{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Wild West cowboy on a big black horse. This cowboy is in a desert landscape. Cinematic lighting, Unreal Engine 5, Cinematic, Color Grading, Editorial Photography, Photography, Photoshoot, Shot on 70mm lense, Depth of Field, DOF, Tilt Blur, Shutter Speed 1/1000, F/22, White Balance, 32k, Super-Resolution, Megapixel, ProPhoto RGB, VR, tall, epic, artgerm, alex ross, Halfrear Lighting, Backlight, Natural Lighting, Incandescent, Optical Fiber, Moody Lighting, Cinematic Lighting, Studio Lighting, Soft Lighting, Volumetric, Contre-Jour, dark Lighting, Accent Lighting, Global Illumination, Screen Space Global Illumination, Ray Tracing Global Illumination, Red Rim light, cool color grading 45%, Optics, Scattering, Glowing, Shadows, Rough, Shimmering, Ray Tracing Reflections, Lumen Reflections, Screen Space Reflections, Diffraction Grading, Chromatic Aberration, GB Displacement, Scan Lines, Ray Traced, Ray Tracing Ambient Occlusion, Anti-Aliasing, FKAA, TXAA, RTX, SSAO, Shaders, OpenGL-Shaders, GLSL-Shaders, Post Processing, Post-Production, Cel Shading, Tone Mapping, CGI, VFX, SFX, insanely detailed and intricate, hypermaximalist, elegant, hyper realistic, super detailed, dynamic pose, centered, photography
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
A highly detailed, photorealistic, cinematic vertical medium-close-up shot of a stunning young east asian woman captured with a raw, vintage 35mm flash-photography aesthetic in a dark, intimate setting. Shot Angle & Pose: The image is captured from a slightly high-angle, close-up perspective, giving it the intimate, spontaneous feel of a candid snapshot or selfie. She leans forward playfully, pushing her right shoulder slightly inward. She tilts her head up and to the side, gazing directly into the lens with a sultry, confident, and magnetic expression. Her lips are softly parted in a relaxed, subtle smile. Subject Appearance: She has a flawless, glowing, sun-kissed olive complexion rendered with a realistic, slightly dewy skin texture. Her dark hair is styled in wild, voluminous, messy curls, with loose, textured strands carelessly falling across her forehead and partially obscuring her right eye. Her facial features are striking and naturally glamorous, featuring expressive dark eyes, natural eyebrows, and very glossy, plump lips. Character Figure: She possesses a slender, graceful, and highly feminine figure. Her dynamic, leaning posture dramatically highlights her smooth bare shoulders, elegant collarbones, and deep, prominent cleavage, creating a striking and sensuous silhouette. Outfit Details: She is wearing a simple, alluring, light cream or pale beige camisole: Top: A thin, lightweight slip-style tank top with delicate spaghetti straps. It features a deep, plunging neckline with subtle gathered ruching at the center of the bust, clinging softly to her curves with visible fabric folds. Bottoms: Not visible in the frame. Accessories: She is wearing large, ornate, textured gold hoop earrings that catch the bright light of the flash. Setting & Lighting: Setting: A dark, moody, and indistinct background, suggesting a nighttime interior, possibly the inside of a car or a dimly lit party space. The background is heavily engulfed in deep, grainy shadows with vague, reflective surfaces hinting at windows or mirrors. Lighting: The scene is completely defined by intense, harsh, direct on-camera flash lighting typical of vintage point-and-shoot or disposable cameras. The flash brilliantly illuminates her face and chest, creating high-contrast specular highlights on her glowing skin. The image features a distinct retro analog film color grade with a warm, slightly greenish-yellow tint. A prominent, vibrant orange and red horizontal lens flare or light leak streaks across the right side of the frame, perfectly capturing a nostalgic, raw, and gritty snapshot aesthetic. 8k resolution, raw photo aesthetic, vintage 35mm disposable camera style, sharp focus on the subject, high-fidelity texture rendering, harsh high-contrast flash lighting, prominent lens flare, retro warm-green color grading, gritty yet glamorous cinematic composition.
A highly detailed, photorealistic, cinematic vertical medium-close-up shot of a stunning young east asian woman captured with a raw, vintage 35mm flash-photography aesthetic in a dark, intimate setting. Shot Angle & Pose: The image is captured from a slightly high-angle, close-up perspective, giving it the intimate, spontaneous feel of a candid snapshot or selfie. She leans forward playfully, pushing her right shoulder slightly inward. She tilts her head up and to the side, gazing directly into the lens with a sultry, confident, and magnetic expression. Her lips are softly parted in a relaxed, subtle smile. Subject Appearance: She has a flawless, glowing, sun-kissed olive complexion rendered with a realistic, slightly dewy skin texture. Her dark hair is styled in wild, voluminous, messy curls, with loose, textured strands carelessly falling across her forehead and partially obscuring her right eye. Her facial features are striking and naturally glamorous, featuring expressive dark eyes, natural eyebrows, and very glossy, plump lips. Character Figure: She possesses a slender, graceful, and highly feminine figure. Her dynamic, leaning posture dramatically highlights her smooth bare shoulders, elegant collarbones, and deep, prominent cleavage, creating a striking and sensuous silhouette. Outfit Details: She is wearing a simple, alluring, light cream or pale beige camisole: Top: A thin, lightweight slip-style tank top with delicate spaghetti straps. It features a deep, plunging neckline with subtle gathered ruching at the center of the bust, clinging softly to her curves with visible fabric folds. Bottoms: Not visible in the frame. Accessories: She is wearing large, ornate, textured gold hoop earrings that catch the bright light of the flash. Setting & Lighting: Setting: A dark, moody, and indistinct background, suggesting a nighttime interior, possibly the inside of a car or a dimly lit party space. The background is heavily engulfed in deep, grainy shadows with vague, reflective surfaces hinting at windows or mirrors. Lighting: The scene is completely defined by intense, harsh, direct on-camera flash lighting typical of vintage point-and-shoot or disposable cameras. The flash brilliantly illuminates her face and chest, creating high-contrast specular highlights on her glowing skin. The image features a distinct retro analog film color grade with a warm, slightly greenish-yellow tint. A prominent, vibrant orange and red horizontal lens flare or light leak streaks across the right side of the frame, perfectly capturing a nostalgic, raw, and gritty snapshot aesthetic. 8k resolution, raw photo aesthetic, vintage 35mm disposable camera style, sharp focus on the subject, high-fidelity texture rendering, harsh high-contrast flash lighting, prominent lens flare, retro warm-green color grading, gritty yet glamorous cinematic composition.
{ "image_request": { "prompt": "A photorealistic, ultra-close angled portrait of the provided photo where only part of the face is visible. One side is covered in deep cinematic shadow, the other side illuminated with strong light emphasizing the sharp jawline and skin texture. The image is dramatic, high-contrast black and white with selective color grading — only the green mirrored tint of his retro-style round sunglasses is visible. The composition is extremely tight, focusing on his eyes behind the lenses and the subtle smirk on his lips. Lighting is moody and chiaroscuro. The background is dark and out of focus, adding to the intense and rebellious mood. He is wearing black shirt. Ultra-detailed, 8k, photorealistic.", "style": "photorealistic", "camera_angle": "angled close-up, showing only part of the face", "framing": "extremely tight composition focused on eyes and mouth", "color_grading": "selective color, high-contrast black and white with green tint reflection", "focal_point": "eyes behind green mirrored lenses and subtle smirk", "lighting": "cinematic, moody, chiaroscuro with half-face illumination", "composition": "ultra-close, partial face visible with dramatic framing", "mood": "powerful, mysterious, rebellious, intense", "details": "textured skin, visible pores, beard stubble, sharp jawline", "facial_expression": "slight smirk suggesting confidence and rebellion", "accessories": "retro-style round sunglasses with green mirrored tint", "background": "dark, soft blurred backdrop enhancing subject contrast", "tone": "high drama, contrast between light and shadow", "texture": "detailed skin grain and reflective lenses", "lighting_ratio": "strong contrast 1:3 light-to-shadow balance", "lens_type": "portrait lens equivalent 85mm, shallow depth of field", "render_quality": "ultra-detailed, 8k, cinematic realism" } }
create an image of a Porsche 911, off-road styling, very high suspension, off-road tires, camouflage pattern paint. This car is clean. This image has a white background, with no landscape. the view of the car is from the left side, Cinematic, Color Grading, Editorial Photography, Photography, Photoshoot, Shot on 70mm lense, Depth of Field, DOF, Tilt Blur, Shutter Speed 1/1000, F/22, White Balance, 32k, Super-Resolution, Megapixel, ProPhoto RGB, VR, tall, epic, artgerm, alex ross, Halfrear Lighting, Backlight, Natural Lighting, Incandescent, Optical Fiber, Moody Lighting, Cinematic Lighting, Studio Lighting, Soft Lighting, Volumetric, Contre-Jour, dark Lighting, Accent Lighting, Global Illumination, Screen Space Global Illumination, Ray Tracing Global Illumination, Red Rim light, cool color grading 45%, Optics, Scattering, Glowing, Shadows, Rough, Shimmering, Ray Tracing Reflections, Lumen Reflections, Screen Space Reflections, Diffraction Grading, Chromatic Aberration, GB Displacement, Scan Lines, Ray Traced, Ray Tracing Ambient Occlusion, Anti-Aliasing, FKAA, TXAA, RTX, SSAO, Shaders, OpenGL-Shaders, GLSL-Shaders, Post Processing, Post-Production, Cel Shading, Tone Mapping, CGI, VFX, SFX, insanely detailed and intricate, hypermaximalist, elegant, hyper realistic, super detailed, dynamic pose, centered, photography --ar 4:3 --v 5
Flying food photography with [Two Burgers] as the main subject, Splashes of Toppings and Seasonings, [Rocket Lettuce], [Cheddar Flavored Cheese], [Onion], [Pickles], [Special Sauce], [Sesame Bun], [ sea salt crystals] ::3 Capturing the dynamic splashes of food using high-speed photography , photorealistic, surrealism style, [white background], trending background [clean], Minimalist ::2 [Cuware], [Table], [ Steam], [Smoke], [Vegetable Leaves], [Tomato] ::-0.5 Ad Posters, Pro-Grade Color Grading, Studio Lighting, Rim Lights, [Layered Comps], EOS-1D X Mark III, 500px, Behance, concept art
A highly detailed, photorealistic, cinematic vertical medium-close-up shot of a stunning young east asian woman captured with a raw, vintage 35mm flash-photography aesthetic in a dark, intimate setting. Shot Angle & Pose: The image is captured from a slightly high-angle, close-up perspective, giving it the intimate, spontaneous feel of a candid snapshot or selfie. She leans forward playfully, pushing her right shoulder slightly inward. She tilts her head up and to the side, gazing directly into the lens with a sultry, confident, and magnetic expression. Her lips are softly parted in a relaxed, subtle smile. Subject Appearance: She has a flawless, glowing, sun-kissed olive complexion rendered with a realistic, slightly dewy skin texture. Her dark hair is styled in wild, voluminous, messy curls, with loose, textured strands carelessly falling across her forehead and partially obscuring her right eye. Her facial features are striking and naturally glamorous, featuring expressive dark eyes, natural eyebrows, and very glossy, plump lips. Character Figure: She possesses a slender, graceful, and highly feminine figure. Her dynamic, leaning posture dramatically highlights her smooth bare shoulders, elegant collarbones, and deep, prominent cleavage, creating a striking and sensuous silhouette. Outfit Details: She is wearing a simple, alluring, light cream or pale beige camisole: Top: A thin, lightweight slip-style tank top with delicate spaghetti straps. It features a deep, plunging neckline with subtle gathered ruching at the center of the bust, clinging softly to her curves with visible fabric folds. Bottoms: Not visible in the frame. Accessories: She is wearing large, ornate, textured gold hoop earrings that catch the bright light of the flash. Setting & Lighting: Setting: A dark, moody, and indistinct background, suggesting a nighttime interior, possibly the inside of a car or a dimly lit party space. The background is heavily engulfed in deep, grainy shadows with vague, reflective surfaces hinting at windows or mirrors. Lighting: The scene is completely defined by intense, harsh, direct on-camera flash lighting typical of vintage point-and-shoot or disposable cameras. The flash brilliantly illuminates her face and chest, creating high-contrast specular highlights on her glowing skin. The image features a distinct retro analog film color grade with a warm, slightly greenish-yellow tint. A prominent, vibrant orange and red horizontal lens flare or light leak streaks across the right side of the frame, perfectly capturing a nostalgic, raw, and gritty snapshot aesthetic. 8k resolution, raw photo aesthetic, vintage 35mm disposable camera style, sharp focus on the subject, high-fidelity texture rendering, harsh high-contrast flash lighting, prominent lens flare, retro warm-green color grading, gritty yet glamorous cinematic composition.
Flying food photography with [Two Burgers] as the main theme, Splash of Toppings and [Spices], [Rocket Lettuce], [Cheddar Flavored Cheese], [Onion], [Pickles], [Special Sauce], [Sesame Bun] , [sea salt crystals] ::3 Capturing the dynamic splashes of food using high-speed photography , photorealistic, surrealism style, flat [white] background, trendy background [clean], Minimalist ::2 [Smoke], [Steam] ], [Smoke], [Vegetable Leaves], [Tomato] ::-0.5 Ad Posters, Pro-Grade Color Grading, Studio Lighting, Rim Lights, [Layered Comps], EOS-1D X Mark III, 500px, Behance, concept art
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "subject_and_concept": { "exact_subject": "A young female fashion model with fair, lightly olive-toned skin.", "exact_action": "Looking back over her left shoulder directly at the camera.", "exact_vibe": "Elegant, classic European chic, serene, sophisticated beauty editorial.", "exact_hair_style": "Dark brown hair parted in the middle, mostly concealed beneath a headscarf, with loose, wavy tendrils escaping to frame both sides of her face.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is turned sharply over her left shoulder (viewer's left), tilted slightly downward, with the chin tucked slightly towards the shoulder.", "exact_beard_style": "N/A", "exact_face_expressions": "Serene, confident, with a very soft, subtle, closed-mouth smile.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "The torso is turned away from the camera, facing the viewer's right, exposing the upper back and the back of the left shoulder in a classic over-the-shoulder pose.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder (viewer's left) is raised, prominent, and closest to the camera. The right shoulder is dropped and angled away, mostly out of view.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is twisted strongly to the left (viewer's left) to accommodate the head looking backward.", "exact_eyes_direction": "Making direct, engaging eye contact with the camera lens.", "exact_left_eye_brow": "Dark brown, well-groomed, gently arched.", "exact_right_eye_brow": "Dark brown, well-groomed, gently arched.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Turned into a profile/three-quarter view relative to the camera, looking back.", "exact_left_leg_posing": "N/A", "exact_right_leg_posing": "N/A", "exact_left_hand_posing_and_hight": "N/A", "exact_right_hand_posing_and_hight": "N/A", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Upper torso is visible from the back/side, angled away to the viewer's right.", "exact_seating_posing": "N/A", "exact_fingers_posing": "N/A", "exact_stand_posing": "N/A", "exact_left_mammilla": "N/A", "exact_right_mammilla": "N/A" }, "lighting": { "exact_setup": "Soft, diffused professional studio lighting. The primary key light is positioned to the front-left (viewer's left), beautifully illuminating the face and the side of the shirt.", "exact_shadows": "Soft, flattering shadows on the right side of the face (viewer's right), neck, and deep, defining shadows within the folds and drapes of the white shirt.", "exact_intensity": "Medium intensity, perfectly exposing the skin tones while retaining highlight details in the white fabric.", "exact_catchlights": "Distinct, small square/rectangular softbox catchlights visible in the upper-left quadrant of both pupils.", "exact_color_temperature": "Neutral to slightly warm, enhancing the natural warmth of the skin and the vivid red of the scarf." }, "camera_angle_and_lens_type": { "exact_angle": "Eye-level with the subject's face.", "exact_camera_positioning_between_the_subject_and_the_camera": "Medium close-up portrait distance.", "exact_photographer_angel_according_to_the_subject_body": "Positioned behind and slightly to the left of the subject, capturing her back and profile as she looks over her shoulder.", "exact_lens": "High-quality portrait lens, approximately 85mm.", "exact_depth_of_field": "Medium-shallow depth of field. The subject's face, earring, and the front part of the scarf are razor-sharp. The back of the white shirt and the draped scarf tails fall into a very subtle, soft blur.", "exact_zoom_or_scene_crop": "Medium crop capturing the head, neck, shoulders, and upper back.", "exact_crop_size": "Vertical portrait format (approx. 9:16)." }, "model_face": { "exact_eyes_color": "Dark brown.", "exact_eyes_direction": "Looking directly into the lens.", "exact_eyes_expression": "Calm, alluring, and quietly confident.", "exact_makeup_eyes": "Natural, soft glam editorial look. Subtle warm taupe/brown eyeshadow in the crease.", "exact_upper_lid": "Soft wash of warm brown eyeshadow.", "exact_lower_lash_line": "Clean, with very subtle smudged shadow.", "exact_lashes": "Natural length, defined and separated, lightly coated with dark mascara.", "exact_details": "Flawless, smooth skin with natural, subtle highlights on the tip of the nose and cheekbones.", "exact_eyebrows": "Dark brown, naturally full but neatly groomed with a soft arch.", "exact_skin": "Smooth, soft-matte finish with a natural, healthy glow and subtle peach blush." }, "lips_mouth_and_snarl_expression": { "exact_lip_color": "Warm terracotta or soft dusty rose with a smooth satin finish.", "exact_action": "Closed, relaxed lips with the corners very slightly upturned.", "exact_the_snarl": "N/A", "exact_teeth": "Not visible." }, "props_and_styling": { "exact_prop": "N/A", "exact_hand_glove": "N/A", "exact_jewelry": "A pair of gold-tone drop statement earrings on the visible left ear. The earring features a small pearl at the lobe, attached to a delicate golden hoop, with a cluster of small clear crystals/gemstones at the bottom. A very thin, delicate gold chain necklace is partially visible resting on the back of her neck.", "exact_alignment_of_clothing": "The subject wears a loose-fitting, bright white button-down shirt or blouse with drop shoulders. The fabric has a subtle, vertical crinkled or crepe texture. A luxurious silk square scarf is folded and tied over her head, covering the crown and tied securely at the nape of the neck, with two long tails draping down her back. The scarf features a vibrant red background with intricate white geometric and paisley-like motifs, bordered by a thick white band containing red repeating patterns." }, "model_body": { "exact_orientation": "Turned away from the camera, facing the viewer's right.", "exact_hand_placement": "N/A" }, "film_stock_or_color_grading": { "exact_grading": "Clean, classic digital editorial fashion grading.", "exact_tone": "High contrast between the vivid red scarf, the bright white shirt, and the neutral grey background.", "exact_saturation": "Rich, true-to-life saturation on the red fabric and lip color; natural, neutral tones for the skin and background." }, "background_environment": { "exact_visual": "A clean, solid, seamless light grey studio backdrop.", "exact_decoration": "N/A", "exact_furniture": "N/A", "exact_porbs": "N/A" }, "exact_aspect_ratio": "9:16 vertical.", "photo_quality": "Ultra-high resolution, sharp focus, professional fashion/beauty portrait photography.", "exact_texture": "A strong interplay of textures: the smooth, luminous sheen of the silk scarf; the matte, softly crinkled linen/crepe texture of the white shirt; and the smooth, soft-matte texture of the model's skin." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
lushill style, mystical, transparent, ghost cat of the milky way, Trending on Artstation, {creative commons}, fanart, AIart, {Woolitize}, by Charlie Bowater, Illustration, Color Grading, Filmic, Nikon D750, Brenizer Method, Side-View, Perspective, Depth of Field, Field of View, F/2.8, Lens Flare, Tonal Colors, 8K, Full-HD, ProPhoto RGB, Perfectionism, Rim Lighting, Natural Lighting, Soft Lighting, Accent Lighting, Diffraction Grading, With Imperfections, insanely detailed and intricate, hypermaximalist, elegant, ornate, super detailed
texture Fashion editorial style expressionist cinematic photo A cyber-fashion inspired Asian woman lying on a beach towel, wearing reflective chrome goggles and retro white headphones, sunlit skin glowing with a soft, natural tan. She has long black hair with straight bangs, full lips, and detailed tattoos on both arms. She wears a vibrant bikini top with futuristic cuts. The beach scene has a clear blue sky, umbrellas, and colorful towels, captured in cinematic detail. High-resolution, hyperrealistic textures, sharp contrast, vivid color grading, summer techwear aesthetic, styled like a fashion editorial shoot, natural light, modern body art, DSLR-level detail, realistic skin with tattoo, photo, selfie, 0.5, 0.5x, 0.5x selfie, zoomed out selfie, RAW candid cinema, 16mm, color graded portra 400 film, remarkable color, ultra realistic, textured skin, remarkable detailed pupils, realistic dull skin noise, visible skin detail, skin fuzz, dry skin, shot with cinematic camera . 35mm photograph, film, bokeh, professional, 4k, highly detailed . raw, emotional, dynamic, distortion for emotional effect, vibrant, use of unusual colors, detailed . High fashion, trendy, stylish, editorial, magazine style, professional, highly detailed top down close-up
📸 CAMERA & IMAGE CHARACTERISTICS Ordinary iPhone Selfie — Accidental / Mediocre Snapshot Camera Type • iPhone front-facing camera • Smartphone sensor, consumer-grade optics • No professional lens, no external camera processing Capture Intent • Unintentional, sloppy snapshot • Feels accidentally captured while handling the phone • No preparation, no posing for the camera Framing & Composition • Awkward angle • No intentional framing • Poor subject centering • Nonexistent composition logic • Elements partially cut or randomly included • Vertical orientation 9:16 Focus & Sharpness • Slightly out of focus • Inconsistent sharpness across the frame • Subject not perfectly locked in focus • Soft edges, no crisp detail everywhere Motion Characteristics • Mild motion blur caused by hand movement • Micro-smearing typical of phone stabilization lag • Blur is subtle, not dramatic Exposure • Slight overexposure in some areas • Uneven lighting across the frame • Highlight clipping on brighter spots • Shadows lack detail due to limited dynamic range Lighting Quality • Imperfect indoor lighting • Mixed light sources • No controlled light direction • Flat illumination with random highlights • No studio balance, no intentional key/fill separation Dynamic Range • Limited smartphone dynamic range • Bright areas lose detail faster than shadows • Dark areas slightly crushed Color & Sensor Behavior • Typical iPhone color science • Slight warm bias • Imperfect white balance • Colors look natural but not calibrated • No cinematic grading Noise & Artifacts • Mild grain / sensor noise • More visible in darker areas • Compression artifacts typical of phone images • No film grain, purely digital noise Overall Image Quality • Amateur-level photography • Aggressively mediocre • Unpolished • Non-curated • Looks real, casual, and unintentional • Clearly not professional or staged Visual Impression • Feels intimate because of closeness, not quality • Looks like a real everyday phone photo • Nothing “beautifully composed” — realism comes from flaws
📸 CAMERA & IMAGE CHARACTERISTICS Ordinary iPhone Selfie — Accidental / Mediocre Snapshot Camera Type • iPhone front-facing camera • Smartphone sensor, consumer-grade optics • No professional lens, no external camera processing Capture Intent • Unintentional, sloppy snapshot • Feels accidentally captured while handling the phone • No preparation, no posing for the camera Framing & Composition • Awkward angle • No intentional framing • Poor subject centering • Nonexistent composition logic • Elements partially cut or randomly included • Vertical orientation 9:16 Focus & Sharpness • Slightly out of focus • Inconsistent sharpness across the frame • Subject not perfectly locked in focus • Soft edges, no crisp detail everywhere Motion Characteristics • Mild motion blur caused by hand movement • Micro-smearing typical of phone stabilization lag • Blur is subtle, not dramatic Exposure • Slight overexposure in some areas • Uneven lighting across the frame • Highlight clipping on brighter spots • Shadows lack detail due to limited dynamic range Lighting Quality • Imperfect indoor lighting • Mixed light sources • No controlled light direction • Flat illumination with random highlights • No studio balance, no intentional key/fill separation Dynamic Range • Limited smartphone dynamic range • Bright areas lose detail faster than shadows • Dark areas slightly crushed Color & Sensor Behavior • Typical iPhone color science • Slight warm bias • Imperfect white balance • Colors look natural but not calibrated • No cinematic grading Noise & Artifacts • Mild grain / sensor noise • More visible in darker areas • Compression artifacts typical of phone images • No film grain, purely digital noise Overall Image Quality • Amateur-level photography • Aggressively mediocre • Unpolished • Non-curated • Looks real, casual, and unintentional • Clearly not professional or staged Visual Impression • Feels intimate because of closeness, not quality • Looks like a real everyday phone photo • Nothing “beautifully composed” — realism comes from flaws
A highly detailed, photorealistic, cinematic vertical medium-close-up shot of a stunning young east asian woman captured with a raw, vintage 35mm flash-photography aesthetic in a dark, intimate setting. Shot Angle & Pose: The image is captured from a slightly high-angle, close-up perspective, giving it the intimate, spontaneous feel of a candid snapshot or selfie. She leans forward playfully, pushing her right shoulder slightly inward. She tilts her head up and to the side, gazing directly into the lens with a sultry, confident, and magnetic expression. Her lips are softly parted in a relaxed, subtle smile. Subject Appearance: She has a flawless, glowing, sun-kissed olive complexion rendered with a realistic, slightly dewy skin texture. Her dark hair is styled in wild, voluminous, messy curls, with loose, textured strands carelessly falling across her forehead and partially obscuring her right eye. Her facial features are striking and naturally glamorous, featuring expressive dark eyes, natural eyebrows, and very glossy, plump lips. Character Figure: She possesses a slender, graceful, and highly feminine figure. Her dynamic, leaning posture dramatically highlights her smooth bare shoulders, elegant collarbones, and deep, prominent cleavage, creating a striking and sensuous silhouette. Outfit Details: She is wearing a simple, alluring, light cream or pale beige camisole: Top: A thin, lightweight slip-style tank top with delicate spaghetti straps. It features a deep, plunging neckline with subtle gathered ruching at the center of the bust, clinging softly to her curves with visible fabric folds. Bottoms: Not visible in the frame. Accessories: She is wearing large, ornate, textured gold hoop earrings that catch the bright light of the flash. Setting & Lighting: Setting: A dark, moody, and indistinct background, suggesting a nighttime interior, possibly the inside of a car or a dimly lit party space. The background is heavily engulfed in deep, grainy shadows with vague, reflective surfaces hinting at windows or mirrors. Lighting: The scene is completely defined by intense, harsh, direct on-camera flash lighting typical of vintage point-and-shoot or disposable cameras. The flash brilliantly illuminates her face and chest, creating high-contrast specular highlights on her glowing skin. The image features a distinct retro analog film color grade with a warm, slightly greenish-yellow tint. A prominent, vibrant orange and red horizontal lens flare or light leak streaks across the right side of the frame, perfectly capturing a nostalgic, raw, and gritty snapshot aesthetic. 8k resolution, raw photo aesthetic, vintage 35mm disposable camera style, sharp focus on the subject, high-fidelity texture rendering, harsh high-contrast flash lighting, prominent lens flare, retro warm-green color grading, gritty yet glamorous cinematic composition.
a woman sitting on a rock next to a dragon in the woods with her head turned to the side, Clint Cearley, epic fantasy character art, a character portrait, fantasy art, RAW candid cinema, 16mm, color graded portra 400 film, remarkable color, ultra realistic, textured skin, remarkable detailed pupils, realistic dull skin noise, visible skin detail, skin fuzz, dry skin, shot with cinematic camera, RAW candid cinema, 16mm, color graded portra 400 film, remarkable color, ultra realistic, textured skin, remarkable detailed pupils, realistic dull skin noise, visible skin detail, skin fuzz, dry skin, shot with cinematic camera
A highly stylized photorealistic image. A cinematic marvel and fantasy film wonder from a Micheal Bay, Blockbuster Hollywood movie. A serious and brave female jedi walking through a market in Tatooine, wearing a hooded robe. 1. **Skin Wetness/Oiling Enhancement:** The most prominent effect is the amplification of the wet or oily appearance of the skin. This would involve increasing specular highlights and potentially adding small white/light-colored dots or strokes to simulate water droplets or a very oily sheen, particularly on the arms, shoulders, and legs. This could be achieved through dodge and burn techniques (selectively lightening highlights), adding a subtle glint or sparkle effect, or enhancing existing reflections. 2. **Contrast Boost (Selective):** There's a strong, perhaps localized, contrast applied that makes the highlights pop significantly, especially on the wet skin, while maintaining deep shadows that hint at form and muscle definition. This isn't a global contrast applied to the whole image, as the background remains relatively soft. 3. **Color Saturation (Warm Tones):** The skin tones appear richly saturated and warm, enhancing the natural warmth of the subject's complexion. This might involve a slight increase in overall saturation, particularly in reds and yellows, or a selective saturation boost to the skin tones. 4. **Shadow Deepening:** The shadows, particularly on the body and the background, are quite deep and consistent, creating a dramatic and somewhat intimate mood. This would involve lowering shadow levels and possibly adding a subtle crush to the blacks to make them darker without losing too much detail. 5. **Reflective Catchlight Enhancement (Eyes):** The catchlights in the subject's eyes are very bright and distinct, making the eyes stand out. This could be achieved by selectively dodging or brightening the existing reflections in the pupils. 6. **Subtle Vignetting (Implied):** While not overtly obvious, there might be a very subtle darkening around the edges of the image, helping to draw attention to the central subject. This would be a soft vignetting effect. 7. **Clarity/Texture Enhancement (Skin, Subtle):** While the skin appears smooth due to the wetness, there's a subtle enhancement of texture in areas that aren't fully blown out by highlights, which could be achieved through a slight increase in clarity or micro-contrast. 8. **Overall Warm Color Grade:** Beyond simple saturation, there might be a subtle warm color grade applied to the entire image, leaning towards warmer greens in the background and warm browns in the skin. **Color Saturation (Warm Tones):** The skin tones appear richly saturated and warm, enhancing the natural warmth of the subject's complexion. This might involve a slight increase in overall saturation, particularly in reds and yellows, or a selective saturation boost to the skin tones.
editorial photo of a beautiful multiracial woman with freckles modeling casual athleisure outfit, city background, full body character concept art, costume design, symmetrical face and body, single face, fashion, hyperrealism, Guweiz, detailed, intricate, elegant, **Contrast Boost (Selective):** There's a strong, perhaps localized, contrast applied that makes the highlights pop significantly, especially on the skin. This isn't a global contrast applied to the whole image, as the background remains relatively soft. **Color Saturation (Warm Tones):** The skin tones appear richly saturated and warm, enhancing the natural warmth of the subject's complexion. This might involve a slight increase in overall saturation, particularly in reds and yellows, or a selective saturation boost to the skin tones. **Shadow Deepening:** The shadows, particularly on the body and the background, are quite deep and consistent, creating a dramatic and somewhat intimate mood. This would involve lowering shadow levels and possibly adding a subtle crush to the blacks to make them darker without losing too much detail. **Reflective Catchlight Enhancement (Eyes):** The catchlights in the subject's eyes are very bright and distinct, making the eyes stand out. This could be achieved by selectively dodging or brightening the existing reflections in the pupils. **Subtle Vignetting (Implied):** While not overtly obvious, there might be a very subtle darkening around the edges of the image, helping to draw attention to the central subject. This would be a soft vignetting effect. **Clarity/Texture Enhancement (Skin, Subtle):** While the skin appears smooth due to the wetness, there's a subtle enhancement of texture in areas that aren't fully blown out by highlights, which could be achieved through a slight increase in clarity or micro-contrast. **Overall Warm Color Grade:** Beyond simple saturation, there might be a subtle warm color grade applied to the entire image, leaning towards warmer greens in the background and warm browns in the skin.
Highly stylized fashion photo from Annie Leibovitz. The image is a thin Hawaiian woman with long, curly, dark brown to black hair that cascades down her back and shoulders. The background is a desolate, grey, cityscape. She stands at the edge of a destroyed bridge. Massive chunks of concrete hang over the river below, cables snapped and tangled. She's clutching a frayed map, her brow furrowed in frustration. The distant skyline is barely visible through thick smoke and rain. She is wearing a traditional outfit. The top is a red, strapless bandeau style with intricate patterns in darker red and white, resembling tribal or woven designs. Around her neck, she wears a beaded necklace with small white beads and a prominent blue-turquoise pendant with a unique, textured design. Her lower garment appears to be a skirt made of natural fibers, possibly straw or woven leaves, featuring a light beige or cream color. The skirt has layered sections, with decorative elements such as woven patterns, cutouts, and some yellow or gold floral designs. A red sash or piece of fabric is tied around her waist over the skirt. The skirt extends roughly to her knees and has a natural, fringe-like hem. She is barefoot, and her body posture shows her with hands on her hips, conveying a sense of confidence and readiness. The overall impression is that of a strong, resourceful, and culturally distinct individual. 1. **Skin Wetness/Oiling Enhancement:** The most prominent effect is the amplification of the wet or oily appearance of the skin. This would involve increasing specular highlights and potentially adding small white/light-colored dots or strokes to simulate water droplets or a very oily sheen. This could be achieved through dodge and burn techniques (selectively lightening highlights), adding a subtle glint or sparkle effect, or enhancing existing reflections. 2. **Contrast Boost (Selective):** There's a strong, perhaps localized, contrast applied that makes the highlights pop significantly, especially on the wet skin, while maintaining deep shadows that hint at form and muscle definition. This isn't a global contrast applied to the whole image, as the background remains relatively soft. 3. **Color Saturation (Warm Tones):** The skin tones appear richly saturated and warm, enhancing the natural warmth of the subject's complexion. This might involve a slight increase in overall saturation, particularly in reds and yellows, or a selective saturation boost to the skin tones. 4. **Shadow Deepening:** The shadows, particularly on the body and the background, are quite deep and consistent, creating a dramatic and somewhat intimate mood. This would involve lowering shadow levels and possibly adding a subtle crush to the blacks to make them darker without losing too much detail. 5. **Reflective Catchlight Enhancement (Eyes):** The catchlights in the subject's eyes are very bright and distinct, making the eyes stand out. This could be achieved by selectively dodging or brightening the existing reflections in the pupils. 6. **Subtle Vignetting (Implied):** While not overtly obvious, there might be a very subtle darkening around the edges of the image, helping to draw attention to the central subject. This would be a soft vignetting effect. 7. **Clarity/Texture Enhancement (Skin, Subtle):** While the skin appears smooth due to the wetness, there's a subtle enhancement of texture in areas that aren't fully blown out by highlights, which could be achieved through a slight increase in clarity or micro-contrast. 8. **Overall Warm Color Grade:** Beyond simple saturation, there might be a subtle warm color grade applied to the entire image, leaning towards warmer greens in the background and warm browns in the skin.
texture Fashion editorial style expressionist cinematic photo A cyber-fashion inspired Asian woman lying on a beach towel, wearing reflective chrome goggles and retro white headphones, sunlit skin glowing with a soft, natural tan. She has long black hair with straight bangs, full lips, and detailed tattoos on both arms. She wears a vibrant bikini top with futuristic cuts. The beach scene has a clear blue sky, umbrellas, and colorful towels, captured in cinematic detail. High-resolution, hyperrealistic textures, sharp contrast, vivid color grading, summer techwear aesthetic, styled like a fashion editorial shoot, natural light, modern body art, DSLR-level detail, realistic skin with tattoo, photo, selfie, 0.5, 0.5x, 0.5x selfie, zoomed out selfie, beach sand, futuristic music player connected to headphones Ideal beach sand should appear soft and finely granulated, with a smooth but subtly uneven surface that catches natural light well. In close-up shots, the grains should be individually discernible, ranging in color from warm beige to golden tones, adding warmth and realism to the scene. Slight impressionsâsuch as footprints, towel marks, or wind-swept patternsâcan enhance visual interest without overpowering the subject. The texture should avoid harsh clumps or wet, muddy patches unless the goal is to portray post-tide or storm effects. Proper lighting, particularly during golden hour, brings out the sand's natural grain and depth, creating a rich, tactile foreground that complements the broader beach atmosphere., RAW candid cinema, 16mm, color graded portra 400 film, remarkable color, ultra realistic, textured skin, remarkable detailed pupils, realistic dull skin noise, visible skin detail, skin fuzz, dry skin, shot with cinematic camera . 35mm photograph, film, bokeh, professional, 4k, highly detailed . raw, emotional, dynamic, distortion for emotional effect, vibrant, use of unusual colors, detailed . High fashion, trendy, stylish, editorial, magazine style, professional, highly detailed top down close-up
A highly detailed, photorealistic, cinematic vertical medium-close-up shot of a stunning young east asian woman captured with a raw, vintage 35mm flash-photography aesthetic in a dark, intimate setting. Shot Angle & Pose: The image is captured from a slightly high-angle, close-up perspective, giving it the intimate, spontaneous feel of a candid snapshot or selfie. She leans forward playfully, pushing her right shoulder slightly inward. She tilts her head up and to the side, gazing directly into the lens with a sultry, confident, and magnetic expression. Her lips are softly parted in a relaxed, subtle smile. Subject Appearance: She has a flawless, glowing, sun-kissed olive complexion rendered with a realistic, slightly dewy skin texture. Her dark hair is styled in wild, voluminous, messy curls, with loose, textured strands carelessly falling across her forehead and partially obscuring her right eye. Her facial features are striking and naturally glamorous, featuring expressive dark eyes, natural eyebrows, and very glossy, plump lips. Character Figure: She possesses a slender, graceful, and highly feminine figure. Her dynamic, leaning posture dramatically highlights her smooth bare shoulders, elegant collarbones, and deep, prominent cleavage, creating a striking and sensuous silhouette. Outfit Details: She is wearing a simple, alluring, light cream or pale beige camisole: Top: A thin, lightweight slip-style tank top with delicate spaghetti straps. It features a deep, plunging neckline with subtle gathered ruching at the center of the bust, clinging softly to her curves with visible fabric folds. Bottoms: Not visible in the frame. Accessories: She is wearing large, ornate, textured gold hoop earrings that catch the bright light of the flash. Setting & Lighting: Setting: A dark, moody, and indistinct background, suggesting a nighttime interior, possibly the inside of a car or a dimly lit party space. The background is heavily engulfed in deep, grainy shadows with vague, reflective surfaces hinting at windows or mirrors. Lighting: The scene is completely defined by intense, harsh, direct on-camera flash lighting typical of vintage point-and-shoot or disposable cameras. The flash brilliantly illuminates her face and chest, creating high-contrast specular highlights on her glowing skin. The image features a distinct retro analog film color grade with a warm, slightly greenish-yellow tint. A prominent, vibrant orange and red horizontal lens flare or light leak streaks across the right side of the frame, perfectly capturing a nostalgic, raw, and gritty snapshot aesthetic. 8k resolution, raw photo aesthetic, vintage 35mm disposable camera style, sharp focus on the subject, high-fidelity texture rendering, harsh high-contrast flash lighting, prominent lens flare, retro warm-green color grading, gritty yet glamorous cinematic composition.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
A highly detailed, photorealistic, cinematic vertical medium-close-up shot of a stunning young east asian woman captured with a raw, vintage 35mm flash-photography aesthetic in a dark, intimate setting. Shot Angle & Pose: The image is captured from a slightly high-angle, close-up perspective, giving it the intimate, spontaneous feel of a candid snapshot or selfie. She leans forward playfully, pushing her right shoulder slightly inward. She tilts her head up and to the side, gazing directly into the lens with a sultry, confident, and magnetic expression. Her lips are softly parted in a relaxed, subtle smile. Subject Appearance: She has a flawless, glowing, sun-kissed olive complexion rendered with a realistic, slightly dewy skin texture. Her dark hair is styled in wild, voluminous, messy curls, with loose, textured strands carelessly falling across her forehead and partially obscuring her right eye. Her facial features are striking and naturally glamorous, featuring expressive dark eyes, natural eyebrows, and very glossy, plump lips. Character Figure: She possesses a slender, graceful, and highly feminine figure. Her dynamic, leaning posture dramatically highlights her smooth bare shoulders, elegant collarbones, and deep, prominent cleavage, creating a striking and sensuous silhouette. Outfit Details: She is wearing a simple, alluring, light cream or pale beige camisole: Top: A thin, lightweight slip-style tank top with delicate spaghetti straps. It features a deep, plunging neckline with subtle gathered ruching at the center of the bust, clinging softly to her curves with visible fabric folds. Bottoms: Not visible in the frame. Accessories: She is wearing large, ornate, textured gold hoop earrings that catch the bright light of the flash. Setting & Lighting: Setting: A dark, moody, and indistinct background, suggesting a nighttime interior, possibly the inside of a car or a dimly lit party space. The background is heavily engulfed in deep, grainy shadows with vague, reflective surfaces hinting at windows or mirrors. Lighting: The scene is completely defined by intense, harsh, direct on-camera flash lighting typical of vintage point-and-shoot or disposable cameras. The flash brilliantly illuminates her face and chest, creating high-contrast specular highlights on her glowing skin. The image features a distinct retro analog film color grade with a warm, slightly greenish-yellow tint. A prominent, vibrant orange and red horizontal lens flare or light leak streaks across the right side of the frame, perfectly capturing a nostalgic, raw, and gritty snapshot aesthetic. 8k resolution, raw photo aesthetic, vintage 35mm disposable camera style, sharp focus on the subject, high-fidelity texture rendering, harsh high-contrast flash lighting, prominent lens flare, retro warm-green color grading, gritty yet glamorous cinematic composition.
A highly detailed, photorealistic, cinematic vertical medium-close-up shot of a stunning young east asian woman captured with a raw, vintage 35mm flash-photography aesthetic in a dark, intimate setting. Shot Angle & Pose: The image is captured from a slightly high-angle, close-up perspective, giving it the intimate, spontaneous feel of a candid snapshot or selfie. She leans forward playfully, pushing her right shoulder slightly inward. She tilts her head up and to the side, gazing directly into the lens with a sultry, confident, and magnetic expression. Her lips are softly parted in a relaxed, subtle smile. Subject Appearance: She has a flawless, glowing, sun-kissed olive complexion rendered with a realistic, slightly dewy skin texture. Her dark hair is styled in wild, voluminous, messy curls, with loose, textured strands carelessly falling across her forehead and partially obscuring her right eye. Her facial features are striking and naturally glamorous, featuring expressive dark eyes, natural eyebrows, and very glossy, plump lips. Character Figure: She possesses a slender, graceful, and highly feminine figure. Her dynamic, leaning posture dramatically highlights her smooth bare shoulders, elegant collarbones, and deep, prominent cleavage, creating a striking and sensuous silhouette. Outfit Details: She is wearing a simple, alluring, light cream or pale beige camisole: Top: A thin, lightweight slip-style tank top with delicate spaghetti straps. It features a deep, plunging neckline with subtle gathered ruching at the center of the bust, clinging softly to her curves with visible fabric folds. Bottoms: Not visible in the frame. Accessories: She is wearing large, ornate, textured gold hoop earrings that catch the bright light of the flash. Setting & Lighting: Setting: A dark, moody, and indistinct background, suggesting a nighttime interior, possibly the inside of a car or a dimly lit party space. The background is heavily engulfed in deep, grainy shadows with vague, reflective surfaces hinting at windows or mirrors. Lighting: The scene is completely defined by intense, harsh, direct on-camera flash lighting typical of vintage point-and-shoot or disposable cameras. The flash brilliantly illuminates her face and chest, creating high-contrast specular highlights on her glowing skin. The image features a distinct retro analog film color grade with a warm, slightly greenish-yellow tint. A prominent, vibrant orange and red horizontal lens flare or light leak streaks across the right side of the frame, perfectly capturing a nostalgic, raw, and gritty snapshot aesthetic. 8k resolution, raw photo aesthetic, vintage 35mm disposable camera style, sharp focus on the subject, high-fidelity texture rendering, harsh high-contrast flash lighting, prominent lens flare, retro warm-green color grading, gritty yet glamorous cinematic composition.
create an image of a Porsche 911, off-road styling, very high suspension, off-road tires, camouflage pattern paint. This car is clean. This image has a white background, with no landscape. the view of the car is from the left side, Cinematic, Color Grading, Editorial Photography, Photography, Photoshoot, Shot on 70mm lense, Depth of Field, DOF, Tilt Blur, Shutter Speed 1/1000, F/22, White Balance, 32k, Super-Resolution, Megapixel, ProPhoto RGB, VR, tall, epic, artgerm, alex ross, Halfrear Lighting, Backlight, Natural Lighting, Incandescent, Optical Fiber, Moody Lighting, Cinematic Lighting, Studio Lighting, Soft Lighting, Volumetric, Contre-Jour, dark Lighting, Accent Lighting, Global Illumination, Screen Space Global Illumination, Ray Tracing Global Illumination, Red Rim light, cool color grading 45%, Optics, Scattering, Glowing, Shadows, Rough, Shimmering, Ray Tracing Reflections, Lumen Reflections, Screen Space Reflections, Diffraction Grading, Chromatic Aberration, GB Displacement, Scan Lines, Ray Traced, Ray Tracing Ambient Occlusion, Anti-Aliasing, FKAA, TXAA, RTX, SSAO, Shaders, OpenGL-Shaders, GLSL-Shaders, Post Processing, Post-Production, Cel Shading, Tone Mapping, CGI, VFX, SFX, insanely detailed and intricate, hypermaximalist, elegant, hyper realistic, super detailed, dynamic pose, centered, photography --ar 4:3 --v 5
A highly detailed, photorealistic, cinematic vertical medium-close-up shot of a stunning young east asian woman captured with a raw, vintage 35mm flash-photography aesthetic in a dark, intimate setting. Shot Angle & Pose: The image is captured from a slightly high-angle, close-up perspective, giving it the intimate, spontaneous feel of a candid snapshot or selfie. She leans forward playfully, pushing her right shoulder slightly inward. She tilts her head up and to the side, gazing directly into the lens with a sultry, confident, and magnetic expression. Her lips are softly parted in a relaxed, subtle smile. Subject Appearance: She has a flawless, glowing, sun-kissed olive complexion rendered with a realistic, slightly dewy skin texture. Her dark hair is styled in wild, voluminous, messy curls, with loose, textured strands carelessly falling across her forehead and partially obscuring her right eye. Her facial features are striking and naturally glamorous, featuring expressive dark eyes, natural eyebrows, and very glossy, plump lips. Character Figure: She possesses a slender, graceful, and highly feminine figure. Her dynamic, leaning posture dramatically highlights her smooth bare shoulders, elegant collarbones, and deep, prominent cleavage, creating a striking and sensuous silhouette. Outfit Details: She is wearing a simple, alluring, light cream or pale beige camisole: Top: A thin, lightweight slip-style tank top with delicate spaghetti straps. It features a deep, plunging neckline with subtle gathered ruching at the center of the bust, clinging softly to her curves with visible fabric folds. Bottoms: Not visible in the frame. Accessories: She is wearing large, ornate, textured gold hoop earrings that catch the bright light of the flash. Setting & Lighting: Setting: A dark, moody, and indistinct background, suggesting a nighttime interior, possibly the inside of a car or a dimly lit party space. The background is heavily engulfed in deep, grainy shadows with vague, reflective surfaces hinting at windows or mirrors. Lighting: The scene is completely defined by intense, harsh, direct on-camera flash lighting typical of vintage point-and-shoot or disposable cameras. The flash brilliantly illuminates her face and chest, creating high-contrast specular highlights on her glowing skin. The image features a distinct retro analog film color grade with a warm, slightly greenish-yellow tint. A prominent, vibrant orange and red horizontal lens flare or light leak streaks across the right side of the frame, perfectly capturing a nostalgic, raw, and gritty snapshot aesthetic. 8k resolution, raw photo aesthetic, vintage 35mm disposable camera style, sharp focus on the subject, high-fidelity texture rendering, harsh high-contrast flash lighting, prominent lens flare, retro warm-green color grading, gritty yet glamorous cinematic composition.
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "subject_and_concept": { "exact_subject": "A young female fashion model with fair, lightly olive-toned skin.", "exact_action": "Looking back over her left shoulder directly at the camera.", "exact_vibe": "Elegant, classic European chic, serene, sophisticated beauty editorial.", "exact_hair_style": "Dark brown hair parted in the middle, mostly concealed beneath a headscarf, with loose, wavy tendrils escaping to frame both sides of her face.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is turned sharply over her left shoulder (viewer's left), tilted slightly downward, with the chin tucked slightly towards the shoulder.", "exact_beard_style": "N/A", "exact_face_expressions": "Serene, confident, with a very soft, subtle, closed-mouth smile.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "The torso is turned away from the camera, facing the viewer's right, exposing the upper back and the back of the left shoulder in a classic over-the-shoulder pose.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder (viewer's left) is raised, prominent, and closest to the camera. The right shoulder is dropped and angled away, mostly out of view.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is twisted strongly to the left (viewer's left) to accommodate the head looking backward.", "exact_eyes_direction": "Making direct, engaging eye contact with the camera lens.", "exact_left_eye_brow": "Dark brown, well-groomed, gently arched.", "exact_right_eye_brow": "Dark brown, well-groomed, gently arched.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Turned into a profile/three-quarter view relative to the camera, looking back.", "exact_left_leg_posing": "N/A", "exact_right_leg_posing": "N/A", "exact_left_hand_posing_and_hight": "N/A", "exact_right_hand_posing_and_hight": "N/A", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Upper torso is visible from the back/side, angled away to the viewer's right.", "exact_seating_posing": "N/A", "exact_fingers_posing": "N/A", "exact_stand_posing": "N/A", "exact_left_mammilla": "N/A", "exact_right_mammilla": "N/A" }, "lighting": { "exact_setup": "Soft, diffused professional studio lighting. The primary key light is positioned to the front-left (viewer's left), beautifully illuminating the face and the side of the shirt.", "exact_shadows": "Soft, flattering shadows on the right side of the face (viewer's right), neck, and deep, defining shadows within the folds and drapes of the white shirt.", "exact_intensity": "Medium intensity, perfectly exposing the skin tones while retaining highlight details in the white fabric.", "exact_catchlights": "Distinct, small square/rectangular softbox catchlights visible in the upper-left quadrant of both pupils.", "exact_color_temperature": "Neutral to slightly warm, enhancing the natural warmth of the skin and the vivid red of the scarf." }, "camera_angle_and_lens_type": { "exact_angle": "Eye-level with the subject's face.", "exact_camera_positioning_between_the_subject_and_the_camera": "Medium close-up portrait distance.", "exact_photographer_angel_according_to_the_subject_body": "Positioned behind and slightly to the left of the subject, capturing her back and profile as she looks over her shoulder.", "exact_lens": "High-quality portrait lens, approximately 85mm.", "exact_depth_of_field": "Medium-shallow depth of field. The subject's face, earring, and the front part of the scarf are razor-sharp. The back of the white shirt and the draped scarf tails fall into a very subtle, soft blur.", "exact_zoom_or_scene_crop": "Medium crop capturing the head, neck, shoulders, and upper back.", "exact_crop_size": "Vertical portrait format (approx. 9:16)." }, "model_face": { "exact_eyes_color": "Dark brown.", "exact_eyes_direction": "Looking directly into the lens.", "exact_eyes_expression": "Calm, alluring, and quietly confident.", "exact_makeup_eyes": "Natural, soft glam editorial look. Subtle warm taupe/brown eyeshadow in the crease.", "exact_upper_lid": "Soft wash of warm brown eyeshadow.", "exact_lower_lash_line": "Clean, with very subtle smudged shadow.", "exact_lashes": "Natural length, defined and separated, lightly coated with dark mascara.", "exact_details": "Flawless, smooth skin with natural, subtle highlights on the tip of the nose and cheekbones.", "exact_eyebrows": "Dark brown, naturally full but neatly groomed with a soft arch.", "exact_skin": "Smooth, soft-matte finish with a natural, healthy glow and subtle peach blush." }, "lips_mouth_and_snarl_expression": { "exact_lip_color": "Warm terracotta or soft dusty rose with a smooth satin finish.", "exact_action": "Closed, relaxed lips with the corners very slightly upturned.", "exact_the_snarl": "N/A", "exact_teeth": "Not visible." }, "props_and_styling": { "exact_prop": "N/A", "exact_hand_glove": "N/A", "exact_jewelry": "A pair of gold-tone drop statement earrings on the visible left ear. The earring features a small pearl at the lobe, attached to a delicate golden hoop, with a cluster of small clear crystals/gemstones at the bottom. A very thin, delicate gold chain necklace is partially visible resting on the back of her neck.", "exact_alignment_of_clothing": "The subject wears a loose-fitting, bright white button-down shirt or blouse with drop shoulders. The fabric has a subtle, vertical crinkled or crepe texture. A luxurious silk square scarf is folded and tied over her head, covering the crown and tied securely at the nape of the neck, with two long tails draping down her back. The scarf features a vibrant red background with intricate white geometric and paisley-like motifs, bordered by a thick white band containing red repeating patterns." }, "model_body": { "exact_orientation": "Turned away from the camera, facing the viewer's right.", "exact_hand_placement": "N/A" }, "film_stock_or_color_grading": { "exact_grading": "Clean, classic digital editorial fashion grading.", "exact_tone": "High contrast between the vivid red scarf, the bright white shirt, and the neutral grey background.", "exact_saturation": "Rich, true-to-life saturation on the red fabric and lip color; natural, neutral tones for the skin and background." }, "background_environment": { "exact_visual": "A clean, solid, seamless light grey studio backdrop.", "exact_decoration": "N/A", "exact_furniture": "N/A", "exact_porbs": "N/A" }, "exact_aspect_ratio": "9:16 vertical.", "photo_quality": "Ultra-high resolution, sharp focus, professional fashion/beauty portrait photography.", "exact_texture": "A strong interplay of textures: the smooth, luminous sheen of the silk scarf; the matte, softly crinkled linen/crepe texture of the white shirt; and the smooth, soft-matte texture of the model's skin." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
texture Fashion editorial style expressionist cinematic photo A cyber-fashion inspired Asian woman lying on a beach towel, wearing reflective chrome goggles and retro white headphones, sunlit skin glowing with a soft, natural tan. She has long black hair with straight bangs, full lips, and detailed tattoos on both arms. She wears a vibrant bikini top with futuristic cuts. The beach scene has a clear blue sky, umbrellas, and colorful towels, captured in cinematic detail. High-resolution, hyperrealistic textures, sharp contrast, vivid color grading, summer techwear aesthetic, styled like a fashion editorial shoot, natural light, modern body art, DSLR-level detail, realistic skin with tattoo, photo, selfie, 0.5, 0.5x, 0.5x selfie, zoomed out selfie, RAW candid cinema, 16mm, color graded portra 400 film, remarkable color, ultra realistic, textured skin, remarkable detailed pupils, realistic dull skin noise, visible skin detail, skin fuzz, dry skin, shot with cinematic camera . 35mm photograph, film, bokeh, professional, 4k, highly detailed . raw, emotional, dynamic, distortion for emotional effect, vibrant, use of unusual colors, detailed . High fashion, trendy, stylish, editorial, magazine style, professional, highly detailed top down close-up
📸 CAMERA & IMAGE CHARACTERISTICS Ordinary iPhone Selfie — Accidental / Mediocre Snapshot Camera Type • iPhone front-facing camera • Smartphone sensor, consumer-grade optics • No professional lens, no external camera processing Capture Intent • Unintentional, sloppy snapshot • Feels accidentally captured while handling the phone • No preparation, no posing for the camera Framing & Composition • Awkward angle • No intentional framing • Poor subject centering • Nonexistent composition logic • Elements partially cut or randomly included • Vertical orientation 9:16 Focus & Sharpness • Slightly out of focus • Inconsistent sharpness across the frame • Subject not perfectly locked in focus • Soft edges, no crisp detail everywhere Motion Characteristics • Mild motion blur caused by hand movement • Micro-smearing typical of phone stabilization lag • Blur is subtle, not dramatic Exposure • Slight overexposure in some areas • Uneven lighting across the frame • Highlight clipping on brighter spots • Shadows lack detail due to limited dynamic range Lighting Quality • Imperfect indoor lighting • Mixed light sources • No controlled light direction • Flat illumination with random highlights • No studio balance, no intentional key/fill separation Dynamic Range • Limited smartphone dynamic range • Bright areas lose detail faster than shadows • Dark areas slightly crushed Color & Sensor Behavior • Typical iPhone color science • Slight warm bias • Imperfect white balance • Colors look natural but not calibrated • No cinematic grading Noise & Artifacts • Mild grain / sensor noise • More visible in darker areas • Compression artifacts typical of phone images • No film grain, purely digital noise Overall Image Quality • Amateur-level photography • Aggressively mediocre • Unpolished • Non-curated • Looks real, casual, and unintentional • Clearly not professional or staged Visual Impression • Feels intimate because of closeness, not quality • Looks like a real everyday phone photo • Nothing “beautifully composed” — realism comes from flaws
a woman sitting on a rock next to a dragon in the woods with her head turned to the side, Clint Cearley, epic fantasy character art, a character portrait, fantasy art, RAW candid cinema, 16mm, color graded portra 400 film, remarkable color, ultra realistic, textured skin, remarkable detailed pupils, realistic dull skin noise, visible skin detail, skin fuzz, dry skin, shot with cinematic camera, RAW candid cinema, 16mm, color graded portra 400 film, remarkable color, ultra realistic, textured skin, remarkable detailed pupils, realistic dull skin noise, visible skin detail, skin fuzz, dry skin, shot with cinematic camera
editorial photo of a beautiful multiracial woman with freckles modeling casual athleisure outfit, city background, full body character concept art, costume design, symmetrical face and body, single face, fashion, hyperrealism, Guweiz, detailed, intricate, elegant, **Contrast Boost (Selective):** There's a strong, perhaps localized, contrast applied that makes the highlights pop significantly, especially on the skin. This isn't a global contrast applied to the whole image, as the background remains relatively soft. **Color Saturation (Warm Tones):** The skin tones appear richly saturated and warm, enhancing the natural warmth of the subject's complexion. This might involve a slight increase in overall saturation, particularly in reds and yellows, or a selective saturation boost to the skin tones. **Shadow Deepening:** The shadows, particularly on the body and the background, are quite deep and consistent, creating a dramatic and somewhat intimate mood. This would involve lowering shadow levels and possibly adding a subtle crush to the blacks to make them darker without losing too much detail. **Reflective Catchlight Enhancement (Eyes):** The catchlights in the subject's eyes are very bright and distinct, making the eyes stand out. This could be achieved by selectively dodging or brightening the existing reflections in the pupils. **Subtle Vignetting (Implied):** While not overtly obvious, there might be a very subtle darkening around the edges of the image, helping to draw attention to the central subject. This would be a soft vignetting effect. **Clarity/Texture Enhancement (Skin, Subtle):** While the skin appears smooth due to the wetness, there's a subtle enhancement of texture in areas that aren't fully blown out by highlights, which could be achieved through a slight increase in clarity or micro-contrast. **Overall Warm Color Grade:** Beyond simple saturation, there might be a subtle warm color grade applied to the entire image, leaning towards warmer greens in the background and warm browns in the skin.
Highly stylized fashion photo from Annie Leibovitz. The image is a thin Hawaiian woman with long, curly, dark brown to black hair that cascades down her back and shoulders. The background is a desolate, grey, cityscape. She stands at the edge of a destroyed bridge. Massive chunks of concrete hang over the river below, cables snapped and tangled. She's clutching a frayed map, her brow furrowed in frustration. The distant skyline is barely visible through thick smoke and rain. She is wearing a traditional outfit. The top is a red, strapless bandeau style with intricate patterns in darker red and white, resembling tribal or woven designs. Around her neck, she wears a beaded necklace with small white beads and a prominent blue-turquoise pendant with a unique, textured design. Her lower garment appears to be a skirt made of natural fibers, possibly straw or woven leaves, featuring a light beige or cream color. The skirt has layered sections, with decorative elements such as woven patterns, cutouts, and some yellow or gold floral designs. A red sash or piece of fabric is tied around her waist over the skirt. The skirt extends roughly to her knees and has a natural, fringe-like hem. She is barefoot, and her body posture shows her with hands on her hips, conveying a sense of confidence and readiness. The overall impression is that of a strong, resourceful, and culturally distinct individual. 1. **Skin Wetness/Oiling Enhancement:** The most prominent effect is the amplification of the wet or oily appearance of the skin. This would involve increasing specular highlights and potentially adding small white/light-colored dots or strokes to simulate water droplets or a very oily sheen. This could be achieved through dodge and burn techniques (selectively lightening highlights), adding a subtle glint or sparkle effect, or enhancing existing reflections. 2. **Contrast Boost (Selective):** There's a strong, perhaps localized, contrast applied that makes the highlights pop significantly, especially on the wet skin, while maintaining deep shadows that hint at form and muscle definition. This isn't a global contrast applied to the whole image, as the background remains relatively soft. 3. **Color Saturation (Warm Tones):** The skin tones appear richly saturated and warm, enhancing the natural warmth of the subject's complexion. This might involve a slight increase in overall saturation, particularly in reds and yellows, or a selective saturation boost to the skin tones. 4. **Shadow Deepening:** The shadows, particularly on the body and the background, are quite deep and consistent, creating a dramatic and somewhat intimate mood. This would involve lowering shadow levels and possibly adding a subtle crush to the blacks to make them darker without losing too much detail. 5. **Reflective Catchlight Enhancement (Eyes):** The catchlights in the subject's eyes are very bright and distinct, making the eyes stand out. This could be achieved by selectively dodging or brightening the existing reflections in the pupils. 6. **Subtle Vignetting (Implied):** While not overtly obvious, there might be a very subtle darkening around the edges of the image, helping to draw attention to the central subject. This would be a soft vignetting effect. 7. **Clarity/Texture Enhancement (Skin, Subtle):** While the skin appears smooth due to the wetness, there's a subtle enhancement of texture in areas that aren't fully blown out by highlights, which could be achieved through a slight increase in clarity or micro-contrast. 8. **Overall Warm Color Grade:** Beyond simple saturation, there might be a subtle warm color grade applied to the entire image, leaning towards warmer greens in the background and warm browns in the skin.
texture Fashion editorial style expressionist cinematic photo A cyber-fashion inspired Asian woman lying on a beach towel, wearing reflective chrome goggles and retro white headphones, sunlit skin glowing with a soft, natural tan. She has long black hair with straight bangs, full lips, and detailed tattoos on both arms. She wears a vibrant bikini top with futuristic cuts. The beach scene has a clear blue sky, umbrellas, and colorful towels, captured in cinematic detail. High-resolution, hyperrealistic textures, sharp contrast, vivid color grading, summer techwear aesthetic, styled like a fashion editorial shoot, natural light, modern body art, DSLR-level detail, realistic skin with tattoo, photo, selfie, 0.5, 0.5x, 0.5x selfie, zoomed out selfie, beach sand, futuristic music player connected to headphones Ideal beach sand should appear soft and finely granulated, with a smooth but subtly uneven surface that catches natural light well. In close-up shots, the grains should be individually discernible, ranging in color from warm beige to golden tones, adding warmth and realism to the scene. Slight impressionsâsuch as footprints, towel marks, or wind-swept patternsâcan enhance visual interest without overpowering the subject. The texture should avoid harsh clumps or wet, muddy patches unless the goal is to portray post-tide or storm effects. Proper lighting, particularly during golden hour, brings out the sand's natural grain and depth, creating a rich, tactile foreground that complements the broader beach atmosphere., RAW candid cinema, 16mm, color graded portra 400 film, remarkable color, ultra realistic, textured skin, remarkable detailed pupils, realistic dull skin noise, visible skin detail, skin fuzz, dry skin, shot with cinematic camera . 35mm photograph, film, bokeh, professional, 4k, highly detailed . raw, emotional, dynamic, distortion for emotional effect, vibrant, use of unusual colors, detailed . High fashion, trendy, stylish, editorial, magazine style, professional, highly detailed top down close-up
A highly detailed, photorealistic, cinematic vertical medium-close-up shot of a stunning young east asian woman captured with a raw, vintage 35mm flash-photography aesthetic in a dark, intimate setting. Shot Angle & Pose: The image is captured from a slightly high-angle, close-up perspective, giving it the intimate, spontaneous feel of a candid snapshot or selfie. She leans forward playfully, pushing her right shoulder slightly inward. She tilts her head up and to the side, gazing directly into the lens with a sultry, confident, and magnetic expression. Her lips are softly parted in a relaxed, subtle smile. Subject Appearance: She has a flawless, glowing, sun-kissed olive complexion rendered with a realistic, slightly dewy skin texture. Her dark hair is styled in wild, voluminous, messy curls, with loose, textured strands carelessly falling across her forehead and partially obscuring her right eye. Her facial features are striking and naturally glamorous, featuring expressive dark eyes, natural eyebrows, and very glossy, plump lips. Character Figure: She possesses a slender, graceful, and highly feminine figure. Her dynamic, leaning posture dramatically highlights her smooth bare shoulders, elegant collarbones, and deep, prominent cleavage, creating a striking and sensuous silhouette. Outfit Details: She is wearing a simple, alluring, light cream or pale beige camisole: Top: A thin, lightweight slip-style tank top with delicate spaghetti straps. It features a deep, plunging neckline with subtle gathered ruching at the center of the bust, clinging softly to her curves with visible fabric folds. Bottoms: Not visible in the frame. Accessories: She is wearing large, ornate, textured gold hoop earrings that catch the bright light of the flash. Setting & Lighting: Setting: A dark, moody, and indistinct background, suggesting a nighttime interior, possibly the inside of a car or a dimly lit party space. The background is heavily engulfed in deep, grainy shadows with vague, reflective surfaces hinting at windows or mirrors. Lighting: The scene is completely defined by intense, harsh, direct on-camera flash lighting typical of vintage point-and-shoot or disposable cameras. The flash brilliantly illuminates her face and chest, creating high-contrast specular highlights on her glowing skin. The image features a distinct retro analog film color grade with a warm, slightly greenish-yellow tint. A prominent, vibrant orange and red horizontal lens flare or light leak streaks across the right side of the frame, perfectly capturing a nostalgic, raw, and gritty snapshot aesthetic. 8k resolution, raw photo aesthetic, vintage 35mm disposable camera style, sharp focus on the subject, high-fidelity texture rendering, harsh high-contrast flash lighting, prominent lens flare, retro warm-green color grading, gritty yet glamorous cinematic composition.
Wild West cowboy on a big black horse. This cowboy is in a desert landscape. Cinematic lighting, Unreal Engine 5, Cinematic, Color Grading, Editorial Photography, Photography, Photoshoot, Shot on 70mm lense, Depth of Field, DOF, Tilt Blur, Shutter Speed 1/1000, F/22, White Balance, 32k, Super-Resolution, Megapixel, ProPhoto RGB, VR, tall, epic, artgerm, alex ross, Halfrear Lighting, Backlight, Natural Lighting, Incandescent, Optical Fiber, Moody Lighting, Cinematic Lighting, Studio Lighting, Soft Lighting, Volumetric, Contre-Jour, dark Lighting, Accent Lighting, Global Illumination, Screen Space Global Illumination, Ray Tracing Global Illumination, Red Rim light, cool color grading 45%, Optics, Scattering, Glowing, Shadows, Rough, Shimmering, Ray Tracing Reflections, Lumen Reflections, Screen Space Reflections, Diffraction Grading, Chromatic Aberration, GB Displacement, Scan Lines, Ray Traced, Ray Tracing Ambient Occlusion, Anti-Aliasing, FKAA, TXAA, RTX, SSAO, Shaders, OpenGL-Shaders, GLSL-Shaders, Post Processing, Post-Production, Cel Shading, Tone Mapping, CGI, VFX, SFX, insanely detailed and intricate, hypermaximalist, elegant, hyper realistic, super detailed, dynamic pose, centered, photography
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "image_request": { "prompt": "A photorealistic, ultra-close angled portrait of the provided photo where only part of the face is visible. One side is covered in deep cinematic shadow, the other side illuminated with strong light emphasizing the sharp jawline and skin texture. The image is dramatic, high-contrast black and white with selective color grading — only the green mirrored tint of his retro-style round sunglasses is visible. The composition is extremely tight, focusing on his eyes behind the lenses and the subtle smirk on his lips. Lighting is moody and chiaroscuro. The background is dark and out of focus, adding to the intense and rebellious mood. He is wearing black shirt. Ultra-detailed, 8k, photorealistic.", "style": "photorealistic", "camera_angle": "angled close-up, showing only part of the face", "framing": "extremely tight composition focused on eyes and mouth", "color_grading": "selective color, high-contrast black and white with green tint reflection", "focal_point": "eyes behind green mirrored lenses and subtle smirk", "lighting": "cinematic, moody, chiaroscuro with half-face illumination", "composition": "ultra-close, partial face visible with dramatic framing", "mood": "powerful, mysterious, rebellious, intense", "details": "textured skin, visible pores, beard stubble, sharp jawline", "facial_expression": "slight smirk suggesting confidence and rebellion", "accessories": "retro-style round sunglasses with green mirrored tint", "background": "dark, soft blurred backdrop enhancing subject contrast", "tone": "high drama, contrast between light and shadow", "texture": "detailed skin grain and reflective lenses", "lighting_ratio": "strong contrast 1:3 light-to-shadow balance", "lens_type": "portrait lens equivalent 85mm, shallow depth of field", "render_quality": "ultra-detailed, 8k, cinematic realism" } }
Flying food photography with [Two Burgers] as the main subject, Splashes of Toppings and Seasonings, [Rocket Lettuce], [Cheddar Flavored Cheese], [Onion], [Pickles], [Special Sauce], [Sesame Bun], [ sea salt crystals] ::3 Capturing the dynamic splashes of food using high-speed photography , photorealistic, surrealism style, [white background], trending background [clean], Minimalist ::2 [Cuware], [Table], [ Steam], [Smoke], [Vegetable Leaves], [Tomato] ::-0.5 Ad Posters, Pro-Grade Color Grading, Studio Lighting, Rim Lights, [Layered Comps], EOS-1D X Mark III, 500px, Behance, concept art
Flying food photography with [Two Burgers] as the main theme, Splash of Toppings and [Spices], [Rocket Lettuce], [Cheddar Flavored Cheese], [Onion], [Pickles], [Special Sauce], [Sesame Bun] , [sea salt crystals] ::3 Capturing the dynamic splashes of food using high-speed photography , photorealistic, surrealism style, flat [white] background, trendy background [clean], Minimalist ::2 [Smoke], [Steam] ], [Smoke], [Vegetable Leaves], [Tomato] ::-0.5 Ad Posters, Pro-Grade Color Grading, Studio Lighting, Rim Lights, [Layered Comps], EOS-1D X Mark III, 500px, Behance, concept art
lushill style, mystical, transparent, ghost cat of the milky way, Trending on Artstation, {creative commons}, fanart, AIart, {Woolitize}, by Charlie Bowater, Illustration, Color Grading, Filmic, Nikon D750, Brenizer Method, Side-View, Perspective, Depth of Field, Field of View, F/2.8, Lens Flare, Tonal Colors, 8K, Full-HD, ProPhoto RGB, Perfectionism, Rim Lighting, Natural Lighting, Soft Lighting, Accent Lighting, Diffraction Grading, With Imperfections, insanely detailed and intricate, hypermaximalist, elegant, ornate, super detailed
📸 CAMERA & IMAGE CHARACTERISTICS Ordinary iPhone Selfie — Accidental / Mediocre Snapshot Camera Type • iPhone front-facing camera • Smartphone sensor, consumer-grade optics • No professional lens, no external camera processing Capture Intent • Unintentional, sloppy snapshot • Feels accidentally captured while handling the phone • No preparation, no posing for the camera Framing & Composition • Awkward angle • No intentional framing • Poor subject centering • Nonexistent composition logic • Elements partially cut or randomly included • Vertical orientation 9:16 Focus & Sharpness • Slightly out of focus • Inconsistent sharpness across the frame • Subject not perfectly locked in focus • Soft edges, no crisp detail everywhere Motion Characteristics • Mild motion blur caused by hand movement • Micro-smearing typical of phone stabilization lag • Blur is subtle, not dramatic Exposure • Slight overexposure in some areas • Uneven lighting across the frame • Highlight clipping on brighter spots • Shadows lack detail due to limited dynamic range Lighting Quality • Imperfect indoor lighting • Mixed light sources • No controlled light direction • Flat illumination with random highlights • No studio balance, no intentional key/fill separation Dynamic Range • Limited smartphone dynamic range • Bright areas lose detail faster than shadows • Dark areas slightly crushed Color & Sensor Behavior • Typical iPhone color science • Slight warm bias • Imperfect white balance • Colors look natural but not calibrated • No cinematic grading Noise & Artifacts • Mild grain / sensor noise • More visible in darker areas • Compression artifacts typical of phone images • No film grain, purely digital noise Overall Image Quality • Amateur-level photography • Aggressively mediocre • Unpolished • Non-curated • Looks real, casual, and unintentional • Clearly not professional or staged Visual Impression • Feels intimate because of closeness, not quality • Looks like a real everyday phone photo • Nothing “beautifully composed” — realism comes from flaws
A highly detailed, photorealistic, cinematic vertical medium-close-up shot of a stunning young east asian woman captured with a raw, vintage 35mm flash-photography aesthetic in a dark, intimate setting. Shot Angle & Pose: The image is captured from a slightly high-angle, close-up perspective, giving it the intimate, spontaneous feel of a candid snapshot or selfie. She leans forward playfully, pushing her right shoulder slightly inward. She tilts her head up and to the side, gazing directly into the lens with a sultry, confident, and magnetic expression. Her lips are softly parted in a relaxed, subtle smile. Subject Appearance: She has a flawless, glowing, sun-kissed olive complexion rendered with a realistic, slightly dewy skin texture. Her dark hair is styled in wild, voluminous, messy curls, with loose, textured strands carelessly falling across her forehead and partially obscuring her right eye. Her facial features are striking and naturally glamorous, featuring expressive dark eyes, natural eyebrows, and very glossy, plump lips. Character Figure: She possesses a slender, graceful, and highly feminine figure. Her dynamic, leaning posture dramatically highlights her smooth bare shoulders, elegant collarbones, and deep, prominent cleavage, creating a striking and sensuous silhouette. Outfit Details: She is wearing a simple, alluring, light cream or pale beige camisole: Top: A thin, lightweight slip-style tank top with delicate spaghetti straps. It features a deep, plunging neckline with subtle gathered ruching at the center of the bust, clinging softly to her curves with visible fabric folds. Bottoms: Not visible in the frame. Accessories: She is wearing large, ornate, textured gold hoop earrings that catch the bright light of the flash. Setting & Lighting: Setting: A dark, moody, and indistinct background, suggesting a nighttime interior, possibly the inside of a car or a dimly lit party space. The background is heavily engulfed in deep, grainy shadows with vague, reflective surfaces hinting at windows or mirrors. Lighting: The scene is completely defined by intense, harsh, direct on-camera flash lighting typical of vintage point-and-shoot or disposable cameras. The flash brilliantly illuminates her face and chest, creating high-contrast specular highlights on her glowing skin. The image features a distinct retro analog film color grade with a warm, slightly greenish-yellow tint. A prominent, vibrant orange and red horizontal lens flare or light leak streaks across the right side of the frame, perfectly capturing a nostalgic, raw, and gritty snapshot aesthetic. 8k resolution, raw photo aesthetic, vintage 35mm disposable camera style, sharp focus on the subject, high-fidelity texture rendering, harsh high-contrast flash lighting, prominent lens flare, retro warm-green color grading, gritty yet glamorous cinematic composition.
A highly stylized photorealistic image. A cinematic marvel and fantasy film wonder from a Micheal Bay, Blockbuster Hollywood movie. A serious and brave female jedi walking through a market in Tatooine, wearing a hooded robe. 1. **Skin Wetness/Oiling Enhancement:** The most prominent effect is the amplification of the wet or oily appearance of the skin. This would involve increasing specular highlights and potentially adding small white/light-colored dots or strokes to simulate water droplets or a very oily sheen, particularly on the arms, shoulders, and legs. This could be achieved through dodge and burn techniques (selectively lightening highlights), adding a subtle glint or sparkle effect, or enhancing existing reflections. 2. **Contrast Boost (Selective):** There's a strong, perhaps localized, contrast applied that makes the highlights pop significantly, especially on the wet skin, while maintaining deep shadows that hint at form and muscle definition. This isn't a global contrast applied to the whole image, as the background remains relatively soft. 3. **Color Saturation (Warm Tones):** The skin tones appear richly saturated and warm, enhancing the natural warmth of the subject's complexion. This might involve a slight increase in overall saturation, particularly in reds and yellows, or a selective saturation boost to the skin tones. 4. **Shadow Deepening:** The shadows, particularly on the body and the background, are quite deep and consistent, creating a dramatic and somewhat intimate mood. This would involve lowering shadow levels and possibly adding a subtle crush to the blacks to make them darker without losing too much detail. 5. **Reflective Catchlight Enhancement (Eyes):** The catchlights in the subject's eyes are very bright and distinct, making the eyes stand out. This could be achieved by selectively dodging or brightening the existing reflections in the pupils. 6. **Subtle Vignetting (Implied):** While not overtly obvious, there might be a very subtle darkening around the edges of the image, helping to draw attention to the central subject. This would be a soft vignetting effect. 7. **Clarity/Texture Enhancement (Skin, Subtle):** While the skin appears smooth due to the wetness, there's a subtle enhancement of texture in areas that aren't fully blown out by highlights, which could be achieved through a slight increase in clarity or micro-contrast. 8. **Overall Warm Color Grade:** Beyond simple saturation, there might be a subtle warm color grade applied to the entire image, leaning towards warmer greens in the background and warm browns in the skin. **Color Saturation (Warm Tones):** The skin tones appear richly saturated and warm, enhancing the natural warmth of the subject's complexion. This might involve a slight increase in overall saturation, particularly in reds and yellows, or a selective saturation boost to the skin tones.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
A highly detailed, photorealistic, cinematic vertical medium-close-up shot of a stunning young east asian woman captured with a raw, vintage 35mm flash-photography aesthetic in a dark, intimate setting. Shot Angle & Pose: The image is captured from a slightly high-angle, close-up perspective, giving it the intimate, spontaneous feel of a candid snapshot or selfie. She leans forward playfully, pushing her right shoulder slightly inward. She tilts her head up and to the side, gazing directly into the lens with a sultry, confident, and magnetic expression. Her lips are softly parted in a relaxed, subtle smile. Subject Appearance: She has a flawless, glowing, sun-kissed olive complexion rendered with a realistic, slightly dewy skin texture. Her dark hair is styled in wild, voluminous, messy curls, with loose, textured strands carelessly falling across her forehead and partially obscuring her right eye. Her facial features are striking and naturally glamorous, featuring expressive dark eyes, natural eyebrows, and very glossy, plump lips. Character Figure: She possesses a slender, graceful, and highly feminine figure. Her dynamic, leaning posture dramatically highlights her smooth bare shoulders, elegant collarbones, and deep, prominent cleavage, creating a striking and sensuous silhouette. Outfit Details: She is wearing a simple, alluring, light cream or pale beige camisole: Top: A thin, lightweight slip-style tank top with delicate spaghetti straps. It features a deep, plunging neckline with subtle gathered ruching at the center of the bust, clinging softly to her curves with visible fabric folds. Bottoms: Not visible in the frame. Accessories: She is wearing large, ornate, textured gold hoop earrings that catch the bright light of the flash. Setting & Lighting: Setting: A dark, moody, and indistinct background, suggesting a nighttime interior, possibly the inside of a car or a dimly lit party space. The background is heavily engulfed in deep, grainy shadows with vague, reflective surfaces hinting at windows or mirrors. Lighting: The scene is completely defined by intense, harsh, direct on-camera flash lighting typical of vintage point-and-shoot or disposable cameras. The flash brilliantly illuminates her face and chest, creating high-contrast specular highlights on her glowing skin. The image features a distinct retro analog film color grade with a warm, slightly greenish-yellow tint. A prominent, vibrant orange and red horizontal lens flare or light leak streaks across the right side of the frame, perfectly capturing a nostalgic, raw, and gritty snapshot aesthetic. 8k resolution, raw photo aesthetic, vintage 35mm disposable camera style, sharp focus on the subject, high-fidelity texture rendering, harsh high-contrast flash lighting, prominent lens flare, retro warm-green color grading, gritty yet glamorous cinematic composition.
Flying food photography with [Two Burgers] as the main theme, Splash of Toppings and [Spices], [Rocket Lettuce], [Cheddar Flavored Cheese], [Onion], [Pickles], [Special Sauce], [Sesame Bun] , [sea salt crystals] ::3 Capturing the dynamic splashes of food using high-speed photography , photorealistic, surrealism style, flat [white] background, trendy background [clean], Minimalist ::2 [Smoke], [Steam] ], [Smoke], [Vegetable Leaves], [Tomato] ::-0.5 Ad Posters, Pro-Grade Color Grading, Studio Lighting, Rim Lights, [Layered Comps], EOS-1D X Mark III, 500px, Behance, concept art
texture Fashion editorial style expressionist cinematic photo A cyber-fashion inspired Asian woman lying on a beach towel, wearing reflective chrome goggles and retro white headphones, sunlit skin glowing with a soft, natural tan. She has long black hair with straight bangs, full lips, and detailed tattoos on both arms. She wears a vibrant bikini top with futuristic cuts. The beach scene has a clear blue sky, umbrellas, and colorful towels, captured in cinematic detail. High-resolution, hyperrealistic textures, sharp contrast, vivid color grading, summer techwear aesthetic, styled like a fashion editorial shoot, natural light, modern body art, DSLR-level detail, realistic skin with tattoo, photo, selfie, 0.5, 0.5x, 0.5x selfie, zoomed out selfie, RAW candid cinema, 16mm, color graded portra 400 film, remarkable color, ultra realistic, textured skin, remarkable detailed pupils, realistic dull skin noise, visible skin detail, skin fuzz, dry skin, shot with cinematic camera . 35mm photograph, film, bokeh, professional, 4k, highly detailed . raw, emotional, dynamic, distortion for emotional effect, vibrant, use of unusual colors, detailed . High fashion, trendy, stylish, editorial, magazine style, professional, highly detailed top down close-up
A highly detailed, photorealistic, cinematic vertical medium-close-up shot of a stunning young east asian woman captured with a raw, vintage 35mm flash-photography aesthetic in a dark, intimate setting. Shot Angle & Pose: The image is captured from a slightly high-angle, close-up perspective, giving it the intimate, spontaneous feel of a candid snapshot or selfie. She leans forward playfully, pushing her right shoulder slightly inward. She tilts her head up and to the side, gazing directly into the lens with a sultry, confident, and magnetic expression. Her lips are softly parted in a relaxed, subtle smile. Subject Appearance: She has a flawless, glowing, sun-kissed olive complexion rendered with a realistic, slightly dewy skin texture. Her dark hair is styled in wild, voluminous, messy curls, with loose, textured strands carelessly falling across her forehead and partially obscuring her right eye. Her facial features are striking and naturally glamorous, featuring expressive dark eyes, natural eyebrows, and very glossy, plump lips. Character Figure: She possesses a slender, graceful, and highly feminine figure. Her dynamic, leaning posture dramatically highlights her smooth bare shoulders, elegant collarbones, and deep, prominent cleavage, creating a striking and sensuous silhouette. Outfit Details: She is wearing a simple, alluring, light cream or pale beige camisole: Top: A thin, lightweight slip-style tank top with delicate spaghetti straps. It features a deep, plunging neckline with subtle gathered ruching at the center of the bust, clinging softly to her curves with visible fabric folds. Bottoms: Not visible in the frame. Accessories: She is wearing large, ornate, textured gold hoop earrings that catch the bright light of the flash. Setting & Lighting: Setting: A dark, moody, and indistinct background, suggesting a nighttime interior, possibly the inside of a car or a dimly lit party space. The background is heavily engulfed in deep, grainy shadows with vague, reflective surfaces hinting at windows or mirrors. Lighting: The scene is completely defined by intense, harsh, direct on-camera flash lighting typical of vintage point-and-shoot or disposable cameras. The flash brilliantly illuminates her face and chest, creating high-contrast specular highlights on her glowing skin. The image features a distinct retro analog film color grade with a warm, slightly greenish-yellow tint. A prominent, vibrant orange and red horizontal lens flare or light leak streaks across the right side of the frame, perfectly capturing a nostalgic, raw, and gritty snapshot aesthetic. 8k resolution, raw photo aesthetic, vintage 35mm disposable camera style, sharp focus on the subject, high-fidelity texture rendering, harsh high-contrast flash lighting, prominent lens flare, retro warm-green color grading, gritty yet glamorous cinematic composition.
Highly stylized fashion photo from Annie Leibovitz. The image is a thin Hawaiian woman with long, curly, dark brown to black hair that cascades down her back and shoulders. The background is a desolate, grey, cityscape. She stands at the edge of a destroyed bridge. Massive chunks of concrete hang over the river below, cables snapped and tangled. She's clutching a frayed map, her brow furrowed in frustration. The distant skyline is barely visible through thick smoke and rain. She is wearing a traditional outfit. The top is a red, strapless bandeau style with intricate patterns in darker red and white, resembling tribal or woven designs. Around her neck, she wears a beaded necklace with small white beads and a prominent blue-turquoise pendant with a unique, textured design. Her lower garment appears to be a skirt made of natural fibers, possibly straw or woven leaves, featuring a light beige or cream color. The skirt has layered sections, with decorative elements such as woven patterns, cutouts, and some yellow or gold floral designs. A red sash or piece of fabric is tied around her waist over the skirt. The skirt extends roughly to her knees and has a natural, fringe-like hem. She is barefoot, and her body posture shows her with hands on her hips, conveying a sense of confidence and readiness. The overall impression is that of a strong, resourceful, and culturally distinct individual. 1. **Skin Wetness/Oiling Enhancement:** The most prominent effect is the amplification of the wet or oily appearance of the skin. This would involve increasing specular highlights and potentially adding small white/light-colored dots or strokes to simulate water droplets or a very oily sheen. This could be achieved through dodge and burn techniques (selectively lightening highlights), adding a subtle glint or sparkle effect, or enhancing existing reflections. 2. **Contrast Boost (Selective):** There's a strong, perhaps localized, contrast applied that makes the highlights pop significantly, especially on the wet skin, while maintaining deep shadows that hint at form and muscle definition. This isn't a global contrast applied to the whole image, as the background remains relatively soft. 3. **Color Saturation (Warm Tones):** The skin tones appear richly saturated and warm, enhancing the natural warmth of the subject's complexion. This might involve a slight increase in overall saturation, particularly in reds and yellows, or a selective saturation boost to the skin tones. 4. **Shadow Deepening:** The shadows, particularly on the body and the background, are quite deep and consistent, creating a dramatic and somewhat intimate mood. This would involve lowering shadow levels and possibly adding a subtle crush to the blacks to make them darker without losing too much detail. 5. **Reflective Catchlight Enhancement (Eyes):** The catchlights in the subject's eyes are very bright and distinct, making the eyes stand out. This could be achieved by selectively dodging or brightening the existing reflections in the pupils. 6. **Subtle Vignetting (Implied):** While not overtly obvious, there might be a very subtle darkening around the edges of the image, helping to draw attention to the central subject. This would be a soft vignetting effect. 7. **Clarity/Texture Enhancement (Skin, Subtle):** While the skin appears smooth due to the wetness, there's a subtle enhancement of texture in areas that aren't fully blown out by highlights, which could be achieved through a slight increase in clarity or micro-contrast. 8. **Overall Warm Color Grade:** Beyond simple saturation, there might be a subtle warm color grade applied to the entire image, leaning towards warmer greens in the background and warm browns in the skin.
A highly detailed, photorealistic, cinematic vertical medium-close-up shot of a stunning young east asian woman captured with a raw, vintage 35mm flash-photography aesthetic in a dark, intimate setting. Shot Angle & Pose: The image is captured from a slightly high-angle, close-up perspective, giving it the intimate, spontaneous feel of a candid snapshot or selfie. She leans forward playfully, pushing her right shoulder slightly inward. She tilts her head up and to the side, gazing directly into the lens with a sultry, confident, and magnetic expression. Her lips are softly parted in a relaxed, subtle smile. Subject Appearance: She has a flawless, glowing, sun-kissed olive complexion rendered with a realistic, slightly dewy skin texture. Her dark hair is styled in wild, voluminous, messy curls, with loose, textured strands carelessly falling across her forehead and partially obscuring her right eye. Her facial features are striking and naturally glamorous, featuring expressive dark eyes, natural eyebrows, and very glossy, plump lips. Character Figure: She possesses a slender, graceful, and highly feminine figure. Her dynamic, leaning posture dramatically highlights her smooth bare shoulders, elegant collarbones, and deep, prominent cleavage, creating a striking and sensuous silhouette. Outfit Details: She is wearing a simple, alluring, light cream or pale beige camisole: Top: A thin, lightweight slip-style tank top with delicate spaghetti straps. It features a deep, plunging neckline with subtle gathered ruching at the center of the bust, clinging softly to her curves with visible fabric folds. Bottoms: Not visible in the frame. Accessories: She is wearing large, ornate, textured gold hoop earrings that catch the bright light of the flash. Setting & Lighting: Setting: A dark, moody, and indistinct background, suggesting a nighttime interior, possibly the inside of a car or a dimly lit party space. The background is heavily engulfed in deep, grainy shadows with vague, reflective surfaces hinting at windows or mirrors. Lighting: The scene is completely defined by intense, harsh, direct on-camera flash lighting typical of vintage point-and-shoot or disposable cameras. The flash brilliantly illuminates her face and chest, creating high-contrast specular highlights on her glowing skin. The image features a distinct retro analog film color grade with a warm, slightly greenish-yellow tint. A prominent, vibrant orange and red horizontal lens flare or light leak streaks across the right side of the frame, perfectly capturing a nostalgic, raw, and gritty snapshot aesthetic. 8k resolution, raw photo aesthetic, vintage 35mm disposable camera style, sharp focus on the subject, high-fidelity texture rendering, harsh high-contrast flash lighting, prominent lens flare, retro warm-green color grading, gritty yet glamorous cinematic composition.
Wild West cowboy on a big black horse. This cowboy is in a desert landscape. Cinematic lighting, Unreal Engine 5, Cinematic, Color Grading, Editorial Photography, Photography, Photoshoot, Shot on 70mm lense, Depth of Field, DOF, Tilt Blur, Shutter Speed 1/1000, F/22, White Balance, 32k, Super-Resolution, Megapixel, ProPhoto RGB, VR, tall, epic, artgerm, alex ross, Halfrear Lighting, Backlight, Natural Lighting, Incandescent, Optical Fiber, Moody Lighting, Cinematic Lighting, Studio Lighting, Soft Lighting, Volumetric, Contre-Jour, dark Lighting, Accent Lighting, Global Illumination, Screen Space Global Illumination, Ray Tracing Global Illumination, Red Rim light, cool color grading 45%, Optics, Scattering, Glowing, Shadows, Rough, Shimmering, Ray Tracing Reflections, Lumen Reflections, Screen Space Reflections, Diffraction Grading, Chromatic Aberration, GB Displacement, Scan Lines, Ray Traced, Ray Tracing Ambient Occlusion, Anti-Aliasing, FKAA, TXAA, RTX, SSAO, Shaders, OpenGL-Shaders, GLSL-Shaders, Post Processing, Post-Production, Cel Shading, Tone Mapping, CGI, VFX, SFX, insanely detailed and intricate, hypermaximalist, elegant, hyper realistic, super detailed, dynamic pose, centered, photography
A highly detailed, photorealistic, cinematic vertical medium-close-up shot of a stunning young east asian woman captured with a raw, vintage 35mm flash-photography aesthetic in a dark, intimate setting. Shot Angle & Pose: The image is captured from a slightly high-angle, close-up perspective, giving it the intimate, spontaneous feel of a candid snapshot or selfie. She leans forward playfully, pushing her right shoulder slightly inward. She tilts her head up and to the side, gazing directly into the lens with a sultry, confident, and magnetic expression. Her lips are softly parted in a relaxed, subtle smile. Subject Appearance: She has a flawless, glowing, sun-kissed olive complexion rendered with a realistic, slightly dewy skin texture. Her dark hair is styled in wild, voluminous, messy curls, with loose, textured strands carelessly falling across her forehead and partially obscuring her right eye. Her facial features are striking and naturally glamorous, featuring expressive dark eyes, natural eyebrows, and very glossy, plump lips. Character Figure: She possesses a slender, graceful, and highly feminine figure. Her dynamic, leaning posture dramatically highlights her smooth bare shoulders, elegant collarbones, and deep, prominent cleavage, creating a striking and sensuous silhouette. Outfit Details: She is wearing a simple, alluring, light cream or pale beige camisole: Top: A thin, lightweight slip-style tank top with delicate spaghetti straps. It features a deep, plunging neckline with subtle gathered ruching at the center of the bust, clinging softly to her curves with visible fabric folds. Bottoms: Not visible in the frame. Accessories: She is wearing large, ornate, textured gold hoop earrings that catch the bright light of the flash. Setting & Lighting: Setting: A dark, moody, and indistinct background, suggesting a nighttime interior, possibly the inside of a car or a dimly lit party space. The background is heavily engulfed in deep, grainy shadows with vague, reflective surfaces hinting at windows or mirrors. Lighting: The scene is completely defined by intense, harsh, direct on-camera flash lighting typical of vintage point-and-shoot or disposable cameras. The flash brilliantly illuminates her face and chest, creating high-contrast specular highlights on her glowing skin. The image features a distinct retro analog film color grade with a warm, slightly greenish-yellow tint. A prominent, vibrant orange and red horizontal lens flare or light leak streaks across the right side of the frame, perfectly capturing a nostalgic, raw, and gritty snapshot aesthetic. 8k resolution, raw photo aesthetic, vintage 35mm disposable camera style, sharp focus on the subject, high-fidelity texture rendering, harsh high-contrast flash lighting, prominent lens flare, retro warm-green color grading, gritty yet glamorous cinematic composition.
create an image of a Porsche 911, off-road styling, very high suspension, off-road tires, camouflage pattern paint. This car is clean. This image has a white background, with no landscape. the view of the car is from the left side, Cinematic, Color Grading, Editorial Photography, Photography, Photoshoot, Shot on 70mm lense, Depth of Field, DOF, Tilt Blur, Shutter Speed 1/1000, F/22, White Balance, 32k, Super-Resolution, Megapixel, ProPhoto RGB, VR, tall, epic, artgerm, alex ross, Halfrear Lighting, Backlight, Natural Lighting, Incandescent, Optical Fiber, Moody Lighting, Cinematic Lighting, Studio Lighting, Soft Lighting, Volumetric, Contre-Jour, dark Lighting, Accent Lighting, Global Illumination, Screen Space Global Illumination, Ray Tracing Global Illumination, Red Rim light, cool color grading 45%, Optics, Scattering, Glowing, Shadows, Rough, Shimmering, Ray Tracing Reflections, Lumen Reflections, Screen Space Reflections, Diffraction Grading, Chromatic Aberration, GB Displacement, Scan Lines, Ray Traced, Ray Tracing Ambient Occlusion, Anti-Aliasing, FKAA, TXAA, RTX, SSAO, Shaders, OpenGL-Shaders, GLSL-Shaders, Post Processing, Post-Production, Cel Shading, Tone Mapping, CGI, VFX, SFX, insanely detailed and intricate, hypermaximalist, elegant, hyper realistic, super detailed, dynamic pose, centered, photography --ar 4:3 --v 5
Flying food photography with [Two Burgers] as the main subject, Splashes of Toppings and Seasonings, [Rocket Lettuce], [Cheddar Flavored Cheese], [Onion], [Pickles], [Special Sauce], [Sesame Bun], [ sea salt crystals] ::3 Capturing the dynamic splashes of food using high-speed photography , photorealistic, surrealism style, [white background], trending background [clean], Minimalist ::2 [Cuware], [Table], [ Steam], [Smoke], [Vegetable Leaves], [Tomato] ::-0.5 Ad Posters, Pro-Grade Color Grading, Studio Lighting, Rim Lights, [Layered Comps], EOS-1D X Mark III, 500px, Behance, concept art
lushill style, mystical, transparent, ghost cat of the milky way, Trending on Artstation, {creative commons}, fanart, AIart, {Woolitize}, by Charlie Bowater, Illustration, Color Grading, Filmic, Nikon D750, Brenizer Method, Side-View, Perspective, Depth of Field, Field of View, F/2.8, Lens Flare, Tonal Colors, 8K, Full-HD, ProPhoto RGB, Perfectionism, Rim Lighting, Natural Lighting, Soft Lighting, Accent Lighting, Diffraction Grading, With Imperfections, insanely detailed and intricate, hypermaximalist, elegant, ornate, super detailed
📸 CAMERA & IMAGE CHARACTERISTICS Ordinary iPhone Selfie — Accidental / Mediocre Snapshot Camera Type • iPhone front-facing camera • Smartphone sensor, consumer-grade optics • No professional lens, no external camera processing Capture Intent • Unintentional, sloppy snapshot • Feels accidentally captured while handling the phone • No preparation, no posing for the camera Framing & Composition • Awkward angle • No intentional framing • Poor subject centering • Nonexistent composition logic • Elements partially cut or randomly included • Vertical orientation 9:16 Focus & Sharpness • Slightly out of focus • Inconsistent sharpness across the frame • Subject not perfectly locked in focus • Soft edges, no crisp detail everywhere Motion Characteristics • Mild motion blur caused by hand movement • Micro-smearing typical of phone stabilization lag • Blur is subtle, not dramatic Exposure • Slight overexposure in some areas • Uneven lighting across the frame • Highlight clipping on brighter spots • Shadows lack detail due to limited dynamic range Lighting Quality • Imperfect indoor lighting • Mixed light sources • No controlled light direction • Flat illumination with random highlights • No studio balance, no intentional key/fill separation Dynamic Range • Limited smartphone dynamic range • Bright areas lose detail faster than shadows • Dark areas slightly crushed Color & Sensor Behavior • Typical iPhone color science • Slight warm bias • Imperfect white balance • Colors look natural but not calibrated • No cinematic grading Noise & Artifacts • Mild grain / sensor noise • More visible in darker areas • Compression artifacts typical of phone images • No film grain, purely digital noise Overall Image Quality • Amateur-level photography • Aggressively mediocre • Unpolished • Non-curated • Looks real, casual, and unintentional • Clearly not professional or staged Visual Impression • Feels intimate because of closeness, not quality • Looks like a real everyday phone photo • Nothing “beautifully composed” — realism comes from flaws
A highly stylized photorealistic image. A cinematic marvel and fantasy film wonder from a Micheal Bay, Blockbuster Hollywood movie. A serious and brave female jedi walking through a market in Tatooine, wearing a hooded robe. 1. **Skin Wetness/Oiling Enhancement:** The most prominent effect is the amplification of the wet or oily appearance of the skin. This would involve increasing specular highlights and potentially adding small white/light-colored dots or strokes to simulate water droplets or a very oily sheen, particularly on the arms, shoulders, and legs. This could be achieved through dodge and burn techniques (selectively lightening highlights), adding a subtle glint or sparkle effect, or enhancing existing reflections. 2. **Contrast Boost (Selective):** There's a strong, perhaps localized, contrast applied that makes the highlights pop significantly, especially on the wet skin, while maintaining deep shadows that hint at form and muscle definition. This isn't a global contrast applied to the whole image, as the background remains relatively soft. 3. **Color Saturation (Warm Tones):** The skin tones appear richly saturated and warm, enhancing the natural warmth of the subject's complexion. This might involve a slight increase in overall saturation, particularly in reds and yellows, or a selective saturation boost to the skin tones. 4. **Shadow Deepening:** The shadows, particularly on the body and the background, are quite deep and consistent, creating a dramatic and somewhat intimate mood. This would involve lowering shadow levels and possibly adding a subtle crush to the blacks to make them darker without losing too much detail. 5. **Reflective Catchlight Enhancement (Eyes):** The catchlights in the subject's eyes are very bright and distinct, making the eyes stand out. This could be achieved by selectively dodging or brightening the existing reflections in the pupils. 6. **Subtle Vignetting (Implied):** While not overtly obvious, there might be a very subtle darkening around the edges of the image, helping to draw attention to the central subject. This would be a soft vignetting effect. 7. **Clarity/Texture Enhancement (Skin, Subtle):** While the skin appears smooth due to the wetness, there's a subtle enhancement of texture in areas that aren't fully blown out by highlights, which could be achieved through a slight increase in clarity or micro-contrast. 8. **Overall Warm Color Grade:** Beyond simple saturation, there might be a subtle warm color grade applied to the entire image, leaning towards warmer greens in the background and warm browns in the skin. **Color Saturation (Warm Tones):** The skin tones appear richly saturated and warm, enhancing the natural warmth of the subject's complexion. This might involve a slight increase in overall saturation, particularly in reds and yellows, or a selective saturation boost to the skin tones.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "image_request": { "prompt": "A photorealistic, ultra-close angled portrait of the provided photo where only part of the face is visible. One side is covered in deep cinematic shadow, the other side illuminated with strong light emphasizing the sharp jawline and skin texture. The image is dramatic, high-contrast black and white with selective color grading — only the green mirrored tint of his retro-style round sunglasses is visible. The composition is extremely tight, focusing on his eyes behind the lenses and the subtle smirk on his lips. Lighting is moody and chiaroscuro. The background is dark and out of focus, adding to the intense and rebellious mood. He is wearing black shirt. Ultra-detailed, 8k, photorealistic.", "style": "photorealistic", "camera_angle": "angled close-up, showing only part of the face", "framing": "extremely tight composition focused on eyes and mouth", "color_grading": "selective color, high-contrast black and white with green tint reflection", "focal_point": "eyes behind green mirrored lenses and subtle smirk", "lighting": "cinematic, moody, chiaroscuro with half-face illumination", "composition": "ultra-close, partial face visible with dramatic framing", "mood": "powerful, mysterious, rebellious, intense", "details": "textured skin, visible pores, beard stubble, sharp jawline", "facial_expression": "slight smirk suggesting confidence and rebellion", "accessories": "retro-style round sunglasses with green mirrored tint", "background": "dark, soft blurred backdrop enhancing subject contrast", "tone": "high drama, contrast between light and shadow", "texture": "detailed skin grain and reflective lenses", "lighting_ratio": "strong contrast 1:3 light-to-shadow balance", "lens_type": "portrait lens equivalent 85mm, shallow depth of field", "render_quality": "ultra-detailed, 8k, cinematic realism" } }
A highly detailed, photorealistic, cinematic vertical medium-close-up shot of a stunning young east asian woman captured with a raw, vintage 35mm flash-photography aesthetic in a dark, intimate setting. Shot Angle & Pose: The image is captured from a slightly high-angle, close-up perspective, giving it the intimate, spontaneous feel of a candid snapshot or selfie. She leans forward playfully, pushing her right shoulder slightly inward. She tilts her head up and to the side, gazing directly into the lens with a sultry, confident, and magnetic expression. Her lips are softly parted in a relaxed, subtle smile. Subject Appearance: She has a flawless, glowing, sun-kissed olive complexion rendered with a realistic, slightly dewy skin texture. Her dark hair is styled in wild, voluminous, messy curls, with loose, textured strands carelessly falling across her forehead and partially obscuring her right eye. Her facial features are striking and naturally glamorous, featuring expressive dark eyes, natural eyebrows, and very glossy, plump lips. Character Figure: She possesses a slender, graceful, and highly feminine figure. Her dynamic, leaning posture dramatically highlights her smooth bare shoulders, elegant collarbones, and deep, prominent cleavage, creating a striking and sensuous silhouette. Outfit Details: She is wearing a simple, alluring, light cream or pale beige camisole: Top: A thin, lightweight slip-style tank top with delicate spaghetti straps. It features a deep, plunging neckline with subtle gathered ruching at the center of the bust, clinging softly to her curves with visible fabric folds. Bottoms: Not visible in the frame. Accessories: She is wearing large, ornate, textured gold hoop earrings that catch the bright light of the flash. Setting & Lighting: Setting: A dark, moody, and indistinct background, suggesting a nighttime interior, possibly the inside of a car or a dimly lit party space. The background is heavily engulfed in deep, grainy shadows with vague, reflective surfaces hinting at windows or mirrors. Lighting: The scene is completely defined by intense, harsh, direct on-camera flash lighting typical of vintage point-and-shoot or disposable cameras. The flash brilliantly illuminates her face and chest, creating high-contrast specular highlights on her glowing skin. The image features a distinct retro analog film color grade with a warm, slightly greenish-yellow tint. A prominent, vibrant orange and red horizontal lens flare or light leak streaks across the right side of the frame, perfectly capturing a nostalgic, raw, and gritty snapshot aesthetic. 8k resolution, raw photo aesthetic, vintage 35mm disposable camera style, sharp focus on the subject, high-fidelity texture rendering, harsh high-contrast flash lighting, prominent lens flare, retro warm-green color grading, gritty yet glamorous cinematic composition.
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "subject_and_concept": { "exact_subject": "A young female fashion model with fair, lightly olive-toned skin.", "exact_action": "Looking back over her left shoulder directly at the camera.", "exact_vibe": "Elegant, classic European chic, serene, sophisticated beauty editorial.", "exact_hair_style": "Dark brown hair parted in the middle, mostly concealed beneath a headscarf, with loose, wavy tendrils escaping to frame both sides of her face.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is turned sharply over her left shoulder (viewer's left), tilted slightly downward, with the chin tucked slightly towards the shoulder.", "exact_beard_style": "N/A", "exact_face_expressions": "Serene, confident, with a very soft, subtle, closed-mouth smile.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "The torso is turned away from the camera, facing the viewer's right, exposing the upper back and the back of the left shoulder in a classic over-the-shoulder pose.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder (viewer's left) is raised, prominent, and closest to the camera. The right shoulder is dropped and angled away, mostly out of view.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is twisted strongly to the left (viewer's left) to accommodate the head looking backward.", "exact_eyes_direction": "Making direct, engaging eye contact with the camera lens.", "exact_left_eye_brow": "Dark brown, well-groomed, gently arched.", "exact_right_eye_brow": "Dark brown, well-groomed, gently arched.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Turned into a profile/three-quarter view relative to the camera, looking back.", "exact_left_leg_posing": "N/A", "exact_right_leg_posing": "N/A", "exact_left_hand_posing_and_hight": "N/A", "exact_right_hand_posing_and_hight": "N/A", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Upper torso is visible from the back/side, angled away to the viewer's right.", "exact_seating_posing": "N/A", "exact_fingers_posing": "N/A", "exact_stand_posing": "N/A", "exact_left_mammilla": "N/A", "exact_right_mammilla": "N/A" }, "lighting": { "exact_setup": "Soft, diffused professional studio lighting. The primary key light is positioned to the front-left (viewer's left), beautifully illuminating the face and the side of the shirt.", "exact_shadows": "Soft, flattering shadows on the right side of the face (viewer's right), neck, and deep, defining shadows within the folds and drapes of the white shirt.", "exact_intensity": "Medium intensity, perfectly exposing the skin tones while retaining highlight details in the white fabric.", "exact_catchlights": "Distinct, small square/rectangular softbox catchlights visible in the upper-left quadrant of both pupils.", "exact_color_temperature": "Neutral to slightly warm, enhancing the natural warmth of the skin and the vivid red of the scarf." }, "camera_angle_and_lens_type": { "exact_angle": "Eye-level with the subject's face.", "exact_camera_positioning_between_the_subject_and_the_camera": "Medium close-up portrait distance.", "exact_photographer_angel_according_to_the_subject_body": "Positioned behind and slightly to the left of the subject, capturing her back and profile as she looks over her shoulder.", "exact_lens": "High-quality portrait lens, approximately 85mm.", "exact_depth_of_field": "Medium-shallow depth of field. The subject's face, earring, and the front part of the scarf are razor-sharp. The back of the white shirt and the draped scarf tails fall into a very subtle, soft blur.", "exact_zoom_or_scene_crop": "Medium crop capturing the head, neck, shoulders, and upper back.", "exact_crop_size": "Vertical portrait format (approx. 9:16)." }, "model_face": { "exact_eyes_color": "Dark brown.", "exact_eyes_direction": "Looking directly into the lens.", "exact_eyes_expression": "Calm, alluring, and quietly confident.", "exact_makeup_eyes": "Natural, soft glam editorial look. Subtle warm taupe/brown eyeshadow in the crease.", "exact_upper_lid": "Soft wash of warm brown eyeshadow.", "exact_lower_lash_line": "Clean, with very subtle smudged shadow.", "exact_lashes": "Natural length, defined and separated, lightly coated with dark mascara.", "exact_details": "Flawless, smooth skin with natural, subtle highlights on the tip of the nose and cheekbones.", "exact_eyebrows": "Dark brown, naturally full but neatly groomed with a soft arch.", "exact_skin": "Smooth, soft-matte finish with a natural, healthy glow and subtle peach blush." }, "lips_mouth_and_snarl_expression": { "exact_lip_color": "Warm terracotta or soft dusty rose with a smooth satin finish.", "exact_action": "Closed, relaxed lips with the corners very slightly upturned.", "exact_the_snarl": "N/A", "exact_teeth": "Not visible." }, "props_and_styling": { "exact_prop": "N/A", "exact_hand_glove": "N/A", "exact_jewelry": "A pair of gold-tone drop statement earrings on the visible left ear. The earring features a small pearl at the lobe, attached to a delicate golden hoop, with a cluster of small clear crystals/gemstones at the bottom. A very thin, delicate gold chain necklace is partially visible resting on the back of her neck.", "exact_alignment_of_clothing": "The subject wears a loose-fitting, bright white button-down shirt or blouse with drop shoulders. The fabric has a subtle, vertical crinkled or crepe texture. A luxurious silk square scarf is folded and tied over her head, covering the crown and tied securely at the nape of the neck, with two long tails draping down her back. The scarf features a vibrant red background with intricate white geometric and paisley-like motifs, bordered by a thick white band containing red repeating patterns." }, "model_body": { "exact_orientation": "Turned away from the camera, facing the viewer's right.", "exact_hand_placement": "N/A" }, "film_stock_or_color_grading": { "exact_grading": "Clean, classic digital editorial fashion grading.", "exact_tone": "High contrast between the vivid red scarf, the bright white shirt, and the neutral grey background.", "exact_saturation": "Rich, true-to-life saturation on the red fabric and lip color; natural, neutral tones for the skin and background." }, "background_environment": { "exact_visual": "A clean, solid, seamless light grey studio backdrop.", "exact_decoration": "N/A", "exact_furniture": "N/A", "exact_porbs": "N/A" }, "exact_aspect_ratio": "9:16 vertical.", "photo_quality": "Ultra-high resolution, sharp focus, professional fashion/beauty portrait photography.", "exact_texture": "A strong interplay of textures: the smooth, luminous sheen of the silk scarf; the matte, softly crinkled linen/crepe texture of the white shirt; and the smooth, soft-matte texture of the model's skin." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
📸 CAMERA & IMAGE CHARACTERISTICS Ordinary iPhone Selfie — Accidental / Mediocre Snapshot Camera Type • iPhone front-facing camera • Smartphone sensor, consumer-grade optics • No professional lens, no external camera processing Capture Intent • Unintentional, sloppy snapshot • Feels accidentally captured while handling the phone • No preparation, no posing for the camera Framing & Composition • Awkward angle • No intentional framing • Poor subject centering • Nonexistent composition logic • Elements partially cut or randomly included • Vertical orientation 9:16 Focus & Sharpness • Slightly out of focus • Inconsistent sharpness across the frame • Subject not perfectly locked in focus • Soft edges, no crisp detail everywhere Motion Characteristics • Mild motion blur caused by hand movement • Micro-smearing typical of phone stabilization lag • Blur is subtle, not dramatic Exposure • Slight overexposure in some areas • Uneven lighting across the frame • Highlight clipping on brighter spots • Shadows lack detail due to limited dynamic range Lighting Quality • Imperfect indoor lighting • Mixed light sources • No controlled light direction • Flat illumination with random highlights • No studio balance, no intentional key/fill separation Dynamic Range • Limited smartphone dynamic range • Bright areas lose detail faster than shadows • Dark areas slightly crushed Color & Sensor Behavior • Typical iPhone color science • Slight warm bias • Imperfect white balance • Colors look natural but not calibrated • No cinematic grading Noise & Artifacts • Mild grain / sensor noise • More visible in darker areas • Compression artifacts typical of phone images • No film grain, purely digital noise Overall Image Quality • Amateur-level photography • Aggressively mediocre • Unpolished • Non-curated • Looks real, casual, and unintentional • Clearly not professional or staged Visual Impression • Feels intimate because of closeness, not quality • Looks like a real everyday phone photo • Nothing “beautifully composed” — realism comes from flaws
a woman sitting on a rock next to a dragon in the woods with her head turned to the side, Clint Cearley, epic fantasy character art, a character portrait, fantasy art, RAW candid cinema, 16mm, color graded portra 400 film, remarkable color, ultra realistic, textured skin, remarkable detailed pupils, realistic dull skin noise, visible skin detail, skin fuzz, dry skin, shot with cinematic camera, RAW candid cinema, 16mm, color graded portra 400 film, remarkable color, ultra realistic, textured skin, remarkable detailed pupils, realistic dull skin noise, visible skin detail, skin fuzz, dry skin, shot with cinematic camera
editorial photo of a beautiful multiracial woman with freckles modeling casual athleisure outfit, city background, full body character concept art, costume design, symmetrical face and body, single face, fashion, hyperrealism, Guweiz, detailed, intricate, elegant, **Contrast Boost (Selective):** There's a strong, perhaps localized, contrast applied that makes the highlights pop significantly, especially on the skin. This isn't a global contrast applied to the whole image, as the background remains relatively soft. **Color Saturation (Warm Tones):** The skin tones appear richly saturated and warm, enhancing the natural warmth of the subject's complexion. This might involve a slight increase in overall saturation, particularly in reds and yellows, or a selective saturation boost to the skin tones. **Shadow Deepening:** The shadows, particularly on the body and the background, are quite deep and consistent, creating a dramatic and somewhat intimate mood. This would involve lowering shadow levels and possibly adding a subtle crush to the blacks to make them darker without losing too much detail. **Reflective Catchlight Enhancement (Eyes):** The catchlights in the subject's eyes are very bright and distinct, making the eyes stand out. This could be achieved by selectively dodging or brightening the existing reflections in the pupils. **Subtle Vignetting (Implied):** While not overtly obvious, there might be a very subtle darkening around the edges of the image, helping to draw attention to the central subject. This would be a soft vignetting effect. **Clarity/Texture Enhancement (Skin, Subtle):** While the skin appears smooth due to the wetness, there's a subtle enhancement of texture in areas that aren't fully blown out by highlights, which could be achieved through a slight increase in clarity or micro-contrast. **Overall Warm Color Grade:** Beyond simple saturation, there might be a subtle warm color grade applied to the entire image, leaning towards warmer greens in the background and warm browns in the skin.
texture Fashion editorial style expressionist cinematic photo A cyber-fashion inspired Asian woman lying on a beach towel, wearing reflective chrome goggles and retro white headphones, sunlit skin glowing with a soft, natural tan. She has long black hair with straight bangs, full lips, and detailed tattoos on both arms. She wears a vibrant bikini top with futuristic cuts. The beach scene has a clear blue sky, umbrellas, and colorful towels, captured in cinematic detail. High-resolution, hyperrealistic textures, sharp contrast, vivid color grading, summer techwear aesthetic, styled like a fashion editorial shoot, natural light, modern body art, DSLR-level detail, realistic skin with tattoo, photo, selfie, 0.5, 0.5x, 0.5x selfie, zoomed out selfie, beach sand, futuristic music player connected to headphones Ideal beach sand should appear soft and finely granulated, with a smooth but subtly uneven surface that catches natural light well. In close-up shots, the grains should be individually discernible, ranging in color from warm beige to golden tones, adding warmth and realism to the scene. Slight impressionsâsuch as footprints, towel marks, or wind-swept patternsâcan enhance visual interest without overpowering the subject. The texture should avoid harsh clumps or wet, muddy patches unless the goal is to portray post-tide or storm effects. Proper lighting, particularly during golden hour, brings out the sand's natural grain and depth, creating a rich, tactile foreground that complements the broader beach atmosphere., RAW candid cinema, 16mm, color graded portra 400 film, remarkable color, ultra realistic, textured skin, remarkable detailed pupils, realistic dull skin noise, visible skin detail, skin fuzz, dry skin, shot with cinematic camera . 35mm photograph, film, bokeh, professional, 4k, highly detailed . raw, emotional, dynamic, distortion for emotional effect, vibrant, use of unusual colors, detailed . High fashion, trendy, stylish, editorial, magazine style, professional, highly detailed top down close-up
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
create an image of a Porsche 911, off-road styling, very high suspension, off-road tires, camouflage pattern paint. This car is clean. This image has a white background, with no landscape. the view of the car is from the left side, Cinematic, Color Grading, Editorial Photography, Photography, Photoshoot, Shot on 70mm lense, Depth of Field, DOF, Tilt Blur, Shutter Speed 1/1000, F/22, White Balance, 32k, Super-Resolution, Megapixel, ProPhoto RGB, VR, tall, epic, artgerm, alex ross, Halfrear Lighting, Backlight, Natural Lighting, Incandescent, Optical Fiber, Moody Lighting, Cinematic Lighting, Studio Lighting, Soft Lighting, Volumetric, Contre-Jour, dark Lighting, Accent Lighting, Global Illumination, Screen Space Global Illumination, Ray Tracing Global Illumination, Red Rim light, cool color grading 45%, Optics, Scattering, Glowing, Shadows, Rough, Shimmering, Ray Tracing Reflections, Lumen Reflections, Screen Space Reflections, Diffraction Grading, Chromatic Aberration, GB Displacement, Scan Lines, Ray Traced, Ray Tracing Ambient Occlusion, Anti-Aliasing, FKAA, TXAA, RTX, SSAO, Shaders, OpenGL-Shaders, GLSL-Shaders, Post Processing, Post-Production, Cel Shading, Tone Mapping, CGI, VFX, SFX, insanely detailed and intricate, hypermaximalist, elegant, hyper realistic, super detailed, dynamic pose, centered, photography --ar 4:3 --v 5
Flying food photography with [Two Burgers] as the main theme, Splash of Toppings and [Spices], [Rocket Lettuce], [Cheddar Flavored Cheese], [Onion], [Pickles], [Special Sauce], [Sesame Bun] , [sea salt crystals] ::3 Capturing the dynamic splashes of food using high-speed photography , photorealistic, surrealism style, flat [white] background, trendy background [clean], Minimalist ::2 [Smoke], [Steam] ], [Smoke], [Vegetable Leaves], [Tomato] ::-0.5 Ad Posters, Pro-Grade Color Grading, Studio Lighting, Rim Lights, [Layered Comps], EOS-1D X Mark III, 500px, Behance, concept art
📸 CAMERA & IMAGE CHARACTERISTICS Ordinary iPhone Selfie — Accidental / Mediocre Snapshot Camera Type • iPhone front-facing camera • Smartphone sensor, consumer-grade optics • No professional lens, no external camera processing Capture Intent • Unintentional, sloppy snapshot • Feels accidentally captured while handling the phone • No preparation, no posing for the camera Framing & Composition • Awkward angle • No intentional framing • Poor subject centering • Nonexistent composition logic • Elements partially cut or randomly included • Vertical orientation 9:16 Focus & Sharpness • Slightly out of focus • Inconsistent sharpness across the frame • Subject not perfectly locked in focus • Soft edges, no crisp detail everywhere Motion Characteristics • Mild motion blur caused by hand movement • Micro-smearing typical of phone stabilization lag • Blur is subtle, not dramatic Exposure • Slight overexposure in some areas • Uneven lighting across the frame • Highlight clipping on brighter spots • Shadows lack detail due to limited dynamic range Lighting Quality • Imperfect indoor lighting • Mixed light sources • No controlled light direction • Flat illumination with random highlights • No studio balance, no intentional key/fill separation Dynamic Range • Limited smartphone dynamic range • Bright areas lose detail faster than shadows • Dark areas slightly crushed Color & Sensor Behavior • Typical iPhone color science • Slight warm bias • Imperfect white balance • Colors look natural but not calibrated • No cinematic grading Noise & Artifacts • Mild grain / sensor noise • More visible in darker areas • Compression artifacts typical of phone images • No film grain, purely digital noise Overall Image Quality • Amateur-level photography • Aggressively mediocre • Unpolished • Non-curated • Looks real, casual, and unintentional • Clearly not professional or staged Visual Impression • Feels intimate because of closeness, not quality • Looks like a real everyday phone photo • Nothing “beautifully composed” — realism comes from flaws
A highly stylized photorealistic image. A cinematic marvel and fantasy film wonder from a Micheal Bay, Blockbuster Hollywood movie. A serious and brave female jedi walking through a market in Tatooine, wearing a hooded robe. 1. **Skin Wetness/Oiling Enhancement:** The most prominent effect is the amplification of the wet or oily appearance of the skin. This would involve increasing specular highlights and potentially adding small white/light-colored dots or strokes to simulate water droplets or a very oily sheen, particularly on the arms, shoulders, and legs. This could be achieved through dodge and burn techniques (selectively lightening highlights), adding a subtle glint or sparkle effect, or enhancing existing reflections. 2. **Contrast Boost (Selective):** There's a strong, perhaps localized, contrast applied that makes the highlights pop significantly, especially on the wet skin, while maintaining deep shadows that hint at form and muscle definition. This isn't a global contrast applied to the whole image, as the background remains relatively soft. 3. **Color Saturation (Warm Tones):** The skin tones appear richly saturated and warm, enhancing the natural warmth of the subject's complexion. This might involve a slight increase in overall saturation, particularly in reds and yellows, or a selective saturation boost to the skin tones. 4. **Shadow Deepening:** The shadows, particularly on the body and the background, are quite deep and consistent, creating a dramatic and somewhat intimate mood. This would involve lowering shadow levels and possibly adding a subtle crush to the blacks to make them darker without losing too much detail. 5. **Reflective Catchlight Enhancement (Eyes):** The catchlights in the subject's eyes are very bright and distinct, making the eyes stand out. This could be achieved by selectively dodging or brightening the existing reflections in the pupils. 6. **Subtle Vignetting (Implied):** While not overtly obvious, there might be a very subtle darkening around the edges of the image, helping to draw attention to the central subject. This would be a soft vignetting effect. 7. **Clarity/Texture Enhancement (Skin, Subtle):** While the skin appears smooth due to the wetness, there's a subtle enhancement of texture in areas that aren't fully blown out by highlights, which could be achieved through a slight increase in clarity or micro-contrast. 8. **Overall Warm Color Grade:** Beyond simple saturation, there might be a subtle warm color grade applied to the entire image, leaning towards warmer greens in the background and warm browns in the skin. **Color Saturation (Warm Tones):** The skin tones appear richly saturated and warm, enhancing the natural warmth of the subject's complexion. This might involve a slight increase in overall saturation, particularly in reds and yellows, or a selective saturation boost to the skin tones.
Wild West cowboy on a big black horse. This cowboy is in a desert landscape. Cinematic lighting, Unreal Engine 5, Cinematic, Color Grading, Editorial Photography, Photography, Photoshoot, Shot on 70mm lense, Depth of Field, DOF, Tilt Blur, Shutter Speed 1/1000, F/22, White Balance, 32k, Super-Resolution, Megapixel, ProPhoto RGB, VR, tall, epic, artgerm, alex ross, Halfrear Lighting, Backlight, Natural Lighting, Incandescent, Optical Fiber, Moody Lighting, Cinematic Lighting, Studio Lighting, Soft Lighting, Volumetric, Contre-Jour, dark Lighting, Accent Lighting, Global Illumination, Screen Space Global Illumination, Ray Tracing Global Illumination, Red Rim light, cool color grading 45%, Optics, Scattering, Glowing, Shadows, Rough, Shimmering, Ray Tracing Reflections, Lumen Reflections, Screen Space Reflections, Diffraction Grading, Chromatic Aberration, GB Displacement, Scan Lines, Ray Traced, Ray Tracing Ambient Occlusion, Anti-Aliasing, FKAA, TXAA, RTX, SSAO, Shaders, OpenGL-Shaders, GLSL-Shaders, Post Processing, Post-Production, Cel Shading, Tone Mapping, CGI, VFX, SFX, insanely detailed and intricate, hypermaximalist, elegant, hyper realistic, super detailed, dynamic pose, centered, photography
A highly detailed, photorealistic, cinematic vertical medium-close-up shot of a stunning young east asian woman captured with a raw, vintage 35mm flash-photography aesthetic in a dark, intimate setting. Shot Angle & Pose: The image is captured from a slightly high-angle, close-up perspective, giving it the intimate, spontaneous feel of a candid snapshot or selfie. She leans forward playfully, pushing her right shoulder slightly inward. She tilts her head up and to the side, gazing directly into the lens with a sultry, confident, and magnetic expression. Her lips are softly parted in a relaxed, subtle smile. Subject Appearance: She has a flawless, glowing, sun-kissed olive complexion rendered with a realistic, slightly dewy skin texture. Her dark hair is styled in wild, voluminous, messy curls, with loose, textured strands carelessly falling across her forehead and partially obscuring her right eye. Her facial features are striking and naturally glamorous, featuring expressive dark eyes, natural eyebrows, and very glossy, plump lips. Character Figure: She possesses a slender, graceful, and highly feminine figure. Her dynamic, leaning posture dramatically highlights her smooth bare shoulders, elegant collarbones, and deep, prominent cleavage, creating a striking and sensuous silhouette. Outfit Details: She is wearing a simple, alluring, light cream or pale beige camisole: Top: A thin, lightweight slip-style tank top with delicate spaghetti straps. It features a deep, plunging neckline with subtle gathered ruching at the center of the bust, clinging softly to her curves with visible fabric folds. Bottoms: Not visible in the frame. Accessories: She is wearing large, ornate, textured gold hoop earrings that catch the bright light of the flash. Setting & Lighting: Setting: A dark, moody, and indistinct background, suggesting a nighttime interior, possibly the inside of a car or a dimly lit party space. The background is heavily engulfed in deep, grainy shadows with vague, reflective surfaces hinting at windows or mirrors. Lighting: The scene is completely defined by intense, harsh, direct on-camera flash lighting typical of vintage point-and-shoot or disposable cameras. The flash brilliantly illuminates her face and chest, creating high-contrast specular highlights on her glowing skin. The image features a distinct retro analog film color grade with a warm, slightly greenish-yellow tint. A prominent, vibrant orange and red horizontal lens flare or light leak streaks across the right side of the frame, perfectly capturing a nostalgic, raw, and gritty snapshot aesthetic. 8k resolution, raw photo aesthetic, vintage 35mm disposable camera style, sharp focus on the subject, high-fidelity texture rendering, harsh high-contrast flash lighting, prominent lens flare, retro warm-green color grading, gritty yet glamorous cinematic composition.
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "subject_and_concept": { "exact_subject": "A young female fashion model with fair, lightly olive-toned skin.", "exact_action": "Looking back over her left shoulder directly at the camera.", "exact_vibe": "Elegant, classic European chic, serene, sophisticated beauty editorial.", "exact_hair_style": "Dark brown hair parted in the middle, mostly concealed beneath a headscarf, with loose, wavy tendrils escaping to frame both sides of her face.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is turned sharply over her left shoulder (viewer's left), tilted slightly downward, with the chin tucked slightly towards the shoulder.", "exact_beard_style": "N/A", "exact_face_expressions": "Serene, confident, with a very soft, subtle, closed-mouth smile.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "The torso is turned away from the camera, facing the viewer's right, exposing the upper back and the back of the left shoulder in a classic over-the-shoulder pose.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder (viewer's left) is raised, prominent, and closest to the camera. The right shoulder is dropped and angled away, mostly out of view.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is twisted strongly to the left (viewer's left) to accommodate the head looking backward.", "exact_eyes_direction": "Making direct, engaging eye contact with the camera lens.", "exact_left_eye_brow": "Dark brown, well-groomed, gently arched.", "exact_right_eye_brow": "Dark brown, well-groomed, gently arched.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Turned into a profile/three-quarter view relative to the camera, looking back.", "exact_left_leg_posing": "N/A", "exact_right_leg_posing": "N/A", "exact_left_hand_posing_and_hight": "N/A", "exact_right_hand_posing_and_hight": "N/A", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Upper torso is visible from the back/side, angled away to the viewer's right.", "exact_seating_posing": "N/A", "exact_fingers_posing": "N/A", "exact_stand_posing": "N/A", "exact_left_mammilla": "N/A", "exact_right_mammilla": "N/A" }, "lighting": { "exact_setup": "Soft, diffused professional studio lighting. The primary key light is positioned to the front-left (viewer's left), beautifully illuminating the face and the side of the shirt.", "exact_shadows": "Soft, flattering shadows on the right side of the face (viewer's right), neck, and deep, defining shadows within the folds and drapes of the white shirt.", "exact_intensity": "Medium intensity, perfectly exposing the skin tones while retaining highlight details in the white fabric.", "exact_catchlights": "Distinct, small square/rectangular softbox catchlights visible in the upper-left quadrant of both pupils.", "exact_color_temperature": "Neutral to slightly warm, enhancing the natural warmth of the skin and the vivid red of the scarf." }, "camera_angle_and_lens_type": { "exact_angle": "Eye-level with the subject's face.", "exact_camera_positioning_between_the_subject_and_the_camera": "Medium close-up portrait distance.", "exact_photographer_angel_according_to_the_subject_body": "Positioned behind and slightly to the left of the subject, capturing her back and profile as she looks over her shoulder.", "exact_lens": "High-quality portrait lens, approximately 85mm.", "exact_depth_of_field": "Medium-shallow depth of field. The subject's face, earring, and the front part of the scarf are razor-sharp. The back of the white shirt and the draped scarf tails fall into a very subtle, soft blur.", "exact_zoom_or_scene_crop": "Medium crop capturing the head, neck, shoulders, and upper back.", "exact_crop_size": "Vertical portrait format (approx. 9:16)." }, "model_face": { "exact_eyes_color": "Dark brown.", "exact_eyes_direction": "Looking directly into the lens.", "exact_eyes_expression": "Calm, alluring, and quietly confident.", "exact_makeup_eyes": "Natural, soft glam editorial look. Subtle warm taupe/brown eyeshadow in the crease.", "exact_upper_lid": "Soft wash of warm brown eyeshadow.", "exact_lower_lash_line": "Clean, with very subtle smudged shadow.", "exact_lashes": "Natural length, defined and separated, lightly coated with dark mascara.", "exact_details": "Flawless, smooth skin with natural, subtle highlights on the tip of the nose and cheekbones.", "exact_eyebrows": "Dark brown, naturally full but neatly groomed with a soft arch.", "exact_skin": "Smooth, soft-matte finish with a natural, healthy glow and subtle peach blush." }, "lips_mouth_and_snarl_expression": { "exact_lip_color": "Warm terracotta or soft dusty rose with a smooth satin finish.", "exact_action": "Closed, relaxed lips with the corners very slightly upturned.", "exact_the_snarl": "N/A", "exact_teeth": "Not visible." }, "props_and_styling": { "exact_prop": "N/A", "exact_hand_glove": "N/A", "exact_jewelry": "A pair of gold-tone drop statement earrings on the visible left ear. The earring features a small pearl at the lobe, attached to a delicate golden hoop, with a cluster of small clear crystals/gemstones at the bottom. A very thin, delicate gold chain necklace is partially visible resting on the back of her neck.", "exact_alignment_of_clothing": "The subject wears a loose-fitting, bright white button-down shirt or blouse with drop shoulders. The fabric has a subtle, vertical crinkled or crepe texture. A luxurious silk square scarf is folded and tied over her head, covering the crown and tied securely at the nape of the neck, with two long tails draping down her back. The scarf features a vibrant red background with intricate white geometric and paisley-like motifs, bordered by a thick white band containing red repeating patterns." }, "model_body": { "exact_orientation": "Turned away from the camera, facing the viewer's right.", "exact_hand_placement": "N/A" }, "film_stock_or_color_grading": { "exact_grading": "Clean, classic digital editorial fashion grading.", "exact_tone": "High contrast between the vivid red scarf, the bright white shirt, and the neutral grey background.", "exact_saturation": "Rich, true-to-life saturation on the red fabric and lip color; natural, neutral tones for the skin and background." }, "background_environment": { "exact_visual": "A clean, solid, seamless light grey studio backdrop.", "exact_decoration": "N/A", "exact_furniture": "N/A", "exact_porbs": "N/A" }, "exact_aspect_ratio": "9:16 vertical.", "photo_quality": "Ultra-high resolution, sharp focus, professional fashion/beauty portrait photography.", "exact_texture": "A strong interplay of textures: the smooth, luminous sheen of the silk scarf; the matte, softly crinkled linen/crepe texture of the white shirt; and the smooth, soft-matte texture of the model's skin." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
📸 CAMERA & IMAGE CHARACTERISTICS Ordinary iPhone Selfie — Accidental / Mediocre Snapshot Camera Type • iPhone front-facing camera • Smartphone sensor, consumer-grade optics • No professional lens, no external camera processing Capture Intent • Unintentional, sloppy snapshot • Feels accidentally captured while handling the phone • No preparation, no posing for the camera Framing & Composition • Awkward angle • No intentional framing • Poor subject centering • Nonexistent composition logic • Elements partially cut or randomly included • Vertical orientation 9:16 Focus & Sharpness • Slightly out of focus • Inconsistent sharpness across the frame • Subject not perfectly locked in focus • Soft edges, no crisp detail everywhere Motion Characteristics • Mild motion blur caused by hand movement • Micro-smearing typical of phone stabilization lag • Blur is subtle, not dramatic Exposure • Slight overexposure in some areas • Uneven lighting across the frame • Highlight clipping on brighter spots • Shadows lack detail due to limited dynamic range Lighting Quality • Imperfect indoor lighting • Mixed light sources • No controlled light direction • Flat illumination with random highlights • No studio balance, no intentional key/fill separation Dynamic Range • Limited smartphone dynamic range • Bright areas lose detail faster than shadows • Dark areas slightly crushed Color & Sensor Behavior • Typical iPhone color science • Slight warm bias • Imperfect white balance • Colors look natural but not calibrated • No cinematic grading Noise & Artifacts • Mild grain / sensor noise • More visible in darker areas • Compression artifacts typical of phone images • No film grain, purely digital noise Overall Image Quality • Amateur-level photography • Aggressively mediocre • Unpolished • Non-curated • Looks real, casual, and unintentional • Clearly not professional or staged Visual Impression • Feels intimate because of closeness, not quality • Looks like a real everyday phone photo • Nothing “beautifully composed” — realism comes from flaws
Highly stylized fashion photo from Annie Leibovitz. The image is a thin Hawaiian woman with long, curly, dark brown to black hair that cascades down her back and shoulders. The background is a desolate, grey, cityscape. She stands at the edge of a destroyed bridge. Massive chunks of concrete hang over the river below, cables snapped and tangled. She's clutching a frayed map, her brow furrowed in frustration. The distant skyline is barely visible through thick smoke and rain. She is wearing a traditional outfit. The top is a red, strapless bandeau style with intricate patterns in darker red and white, resembling tribal or woven designs. Around her neck, she wears a beaded necklace with small white beads and a prominent blue-turquoise pendant with a unique, textured design. Her lower garment appears to be a skirt made of natural fibers, possibly straw or woven leaves, featuring a light beige or cream color. The skirt has layered sections, with decorative elements such as woven patterns, cutouts, and some yellow or gold floral designs. A red sash or piece of fabric is tied around her waist over the skirt. The skirt extends roughly to her knees and has a natural, fringe-like hem. She is barefoot, and her body posture shows her with hands on her hips, conveying a sense of confidence and readiness. The overall impression is that of a strong, resourceful, and culturally distinct individual. 1. **Skin Wetness/Oiling Enhancement:** The most prominent effect is the amplification of the wet or oily appearance of the skin. This would involve increasing specular highlights and potentially adding small white/light-colored dots or strokes to simulate water droplets or a very oily sheen. This could be achieved through dodge and burn techniques (selectively lightening highlights), adding a subtle glint or sparkle effect, or enhancing existing reflections. 2. **Contrast Boost (Selective):** There's a strong, perhaps localized, contrast applied that makes the highlights pop significantly, especially on the wet skin, while maintaining deep shadows that hint at form and muscle definition. This isn't a global contrast applied to the whole image, as the background remains relatively soft. 3. **Color Saturation (Warm Tones):** The skin tones appear richly saturated and warm, enhancing the natural warmth of the subject's complexion. This might involve a slight increase in overall saturation, particularly in reds and yellows, or a selective saturation boost to the skin tones. 4. **Shadow Deepening:** The shadows, particularly on the body and the background, are quite deep and consistent, creating a dramatic and somewhat intimate mood. This would involve lowering shadow levels and possibly adding a subtle crush to the blacks to make them darker without losing too much detail. 5. **Reflective Catchlight Enhancement (Eyes):** The catchlights in the subject's eyes are very bright and distinct, making the eyes stand out. This could be achieved by selectively dodging or brightening the existing reflections in the pupils. 6. **Subtle Vignetting (Implied):** While not overtly obvious, there might be a very subtle darkening around the edges of the image, helping to draw attention to the central subject. This would be a soft vignetting effect. 7. **Clarity/Texture Enhancement (Skin, Subtle):** While the skin appears smooth due to the wetness, there's a subtle enhancement of texture in areas that aren't fully blown out by highlights, which could be achieved through a slight increase in clarity or micro-contrast. 8. **Overall Warm Color Grade:** Beyond simple saturation, there might be a subtle warm color grade applied to the entire image, leaning towards warmer greens in the background and warm browns in the skin.
A highly detailed, photorealistic, cinematic vertical medium-close-up shot of a stunning young east asian woman captured with a raw, vintage 35mm flash-photography aesthetic in a dark, intimate setting. Shot Angle & Pose: The image is captured from a slightly high-angle, close-up perspective, giving it the intimate, spontaneous feel of a candid snapshot or selfie. She leans forward playfully, pushing her right shoulder slightly inward. She tilts her head up and to the side, gazing directly into the lens with a sultry, confident, and magnetic expression. Her lips are softly parted in a relaxed, subtle smile. Subject Appearance: She has a flawless, glowing, sun-kissed olive complexion rendered with a realistic, slightly dewy skin texture. Her dark hair is styled in wild, voluminous, messy curls, with loose, textured strands carelessly falling across her forehead and partially obscuring her right eye. Her facial features are striking and naturally glamorous, featuring expressive dark eyes, natural eyebrows, and very glossy, plump lips. Character Figure: She possesses a slender, graceful, and highly feminine figure. Her dynamic, leaning posture dramatically highlights her smooth bare shoulders, elegant collarbones, and deep, prominent cleavage, creating a striking and sensuous silhouette. Outfit Details: She is wearing a simple, alluring, light cream or pale beige camisole: Top: A thin, lightweight slip-style tank top with delicate spaghetti straps. It features a deep, plunging neckline with subtle gathered ruching at the center of the bust, clinging softly to her curves with visible fabric folds. Bottoms: Not visible in the frame. Accessories: She is wearing large, ornate, textured gold hoop earrings that catch the bright light of the flash. Setting & Lighting: Setting: A dark, moody, and indistinct background, suggesting a nighttime interior, possibly the inside of a car or a dimly lit party space. The background is heavily engulfed in deep, grainy shadows with vague, reflective surfaces hinting at windows or mirrors. Lighting: The scene is completely defined by intense, harsh, direct on-camera flash lighting typical of vintage point-and-shoot or disposable cameras. The flash brilliantly illuminates her face and chest, creating high-contrast specular highlights on her glowing skin. The image features a distinct retro analog film color grade with a warm, slightly greenish-yellow tint. A prominent, vibrant orange and red horizontal lens flare or light leak streaks across the right side of the frame, perfectly capturing a nostalgic, raw, and gritty snapshot aesthetic. 8k resolution, raw photo aesthetic, vintage 35mm disposable camera style, sharp focus on the subject, high-fidelity texture rendering, harsh high-contrast flash lighting, prominent lens flare, retro warm-green color grading, gritty yet glamorous cinematic composition.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Flying food photography with [Two Burgers] as the main subject, Splashes of Toppings and Seasonings, [Rocket Lettuce], [Cheddar Flavored Cheese], [Onion], [Pickles], [Special Sauce], [Sesame Bun], [ sea salt crystals] ::3 Capturing the dynamic splashes of food using high-speed photography , photorealistic, surrealism style, [white background], trending background [clean], Minimalist ::2 [Cuware], [Table], [ Steam], [Smoke], [Vegetable Leaves], [Tomato] ::-0.5 Ad Posters, Pro-Grade Color Grading, Studio Lighting, Rim Lights, [Layered Comps], EOS-1D X Mark III, 500px, Behance, concept art
lushill style, mystical, transparent, ghost cat of the milky way, Trending on Artstation, {creative commons}, fanart, AIart, {Woolitize}, by Charlie Bowater, Illustration, Color Grading, Filmic, Nikon D750, Brenizer Method, Side-View, Perspective, Depth of Field, Field of View, F/2.8, Lens Flare, Tonal Colors, 8K, Full-HD, ProPhoto RGB, Perfectionism, Rim Lighting, Natural Lighting, Soft Lighting, Accent Lighting, Diffraction Grading, With Imperfections, insanely detailed and intricate, hypermaximalist, elegant, ornate, super detailed
A highly detailed, photorealistic, cinematic vertical medium-close-up shot of a stunning young east asian woman captured with a raw, vintage 35mm flash-photography aesthetic in a dark, intimate setting. Shot Angle & Pose: The image is captured from a slightly high-angle, close-up perspective, giving it the intimate, spontaneous feel of a candid snapshot or selfie. She leans forward playfully, pushing her right shoulder slightly inward. She tilts her head up and to the side, gazing directly into the lens with a sultry, confident, and magnetic expression. Her lips are softly parted in a relaxed, subtle smile. Subject Appearance: She has a flawless, glowing, sun-kissed olive complexion rendered with a realistic, slightly dewy skin texture. Her dark hair is styled in wild, voluminous, messy curls, with loose, textured strands carelessly falling across her forehead and partially obscuring her right eye. Her facial features are striking and naturally glamorous, featuring expressive dark eyes, natural eyebrows, and very glossy, plump lips. Character Figure: She possesses a slender, graceful, and highly feminine figure. Her dynamic, leaning posture dramatically highlights her smooth bare shoulders, elegant collarbones, and deep, prominent cleavage, creating a striking and sensuous silhouette. Outfit Details: She is wearing a simple, alluring, light cream or pale beige camisole: Top: A thin, lightweight slip-style tank top with delicate spaghetti straps. It features a deep, plunging neckline with subtle gathered ruching at the center of the bust, clinging softly to her curves with visible fabric folds. Bottoms: Not visible in the frame. Accessories: She is wearing large, ornate, textured gold hoop earrings that catch the bright light of the flash. Setting & Lighting: Setting: A dark, moody, and indistinct background, suggesting a nighttime interior, possibly the inside of a car or a dimly lit party space. The background is heavily engulfed in deep, grainy shadows with vague, reflective surfaces hinting at windows or mirrors. Lighting: The scene is completely defined by intense, harsh, direct on-camera flash lighting typical of vintage point-and-shoot or disposable cameras. The flash brilliantly illuminates her face and chest, creating high-contrast specular highlights on her glowing skin. The image features a distinct retro analog film color grade with a warm, slightly greenish-yellow tint. A prominent, vibrant orange and red horizontal lens flare or light leak streaks across the right side of the frame, perfectly capturing a nostalgic, raw, and gritty snapshot aesthetic. 8k resolution, raw photo aesthetic, vintage 35mm disposable camera style, sharp focus on the subject, high-fidelity texture rendering, harsh high-contrast flash lighting, prominent lens flare, retro warm-green color grading, gritty yet glamorous cinematic composition.
A highly detailed, photorealistic, cinematic vertical medium-close-up shot of a stunning young east asian woman captured with a raw, vintage 35mm flash-photography aesthetic in a dark, intimate setting. Shot Angle & Pose: The image is captured from a slightly high-angle, close-up perspective, giving it the intimate, spontaneous feel of a candid snapshot or selfie. She leans forward playfully, pushing her right shoulder slightly inward. She tilts her head up and to the side, gazing directly into the lens with a sultry, confident, and magnetic expression. Her lips are softly parted in a relaxed, subtle smile. Subject Appearance: She has a flawless, glowing, sun-kissed olive complexion rendered with a realistic, slightly dewy skin texture. Her dark hair is styled in wild, voluminous, messy curls, with loose, textured strands carelessly falling across her forehead and partially obscuring her right eye. Her facial features are striking and naturally glamorous, featuring expressive dark eyes, natural eyebrows, and very glossy, plump lips. Character Figure: She possesses a slender, graceful, and highly feminine figure. Her dynamic, leaning posture dramatically highlights her smooth bare shoulders, elegant collarbones, and deep, prominent cleavage, creating a striking and sensuous silhouette. Outfit Details: She is wearing a simple, alluring, light cream or pale beige camisole: Top: A thin, lightweight slip-style tank top with delicate spaghetti straps. It features a deep, plunging neckline with subtle gathered ruching at the center of the bust, clinging softly to her curves with visible fabric folds. Bottoms: Not visible in the frame. Accessories: She is wearing large, ornate, textured gold hoop earrings that catch the bright light of the flash. Setting & Lighting: Setting: A dark, moody, and indistinct background, suggesting a nighttime interior, possibly the inside of a car or a dimly lit party space. The background is heavily engulfed in deep, grainy shadows with vague, reflective surfaces hinting at windows or mirrors. Lighting: The scene is completely defined by intense, harsh, direct on-camera flash lighting typical of vintage point-and-shoot or disposable cameras. The flash brilliantly illuminates her face and chest, creating high-contrast specular highlights on her glowing skin. The image features a distinct retro analog film color grade with a warm, slightly greenish-yellow tint. A prominent, vibrant orange and red horizontal lens flare or light leak streaks across the right side of the frame, perfectly capturing a nostalgic, raw, and gritty snapshot aesthetic. 8k resolution, raw photo aesthetic, vintage 35mm disposable camera style, sharp focus on the subject, high-fidelity texture rendering, harsh high-contrast flash lighting, prominent lens flare, retro warm-green color grading, gritty yet glamorous cinematic composition.
{ "image_request": { "prompt": "A photorealistic, ultra-close angled portrait of the provided photo where only part of the face is visible. One side is covered in deep cinematic shadow, the other side illuminated with strong light emphasizing the sharp jawline and skin texture. The image is dramatic, high-contrast black and white with selective color grading — only the green mirrored tint of his retro-style round sunglasses is visible. The composition is extremely tight, focusing on his eyes behind the lenses and the subtle smirk on his lips. Lighting is moody and chiaroscuro. The background is dark and out of focus, adding to the intense and rebellious mood. He is wearing black shirt. Ultra-detailed, 8k, photorealistic.", "style": "photorealistic", "camera_angle": "angled close-up, showing only part of the face", "framing": "extremely tight composition focused on eyes and mouth", "color_grading": "selective color, high-contrast black and white with green tint reflection", "focal_point": "eyes behind green mirrored lenses and subtle smirk", "lighting": "cinematic, moody, chiaroscuro with half-face illumination", "composition": "ultra-close, partial face visible with dramatic framing", "mood": "powerful, mysterious, rebellious, intense", "details": "textured skin, visible pores, beard stubble, sharp jawline", "facial_expression": "slight smirk suggesting confidence and rebellion", "accessories": "retro-style round sunglasses with green mirrored tint", "background": "dark, soft blurred backdrop enhancing subject contrast", "tone": "high drama, contrast between light and shadow", "texture": "detailed skin grain and reflective lenses", "lighting_ratio": "strong contrast 1:3 light-to-shadow balance", "lens_type": "portrait lens equivalent 85mm, shallow depth of field", "render_quality": "ultra-detailed, 8k, cinematic realism" } }
A highly detailed, photorealistic, cinematic vertical medium-close-up shot of a stunning young east asian woman captured with a raw, vintage 35mm flash-photography aesthetic in a dark, intimate setting. Shot Angle & Pose: The image is captured from a slightly high-angle, close-up perspective, giving it the intimate, spontaneous feel of a candid snapshot or selfie. She leans forward playfully, pushing her right shoulder slightly inward. She tilts her head up and to the side, gazing directly into the lens with a sultry, confident, and magnetic expression. Her lips are softly parted in a relaxed, subtle smile. Subject Appearance: She has a flawless, glowing, sun-kissed olive complexion rendered with a realistic, slightly dewy skin texture. Her dark hair is styled in wild, voluminous, messy curls, with loose, textured strands carelessly falling across her forehead and partially obscuring her right eye. Her facial features are striking and naturally glamorous, featuring expressive dark eyes, natural eyebrows, and very glossy, plump lips. Character Figure: She possesses a slender, graceful, and highly feminine figure. Her dynamic, leaning posture dramatically highlights her smooth bare shoulders, elegant collarbones, and deep, prominent cleavage, creating a striking and sensuous silhouette. Outfit Details: She is wearing a simple, alluring, light cream or pale beige camisole: Top: A thin, lightweight slip-style tank top with delicate spaghetti straps. It features a deep, plunging neckline with subtle gathered ruching at the center of the bust, clinging softly to her curves with visible fabric folds. Bottoms: Not visible in the frame. Accessories: She is wearing large, ornate, textured gold hoop earrings that catch the bright light of the flash. Setting & Lighting: Setting: A dark, moody, and indistinct background, suggesting a nighttime interior, possibly the inside of a car or a dimly lit party space. The background is heavily engulfed in deep, grainy shadows with vague, reflective surfaces hinting at windows or mirrors. Lighting: The scene is completely defined by intense, harsh, direct on-camera flash lighting typical of vintage point-and-shoot or disposable cameras. The flash brilliantly illuminates her face and chest, creating high-contrast specular highlights on her glowing skin. The image features a distinct retro analog film color grade with a warm, slightly greenish-yellow tint. A prominent, vibrant orange and red horizontal lens flare or light leak streaks across the right side of the frame, perfectly capturing a nostalgic, raw, and gritty snapshot aesthetic. 8k resolution, raw photo aesthetic, vintage 35mm disposable camera style, sharp focus on the subject, high-fidelity texture rendering, harsh high-contrast flash lighting, prominent lens flare, retro warm-green color grading, gritty yet glamorous cinematic composition.
texture Fashion editorial style expressionist cinematic photo A cyber-fashion inspired Asian woman lying on a beach towel, wearing reflective chrome goggles and retro white headphones, sunlit skin glowing with a soft, natural tan. She has long black hair with straight bangs, full lips, and detailed tattoos on both arms. She wears a vibrant bikini top with futuristic cuts. The beach scene has a clear blue sky, umbrellas, and colorful towels, captured in cinematic detail. High-resolution, hyperrealistic textures, sharp contrast, vivid color grading, summer techwear aesthetic, styled like a fashion editorial shoot, natural light, modern body art, DSLR-level detail, realistic skin with tattoo, photo, selfie, 0.5, 0.5x, 0.5x selfie, zoomed out selfie, RAW candid cinema, 16mm, color graded portra 400 film, remarkable color, ultra realistic, textured skin, remarkable detailed pupils, realistic dull skin noise, visible skin detail, skin fuzz, dry skin, shot with cinematic camera . 35mm photograph, film, bokeh, professional, 4k, highly detailed . raw, emotional, dynamic, distortion for emotional effect, vibrant, use of unusual colors, detailed . High fashion, trendy, stylish, editorial, magazine style, professional, highly detailed top down close-up
a woman sitting on a rock next to a dragon in the woods with her head turned to the side, Clint Cearley, epic fantasy character art, a character portrait, fantasy art, RAW candid cinema, 16mm, color graded portra 400 film, remarkable color, ultra realistic, textured skin, remarkable detailed pupils, realistic dull skin noise, visible skin detail, skin fuzz, dry skin, shot with cinematic camera, RAW candid cinema, 16mm, color graded portra 400 film, remarkable color, ultra realistic, textured skin, remarkable detailed pupils, realistic dull skin noise, visible skin detail, skin fuzz, dry skin, shot with cinematic camera
editorial photo of a beautiful multiracial woman with freckles modeling casual athleisure outfit, city background, full body character concept art, costume design, symmetrical face and body, single face, fashion, hyperrealism, Guweiz, detailed, intricate, elegant, **Contrast Boost (Selective):** There's a strong, perhaps localized, contrast applied that makes the highlights pop significantly, especially on the skin. This isn't a global contrast applied to the whole image, as the background remains relatively soft. **Color Saturation (Warm Tones):** The skin tones appear richly saturated and warm, enhancing the natural warmth of the subject's complexion. This might involve a slight increase in overall saturation, particularly in reds and yellows, or a selective saturation boost to the skin tones. **Shadow Deepening:** The shadows, particularly on the body and the background, are quite deep and consistent, creating a dramatic and somewhat intimate mood. This would involve lowering shadow levels and possibly adding a subtle crush to the blacks to make them darker without losing too much detail. **Reflective Catchlight Enhancement (Eyes):** The catchlights in the subject's eyes are very bright and distinct, making the eyes stand out. This could be achieved by selectively dodging or brightening the existing reflections in the pupils. **Subtle Vignetting (Implied):** While not overtly obvious, there might be a very subtle darkening around the edges of the image, helping to draw attention to the central subject. This would be a soft vignetting effect. **Clarity/Texture Enhancement (Skin, Subtle):** While the skin appears smooth due to the wetness, there's a subtle enhancement of texture in areas that aren't fully blown out by highlights, which could be achieved through a slight increase in clarity or micro-contrast. **Overall Warm Color Grade:** Beyond simple saturation, there might be a subtle warm color grade applied to the entire image, leaning towards warmer greens in the background and warm browns in the skin.
texture Fashion editorial style expressionist cinematic photo A cyber-fashion inspired Asian woman lying on a beach towel, wearing reflective chrome goggles and retro white headphones, sunlit skin glowing with a soft, natural tan. She has long black hair with straight bangs, full lips, and detailed tattoos on both arms. She wears a vibrant bikini top with futuristic cuts. The beach scene has a clear blue sky, umbrellas, and colorful towels, captured in cinematic detail. High-resolution, hyperrealistic textures, sharp contrast, vivid color grading, summer techwear aesthetic, styled like a fashion editorial shoot, natural light, modern body art, DSLR-level detail, realistic skin with tattoo, photo, selfie, 0.5, 0.5x, 0.5x selfie, zoomed out selfie, beach sand, futuristic music player connected to headphones Ideal beach sand should appear soft and finely granulated, with a smooth but subtly uneven surface that catches natural light well. In close-up shots, the grains should be individually discernible, ranging in color from warm beige to golden tones, adding warmth and realism to the scene. Slight impressionsâsuch as footprints, towel marks, or wind-swept patternsâcan enhance visual interest without overpowering the subject. The texture should avoid harsh clumps or wet, muddy patches unless the goal is to portray post-tide or storm effects. Proper lighting, particularly during golden hour, brings out the sand's natural grain and depth, creating a rich, tactile foreground that complements the broader beach atmosphere., RAW candid cinema, 16mm, color graded portra 400 film, remarkable color, ultra realistic, textured skin, remarkable detailed pupils, realistic dull skin noise, visible skin detail, skin fuzz, dry skin, shot with cinematic camera . 35mm photograph, film, bokeh, professional, 4k, highly detailed . raw, emotional, dynamic, distortion for emotional effect, vibrant, use of unusual colors, detailed . High fashion, trendy, stylish, editorial, magazine style, professional, highly detailed top down close-up
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
A highly detailed, photorealistic, cinematic vertical medium-close-up shot of a stunning young east asian woman captured with a raw, vintage 35mm flash-photography aesthetic in a dark, intimate setting. Shot Angle & Pose: The image is captured from a slightly high-angle, close-up perspective, giving it the intimate, spontaneous feel of a candid snapshot or selfie. She leans forward playfully, pushing her right shoulder slightly inward. She tilts her head up and to the side, gazing directly into the lens with a sultry, confident, and magnetic expression. Her lips are softly parted in a relaxed, subtle smile. Subject Appearance: She has a flawless, glowing, sun-kissed olive complexion rendered with a realistic, slightly dewy skin texture. Her dark hair is styled in wild, voluminous, messy curls, with loose, textured strands carelessly falling across her forehead and partially obscuring her right eye. Her facial features are striking and naturally glamorous, featuring expressive dark eyes, natural eyebrows, and very glossy, plump lips. Character Figure: She possesses a slender, graceful, and highly feminine figure. Her dynamic, leaning posture dramatically highlights her smooth bare shoulders, elegant collarbones, and deep, prominent cleavage, creating a striking and sensuous silhouette. Outfit Details: She is wearing a simple, alluring, light cream or pale beige camisole: Top: A thin, lightweight slip-style tank top with delicate spaghetti straps. It features a deep, plunging neckline with subtle gathered ruching at the center of the bust, clinging softly to her curves with visible fabric folds. Bottoms: Not visible in the frame. Accessories: She is wearing large, ornate, textured gold hoop earrings that catch the bright light of the flash. Setting & Lighting: Setting: A dark, moody, and indistinct background, suggesting a nighttime interior, possibly the inside of a car or a dimly lit party space. The background is heavily engulfed in deep, grainy shadows with vague, reflective surfaces hinting at windows or mirrors. Lighting: The scene is completely defined by intense, harsh, direct on-camera flash lighting typical of vintage point-and-shoot or disposable cameras. The flash brilliantly illuminates her face and chest, creating high-contrast specular highlights on her glowing skin. The image features a distinct retro analog film color grade with a warm, slightly greenish-yellow tint. A prominent, vibrant orange and red horizontal lens flare or light leak streaks across the right side of the frame, perfectly capturing a nostalgic, raw, and gritty snapshot aesthetic. 8k resolution, raw photo aesthetic, vintage 35mm disposable camera style, sharp focus on the subject, high-fidelity texture rendering, harsh high-contrast flash lighting, prominent lens flare, retro warm-green color grading, gritty yet glamorous cinematic composition.
📸 CAMERA & IMAGE CHARACTERISTICS Ordinary iPhone Selfie — Accidental / Mediocre Snapshot Camera Type • iPhone front-facing camera • Smartphone sensor, consumer-grade optics • No professional lens, no external camera processing Capture Intent • Unintentional, sloppy snapshot • Feels accidentally captured while handling the phone • No preparation, no posing for the camera Framing & Composition • Awkward angle • No intentional framing • Poor subject centering • Nonexistent composition logic • Elements partially cut or randomly included • Vertical orientation 9:16 Focus & Sharpness • Slightly out of focus • Inconsistent sharpness across the frame • Subject not perfectly locked in focus • Soft edges, no crisp detail everywhere Motion Characteristics • Mild motion blur caused by hand movement • Micro-smearing typical of phone stabilization lag • Blur is subtle, not dramatic Exposure • Slight overexposure in some areas • Uneven lighting across the frame • Highlight clipping on brighter spots • Shadows lack detail due to limited dynamic range Lighting Quality • Imperfect indoor lighting • Mixed light sources • No controlled light direction • Flat illumination with random highlights • No studio balance, no intentional key/fill separation Dynamic Range • Limited smartphone dynamic range • Bright areas lose detail faster than shadows • Dark areas slightly crushed Color & Sensor Behavior • Typical iPhone color science • Slight warm bias • Imperfect white balance • Colors look natural but not calibrated • No cinematic grading Noise & Artifacts • Mild grain / sensor noise • More visible in darker areas • Compression artifacts typical of phone images • No film grain, purely digital noise Overall Image Quality • Amateur-level photography • Aggressively mediocre • Unpolished • Non-curated • Looks real, casual, and unintentional • Clearly not professional or staged Visual Impression • Feels intimate because of closeness, not quality • Looks like a real everyday phone photo • Nothing “beautifully composed” — realism comes from flaws
editorial photo of a beautiful multiracial woman with freckles modeling casual athleisure outfit, city background, full body character concept art, costume design, symmetrical face and body, single face, fashion, hyperrealism, Guweiz, detailed, intricate, elegant, **Contrast Boost (Selective):** There's a strong, perhaps localized, contrast applied that makes the highlights pop significantly, especially on the skin. This isn't a global contrast applied to the whole image, as the background remains relatively soft. **Color Saturation (Warm Tones):** The skin tones appear richly saturated and warm, enhancing the natural warmth of the subject's complexion. This might involve a slight increase in overall saturation, particularly in reds and yellows, or a selective saturation boost to the skin tones. **Shadow Deepening:** The shadows, particularly on the body and the background, are quite deep and consistent, creating a dramatic and somewhat intimate mood. This would involve lowering shadow levels and possibly adding a subtle crush to the blacks to make them darker without losing too much detail. **Reflective Catchlight Enhancement (Eyes):** The catchlights in the subject's eyes are very bright and distinct, making the eyes stand out. This could be achieved by selectively dodging or brightening the existing reflections in the pupils. **Subtle Vignetting (Implied):** While not overtly obvious, there might be a very subtle darkening around the edges of the image, helping to draw attention to the central subject. This would be a soft vignetting effect. **Clarity/Texture Enhancement (Skin, Subtle):** While the skin appears smooth due to the wetness, there's a subtle enhancement of texture in areas that aren't fully blown out by highlights, which could be achieved through a slight increase in clarity or micro-contrast. **Overall Warm Color Grade:** Beyond simple saturation, there might be a subtle warm color grade applied to the entire image, leaning towards warmer greens in the background and warm browns in the skin.
A highly detailed, photorealistic, cinematic vertical medium-close-up shot of a stunning young east asian woman captured with a raw, vintage 35mm flash-photography aesthetic in a dark, intimate setting. Shot Angle & Pose: The image is captured from a slightly high-angle, close-up perspective, giving it the intimate, spontaneous feel of a candid snapshot or selfie. She leans forward playfully, pushing her right shoulder slightly inward. She tilts her head up and to the side, gazing directly into the lens with a sultry, confident, and magnetic expression. Her lips are softly parted in a relaxed, subtle smile. Subject Appearance: She has a flawless, glowing, sun-kissed olive complexion rendered with a realistic, slightly dewy skin texture. Her dark hair is styled in wild, voluminous, messy curls, with loose, textured strands carelessly falling across her forehead and partially obscuring her right eye. Her facial features are striking and naturally glamorous, featuring expressive dark eyes, natural eyebrows, and very glossy, plump lips. Character Figure: She possesses a slender, graceful, and highly feminine figure. Her dynamic, leaning posture dramatically highlights her smooth bare shoulders, elegant collarbones, and deep, prominent cleavage, creating a striking and sensuous silhouette. Outfit Details: She is wearing a simple, alluring, light cream or pale beige camisole: Top: A thin, lightweight slip-style tank top with delicate spaghetti straps. It features a deep, plunging neckline with subtle gathered ruching at the center of the bust, clinging softly to her curves with visible fabric folds. Bottoms: Not visible in the frame. Accessories: She is wearing large, ornate, textured gold hoop earrings that catch the bright light of the flash. Setting & Lighting: Setting: A dark, moody, and indistinct background, suggesting a nighttime interior, possibly the inside of a car or a dimly lit party space. The background is heavily engulfed in deep, grainy shadows with vague, reflective surfaces hinting at windows or mirrors. Lighting: The scene is completely defined by intense, harsh, direct on-camera flash lighting typical of vintage point-and-shoot or disposable cameras. The flash brilliantly illuminates her face and chest, creating high-contrast specular highlights on her glowing skin. The image features a distinct retro analog film color grade with a warm, slightly greenish-yellow tint. A prominent, vibrant orange and red horizontal lens flare or light leak streaks across the right side of the frame, perfectly capturing a nostalgic, raw, and gritty snapshot aesthetic. 8k resolution, raw photo aesthetic, vintage 35mm disposable camera style, sharp focus on the subject, high-fidelity texture rendering, harsh high-contrast flash lighting, prominent lens flare, retro warm-green color grading, gritty yet glamorous cinematic composition.
Wild West cowboy on a big black horse. This cowboy is in a desert landscape. Cinematic lighting, Unreal Engine 5, Cinematic, Color Grading, Editorial Photography, Photography, Photoshoot, Shot on 70mm lense, Depth of Field, DOF, Tilt Blur, Shutter Speed 1/1000, F/22, White Balance, 32k, Super-Resolution, Megapixel, ProPhoto RGB, VR, tall, epic, artgerm, alex ross, Halfrear Lighting, Backlight, Natural Lighting, Incandescent, Optical Fiber, Moody Lighting, Cinematic Lighting, Studio Lighting, Soft Lighting, Volumetric, Contre-Jour, dark Lighting, Accent Lighting, Global Illumination, Screen Space Global Illumination, Ray Tracing Global Illumination, Red Rim light, cool color grading 45%, Optics, Scattering, Glowing, Shadows, Rough, Shimmering, Ray Tracing Reflections, Lumen Reflections, Screen Space Reflections, Diffraction Grading, Chromatic Aberration, GB Displacement, Scan Lines, Ray Traced, Ray Tracing Ambient Occlusion, Anti-Aliasing, FKAA, TXAA, RTX, SSAO, Shaders, OpenGL-Shaders, GLSL-Shaders, Post Processing, Post-Production, Cel Shading, Tone Mapping, CGI, VFX, SFX, insanely detailed and intricate, hypermaximalist, elegant, hyper realistic, super detailed, dynamic pose, centered, photography
{ "image_request": { "prompt": "A photorealistic, ultra-close angled portrait of the provided photo where only part of the face is visible. One side is covered in deep cinematic shadow, the other side illuminated with strong light emphasizing the sharp jawline and skin texture. The image is dramatic, high-contrast black and white with selective color grading — only the green mirrored tint of his retro-style round sunglasses is visible. The composition is extremely tight, focusing on his eyes behind the lenses and the subtle smirk on his lips. Lighting is moody and chiaroscuro. The background is dark and out of focus, adding to the intense and rebellious mood. He is wearing black shirt. Ultra-detailed, 8k, photorealistic.", "style": "photorealistic", "camera_angle": "angled close-up, showing only part of the face", "framing": "extremely tight composition focused on eyes and mouth", "color_grading": "selective color, high-contrast black and white with green tint reflection", "focal_point": "eyes behind green mirrored lenses and subtle smirk", "lighting": "cinematic, moody, chiaroscuro with half-face illumination", "composition": "ultra-close, partial face visible with dramatic framing", "mood": "powerful, mysterious, rebellious, intense", "details": "textured skin, visible pores, beard stubble, sharp jawline", "facial_expression": "slight smirk suggesting confidence and rebellion", "accessories": "retro-style round sunglasses with green mirrored tint", "background": "dark, soft blurred backdrop enhancing subject contrast", "tone": "high drama, contrast between light and shadow", "texture": "detailed skin grain and reflective lenses", "lighting_ratio": "strong contrast 1:3 light-to-shadow balance", "lens_type": "portrait lens equivalent 85mm, shallow depth of field", "render_quality": "ultra-detailed, 8k, cinematic realism" } }
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "subject_and_concept": { "exact_subject": "A young female fashion model with fair, lightly olive-toned skin.", "exact_action": "Looking back over her left shoulder directly at the camera.", "exact_vibe": "Elegant, classic European chic, serene, sophisticated beauty editorial.", "exact_hair_style": "Dark brown hair parted in the middle, mostly concealed beneath a headscarf, with loose, wavy tendrils escaping to frame both sides of her face.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is turned sharply over her left shoulder (viewer's left), tilted slightly downward, with the chin tucked slightly towards the shoulder.", "exact_beard_style": "N/A", "exact_face_expressions": "Serene, confident, with a very soft, subtle, closed-mouth smile.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "The torso is turned away from the camera, facing the viewer's right, exposing the upper back and the back of the left shoulder in a classic over-the-shoulder pose.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder (viewer's left) is raised, prominent, and closest to the camera. The right shoulder is dropped and angled away, mostly out of view.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is twisted strongly to the left (viewer's left) to accommodate the head looking backward.", "exact_eyes_direction": "Making direct, engaging eye contact with the camera lens.", "exact_left_eye_brow": "Dark brown, well-groomed, gently arched.", "exact_right_eye_brow": "Dark brown, well-groomed, gently arched.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Turned into a profile/three-quarter view relative to the camera, looking back.", "exact_left_leg_posing": "N/A", "exact_right_leg_posing": "N/A", "exact_left_hand_posing_and_hight": "N/A", "exact_right_hand_posing_and_hight": "N/A", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Upper torso is visible from the back/side, angled away to the viewer's right.", "exact_seating_posing": "N/A", "exact_fingers_posing": "N/A", "exact_stand_posing": "N/A", "exact_left_mammilla": "N/A", "exact_right_mammilla": "N/A" }, "lighting": { "exact_setup": "Soft, diffused professional studio lighting. The primary key light is positioned to the front-left (viewer's left), beautifully illuminating the face and the side of the shirt.", "exact_shadows": "Soft, flattering shadows on the right side of the face (viewer's right), neck, and deep, defining shadows within the folds and drapes of the white shirt.", "exact_intensity": "Medium intensity, perfectly exposing the skin tones while retaining highlight details in the white fabric.", "exact_catchlights": "Distinct, small square/rectangular softbox catchlights visible in the upper-left quadrant of both pupils.", "exact_color_temperature": "Neutral to slightly warm, enhancing the natural warmth of the skin and the vivid red of the scarf." }, "camera_angle_and_lens_type": { "exact_angle": "Eye-level with the subject's face.", "exact_camera_positioning_between_the_subject_and_the_camera": "Medium close-up portrait distance.", "exact_photographer_angel_according_to_the_subject_body": "Positioned behind and slightly to the left of the subject, capturing her back and profile as she looks over her shoulder.", "exact_lens": "High-quality portrait lens, approximately 85mm.", "exact_depth_of_field": "Medium-shallow depth of field. The subject's face, earring, and the front part of the scarf are razor-sharp. The back of the white shirt and the draped scarf tails fall into a very subtle, soft blur.", "exact_zoom_or_scene_crop": "Medium crop capturing the head, neck, shoulders, and upper back.", "exact_crop_size": "Vertical portrait format (approx. 9:16)." }, "model_face": { "exact_eyes_color": "Dark brown.", "exact_eyes_direction": "Looking directly into the lens.", "exact_eyes_expression": "Calm, alluring, and quietly confident.", "exact_makeup_eyes": "Natural, soft glam editorial look. Subtle warm taupe/brown eyeshadow in the crease.", "exact_upper_lid": "Soft wash of warm brown eyeshadow.", "exact_lower_lash_line": "Clean, with very subtle smudged shadow.", "exact_lashes": "Natural length, defined and separated, lightly coated with dark mascara.", "exact_details": "Flawless, smooth skin with natural, subtle highlights on the tip of the nose and cheekbones.", "exact_eyebrows": "Dark brown, naturally full but neatly groomed with a soft arch.", "exact_skin": "Smooth, soft-matte finish with a natural, healthy glow and subtle peach blush." }, "lips_mouth_and_snarl_expression": { "exact_lip_color": "Warm terracotta or soft dusty rose with a smooth satin finish.", "exact_action": "Closed, relaxed lips with the corners very slightly upturned.", "exact_the_snarl": "N/A", "exact_teeth": "Not visible." }, "props_and_styling": { "exact_prop": "N/A", "exact_hand_glove": "N/A", "exact_jewelry": "A pair of gold-tone drop statement earrings on the visible left ear. The earring features a small pearl at the lobe, attached to a delicate golden hoop, with a cluster of small clear crystals/gemstones at the bottom. A very thin, delicate gold chain necklace is partially visible resting on the back of her neck.", "exact_alignment_of_clothing": "The subject wears a loose-fitting, bright white button-down shirt or blouse with drop shoulders. The fabric has a subtle, vertical crinkled or crepe texture. A luxurious silk square scarf is folded and tied over her head, covering the crown and tied securely at the nape of the neck, with two long tails draping down her back. The scarf features a vibrant red background with intricate white geometric and paisley-like motifs, bordered by a thick white band containing red repeating patterns." }, "model_body": { "exact_orientation": "Turned away from the camera, facing the viewer's right.", "exact_hand_placement": "N/A" }, "film_stock_or_color_grading": { "exact_grading": "Clean, classic digital editorial fashion grading.", "exact_tone": "High contrast between the vivid red scarf, the bright white shirt, and the neutral grey background.", "exact_saturation": "Rich, true-to-life saturation on the red fabric and lip color; natural, neutral tones for the skin and background." }, "background_environment": { "exact_visual": "A clean, solid, seamless light grey studio backdrop.", "exact_decoration": "N/A", "exact_furniture": "N/A", "exact_porbs": "N/A" }, "exact_aspect_ratio": "9:16 vertical.", "photo_quality": "Ultra-high resolution, sharp focus, professional fashion/beauty portrait photography.", "exact_texture": "A strong interplay of textures: the smooth, luminous sheen of the silk scarf; the matte, softly crinkled linen/crepe texture of the white shirt; and the smooth, soft-matte texture of the model's skin." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
a woman sitting on a rock next to a dragon in the woods with her head turned to the side, Clint Cearley, epic fantasy character art, a character portrait, fantasy art, RAW candid cinema, 16mm, color graded portra 400 film, remarkable color, ultra realistic, textured skin, remarkable detailed pupils, realistic dull skin noise, visible skin detail, skin fuzz, dry skin, shot with cinematic camera, RAW candid cinema, 16mm, color graded portra 400 film, remarkable color, ultra realistic, textured skin, remarkable detailed pupils, realistic dull skin noise, visible skin detail, skin fuzz, dry skin, shot with cinematic camera
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Flying food photography with [Two Burgers] as the main theme, Splash of Toppings and [Spices], [Rocket Lettuce], [Cheddar Flavored Cheese], [Onion], [Pickles], [Special Sauce], [Sesame Bun] , [sea salt crystals] ::3 Capturing the dynamic splashes of food using high-speed photography , photorealistic, surrealism style, flat [white] background, trendy background [clean], Minimalist ::2 [Smoke], [Steam] ], [Smoke], [Vegetable Leaves], [Tomato] ::-0.5 Ad Posters, Pro-Grade Color Grading, Studio Lighting, Rim Lights, [Layered Comps], EOS-1D X Mark III, 500px, Behance, concept art
📸 CAMERA & IMAGE CHARACTERISTICS Ordinary iPhone Selfie — Accidental / Mediocre Snapshot Camera Type • iPhone front-facing camera • Smartphone sensor, consumer-grade optics • No professional lens, no external camera processing Capture Intent • Unintentional, sloppy snapshot • Feels accidentally captured while handling the phone • No preparation, no posing for the camera Framing & Composition • Awkward angle • No intentional framing • Poor subject centering • Nonexistent composition logic • Elements partially cut or randomly included • Vertical orientation 9:16 Focus & Sharpness • Slightly out of focus • Inconsistent sharpness across the frame • Subject not perfectly locked in focus • Soft edges, no crisp detail everywhere Motion Characteristics • Mild motion blur caused by hand movement • Micro-smearing typical of phone stabilization lag • Blur is subtle, not dramatic Exposure • Slight overexposure in some areas • Uneven lighting across the frame • Highlight clipping on brighter spots • Shadows lack detail due to limited dynamic range Lighting Quality • Imperfect indoor lighting • Mixed light sources • No controlled light direction • Flat illumination with random highlights • No studio balance, no intentional key/fill separation Dynamic Range • Limited smartphone dynamic range • Bright areas lose detail faster than shadows • Dark areas slightly crushed Color & Sensor Behavior • Typical iPhone color science • Slight warm bias • Imperfect white balance • Colors look natural but not calibrated • No cinematic grading Noise & Artifacts • Mild grain / sensor noise • More visible in darker areas • Compression artifacts typical of phone images • No film grain, purely digital noise Overall Image Quality • Amateur-level photography • Aggressively mediocre • Unpolished • Non-curated • Looks real, casual, and unintentional • Clearly not professional or staged Visual Impression • Feels intimate because of closeness, not quality • Looks like a real everyday phone photo • Nothing “beautifully composed” — realism comes from flaws
Highly stylized fashion photo from Annie Leibovitz. The image is a thin Hawaiian woman with long, curly, dark brown to black hair that cascades down her back and shoulders. The background is a desolate, grey, cityscape. She stands at the edge of a destroyed bridge. Massive chunks of concrete hang over the river below, cables snapped and tangled. She's clutching a frayed map, her brow furrowed in frustration. The distant skyline is barely visible through thick smoke and rain. She is wearing a traditional outfit. The top is a red, strapless bandeau style with intricate patterns in darker red and white, resembling tribal or woven designs. Around her neck, she wears a beaded necklace with small white beads and a prominent blue-turquoise pendant with a unique, textured design. Her lower garment appears to be a skirt made of natural fibers, possibly straw or woven leaves, featuring a light beige or cream color. The skirt has layered sections, with decorative elements such as woven patterns, cutouts, and some yellow or gold floral designs. A red sash or piece of fabric is tied around her waist over the skirt. The skirt extends roughly to her knees and has a natural, fringe-like hem. She is barefoot, and her body posture shows her with hands on her hips, conveying a sense of confidence and readiness. The overall impression is that of a strong, resourceful, and culturally distinct individual. 1. **Skin Wetness/Oiling Enhancement:** The most prominent effect is the amplification of the wet or oily appearance of the skin. This would involve increasing specular highlights and potentially adding small white/light-colored dots or strokes to simulate water droplets or a very oily sheen. This could be achieved through dodge and burn techniques (selectively lightening highlights), adding a subtle glint or sparkle effect, or enhancing existing reflections. 2. **Contrast Boost (Selective):** There's a strong, perhaps localized, contrast applied that makes the highlights pop significantly, especially on the wet skin, while maintaining deep shadows that hint at form and muscle definition. This isn't a global contrast applied to the whole image, as the background remains relatively soft. 3. **Color Saturation (Warm Tones):** The skin tones appear richly saturated and warm, enhancing the natural warmth of the subject's complexion. This might involve a slight increase in overall saturation, particularly in reds and yellows, or a selective saturation boost to the skin tones. 4. **Shadow Deepening:** The shadows, particularly on the body and the background, are quite deep and consistent, creating a dramatic and somewhat intimate mood. This would involve lowering shadow levels and possibly adding a subtle crush to the blacks to make them darker without losing too much detail. 5. **Reflective Catchlight Enhancement (Eyes):** The catchlights in the subject's eyes are very bright and distinct, making the eyes stand out. This could be achieved by selectively dodging or brightening the existing reflections in the pupils. 6. **Subtle Vignetting (Implied):** While not overtly obvious, there might be a very subtle darkening around the edges of the image, helping to draw attention to the central subject. This would be a soft vignetting effect. 7. **Clarity/Texture Enhancement (Skin, Subtle):** While the skin appears smooth due to the wetness, there's a subtle enhancement of texture in areas that aren't fully blown out by highlights, which could be achieved through a slight increase in clarity or micro-contrast. 8. **Overall Warm Color Grade:** Beyond simple saturation, there might be a subtle warm color grade applied to the entire image, leaning towards warmer greens in the background and warm browns in the skin.
A highly detailed, photorealistic, cinematic vertical medium-close-up shot of a stunning young east asian woman captured with a raw, vintage 35mm flash-photography aesthetic in a dark, intimate setting. Shot Angle & Pose: The image is captured from a slightly high-angle, close-up perspective, giving it the intimate, spontaneous feel of a candid snapshot or selfie. She leans forward playfully, pushing her right shoulder slightly inward. She tilts her head up and to the side, gazing directly into the lens with a sultry, confident, and magnetic expression. Her lips are softly parted in a relaxed, subtle smile. Subject Appearance: She has a flawless, glowing, sun-kissed olive complexion rendered with a realistic, slightly dewy skin texture. Her dark hair is styled in wild, voluminous, messy curls, with loose, textured strands carelessly falling across her forehead and partially obscuring her right eye. Her facial features are striking and naturally glamorous, featuring expressive dark eyes, natural eyebrows, and very glossy, plump lips. Character Figure: She possesses a slender, graceful, and highly feminine figure. Her dynamic, leaning posture dramatically highlights her smooth bare shoulders, elegant collarbones, and deep, prominent cleavage, creating a striking and sensuous silhouette. Outfit Details: She is wearing a simple, alluring, light cream or pale beige camisole: Top: A thin, lightweight slip-style tank top with delicate spaghetti straps. It features a deep, plunging neckline with subtle gathered ruching at the center of the bust, clinging softly to her curves with visible fabric folds. Bottoms: Not visible in the frame. Accessories: She is wearing large, ornate, textured gold hoop earrings that catch the bright light of the flash. Setting & Lighting: Setting: A dark, moody, and indistinct background, suggesting a nighttime interior, possibly the inside of a car or a dimly lit party space. The background is heavily engulfed in deep, grainy shadows with vague, reflective surfaces hinting at windows or mirrors. Lighting: The scene is completely defined by intense, harsh, direct on-camera flash lighting typical of vintage point-and-shoot or disposable cameras. The flash brilliantly illuminates her face and chest, creating high-contrast specular highlights on her glowing skin. The image features a distinct retro analog film color grade with a warm, slightly greenish-yellow tint. A prominent, vibrant orange and red horizontal lens flare or light leak streaks across the right side of the frame, perfectly capturing a nostalgic, raw, and gritty snapshot aesthetic. 8k resolution, raw photo aesthetic, vintage 35mm disposable camera style, sharp focus on the subject, high-fidelity texture rendering, harsh high-contrast flash lighting, prominent lens flare, retro warm-green color grading, gritty yet glamorous cinematic composition.
create an image of a Porsche 911, off-road styling, very high suspension, off-road tires, camouflage pattern paint. This car is clean. This image has a white background, with no landscape. the view of the car is from the left side, Cinematic, Color Grading, Editorial Photography, Photography, Photoshoot, Shot on 70mm lense, Depth of Field, DOF, Tilt Blur, Shutter Speed 1/1000, F/22, White Balance, 32k, Super-Resolution, Megapixel, ProPhoto RGB, VR, tall, epic, artgerm, alex ross, Halfrear Lighting, Backlight, Natural Lighting, Incandescent, Optical Fiber, Moody Lighting, Cinematic Lighting, Studio Lighting, Soft Lighting, Volumetric, Contre-Jour, dark Lighting, Accent Lighting, Global Illumination, Screen Space Global Illumination, Ray Tracing Global Illumination, Red Rim light, cool color grading 45%, Optics, Scattering, Glowing, Shadows, Rough, Shimmering, Ray Tracing Reflections, Lumen Reflections, Screen Space Reflections, Diffraction Grading, Chromatic Aberration, GB Displacement, Scan Lines, Ray Traced, Ray Tracing Ambient Occlusion, Anti-Aliasing, FKAA, TXAA, RTX, SSAO, Shaders, OpenGL-Shaders, GLSL-Shaders, Post Processing, Post-Production, Cel Shading, Tone Mapping, CGI, VFX, SFX, insanely detailed and intricate, hypermaximalist, elegant, hyper realistic, super detailed, dynamic pose, centered, photography --ar 4:3 --v 5
texture Fashion editorial style expressionist cinematic photo A cyber-fashion inspired Asian woman lying on a beach towel, wearing reflective chrome goggles and retro white headphones, sunlit skin glowing with a soft, natural tan. She has long black hair with straight bangs, full lips, and detailed tattoos on both arms. She wears a vibrant bikini top with futuristic cuts. The beach scene has a clear blue sky, umbrellas, and colorful towels, captured in cinematic detail. High-resolution, hyperrealistic textures, sharp contrast, vivid color grading, summer techwear aesthetic, styled like a fashion editorial shoot, natural light, modern body art, DSLR-level detail, realistic skin with tattoo, photo, selfie, 0.5, 0.5x, 0.5x selfie, zoomed out selfie, RAW candid cinema, 16mm, color graded portra 400 film, remarkable color, ultra realistic, textured skin, remarkable detailed pupils, realistic dull skin noise, visible skin detail, skin fuzz, dry skin, shot with cinematic camera . 35mm photograph, film, bokeh, professional, 4k, highly detailed . raw, emotional, dynamic, distortion for emotional effect, vibrant, use of unusual colors, detailed . High fashion, trendy, stylish, editorial, magazine style, professional, highly detailed top down close-up
A highly stylized photorealistic image. A cinematic marvel and fantasy film wonder from a Micheal Bay, Blockbuster Hollywood movie. A serious and brave female jedi walking through a market in Tatooine, wearing a hooded robe. 1. **Skin Wetness/Oiling Enhancement:** The most prominent effect is the amplification of the wet or oily appearance of the skin. This would involve increasing specular highlights and potentially adding small white/light-colored dots or strokes to simulate water droplets or a very oily sheen, particularly on the arms, shoulders, and legs. This could be achieved through dodge and burn techniques (selectively lightening highlights), adding a subtle glint or sparkle effect, or enhancing existing reflections. 2. **Contrast Boost (Selective):** There's a strong, perhaps localized, contrast applied that makes the highlights pop significantly, especially on the wet skin, while maintaining deep shadows that hint at form and muscle definition. This isn't a global contrast applied to the whole image, as the background remains relatively soft. 3. **Color Saturation (Warm Tones):** The skin tones appear richly saturated and warm, enhancing the natural warmth of the subject's complexion. This might involve a slight increase in overall saturation, particularly in reds and yellows, or a selective saturation boost to the skin tones. 4. **Shadow Deepening:** The shadows, particularly on the body and the background, are quite deep and consistent, creating a dramatic and somewhat intimate mood. This would involve lowering shadow levels and possibly adding a subtle crush to the blacks to make them darker without losing too much detail. 5. **Reflective Catchlight Enhancement (Eyes):** The catchlights in the subject's eyes are very bright and distinct, making the eyes stand out. This could be achieved by selectively dodging or brightening the existing reflections in the pupils. 6. **Subtle Vignetting (Implied):** While not overtly obvious, there might be a very subtle darkening around the edges of the image, helping to draw attention to the central subject. This would be a soft vignetting effect. 7. **Clarity/Texture Enhancement (Skin, Subtle):** While the skin appears smooth due to the wetness, there's a subtle enhancement of texture in areas that aren't fully blown out by highlights, which could be achieved through a slight increase in clarity or micro-contrast. 8. **Overall Warm Color Grade:** Beyond simple saturation, there might be a subtle warm color grade applied to the entire image, leaning towards warmer greens in the background and warm browns in the skin. **Color Saturation (Warm Tones):** The skin tones appear richly saturated and warm, enhancing the natural warmth of the subject's complexion. This might involve a slight increase in overall saturation, particularly in reds and yellows, or a selective saturation boost to the skin tones.
A highly detailed, photorealistic, cinematic vertical medium-close-up shot of a stunning young east asian woman captured with a raw, vintage 35mm flash-photography aesthetic in a dark, intimate setting. Shot Angle & Pose: The image is captured from a slightly high-angle, close-up perspective, giving it the intimate, spontaneous feel of a candid snapshot or selfie. She leans forward playfully, pushing her right shoulder slightly inward. She tilts her head up and to the side, gazing directly into the lens with a sultry, confident, and magnetic expression. Her lips are softly parted in a relaxed, subtle smile. Subject Appearance: She has a flawless, glowing, sun-kissed olive complexion rendered with a realistic, slightly dewy skin texture. Her dark hair is styled in wild, voluminous, messy curls, with loose, textured strands carelessly falling across her forehead and partially obscuring her right eye. Her facial features are striking and naturally glamorous, featuring expressive dark eyes, natural eyebrows, and very glossy, plump lips. Character Figure: She possesses a slender, graceful, and highly feminine figure. Her dynamic, leaning posture dramatically highlights her smooth bare shoulders, elegant collarbones, and deep, prominent cleavage, creating a striking and sensuous silhouette. Outfit Details: She is wearing a simple, alluring, light cream or pale beige camisole: Top: A thin, lightweight slip-style tank top with delicate spaghetti straps. It features a deep, plunging neckline with subtle gathered ruching at the center of the bust, clinging softly to her curves with visible fabric folds. Bottoms: Not visible in the frame. Accessories: She is wearing large, ornate, textured gold hoop earrings that catch the bright light of the flash. Setting & Lighting: Setting: A dark, moody, and indistinct background, suggesting a nighttime interior, possibly the inside of a car or a dimly lit party space. The background is heavily engulfed in deep, grainy shadows with vague, reflective surfaces hinting at windows or mirrors. Lighting: The scene is completely defined by intense, harsh, direct on-camera flash lighting typical of vintage point-and-shoot or disposable cameras. The flash brilliantly illuminates her face and chest, creating high-contrast specular highlights on her glowing skin. The image features a distinct retro analog film color grade with a warm, slightly greenish-yellow tint. A prominent, vibrant orange and red horizontal lens flare or light leak streaks across the right side of the frame, perfectly capturing a nostalgic, raw, and gritty snapshot aesthetic. 8k resolution, raw photo aesthetic, vintage 35mm disposable camera style, sharp focus on the subject, high-fidelity texture rendering, harsh high-contrast flash lighting, prominent lens flare, retro warm-green color grading, gritty yet glamorous cinematic composition.
Flying food photography with [Two Burgers] as the main subject, Splashes of Toppings and Seasonings, [Rocket Lettuce], [Cheddar Flavored Cheese], [Onion], [Pickles], [Special Sauce], [Sesame Bun], [ sea salt crystals] ::3 Capturing the dynamic splashes of food using high-speed photography , photorealistic, surrealism style, [white background], trending background [clean], Minimalist ::2 [Cuware], [Table], [ Steam], [Smoke], [Vegetable Leaves], [Tomato] ::-0.5 Ad Posters, Pro-Grade Color Grading, Studio Lighting, Rim Lights, [Layered Comps], EOS-1D X Mark III, 500px, Behance, concept art
lushill style, mystical, transparent, ghost cat of the milky way, Trending on Artstation, {creative commons}, fanart, AIart, {Woolitize}, by Charlie Bowater, Illustration, Color Grading, Filmic, Nikon D750, Brenizer Method, Side-View, Perspective, Depth of Field, Field of View, F/2.8, Lens Flare, Tonal Colors, 8K, Full-HD, ProPhoto RGB, Perfectionism, Rim Lighting, Natural Lighting, Soft Lighting, Accent Lighting, Diffraction Grading, With Imperfections, insanely detailed and intricate, hypermaximalist, elegant, ornate, super detailed
A highly detailed, photorealistic, cinematic vertical medium-close-up shot of a stunning young east asian woman captured with a raw, vintage 35mm flash-photography aesthetic in a dark, intimate setting. Shot Angle & Pose: The image is captured from a slightly high-angle, close-up perspective, giving it the intimate, spontaneous feel of a candid snapshot or selfie. She leans forward playfully, pushing her right shoulder slightly inward. She tilts her head up and to the side, gazing directly into the lens with a sultry, confident, and magnetic expression. Her lips are softly parted in a relaxed, subtle smile. Subject Appearance: She has a flawless, glowing, sun-kissed olive complexion rendered with a realistic, slightly dewy skin texture. Her dark hair is styled in wild, voluminous, messy curls, with loose, textured strands carelessly falling across her forehead and partially obscuring her right eye. Her facial features are striking and naturally glamorous, featuring expressive dark eyes, natural eyebrows, and very glossy, plump lips. Character Figure: She possesses a slender, graceful, and highly feminine figure. Her dynamic, leaning posture dramatically highlights her smooth bare shoulders, elegant collarbones, and deep, prominent cleavage, creating a striking and sensuous silhouette. Outfit Details: She is wearing a simple, alluring, light cream or pale beige camisole: Top: A thin, lightweight slip-style tank top with delicate spaghetti straps. It features a deep, plunging neckline with subtle gathered ruching at the center of the bust, clinging softly to her curves with visible fabric folds. Bottoms: Not visible in the frame. Accessories: She is wearing large, ornate, textured gold hoop earrings that catch the bright light of the flash. Setting & Lighting: Setting: A dark, moody, and indistinct background, suggesting a nighttime interior, possibly the inside of a car or a dimly lit party space. The background is heavily engulfed in deep, grainy shadows with vague, reflective surfaces hinting at windows or mirrors. Lighting: The scene is completely defined by intense, harsh, direct on-camera flash lighting typical of vintage point-and-shoot or disposable cameras. The flash brilliantly illuminates her face and chest, creating high-contrast specular highlights on her glowing skin. The image features a distinct retro analog film color grade with a warm, slightly greenish-yellow tint. A prominent, vibrant orange and red horizontal lens flare or light leak streaks across the right side of the frame, perfectly capturing a nostalgic, raw, and gritty snapshot aesthetic. 8k resolution, raw photo aesthetic, vintage 35mm disposable camera style, sharp focus on the subject, high-fidelity texture rendering, harsh high-contrast flash lighting, prominent lens flare, retro warm-green color grading, gritty yet glamorous cinematic composition.
texture Fashion editorial style expressionist cinematic photo A cyber-fashion inspired Asian woman lying on a beach towel, wearing reflective chrome goggles and retro white headphones, sunlit skin glowing with a soft, natural tan. She has long black hair with straight bangs, full lips, and detailed tattoos on both arms. She wears a vibrant bikini top with futuristic cuts. The beach scene has a clear blue sky, umbrellas, and colorful towels, captured in cinematic detail. High-resolution, hyperrealistic textures, sharp contrast, vivid color grading, summer techwear aesthetic, styled like a fashion editorial shoot, natural light, modern body art, DSLR-level detail, realistic skin with tattoo, photo, selfie, 0.5, 0.5x, 0.5x selfie, zoomed out selfie, beach sand, futuristic music player connected to headphones Ideal beach sand should appear soft and finely granulated, with a smooth but subtly uneven surface that catches natural light well. In close-up shots, the grains should be individually discernible, ranging in color from warm beige to golden tones, adding warmth and realism to the scene. Slight impressionsâsuch as footprints, towel marks, or wind-swept patternsâcan enhance visual interest without overpowering the subject. The texture should avoid harsh clumps or wet, muddy patches unless the goal is to portray post-tide or storm effects. Proper lighting, particularly during golden hour, brings out the sand's natural grain and depth, creating a rich, tactile foreground that complements the broader beach atmosphere., RAW candid cinema, 16mm, color graded portra 400 film, remarkable color, ultra realistic, textured skin, remarkable detailed pupils, realistic dull skin noise, visible skin detail, skin fuzz, dry skin, shot with cinematic camera . 35mm photograph, film, bokeh, professional, 4k, highly detailed . raw, emotional, dynamic, distortion for emotional effect, vibrant, use of unusual colors, detailed . High fashion, trendy, stylish, editorial, magazine style, professional, highly detailed top down close-up
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "subject_and_concept": { "exact_subject": "A young female fashion model with fair, lightly olive-toned skin.", "exact_action": "Looking back over her left shoulder directly at the camera.", "exact_vibe": "Elegant, classic European chic, serene, sophisticated beauty editorial.", "exact_hair_style": "Dark brown hair parted in the middle, mostly concealed beneath a headscarf, with loose, wavy tendrils escaping to frame both sides of her face.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head is turned sharply over her left shoulder (viewer's left), tilted slightly downward, with the chin tucked slightly towards the shoulder.", "exact_beard_style": "N/A", "exact_face_expressions": "Serene, confident, with a very soft, subtle, closed-mouth smile.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "The torso is turned away from the camera, facing the viewer's right, exposing the upper back and the back of the left shoulder in a classic over-the-shoulder pose.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder (viewer's left) is raised, prominent, and closest to the camera. The right shoulder is dropped and angled away, mostly out of view.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Neck is twisted strongly to the left (viewer's left) to accommodate the head looking backward.", "exact_eyes_direction": "Making direct, engaging eye contact with the camera lens.", "exact_left_eye_brow": "Dark brown, well-groomed, gently arched.", "exact_right_eye_brow": "Dark brown, well-groomed, gently arched.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Turned into a profile/three-quarter view relative to the camera, looking back.", "exact_left_leg_posing": "N/A", "exact_right_leg_posing": "N/A", "exact_left_hand_posing_and_hight": "N/A", "exact_right_hand_posing_and_hight": "N/A", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Upper torso is visible from the back/side, angled away to the viewer's right.", "exact_seating_posing": "N/A", "exact_fingers_posing": "N/A", "exact_stand_posing": "N/A", "exact_left_mammilla": "N/A", "exact_right_mammilla": "N/A" }, "lighting": { "exact_setup": "Soft, diffused professional studio lighting. The primary key light is positioned to the front-left (viewer's left), beautifully illuminating the face and the side of the shirt.", "exact_shadows": "Soft, flattering shadows on the right side of the face (viewer's right), neck, and deep, defining shadows within the folds and drapes of the white shirt.", "exact_intensity": "Medium intensity, perfectly exposing the skin tones while retaining highlight details in the white fabric.", "exact_catchlights": "Distinct, small square/rectangular softbox catchlights visible in the upper-left quadrant of both pupils.", "exact_color_temperature": "Neutral to slightly warm, enhancing the natural warmth of the skin and the vivid red of the scarf." }, "camera_angle_and_lens_type": { "exact_angle": "Eye-level with the subject's face.", "exact_camera_positioning_between_the_subject_and_the_camera": "Medium close-up portrait distance.", "exact_photographer_angel_according_to_the_subject_body": "Positioned behind and slightly to the left of the subject, capturing her back and profile as she looks over her shoulder.", "exact_lens": "High-quality portrait lens, approximately 85mm.", "exact_depth_of_field": "Medium-shallow depth of field. The subject's face, earring, and the front part of the scarf are razor-sharp. The back of the white shirt and the draped scarf tails fall into a very subtle, soft blur.", "exact_zoom_or_scene_crop": "Medium crop capturing the head, neck, shoulders, and upper back.", "exact_crop_size": "Vertical portrait format (approx. 9:16)." }, "model_face": { "exact_eyes_color": "Dark brown.", "exact_eyes_direction": "Looking directly into the lens.", "exact_eyes_expression": "Calm, alluring, and quietly confident.", "exact_makeup_eyes": "Natural, soft glam editorial look. Subtle warm taupe/brown eyeshadow in the crease.", "exact_upper_lid": "Soft wash of warm brown eyeshadow.", "exact_lower_lash_line": "Clean, with very subtle smudged shadow.", "exact_lashes": "Natural length, defined and separated, lightly coated with dark mascara.", "exact_details": "Flawless, smooth skin with natural, subtle highlights on the tip of the nose and cheekbones.", "exact_eyebrows": "Dark brown, naturally full but neatly groomed with a soft arch.", "exact_skin": "Smooth, soft-matte finish with a natural, healthy glow and subtle peach blush." }, "lips_mouth_and_snarl_expression": { "exact_lip_color": "Warm terracotta or soft dusty rose with a smooth satin finish.", "exact_action": "Closed, relaxed lips with the corners very slightly upturned.", "exact_the_snarl": "N/A", "exact_teeth": "Not visible." }, "props_and_styling": { "exact_prop": "N/A", "exact_hand_glove": "N/A", "exact_jewelry": "A pair of gold-tone drop statement earrings on the visible left ear. The earring features a small pearl at the lobe, attached to a delicate golden hoop, with a cluster of small clear crystals/gemstones at the bottom. A very thin, delicate gold chain necklace is partially visible resting on the back of her neck.", "exact_alignment_of_clothing": "The subject wears a loose-fitting, bright white button-down shirt or blouse with drop shoulders. The fabric has a subtle, vertical crinkled or crepe texture. A luxurious silk square scarf is folded and tied over her head, covering the crown and tied securely at the nape of the neck, with two long tails draping down her back. The scarf features a vibrant red background with intricate white geometric and paisley-like motifs, bordered by a thick white band containing red repeating patterns." }, "model_body": { "exact_orientation": "Turned away from the camera, facing the viewer's right.", "exact_hand_placement": "N/A" }, "film_stock_or_color_grading": { "exact_grading": "Clean, classic digital editorial fashion grading.", "exact_tone": "High contrast between the vivid red scarf, the bright white shirt, and the neutral grey background.", "exact_saturation": "Rich, true-to-life saturation on the red fabric and lip color; natural, neutral tones for the skin and background." }, "background_environment": { "exact_visual": "A clean, solid, seamless light grey studio backdrop.", "exact_decoration": "N/A", "exact_furniture": "N/A", "exact_porbs": "N/A" }, "exact_aspect_ratio": "9:16 vertical.", "photo_quality": "Ultra-high resolution, sharp focus, professional fashion/beauty portrait photography.", "exact_texture": "A strong interplay of textures: the smooth, luminous sheen of the silk scarf; the matte, softly crinkled linen/crepe texture of the white shirt; and the smooth, soft-matte texture of the model's skin." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
A highly stylized photorealistic image. A cinematic marvel and fantasy film wonder from a Micheal Bay, Blockbuster Hollywood movie. A serious and brave female jedi walking through a market in Tatooine, wearing a hooded robe. 1. **Skin Wetness/Oiling Enhancement:** The most prominent effect is the amplification of the wet or oily appearance of the skin. This would involve increasing specular highlights and potentially adding small white/light-colored dots or strokes to simulate water droplets or a very oily sheen, particularly on the arms, shoulders, and legs. This could be achieved through dodge and burn techniques (selectively lightening highlights), adding a subtle glint or sparkle effect, or enhancing existing reflections. 2. **Contrast Boost (Selective):** There's a strong, perhaps localized, contrast applied that makes the highlights pop significantly, especially on the wet skin, while maintaining deep shadows that hint at form and muscle definition. This isn't a global contrast applied to the whole image, as the background remains relatively soft. 3. **Color Saturation (Warm Tones):** The skin tones appear richly saturated and warm, enhancing the natural warmth of the subject's complexion. This might involve a slight increase in overall saturation, particularly in reds and yellows, or a selective saturation boost to the skin tones. 4. **Shadow Deepening:** The shadows, particularly on the body and the background, are quite deep and consistent, creating a dramatic and somewhat intimate mood. This would involve lowering shadow levels and possibly adding a subtle crush to the blacks to make them darker without losing too much detail. 5. **Reflective Catchlight Enhancement (Eyes):** The catchlights in the subject's eyes are very bright and distinct, making the eyes stand out. This could be achieved by selectively dodging or brightening the existing reflections in the pupils. 6. **Subtle Vignetting (Implied):** While not overtly obvious, there might be a very subtle darkening around the edges of the image, helping to draw attention to the central subject. This would be a soft vignetting effect. 7. **Clarity/Texture Enhancement (Skin, Subtle):** While the skin appears smooth due to the wetness, there's a subtle enhancement of texture in areas that aren't fully blown out by highlights, which could be achieved through a slight increase in clarity or micro-contrast. 8. **Overall Warm Color Grade:** Beyond simple saturation, there might be a subtle warm color grade applied to the entire image, leaning towards warmer greens in the background and warm browns in the skin. **Color Saturation (Warm Tones):** The skin tones appear richly saturated and warm, enhancing the natural warmth of the subject's complexion. This might involve a slight increase in overall saturation, particularly in reds and yellows, or a selective saturation boost to the skin tones.
Wild West cowboy on a big black horse. This cowboy is in a desert landscape. Cinematic lighting, Unreal Engine 5, Cinematic, Color Grading, Editorial Photography, Photography, Photoshoot, Shot on 70mm lense, Depth of Field, DOF, Tilt Blur, Shutter Speed 1/1000, F/22, White Balance, 32k, Super-Resolution, Megapixel, ProPhoto RGB, VR, tall, epic, artgerm, alex ross, Halfrear Lighting, Backlight, Natural Lighting, Incandescent, Optical Fiber, Moody Lighting, Cinematic Lighting, Studio Lighting, Soft Lighting, Volumetric, Contre-Jour, dark Lighting, Accent Lighting, Global Illumination, Screen Space Global Illumination, Ray Tracing Global Illumination, Red Rim light, cool color grading 45%, Optics, Scattering, Glowing, Shadows, Rough, Shimmering, Ray Tracing Reflections, Lumen Reflections, Screen Space Reflections, Diffraction Grading, Chromatic Aberration, GB Displacement, Scan Lines, Ray Traced, Ray Tracing Ambient Occlusion, Anti-Aliasing, FKAA, TXAA, RTX, SSAO, Shaders, OpenGL-Shaders, GLSL-Shaders, Post Processing, Post-Production, Cel Shading, Tone Mapping, CGI, VFX, SFX, insanely detailed and intricate, hypermaximalist, elegant, hyper realistic, super detailed, dynamic pose, centered, photography
create an image of a Porsche 911, off-road styling, very high suspension, off-road tires, camouflage pattern paint. This car is clean. This image has a white background, with no landscape. the view of the car is from the left side, Cinematic, Color Grading, Editorial Photography, Photography, Photoshoot, Shot on 70mm lense, Depth of Field, DOF, Tilt Blur, Shutter Speed 1/1000, F/22, White Balance, 32k, Super-Resolution, Megapixel, ProPhoto RGB, VR, tall, epic, artgerm, alex ross, Halfrear Lighting, Backlight, Natural Lighting, Incandescent, Optical Fiber, Moody Lighting, Cinematic Lighting, Studio Lighting, Soft Lighting, Volumetric, Contre-Jour, dark Lighting, Accent Lighting, Global Illumination, Screen Space Global Illumination, Ray Tracing Global Illumination, Red Rim light, cool color grading 45%, Optics, Scattering, Glowing, Shadows, Rough, Shimmering, Ray Tracing Reflections, Lumen Reflections, Screen Space Reflections, Diffraction Grading, Chromatic Aberration, GB Displacement, Scan Lines, Ray Traced, Ray Tracing Ambient Occlusion, Anti-Aliasing, FKAA, TXAA, RTX, SSAO, Shaders, OpenGL-Shaders, GLSL-Shaders, Post Processing, Post-Production, Cel Shading, Tone Mapping, CGI, VFX, SFX, insanely detailed and intricate, hypermaximalist, elegant, hyper realistic, super detailed, dynamic pose, centered, photography --ar 4:3 --v 5
Flying food photography with [Two Burgers] as the main theme, Splash of Toppings and [Spices], [Rocket Lettuce], [Cheddar Flavored Cheese], [Onion], [Pickles], [Special Sauce], [Sesame Bun] , [sea salt crystals] ::3 Capturing the dynamic splashes of food using high-speed photography , photorealistic, surrealism style, flat [white] background, trendy background [clean], Minimalist ::2 [Smoke], [Steam] ], [Smoke], [Vegetable Leaves], [Tomato] ::-0.5 Ad Posters, Pro-Grade Color Grading, Studio Lighting, Rim Lights, [Layered Comps], EOS-1D X Mark III, 500px, Behance, concept art
a woman sitting on a rock next to a dragon in the woods with her head turned to the side, Clint Cearley, epic fantasy character art, a character portrait, fantasy art, RAW candid cinema, 16mm, color graded portra 400 film, remarkable color, ultra realistic, textured skin, remarkable detailed pupils, realistic dull skin noise, visible skin detail, skin fuzz, dry skin, shot with cinematic camera, RAW candid cinema, 16mm, color graded portra 400 film, remarkable color, ultra realistic, textured skin, remarkable detailed pupils, realistic dull skin noise, visible skin detail, skin fuzz, dry skin, shot with cinematic camera
texture Fashion editorial style expressionist cinematic photo A cyber-fashion inspired Asian woman lying on a beach towel, wearing reflective chrome goggles and retro white headphones, sunlit skin glowing with a soft, natural tan. She has long black hair with straight bangs, full lips, and detailed tattoos on both arms. She wears a vibrant bikini top with futuristic cuts. The beach scene has a clear blue sky, umbrellas, and colorful towels, captured in cinematic detail. High-resolution, hyperrealistic textures, sharp contrast, vivid color grading, summer techwear aesthetic, styled like a fashion editorial shoot, natural light, modern body art, DSLR-level detail, realistic skin with tattoo, photo, selfie, 0.5, 0.5x, 0.5x selfie, zoomed out selfie, beach sand, futuristic music player connected to headphones Ideal beach sand should appear soft and finely granulated, with a smooth but subtly uneven surface that catches natural light well. In close-up shots, the grains should be individually discernible, ranging in color from warm beige to golden tones, adding warmth and realism to the scene. Slight impressionsâsuch as footprints, towel marks, or wind-swept patternsâcan enhance visual interest without overpowering the subject. The texture should avoid harsh clumps or wet, muddy patches unless the goal is to portray post-tide or storm effects. Proper lighting, particularly during golden hour, brings out the sand's natural grain and depth, creating a rich, tactile foreground that complements the broader beach atmosphere., RAW candid cinema, 16mm, color graded portra 400 film, remarkable color, ultra realistic, textured skin, remarkable detailed pupils, realistic dull skin noise, visible skin detail, skin fuzz, dry skin, shot with cinematic camera . 35mm photograph, film, bokeh, professional, 4k, highly detailed . raw, emotional, dynamic, distortion for emotional effect, vibrant, use of unusual colors, detailed . High fashion, trendy, stylish, editorial, magazine style, professional, highly detailed top down close-up
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
lushill style, mystical, transparent, ghost cat of the milky way, Trending on Artstation, {creative commons}, fanart, AIart, {Woolitize}, by Charlie Bowater, Illustration, Color Grading, Filmic, Nikon D750, Brenizer Method, Side-View, Perspective, Depth of Field, Field of View, F/2.8, Lens Flare, Tonal Colors, 8K, Full-HD, ProPhoto RGB, Perfectionism, Rim Lighting, Natural Lighting, Soft Lighting, Accent Lighting, Diffraction Grading, With Imperfections, insanely detailed and intricate, hypermaximalist, elegant, ornate, super detailed
A highly detailed, photorealistic, cinematic vertical medium-close-up shot of a stunning young east asian woman captured with a raw, vintage 35mm flash-photography aesthetic in a dark, intimate setting. Shot Angle & Pose: The image is captured from a slightly high-angle, close-up perspective, giving it the intimate, spontaneous feel of a candid snapshot or selfie. She leans forward playfully, pushing her right shoulder slightly inward. She tilts her head up and to the side, gazing directly into the lens with a sultry, confident, and magnetic expression. Her lips are softly parted in a relaxed, subtle smile. Subject Appearance: She has a flawless, glowing, sun-kissed olive complexion rendered with a realistic, slightly dewy skin texture. Her dark hair is styled in wild, voluminous, messy curls, with loose, textured strands carelessly falling across her forehead and partially obscuring her right eye. Her facial features are striking and naturally glamorous, featuring expressive dark eyes, natural eyebrows, and very glossy, plump lips. Character Figure: She possesses a slender, graceful, and highly feminine figure. Her dynamic, leaning posture dramatically highlights her smooth bare shoulders, elegant collarbones, and deep, prominent cleavage, creating a striking and sensuous silhouette. Outfit Details: She is wearing a simple, alluring, light cream or pale beige camisole: Top: A thin, lightweight slip-style tank top with delicate spaghetti straps. It features a deep, plunging neckline with subtle gathered ruching at the center of the bust, clinging softly to her curves with visible fabric folds. Bottoms: Not visible in the frame. Accessories: She is wearing large, ornate, textured gold hoop earrings that catch the bright light of the flash. Setting & Lighting: Setting: A dark, moody, and indistinct background, suggesting a nighttime interior, possibly the inside of a car or a dimly lit party space. The background is heavily engulfed in deep, grainy shadows with vague, reflective surfaces hinting at windows or mirrors. Lighting: The scene is completely defined by intense, harsh, direct on-camera flash lighting typical of vintage point-and-shoot or disposable cameras. The flash brilliantly illuminates her face and chest, creating high-contrast specular highlights on her glowing skin. The image features a distinct retro analog film color grade with a warm, slightly greenish-yellow tint. A prominent, vibrant orange and red horizontal lens flare or light leak streaks across the right side of the frame, perfectly capturing a nostalgic, raw, and gritty snapshot aesthetic. 8k resolution, raw photo aesthetic, vintage 35mm disposable camera style, sharp focus on the subject, high-fidelity texture rendering, harsh high-contrast flash lighting, prominent lens flare, retro warm-green color grading, gritty yet glamorous cinematic composition.
A highly detailed, photorealistic, cinematic vertical medium-close-up shot of a stunning young east asian woman captured with a raw, vintage 35mm flash-photography aesthetic in a dark, intimate setting. Shot Angle & Pose: The image is captured from a slightly high-angle, close-up perspective, giving it the intimate, spontaneous feel of a candid snapshot or selfie. She leans forward playfully, pushing her right shoulder slightly inward. She tilts her head up and to the side, gazing directly into the lens with a sultry, confident, and magnetic expression. Her lips are softly parted in a relaxed, subtle smile. Subject Appearance: She has a flawless, glowing, sun-kissed olive complexion rendered with a realistic, slightly dewy skin texture. Her dark hair is styled in wild, voluminous, messy curls, with loose, textured strands carelessly falling across her forehead and partially obscuring her right eye. Her facial features are striking and naturally glamorous, featuring expressive dark eyes, natural eyebrows, and very glossy, plump lips. Character Figure: She possesses a slender, graceful, and highly feminine figure. Her dynamic, leaning posture dramatically highlights her smooth bare shoulders, elegant collarbones, and deep, prominent cleavage, creating a striking and sensuous silhouette. Outfit Details: She is wearing a simple, alluring, light cream or pale beige camisole: Top: A thin, lightweight slip-style tank top with delicate spaghetti straps. It features a deep, plunging neckline with subtle gathered ruching at the center of the bust, clinging softly to her curves with visible fabric folds. Bottoms: Not visible in the frame. Accessories: She is wearing large, ornate, textured gold hoop earrings that catch the bright light of the flash. Setting & Lighting: Setting: A dark, moody, and indistinct background, suggesting a nighttime interior, possibly the inside of a car or a dimly lit party space. The background is heavily engulfed in deep, grainy shadows with vague, reflective surfaces hinting at windows or mirrors. Lighting: The scene is completely defined by intense, harsh, direct on-camera flash lighting typical of vintage point-and-shoot or disposable cameras. The flash brilliantly illuminates her face and chest, creating high-contrast specular highlights on her glowing skin. The image features a distinct retro analog film color grade with a warm, slightly greenish-yellow tint. A prominent, vibrant orange and red horizontal lens flare or light leak streaks across the right side of the frame, perfectly capturing a nostalgic, raw, and gritty snapshot aesthetic. 8k resolution, raw photo aesthetic, vintage 35mm disposable camera style, sharp focus on the subject, high-fidelity texture rendering, harsh high-contrast flash lighting, prominent lens flare, retro warm-green color grading, gritty yet glamorous cinematic composition.
Flying food photography with [Two Burgers] as the main subject, Splashes of Toppings and Seasonings, [Rocket Lettuce], [Cheddar Flavored Cheese], [Onion], [Pickles], [Special Sauce], [Sesame Bun], [ sea salt crystals] ::3 Capturing the dynamic splashes of food using high-speed photography , photorealistic, surrealism style, [white background], trending background [clean], Minimalist ::2 [Cuware], [Table], [ Steam], [Smoke], [Vegetable Leaves], [Tomato] ::-0.5 Ad Posters, Pro-Grade Color Grading, Studio Lighting, Rim Lights, [Layered Comps], EOS-1D X Mark III, 500px, Behance, concept art
📸 CAMERA & IMAGE CHARACTERISTICS Ordinary iPhone Selfie — Accidental / Mediocre Snapshot Camera Type • iPhone front-facing camera • Smartphone sensor, consumer-grade optics • No professional lens, no external camera processing Capture Intent • Unintentional, sloppy snapshot • Feels accidentally captured while handling the phone • No preparation, no posing for the camera Framing & Composition • Awkward angle • No intentional framing • Poor subject centering • Nonexistent composition logic • Elements partially cut or randomly included • Vertical orientation 9:16 Focus & Sharpness • Slightly out of focus • Inconsistent sharpness across the frame • Subject not perfectly locked in focus • Soft edges, no crisp detail everywhere Motion Characteristics • Mild motion blur caused by hand movement • Micro-smearing typical of phone stabilization lag • Blur is subtle, not dramatic Exposure • Slight overexposure in some areas • Uneven lighting across the frame • Highlight clipping on brighter spots • Shadows lack detail due to limited dynamic range Lighting Quality • Imperfect indoor lighting • Mixed light sources • No controlled light direction • Flat illumination with random highlights • No studio balance, no intentional key/fill separation Dynamic Range • Limited smartphone dynamic range • Bright areas lose detail faster than shadows • Dark areas slightly crushed Color & Sensor Behavior • Typical iPhone color science • Slight warm bias • Imperfect white balance • Colors look natural but not calibrated • No cinematic grading Noise & Artifacts • Mild grain / sensor noise • More visible in darker areas • Compression artifacts typical of phone images • No film grain, purely digital noise Overall Image Quality • Amateur-level photography • Aggressively mediocre • Unpolished • Non-curated • Looks real, casual, and unintentional • Clearly not professional or staged Visual Impression • Feels intimate because of closeness, not quality • Looks like a real everyday phone photo • Nothing “beautifully composed” — realism comes from flaws
Highly stylized fashion photo from Annie Leibovitz. The image is a thin Hawaiian woman with long, curly, dark brown to black hair that cascades down her back and shoulders. The background is a desolate, grey, cityscape. She stands at the edge of a destroyed bridge. Massive chunks of concrete hang over the river below, cables snapped and tangled. She's clutching a frayed map, her brow furrowed in frustration. The distant skyline is barely visible through thick smoke and rain. She is wearing a traditional outfit. The top is a red, strapless bandeau style with intricate patterns in darker red and white, resembling tribal or woven designs. Around her neck, she wears a beaded necklace with small white beads and a prominent blue-turquoise pendant with a unique, textured design. Her lower garment appears to be a skirt made of natural fibers, possibly straw or woven leaves, featuring a light beige or cream color. The skirt has layered sections, with decorative elements such as woven patterns, cutouts, and some yellow or gold floral designs. A red sash or piece of fabric is tied around her waist over the skirt. The skirt extends roughly to her knees and has a natural, fringe-like hem. She is barefoot, and her body posture shows her with hands on her hips, conveying a sense of confidence and readiness. The overall impression is that of a strong, resourceful, and culturally distinct individual. 1. **Skin Wetness/Oiling Enhancement:** The most prominent effect is the amplification of the wet or oily appearance of the skin. This would involve increasing specular highlights and potentially adding small white/light-colored dots or strokes to simulate water droplets or a very oily sheen. This could be achieved through dodge and burn techniques (selectively lightening highlights), adding a subtle glint or sparkle effect, or enhancing existing reflections. 2. **Contrast Boost (Selective):** There's a strong, perhaps localized, contrast applied that makes the highlights pop significantly, especially on the wet skin, while maintaining deep shadows that hint at form and muscle definition. This isn't a global contrast applied to the whole image, as the background remains relatively soft. 3. **Color Saturation (Warm Tones):** The skin tones appear richly saturated and warm, enhancing the natural warmth of the subject's complexion. This might involve a slight increase in overall saturation, particularly in reds and yellows, or a selective saturation boost to the skin tones. 4. **Shadow Deepening:** The shadows, particularly on the body and the background, are quite deep and consistent, creating a dramatic and somewhat intimate mood. This would involve lowering shadow levels and possibly adding a subtle crush to the blacks to make them darker without losing too much detail. 5. **Reflective Catchlight Enhancement (Eyes):** The catchlights in the subject's eyes are very bright and distinct, making the eyes stand out. This could be achieved by selectively dodging or brightening the existing reflections in the pupils. 6. **Subtle Vignetting (Implied):** While not overtly obvious, there might be a very subtle darkening around the edges of the image, helping to draw attention to the central subject. This would be a soft vignetting effect. 7. **Clarity/Texture Enhancement (Skin, Subtle):** While the skin appears smooth due to the wetness, there's a subtle enhancement of texture in areas that aren't fully blown out by highlights, which could be achieved through a slight increase in clarity or micro-contrast. 8. **Overall Warm Color Grade:** Beyond simple saturation, there might be a subtle warm color grade applied to the entire image, leaning towards warmer greens in the background and warm browns in the skin.
A highly detailed, photorealistic, cinematic vertical medium-close-up shot of a stunning young east asian woman captured with a raw, vintage 35mm flash-photography aesthetic in a dark, intimate setting. Shot Angle & Pose: The image is captured from a slightly high-angle, close-up perspective, giving it the intimate, spontaneous feel of a candid snapshot or selfie. She leans forward playfully, pushing her right shoulder slightly inward. She tilts her head up and to the side, gazing directly into the lens with a sultry, confident, and magnetic expression. Her lips are softly parted in a relaxed, subtle smile. Subject Appearance: She has a flawless, glowing, sun-kissed olive complexion rendered with a realistic, slightly dewy skin texture. Her dark hair is styled in wild, voluminous, messy curls, with loose, textured strands carelessly falling across her forehead and partially obscuring her right eye. Her facial features are striking and naturally glamorous, featuring expressive dark eyes, natural eyebrows, and very glossy, plump lips. Character Figure: She possesses a slender, graceful, and highly feminine figure. Her dynamic, leaning posture dramatically highlights her smooth bare shoulders, elegant collarbones, and deep, prominent cleavage, creating a striking and sensuous silhouette. Outfit Details: She is wearing a simple, alluring, light cream or pale beige camisole: Top: A thin, lightweight slip-style tank top with delicate spaghetti straps. It features a deep, plunging neckline with subtle gathered ruching at the center of the bust, clinging softly to her curves with visible fabric folds. Bottoms: Not visible in the frame. Accessories: She is wearing large, ornate, textured gold hoop earrings that catch the bright light of the flash. Setting & Lighting: Setting: A dark, moody, and indistinct background, suggesting a nighttime interior, possibly the inside of a car or a dimly lit party space. The background is heavily engulfed in deep, grainy shadows with vague, reflective surfaces hinting at windows or mirrors. Lighting: The scene is completely defined by intense, harsh, direct on-camera flash lighting typical of vintage point-and-shoot or disposable cameras. The flash brilliantly illuminates her face and chest, creating high-contrast specular highlights on her glowing skin. The image features a distinct retro analog film color grade with a warm, slightly greenish-yellow tint. A prominent, vibrant orange and red horizontal lens flare or light leak streaks across the right side of the frame, perfectly capturing a nostalgic, raw, and gritty snapshot aesthetic. 8k resolution, raw photo aesthetic, vintage 35mm disposable camera style, sharp focus on the subject, high-fidelity texture rendering, harsh high-contrast flash lighting, prominent lens flare, retro warm-green color grading, gritty yet glamorous cinematic composition.
texture Fashion editorial style expressionist cinematic photo A cyber-fashion inspired Asian woman lying on a beach towel, wearing reflective chrome goggles and retro white headphones, sunlit skin glowing with a soft, natural tan. She has long black hair with straight bangs, full lips, and detailed tattoos on both arms. She wears a vibrant bikini top with futuristic cuts. The beach scene has a clear blue sky, umbrellas, and colorful towels, captured in cinematic detail. High-resolution, hyperrealistic textures, sharp contrast, vivid color grading, summer techwear aesthetic, styled like a fashion editorial shoot, natural light, modern body art, DSLR-level detail, realistic skin with tattoo, photo, selfie, 0.5, 0.5x, 0.5x selfie, zoomed out selfie, RAW candid cinema, 16mm, color graded portra 400 film, remarkable color, ultra realistic, textured skin, remarkable detailed pupils, realistic dull skin noise, visible skin detail, skin fuzz, dry skin, shot with cinematic camera . 35mm photograph, film, bokeh, professional, 4k, highly detailed . raw, emotional, dynamic, distortion for emotional effect, vibrant, use of unusual colors, detailed . High fashion, trendy, stylish, editorial, magazine style, professional, highly detailed top down close-up
editorial photo of a beautiful multiracial woman with freckles modeling casual athleisure outfit, city background, full body character concept art, costume design, symmetrical face and body, single face, fashion, hyperrealism, Guweiz, detailed, intricate, elegant, **Contrast Boost (Selective):** There's a strong, perhaps localized, contrast applied that makes the highlights pop significantly, especially on the skin. This isn't a global contrast applied to the whole image, as the background remains relatively soft. **Color Saturation (Warm Tones):** The skin tones appear richly saturated and warm, enhancing the natural warmth of the subject's complexion. This might involve a slight increase in overall saturation, particularly in reds and yellows, or a selective saturation boost to the skin tones. **Shadow Deepening:** The shadows, particularly on the body and the background, are quite deep and consistent, creating a dramatic and somewhat intimate mood. This would involve lowering shadow levels and possibly adding a subtle crush to the blacks to make them darker without losing too much detail. **Reflective Catchlight Enhancement (Eyes):** The catchlights in the subject's eyes are very bright and distinct, making the eyes stand out. This could be achieved by selectively dodging or brightening the existing reflections in the pupils. **Subtle Vignetting (Implied):** While not overtly obvious, there might be a very subtle darkening around the edges of the image, helping to draw attention to the central subject. This would be a soft vignetting effect. **Clarity/Texture Enhancement (Skin, Subtle):** While the skin appears smooth due to the wetness, there's a subtle enhancement of texture in areas that aren't fully blown out by highlights, which could be achieved through a slight increase in clarity or micro-contrast. **Overall Warm Color Grade:** Beyond simple saturation, there might be a subtle warm color grade applied to the entire image, leaning towards warmer greens in the background and warm browns in the skin.
A highly detailed, photorealistic, cinematic vertical medium-close-up shot of a stunning young east asian woman captured with a raw, vintage 35mm flash-photography aesthetic in a dark, intimate setting. Shot Angle & Pose: The image is captured from a slightly high-angle, close-up perspective, giving it the intimate, spontaneous feel of a candid snapshot or selfie. She leans forward playfully, pushing her right shoulder slightly inward. She tilts her head up and to the side, gazing directly into the lens with a sultry, confident, and magnetic expression. Her lips are softly parted in a relaxed, subtle smile. Subject Appearance: She has a flawless, glowing, sun-kissed olive complexion rendered with a realistic, slightly dewy skin texture. Her dark hair is styled in wild, voluminous, messy curls, with loose, textured strands carelessly falling across her forehead and partially obscuring her right eye. Her facial features are striking and naturally glamorous, featuring expressive dark eyes, natural eyebrows, and very glossy, plump lips. Character Figure: She possesses a slender, graceful, and highly feminine figure. Her dynamic, leaning posture dramatically highlights her smooth bare shoulders, elegant collarbones, and deep, prominent cleavage, creating a striking and sensuous silhouette. Outfit Details: She is wearing a simple, alluring, light cream or pale beige camisole: Top: A thin, lightweight slip-style tank top with delicate spaghetti straps. It features a deep, plunging neckline with subtle gathered ruching at the center of the bust, clinging softly to her curves with visible fabric folds. Bottoms: Not visible in the frame. Accessories: She is wearing large, ornate, textured gold hoop earrings that catch the bright light of the flash. Setting & Lighting: Setting: A dark, moody, and indistinct background, suggesting a nighttime interior, possibly the inside of a car or a dimly lit party space. The background is heavily engulfed in deep, grainy shadows with vague, reflective surfaces hinting at windows or mirrors. Lighting: The scene is completely defined by intense, harsh, direct on-camera flash lighting typical of vintage point-and-shoot or disposable cameras. The flash brilliantly illuminates her face and chest, creating high-contrast specular highlights on her glowing skin. The image features a distinct retro analog film color grade with a warm, slightly greenish-yellow tint. A prominent, vibrant orange and red horizontal lens flare or light leak streaks across the right side of the frame, perfectly capturing a nostalgic, raw, and gritty snapshot aesthetic. 8k resolution, raw photo aesthetic, vintage 35mm disposable camera style, sharp focus on the subject, high-fidelity texture rendering, harsh high-contrast flash lighting, prominent lens flare, retro warm-green color grading, gritty yet glamorous cinematic composition.
{ "image_request": { "prompt": "A photorealistic, ultra-close angled portrait of the provided photo where only part of the face is visible. One side is covered in deep cinematic shadow, the other side illuminated with strong light emphasizing the sharp jawline and skin texture. The image is dramatic, high-contrast black and white with selective color grading — only the green mirrored tint of his retro-style round sunglasses is visible. The composition is extremely tight, focusing on his eyes behind the lenses and the subtle smirk on his lips. Lighting is moody and chiaroscuro. The background is dark and out of focus, adding to the intense and rebellious mood. He is wearing black shirt. Ultra-detailed, 8k, photorealistic.", "style": "photorealistic", "camera_angle": "angled close-up, showing only part of the face", "framing": "extremely tight composition focused on eyes and mouth", "color_grading": "selective color, high-contrast black and white with green tint reflection", "focal_point": "eyes behind green mirrored lenses and subtle smirk", "lighting": "cinematic, moody, chiaroscuro with half-face illumination", "composition": "ultra-close, partial face visible with dramatic framing", "mood": "powerful, mysterious, rebellious, intense", "details": "textured skin, visible pores, beard stubble, sharp jawline", "facial_expression": "slight smirk suggesting confidence and rebellion", "accessories": "retro-style round sunglasses with green mirrored tint", "background": "dark, soft blurred backdrop enhancing subject contrast", "tone": "high drama, contrast between light and shadow", "texture": "detailed skin grain and reflective lenses", "lighting_ratio": "strong contrast 1:3 light-to-shadow balance", "lens_type": "portrait lens equivalent 85mm, shallow depth of field", "render_quality": "ultra-detailed, 8k, cinematic realism" } }
A highly detailed, photorealistic, cinematic vertical medium-close-up shot of a stunning young east asian woman captured with a raw, vintage 35mm flash-photography aesthetic in a dark, intimate setting. Shot Angle & Pose: The image is captured from a slightly high-angle, close-up perspective, giving it the intimate, spontaneous feel of a candid snapshot or selfie. She leans forward playfully, pushing her right shoulder slightly inward. She tilts her head up and to the side, gazing directly into the lens with a sultry, confident, and magnetic expression. Her lips are softly parted in a relaxed, subtle smile. Subject Appearance: She has a flawless, glowing, sun-kissed olive complexion rendered with a realistic, slightly dewy skin texture. Her dark hair is styled in wild, voluminous, messy curls, with loose, textured strands carelessly falling across her forehead and partially obscuring her right eye. Her facial features are striking and naturally glamorous, featuring expressive dark eyes, natural eyebrows, and very glossy, plump lips. Character Figure: She possesses a slender, graceful, and highly feminine figure. Her dynamic, leaning posture dramatically highlights her smooth bare shoulders, elegant collarbones, and deep, prominent cleavage, creating a striking and sensuous silhouette. Outfit Details: She is wearing a simple, alluring, light cream or pale beige camisole: Top: A thin, lightweight slip-style tank top with delicate spaghetti straps. It features a deep, plunging neckline with subtle gathered ruching at the center of the bust, clinging softly to her curves with visible fabric folds. Bottoms: Not visible in the frame. Accessories: She is wearing large, ornate, textured gold hoop earrings that catch the bright light of the flash. Setting & Lighting: Setting: A dark, moody, and indistinct background, suggesting a nighttime interior, possibly the inside of a car or a dimly lit party space. The background is heavily engulfed in deep, grainy shadows with vague, reflective surfaces hinting at windows or mirrors. Lighting: The scene is completely defined by intense, harsh, direct on-camera flash lighting typical of vintage point-and-shoot or disposable cameras. The flash brilliantly illuminates her face and chest, creating high-contrast specular highlights on her glowing skin. The image features a distinct retro analog film color grade with a warm, slightly greenish-yellow tint. A prominent, vibrant orange and red horizontal lens flare or light leak streaks across the right side of the frame, perfectly capturing a nostalgic, raw, and gritty snapshot aesthetic. 8k resolution, raw photo aesthetic, vintage 35mm disposable camera style, sharp focus on the subject, high-fidelity texture rendering, harsh high-contrast flash lighting, prominent lens flare, retro warm-green color grading, gritty yet glamorous cinematic composition.
📸 CAMERA & IMAGE CHARACTERISTICS Ordinary iPhone Selfie — Accidental / Mediocre Snapshot Camera Type • iPhone front-facing camera • Smartphone sensor, consumer-grade optics • No professional lens, no external camera processing Capture Intent • Unintentional, sloppy snapshot • Feels accidentally captured while handling the phone • No preparation, no posing for the camera Framing & Composition • Awkward angle • No intentional framing • Poor subject centering • Nonexistent composition logic • Elements partially cut or randomly included • Vertical orientation 9:16 Focus & Sharpness • Slightly out of focus • Inconsistent sharpness across the frame • Subject not perfectly locked in focus • Soft edges, no crisp detail everywhere Motion Characteristics • Mild motion blur caused by hand movement • Micro-smearing typical of phone stabilization lag • Blur is subtle, not dramatic Exposure • Slight overexposure in some areas • Uneven lighting across the frame • Highlight clipping on brighter spots • Shadows lack detail due to limited dynamic range Lighting Quality • Imperfect indoor lighting • Mixed light sources • No controlled light direction • Flat illumination with random highlights • No studio balance, no intentional key/fill separation Dynamic Range • Limited smartphone dynamic range • Bright areas lose detail faster than shadows • Dark areas slightly crushed Color & Sensor Behavior • Typical iPhone color science • Slight warm bias • Imperfect white balance • Colors look natural but not calibrated • No cinematic grading Noise & Artifacts • Mild grain / sensor noise • More visible in darker areas • Compression artifacts typical of phone images • No film grain, purely digital noise Overall Image Quality • Amateur-level photography • Aggressively mediocre • Unpolished • Non-curated • Looks real, casual, and unintentional • Clearly not professional or staged Visual Impression • Feels intimate because of closeness, not quality • Looks like a real everyday phone photo • Nothing “beautifully composed” — realism comes from flaws