A photorealistic fashion upper body shot of [Character Description and expression] wearing [Detailed Outfit Description]. The subject is framed inside a central white Instagram-style post border. Composition & Spacing: The white frame is perfectly centered in the middle of the image, leaving balanced empty [Soft Background Color matching the outfit] space above and below the frame to match the theme. Frame Details: The top, left, and right white borders are very thin. The bottom white section is thicker to include UI elements. The bottom section features a red heart icon, comment bubble, share icon, and bookmark icon. Text Details: Clearly visible text on the bottom panel: "[Number] likes", username "[Username]", caption "[Caption text]... more", and below that, "View all comments". 3D Pop-Out Effect & Hand Pose: [CHOOSE ONE OF THE FOLLOWING ACTIONS OR DESCRIBE YOUR OWN ACTION:] 1. (Grip): head and arms are physically popping out OVER the top and side thin borders. hands are realistically gripping the outer edges of the thin side borders, appearing to hold the frame firmly. 2. (Kiss): Her body is leaning forward towards the camera, creating a strong sense of depth. Her head remains securely framed WITHIN the top thin white border. Only her right hand, raised near her mouth in a blowing-kiss gesture, physically extends forward and breaks OUT of the thin side frame boundary. Her left hand realistically grips the side edge. 3. (Resting): She is looking directly at the camera with a gentle smile. Her head and shoulders physically pop out OVER the top thin white border. Crucially, her hands are realistically resting comfortably on top of the thicker bottom white UI panel, appearing to lean casually on the frame edge. 4. (Dynamic Frame): Her upper body and head remain secure WITHIN the boundaries of the white frame. However, both of her arms are fully extended outward dynamically, breaking past the thin borders up to her elbows, reaching straight toward the camera lens. She forms a distinct “L” shape with both hands, as if framing a scene. Due to perspective, her hands are positioned significantly closer to the camera than her face, showing strong spatial depth. Subject Dimensionality & Texture: The subject must look like a solid, three-dimensional figure, not flat. Emphasize the detailed texture of the [Specific Fabric Name from outfit description], the contours of the face, and realistic hair details. She should have distinct depth separating her from the flat [Background Color] background. Lighting & Shadows: Professional studio lighting creating soft, realistic drop shadows cast by the physical frame and, crucially, by the [popping-out elements, e.g., hands/head/arms] onto the solid flat [Background Color] background, enhancing the dramatic depth and illusion. High definition, commercial photography.
dynamic, high-speed action, encapsulated in a warm, vibrant sunset backdrop, a tight crop focusing on the airborne skateboard and the soles of shoes, amidst a dance of water droplets, high-resolution photography that captures the brisk movement and subtle details, like water splashing and texture contrasts, Nikon D850 for its fast shutter speeds and high dynamic range, which preserves the rich sunset hues and details in both highlights and shadows, Nikon AF-S NIKKOR 70-200mm f/2.8E FL ED VR, chosen for its sharpness and ability to freeze fast action with a creamy bokeh that isolates the subject, high-speed burst mode, a fast shutter of 1/4000 sec to freeze the droplets, and a low ISO to minimize noise, dynamic underbelly of a skateboard, adorned with gritty street art stickers, and the skater's shoes, mid-flip, black Vans Old school high-top sneakers, laces tied tightly for secure footwork, grip the board's edge, while the grip tape on the board's surface shows wear from many rides. an urban playground, likely a skate park or a rain-slicked street, where reflective puddles mirror the fiery sky, ground glistens with recent rain, and in the background, the silhouettes of city structures stand against the gradient of the sunset, sun's dying light casts everything in a rich amber, with silhouettes sharply defined and water droplets glittering like jewels in the air, every splash and ripple, the texture of the skateboard's underside, the treads of the sneakers, and the distant clouds all sing with clarity, scene is a high-contrast, vibrant end-of-day street scene where nature's beauty meets the raw energy of street sports, all heightened by the dramatic lighting of dusk, UHD, many details --ar 9:16 --style raw --stylize 700
Ultra-realistic photography of a fiery, intensely passionate embrace in a dimly lit bedroom. A breathtaking blonde woman with long, wildly disheveled golden hair cascading over them has her white satin dress shirt almost completely slipped off — tangled around her elbows and lower back, fully exposing her shoulders, collarbone, and most of her torso. Beneath it she wears extremely revealing black sheer lace lingerie: a delicate, barely-there strappy lace bra with intricate floral patterns, ultra-sheer mesh panels, and thin straps falling off her shoulders, offering minimal coverage and revealing generous cleavage and skin beneath the transparent fabric. The matching high-cut lace panties sit low on her hips, partially visible with sheer sides and delicate straps. She is locked in a deep, hungry open-mouthed kiss with a handsome dark-haired man lying beneath her on white pillows. Their bodies are passionately pressed together. One of her hands grips his hair and neck firmly, the other clutches his chest. He pulls her tightly against him with strong hands on her waist and lower back, fingers digging into her skin with raw desire. Dramatic warm candlelight and sensual rim lighting highlighting their heated skin, the intricate sheer black lace details, and exposed curves. Foreground nightstand: flickering candle, rich red rose, glossy red heart. Extreme shallow depth of field, razor-sharp focus on their passionate faces, locked lips, gripping hands, slipping satin shirt, and highly detailed revealing lace lingerie, creamy dreamy bokeh. Hyper-realistic skin textures with natural flush, subtle sweat glow, visible pores, and lifelike detail. Canon EOS R5 DSLR camera, 85mm f/1.4 prime lens, shot at f/1.6, 1/125s, ISO 400. Cinematic warm color grading, highly sensual atmosphere, ultra-photorealistic, exquisite detail, 8k resolution --ar 2:3
8K RAW hyper-real cinematic photo of TWO women inside steel cage under harsh white lights, Fujifilm GFX100, 45mm, HDR dramatic. The FIRST woman, queenpin, abs glistening, thighs powerful, latex jacket discarded, crimson silk bra clinging wetly across implants. Black pencil skirt ripped, garters visible, stockings laddered. Blonde hair damp with sweat, lips parted as she grips cage bars. The SECOND woman, fighter, sweat pouring down muscular torso, tattoos glistening. Outfit: high fashion black sheer lingerie . One hand gripping queenpin’s thigh, the other pinning her wrist to cage. Faces inches apart, breath mixing. Atmosphere: RAW HDR realism, brutal fight pit glow,clash.
An abstract, mythic painting depicting Hercules and the Hulk locked in a ferocious power struggle, their massive hands gripping each other’s wrists with god-like strength. Hercules, depicted as a muscular, bearded figure with wild curly hair, is clad in the iconic lion-skin cloak draped over his shoulder, symbolizing his heroic legacy. His muscles are tense, every sinew visible as he leans forward, bracing himself against the towering figure of the Hulk, who looms over him at an immense 10 feet tall. The Hulk’s colossal green form is bent forward, matching Hercules’s intense focus with raw, brutal force. Both figures are locked in a dynamic pose, their bodies angled and strained as if they’re on the verge of breaking the earth itself. The ground beneath them splinters and cracks, radiating shockwaves from the point of contact, as though the sheer weight of their strength is tearing the world apart. The scene is surrounded by swirling, ethereal mist and smoky tendrils in shades of deep green, fiery orange, and golden brown, blending into a dreamlike, mythic atmosphere. Volumetric god-rays cut through the mist, illuminating Hercules’s lion-skin cloak and casting dramatic shadows across both figures, highlighting their intense expressions and powerful forms. Embers and particles float through the air, capturing the explosive energy of the moment, while faint, abstract shapes of ancient ruins linger in the background, adding to the scene’s timeless quality. Painted with broad, expressive brushstrokes, the image captures the raw, elemental force of this mythical confrontation, with Hercules embodying his legendary strength against an unstoppable force of nature." Key Elements with Weights (Abstract, mythic painting style:1.5) (Hercules and Hulk locked in a power struggle, gripping each other’s wrists:1.6) (Hercules with lion-skin cloak, bearded, muscular, curly hair:1.5) (Hulk towering over Hercules at 10 feet, immense green form:1.4) (Ground cracking and splintering from their struggle:1.5) (Swirling mist and smoky tendrils, fiery oranges, deep greens, golden browns:1.4) (Volumetric god-rays, dramatic shadows, and floating embers:1.4) (Broad, expressive brushstrokes to capture movement and intensity:1.6)
A hyper-realistic photograph of a muscular bodybuilder man performing a close-grip cable row in a modern gym. He is seated at a low cable row machine, gripping a close-grip V-handle attachment with both hands, pulling the handle toward his lower abdomen with strict form. His back muscles are fully engaged, showcasing thick, well-defined latissimus dorsi, rhomboids, rear delts, and spinal erectors. His biceps and forearms appear dense and vascular under tension. He wears fitted athletic gym wear—either a tight tank top or shirtless—paired with training shorts. Light sweat on his skin enhances realism and muscle separation. The gym environment includes cable machines, weight stacks, rubber flooring, and metallic equipment, with a slightly blurred background for depth. Lighting is realistic and directional, coming from overhead gym lights, casting strong highlights and shadows across his back and arms to emphasize muscle thickness and contraction. Natural skin tones, sharp focus, ultra-high resolution, cinematic fitness photography style.
An abstract, mythic painting depicting Hercules and the Hulk locked in a ferocious power struggle, their massive hands gripping each other’s wrists with god-like strength. Hercules, depicted as a muscular, bearded figure with wild curly hair, is clad in the iconic lion-skin cloak draped over his shoulder, symbolizing his heroic legacy. His muscles are tense, every sinew visible as he leans forward, bracing himself against the towering figure of the Hulk, who looms over him at an immense 10 feet tall. The Hulk’s colossal green form is bent forward, matching Hercules’s intense focus with raw, brutal force. Both figures are locked in a dynamic pose, their bodies angled and strained as if they’re on the verge of breaking the earth itself. The ground beneath them splinters and cracks, radiating shockwaves from the point of contact, as though the sheer weight of their strength is tearing the world apart. The scene is surrounded by swirling, ethereal mist and smoky tendrils in shades of deep green, fiery orange, and golden brown, blending into a dreamlike, mythic atmosphere. Volumetric god-rays cut through the mist, illuminating Hercules’s lion-skin cloak and casting dramatic shadows across both figures, highlighting their intense expressions and powerful forms. Embers and particles float through the air, capturing the explosive energy of the moment, while faint, abstract shapes of ancient ruins linger in the background, adding to the scene’s timeless quality. Painted with broad, expressive brushstrokes, the image captures the raw, elemental force of this mythical confrontation, with Hercules embodying his legendary strength against an unstoppable force of nature." Key Elements with Weights (Abstract, mythic painting style:1.5) (Hercules and Hulk locked in a power struggle, gripping each other’s wrists:1.6) (Hercules with lion-skin cloak, bearded, muscular, curly hair:1.5) (Hulk towering over Hercules at 10 feet, immense green form:1.4) (Ground cracking and splintering from their struggle:1.5) (Swirling mist and smoky tendrils, fiery oranges, deep greens, golden browns:1.4) (Volumetric god-rays, dramatic shadows, and floating embers:1.4) (Broad, expressive brushstrokes to capture movement and intensity:1.6)
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "parameters": { "subject_and_concept": { "subject": "A beautiful, dark-haired woman model (model type, symmetrical features). (Reference image_1.png)", "exact_face_details_and_cheeks": "Clear, smooth light skin with visible pores, prominent and defined cheekbones. Strong dapple shadows (as if from foliage and a window frame) across her right cheek and jawline.", "exact_action": "Sitting, right arm bent with hand gripping her hair, looking directly at the camera. The foreground is obscured by a large, dark, blurred shape.", "vibe": "Elegant, composed, intimate, moody, direct, high-fashion portrait.", "exact_hair_style": "Long, jet-black, wavy-textured hair, parted slightly left of center. Large section of hair is held and manipulated by her right hand.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head held high, looking straight forward. A subtle, precise 10-degree tilt towards her right shoulder (viewer's left). Very slight chin-up.", "beard_style": "None.", "exact_face_expressions": "Neutral, serious, and direct gaze with slightly pursed, full lips. Calm and confident expression.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Sitting with shoulders slightly rolled back, torso front-facing the camera, central composition.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder (viewer's left) level. Right shoulder (viewer's right) slightly raised to support the arm in hair pose.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Subtle 10-degree bend following the head tilt to her right.", "eyes_direction": "Directly forward, straight at the camera.", "exact_left_eye_brow": "Thin, dark, defined arch, following natural brow line.", "exact_right_eye_brow": "Thin, dark, defined arch, identical to left, also defined in shadows.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Symmetrical front-facing alignment with a very small tilt towards her right.", "left_leg_posing": "Not visible. Seated.", "right_leg_posing": "Not visible. Seated.", "left_hand_posing_and_hight": "Not visible. Assume resting below frame.", "right_hand_posing_and_hight": "Raised to the top right of her head, gripping and manipulating her dark hair near the crown. Detailed fingers are spread.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Front-facing, level and centered in frame.", "exact_seating_posing": "Sitting position, likely on a textured couch.", "fingers_posing": "Right hand fingers detailed and gripping a mass of hair, with a simple silver ring on the ring finger. Other fingers are spread.", "exact_stand_posing": "N/A" }, "lighting": { "setup": "Strong, dramatic natural side-lighting from her right (viewer's left), combined with subtle backlighting filtering through sheer curtains. Strong dapple pattern shadows cast across her face.", "shadows": "Strong, hard dapple patterns on her right cheek, neck, and shoulder, transitioning to softer shadows on her left side. The foreground bokeh is completely dark.", "intensity": "High contrast, dramatic light play.", "catchlights": "Prominent and sharp in both eyes, near the center-right of each pupil.", "color_temperature": "Warm, natural golden hour tone." }, "camera_angle_and_lens_type": { "angle": "Eye-level, medium close-up, central focus.", "camera_positioning": "Close to the subject, but with a foreground obstruction.", "photographer_angel": "Straight-on to the subject's face.", "lens": "Portrait prime lens (e.g., 50mm f/1.8), very shallow depth of field.", "depth_of_field": "Extremely shallow, blurring the background (boucle couch, curtains) and creating heavy foreground bokeh.", "zoom_or_scene_crop": "Medium close-up portrait crop from head to chest.", "crop_size": "9:16 vertical orientation portrait." }, "model_face_detailed_features": { "eyes_color": "black.", "eyes_direction": "Directly forward.", "eyes_expression": "Intense, serious, direct gaze.", "makeup_eyes": "Classic cat-eye black winged eyeliner (upper lid), subtle natural eyeshadow, and clean lower lash line.", "upper_lid": "Dark winged liner, matte eyeshadow.", "lower_lash_line": "Clean and natural, no heavy liner.", "lashes": "Well-defined, long, natural dark lashes.", "details": "Clear skin, detailed pores.", "eyebrows": "Well-groomed, dark, defined, following natural bone structure.", "skin": "Smooth, dewy, clear complexion with defined contours, showing dapple shadows and strong light highlights." }, "lips_mouth_snarl_expression": { "lip_color": "Natural pink/mauve matte finish.", "action": "Closed, neutral expression with full, well-defined lips.", "the_snarl": "None.", "teeth": "Not visible." }, "props_and_styling": { "prop": "Dark blurred shape in foreground (bokeh). Hair being held by hand.", "hand_glove": "Natural hand, detailed fingers. No gloves.", "jewelry": "A simple silver/gold stud earring in the right ear (viewer's right). A delicate gold chain necklace with a small pendant (unreadable text or symbol). A simple silver/platinum ring on the ring finger of the right hand.", "alignment_of_clothing": "Black long-sleeved top with a clean off-the-shoulder neckline. The fabric is smooth and form-fitting." }, "model_body_posing": { "orientation": "Torso front-facing, seated posture.", "hand_placement": "Right hand in hair, gripping at the crown, with detailed fingers and ring visible. Left hand out of frame." }, "film_stock_or_color_grading": { "grading": "High-clarity professional photograph, natural, rich color grading, sharp focus on subject, heavy bokeh, clean blacks.", "tone": "Warm, natural, high-fidelity.", "saturation": "Natural and rich, not over-saturated." }, "background_environment": { "visual": "Interior living space with blurred elements.", "decoration": "Minimalist interior, boucle-textured couch behind, sheer curtains.", "furniture": "Textured boucle-style couch (off-white) and pillows.", "porbs": "Pillows on couch. The large dark shape in the foreground." }, "aspect_ratio": "9:16 (Vertical portrait)", "photo_quality": "Professional photograph, high resolution, detailed skin texture, natural film grain.", "texture": "Smooth skin, textured boucle fabric, fine hair strands, textured sheers, smooth metal jewelry." }, "prompt": "A highly detailed, professional portrait photograph, medium close-up, of a stunning woman with long, jet-black hair (as seen in image_1.png). Her right hand is raised, gripping and manipulating her hair near the crown, fingers detailed with a silver ring on the ring finger. She has striking light grey-blue eyes and clear, smooth skin with strong dapple-pattern shadows cast across her right cheek and jawline by side-lighting from a window frame and foliage. Her head has a subtle 10-degree tilt towards her right (viewer's left), and her direct, serious gaze looks straight at the camera with neutral, full, pink-mauve lips. She wears a black off-the-shoulder long-sleeved top, a delicate gold chain necklace with a small pendant, and a simple stud earring in her right ear. The background is a soft-focus interior with a textured boucle couch and sheer curtains filtering light. The foreground is dominated by a large, dark, out-of-focus blurred shape (bokeh). Eye-level shot, 9:16 vertical orientation, shot on a prime lens with extremely shallow depth of field, natural warm color grading, and high clarity. Detailed skin pores and hair strands are visible. Reference image_1.png.", "negative_prompt": "blurry, out of focus, low quality, distorted anatomy, missing fingers, extra limbs, bad makeup, black and white, standing pose, different clothing, short hair, beard, laughing expression, smiling, aggressive expression, different jewelry, overexposed, underexposed, unnatural lighting, outdoor scene, different background features, cartoonish, low-fidelity." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. No HDR, no modern digital processing. The image looks like a candid snapshot taken with a disposable camera or early digital point‑and‑shoot.", "scene": { "setting": "Modern restaurant/café with large windows, wooden tables, indoor palm leaves, blurred people in background. Bright daylight outside but completely overpowered by flash.", "subject": "A confident young woman (mid‑20s, athletic hourglass figure, full bust, defined waist, long wavy chestnut brown hair with blonde balayage). She sits on a dark couch, leaning slightly sideways, one arm resting on the couch back. She wears a black bandeau top (exposing midriff) and a loose oversized black blazer draped over her shoulders. Gold bracelets on her wrist, a thin gold necklace. Her makeup is natural (no visible lipstick or heavy foundation). She holds wooden chopsticks near her face with her right hand (fingers in a pinch grip). Left hand relaxed on her thigh. Her expression: soft confident smirk, eyes directly at the camera, relaxed gaze, slight head tilt right.", "foreground": "No visible hands holding camera; the photo is taken from a slightly low angle (camera at chest level, looking up slightly). The flash is harsh and direct, creating overexposed highlights on her skin, the black blazer, and the chopsticks.", "background": "Darkened by flash – the large windows become almost black with faint reflections; the indoor plants, other tables, and blurred people are barely visible as deep shadows with a hint of warm ambient light.", "lighting": "Harsh on‑camera flash as the only significant light source. Ambient daylight from windows is completely overpowered. Strong specular highlights on her cheekbones, nose, collarbones, gold jewelry, and the wooden chopsticks. Deep shadows under her chin, neck, and the couch. The flash creates a characteristic ‘deer‑in‑headlights’ effect on her face, but still retains natural skin texture due to the grainy, lo‑fi aesthetic.", "atmosphere": "Candid, slightly voyeuristic, fashion‑lifestyle with a raw, unpolished 90s snapshot vibe. High contrast, desaturated colors (muted blacks, pale skin tones, warm brown wood, faded green from the plant). Grainy texture and subtle chromatic aberration enhance the retro feel.", "color_palette": "Deep blacks (#111111), pale beige skin (#E8D5C4), desaturated warm wood tones, muted green (#5A6B4A), gold highlights.", "camera_technical": "Wide‑angle equivalent (~28‑35mm), aperture f/2.8‑f/4, deep focus (everything sharp), ISO 400 with heavy grain, shutter speed 1/60s, handheld, slight barrel distortion.", "composition": "Centered with slight right offset (rule of thirds), waist‑up framing (from just below bust to above head), headroom ~10%. The palm leaf on the right partially frames the subject. The wooden table is visible at the bottom edge, with a leather handbag (beige‑brown grain leather) placed on the table, slightly out of focus." }, "prompt_text": "Hyperrealistic candid snapshot taken with an early 1990s compact digital camera with harsh on‑camera flash. A confident young woman in a modern restaurant sits on a dark couch, leaning sideways with one arm resting on the couch back. She wears a black bandeau top and an oversized black blazer draped over her shoulders, gold bracelets and a thin gold necklace. Her long wavy chestnut brown hair with blonde highlights falls naturally. She holds wooden chopsticks near her face with her right hand, fingers in a pinch grip. Her left hand rests on her thigh. She smirks softly, eyes directly at the camera, relaxed and slightly flirtatious. The flash fires harshly, creating overexposed highlights on her face, collarbones, gold jewelry, and the chopsticks. The background is dark – large windows become almost black, with faint reflections of indoor palm leaves and blurred people. The wooden table at the bottom shows a beige leather handbag. Grainy texture, washed‑out colors with a slight warm‑green tint, high contrast, subtle chromatic aberration around bright edges. The image looks like a found fashion polaroid from the 90s – raw, unpolished, yet elegant. No HDR, no modern digital processing, ultra‑realistic despite lo‑fi aesthetic. Vertical 9:16.", "negative_prompt": "beauty filters, airbrushed skin, anime, cartoon, over-sharpening, clean digital look, perfect exposure, smooth gradients, HDR, CGI, 3d render, plastic texture, smooth, airbrushed, digital art, painting, deformed hands, extra fingers, blurry, low detail, unrealistic proportions, bad anatomy, acne, skin imperfections (except natural), watermark, text, signature, professional photography, studio lighting, sharp focus, perfect composition, cinematic (modern), 8k, masterpiece, stylized, modern digital, criminal, terrorist, gangster, visible ears (unless naturally covered by hair), messy hair, flat hair, greasy hair" }
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "parameters": { "subject_and_concept": { "subject": "A beautiful, dark-haired woman model (model type, symmetrical features). (Reference image_1.png)", "exact_face_details_and_cheeks": "Clear, smooth light skin with visible pores, prominent and defined cheekbones. Strong dapple shadows (as if from foliage and a window frame) across her right cheek and jawline.", "exact_action": "Sitting, right arm bent with hand gripping her hair, looking directly at the camera. The foreground is obscured by a large, dark, blurred shape.", "vibe": "Elegant, composed, intimate, moody, direct, high-fashion portrait.", "exact_hair_style": "Long, jet-black, wavy-textured hair, parted slightly left of center. Large section of hair is held and manipulated by her right hand.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head held high, looking straight forward. A subtle, precise 10-degree tilt towards her right shoulder (viewer's left). Very slight chin-up.", "beard_style": "None.", "exact_face_expressions": "Neutral, serious, and direct gaze with slightly pursed, full lips. Calm and confident expression.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Sitting with shoulders slightly rolled back, torso front-facing the camera, central composition.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder (viewer's left) level. Right shoulder (viewer's right) slightly raised to support the arm in hair pose.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Subtle 10-degree bend following the head tilt to her right.", "eyes_direction": "Directly forward, straight at the camera.", "exact_left_eye_brow": "Thin, dark, defined arch, following natural brow line.", "exact_right_eye_brow": "Thin, dark, defined arch, identical to left, also defined in shadows.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Symmetrical front-facing alignment with a very small tilt towards her right.", "left_leg_posing": "Not visible. Seated.", "right_leg_posing": "Not visible. Seated.", "left_hand_posing_and_hight": "Not visible. Assume resting below frame.", "right_hand_posing_and_hight": "Raised to the top right of her head, gripping and manipulating her dark hair near the crown. Detailed fingers are spread.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Front-facing, level and centered in frame.", "exact_seating_posing": "Sitting position, likely on a textured couch.", "fingers_posing": "Right hand fingers detailed and gripping a mass of hair, with a simple silver ring on the ring finger. Other fingers are spread.", "exact_stand_posing": "N/A" }, "lighting": { "setup": "Strong, dramatic natural side-lighting from her right (viewer's left), combined with subtle backlighting filtering through sheer curtains. Strong dapple pattern shadows cast across her face.", "shadows": "Strong, hard dapple patterns on her right cheek, neck, and shoulder, transitioning to softer shadows on her left side. The foreground bokeh is completely dark.", "intensity": "High contrast, dramatic light play.", "catchlights": "Prominent and sharp in both eyes, near the center-right of each pupil.", "color_temperature": "Warm, natural golden hour tone." }, "camera_angle_and_lens_type": { "angle": "Eye-level, medium close-up, central focus.", "camera_positioning": "Close to the subject, but with a foreground obstruction.", "photographer_angel": "Straight-on to the subject's face.", "lens": "Portrait prime lens (e.g., 50mm f/1.8), very shallow depth of field.", "depth_of_field": "Extremely shallow, blurring the background (boucle couch, curtains) and creating heavy foreground bokeh.", "zoom_or_scene_crop": "Medium close-up portrait crop from head to chest.", "crop_size": "9:16 vertical orientation portrait." }, "model_face_detailed_features": { "eyes_color": "black.", "eyes_direction": "Directly forward.", "eyes_expression": "Intense, serious, direct gaze.", "makeup_eyes": "Classic cat-eye black winged eyeliner (upper lid), subtle natural eyeshadow, and clean lower lash line.", "upper_lid": "Dark winged liner, matte eyeshadow.", "lower_lash_line": "Clean and natural, no heavy liner.", "lashes": "Well-defined, long, natural dark lashes.", "details": "Clear skin, detailed pores.", "eyebrows": "Well-groomed, dark, defined, following natural bone structure.", "skin": "Smooth, dewy, clear complexion with defined contours, showing dapple shadows and strong light highlights." }, "lips_mouth_snarl_expression": { "lip_color": "Natural pink/mauve matte finish.", "action": "Closed, neutral expression with full, well-defined lips.", "the_snarl": "None.", "teeth": "Not visible." }, "props_and_styling": { "prop": "Dark blurred shape in foreground (bokeh). Hair being held by hand.", "hand_glove": "Natural hand, detailed fingers. No gloves.", "jewelry": "A simple silver/gold stud earring in the right ear (viewer's right). A delicate gold chain necklace with a small pendant (unreadable text or symbol). A simple silver/platinum ring on the ring finger of the right hand.", "alignment_of_clothing": "Black long-sleeved top with a clean off-the-shoulder neckline. The fabric is smooth and form-fitting." }, "model_body_posing": { "orientation": "Torso front-facing, seated posture.", "hand_placement": "Right hand in hair, gripping at the crown, with detailed fingers and ring visible. Left hand out of frame." }, "film_stock_or_color_grading": { "grading": "High-clarity professional photograph, natural, rich color grading, sharp focus on subject, heavy bokeh, clean blacks.", "tone": "Warm, natural, high-fidelity.", "saturation": "Natural and rich, not over-saturated." }, "background_environment": { "visual": "Interior living space with blurred elements.", "decoration": "Minimalist interior, boucle-textured couch behind, sheer curtains.", "furniture": "Textured boucle-style couch (off-white) and pillows.", "porbs": "Pillows on couch. The large dark shape in the foreground." }, "aspect_ratio": "9:16 (Vertical portrait)", "photo_quality": "Professional photograph, high resolution, detailed skin texture, natural film grain.", "texture": "Smooth skin, textured boucle fabric, fine hair strands, textured sheers, smooth metal jewelry." }, "prompt": "A highly detailed, professional portrait photograph, medium close-up, of a stunning woman with long, jet-black hair (as seen in image_1.png). Her right hand is raised, gripping and manipulating her hair near the crown, fingers detailed with a silver ring on the ring finger. She has striking light grey-blue eyes and clear, smooth skin with strong dapple-pattern shadows cast across her right cheek and jawline by side-lighting from a window frame and foliage. Her head has a subtle 10-degree tilt towards her right (viewer's left), and her direct, serious gaze looks straight at the camera with neutral, full, pink-mauve lips. She wears a black off-the-shoulder long-sleeved top, a delicate gold chain necklace with a small pendant, and a simple stud earring in her right ear. The background is a soft-focus interior with a textured boucle couch and sheer curtains filtering light. The foreground is dominated by a large, dark, out-of-focus blurred shape (bokeh). Eye-level shot, 9:16 vertical orientation, shot on a prime lens with extremely shallow depth of field, natural warm color grading, and high clarity. Detailed skin pores and hair strands are visible. Reference image_1.png.", "negative_prompt": "blurry, out of focus, low quality, distorted anatomy, missing fingers, extra limbs, bad makeup, black and white, standing pose, different clothing, short hair, beard, laughing expression, smiling, aggressive expression, different jewelry, overexposed, underexposed, unnatural lighting, outdoor scene, different background features, cartoonish, low-fidelity." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "parameters": { "subject_and_concept": { "subject": "A beautiful, dark-haired woman model (model type, symmetrical features). (Reference image_1.png)", "exact_face_details_and_cheeks": "Clear, smooth light skin with visible pores, prominent and defined cheekbones. Strong dapple shadows (as if from foliage and a window frame) across her right cheek and jawline.", "exact_action": "Sitting, right arm bent with hand gripping her hair, looking directly at the camera. The foreground is obscured by a large, dark, blurred shape.", "vibe": "Elegant, composed, intimate, moody, direct, high-fashion portrait.", "exact_hair_style": "Long, jet-black, wavy-textured hair, parted slightly left of center. Large section of hair is held and manipulated by her right hand.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head held high, looking straight forward. A subtle, precise 10-degree tilt towards her right shoulder (viewer's left). Very slight chin-up.", "beard_style": "None.", "exact_face_expressions": "Neutral, serious, and direct gaze with slightly pursed, full lips. Calm and confident expression.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Sitting with shoulders slightly rolled back, torso front-facing the camera, central composition.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder (viewer's left) level. Right shoulder (viewer's right) slightly raised to support the arm in hair pose.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Subtle 10-degree bend following the head tilt to her right.", "eyes_direction": "Directly forward, straight at the camera.", "exact_left_eye_brow": "Thin, dark, defined arch, following natural brow line.", "exact_right_eye_brow": "Thin, dark, defined arch, identical to left, also defined in shadows.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Symmetrical front-facing alignment with a very small tilt towards her right.", "left_leg_posing": "Not visible. Seated.", "right_leg_posing": "Not visible. Seated.", "left_hand_posing_and_hight": "Not visible. Assume resting below frame.", "right_hand_posing_and_hight": "Raised to the top right of her head, gripping and manipulating her dark hair near the crown. Detailed fingers are spread.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Front-facing, level and centered in frame.", "exact_seating_posing": "Sitting position, likely on a textured couch.", "fingers_posing": "Right hand fingers detailed and gripping a mass of hair, with a simple silver ring on the ring finger. Other fingers are spread.", "exact_stand_posing": "N/A" }, "lighting": { "setup": "Strong, dramatic natural side-lighting from her right (viewer's left), combined with subtle backlighting filtering through sheer curtains. Strong dapple pattern shadows cast across her face.", "shadows": "Strong, hard dapple patterns on her right cheek, neck, and shoulder, transitioning to softer shadows on her left side. The foreground bokeh is completely dark.", "intensity": "High contrast, dramatic light play.", "catchlights": "Prominent and sharp in both eyes, near the center-right of each pupil.", "color_temperature": "Warm, natural golden hour tone." }, "camera_angle_and_lens_type": { "angle": "Eye-level, medium close-up, central focus.", "camera_positioning": "Close to the subject, but with a foreground obstruction.", "photographer_angel": "Straight-on to the subject's face.", "lens": "Portrait prime lens (e.g., 50mm f/1.8), very shallow depth of field.", "depth_of_field": "Extremely shallow, blurring the background (boucle couch, curtains) and creating heavy foreground bokeh.", "zoom_or_scene_crop": "Medium close-up portrait crop from head to chest.", "crop_size": "9:16 vertical orientation portrait." }, "model_face_detailed_features": { "eyes_color": "black.", "eyes_direction": "Directly forward.", "eyes_expression": "Intense, serious, direct gaze.", "makeup_eyes": "Classic cat-eye black winged eyeliner (upper lid), subtle natural eyeshadow, and clean lower lash line.", "upper_lid": "Dark winged liner, matte eyeshadow.", "lower_lash_line": "Clean and natural, no heavy liner.", "lashes": "Well-defined, long, natural dark lashes.", "details": "Clear skin, detailed pores.", "eyebrows": "Well-groomed, dark, defined, following natural bone structure.", "skin": "Smooth, dewy, clear complexion with defined contours, showing dapple shadows and strong light highlights." }, "lips_mouth_snarl_expression": { "lip_color": "Natural pink/mauve matte finish.", "action": "Closed, neutral expression with full, well-defined lips.", "the_snarl": "None.", "teeth": "Not visible." }, "props_and_styling": { "prop": "Dark blurred shape in foreground (bokeh). Hair being held by hand.", "hand_glove": "Natural hand, detailed fingers. No gloves.", "jewelry": "A simple silver/gold stud earring in the right ear (viewer's right). A delicate gold chain necklace with a small pendant (unreadable text or symbol). A simple silver/platinum ring on the ring finger of the right hand.", "alignment_of_clothing": "Black long-sleeved top with a clean off-the-shoulder neckline. The fabric is smooth and form-fitting." }, "model_body_posing": { "orientation": "Torso front-facing, seated posture.", "hand_placement": "Right hand in hair, gripping at the crown, with detailed fingers and ring visible. Left hand out of frame." }, "film_stock_or_color_grading": { "grading": "High-clarity professional photograph, natural, rich color grading, sharp focus on subject, heavy bokeh, clean blacks.", "tone": "Warm, natural, high-fidelity.", "saturation": "Natural and rich, not over-saturated." }, "background_environment": { "visual": "Interior living space with blurred elements.", "decoration": "Minimalist interior, boucle-textured couch behind, sheer curtains.", "furniture": "Textured boucle-style couch (off-white) and pillows.", "porbs": "Pillows on couch. The large dark shape in the foreground." }, "aspect_ratio": "9:16 (Vertical portrait)", "photo_quality": "Professional photograph, high resolution, detailed skin texture, natural film grain.", "texture": "Smooth skin, textured boucle fabric, fine hair strands, textured sheers, smooth metal jewelry." }, "prompt": "A highly detailed, professional portrait photograph, medium close-up, of a stunning woman with long, jet-black hair (as seen in image_1.png). Her right hand is raised, gripping and manipulating her hair near the crown, fingers detailed with a silver ring on the ring finger. She has striking light grey-blue eyes and clear, smooth skin with strong dapple-pattern shadows cast across her right cheek and jawline by side-lighting from a window frame and foliage. Her head has a subtle 10-degree tilt towards her right (viewer's left), and her direct, serious gaze looks straight at the camera with neutral, full, pink-mauve lips. She wears a black off-the-shoulder long-sleeved top, a delicate gold chain necklace with a small pendant, and a simple stud earring in her right ear. The background is a soft-focus interior with a textured boucle couch and sheer curtains filtering light. The foreground is dominated by a large, dark, out-of-focus blurred shape (bokeh). Eye-level shot, 9:16 vertical orientation, shot on a prime lens with extremely shallow depth of field, natural warm color grading, and high clarity. Detailed skin pores and hair strands are visible. Reference image_1.png.", "negative_prompt": "blurry, out of focus, low quality, distorted anatomy, missing fingers, extra limbs, bad makeup, black and white, standing pose, different clothing, short hair, beard, laughing expression, smiling, aggressive expression, different jewelry, overexposed, underexposed, unnatural lighting, outdoor scene, different background features, cartoonish, low-fidelity." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
pov first-person, i am standing by the open window, smoking a cigarette. only my hand and the cigarette are visible in the frame. the cigarette is held naturally between my index and middle fingers, positioned at a slight downward angle, with a relaxed but firm grip. my fingers are slightly bent, and the cigarette rests securely between the first joints of both fingers. my thumb is resting near my index finger, supporting the grip. thin wisps of smoke rise from the lit end, curling gently into the cool night air. the hand appears natural and realistic, with subtle skin texture and lighting effects. outside, the cityscape of tehran expands into the distance. the sky is a deep blue, gradually transitioning into night. streetlights and apartment windows are glowing, creating a warm contrast against the cool tones of dusk. the open window lets in the distant sounds of the city, blending softly with the ambient hum of traffic. in the background, milad tower stands tall but slightly blurred, positioned far away in the city skyline. its observation deck emits a faint glow, subtly piercing through the atmospheric haze. the depth of field ensures that the focus remains on the cigarette and hand, while the cityscape—including milad tower—adds depth and realism without being overly sharp. highly realistic, natural and relaxed cigarette grip, detailed skin texture, soft lighting, and accurate depth of field.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Feel the pulse of your heart as you navigate a shopping cart through a labyrinth of destruction. The ground shakes with the ferocity of a city tearing itself apart, and the air is thick with the dust of ruin. Overhead, the sky bruises with storm clouds, a testament to the tempest both literal and metaphorical. Every second is a fight for survival, a cinematic sprint through the veins of a once-thriving metropolis now gasping for breath in the wake of its own collapse. Positive Prompt: High-octane action scene, first-person perspective, shopping cart on train tracks, chaotic urban environment, flying debris, dust and litter, overcast sky, impending storm, worn tracks, battered metallic cart, motion blur, tight grip, urgency, post-apocalyptic vibe. Negative Prompt: Calm, orderly streets, clear skies, clean tracks, new shopping cart, static objects, absence of dust and debris, bright sunny day, loose grip or relaxed hands, slow-motion scenes. Category: Action and Post-Apocalyptic Visual Elements & Aesthetics: Colors: Muted urban tones with grays and browns, punctuated by the varied colors of the debris. Composition: First-person point of view, focused on the shopping cart and the chaos ahead. Lighting: Diffuse and overcast, with shadows cast by the uneven light filtering through the storm clouds. Texture & Detail: Highly detailed with a focus on the texture of the urban decay and the wear on the tracks and cart. To enhance the sense of danger, consider incorporating specific visual cues like sparks from damaged electrical wires or the looming silhouette of a broken cityscape in the background. Including auditory elements in the description, like the cacophony of alarms and crumbling buildings, could intensify the experience. For a more detailed urban setting, specify the types of buildings, advertisements, and street signs to weave a richer tapestry of the post-apocalyptic world., masterprompter, robiness
pov first-person, i am standing by the open window, smoking a cigarette professionally . only my hand and the cigarette are visible in the frame. the cigarette is held naturally between my index and middle fingers, positioned at a slight downward angle, with a relaxed but firm grip. my fingers are slightly bent, and the cigarette rests securely between the first joints of both fingers. my thumb is resting near my index finger, supporting the grip. thin wisps of smoke rise from the lit end, curling gently into the cool night air. the hand appears natural and realistic, with subtle skin texture and lighting effects. outside, the cityscape of tehran expands into the distance. the sky is a deep blue, gradually transitioning into night. streetlights and apartment windows are glowing, creating a warm contrast against the cool tones of dusk. the open window lets in the distant sounds of the city, blending softly with the ambient hum of traffic. in the background, milad tower stands tall but slightly blurred, positioned far away in the city skyline. its observation deck emits a faint glow, subtly piercing through the atmospheric haze. the depth of field ensures that the focus remains on the cigarette and hand, while the cityscape—including milad tower—adds depth and realism without being overly sharp. highly realistic, natural and relaxed cigarette grip, detailed skin texture, soft lighting, and accurate depth of field.
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "parameters": { "subject_and_concept": { "subject": "A beautiful, dark-haired woman model (model type, symmetrical features). (Reference image_1.png)", "exact_face_details_and_cheeks": "Clear, smooth light skin with visible pores, prominent and defined cheekbones. Strong dapple shadows (as if from foliage and a window frame) across her right cheek and jawline.", "exact_action": "Sitting, right arm bent with hand gripping her hair, looking directly at the camera. The foreground is obscured by a large, dark, blurred shape.", "vibe": "Elegant, composed, intimate, moody, direct, high-fashion portrait.", "exact_hair_style": "Long, jet-black, wavy-textured hair, parted slightly left of center. Large section of hair is held and manipulated by her right hand.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head held high, looking straight forward. A subtle, precise 10-degree tilt towards her right shoulder (viewer's left). Very slight chin-up.", "beard_style": "None.", "exact_face_expressions": "Neutral, serious, and direct gaze with slightly pursed, full lips. Calm and confident expression.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Sitting with shoulders slightly rolled back, torso front-facing the camera, central composition.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder (viewer's left) level. Right shoulder (viewer's right) slightly raised to support the arm in hair pose.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Subtle 10-degree bend following the head tilt to her right.", "eyes_direction": "Directly forward, straight at the camera.", "exact_left_eye_brow": "Thin, dark, defined arch, following natural brow line.", "exact_right_eye_brow": "Thin, dark, defined arch, identical to left, also defined in shadows.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Symmetrical front-facing alignment with a very small tilt towards her right.", "left_leg_posing": "Not visible. Seated.", "right_leg_posing": "Not visible. Seated.", "left_hand_posing_and_hight": "Not visible. Assume resting below frame.", "right_hand_posing_and_hight": "Raised to the top right of her head, gripping and manipulating her dark hair near the crown. Detailed fingers are spread.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Front-facing, level and centered in frame.", "exact_seating_posing": "Sitting position, likely on a textured couch.", "fingers_posing": "Right hand fingers detailed and gripping a mass of hair, with a simple silver ring on the ring finger. Other fingers are spread.", "exact_stand_posing": "N/A" }, "lighting": { "setup": "Strong, dramatic natural side-lighting from her right (viewer's left), combined with subtle backlighting filtering through sheer curtains. Strong dapple pattern shadows cast across her face.", "shadows": "Strong, hard dapple patterns on her right cheek, neck, and shoulder, transitioning to softer shadows on her left side. The foreground bokeh is completely dark.", "intensity": "High contrast, dramatic light play.", "catchlights": "Prominent and sharp in both eyes, near the center-right of each pupil.", "color_temperature": "Warm, natural golden hour tone." }, "camera_angle_and_lens_type": { "angle": "Eye-level, medium close-up, central focus.", "camera_positioning": "Close to the subject, but with a foreground obstruction.", "photographer_angel": "Straight-on to the subject's face.", "lens": "Portrait prime lens (e.g., 50mm f/1.8), very shallow depth of field.", "depth_of_field": "Extremely shallow, blurring the background (boucle couch, curtains) and creating heavy foreground bokeh.", "zoom_or_scene_crop": "Medium close-up portrait crop from head to chest.", "crop_size": "9:16 vertical orientation portrait." }, "model_face_detailed_features": { "eyes_color": "black.", "eyes_direction": "Directly forward.", "eyes_expression": "Intense, serious, direct gaze.", "makeup_eyes": "Classic cat-eye black winged eyeliner (upper lid), subtle natural eyeshadow, and clean lower lash line.", "upper_lid": "Dark winged liner, matte eyeshadow.", "lower_lash_line": "Clean and natural, no heavy liner.", "lashes": "Well-defined, long, natural dark lashes.", "details": "Clear skin, detailed pores.", "eyebrows": "Well-groomed, dark, defined, following natural bone structure.", "skin": "Smooth, dewy, clear complexion with defined contours, showing dapple shadows and strong light highlights." }, "lips_mouth_snarl_expression": { "lip_color": "Natural pink/mauve matte finish.", "action": "Closed, neutral expression with full, well-defined lips.", "the_snarl": "None.", "teeth": "Not visible." }, "props_and_styling": { "prop": "Dark blurred shape in foreground (bokeh). Hair being held by hand.", "hand_glove": "Natural hand, detailed fingers. No gloves.", "jewelry": "A simple silver/gold stud earring in the right ear (viewer's right). A delicate gold chain necklace with a small pendant (unreadable text or symbol). A simple silver/platinum ring on the ring finger of the right hand.", "alignment_of_clothing": "Black long-sleeved top with a clean off-the-shoulder neckline. The fabric is smooth and form-fitting." }, "model_body_posing": { "orientation": "Torso front-facing, seated posture.", "hand_placement": "Right hand in hair, gripping at the crown, with detailed fingers and ring visible. Left hand out of frame." }, "film_stock_or_color_grading": { "grading": "High-clarity professional photograph, natural, rich color grading, sharp focus on subject, heavy bokeh, clean blacks.", "tone": "Warm, natural, high-fidelity.", "saturation": "Natural and rich, not over-saturated." }, "background_environment": { "visual": "Interior living space with blurred elements.", "decoration": "Minimalist interior, boucle-textured couch behind, sheer curtains.", "furniture": "Textured boucle-style couch (off-white) and pillows.", "porbs": "Pillows on couch. The large dark shape in the foreground." }, "aspect_ratio": "9:16 (Vertical portrait)", "photo_quality": "Professional photograph, high resolution, detailed skin texture, natural film grain.", "texture": "Smooth skin, textured boucle fabric, fine hair strands, textured sheers, smooth metal jewelry." }, "prompt": "A highly detailed, professional portrait photograph, medium close-up, of a stunning woman with long, jet-black hair (as seen in image_1.png). Her right hand is raised, gripping and manipulating her hair near the crown, fingers detailed with a silver ring on the ring finger. She has striking light grey-blue eyes and clear, smooth skin with strong dapple-pattern shadows cast across her right cheek and jawline by side-lighting from a window frame and foliage. Her head has a subtle 10-degree tilt towards her right (viewer's left), and her direct, serious gaze looks straight at the camera with neutral, full, pink-mauve lips. She wears a black off-the-shoulder long-sleeved top, a delicate gold chain necklace with a small pendant, and a simple stud earring in her right ear. The background is a soft-focus interior with a textured boucle couch and sheer curtains filtering light. The foreground is dominated by a large, dark, out-of-focus blurred shape (bokeh). Eye-level shot, 9:16 vertical orientation, shot on a prime lens with extremely shallow depth of field, natural warm color grading, and high clarity. Detailed skin pores and hair strands are visible. Reference image_1.png.", "negative_prompt": "blurry, out of focus, low quality, distorted anatomy, missing fingers, extra limbs, bad makeup, black and white, standing pose, different clothing, short hair, beard, laughing expression, smiling, aggressive expression, different jewelry, overexposed, underexposed, unnatural lighting, outdoor scene, different background features, cartoonish, low-fidelity." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
pov first-person, i am standing by the open window, smoking a cigarette. only my hand and the cigarette are visible in the frame. the cigarette is held naturally between my index and middle fingers, positioned at a slight downward angle, with a relaxed but firm grip. my fingers are slightly bent, and the cigarette rests securely between the first joints of both fingers. my thumb is resting near my index finger, supporting the grip. thin wisps of smoke rise from the lit end, curling gently into the cool night air. the hand appears natural and realistic, with subtle skin texture and lighting effects. outside, the cityscape of tehran expands into the distance. the sky is a deep blue, gradually transitioning into night. streetlights and apartment windows are glowing, creating a warm contrast against the cool tones of dusk. the open window lets in the distant sounds of the city, blending softly with the ambient hum of traffic. in the background, milad tower stands tall but slightly blurred, positioned far away in the city skyline. its observation deck emits a faint glow, subtly piercing through the atmospheric haze. the depth of field ensures that the focus remains on the cigarette and hand, while the cityscape—including milad tower—adds depth and realism without being overly sharp. highly realistic, natural and relaxed cigarette grip, detailed skin texture, soft lighting, and accurate depth of field.
A photorealistic fashion upper body shot of [Character Description and expression] wearing [Detailed Outfit Description]. The subject is framed inside a central white Instagram-style post border. Composition & Spacing: The white frame is perfectly centered in the middle of the image, leaving balanced empty [Soft Background Color matching the outfit] space above and below the frame to match the theme. Frame Details: The top, left, and right white borders are very thin. The bottom white section is thicker to include UI elements. The bottom section features a red heart icon, comment bubble, share icon, and bookmark icon. Text Details: Clearly visible text on the bottom panel: "[Number] likes", username "[Username]", caption "[Caption text]... more", and below that, "View all comments". 3D Pop-Out Effect & Hand Pose: [CHOOSE ONE OF THE FOLLOWING ACTIONS OR DESCRIBE YOUR OWN ACTION:] 1. (Grip): head and arms are physically popping out OVER the top and side thin borders. hands are realistically gripping the outer edges of the thin side borders, appearing to hold the frame firmly. 2. (Kiss): Her body is leaning forward towards the camera, creating a strong sense of depth. Her head remains securely framed WITHIN the top thin white border. Only her right hand, raised near her mouth in a blowing-kiss gesture, physically extends forward and breaks OUT of the thin side frame boundary. Her left hand realistically grips the side edge. 3. (Resting): She is looking directly at the camera with a gentle smile. Her head and shoulders physically pop out OVER the top thin white border. Crucially, her hands are realistically resting comfortably on top of the thicker bottom white UI panel, appearing to lean casually on the frame edge. 4. (Dynamic Frame): Her upper body and head remain secure WITHIN the boundaries of the white frame. However, both of her arms are fully extended outward dynamically, breaking past the thin borders up to her elbows, reaching straight toward the camera lens. She forms a distinct “L” shape with both hands, as if framing a scene. Due to perspective, her hands are positioned significantly closer to the camera than her face, showing strong spatial depth. Subject Dimensionality & Texture: The subject must look like a solid, three-dimensional figure, not flat. Emphasize the detailed texture of the [Specific Fabric Name from outfit description], the contours of the face, and realistic hair details. She should have distinct depth separating her from the flat [Background Color] background. Lighting & Shadows: Professional studio lighting creating soft, realistic drop shadows cast by the physical frame and, crucially, by the [popping-out elements, e.g., hands/head/arms] onto the solid flat [Background Color] background, enhancing the dramatic depth and illusion. High definition, commercial photography.
Ultra-realistic photography of a fiery, intensely passionate embrace in a dimly lit bedroom. A breathtaking blonde woman with long, wildly disheveled golden hair cascading over them has her white satin dress shirt almost completely slipped off — tangled around her elbows and lower back, fully exposing her shoulders, collarbone, and most of her torso. Beneath it she wears extremely revealing black sheer lace lingerie: a delicate, barely-there strappy lace bra with intricate floral patterns, ultra-sheer mesh panels, and thin straps falling off her shoulders, offering minimal coverage and revealing generous cleavage and skin beneath the transparent fabric. The matching high-cut lace panties sit low on her hips, partially visible with sheer sides and delicate straps. She is locked in a deep, hungry open-mouthed kiss with a handsome dark-haired man lying beneath her on white pillows. Their bodies are passionately pressed together. One of her hands grips his hair and neck firmly, the other clutches his chest. He pulls her tightly against him with strong hands on her waist and lower back, fingers digging into her skin with raw desire. Dramatic warm candlelight and sensual rim lighting highlighting their heated skin, the intricate sheer black lace details, and exposed curves. Foreground nightstand: flickering candle, rich red rose, glossy red heart. Extreme shallow depth of field, razor-sharp focus on their passionate faces, locked lips, gripping hands, slipping satin shirt, and highly detailed revealing lace lingerie, creamy dreamy bokeh. Hyper-realistic skin textures with natural flush, subtle sweat glow, visible pores, and lifelike detail. Canon EOS R5 DSLR camera, 85mm f/1.4 prime lens, shot at f/1.6, 1/125s, ISO 400. Cinematic warm color grading, highly sensual atmosphere, ultra-photorealistic, exquisite detail, 8k resolution --ar 2:3
A hyper-realistic photograph of a muscular bodybuilder man performing a close-grip cable row in a modern gym. He is seated at a low cable row machine, gripping a close-grip V-handle attachment with both hands, pulling the handle toward his lower abdomen with strict form. His back muscles are fully engaged, showcasing thick, well-defined latissimus dorsi, rhomboids, rear delts, and spinal erectors. His biceps and forearms appear dense and vascular under tension. He wears fitted athletic gym wear—either a tight tank top or shirtless—paired with training shorts. Light sweat on his skin enhances realism and muscle separation. The gym environment includes cable machines, weight stacks, rubber flooring, and metallic equipment, with a slightly blurred background for depth. Lighting is realistic and directional, coming from overhead gym lights, casting strong highlights and shadows across his back and arms to emphasize muscle thickness and contraction. Natural skin tones, sharp focus, ultra-high resolution, cinematic fitness photography style.
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "parameters": { "subject_and_concept": { "subject": "A beautiful, dark-haired woman model (model type, symmetrical features). (Reference image_1.png)", "exact_face_details_and_cheeks": "Clear, smooth light skin with visible pores, prominent and defined cheekbones. Strong dapple shadows (as if from foliage and a window frame) across her right cheek and jawline.", "exact_action": "Sitting, right arm bent with hand gripping her hair, looking directly at the camera. The foreground is obscured by a large, dark, blurred shape.", "vibe": "Elegant, composed, intimate, moody, direct, high-fashion portrait.", "exact_hair_style": "Long, jet-black, wavy-textured hair, parted slightly left of center. Large section of hair is held and manipulated by her right hand.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head held high, looking straight forward. A subtle, precise 10-degree tilt towards her right shoulder (viewer's left). Very slight chin-up.", "beard_style": "None.", "exact_face_expressions": "Neutral, serious, and direct gaze with slightly pursed, full lips. Calm and confident expression.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Sitting with shoulders slightly rolled back, torso front-facing the camera, central composition.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder (viewer's left) level. Right shoulder (viewer's right) slightly raised to support the arm in hair pose.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Subtle 10-degree bend following the head tilt to her right.", "eyes_direction": "Directly forward, straight at the camera.", "exact_left_eye_brow": "Thin, dark, defined arch, following natural brow line.", "exact_right_eye_brow": "Thin, dark, defined arch, identical to left, also defined in shadows.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Symmetrical front-facing alignment with a very small tilt towards her right.", "left_leg_posing": "Not visible. Seated.", "right_leg_posing": "Not visible. Seated.", "left_hand_posing_and_hight": "Not visible. Assume resting below frame.", "right_hand_posing_and_hight": "Raised to the top right of her head, gripping and manipulating her dark hair near the crown. Detailed fingers are spread.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Front-facing, level and centered in frame.", "exact_seating_posing": "Sitting position, likely on a textured couch.", "fingers_posing": "Right hand fingers detailed and gripping a mass of hair, with a simple silver ring on the ring finger. Other fingers are spread.", "exact_stand_posing": "N/A" }, "lighting": { "setup": "Strong, dramatic natural side-lighting from her right (viewer's left), combined with subtle backlighting filtering through sheer curtains. Strong dapple pattern shadows cast across her face.", "shadows": "Strong, hard dapple patterns on her right cheek, neck, and shoulder, transitioning to softer shadows on her left side. The foreground bokeh is completely dark.", "intensity": "High contrast, dramatic light play.", "catchlights": "Prominent and sharp in both eyes, near the center-right of each pupil.", "color_temperature": "Warm, natural golden hour tone." }, "camera_angle_and_lens_type": { "angle": "Eye-level, medium close-up, central focus.", "camera_positioning": "Close to the subject, but with a foreground obstruction.", "photographer_angel": "Straight-on to the subject's face.", "lens": "Portrait prime lens (e.g., 50mm f/1.8), very shallow depth of field.", "depth_of_field": "Extremely shallow, blurring the background (boucle couch, curtains) and creating heavy foreground bokeh.", "zoom_or_scene_crop": "Medium close-up portrait crop from head to chest.", "crop_size": "9:16 vertical orientation portrait." }, "model_face_detailed_features": { "eyes_color": "black.", "eyes_direction": "Directly forward.", "eyes_expression": "Intense, serious, direct gaze.", "makeup_eyes": "Classic cat-eye black winged eyeliner (upper lid), subtle natural eyeshadow, and clean lower lash line.", "upper_lid": "Dark winged liner, matte eyeshadow.", "lower_lash_line": "Clean and natural, no heavy liner.", "lashes": "Well-defined, long, natural dark lashes.", "details": "Clear skin, detailed pores.", "eyebrows": "Well-groomed, dark, defined, following natural bone structure.", "skin": "Smooth, dewy, clear complexion with defined contours, showing dapple shadows and strong light highlights." }, "lips_mouth_snarl_expression": { "lip_color": "Natural pink/mauve matte finish.", "action": "Closed, neutral expression with full, well-defined lips.", "the_snarl": "None.", "teeth": "Not visible." }, "props_and_styling": { "prop": "Dark blurred shape in foreground (bokeh). Hair being held by hand.", "hand_glove": "Natural hand, detailed fingers. No gloves.", "jewelry": "A simple silver/gold stud earring in the right ear (viewer's right). A delicate gold chain necklace with a small pendant (unreadable text or symbol). A simple silver/platinum ring on the ring finger of the right hand.", "alignment_of_clothing": "Black long-sleeved top with a clean off-the-shoulder neckline. The fabric is smooth and form-fitting." }, "model_body_posing": { "orientation": "Torso front-facing, seated posture.", "hand_placement": "Right hand in hair, gripping at the crown, with detailed fingers and ring visible. Left hand out of frame." }, "film_stock_or_color_grading": { "grading": "High-clarity professional photograph, natural, rich color grading, sharp focus on subject, heavy bokeh, clean blacks.", "tone": "Warm, natural, high-fidelity.", "saturation": "Natural and rich, not over-saturated." }, "background_environment": { "visual": "Interior living space with blurred elements.", "decoration": "Minimalist interior, boucle-textured couch behind, sheer curtains.", "furniture": "Textured boucle-style couch (off-white) and pillows.", "porbs": "Pillows on couch. The large dark shape in the foreground." }, "aspect_ratio": "9:16 (Vertical portrait)", "photo_quality": "Professional photograph, high resolution, detailed skin texture, natural film grain.", "texture": "Smooth skin, textured boucle fabric, fine hair strands, textured sheers, smooth metal jewelry." }, "prompt": "A highly detailed, professional portrait photograph, medium close-up, of a stunning woman with long, jet-black hair (as seen in image_1.png). Her right hand is raised, gripping and manipulating her hair near the crown, fingers detailed with a silver ring on the ring finger. She has striking light grey-blue eyes and clear, smooth skin with strong dapple-pattern shadows cast across her right cheek and jawline by side-lighting from a window frame and foliage. Her head has a subtle 10-degree tilt towards her right (viewer's left), and her direct, serious gaze looks straight at the camera with neutral, full, pink-mauve lips. She wears a black off-the-shoulder long-sleeved top, a delicate gold chain necklace with a small pendant, and a simple stud earring in her right ear. The background is a soft-focus interior with a textured boucle couch and sheer curtains filtering light. The foreground is dominated by a large, dark, out-of-focus blurred shape (bokeh). Eye-level shot, 9:16 vertical orientation, shot on a prime lens with extremely shallow depth of field, natural warm color grading, and high clarity. Detailed skin pores and hair strands are visible. Reference image_1.png.", "negative_prompt": "blurry, out of focus, low quality, distorted anatomy, missing fingers, extra limbs, bad makeup, black and white, standing pose, different clothing, short hair, beard, laughing expression, smiling, aggressive expression, different jewelry, overexposed, underexposed, unnatural lighting, outdoor scene, different background features, cartoonish, low-fidelity." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "parameters": { "subject_and_concept": { "subject": "A beautiful, dark-haired woman model (model type, symmetrical features). (Reference image_1.png)", "exact_face_details_and_cheeks": "Clear, smooth light skin with visible pores, prominent and defined cheekbones. Strong dapple shadows (as if from foliage and a window frame) across her right cheek and jawline.", "exact_action": "Sitting, right arm bent with hand gripping her hair, looking directly at the camera. The foreground is obscured by a large, dark, blurred shape.", "vibe": "Elegant, composed, intimate, moody, direct, high-fashion portrait.", "exact_hair_style": "Long, jet-black, wavy-textured hair, parted slightly left of center. Large section of hair is held and manipulated by her right hand.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head held high, looking straight forward. A subtle, precise 10-degree tilt towards her right shoulder (viewer's left). Very slight chin-up.", "beard_style": "None.", "exact_face_expressions": "Neutral, serious, and direct gaze with slightly pursed, full lips. Calm and confident expression.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Sitting with shoulders slightly rolled back, torso front-facing the camera, central composition.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder (viewer's left) level. Right shoulder (viewer's right) slightly raised to support the arm in hair pose.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Subtle 10-degree bend following the head tilt to her right.", "eyes_direction": "Directly forward, straight at the camera.", "exact_left_eye_brow": "Thin, dark, defined arch, following natural brow line.", "exact_right_eye_brow": "Thin, dark, defined arch, identical to left, also defined in shadows.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Symmetrical front-facing alignment with a very small tilt towards her right.", "left_leg_posing": "Not visible. Seated.", "right_leg_posing": "Not visible. Seated.", "left_hand_posing_and_hight": "Not visible. Assume resting below frame.", "right_hand_posing_and_hight": "Raised to the top right of her head, gripping and manipulating her dark hair near the crown. Detailed fingers are spread.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Front-facing, level and centered in frame.", "exact_seating_posing": "Sitting position, likely on a textured couch.", "fingers_posing": "Right hand fingers detailed and gripping a mass of hair, with a simple silver ring on the ring finger. Other fingers are spread.", "exact_stand_posing": "N/A" }, "lighting": { "setup": "Strong, dramatic natural side-lighting from her right (viewer's left), combined with subtle backlighting filtering through sheer curtains. Strong dapple pattern shadows cast across her face.", "shadows": "Strong, hard dapple patterns on her right cheek, neck, and shoulder, transitioning to softer shadows on her left side. The foreground bokeh is completely dark.", "intensity": "High contrast, dramatic light play.", "catchlights": "Prominent and sharp in both eyes, near the center-right of each pupil.", "color_temperature": "Warm, natural golden hour tone." }, "camera_angle_and_lens_type": { "angle": "Eye-level, medium close-up, central focus.", "camera_positioning": "Close to the subject, but with a foreground obstruction.", "photographer_angel": "Straight-on to the subject's face.", "lens": "Portrait prime lens (e.g., 50mm f/1.8), very shallow depth of field.", "depth_of_field": "Extremely shallow, blurring the background (boucle couch, curtains) and creating heavy foreground bokeh.", "zoom_or_scene_crop": "Medium close-up portrait crop from head to chest.", "crop_size": "9:16 vertical orientation portrait." }, "model_face_detailed_features": { "eyes_color": "black.", "eyes_direction": "Directly forward.", "eyes_expression": "Intense, serious, direct gaze.", "makeup_eyes": "Classic cat-eye black winged eyeliner (upper lid), subtle natural eyeshadow, and clean lower lash line.", "upper_lid": "Dark winged liner, matte eyeshadow.", "lower_lash_line": "Clean and natural, no heavy liner.", "lashes": "Well-defined, long, natural dark lashes.", "details": "Clear skin, detailed pores.", "eyebrows": "Well-groomed, dark, defined, following natural bone structure.", "skin": "Smooth, dewy, clear complexion with defined contours, showing dapple shadows and strong light highlights." }, "lips_mouth_snarl_expression": { "lip_color": "Natural pink/mauve matte finish.", "action": "Closed, neutral expression with full, well-defined lips.", "the_snarl": "None.", "teeth": "Not visible." }, "props_and_styling": { "prop": "Dark blurred shape in foreground (bokeh). Hair being held by hand.", "hand_glove": "Natural hand, detailed fingers. No gloves.", "jewelry": "A simple silver/gold stud earring in the right ear (viewer's right). A delicate gold chain necklace with a small pendant (unreadable text or symbol). A simple silver/platinum ring on the ring finger of the right hand.", "alignment_of_clothing": "Black long-sleeved top with a clean off-the-shoulder neckline. The fabric is smooth and form-fitting." }, "model_body_posing": { "orientation": "Torso front-facing, seated posture.", "hand_placement": "Right hand in hair, gripping at the crown, with detailed fingers and ring visible. Left hand out of frame." }, "film_stock_or_color_grading": { "grading": "High-clarity professional photograph, natural, rich color grading, sharp focus on subject, heavy bokeh, clean blacks.", "tone": "Warm, natural, high-fidelity.", "saturation": "Natural and rich, not over-saturated." }, "background_environment": { "visual": "Interior living space with blurred elements.", "decoration": "Minimalist interior, boucle-textured couch behind, sheer curtains.", "furniture": "Textured boucle-style couch (off-white) and pillows.", "porbs": "Pillows on couch. The large dark shape in the foreground." }, "aspect_ratio": "9:16 (Vertical portrait)", "photo_quality": "Professional photograph, high resolution, detailed skin texture, natural film grain.", "texture": "Smooth skin, textured boucle fabric, fine hair strands, textured sheers, smooth metal jewelry." }, "prompt": "A highly detailed, professional portrait photograph, medium close-up, of a stunning woman with long, jet-black hair (as seen in image_1.png). Her right hand is raised, gripping and manipulating her hair near the crown, fingers detailed with a silver ring on the ring finger. She has striking light grey-blue eyes and clear, smooth skin with strong dapple-pattern shadows cast across her right cheek and jawline by side-lighting from a window frame and foliage. Her head has a subtle 10-degree tilt towards her right (viewer's left), and her direct, serious gaze looks straight at the camera with neutral, full, pink-mauve lips. She wears a black off-the-shoulder long-sleeved top, a delicate gold chain necklace with a small pendant, and a simple stud earring in her right ear. The background is a soft-focus interior with a textured boucle couch and sheer curtains filtering light. The foreground is dominated by a large, dark, out-of-focus blurred shape (bokeh). Eye-level shot, 9:16 vertical orientation, shot on a prime lens with extremely shallow depth of field, natural warm color grading, and high clarity. Detailed skin pores and hair strands are visible. Reference image_1.png.", "negative_prompt": "blurry, out of focus, low quality, distorted anatomy, missing fingers, extra limbs, bad makeup, black and white, standing pose, different clothing, short hair, beard, laughing expression, smiling, aggressive expression, different jewelry, overexposed, underexposed, unnatural lighting, outdoor scene, different background features, cartoonish, low-fidelity." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
pov first-person, i am standing by the open window, smoking a cigarette. only my hand and the cigarette are visible in the frame. the cigarette is held naturally between my index and middle fingers, positioned at a slight downward angle, with a relaxed but firm grip. my fingers are slightly bent, and the cigarette rests securely between the first joints of both fingers. my thumb is resting near my index finger, supporting the grip. thin wisps of smoke rise from the lit end, curling gently into the cool night air. the hand appears natural and realistic, with subtle skin texture and lighting effects. outside, the cityscape of tehran expands into the distance. the sky is a deep blue, gradually transitioning into night. streetlights and apartment windows are glowing, creating a warm contrast against the cool tones of dusk. the open window lets in the distant sounds of the city, blending softly with the ambient hum of traffic. in the background, milad tower stands tall but slightly blurred, positioned far away in the city skyline. its observation deck emits a faint glow, subtly piercing through the atmospheric haze. the depth of field ensures that the focus remains on the cigarette and hand, while the cityscape—including milad tower—adds depth and realism without being overly sharp. highly realistic, natural and relaxed cigarette grip, detailed skin texture, soft lighting, and accurate depth of field.
Feel the pulse of your heart as you navigate a shopping cart through a labyrinth of destruction. The ground shakes with the ferocity of a city tearing itself apart, and the air is thick with the dust of ruin. Overhead, the sky bruises with storm clouds, a testament to the tempest both literal and metaphorical. Every second is a fight for survival, a cinematic sprint through the veins of a once-thriving metropolis now gasping for breath in the wake of its own collapse. Positive Prompt: High-octane action scene, first-person perspective, shopping cart on train tracks, chaotic urban environment, flying debris, dust and litter, overcast sky, impending storm, worn tracks, battered metallic cart, motion blur, tight grip, urgency, post-apocalyptic vibe. Negative Prompt: Calm, orderly streets, clear skies, clean tracks, new shopping cart, static objects, absence of dust and debris, bright sunny day, loose grip or relaxed hands, slow-motion scenes. Category: Action and Post-Apocalyptic Visual Elements & Aesthetics: Colors: Muted urban tones with grays and browns, punctuated by the varied colors of the debris. Composition: First-person point of view, focused on the shopping cart and the chaos ahead. Lighting: Diffuse and overcast, with shadows cast by the uneven light filtering through the storm clouds. Texture & Detail: Highly detailed with a focus on the texture of the urban decay and the wear on the tracks and cart. To enhance the sense of danger, consider incorporating specific visual cues like sparks from damaged electrical wires or the looming silhouette of a broken cityscape in the background. Including auditory elements in the description, like the cacophony of alarms and crumbling buildings, could intensify the experience. For a more detailed urban setting, specify the types of buildings, advertisements, and street signs to weave a richer tapestry of the post-apocalyptic world., masterprompter, robiness
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "parameters": { "subject_and_concept": { "subject": "A beautiful, dark-haired woman model (model type, symmetrical features). (Reference image_1.png)", "exact_face_details_and_cheeks": "Clear, smooth light skin with visible pores, prominent and defined cheekbones. Strong dapple shadows (as if from foliage and a window frame) across her right cheek and jawline.", "exact_action": "Sitting, right arm bent with hand gripping her hair, looking directly at the camera. The foreground is obscured by a large, dark, blurred shape.", "vibe": "Elegant, composed, intimate, moody, direct, high-fashion portrait.", "exact_hair_style": "Long, jet-black, wavy-textured hair, parted slightly left of center. Large section of hair is held and manipulated by her right hand.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head held high, looking straight forward. A subtle, precise 10-degree tilt towards her right shoulder (viewer's left). Very slight chin-up.", "beard_style": "None.", "exact_face_expressions": "Neutral, serious, and direct gaze with slightly pursed, full lips. Calm and confident expression.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Sitting with shoulders slightly rolled back, torso front-facing the camera, central composition.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder (viewer's left) level. Right shoulder (viewer's right) slightly raised to support the arm in hair pose.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Subtle 10-degree bend following the head tilt to her right.", "eyes_direction": "Directly forward, straight at the camera.", "exact_left_eye_brow": "Thin, dark, defined arch, following natural brow line.", "exact_right_eye_brow": "Thin, dark, defined arch, identical to left, also defined in shadows.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Symmetrical front-facing alignment with a very small tilt towards her right.", "left_leg_posing": "Not visible. Seated.", "right_leg_posing": "Not visible. Seated.", "left_hand_posing_and_hight": "Not visible. Assume resting below frame.", "right_hand_posing_and_hight": "Raised to the top right of her head, gripping and manipulating her dark hair near the crown. Detailed fingers are spread.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Front-facing, level and centered in frame.", "exact_seating_posing": "Sitting position, likely on a textured couch.", "fingers_posing": "Right hand fingers detailed and gripping a mass of hair, with a simple silver ring on the ring finger. Other fingers are spread.", "exact_stand_posing": "N/A" }, "lighting": { "setup": "Strong, dramatic natural side-lighting from her right (viewer's left), combined with subtle backlighting filtering through sheer curtains. Strong dapple pattern shadows cast across her face.", "shadows": "Strong, hard dapple patterns on her right cheek, neck, and shoulder, transitioning to softer shadows on her left side. The foreground bokeh is completely dark.", "intensity": "High contrast, dramatic light play.", "catchlights": "Prominent and sharp in both eyes, near the center-right of each pupil.", "color_temperature": "Warm, natural golden hour tone." }, "camera_angle_and_lens_type": { "angle": "Eye-level, medium close-up, central focus.", "camera_positioning": "Close to the subject, but with a foreground obstruction.", "photographer_angel": "Straight-on to the subject's face.", "lens": "Portrait prime lens (e.g., 50mm f/1.8), very shallow depth of field.", "depth_of_field": "Extremely shallow, blurring the background (boucle couch, curtains) and creating heavy foreground bokeh.", "zoom_or_scene_crop": "Medium close-up portrait crop from head to chest.", "crop_size": "9:16 vertical orientation portrait." }, "model_face_detailed_features": { "eyes_color": "black.", "eyes_direction": "Directly forward.", "eyes_expression": "Intense, serious, direct gaze.", "makeup_eyes": "Classic cat-eye black winged eyeliner (upper lid), subtle natural eyeshadow, and clean lower lash line.", "upper_lid": "Dark winged liner, matte eyeshadow.", "lower_lash_line": "Clean and natural, no heavy liner.", "lashes": "Well-defined, long, natural dark lashes.", "details": "Clear skin, detailed pores.", "eyebrows": "Well-groomed, dark, defined, following natural bone structure.", "skin": "Smooth, dewy, clear complexion with defined contours, showing dapple shadows and strong light highlights." }, "lips_mouth_snarl_expression": { "lip_color": "Natural pink/mauve matte finish.", "action": "Closed, neutral expression with full, well-defined lips.", "the_snarl": "None.", "teeth": "Not visible." }, "props_and_styling": { "prop": "Dark blurred shape in foreground (bokeh). Hair being held by hand.", "hand_glove": "Natural hand, detailed fingers. No gloves.", "jewelry": "A simple silver/gold stud earring in the right ear (viewer's right). A delicate gold chain necklace with a small pendant (unreadable text or symbol). A simple silver/platinum ring on the ring finger of the right hand.", "alignment_of_clothing": "Black long-sleeved top with a clean off-the-shoulder neckline. The fabric is smooth and form-fitting." }, "model_body_posing": { "orientation": "Torso front-facing, seated posture.", "hand_placement": "Right hand in hair, gripping at the crown, with detailed fingers and ring visible. Left hand out of frame." }, "film_stock_or_color_grading": { "grading": "High-clarity professional photograph, natural, rich color grading, sharp focus on subject, heavy bokeh, clean blacks.", "tone": "Warm, natural, high-fidelity.", "saturation": "Natural and rich, not over-saturated." }, "background_environment": { "visual": "Interior living space with blurred elements.", "decoration": "Minimalist interior, boucle-textured couch behind, sheer curtains.", "furniture": "Textured boucle-style couch (off-white) and pillows.", "porbs": "Pillows on couch. The large dark shape in the foreground." }, "aspect_ratio": "9:16 (Vertical portrait)", "photo_quality": "Professional photograph, high resolution, detailed skin texture, natural film grain.", "texture": "Smooth skin, textured boucle fabric, fine hair strands, textured sheers, smooth metal jewelry." }, "prompt": "A highly detailed, professional portrait photograph, medium close-up, of a stunning woman with long, jet-black hair (as seen in image_1.png). Her right hand is raised, gripping and manipulating her hair near the crown, fingers detailed with a silver ring on the ring finger. She has striking light grey-blue eyes and clear, smooth skin with strong dapple-pattern shadows cast across her right cheek and jawline by side-lighting from a window frame and foliage. Her head has a subtle 10-degree tilt towards her right (viewer's left), and her direct, serious gaze looks straight at the camera with neutral, full, pink-mauve lips. She wears a black off-the-shoulder long-sleeved top, a delicate gold chain necklace with a small pendant, and a simple stud earring in her right ear. The background is a soft-focus interior with a textured boucle couch and sheer curtains filtering light. The foreground is dominated by a large, dark, out-of-focus blurred shape (bokeh). Eye-level shot, 9:16 vertical orientation, shot on a prime lens with extremely shallow depth of field, natural warm color grading, and high clarity. Detailed skin pores and hair strands are visible. Reference image_1.png.", "negative_prompt": "blurry, out of focus, low quality, distorted anatomy, missing fingers, extra limbs, bad makeup, black and white, standing pose, different clothing, short hair, beard, laughing expression, smiling, aggressive expression, different jewelry, overexposed, underexposed, unnatural lighting, outdoor scene, different background features, cartoonish, low-fidelity." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
pov first-person, i am standing by the open window, smoking a cigarette. only my hand and the cigarette are visible in the frame. the cigarette is held naturally between my index and middle fingers, positioned at a slight downward angle, with a relaxed but firm grip. my fingers are slightly bent, and the cigarette rests securely between the first joints of both fingers. my thumb is resting near my index finger, supporting the grip. thin wisps of smoke rise from the lit end, curling gently into the cool night air. the hand appears natural and realistic, with subtle skin texture and lighting effects. outside, the cityscape of tehran expands into the distance. the sky is a deep blue, gradually transitioning into night. streetlights and apartment windows are glowing, creating a warm contrast against the cool tones of dusk. the open window lets in the distant sounds of the city, blending softly with the ambient hum of traffic. in the background, milad tower stands tall but slightly blurred, positioned far away in the city skyline. its observation deck emits a faint glow, subtly piercing through the atmospheric haze. the depth of field ensures that the focus remains on the cigarette and hand, while the cityscape—including milad tower—adds depth and realism without being overly sharp. highly realistic, natural and relaxed cigarette grip, detailed skin texture, soft lighting, and accurate depth of field.
dynamic, high-speed action, encapsulated in a warm, vibrant sunset backdrop, a tight crop focusing on the airborne skateboard and the soles of shoes, amidst a dance of water droplets, high-resolution photography that captures the brisk movement and subtle details, like water splashing and texture contrasts, Nikon D850 for its fast shutter speeds and high dynamic range, which preserves the rich sunset hues and details in both highlights and shadows, Nikon AF-S NIKKOR 70-200mm f/2.8E FL ED VR, chosen for its sharpness and ability to freeze fast action with a creamy bokeh that isolates the subject, high-speed burst mode, a fast shutter of 1/4000 sec to freeze the droplets, and a low ISO to minimize noise, dynamic underbelly of a skateboard, adorned with gritty street art stickers, and the skater's shoes, mid-flip, black Vans Old school high-top sneakers, laces tied tightly for secure footwork, grip the board's edge, while the grip tape on the board's surface shows wear from many rides. an urban playground, likely a skate park or a rain-slicked street, where reflective puddles mirror the fiery sky, ground glistens with recent rain, and in the background, the silhouettes of city structures stand against the gradient of the sunset, sun's dying light casts everything in a rich amber, with silhouettes sharply defined and water droplets glittering like jewels in the air, every splash and ripple, the texture of the skateboard's underside, the treads of the sneakers, and the distant clouds all sing with clarity, scene is a high-contrast, vibrant end-of-day street scene where nature's beauty meets the raw energy of street sports, all heightened by the dramatic lighting of dusk, UHD, many details --ar 9:16 --style raw --stylize 700
8K RAW hyper-real cinematic photo of TWO women inside steel cage under harsh white lights, Fujifilm GFX100, 45mm, HDR dramatic. The FIRST woman, queenpin, abs glistening, thighs powerful, latex jacket discarded, crimson silk bra clinging wetly across implants. Black pencil skirt ripped, garters visible, stockings laddered. Blonde hair damp with sweat, lips parted as she grips cage bars. The SECOND woman, fighter, sweat pouring down muscular torso, tattoos glistening. Outfit: high fashion black sheer lingerie . One hand gripping queenpin’s thigh, the other pinning her wrist to cage. Faces inches apart, breath mixing. Atmosphere: RAW HDR realism, brutal fight pit glow,clash.
An abstract, mythic painting depicting Hercules and the Hulk locked in a ferocious power struggle, their massive hands gripping each other’s wrists with god-like strength. Hercules, depicted as a muscular, bearded figure with wild curly hair, is clad in the iconic lion-skin cloak draped over his shoulder, symbolizing his heroic legacy. His muscles are tense, every sinew visible as he leans forward, bracing himself against the towering figure of the Hulk, who looms over him at an immense 10 feet tall. The Hulk’s colossal green form is bent forward, matching Hercules’s intense focus with raw, brutal force. Both figures are locked in a dynamic pose, their bodies angled and strained as if they’re on the verge of breaking the earth itself. The ground beneath them splinters and cracks, radiating shockwaves from the point of contact, as though the sheer weight of their strength is tearing the world apart. The scene is surrounded by swirling, ethereal mist and smoky tendrils in shades of deep green, fiery orange, and golden brown, blending into a dreamlike, mythic atmosphere. Volumetric god-rays cut through the mist, illuminating Hercules’s lion-skin cloak and casting dramatic shadows across both figures, highlighting their intense expressions and powerful forms. Embers and particles float through the air, capturing the explosive energy of the moment, while faint, abstract shapes of ancient ruins linger in the background, adding to the scene’s timeless quality. Painted with broad, expressive brushstrokes, the image captures the raw, elemental force of this mythical confrontation, with Hercules embodying his legendary strength against an unstoppable force of nature." Key Elements with Weights (Abstract, mythic painting style:1.5) (Hercules and Hulk locked in a power struggle, gripping each other’s wrists:1.6) (Hercules with lion-skin cloak, bearded, muscular, curly hair:1.5) (Hulk towering over Hercules at 10 feet, immense green form:1.4) (Ground cracking and splintering from their struggle:1.5) (Swirling mist and smoky tendrils, fiery oranges, deep greens, golden browns:1.4) (Volumetric god-rays, dramatic shadows, and floating embers:1.4) (Broad, expressive brushstrokes to capture movement and intensity:1.6)
An abstract, mythic painting depicting Hercules and the Hulk locked in a ferocious power struggle, their massive hands gripping each other’s wrists with god-like strength. Hercules, depicted as a muscular, bearded figure with wild curly hair, is clad in the iconic lion-skin cloak draped over his shoulder, symbolizing his heroic legacy. His muscles are tense, every sinew visible as he leans forward, bracing himself against the towering figure of the Hulk, who looms over him at an immense 10 feet tall. The Hulk’s colossal green form is bent forward, matching Hercules’s intense focus with raw, brutal force. Both figures are locked in a dynamic pose, their bodies angled and strained as if they’re on the verge of breaking the earth itself. The ground beneath them splinters and cracks, radiating shockwaves from the point of contact, as though the sheer weight of their strength is tearing the world apart. The scene is surrounded by swirling, ethereal mist and smoky tendrils in shades of deep green, fiery orange, and golden brown, blending into a dreamlike, mythic atmosphere. Volumetric god-rays cut through the mist, illuminating Hercules’s lion-skin cloak and casting dramatic shadows across both figures, highlighting their intense expressions and powerful forms. Embers and particles float through the air, capturing the explosive energy of the moment, while faint, abstract shapes of ancient ruins linger in the background, adding to the scene’s timeless quality. Painted with broad, expressive brushstrokes, the image captures the raw, elemental force of this mythical confrontation, with Hercules embodying his legendary strength against an unstoppable force of nature." Key Elements with Weights (Abstract, mythic painting style:1.5) (Hercules and Hulk locked in a power struggle, gripping each other’s wrists:1.6) (Hercules with lion-skin cloak, bearded, muscular, curly hair:1.5) (Hulk towering over Hercules at 10 feet, immense green form:1.4) (Ground cracking and splintering from their struggle:1.5) (Swirling mist and smoky tendrils, fiery oranges, deep greens, golden browns:1.4) (Volumetric god-rays, dramatic shadows, and floating embers:1.4) (Broad, expressive brushstrokes to capture movement and intensity:1.6)
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. No HDR, no modern digital processing. The image looks like a candid snapshot taken with a disposable camera or early digital point‑and‑shoot.", "scene": { "setting": "Modern restaurant/café with large windows, wooden tables, indoor palm leaves, blurred people in background. Bright daylight outside but completely overpowered by flash.", "subject": "A confident young woman (mid‑20s, athletic hourglass figure, full bust, defined waist, long wavy chestnut brown hair with blonde balayage). She sits on a dark couch, leaning slightly sideways, one arm resting on the couch back. She wears a black bandeau top (exposing midriff) and a loose oversized black blazer draped over her shoulders. Gold bracelets on her wrist, a thin gold necklace. Her makeup is natural (no visible lipstick or heavy foundation). She holds wooden chopsticks near her face with her right hand (fingers in a pinch grip). Left hand relaxed on her thigh. Her expression: soft confident smirk, eyes directly at the camera, relaxed gaze, slight head tilt right.", "foreground": "No visible hands holding camera; the photo is taken from a slightly low angle (camera at chest level, looking up slightly). The flash is harsh and direct, creating overexposed highlights on her skin, the black blazer, and the chopsticks.", "background": "Darkened by flash – the large windows become almost black with faint reflections; the indoor plants, other tables, and blurred people are barely visible as deep shadows with a hint of warm ambient light.", "lighting": "Harsh on‑camera flash as the only significant light source. Ambient daylight from windows is completely overpowered. Strong specular highlights on her cheekbones, nose, collarbones, gold jewelry, and the wooden chopsticks. Deep shadows under her chin, neck, and the couch. The flash creates a characteristic ‘deer‑in‑headlights’ effect on her face, but still retains natural skin texture due to the grainy, lo‑fi aesthetic.", "atmosphere": "Candid, slightly voyeuristic, fashion‑lifestyle with a raw, unpolished 90s snapshot vibe. High contrast, desaturated colors (muted blacks, pale skin tones, warm brown wood, faded green from the plant). Grainy texture and subtle chromatic aberration enhance the retro feel.", "color_palette": "Deep blacks (#111111), pale beige skin (#E8D5C4), desaturated warm wood tones, muted green (#5A6B4A), gold highlights.", "camera_technical": "Wide‑angle equivalent (~28‑35mm), aperture f/2.8‑f/4, deep focus (everything sharp), ISO 400 with heavy grain, shutter speed 1/60s, handheld, slight barrel distortion.", "composition": "Centered with slight right offset (rule of thirds), waist‑up framing (from just below bust to above head), headroom ~10%. The palm leaf on the right partially frames the subject. The wooden table is visible at the bottom edge, with a leather handbag (beige‑brown grain leather) placed on the table, slightly out of focus." }, "prompt_text": "Hyperrealistic candid snapshot taken with an early 1990s compact digital camera with harsh on‑camera flash. A confident young woman in a modern restaurant sits on a dark couch, leaning sideways with one arm resting on the couch back. She wears a black bandeau top and an oversized black blazer draped over her shoulders, gold bracelets and a thin gold necklace. Her long wavy chestnut brown hair with blonde highlights falls naturally. She holds wooden chopsticks near her face with her right hand, fingers in a pinch grip. Her left hand rests on her thigh. She smirks softly, eyes directly at the camera, relaxed and slightly flirtatious. The flash fires harshly, creating overexposed highlights on her face, collarbones, gold jewelry, and the chopsticks. The background is dark – large windows become almost black, with faint reflections of indoor palm leaves and blurred people. The wooden table at the bottom shows a beige leather handbag. Grainy texture, washed‑out colors with a slight warm‑green tint, high contrast, subtle chromatic aberration around bright edges. The image looks like a found fashion polaroid from the 90s – raw, unpolished, yet elegant. No HDR, no modern digital processing, ultra‑realistic despite lo‑fi aesthetic. Vertical 9:16.", "negative_prompt": "beauty filters, airbrushed skin, anime, cartoon, over-sharpening, clean digital look, perfect exposure, smooth gradients, HDR, CGI, 3d render, plastic texture, smooth, airbrushed, digital art, painting, deformed hands, extra fingers, blurry, low detail, unrealistic proportions, bad anatomy, acne, skin imperfections (except natural), watermark, text, signature, professional photography, studio lighting, sharp focus, perfect composition, cinematic (modern), 8k, masterpiece, stylized, modern digital, criminal, terrorist, gangster, visible ears (unless naturally covered by hair), messy hair, flat hair, greasy hair" }
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "parameters": { "subject_and_concept": { "subject": "A beautiful, dark-haired woman model (model type, symmetrical features). (Reference image_1.png)", "exact_face_details_and_cheeks": "Clear, smooth light skin with visible pores, prominent and defined cheekbones. Strong dapple shadows (as if from foliage and a window frame) across her right cheek and jawline.", "exact_action": "Sitting, right arm bent with hand gripping her hair, looking directly at the camera. The foreground is obscured by a large, dark, blurred shape.", "vibe": "Elegant, composed, intimate, moody, direct, high-fashion portrait.", "exact_hair_style": "Long, jet-black, wavy-textured hair, parted slightly left of center. Large section of hair is held and manipulated by her right hand.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head held high, looking straight forward. A subtle, precise 10-degree tilt towards her right shoulder (viewer's left). Very slight chin-up.", "beard_style": "None.", "exact_face_expressions": "Neutral, serious, and direct gaze with slightly pursed, full lips. Calm and confident expression.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Sitting with shoulders slightly rolled back, torso front-facing the camera, central composition.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder (viewer's left) level. Right shoulder (viewer's right) slightly raised to support the arm in hair pose.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Subtle 10-degree bend following the head tilt to her right.", "eyes_direction": "Directly forward, straight at the camera.", "exact_left_eye_brow": "Thin, dark, defined arch, following natural brow line.", "exact_right_eye_brow": "Thin, dark, defined arch, identical to left, also defined in shadows.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Symmetrical front-facing alignment with a very small tilt towards her right.", "left_leg_posing": "Not visible. Seated.", "right_leg_posing": "Not visible. Seated.", "left_hand_posing_and_hight": "Not visible. Assume resting below frame.", "right_hand_posing_and_hight": "Raised to the top right of her head, gripping and manipulating her dark hair near the crown. Detailed fingers are spread.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Front-facing, level and centered in frame.", "exact_seating_posing": "Sitting position, likely on a textured couch.", "fingers_posing": "Right hand fingers detailed and gripping a mass of hair, with a simple silver ring on the ring finger. Other fingers are spread.", "exact_stand_posing": "N/A" }, "lighting": { "setup": "Strong, dramatic natural side-lighting from her right (viewer's left), combined with subtle backlighting filtering through sheer curtains. Strong dapple pattern shadows cast across her face.", "shadows": "Strong, hard dapple patterns on her right cheek, neck, and shoulder, transitioning to softer shadows on her left side. The foreground bokeh is completely dark.", "intensity": "High contrast, dramatic light play.", "catchlights": "Prominent and sharp in both eyes, near the center-right of each pupil.", "color_temperature": "Warm, natural golden hour tone." }, "camera_angle_and_lens_type": { "angle": "Eye-level, medium close-up, central focus.", "camera_positioning": "Close to the subject, but with a foreground obstruction.", "photographer_angel": "Straight-on to the subject's face.", "lens": "Portrait prime lens (e.g., 50mm f/1.8), very shallow depth of field.", "depth_of_field": "Extremely shallow, blurring the background (boucle couch, curtains) and creating heavy foreground bokeh.", "zoom_or_scene_crop": "Medium close-up portrait crop from head to chest.", "crop_size": "9:16 vertical orientation portrait." }, "model_face_detailed_features": { "eyes_color": "black.", "eyes_direction": "Directly forward.", "eyes_expression": "Intense, serious, direct gaze.", "makeup_eyes": "Classic cat-eye black winged eyeliner (upper lid), subtle natural eyeshadow, and clean lower lash line.", "upper_lid": "Dark winged liner, matte eyeshadow.", "lower_lash_line": "Clean and natural, no heavy liner.", "lashes": "Well-defined, long, natural dark lashes.", "details": "Clear skin, detailed pores.", "eyebrows": "Well-groomed, dark, defined, following natural bone structure.", "skin": "Smooth, dewy, clear complexion with defined contours, showing dapple shadows and strong light highlights." }, "lips_mouth_snarl_expression": { "lip_color": "Natural pink/mauve matte finish.", "action": "Closed, neutral expression with full, well-defined lips.", "the_snarl": "None.", "teeth": "Not visible." }, "props_and_styling": { "prop": "Dark blurred shape in foreground (bokeh). Hair being held by hand.", "hand_glove": "Natural hand, detailed fingers. No gloves.", "jewelry": "A simple silver/gold stud earring in the right ear (viewer's right). A delicate gold chain necklace with a small pendant (unreadable text or symbol). A simple silver/platinum ring on the ring finger of the right hand.", "alignment_of_clothing": "Black long-sleeved top with a clean off-the-shoulder neckline. The fabric is smooth and form-fitting." }, "model_body_posing": { "orientation": "Torso front-facing, seated posture.", "hand_placement": "Right hand in hair, gripping at the crown, with detailed fingers and ring visible. Left hand out of frame." }, "film_stock_or_color_grading": { "grading": "High-clarity professional photograph, natural, rich color grading, sharp focus on subject, heavy bokeh, clean blacks.", "tone": "Warm, natural, high-fidelity.", "saturation": "Natural and rich, not over-saturated." }, "background_environment": { "visual": "Interior living space with blurred elements.", "decoration": "Minimalist interior, boucle-textured couch behind, sheer curtains.", "furniture": "Textured boucle-style couch (off-white) and pillows.", "porbs": "Pillows on couch. The large dark shape in the foreground." }, "aspect_ratio": "9:16 (Vertical portrait)", "photo_quality": "Professional photograph, high resolution, detailed skin texture, natural film grain.", "texture": "Smooth skin, textured boucle fabric, fine hair strands, textured sheers, smooth metal jewelry." }, "prompt": "A highly detailed, professional portrait photograph, medium close-up, of a stunning woman with long, jet-black hair (as seen in image_1.png). Her right hand is raised, gripping and manipulating her hair near the crown, fingers detailed with a silver ring on the ring finger. She has striking light grey-blue eyes and clear, smooth skin with strong dapple-pattern shadows cast across her right cheek and jawline by side-lighting from a window frame and foliage. Her head has a subtle 10-degree tilt towards her right (viewer's left), and her direct, serious gaze looks straight at the camera with neutral, full, pink-mauve lips. She wears a black off-the-shoulder long-sleeved top, a delicate gold chain necklace with a small pendant, and a simple stud earring in her right ear. The background is a soft-focus interior with a textured boucle couch and sheer curtains filtering light. The foreground is dominated by a large, dark, out-of-focus blurred shape (bokeh). Eye-level shot, 9:16 vertical orientation, shot on a prime lens with extremely shallow depth of field, natural warm color grading, and high clarity. Detailed skin pores and hair strands are visible. Reference image_1.png.", "negative_prompt": "blurry, out of focus, low quality, distorted anatomy, missing fingers, extra limbs, bad makeup, black and white, standing pose, different clothing, short hair, beard, laughing expression, smiling, aggressive expression, different jewelry, overexposed, underexposed, unnatural lighting, outdoor scene, different background features, cartoonish, low-fidelity." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
pov first-person, i am standing by the open window, smoking a cigarette professionally . only my hand and the cigarette are visible in the frame. the cigarette is held naturally between my index and middle fingers, positioned at a slight downward angle, with a relaxed but firm grip. my fingers are slightly bent, and the cigarette rests securely between the first joints of both fingers. my thumb is resting near my index finger, supporting the grip. thin wisps of smoke rise from the lit end, curling gently into the cool night air. the hand appears natural and realistic, with subtle skin texture and lighting effects. outside, the cityscape of tehran expands into the distance. the sky is a deep blue, gradually transitioning into night. streetlights and apartment windows are glowing, creating a warm contrast against the cool tones of dusk. the open window lets in the distant sounds of the city, blending softly with the ambient hum of traffic. in the background, milad tower stands tall but slightly blurred, positioned far away in the city skyline. its observation deck emits a faint glow, subtly piercing through the atmospheric haze. the depth of field ensures that the focus remains on the cigarette and hand, while the cityscape—including milad tower—adds depth and realism without being overly sharp. highly realistic, natural and relaxed cigarette grip, detailed skin texture, soft lighting, and accurate depth of field.
A photorealistic fashion upper body shot of [Character Description and expression] wearing [Detailed Outfit Description]. The subject is framed inside a central white Instagram-style post border. Composition & Spacing: The white frame is perfectly centered in the middle of the image, leaving balanced empty [Soft Background Color matching the outfit] space above and below the frame to match the theme. Frame Details: The top, left, and right white borders are very thin. The bottom white section is thicker to include UI elements. The bottom section features a red heart icon, comment bubble, share icon, and bookmark icon. Text Details: Clearly visible text on the bottom panel: "[Number] likes", username "[Username]", caption "[Caption text]... more", and below that, "View all comments". 3D Pop-Out Effect & Hand Pose: [CHOOSE ONE OF THE FOLLOWING ACTIONS OR DESCRIBE YOUR OWN ACTION:] 1. (Grip): head and arms are physically popping out OVER the top and side thin borders. hands are realistically gripping the outer edges of the thin side borders, appearing to hold the frame firmly. 2. (Kiss): Her body is leaning forward towards the camera, creating a strong sense of depth. Her head remains securely framed WITHIN the top thin white border. Only her right hand, raised near her mouth in a blowing-kiss gesture, physically extends forward and breaks OUT of the thin side frame boundary. Her left hand realistically grips the side edge. 3. (Resting): She is looking directly at the camera with a gentle smile. Her head and shoulders physically pop out OVER the top thin white border. Crucially, her hands are realistically resting comfortably on top of the thicker bottom white UI panel, appearing to lean casually on the frame edge. 4. (Dynamic Frame): Her upper body and head remain secure WITHIN the boundaries of the white frame. However, both of her arms are fully extended outward dynamically, breaking past the thin borders up to her elbows, reaching straight toward the camera lens. She forms a distinct “L” shape with both hands, as if framing a scene. Due to perspective, her hands are positioned significantly closer to the camera than her face, showing strong spatial depth. Subject Dimensionality & Texture: The subject must look like a solid, three-dimensional figure, not flat. Emphasize the detailed texture of the [Specific Fabric Name from outfit description], the contours of the face, and realistic hair details. She should have distinct depth separating her from the flat [Background Color] background. Lighting & Shadows: Professional studio lighting creating soft, realistic drop shadows cast by the physical frame and, crucially, by the [popping-out elements, e.g., hands/head/arms] onto the solid flat [Background Color] background, enhancing the dramatic depth and illusion. High definition, commercial photography.
8K RAW hyper-real cinematic photo of TWO women inside steel cage under harsh white lights, Fujifilm GFX100, 45mm, HDR dramatic. The FIRST woman, queenpin, abs glistening, thighs powerful, latex jacket discarded, crimson silk bra clinging wetly across implants. Black pencil skirt ripped, garters visible, stockings laddered. Blonde hair damp with sweat, lips parted as she grips cage bars. The SECOND woman, fighter, sweat pouring down muscular torso, tattoos glistening. Outfit: high fashion black sheer lingerie . One hand gripping queenpin’s thigh, the other pinning her wrist to cage. Faces inches apart, breath mixing. Atmosphere: RAW HDR realism, brutal fight pit glow,clash.
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "parameters": { "subject_and_concept": { "subject": "A beautiful, dark-haired woman model (model type, symmetrical features). (Reference image_1.png)", "exact_face_details_and_cheeks": "Clear, smooth light skin with visible pores, prominent and defined cheekbones. Strong dapple shadows (as if from foliage and a window frame) across her right cheek and jawline.", "exact_action": "Sitting, right arm bent with hand gripping her hair, looking directly at the camera. The foreground is obscured by a large, dark, blurred shape.", "vibe": "Elegant, composed, intimate, moody, direct, high-fashion portrait.", "exact_hair_style": "Long, jet-black, wavy-textured hair, parted slightly left of center. Large section of hair is held and manipulated by her right hand.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head held high, looking straight forward. A subtle, precise 10-degree tilt towards her right shoulder (viewer's left). Very slight chin-up.", "beard_style": "None.", "exact_face_expressions": "Neutral, serious, and direct gaze with slightly pursed, full lips. Calm and confident expression.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Sitting with shoulders slightly rolled back, torso front-facing the camera, central composition.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder (viewer's left) level. Right shoulder (viewer's right) slightly raised to support the arm in hair pose.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Subtle 10-degree bend following the head tilt to her right.", "eyes_direction": "Directly forward, straight at the camera.", "exact_left_eye_brow": "Thin, dark, defined arch, following natural brow line.", "exact_right_eye_brow": "Thin, dark, defined arch, identical to left, also defined in shadows.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Symmetrical front-facing alignment with a very small tilt towards her right.", "left_leg_posing": "Not visible. Seated.", "right_leg_posing": "Not visible. Seated.", "left_hand_posing_and_hight": "Not visible. Assume resting below frame.", "right_hand_posing_and_hight": "Raised to the top right of her head, gripping and manipulating her dark hair near the crown. Detailed fingers are spread.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Front-facing, level and centered in frame.", "exact_seating_posing": "Sitting position, likely on a textured couch.", "fingers_posing": "Right hand fingers detailed and gripping a mass of hair, with a simple silver ring on the ring finger. Other fingers are spread.", "exact_stand_posing": "N/A" }, "lighting": { "setup": "Strong, dramatic natural side-lighting from her right (viewer's left), combined with subtle backlighting filtering through sheer curtains. Strong dapple pattern shadows cast across her face.", "shadows": "Strong, hard dapple patterns on her right cheek, neck, and shoulder, transitioning to softer shadows on her left side. The foreground bokeh is completely dark.", "intensity": "High contrast, dramatic light play.", "catchlights": "Prominent and sharp in both eyes, near the center-right of each pupil.", "color_temperature": "Warm, natural golden hour tone." }, "camera_angle_and_lens_type": { "angle": "Eye-level, medium close-up, central focus.", "camera_positioning": "Close to the subject, but with a foreground obstruction.", "photographer_angel": "Straight-on to the subject's face.", "lens": "Portrait prime lens (e.g., 50mm f/1.8), very shallow depth of field.", "depth_of_field": "Extremely shallow, blurring the background (boucle couch, curtains) and creating heavy foreground bokeh.", "zoom_or_scene_crop": "Medium close-up portrait crop from head to chest.", "crop_size": "9:16 vertical orientation portrait." }, "model_face_detailed_features": { "eyes_color": "black.", "eyes_direction": "Directly forward.", "eyes_expression": "Intense, serious, direct gaze.", "makeup_eyes": "Classic cat-eye black winged eyeliner (upper lid), subtle natural eyeshadow, and clean lower lash line.", "upper_lid": "Dark winged liner, matte eyeshadow.", "lower_lash_line": "Clean and natural, no heavy liner.", "lashes": "Well-defined, long, natural dark lashes.", "details": "Clear skin, detailed pores.", "eyebrows": "Well-groomed, dark, defined, following natural bone structure.", "skin": "Smooth, dewy, clear complexion with defined contours, showing dapple shadows and strong light highlights." }, "lips_mouth_snarl_expression": { "lip_color": "Natural pink/mauve matte finish.", "action": "Closed, neutral expression with full, well-defined lips.", "the_snarl": "None.", "teeth": "Not visible." }, "props_and_styling": { "prop": "Dark blurred shape in foreground (bokeh). Hair being held by hand.", "hand_glove": "Natural hand, detailed fingers. No gloves.", "jewelry": "A simple silver/gold stud earring in the right ear (viewer's right). A delicate gold chain necklace with a small pendant (unreadable text or symbol). A simple silver/platinum ring on the ring finger of the right hand.", "alignment_of_clothing": "Black long-sleeved top with a clean off-the-shoulder neckline. The fabric is smooth and form-fitting." }, "model_body_posing": { "orientation": "Torso front-facing, seated posture.", "hand_placement": "Right hand in hair, gripping at the crown, with detailed fingers and ring visible. Left hand out of frame." }, "film_stock_or_color_grading": { "grading": "High-clarity professional photograph, natural, rich color grading, sharp focus on subject, heavy bokeh, clean blacks.", "tone": "Warm, natural, high-fidelity.", "saturation": "Natural and rich, not over-saturated." }, "background_environment": { "visual": "Interior living space with blurred elements.", "decoration": "Minimalist interior, boucle-textured couch behind, sheer curtains.", "furniture": "Textured boucle-style couch (off-white) and pillows.", "porbs": "Pillows on couch. The large dark shape in the foreground." }, "aspect_ratio": "9:16 (Vertical portrait)", "photo_quality": "Professional photograph, high resolution, detailed skin texture, natural film grain.", "texture": "Smooth skin, textured boucle fabric, fine hair strands, textured sheers, smooth metal jewelry." }, "prompt": "A highly detailed, professional portrait photograph, medium close-up, of a stunning woman with long, jet-black hair (as seen in image_1.png). Her right hand is raised, gripping and manipulating her hair near the crown, fingers detailed with a silver ring on the ring finger. She has striking light grey-blue eyes and clear, smooth skin with strong dapple-pattern shadows cast across her right cheek and jawline by side-lighting from a window frame and foliage. Her head has a subtle 10-degree tilt towards her right (viewer's left), and her direct, serious gaze looks straight at the camera with neutral, full, pink-mauve lips. She wears a black off-the-shoulder long-sleeved top, a delicate gold chain necklace with a small pendant, and a simple stud earring in her right ear. The background is a soft-focus interior with a textured boucle couch and sheer curtains filtering light. The foreground is dominated by a large, dark, out-of-focus blurred shape (bokeh). Eye-level shot, 9:16 vertical orientation, shot on a prime lens with extremely shallow depth of field, natural warm color grading, and high clarity. Detailed skin pores and hair strands are visible. Reference image_1.png.", "negative_prompt": "blurry, out of focus, low quality, distorted anatomy, missing fingers, extra limbs, bad makeup, black and white, standing pose, different clothing, short hair, beard, laughing expression, smiling, aggressive expression, different jewelry, overexposed, underexposed, unnatural lighting, outdoor scene, different background features, cartoonish, low-fidelity." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "parameters": { "subject_and_concept": { "subject": "A beautiful, dark-haired woman model (model type, symmetrical features). (Reference image_1.png)", "exact_face_details_and_cheeks": "Clear, smooth light skin with visible pores, prominent and defined cheekbones. Strong dapple shadows (as if from foliage and a window frame) across her right cheek and jawline.", "exact_action": "Sitting, right arm bent with hand gripping her hair, looking directly at the camera. The foreground is obscured by a large, dark, blurred shape.", "vibe": "Elegant, composed, intimate, moody, direct, high-fashion portrait.", "exact_hair_style": "Long, jet-black, wavy-textured hair, parted slightly left of center. Large section of hair is held and manipulated by her right hand.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head held high, looking straight forward. A subtle, precise 10-degree tilt towards her right shoulder (viewer's left). Very slight chin-up.", "beard_style": "None.", "exact_face_expressions": "Neutral, serious, and direct gaze with slightly pursed, full lips. Calm and confident expression.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Sitting with shoulders slightly rolled back, torso front-facing the camera, central composition.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder (viewer's left) level. Right shoulder (viewer's right) slightly raised to support the arm in hair pose.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Subtle 10-degree bend following the head tilt to her right.", "eyes_direction": "Directly forward, straight at the camera.", "exact_left_eye_brow": "Thin, dark, defined arch, following natural brow line.", "exact_right_eye_brow": "Thin, dark, defined arch, identical to left, also defined in shadows.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Symmetrical front-facing alignment with a very small tilt towards her right.", "left_leg_posing": "Not visible. Seated.", "right_leg_posing": "Not visible. Seated.", "left_hand_posing_and_hight": "Not visible. Assume resting below frame.", "right_hand_posing_and_hight": "Raised to the top right of her head, gripping and manipulating her dark hair near the crown. Detailed fingers are spread.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Front-facing, level and centered in frame.", "exact_seating_posing": "Sitting position, likely on a textured couch.", "fingers_posing": "Right hand fingers detailed and gripping a mass of hair, with a simple silver ring on the ring finger. Other fingers are spread.", "exact_stand_posing": "N/A" }, "lighting": { "setup": "Strong, dramatic natural side-lighting from her right (viewer's left), combined with subtle backlighting filtering through sheer curtains. Strong dapple pattern shadows cast across her face.", "shadows": "Strong, hard dapple patterns on her right cheek, neck, and shoulder, transitioning to softer shadows on her left side. The foreground bokeh is completely dark.", "intensity": "High contrast, dramatic light play.", "catchlights": "Prominent and sharp in both eyes, near the center-right of each pupil.", "color_temperature": "Warm, natural golden hour tone." }, "camera_angle_and_lens_type": { "angle": "Eye-level, medium close-up, central focus.", "camera_positioning": "Close to the subject, but with a foreground obstruction.", "photographer_angel": "Straight-on to the subject's face.", "lens": "Portrait prime lens (e.g., 50mm f/1.8), very shallow depth of field.", "depth_of_field": "Extremely shallow, blurring the background (boucle couch, curtains) and creating heavy foreground bokeh.", "zoom_or_scene_crop": "Medium close-up portrait crop from head to chest.", "crop_size": "9:16 vertical orientation portrait." }, "model_face_detailed_features": { "eyes_color": "black.", "eyes_direction": "Directly forward.", "eyes_expression": "Intense, serious, direct gaze.", "makeup_eyes": "Classic cat-eye black winged eyeliner (upper lid), subtle natural eyeshadow, and clean lower lash line.", "upper_lid": "Dark winged liner, matte eyeshadow.", "lower_lash_line": "Clean and natural, no heavy liner.", "lashes": "Well-defined, long, natural dark lashes.", "details": "Clear skin, detailed pores.", "eyebrows": "Well-groomed, dark, defined, following natural bone structure.", "skin": "Smooth, dewy, clear complexion with defined contours, showing dapple shadows and strong light highlights." }, "lips_mouth_snarl_expression": { "lip_color": "Natural pink/mauve matte finish.", "action": "Closed, neutral expression with full, well-defined lips.", "the_snarl": "None.", "teeth": "Not visible." }, "props_and_styling": { "prop": "Dark blurred shape in foreground (bokeh). Hair being held by hand.", "hand_glove": "Natural hand, detailed fingers. No gloves.", "jewelry": "A simple silver/gold stud earring in the right ear (viewer's right). A delicate gold chain necklace with a small pendant (unreadable text or symbol). A simple silver/platinum ring on the ring finger of the right hand.", "alignment_of_clothing": "Black long-sleeved top with a clean off-the-shoulder neckline. The fabric is smooth and form-fitting." }, "model_body_posing": { "orientation": "Torso front-facing, seated posture.", "hand_placement": "Right hand in hair, gripping at the crown, with detailed fingers and ring visible. Left hand out of frame." }, "film_stock_or_color_grading": { "grading": "High-clarity professional photograph, natural, rich color grading, sharp focus on subject, heavy bokeh, clean blacks.", "tone": "Warm, natural, high-fidelity.", "saturation": "Natural and rich, not over-saturated." }, "background_environment": { "visual": "Interior living space with blurred elements.", "decoration": "Minimalist interior, boucle-textured couch behind, sheer curtains.", "furniture": "Textured boucle-style couch (off-white) and pillows.", "porbs": "Pillows on couch. The large dark shape in the foreground." }, "aspect_ratio": "9:16 (Vertical portrait)", "photo_quality": "Professional photograph, high resolution, detailed skin texture, natural film grain.", "texture": "Smooth skin, textured boucle fabric, fine hair strands, textured sheers, smooth metal jewelry." }, "prompt": "A highly detailed, professional portrait photograph, medium close-up, of a stunning woman with long, jet-black hair (as seen in image_1.png). Her right hand is raised, gripping and manipulating her hair near the crown, fingers detailed with a silver ring on the ring finger. She has striking light grey-blue eyes and clear, smooth skin with strong dapple-pattern shadows cast across her right cheek and jawline by side-lighting from a window frame and foliage. Her head has a subtle 10-degree tilt towards her right (viewer's left), and her direct, serious gaze looks straight at the camera with neutral, full, pink-mauve lips. She wears a black off-the-shoulder long-sleeved top, a delicate gold chain necklace with a small pendant, and a simple stud earring in her right ear. The background is a soft-focus interior with a textured boucle couch and sheer curtains filtering light. The foreground is dominated by a large, dark, out-of-focus blurred shape (bokeh). Eye-level shot, 9:16 vertical orientation, shot on a prime lens with extremely shallow depth of field, natural warm color grading, and high clarity. Detailed skin pores and hair strands are visible. Reference image_1.png.", "negative_prompt": "blurry, out of focus, low quality, distorted anatomy, missing fingers, extra limbs, bad makeup, black and white, standing pose, different clothing, short hair, beard, laughing expression, smiling, aggressive expression, different jewelry, overexposed, underexposed, unnatural lighting, outdoor scene, different background features, cartoonish, low-fidelity." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "parameters": { "subject_and_concept": { "subject": "A beautiful, dark-haired woman model (model type, symmetrical features). (Reference image_1.png)", "exact_face_details_and_cheeks": "Clear, smooth light skin with visible pores, prominent and defined cheekbones. Strong dapple shadows (as if from foliage and a window frame) across her right cheek and jawline.", "exact_action": "Sitting, right arm bent with hand gripping her hair, looking directly at the camera. The foreground is obscured by a large, dark, blurred shape.", "vibe": "Elegant, composed, intimate, moody, direct, high-fashion portrait.", "exact_hair_style": "Long, jet-black, wavy-textured hair, parted slightly left of center. Large section of hair is held and manipulated by her right hand.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head held high, looking straight forward. A subtle, precise 10-degree tilt towards her right shoulder (viewer's left). Very slight chin-up.", "beard_style": "None.", "exact_face_expressions": "Neutral, serious, and direct gaze with slightly pursed, full lips. Calm and confident expression.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Sitting with shoulders slightly rolled back, torso front-facing the camera, central composition.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder (viewer's left) level. Right shoulder (viewer's right) slightly raised to support the arm in hair pose.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Subtle 10-degree bend following the head tilt to her right.", "eyes_direction": "Directly forward, straight at the camera.", "exact_left_eye_brow": "Thin, dark, defined arch, following natural brow line.", "exact_right_eye_brow": "Thin, dark, defined arch, identical to left, also defined in shadows.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Symmetrical front-facing alignment with a very small tilt towards her right.", "left_leg_posing": "Not visible. Seated.", "right_leg_posing": "Not visible. Seated.", "left_hand_posing_and_hight": "Not visible. Assume resting below frame.", "right_hand_posing_and_hight": "Raised to the top right of her head, gripping and manipulating her dark hair near the crown. Detailed fingers are spread.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Front-facing, level and centered in frame.", "exact_seating_posing": "Sitting position, likely on a textured couch.", "fingers_posing": "Right hand fingers detailed and gripping a mass of hair, with a simple silver ring on the ring finger. Other fingers are spread.", "exact_stand_posing": "N/A" }, "lighting": { "setup": "Strong, dramatic natural side-lighting from her right (viewer's left), combined with subtle backlighting filtering through sheer curtains. Strong dapple pattern shadows cast across her face.", "shadows": "Strong, hard dapple patterns on her right cheek, neck, and shoulder, transitioning to softer shadows on her left side. The foreground bokeh is completely dark.", "intensity": "High contrast, dramatic light play.", "catchlights": "Prominent and sharp in both eyes, near the center-right of each pupil.", "color_temperature": "Warm, natural golden hour tone." }, "camera_angle_and_lens_type": { "angle": "Eye-level, medium close-up, central focus.", "camera_positioning": "Close to the subject, but with a foreground obstruction.", "photographer_angel": "Straight-on to the subject's face.", "lens": "Portrait prime lens (e.g., 50mm f/1.8), very shallow depth of field.", "depth_of_field": "Extremely shallow, blurring the background (boucle couch, curtains) and creating heavy foreground bokeh.", "zoom_or_scene_crop": "Medium close-up portrait crop from head to chest.", "crop_size": "9:16 vertical orientation portrait." }, "model_face_detailed_features": { "eyes_color": "black.", "eyes_direction": "Directly forward.", "eyes_expression": "Intense, serious, direct gaze.", "makeup_eyes": "Classic cat-eye black winged eyeliner (upper lid), subtle natural eyeshadow, and clean lower lash line.", "upper_lid": "Dark winged liner, matte eyeshadow.", "lower_lash_line": "Clean and natural, no heavy liner.", "lashes": "Well-defined, long, natural dark lashes.", "details": "Clear skin, detailed pores.", "eyebrows": "Well-groomed, dark, defined, following natural bone structure.", "skin": "Smooth, dewy, clear complexion with defined contours, showing dapple shadows and strong light highlights." }, "lips_mouth_snarl_expression": { "lip_color": "Natural pink/mauve matte finish.", "action": "Closed, neutral expression with full, well-defined lips.", "the_snarl": "None.", "teeth": "Not visible." }, "props_and_styling": { "prop": "Dark blurred shape in foreground (bokeh). Hair being held by hand.", "hand_glove": "Natural hand, detailed fingers. No gloves.", "jewelry": "A simple silver/gold stud earring in the right ear (viewer's right). A delicate gold chain necklace with a small pendant (unreadable text or symbol). A simple silver/platinum ring on the ring finger of the right hand.", "alignment_of_clothing": "Black long-sleeved top with a clean off-the-shoulder neckline. The fabric is smooth and form-fitting." }, "model_body_posing": { "orientation": "Torso front-facing, seated posture.", "hand_placement": "Right hand in hair, gripping at the crown, with detailed fingers and ring visible. Left hand out of frame." }, "film_stock_or_color_grading": { "grading": "High-clarity professional photograph, natural, rich color grading, sharp focus on subject, heavy bokeh, clean blacks.", "tone": "Warm, natural, high-fidelity.", "saturation": "Natural and rich, not over-saturated." }, "background_environment": { "visual": "Interior living space with blurred elements.", "decoration": "Minimalist interior, boucle-textured couch behind, sheer curtains.", "furniture": "Textured boucle-style couch (off-white) and pillows.", "porbs": "Pillows on couch. The large dark shape in the foreground." }, "aspect_ratio": "9:16 (Vertical portrait)", "photo_quality": "Professional photograph, high resolution, detailed skin texture, natural film grain.", "texture": "Smooth skin, textured boucle fabric, fine hair strands, textured sheers, smooth metal jewelry." }, "prompt": "A highly detailed, professional portrait photograph, medium close-up, of a stunning woman with long, jet-black hair (as seen in image_1.png). Her right hand is raised, gripping and manipulating her hair near the crown, fingers detailed with a silver ring on the ring finger. She has striking light grey-blue eyes and clear, smooth skin with strong dapple-pattern shadows cast across her right cheek and jawline by side-lighting from a window frame and foliage. Her head has a subtle 10-degree tilt towards her right (viewer's left), and her direct, serious gaze looks straight at the camera with neutral, full, pink-mauve lips. She wears a black off-the-shoulder long-sleeved top, a delicate gold chain necklace with a small pendant, and a simple stud earring in her right ear. The background is a soft-focus interior with a textured boucle couch and sheer curtains filtering light. The foreground is dominated by a large, dark, out-of-focus blurred shape (bokeh). Eye-level shot, 9:16 vertical orientation, shot on a prime lens with extremely shallow depth of field, natural warm color grading, and high clarity. Detailed skin pores and hair strands are visible. Reference image_1.png.", "negative_prompt": "blurry, out of focus, low quality, distorted anatomy, missing fingers, extra limbs, bad makeup, black and white, standing pose, different clothing, short hair, beard, laughing expression, smiling, aggressive expression, different jewelry, overexposed, underexposed, unnatural lighting, outdoor scene, different background features, cartoonish, low-fidelity." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
Feel the pulse of your heart as you navigate a shopping cart through a labyrinth of destruction. The ground shakes with the ferocity of a city tearing itself apart, and the air is thick with the dust of ruin. Overhead, the sky bruises with storm clouds, a testament to the tempest both literal and metaphorical. Every second is a fight for survival, a cinematic sprint through the veins of a once-thriving metropolis now gasping for breath in the wake of its own collapse. Positive Prompt: High-octane action scene, first-person perspective, shopping cart on train tracks, chaotic urban environment, flying debris, dust and litter, overcast sky, impending storm, worn tracks, battered metallic cart, motion blur, tight grip, urgency, post-apocalyptic vibe. Negative Prompt: Calm, orderly streets, clear skies, clean tracks, new shopping cart, static objects, absence of dust and debris, bright sunny day, loose grip or relaxed hands, slow-motion scenes. Category: Action and Post-Apocalyptic Visual Elements & Aesthetics: Colors: Muted urban tones with grays and browns, punctuated by the varied colors of the debris. Composition: First-person point of view, focused on the shopping cart and the chaos ahead. Lighting: Diffuse and overcast, with shadows cast by the uneven light filtering through the storm clouds. Texture & Detail: Highly detailed with a focus on the texture of the urban decay and the wear on the tracks and cart. To enhance the sense of danger, consider incorporating specific visual cues like sparks from damaged electrical wires or the looming silhouette of a broken cityscape in the background. Including auditory elements in the description, like the cacophony of alarms and crumbling buildings, could intensify the experience. For a more detailed urban setting, specify the types of buildings, advertisements, and street signs to weave a richer tapestry of the post-apocalyptic world., masterprompter, robiness
pov first-person, i am standing by the open window, smoking a cigarette. only my hand and the cigarette are visible in the frame. the cigarette is held naturally between my index and middle fingers, positioned at a slight downward angle, with a relaxed but firm grip. my fingers are slightly bent, and the cigarette rests securely between the first joints of both fingers. my thumb is resting near my index finger, supporting the grip. thin wisps of smoke rise from the lit end, curling gently into the cool night air. the hand appears natural and realistic, with subtle skin texture and lighting effects. outside, the cityscape of tehran expands into the distance. the sky is a deep blue, gradually transitioning into night. streetlights and apartment windows are glowing, creating a warm contrast against the cool tones of dusk. the open window lets in the distant sounds of the city, blending softly with the ambient hum of traffic. in the background, milad tower stands tall but slightly blurred, positioned far away in the city skyline. its observation deck emits a faint glow, subtly piercing through the atmospheric haze. the depth of field ensures that the focus remains on the cigarette and hand, while the cityscape—including milad tower—adds depth and realism without being overly sharp. highly realistic, natural and relaxed cigarette grip, detailed skin texture, soft lighting, and accurate depth of field.
dynamic, high-speed action, encapsulated in a warm, vibrant sunset backdrop, a tight crop focusing on the airborne skateboard and the soles of shoes, amidst a dance of water droplets, high-resolution photography that captures the brisk movement and subtle details, like water splashing and texture contrasts, Nikon D850 for its fast shutter speeds and high dynamic range, which preserves the rich sunset hues and details in both highlights and shadows, Nikon AF-S NIKKOR 70-200mm f/2.8E FL ED VR, chosen for its sharpness and ability to freeze fast action with a creamy bokeh that isolates the subject, high-speed burst mode, a fast shutter of 1/4000 sec to freeze the droplets, and a low ISO to minimize noise, dynamic underbelly of a skateboard, adorned with gritty street art stickers, and the skater's shoes, mid-flip, black Vans Old school high-top sneakers, laces tied tightly for secure footwork, grip the board's edge, while the grip tape on the board's surface shows wear from many rides. an urban playground, likely a skate park or a rain-slicked street, where reflective puddles mirror the fiery sky, ground glistens with recent rain, and in the background, the silhouettes of city structures stand against the gradient of the sunset, sun's dying light casts everything in a rich amber, with silhouettes sharply defined and water droplets glittering like jewels in the air, every splash and ripple, the texture of the skateboard's underside, the treads of the sneakers, and the distant clouds all sing with clarity, scene is a high-contrast, vibrant end-of-day street scene where nature's beauty meets the raw energy of street sports, all heightened by the dramatic lighting of dusk, UHD, many details --ar 9:16 --style raw --stylize 700
A hyper-realistic photograph of a muscular bodybuilder man performing a close-grip cable row in a modern gym. He is seated at a low cable row machine, gripping a close-grip V-handle attachment with both hands, pulling the handle toward his lower abdomen with strict form. His back muscles are fully engaged, showcasing thick, well-defined latissimus dorsi, rhomboids, rear delts, and spinal erectors. His biceps and forearms appear dense and vascular under tension. He wears fitted athletic gym wear—either a tight tank top or shirtless—paired with training shorts. Light sweat on his skin enhances realism and muscle separation. The gym environment includes cable machines, weight stacks, rubber flooring, and metallic equipment, with a slightly blurred background for depth. Lighting is realistic and directional, coming from overhead gym lights, casting strong highlights and shadows across his back and arms to emphasize muscle thickness and contraction. Natural skin tones, sharp focus, ultra-high resolution, cinematic fitness photography style.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. No HDR, no modern digital processing. The image looks like a candid snapshot taken with a disposable camera or early digital point‑and‑shoot.", "scene": { "setting": "Modern restaurant/café with large windows, wooden tables, indoor palm leaves, blurred people in background. Bright daylight outside but completely overpowered by flash.", "subject": "A confident young woman (mid‑20s, athletic hourglass figure, full bust, defined waist, long wavy chestnut brown hair with blonde balayage). She sits on a dark couch, leaning slightly sideways, one arm resting on the couch back. She wears a black bandeau top (exposing midriff) and a loose oversized black blazer draped over her shoulders. Gold bracelets on her wrist, a thin gold necklace. Her makeup is natural (no visible lipstick or heavy foundation). She holds wooden chopsticks near her face with her right hand (fingers in a pinch grip). Left hand relaxed on her thigh. Her expression: soft confident smirk, eyes directly at the camera, relaxed gaze, slight head tilt right.", "foreground": "No visible hands holding camera; the photo is taken from a slightly low angle (camera at chest level, looking up slightly). The flash is harsh and direct, creating overexposed highlights on her skin, the black blazer, and the chopsticks.", "background": "Darkened by flash – the large windows become almost black with faint reflections; the indoor plants, other tables, and blurred people are barely visible as deep shadows with a hint of warm ambient light.", "lighting": "Harsh on‑camera flash as the only significant light source. Ambient daylight from windows is completely overpowered. Strong specular highlights on her cheekbones, nose, collarbones, gold jewelry, and the wooden chopsticks. Deep shadows under her chin, neck, and the couch. The flash creates a characteristic ‘deer‑in‑headlights’ effect on her face, but still retains natural skin texture due to the grainy, lo‑fi aesthetic.", "atmosphere": "Candid, slightly voyeuristic, fashion‑lifestyle with a raw, unpolished 90s snapshot vibe. High contrast, desaturated colors (muted blacks, pale skin tones, warm brown wood, faded green from the plant). Grainy texture and subtle chromatic aberration enhance the retro feel.", "color_palette": "Deep blacks (#111111), pale beige skin (#E8D5C4), desaturated warm wood tones, muted green (#5A6B4A), gold highlights.", "camera_technical": "Wide‑angle equivalent (~28‑35mm), aperture f/2.8‑f/4, deep focus (everything sharp), ISO 400 with heavy grain, shutter speed 1/60s, handheld, slight barrel distortion.", "composition": "Centered with slight right offset (rule of thirds), waist‑up framing (from just below bust to above head), headroom ~10%. The palm leaf on the right partially frames the subject. The wooden table is visible at the bottom edge, with a leather handbag (beige‑brown grain leather) placed on the table, slightly out of focus." }, "prompt_text": "Hyperrealistic candid snapshot taken with an early 1990s compact digital camera with harsh on‑camera flash. A confident young woman in a modern restaurant sits on a dark couch, leaning sideways with one arm resting on the couch back. She wears a black bandeau top and an oversized black blazer draped over her shoulders, gold bracelets and a thin gold necklace. Her long wavy chestnut brown hair with blonde highlights falls naturally. She holds wooden chopsticks near her face with her right hand, fingers in a pinch grip. Her left hand rests on her thigh. She smirks softly, eyes directly at the camera, relaxed and slightly flirtatious. The flash fires harshly, creating overexposed highlights on her face, collarbones, gold jewelry, and the chopsticks. The background is dark – large windows become almost black, with faint reflections of indoor palm leaves and blurred people. The wooden table at the bottom shows a beige leather handbag. Grainy texture, washed‑out colors with a slight warm‑green tint, high contrast, subtle chromatic aberration around bright edges. The image looks like a found fashion polaroid from the 90s – raw, unpolished, yet elegant. No HDR, no modern digital processing, ultra‑realistic despite lo‑fi aesthetic. Vertical 9:16.", "negative_prompt": "beauty filters, airbrushed skin, anime, cartoon, over-sharpening, clean digital look, perfect exposure, smooth gradients, HDR, CGI, 3d render, plastic texture, smooth, airbrushed, digital art, painting, deformed hands, extra fingers, blurry, low detail, unrealistic proportions, bad anatomy, acne, skin imperfections (except natural), watermark, text, signature, professional photography, studio lighting, sharp focus, perfect composition, cinematic (modern), 8k, masterpiece, stylized, modern digital, criminal, terrorist, gangster, visible ears (unless naturally covered by hair), messy hair, flat hair, greasy hair" }
pov first-person, i am standing by the open window, smoking a cigarette. only my hand and the cigarette are visible in the frame. the cigarette is held naturally between my index and middle fingers, positioned at a slight downward angle, with a relaxed but firm grip. my fingers are slightly bent, and the cigarette rests securely between the first joints of both fingers. my thumb is resting near my index finger, supporting the grip. thin wisps of smoke rise from the lit end, curling gently into the cool night air. the hand appears natural and realistic, with subtle skin texture and lighting effects. outside, the cityscape of tehran expands into the distance. the sky is a deep blue, gradually transitioning into night. streetlights and apartment windows are glowing, creating a warm contrast against the cool tones of dusk. the open window lets in the distant sounds of the city, blending softly with the ambient hum of traffic. in the background, milad tower stands tall but slightly blurred, positioned far away in the city skyline. its observation deck emits a faint glow, subtly piercing through the atmospheric haze. the depth of field ensures that the focus remains on the cigarette and hand, while the cityscape—including milad tower—adds depth and realism without being overly sharp. highly realistic, natural and relaxed cigarette grip, detailed skin texture, soft lighting, and accurate depth of field.
pov first-person, i am standing by the open window, smoking a cigarette professionally . only my hand and the cigarette are visible in the frame. the cigarette is held naturally between my index and middle fingers, positioned at a slight downward angle, with a relaxed but firm grip. my fingers are slightly bent, and the cigarette rests securely between the first joints of both fingers. my thumb is resting near my index finger, supporting the grip. thin wisps of smoke rise from the lit end, curling gently into the cool night air. the hand appears natural and realistic, with subtle skin texture and lighting effects. outside, the cityscape of tehran expands into the distance. the sky is a deep blue, gradually transitioning into night. streetlights and apartment windows are glowing, creating a warm contrast against the cool tones of dusk. the open window lets in the distant sounds of the city, blending softly with the ambient hum of traffic. in the background, milad tower stands tall but slightly blurred, positioned far away in the city skyline. its observation deck emits a faint glow, subtly piercing through the atmospheric haze. the depth of field ensures that the focus remains on the cigarette and hand, while the cityscape—including milad tower—adds depth and realism without being overly sharp. highly realistic, natural and relaxed cigarette grip, detailed skin texture, soft lighting, and accurate depth of field.
Ultra-realistic photography of a fiery, intensely passionate embrace in a dimly lit bedroom. A breathtaking blonde woman with long, wildly disheveled golden hair cascading over them has her white satin dress shirt almost completely slipped off — tangled around her elbows and lower back, fully exposing her shoulders, collarbone, and most of her torso. Beneath it she wears extremely revealing black sheer lace lingerie: a delicate, barely-there strappy lace bra with intricate floral patterns, ultra-sheer mesh panels, and thin straps falling off her shoulders, offering minimal coverage and revealing generous cleavage and skin beneath the transparent fabric. The matching high-cut lace panties sit low on her hips, partially visible with sheer sides and delicate straps. She is locked in a deep, hungry open-mouthed kiss with a handsome dark-haired man lying beneath her on white pillows. Their bodies are passionately pressed together. One of her hands grips his hair and neck firmly, the other clutches his chest. He pulls her tightly against him with strong hands on her waist and lower back, fingers digging into her skin with raw desire. Dramatic warm candlelight and sensual rim lighting highlighting their heated skin, the intricate sheer black lace details, and exposed curves. Foreground nightstand: flickering candle, rich red rose, glossy red heart. Extreme shallow depth of field, razor-sharp focus on their passionate faces, locked lips, gripping hands, slipping satin shirt, and highly detailed revealing lace lingerie, creamy dreamy bokeh. Hyper-realistic skin textures with natural flush, subtle sweat glow, visible pores, and lifelike detail. Canon EOS R5 DSLR camera, 85mm f/1.4 prime lens, shot at f/1.6, 1/125s, ISO 400. Cinematic warm color grading, highly sensual atmosphere, ultra-photorealistic, exquisite detail, 8k resolution --ar 2:3
An abstract, mythic painting depicting Hercules and the Hulk locked in a ferocious power struggle, their massive hands gripping each other’s wrists with god-like strength. Hercules, depicted as a muscular, bearded figure with wild curly hair, is clad in the iconic lion-skin cloak draped over his shoulder, symbolizing his heroic legacy. His muscles are tense, every sinew visible as he leans forward, bracing himself against the towering figure of the Hulk, who looms over him at an immense 10 feet tall. The Hulk’s colossal green form is bent forward, matching Hercules’s intense focus with raw, brutal force. Both figures are locked in a dynamic pose, their bodies angled and strained as if they’re on the verge of breaking the earth itself. The ground beneath them splinters and cracks, radiating shockwaves from the point of contact, as though the sheer weight of their strength is tearing the world apart. The scene is surrounded by swirling, ethereal mist and smoky tendrils in shades of deep green, fiery orange, and golden brown, blending into a dreamlike, mythic atmosphere. Volumetric god-rays cut through the mist, illuminating Hercules’s lion-skin cloak and casting dramatic shadows across both figures, highlighting their intense expressions and powerful forms. Embers and particles float through the air, capturing the explosive energy of the moment, while faint, abstract shapes of ancient ruins linger in the background, adding to the scene’s timeless quality. Painted with broad, expressive brushstrokes, the image captures the raw, elemental force of this mythical confrontation, with Hercules embodying his legendary strength against an unstoppable force of nature." Key Elements with Weights (Abstract, mythic painting style:1.5) (Hercules and Hulk locked in a power struggle, gripping each other’s wrists:1.6) (Hercules with lion-skin cloak, bearded, muscular, curly hair:1.5) (Hulk towering over Hercules at 10 feet, immense green form:1.4) (Ground cracking and splintering from their struggle:1.5) (Swirling mist and smoky tendrils, fiery oranges, deep greens, golden browns:1.4) (Volumetric god-rays, dramatic shadows, and floating embers:1.4) (Broad, expressive brushstrokes to capture movement and intensity:1.6)
An abstract, mythic painting depicting Hercules and the Hulk locked in a ferocious power struggle, their massive hands gripping each other’s wrists with god-like strength. Hercules, depicted as a muscular, bearded figure with wild curly hair, is clad in the iconic lion-skin cloak draped over his shoulder, symbolizing his heroic legacy. His muscles are tense, every sinew visible as he leans forward, bracing himself against the towering figure of the Hulk, who looms over him at an immense 10 feet tall. The Hulk’s colossal green form is bent forward, matching Hercules’s intense focus with raw, brutal force. Both figures are locked in a dynamic pose, their bodies angled and strained as if they’re on the verge of breaking the earth itself. The ground beneath them splinters and cracks, radiating shockwaves from the point of contact, as though the sheer weight of their strength is tearing the world apart. The scene is surrounded by swirling, ethereal mist and smoky tendrils in shades of deep green, fiery orange, and golden brown, blending into a dreamlike, mythic atmosphere. Volumetric god-rays cut through the mist, illuminating Hercules’s lion-skin cloak and casting dramatic shadows across both figures, highlighting their intense expressions and powerful forms. Embers and particles float through the air, capturing the explosive energy of the moment, while faint, abstract shapes of ancient ruins linger in the background, adding to the scene’s timeless quality. Painted with broad, expressive brushstrokes, the image captures the raw, elemental force of this mythical confrontation, with Hercules embodying his legendary strength against an unstoppable force of nature." Key Elements with Weights (Abstract, mythic painting style:1.5) (Hercules and Hulk locked in a power struggle, gripping each other’s wrists:1.6) (Hercules with lion-skin cloak, bearded, muscular, curly hair:1.5) (Hulk towering over Hercules at 10 feet, immense green form:1.4) (Ground cracking and splintering from their struggle:1.5) (Swirling mist and smoky tendrils, fiery oranges, deep greens, golden browns:1.4) (Volumetric god-rays, dramatic shadows, and floating embers:1.4) (Broad, expressive brushstrokes to capture movement and intensity:1.6)
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "parameters": { "subject_and_concept": { "subject": "A beautiful, dark-haired woman model (model type, symmetrical features). (Reference image_1.png)", "exact_face_details_and_cheeks": "Clear, smooth light skin with visible pores, prominent and defined cheekbones. Strong dapple shadows (as if from foliage and a window frame) across her right cheek and jawline.", "exact_action": "Sitting, right arm bent with hand gripping her hair, looking directly at the camera. The foreground is obscured by a large, dark, blurred shape.", "vibe": "Elegant, composed, intimate, moody, direct, high-fashion portrait.", "exact_hair_style": "Long, jet-black, wavy-textured hair, parted slightly left of center. Large section of hair is held and manipulated by her right hand.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head held high, looking straight forward. A subtle, precise 10-degree tilt towards her right shoulder (viewer's left). Very slight chin-up.", "beard_style": "None.", "exact_face_expressions": "Neutral, serious, and direct gaze with slightly pursed, full lips. Calm and confident expression.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Sitting with shoulders slightly rolled back, torso front-facing the camera, central composition.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder (viewer's left) level. Right shoulder (viewer's right) slightly raised to support the arm in hair pose.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Subtle 10-degree bend following the head tilt to her right.", "eyes_direction": "Directly forward, straight at the camera.", "exact_left_eye_brow": "Thin, dark, defined arch, following natural brow line.", "exact_right_eye_brow": "Thin, dark, defined arch, identical to left, also defined in shadows.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Symmetrical front-facing alignment with a very small tilt towards her right.", "left_leg_posing": "Not visible. Seated.", "right_leg_posing": "Not visible. Seated.", "left_hand_posing_and_hight": "Not visible. Assume resting below frame.", "right_hand_posing_and_hight": "Raised to the top right of her head, gripping and manipulating her dark hair near the crown. Detailed fingers are spread.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Front-facing, level and centered in frame.", "exact_seating_posing": "Sitting position, likely on a textured couch.", "fingers_posing": "Right hand fingers detailed and gripping a mass of hair, with a simple silver ring on the ring finger. Other fingers are spread.", "exact_stand_posing": "N/A" }, "lighting": { "setup": "Strong, dramatic natural side-lighting from her right (viewer's left), combined with subtle backlighting filtering through sheer curtains. Strong dapple pattern shadows cast across her face.", "shadows": "Strong, hard dapple patterns on her right cheek, neck, and shoulder, transitioning to softer shadows on her left side. The foreground bokeh is completely dark.", "intensity": "High contrast, dramatic light play.", "catchlights": "Prominent and sharp in both eyes, near the center-right of each pupil.", "color_temperature": "Warm, natural golden hour tone." }, "camera_angle_and_lens_type": { "angle": "Eye-level, medium close-up, central focus.", "camera_positioning": "Close to the subject, but with a foreground obstruction.", "photographer_angel": "Straight-on to the subject's face.", "lens": "Portrait prime lens (e.g., 50mm f/1.8), very shallow depth of field.", "depth_of_field": "Extremely shallow, blurring the background (boucle couch, curtains) and creating heavy foreground bokeh.", "zoom_or_scene_crop": "Medium close-up portrait crop from head to chest.", "crop_size": "9:16 vertical orientation portrait." }, "model_face_detailed_features": { "eyes_color": "black.", "eyes_direction": "Directly forward.", "eyes_expression": "Intense, serious, direct gaze.", "makeup_eyes": "Classic cat-eye black winged eyeliner (upper lid), subtle natural eyeshadow, and clean lower lash line.", "upper_lid": "Dark winged liner, matte eyeshadow.", "lower_lash_line": "Clean and natural, no heavy liner.", "lashes": "Well-defined, long, natural dark lashes.", "details": "Clear skin, detailed pores.", "eyebrows": "Well-groomed, dark, defined, following natural bone structure.", "skin": "Smooth, dewy, clear complexion with defined contours, showing dapple shadows and strong light highlights." }, "lips_mouth_snarl_expression": { "lip_color": "Natural pink/mauve matte finish.", "action": "Closed, neutral expression with full, well-defined lips.", "the_snarl": "None.", "teeth": "Not visible." }, "props_and_styling": { "prop": "Dark blurred shape in foreground (bokeh). Hair being held by hand.", "hand_glove": "Natural hand, detailed fingers. No gloves.", "jewelry": "A simple silver/gold stud earring in the right ear (viewer's right). A delicate gold chain necklace with a small pendant (unreadable text or symbol). A simple silver/platinum ring on the ring finger of the right hand.", "alignment_of_clothing": "Black long-sleeved top with a clean off-the-shoulder neckline. The fabric is smooth and form-fitting." }, "model_body_posing": { "orientation": "Torso front-facing, seated posture.", "hand_placement": "Right hand in hair, gripping at the crown, with detailed fingers and ring visible. Left hand out of frame." }, "film_stock_or_color_grading": { "grading": "High-clarity professional photograph, natural, rich color grading, sharp focus on subject, heavy bokeh, clean blacks.", "tone": "Warm, natural, high-fidelity.", "saturation": "Natural and rich, not over-saturated." }, "background_environment": { "visual": "Interior living space with blurred elements.", "decoration": "Minimalist interior, boucle-textured couch behind, sheer curtains.", "furniture": "Textured boucle-style couch (off-white) and pillows.", "porbs": "Pillows on couch. The large dark shape in the foreground." }, "aspect_ratio": "9:16 (Vertical portrait)", "photo_quality": "Professional photograph, high resolution, detailed skin texture, natural film grain.", "texture": "Smooth skin, textured boucle fabric, fine hair strands, textured sheers, smooth metal jewelry." }, "prompt": "A highly detailed, professional portrait photograph, medium close-up, of a stunning woman with long, jet-black hair (as seen in image_1.png). Her right hand is raised, gripping and manipulating her hair near the crown, fingers detailed with a silver ring on the ring finger. She has striking light grey-blue eyes and clear, smooth skin with strong dapple-pattern shadows cast across her right cheek and jawline by side-lighting from a window frame and foliage. Her head has a subtle 10-degree tilt towards her right (viewer's left), and her direct, serious gaze looks straight at the camera with neutral, full, pink-mauve lips. She wears a black off-the-shoulder long-sleeved top, a delicate gold chain necklace with a small pendant, and a simple stud earring in her right ear. The background is a soft-focus interior with a textured boucle couch and sheer curtains filtering light. The foreground is dominated by a large, dark, out-of-focus blurred shape (bokeh). Eye-level shot, 9:16 vertical orientation, shot on a prime lens with extremely shallow depth of field, natural warm color grading, and high clarity. Detailed skin pores and hair strands are visible. Reference image_1.png.", "negative_prompt": "blurry, out of focus, low quality, distorted anatomy, missing fingers, extra limbs, bad makeup, black and white, standing pose, different clothing, short hair, beard, laughing expression, smiling, aggressive expression, different jewelry, overexposed, underexposed, unnatural lighting, outdoor scene, different background features, cartoonish, low-fidelity." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
A photorealistic fashion upper body shot of [Character Description and expression] wearing [Detailed Outfit Description]. The subject is framed inside a central white Instagram-style post border. Composition & Spacing: The white frame is perfectly centered in the middle of the image, leaving balanced empty [Soft Background Color matching the outfit] space above and below the frame to match the theme. Frame Details: The top, left, and right white borders are very thin. The bottom white section is thicker to include UI elements. The bottom section features a red heart icon, comment bubble, share icon, and bookmark icon. Text Details: Clearly visible text on the bottom panel: "[Number] likes", username "[Username]", caption "[Caption text]... more", and below that, "View all comments". 3D Pop-Out Effect & Hand Pose: [CHOOSE ONE OF THE FOLLOWING ACTIONS OR DESCRIBE YOUR OWN ACTION:] 1. (Grip): head and arms are physically popping out OVER the top and side thin borders. hands are realistically gripping the outer edges of the thin side borders, appearing to hold the frame firmly. 2. (Kiss): Her body is leaning forward towards the camera, creating a strong sense of depth. Her head remains securely framed WITHIN the top thin white border. Only her right hand, raised near her mouth in a blowing-kiss gesture, physically extends forward and breaks OUT of the thin side frame boundary. Her left hand realistically grips the side edge. 3. (Resting): She is looking directly at the camera with a gentle smile. Her head and shoulders physically pop out OVER the top thin white border. Crucially, her hands are realistically resting comfortably on top of the thicker bottom white UI panel, appearing to lean casually on the frame edge. 4. (Dynamic Frame): Her upper body and head remain secure WITHIN the boundaries of the white frame. However, both of her arms are fully extended outward dynamically, breaking past the thin borders up to her elbows, reaching straight toward the camera lens. She forms a distinct “L” shape with both hands, as if framing a scene. Due to perspective, her hands are positioned significantly closer to the camera than her face, showing strong spatial depth. Subject Dimensionality & Texture: The subject must look like a solid, three-dimensional figure, not flat. Emphasize the detailed texture of the [Specific Fabric Name from outfit description], the contours of the face, and realistic hair details. She should have distinct depth separating her from the flat [Background Color] background. Lighting & Shadows: Professional studio lighting creating soft, realistic drop shadows cast by the physical frame and, crucially, by the [popping-out elements, e.g., hands/head/arms] onto the solid flat [Background Color] background, enhancing the dramatic depth and illusion. High definition, commercial photography.
A hyper-realistic photograph of a muscular bodybuilder man performing a close-grip cable row in a modern gym. He is seated at a low cable row machine, gripping a close-grip V-handle attachment with both hands, pulling the handle toward his lower abdomen with strict form. His back muscles are fully engaged, showcasing thick, well-defined latissimus dorsi, rhomboids, rear delts, and spinal erectors. His biceps and forearms appear dense and vascular under tension. He wears fitted athletic gym wear—either a tight tank top or shirtless—paired with training shorts. Light sweat on his skin enhances realism and muscle separation. The gym environment includes cable machines, weight stacks, rubber flooring, and metallic equipment, with a slightly blurred background for depth. Lighting is realistic and directional, coming from overhead gym lights, casting strong highlights and shadows across his back and arms to emphasize muscle thickness and contraction. Natural skin tones, sharp focus, ultra-high resolution, cinematic fitness photography style.
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "parameters": { "subject_and_concept": { "subject": "A beautiful, dark-haired woman model (model type, symmetrical features). (Reference image_1.png)", "exact_face_details_and_cheeks": "Clear, smooth light skin with visible pores, prominent and defined cheekbones. Strong dapple shadows (as if from foliage and a window frame) across her right cheek and jawline.", "exact_action": "Sitting, right arm bent with hand gripping her hair, looking directly at the camera. The foreground is obscured by a large, dark, blurred shape.", "vibe": "Elegant, composed, intimate, moody, direct, high-fashion portrait.", "exact_hair_style": "Long, jet-black, wavy-textured hair, parted slightly left of center. Large section of hair is held and manipulated by her right hand.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head held high, looking straight forward. A subtle, precise 10-degree tilt towards her right shoulder (viewer's left). Very slight chin-up.", "beard_style": "None.", "exact_face_expressions": "Neutral, serious, and direct gaze with slightly pursed, full lips. Calm and confident expression.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Sitting with shoulders slightly rolled back, torso front-facing the camera, central composition.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder (viewer's left) level. Right shoulder (viewer's right) slightly raised to support the arm in hair pose.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Subtle 10-degree bend following the head tilt to her right.", "eyes_direction": "Directly forward, straight at the camera.", "exact_left_eye_brow": "Thin, dark, defined arch, following natural brow line.", "exact_right_eye_brow": "Thin, dark, defined arch, identical to left, also defined in shadows.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Symmetrical front-facing alignment with a very small tilt towards her right.", "left_leg_posing": "Not visible. Seated.", "right_leg_posing": "Not visible. Seated.", "left_hand_posing_and_hight": "Not visible. Assume resting below frame.", "right_hand_posing_and_hight": "Raised to the top right of her head, gripping and manipulating her dark hair near the crown. Detailed fingers are spread.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Front-facing, level and centered in frame.", "exact_seating_posing": "Sitting position, likely on a textured couch.", "fingers_posing": "Right hand fingers detailed and gripping a mass of hair, with a simple silver ring on the ring finger. Other fingers are spread.", "exact_stand_posing": "N/A" }, "lighting": { "setup": "Strong, dramatic natural side-lighting from her right (viewer's left), combined with subtle backlighting filtering through sheer curtains. Strong dapple pattern shadows cast across her face.", "shadows": "Strong, hard dapple patterns on her right cheek, neck, and shoulder, transitioning to softer shadows on her left side. The foreground bokeh is completely dark.", "intensity": "High contrast, dramatic light play.", "catchlights": "Prominent and sharp in both eyes, near the center-right of each pupil.", "color_temperature": "Warm, natural golden hour tone." }, "camera_angle_and_lens_type": { "angle": "Eye-level, medium close-up, central focus.", "camera_positioning": "Close to the subject, but with a foreground obstruction.", "photographer_angel": "Straight-on to the subject's face.", "lens": "Portrait prime lens (e.g., 50mm f/1.8), very shallow depth of field.", "depth_of_field": "Extremely shallow, blurring the background (boucle couch, curtains) and creating heavy foreground bokeh.", "zoom_or_scene_crop": "Medium close-up portrait crop from head to chest.", "crop_size": "9:16 vertical orientation portrait." }, "model_face_detailed_features": { "eyes_color": "black.", "eyes_direction": "Directly forward.", "eyes_expression": "Intense, serious, direct gaze.", "makeup_eyes": "Classic cat-eye black winged eyeliner (upper lid), subtle natural eyeshadow, and clean lower lash line.", "upper_lid": "Dark winged liner, matte eyeshadow.", "lower_lash_line": "Clean and natural, no heavy liner.", "lashes": "Well-defined, long, natural dark lashes.", "details": "Clear skin, detailed pores.", "eyebrows": "Well-groomed, dark, defined, following natural bone structure.", "skin": "Smooth, dewy, clear complexion with defined contours, showing dapple shadows and strong light highlights." }, "lips_mouth_snarl_expression": { "lip_color": "Natural pink/mauve matte finish.", "action": "Closed, neutral expression with full, well-defined lips.", "the_snarl": "None.", "teeth": "Not visible." }, "props_and_styling": { "prop": "Dark blurred shape in foreground (bokeh). Hair being held by hand.", "hand_glove": "Natural hand, detailed fingers. No gloves.", "jewelry": "A simple silver/gold stud earring in the right ear (viewer's right). A delicate gold chain necklace with a small pendant (unreadable text or symbol). A simple silver/platinum ring on the ring finger of the right hand.", "alignment_of_clothing": "Black long-sleeved top with a clean off-the-shoulder neckline. The fabric is smooth and form-fitting." }, "model_body_posing": { "orientation": "Torso front-facing, seated posture.", "hand_placement": "Right hand in hair, gripping at the crown, with detailed fingers and ring visible. Left hand out of frame." }, "film_stock_or_color_grading": { "grading": "High-clarity professional photograph, natural, rich color grading, sharp focus on subject, heavy bokeh, clean blacks.", "tone": "Warm, natural, high-fidelity.", "saturation": "Natural and rich, not over-saturated." }, "background_environment": { "visual": "Interior living space with blurred elements.", "decoration": "Minimalist interior, boucle-textured couch behind, sheer curtains.", "furniture": "Textured boucle-style couch (off-white) and pillows.", "porbs": "Pillows on couch. The large dark shape in the foreground." }, "aspect_ratio": "9:16 (Vertical portrait)", "photo_quality": "Professional photograph, high resolution, detailed skin texture, natural film grain.", "texture": "Smooth skin, textured boucle fabric, fine hair strands, textured sheers, smooth metal jewelry." }, "prompt": "A highly detailed, professional portrait photograph, medium close-up, of a stunning woman with long, jet-black hair (as seen in image_1.png). Her right hand is raised, gripping and manipulating her hair near the crown, fingers detailed with a silver ring on the ring finger. She has striking light grey-blue eyes and clear, smooth skin with strong dapple-pattern shadows cast across her right cheek and jawline by side-lighting from a window frame and foliage. Her head has a subtle 10-degree tilt towards her right (viewer's left), and her direct, serious gaze looks straight at the camera with neutral, full, pink-mauve lips. She wears a black off-the-shoulder long-sleeved top, a delicate gold chain necklace with a small pendant, and a simple stud earring in her right ear. The background is a soft-focus interior with a textured boucle couch and sheer curtains filtering light. The foreground is dominated by a large, dark, out-of-focus blurred shape (bokeh). Eye-level shot, 9:16 vertical orientation, shot on a prime lens with extremely shallow depth of field, natural warm color grading, and high clarity. Detailed skin pores and hair strands are visible. Reference image_1.png.", "negative_prompt": "blurry, out of focus, low quality, distorted anatomy, missing fingers, extra limbs, bad makeup, black and white, standing pose, different clothing, short hair, beard, laughing expression, smiling, aggressive expression, different jewelry, overexposed, underexposed, unnatural lighting, outdoor scene, different background features, cartoonish, low-fidelity." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
dynamic, high-speed action, encapsulated in a warm, vibrant sunset backdrop, a tight crop focusing on the airborne skateboard and the soles of shoes, amidst a dance of water droplets, high-resolution photography that captures the brisk movement and subtle details, like water splashing and texture contrasts, Nikon D850 for its fast shutter speeds and high dynamic range, which preserves the rich sunset hues and details in both highlights and shadows, Nikon AF-S NIKKOR 70-200mm f/2.8E FL ED VR, chosen for its sharpness and ability to freeze fast action with a creamy bokeh that isolates the subject, high-speed burst mode, a fast shutter of 1/4000 sec to freeze the droplets, and a low ISO to minimize noise, dynamic underbelly of a skateboard, adorned with gritty street art stickers, and the skater's shoes, mid-flip, black Vans Old school high-top sneakers, laces tied tightly for secure footwork, grip the board's edge, while the grip tape on the board's surface shows wear from many rides. an urban playground, likely a skate park or a rain-slicked street, where reflective puddles mirror the fiery sky, ground glistens with recent rain, and in the background, the silhouettes of city structures stand against the gradient of the sunset, sun's dying light casts everything in a rich amber, with silhouettes sharply defined and water droplets glittering like jewels in the air, every splash and ripple, the texture of the skateboard's underside, the treads of the sneakers, and the distant clouds all sing with clarity, scene is a high-contrast, vibrant end-of-day street scene where nature's beauty meets the raw energy of street sports, all heightened by the dramatic lighting of dusk, UHD, many details --ar 9:16 --style raw --stylize 700
An abstract, mythic painting depicting Hercules and the Hulk locked in a ferocious power struggle, their massive hands gripping each other’s wrists with god-like strength. Hercules, depicted as a muscular, bearded figure with wild curly hair, is clad in the iconic lion-skin cloak draped over his shoulder, symbolizing his heroic legacy. His muscles are tense, every sinew visible as he leans forward, bracing himself against the towering figure of the Hulk, who looms over him at an immense 10 feet tall. The Hulk’s colossal green form is bent forward, matching Hercules’s intense focus with raw, brutal force. Both figures are locked in a dynamic pose, their bodies angled and strained as if they’re on the verge of breaking the earth itself. The ground beneath them splinters and cracks, radiating shockwaves from the point of contact, as though the sheer weight of their strength is tearing the world apart. The scene is surrounded by swirling, ethereal mist and smoky tendrils in shades of deep green, fiery orange, and golden brown, blending into a dreamlike, mythic atmosphere. Volumetric god-rays cut through the mist, illuminating Hercules’s lion-skin cloak and casting dramatic shadows across both figures, highlighting their intense expressions and powerful forms. Embers and particles float through the air, capturing the explosive energy of the moment, while faint, abstract shapes of ancient ruins linger in the background, adding to the scene’s timeless quality. Painted with broad, expressive brushstrokes, the image captures the raw, elemental force of this mythical confrontation, with Hercules embodying his legendary strength against an unstoppable force of nature." Key Elements with Weights (Abstract, mythic painting style:1.5) (Hercules and Hulk locked in a power struggle, gripping each other’s wrists:1.6) (Hercules with lion-skin cloak, bearded, muscular, curly hair:1.5) (Hulk towering over Hercules at 10 feet, immense green form:1.4) (Ground cracking and splintering from their struggle:1.5) (Swirling mist and smoky tendrils, fiery oranges, deep greens, golden browns:1.4) (Volumetric god-rays, dramatic shadows, and floating embers:1.4) (Broad, expressive brushstrokes to capture movement and intensity:1.6)
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "parameters": { "subject_and_concept": { "subject": "A beautiful, dark-haired woman model (model type, symmetrical features). (Reference image_1.png)", "exact_face_details_and_cheeks": "Clear, smooth light skin with visible pores, prominent and defined cheekbones. Strong dapple shadows (as if from foliage and a window frame) across her right cheek and jawline.", "exact_action": "Sitting, right arm bent with hand gripping her hair, looking directly at the camera. The foreground is obscured by a large, dark, blurred shape.", "vibe": "Elegant, composed, intimate, moody, direct, high-fashion portrait.", "exact_hair_style": "Long, jet-black, wavy-textured hair, parted slightly left of center. Large section of hair is held and manipulated by her right hand.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head held high, looking straight forward. A subtle, precise 10-degree tilt towards her right shoulder (viewer's left). Very slight chin-up.", "beard_style": "None.", "exact_face_expressions": "Neutral, serious, and direct gaze with slightly pursed, full lips. Calm and confident expression.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Sitting with shoulders slightly rolled back, torso front-facing the camera, central composition.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder (viewer's left) level. Right shoulder (viewer's right) slightly raised to support the arm in hair pose.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Subtle 10-degree bend following the head tilt to her right.", "eyes_direction": "Directly forward, straight at the camera.", "exact_left_eye_brow": "Thin, dark, defined arch, following natural brow line.", "exact_right_eye_brow": "Thin, dark, defined arch, identical to left, also defined in shadows.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Symmetrical front-facing alignment with a very small tilt towards her right.", "left_leg_posing": "Not visible. Seated.", "right_leg_posing": "Not visible. Seated.", "left_hand_posing_and_hight": "Not visible. Assume resting below frame.", "right_hand_posing_and_hight": "Raised to the top right of her head, gripping and manipulating her dark hair near the crown. Detailed fingers are spread.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Front-facing, level and centered in frame.", "exact_seating_posing": "Sitting position, likely on a textured couch.", "fingers_posing": "Right hand fingers detailed and gripping a mass of hair, with a simple silver ring on the ring finger. Other fingers are spread.", "exact_stand_posing": "N/A" }, "lighting": { "setup": "Strong, dramatic natural side-lighting from her right (viewer's left), combined with subtle backlighting filtering through sheer curtains. Strong dapple pattern shadows cast across her face.", "shadows": "Strong, hard dapple patterns on her right cheek, neck, and shoulder, transitioning to softer shadows on her left side. The foreground bokeh is completely dark.", "intensity": "High contrast, dramatic light play.", "catchlights": "Prominent and sharp in both eyes, near the center-right of each pupil.", "color_temperature": "Warm, natural golden hour tone." }, "camera_angle_and_lens_type": { "angle": "Eye-level, medium close-up, central focus.", "camera_positioning": "Close to the subject, but with a foreground obstruction.", "photographer_angel": "Straight-on to the subject's face.", "lens": "Portrait prime lens (e.g., 50mm f/1.8), very shallow depth of field.", "depth_of_field": "Extremely shallow, blurring the background (boucle couch, curtains) and creating heavy foreground bokeh.", "zoom_or_scene_crop": "Medium close-up portrait crop from head to chest.", "crop_size": "9:16 vertical orientation portrait." }, "model_face_detailed_features": { "eyes_color": "black.", "eyes_direction": "Directly forward.", "eyes_expression": "Intense, serious, direct gaze.", "makeup_eyes": "Classic cat-eye black winged eyeliner (upper lid), subtle natural eyeshadow, and clean lower lash line.", "upper_lid": "Dark winged liner, matte eyeshadow.", "lower_lash_line": "Clean and natural, no heavy liner.", "lashes": "Well-defined, long, natural dark lashes.", "details": "Clear skin, detailed pores.", "eyebrows": "Well-groomed, dark, defined, following natural bone structure.", "skin": "Smooth, dewy, clear complexion with defined contours, showing dapple shadows and strong light highlights." }, "lips_mouth_snarl_expression": { "lip_color": "Natural pink/mauve matte finish.", "action": "Closed, neutral expression with full, well-defined lips.", "the_snarl": "None.", "teeth": "Not visible." }, "props_and_styling": { "prop": "Dark blurred shape in foreground (bokeh). Hair being held by hand.", "hand_glove": "Natural hand, detailed fingers. No gloves.", "jewelry": "A simple silver/gold stud earring in the right ear (viewer's right). A delicate gold chain necklace with a small pendant (unreadable text or symbol). A simple silver/platinum ring on the ring finger of the right hand.", "alignment_of_clothing": "Black long-sleeved top with a clean off-the-shoulder neckline. The fabric is smooth and form-fitting." }, "model_body_posing": { "orientation": "Torso front-facing, seated posture.", "hand_placement": "Right hand in hair, gripping at the crown, with detailed fingers and ring visible. Left hand out of frame." }, "film_stock_or_color_grading": { "grading": "High-clarity professional photograph, natural, rich color grading, sharp focus on subject, heavy bokeh, clean blacks.", "tone": "Warm, natural, high-fidelity.", "saturation": "Natural and rich, not over-saturated." }, "background_environment": { "visual": "Interior living space with blurred elements.", "decoration": "Minimalist interior, boucle-textured couch behind, sheer curtains.", "furniture": "Textured boucle-style couch (off-white) and pillows.", "porbs": "Pillows on couch. The large dark shape in the foreground." }, "aspect_ratio": "9:16 (Vertical portrait)", "photo_quality": "Professional photograph, high resolution, detailed skin texture, natural film grain.", "texture": "Smooth skin, textured boucle fabric, fine hair strands, textured sheers, smooth metal jewelry." }, "prompt": "A highly detailed, professional portrait photograph, medium close-up, of a stunning woman with long, jet-black hair (as seen in image_1.png). Her right hand is raised, gripping and manipulating her hair near the crown, fingers detailed with a silver ring on the ring finger. She has striking light grey-blue eyes and clear, smooth skin with strong dapple-pattern shadows cast across her right cheek and jawline by side-lighting from a window frame and foliage. Her head has a subtle 10-degree tilt towards her right (viewer's left), and her direct, serious gaze looks straight at the camera with neutral, full, pink-mauve lips. She wears a black off-the-shoulder long-sleeved top, a delicate gold chain necklace with a small pendant, and a simple stud earring in her right ear. The background is a soft-focus interior with a textured boucle couch and sheer curtains filtering light. The foreground is dominated by a large, dark, out-of-focus blurred shape (bokeh). Eye-level shot, 9:16 vertical orientation, shot on a prime lens with extremely shallow depth of field, natural warm color grading, and high clarity. Detailed skin pores and hair strands are visible. Reference image_1.png.", "negative_prompt": "blurry, out of focus, low quality, distorted anatomy, missing fingers, extra limbs, bad makeup, black and white, standing pose, different clothing, short hair, beard, laughing expression, smiling, aggressive expression, different jewelry, overexposed, underexposed, unnatural lighting, outdoor scene, different background features, cartoonish, low-fidelity." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
Feel the pulse of your heart as you navigate a shopping cart through a labyrinth of destruction. The ground shakes with the ferocity of a city tearing itself apart, and the air is thick with the dust of ruin. Overhead, the sky bruises with storm clouds, a testament to the tempest both literal and metaphorical. Every second is a fight for survival, a cinematic sprint through the veins of a once-thriving metropolis now gasping for breath in the wake of its own collapse. Positive Prompt: High-octane action scene, first-person perspective, shopping cart on train tracks, chaotic urban environment, flying debris, dust and litter, overcast sky, impending storm, worn tracks, battered metallic cart, motion blur, tight grip, urgency, post-apocalyptic vibe. Negative Prompt: Calm, orderly streets, clear skies, clean tracks, new shopping cart, static objects, absence of dust and debris, bright sunny day, loose grip or relaxed hands, slow-motion scenes. Category: Action and Post-Apocalyptic Visual Elements & Aesthetics: Colors: Muted urban tones with grays and browns, punctuated by the varied colors of the debris. Composition: First-person point of view, focused on the shopping cart and the chaos ahead. Lighting: Diffuse and overcast, with shadows cast by the uneven light filtering through the storm clouds. Texture & Detail: Highly detailed with a focus on the texture of the urban decay and the wear on the tracks and cart. To enhance the sense of danger, consider incorporating specific visual cues like sparks from damaged electrical wires or the looming silhouette of a broken cityscape in the background. Including auditory elements in the description, like the cacophony of alarms and crumbling buildings, could intensify the experience. For a more detailed urban setting, specify the types of buildings, advertisements, and street signs to weave a richer tapestry of the post-apocalyptic world., masterprompter, robiness
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "parameters": { "subject_and_concept": { "subject": "A beautiful, dark-haired woman model (model type, symmetrical features). (Reference image_1.png)", "exact_face_details_and_cheeks": "Clear, smooth light skin with visible pores, prominent and defined cheekbones. Strong dapple shadows (as if from foliage and a window frame) across her right cheek and jawline.", "exact_action": "Sitting, right arm bent with hand gripping her hair, looking directly at the camera. The foreground is obscured by a large, dark, blurred shape.", "vibe": "Elegant, composed, intimate, moody, direct, high-fashion portrait.", "exact_hair_style": "Long, jet-black, wavy-textured hair, parted slightly left of center. Large section of hair is held and manipulated by her right hand.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head held high, looking straight forward. A subtle, precise 10-degree tilt towards her right shoulder (viewer's left). Very slight chin-up.", "beard_style": "None.", "exact_face_expressions": "Neutral, serious, and direct gaze with slightly pursed, full lips. Calm and confident expression.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Sitting with shoulders slightly rolled back, torso front-facing the camera, central composition.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder (viewer's left) level. Right shoulder (viewer's right) slightly raised to support the arm in hair pose.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Subtle 10-degree bend following the head tilt to her right.", "eyes_direction": "Directly forward, straight at the camera.", "exact_left_eye_brow": "Thin, dark, defined arch, following natural brow line.", "exact_right_eye_brow": "Thin, dark, defined arch, identical to left, also defined in shadows.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Symmetrical front-facing alignment with a very small tilt towards her right.", "left_leg_posing": "Not visible. Seated.", "right_leg_posing": "Not visible. Seated.", "left_hand_posing_and_hight": "Not visible. Assume resting below frame.", "right_hand_posing_and_hight": "Raised to the top right of her head, gripping and manipulating her dark hair near the crown. Detailed fingers are spread.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Front-facing, level and centered in frame.", "exact_seating_posing": "Sitting position, likely on a textured couch.", "fingers_posing": "Right hand fingers detailed and gripping a mass of hair, with a simple silver ring on the ring finger. Other fingers are spread.", "exact_stand_posing": "N/A" }, "lighting": { "setup": "Strong, dramatic natural side-lighting from her right (viewer's left), combined with subtle backlighting filtering through sheer curtains. Strong dapple pattern shadows cast across her face.", "shadows": "Strong, hard dapple patterns on her right cheek, neck, and shoulder, transitioning to softer shadows on her left side. The foreground bokeh is completely dark.", "intensity": "High contrast, dramatic light play.", "catchlights": "Prominent and sharp in both eyes, near the center-right of each pupil.", "color_temperature": "Warm, natural golden hour tone." }, "camera_angle_and_lens_type": { "angle": "Eye-level, medium close-up, central focus.", "camera_positioning": "Close to the subject, but with a foreground obstruction.", "photographer_angel": "Straight-on to the subject's face.", "lens": "Portrait prime lens (e.g., 50mm f/1.8), very shallow depth of field.", "depth_of_field": "Extremely shallow, blurring the background (boucle couch, curtains) and creating heavy foreground bokeh.", "zoom_or_scene_crop": "Medium close-up portrait crop from head to chest.", "crop_size": "9:16 vertical orientation portrait." }, "model_face_detailed_features": { "eyes_color": "black.", "eyes_direction": "Directly forward.", "eyes_expression": "Intense, serious, direct gaze.", "makeup_eyes": "Classic cat-eye black winged eyeliner (upper lid), subtle natural eyeshadow, and clean lower lash line.", "upper_lid": "Dark winged liner, matte eyeshadow.", "lower_lash_line": "Clean and natural, no heavy liner.", "lashes": "Well-defined, long, natural dark lashes.", "details": "Clear skin, detailed pores.", "eyebrows": "Well-groomed, dark, defined, following natural bone structure.", "skin": "Smooth, dewy, clear complexion with defined contours, showing dapple shadows and strong light highlights." }, "lips_mouth_snarl_expression": { "lip_color": "Natural pink/mauve matte finish.", "action": "Closed, neutral expression with full, well-defined lips.", "the_snarl": "None.", "teeth": "Not visible." }, "props_and_styling": { "prop": "Dark blurred shape in foreground (bokeh). Hair being held by hand.", "hand_glove": "Natural hand, detailed fingers. No gloves.", "jewelry": "A simple silver/gold stud earring in the right ear (viewer's right). A delicate gold chain necklace with a small pendant (unreadable text or symbol). A simple silver/platinum ring on the ring finger of the right hand.", "alignment_of_clothing": "Black long-sleeved top with a clean off-the-shoulder neckline. The fabric is smooth and form-fitting." }, "model_body_posing": { "orientation": "Torso front-facing, seated posture.", "hand_placement": "Right hand in hair, gripping at the crown, with detailed fingers and ring visible. Left hand out of frame." }, "film_stock_or_color_grading": { "grading": "High-clarity professional photograph, natural, rich color grading, sharp focus on subject, heavy bokeh, clean blacks.", "tone": "Warm, natural, high-fidelity.", "saturation": "Natural and rich, not over-saturated." }, "background_environment": { "visual": "Interior living space with blurred elements.", "decoration": "Minimalist interior, boucle-textured couch behind, sheer curtains.", "furniture": "Textured boucle-style couch (off-white) and pillows.", "porbs": "Pillows on couch. The large dark shape in the foreground." }, "aspect_ratio": "9:16 (Vertical portrait)", "photo_quality": "Professional photograph, high resolution, detailed skin texture, natural film grain.", "texture": "Smooth skin, textured boucle fabric, fine hair strands, textured sheers, smooth metal jewelry." }, "prompt": "A highly detailed, professional portrait photograph, medium close-up, of a stunning woman with long, jet-black hair (as seen in image_1.png). Her right hand is raised, gripping and manipulating her hair near the crown, fingers detailed with a silver ring on the ring finger. She has striking light grey-blue eyes and clear, smooth skin with strong dapple-pattern shadows cast across her right cheek and jawline by side-lighting from a window frame and foliage. Her head has a subtle 10-degree tilt towards her right (viewer's left), and her direct, serious gaze looks straight at the camera with neutral, full, pink-mauve lips. She wears a black off-the-shoulder long-sleeved top, a delicate gold chain necklace with a small pendant, and a simple stud earring in her right ear. The background is a soft-focus interior with a textured boucle couch and sheer curtains filtering light. The foreground is dominated by a large, dark, out-of-focus blurred shape (bokeh). Eye-level shot, 9:16 vertical orientation, shot on a prime lens with extremely shallow depth of field, natural warm color grading, and high clarity. Detailed skin pores and hair strands are visible. Reference image_1.png.", "negative_prompt": "blurry, out of focus, low quality, distorted anatomy, missing fingers, extra limbs, bad makeup, black and white, standing pose, different clothing, short hair, beard, laughing expression, smiling, aggressive expression, different jewelry, overexposed, underexposed, unnatural lighting, outdoor scene, different background features, cartoonish, low-fidelity." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
Ultra-realistic photography of a fiery, intensely passionate embrace in a dimly lit bedroom. A breathtaking blonde woman with long, wildly disheveled golden hair cascading over them has her white satin dress shirt almost completely slipped off — tangled around her elbows and lower back, fully exposing her shoulders, collarbone, and most of her torso. Beneath it she wears extremely revealing black sheer lace lingerie: a delicate, barely-there strappy lace bra with intricate floral patterns, ultra-sheer mesh panels, and thin straps falling off her shoulders, offering minimal coverage and revealing generous cleavage and skin beneath the transparent fabric. The matching high-cut lace panties sit low on her hips, partially visible with sheer sides and delicate straps. She is locked in a deep, hungry open-mouthed kiss with a handsome dark-haired man lying beneath her on white pillows. Their bodies are passionately pressed together. One of her hands grips his hair and neck firmly, the other clutches his chest. He pulls her tightly against him with strong hands on her waist and lower back, fingers digging into her skin with raw desire. Dramatic warm candlelight and sensual rim lighting highlighting their heated skin, the intricate sheer black lace details, and exposed curves. Foreground nightstand: flickering candle, rich red rose, glossy red heart. Extreme shallow depth of field, razor-sharp focus on their passionate faces, locked lips, gripping hands, slipping satin shirt, and highly detailed revealing lace lingerie, creamy dreamy bokeh. Hyper-realistic skin textures with natural flush, subtle sweat glow, visible pores, and lifelike detail. Canon EOS R5 DSLR camera, 85mm f/1.4 prime lens, shot at f/1.6, 1/125s, ISO 400. Cinematic warm color grading, highly sensual atmosphere, ultra-photorealistic, exquisite detail, 8k resolution --ar 2:3
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "parameters": { "subject_and_concept": { "subject": "A beautiful, dark-haired woman model (model type, symmetrical features). (Reference image_1.png)", "exact_face_details_and_cheeks": "Clear, smooth light skin with visible pores, prominent and defined cheekbones. Strong dapple shadows (as if from foliage and a window frame) across her right cheek and jawline.", "exact_action": "Sitting, right arm bent with hand gripping her hair, looking directly at the camera. The foreground is obscured by a large, dark, blurred shape.", "vibe": "Elegant, composed, intimate, moody, direct, high-fashion portrait.", "exact_hair_style": "Long, jet-black, wavy-textured hair, parted slightly left of center. Large section of hair is held and manipulated by her right hand.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head held high, looking straight forward. A subtle, precise 10-degree tilt towards her right shoulder (viewer's left). Very slight chin-up.", "beard_style": "None.", "exact_face_expressions": "Neutral, serious, and direct gaze with slightly pursed, full lips. Calm and confident expression.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Sitting with shoulders slightly rolled back, torso front-facing the camera, central composition.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder (viewer's left) level. Right shoulder (viewer's right) slightly raised to support the arm in hair pose.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Subtle 10-degree bend following the head tilt to her right.", "eyes_direction": "Directly forward, straight at the camera.", "exact_left_eye_brow": "Thin, dark, defined arch, following natural brow line.", "exact_right_eye_brow": "Thin, dark, defined arch, identical to left, also defined in shadows.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Symmetrical front-facing alignment with a very small tilt towards her right.", "left_leg_posing": "Not visible. Seated.", "right_leg_posing": "Not visible. Seated.", "left_hand_posing_and_hight": "Not visible. Assume resting below frame.", "right_hand_posing_and_hight": "Raised to the top right of her head, gripping and manipulating her dark hair near the crown. Detailed fingers are spread.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Front-facing, level and centered in frame.", "exact_seating_posing": "Sitting position, likely on a textured couch.", "fingers_posing": "Right hand fingers detailed and gripping a mass of hair, with a simple silver ring on the ring finger. Other fingers are spread.", "exact_stand_posing": "N/A" }, "lighting": { "setup": "Strong, dramatic natural side-lighting from her right (viewer's left), combined with subtle backlighting filtering through sheer curtains. Strong dapple pattern shadows cast across her face.", "shadows": "Strong, hard dapple patterns on her right cheek, neck, and shoulder, transitioning to softer shadows on her left side. The foreground bokeh is completely dark.", "intensity": "High contrast, dramatic light play.", "catchlights": "Prominent and sharp in both eyes, near the center-right of each pupil.", "color_temperature": "Warm, natural golden hour tone." }, "camera_angle_and_lens_type": { "angle": "Eye-level, medium close-up, central focus.", "camera_positioning": "Close to the subject, but with a foreground obstruction.", "photographer_angel": "Straight-on to the subject's face.", "lens": "Portrait prime lens (e.g., 50mm f/1.8), very shallow depth of field.", "depth_of_field": "Extremely shallow, blurring the background (boucle couch, curtains) and creating heavy foreground bokeh.", "zoom_or_scene_crop": "Medium close-up portrait crop from head to chest.", "crop_size": "9:16 vertical orientation portrait." }, "model_face_detailed_features": { "eyes_color": "black.", "eyes_direction": "Directly forward.", "eyes_expression": "Intense, serious, direct gaze.", "makeup_eyes": "Classic cat-eye black winged eyeliner (upper lid), subtle natural eyeshadow, and clean lower lash line.", "upper_lid": "Dark winged liner, matte eyeshadow.", "lower_lash_line": "Clean and natural, no heavy liner.", "lashes": "Well-defined, long, natural dark lashes.", "details": "Clear skin, detailed pores.", "eyebrows": "Well-groomed, dark, defined, following natural bone structure.", "skin": "Smooth, dewy, clear complexion with defined contours, showing dapple shadows and strong light highlights." }, "lips_mouth_snarl_expression": { "lip_color": "Natural pink/mauve matte finish.", "action": "Closed, neutral expression with full, well-defined lips.", "the_snarl": "None.", "teeth": "Not visible." }, "props_and_styling": { "prop": "Dark blurred shape in foreground (bokeh). Hair being held by hand.", "hand_glove": "Natural hand, detailed fingers. No gloves.", "jewelry": "A simple silver/gold stud earring in the right ear (viewer's right). A delicate gold chain necklace with a small pendant (unreadable text or symbol). A simple silver/platinum ring on the ring finger of the right hand.", "alignment_of_clothing": "Black long-sleeved top with a clean off-the-shoulder neckline. The fabric is smooth and form-fitting." }, "model_body_posing": { "orientation": "Torso front-facing, seated posture.", "hand_placement": "Right hand in hair, gripping at the crown, with detailed fingers and ring visible. Left hand out of frame." }, "film_stock_or_color_grading": { "grading": "High-clarity professional photograph, natural, rich color grading, sharp focus on subject, heavy bokeh, clean blacks.", "tone": "Warm, natural, high-fidelity.", "saturation": "Natural and rich, not over-saturated." }, "background_environment": { "visual": "Interior living space with blurred elements.", "decoration": "Minimalist interior, boucle-textured couch behind, sheer curtains.", "furniture": "Textured boucle-style couch (off-white) and pillows.", "porbs": "Pillows on couch. The large dark shape in the foreground." }, "aspect_ratio": "9:16 (Vertical portrait)", "photo_quality": "Professional photograph, high resolution, detailed skin texture, natural film grain.", "texture": "Smooth skin, textured boucle fabric, fine hair strands, textured sheers, smooth metal jewelry." }, "prompt": "A highly detailed, professional portrait photograph, medium close-up, of a stunning woman with long, jet-black hair (as seen in image_1.png). Her right hand is raised, gripping and manipulating her hair near the crown, fingers detailed with a silver ring on the ring finger. She has striking light grey-blue eyes and clear, smooth skin with strong dapple-pattern shadows cast across her right cheek and jawline by side-lighting from a window frame and foliage. Her head has a subtle 10-degree tilt towards her right (viewer's left), and her direct, serious gaze looks straight at the camera with neutral, full, pink-mauve lips. She wears a black off-the-shoulder long-sleeved top, a delicate gold chain necklace with a small pendant, and a simple stud earring in her right ear. The background is a soft-focus interior with a textured boucle couch and sheer curtains filtering light. The foreground is dominated by a large, dark, out-of-focus blurred shape (bokeh). Eye-level shot, 9:16 vertical orientation, shot on a prime lens with extremely shallow depth of field, natural warm color grading, and high clarity. Detailed skin pores and hair strands are visible. Reference image_1.png.", "negative_prompt": "blurry, out of focus, low quality, distorted anatomy, missing fingers, extra limbs, bad makeup, black and white, standing pose, different clothing, short hair, beard, laughing expression, smiling, aggressive expression, different jewelry, overexposed, underexposed, unnatural lighting, outdoor scene, different background features, cartoonish, low-fidelity." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
pov first-person, i am standing by the open window, smoking a cigarette. only my hand and the cigarette are visible in the frame. the cigarette is held naturally between my index and middle fingers, positioned at a slight downward angle, with a relaxed but firm grip. my fingers are slightly bent, and the cigarette rests securely between the first joints of both fingers. my thumb is resting near my index finger, supporting the grip. thin wisps of smoke rise from the lit end, curling gently into the cool night air. the hand appears natural and realistic, with subtle skin texture and lighting effects. outside, the cityscape of tehran expands into the distance. the sky is a deep blue, gradually transitioning into night. streetlights and apartment windows are glowing, creating a warm contrast against the cool tones of dusk. the open window lets in the distant sounds of the city, blending softly with the ambient hum of traffic. in the background, milad tower stands tall but slightly blurred, positioned far away in the city skyline. its observation deck emits a faint glow, subtly piercing through the atmospheric haze. the depth of field ensures that the focus remains on the cigarette and hand, while the cityscape—including milad tower—adds depth and realism without being overly sharp. highly realistic, natural and relaxed cigarette grip, detailed skin texture, soft lighting, and accurate depth of field.
pov first-person, i am standing by the open window, smoking a cigarette. only my hand and the cigarette are visible in the frame. the cigarette is held naturally between my index and middle fingers, positioned at a slight downward angle, with a relaxed but firm grip. my fingers are slightly bent, and the cigarette rests securely between the first joints of both fingers. my thumb is resting near my index finger, supporting the grip. thin wisps of smoke rise from the lit end, curling gently into the cool night air. the hand appears natural and realistic, with subtle skin texture and lighting effects. outside, the cityscape of tehran expands into the distance. the sky is a deep blue, gradually transitioning into night. streetlights and apartment windows are glowing, creating a warm contrast against the cool tones of dusk. the open window lets in the distant sounds of the city, blending softly with the ambient hum of traffic. in the background, milad tower stands tall but slightly blurred, positioned far away in the city skyline. its observation deck emits a faint glow, subtly piercing through the atmospheric haze. the depth of field ensures that the focus remains on the cigarette and hand, while the cityscape—including milad tower—adds depth and realism without being overly sharp. highly realistic, natural and relaxed cigarette grip, detailed skin texture, soft lighting, and accurate depth of field.
8K RAW hyper-real cinematic photo of TWO women inside steel cage under harsh white lights, Fujifilm GFX100, 45mm, HDR dramatic. The FIRST woman, queenpin, abs glistening, thighs powerful, latex jacket discarded, crimson silk bra clinging wetly across implants. Black pencil skirt ripped, garters visible, stockings laddered. Blonde hair damp with sweat, lips parted as she grips cage bars. The SECOND woman, fighter, sweat pouring down muscular torso, tattoos glistening. Outfit: high fashion black sheer lingerie . One hand gripping queenpin’s thigh, the other pinning her wrist to cage. Faces inches apart, breath mixing. Atmosphere: RAW HDR realism, brutal fight pit glow,clash.
An abstract, mythic painting depicting Hercules and the Hulk locked in a ferocious power struggle, their massive hands gripping each other’s wrists with god-like strength. Hercules, depicted as a muscular, bearded figure with wild curly hair, is clad in the iconic lion-skin cloak draped over his shoulder, symbolizing his heroic legacy. His muscles are tense, every sinew visible as he leans forward, bracing himself against the towering figure of the Hulk, who looms over him at an immense 10 feet tall. The Hulk’s colossal green form is bent forward, matching Hercules’s intense focus with raw, brutal force. Both figures are locked in a dynamic pose, their bodies angled and strained as if they’re on the verge of breaking the earth itself. The ground beneath them splinters and cracks, radiating shockwaves from the point of contact, as though the sheer weight of their strength is tearing the world apart. The scene is surrounded by swirling, ethereal mist and smoky tendrils in shades of deep green, fiery orange, and golden brown, blending into a dreamlike, mythic atmosphere. Volumetric god-rays cut through the mist, illuminating Hercules’s lion-skin cloak and casting dramatic shadows across both figures, highlighting their intense expressions and powerful forms. Embers and particles float through the air, capturing the explosive energy of the moment, while faint, abstract shapes of ancient ruins linger in the background, adding to the scene’s timeless quality. Painted with broad, expressive brushstrokes, the image captures the raw, elemental force of this mythical confrontation, with Hercules embodying his legendary strength against an unstoppable force of nature." Key Elements with Weights (Abstract, mythic painting style:1.5) (Hercules and Hulk locked in a power struggle, gripping each other’s wrists:1.6) (Hercules with lion-skin cloak, bearded, muscular, curly hair:1.5) (Hulk towering over Hercules at 10 feet, immense green form:1.4) (Ground cracking and splintering from their struggle:1.5) (Swirling mist and smoky tendrils, fiery oranges, deep greens, golden browns:1.4) (Volumetric god-rays, dramatic shadows, and floating embers:1.4) (Broad, expressive brushstrokes to capture movement and intensity:1.6)
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. No HDR, no modern digital processing. The image looks like a candid snapshot taken with a disposable camera or early digital point‑and‑shoot.", "scene": { "setting": "Modern restaurant/café with large windows, wooden tables, indoor palm leaves, blurred people in background. Bright daylight outside but completely overpowered by flash.", "subject": "A confident young woman (mid‑20s, athletic hourglass figure, full bust, defined waist, long wavy chestnut brown hair with blonde balayage). She sits on a dark couch, leaning slightly sideways, one arm resting on the couch back. She wears a black bandeau top (exposing midriff) and a loose oversized black blazer draped over her shoulders. Gold bracelets on her wrist, a thin gold necklace. Her makeup is natural (no visible lipstick or heavy foundation). She holds wooden chopsticks near her face with her right hand (fingers in a pinch grip). Left hand relaxed on her thigh. Her expression: soft confident smirk, eyes directly at the camera, relaxed gaze, slight head tilt right.", "foreground": "No visible hands holding camera; the photo is taken from a slightly low angle (camera at chest level, looking up slightly). The flash is harsh and direct, creating overexposed highlights on her skin, the black blazer, and the chopsticks.", "background": "Darkened by flash – the large windows become almost black with faint reflections; the indoor plants, other tables, and blurred people are barely visible as deep shadows with a hint of warm ambient light.", "lighting": "Harsh on‑camera flash as the only significant light source. Ambient daylight from windows is completely overpowered. Strong specular highlights on her cheekbones, nose, collarbones, gold jewelry, and the wooden chopsticks. Deep shadows under her chin, neck, and the couch. The flash creates a characteristic ‘deer‑in‑headlights’ effect on her face, but still retains natural skin texture due to the grainy, lo‑fi aesthetic.", "atmosphere": "Candid, slightly voyeuristic, fashion‑lifestyle with a raw, unpolished 90s snapshot vibe. High contrast, desaturated colors (muted blacks, pale skin tones, warm brown wood, faded green from the plant). Grainy texture and subtle chromatic aberration enhance the retro feel.", "color_palette": "Deep blacks (#111111), pale beige skin (#E8D5C4), desaturated warm wood tones, muted green (#5A6B4A), gold highlights.", "camera_technical": "Wide‑angle equivalent (~28‑35mm), aperture f/2.8‑f/4, deep focus (everything sharp), ISO 400 with heavy grain, shutter speed 1/60s, handheld, slight barrel distortion.", "composition": "Centered with slight right offset (rule of thirds), waist‑up framing (from just below bust to above head), headroom ~10%. The palm leaf on the right partially frames the subject. The wooden table is visible at the bottom edge, with a leather handbag (beige‑brown grain leather) placed on the table, slightly out of focus." }, "prompt_text": "Hyperrealistic candid snapshot taken with an early 1990s compact digital camera with harsh on‑camera flash. A confident young woman in a modern restaurant sits on a dark couch, leaning sideways with one arm resting on the couch back. She wears a black bandeau top and an oversized black blazer draped over her shoulders, gold bracelets and a thin gold necklace. Her long wavy chestnut brown hair with blonde highlights falls naturally. She holds wooden chopsticks near her face with her right hand, fingers in a pinch grip. Her left hand rests on her thigh. She smirks softly, eyes directly at the camera, relaxed and slightly flirtatious. The flash fires harshly, creating overexposed highlights on her face, collarbones, gold jewelry, and the chopsticks. The background is dark – large windows become almost black, with faint reflections of indoor palm leaves and blurred people. The wooden table at the bottom shows a beige leather handbag. Grainy texture, washed‑out colors with a slight warm‑green tint, high contrast, subtle chromatic aberration around bright edges. The image looks like a found fashion polaroid from the 90s – raw, unpolished, yet elegant. No HDR, no modern digital processing, ultra‑realistic despite lo‑fi aesthetic. Vertical 9:16.", "negative_prompt": "beauty filters, airbrushed skin, anime, cartoon, over-sharpening, clean digital look, perfect exposure, smooth gradients, HDR, CGI, 3d render, plastic texture, smooth, airbrushed, digital art, painting, deformed hands, extra fingers, blurry, low detail, unrealistic proportions, bad anatomy, acne, skin imperfections (except natural), watermark, text, signature, professional photography, studio lighting, sharp focus, perfect composition, cinematic (modern), 8k, masterpiece, stylized, modern digital, criminal, terrorist, gangster, visible ears (unless naturally covered by hair), messy hair, flat hair, greasy hair" }
pov first-person, i am standing by the open window, smoking a cigarette professionally . only my hand and the cigarette are visible in the frame. the cigarette is held naturally between my index and middle fingers, positioned at a slight downward angle, with a relaxed but firm grip. my fingers are slightly bent, and the cigarette rests securely between the first joints of both fingers. my thumb is resting near my index finger, supporting the grip. thin wisps of smoke rise from the lit end, curling gently into the cool night air. the hand appears natural and realistic, with subtle skin texture and lighting effects. outside, the cityscape of tehran expands into the distance. the sky is a deep blue, gradually transitioning into night. streetlights and apartment windows are glowing, creating a warm contrast against the cool tones of dusk. the open window lets in the distant sounds of the city, blending softly with the ambient hum of traffic. in the background, milad tower stands tall but slightly blurred, positioned far away in the city skyline. its observation deck emits a faint glow, subtly piercing through the atmospheric haze. the depth of field ensures that the focus remains on the cigarette and hand, while the cityscape—including milad tower—adds depth and realism without being overly sharp. highly realistic, natural and relaxed cigarette grip, detailed skin texture, soft lighting, and accurate depth of field.
A photorealistic fashion upper body shot of [Character Description and expression] wearing [Detailed Outfit Description]. The subject is framed inside a central white Instagram-style post border. Composition & Spacing: The white frame is perfectly centered in the middle of the image, leaving balanced empty [Soft Background Color matching the outfit] space above and below the frame to match the theme. Frame Details: The top, left, and right white borders are very thin. The bottom white section is thicker to include UI elements. The bottom section features a red heart icon, comment bubble, share icon, and bookmark icon. Text Details: Clearly visible text on the bottom panel: "[Number] likes", username "[Username]", caption "[Caption text]... more", and below that, "View all comments". 3D Pop-Out Effect & Hand Pose: [CHOOSE ONE OF THE FOLLOWING ACTIONS OR DESCRIBE YOUR OWN ACTION:] 1. (Grip): head and arms are physically popping out OVER the top and side thin borders. hands are realistically gripping the outer edges of the thin side borders, appearing to hold the frame firmly. 2. (Kiss): Her body is leaning forward towards the camera, creating a strong sense of depth. Her head remains securely framed WITHIN the top thin white border. Only her right hand, raised near her mouth in a blowing-kiss gesture, physically extends forward and breaks OUT of the thin side frame boundary. Her left hand realistically grips the side edge. 3. (Resting): She is looking directly at the camera with a gentle smile. Her head and shoulders physically pop out OVER the top thin white border. Crucially, her hands are realistically resting comfortably on top of the thicker bottom white UI panel, appearing to lean casually on the frame edge. 4. (Dynamic Frame): Her upper body and head remain secure WITHIN the boundaries of the white frame. However, both of her arms are fully extended outward dynamically, breaking past the thin borders up to her elbows, reaching straight toward the camera lens. She forms a distinct “L” shape with both hands, as if framing a scene. Due to perspective, her hands are positioned significantly closer to the camera than her face, showing strong spatial depth. Subject Dimensionality & Texture: The subject must look like a solid, three-dimensional figure, not flat. Emphasize the detailed texture of the [Specific Fabric Name from outfit description], the contours of the face, and realistic hair details. She should have distinct depth separating her from the flat [Background Color] background. Lighting & Shadows: Professional studio lighting creating soft, realistic drop shadows cast by the physical frame and, crucially, by the [popping-out elements, e.g., hands/head/arms] onto the solid flat [Background Color] background, enhancing the dramatic depth and illusion. High definition, commercial photography.
An abstract, mythic painting depicting Hercules and the Hulk locked in a ferocious power struggle, their massive hands gripping each other’s wrists with god-like strength. Hercules, depicted as a muscular, bearded figure with wild curly hair, is clad in the iconic lion-skin cloak draped over his shoulder, symbolizing his heroic legacy. His muscles are tense, every sinew visible as he leans forward, bracing himself against the towering figure of the Hulk, who looms over him at an immense 10 feet tall. The Hulk’s colossal green form is bent forward, matching Hercules’s intense focus with raw, brutal force. Both figures are locked in a dynamic pose, their bodies angled and strained as if they’re on the verge of breaking the earth itself. The ground beneath them splinters and cracks, radiating shockwaves from the point of contact, as though the sheer weight of their strength is tearing the world apart. The scene is surrounded by swirling, ethereal mist and smoky tendrils in shades of deep green, fiery orange, and golden brown, blending into a dreamlike, mythic atmosphere. Volumetric god-rays cut through the mist, illuminating Hercules’s lion-skin cloak and casting dramatic shadows across both figures, highlighting their intense expressions and powerful forms. Embers and particles float through the air, capturing the explosive energy of the moment, while faint, abstract shapes of ancient ruins linger in the background, adding to the scene’s timeless quality. Painted with broad, expressive brushstrokes, the image captures the raw, elemental force of this mythical confrontation, with Hercules embodying his legendary strength against an unstoppable force of nature." Key Elements with Weights (Abstract, mythic painting style:1.5) (Hercules and Hulk locked in a power struggle, gripping each other’s wrists:1.6) (Hercules with lion-skin cloak, bearded, muscular, curly hair:1.5) (Hulk towering over Hercules at 10 feet, immense green form:1.4) (Ground cracking and splintering from their struggle:1.5) (Swirling mist and smoky tendrils, fiery oranges, deep greens, golden browns:1.4) (Volumetric god-rays, dramatic shadows, and floating embers:1.4) (Broad, expressive brushstrokes to capture movement and intensity:1.6)
pov first-person, i am standing by the open window, smoking a cigarette. only my hand and the cigarette are visible in the frame. the cigarette is held naturally between my index and middle fingers, positioned at a slight downward angle, with a relaxed but firm grip. my fingers are slightly bent, and the cigarette rests securely between the first joints of both fingers. my thumb is resting near my index finger, supporting the grip. thin wisps of smoke rise from the lit end, curling gently into the cool night air. the hand appears natural and realistic, with subtle skin texture and lighting effects. outside, the cityscape of tehran expands into the distance. the sky is a deep blue, gradually transitioning into night. streetlights and apartment windows are glowing, creating a warm contrast against the cool tones of dusk. the open window lets in the distant sounds of the city, blending softly with the ambient hum of traffic. in the background, milad tower stands tall but slightly blurred, positioned far away in the city skyline. its observation deck emits a faint glow, subtly piercing through the atmospheric haze. the depth of field ensures that the focus remains on the cigarette and hand, while the cityscape—including milad tower—adds depth and realism without being overly sharp. highly realistic, natural and relaxed cigarette grip, detailed skin texture, soft lighting, and accurate depth of field.
dynamic, high-speed action, encapsulated in a warm, vibrant sunset backdrop, a tight crop focusing on the airborne skateboard and the soles of shoes, amidst a dance of water droplets, high-resolution photography that captures the brisk movement and subtle details, like water splashing and texture contrasts, Nikon D850 for its fast shutter speeds and high dynamic range, which preserves the rich sunset hues and details in both highlights and shadows, Nikon AF-S NIKKOR 70-200mm f/2.8E FL ED VR, chosen for its sharpness and ability to freeze fast action with a creamy bokeh that isolates the subject, high-speed burst mode, a fast shutter of 1/4000 sec to freeze the droplets, and a low ISO to minimize noise, dynamic underbelly of a skateboard, adorned with gritty street art stickers, and the skater's shoes, mid-flip, black Vans Old school high-top sneakers, laces tied tightly for secure footwork, grip the board's edge, while the grip tape on the board's surface shows wear from many rides. an urban playground, likely a skate park or a rain-slicked street, where reflective puddles mirror the fiery sky, ground glistens with recent rain, and in the background, the silhouettes of city structures stand against the gradient of the sunset, sun's dying light casts everything in a rich amber, with silhouettes sharply defined and water droplets glittering like jewels in the air, every splash and ripple, the texture of the skateboard's underside, the treads of the sneakers, and the distant clouds all sing with clarity, scene is a high-contrast, vibrant end-of-day street scene where nature's beauty meets the raw energy of street sports, all heightened by the dramatic lighting of dusk, UHD, many details --ar 9:16 --style raw --stylize 700
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "parameters": { "subject_and_concept": { "subject": "A beautiful, dark-haired woman model (model type, symmetrical features). (Reference image_1.png)", "exact_face_details_and_cheeks": "Clear, smooth light skin with visible pores, prominent and defined cheekbones. Strong dapple shadows (as if from foliage and a window frame) across her right cheek and jawline.", "exact_action": "Sitting, right arm bent with hand gripping her hair, looking directly at the camera. The foreground is obscured by a large, dark, blurred shape.", "vibe": "Elegant, composed, intimate, moody, direct, high-fashion portrait.", "exact_hair_style": "Long, jet-black, wavy-textured hair, parted slightly left of center. Large section of hair is held and manipulated by her right hand.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head held high, looking straight forward. A subtle, precise 10-degree tilt towards her right shoulder (viewer's left). Very slight chin-up.", "beard_style": "None.", "exact_face_expressions": "Neutral, serious, and direct gaze with slightly pursed, full lips. Calm and confident expression.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Sitting with shoulders slightly rolled back, torso front-facing the camera, central composition.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder (viewer's left) level. Right shoulder (viewer's right) slightly raised to support the arm in hair pose.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Subtle 10-degree bend following the head tilt to her right.", "eyes_direction": "Directly forward, straight at the camera.", "exact_left_eye_brow": "Thin, dark, defined arch, following natural brow line.", "exact_right_eye_brow": "Thin, dark, defined arch, identical to left, also defined in shadows.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Symmetrical front-facing alignment with a very small tilt towards her right.", "left_leg_posing": "Not visible. Seated.", "right_leg_posing": "Not visible. Seated.", "left_hand_posing_and_hight": "Not visible. Assume resting below frame.", "right_hand_posing_and_hight": "Raised to the top right of her head, gripping and manipulating her dark hair near the crown. Detailed fingers are spread.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Front-facing, level and centered in frame.", "exact_seating_posing": "Sitting position, likely on a textured couch.", "fingers_posing": "Right hand fingers detailed and gripping a mass of hair, with a simple silver ring on the ring finger. Other fingers are spread.", "exact_stand_posing": "N/A" }, "lighting": { "setup": "Strong, dramatic natural side-lighting from her right (viewer's left), combined with subtle backlighting filtering through sheer curtains. Strong dapple pattern shadows cast across her face.", "shadows": "Strong, hard dapple patterns on her right cheek, neck, and shoulder, transitioning to softer shadows on her left side. The foreground bokeh is completely dark.", "intensity": "High contrast, dramatic light play.", "catchlights": "Prominent and sharp in both eyes, near the center-right of each pupil.", "color_temperature": "Warm, natural golden hour tone." }, "camera_angle_and_lens_type": { "angle": "Eye-level, medium close-up, central focus.", "camera_positioning": "Close to the subject, but with a foreground obstruction.", "photographer_angel": "Straight-on to the subject's face.", "lens": "Portrait prime lens (e.g., 50mm f/1.8), very shallow depth of field.", "depth_of_field": "Extremely shallow, blurring the background (boucle couch, curtains) and creating heavy foreground bokeh.", "zoom_or_scene_crop": "Medium close-up portrait crop from head to chest.", "crop_size": "9:16 vertical orientation portrait." }, "model_face_detailed_features": { "eyes_color": "black.", "eyes_direction": "Directly forward.", "eyes_expression": "Intense, serious, direct gaze.", "makeup_eyes": "Classic cat-eye black winged eyeliner (upper lid), subtle natural eyeshadow, and clean lower lash line.", "upper_lid": "Dark winged liner, matte eyeshadow.", "lower_lash_line": "Clean and natural, no heavy liner.", "lashes": "Well-defined, long, natural dark lashes.", "details": "Clear skin, detailed pores.", "eyebrows": "Well-groomed, dark, defined, following natural bone structure.", "skin": "Smooth, dewy, clear complexion with defined contours, showing dapple shadows and strong light highlights." }, "lips_mouth_snarl_expression": { "lip_color": "Natural pink/mauve matte finish.", "action": "Closed, neutral expression with full, well-defined lips.", "the_snarl": "None.", "teeth": "Not visible." }, "props_and_styling": { "prop": "Dark blurred shape in foreground (bokeh). Hair being held by hand.", "hand_glove": "Natural hand, detailed fingers. No gloves.", "jewelry": "A simple silver/gold stud earring in the right ear (viewer's right). A delicate gold chain necklace with a small pendant (unreadable text or symbol). A simple silver/platinum ring on the ring finger of the right hand.", "alignment_of_clothing": "Black long-sleeved top with a clean off-the-shoulder neckline. The fabric is smooth and form-fitting." }, "model_body_posing": { "orientation": "Torso front-facing, seated posture.", "hand_placement": "Right hand in hair, gripping at the crown, with detailed fingers and ring visible. Left hand out of frame." }, "film_stock_or_color_grading": { "grading": "High-clarity professional photograph, natural, rich color grading, sharp focus on subject, heavy bokeh, clean blacks.", "tone": "Warm, natural, high-fidelity.", "saturation": "Natural and rich, not over-saturated." }, "background_environment": { "visual": "Interior living space with blurred elements.", "decoration": "Minimalist interior, boucle-textured couch behind, sheer curtains.", "furniture": "Textured boucle-style couch (off-white) and pillows.", "porbs": "Pillows on couch. The large dark shape in the foreground." }, "aspect_ratio": "9:16 (Vertical portrait)", "photo_quality": "Professional photograph, high resolution, detailed skin texture, natural film grain.", "texture": "Smooth skin, textured boucle fabric, fine hair strands, textured sheers, smooth metal jewelry." }, "prompt": "A highly detailed, professional portrait photograph, medium close-up, of a stunning woman with long, jet-black hair (as seen in image_1.png). Her right hand is raised, gripping and manipulating her hair near the crown, fingers detailed with a silver ring on the ring finger. She has striking light grey-blue eyes and clear, smooth skin with strong dapple-pattern shadows cast across her right cheek and jawline by side-lighting from a window frame and foliage. Her head has a subtle 10-degree tilt towards her right (viewer's left), and her direct, serious gaze looks straight at the camera with neutral, full, pink-mauve lips. She wears a black off-the-shoulder long-sleeved top, a delicate gold chain necklace with a small pendant, and a simple stud earring in her right ear. The background is a soft-focus interior with a textured boucle couch and sheer curtains filtering light. The foreground is dominated by a large, dark, out-of-focus blurred shape (bokeh). Eye-level shot, 9:16 vertical orientation, shot on a prime lens with extremely shallow depth of field, natural warm color grading, and high clarity. Detailed skin pores and hair strands are visible. Reference image_1.png.", "negative_prompt": "blurry, out of focus, low quality, distorted anatomy, missing fingers, extra limbs, bad makeup, black and white, standing pose, different clothing, short hair, beard, laughing expression, smiling, aggressive expression, different jewelry, overexposed, underexposed, unnatural lighting, outdoor scene, different background features, cartoonish, low-fidelity." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Ultra-realistic photography of a fiery, intensely passionate embrace in a dimly lit bedroom. A breathtaking blonde woman with long, wildly disheveled golden hair cascading over them has her white satin dress shirt almost completely slipped off — tangled around her elbows and lower back, fully exposing her shoulders, collarbone, and most of her torso. Beneath it she wears extremely revealing black sheer lace lingerie: a delicate, barely-there strappy lace bra with intricate floral patterns, ultra-sheer mesh panels, and thin straps falling off her shoulders, offering minimal coverage and revealing generous cleavage and skin beneath the transparent fabric. The matching high-cut lace panties sit low on her hips, partially visible with sheer sides and delicate straps. She is locked in a deep, hungry open-mouthed kiss with a handsome dark-haired man lying beneath her on white pillows. Their bodies are passionately pressed together. One of her hands grips his hair and neck firmly, the other clutches his chest. He pulls her tightly against him with strong hands on her waist and lower back, fingers digging into her skin with raw desire. Dramatic warm candlelight and sensual rim lighting highlighting their heated skin, the intricate sheer black lace details, and exposed curves. Foreground nightstand: flickering candle, rich red rose, glossy red heart. Extreme shallow depth of field, razor-sharp focus on their passionate faces, locked lips, gripping hands, slipping satin shirt, and highly detailed revealing lace lingerie, creamy dreamy bokeh. Hyper-realistic skin textures with natural flush, subtle sweat glow, visible pores, and lifelike detail. Canon EOS R5 DSLR camera, 85mm f/1.4 prime lens, shot at f/1.6, 1/125s, ISO 400. Cinematic warm color grading, highly sensual atmosphere, ultra-photorealistic, exquisite detail, 8k resolution --ar 2:3
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. No HDR, no modern digital processing. The image looks like a candid snapshot taken with a disposable camera or early digital point‑and‑shoot.", "scene": { "setting": "Modern restaurant/café with large windows, wooden tables, indoor palm leaves, blurred people in background. Bright daylight outside but completely overpowered by flash.", "subject": "A confident young woman (mid‑20s, athletic hourglass figure, full bust, defined waist, long wavy chestnut brown hair with blonde balayage). She sits on a dark couch, leaning slightly sideways, one arm resting on the couch back. She wears a black bandeau top (exposing midriff) and a loose oversized black blazer draped over her shoulders. Gold bracelets on her wrist, a thin gold necklace. Her makeup is natural (no visible lipstick or heavy foundation). She holds wooden chopsticks near her face with her right hand (fingers in a pinch grip). Left hand relaxed on her thigh. Her expression: soft confident smirk, eyes directly at the camera, relaxed gaze, slight head tilt right.", "foreground": "No visible hands holding camera; the photo is taken from a slightly low angle (camera at chest level, looking up slightly). The flash is harsh and direct, creating overexposed highlights on her skin, the black blazer, and the chopsticks.", "background": "Darkened by flash – the large windows become almost black with faint reflections; the indoor plants, other tables, and blurred people are barely visible as deep shadows with a hint of warm ambient light.", "lighting": "Harsh on‑camera flash as the only significant light source. Ambient daylight from windows is completely overpowered. Strong specular highlights on her cheekbones, nose, collarbones, gold jewelry, and the wooden chopsticks. Deep shadows under her chin, neck, and the couch. The flash creates a characteristic ‘deer‑in‑headlights’ effect on her face, but still retains natural skin texture due to the grainy, lo‑fi aesthetic.", "atmosphere": "Candid, slightly voyeuristic, fashion‑lifestyle with a raw, unpolished 90s snapshot vibe. High contrast, desaturated colors (muted blacks, pale skin tones, warm brown wood, faded green from the plant). Grainy texture and subtle chromatic aberration enhance the retro feel.", "color_palette": "Deep blacks (#111111), pale beige skin (#E8D5C4), desaturated warm wood tones, muted green (#5A6B4A), gold highlights.", "camera_technical": "Wide‑angle equivalent (~28‑35mm), aperture f/2.8‑f/4, deep focus (everything sharp), ISO 400 with heavy grain, shutter speed 1/60s, handheld, slight barrel distortion.", "composition": "Centered with slight right offset (rule of thirds), waist‑up framing (from just below bust to above head), headroom ~10%. The palm leaf on the right partially frames the subject. The wooden table is visible at the bottom edge, with a leather handbag (beige‑brown grain leather) placed on the table, slightly out of focus." }, "prompt_text": "Hyperrealistic candid snapshot taken with an early 1990s compact digital camera with harsh on‑camera flash. A confident young woman in a modern restaurant sits on a dark couch, leaning sideways with one arm resting on the couch back. She wears a black bandeau top and an oversized black blazer draped over her shoulders, gold bracelets and a thin gold necklace. Her long wavy chestnut brown hair with blonde highlights falls naturally. She holds wooden chopsticks near her face with her right hand, fingers in a pinch grip. Her left hand rests on her thigh. She smirks softly, eyes directly at the camera, relaxed and slightly flirtatious. The flash fires harshly, creating overexposed highlights on her face, collarbones, gold jewelry, and the chopsticks. The background is dark – large windows become almost black, with faint reflections of indoor palm leaves and blurred people. The wooden table at the bottom shows a beige leather handbag. Grainy texture, washed‑out colors with a slight warm‑green tint, high contrast, subtle chromatic aberration around bright edges. The image looks like a found fashion polaroid from the 90s – raw, unpolished, yet elegant. No HDR, no modern digital processing, ultra‑realistic despite lo‑fi aesthetic. Vertical 9:16.", "negative_prompt": "beauty filters, airbrushed skin, anime, cartoon, over-sharpening, clean digital look, perfect exposure, smooth gradients, HDR, CGI, 3d render, plastic texture, smooth, airbrushed, digital art, painting, deformed hands, extra fingers, blurry, low detail, unrealistic proportions, bad anatomy, acne, skin imperfections (except natural), watermark, text, signature, professional photography, studio lighting, sharp focus, perfect composition, cinematic (modern), 8k, masterpiece, stylized, modern digital, criminal, terrorist, gangster, visible ears (unless naturally covered by hair), messy hair, flat hair, greasy hair" }
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "parameters": { "subject_and_concept": { "subject": "A beautiful, dark-haired woman model (model type, symmetrical features). (Reference image_1.png)", "exact_face_details_and_cheeks": "Clear, smooth light skin with visible pores, prominent and defined cheekbones. Strong dapple shadows (as if from foliage and a window frame) across her right cheek and jawline.", "exact_action": "Sitting, right arm bent with hand gripping her hair, looking directly at the camera. The foreground is obscured by a large, dark, blurred shape.", "vibe": "Elegant, composed, intimate, moody, direct, high-fashion portrait.", "exact_hair_style": "Long, jet-black, wavy-textured hair, parted slightly left of center. Large section of hair is held and manipulated by her right hand.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head held high, looking straight forward. A subtle, precise 10-degree tilt towards her right shoulder (viewer's left). Very slight chin-up.", "beard_style": "None.", "exact_face_expressions": "Neutral, serious, and direct gaze with slightly pursed, full lips. Calm and confident expression.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Sitting with shoulders slightly rolled back, torso front-facing the camera, central composition.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder (viewer's left) level. Right shoulder (viewer's right) slightly raised to support the arm in hair pose.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Subtle 10-degree bend following the head tilt to her right.", "eyes_direction": "Directly forward, straight at the camera.", "exact_left_eye_brow": "Thin, dark, defined arch, following natural brow line.", "exact_right_eye_brow": "Thin, dark, defined arch, identical to left, also defined in shadows.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Symmetrical front-facing alignment with a very small tilt towards her right.", "left_leg_posing": "Not visible. Seated.", "right_leg_posing": "Not visible. Seated.", "left_hand_posing_and_hight": "Not visible. Assume resting below frame.", "right_hand_posing_and_hight": "Raised to the top right of her head, gripping and manipulating her dark hair near the crown. Detailed fingers are spread.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Front-facing, level and centered in frame.", "exact_seating_posing": "Sitting position, likely on a textured couch.", "fingers_posing": "Right hand fingers detailed and gripping a mass of hair, with a simple silver ring on the ring finger. Other fingers are spread.", "exact_stand_posing": "N/A" }, "lighting": { "setup": "Strong, dramatic natural side-lighting from her right (viewer's left), combined with subtle backlighting filtering through sheer curtains. Strong dapple pattern shadows cast across her face.", "shadows": "Strong, hard dapple patterns on her right cheek, neck, and shoulder, transitioning to softer shadows on her left side. The foreground bokeh is completely dark.", "intensity": "High contrast, dramatic light play.", "catchlights": "Prominent and sharp in both eyes, near the center-right of each pupil.", "color_temperature": "Warm, natural golden hour tone." }, "camera_angle_and_lens_type": { "angle": "Eye-level, medium close-up, central focus.", "camera_positioning": "Close to the subject, but with a foreground obstruction.", "photographer_angel": "Straight-on to the subject's face.", "lens": "Portrait prime lens (e.g., 50mm f/1.8), very shallow depth of field.", "depth_of_field": "Extremely shallow, blurring the background (boucle couch, curtains) and creating heavy foreground bokeh.", "zoom_or_scene_crop": "Medium close-up portrait crop from head to chest.", "crop_size": "9:16 vertical orientation portrait." }, "model_face_detailed_features": { "eyes_color": "black.", "eyes_direction": "Directly forward.", "eyes_expression": "Intense, serious, direct gaze.", "makeup_eyes": "Classic cat-eye black winged eyeliner (upper lid), subtle natural eyeshadow, and clean lower lash line.", "upper_lid": "Dark winged liner, matte eyeshadow.", "lower_lash_line": "Clean and natural, no heavy liner.", "lashes": "Well-defined, long, natural dark lashes.", "details": "Clear skin, detailed pores.", "eyebrows": "Well-groomed, dark, defined, following natural bone structure.", "skin": "Smooth, dewy, clear complexion with defined contours, showing dapple shadows and strong light highlights." }, "lips_mouth_snarl_expression": { "lip_color": "Natural pink/mauve matte finish.", "action": "Closed, neutral expression with full, well-defined lips.", "the_snarl": "None.", "teeth": "Not visible." }, "props_and_styling": { "prop": "Dark blurred shape in foreground (bokeh). Hair being held by hand.", "hand_glove": "Natural hand, detailed fingers. No gloves.", "jewelry": "A simple silver/gold stud earring in the right ear (viewer's right). A delicate gold chain necklace with a small pendant (unreadable text or symbol). A simple silver/platinum ring on the ring finger of the right hand.", "alignment_of_clothing": "Black long-sleeved top with a clean off-the-shoulder neckline. The fabric is smooth and form-fitting." }, "model_body_posing": { "orientation": "Torso front-facing, seated posture.", "hand_placement": "Right hand in hair, gripping at the crown, with detailed fingers and ring visible. Left hand out of frame." }, "film_stock_or_color_grading": { "grading": "High-clarity professional photograph, natural, rich color grading, sharp focus on subject, heavy bokeh, clean blacks.", "tone": "Warm, natural, high-fidelity.", "saturation": "Natural and rich, not over-saturated." }, "background_environment": { "visual": "Interior living space with blurred elements.", "decoration": "Minimalist interior, boucle-textured couch behind, sheer curtains.", "furniture": "Textured boucle-style couch (off-white) and pillows.", "porbs": "Pillows on couch. The large dark shape in the foreground." }, "aspect_ratio": "9:16 (Vertical portrait)", "photo_quality": "Professional photograph, high resolution, detailed skin texture, natural film grain.", "texture": "Smooth skin, textured boucle fabric, fine hair strands, textured sheers, smooth metal jewelry." }, "prompt": "A highly detailed, professional portrait photograph, medium close-up, of a stunning woman with long, jet-black hair (as seen in image_1.png). Her right hand is raised, gripping and manipulating her hair near the crown, fingers detailed with a silver ring on the ring finger. She has striking light grey-blue eyes and clear, smooth skin with strong dapple-pattern shadows cast across her right cheek and jawline by side-lighting from a window frame and foliage. Her head has a subtle 10-degree tilt towards her right (viewer's left), and her direct, serious gaze looks straight at the camera with neutral, full, pink-mauve lips. She wears a black off-the-shoulder long-sleeved top, a delicate gold chain necklace with a small pendant, and a simple stud earring in her right ear. The background is a soft-focus interior with a textured boucle couch and sheer curtains filtering light. The foreground is dominated by a large, dark, out-of-focus blurred shape (bokeh). Eye-level shot, 9:16 vertical orientation, shot on a prime lens with extremely shallow depth of field, natural warm color grading, and high clarity. Detailed skin pores and hair strands are visible. Reference image_1.png.", "negative_prompt": "blurry, out of focus, low quality, distorted anatomy, missing fingers, extra limbs, bad makeup, black and white, standing pose, different clothing, short hair, beard, laughing expression, smiling, aggressive expression, different jewelry, overexposed, underexposed, unnatural lighting, outdoor scene, different background features, cartoonish, low-fidelity." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
8K RAW hyper-real cinematic photo of TWO women inside steel cage under harsh white lights, Fujifilm GFX100, 45mm, HDR dramatic. The FIRST woman, queenpin, abs glistening, thighs powerful, latex jacket discarded, crimson silk bra clinging wetly across implants. Black pencil skirt ripped, garters visible, stockings laddered. Blonde hair damp with sweat, lips parted as she grips cage bars. The SECOND woman, fighter, sweat pouring down muscular torso, tattoos glistening. Outfit: high fashion black sheer lingerie . One hand gripping queenpin’s thigh, the other pinning her wrist to cage. Faces inches apart, breath mixing. Atmosphere: RAW HDR realism, brutal fight pit glow,clash.
A hyper-realistic photograph of a muscular bodybuilder man performing a close-grip cable row in a modern gym. He is seated at a low cable row machine, gripping a close-grip V-handle attachment with both hands, pulling the handle toward his lower abdomen with strict form. His back muscles are fully engaged, showcasing thick, well-defined latissimus dorsi, rhomboids, rear delts, and spinal erectors. His biceps and forearms appear dense and vascular under tension. He wears fitted athletic gym wear—either a tight tank top or shirtless—paired with training shorts. Light sweat on his skin enhances realism and muscle separation. The gym environment includes cable machines, weight stacks, rubber flooring, and metallic equipment, with a slightly blurred background for depth. Lighting is realistic and directional, coming from overhead gym lights, casting strong highlights and shadows across his back and arms to emphasize muscle thickness and contraction. Natural skin tones, sharp focus, ultra-high resolution, cinematic fitness photography style.
Feel the pulse of your heart as you navigate a shopping cart through a labyrinth of destruction. The ground shakes with the ferocity of a city tearing itself apart, and the air is thick with the dust of ruin. Overhead, the sky bruises with storm clouds, a testament to the tempest both literal and metaphorical. Every second is a fight for survival, a cinematic sprint through the veins of a once-thriving metropolis now gasping for breath in the wake of its own collapse. Positive Prompt: High-octane action scene, first-person perspective, shopping cart on train tracks, chaotic urban environment, flying debris, dust and litter, overcast sky, impending storm, worn tracks, battered metallic cart, motion blur, tight grip, urgency, post-apocalyptic vibe. Negative Prompt: Calm, orderly streets, clear skies, clean tracks, new shopping cart, static objects, absence of dust and debris, bright sunny day, loose grip or relaxed hands, slow-motion scenes. Category: Action and Post-Apocalyptic Visual Elements & Aesthetics: Colors: Muted urban tones with grays and browns, punctuated by the varied colors of the debris. Composition: First-person point of view, focused on the shopping cart and the chaos ahead. Lighting: Diffuse and overcast, with shadows cast by the uneven light filtering through the storm clouds. Texture & Detail: Highly detailed with a focus on the texture of the urban decay and the wear on the tracks and cart. To enhance the sense of danger, consider incorporating specific visual cues like sparks from damaged electrical wires or the looming silhouette of a broken cityscape in the background. Including auditory elements in the description, like the cacophony of alarms and crumbling buildings, could intensify the experience. For a more detailed urban setting, specify the types of buildings, advertisements, and street signs to weave a richer tapestry of the post-apocalyptic world., masterprompter, robiness
pov first-person, i am standing by the open window, smoking a cigarette. only my hand and the cigarette are visible in the frame. the cigarette is held naturally between my index and middle fingers, positioned at a slight downward angle, with a relaxed but firm grip. my fingers are slightly bent, and the cigarette rests securely between the first joints of both fingers. my thumb is resting near my index finger, supporting the grip. thin wisps of smoke rise from the lit end, curling gently into the cool night air. the hand appears natural and realistic, with subtle skin texture and lighting effects. outside, the cityscape of tehran expands into the distance. the sky is a deep blue, gradually transitioning into night. streetlights and apartment windows are glowing, creating a warm contrast against the cool tones of dusk. the open window lets in the distant sounds of the city, blending softly with the ambient hum of traffic. in the background, milad tower stands tall but slightly blurred, positioned far away in the city skyline. its observation deck emits a faint glow, subtly piercing through the atmospheric haze. the depth of field ensures that the focus remains on the cigarette and hand, while the cityscape—including milad tower—adds depth and realism without being overly sharp. highly realistic, natural and relaxed cigarette grip, detailed skin texture, soft lighting, and accurate depth of field.
An abstract, mythic painting depicting Hercules and the Hulk locked in a ferocious power struggle, their massive hands gripping each other’s wrists with god-like strength. Hercules, depicted as a muscular, bearded figure with wild curly hair, is clad in the iconic lion-skin cloak draped over his shoulder, symbolizing his heroic legacy. His muscles are tense, every sinew visible as he leans forward, bracing himself against the towering figure of the Hulk, who looms over him at an immense 10 feet tall. The Hulk’s colossal green form is bent forward, matching Hercules’s intense focus with raw, brutal force. Both figures are locked in a dynamic pose, their bodies angled and strained as if they’re on the verge of breaking the earth itself. The ground beneath them splinters and cracks, radiating shockwaves from the point of contact, as though the sheer weight of their strength is tearing the world apart. The scene is surrounded by swirling, ethereal mist and smoky tendrils in shades of deep green, fiery orange, and golden brown, blending into a dreamlike, mythic atmosphere. Volumetric god-rays cut through the mist, illuminating Hercules’s lion-skin cloak and casting dramatic shadows across both figures, highlighting their intense expressions and powerful forms. Embers and particles float through the air, capturing the explosive energy of the moment, while faint, abstract shapes of ancient ruins linger in the background, adding to the scene’s timeless quality. Painted with broad, expressive brushstrokes, the image captures the raw, elemental force of this mythical confrontation, with Hercules embodying his legendary strength against an unstoppable force of nature." Key Elements with Weights (Abstract, mythic painting style:1.5) (Hercules and Hulk locked in a power struggle, gripping each other’s wrists:1.6) (Hercules with lion-skin cloak, bearded, muscular, curly hair:1.5) (Hulk towering over Hercules at 10 feet, immense green form:1.4) (Ground cracking and splintering from their struggle:1.5) (Swirling mist and smoky tendrils, fiery oranges, deep greens, golden browns:1.4) (Volumetric god-rays, dramatic shadows, and floating embers:1.4) (Broad, expressive brushstrokes to capture movement and intensity:1.6)
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "parameters": { "subject_and_concept": { "subject": "A beautiful, dark-haired woman model (model type, symmetrical features). (Reference image_1.png)", "exact_face_details_and_cheeks": "Clear, smooth light skin with visible pores, prominent and defined cheekbones. Strong dapple shadows (as if from foliage and a window frame) across her right cheek and jawline.", "exact_action": "Sitting, right arm bent with hand gripping her hair, looking directly at the camera. The foreground is obscured by a large, dark, blurred shape.", "vibe": "Elegant, composed, intimate, moody, direct, high-fashion portrait.", "exact_hair_style": "Long, jet-black, wavy-textured hair, parted slightly left of center. Large section of hair is held and manipulated by her right hand.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head held high, looking straight forward. A subtle, precise 10-degree tilt towards her right shoulder (viewer's left). Very slight chin-up.", "beard_style": "None.", "exact_face_expressions": "Neutral, serious, and direct gaze with slightly pursed, full lips. Calm and confident expression.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Sitting with shoulders slightly rolled back, torso front-facing the camera, central composition.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder (viewer's left) level. Right shoulder (viewer's right) slightly raised to support the arm in hair pose.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Subtle 10-degree bend following the head tilt to her right.", "eyes_direction": "Directly forward, straight at the camera.", "exact_left_eye_brow": "Thin, dark, defined arch, following natural brow line.", "exact_right_eye_brow": "Thin, dark, defined arch, identical to left, also defined in shadows.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Symmetrical front-facing alignment with a very small tilt towards her right.", "left_leg_posing": "Not visible. Seated.", "right_leg_posing": "Not visible. Seated.", "left_hand_posing_and_hight": "Not visible. Assume resting below frame.", "right_hand_posing_and_hight": "Raised to the top right of her head, gripping and manipulating her dark hair near the crown. Detailed fingers are spread.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Front-facing, level and centered in frame.", "exact_seating_posing": "Sitting position, likely on a textured couch.", "fingers_posing": "Right hand fingers detailed and gripping a mass of hair, with a simple silver ring on the ring finger. Other fingers are spread.", "exact_stand_posing": "N/A" }, "lighting": { "setup": "Strong, dramatic natural side-lighting from her right (viewer's left), combined with subtle backlighting filtering through sheer curtains. Strong dapple pattern shadows cast across her face.", "shadows": "Strong, hard dapple patterns on her right cheek, neck, and shoulder, transitioning to softer shadows on her left side. The foreground bokeh is completely dark.", "intensity": "High contrast, dramatic light play.", "catchlights": "Prominent and sharp in both eyes, near the center-right of each pupil.", "color_temperature": "Warm, natural golden hour tone." }, "camera_angle_and_lens_type": { "angle": "Eye-level, medium close-up, central focus.", "camera_positioning": "Close to the subject, but with a foreground obstruction.", "photographer_angel": "Straight-on to the subject's face.", "lens": "Portrait prime lens (e.g., 50mm f/1.8), very shallow depth of field.", "depth_of_field": "Extremely shallow, blurring the background (boucle couch, curtains) and creating heavy foreground bokeh.", "zoom_or_scene_crop": "Medium close-up portrait crop from head to chest.", "crop_size": "9:16 vertical orientation portrait." }, "model_face_detailed_features": { "eyes_color": "black.", "eyes_direction": "Directly forward.", "eyes_expression": "Intense, serious, direct gaze.", "makeup_eyes": "Classic cat-eye black winged eyeliner (upper lid), subtle natural eyeshadow, and clean lower lash line.", "upper_lid": "Dark winged liner, matte eyeshadow.", "lower_lash_line": "Clean and natural, no heavy liner.", "lashes": "Well-defined, long, natural dark lashes.", "details": "Clear skin, detailed pores.", "eyebrows": "Well-groomed, dark, defined, following natural bone structure.", "skin": "Smooth, dewy, clear complexion with defined contours, showing dapple shadows and strong light highlights." }, "lips_mouth_snarl_expression": { "lip_color": "Natural pink/mauve matte finish.", "action": "Closed, neutral expression with full, well-defined lips.", "the_snarl": "None.", "teeth": "Not visible." }, "props_and_styling": { "prop": "Dark blurred shape in foreground (bokeh). Hair being held by hand.", "hand_glove": "Natural hand, detailed fingers. No gloves.", "jewelry": "A simple silver/gold stud earring in the right ear (viewer's right). A delicate gold chain necklace with a small pendant (unreadable text or symbol). A simple silver/platinum ring on the ring finger of the right hand.", "alignment_of_clothing": "Black long-sleeved top with a clean off-the-shoulder neckline. The fabric is smooth and form-fitting." }, "model_body_posing": { "orientation": "Torso front-facing, seated posture.", "hand_placement": "Right hand in hair, gripping at the crown, with detailed fingers and ring visible. Left hand out of frame." }, "film_stock_or_color_grading": { "grading": "High-clarity professional photograph, natural, rich color grading, sharp focus on subject, heavy bokeh, clean blacks.", "tone": "Warm, natural, high-fidelity.", "saturation": "Natural and rich, not over-saturated." }, "background_environment": { "visual": "Interior living space with blurred elements.", "decoration": "Minimalist interior, boucle-textured couch behind, sheer curtains.", "furniture": "Textured boucle-style couch (off-white) and pillows.", "porbs": "Pillows on couch. The large dark shape in the foreground." }, "aspect_ratio": "9:16 (Vertical portrait)", "photo_quality": "Professional photograph, high resolution, detailed skin texture, natural film grain.", "texture": "Smooth skin, textured boucle fabric, fine hair strands, textured sheers, smooth metal jewelry." }, "prompt": "A highly detailed, professional portrait photograph, medium close-up, of a stunning woman with long, jet-black hair (as seen in image_1.png). Her right hand is raised, gripping and manipulating her hair near the crown, fingers detailed with a silver ring on the ring finger. She has striking light grey-blue eyes and clear, smooth skin with strong dapple-pattern shadows cast across her right cheek and jawline by side-lighting from a window frame and foliage. Her head has a subtle 10-degree tilt towards her right (viewer's left), and her direct, serious gaze looks straight at the camera with neutral, full, pink-mauve lips. She wears a black off-the-shoulder long-sleeved top, a delicate gold chain necklace with a small pendant, and a simple stud earring in her right ear. The background is a soft-focus interior with a textured boucle couch and sheer curtains filtering light. The foreground is dominated by a large, dark, out-of-focus blurred shape (bokeh). Eye-level shot, 9:16 vertical orientation, shot on a prime lens with extremely shallow depth of field, natural warm color grading, and high clarity. Detailed skin pores and hair strands are visible. Reference image_1.png.", "negative_prompt": "blurry, out of focus, low quality, distorted anatomy, missing fingers, extra limbs, bad makeup, black and white, standing pose, different clothing, short hair, beard, laughing expression, smiling, aggressive expression, different jewelry, overexposed, underexposed, unnatural lighting, outdoor scene, different background features, cartoonish, low-fidelity." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "parameters": { "subject_and_concept": { "subject": "A beautiful, dark-haired woman model (model type, symmetrical features). (Reference image_1.png)", "exact_face_details_and_cheeks": "Clear, smooth light skin with visible pores, prominent and defined cheekbones. Strong dapple shadows (as if from foliage and a window frame) across her right cheek and jawline.", "exact_action": "Sitting, right arm bent with hand gripping her hair, looking directly at the camera. The foreground is obscured by a large, dark, blurred shape.", "vibe": "Elegant, composed, intimate, moody, direct, high-fashion portrait.", "exact_hair_style": "Long, jet-black, wavy-textured hair, parted slightly left of center. Large section of hair is held and manipulated by her right hand.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head held high, looking straight forward. A subtle, precise 10-degree tilt towards her right shoulder (viewer's left). Very slight chin-up.", "beard_style": "None.", "exact_face_expressions": "Neutral, serious, and direct gaze with slightly pursed, full lips. Calm and confident expression.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Sitting with shoulders slightly rolled back, torso front-facing the camera, central composition.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder (viewer's left) level. Right shoulder (viewer's right) slightly raised to support the arm in hair pose.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Subtle 10-degree bend following the head tilt to her right.", "eyes_direction": "Directly forward, straight at the camera.", "exact_left_eye_brow": "Thin, dark, defined arch, following natural brow line.", "exact_right_eye_brow": "Thin, dark, defined arch, identical to left, also defined in shadows.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Symmetrical front-facing alignment with a very small tilt towards her right.", "left_leg_posing": "Not visible. Seated.", "right_leg_posing": "Not visible. Seated.", "left_hand_posing_and_hight": "Not visible. Assume resting below frame.", "right_hand_posing_and_hight": "Raised to the top right of her head, gripping and manipulating her dark hair near the crown. Detailed fingers are spread.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Front-facing, level and centered in frame.", "exact_seating_posing": "Sitting position, likely on a textured couch.", "fingers_posing": "Right hand fingers detailed and gripping a mass of hair, with a simple silver ring on the ring finger. Other fingers are spread.", "exact_stand_posing": "N/A" }, "lighting": { "setup": "Strong, dramatic natural side-lighting from her right (viewer's left), combined with subtle backlighting filtering through sheer curtains. Strong dapple pattern shadows cast across her face.", "shadows": "Strong, hard dapple patterns on her right cheek, neck, and shoulder, transitioning to softer shadows on her left side. The foreground bokeh is completely dark.", "intensity": "High contrast, dramatic light play.", "catchlights": "Prominent and sharp in both eyes, near the center-right of each pupil.", "color_temperature": "Warm, natural golden hour tone." }, "camera_angle_and_lens_type": { "angle": "Eye-level, medium close-up, central focus.", "camera_positioning": "Close to the subject, but with a foreground obstruction.", "photographer_angel": "Straight-on to the subject's face.", "lens": "Portrait prime lens (e.g., 50mm f/1.8), very shallow depth of field.", "depth_of_field": "Extremely shallow, blurring the background (boucle couch, curtains) and creating heavy foreground bokeh.", "zoom_or_scene_crop": "Medium close-up portrait crop from head to chest.", "crop_size": "9:16 vertical orientation portrait." }, "model_face_detailed_features": { "eyes_color": "black.", "eyes_direction": "Directly forward.", "eyes_expression": "Intense, serious, direct gaze.", "makeup_eyes": "Classic cat-eye black winged eyeliner (upper lid), subtle natural eyeshadow, and clean lower lash line.", "upper_lid": "Dark winged liner, matte eyeshadow.", "lower_lash_line": "Clean and natural, no heavy liner.", "lashes": "Well-defined, long, natural dark lashes.", "details": "Clear skin, detailed pores.", "eyebrows": "Well-groomed, dark, defined, following natural bone structure.", "skin": "Smooth, dewy, clear complexion with defined contours, showing dapple shadows and strong light highlights." }, "lips_mouth_snarl_expression": { "lip_color": "Natural pink/mauve matte finish.", "action": "Closed, neutral expression with full, well-defined lips.", "the_snarl": "None.", "teeth": "Not visible." }, "props_and_styling": { "prop": "Dark blurred shape in foreground (bokeh). Hair being held by hand.", "hand_glove": "Natural hand, detailed fingers. No gloves.", "jewelry": "A simple silver/gold stud earring in the right ear (viewer's right). A delicate gold chain necklace with a small pendant (unreadable text or symbol). A simple silver/platinum ring on the ring finger of the right hand.", "alignment_of_clothing": "Black long-sleeved top with a clean off-the-shoulder neckline. The fabric is smooth and form-fitting." }, "model_body_posing": { "orientation": "Torso front-facing, seated posture.", "hand_placement": "Right hand in hair, gripping at the crown, with detailed fingers and ring visible. Left hand out of frame." }, "film_stock_or_color_grading": { "grading": "High-clarity professional photograph, natural, rich color grading, sharp focus on subject, heavy bokeh, clean blacks.", "tone": "Warm, natural, high-fidelity.", "saturation": "Natural and rich, not over-saturated." }, "background_environment": { "visual": "Interior living space with blurred elements.", "decoration": "Minimalist interior, boucle-textured couch behind, sheer curtains.", "furniture": "Textured boucle-style couch (off-white) and pillows.", "porbs": "Pillows on couch. The large dark shape in the foreground." }, "aspect_ratio": "9:16 (Vertical portrait)", "photo_quality": "Professional photograph, high resolution, detailed skin texture, natural film grain.", "texture": "Smooth skin, textured boucle fabric, fine hair strands, textured sheers, smooth metal jewelry." }, "prompt": "A highly detailed, professional portrait photograph, medium close-up, of a stunning woman with long, jet-black hair (as seen in image_1.png). Her right hand is raised, gripping and manipulating her hair near the crown, fingers detailed with a silver ring on the ring finger. She has striking light grey-blue eyes and clear, smooth skin with strong dapple-pattern shadows cast across her right cheek and jawline by side-lighting from a window frame and foliage. Her head has a subtle 10-degree tilt towards her right (viewer's left), and her direct, serious gaze looks straight at the camera with neutral, full, pink-mauve lips. She wears a black off-the-shoulder long-sleeved top, a delicate gold chain necklace with a small pendant, and a simple stud earring in her right ear. The background is a soft-focus interior with a textured boucle couch and sheer curtains filtering light. The foreground is dominated by a large, dark, out-of-focus blurred shape (bokeh). Eye-level shot, 9:16 vertical orientation, shot on a prime lens with extremely shallow depth of field, natural warm color grading, and high clarity. Detailed skin pores and hair strands are visible. Reference image_1.png.", "negative_prompt": "blurry, out of focus, low quality, distorted anatomy, missing fingers, extra limbs, bad makeup, black and white, standing pose, different clothing, short hair, beard, laughing expression, smiling, aggressive expression, different jewelry, overexposed, underexposed, unnatural lighting, outdoor scene, different background features, cartoonish, low-fidelity." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
pov first-person, i am standing by the open window, smoking a cigarette professionally . only my hand and the cigarette are visible in the frame. the cigarette is held naturally between my index and middle fingers, positioned at a slight downward angle, with a relaxed but firm grip. my fingers are slightly bent, and the cigarette rests securely between the first joints of both fingers. my thumb is resting near my index finger, supporting the grip. thin wisps of smoke rise from the lit end, curling gently into the cool night air. the hand appears natural and realistic, with subtle skin texture and lighting effects. outside, the cityscape of tehran expands into the distance. the sky is a deep blue, gradually transitioning into night. streetlights and apartment windows are glowing, creating a warm contrast against the cool tones of dusk. the open window lets in the distant sounds of the city, blending softly with the ambient hum of traffic. in the background, milad tower stands tall but slightly blurred, positioned far away in the city skyline. its observation deck emits a faint glow, subtly piercing through the atmospheric haze. the depth of field ensures that the focus remains on the cigarette and hand, while the cityscape—including milad tower—adds depth and realism without being overly sharp. highly realistic, natural and relaxed cigarette grip, detailed skin texture, soft lighting, and accurate depth of field.
A photorealistic fashion upper body shot of [Character Description and expression] wearing [Detailed Outfit Description]. The subject is framed inside a central white Instagram-style post border. Composition & Spacing: The white frame is perfectly centered in the middle of the image, leaving balanced empty [Soft Background Color matching the outfit] space above and below the frame to match the theme. Frame Details: The top, left, and right white borders are very thin. The bottom white section is thicker to include UI elements. The bottom section features a red heart icon, comment bubble, share icon, and bookmark icon. Text Details: Clearly visible text on the bottom panel: "[Number] likes", username "[Username]", caption "[Caption text]... more", and below that, "View all comments". 3D Pop-Out Effect & Hand Pose: [CHOOSE ONE OF THE FOLLOWING ACTIONS OR DESCRIBE YOUR OWN ACTION:] 1. (Grip): head and arms are physically popping out OVER the top and side thin borders. hands are realistically gripping the outer edges of the thin side borders, appearing to hold the frame firmly. 2. (Kiss): Her body is leaning forward towards the camera, creating a strong sense of depth. Her head remains securely framed WITHIN the top thin white border. Only her right hand, raised near her mouth in a blowing-kiss gesture, physically extends forward and breaks OUT of the thin side frame boundary. Her left hand realistically grips the side edge. 3. (Resting): She is looking directly at the camera with a gentle smile. Her head and shoulders physically pop out OVER the top thin white border. Crucially, her hands are realistically resting comfortably on top of the thicker bottom white UI panel, appearing to lean casually on the frame edge. 4. (Dynamic Frame): Her upper body and head remain secure WITHIN the boundaries of the white frame. However, both of her arms are fully extended outward dynamically, breaking past the thin borders up to her elbows, reaching straight toward the camera lens. She forms a distinct “L” shape with both hands, as if framing a scene. Due to perspective, her hands are positioned significantly closer to the camera than her face, showing strong spatial depth. Subject Dimensionality & Texture: The subject must look like a solid, three-dimensional figure, not flat. Emphasize the detailed texture of the [Specific Fabric Name from outfit description], the contours of the face, and realistic hair details. She should have distinct depth separating her from the flat [Background Color] background. Lighting & Shadows: Professional studio lighting creating soft, realistic drop shadows cast by the physical frame and, crucially, by the [popping-out elements, e.g., hands/head/arms] onto the solid flat [Background Color] background, enhancing the dramatic depth and illusion. High definition, commercial photography.
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "parameters": { "subject_and_concept": { "subject": "A beautiful, dark-haired woman model (model type, symmetrical features). (Reference image_1.png)", "exact_face_details_and_cheeks": "Clear, smooth light skin with visible pores, prominent and defined cheekbones. Strong dapple shadows (as if from foliage and a window frame) across her right cheek and jawline.", "exact_action": "Sitting, right arm bent with hand gripping her hair, looking directly at the camera. The foreground is obscured by a large, dark, blurred shape.", "vibe": "Elegant, composed, intimate, moody, direct, high-fashion portrait.", "exact_hair_style": "Long, jet-black, wavy-textured hair, parted slightly left of center. Large section of hair is held and manipulated by her right hand.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head held high, looking straight forward. A subtle, precise 10-degree tilt towards her right shoulder (viewer's left). Very slight chin-up.", "beard_style": "None.", "exact_face_expressions": "Neutral, serious, and direct gaze with slightly pursed, full lips. Calm and confident expression.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Sitting with shoulders slightly rolled back, torso front-facing the camera, central composition.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder (viewer's left) level. Right shoulder (viewer's right) slightly raised to support the arm in hair pose.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Subtle 10-degree bend following the head tilt to her right.", "eyes_direction": "Directly forward, straight at the camera.", "exact_left_eye_brow": "Thin, dark, defined arch, following natural brow line.", "exact_right_eye_brow": "Thin, dark, defined arch, identical to left, also defined in shadows.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Symmetrical front-facing alignment with a very small tilt towards her right.", "left_leg_posing": "Not visible. Seated.", "right_leg_posing": "Not visible. Seated.", "left_hand_posing_and_hight": "Not visible. Assume resting below frame.", "right_hand_posing_and_hight": "Raised to the top right of her head, gripping and manipulating her dark hair near the crown. Detailed fingers are spread.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Front-facing, level and centered in frame.", "exact_seating_posing": "Sitting position, likely on a textured couch.", "fingers_posing": "Right hand fingers detailed and gripping a mass of hair, with a simple silver ring on the ring finger. Other fingers are spread.", "exact_stand_posing": "N/A" }, "lighting": { "setup": "Strong, dramatic natural side-lighting from her right (viewer's left), combined with subtle backlighting filtering through sheer curtains. Strong dapple pattern shadows cast across her face.", "shadows": "Strong, hard dapple patterns on her right cheek, neck, and shoulder, transitioning to softer shadows on her left side. The foreground bokeh is completely dark.", "intensity": "High contrast, dramatic light play.", "catchlights": "Prominent and sharp in both eyes, near the center-right of each pupil.", "color_temperature": "Warm, natural golden hour tone." }, "camera_angle_and_lens_type": { "angle": "Eye-level, medium close-up, central focus.", "camera_positioning": "Close to the subject, but with a foreground obstruction.", "photographer_angel": "Straight-on to the subject's face.", "lens": "Portrait prime lens (e.g., 50mm f/1.8), very shallow depth of field.", "depth_of_field": "Extremely shallow, blurring the background (boucle couch, curtains) and creating heavy foreground bokeh.", "zoom_or_scene_crop": "Medium close-up portrait crop from head to chest.", "crop_size": "9:16 vertical orientation portrait." }, "model_face_detailed_features": { "eyes_color": "black.", "eyes_direction": "Directly forward.", "eyes_expression": "Intense, serious, direct gaze.", "makeup_eyes": "Classic cat-eye black winged eyeliner (upper lid), subtle natural eyeshadow, and clean lower lash line.", "upper_lid": "Dark winged liner, matte eyeshadow.", "lower_lash_line": "Clean and natural, no heavy liner.", "lashes": "Well-defined, long, natural dark lashes.", "details": "Clear skin, detailed pores.", "eyebrows": "Well-groomed, dark, defined, following natural bone structure.", "skin": "Smooth, dewy, clear complexion with defined contours, showing dapple shadows and strong light highlights." }, "lips_mouth_snarl_expression": { "lip_color": "Natural pink/mauve matte finish.", "action": "Closed, neutral expression with full, well-defined lips.", "the_snarl": "None.", "teeth": "Not visible." }, "props_and_styling": { "prop": "Dark blurred shape in foreground (bokeh). Hair being held by hand.", "hand_glove": "Natural hand, detailed fingers. No gloves.", "jewelry": "A simple silver/gold stud earring in the right ear (viewer's right). A delicate gold chain necklace with a small pendant (unreadable text or symbol). A simple silver/platinum ring on the ring finger of the right hand.", "alignment_of_clothing": "Black long-sleeved top with a clean off-the-shoulder neckline. The fabric is smooth and form-fitting." }, "model_body_posing": { "orientation": "Torso front-facing, seated posture.", "hand_placement": "Right hand in hair, gripping at the crown, with detailed fingers and ring visible. Left hand out of frame." }, "film_stock_or_color_grading": { "grading": "High-clarity professional photograph, natural, rich color grading, sharp focus on subject, heavy bokeh, clean blacks.", "tone": "Warm, natural, high-fidelity.", "saturation": "Natural and rich, not over-saturated." }, "background_environment": { "visual": "Interior living space with blurred elements.", "decoration": "Minimalist interior, boucle-textured couch behind, sheer curtains.", "furniture": "Textured boucle-style couch (off-white) and pillows.", "porbs": "Pillows on couch. The large dark shape in the foreground." }, "aspect_ratio": "9:16 (Vertical portrait)", "photo_quality": "Professional photograph, high resolution, detailed skin texture, natural film grain.", "texture": "Smooth skin, textured boucle fabric, fine hair strands, textured sheers, smooth metal jewelry." }, "prompt": "A highly detailed, professional portrait photograph, medium close-up, of a stunning woman with long, jet-black hair (as seen in image_1.png). Her right hand is raised, gripping and manipulating her hair near the crown, fingers detailed with a silver ring on the ring finger. She has striking light grey-blue eyes and clear, smooth skin with strong dapple-pattern shadows cast across her right cheek and jawline by side-lighting from a window frame and foliage. Her head has a subtle 10-degree tilt towards her right (viewer's left), and her direct, serious gaze looks straight at the camera with neutral, full, pink-mauve lips. She wears a black off-the-shoulder long-sleeved top, a delicate gold chain necklace with a small pendant, and a simple stud earring in her right ear. The background is a soft-focus interior with a textured boucle couch and sheer curtains filtering light. The foreground is dominated by a large, dark, out-of-focus blurred shape (bokeh). Eye-level shot, 9:16 vertical orientation, shot on a prime lens with extremely shallow depth of field, natural warm color grading, and high clarity. Detailed skin pores and hair strands are visible. Reference image_1.png.", "negative_prompt": "blurry, out of focus, low quality, distorted anatomy, missing fingers, extra limbs, bad makeup, black and white, standing pose, different clothing, short hair, beard, laughing expression, smiling, aggressive expression, different jewelry, overexposed, underexposed, unnatural lighting, outdoor scene, different background features, cartoonish, low-fidelity." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
Feel the pulse of your heart as you navigate a shopping cart through a labyrinth of destruction. The ground shakes with the ferocity of a city tearing itself apart, and the air is thick with the dust of ruin. Overhead, the sky bruises with storm clouds, a testament to the tempest both literal and metaphorical. Every second is a fight for survival, a cinematic sprint through the veins of a once-thriving metropolis now gasping for breath in the wake of its own collapse. Positive Prompt: High-octane action scene, first-person perspective, shopping cart on train tracks, chaotic urban environment, flying debris, dust and litter, overcast sky, impending storm, worn tracks, battered metallic cart, motion blur, tight grip, urgency, post-apocalyptic vibe. Negative Prompt: Calm, orderly streets, clear skies, clean tracks, new shopping cart, static objects, absence of dust and debris, bright sunny day, loose grip or relaxed hands, slow-motion scenes. Category: Action and Post-Apocalyptic Visual Elements & Aesthetics: Colors: Muted urban tones with grays and browns, punctuated by the varied colors of the debris. Composition: First-person point of view, focused on the shopping cart and the chaos ahead. Lighting: Diffuse and overcast, with shadows cast by the uneven light filtering through the storm clouds. Texture & Detail: Highly detailed with a focus on the texture of the urban decay and the wear on the tracks and cart. To enhance the sense of danger, consider incorporating specific visual cues like sparks from damaged electrical wires or the looming silhouette of a broken cityscape in the background. Including auditory elements in the description, like the cacophony of alarms and crumbling buildings, could intensify the experience. For a more detailed urban setting, specify the types of buildings, advertisements, and street signs to weave a richer tapestry of the post-apocalyptic world., masterprompter, robiness
dynamic, high-speed action, encapsulated in a warm, vibrant sunset backdrop, a tight crop focusing on the airborne skateboard and the soles of shoes, amidst a dance of water droplets, high-resolution photography that captures the brisk movement and subtle details, like water splashing and texture contrasts, Nikon D850 for its fast shutter speeds and high dynamic range, which preserves the rich sunset hues and details in both highlights and shadows, Nikon AF-S NIKKOR 70-200mm f/2.8E FL ED VR, chosen for its sharpness and ability to freeze fast action with a creamy bokeh that isolates the subject, high-speed burst mode, a fast shutter of 1/4000 sec to freeze the droplets, and a low ISO to minimize noise, dynamic underbelly of a skateboard, adorned with gritty street art stickers, and the skater's shoes, mid-flip, black Vans Old school high-top sneakers, laces tied tightly for secure footwork, grip the board's edge, while the grip tape on the board's surface shows wear from many rides. an urban playground, likely a skate park or a rain-slicked street, where reflective puddles mirror the fiery sky, ground glistens with recent rain, and in the background, the silhouettes of city structures stand against the gradient of the sunset, sun's dying light casts everything in a rich amber, with silhouettes sharply defined and water droplets glittering like jewels in the air, every splash and ripple, the texture of the skateboard's underside, the treads of the sneakers, and the distant clouds all sing with clarity, scene is a high-contrast, vibrant end-of-day street scene where nature's beauty meets the raw energy of street sports, all heightened by the dramatic lighting of dusk, UHD, many details --ar 9:16 --style raw --stylize 700
An abstract, mythic painting depicting Hercules and the Hulk locked in a ferocious power struggle, their massive hands gripping each other’s wrists with god-like strength. Hercules, depicted as a muscular, bearded figure with wild curly hair, is clad in the iconic lion-skin cloak draped over his shoulder, symbolizing his heroic legacy. His muscles are tense, every sinew visible as he leans forward, bracing himself against the towering figure of the Hulk, who looms over him at an immense 10 feet tall. The Hulk’s colossal green form is bent forward, matching Hercules’s intense focus with raw, brutal force. Both figures are locked in a dynamic pose, their bodies angled and strained as if they’re on the verge of breaking the earth itself. The ground beneath them splinters and cracks, radiating shockwaves from the point of contact, as though the sheer weight of their strength is tearing the world apart. The scene is surrounded by swirling, ethereal mist and smoky tendrils in shades of deep green, fiery orange, and golden brown, blending into a dreamlike, mythic atmosphere. Volumetric god-rays cut through the mist, illuminating Hercules’s lion-skin cloak and casting dramatic shadows across both figures, highlighting their intense expressions and powerful forms. Embers and particles float through the air, capturing the explosive energy of the moment, while faint, abstract shapes of ancient ruins linger in the background, adding to the scene’s timeless quality. Painted with broad, expressive brushstrokes, the image captures the raw, elemental force of this mythical confrontation, with Hercules embodying his legendary strength against an unstoppable force of nature." Key Elements with Weights (Abstract, mythic painting style:1.5) (Hercules and Hulk locked in a power struggle, gripping each other’s wrists:1.6) (Hercules with lion-skin cloak, bearded, muscular, curly hair:1.5) (Hulk towering over Hercules at 10 feet, immense green form:1.4) (Ground cracking and splintering from their struggle:1.5) (Swirling mist and smoky tendrils, fiery oranges, deep greens, golden browns:1.4) (Volumetric god-rays, dramatic shadows, and floating embers:1.4) (Broad, expressive brushstrokes to capture movement and intensity:1.6)
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Ultra-realistic photography of a fiery, intensely passionate embrace in a dimly lit bedroom. A breathtaking blonde woman with long, wildly disheveled golden hair cascading over them has her white satin dress shirt almost completely slipped off — tangled around her elbows and lower back, fully exposing her shoulders, collarbone, and most of her torso. Beneath it she wears extremely revealing black sheer lace lingerie: a delicate, barely-there strappy lace bra with intricate floral patterns, ultra-sheer mesh panels, and thin straps falling off her shoulders, offering minimal coverage and revealing generous cleavage and skin beneath the transparent fabric. The matching high-cut lace panties sit low on her hips, partially visible with sheer sides and delicate straps. She is locked in a deep, hungry open-mouthed kiss with a handsome dark-haired man lying beneath her on white pillows. Their bodies are passionately pressed together. One of her hands grips his hair and neck firmly, the other clutches his chest. He pulls her tightly against him with strong hands on her waist and lower back, fingers digging into her skin with raw desire. Dramatic warm candlelight and sensual rim lighting highlighting their heated skin, the intricate sheer black lace details, and exposed curves. Foreground nightstand: flickering candle, rich red rose, glossy red heart. Extreme shallow depth of field, razor-sharp focus on their passionate faces, locked lips, gripping hands, slipping satin shirt, and highly detailed revealing lace lingerie, creamy dreamy bokeh. Hyper-realistic skin textures with natural flush, subtle sweat glow, visible pores, and lifelike detail. Canon EOS R5 DSLR camera, 85mm f/1.4 prime lens, shot at f/1.6, 1/125s, ISO 400. Cinematic warm color grading, highly sensual atmosphere, ultra-photorealistic, exquisite detail, 8k resolution --ar 2:3
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "parameters": { "subject_and_concept": { "subject": "A beautiful, dark-haired woman model (model type, symmetrical features). (Reference image_1.png)", "exact_face_details_and_cheeks": "Clear, smooth light skin with visible pores, prominent and defined cheekbones. Strong dapple shadows (as if from foliage and a window frame) across her right cheek and jawline.", "exact_action": "Sitting, right arm bent with hand gripping her hair, looking directly at the camera. The foreground is obscured by a large, dark, blurred shape.", "vibe": "Elegant, composed, intimate, moody, direct, high-fashion portrait.", "exact_hair_style": "Long, jet-black, wavy-textured hair, parted slightly left of center. Large section of hair is held and manipulated by her right hand.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head held high, looking straight forward. A subtle, precise 10-degree tilt towards her right shoulder (viewer's left). Very slight chin-up.", "beard_style": "None.", "exact_face_expressions": "Neutral, serious, and direct gaze with slightly pursed, full lips. Calm and confident expression.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Sitting with shoulders slightly rolled back, torso front-facing the camera, central composition.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder (viewer's left) level. Right shoulder (viewer's right) slightly raised to support the arm in hair pose.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Subtle 10-degree bend following the head tilt to her right.", "eyes_direction": "Directly forward, straight at the camera.", "exact_left_eye_brow": "Thin, dark, defined arch, following natural brow line.", "exact_right_eye_brow": "Thin, dark, defined arch, identical to left, also defined in shadows.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Symmetrical front-facing alignment with a very small tilt towards her right.", "left_leg_posing": "Not visible. Seated.", "right_leg_posing": "Not visible. Seated.", "left_hand_posing_and_hight": "Not visible. Assume resting below frame.", "right_hand_posing_and_hight": "Raised to the top right of her head, gripping and manipulating her dark hair near the crown. Detailed fingers are spread.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Front-facing, level and centered in frame.", "exact_seating_posing": "Sitting position, likely on a textured couch.", "fingers_posing": "Right hand fingers detailed and gripping a mass of hair, with a simple silver ring on the ring finger. Other fingers are spread.", "exact_stand_posing": "N/A" }, "lighting": { "setup": "Strong, dramatic natural side-lighting from her right (viewer's left), combined with subtle backlighting filtering through sheer curtains. Strong dapple pattern shadows cast across her face.", "shadows": "Strong, hard dapple patterns on her right cheek, neck, and shoulder, transitioning to softer shadows on her left side. The foreground bokeh is completely dark.", "intensity": "High contrast, dramatic light play.", "catchlights": "Prominent and sharp in both eyes, near the center-right of each pupil.", "color_temperature": "Warm, natural golden hour tone." }, "camera_angle_and_lens_type": { "angle": "Eye-level, medium close-up, central focus.", "camera_positioning": "Close to the subject, but with a foreground obstruction.", "photographer_angel": "Straight-on to the subject's face.", "lens": "Portrait prime lens (e.g., 50mm f/1.8), very shallow depth of field.", "depth_of_field": "Extremely shallow, blurring the background (boucle couch, curtains) and creating heavy foreground bokeh.", "zoom_or_scene_crop": "Medium close-up portrait crop from head to chest.", "crop_size": "9:16 vertical orientation portrait." }, "model_face_detailed_features": { "eyes_color": "black.", "eyes_direction": "Directly forward.", "eyes_expression": "Intense, serious, direct gaze.", "makeup_eyes": "Classic cat-eye black winged eyeliner (upper lid), subtle natural eyeshadow, and clean lower lash line.", "upper_lid": "Dark winged liner, matte eyeshadow.", "lower_lash_line": "Clean and natural, no heavy liner.", "lashes": "Well-defined, long, natural dark lashes.", "details": "Clear skin, detailed pores.", "eyebrows": "Well-groomed, dark, defined, following natural bone structure.", "skin": "Smooth, dewy, clear complexion with defined contours, showing dapple shadows and strong light highlights." }, "lips_mouth_snarl_expression": { "lip_color": "Natural pink/mauve matte finish.", "action": "Closed, neutral expression with full, well-defined lips.", "the_snarl": "None.", "teeth": "Not visible." }, "props_and_styling": { "prop": "Dark blurred shape in foreground (bokeh). Hair being held by hand.", "hand_glove": "Natural hand, detailed fingers. No gloves.", "jewelry": "A simple silver/gold stud earring in the right ear (viewer's right). A delicate gold chain necklace with a small pendant (unreadable text or symbol). A simple silver/platinum ring on the ring finger of the right hand.", "alignment_of_clothing": "Black long-sleeved top with a clean off-the-shoulder neckline. The fabric is smooth and form-fitting." }, "model_body_posing": { "orientation": "Torso front-facing, seated posture.", "hand_placement": "Right hand in hair, gripping at the crown, with detailed fingers and ring visible. Left hand out of frame." }, "film_stock_or_color_grading": { "grading": "High-clarity professional photograph, natural, rich color grading, sharp focus on subject, heavy bokeh, clean blacks.", "tone": "Warm, natural, high-fidelity.", "saturation": "Natural and rich, not over-saturated." }, "background_environment": { "visual": "Interior living space with blurred elements.", "decoration": "Minimalist interior, boucle-textured couch behind, sheer curtains.", "furniture": "Textured boucle-style couch (off-white) and pillows.", "porbs": "Pillows on couch. The large dark shape in the foreground." }, "aspect_ratio": "9:16 (Vertical portrait)", "photo_quality": "Professional photograph, high resolution, detailed skin texture, natural film grain.", "texture": "Smooth skin, textured boucle fabric, fine hair strands, textured sheers, smooth metal jewelry." }, "prompt": "A highly detailed, professional portrait photograph, medium close-up, of a stunning woman with long, jet-black hair (as seen in image_1.png). Her right hand is raised, gripping and manipulating her hair near the crown, fingers detailed with a silver ring on the ring finger. She has striking light grey-blue eyes and clear, smooth skin with strong dapple-pattern shadows cast across her right cheek and jawline by side-lighting from a window frame and foliage. Her head has a subtle 10-degree tilt towards her right (viewer's left), and her direct, serious gaze looks straight at the camera with neutral, full, pink-mauve lips. She wears a black off-the-shoulder long-sleeved top, a delicate gold chain necklace with a small pendant, and a simple stud earring in her right ear. The background is a soft-focus interior with a textured boucle couch and sheer curtains filtering light. The foreground is dominated by a large, dark, out-of-focus blurred shape (bokeh). Eye-level shot, 9:16 vertical orientation, shot on a prime lens with extremely shallow depth of field, natural warm color grading, and high clarity. Detailed skin pores and hair strands are visible. Reference image_1.png.", "negative_prompt": "blurry, out of focus, low quality, distorted anatomy, missing fingers, extra limbs, bad makeup, black and white, standing pose, different clothing, short hair, beard, laughing expression, smiling, aggressive expression, different jewelry, overexposed, underexposed, unnatural lighting, outdoor scene, different background features, cartoonish, low-fidelity." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "parameters": { "subject_and_concept": { "subject": "A beautiful, dark-haired woman model (model type, symmetrical features). (Reference image_1.png)", "exact_face_details_and_cheeks": "Clear, smooth light skin with visible pores, prominent and defined cheekbones. Strong dapple shadows (as if from foliage and a window frame) across her right cheek and jawline.", "exact_action": "Sitting, right arm bent with hand gripping her hair, looking directly at the camera. The foreground is obscured by a large, dark, blurred shape.", "vibe": "Elegant, composed, intimate, moody, direct, high-fashion portrait.", "exact_hair_style": "Long, jet-black, wavy-textured hair, parted slightly left of center. Large section of hair is held and manipulated by her right hand.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head held high, looking straight forward. A subtle, precise 10-degree tilt towards her right shoulder (viewer's left). Very slight chin-up.", "beard_style": "None.", "exact_face_expressions": "Neutral, serious, and direct gaze with slightly pursed, full lips. Calm and confident expression.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Sitting with shoulders slightly rolled back, torso front-facing the camera, central composition.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder (viewer's left) level. Right shoulder (viewer's right) slightly raised to support the arm in hair pose.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Subtle 10-degree bend following the head tilt to her right.", "eyes_direction": "Directly forward, straight at the camera.", "exact_left_eye_brow": "Thin, dark, defined arch, following natural brow line.", "exact_right_eye_brow": "Thin, dark, defined arch, identical to left, also defined in shadows.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Symmetrical front-facing alignment with a very small tilt towards her right.", "left_leg_posing": "Not visible. Seated.", "right_leg_posing": "Not visible. Seated.", "left_hand_posing_and_hight": "Not visible. Assume resting below frame.", "right_hand_posing_and_hight": "Raised to the top right of her head, gripping and manipulating her dark hair near the crown. Detailed fingers are spread.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Front-facing, level and centered in frame.", "exact_seating_posing": "Sitting position, likely on a textured couch.", "fingers_posing": "Right hand fingers detailed and gripping a mass of hair, with a simple silver ring on the ring finger. Other fingers are spread.", "exact_stand_posing": "N/A" }, "lighting": { "setup": "Strong, dramatic natural side-lighting from her right (viewer's left), combined with subtle backlighting filtering through sheer curtains. Strong dapple pattern shadows cast across her face.", "shadows": "Strong, hard dapple patterns on her right cheek, neck, and shoulder, transitioning to softer shadows on her left side. The foreground bokeh is completely dark.", "intensity": "High contrast, dramatic light play.", "catchlights": "Prominent and sharp in both eyes, near the center-right of each pupil.", "color_temperature": "Warm, natural golden hour tone." }, "camera_angle_and_lens_type": { "angle": "Eye-level, medium close-up, central focus.", "camera_positioning": "Close to the subject, but with a foreground obstruction.", "photographer_angel": "Straight-on to the subject's face.", "lens": "Portrait prime lens (e.g., 50mm f/1.8), very shallow depth of field.", "depth_of_field": "Extremely shallow, blurring the background (boucle couch, curtains) and creating heavy foreground bokeh.", "zoom_or_scene_crop": "Medium close-up portrait crop from head to chest.", "crop_size": "9:16 vertical orientation portrait." }, "model_face_detailed_features": { "eyes_color": "black.", "eyes_direction": "Directly forward.", "eyes_expression": "Intense, serious, direct gaze.", "makeup_eyes": "Classic cat-eye black winged eyeliner (upper lid), subtle natural eyeshadow, and clean lower lash line.", "upper_lid": "Dark winged liner, matte eyeshadow.", "lower_lash_line": "Clean and natural, no heavy liner.", "lashes": "Well-defined, long, natural dark lashes.", "details": "Clear skin, detailed pores.", "eyebrows": "Well-groomed, dark, defined, following natural bone structure.", "skin": "Smooth, dewy, clear complexion with defined contours, showing dapple shadows and strong light highlights." }, "lips_mouth_snarl_expression": { "lip_color": "Natural pink/mauve matte finish.", "action": "Closed, neutral expression with full, well-defined lips.", "the_snarl": "None.", "teeth": "Not visible." }, "props_and_styling": { "prop": "Dark blurred shape in foreground (bokeh). Hair being held by hand.", "hand_glove": "Natural hand, detailed fingers. No gloves.", "jewelry": "A simple silver/gold stud earring in the right ear (viewer's right). A delicate gold chain necklace with a small pendant (unreadable text or symbol). A simple silver/platinum ring on the ring finger of the right hand.", "alignment_of_clothing": "Black long-sleeved top with a clean off-the-shoulder neckline. The fabric is smooth and form-fitting." }, "model_body_posing": { "orientation": "Torso front-facing, seated posture.", "hand_placement": "Right hand in hair, gripping at the crown, with detailed fingers and ring visible. Left hand out of frame." }, "film_stock_or_color_grading": { "grading": "High-clarity professional photograph, natural, rich color grading, sharp focus on subject, heavy bokeh, clean blacks.", "tone": "Warm, natural, high-fidelity.", "saturation": "Natural and rich, not over-saturated." }, "background_environment": { "visual": "Interior living space with blurred elements.", "decoration": "Minimalist interior, boucle-textured couch behind, sheer curtains.", "furniture": "Textured boucle-style couch (off-white) and pillows.", "porbs": "Pillows on couch. The large dark shape in the foreground." }, "aspect_ratio": "9:16 (Vertical portrait)", "photo_quality": "Professional photograph, high resolution, detailed skin texture, natural film grain.", "texture": "Smooth skin, textured boucle fabric, fine hair strands, textured sheers, smooth metal jewelry." }, "prompt": "A highly detailed, professional portrait photograph, medium close-up, of a stunning woman with long, jet-black hair (as seen in image_1.png). Her right hand is raised, gripping and manipulating her hair near the crown, fingers detailed with a silver ring on the ring finger. She has striking light grey-blue eyes and clear, smooth skin with strong dapple-pattern shadows cast across her right cheek and jawline by side-lighting from a window frame and foliage. Her head has a subtle 10-degree tilt towards her right (viewer's left), and her direct, serious gaze looks straight at the camera with neutral, full, pink-mauve lips. She wears a black off-the-shoulder long-sleeved top, a delicate gold chain necklace with a small pendant, and a simple stud earring in her right ear. The background is a soft-focus interior with a textured boucle couch and sheer curtains filtering light. The foreground is dominated by a large, dark, out-of-focus blurred shape (bokeh). Eye-level shot, 9:16 vertical orientation, shot on a prime lens with extremely shallow depth of field, natural warm color grading, and high clarity. Detailed skin pores and hair strands are visible. Reference image_1.png.", "negative_prompt": "blurry, out of focus, low quality, distorted anatomy, missing fingers, extra limbs, bad makeup, black and white, standing pose, different clothing, short hair, beard, laughing expression, smiling, aggressive expression, different jewelry, overexposed, underexposed, unnatural lighting, outdoor scene, different background features, cartoonish, low-fidelity." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
8K RAW hyper-real cinematic photo of TWO women inside steel cage under harsh white lights, Fujifilm GFX100, 45mm, HDR dramatic. The FIRST woman, queenpin, abs glistening, thighs powerful, latex jacket discarded, crimson silk bra clinging wetly across implants. Black pencil skirt ripped, garters visible, stockings laddered. Blonde hair damp with sweat, lips parted as she grips cage bars. The SECOND woman, fighter, sweat pouring down muscular torso, tattoos glistening. Outfit: high fashion black sheer lingerie . One hand gripping queenpin’s thigh, the other pinning her wrist to cage. Faces inches apart, breath mixing. Atmosphere: RAW HDR realism, brutal fight pit glow,clash.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "9:16", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. No HDR, no modern digital processing. The image looks like a candid snapshot taken with a disposable camera or early digital point‑and‑shoot.", "scene": { "setting": "Modern restaurant/café with large windows, wooden tables, indoor palm leaves, blurred people in background. Bright daylight outside but completely overpowered by flash.", "subject": "A confident young woman (mid‑20s, athletic hourglass figure, full bust, defined waist, long wavy chestnut brown hair with blonde balayage). She sits on a dark couch, leaning slightly sideways, one arm resting on the couch back. She wears a black bandeau top (exposing midriff) and a loose oversized black blazer draped over her shoulders. Gold bracelets on her wrist, a thin gold necklace. Her makeup is natural (no visible lipstick or heavy foundation). She holds wooden chopsticks near her face with her right hand (fingers in a pinch grip). Left hand relaxed on her thigh. Her expression: soft confident smirk, eyes directly at the camera, relaxed gaze, slight head tilt right.", "foreground": "No visible hands holding camera; the photo is taken from a slightly low angle (camera at chest level, looking up slightly). The flash is harsh and direct, creating overexposed highlights on her skin, the black blazer, and the chopsticks.", "background": "Darkened by flash – the large windows become almost black with faint reflections; the indoor plants, other tables, and blurred people are barely visible as deep shadows with a hint of warm ambient light.", "lighting": "Harsh on‑camera flash as the only significant light source. Ambient daylight from windows is completely overpowered. Strong specular highlights on her cheekbones, nose, collarbones, gold jewelry, and the wooden chopsticks. Deep shadows under her chin, neck, and the couch. The flash creates a characteristic ‘deer‑in‑headlights’ effect on her face, but still retains natural skin texture due to the grainy, lo‑fi aesthetic.", "atmosphere": "Candid, slightly voyeuristic, fashion‑lifestyle with a raw, unpolished 90s snapshot vibe. High contrast, desaturated colors (muted blacks, pale skin tones, warm brown wood, faded green from the plant). Grainy texture and subtle chromatic aberration enhance the retro feel.", "color_palette": "Deep blacks (#111111), pale beige skin (#E8D5C4), desaturated warm wood tones, muted green (#5A6B4A), gold highlights.", "camera_technical": "Wide‑angle equivalent (~28‑35mm), aperture f/2.8‑f/4, deep focus (everything sharp), ISO 400 with heavy grain, shutter speed 1/60s, handheld, slight barrel distortion.", "composition": "Centered with slight right offset (rule of thirds), waist‑up framing (from just below bust to above head), headroom ~10%. The palm leaf on the right partially frames the subject. The wooden table is visible at the bottom edge, with a leather handbag (beige‑brown grain leather) placed on the table, slightly out of focus." }, "prompt_text": "Hyperrealistic candid snapshot taken with an early 1990s compact digital camera with harsh on‑camera flash. A confident young woman in a modern restaurant sits on a dark couch, leaning sideways with one arm resting on the couch back. She wears a black bandeau top and an oversized black blazer draped over her shoulders, gold bracelets and a thin gold necklace. Her long wavy chestnut brown hair with blonde highlights falls naturally. She holds wooden chopsticks near her face with her right hand, fingers in a pinch grip. Her left hand rests on her thigh. She smirks softly, eyes directly at the camera, relaxed and slightly flirtatious. The flash fires harshly, creating overexposed highlights on her face, collarbones, gold jewelry, and the chopsticks. The background is dark – large windows become almost black, with faint reflections of indoor palm leaves and blurred people. The wooden table at the bottom shows a beige leather handbag. Grainy texture, washed‑out colors with a slight warm‑green tint, high contrast, subtle chromatic aberration around bright edges. The image looks like a found fashion polaroid from the 90s – raw, unpolished, yet elegant. No HDR, no modern digital processing, ultra‑realistic despite lo‑fi aesthetic. Vertical 9:16.", "negative_prompt": "beauty filters, airbrushed skin, anime, cartoon, over-sharpening, clean digital look, perfect exposure, smooth gradients, HDR, CGI, 3d render, plastic texture, smooth, airbrushed, digital art, painting, deformed hands, extra fingers, blurry, low detail, unrealistic proportions, bad anatomy, acne, skin imperfections (except natural), watermark, text, signature, professional photography, studio lighting, sharp focus, perfect composition, cinematic (modern), 8k, masterpiece, stylized, modern digital, criminal, terrorist, gangster, visible ears (unless naturally covered by hair), messy hair, flat hair, greasy hair" }
pov first-person, i am standing by the open window, smoking a cigarette. only my hand and the cigarette are visible in the frame. the cigarette is held naturally between my index and middle fingers, positioned at a slight downward angle, with a relaxed but firm grip. my fingers are slightly bent, and the cigarette rests securely between the first joints of both fingers. my thumb is resting near my index finger, supporting the grip. thin wisps of smoke rise from the lit end, curling gently into the cool night air. the hand appears natural and realistic, with subtle skin texture and lighting effects. outside, the cityscape of tehran expands into the distance. the sky is a deep blue, gradually transitioning into night. streetlights and apartment windows are glowing, creating a warm contrast against the cool tones of dusk. the open window lets in the distant sounds of the city, blending softly with the ambient hum of traffic. in the background, milad tower stands tall but slightly blurred, positioned far away in the city skyline. its observation deck emits a faint glow, subtly piercing through the atmospheric haze. the depth of field ensures that the focus remains on the cigarette and hand, while the cityscape—including milad tower—adds depth and realism without being overly sharp. highly realistic, natural and relaxed cigarette grip, detailed skin texture, soft lighting, and accurate depth of field.
An abstract, mythic painting depicting Hercules and the Hulk locked in a ferocious power struggle, their massive hands gripping each other’s wrists with god-like strength. Hercules, depicted as a muscular, bearded figure with wild curly hair, is clad in the iconic lion-skin cloak draped over his shoulder, symbolizing his heroic legacy. His muscles are tense, every sinew visible as he leans forward, bracing himself against the towering figure of the Hulk, who looms over him at an immense 10 feet tall. The Hulk’s colossal green form is bent forward, matching Hercules’s intense focus with raw, brutal force. Both figures are locked in a dynamic pose, their bodies angled and strained as if they’re on the verge of breaking the earth itself. The ground beneath them splinters and cracks, radiating shockwaves from the point of contact, as though the sheer weight of their strength is tearing the world apart. The scene is surrounded by swirling, ethereal mist and smoky tendrils in shades of deep green, fiery orange, and golden brown, blending into a dreamlike, mythic atmosphere. Volumetric god-rays cut through the mist, illuminating Hercules’s lion-skin cloak and casting dramatic shadows across both figures, highlighting their intense expressions and powerful forms. Embers and particles float through the air, capturing the explosive energy of the moment, while faint, abstract shapes of ancient ruins linger in the background, adding to the scene’s timeless quality. Painted with broad, expressive brushstrokes, the image captures the raw, elemental force of this mythical confrontation, with Hercules embodying his legendary strength against an unstoppable force of nature." Key Elements with Weights (Abstract, mythic painting style:1.5) (Hercules and Hulk locked in a power struggle, gripping each other’s wrists:1.6) (Hercules with lion-skin cloak, bearded, muscular, curly hair:1.5) (Hulk towering over Hercules at 10 feet, immense green form:1.4) (Ground cracking and splintering from their struggle:1.5) (Swirling mist and smoky tendrils, fiery oranges, deep greens, golden browns:1.4) (Volumetric god-rays, dramatic shadows, and floating embers:1.4) (Broad, expressive brushstrokes to capture movement and intensity:1.6)
pov first-person, i am standing by the open window, smoking a cigarette professionally . only my hand and the cigarette are visible in the frame. the cigarette is held naturally between my index and middle fingers, positioned at a slight downward angle, with a relaxed but firm grip. my fingers are slightly bent, and the cigarette rests securely between the first joints of both fingers. my thumb is resting near my index finger, supporting the grip. thin wisps of smoke rise from the lit end, curling gently into the cool night air. the hand appears natural and realistic, with subtle skin texture and lighting effects. outside, the cityscape of tehran expands into the distance. the sky is a deep blue, gradually transitioning into night. streetlights and apartment windows are glowing, creating a warm contrast against the cool tones of dusk. the open window lets in the distant sounds of the city, blending softly with the ambient hum of traffic. in the background, milad tower stands tall but slightly blurred, positioned far away in the city skyline. its observation deck emits a faint glow, subtly piercing through the atmospheric haze. the depth of field ensures that the focus remains on the cigarette and hand, while the cityscape—including milad tower—adds depth and realism without being overly sharp. highly realistic, natural and relaxed cigarette grip, detailed skin texture, soft lighting, and accurate depth of field.
A hyper-realistic photograph of a muscular bodybuilder man performing a close-grip cable row in a modern gym. He is seated at a low cable row machine, gripping a close-grip V-handle attachment with both hands, pulling the handle toward his lower abdomen with strict form. His back muscles are fully engaged, showcasing thick, well-defined latissimus dorsi, rhomboids, rear delts, and spinal erectors. His biceps and forearms appear dense and vascular under tension. He wears fitted athletic gym wear—either a tight tank top or shirtless—paired with training shorts. Light sweat on his skin enhances realism and muscle separation. The gym environment includes cable machines, weight stacks, rubber flooring, and metallic equipment, with a slightly blurred background for depth. Lighting is realistic and directional, coming from overhead gym lights, casting strong highlights and shadows across his back and arms to emphasize muscle thickness and contraction. Natural skin tones, sharp focus, ultra-high resolution, cinematic fitness photography style.
Generate a hyper-realistic pure high quality of 6k no grain image based on the attached user photo according to uploaded photo file name. The character in the generated image must look exactly like the person in the attached photo.Place this character into { "parameters": { "subject_and_concept": { "subject": "A beautiful, dark-haired woman model (model type, symmetrical features). (Reference image_1.png)", "exact_face_details_and_cheeks": "Clear, smooth light skin with visible pores, prominent and defined cheekbones. Strong dapple shadows (as if from foliage and a window frame) across her right cheek and jawline.", "exact_action": "Sitting, right arm bent with hand gripping her hair, looking directly at the camera. The foreground is obscured by a large, dark, blurred shape.", "vibe": "Elegant, composed, intimate, moody, direct, high-fashion portrait.", "exact_hair_style": "Long, jet-black, wavy-textured hair, parted slightly left of center. Large section of hair is held and manipulated by her right hand.", "exact_head_tilting_bend_pose_rotate_and_angle": "Head held high, looking straight forward. A subtle, precise 10-degree tilt towards her right shoulder (viewer's left). Very slight chin-up.", "beard_style": "None.", "exact_face_expressions": "Neutral, serious, and direct gaze with slightly pursed, full lips. Calm and confident expression.", "exact_body_alignment_and_posing_and_rotate_and_tilting": "Sitting with shoulders slightly rolled back, torso front-facing the camera, central composition.", "exact_shoulder_tilting_bend_pose_rotate_and_angle": "Left shoulder (viewer's left) level. Right shoulder (viewer's right) slightly raised to support the arm in hair pose.", "exact_neck_tilting_bend_pose_rotate_and_angle": "Subtle 10-degree bend following the head tilt to her right.", "eyes_direction": "Directly forward, straight at the camera.", "exact_left_eye_brow": "Thin, dark, defined arch, following natural brow line.", "exact_right_eye_brow": "Thin, dark, defined arch, identical to left, also defined in shadows.", "exact_head_alignment_and_posing_and_rotate_and_tilting": "Symmetrical front-facing alignment with a very small tilt towards her right.", "left_leg_posing": "Not visible. Seated.", "right_leg_posing": "Not visible. Seated.", "left_hand_posing_and_hight": "Not visible. Assume resting below frame.", "right_hand_posing_and_hight": "Raised to the top right of her head, gripping and manipulating her dark hair near the crown. Detailed fingers are spread.", "exact_torso_alignment_and_posing_and_rotate_and_tilting": "Front-facing, level and centered in frame.", "exact_seating_posing": "Sitting position, likely on a textured couch.", "fingers_posing": "Right hand fingers detailed and gripping a mass of hair, with a simple silver ring on the ring finger. Other fingers are spread.", "exact_stand_posing": "N/A" }, "lighting": { "setup": "Strong, dramatic natural side-lighting from her right (viewer's left), combined with subtle backlighting filtering through sheer curtains. Strong dapple pattern shadows cast across her face.", "shadows": "Strong, hard dapple patterns on her right cheek, neck, and shoulder, transitioning to softer shadows on her left side. The foreground bokeh is completely dark.", "intensity": "High contrast, dramatic light play.", "catchlights": "Prominent and sharp in both eyes, near the center-right of each pupil.", "color_temperature": "Warm, natural golden hour tone." }, "camera_angle_and_lens_type": { "angle": "Eye-level, medium close-up, central focus.", "camera_positioning": "Close to the subject, but with a foreground obstruction.", "photographer_angel": "Straight-on to the subject's face.", "lens": "Portrait prime lens (e.g., 50mm f/1.8), very shallow depth of field.", "depth_of_field": "Extremely shallow, blurring the background (boucle couch, curtains) and creating heavy foreground bokeh.", "zoom_or_scene_crop": "Medium close-up portrait crop from head to chest.", "crop_size": "9:16 vertical orientation portrait." }, "model_face_detailed_features": { "eyes_color": "black.", "eyes_direction": "Directly forward.", "eyes_expression": "Intense, serious, direct gaze.", "makeup_eyes": "Classic cat-eye black winged eyeliner (upper lid), subtle natural eyeshadow, and clean lower lash line.", "upper_lid": "Dark winged liner, matte eyeshadow.", "lower_lash_line": "Clean and natural, no heavy liner.", "lashes": "Well-defined, long, natural dark lashes.", "details": "Clear skin, detailed pores.", "eyebrows": "Well-groomed, dark, defined, following natural bone structure.", "skin": "Smooth, dewy, clear complexion with defined contours, showing dapple shadows and strong light highlights." }, "lips_mouth_snarl_expression": { "lip_color": "Natural pink/mauve matte finish.", "action": "Closed, neutral expression with full, well-defined lips.", "the_snarl": "None.", "teeth": "Not visible." }, "props_and_styling": { "prop": "Dark blurred shape in foreground (bokeh). Hair being held by hand.", "hand_glove": "Natural hand, detailed fingers. No gloves.", "jewelry": "A simple silver/gold stud earring in the right ear (viewer's right). A delicate gold chain necklace with a small pendant (unreadable text or symbol). A simple silver/platinum ring on the ring finger of the right hand.", "alignment_of_clothing": "Black long-sleeved top with a clean off-the-shoulder neckline. The fabric is smooth and form-fitting." }, "model_body_posing": { "orientation": "Torso front-facing, seated posture.", "hand_placement": "Right hand in hair, gripping at the crown, with detailed fingers and ring visible. Left hand out of frame." }, "film_stock_or_color_grading": { "grading": "High-clarity professional photograph, natural, rich color grading, sharp focus on subject, heavy bokeh, clean blacks.", "tone": "Warm, natural, high-fidelity.", "saturation": "Natural and rich, not over-saturated." }, "background_environment": { "visual": "Interior living space with blurred elements.", "decoration": "Minimalist interior, boucle-textured couch behind, sheer curtains.", "furniture": "Textured boucle-style couch (off-white) and pillows.", "porbs": "Pillows on couch. The large dark shape in the foreground." }, "aspect_ratio": "9:16 (Vertical portrait)", "photo_quality": "Professional photograph, high resolution, detailed skin texture, natural film grain.", "texture": "Smooth skin, textured boucle fabric, fine hair strands, textured sheers, smooth metal jewelry." }, "prompt": "A highly detailed, professional portrait photograph, medium close-up, of a stunning woman with long, jet-black hair (as seen in image_1.png). Her right hand is raised, gripping and manipulating her hair near the crown, fingers detailed with a silver ring on the ring finger. She has striking light grey-blue eyes and clear, smooth skin with strong dapple-pattern shadows cast across her right cheek and jawline by side-lighting from a window frame and foliage. Her head has a subtle 10-degree tilt towards her right (viewer's left), and her direct, serious gaze looks straight at the camera with neutral, full, pink-mauve lips. She wears a black off-the-shoulder long-sleeved top, a delicate gold chain necklace with a small pendant, and a simple stud earring in her right ear. The background is a soft-focus interior with a textured boucle couch and sheer curtains filtering light. The foreground is dominated by a large, dark, out-of-focus blurred shape (bokeh). Eye-level shot, 9:16 vertical orientation, shot on a prime lens with extremely shallow depth of field, natural warm color grading, and high clarity. Detailed skin pores and hair strands are visible. Reference image_1.png.", "negative_prompt": "blurry, out of focus, low quality, distorted anatomy, missing fingers, extra limbs, bad makeup, black and white, standing pose, different clothing, short hair, beard, laughing expression, smiling, aggressive expression, different jewelry, overexposed, underexposed, unnatural lighting, outdoor scene, different background features, cartoonish, low-fidelity." } Ensure the lighting on the character's face matches the scene perfectly. Maintain the same aspect ratio, mood, and cinematic grain as the description.
pov first-person, i am standing by the open window, smoking a cigarette. only my hand and the cigarette are visible in the frame. the cigarette is held naturally between my index and middle fingers, positioned at a slight downward angle, with a relaxed but firm grip. my fingers are slightly bent, and the cigarette rests securely between the first joints of both fingers. my thumb is resting near my index finger, supporting the grip. thin wisps of smoke rise from the lit end, curling gently into the cool night air. the hand appears natural and realistic, with subtle skin texture and lighting effects. outside, the cityscape of tehran expands into the distance. the sky is a deep blue, gradually transitioning into night. streetlights and apartment windows are glowing, creating a warm contrast against the cool tones of dusk. the open window lets in the distant sounds of the city, blending softly with the ambient hum of traffic. in the background, milad tower stands tall but slightly blurred, positioned far away in the city skyline. its observation deck emits a faint glow, subtly piercing through the atmospheric haze. the depth of field ensures that the focus remains on the cigarette and hand, while the cityscape—including milad tower—adds depth and realism without being overly sharp. highly realistic, natural and relaxed cigarette grip, detailed skin texture, soft lighting, and accurate depth of field.