"Three-quarters rear view": This is the technical term for that specific "some degree" angle you're looking for. "Back-angled": Tells the AI the back is the focus, but it shouldn't be flat. "Over the shoulder": You can add this if you want the character to be looking back slightly toward the camera from that rear angle.
"Three-quarters rear view": This is the technical term for that specific "some degree" angle you're looking for. "Back-angled": Tells the AI the back is the focus, but it shouldn't be flat. "Over the shoulder": You can add this if you want the character to be looking back slightly toward the camera from that rear angle.
"Three-quarters rear view": This is the technical term for that specific "some degree" angle you're looking for. "Back-angled": Tells the AI the back is the focus, but it shouldn't be flat. "Over the shoulder": You can add this if you want the character to be looking back slightly toward the camera from that rear angle.
"Three-quarters rear view": This is the technical term for that specific "some degree" angle you're looking for. "Back-angled": Tells the AI the back is the focus, but it shouldn't be flat. "Over the shoulder": You can add this if you want the character to be looking back slightly toward the camera from that rear angle.
"Three-quarters rear view": This is the technical term for that specific "some degree" angle you're looking for. "Back-angled": Tells the AI the back is the focus, but it shouldn't be flat. "Over the shoulder": You can add this if you want the character to be looking back slightly toward the camera from that rear angle.
"Three-quarters rear view": This is the technical term for that specific "some degree" angle you're looking for. "Back-angled": Tells the AI the back is the focus, but it shouldn't be flat. "Over the shoulder": You can add this if you want the character to be looking back slightly toward the camera from that rear angle.