Create Bastion Breach heavy: oversized, blocky heavy-weapon with broad drum capacitor, twin vented cooling flaps, glowing core window, reinforced handle and soft foam barrel sleeve, slate gray main panels and bright coral highlights, large visible safety slider and bold Our’World insignia — clearly non-lethal, theatrical, toy-market ready
Create Bastion Breach heavy: oversized, blocky heavy-weapon with broad drum capacitor, twin vented cooling flaps, glowing core window, reinforced handle and soft foam barrel sleeve, slate gray main panels and bright coral highlights, large visible safety slider and bold Our’World insignia — clearly non-lethal, theatrical, toy-market ready.
Create Bastion Breach heavy: oversized, blocky heavy-weapon with broad drum capacitor, twin vented cooling flaps, glowing core window, reinforced handle and soft foam barrel sleeve, slate gray main panels and bright coral highlights, large visible safety slider and bold Our’World insignia — clearly non-lethal, theatrical, toy-market ready.
Create Bastion Breach heavy: oversized, blocky heavy-weapon with broad drum capacitor, twin vented cooling flaps, glowing core window, reinforced handle and soft foam barrel sleeve, slate gray main panels and bright coral highlights, large visible safety slider and bold Our’World insignia — clearly non-lethal, theatrical, toy-market ready
Create Bastion Breach heavy: oversized, blocky heavy-weapon with broad drum capacitor, twin vented cooling flaps, glowing core window, reinforced handle and soft foam barrel sleeve, slate gray main panels and bright coral highlights, large visible safety slider and bold Our’World insignia — clearly non-lethal, theatrical, toy-market ready
Create Bastion Breach heavy: oversized, blocky heavy-weapon with broad drum capacitor, twin vented cooling flaps, glowing core window, reinforced handle and soft foam barrel sleeve, slate gray main panels and bright coral highlights, large visible safety slider and bold Our’World insignia — clearly non-lethal, theatrical, toy-market ready.
Create Bastion Breach heavy: oversized, blocky heavy-weapon with broad drum capacitor, twin vented cooling flaps, glowing core window, reinforced handle and soft foam barrel sleeve, slate gray main panels and bright coral highlights, large visible safety slider and bold Our’World insignia — clearly non-lethal, theatrical, toy-market ready
Create Bastion Breach heavy: oversized, blocky heavy-weapon with broad drum capacitor, twin vented cooling flaps, glowing core window, reinforced handle and soft foam barrel sleeve, slate gray main panels and bright coral highlights, large visible safety slider and bold Our’World insignia — clearly non-lethal, theatrical, toy-market ready.
Create Bastion Breach heavy: oversized, blocky heavy-weapon with broad drum capacitor, twin vented cooling flaps, glowing core window, reinforced handle and soft foam barrel sleeve, slate gray main panels and bright coral highlights, large visible safety slider and bold Our’World insignia — clearly non-lethal, theatrical, toy-market ready
Create Bastion Breach heavy: oversized, blocky heavy-weapon with broad drum capacitor, twin vented cooling flaps, glowing core window, reinforced handle and soft foam barrel sleeve, slate gray main panels and bright coral highlights, large visible safety slider and bold Our’World insignia — clearly non-lethal, theatrical, toy-market ready.
Create Bastion Breach heavy: oversized, blocky heavy-weapon with broad drum capacitor, twin vented cooling flaps, glowing core window, reinforced handle and soft foam barrel sleeve, slate gray main panels and bright coral highlights, large visible safety slider and bold Our’World insignia — clearly non-lethal, theatrical, toy-market ready.
Create Bastion Breach heavy: oversized, blocky heavy-weapon with broad drum capacitor, twin vented cooling flaps, glowing core window, reinforced handle and soft foam barrel sleeve, slate gray main panels and bright coral highlights, large visible safety slider and bold Our’World insignia — clearly non-lethal, theatrical, toy-market ready