Prompt principal (Stable Diffusion) “Realistic sports photography, 40-year-old male padel player, brunette buzz-cut (almost bald), five-day stubble, striking a powerful overhead smash above his shoulders on a professional blue padel court, using a dark pro padel paddle with holes (no tennis racket), distant full-body shot, dynamic pose frozen mid-air, dark blurred background to accentuate motion, natural side lighting creating dramatic highlights and realistic shadows, detailed clothing textures (technical T-shirt, shorts), visible ball trajectory blur, crisp depth of field, 85 mm lens look, f/2.8, ISO 400, 1/2000 s –‐ green eyes sharply in focus — sharp, photorealistic, high detail, RAW style” Variaciones Ángulo bajo + contraluz “Low-angle view, golden-hour backlighting, warm rim-light outlining the athlete, flare highlights, cinematic sports photo, ⌀85 mm, f/2.0, 1/4000 s, ISO 200” Plano lateral con motion blur de fondo “Side-view pan shot, background motion blur streaks, cool color grading, shutter 1/125 s, follows player, sense of speed, sports reportage style” Iluminación artificial nocturna “Night match under stadium LED floodlights, high-contrast lighting, cool white highlights, darker shadows, slight rain mist particles backlit, dramatic ambience” Prompt negativo (sugerencia) “tennis racket, extra limbs, extra balls, duplicate players, watermark, logo, text, cartoon, lowres, out of focus, deformed hands, bad anatomy, poorly rendered face, overexposed, underexposed” Parámetros recomendados Parámetro Valor sugerido Notas Modelo base SD 1.5 / SDXL (fotográfico) O usa tu checkpoint fotográfico favorito (por ej., Realistic Vision). Sampler DPM++ 2M Karras (ó Euler a) Karras suaviza luces; Euler a da contraste. Steps 30-40 (1.5) / 25-30 (SDXL) Menos ruido residual en caras. CFG Scale 6.5 – 7.5 Suficiente fidelidad sin over-constrain. Resolución 1344 × 768 px (16∶9) Escena panorámica con margen lateral. Aspect ratio --ar 16:9 (controlnet/resizable) Mantiene sensación de pista amplia. Seed Ajusta; prueba 123456 para reproducibilidad Cambia para variar composición. High-res fix / Upscale Latent → 2×, R-ESRGAN 4xSharp (0.33 denoise) Mejora texturas de pala y ropa. ControlNet (pose) Activado (weight 0.8) Introduce esqueletos de smash para consistencia corporal. LoRA / Embedding (opcional) “Sports-Photog-LoRA” @ 0.6 strength Refuerza estética fotográfica real. Explicación técnica Composición Partimos de un plano lejano (long shot) con fondo oscurecido mediante bokeh y sub-exposición selectiva; esto dirige la atención al smash y al contraste azul de la pista. El ángulo de 85 mm simula un tele corto común en fotografía deportiva. Iluminación Natural side lighting crea modelado en músculos y marca la barba. Para la variante nocturna, los LEDs ↑ contraste: compensa con rango dinámico (ISO 1600, pasos extra). Color & detalle La paleta fría (azul pista + verde ojos) contrasta con piel cálida; el prompt fija el paddle oscuro para evitar confusión con raqueta. Negativo & CFG El negative prompt elimina artefactos frecuentes (doble pala, tenis, textos). CFG ≈ 7 mantiene obediencia sin rigidez; sube a 8-9 si se desvían detalles clave (calvicie, ojos verdes). Flujo SDXL Genera base a 512 × 896 px (ratio 9:16 invertido si prefieres vertical), hi-res fix 2×, denoise ~ 0.25 con R-ESRGAN. Opcional: ControlNet Pose o OpenPose para clavar anatomía del smash.
a conference room with a wooden table and black chairs, 15 mm octane render, dramatic lighting 8k resolution, skylights, inspired by Lewis Henry Meakin, led floodlights, 3 6 0 render panorama, by Joe Mangrum, realistic shaded lighting, inspired by Prince Hoare, pre-rendered, redsfhit render
a conference room with a wooden table and black chairs, 15 mm octane render, dramatic lighting 8k resolution, skylights, inspired by Lewis Henry Meakin, led floodlights, 3 6 0 render panorama, by Joe Mangrum, realistic shaded lighting, inspired by Prince Hoare, pre-rendered, redsfhit render
a conference room with a wooden table and black chairs, 15 mm octane render, dramatic lighting 8k resolution, skylights, inspired by Lewis Henry Meakin, led floodlights, 3 6 0 render panorama, by Joe Mangrum, realistic shaded lighting, inspired by Prince Hoare, pre-rendered, redsfhit render
There are only TWO important Brazilian players in this video: Main Character / Washington Lima = @image1 Neymar Jr = @image2 @image1 is the main player. @image2 is Neymar Jr. They are teammates on the Brazil National Team. Neymar must NEVER play for Argentina. Neymar must NEVER be a defender. Neymar must NEVER be an opponent. Neymar must NEVER wear Argentina's blue and white uniform. Neymar must ONLY wear the Brazil National Team yellow jersey number 10. The main character @image1 must wear the complete Brazil National Team uniform, similar to Neymar's, with jersey number 9. Argentina players are only generic defenders. Argentina defenders must NOT resemble Neymar. Argentina defenders must have generic faces. Argentina defenders wear the traditional Argentina uniform: * light blue and white vertical striped shirts * white shorts * white socks Argentina defenders are opponents only. Do NOT create two Neymars. Do NOT place Neymar on the Argentina team. Do NOT dress Neymar in Argentina colors. Do NOT merge Neymar with any Argentina defender. Do NOT swap Neymar and the main character. Do NOT transform the main character into Neymar. --- # CHARACTER DESIGN LOCK ### Main Character / Washington Lima = @image1 * main focus of the video * wearing the complete Brazil National Team uniform, jersey number 9 * fast and agile dribbling style * emotional and passionate celebration style * the camera must prioritize him in hero shots * must remain visually different from Neymar ### Neymar Jr = @image2 * secondary Brazilian teammate * wearing the Brazil National Team uniform, jersey number 10 * never wearing blue and white * never playing for Argentina * provides the assist to the main character * celebrates with the main character * smooth and elegant dribbling style ### Argentina Team * generic Argentina defenders only * light blue and white striped shirts * white shorts * no famous faces except Messi, who may appear briefly * no resemblance to Neymar * aggressive defensive style * opponents only --- # ENVIRONMENT & VISUAL STYLE Ultra-realistic football stadium inspired by the FIFA World Cup at night, packed stands, giant LED screens, Brazilian fans waving flags, cinematic floodlights, realistic grass texture, sweat details, realistic jersey cloth simulation, motion blur during movement, sports broadcast look mixed with Netflix-style sports documentary cinematography. ---
a conference room with a wooden table and black chairs, 15 mm octane render, dramatic lighting 8k resolution, skylights, inspired by Lewis Henry Meakin, led floodlights, 3 6 0 render panorama, by Joe Mangrum, realistic shaded lighting, inspired by Prince Hoare, pre-rendered, redsfhit render
Prompt principal (Stable Diffusion) “Realistic sports photography, 40-year-old male padel player, brunette buzz-cut (almost bald), five-day stubble, striking a powerful overhead smash above his shoulders on a professional blue padel court, using a dark pro padel paddle with holes (no tennis racket), distant full-body shot, dynamic pose frozen mid-air, dark blurred background to accentuate motion, natural side lighting creating dramatic highlights and realistic shadows, detailed clothing textures (technical T-shirt, shorts), visible ball trajectory blur, crisp depth of field, 85 mm lens look, f/2.8, ISO 400, 1/2000 s –‐ green eyes sharply in focus — sharp, photorealistic, high detail, RAW style” Variaciones Ángulo bajo + contraluz “Low-angle view, golden-hour backlighting, warm rim-light outlining the athlete, flare highlights, cinematic sports photo, ⌀85 mm, f/2.0, 1/4000 s, ISO 200” Plano lateral con motion blur de fondo “Side-view pan shot, background motion blur streaks, cool color grading, shutter 1/125 s, follows player, sense of speed, sports reportage style” Iluminación artificial nocturna “Night match under stadium LED floodlights, high-contrast lighting, cool white highlights, darker shadows, slight rain mist particles backlit, dramatic ambience” Prompt negativo (sugerencia) “tennis racket, extra limbs, extra balls, duplicate players, watermark, logo, text, cartoon, lowres, out of focus, deformed hands, bad anatomy, poorly rendered face, overexposed, underexposed” Parámetros recomendados Parámetro Valor sugerido Notas Modelo base SD 1.5 / SDXL (fotográfico) O usa tu checkpoint fotográfico favorito (por ej., Realistic Vision). Sampler DPM++ 2M Karras (ó Euler a) Karras suaviza luces; Euler a da contraste. Steps 30-40 (1.5) / 25-30 (SDXL) Menos ruido residual en caras. CFG Scale 6.5 – 7.5 Suficiente fidelidad sin over-constrain. Resolución 1344 × 768 px (16∶9) Escena panorámica con margen lateral. Aspect ratio --ar 16:9 (controlnet/resizable) Mantiene sensación de pista amplia. Seed Ajusta; prueba 123456 para reproducibilidad Cambia para variar composición. High-res fix / Upscale Latent → 2×, R-ESRGAN 4xSharp (0.33 denoise) Mejora texturas de pala y ropa. ControlNet (pose) Activado (weight 0.8) Introduce esqueletos de smash para consistencia corporal. LoRA / Embedding (opcional) “Sports-Photog-LoRA” @ 0.6 strength Refuerza estética fotográfica real. Explicación técnica Composición Partimos de un plano lejano (long shot) con fondo oscurecido mediante bokeh y sub-exposición selectiva; esto dirige la atención al smash y al contraste azul de la pista. El ángulo de 85 mm simula un tele corto común en fotografía deportiva. Iluminación Natural side lighting crea modelado en músculos y marca la barba. Para la variante nocturna, los LEDs ↑ contraste: compensa con rango dinámico (ISO 1600, pasos extra). Color & detalle La paleta fría (azul pista + verde ojos) contrasta con piel cálida; el prompt fija el paddle oscuro para evitar confusión con raqueta. Negativo & CFG El negative prompt elimina artefactos frecuentes (doble pala, tenis, textos). CFG ≈ 7 mantiene obediencia sin rigidez; sube a 8-9 si se desvían detalles clave (calvicie, ojos verdes). Flujo SDXL Genera base a 512 × 896 px (ratio 9:16 invertido si prefieres vertical), hi-res fix 2×, denoise ~ 0.25 con R-ESRGAN. Opcional: ControlNet Pose o OpenPose para clavar anatomía del smash.
a conference room with a wooden table and black chairs, 15 mm octane render, dramatic lighting 8k resolution, skylights, inspired by Lewis Henry Meakin, led floodlights, 3 6 0 render panorama, by Joe Mangrum, realistic shaded lighting, inspired by Prince Hoare, pre-rendered, redsfhit render
a conference room with a wooden table and black chairs, 15 mm octane render, dramatic lighting 8k resolution, skylights, inspired by Lewis Henry Meakin, led floodlights, 3 6 0 render panorama, by Joe Mangrum, realistic shaded lighting, inspired by Prince Hoare, pre-rendered, redsfhit render
There are only TWO important Brazilian players in this video: Main Character / Washington Lima = @image1 Neymar Jr = @image2 @image1 is the main player. @image2 is Neymar Jr. They are teammates on the Brazil National Team. Neymar must NEVER play for Argentina. Neymar must NEVER be a defender. Neymar must NEVER be an opponent. Neymar must NEVER wear Argentina's blue and white uniform. Neymar must ONLY wear the Brazil National Team yellow jersey number 10. The main character @image1 must wear the complete Brazil National Team uniform, similar to Neymar's, with jersey number 9. Argentina players are only generic defenders. Argentina defenders must NOT resemble Neymar. Argentina defenders must have generic faces. Argentina defenders wear the traditional Argentina uniform: * light blue and white vertical striped shirts * white shorts * white socks Argentina defenders are opponents only. Do NOT create two Neymars. Do NOT place Neymar on the Argentina team. Do NOT dress Neymar in Argentina colors. Do NOT merge Neymar with any Argentina defender. Do NOT swap Neymar and the main character. Do NOT transform the main character into Neymar. --- # CHARACTER DESIGN LOCK ### Main Character / Washington Lima = @image1 * main focus of the video * wearing the complete Brazil National Team uniform, jersey number 9 * fast and agile dribbling style * emotional and passionate celebration style * the camera must prioritize him in hero shots * must remain visually different from Neymar ### Neymar Jr = @image2 * secondary Brazilian teammate * wearing the Brazil National Team uniform, jersey number 10 * never wearing blue and white * never playing for Argentina * provides the assist to the main character * celebrates with the main character * smooth and elegant dribbling style ### Argentina Team * generic Argentina defenders only * light blue and white striped shirts * white shorts * no famous faces except Messi, who may appear briefly * no resemblance to Neymar * aggressive defensive style * opponents only --- # ENVIRONMENT & VISUAL STYLE Ultra-realistic football stadium inspired by the FIFA World Cup at night, packed stands, giant LED screens, Brazilian fans waving flags, cinematic floodlights, realistic grass texture, sweat details, realistic jersey cloth simulation, motion blur during movement, sports broadcast look mixed with Netflix-style sports documentary cinematography. ---
Prompt principal (Stable Diffusion) “Realistic sports photography, 40-year-old male padel player, brunette buzz-cut (almost bald), five-day stubble, striking a powerful overhead smash above his shoulders on a professional blue padel court, using a dark pro padel paddle with holes (no tennis racket), distant full-body shot, dynamic pose frozen mid-air, dark blurred background to accentuate motion, natural side lighting creating dramatic highlights and realistic shadows, detailed clothing textures (technical T-shirt, shorts), visible ball trajectory blur, crisp depth of field, 85 mm lens look, f/2.8, ISO 400, 1/2000 s –‐ green eyes sharply in focus — sharp, photorealistic, high detail, RAW style” Variaciones Ángulo bajo + contraluz “Low-angle view, golden-hour backlighting, warm rim-light outlining the athlete, flare highlights, cinematic sports photo, ⌀85 mm, f/2.0, 1/4000 s, ISO 200” Plano lateral con motion blur de fondo “Side-view pan shot, background motion blur streaks, cool color grading, shutter 1/125 s, follows player, sense of speed, sports reportage style” Iluminación artificial nocturna “Night match under stadium LED floodlights, high-contrast lighting, cool white highlights, darker shadows, slight rain mist particles backlit, dramatic ambience” Prompt negativo (sugerencia) “tennis racket, extra limbs, extra balls, duplicate players, watermark, logo, text, cartoon, lowres, out of focus, deformed hands, bad anatomy, poorly rendered face, overexposed, underexposed” Parámetros recomendados Parámetro Valor sugerido Notas Modelo base SD 1.5 / SDXL (fotográfico) O usa tu checkpoint fotográfico favorito (por ej., Realistic Vision). Sampler DPM++ 2M Karras (ó Euler a) Karras suaviza luces; Euler a da contraste. Steps 30-40 (1.5) / 25-30 (SDXL) Menos ruido residual en caras. CFG Scale 6.5 – 7.5 Suficiente fidelidad sin over-constrain. Resolución 1344 × 768 px (16∶9) Escena panorámica con margen lateral. Aspect ratio --ar 16:9 (controlnet/resizable) Mantiene sensación de pista amplia. Seed Ajusta; prueba 123456 para reproducibilidad Cambia para variar composición. High-res fix / Upscale Latent → 2×, R-ESRGAN 4xSharp (0.33 denoise) Mejora texturas de pala y ropa. ControlNet (pose) Activado (weight 0.8) Introduce esqueletos de smash para consistencia corporal. LoRA / Embedding (opcional) “Sports-Photog-LoRA” @ 0.6 strength Refuerza estética fotográfica real. Explicación técnica Composición Partimos de un plano lejano (long shot) con fondo oscurecido mediante bokeh y sub-exposición selectiva; esto dirige la atención al smash y al contraste azul de la pista. El ángulo de 85 mm simula un tele corto común en fotografía deportiva. Iluminación Natural side lighting crea modelado en músculos y marca la barba. Para la variante nocturna, los LEDs ↑ contraste: compensa con rango dinámico (ISO 1600, pasos extra). Color & detalle La paleta fría (azul pista + verde ojos) contrasta con piel cálida; el prompt fija el paddle oscuro para evitar confusión con raqueta. Negativo & CFG El negative prompt elimina artefactos frecuentes (doble pala, tenis, textos). CFG ≈ 7 mantiene obediencia sin rigidez; sube a 8-9 si se desvían detalles clave (calvicie, ojos verdes). Flujo SDXL Genera base a 512 × 896 px (ratio 9:16 invertido si prefieres vertical), hi-res fix 2×, denoise ~ 0.25 con R-ESRGAN. Opcional: ControlNet Pose o OpenPose para clavar anatomía del smash.
a conference room with a wooden table and black chairs, 15 mm octane render, dramatic lighting 8k resolution, skylights, inspired by Lewis Henry Meakin, led floodlights, 3 6 0 render panorama, by Joe Mangrum, realistic shaded lighting, inspired by Prince Hoare, pre-rendered, redsfhit render
There are only TWO important Brazilian players in this video: Main Character / Washington Lima = @image1 Neymar Jr = @image2 @image1 is the main player. @image2 is Neymar Jr. They are teammates on the Brazil National Team. Neymar must NEVER play for Argentina. Neymar must NEVER be a defender. Neymar must NEVER be an opponent. Neymar must NEVER wear Argentina's blue and white uniform. Neymar must ONLY wear the Brazil National Team yellow jersey number 10. The main character @image1 must wear the complete Brazil National Team uniform, similar to Neymar's, with jersey number 9. Argentina players are only generic defenders. Argentina defenders must NOT resemble Neymar. Argentina defenders must have generic faces. Argentina defenders wear the traditional Argentina uniform: * light blue and white vertical striped shirts * white shorts * white socks Argentina defenders are opponents only. Do NOT create two Neymars. Do NOT place Neymar on the Argentina team. Do NOT dress Neymar in Argentina colors. Do NOT merge Neymar with any Argentina defender. Do NOT swap Neymar and the main character. Do NOT transform the main character into Neymar. --- # CHARACTER DESIGN LOCK ### Main Character / Washington Lima = @image1 * main focus of the video * wearing the complete Brazil National Team uniform, jersey number 9 * fast and agile dribbling style * emotional and passionate celebration style * the camera must prioritize him in hero shots * must remain visually different from Neymar ### Neymar Jr = @image2 * secondary Brazilian teammate * wearing the Brazil National Team uniform, jersey number 10 * never wearing blue and white * never playing for Argentina * provides the assist to the main character * celebrates with the main character * smooth and elegant dribbling style ### Argentina Team * generic Argentina defenders only * light blue and white striped shirts * white shorts * no famous faces except Messi, who may appear briefly * no resemblance to Neymar * aggressive defensive style * opponents only --- # ENVIRONMENT & VISUAL STYLE Ultra-realistic football stadium inspired by the FIFA World Cup at night, packed stands, giant LED screens, Brazilian fans waving flags, cinematic floodlights, realistic grass texture, sweat details, realistic jersey cloth simulation, motion blur during movement, sports broadcast look mixed with Netflix-style sports documentary cinematography. ---
a conference room with a wooden table and black chairs, 15 mm octane render, dramatic lighting 8k resolution, skylights, inspired by Lewis Henry Meakin, led floodlights, 3 6 0 render panorama, by Joe Mangrum, realistic shaded lighting, inspired by Prince Hoare, pre-rendered, redsfhit render
a conference room with a wooden table and black chairs, 15 mm octane render, dramatic lighting 8k resolution, skylights, inspired by Lewis Henry Meakin, led floodlights, 3 6 0 render panorama, by Joe Mangrum, realistic shaded lighting, inspired by Prince Hoare, pre-rendered, redsfhit render
Prompt principal (Stable Diffusion) “Realistic sports photography, 40-year-old male padel player, brunette buzz-cut (almost bald), five-day stubble, striking a powerful overhead smash above his shoulders on a professional blue padel court, using a dark pro padel paddle with holes (no tennis racket), distant full-body shot, dynamic pose frozen mid-air, dark blurred background to accentuate motion, natural side lighting creating dramatic highlights and realistic shadows, detailed clothing textures (technical T-shirt, shorts), visible ball trajectory blur, crisp depth of field, 85 mm lens look, f/2.8, ISO 400, 1/2000 s –‐ green eyes sharply in focus — sharp, photorealistic, high detail, RAW style” Variaciones Ángulo bajo + contraluz “Low-angle view, golden-hour backlighting, warm rim-light outlining the athlete, flare highlights, cinematic sports photo, ⌀85 mm, f/2.0, 1/4000 s, ISO 200” Plano lateral con motion blur de fondo “Side-view pan shot, background motion blur streaks, cool color grading, shutter 1/125 s, follows player, sense of speed, sports reportage style” Iluminación artificial nocturna “Night match under stadium LED floodlights, high-contrast lighting, cool white highlights, darker shadows, slight rain mist particles backlit, dramatic ambience” Prompt negativo (sugerencia) “tennis racket, extra limbs, extra balls, duplicate players, watermark, logo, text, cartoon, lowres, out of focus, deformed hands, bad anatomy, poorly rendered face, overexposed, underexposed” Parámetros recomendados Parámetro Valor sugerido Notas Modelo base SD 1.5 / SDXL (fotográfico) O usa tu checkpoint fotográfico favorito (por ej., Realistic Vision). Sampler DPM++ 2M Karras (ó Euler a) Karras suaviza luces; Euler a da contraste. Steps 30-40 (1.5) / 25-30 (SDXL) Menos ruido residual en caras. CFG Scale 6.5 – 7.5 Suficiente fidelidad sin over-constrain. Resolución 1344 × 768 px (16∶9) Escena panorámica con margen lateral. Aspect ratio --ar 16:9 (controlnet/resizable) Mantiene sensación de pista amplia. Seed Ajusta; prueba 123456 para reproducibilidad Cambia para variar composición. High-res fix / Upscale Latent → 2×, R-ESRGAN 4xSharp (0.33 denoise) Mejora texturas de pala y ropa. ControlNet (pose) Activado (weight 0.8) Introduce esqueletos de smash para consistencia corporal. LoRA / Embedding (opcional) “Sports-Photog-LoRA” @ 0.6 strength Refuerza estética fotográfica real. Explicación técnica Composición Partimos de un plano lejano (long shot) con fondo oscurecido mediante bokeh y sub-exposición selectiva; esto dirige la atención al smash y al contraste azul de la pista. El ángulo de 85 mm simula un tele corto común en fotografía deportiva. Iluminación Natural side lighting crea modelado en músculos y marca la barba. Para la variante nocturna, los LEDs ↑ contraste: compensa con rango dinámico (ISO 1600, pasos extra). Color & detalle La paleta fría (azul pista + verde ojos) contrasta con piel cálida; el prompt fija el paddle oscuro para evitar confusión con raqueta. Negativo & CFG El negative prompt elimina artefactos frecuentes (doble pala, tenis, textos). CFG ≈ 7 mantiene obediencia sin rigidez; sube a 8-9 si se desvían detalles clave (calvicie, ojos verdes). Flujo SDXL Genera base a 512 × 896 px (ratio 9:16 invertido si prefieres vertical), hi-res fix 2×, denoise ~ 0.25 con R-ESRGAN. Opcional: ControlNet Pose o OpenPose para clavar anatomía del smash.
a conference room with a wooden table and black chairs, 15 mm octane render, dramatic lighting 8k resolution, skylights, inspired by Lewis Henry Meakin, led floodlights, 3 6 0 render panorama, by Joe Mangrum, realistic shaded lighting, inspired by Prince Hoare, pre-rendered, redsfhit render
a conference room with a wooden table and black chairs, 15 mm octane render, dramatic lighting 8k resolution, skylights, inspired by Lewis Henry Meakin, led floodlights, 3 6 0 render panorama, by Joe Mangrum, realistic shaded lighting, inspired by Prince Hoare, pre-rendered, redsfhit render
a conference room with a wooden table and black chairs, 15 mm octane render, dramatic lighting 8k resolution, skylights, inspired by Lewis Henry Meakin, led floodlights, 3 6 0 render panorama, by Joe Mangrum, realistic shaded lighting, inspired by Prince Hoare, pre-rendered, redsfhit render
There are only TWO important Brazilian players in this video: Main Character / Washington Lima = @image1 Neymar Jr = @image2 @image1 is the main player. @image2 is Neymar Jr. They are teammates on the Brazil National Team. Neymar must NEVER play for Argentina. Neymar must NEVER be a defender. Neymar must NEVER be an opponent. Neymar must NEVER wear Argentina's blue and white uniform. Neymar must ONLY wear the Brazil National Team yellow jersey number 10. The main character @image1 must wear the complete Brazil National Team uniform, similar to Neymar's, with jersey number 9. Argentina players are only generic defenders. Argentina defenders must NOT resemble Neymar. Argentina defenders must have generic faces. Argentina defenders wear the traditional Argentina uniform: * light blue and white vertical striped shirts * white shorts * white socks Argentina defenders are opponents only. Do NOT create two Neymars. Do NOT place Neymar on the Argentina team. Do NOT dress Neymar in Argentina colors. Do NOT merge Neymar with any Argentina defender. Do NOT swap Neymar and the main character. Do NOT transform the main character into Neymar. --- # CHARACTER DESIGN LOCK ### Main Character / Washington Lima = @image1 * main focus of the video * wearing the complete Brazil National Team uniform, jersey number 9 * fast and agile dribbling style * emotional and passionate celebration style * the camera must prioritize him in hero shots * must remain visually different from Neymar ### Neymar Jr = @image2 * secondary Brazilian teammate * wearing the Brazil National Team uniform, jersey number 10 * never wearing blue and white * never playing for Argentina * provides the assist to the main character * celebrates with the main character * smooth and elegant dribbling style ### Argentina Team * generic Argentina defenders only * light blue and white striped shirts * white shorts * no famous faces except Messi, who may appear briefly * no resemblance to Neymar * aggressive defensive style * opponents only --- # ENVIRONMENT & VISUAL STYLE Ultra-realistic football stadium inspired by the FIFA World Cup at night, packed stands, giant LED screens, Brazilian fans waving flags, cinematic floodlights, realistic grass texture, sweat details, realistic jersey cloth simulation, motion blur during movement, sports broadcast look mixed with Netflix-style sports documentary cinematography. ---
Prompt principal (Stable Diffusion) “Realistic sports photography, 40-year-old male padel player, brunette buzz-cut (almost bald), five-day stubble, striking a powerful overhead smash above his shoulders on a professional blue padel court, using a dark pro padel paddle with holes (no tennis racket), distant full-body shot, dynamic pose frozen mid-air, dark blurred background to accentuate motion, natural side lighting creating dramatic highlights and realistic shadows, detailed clothing textures (technical T-shirt, shorts), visible ball trajectory blur, crisp depth of field, 85 mm lens look, f/2.8, ISO 400, 1/2000 s –‐ green eyes sharply in focus — sharp, photorealistic, high detail, RAW style” Variaciones Ángulo bajo + contraluz “Low-angle view, golden-hour backlighting, warm rim-light outlining the athlete, flare highlights, cinematic sports photo, ⌀85 mm, f/2.0, 1/4000 s, ISO 200” Plano lateral con motion blur de fondo “Side-view pan shot, background motion blur streaks, cool color grading, shutter 1/125 s, follows player, sense of speed, sports reportage style” Iluminación artificial nocturna “Night match under stadium LED floodlights, high-contrast lighting, cool white highlights, darker shadows, slight rain mist particles backlit, dramatic ambience” Prompt negativo (sugerencia) “tennis racket, extra limbs, extra balls, duplicate players, watermark, logo, text, cartoon, lowres, out of focus, deformed hands, bad anatomy, poorly rendered face, overexposed, underexposed” Parámetros recomendados Parámetro Valor sugerido Notas Modelo base SD 1.5 / SDXL (fotográfico) O usa tu checkpoint fotográfico favorito (por ej., Realistic Vision). Sampler DPM++ 2M Karras (ó Euler a) Karras suaviza luces; Euler a da contraste. Steps 30-40 (1.5) / 25-30 (SDXL) Menos ruido residual en caras. CFG Scale 6.5 – 7.5 Suficiente fidelidad sin over-constrain. Resolución 1344 × 768 px (16∶9) Escena panorámica con margen lateral. Aspect ratio --ar 16:9 (controlnet/resizable) Mantiene sensación de pista amplia. Seed Ajusta; prueba 123456 para reproducibilidad Cambia para variar composición. High-res fix / Upscale Latent → 2×, R-ESRGAN 4xSharp (0.33 denoise) Mejora texturas de pala y ropa. ControlNet (pose) Activado (weight 0.8) Introduce esqueletos de smash para consistencia corporal. LoRA / Embedding (opcional) “Sports-Photog-LoRA” @ 0.6 strength Refuerza estética fotográfica real. Explicación técnica Composición Partimos de un plano lejano (long shot) con fondo oscurecido mediante bokeh y sub-exposición selectiva; esto dirige la atención al smash y al contraste azul de la pista. El ángulo de 85 mm simula un tele corto común en fotografía deportiva. Iluminación Natural side lighting crea modelado en músculos y marca la barba. Para la variante nocturna, los LEDs ↑ contraste: compensa con rango dinámico (ISO 1600, pasos extra). Color & detalle La paleta fría (azul pista + verde ojos) contrasta con piel cálida; el prompt fija el paddle oscuro para evitar confusión con raqueta. Negativo & CFG El negative prompt elimina artefactos frecuentes (doble pala, tenis, textos). CFG ≈ 7 mantiene obediencia sin rigidez; sube a 8-9 si se desvían detalles clave (calvicie, ojos verdes). Flujo SDXL Genera base a 512 × 896 px (ratio 9:16 invertido si prefieres vertical), hi-res fix 2×, denoise ~ 0.25 con R-ESRGAN. Opcional: ControlNet Pose o OpenPose para clavar anatomía del smash.
a conference room with a wooden table and black chairs, 15 mm octane render, dramatic lighting 8k resolution, skylights, inspired by Lewis Henry Meakin, led floodlights, 3 6 0 render panorama, by Joe Mangrum, realistic shaded lighting, inspired by Prince Hoare, pre-rendered, redsfhit render
There are only TWO important Brazilian players in this video: Main Character / Washington Lima = @image1 Neymar Jr = @image2 @image1 is the main player. @image2 is Neymar Jr. They are teammates on the Brazil National Team. Neymar must NEVER play for Argentina. Neymar must NEVER be a defender. Neymar must NEVER be an opponent. Neymar must NEVER wear Argentina's blue and white uniform. Neymar must ONLY wear the Brazil National Team yellow jersey number 10. The main character @image1 must wear the complete Brazil National Team uniform, similar to Neymar's, with jersey number 9. Argentina players are only generic defenders. Argentina defenders must NOT resemble Neymar. Argentina defenders must have generic faces. Argentina defenders wear the traditional Argentina uniform: * light blue and white vertical striped shirts * white shorts * white socks Argentina defenders are opponents only. Do NOT create two Neymars. Do NOT place Neymar on the Argentina team. Do NOT dress Neymar in Argentina colors. Do NOT merge Neymar with any Argentina defender. Do NOT swap Neymar and the main character. Do NOT transform the main character into Neymar. --- # CHARACTER DESIGN LOCK ### Main Character / Washington Lima = @image1 * main focus of the video * wearing the complete Brazil National Team uniform, jersey number 9 * fast and agile dribbling style * emotional and passionate celebration style * the camera must prioritize him in hero shots * must remain visually different from Neymar ### Neymar Jr = @image2 * secondary Brazilian teammate * wearing the Brazil National Team uniform, jersey number 10 * never wearing blue and white * never playing for Argentina * provides the assist to the main character * celebrates with the main character * smooth and elegant dribbling style ### Argentina Team * generic Argentina defenders only * light blue and white striped shirts * white shorts * no famous faces except Messi, who may appear briefly * no resemblance to Neymar * aggressive defensive style * opponents only --- # ENVIRONMENT & VISUAL STYLE Ultra-realistic football stadium inspired by the FIFA World Cup at night, packed stands, giant LED screens, Brazilian fans waving flags, cinematic floodlights, realistic grass texture, sweat details, realistic jersey cloth simulation, motion blur during movement, sports broadcast look mixed with Netflix-style sports documentary cinematography. ---
a conference room with a wooden table and black chairs, 15 mm octane render, dramatic lighting 8k resolution, skylights, inspired by Lewis Henry Meakin, led floodlights, 3 6 0 render panorama, by Joe Mangrum, realistic shaded lighting, inspired by Prince Hoare, pre-rendered, redsfhit render
a conference room with a wooden table and black chairs, 15 mm octane render, dramatic lighting 8k resolution, skylights, inspired by Lewis Henry Meakin, led floodlights, 3 6 0 render panorama, by Joe Mangrum, realistic shaded lighting, inspired by Prince Hoare, pre-rendered, redsfhit render
Prompt principal (Stable Diffusion) “Realistic sports photography, 40-year-old male padel player, brunette buzz-cut (almost bald), five-day stubble, striking a powerful overhead smash above his shoulders on a professional blue padel court, using a dark pro padel paddle with holes (no tennis racket), distant full-body shot, dynamic pose frozen mid-air, dark blurred background to accentuate motion, natural side lighting creating dramatic highlights and realistic shadows, detailed clothing textures (technical T-shirt, shorts), visible ball trajectory blur, crisp depth of field, 85 mm lens look, f/2.8, ISO 400, 1/2000 s –‐ green eyes sharply in focus — sharp, photorealistic, high detail, RAW style” Variaciones Ángulo bajo + contraluz “Low-angle view, golden-hour backlighting, warm rim-light outlining the athlete, flare highlights, cinematic sports photo, ⌀85 mm, f/2.0, 1/4000 s, ISO 200” Plano lateral con motion blur de fondo “Side-view pan shot, background motion blur streaks, cool color grading, shutter 1/125 s, follows player, sense of speed, sports reportage style” Iluminación artificial nocturna “Night match under stadium LED floodlights, high-contrast lighting, cool white highlights, darker shadows, slight rain mist particles backlit, dramatic ambience” Prompt negativo (sugerencia) “tennis racket, extra limbs, extra balls, duplicate players, watermark, logo, text, cartoon, lowres, out of focus, deformed hands, bad anatomy, poorly rendered face, overexposed, underexposed” Parámetros recomendados Parámetro Valor sugerido Notas Modelo base SD 1.5 / SDXL (fotográfico) O usa tu checkpoint fotográfico favorito (por ej., Realistic Vision). Sampler DPM++ 2M Karras (ó Euler a) Karras suaviza luces; Euler a da contraste. Steps 30-40 (1.5) / 25-30 (SDXL) Menos ruido residual en caras. CFG Scale 6.5 – 7.5 Suficiente fidelidad sin over-constrain. Resolución 1344 × 768 px (16∶9) Escena panorámica con margen lateral. Aspect ratio --ar 16:9 (controlnet/resizable) Mantiene sensación de pista amplia. Seed Ajusta; prueba 123456 para reproducibilidad Cambia para variar composición. High-res fix / Upscale Latent → 2×, R-ESRGAN 4xSharp (0.33 denoise) Mejora texturas de pala y ropa. ControlNet (pose) Activado (weight 0.8) Introduce esqueletos de smash para consistencia corporal. LoRA / Embedding (opcional) “Sports-Photog-LoRA” @ 0.6 strength Refuerza estética fotográfica real. Explicación técnica Composición Partimos de un plano lejano (long shot) con fondo oscurecido mediante bokeh y sub-exposición selectiva; esto dirige la atención al smash y al contraste azul de la pista. El ángulo de 85 mm simula un tele corto común en fotografía deportiva. Iluminación Natural side lighting crea modelado en músculos y marca la barba. Para la variante nocturna, los LEDs ↑ contraste: compensa con rango dinámico (ISO 1600, pasos extra). Color & detalle La paleta fría (azul pista + verde ojos) contrasta con piel cálida; el prompt fija el paddle oscuro para evitar confusión con raqueta. Negativo & CFG El negative prompt elimina artefactos frecuentes (doble pala, tenis, textos). CFG ≈ 7 mantiene obediencia sin rigidez; sube a 8-9 si se desvían detalles clave (calvicie, ojos verdes). Flujo SDXL Genera base a 512 × 896 px (ratio 9:16 invertido si prefieres vertical), hi-res fix 2×, denoise ~ 0.25 con R-ESRGAN. Opcional: ControlNet Pose o OpenPose para clavar anatomía del smash.
a conference room with a wooden table and black chairs, 15 mm octane render, dramatic lighting 8k resolution, skylights, inspired by Lewis Henry Meakin, led floodlights, 3 6 0 render panorama, by Joe Mangrum, realistic shaded lighting, inspired by Prince Hoare, pre-rendered, redsfhit render
There are only TWO important Brazilian players in this video: Main Character / Washington Lima = @image1 Neymar Jr = @image2 @image1 is the main player. @image2 is Neymar Jr. They are teammates on the Brazil National Team. Neymar must NEVER play for Argentina. Neymar must NEVER be a defender. Neymar must NEVER be an opponent. Neymar must NEVER wear Argentina's blue and white uniform. Neymar must ONLY wear the Brazil National Team yellow jersey number 10. The main character @image1 must wear the complete Brazil National Team uniform, similar to Neymar's, with jersey number 9. Argentina players are only generic defenders. Argentina defenders must NOT resemble Neymar. Argentina defenders must have generic faces. Argentina defenders wear the traditional Argentina uniform: * light blue and white vertical striped shirts * white shorts * white socks Argentina defenders are opponents only. Do NOT create two Neymars. Do NOT place Neymar on the Argentina team. Do NOT dress Neymar in Argentina colors. Do NOT merge Neymar with any Argentina defender. Do NOT swap Neymar and the main character. Do NOT transform the main character into Neymar. --- # CHARACTER DESIGN LOCK ### Main Character / Washington Lima = @image1 * main focus of the video * wearing the complete Brazil National Team uniform, jersey number 9 * fast and agile dribbling style * emotional and passionate celebration style * the camera must prioritize him in hero shots * must remain visually different from Neymar ### Neymar Jr = @image2 * secondary Brazilian teammate * wearing the Brazil National Team uniform, jersey number 10 * never wearing blue and white * never playing for Argentina * provides the assist to the main character * celebrates with the main character * smooth and elegant dribbling style ### Argentina Team * generic Argentina defenders only * light blue and white striped shirts * white shorts * no famous faces except Messi, who may appear briefly * no resemblance to Neymar * aggressive defensive style * opponents only --- # ENVIRONMENT & VISUAL STYLE Ultra-realistic football stadium inspired by the FIFA World Cup at night, packed stands, giant LED screens, Brazilian fans waving flags, cinematic floodlights, realistic grass texture, sweat details, realistic jersey cloth simulation, motion blur during movement, sports broadcast look mixed with Netflix-style sports documentary cinematography. ---
a conference room with a wooden table and black chairs, 15 mm octane render, dramatic lighting 8k resolution, skylights, inspired by Lewis Henry Meakin, led floodlights, 3 6 0 render panorama, by Joe Mangrum, realistic shaded lighting, inspired by Prince Hoare, pre-rendered, redsfhit render
a conference room with a wooden table and black chairs, 15 mm octane render, dramatic lighting 8k resolution, skylights, inspired by Lewis Henry Meakin, led floodlights, 3 6 0 render panorama, by Joe Mangrum, realistic shaded lighting, inspired by Prince Hoare, pre-rendered, redsfhit render