{ "reference_source": "Use the uploaded reference image as the single source of truth", "identity_lock": { "face": "100% identical to reference image — same facial structure, eyes, nose, lips, jawline, skin texture, expression", "body": "Same body proportions, height, posture, shoulder width, waist, hips, limbs", "hair": "Same hairstyle, hairline, length, color, volume", "age": "Exact same apparent age as reference", "ethnicity": "Unchanged from reference" }, "consistency_rules": [ "Do NOT modify face shape", "Do NOT beautify, stylize, or alter facial features", "No AI face swap artifacts", "No face blending with other identities", "No body reshaping", "No weight gain or loss", "No added or removed tattoos, scars, or marks" ], "wardrobe": { "instruction": "Only change clothing if explicitly specified", "fit": "Clothing fits naturally and accurately to the same body", "fabric_behavior": "Realistic folds, tension, and shadows" }, "pose_and_scene": { "pose": "Preserve the same pose unless explicitly changed", "camera_angle": "Same camera height, distance, and lens perspective", "lighting": "Match original lighting direction, softness, and intensity", "environment": "Realistic environment with consistent scale and depth" }, "image_quality": { "realism": "Photorealistic, natural skin texture", "clarity": "Sharp focus on face and eyes", "resolution": "High-definition, clean details", "artifacts": "No blur, distortion, double face, broken anatomy" }, "negative_prompt": [ "different face", "face drift", "face mutation", "body distortion", "incorrect anatomy", "extra limbs", "blurred face", "plastic skin", "AI-generated look", "over-smoothing", "unreal lighting" ], "final_instruction": "The generated image must look like the SAME PERSON photographed again, not a variation or look-alike." } { "prompt": "Intimate full-body mirror selfie portrait of a young woman in bedroom, standing in front of large ornate gold-framed mirror, back turned slightly to show rear view while taking selfie with phone in one hand, long dark brown hair tied in high messy bun with loose strands, fair tan skin with natural glow and subtle texture, wearing ultra-sheer black lace lingerie set with intricate mesh panels, high-cut thong bottoms, garter straps connected to thigh-high stockings, thin spaghetti straps on bra top, silver metallic high-heel mules visible on feet, arched back and hips emphasized for seductive pose, one arm extended holding phone, other hand on mirror or hip, bedroom background with beige walls, white bed sheets, scattered books/candles, soft warm golden lamp light from side creating rim glow on body curves lace texture and hair, subtle blue LED accent from device, shallow depth of field, strong cinematic bokeh on mirror reflection and background, photorealistic sensual lingerie fashion selfie, high detail lace transparency skin pores hair strands garter straps heel shine and natural imperfections, shot on smartphone with slight wide-angle distortion typical for mirror shots, ultra detailed, 8k resolution", "negative_prompt": "cartoon, anime, illustration, painting, deformed, blurry, lowres, plastic skin, doll-like, heavy makeup overload, thick eyeliner, false lashes, filters, beauty filter, airbrushed skin, extra limbs, distorted proportions, asymmetrical face, harsh flash, cold lighting, day time, fully clothed, short hair, blonde hair, standing straight, no mirror, no phone, crowded room, text watermark, logo, ugly, bad anatomy, overexposed, underexposed, low contrast", "reference_image": { "enabled": true, "strength": 0.92, "description": "Extremely strong reference for exact composition and pose: young woman taking mirror selfie showing back/rear view, long dark hair in messy bun, sheer black lace lingerie with garter straps and high-cut bottoms, arched back emphasizing curves, phone in hand, ornate gold mirror frame, soft warm bedroom light with blue accent, seductive intimate vibe, high detail lace and skin texture" }, "style": "photorealistic intimate mirror selfie, sensual lingerie boudoir, warm golden bedroom lighting", "aspect_ratio": "3:4", "lighting": "soft warm golden lamp light from side, gentle rim light on back curves hair and lace, subtle blue LED fill from phone, realistic soft shadows and highlights", "camera": "smartphone mirror selfie (iPhone style), slight wide-angle distortion, natural low-key indoor light, minor grain for realism", "additional_details": [ "hair: dark brown-black, long, tied in high messy bun with loose flyaways and strands down back", "outfit: sheer black mesh lace bra and high-cut thong bottoms, garter straps with metal rings, thin straps, semi-transparent fabric clinging to body See less Nano Banana Recent Generating… { "reference_source": "Use the uploaded reference image as the single source of truth", "identity_lock": { "face": "100% identical to reference image — same facial structure, eyes, nose, lips, jawline, skin texture, expression", "body": "Same body proportions, height, posture, shoulder width, waist, hips, limbs", "hair": "Same hairstyle, hairline, length, color, volume", "age": "Exact same apparent age as reference", "ethnicity": "Unchanged from reference" }, "consistency_rules": [ "Do NOT modify face shape", "Do NOT beautify, stylize, or alter facial features", "No AI face swap artifacts", "No face blending with other identities", "No body reshaping", "No weight gain or loss", "No added or removed tattoos, scars, or marks" ], "wardrobe": { "instruction": "Only change clothing if explicitly specified", "fit": "Clothing fits naturally and accurately to the same body", "fabric_behavior": "Realistic folds, tension, and shadows" }, "pose_and_scene": { "pose": "Preserve the same pose unless explicitly changed", "camera_angle": "Same camera height, distance, and lens perspective", "lighting": "Match original lighting direction, softness, and intensity", "environment": "Realistic environment with consistent scale and depth" }, "image_quality": { "realism": "Photorealistic, natural skin texture", "clarity": "Sharp focus on face and eyes", "resolution": "High-definition, clean details", "artifacts": "No blur, distortion, double face, broken anatomy" }, "negative_prompt": [ "different face", "face drift", "face mutation", "body distortion", "incorrect anatomy", "extra limbs", "blurred face", "plastic skin", "AI-generated look", "over-smoothing", "unreal lighting" ], "final_instruction": "The generated image must look like the SAME PERSON photographed again, not a variation or look-alike." } { "prompt": "Intimate full-body mirror selfie portrait of a young woman in bedroom, standing in front of large ornate gold-framed mirror, back turned slightly to show rear view while taking selfie with phone in one hand, long dark brown hair tied in high messy bun with loose strands, fair tan skin with natural glow and subtle texture, wearing ultra-sheer black lace lingerie set with intricate mesh panels, high-cut thong bottoms, garter straps connected to thigh-high stockings, thin spaghetti straps on bra top, silver metallic high-heel mules visible on feet, arched back and hips emphasized for seductive pose, one arm extended holding phone, other hand on mirror or hip, bedroom background with beige walls, white bed sheets, scattered books/candles, soft warm golden lamp light from side creating rim glow on body curves lace texture and hair, subtle blue LED accent from device, shallow depth of field, strong cinematic bokeh on mirror reflection and background, photorealistic sensual lingerie fashion selfie, high detail lace transparency skin pores hair strands garter straps heel shine and natural imperfections, shot on smartphone with slight wide-angle distortion typical for mirror shots, ultra detailed, 8k resolution", "negative_prompt": "cartoon, anime, illustration, painting, deformed, blurry, lowres, plastic skin, doll-like, heavy makeup overload, thick eyeliner, false lashes, filters, beauty filter, airbrushed skin, extra limbs, distorted proportions, asymmetrical face, harsh flash, cold lighting, day time, fully clothed, short hair, blonde hair, standing straight, no mirror, no phone, crowded room, text watermark, logo, ugly, bad anatomy, overexposed, underexposed, low contrast", "reference_image": { "enabled": true, "strength": 0.92, "description": "Extremely strong reference for exact composition and pose: young woman taking mirror selfie showing back/rear view, long dark hair in messy bun, sheer black lace lingerie with garter straps and high-cut bottoms, arched back emphasizing curves, phone in hand, ornate gold mirror frame, soft warm bedroom light with blue accent, seductive intimate vibe, high detail lace and skin texture" }, "style": "photorealistic intimate mirror selfie, sensual lingerie boudoir, warm golden bedroom lighting", "aspect_ratio": "3:4", "lighting": "soft warm golden lamp light from side, gentle rim light on back curves hair and lace, subtle blue LED fill from phone, realistic soft shadows and highlights", "camera": "smartphone mirror selfie (iPhone style), slight wide-angle distortion, natural low-key indoor light, minor grain for realism", "additional_details": [ "hair: dark brown-black, long, tied in high messy bun with loose flyaways and strands down back", "outfit: sheer black mesh lace bra and high-cut thong bottoms, garter straps with metal rings, thin straps, semi-transparent fabric clinging to body  EDIT PROMPT (CLEAR & STRICT): Replace only the bikini she is currently wearing with the provided reference bikini. The new bikini must fit her perfectly and tightly, matching the reference exactly in color, fabric, cut, straps, and details. Do NOT change anything else. Preserve the same woman, same body, same proportions Keep the exact pose, angle, expression, lighting, background, and camera framing No changes to face, hair, skin tone, or body shape She remains default/slim as she already is (not fat, not obese, no body exaggeration) This is a wardrobe-only replacement. Everything except the bikini stays 100% identical to the original image. Negative instructions: No resizing or reshaping of the body No stylization or artistic changes No added accessories No changes to posture or anatomy No distortion or blur Result: Photorealistic, natural-looking bikini replacement that appears originally worn by her, with realistic fabric tension and clean edges.
Use the first image strictly as a background reference only. Extract and recreate the exact background environment including texture, surface details, depth, and color tones. Completely REMOVE the original product/earring from the reference image. Do not recreate or reuse it in any form. Insert the new provided product (transparent PNG) into the scene, placing it in the same position, angle, and scale where the original product was located. The new product must fully replace the original one. Match lighting with high realism — soft, diffused studio lighting with natural falloff. Maintain the same light direction, intensity, and temperature as the background. Enhance the product’s shine in a premium, realistic way: * Add refined specular highlights on metal surfaces * Increase brilliance and sparkle of gemstones subtly * Create crisp light reflections that follow the product’s shape * Maintain controlled shine (no overexposure, no artificial glow) Create realistic contact shadows beneath the product with soft edges and natural opacity. Ensure proper grounding and blending with the background. Maintain consistent depth of field — sharp focus on the product with natural background softness if present. Preserve correct perspective and scale. Important priority order: 1. The new product must be used (MANDATORY) 2. The original product must NOT appear 3. Background must remain visually identical The reference image is for background only, not for the product. Keep everything else identical across generations — same background, same lighting, same composition. Style: ultra-realistic, high-end luxury jewelry photography, studio lighting, crisp details, enhanced shine, premium finish, 8K quality. Strict rules: * Remove original product completely * Do not recreate original earring * Do not change background composition * Do not add new elements * Do not change lighting setup or color tone * Avoid artificial glow or unrealistic shine Goal: Replace the product in the reference image with a new product while enhancing its shine in a realistic, premium way, maintaining a consistent professional photoshoot look.
Use the first image strictly as a background reference only. Extract and recreate the exact background environment including texture, surface details, depth, and color tones. Completely REMOVE the original product/earring from the reference image. Do not recreate or reuse it in any form. Insert the new provided product (transparent PNG) into the scene, placing it in the same position, angle, and scale where the original product was located. The new product must fully replace the original one. Match lighting with high realism — soft, diffused studio lighting with natural falloff. Maintain the same light direction, intensity, and temperature as the background. Enhance the product’s shine in a premium, realistic way: * Add refined specular highlights on metal surfaces * Increase brilliance and sparkle of gemstones subtly * Create crisp light reflections that follow the product’s shape * Maintain controlled shine (no overexposure, no artificial glow) Create realistic contact shadows beneath the product with soft edges and natural opacity. Ensure proper grounding and blending with the background. Maintain consistent depth of field — sharp focus on the product with natural background softness if present. Preserve correct perspective and scale. Important priority order: 1. The new product must be used (MANDATORY) 2. The original product must NOT appear 3. Background must remain visually identical The reference image is for background only, not for the product. Keep everything else identical across generations — same background, same lighting, same composition. Style: ultra-realistic, high-end luxury jewelry photography, studio lighting, crisp details, enhanced shine, premium finish, 8K quality. Strict rules: * Remove original product completely * Do not recreate original earring * Do not change background composition * Do not add new elements * Do not change lighting setup or color tone * Avoid artificial glow or unrealistic shine Goal: Replace the product in the reference image with a new product while enhancing its shine in a realistic, premium way, maintaining a consistent professional photoshoot look.
task> Create a hyper-realistic cinematic fight animation using the provided image as the fixed base scene. </task> <inputs> {$REFERENCE_IMAGE} </inputs> <instructions> Use the uploaded image as the exact environment and composition reference. STRICT RULES: - Do not modify the background, framing, lighting, colors, environment, or composition. - The two individuals must remain visually identical to the original image: - same masks - same clothing - same body proportions - same facial coverage - same textures and visual style - No redesigns, no extra accessories, no added props, no weapons. - No extra limbs, no deformation, no morphing. - No VFX such as fire, electricity, aura, particles, anime energy, or glowing effects. - Keep the entire action strictly inside the original frame at all times. ACTION STYLE: Generate a fast-paced, intense hand-to-hand combat scene inspired by realistic action cinema and professional martial arts choreography. The fight should include: - fluid strikes - counters - blocks - dodges - grapples - realistic body momentum - grounded movement physics - continuous choreography with no teleporting or unnatural transitions CAMERA: Use a dynamic aerial drone-style camera movement: - slight overhead angle - smooth cinematic tracking - subtle rotational motion - natural handheld drone energy - camera must stay inside the original image boundaries - never reveal areas outside the original image - no zoom-out beyond the original framing AUDIO: Use only realistic fight audio: - impacts - cloth movement - footsteps - breathing - grunts - body collisions No music. No cinematic soundtrack. CLIMAX: Near the end of the sequence: - the fighter on the right delivers a devastating cinematic kick - the fighter on the left is launched backward in a realistic arc - include believable rotation, momentum, gravity, and airborne body physics - the launched fighter must remain visible within the frame - final landing includes: - heavy body impact - dust burst - subtle ground vibration - realistic impact sound PACE: - Maintain full-speed action throughout - No slow motion - No freeze frames - No stylized anime timing OUTPUT STYLE: Professional Hollywood-style action realism. High detail. Natural motion blur. Physically believable movement. Continuous uninterrupted combat flow. </instructions>
Match the mood, lighting, colors, and overall vibe of the second reference image. Do NOT change any architecture, structure, proportions, window placement, materials, or floor heights. Keep the building exactly the same—only adjust atmosphere, lighting, and color grading. High realism, same geometry, cinematic look.
Match the mood, lighting, colors, and overall vibe of the second reference image. Do NOT change any architecture, structure, proportions, window placement, materials, or floor heights. Keep the building exactly the same—only adjust atmosphere, lighting, and color grading. High realism, same geometry, cinematic look.
task> Create a hyper-realistic cinematic fight animation using the provided image as the fixed base scene. </task> <inputs> {$REFERENCE_IMAGE} </inputs> <instructions> Use the uploaded image as the exact environment and composition reference. STRICT RULES: - Do not modify the background, framing, lighting, colors, environment, or composition. - The two individuals must remain visually identical to the original image: - same masks - same clothing - same body proportions - same facial coverage - same textures and visual style - No redesigns, no extra accessories, no added props, no weapons. - No extra limbs, no deformation, no morphing. - No VFX such as fire, electricity, aura, particles, anime energy, or glowing effects. - Keep the entire action strictly inside the original frame at all times. ACTION STYLE: Generate a fast-paced, intense hand-to-hand combat scene inspired by realistic action cinema and professional martial arts choreography. The fight should include: - fluid strikes - counters - blocks - dodges - grapples - realistic body momentum - grounded movement physics - continuous choreography with no teleporting or unnatural transitions CAMERA: Use a dynamic aerial drone-style camera movement: - slight overhead angle - smooth cinematic tracking - subtle rotational motion - natural handheld drone energy - camera must stay inside the original image boundaries - never reveal areas outside the original image - no zoom-out beyond the original framing AUDIO: Use only realistic fight audio: - impacts - cloth movement - footsteps - breathing - grunts - body collisions No music. No cinematic soundtrack. CLIMAX: Near the end of the sequence: - the fighter on the right delivers a devastating cinematic kick - the fighter on the left is launched backward in a realistic arc - include believable rotation, momentum, gravity, and airborne body physics - the launched fighter must remain visible within the frame - final landing includes: - heavy body impact - dust burst - subtle ground vibration - realistic impact sound PACE: - Maintain full-speed action throughout - No slow motion - No freeze frames - No stylized anime timing OUTPUT STYLE: Professional Hollywood-style action realism. High detail. Natural motion blur. Physically believable movement. Continuous uninterrupted combat flow. </instructions>
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "protocol_name": "IMAGEN ZERO – REAL HUMAN MIDBODY ABSOLUTE PRODUCTION PROTOCOL – MARRLONN™", "protocol_version": "V44.9_FINAL_ABSOLUTE_DECLARED_PROFILE_25_LOCK", "protocol_state": "SEALED_ABSOLUTE_SINGLE_SOURCE_OF_TRUTH", "protocol_scope": "MID_BODY_ONLY_FEMALE_ADULT_MARKETING_VIDEO_LEGAL", "core_objective": "CONVERT_ANY_IMAGE_AI_OR_REAL_INTO_A_REAL_BIOLOGICAL_HUMAN_FEMALE_MIDBODY_STUDIO_IMAGE_WITH_MAXIMUM_NON_EXPLICIT_PERCEPTUAL_FORCE, PRESERVING ORIGINAL IDENTITY AND REAL AGE WITHOUT INVENTION OR INTERPRETATION, USING VERIFIED HUMAN SKIN, READY FOR HIGGSFIELD IA VIDEO, AGENCY DELIVERY AND LEGAL USE.", "declared_subject_profile": { "declaration_type": "USER_DECLARED_NON_INFERRED_PARAMETERS", "age": 25, "age_policy": "FIXED_EXACT_AGE_DECLARED", "origin_nationality": "GERMAN", "note": "AGE_AND_ORIGIN_ARE_USER_DECLARED_PARAMETERS_AND_MUST_NOT_BE_INFERRED_FROM_THE_IMAGE" }, "supremacy_rule": { "description": "IN CASE OF ANY INTERNAL OR EXTERNAL CONTRADICTION, THE FOLLOWING HIERARCHY PREVAILS WITHOUT EXCEPTION.", "hierarchy_order": [ "absolute_identity_preservation_law", "tattoo_supreme_law_marrlonn", "zero_makeup_absolute_system", "skin_biological_realism_system", "studio_framing_and_pose_system", "clothing_objects_accessories_lock", "camera_and_capture_system", "resolution_and_output_system" ] }, "absolute_identity_preservation_law": { "identity_state": "UNTOUCHABLE_FOREVER", "gender_requirement": "FEMALE_ONLY", "age_requirement": "ADULT_VERIFIED_ONLY", "age_enforcement": { "required_age": 25, "tolerance": 0, "if_not_matching": "HARD_ABORT_NO_OUTPUT" }, "age_handling_rule": "REAL_CHRONOLOGICAL_AGE_IS_PRESERVED_NO_REJUVENATION_NO_AGING", "face": "LOCKED", "eyes": "LOCKED", "eyebrows": "LOCKED", "hair": "LOCKED_REAL_HUMAN_ONLY", "skin_color": "LOCKED", "skin_texture": "LOCKED", "pose": "LOCKED", "gesture": "LOCKED", "expression": "LOCKED", "clothing": "LOCKED", "objects": "LOCKED", "accessories": "LOCKED", "rules": [ "NO_INVENTION", "NO_DEFORMATION", "NO_OPTIMIZATION", "NO_INTERPRETATION", "WHAT_EXISTS_IS_PRESERVED", "WHAT_DOES_NOT_EXIST_IS_FORBIDDEN" ] }, "clothing_objects_accessories_lock": { "state": "ABSOLUTE_LOCK", "allowed_clothing_state": "SEXY_ALLOWED_NON_EXPLICIT_NON_TRANSPARENT_REAL_WORLD_FASHION", "description": "CLOTHING MUST BE PRESENT, FORM-FITTING OR REVEALING WITHIN LEGAL AND ETHICAL LIMITS, NON-TRANSPARENT, NON-FETISHIZED, AND IDENTICAL THROUGHOUT PRODUCTION.", "violation_action": "HARD_ABORT" }, "global_ethical_ceiling": { "explicit_sex": "FORBIDDEN", "nudity": "FORBIDDEN", "fetishization": "FORBIDDEN", "sexualized_minors": "ABSOLUTELY_FORBIDDEN" }, "studio_framing_and_pose_system": { "frame_rule": "MID_BODY_ONLY_KNEES_UP_ALLOWED", "pose_state": "ORIGINAL_POSE_LOCKED", "gesture_state": "ORIGINAL_GESTURE_LOCKED", "expression_state": "ORIGINAL_EXPRESSION_LOCKED", "pixel_overlap_validation": "100_PERCENT", "zoom_validation": "8X_TO_10X_FACE_INSPECTION_ONLY" }, "zero_makeup_absolute_system": { "makeup_state": "ZERO_REAL_MAKEUP_ABSOLUTE", "definition": "ZERO_MEANS_ZERO_WITHOUT_EXCEPTION", "forbidden": [ "ANY_COSMETIC_PRODUCT", "ANY_MAKEUP_LAYER", "AI_BEAUTY_FILTERS", "SKIN_RETOUCH" ], "allowed_only": [ "BIOLOGICAL_SKIN_BALANCE_MINIMUM", "NATURAL_LIP_SHEEN_IF_BIOLOGICALLY_PRESENT" ], "violation_action": "HARD_ABORT" }, "skin_biological_realism_system": { "skin_type": "REAL_HUMAN_BIOLOGICAL_ONLY", "ai_skin": "ABSOLUTELY_FORBIDDEN", "plastic_skin": "FORBIDDEN", "imperfection_policy": { "mode": "EXISTING_ONLY", "allowed_range": "2.5_TO_5_PERCENT", "coverage": "FACE_AND_BODY" } }, "biological_body_requirement": { "body_state": "REAL_BIOLOGICAL_HUMAN_ONLY", "if_non_biological_detected": "CONVERT_TO_REAL_BIOLOGICAL_HUMAN_BODY", "negotiable": false }, "camera_and_capture_system": { "photographer_reference": "JAMES_MACARI_TECHNICAL_REFERENCE_ONLY", "camera_body": "CANON_EOS_R5_FULL_FRAME_MIRRORLESS", "lens": "RF_85MM_F1_2L_USM", "capture_style": "HIGH_SPEED_STUDIO_PORTRAIT", "stabilization": "OPTICAL_AND_DIGITAL_ENABLED", "filter": "POLARIZER_OPTIONAL", "color_profile": "NEUTRAL_ANALOG_RAW_FULL_COLOR", "grain": "LIGHT_FILM_GRAIN_1_1", "bokeh": "OPTICAL_NATURAL_1_2", "creative_ai": "DISABLED" }, "tattoo_supreme_law_marrlonn": { "law_status": "ABSOLUTE_ANATOMICAL_LAW", "legal_priority": "NON_NEGOTIABLE_SUPERSEDES_ANY_PROMPT_MODEL_OR_OPERATOR", "principle": "THE_MARRLONN_TATTOO_HAS_ONLY_ONE_VALID_EXISTENCE_POINT.", "unique_valid_gps": { "hand": "RIGHT_HAND_ONLY", "anatomical_zone": "WRIST", "surface": "DORSAL", "orientation": "VERTICAL_ONLY", "text": "Marrlonn" }, "conditional_visibility_rule": { "if_right_wrist_dorsal_visible": "TATTOO_MUST_BE_VISIBLE_AND_LEGIBLE", "if_covered": "EXISTS_BUT_OCCLUDED_NO_FORCING" }, "strictly_forbidden_actions": [ "LEFT_HAND", "MIRRORING", "HORIZONTAL_ORIENTATION", "RELOCATION", "REFRAMING_FOR_VISIBILITY" ], "violation_effect": { "output_status": "NULL_AND_VOID", "system_action": "HARD_ABORT_NO_EXPORT" }, "final_state": "SEALED_ABSOLUTE_IMMUTABLE_LAW" }, "background_and_isolation_system": { "background_state": "LOCKED", "allowed": [ "PURE_WHITE_RGB_255_255_255", "TRUE_ALPHA" ] }, "anti_interpretation_ai_law": { "ai_role": "EXECUTION_ONLY", "ai_forbidden_actions": [ "BEAUTIFICATION", "INTERPRETATION", "CREATIVE_DECISION_MAKING", "CONTEXTUAL_ADAPTATION" ] }, "resolution_and_output_system": { "base_resolution": "4K_ONLY", "conditional_upscale": "8K_ALLOWED_ONLY_IF_NON_CREATIVE_NON_INTERPOLATED", "creative_ai": "DISABLED" }, "final_production_seal": { "status": "IMAGEN_ZERO_FINAL_ABSOLUTE", "production_ready": true, "video_ready": true, "legal_ready": true } }
Ultra high-end commercial advertising image, extreme photorealism, seamless face replacement and integration into an existing original promotional design, preserving ABSOLUTELY ALL original design elements without any modification. STRICT RULE: The original design must remain 100% identical — no changes in text, layout, spacing, typography, colors, icons, composition, or background. The purple and black gradient background with abstract wave patterns must remain untouched. All written information must stay EXACTLY as in the original: “SEGREDO DO MOLDE F1” “Goiânia” “6 de Abril” “8:30 às 18h” “Vagas limitadas” Additional text and layout must not be altered in any way. PRIMARY OBJECTIVE: Integrate the head from the provided model image into the existing design body in a perfectly natural and invisible way, as if it was originally photographed like that. FACE PRESERVATION (CRITICAL): Maintain the exact identity of the model: - Same facial structure, bone structure, proportions - No reshaping, no beautification distortion - Keep her natural beauty and authenticity - Expression must be soft, elegant, confident, neutral - Avoid exaggerated expressions or strong emotional markings - Maintain realism over perfection SEAMLESS BLENDING (EXTREME REALISM): - Perfect skin tone matching between head and body - Match lighting direction, temperature, contrast, and exposure exactly - Recreate shadows and highlights consistently - Remove any visible cut, edges, halos, or mismatches - Blend neck transition naturally with anatomical accuracy - Maintain realistic skin texture (pores visible, no plastic skin) EYES REFINEMENT: - Slightly reduce dark circles and excessive black tones under the eyes - Keep natural eye shape and identity - Enhance subtle brightness and life in the eyes - Maintain realism (no artificial glow) HAIR IMPROVEMENT: - Preserve original hairstyle, length, and structure - Gently refine hair organization - Reduce frizz and random strands - Improve natural flow and subtle shine - Do NOT change haircut or volume BODY & POSTURE: - Keep the original body exactly as provided - Maintain posture, pose, and proportions - No distortion or anatomical inconsistencies LIGHTING & COLOR GRADING: - Match the original ad lighting perfectly (studio soft light) - Balanced highlights and shadows - Cinematic but realistic color grading - Skin tones must be natural and consistent with the scene DEPTH & CAMERA: - Professional commercial photography look - 85mm lens aesthetic - Sharp focus on face - Slight depth of field for realism - Perfect edge definition without artificial sharpening FINAL FINISH: - Ultra-clean, premium retouching (magazine level) - No artifacts, no blur, no distortions - Hyper-detailed, 8K resolution quality - Looks like a real high-budget marketing campaign - Indistinguishable from an original professionally designed advertisement MOOD: Elegant, confident, premium, trustworthy, modern business aesthetic --ar 4:5 --v 6 --style raw --q 2 --s 750
Ultra high-end commercial advertising image, extreme photorealism, seamless face replacement and integration into an existing original promotional design, preserving ABSOLUTELY ALL original design elements without any modification. STRICT RULE: The original design must remain 100% identical — no changes in text, layout, spacing, typography, colors, icons, composition, or background. The purple and black gradient background with abstract wave patterns must remain untouched. All written information must stay EXACTLY as in the original: “SEGREDO DO MOLDE F1” “Goiânia” “6 de Abril” “8:30 às 18h” “Vagas limitadas” Additional text and layout must not be altered in any way. PRIMARY OBJECTIVE: Integrate the head from the provided model image into the existing design body in a perfectly natural and invisible way, as if it was originally photographed like that. FACE PRESERVATION (CRITICAL): Maintain the exact identity of the model: - Same facial structure, bone structure, proportions - No reshaping, no beautification distortion - Keep her natural beauty and authenticity - Expression must be soft, elegant, confident, neutral - Avoid exaggerated expressions or strong emotional markings - Maintain realism over perfection SEAMLESS BLENDING (EXTREME REALISM): - Perfect skin tone matching between head and body - Match lighting direction, temperature, contrast, and exposure exactly - Recreate shadows and highlights consistently - Remove any visible cut, edges, halos, or mismatches - Blend neck transition naturally with anatomical accuracy - Maintain realistic skin texture (pores visible, no plastic skin) EYES REFINEMENT: - Slightly reduce dark circles and excessive black tones under the eyes - Keep natural eye shape and identity - Enhance subtle brightness and life in the eyes - Maintain realism (no artificial glow) HAIR IMPROVEMENT: - Preserve original hairstyle, length, and structure - Gently refine hair organization - Reduce frizz and random strands - Improve natural flow and subtle shine - Do NOT change haircut or volume BODY & POSTURE: - Keep the original body exactly as provided - Maintain posture, pose, and proportions - No distortion or anatomical inconsistencies LIGHTING & COLOR GRADING: - Match the original ad lighting perfectly (studio soft light) - Balanced highlights and shadows - Cinematic but realistic color grading - Skin tones must be natural and consistent with the scene DEPTH & CAMERA: - Professional commercial photography look - 85mm lens aesthetic - Sharp focus on face - Slight depth of field for realism - Perfect edge definition without artificial sharpening FINAL FINISH: - Ultra-clean, premium retouching (magazine level) - No artifacts, no blur, no distortions - Hyper-detailed, 8K resolution quality - Looks like a real high-budget marketing campaign - Indistinguishable from an original professionally designed advertisement MOOD: Elegant, confident, premium, trustworthy, modern business aesthetic --ar 4:5 --v 6 --style raw --q 2 --s 750
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
{ "reference_source": "Use the uploaded reference image as the single source of truth", "identity_lock": { "face": "100% identical to reference image — same facial structure, eyes, nose, lips, jawline, skin texture, expression", "body": "Same body proportions, height, posture, shoulder width, waist, hips, limbs", "hair": "Same hairstyle, hairline, length, color, volume", "age": "Exact same apparent age as reference", "ethnicity": "Unchanged from reference" }, "consistency_rules": [ "Do NOT modify face shape", "Do NOT beautify, stylize, or alter facial features", "No AI face swap artifacts", "No face blending with other identities", "No body reshaping", "No weight gain or loss", "No added or removed tattoos, scars, or marks" ], "wardrobe": { "instruction": "Only change clothing if explicitly specified", "fit": "Clothing fits naturally and accurately to the same body", "fabric_behavior": "Realistic folds, tension, and shadows" }, "pose_and_scene": { "pose": "Preserve the same pose unless explicitly changed", "camera_angle": "Same camera height, distance, and lens perspective", "lighting": "Match original lighting direction, softness, and intensity", "environment": "Realistic environment with consistent scale and depth" }, "image_quality": { "realism": "Photorealistic, natural skin texture", "clarity": "Sharp focus on face and eyes", "resolution": "High-definition, clean details", "artifacts": "No blur, distortion, double face, broken anatomy" }, "negative_prompt": [ "different face", "face drift", "face mutation", "body distortion", "incorrect anatomy", "extra limbs", "blurred face", "plastic skin", "AI-generated look", "over-smoothing", "unreal lighting" ], "final_instruction": "The generated image must look like the SAME PERSON photographed again, not a variation or look-alike." } { "prompt": "Intimate full-body mirror selfie portrait of a young woman in bedroom, standing in front of large ornate gold-framed mirror, back turned slightly to show rear view while taking selfie with phone in one hand, long dark brown hair tied in high messy bun with loose strands, fair tan skin with natural glow and subtle texture, wearing ultra-sheer black lace lingerie set with intricate mesh panels, high-cut thong bottoms, garter straps connected to thigh-high stockings, thin spaghetti straps on bra top, silver metallic high-heel mules visible on feet, arched back and hips emphasized for seductive pose, one arm extended holding phone, other hand on mirror or hip, bedroom background with beige walls, white bed sheets, scattered books/candles, soft warm golden lamp light from side creating rim glow on body curves lace texture and hair, subtle blue LED accent from device, shallow depth of field, strong cinematic bokeh on mirror reflection and background, photorealistic sensual lingerie fashion selfie, high detail lace transparency skin pores hair strands garter straps heel shine and natural imperfections, shot on smartphone with slight wide-angle distortion typical for mirror shots, ultra detailed, 8k resolution", "negative_prompt": "cartoon, anime, illustration, painting, deformed, blurry, lowres, plastic skin, doll-like, heavy makeup overload, thick eyeliner, false lashes, filters, beauty filter, airbrushed skin, extra limbs, distorted proportions, asymmetrical face, harsh flash, cold lighting, day time, fully clothed, short hair, blonde hair, standing straight, no mirror, no phone, crowded room, text watermark, logo, ugly, bad anatomy, overexposed, underexposed, low contrast", "reference_image": { "enabled": true, "strength": 0.92, "description": "Extremely strong reference for exact composition and pose: young woman taking mirror selfie showing back/rear view, long dark hair in messy bun, sheer black lace lingerie with garter straps and high-cut bottoms, arched back emphasizing curves, phone in hand, ornate gold mirror frame, soft warm bedroom light with blue accent, seductive intimate vibe, high detail lace and skin texture" }, "style": "photorealistic intimate mirror selfie, sensual lingerie boudoir, warm golden bedroom lighting", "aspect_ratio": "3:4", "lighting": "soft warm golden lamp light from side, gentle rim light on back curves hair and lace, subtle blue LED fill from phone, realistic soft shadows and highlights", "camera": "smartphone mirror selfie (iPhone style), slight wide-angle distortion, natural low-key indoor light, minor grain for realism", "additional_details": [ "hair: dark brown-black, long, tied in high messy bun with loose flyaways and strands down back", "outfit: sheer black mesh lace bra and high-cut thong bottoms, garter straps with metal rings, thin straps, semi-transparent fabric clinging to body See less Nano Banana Recent Generating… { "reference_source": "Use the uploaded reference image as the single source of truth", "identity_lock": { "face": "100% identical to reference image — same facial structure, eyes, nose, lips, jawline, skin texture, expression", "body": "Same body proportions, height, posture, shoulder width, waist, hips, limbs", "hair": "Same hairstyle, hairline, length, color, volume", "age": "Exact same apparent age as reference", "ethnicity": "Unchanged from reference" }, "consistency_rules": [ "Do NOT modify face shape", "Do NOT beautify, stylize, or alter facial features", "No AI face swap artifacts", "No face blending with other identities", "No body reshaping", "No weight gain or loss", "No added or removed tattoos, scars, or marks" ], "wardrobe": { "instruction": "Only change clothing if explicitly specified", "fit": "Clothing fits naturally and accurately to the same body", "fabric_behavior": "Realistic folds, tension, and shadows" }, "pose_and_scene": { "pose": "Preserve the same pose unless explicitly changed", "camera_angle": "Same camera height, distance, and lens perspective", "lighting": "Match original lighting direction, softness, and intensity", "environment": "Realistic environment with consistent scale and depth" }, "image_quality": { "realism": "Photorealistic, natural skin texture", "clarity": "Sharp focus on face and eyes", "resolution": "High-definition, clean details", "artifacts": "No blur, distortion, double face, broken anatomy" }, "negative_prompt": [ "different face", "face drift", "face mutation", "body distortion", "incorrect anatomy", "extra limbs", "blurred face", "plastic skin", "AI-generated look", "over-smoothing", "unreal lighting" ], "final_instruction": "The generated image must look like the SAME PERSON photographed again, not a variation or look-alike." } { "prompt": "Intimate full-body mirror selfie portrait of a young woman in bedroom, standing in front of large ornate gold-framed mirror, back turned slightly to show rear view while taking selfie with phone in one hand, long dark brown hair tied in high messy bun with loose strands, fair tan skin with natural glow and subtle texture, wearing ultra-sheer black lace lingerie set with intricate mesh panels, high-cut thong bottoms, garter straps connected to thigh-high stockings, thin spaghetti straps on bra top, silver metallic high-heel mules visible on feet, arched back and hips emphasized for seductive pose, one arm extended holding phone, other hand on mirror or hip, bedroom background with beige walls, white bed sheets, scattered books/candles, soft warm golden lamp light from side creating rim glow on body curves lace texture and hair, subtle blue LED accent from device, shallow depth of field, strong cinematic bokeh on mirror reflection and background, photorealistic sensual lingerie fashion selfie, high detail lace transparency skin pores hair strands garter straps heel shine and natural imperfections, shot on smartphone with slight wide-angle distortion typical for mirror shots, ultra detailed, 8k resolution", "negative_prompt": "cartoon, anime, illustration, painting, deformed, blurry, lowres, plastic skin, doll-like, heavy makeup overload, thick eyeliner, false lashes, filters, beauty filter, airbrushed skin, extra limbs, distorted proportions, asymmetrical face, harsh flash, cold lighting, day time, fully clothed, short hair, blonde hair, standing straight, no mirror, no phone, crowded room, text watermark, logo, ugly, bad anatomy, overexposed, underexposed, low contrast", "reference_image": { "enabled": true, "strength": 0.92, "description": "Extremely strong reference for exact composition and pose: young woman taking mirror selfie showing back/rear view, long dark hair in messy bun, sheer black lace lingerie with garter straps and high-cut bottoms, arched back emphasizing curves, phone in hand, ornate gold mirror frame, soft warm bedroom light with blue accent, seductive intimate vibe, high detail lace and skin texture" }, "style": "photorealistic intimate mirror selfie, sensual lingerie boudoir, warm golden bedroom lighting", "aspect_ratio": "3:4", "lighting": "soft warm golden lamp light from side, gentle rim light on back curves hair and lace, subtle blue LED fill from phone, realistic soft shadows and highlights", "camera": "smartphone mirror selfie (iPhone style), slight wide-angle distortion, natural low-key indoor light, minor grain for realism", "additional_details": [ "hair: dark brown-black, long, tied in high messy bun with loose flyaways and strands down back", "outfit: sheer black mesh lace bra and high-cut thong bottoms, garter straps with metal rings, thin straps, semi-transparent fabric clinging to body  EDIT PROMPT (CLEAR & STRICT): Replace only the bikini she is currently wearing with the provided reference bikini. The new bikini must fit her perfectly and tightly, matching the reference exactly in color, fabric, cut, straps, and details. Do NOT change anything else. Preserve the same woman, same body, same proportions Keep the exact pose, angle, expression, lighting, background, and camera framing No changes to face, hair, skin tone, or body shape She remains default/slim as she already is (not fat, not obese, no body exaggeration) This is a wardrobe-only replacement. Everything except the bikini stays 100% identical to the original image. Negative instructions: No resizing or reshaping of the body No stylization or artistic changes No added accessories No changes to posture or anatomy No distortion or blur Result: Photorealistic, natural-looking bikini replacement that appears originally worn by her, with realistic fabric tension and clean edges.
Use the first image strictly as a background reference only. Extract and recreate the exact background environment including texture, surface details, depth, and color tones. Completely REMOVE the original product/earring from the reference image. Do not recreate or reuse it in any form. Insert the new provided product (transparent PNG) into the scene, placing it in the same position, angle, and scale where the original product was located. The new product must fully replace the original one. Match lighting with high realism — soft, diffused studio lighting with natural falloff. Maintain the same light direction, intensity, and temperature as the background. Enhance the product’s shine in a premium, realistic way: * Add refined specular highlights on metal surfaces * Increase brilliance and sparkle of gemstones subtly * Create crisp light reflections that follow the product’s shape * Maintain controlled shine (no overexposure, no artificial glow) Create realistic contact shadows beneath the product with soft edges and natural opacity. Ensure proper grounding and blending with the background. Maintain consistent depth of field — sharp focus on the product with natural background softness if present. Preserve correct perspective and scale. Important priority order: 1. The new product must be used (MANDATORY) 2. The original product must NOT appear 3. Background must remain visually identical The reference image is for background only, not for the product. Keep everything else identical across generations — same background, same lighting, same composition. Style: ultra-realistic, high-end luxury jewelry photography, studio lighting, crisp details, enhanced shine, premium finish, 8K quality. Strict rules: * Remove original product completely * Do not recreate original earring * Do not change background composition * Do not add new elements * Do not change lighting setup or color tone * Avoid artificial glow or unrealistic shine Goal: Replace the product in the reference image with a new product while enhancing its shine in a realistic, premium way, maintaining a consistent professional photoshoot look.
Match the mood, lighting, colors, and overall vibe of the second reference image. Do NOT change any architecture, structure, proportions, window placement, materials, or floor heights. Keep the building exactly the same—only adjust atmosphere, lighting, and color grading. High realism, same geometry, cinematic look.
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "protocol_name": "IMAGEN ZERO – REAL HUMAN MIDBODY ABSOLUTE PRODUCTION PROTOCOL – MARRLONN™", "protocol_version": "V44.9_FINAL_ABSOLUTE_DECLARED_PROFILE_25_LOCK", "protocol_state": "SEALED_ABSOLUTE_SINGLE_SOURCE_OF_TRUTH", "protocol_scope": "MID_BODY_ONLY_FEMALE_ADULT_MARKETING_VIDEO_LEGAL", "core_objective": "CONVERT_ANY_IMAGE_AI_OR_REAL_INTO_A_REAL_BIOLOGICAL_HUMAN_FEMALE_MIDBODY_STUDIO_IMAGE_WITH_MAXIMUM_NON_EXPLICIT_PERCEPTUAL_FORCE, PRESERVING ORIGINAL IDENTITY AND REAL AGE WITHOUT INVENTION OR INTERPRETATION, USING VERIFIED HUMAN SKIN, READY FOR HIGGSFIELD IA VIDEO, AGENCY DELIVERY AND LEGAL USE.", "declared_subject_profile": { "declaration_type": "USER_DECLARED_NON_INFERRED_PARAMETERS", "age": 25, "age_policy": "FIXED_EXACT_AGE_DECLARED", "origin_nationality": "GERMAN", "note": "AGE_AND_ORIGIN_ARE_USER_DECLARED_PARAMETERS_AND_MUST_NOT_BE_INFERRED_FROM_THE_IMAGE" }, "supremacy_rule": { "description": "IN CASE OF ANY INTERNAL OR EXTERNAL CONTRADICTION, THE FOLLOWING HIERARCHY PREVAILS WITHOUT EXCEPTION.", "hierarchy_order": [ "absolute_identity_preservation_law", "tattoo_supreme_law_marrlonn", "zero_makeup_absolute_system", "skin_biological_realism_system", "studio_framing_and_pose_system", "clothing_objects_accessories_lock", "camera_and_capture_system", "resolution_and_output_system" ] }, "absolute_identity_preservation_law": { "identity_state": "UNTOUCHABLE_FOREVER", "gender_requirement": "FEMALE_ONLY", "age_requirement": "ADULT_VERIFIED_ONLY", "age_enforcement": { "required_age": 25, "tolerance": 0, "if_not_matching": "HARD_ABORT_NO_OUTPUT" }, "age_handling_rule": "REAL_CHRONOLOGICAL_AGE_IS_PRESERVED_NO_REJUVENATION_NO_AGING", "face": "LOCKED", "eyes": "LOCKED", "eyebrows": "LOCKED", "hair": "LOCKED_REAL_HUMAN_ONLY", "skin_color": "LOCKED", "skin_texture": "LOCKED", "pose": "LOCKED", "gesture": "LOCKED", "expression": "LOCKED", "clothing": "LOCKED", "objects": "LOCKED", "accessories": "LOCKED", "rules": [ "NO_INVENTION", "NO_DEFORMATION", "NO_OPTIMIZATION", "NO_INTERPRETATION", "WHAT_EXISTS_IS_PRESERVED", "WHAT_DOES_NOT_EXIST_IS_FORBIDDEN" ] }, "clothing_objects_accessories_lock": { "state": "ABSOLUTE_LOCK", "allowed_clothing_state": "SEXY_ALLOWED_NON_EXPLICIT_NON_TRANSPARENT_REAL_WORLD_FASHION", "description": "CLOTHING MUST BE PRESENT, FORM-FITTING OR REVEALING WITHIN LEGAL AND ETHICAL LIMITS, NON-TRANSPARENT, NON-FETISHIZED, AND IDENTICAL THROUGHOUT PRODUCTION.", "violation_action": "HARD_ABORT" }, "global_ethical_ceiling": { "explicit_sex": "FORBIDDEN", "nudity": "FORBIDDEN", "fetishization": "FORBIDDEN", "sexualized_minors": "ABSOLUTELY_FORBIDDEN" }, "studio_framing_and_pose_system": { "frame_rule": "MID_BODY_ONLY_KNEES_UP_ALLOWED", "pose_state": "ORIGINAL_POSE_LOCKED", "gesture_state": "ORIGINAL_GESTURE_LOCKED", "expression_state": "ORIGINAL_EXPRESSION_LOCKED", "pixel_overlap_validation": "100_PERCENT", "zoom_validation": "8X_TO_10X_FACE_INSPECTION_ONLY" }, "zero_makeup_absolute_system": { "makeup_state": "ZERO_REAL_MAKEUP_ABSOLUTE", "definition": "ZERO_MEANS_ZERO_WITHOUT_EXCEPTION", "forbidden": [ "ANY_COSMETIC_PRODUCT", "ANY_MAKEUP_LAYER", "AI_BEAUTY_FILTERS", "SKIN_RETOUCH" ], "allowed_only": [ "BIOLOGICAL_SKIN_BALANCE_MINIMUM", "NATURAL_LIP_SHEEN_IF_BIOLOGICALLY_PRESENT" ], "violation_action": "HARD_ABORT" }, "skin_biological_realism_system": { "skin_type": "REAL_HUMAN_BIOLOGICAL_ONLY", "ai_skin": "ABSOLUTELY_FORBIDDEN", "plastic_skin": "FORBIDDEN", "imperfection_policy": { "mode": "EXISTING_ONLY", "allowed_range": "2.5_TO_5_PERCENT", "coverage": "FACE_AND_BODY" } }, "biological_body_requirement": { "body_state": "REAL_BIOLOGICAL_HUMAN_ONLY", "if_non_biological_detected": "CONVERT_TO_REAL_BIOLOGICAL_HUMAN_BODY", "negotiable": false }, "camera_and_capture_system": { "photographer_reference": "JAMES_MACARI_TECHNICAL_REFERENCE_ONLY", "camera_body": "CANON_EOS_R5_FULL_FRAME_MIRRORLESS", "lens": "RF_85MM_F1_2L_USM", "capture_style": "HIGH_SPEED_STUDIO_PORTRAIT", "stabilization": "OPTICAL_AND_DIGITAL_ENABLED", "filter": "POLARIZER_OPTIONAL", "color_profile": "NEUTRAL_ANALOG_RAW_FULL_COLOR", "grain": "LIGHT_FILM_GRAIN_1_1", "bokeh": "OPTICAL_NATURAL_1_2", "creative_ai": "DISABLED" }, "tattoo_supreme_law_marrlonn": { "law_status": "ABSOLUTE_ANATOMICAL_LAW", "legal_priority": "NON_NEGOTIABLE_SUPERSEDES_ANY_PROMPT_MODEL_OR_OPERATOR", "principle": "THE_MARRLONN_TATTOO_HAS_ONLY_ONE_VALID_EXISTENCE_POINT.", "unique_valid_gps": { "hand": "RIGHT_HAND_ONLY", "anatomical_zone": "WRIST", "surface": "DORSAL", "orientation": "VERTICAL_ONLY", "text": "Marrlonn" }, "conditional_visibility_rule": { "if_right_wrist_dorsal_visible": "TATTOO_MUST_BE_VISIBLE_AND_LEGIBLE", "if_covered": "EXISTS_BUT_OCCLUDED_NO_FORCING" }, "strictly_forbidden_actions": [ "LEFT_HAND", "MIRRORING", "HORIZONTAL_ORIENTATION", "RELOCATION", "REFRAMING_FOR_VISIBILITY" ], "violation_effect": { "output_status": "NULL_AND_VOID", "system_action": "HARD_ABORT_NO_EXPORT" }, "final_state": "SEALED_ABSOLUTE_IMMUTABLE_LAW" }, "background_and_isolation_system": { "background_state": "LOCKED", "allowed": [ "PURE_WHITE_RGB_255_255_255", "TRUE_ALPHA" ] }, "anti_interpretation_ai_law": { "ai_role": "EXECUTION_ONLY", "ai_forbidden_actions": [ "BEAUTIFICATION", "INTERPRETATION", "CREATIVE_DECISION_MAKING", "CONTEXTUAL_ADAPTATION" ] }, "resolution_and_output_system": { "base_resolution": "4K_ONLY", "conditional_upscale": "8K_ALLOWED_ONLY_IF_NON_CREATIVE_NON_INTERPOLATED", "creative_ai": "DISABLED" }, "final_production_seal": { "status": "IMAGEN_ZERO_FINAL_ABSOLUTE", "production_ready": true, "video_ready": true, "legal_ready": true } }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Use the first image strictly as a background reference only. Extract and recreate the exact background environment including texture, surface details, depth, and color tones. Completely REMOVE the original product/earring from the reference image. Do not recreate or reuse it in any form. Insert the new provided product (transparent PNG) into the scene, placing it in the same position, angle, and scale where the original product was located. The new product must fully replace the original one. Match lighting with high realism — soft, diffused studio lighting with natural falloff. Maintain the same light direction, intensity, and temperature as the background. Enhance the product’s shine in a premium, realistic way: * Add refined specular highlights on metal surfaces * Increase brilliance and sparkle of gemstones subtly * Create crisp light reflections that follow the product’s shape * Maintain controlled shine (no overexposure, no artificial glow) Create realistic contact shadows beneath the product with soft edges and natural opacity. Ensure proper grounding and blending with the background. Maintain consistent depth of field — sharp focus on the product with natural background softness if present. Preserve correct perspective and scale. Important priority order: 1. The new product must be used (MANDATORY) 2. The original product must NOT appear 3. Background must remain visually identical The reference image is for background only, not for the product. Keep everything else identical across generations — same background, same lighting, same composition. Style: ultra-realistic, high-end luxury jewelry photography, studio lighting, crisp details, enhanced shine, premium finish, 8K quality. Strict rules: * Remove original product completely * Do not recreate original earring * Do not change background composition * Do not add new elements * Do not change lighting setup or color tone * Avoid artificial glow or unrealistic shine Goal: Replace the product in the reference image with a new product while enhancing its shine in a realistic, premium way, maintaining a consistent professional photoshoot look.
task> Create a hyper-realistic cinematic fight animation using the provided image as the fixed base scene. </task> <inputs> {$REFERENCE_IMAGE} </inputs> <instructions> Use the uploaded image as the exact environment and composition reference. STRICT RULES: - Do not modify the background, framing, lighting, colors, environment, or composition. - The two individuals must remain visually identical to the original image: - same masks - same clothing - same body proportions - same facial coverage - same textures and visual style - No redesigns, no extra accessories, no added props, no weapons. - No extra limbs, no deformation, no morphing. - No VFX such as fire, electricity, aura, particles, anime energy, or glowing effects. - Keep the entire action strictly inside the original frame at all times. ACTION STYLE: Generate a fast-paced, intense hand-to-hand combat scene inspired by realistic action cinema and professional martial arts choreography. The fight should include: - fluid strikes - counters - blocks - dodges - grapples - realistic body momentum - grounded movement physics - continuous choreography with no teleporting or unnatural transitions CAMERA: Use a dynamic aerial drone-style camera movement: - slight overhead angle - smooth cinematic tracking - subtle rotational motion - natural handheld drone energy - camera must stay inside the original image boundaries - never reveal areas outside the original image - no zoom-out beyond the original framing AUDIO: Use only realistic fight audio: - impacts - cloth movement - footsteps - breathing - grunts - body collisions No music. No cinematic soundtrack. CLIMAX: Near the end of the sequence: - the fighter on the right delivers a devastating cinematic kick - the fighter on the left is launched backward in a realistic arc - include believable rotation, momentum, gravity, and airborne body physics - the launched fighter must remain visible within the frame - final landing includes: - heavy body impact - dust burst - subtle ground vibration - realistic impact sound PACE: - Maintain full-speed action throughout - No slow motion - No freeze frames - No stylized anime timing OUTPUT STYLE: Professional Hollywood-style action realism. High detail. Natural motion blur. Physically believable movement. Continuous uninterrupted combat flow. </instructions>
Match the mood, lighting, colors, and overall vibe of the second reference image. Do NOT change any architecture, structure, proportions, window placement, materials, or floor heights. Keep the building exactly the same—only adjust atmosphere, lighting, and color grading. High realism, same geometry, cinematic look.
task> Create a hyper-realistic cinematic fight animation using the provided image as the fixed base scene. </task> <inputs> {$REFERENCE_IMAGE} </inputs> <instructions> Use the uploaded image as the exact environment and composition reference. STRICT RULES: - Do not modify the background, framing, lighting, colors, environment, or composition. - The two individuals must remain visually identical to the original image: - same masks - same clothing - same body proportions - same facial coverage - same textures and visual style - No redesigns, no extra accessories, no added props, no weapons. - No extra limbs, no deformation, no morphing. - No VFX such as fire, electricity, aura, particles, anime energy, or glowing effects. - Keep the entire action strictly inside the original frame at all times. ACTION STYLE: Generate a fast-paced, intense hand-to-hand combat scene inspired by realistic action cinema and professional martial arts choreography. The fight should include: - fluid strikes - counters - blocks - dodges - grapples - realistic body momentum - grounded movement physics - continuous choreography with no teleporting or unnatural transitions CAMERA: Use a dynamic aerial drone-style camera movement: - slight overhead angle - smooth cinematic tracking - subtle rotational motion - natural handheld drone energy - camera must stay inside the original image boundaries - never reveal areas outside the original image - no zoom-out beyond the original framing AUDIO: Use only realistic fight audio: - impacts - cloth movement - footsteps - breathing - grunts - body collisions No music. No cinematic soundtrack. CLIMAX: Near the end of the sequence: - the fighter on the right delivers a devastating cinematic kick - the fighter on the left is launched backward in a realistic arc - include believable rotation, momentum, gravity, and airborne body physics - the launched fighter must remain visible within the frame - final landing includes: - heavy body impact - dust burst - subtle ground vibration - realistic impact sound PACE: - Maintain full-speed action throughout - No slow motion - No freeze frames - No stylized anime timing OUTPUT STYLE: Professional Hollywood-style action realism. High detail. Natural motion blur. Physically believable movement. Continuous uninterrupted combat flow. </instructions>
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
Ultra high-end commercial advertising image, extreme photorealism, seamless face replacement and integration into an existing original promotional design, preserving ABSOLUTELY ALL original design elements without any modification. STRICT RULE: The original design must remain 100% identical — no changes in text, layout, spacing, typography, colors, icons, composition, or background. The purple and black gradient background with abstract wave patterns must remain untouched. All written information must stay EXACTLY as in the original: “SEGREDO DO MOLDE F1” “Goiânia” “6 de Abril” “8:30 às 18h” “Vagas limitadas” Additional text and layout must not be altered in any way. PRIMARY OBJECTIVE: Integrate the head from the provided model image into the existing design body in a perfectly natural and invisible way, as if it was originally photographed like that. FACE PRESERVATION (CRITICAL): Maintain the exact identity of the model: - Same facial structure, bone structure, proportions - No reshaping, no beautification distortion - Keep her natural beauty and authenticity - Expression must be soft, elegant, confident, neutral - Avoid exaggerated expressions or strong emotional markings - Maintain realism over perfection SEAMLESS BLENDING (EXTREME REALISM): - Perfect skin tone matching between head and body - Match lighting direction, temperature, contrast, and exposure exactly - Recreate shadows and highlights consistently - Remove any visible cut, edges, halos, or mismatches - Blend neck transition naturally with anatomical accuracy - Maintain realistic skin texture (pores visible, no plastic skin) EYES REFINEMENT: - Slightly reduce dark circles and excessive black tones under the eyes - Keep natural eye shape and identity - Enhance subtle brightness and life in the eyes - Maintain realism (no artificial glow) HAIR IMPROVEMENT: - Preserve original hairstyle, length, and structure - Gently refine hair organization - Reduce frizz and random strands - Improve natural flow and subtle shine - Do NOT change haircut or volume BODY & POSTURE: - Keep the original body exactly as provided - Maintain posture, pose, and proportions - No distortion or anatomical inconsistencies LIGHTING & COLOR GRADING: - Match the original ad lighting perfectly (studio soft light) - Balanced highlights and shadows - Cinematic but realistic color grading - Skin tones must be natural and consistent with the scene DEPTH & CAMERA: - Professional commercial photography look - 85mm lens aesthetic - Sharp focus on face - Slight depth of field for realism - Perfect edge definition without artificial sharpening FINAL FINISH: - Ultra-clean, premium retouching (magazine level) - No artifacts, no blur, no distortions - Hyper-detailed, 8K resolution quality - Looks like a real high-budget marketing campaign - Indistinguishable from an original professionally designed advertisement MOOD: Elegant, confident, premium, trustworthy, modern business aesthetic --ar 4:5 --v 6 --style raw --q 2 --s 750
Ultra high-end commercial advertising image, extreme photorealism, seamless face replacement and integration into an existing original promotional design, preserving ABSOLUTELY ALL original design elements without any modification. STRICT RULE: The original design must remain 100% identical — no changes in text, layout, spacing, typography, colors, icons, composition, or background. The purple and black gradient background with abstract wave patterns must remain untouched. All written information must stay EXACTLY as in the original: “SEGREDO DO MOLDE F1” “Goiânia” “6 de Abril” “8:30 às 18h” “Vagas limitadas” Additional text and layout must not be altered in any way. PRIMARY OBJECTIVE: Integrate the head from the provided model image into the existing design body in a perfectly natural and invisible way, as if it was originally photographed like that. FACE PRESERVATION (CRITICAL): Maintain the exact identity of the model: - Same facial structure, bone structure, proportions - No reshaping, no beautification distortion - Keep her natural beauty and authenticity - Expression must be soft, elegant, confident, neutral - Avoid exaggerated expressions or strong emotional markings - Maintain realism over perfection SEAMLESS BLENDING (EXTREME REALISM): - Perfect skin tone matching between head and body - Match lighting direction, temperature, contrast, and exposure exactly - Recreate shadows and highlights consistently - Remove any visible cut, edges, halos, or mismatches - Blend neck transition naturally with anatomical accuracy - Maintain realistic skin texture (pores visible, no plastic skin) EYES REFINEMENT: - Slightly reduce dark circles and excessive black tones under the eyes - Keep natural eye shape and identity - Enhance subtle brightness and life in the eyes - Maintain realism (no artificial glow) HAIR IMPROVEMENT: - Preserve original hairstyle, length, and structure - Gently refine hair organization - Reduce frizz and random strands - Improve natural flow and subtle shine - Do NOT change haircut or volume BODY & POSTURE: - Keep the original body exactly as provided - Maintain posture, pose, and proportions - No distortion or anatomical inconsistencies LIGHTING & COLOR GRADING: - Match the original ad lighting perfectly (studio soft light) - Balanced highlights and shadows - Cinematic but realistic color grading - Skin tones must be natural and consistent with the scene DEPTH & CAMERA: - Professional commercial photography look - 85mm lens aesthetic - Sharp focus on face - Slight depth of field for realism - Perfect edge definition without artificial sharpening FINAL FINISH: - Ultra-clean, premium retouching (magazine level) - No artifacts, no blur, no distortions - Hyper-detailed, 8K resolution quality - Looks like a real high-budget marketing campaign - Indistinguishable from an original professionally designed advertisement MOOD: Elegant, confident, premium, trustworthy, modern business aesthetic --ar 4:5 --v 6 --style raw --q 2 --s 750
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
{ "reference_source": "Use the uploaded reference image as the single source of truth", "identity_lock": { "face": "100% identical to reference image — same facial structure, eyes, nose, lips, jawline, skin texture, expression", "body": "Same body proportions, height, posture, shoulder width, waist, hips, limbs", "hair": "Same hairstyle, hairline, length, color, volume", "age": "Exact same apparent age as reference", "ethnicity": "Unchanged from reference" }, "consistency_rules": [ "Do NOT modify face shape", "Do NOT beautify, stylize, or alter facial features", "No AI face swap artifacts", "No face blending with other identities", "No body reshaping", "No weight gain or loss", "No added or removed tattoos, scars, or marks" ], "wardrobe": { "instruction": "Only change clothing if explicitly specified", "fit": "Clothing fits naturally and accurately to the same body", "fabric_behavior": "Realistic folds, tension, and shadows" }, "pose_and_scene": { "pose": "Preserve the same pose unless explicitly changed", "camera_angle": "Same camera height, distance, and lens perspective", "lighting": "Match original lighting direction, softness, and intensity", "environment": "Realistic environment with consistent scale and depth" }, "image_quality": { "realism": "Photorealistic, natural skin texture", "clarity": "Sharp focus on face and eyes", "resolution": "High-definition, clean details", "artifacts": "No blur, distortion, double face, broken anatomy" }, "negative_prompt": [ "different face", "face drift", "face mutation", "body distortion", "incorrect anatomy", "extra limbs", "blurred face", "plastic skin", "AI-generated look", "over-smoothing", "unreal lighting" ], "final_instruction": "The generated image must look like the SAME PERSON photographed again, not a variation or look-alike." } { "prompt": "Intimate full-body mirror selfie portrait of a young woman in bedroom, standing in front of large ornate gold-framed mirror, back turned slightly to show rear view while taking selfie with phone in one hand, long dark brown hair tied in high messy bun with loose strands, fair tan skin with natural glow and subtle texture, wearing ultra-sheer black lace lingerie set with intricate mesh panels, high-cut thong bottoms, garter straps connected to thigh-high stockings, thin spaghetti straps on bra top, silver metallic high-heel mules visible on feet, arched back and hips emphasized for seductive pose, one arm extended holding phone, other hand on mirror or hip, bedroom background with beige walls, white bed sheets, scattered books/candles, soft warm golden lamp light from side creating rim glow on body curves lace texture and hair, subtle blue LED accent from device, shallow depth of field, strong cinematic bokeh on mirror reflection and background, photorealistic sensual lingerie fashion selfie, high detail lace transparency skin pores hair strands garter straps heel shine and natural imperfections, shot on smartphone with slight wide-angle distortion typical for mirror shots, ultra detailed, 8k resolution", "negative_prompt": "cartoon, anime, illustration, painting, deformed, blurry, lowres, plastic skin, doll-like, heavy makeup overload, thick eyeliner, false lashes, filters, beauty filter, airbrushed skin, extra limbs, distorted proportions, asymmetrical face, harsh flash, cold lighting, day time, fully clothed, short hair, blonde hair, standing straight, no mirror, no phone, crowded room, text watermark, logo, ugly, bad anatomy, overexposed, underexposed, low contrast", "reference_image": { "enabled": true, "strength": 0.92, "description": "Extremely strong reference for exact composition and pose: young woman taking mirror selfie showing back/rear view, long dark hair in messy bun, sheer black lace lingerie with garter straps and high-cut bottoms, arched back emphasizing curves, phone in hand, ornate gold mirror frame, soft warm bedroom light with blue accent, seductive intimate vibe, high detail lace and skin texture" }, "style": "photorealistic intimate mirror selfie, sensual lingerie boudoir, warm golden bedroom lighting", "aspect_ratio": "3:4", "lighting": "soft warm golden lamp light from side, gentle rim light on back curves hair and lace, subtle blue LED fill from phone, realistic soft shadows and highlights", "camera": "smartphone mirror selfie (iPhone style), slight wide-angle distortion, natural low-key indoor light, minor grain for realism", "additional_details": [ "hair: dark brown-black, long, tied in high messy bun with loose flyaways and strands down back", "outfit: sheer black mesh lace bra and high-cut thong bottoms, garter straps with metal rings, thin straps, semi-transparent fabric clinging to body See less Nano Banana Recent Generating… { "reference_source": "Use the uploaded reference image as the single source of truth", "identity_lock": { "face": "100% identical to reference image — same facial structure, eyes, nose, lips, jawline, skin texture, expression", "body": "Same body proportions, height, posture, shoulder width, waist, hips, limbs", "hair": "Same hairstyle, hairline, length, color, volume", "age": "Exact same apparent age as reference", "ethnicity": "Unchanged from reference" }, "consistency_rules": [ "Do NOT modify face shape", "Do NOT beautify, stylize, or alter facial features", "No AI face swap artifacts", "No face blending with other identities", "No body reshaping", "No weight gain or loss", "No added or removed tattoos, scars, or marks" ], "wardrobe": { "instruction": "Only change clothing if explicitly specified", "fit": "Clothing fits naturally and accurately to the same body", "fabric_behavior": "Realistic folds, tension, and shadows" }, "pose_and_scene": { "pose": "Preserve the same pose unless explicitly changed", "camera_angle": "Same camera height, distance, and lens perspective", "lighting": "Match original lighting direction, softness, and intensity", "environment": "Realistic environment with consistent scale and depth" }, "image_quality": { "realism": "Photorealistic, natural skin texture", "clarity": "Sharp focus on face and eyes", "resolution": "High-definition, clean details", "artifacts": "No blur, distortion, double face, broken anatomy" }, "negative_prompt": [ "different face", "face drift", "face mutation", "body distortion", "incorrect anatomy", "extra limbs", "blurred face", "plastic skin", "AI-generated look", "over-smoothing", "unreal lighting" ], "final_instruction": "The generated image must look like the SAME PERSON photographed again, not a variation or look-alike." } { "prompt": "Intimate full-body mirror selfie portrait of a young woman in bedroom, standing in front of large ornate gold-framed mirror, back turned slightly to show rear view while taking selfie with phone in one hand, long dark brown hair tied in high messy bun with loose strands, fair tan skin with natural glow and subtle texture, wearing ultra-sheer black lace lingerie set with intricate mesh panels, high-cut thong bottoms, garter straps connected to thigh-high stockings, thin spaghetti straps on bra top, silver metallic high-heel mules visible on feet, arched back and hips emphasized for seductive pose, one arm extended holding phone, other hand on mirror or hip, bedroom background with beige walls, white bed sheets, scattered books/candles, soft warm golden lamp light from side creating rim glow on body curves lace texture and hair, subtle blue LED accent from device, shallow depth of field, strong cinematic bokeh on mirror reflection and background, photorealistic sensual lingerie fashion selfie, high detail lace transparency skin pores hair strands garter straps heel shine and natural imperfections, shot on smartphone with slight wide-angle distortion typical for mirror shots, ultra detailed, 8k resolution", "negative_prompt": "cartoon, anime, illustration, painting, deformed, blurry, lowres, plastic skin, doll-like, heavy makeup overload, thick eyeliner, false lashes, filters, beauty filter, airbrushed skin, extra limbs, distorted proportions, asymmetrical face, harsh flash, cold lighting, day time, fully clothed, short hair, blonde hair, standing straight, no mirror, no phone, crowded room, text watermark, logo, ugly, bad anatomy, overexposed, underexposed, low contrast", "reference_image": { "enabled": true, "strength": 0.92, "description": "Extremely strong reference for exact composition and pose: young woman taking mirror selfie showing back/rear view, long dark hair in messy bun, sheer black lace lingerie with garter straps and high-cut bottoms, arched back emphasizing curves, phone in hand, ornate gold mirror frame, soft warm bedroom light with blue accent, seductive intimate vibe, high detail lace and skin texture" }, "style": "photorealistic intimate mirror selfie, sensual lingerie boudoir, warm golden bedroom lighting", "aspect_ratio": "3:4", "lighting": "soft warm golden lamp light from side, gentle rim light on back curves hair and lace, subtle blue LED fill from phone, realistic soft shadows and highlights", "camera": "smartphone mirror selfie (iPhone style), slight wide-angle distortion, natural low-key indoor light, minor grain for realism", "additional_details": [ "hair: dark brown-black, long, tied in high messy bun with loose flyaways and strands down back", "outfit: sheer black mesh lace bra and high-cut thong bottoms, garter straps with metal rings, thin straps, semi-transparent fabric clinging to body  EDIT PROMPT (CLEAR & STRICT): Replace only the bikini she is currently wearing with the provided reference bikini. The new bikini must fit her perfectly and tightly, matching the reference exactly in color, fabric, cut, straps, and details. Do NOT change anything else. Preserve the same woman, same body, same proportions Keep the exact pose, angle, expression, lighting, background, and camera framing No changes to face, hair, skin tone, or body shape She remains default/slim as she already is (not fat, not obese, no body exaggeration) This is a wardrobe-only replacement. Everything except the bikini stays 100% identical to the original image. Negative instructions: No resizing or reshaping of the body No stylization or artistic changes No added accessories No changes to posture or anatomy No distortion or blur Result: Photorealistic, natural-looking bikini replacement that appears originally worn by her, with realistic fabric tension and clean edges.
Match the mood, lighting, colors, and overall vibe of the second reference image. Do NOT change any architecture, structure, proportions, window placement, materials, or floor heights. Keep the building exactly the same—only adjust atmosphere, lighting, and color grading. High realism, same geometry, cinematic look.
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
Ultra high-end commercial advertising image, extreme photorealism, seamless face replacement and integration into an existing original promotional design, preserving ABSOLUTELY ALL original design elements without any modification. STRICT RULE: The original design must remain 100% identical — no changes in text, layout, spacing, typography, colors, icons, composition, or background. The purple and black gradient background with abstract wave patterns must remain untouched. All written information must stay EXACTLY as in the original: “SEGREDO DO MOLDE F1” “Goiânia” “6 de Abril” “8:30 às 18h” “Vagas limitadas” Additional text and layout must not be altered in any way. PRIMARY OBJECTIVE: Integrate the head from the provided model image into the existing design body in a perfectly natural and invisible way, as if it was originally photographed like that. FACE PRESERVATION (CRITICAL): Maintain the exact identity of the model: - Same facial structure, bone structure, proportions - No reshaping, no beautification distortion - Keep her natural beauty and authenticity - Expression must be soft, elegant, confident, neutral - Avoid exaggerated expressions or strong emotional markings - Maintain realism over perfection SEAMLESS BLENDING (EXTREME REALISM): - Perfect skin tone matching between head and body - Match lighting direction, temperature, contrast, and exposure exactly - Recreate shadows and highlights consistently - Remove any visible cut, edges, halos, or mismatches - Blend neck transition naturally with anatomical accuracy - Maintain realistic skin texture (pores visible, no plastic skin) EYES REFINEMENT: - Slightly reduce dark circles and excessive black tones under the eyes - Keep natural eye shape and identity - Enhance subtle brightness and life in the eyes - Maintain realism (no artificial glow) HAIR IMPROVEMENT: - Preserve original hairstyle, length, and structure - Gently refine hair organization - Reduce frizz and random strands - Improve natural flow and subtle shine - Do NOT change haircut or volume BODY & POSTURE: - Keep the original body exactly as provided - Maintain posture, pose, and proportions - No distortion or anatomical inconsistencies LIGHTING & COLOR GRADING: - Match the original ad lighting perfectly (studio soft light) - Balanced highlights and shadows - Cinematic but realistic color grading - Skin tones must be natural and consistent with the scene DEPTH & CAMERA: - Professional commercial photography look - 85mm lens aesthetic - Sharp focus on face - Slight depth of field for realism - Perfect edge definition without artificial sharpening FINAL FINISH: - Ultra-clean, premium retouching (magazine level) - No artifacts, no blur, no distortions - Hyper-detailed, 8K resolution quality - Looks like a real high-budget marketing campaign - Indistinguishable from an original professionally designed advertisement MOOD: Elegant, confident, premium, trustworthy, modern business aesthetic --ar 4:5 --v 6 --style raw --q 2 --s 750
Use the first image strictly as a background reference only. Extract and recreate the exact background environment including texture, surface details, depth, and color tones. Completely REMOVE the original product/earring from the reference image. Do not recreate or reuse it in any form. Insert the new provided product (transparent PNG) into the scene, placing it in the same position, angle, and scale where the original product was located. The new product must fully replace the original one. Match lighting with high realism — soft, diffused studio lighting with natural falloff. Maintain the same light direction, intensity, and temperature as the background. Enhance the product’s shine in a premium, realistic way: * Add refined specular highlights on metal surfaces * Increase brilliance and sparkle of gemstones subtly * Create crisp light reflections that follow the product’s shape * Maintain controlled shine (no overexposure, no artificial glow) Create realistic contact shadows beneath the product with soft edges and natural opacity. Ensure proper grounding and blending with the background. Maintain consistent depth of field — sharp focus on the product with natural background softness if present. Preserve correct perspective and scale. Important priority order: 1. The new product must be used (MANDATORY) 2. The original product must NOT appear 3. Background must remain visually identical The reference image is for background only, not for the product. Keep everything else identical across generations — same background, same lighting, same composition. Style: ultra-realistic, high-end luxury jewelry photography, studio lighting, crisp details, enhanced shine, premium finish, 8K quality. Strict rules: * Remove original product completely * Do not recreate original earring * Do not change background composition * Do not add new elements * Do not change lighting setup or color tone * Avoid artificial glow or unrealistic shine Goal: Replace the product in the reference image with a new product while enhancing its shine in a realistic, premium way, maintaining a consistent professional photoshoot look.
task> Create a hyper-realistic cinematic fight animation using the provided image as the fixed base scene. </task> <inputs> {$REFERENCE_IMAGE} </inputs> <instructions> Use the uploaded image as the exact environment and composition reference. STRICT RULES: - Do not modify the background, framing, lighting, colors, environment, or composition. - The two individuals must remain visually identical to the original image: - same masks - same clothing - same body proportions - same facial coverage - same textures and visual style - No redesigns, no extra accessories, no added props, no weapons. - No extra limbs, no deformation, no morphing. - No VFX such as fire, electricity, aura, particles, anime energy, or glowing effects. - Keep the entire action strictly inside the original frame at all times. ACTION STYLE: Generate a fast-paced, intense hand-to-hand combat scene inspired by realistic action cinema and professional martial arts choreography. The fight should include: - fluid strikes - counters - blocks - dodges - grapples - realistic body momentum - grounded movement physics - continuous choreography with no teleporting or unnatural transitions CAMERA: Use a dynamic aerial drone-style camera movement: - slight overhead angle - smooth cinematic tracking - subtle rotational motion - natural handheld drone energy - camera must stay inside the original image boundaries - never reveal areas outside the original image - no zoom-out beyond the original framing AUDIO: Use only realistic fight audio: - impacts - cloth movement - footsteps - breathing - grunts - body collisions No music. No cinematic soundtrack. CLIMAX: Near the end of the sequence: - the fighter on the right delivers a devastating cinematic kick - the fighter on the left is launched backward in a realistic arc - include believable rotation, momentum, gravity, and airborne body physics - the launched fighter must remain visible within the frame - final landing includes: - heavy body impact - dust burst - subtle ground vibration - realistic impact sound PACE: - Maintain full-speed action throughout - No slow motion - No freeze frames - No stylized anime timing OUTPUT STYLE: Professional Hollywood-style action realism. High detail. Natural motion blur. Physically believable movement. Continuous uninterrupted combat flow. </instructions>
Match the mood, lighting, colors, and overall vibe of the second reference image. Do NOT change any architecture, structure, proportions, window placement, materials, or floor heights. Keep the building exactly the same—only adjust atmosphere, lighting, and color grading. High realism, same geometry, cinematic look.
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
Ultra high-end commercial advertising image, extreme photorealism, seamless face replacement and integration into an existing original promotional design, preserving ABSOLUTELY ALL original design elements without any modification. STRICT RULE: The original design must remain 100% identical — no changes in text, layout, spacing, typography, colors, icons, composition, or background. The purple and black gradient background with abstract wave patterns must remain untouched. All written information must stay EXACTLY as in the original: “SEGREDO DO MOLDE F1” “Goiânia” “6 de Abril” “8:30 às 18h” “Vagas limitadas” Additional text and layout must not be altered in any way. PRIMARY OBJECTIVE: Integrate the head from the provided model image into the existing design body in a perfectly natural and invisible way, as if it was originally photographed like that. FACE PRESERVATION (CRITICAL): Maintain the exact identity of the model: - Same facial structure, bone structure, proportions - No reshaping, no beautification distortion - Keep her natural beauty and authenticity - Expression must be soft, elegant, confident, neutral - Avoid exaggerated expressions or strong emotional markings - Maintain realism over perfection SEAMLESS BLENDING (EXTREME REALISM): - Perfect skin tone matching between head and body - Match lighting direction, temperature, contrast, and exposure exactly - Recreate shadows and highlights consistently - Remove any visible cut, edges, halos, or mismatches - Blend neck transition naturally with anatomical accuracy - Maintain realistic skin texture (pores visible, no plastic skin) EYES REFINEMENT: - Slightly reduce dark circles and excessive black tones under the eyes - Keep natural eye shape and identity - Enhance subtle brightness and life in the eyes - Maintain realism (no artificial glow) HAIR IMPROVEMENT: - Preserve original hairstyle, length, and structure - Gently refine hair organization - Reduce frizz and random strands - Improve natural flow and subtle shine - Do NOT change haircut or volume BODY & POSTURE: - Keep the original body exactly as provided - Maintain posture, pose, and proportions - No distortion or anatomical inconsistencies LIGHTING & COLOR GRADING: - Match the original ad lighting perfectly (studio soft light) - Balanced highlights and shadows - Cinematic but realistic color grading - Skin tones must be natural and consistent with the scene DEPTH & CAMERA: - Professional commercial photography look - 85mm lens aesthetic - Sharp focus on face - Slight depth of field for realism - Perfect edge definition without artificial sharpening FINAL FINISH: - Ultra-clean, premium retouching (magazine level) - No artifacts, no blur, no distortions - Hyper-detailed, 8K resolution quality - Looks like a real high-budget marketing campaign - Indistinguishable from an original professionally designed advertisement MOOD: Elegant, confident, premium, trustworthy, modern business aesthetic --ar 4:5 --v 6 --style raw --q 2 --s 750
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Use the first image strictly as a background reference only. Extract and recreate the exact background environment including texture, surface details, depth, and color tones. Completely REMOVE the original product/earring from the reference image. Do not recreate or reuse it in any form. Insert the new provided product (transparent PNG) into the scene, placing it in the same position, angle, and scale where the original product was located. The new product must fully replace the original one. Match lighting with high realism — soft, diffused studio lighting with natural falloff. Maintain the same light direction, intensity, and temperature as the background. Enhance the product’s shine in a premium, realistic way: * Add refined specular highlights on metal surfaces * Increase brilliance and sparkle of gemstones subtly * Create crisp light reflections that follow the product’s shape * Maintain controlled shine (no overexposure, no artificial glow) Create realistic contact shadows beneath the product with soft edges and natural opacity. Ensure proper grounding and blending with the background. Maintain consistent depth of field — sharp focus on the product with natural background softness if present. Preserve correct perspective and scale. Important priority order: 1. The new product must be used (MANDATORY) 2. The original product must NOT appear 3. Background must remain visually identical The reference image is for background only, not for the product. Keep everything else identical across generations — same background, same lighting, same composition. Style: ultra-realistic, high-end luxury jewelry photography, studio lighting, crisp details, enhanced shine, premium finish, 8K quality. Strict rules: * Remove original product completely * Do not recreate original earring * Do not change background composition * Do not add new elements * Do not change lighting setup or color tone * Avoid artificial glow or unrealistic shine Goal: Replace the product in the reference image with a new product while enhancing its shine in a realistic, premium way, maintaining a consistent professional photoshoot look.
task> Create a hyper-realistic cinematic fight animation using the provided image as the fixed base scene. </task> <inputs> {$REFERENCE_IMAGE} </inputs> <instructions> Use the uploaded image as the exact environment and composition reference. STRICT RULES: - Do not modify the background, framing, lighting, colors, environment, or composition. - The two individuals must remain visually identical to the original image: - same masks - same clothing - same body proportions - same facial coverage - same textures and visual style - No redesigns, no extra accessories, no added props, no weapons. - No extra limbs, no deformation, no morphing. - No VFX such as fire, electricity, aura, particles, anime energy, or glowing effects. - Keep the entire action strictly inside the original frame at all times. ACTION STYLE: Generate a fast-paced, intense hand-to-hand combat scene inspired by realistic action cinema and professional martial arts choreography. The fight should include: - fluid strikes - counters - blocks - dodges - grapples - realistic body momentum - grounded movement physics - continuous choreography with no teleporting or unnatural transitions CAMERA: Use a dynamic aerial drone-style camera movement: - slight overhead angle - smooth cinematic tracking - subtle rotational motion - natural handheld drone energy - camera must stay inside the original image boundaries - never reveal areas outside the original image - no zoom-out beyond the original framing AUDIO: Use only realistic fight audio: - impacts - cloth movement - footsteps - breathing - grunts - body collisions No music. No cinematic soundtrack. CLIMAX: Near the end of the sequence: - the fighter on the right delivers a devastating cinematic kick - the fighter on the left is launched backward in a realistic arc - include believable rotation, momentum, gravity, and airborne body physics - the launched fighter must remain visible within the frame - final landing includes: - heavy body impact - dust burst - subtle ground vibration - realistic impact sound PACE: - Maintain full-speed action throughout - No slow motion - No freeze frames - No stylized anime timing OUTPUT STYLE: Professional Hollywood-style action realism. High detail. Natural motion blur. Physically believable movement. Continuous uninterrupted combat flow. </instructions>
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "protocol_name": "IMAGEN ZERO – REAL HUMAN MIDBODY ABSOLUTE PRODUCTION PROTOCOL – MARRLONN™", "protocol_version": "V44.9_FINAL_ABSOLUTE_DECLARED_PROFILE_25_LOCK", "protocol_state": "SEALED_ABSOLUTE_SINGLE_SOURCE_OF_TRUTH", "protocol_scope": "MID_BODY_ONLY_FEMALE_ADULT_MARKETING_VIDEO_LEGAL", "core_objective": "CONVERT_ANY_IMAGE_AI_OR_REAL_INTO_A_REAL_BIOLOGICAL_HUMAN_FEMALE_MIDBODY_STUDIO_IMAGE_WITH_MAXIMUM_NON_EXPLICIT_PERCEPTUAL_FORCE, PRESERVING ORIGINAL IDENTITY AND REAL AGE WITHOUT INVENTION OR INTERPRETATION, USING VERIFIED HUMAN SKIN, READY FOR HIGGSFIELD IA VIDEO, AGENCY DELIVERY AND LEGAL USE.", "declared_subject_profile": { "declaration_type": "USER_DECLARED_NON_INFERRED_PARAMETERS", "age": 25, "age_policy": "FIXED_EXACT_AGE_DECLARED", "origin_nationality": "GERMAN", "note": "AGE_AND_ORIGIN_ARE_USER_DECLARED_PARAMETERS_AND_MUST_NOT_BE_INFERRED_FROM_THE_IMAGE" }, "supremacy_rule": { "description": "IN CASE OF ANY INTERNAL OR EXTERNAL CONTRADICTION, THE FOLLOWING HIERARCHY PREVAILS WITHOUT EXCEPTION.", "hierarchy_order": [ "absolute_identity_preservation_law", "tattoo_supreme_law_marrlonn", "zero_makeup_absolute_system", "skin_biological_realism_system", "studio_framing_and_pose_system", "clothing_objects_accessories_lock", "camera_and_capture_system", "resolution_and_output_system" ] }, "absolute_identity_preservation_law": { "identity_state": "UNTOUCHABLE_FOREVER", "gender_requirement": "FEMALE_ONLY", "age_requirement": "ADULT_VERIFIED_ONLY", "age_enforcement": { "required_age": 25, "tolerance": 0, "if_not_matching": "HARD_ABORT_NO_OUTPUT" }, "age_handling_rule": "REAL_CHRONOLOGICAL_AGE_IS_PRESERVED_NO_REJUVENATION_NO_AGING", "face": "LOCKED", "eyes": "LOCKED", "eyebrows": "LOCKED", "hair": "LOCKED_REAL_HUMAN_ONLY", "skin_color": "LOCKED", "skin_texture": "LOCKED", "pose": "LOCKED", "gesture": "LOCKED", "expression": "LOCKED", "clothing": "LOCKED", "objects": "LOCKED", "accessories": "LOCKED", "rules": [ "NO_INVENTION", "NO_DEFORMATION", "NO_OPTIMIZATION", "NO_INTERPRETATION", "WHAT_EXISTS_IS_PRESERVED", "WHAT_DOES_NOT_EXIST_IS_FORBIDDEN" ] }, "clothing_objects_accessories_lock": { "state": "ABSOLUTE_LOCK", "allowed_clothing_state": "SEXY_ALLOWED_NON_EXPLICIT_NON_TRANSPARENT_REAL_WORLD_FASHION", "description": "CLOTHING MUST BE PRESENT, FORM-FITTING OR REVEALING WITHIN LEGAL AND ETHICAL LIMITS, NON-TRANSPARENT, NON-FETISHIZED, AND IDENTICAL THROUGHOUT PRODUCTION.", "violation_action": "HARD_ABORT" }, "global_ethical_ceiling": { "explicit_sex": "FORBIDDEN", "nudity": "FORBIDDEN", "fetishization": "FORBIDDEN", "sexualized_minors": "ABSOLUTELY_FORBIDDEN" }, "studio_framing_and_pose_system": { "frame_rule": "MID_BODY_ONLY_KNEES_UP_ALLOWED", "pose_state": "ORIGINAL_POSE_LOCKED", "gesture_state": "ORIGINAL_GESTURE_LOCKED", "expression_state": "ORIGINAL_EXPRESSION_LOCKED", "pixel_overlap_validation": "100_PERCENT", "zoom_validation": "8X_TO_10X_FACE_INSPECTION_ONLY" }, "zero_makeup_absolute_system": { "makeup_state": "ZERO_REAL_MAKEUP_ABSOLUTE", "definition": "ZERO_MEANS_ZERO_WITHOUT_EXCEPTION", "forbidden": [ "ANY_COSMETIC_PRODUCT", "ANY_MAKEUP_LAYER", "AI_BEAUTY_FILTERS", "SKIN_RETOUCH" ], "allowed_only": [ "BIOLOGICAL_SKIN_BALANCE_MINIMUM", "NATURAL_LIP_SHEEN_IF_BIOLOGICALLY_PRESENT" ], "violation_action": "HARD_ABORT" }, "skin_biological_realism_system": { "skin_type": "REAL_HUMAN_BIOLOGICAL_ONLY", "ai_skin": "ABSOLUTELY_FORBIDDEN", "plastic_skin": "FORBIDDEN", "imperfection_policy": { "mode": "EXISTING_ONLY", "allowed_range": "2.5_TO_5_PERCENT", "coverage": "FACE_AND_BODY" } }, "biological_body_requirement": { "body_state": "REAL_BIOLOGICAL_HUMAN_ONLY", "if_non_biological_detected": "CONVERT_TO_REAL_BIOLOGICAL_HUMAN_BODY", "negotiable": false }, "camera_and_capture_system": { "photographer_reference": "JAMES_MACARI_TECHNICAL_REFERENCE_ONLY", "camera_body": "CANON_EOS_R5_FULL_FRAME_MIRRORLESS", "lens": "RF_85MM_F1_2L_USM", "capture_style": "HIGH_SPEED_STUDIO_PORTRAIT", "stabilization": "OPTICAL_AND_DIGITAL_ENABLED", "filter": "POLARIZER_OPTIONAL", "color_profile": "NEUTRAL_ANALOG_RAW_FULL_COLOR", "grain": "LIGHT_FILM_GRAIN_1_1", "bokeh": "OPTICAL_NATURAL_1_2", "creative_ai": "DISABLED" }, "tattoo_supreme_law_marrlonn": { "law_status": "ABSOLUTE_ANATOMICAL_LAW", "legal_priority": "NON_NEGOTIABLE_SUPERSEDES_ANY_PROMPT_MODEL_OR_OPERATOR", "principle": "THE_MARRLONN_TATTOO_HAS_ONLY_ONE_VALID_EXISTENCE_POINT.", "unique_valid_gps": { "hand": "RIGHT_HAND_ONLY", "anatomical_zone": "WRIST", "surface": "DORSAL", "orientation": "VERTICAL_ONLY", "text": "Marrlonn" }, "conditional_visibility_rule": { "if_right_wrist_dorsal_visible": "TATTOO_MUST_BE_VISIBLE_AND_LEGIBLE", "if_covered": "EXISTS_BUT_OCCLUDED_NO_FORCING" }, "strictly_forbidden_actions": [ "LEFT_HAND", "MIRRORING", "HORIZONTAL_ORIENTATION", "RELOCATION", "REFRAMING_FOR_VISIBILITY" ], "violation_effect": { "output_status": "NULL_AND_VOID", "system_action": "HARD_ABORT_NO_EXPORT" }, "final_state": "SEALED_ABSOLUTE_IMMUTABLE_LAW" }, "background_and_isolation_system": { "background_state": "LOCKED", "allowed": [ "PURE_WHITE_RGB_255_255_255", "TRUE_ALPHA" ] }, "anti_interpretation_ai_law": { "ai_role": "EXECUTION_ONLY", "ai_forbidden_actions": [ "BEAUTIFICATION", "INTERPRETATION", "CREATIVE_DECISION_MAKING", "CONTEXTUAL_ADAPTATION" ] }, "resolution_and_output_system": { "base_resolution": "4K_ONLY", "conditional_upscale": "8K_ALLOWED_ONLY_IF_NON_CREATIVE_NON_INTERPOLATED", "creative_ai": "DISABLED" }, "final_production_seal": { "status": "IMAGEN_ZERO_FINAL_ABSOLUTE", "production_ready": true, "video_ready": true, "legal_ready": true } }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
{ "reference_source": "Use the uploaded reference image as the single source of truth", "identity_lock": { "face": "100% identical to reference image — same facial structure, eyes, nose, lips, jawline, skin texture, expression", "body": "Same body proportions, height, posture, shoulder width, waist, hips, limbs", "hair": "Same hairstyle, hairline, length, color, volume", "age": "Exact same apparent age as reference", "ethnicity": "Unchanged from reference" }, "consistency_rules": [ "Do NOT modify face shape", "Do NOT beautify, stylize, or alter facial features", "No AI face swap artifacts", "No face blending with other identities", "No body reshaping", "No weight gain or loss", "No added or removed tattoos, scars, or marks" ], "wardrobe": { "instruction": "Only change clothing if explicitly specified", "fit": "Clothing fits naturally and accurately to the same body", "fabric_behavior": "Realistic folds, tension, and shadows" }, "pose_and_scene": { "pose": "Preserve the same pose unless explicitly changed", "camera_angle": "Same camera height, distance, and lens perspective", "lighting": "Match original lighting direction, softness, and intensity", "environment": "Realistic environment with consistent scale and depth" }, "image_quality": { "realism": "Photorealistic, natural skin texture", "clarity": "Sharp focus on face and eyes", "resolution": "High-definition, clean details", "artifacts": "No blur, distortion, double face, broken anatomy" }, "negative_prompt": [ "different face", "face drift", "face mutation", "body distortion", "incorrect anatomy", "extra limbs", "blurred face", "plastic skin", "AI-generated look", "over-smoothing", "unreal lighting" ], "final_instruction": "The generated image must look like the SAME PERSON photographed again, not a variation or look-alike." } { "prompt": "Intimate full-body mirror selfie portrait of a young woman in bedroom, standing in front of large ornate gold-framed mirror, back turned slightly to show rear view while taking selfie with phone in one hand, long dark brown hair tied in high messy bun with loose strands, fair tan skin with natural glow and subtle texture, wearing ultra-sheer black lace lingerie set with intricate mesh panels, high-cut thong bottoms, garter straps connected to thigh-high stockings, thin spaghetti straps on bra top, silver metallic high-heel mules visible on feet, arched back and hips emphasized for seductive pose, one arm extended holding phone, other hand on mirror or hip, bedroom background with beige walls, white bed sheets, scattered books/candles, soft warm golden lamp light from side creating rim glow on body curves lace texture and hair, subtle blue LED accent from device, shallow depth of field, strong cinematic bokeh on mirror reflection and background, photorealistic sensual lingerie fashion selfie, high detail lace transparency skin pores hair strands garter straps heel shine and natural imperfections, shot on smartphone with slight wide-angle distortion typical for mirror shots, ultra detailed, 8k resolution", "negative_prompt": "cartoon, anime, illustration, painting, deformed, blurry, lowres, plastic skin, doll-like, heavy makeup overload, thick eyeliner, false lashes, filters, beauty filter, airbrushed skin, extra limbs, distorted proportions, asymmetrical face, harsh flash, cold lighting, day time, fully clothed, short hair, blonde hair, standing straight, no mirror, no phone, crowded room, text watermark, logo, ugly, bad anatomy, overexposed, underexposed, low contrast", "reference_image": { "enabled": true, "strength": 0.92, "description": "Extremely strong reference for exact composition and pose: young woman taking mirror selfie showing back/rear view, long dark hair in messy bun, sheer black lace lingerie with garter straps and high-cut bottoms, arched back emphasizing curves, phone in hand, ornate gold mirror frame, soft warm bedroom light with blue accent, seductive intimate vibe, high detail lace and skin texture" }, "style": "photorealistic intimate mirror selfie, sensual lingerie boudoir, warm golden bedroom lighting", "aspect_ratio": "3:4", "lighting": "soft warm golden lamp light from side, gentle rim light on back curves hair and lace, subtle blue LED fill from phone, realistic soft shadows and highlights", "camera": "smartphone mirror selfie (iPhone style), slight wide-angle distortion, natural low-key indoor light, minor grain for realism", "additional_details": [ "hair: dark brown-black, long, tied in high messy bun with loose flyaways and strands down back", "outfit: sheer black mesh lace bra and high-cut thong bottoms, garter straps with metal rings, thin straps, semi-transparent fabric clinging to body See less Nano Banana Recent Generating… { "reference_source": "Use the uploaded reference image as the single source of truth", "identity_lock": { "face": "100% identical to reference image — same facial structure, eyes, nose, lips, jawline, skin texture, expression", "body": "Same body proportions, height, posture, shoulder width, waist, hips, limbs", "hair": "Same hairstyle, hairline, length, color, volume", "age": "Exact same apparent age as reference", "ethnicity": "Unchanged from reference" }, "consistency_rules": [ "Do NOT modify face shape", "Do NOT beautify, stylize, or alter facial features", "No AI face swap artifacts", "No face blending with other identities", "No body reshaping", "No weight gain or loss", "No added or removed tattoos, scars, or marks" ], "wardrobe": { "instruction": "Only change clothing if explicitly specified", "fit": "Clothing fits naturally and accurately to the same body", "fabric_behavior": "Realistic folds, tension, and shadows" }, "pose_and_scene": { "pose": "Preserve the same pose unless explicitly changed", "camera_angle": "Same camera height, distance, and lens perspective", "lighting": "Match original lighting direction, softness, and intensity", "environment": "Realistic environment with consistent scale and depth" }, "image_quality": { "realism": "Photorealistic, natural skin texture", "clarity": "Sharp focus on face and eyes", "resolution": "High-definition, clean details", "artifacts": "No blur, distortion, double face, broken anatomy" }, "negative_prompt": [ "different face", "face drift", "face mutation", "body distortion", "incorrect anatomy", "extra limbs", "blurred face", "plastic skin", "AI-generated look", "over-smoothing", "unreal lighting" ], "final_instruction": "The generated image must look like the SAME PERSON photographed again, not a variation or look-alike." } { "prompt": "Intimate full-body mirror selfie portrait of a young woman in bedroom, standing in front of large ornate gold-framed mirror, back turned slightly to show rear view while taking selfie with phone in one hand, long dark brown hair tied in high messy bun with loose strands, fair tan skin with natural glow and subtle texture, wearing ultra-sheer black lace lingerie set with intricate mesh panels, high-cut thong bottoms, garter straps connected to thigh-high stockings, thin spaghetti straps on bra top, silver metallic high-heel mules visible on feet, arched back and hips emphasized for seductive pose, one arm extended holding phone, other hand on mirror or hip, bedroom background with beige walls, white bed sheets, scattered books/candles, soft warm golden lamp light from side creating rim glow on body curves lace texture and hair, subtle blue LED accent from device, shallow depth of field, strong cinematic bokeh on mirror reflection and background, photorealistic sensual lingerie fashion selfie, high detail lace transparency skin pores hair strands garter straps heel shine and natural imperfections, shot on smartphone with slight wide-angle distortion typical for mirror shots, ultra detailed, 8k resolution", "negative_prompt": "cartoon, anime, illustration, painting, deformed, blurry, lowres, plastic skin, doll-like, heavy makeup overload, thick eyeliner, false lashes, filters, beauty filter, airbrushed skin, extra limbs, distorted proportions, asymmetrical face, harsh flash, cold lighting, day time, fully clothed, short hair, blonde hair, standing straight, no mirror, no phone, crowded room, text watermark, logo, ugly, bad anatomy, overexposed, underexposed, low contrast", "reference_image": { "enabled": true, "strength": 0.92, "description": "Extremely strong reference for exact composition and pose: young woman taking mirror selfie showing back/rear view, long dark hair in messy bun, sheer black lace lingerie with garter straps and high-cut bottoms, arched back emphasizing curves, phone in hand, ornate gold mirror frame, soft warm bedroom light with blue accent, seductive intimate vibe, high detail lace and skin texture" }, "style": "photorealistic intimate mirror selfie, sensual lingerie boudoir, warm golden bedroom lighting", "aspect_ratio": "3:4", "lighting": "soft warm golden lamp light from side, gentle rim light on back curves hair and lace, subtle blue LED fill from phone, realistic soft shadows and highlights", "camera": "smartphone mirror selfie (iPhone style), slight wide-angle distortion, natural low-key indoor light, minor grain for realism", "additional_details": [ "hair: dark brown-black, long, tied in high messy bun with loose flyaways and strands down back", "outfit: sheer black mesh lace bra and high-cut thong bottoms, garter straps with metal rings, thin straps, semi-transparent fabric clinging to body  EDIT PROMPT (CLEAR & STRICT): Replace only the bikini she is currently wearing with the provided reference bikini. The new bikini must fit her perfectly and tightly, matching the reference exactly in color, fabric, cut, straps, and details. Do NOT change anything else. Preserve the same woman, same body, same proportions Keep the exact pose, angle, expression, lighting, background, and camera framing No changes to face, hair, skin tone, or body shape She remains default/slim as she already is (not fat, not obese, no body exaggeration) This is a wardrobe-only replacement. Everything except the bikini stays 100% identical to the original image. Negative instructions: No resizing or reshaping of the body No stylization or artistic changes No added accessories No changes to posture or anatomy No distortion or blur Result: Photorealistic, natural-looking bikini replacement that appears originally worn by her, with realistic fabric tension and clean edges.
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "protocol_name": "IMAGEN ZERO – REAL HUMAN MIDBODY ABSOLUTE PRODUCTION PROTOCOL – MARRLONN™", "protocol_version": "V44.9_FINAL_ABSOLUTE_DECLARED_PROFILE_25_LOCK", "protocol_state": "SEALED_ABSOLUTE_SINGLE_SOURCE_OF_TRUTH", "protocol_scope": "MID_BODY_ONLY_FEMALE_ADULT_MARKETING_VIDEO_LEGAL", "core_objective": "CONVERT_ANY_IMAGE_AI_OR_REAL_INTO_A_REAL_BIOLOGICAL_HUMAN_FEMALE_MIDBODY_STUDIO_IMAGE_WITH_MAXIMUM_NON_EXPLICIT_PERCEPTUAL_FORCE, PRESERVING ORIGINAL IDENTITY AND REAL AGE WITHOUT INVENTION OR INTERPRETATION, USING VERIFIED HUMAN SKIN, READY FOR HIGGSFIELD IA VIDEO, AGENCY DELIVERY AND LEGAL USE.", "declared_subject_profile": { "declaration_type": "USER_DECLARED_NON_INFERRED_PARAMETERS", "age": 25, "age_policy": "FIXED_EXACT_AGE_DECLARED", "origin_nationality": "GERMAN", "note": "AGE_AND_ORIGIN_ARE_USER_DECLARED_PARAMETERS_AND_MUST_NOT_BE_INFERRED_FROM_THE_IMAGE" }, "supremacy_rule": { "description": "IN CASE OF ANY INTERNAL OR EXTERNAL CONTRADICTION, THE FOLLOWING HIERARCHY PREVAILS WITHOUT EXCEPTION.", "hierarchy_order": [ "absolute_identity_preservation_law", "tattoo_supreme_law_marrlonn", "zero_makeup_absolute_system", "skin_biological_realism_system", "studio_framing_and_pose_system", "clothing_objects_accessories_lock", "camera_and_capture_system", "resolution_and_output_system" ] }, "absolute_identity_preservation_law": { "identity_state": "UNTOUCHABLE_FOREVER", "gender_requirement": "FEMALE_ONLY", "age_requirement": "ADULT_VERIFIED_ONLY", "age_enforcement": { "required_age": 25, "tolerance": 0, "if_not_matching": "HARD_ABORT_NO_OUTPUT" }, "age_handling_rule": "REAL_CHRONOLOGICAL_AGE_IS_PRESERVED_NO_REJUVENATION_NO_AGING", "face": "LOCKED", "eyes": "LOCKED", "eyebrows": "LOCKED", "hair": "LOCKED_REAL_HUMAN_ONLY", "skin_color": "LOCKED", "skin_texture": "LOCKED", "pose": "LOCKED", "gesture": "LOCKED", "expression": "LOCKED", "clothing": "LOCKED", "objects": "LOCKED", "accessories": "LOCKED", "rules": [ "NO_INVENTION", "NO_DEFORMATION", "NO_OPTIMIZATION", "NO_INTERPRETATION", "WHAT_EXISTS_IS_PRESERVED", "WHAT_DOES_NOT_EXIST_IS_FORBIDDEN" ] }, "clothing_objects_accessories_lock": { "state": "ABSOLUTE_LOCK", "allowed_clothing_state": "SEXY_ALLOWED_NON_EXPLICIT_NON_TRANSPARENT_REAL_WORLD_FASHION", "description": "CLOTHING MUST BE PRESENT, FORM-FITTING OR REVEALING WITHIN LEGAL AND ETHICAL LIMITS, NON-TRANSPARENT, NON-FETISHIZED, AND IDENTICAL THROUGHOUT PRODUCTION.", "violation_action": "HARD_ABORT" }, "global_ethical_ceiling": { "explicit_sex": "FORBIDDEN", "nudity": "FORBIDDEN", "fetishization": "FORBIDDEN", "sexualized_minors": "ABSOLUTELY_FORBIDDEN" }, "studio_framing_and_pose_system": { "frame_rule": "MID_BODY_ONLY_KNEES_UP_ALLOWED", "pose_state": "ORIGINAL_POSE_LOCKED", "gesture_state": "ORIGINAL_GESTURE_LOCKED", "expression_state": "ORIGINAL_EXPRESSION_LOCKED", "pixel_overlap_validation": "100_PERCENT", "zoom_validation": "8X_TO_10X_FACE_INSPECTION_ONLY" }, "zero_makeup_absolute_system": { "makeup_state": "ZERO_REAL_MAKEUP_ABSOLUTE", "definition": "ZERO_MEANS_ZERO_WITHOUT_EXCEPTION", "forbidden": [ "ANY_COSMETIC_PRODUCT", "ANY_MAKEUP_LAYER", "AI_BEAUTY_FILTERS", "SKIN_RETOUCH" ], "allowed_only": [ "BIOLOGICAL_SKIN_BALANCE_MINIMUM", "NATURAL_LIP_SHEEN_IF_BIOLOGICALLY_PRESENT" ], "violation_action": "HARD_ABORT" }, "skin_biological_realism_system": { "skin_type": "REAL_HUMAN_BIOLOGICAL_ONLY", "ai_skin": "ABSOLUTELY_FORBIDDEN", "plastic_skin": "FORBIDDEN", "imperfection_policy": { "mode": "EXISTING_ONLY", "allowed_range": "2.5_TO_5_PERCENT", "coverage": "FACE_AND_BODY" } }, "biological_body_requirement": { "body_state": "REAL_BIOLOGICAL_HUMAN_ONLY", "if_non_biological_detected": "CONVERT_TO_REAL_BIOLOGICAL_HUMAN_BODY", "negotiable": false }, "camera_and_capture_system": { "photographer_reference": "JAMES_MACARI_TECHNICAL_REFERENCE_ONLY", "camera_body": "CANON_EOS_R5_FULL_FRAME_MIRRORLESS", "lens": "RF_85MM_F1_2L_USM", "capture_style": "HIGH_SPEED_STUDIO_PORTRAIT", "stabilization": "OPTICAL_AND_DIGITAL_ENABLED", "filter": "POLARIZER_OPTIONAL", "color_profile": "NEUTRAL_ANALOG_RAW_FULL_COLOR", "grain": "LIGHT_FILM_GRAIN_1_1", "bokeh": "OPTICAL_NATURAL_1_2", "creative_ai": "DISABLED" }, "tattoo_supreme_law_marrlonn": { "law_status": "ABSOLUTE_ANATOMICAL_LAW", "legal_priority": "NON_NEGOTIABLE_SUPERSEDES_ANY_PROMPT_MODEL_OR_OPERATOR", "principle": "THE_MARRLONN_TATTOO_HAS_ONLY_ONE_VALID_EXISTENCE_POINT.", "unique_valid_gps": { "hand": "RIGHT_HAND_ONLY", "anatomical_zone": "WRIST", "surface": "DORSAL", "orientation": "VERTICAL_ONLY", "text": "Marrlonn" }, "conditional_visibility_rule": { "if_right_wrist_dorsal_visible": "TATTOO_MUST_BE_VISIBLE_AND_LEGIBLE", "if_covered": "EXISTS_BUT_OCCLUDED_NO_FORCING" }, "strictly_forbidden_actions": [ "LEFT_HAND", "MIRRORING", "HORIZONTAL_ORIENTATION", "RELOCATION", "REFRAMING_FOR_VISIBILITY" ], "violation_effect": { "output_status": "NULL_AND_VOID", "system_action": "HARD_ABORT_NO_EXPORT" }, "final_state": "SEALED_ABSOLUTE_IMMUTABLE_LAW" }, "background_and_isolation_system": { "background_state": "LOCKED", "allowed": [ "PURE_WHITE_RGB_255_255_255", "TRUE_ALPHA" ] }, "anti_interpretation_ai_law": { "ai_role": "EXECUTION_ONLY", "ai_forbidden_actions": [ "BEAUTIFICATION", "INTERPRETATION", "CREATIVE_DECISION_MAKING", "CONTEXTUAL_ADAPTATION" ] }, "resolution_and_output_system": { "base_resolution": "4K_ONLY", "conditional_upscale": "8K_ALLOWED_ONLY_IF_NON_CREATIVE_NON_INTERPOLATED", "creative_ai": "DISABLED" }, "final_production_seal": { "status": "IMAGEN_ZERO_FINAL_ABSOLUTE", "production_ready": true, "video_ready": true, "legal_ready": true } }
Use the first image strictly as a background reference only. Extract and recreate the exact background environment including texture, surface details, depth, and color tones. Completely REMOVE the original product/earring from the reference image. Do not recreate or reuse it in any form. Insert the new provided product (transparent PNG) into the scene, placing it in the same position, angle, and scale where the original product was located. The new product must fully replace the original one. Match lighting with high realism — soft, diffused studio lighting with natural falloff. Maintain the same light direction, intensity, and temperature as the background. Enhance the product’s shine in a premium, realistic way: * Add refined specular highlights on metal surfaces * Increase brilliance and sparkle of gemstones subtly * Create crisp light reflections that follow the product’s shape * Maintain controlled shine (no overexposure, no artificial glow) Create realistic contact shadows beneath the product with soft edges and natural opacity. Ensure proper grounding and blending with the background. Maintain consistent depth of field — sharp focus on the product with natural background softness if present. Preserve correct perspective and scale. Important priority order: 1. The new product must be used (MANDATORY) 2. The original product must NOT appear 3. Background must remain visually identical The reference image is for background only, not for the product. Keep everything else identical across generations — same background, same lighting, same composition. Style: ultra-realistic, high-end luxury jewelry photography, studio lighting, crisp details, enhanced shine, premium finish, 8K quality. Strict rules: * Remove original product completely * Do not recreate original earring * Do not change background composition * Do not add new elements * Do not change lighting setup or color tone * Avoid artificial glow or unrealistic shine Goal: Replace the product in the reference image with a new product while enhancing its shine in a realistic, premium way, maintaining a consistent professional photoshoot look.
Match the mood, lighting, colors, and overall vibe of the second reference image. Do NOT change any architecture, structure, proportions, window placement, materials, or floor heights. Keep the building exactly the same—only adjust atmosphere, lighting, and color grading. High realism, same geometry, cinematic look.
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
Ultra high-end commercial advertising image, extreme photorealism, seamless face replacement and integration into an existing original promotional design, preserving ABSOLUTELY ALL original design elements without any modification. STRICT RULE: The original design must remain 100% identical — no changes in text, layout, spacing, typography, colors, icons, composition, or background. The purple and black gradient background with abstract wave patterns must remain untouched. All written information must stay EXACTLY as in the original: “SEGREDO DO MOLDE F1” “Goiânia” “6 de Abril” “8:30 às 18h” “Vagas limitadas” Additional text and layout must not be altered in any way. PRIMARY OBJECTIVE: Integrate the head from the provided model image into the existing design body in a perfectly natural and invisible way, as if it was originally photographed like that. FACE PRESERVATION (CRITICAL): Maintain the exact identity of the model: - Same facial structure, bone structure, proportions - No reshaping, no beautification distortion - Keep her natural beauty and authenticity - Expression must be soft, elegant, confident, neutral - Avoid exaggerated expressions or strong emotional markings - Maintain realism over perfection SEAMLESS BLENDING (EXTREME REALISM): - Perfect skin tone matching between head and body - Match lighting direction, temperature, contrast, and exposure exactly - Recreate shadows and highlights consistently - Remove any visible cut, edges, halos, or mismatches - Blend neck transition naturally with anatomical accuracy - Maintain realistic skin texture (pores visible, no plastic skin) EYES REFINEMENT: - Slightly reduce dark circles and excessive black tones under the eyes - Keep natural eye shape and identity - Enhance subtle brightness and life in the eyes - Maintain realism (no artificial glow) HAIR IMPROVEMENT: - Preserve original hairstyle, length, and structure - Gently refine hair organization - Reduce frizz and random strands - Improve natural flow and subtle shine - Do NOT change haircut or volume BODY & POSTURE: - Keep the original body exactly as provided - Maintain posture, pose, and proportions - No distortion or anatomical inconsistencies LIGHTING & COLOR GRADING: - Match the original ad lighting perfectly (studio soft light) - Balanced highlights and shadows - Cinematic but realistic color grading - Skin tones must be natural and consistent with the scene DEPTH & CAMERA: - Professional commercial photography look - 85mm lens aesthetic - Sharp focus on face - Slight depth of field for realism - Perfect edge definition without artificial sharpening FINAL FINISH: - Ultra-clean, premium retouching (magazine level) - No artifacts, no blur, no distortions - Hyper-detailed, 8K resolution quality - Looks like a real high-budget marketing campaign - Indistinguishable from an original professionally designed advertisement MOOD: Elegant, confident, premium, trustworthy, modern business aesthetic --ar 4:5 --v 6 --style raw --q 2 --s 750
Use the first image strictly as a background reference only. Extract and recreate the exact background environment including texture, surface details, depth, and color tones. Completely REMOVE the original product/earring from the reference image. Do not recreate or reuse it in any form. Insert the new provided product (transparent PNG) into the scene, placing it in the same position, angle, and scale where the original product was located. The new product must fully replace the original one. Match lighting with high realism — soft, diffused studio lighting with natural falloff. Maintain the same light direction, intensity, and temperature as the background. Enhance the product’s shine in a premium, realistic way: * Add refined specular highlights on metal surfaces * Increase brilliance and sparkle of gemstones subtly * Create crisp light reflections that follow the product’s shape * Maintain controlled shine (no overexposure, no artificial glow) Create realistic contact shadows beneath the product with soft edges and natural opacity. Ensure proper grounding and blending with the background. Maintain consistent depth of field — sharp focus on the product with natural background softness if present. Preserve correct perspective and scale. Important priority order: 1. The new product must be used (MANDATORY) 2. The original product must NOT appear 3. Background must remain visually identical The reference image is for background only, not for the product. Keep everything else identical across generations — same background, same lighting, same composition. Style: ultra-realistic, high-end luxury jewelry photography, studio lighting, crisp details, enhanced shine, premium finish, 8K quality. Strict rules: * Remove original product completely * Do not recreate original earring * Do not change background composition * Do not add new elements * Do not change lighting setup or color tone * Avoid artificial glow or unrealistic shine Goal: Replace the product in the reference image with a new product while enhancing its shine in a realistic, premium way, maintaining a consistent professional photoshoot look.
Match the mood, lighting, colors, and overall vibe of the second reference image. Do NOT change any architecture, structure, proportions, window placement, materials, or floor heights. Keep the building exactly the same—only adjust atmosphere, lighting, and color grading. High realism, same geometry, cinematic look.
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
Ultra high-end commercial advertising image, extreme photorealism, seamless face replacement and integration into an existing original promotional design, preserving ABSOLUTELY ALL original design elements without any modification. STRICT RULE: The original design must remain 100% identical — no changes in text, layout, spacing, typography, colors, icons, composition, or background. The purple and black gradient background with abstract wave patterns must remain untouched. All written information must stay EXACTLY as in the original: “SEGREDO DO MOLDE F1” “Goiânia” “6 de Abril” “8:30 às 18h” “Vagas limitadas” Additional text and layout must not be altered in any way. PRIMARY OBJECTIVE: Integrate the head from the provided model image into the existing design body in a perfectly natural and invisible way, as if it was originally photographed like that. FACE PRESERVATION (CRITICAL): Maintain the exact identity of the model: - Same facial structure, bone structure, proportions - No reshaping, no beautification distortion - Keep her natural beauty and authenticity - Expression must be soft, elegant, confident, neutral - Avoid exaggerated expressions or strong emotional markings - Maintain realism over perfection SEAMLESS BLENDING (EXTREME REALISM): - Perfect skin tone matching between head and body - Match lighting direction, temperature, contrast, and exposure exactly - Recreate shadows and highlights consistently - Remove any visible cut, edges, halos, or mismatches - Blend neck transition naturally with anatomical accuracy - Maintain realistic skin texture (pores visible, no plastic skin) EYES REFINEMENT: - Slightly reduce dark circles and excessive black tones under the eyes - Keep natural eye shape and identity - Enhance subtle brightness and life in the eyes - Maintain realism (no artificial glow) HAIR IMPROVEMENT: - Preserve original hairstyle, length, and structure - Gently refine hair organization - Reduce frizz and random strands - Improve natural flow and subtle shine - Do NOT change haircut or volume BODY & POSTURE: - Keep the original body exactly as provided - Maintain posture, pose, and proportions - No distortion or anatomical inconsistencies LIGHTING & COLOR GRADING: - Match the original ad lighting perfectly (studio soft light) - Balanced highlights and shadows - Cinematic but realistic color grading - Skin tones must be natural and consistent with the scene DEPTH & CAMERA: - Professional commercial photography look - 85mm lens aesthetic - Sharp focus on face - Slight depth of field for realism - Perfect edge definition without artificial sharpening FINAL FINISH: - Ultra-clean, premium retouching (magazine level) - No artifacts, no blur, no distortions - Hyper-detailed, 8K resolution quality - Looks like a real high-budget marketing campaign - Indistinguishable from an original professionally designed advertisement MOOD: Elegant, confident, premium, trustworthy, modern business aesthetic --ar 4:5 --v 6 --style raw --q 2 --s 750
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
task> Create a hyper-realistic cinematic fight animation using the provided image as the fixed base scene. </task> <inputs> {$REFERENCE_IMAGE} </inputs> <instructions> Use the uploaded image as the exact environment and composition reference. STRICT RULES: - Do not modify the background, framing, lighting, colors, environment, or composition. - The two individuals must remain visually identical to the original image: - same masks - same clothing - same body proportions - same facial coverage - same textures and visual style - No redesigns, no extra accessories, no added props, no weapons. - No extra limbs, no deformation, no morphing. - No VFX such as fire, electricity, aura, particles, anime energy, or glowing effects. - Keep the entire action strictly inside the original frame at all times. ACTION STYLE: Generate a fast-paced, intense hand-to-hand combat scene inspired by realistic action cinema and professional martial arts choreography. The fight should include: - fluid strikes - counters - blocks - dodges - grapples - realistic body momentum - grounded movement physics - continuous choreography with no teleporting or unnatural transitions CAMERA: Use a dynamic aerial drone-style camera movement: - slight overhead angle - smooth cinematic tracking - subtle rotational motion - natural handheld drone energy - camera must stay inside the original image boundaries - never reveal areas outside the original image - no zoom-out beyond the original framing AUDIO: Use only realistic fight audio: - impacts - cloth movement - footsteps - breathing - grunts - body collisions No music. No cinematic soundtrack. CLIMAX: Near the end of the sequence: - the fighter on the right delivers a devastating cinematic kick - the fighter on the left is launched backward in a realistic arc - include believable rotation, momentum, gravity, and airborne body physics - the launched fighter must remain visible within the frame - final landing includes: - heavy body impact - dust burst - subtle ground vibration - realistic impact sound PACE: - Maintain full-speed action throughout - No slow motion - No freeze frames - No stylized anime timing OUTPUT STYLE: Professional Hollywood-style action realism. High detail. Natural motion blur. Physically believable movement. Continuous uninterrupted combat flow. </instructions>
task> Create a hyper-realistic cinematic fight animation using the provided image as the fixed base scene. </task> <inputs> {$REFERENCE_IMAGE} </inputs> <instructions> Use the uploaded image as the exact environment and composition reference. STRICT RULES: - Do not modify the background, framing, lighting, colors, environment, or composition. - The two individuals must remain visually identical to the original image: - same masks - same clothing - same body proportions - same facial coverage - same textures and visual style - No redesigns, no extra accessories, no added props, no weapons. - No extra limbs, no deformation, no morphing. - No VFX such as fire, electricity, aura, particles, anime energy, or glowing effects. - Keep the entire action strictly inside the original frame at all times. ACTION STYLE: Generate a fast-paced, intense hand-to-hand combat scene inspired by realistic action cinema and professional martial arts choreography. The fight should include: - fluid strikes - counters - blocks - dodges - grapples - realistic body momentum - grounded movement physics - continuous choreography with no teleporting or unnatural transitions CAMERA: Use a dynamic aerial drone-style camera movement: - slight overhead angle - smooth cinematic tracking - subtle rotational motion - natural handheld drone energy - camera must stay inside the original image boundaries - never reveal areas outside the original image - no zoom-out beyond the original framing AUDIO: Use only realistic fight audio: - impacts - cloth movement - footsteps - breathing - grunts - body collisions No music. No cinematic soundtrack. CLIMAX: Near the end of the sequence: - the fighter on the right delivers a devastating cinematic kick - the fighter on the left is launched backward in a realistic arc - include believable rotation, momentum, gravity, and airborne body physics - the launched fighter must remain visible within the frame - final landing includes: - heavy body impact - dust burst - subtle ground vibration - realistic impact sound PACE: - Maintain full-speed action throughout - No slow motion - No freeze frames - No stylized anime timing OUTPUT STYLE: Professional Hollywood-style action realism. High detail. Natural motion blur. Physically believable movement. Continuous uninterrupted combat flow. </instructions>
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
{ "reference_source": "Use the uploaded reference image as the single source of truth", "identity_lock": { "face": "100% identical to reference image — same facial structure, eyes, nose, lips, jawline, skin texture, expression", "body": "Same body proportions, height, posture, shoulder width, waist, hips, limbs", "hair": "Same hairstyle, hairline, length, color, volume", "age": "Exact same apparent age as reference", "ethnicity": "Unchanged from reference" }, "consistency_rules": [ "Do NOT modify face shape", "Do NOT beautify, stylize, or alter facial features", "No AI face swap artifacts", "No face blending with other identities", "No body reshaping", "No weight gain or loss", "No added or removed tattoos, scars, or marks" ], "wardrobe": { "instruction": "Only change clothing if explicitly specified", "fit": "Clothing fits naturally and accurately to the same body", "fabric_behavior": "Realistic folds, tension, and shadows" }, "pose_and_scene": { "pose": "Preserve the same pose unless explicitly changed", "camera_angle": "Same camera height, distance, and lens perspective", "lighting": "Match original lighting direction, softness, and intensity", "environment": "Realistic environment with consistent scale and depth" }, "image_quality": { "realism": "Photorealistic, natural skin texture", "clarity": "Sharp focus on face and eyes", "resolution": "High-definition, clean details", "artifacts": "No blur, distortion, double face, broken anatomy" }, "negative_prompt": [ "different face", "face drift", "face mutation", "body distortion", "incorrect anatomy", "extra limbs", "blurred face", "plastic skin", "AI-generated look", "over-smoothing", "unreal lighting" ], "final_instruction": "The generated image must look like the SAME PERSON photographed again, not a variation or look-alike." } { "prompt": "Intimate full-body mirror selfie portrait of a young woman in bedroom, standing in front of large ornate gold-framed mirror, back turned slightly to show rear view while taking selfie with phone in one hand, long dark brown hair tied in high messy bun with loose strands, fair tan skin with natural glow and subtle texture, wearing ultra-sheer black lace lingerie set with intricate mesh panels, high-cut thong bottoms, garter straps connected to thigh-high stockings, thin spaghetti straps on bra top, silver metallic high-heel mules visible on feet, arched back and hips emphasized for seductive pose, one arm extended holding phone, other hand on mirror or hip, bedroom background with beige walls, white bed sheets, scattered books/candles, soft warm golden lamp light from side creating rim glow on body curves lace texture and hair, subtle blue LED accent from device, shallow depth of field, strong cinematic bokeh on mirror reflection and background, photorealistic sensual lingerie fashion selfie, high detail lace transparency skin pores hair strands garter straps heel shine and natural imperfections, shot on smartphone with slight wide-angle distortion typical for mirror shots, ultra detailed, 8k resolution", "negative_prompt": "cartoon, anime, illustration, painting, deformed, blurry, lowres, plastic skin, doll-like, heavy makeup overload, thick eyeliner, false lashes, filters, beauty filter, airbrushed skin, extra limbs, distorted proportions, asymmetrical face, harsh flash, cold lighting, day time, fully clothed, short hair, blonde hair, standing straight, no mirror, no phone, crowded room, text watermark, logo, ugly, bad anatomy, overexposed, underexposed, low contrast", "reference_image": { "enabled": true, "strength": 0.92, "description": "Extremely strong reference for exact composition and pose: young woman taking mirror selfie showing back/rear view, long dark hair in messy bun, sheer black lace lingerie with garter straps and high-cut bottoms, arched back emphasizing curves, phone in hand, ornate gold mirror frame, soft warm bedroom light with blue accent, seductive intimate vibe, high detail lace and skin texture" }, "style": "photorealistic intimate mirror selfie, sensual lingerie boudoir, warm golden bedroom lighting", "aspect_ratio": "3:4", "lighting": "soft warm golden lamp light from side, gentle rim light on back curves hair and lace, subtle blue LED fill from phone, realistic soft shadows and highlights", "camera": "smartphone mirror selfie (iPhone style), slight wide-angle distortion, natural low-key indoor light, minor grain for realism", "additional_details": [ "hair: dark brown-black, long, tied in high messy bun with loose flyaways and strands down back", "outfit: sheer black mesh lace bra and high-cut thong bottoms, garter straps with metal rings, thin straps, semi-transparent fabric clinging to body See less Nano Banana Recent Generating… { "reference_source": "Use the uploaded reference image as the single source of truth", "identity_lock": { "face": "100% identical to reference image — same facial structure, eyes, nose, lips, jawline, skin texture, expression", "body": "Same body proportions, height, posture, shoulder width, waist, hips, limbs", "hair": "Same hairstyle, hairline, length, color, volume", "age": "Exact same apparent age as reference", "ethnicity": "Unchanged from reference" }, "consistency_rules": [ "Do NOT modify face shape", "Do NOT beautify, stylize, or alter facial features", "No AI face swap artifacts", "No face blending with other identities", "No body reshaping", "No weight gain or loss", "No added or removed tattoos, scars, or marks" ], "wardrobe": { "instruction": "Only change clothing if explicitly specified", "fit": "Clothing fits naturally and accurately to the same body", "fabric_behavior": "Realistic folds, tension, and shadows" }, "pose_and_scene": { "pose": "Preserve the same pose unless explicitly changed", "camera_angle": "Same camera height, distance, and lens perspective", "lighting": "Match original lighting direction, softness, and intensity", "environment": "Realistic environment with consistent scale and depth" }, "image_quality": { "realism": "Photorealistic, natural skin texture", "clarity": "Sharp focus on face and eyes", "resolution": "High-definition, clean details", "artifacts": "No blur, distortion, double face, broken anatomy" }, "negative_prompt": [ "different face", "face drift", "face mutation", "body distortion", "incorrect anatomy", "extra limbs", "blurred face", "plastic skin", "AI-generated look", "over-smoothing", "unreal lighting" ], "final_instruction": "The generated image must look like the SAME PERSON photographed again, not a variation or look-alike." } { "prompt": "Intimate full-body mirror selfie portrait of a young woman in bedroom, standing in front of large ornate gold-framed mirror, back turned slightly to show rear view while taking selfie with phone in one hand, long dark brown hair tied in high messy bun with loose strands, fair tan skin with natural glow and subtle texture, wearing ultra-sheer black lace lingerie set with intricate mesh panels, high-cut thong bottoms, garter straps connected to thigh-high stockings, thin spaghetti straps on bra top, silver metallic high-heel mules visible on feet, arched back and hips emphasized for seductive pose, one arm extended holding phone, other hand on mirror or hip, bedroom background with beige walls, white bed sheets, scattered books/candles, soft warm golden lamp light from side creating rim glow on body curves lace texture and hair, subtle blue LED accent from device, shallow depth of field, strong cinematic bokeh on mirror reflection and background, photorealistic sensual lingerie fashion selfie, high detail lace transparency skin pores hair strands garter straps heel shine and natural imperfections, shot on smartphone with slight wide-angle distortion typical for mirror shots, ultra detailed, 8k resolution", "negative_prompt": "cartoon, anime, illustration, painting, deformed, blurry, lowres, plastic skin, doll-like, heavy makeup overload, thick eyeliner, false lashes, filters, beauty filter, airbrushed skin, extra limbs, distorted proportions, asymmetrical face, harsh flash, cold lighting, day time, fully clothed, short hair, blonde hair, standing straight, no mirror, no phone, crowded room, text watermark, logo, ugly, bad anatomy, overexposed, underexposed, low contrast", "reference_image": { "enabled": true, "strength": 0.92, "description": "Extremely strong reference for exact composition and pose: young woman taking mirror selfie showing back/rear view, long dark hair in messy bun, sheer black lace lingerie with garter straps and high-cut bottoms, arched back emphasizing curves, phone in hand, ornate gold mirror frame, soft warm bedroom light with blue accent, seductive intimate vibe, high detail lace and skin texture" }, "style": "photorealistic intimate mirror selfie, sensual lingerie boudoir, warm golden bedroom lighting", "aspect_ratio": "3:4", "lighting": "soft warm golden lamp light from side, gentle rim light on back curves hair and lace, subtle blue LED fill from phone, realistic soft shadows and highlights", "camera": "smartphone mirror selfie (iPhone style), slight wide-angle distortion, natural low-key indoor light, minor grain for realism", "additional_details": [ "hair: dark brown-black, long, tied in high messy bun with loose flyaways and strands down back", "outfit: sheer black mesh lace bra and high-cut thong bottoms, garter straps with metal rings, thin straps, semi-transparent fabric clinging to body  EDIT PROMPT (CLEAR & STRICT): Replace only the bikini she is currently wearing with the provided reference bikini. The new bikini must fit her perfectly and tightly, matching the reference exactly in color, fabric, cut, straps, and details. Do NOT change anything else. Preserve the same woman, same body, same proportions Keep the exact pose, angle, expression, lighting, background, and camera framing No changes to face, hair, skin tone, or body shape She remains default/slim as she already is (not fat, not obese, no body exaggeration) This is a wardrobe-only replacement. Everything except the bikini stays 100% identical to the original image. Negative instructions: No resizing or reshaping of the body No stylization or artistic changes No added accessories No changes to posture or anatomy No distortion or blur Result: Photorealistic, natural-looking bikini replacement that appears originally worn by her, with realistic fabric tension and clean edges.
Match the mood, lighting, colors, and overall vibe of the second reference image. Do NOT change any architecture, structure, proportions, window placement, materials, or floor heights. Keep the building exactly the same—only adjust atmosphere, lighting, and color grading. High realism, same geometry, cinematic look.
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "protocol_name": "IMAGEN ZERO – REAL HUMAN MIDBODY ABSOLUTE PRODUCTION PROTOCOL – MARRLONN™", "protocol_version": "V44.9_FINAL_ABSOLUTE_DECLARED_PROFILE_25_LOCK", "protocol_state": "SEALED_ABSOLUTE_SINGLE_SOURCE_OF_TRUTH", "protocol_scope": "MID_BODY_ONLY_FEMALE_ADULT_MARKETING_VIDEO_LEGAL", "core_objective": "CONVERT_ANY_IMAGE_AI_OR_REAL_INTO_A_REAL_BIOLOGICAL_HUMAN_FEMALE_MIDBODY_STUDIO_IMAGE_WITH_MAXIMUM_NON_EXPLICIT_PERCEPTUAL_FORCE, PRESERVING ORIGINAL IDENTITY AND REAL AGE WITHOUT INVENTION OR INTERPRETATION, USING VERIFIED HUMAN SKIN, READY FOR HIGGSFIELD IA VIDEO, AGENCY DELIVERY AND LEGAL USE.", "declared_subject_profile": { "declaration_type": "USER_DECLARED_NON_INFERRED_PARAMETERS", "age": 25, "age_policy": "FIXED_EXACT_AGE_DECLARED", "origin_nationality": "GERMAN", "note": "AGE_AND_ORIGIN_ARE_USER_DECLARED_PARAMETERS_AND_MUST_NOT_BE_INFERRED_FROM_THE_IMAGE" }, "supremacy_rule": { "description": "IN CASE OF ANY INTERNAL OR EXTERNAL CONTRADICTION, THE FOLLOWING HIERARCHY PREVAILS WITHOUT EXCEPTION.", "hierarchy_order": [ "absolute_identity_preservation_law", "tattoo_supreme_law_marrlonn", "zero_makeup_absolute_system", "skin_biological_realism_system", "studio_framing_and_pose_system", "clothing_objects_accessories_lock", "camera_and_capture_system", "resolution_and_output_system" ] }, "absolute_identity_preservation_law": { "identity_state": "UNTOUCHABLE_FOREVER", "gender_requirement": "FEMALE_ONLY", "age_requirement": "ADULT_VERIFIED_ONLY", "age_enforcement": { "required_age": 25, "tolerance": 0, "if_not_matching": "HARD_ABORT_NO_OUTPUT" }, "age_handling_rule": "REAL_CHRONOLOGICAL_AGE_IS_PRESERVED_NO_REJUVENATION_NO_AGING", "face": "LOCKED", "eyes": "LOCKED", "eyebrows": "LOCKED", "hair": "LOCKED_REAL_HUMAN_ONLY", "skin_color": "LOCKED", "skin_texture": "LOCKED", "pose": "LOCKED", "gesture": "LOCKED", "expression": "LOCKED", "clothing": "LOCKED", "objects": "LOCKED", "accessories": "LOCKED", "rules": [ "NO_INVENTION", "NO_DEFORMATION", "NO_OPTIMIZATION", "NO_INTERPRETATION", "WHAT_EXISTS_IS_PRESERVED", "WHAT_DOES_NOT_EXIST_IS_FORBIDDEN" ] }, "clothing_objects_accessories_lock": { "state": "ABSOLUTE_LOCK", "allowed_clothing_state": "SEXY_ALLOWED_NON_EXPLICIT_NON_TRANSPARENT_REAL_WORLD_FASHION", "description": "CLOTHING MUST BE PRESENT, FORM-FITTING OR REVEALING WITHIN LEGAL AND ETHICAL LIMITS, NON-TRANSPARENT, NON-FETISHIZED, AND IDENTICAL THROUGHOUT PRODUCTION.", "violation_action": "HARD_ABORT" }, "global_ethical_ceiling": { "explicit_sex": "FORBIDDEN", "nudity": "FORBIDDEN", "fetishization": "FORBIDDEN", "sexualized_minors": "ABSOLUTELY_FORBIDDEN" }, "studio_framing_and_pose_system": { "frame_rule": "MID_BODY_ONLY_KNEES_UP_ALLOWED", "pose_state": "ORIGINAL_POSE_LOCKED", "gesture_state": "ORIGINAL_GESTURE_LOCKED", "expression_state": "ORIGINAL_EXPRESSION_LOCKED", "pixel_overlap_validation": "100_PERCENT", "zoom_validation": "8X_TO_10X_FACE_INSPECTION_ONLY" }, "zero_makeup_absolute_system": { "makeup_state": "ZERO_REAL_MAKEUP_ABSOLUTE", "definition": "ZERO_MEANS_ZERO_WITHOUT_EXCEPTION", "forbidden": [ "ANY_COSMETIC_PRODUCT", "ANY_MAKEUP_LAYER", "AI_BEAUTY_FILTERS", "SKIN_RETOUCH" ], "allowed_only": [ "BIOLOGICAL_SKIN_BALANCE_MINIMUM", "NATURAL_LIP_SHEEN_IF_BIOLOGICALLY_PRESENT" ], "violation_action": "HARD_ABORT" }, "skin_biological_realism_system": { "skin_type": "REAL_HUMAN_BIOLOGICAL_ONLY", "ai_skin": "ABSOLUTELY_FORBIDDEN", "plastic_skin": "FORBIDDEN", "imperfection_policy": { "mode": "EXISTING_ONLY", "allowed_range": "2.5_TO_5_PERCENT", "coverage": "FACE_AND_BODY" } }, "biological_body_requirement": { "body_state": "REAL_BIOLOGICAL_HUMAN_ONLY", "if_non_biological_detected": "CONVERT_TO_REAL_BIOLOGICAL_HUMAN_BODY", "negotiable": false }, "camera_and_capture_system": { "photographer_reference": "JAMES_MACARI_TECHNICAL_REFERENCE_ONLY", "camera_body": "CANON_EOS_R5_FULL_FRAME_MIRRORLESS", "lens": "RF_85MM_F1_2L_USM", "capture_style": "HIGH_SPEED_STUDIO_PORTRAIT", "stabilization": "OPTICAL_AND_DIGITAL_ENABLED", "filter": "POLARIZER_OPTIONAL", "color_profile": "NEUTRAL_ANALOG_RAW_FULL_COLOR", "grain": "LIGHT_FILM_GRAIN_1_1", "bokeh": "OPTICAL_NATURAL_1_2", "creative_ai": "DISABLED" }, "tattoo_supreme_law_marrlonn": { "law_status": "ABSOLUTE_ANATOMICAL_LAW", "legal_priority": "NON_NEGOTIABLE_SUPERSEDES_ANY_PROMPT_MODEL_OR_OPERATOR", "principle": "THE_MARRLONN_TATTOO_HAS_ONLY_ONE_VALID_EXISTENCE_POINT.", "unique_valid_gps": { "hand": "RIGHT_HAND_ONLY", "anatomical_zone": "WRIST", "surface": "DORSAL", "orientation": "VERTICAL_ONLY", "text": "Marrlonn" }, "conditional_visibility_rule": { "if_right_wrist_dorsal_visible": "TATTOO_MUST_BE_VISIBLE_AND_LEGIBLE", "if_covered": "EXISTS_BUT_OCCLUDED_NO_FORCING" }, "strictly_forbidden_actions": [ "LEFT_HAND", "MIRRORING", "HORIZONTAL_ORIENTATION", "RELOCATION", "REFRAMING_FOR_VISIBILITY" ], "violation_effect": { "output_status": "NULL_AND_VOID", "system_action": "HARD_ABORT_NO_EXPORT" }, "final_state": "SEALED_ABSOLUTE_IMMUTABLE_LAW" }, "background_and_isolation_system": { "background_state": "LOCKED", "allowed": [ "PURE_WHITE_RGB_255_255_255", "TRUE_ALPHA" ] }, "anti_interpretation_ai_law": { "ai_role": "EXECUTION_ONLY", "ai_forbidden_actions": [ "BEAUTIFICATION", "INTERPRETATION", "CREATIVE_DECISION_MAKING", "CONTEXTUAL_ADAPTATION" ] }, "resolution_and_output_system": { "base_resolution": "4K_ONLY", "conditional_upscale": "8K_ALLOWED_ONLY_IF_NON_CREATIVE_NON_INTERPOLATED", "creative_ai": "DISABLED" }, "final_production_seal": { "status": "IMAGEN_ZERO_FINAL_ABSOLUTE", "production_ready": true, "video_ready": true, "legal_ready": true } }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Use the first image strictly as a background reference only. Extract and recreate the exact background environment including texture, surface details, depth, and color tones. Completely REMOVE the original product/earring from the reference image. Do not recreate or reuse it in any form. Insert the new provided product (transparent PNG) into the scene, placing it in the same position, angle, and scale where the original product was located. The new product must fully replace the original one. Match lighting with high realism — soft, diffused studio lighting with natural falloff. Maintain the same light direction, intensity, and temperature as the background. Enhance the product’s shine in a premium, realistic way: * Add refined specular highlights on metal surfaces * Increase brilliance and sparkle of gemstones subtly * Create crisp light reflections that follow the product’s shape * Maintain controlled shine (no overexposure, no artificial glow) Create realistic contact shadows beneath the product with soft edges and natural opacity. Ensure proper grounding and blending with the background. Maintain consistent depth of field — sharp focus on the product with natural background softness if present. Preserve correct perspective and scale. Important priority order: 1. The new product must be used (MANDATORY) 2. The original product must NOT appear 3. Background must remain visually identical The reference image is for background only, not for the product. Keep everything else identical across generations — same background, same lighting, same composition. Style: ultra-realistic, high-end luxury jewelry photography, studio lighting, crisp details, enhanced shine, premium finish, 8K quality. Strict rules: * Remove original product completely * Do not recreate original earring * Do not change background composition * Do not add new elements * Do not change lighting setup or color tone * Avoid artificial glow or unrealistic shine Goal: Replace the product in the reference image with a new product while enhancing its shine in a realistic, premium way, maintaining a consistent professional photoshoot look.
task> Create a hyper-realistic cinematic fight animation using the provided image as the fixed base scene. </task> <inputs> {$REFERENCE_IMAGE} </inputs> <instructions> Use the uploaded image as the exact environment and composition reference. STRICT RULES: - Do not modify the background, framing, lighting, colors, environment, or composition. - The two individuals must remain visually identical to the original image: - same masks - same clothing - same body proportions - same facial coverage - same textures and visual style - No redesigns, no extra accessories, no added props, no weapons. - No extra limbs, no deformation, no morphing. - No VFX such as fire, electricity, aura, particles, anime energy, or glowing effects. - Keep the entire action strictly inside the original frame at all times. ACTION STYLE: Generate a fast-paced, intense hand-to-hand combat scene inspired by realistic action cinema and professional martial arts choreography. The fight should include: - fluid strikes - counters - blocks - dodges - grapples - realistic body momentum - grounded movement physics - continuous choreography with no teleporting or unnatural transitions CAMERA: Use a dynamic aerial drone-style camera movement: - slight overhead angle - smooth cinematic tracking - subtle rotational motion - natural handheld drone energy - camera must stay inside the original image boundaries - never reveal areas outside the original image - no zoom-out beyond the original framing AUDIO: Use only realistic fight audio: - impacts - cloth movement - footsteps - breathing - grunts - body collisions No music. No cinematic soundtrack. CLIMAX: Near the end of the sequence: - the fighter on the right delivers a devastating cinematic kick - the fighter on the left is launched backward in a realistic arc - include believable rotation, momentum, gravity, and airborne body physics - the launched fighter must remain visible within the frame - final landing includes: - heavy body impact - dust burst - subtle ground vibration - realistic impact sound PACE: - Maintain full-speed action throughout - No slow motion - No freeze frames - No stylized anime timing OUTPUT STYLE: Professional Hollywood-style action realism. High detail. Natural motion blur. Physically believable movement. Continuous uninterrupted combat flow. </instructions>
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
Ultra high-end commercial advertising image, extreme photorealism, seamless face replacement and integration into an existing original promotional design, preserving ABSOLUTELY ALL original design elements without any modification. STRICT RULE: The original design must remain 100% identical — no changes in text, layout, spacing, typography, colors, icons, composition, or background. The purple and black gradient background with abstract wave patterns must remain untouched. All written information must stay EXACTLY as in the original: “SEGREDO DO MOLDE F1” “Goiânia” “6 de Abril” “8:30 às 18h” “Vagas limitadas” Additional text and layout must not be altered in any way. PRIMARY OBJECTIVE: Integrate the head from the provided model image into the existing design body in a perfectly natural and invisible way, as if it was originally photographed like that. FACE PRESERVATION (CRITICAL): Maintain the exact identity of the model: - Same facial structure, bone structure, proportions - No reshaping, no beautification distortion - Keep her natural beauty and authenticity - Expression must be soft, elegant, confident, neutral - Avoid exaggerated expressions or strong emotional markings - Maintain realism over perfection SEAMLESS BLENDING (EXTREME REALISM): - Perfect skin tone matching between head and body - Match lighting direction, temperature, contrast, and exposure exactly - Recreate shadows and highlights consistently - Remove any visible cut, edges, halos, or mismatches - Blend neck transition naturally with anatomical accuracy - Maintain realistic skin texture (pores visible, no plastic skin) EYES REFINEMENT: - Slightly reduce dark circles and excessive black tones under the eyes - Keep natural eye shape and identity - Enhance subtle brightness and life in the eyes - Maintain realism (no artificial glow) HAIR IMPROVEMENT: - Preserve original hairstyle, length, and structure - Gently refine hair organization - Reduce frizz and random strands - Improve natural flow and subtle shine - Do NOT change haircut or volume BODY & POSTURE: - Keep the original body exactly as provided - Maintain posture, pose, and proportions - No distortion or anatomical inconsistencies LIGHTING & COLOR GRADING: - Match the original ad lighting perfectly (studio soft light) - Balanced highlights and shadows - Cinematic but realistic color grading - Skin tones must be natural and consistent with the scene DEPTH & CAMERA: - Professional commercial photography look - 85mm lens aesthetic - Sharp focus on face - Slight depth of field for realism - Perfect edge definition without artificial sharpening FINAL FINISH: - Ultra-clean, premium retouching (magazine level) - No artifacts, no blur, no distortions - Hyper-detailed, 8K resolution quality - Looks like a real high-budget marketing campaign - Indistinguishable from an original professionally designed advertisement MOOD: Elegant, confident, premium, trustworthy, modern business aesthetic --ar 4:5 --v 6 --style raw --q 2 --s 750
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Use the first image strictly as a background reference only. Extract and recreate the exact background environment including texture, surface details, depth, and color tones. Completely REMOVE the original product/earring from the reference image. Do not recreate or reuse it in any form. Insert the new provided product (transparent PNG) into the scene, placing it in the same position, angle, and scale where the original product was located. The new product must fully replace the original one. Match lighting with high realism — soft, diffused studio lighting with natural falloff. Maintain the same light direction, intensity, and temperature as the background. Enhance the product’s shine in a premium, realistic way: * Add refined specular highlights on metal surfaces * Increase brilliance and sparkle of gemstones subtly * Create crisp light reflections that follow the product’s shape * Maintain controlled shine (no overexposure, no artificial glow) Create realistic contact shadows beneath the product with soft edges and natural opacity. Ensure proper grounding and blending with the background. Maintain consistent depth of field — sharp focus on the product with natural background softness if present. Preserve correct perspective and scale. Important priority order: 1. The new product must be used (MANDATORY) 2. The original product must NOT appear 3. Background must remain visually identical The reference image is for background only, not for the product. Keep everything else identical across generations — same background, same lighting, same composition. Style: ultra-realistic, high-end luxury jewelry photography, studio lighting, crisp details, enhanced shine, premium finish, 8K quality. Strict rules: * Remove original product completely * Do not recreate original earring * Do not change background composition * Do not add new elements * Do not change lighting setup or color tone * Avoid artificial glow or unrealistic shine Goal: Replace the product in the reference image with a new product while enhancing its shine in a realistic, premium way, maintaining a consistent professional photoshoot look.
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
Ultra high-end commercial advertising image, extreme photorealism, seamless face replacement and integration into an existing original promotional design, preserving ABSOLUTELY ALL original design elements without any modification. STRICT RULE: The original design must remain 100% identical — no changes in text, layout, spacing, typography, colors, icons, composition, or background. The purple and black gradient background with abstract wave patterns must remain untouched. All written information must stay EXACTLY as in the original: “SEGREDO DO MOLDE F1” “Goiânia” “6 de Abril” “8:30 às 18h” “Vagas limitadas” Additional text and layout must not be altered in any way. PRIMARY OBJECTIVE: Integrate the head from the provided model image into the existing design body in a perfectly natural and invisible way, as if it was originally photographed like that. FACE PRESERVATION (CRITICAL): Maintain the exact identity of the model: - Same facial structure, bone structure, proportions - No reshaping, no beautification distortion - Keep her natural beauty and authenticity - Expression must be soft, elegant, confident, neutral - Avoid exaggerated expressions or strong emotional markings - Maintain realism over perfection SEAMLESS BLENDING (EXTREME REALISM): - Perfect skin tone matching between head and body - Match lighting direction, temperature, contrast, and exposure exactly - Recreate shadows and highlights consistently - Remove any visible cut, edges, halos, or mismatches - Blend neck transition naturally with anatomical accuracy - Maintain realistic skin texture (pores visible, no plastic skin) EYES REFINEMENT: - Slightly reduce dark circles and excessive black tones under the eyes - Keep natural eye shape and identity - Enhance subtle brightness and life in the eyes - Maintain realism (no artificial glow) HAIR IMPROVEMENT: - Preserve original hairstyle, length, and structure - Gently refine hair organization - Reduce frizz and random strands - Improve natural flow and subtle shine - Do NOT change haircut or volume BODY & POSTURE: - Keep the original body exactly as provided - Maintain posture, pose, and proportions - No distortion or anatomical inconsistencies LIGHTING & COLOR GRADING: - Match the original ad lighting perfectly (studio soft light) - Balanced highlights and shadows - Cinematic but realistic color grading - Skin tones must be natural and consistent with the scene DEPTH & CAMERA: - Professional commercial photography look - 85mm lens aesthetic - Sharp focus on face - Slight depth of field for realism - Perfect edge definition without artificial sharpening FINAL FINISH: - Ultra-clean, premium retouching (magazine level) - No artifacts, no blur, no distortions - Hyper-detailed, 8K resolution quality - Looks like a real high-budget marketing campaign - Indistinguishable from an original professionally designed advertisement MOOD: Elegant, confident, premium, trustworthy, modern business aesthetic --ar 4:5 --v 6 --style raw --q 2 --s 750
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
task> Create a hyper-realistic cinematic fight animation using the provided image as the fixed base scene. </task> <inputs> {$REFERENCE_IMAGE} </inputs> <instructions> Use the uploaded image as the exact environment and composition reference. STRICT RULES: - Do not modify the background, framing, lighting, colors, environment, or composition. - The two individuals must remain visually identical to the original image: - same masks - same clothing - same body proportions - same facial coverage - same textures and visual style - No redesigns, no extra accessories, no added props, no weapons. - No extra limbs, no deformation, no morphing. - No VFX such as fire, electricity, aura, particles, anime energy, or glowing effects. - Keep the entire action strictly inside the original frame at all times. ACTION STYLE: Generate a fast-paced, intense hand-to-hand combat scene inspired by realistic action cinema and professional martial arts choreography. The fight should include: - fluid strikes - counters - blocks - dodges - grapples - realistic body momentum - grounded movement physics - continuous choreography with no teleporting or unnatural transitions CAMERA: Use a dynamic aerial drone-style camera movement: - slight overhead angle - smooth cinematic tracking - subtle rotational motion - natural handheld drone energy - camera must stay inside the original image boundaries - never reveal areas outside the original image - no zoom-out beyond the original framing AUDIO: Use only realistic fight audio: - impacts - cloth movement - footsteps - breathing - grunts - body collisions No music. No cinematic soundtrack. CLIMAX: Near the end of the sequence: - the fighter on the right delivers a devastating cinematic kick - the fighter on the left is launched backward in a realistic arc - include believable rotation, momentum, gravity, and airborne body physics - the launched fighter must remain visible within the frame - final landing includes: - heavy body impact - dust burst - subtle ground vibration - realistic impact sound PACE: - Maintain full-speed action throughout - No slow motion - No freeze frames - No stylized anime timing OUTPUT STYLE: Professional Hollywood-style action realism. High detail. Natural motion blur. Physically believable movement. Continuous uninterrupted combat flow. </instructions>
Match the mood, lighting, colors, and overall vibe of the second reference image. Do NOT change any architecture, structure, proportions, window placement, materials, or floor heights. Keep the building exactly the same—only adjust atmosphere, lighting, and color grading. High realism, same geometry, cinematic look.
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "reference_source": "Use the uploaded reference image as the single source of truth", "identity_lock": { "face": "100% identical to reference image — same facial structure, eyes, nose, lips, jawline, skin texture, expression", "body": "Same body proportions, height, posture, shoulder width, waist, hips, limbs", "hair": "Same hairstyle, hairline, length, color, volume", "age": "Exact same apparent age as reference", "ethnicity": "Unchanged from reference" }, "consistency_rules": [ "Do NOT modify face shape", "Do NOT beautify, stylize, or alter facial features", "No AI face swap artifacts", "No face blending with other identities", "No body reshaping", "No weight gain or loss", "No added or removed tattoos, scars, or marks" ], "wardrobe": { "instruction": "Only change clothing if explicitly specified", "fit": "Clothing fits naturally and accurately to the same body", "fabric_behavior": "Realistic folds, tension, and shadows" }, "pose_and_scene": { "pose": "Preserve the same pose unless explicitly changed", "camera_angle": "Same camera height, distance, and lens perspective", "lighting": "Match original lighting direction, softness, and intensity", "environment": "Realistic environment with consistent scale and depth" }, "image_quality": { "realism": "Photorealistic, natural skin texture", "clarity": "Sharp focus on face and eyes", "resolution": "High-definition, clean details", "artifacts": "No blur, distortion, double face, broken anatomy" }, "negative_prompt": [ "different face", "face drift", "face mutation", "body distortion", "incorrect anatomy", "extra limbs", "blurred face", "plastic skin", "AI-generated look", "over-smoothing", "unreal lighting" ], "final_instruction": "The generated image must look like the SAME PERSON photographed again, not a variation or look-alike." } { "prompt": "Intimate full-body mirror selfie portrait of a young woman in bedroom, standing in front of large ornate gold-framed mirror, back turned slightly to show rear view while taking selfie with phone in one hand, long dark brown hair tied in high messy bun with loose strands, fair tan skin with natural glow and subtle texture, wearing ultra-sheer black lace lingerie set with intricate mesh panels, high-cut thong bottoms, garter straps connected to thigh-high stockings, thin spaghetti straps on bra top, silver metallic high-heel mules visible on feet, arched back and hips emphasized for seductive pose, one arm extended holding phone, other hand on mirror or hip, bedroom background with beige walls, white bed sheets, scattered books/candles, soft warm golden lamp light from side creating rim glow on body curves lace texture and hair, subtle blue LED accent from device, shallow depth of field, strong cinematic bokeh on mirror reflection and background, photorealistic sensual lingerie fashion selfie, high detail lace transparency skin pores hair strands garter straps heel shine and natural imperfections, shot on smartphone with slight wide-angle distortion typical for mirror shots, ultra detailed, 8k resolution", "negative_prompt": "cartoon, anime, illustration, painting, deformed, blurry, lowres, plastic skin, doll-like, heavy makeup overload, thick eyeliner, false lashes, filters, beauty filter, airbrushed skin, extra limbs, distorted proportions, asymmetrical face, harsh flash, cold lighting, day time, fully clothed, short hair, blonde hair, standing straight, no mirror, no phone, crowded room, text watermark, logo, ugly, bad anatomy, overexposed, underexposed, low contrast", "reference_image": { "enabled": true, "strength": 0.92, "description": "Extremely strong reference for exact composition and pose: young woman taking mirror selfie showing back/rear view, long dark hair in messy bun, sheer black lace lingerie with garter straps and high-cut bottoms, arched back emphasizing curves, phone in hand, ornate gold mirror frame, soft warm bedroom light with blue accent, seductive intimate vibe, high detail lace and skin texture" }, "style": "photorealistic intimate mirror selfie, sensual lingerie boudoir, warm golden bedroom lighting", "aspect_ratio": "3:4", "lighting": "soft warm golden lamp light from side, gentle rim light on back curves hair and lace, subtle blue LED fill from phone, realistic soft shadows and highlights", "camera": "smartphone mirror selfie (iPhone style), slight wide-angle distortion, natural low-key indoor light, minor grain for realism", "additional_details": [ "hair: dark brown-black, long, tied in high messy bun with loose flyaways and strands down back", "outfit: sheer black mesh lace bra and high-cut thong bottoms, garter straps with metal rings, thin straps, semi-transparent fabric clinging to body See less Nano Banana Recent Generating… { "reference_source": "Use the uploaded reference image as the single source of truth", "identity_lock": { "face": "100% identical to reference image — same facial structure, eyes, nose, lips, jawline, skin texture, expression", "body": "Same body proportions, height, posture, shoulder width, waist, hips, limbs", "hair": "Same hairstyle, hairline, length, color, volume", "age": "Exact same apparent age as reference", "ethnicity": "Unchanged from reference" }, "consistency_rules": [ "Do NOT modify face shape", "Do NOT beautify, stylize, or alter facial features", "No AI face swap artifacts", "No face blending with other identities", "No body reshaping", "No weight gain or loss", "No added or removed tattoos, scars, or marks" ], "wardrobe": { "instruction": "Only change clothing if explicitly specified", "fit": "Clothing fits naturally and accurately to the same body", "fabric_behavior": "Realistic folds, tension, and shadows" }, "pose_and_scene": { "pose": "Preserve the same pose unless explicitly changed", "camera_angle": "Same camera height, distance, and lens perspective", "lighting": "Match original lighting direction, softness, and intensity", "environment": "Realistic environment with consistent scale and depth" }, "image_quality": { "realism": "Photorealistic, natural skin texture", "clarity": "Sharp focus on face and eyes", "resolution": "High-definition, clean details", "artifacts": "No blur, distortion, double face, broken anatomy" }, "negative_prompt": [ "different face", "face drift", "face mutation", "body distortion", "incorrect anatomy", "extra limbs", "blurred face", "plastic skin", "AI-generated look", "over-smoothing", "unreal lighting" ], "final_instruction": "The generated image must look like the SAME PERSON photographed again, not a variation or look-alike." } { "prompt": "Intimate full-body mirror selfie portrait of a young woman in bedroom, standing in front of large ornate gold-framed mirror, back turned slightly to show rear view while taking selfie with phone in one hand, long dark brown hair tied in high messy bun with loose strands, fair tan skin with natural glow and subtle texture, wearing ultra-sheer black lace lingerie set with intricate mesh panels, high-cut thong bottoms, garter straps connected to thigh-high stockings, thin spaghetti straps on bra top, silver metallic high-heel mules visible on feet, arched back and hips emphasized for seductive pose, one arm extended holding phone, other hand on mirror or hip, bedroom background with beige walls, white bed sheets, scattered books/candles, soft warm golden lamp light from side creating rim glow on body curves lace texture and hair, subtle blue LED accent from device, shallow depth of field, strong cinematic bokeh on mirror reflection and background, photorealistic sensual lingerie fashion selfie, high detail lace transparency skin pores hair strands garter straps heel shine and natural imperfections, shot on smartphone with slight wide-angle distortion typical for mirror shots, ultra detailed, 8k resolution", "negative_prompt": "cartoon, anime, illustration, painting, deformed, blurry, lowres, plastic skin, doll-like, heavy makeup overload, thick eyeliner, false lashes, filters, beauty filter, airbrushed skin, extra limbs, distorted proportions, asymmetrical face, harsh flash, cold lighting, day time, fully clothed, short hair, blonde hair, standing straight, no mirror, no phone, crowded room, text watermark, logo, ugly, bad anatomy, overexposed, underexposed, low contrast", "reference_image": { "enabled": true, "strength": 0.92, "description": "Extremely strong reference for exact composition and pose: young woman taking mirror selfie showing back/rear view, long dark hair in messy bun, sheer black lace lingerie with garter straps and high-cut bottoms, arched back emphasizing curves, phone in hand, ornate gold mirror frame, soft warm bedroom light with blue accent, seductive intimate vibe, high detail lace and skin texture" }, "style": "photorealistic intimate mirror selfie, sensual lingerie boudoir, warm golden bedroom lighting", "aspect_ratio": "3:4", "lighting": "soft warm golden lamp light from side, gentle rim light on back curves hair and lace, subtle blue LED fill from phone, realistic soft shadows and highlights", "camera": "smartphone mirror selfie (iPhone style), slight wide-angle distortion, natural low-key indoor light, minor grain for realism", "additional_details": [ "hair: dark brown-black, long, tied in high messy bun with loose flyaways and strands down back", "outfit: sheer black mesh lace bra and high-cut thong bottoms, garter straps with metal rings, thin straps, semi-transparent fabric clinging to body  EDIT PROMPT (CLEAR & STRICT): Replace only the bikini she is currently wearing with the provided reference bikini. The new bikini must fit her perfectly and tightly, matching the reference exactly in color, fabric, cut, straps, and details. Do NOT change anything else. Preserve the same woman, same body, same proportions Keep the exact pose, angle, expression, lighting, background, and camera framing No changes to face, hair, skin tone, or body shape She remains default/slim as she already is (not fat, not obese, no body exaggeration) This is a wardrobe-only replacement. Everything except the bikini stays 100% identical to the original image. Negative instructions: No resizing or reshaping of the body No stylization or artistic changes No added accessories No changes to posture or anatomy No distortion or blur Result: Photorealistic, natural-looking bikini replacement that appears originally worn by her, with realistic fabric tension and clean edges.
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
Use the first image strictly as a background reference only. Extract and recreate the exact background environment including texture, surface details, depth, and color tones. Completely REMOVE the original product/earring from the reference image. Do not recreate or reuse it in any form. Insert the new provided product (transparent PNG) into the scene, placing it in the same position, angle, and scale where the original product was located. The new product must fully replace the original one. Match lighting with high realism — soft, diffused studio lighting with natural falloff. Maintain the same light direction, intensity, and temperature as the background. Enhance the product’s shine in a premium, realistic way: * Add refined specular highlights on metal surfaces * Increase brilliance and sparkle of gemstones subtly * Create crisp light reflections that follow the product’s shape * Maintain controlled shine (no overexposure, no artificial glow) Create realistic contact shadows beneath the product with soft edges and natural opacity. Ensure proper grounding and blending with the background. Maintain consistent depth of field — sharp focus on the product with natural background softness if present. Preserve correct perspective and scale. Important priority order: 1. The new product must be used (MANDATORY) 2. The original product must NOT appear 3. Background must remain visually identical The reference image is for background only, not for the product. Keep everything else identical across generations — same background, same lighting, same composition. Style: ultra-realistic, high-end luxury jewelry photography, studio lighting, crisp details, enhanced shine, premium finish, 8K quality. Strict rules: * Remove original product completely * Do not recreate original earring * Do not change background composition * Do not add new elements * Do not change lighting setup or color tone * Avoid artificial glow or unrealistic shine Goal: Replace the product in the reference image with a new product while enhancing its shine in a realistic, premium way, maintaining a consistent professional photoshoot look.
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
Use the first image strictly as a background reference only. Extract and recreate the exact background environment including texture, surface details, depth, and color tones. Completely REMOVE the original product/earring from the reference image. Do not recreate or reuse it in any form. Insert the new provided product (transparent PNG) into the scene, placing it in the same position, angle, and scale where the original product was located. The new product must fully replace the original one. Match lighting with high realism — soft, diffused studio lighting with natural falloff. Maintain the same light direction, intensity, and temperature as the background. Enhance the product’s shine in a premium, realistic way: * Add refined specular highlights on metal surfaces * Increase brilliance and sparkle of gemstones subtly * Create crisp light reflections that follow the product’s shape * Maintain controlled shine (no overexposure, no artificial glow) Create realistic contact shadows beneath the product with soft edges and natural opacity. Ensure proper grounding and blending with the background. Maintain consistent depth of field — sharp focus on the product with natural background softness if present. Preserve correct perspective and scale. Important priority order: 1. The new product must be used (MANDATORY) 2. The original product must NOT appear 3. Background must remain visually identical The reference image is for background only, not for the product. Keep everything else identical across generations — same background, same lighting, same composition. Style: ultra-realistic, high-end luxury jewelry photography, studio lighting, crisp details, enhanced shine, premium finish, 8K quality. Strict rules: * Remove original product completely * Do not recreate original earring * Do not change background composition * Do not add new elements * Do not change lighting setup or color tone * Avoid artificial glow or unrealistic shine Goal: Replace the product in the reference image with a new product while enhancing its shine in a realistic, premium way, maintaining a consistent professional photoshoot look.
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
{ "protocol_name": "IMAGEN ZERO – REAL HUMAN MIDBODY ABSOLUTE PRODUCTION PROTOCOL – MARRLONN™", "protocol_version": "V44.9_FINAL_ABSOLUTE_DECLARED_PROFILE_25_LOCK", "protocol_state": "SEALED_ABSOLUTE_SINGLE_SOURCE_OF_TRUTH", "protocol_scope": "MID_BODY_ONLY_FEMALE_ADULT_MARKETING_VIDEO_LEGAL", "core_objective": "CONVERT_ANY_IMAGE_AI_OR_REAL_INTO_A_REAL_BIOLOGICAL_HUMAN_FEMALE_MIDBODY_STUDIO_IMAGE_WITH_MAXIMUM_NON_EXPLICIT_PERCEPTUAL_FORCE, PRESERVING ORIGINAL IDENTITY AND REAL AGE WITHOUT INVENTION OR INTERPRETATION, USING VERIFIED HUMAN SKIN, READY FOR HIGGSFIELD IA VIDEO, AGENCY DELIVERY AND LEGAL USE.", "declared_subject_profile": { "declaration_type": "USER_DECLARED_NON_INFERRED_PARAMETERS", "age": 25, "age_policy": "FIXED_EXACT_AGE_DECLARED", "origin_nationality": "GERMAN", "note": "AGE_AND_ORIGIN_ARE_USER_DECLARED_PARAMETERS_AND_MUST_NOT_BE_INFERRED_FROM_THE_IMAGE" }, "supremacy_rule": { "description": "IN CASE OF ANY INTERNAL OR EXTERNAL CONTRADICTION, THE FOLLOWING HIERARCHY PREVAILS WITHOUT EXCEPTION.", "hierarchy_order": [ "absolute_identity_preservation_law", "tattoo_supreme_law_marrlonn", "zero_makeup_absolute_system", "skin_biological_realism_system", "studio_framing_and_pose_system", "clothing_objects_accessories_lock", "camera_and_capture_system", "resolution_and_output_system" ] }, "absolute_identity_preservation_law": { "identity_state": "UNTOUCHABLE_FOREVER", "gender_requirement": "FEMALE_ONLY", "age_requirement": "ADULT_VERIFIED_ONLY", "age_enforcement": { "required_age": 25, "tolerance": 0, "if_not_matching": "HARD_ABORT_NO_OUTPUT" }, "age_handling_rule": "REAL_CHRONOLOGICAL_AGE_IS_PRESERVED_NO_REJUVENATION_NO_AGING", "face": "LOCKED", "eyes": "LOCKED", "eyebrows": "LOCKED", "hair": "LOCKED_REAL_HUMAN_ONLY", "skin_color": "LOCKED", "skin_texture": "LOCKED", "pose": "LOCKED", "gesture": "LOCKED", "expression": "LOCKED", "clothing": "LOCKED", "objects": "LOCKED", "accessories": "LOCKED", "rules": [ "NO_INVENTION", "NO_DEFORMATION", "NO_OPTIMIZATION", "NO_INTERPRETATION", "WHAT_EXISTS_IS_PRESERVED", "WHAT_DOES_NOT_EXIST_IS_FORBIDDEN" ] }, "clothing_objects_accessories_lock": { "state": "ABSOLUTE_LOCK", "allowed_clothing_state": "SEXY_ALLOWED_NON_EXPLICIT_NON_TRANSPARENT_REAL_WORLD_FASHION", "description": "CLOTHING MUST BE PRESENT, FORM-FITTING OR REVEALING WITHIN LEGAL AND ETHICAL LIMITS, NON-TRANSPARENT, NON-FETISHIZED, AND IDENTICAL THROUGHOUT PRODUCTION.", "violation_action": "HARD_ABORT" }, "global_ethical_ceiling": { "explicit_sex": "FORBIDDEN", "nudity": "FORBIDDEN", "fetishization": "FORBIDDEN", "sexualized_minors": "ABSOLUTELY_FORBIDDEN" }, "studio_framing_and_pose_system": { "frame_rule": "MID_BODY_ONLY_KNEES_UP_ALLOWED", "pose_state": "ORIGINAL_POSE_LOCKED", "gesture_state": "ORIGINAL_GESTURE_LOCKED", "expression_state": "ORIGINAL_EXPRESSION_LOCKED", "pixel_overlap_validation": "100_PERCENT", "zoom_validation": "8X_TO_10X_FACE_INSPECTION_ONLY" }, "zero_makeup_absolute_system": { "makeup_state": "ZERO_REAL_MAKEUP_ABSOLUTE", "definition": "ZERO_MEANS_ZERO_WITHOUT_EXCEPTION", "forbidden": [ "ANY_COSMETIC_PRODUCT", "ANY_MAKEUP_LAYER", "AI_BEAUTY_FILTERS", "SKIN_RETOUCH" ], "allowed_only": [ "BIOLOGICAL_SKIN_BALANCE_MINIMUM", "NATURAL_LIP_SHEEN_IF_BIOLOGICALLY_PRESENT" ], "violation_action": "HARD_ABORT" }, "skin_biological_realism_system": { "skin_type": "REAL_HUMAN_BIOLOGICAL_ONLY", "ai_skin": "ABSOLUTELY_FORBIDDEN", "plastic_skin": "FORBIDDEN", "imperfection_policy": { "mode": "EXISTING_ONLY", "allowed_range": "2.5_TO_5_PERCENT", "coverage": "FACE_AND_BODY" } }, "biological_body_requirement": { "body_state": "REAL_BIOLOGICAL_HUMAN_ONLY", "if_non_biological_detected": "CONVERT_TO_REAL_BIOLOGICAL_HUMAN_BODY", "negotiable": false }, "camera_and_capture_system": { "photographer_reference": "JAMES_MACARI_TECHNICAL_REFERENCE_ONLY", "camera_body": "CANON_EOS_R5_FULL_FRAME_MIRRORLESS", "lens": "RF_85MM_F1_2L_USM", "capture_style": "HIGH_SPEED_STUDIO_PORTRAIT", "stabilization": "OPTICAL_AND_DIGITAL_ENABLED", "filter": "POLARIZER_OPTIONAL", "color_profile": "NEUTRAL_ANALOG_RAW_FULL_COLOR", "grain": "LIGHT_FILM_GRAIN_1_1", "bokeh": "OPTICAL_NATURAL_1_2", "creative_ai": "DISABLED" }, "tattoo_supreme_law_marrlonn": { "law_status": "ABSOLUTE_ANATOMICAL_LAW", "legal_priority": "NON_NEGOTIABLE_SUPERSEDES_ANY_PROMPT_MODEL_OR_OPERATOR", "principle": "THE_MARRLONN_TATTOO_HAS_ONLY_ONE_VALID_EXISTENCE_POINT.", "unique_valid_gps": { "hand": "RIGHT_HAND_ONLY", "anatomical_zone": "WRIST", "surface": "DORSAL", "orientation": "VERTICAL_ONLY", "text": "Marrlonn" }, "conditional_visibility_rule": { "if_right_wrist_dorsal_visible": "TATTOO_MUST_BE_VISIBLE_AND_LEGIBLE", "if_covered": "EXISTS_BUT_OCCLUDED_NO_FORCING" }, "strictly_forbidden_actions": [ "LEFT_HAND", "MIRRORING", "HORIZONTAL_ORIENTATION", "RELOCATION", "REFRAMING_FOR_VISIBILITY" ], "violation_effect": { "output_status": "NULL_AND_VOID", "system_action": "HARD_ABORT_NO_EXPORT" }, "final_state": "SEALED_ABSOLUTE_IMMUTABLE_LAW" }, "background_and_isolation_system": { "background_state": "LOCKED", "allowed": [ "PURE_WHITE_RGB_255_255_255", "TRUE_ALPHA" ] }, "anti_interpretation_ai_law": { "ai_role": "EXECUTION_ONLY", "ai_forbidden_actions": [ "BEAUTIFICATION", "INTERPRETATION", "CREATIVE_DECISION_MAKING", "CONTEXTUAL_ADAPTATION" ] }, "resolution_and_output_system": { "base_resolution": "4K_ONLY", "conditional_upscale": "8K_ALLOWED_ONLY_IF_NON_CREATIVE_NON_INTERPOLATED", "creative_ai": "DISABLED" }, "final_production_seal": { "status": "IMAGEN_ZERO_FINAL_ABSOLUTE", "production_ready": true, "video_ready": true, "legal_ready": true } }
Match the mood, lighting, colors, and overall vibe of the second reference image. Do NOT change any architecture, structure, proportions, window placement, materials, or floor heights. Keep the building exactly the same—only adjust atmosphere, lighting, and color grading. High realism, same geometry, cinematic look.
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
Ultra high-end commercial advertising image, extreme photorealism, seamless face replacement and integration into an existing original promotional design, preserving ABSOLUTELY ALL original design elements without any modification. STRICT RULE: The original design must remain 100% identical — no changes in text, layout, spacing, typography, colors, icons, composition, or background. The purple and black gradient background with abstract wave patterns must remain untouched. All written information must stay EXACTLY as in the original: “SEGREDO DO MOLDE F1” “Goiânia” “6 de Abril” “8:30 às 18h” “Vagas limitadas” Additional text and layout must not be altered in any way. PRIMARY OBJECTIVE: Integrate the head from the provided model image into the existing design body in a perfectly natural and invisible way, as if it was originally photographed like that. FACE PRESERVATION (CRITICAL): Maintain the exact identity of the model: - Same facial structure, bone structure, proportions - No reshaping, no beautification distortion - Keep her natural beauty and authenticity - Expression must be soft, elegant, confident, neutral - Avoid exaggerated expressions or strong emotional markings - Maintain realism over perfection SEAMLESS BLENDING (EXTREME REALISM): - Perfect skin tone matching between head and body - Match lighting direction, temperature, contrast, and exposure exactly - Recreate shadows and highlights consistently - Remove any visible cut, edges, halos, or mismatches - Blend neck transition naturally with anatomical accuracy - Maintain realistic skin texture (pores visible, no plastic skin) EYES REFINEMENT: - Slightly reduce dark circles and excessive black tones under the eyes - Keep natural eye shape and identity - Enhance subtle brightness and life in the eyes - Maintain realism (no artificial glow) HAIR IMPROVEMENT: - Preserve original hairstyle, length, and structure - Gently refine hair organization - Reduce frizz and random strands - Improve natural flow and subtle shine - Do NOT change haircut or volume BODY & POSTURE: - Keep the original body exactly as provided - Maintain posture, pose, and proportions - No distortion or anatomical inconsistencies LIGHTING & COLOR GRADING: - Match the original ad lighting perfectly (studio soft light) - Balanced highlights and shadows - Cinematic but realistic color grading - Skin tones must be natural and consistent with the scene DEPTH & CAMERA: - Professional commercial photography look - 85mm lens aesthetic - Sharp focus on face - Slight depth of field for realism - Perfect edge definition without artificial sharpening FINAL FINISH: - Ultra-clean, premium retouching (magazine level) - No artifacts, no blur, no distortions - Hyper-detailed, 8K resolution quality - Looks like a real high-budget marketing campaign - Indistinguishable from an original professionally designed advertisement MOOD: Elegant, confident, premium, trustworthy, modern business aesthetic --ar 4:5 --v 6 --style raw --q 2 --s 750
task> Create a hyper-realistic cinematic fight animation using the provided image as the fixed base scene. </task> <inputs> {$REFERENCE_IMAGE} </inputs> <instructions> Use the uploaded image as the exact environment and composition reference. STRICT RULES: - Do not modify the background, framing, lighting, colors, environment, or composition. - The two individuals must remain visually identical to the original image: - same masks - same clothing - same body proportions - same facial coverage - same textures and visual style - No redesigns, no extra accessories, no added props, no weapons. - No extra limbs, no deformation, no morphing. - No VFX such as fire, electricity, aura, particles, anime energy, or glowing effects. - Keep the entire action strictly inside the original frame at all times. ACTION STYLE: Generate a fast-paced, intense hand-to-hand combat scene inspired by realistic action cinema and professional martial arts choreography. The fight should include: - fluid strikes - counters - blocks - dodges - grapples - realistic body momentum - grounded movement physics - continuous choreography with no teleporting or unnatural transitions CAMERA: Use a dynamic aerial drone-style camera movement: - slight overhead angle - smooth cinematic tracking - subtle rotational motion - natural handheld drone energy - camera must stay inside the original image boundaries - never reveal areas outside the original image - no zoom-out beyond the original framing AUDIO: Use only realistic fight audio: - impacts - cloth movement - footsteps - breathing - grunts - body collisions No music. No cinematic soundtrack. CLIMAX: Near the end of the sequence: - the fighter on the right delivers a devastating cinematic kick - the fighter on the left is launched backward in a realistic arc - include believable rotation, momentum, gravity, and airborne body physics - the launched fighter must remain visible within the frame - final landing includes: - heavy body impact - dust burst - subtle ground vibration - realistic impact sound PACE: - Maintain full-speed action throughout - No slow motion - No freeze frames - No stylized anime timing OUTPUT STYLE: Professional Hollywood-style action realism. High detail. Natural motion blur. Physically believable movement. Continuous uninterrupted combat flow. </instructions>
Match the mood, lighting, colors, and overall vibe of the second reference image. Do NOT change any architecture, structure, proportions, window placement, materials, or floor heights. Keep the building exactly the same—only adjust atmosphere, lighting, and color grading. High realism, same geometry, cinematic look.
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
Ultra high-end commercial advertising image, extreme photorealism, seamless face replacement and integration into an existing original promotional design, preserving ABSOLUTELY ALL original design elements without any modification. STRICT RULE: The original design must remain 100% identical — no changes in text, layout, spacing, typography, colors, icons, composition, or background. The purple and black gradient background with abstract wave patterns must remain untouched. All written information must stay EXACTLY as in the original: “SEGREDO DO MOLDE F1” “Goiânia” “6 de Abril” “8:30 às 18h” “Vagas limitadas” Additional text and layout must not be altered in any way. PRIMARY OBJECTIVE: Integrate the head from the provided model image into the existing design body in a perfectly natural and invisible way, as if it was originally photographed like that. FACE PRESERVATION (CRITICAL): Maintain the exact identity of the model: - Same facial structure, bone structure, proportions - No reshaping, no beautification distortion - Keep her natural beauty and authenticity - Expression must be soft, elegant, confident, neutral - Avoid exaggerated expressions or strong emotional markings - Maintain realism over perfection SEAMLESS BLENDING (EXTREME REALISM): - Perfect skin tone matching between head and body - Match lighting direction, temperature, contrast, and exposure exactly - Recreate shadows and highlights consistently - Remove any visible cut, edges, halos, or mismatches - Blend neck transition naturally with anatomical accuracy - Maintain realistic skin texture (pores visible, no plastic skin) EYES REFINEMENT: - Slightly reduce dark circles and excessive black tones under the eyes - Keep natural eye shape and identity - Enhance subtle brightness and life in the eyes - Maintain realism (no artificial glow) HAIR IMPROVEMENT: - Preserve original hairstyle, length, and structure - Gently refine hair organization - Reduce frizz and random strands - Improve natural flow and subtle shine - Do NOT change haircut or volume BODY & POSTURE: - Keep the original body exactly as provided - Maintain posture, pose, and proportions - No distortion or anatomical inconsistencies LIGHTING & COLOR GRADING: - Match the original ad lighting perfectly (studio soft light) - Balanced highlights and shadows - Cinematic but realistic color grading - Skin tones must be natural and consistent with the scene DEPTH & CAMERA: - Professional commercial photography look - 85mm lens aesthetic - Sharp focus on face - Slight depth of field for realism - Perfect edge definition without artificial sharpening FINAL FINISH: - Ultra-clean, premium retouching (magazine level) - No artifacts, no blur, no distortions - Hyper-detailed, 8K resolution quality - Looks like a real high-budget marketing campaign - Indistinguishable from an original professionally designed advertisement MOOD: Elegant, confident, premium, trustworthy, modern business aesthetic --ar 4:5 --v 6 --style raw --q 2 --s 750
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
task> Create a hyper-realistic cinematic fight animation using the provided image as the fixed base scene. </task> <inputs> {$REFERENCE_IMAGE} </inputs> <instructions> Use the uploaded image as the exact environment and composition reference. STRICT RULES: - Do not modify the background, framing, lighting, colors, environment, or composition. - The two individuals must remain visually identical to the original image: - same masks - same clothing - same body proportions - same facial coverage - same textures and visual style - No redesigns, no extra accessories, no added props, no weapons. - No extra limbs, no deformation, no morphing. - No VFX such as fire, electricity, aura, particles, anime energy, or glowing effects. - Keep the entire action strictly inside the original frame at all times. ACTION STYLE: Generate a fast-paced, intense hand-to-hand combat scene inspired by realistic action cinema and professional martial arts choreography. The fight should include: - fluid strikes - counters - blocks - dodges - grapples - realistic body momentum - grounded movement physics - continuous choreography with no teleporting or unnatural transitions CAMERA: Use a dynamic aerial drone-style camera movement: - slight overhead angle - smooth cinematic tracking - subtle rotational motion - natural handheld drone energy - camera must stay inside the original image boundaries - never reveal areas outside the original image - no zoom-out beyond the original framing AUDIO: Use only realistic fight audio: - impacts - cloth movement - footsteps - breathing - grunts - body collisions No music. No cinematic soundtrack. CLIMAX: Near the end of the sequence: - the fighter on the right delivers a devastating cinematic kick - the fighter on the left is launched backward in a realistic arc - include believable rotation, momentum, gravity, and airborne body physics - the launched fighter must remain visible within the frame - final landing includes: - heavy body impact - dust burst - subtle ground vibration - realistic impact sound PACE: - Maintain full-speed action throughout - No slow motion - No freeze frames - No stylized anime timing OUTPUT STYLE: Professional Hollywood-style action realism. High detail. Natural motion blur. Physically believable movement. Continuous uninterrupted combat flow. </instructions>
{ "template_name": "MARRLONN2027_V57_TERMINAL_ZERO_AI_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V57_TERMINAL_SEALED_CANON_EOS_R50_KLING_3_READY", "core_mission": "Create one final master still image that preserves IMAGE1 facial identity and real skin truth, preserves IMAGE2 body anatomy and proportions, and uses IMAGE3 only as a subordinated dynamic reference for pose, scene, wardrobe, angle, objects, and environment. The final result must look like a real imperfect human photographed by a real Canon EOS R50 camera, not like AI, CGI, beauty retouch, actor replacement, model replacement, luxury advertisement, or synthetic portrait. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, hand failure, edge shimmer, clothing crawl, or synthetic human perception.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + REAL_HUMAN_PERCEPTION_LOCK + BIOLOGICAL_SKIN_TRUTH + BODY_ANATOMY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + CANON_EOS_R50_REAL_CAPTURE + KLING_3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too polished, too clean, too cinematic, too handsome, too actor-like, too model-like, too luxury-ad-like, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "A viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, natural imperfections, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_FINAL_REAL_HUMAN_PERCEPTION", "3_IMAGE2_BODY_ANATOMY_AND_SCALE", "4_KLING_3_VIDEO_STABILITY", "5_IMAGE3_POSE_SCENE_WARDROBE_OBJECTS_SUBORDINATED", "6_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "7_CINEMATIC_ONLY_FOR_COMPOSITION_AND_ENVIRONMENT" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "redness", "under-eye shadows", "facial fatigue", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "mustache texture", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer the real skin truth from IMAGE1, do not recreate a cleaner version", "preserve imperfect human facial truth under any IMAGE3 scene or wardrobe", "realism must come from camera truth and biological imperfection, not from changing the person", "do not improve attractiveness", "do not normalize skin", "do not clean the face", "do not replace the subject with a more realistic generic human", "do not transfer any third-party, actor, celebrity, model, or reference identity" ], "forbidden": [ "identity drift", "generic human replacement", "celebrity identity transfer", "actor replacement", "model replacement", "face redesign", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "AI-corrected masculinity", "commercial confidence face", "luxury portrait face", "perfect male face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight", "real posture limitations" ], "mandatory_rules": [ "IMAGE2 is law for body and anatomy", "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "pose must yield before anatomy breaks", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "short arms", "deformed hands", "wrong body scale", "catalog body correction", "idealized shoulders", "fake torso taper", "mannequin posture" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference", "visible objects", "background", "general lighting direction", "environment mood", "spatial layout" ], "mandatory_rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, or model identity", "cinematic effect is allowed only for environment, framing, and atmosphere", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "celebrity face borrowing", "actor charisma transfer", "luxury catalog facial treatment" ] } }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE", "override_all_conflicts": true }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_REAL_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE_NON_NEGOTIABLE" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_HUMANITY" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY_WITHOUT_BODY_CHANGE" }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_glamour_lighting_on_face": true } }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into a real environment", "real imperfect facial surface", "real skin response without cosmetic correction", "imperfections inherited from IMAGE1, not fake texture invented by the model" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "subject feels like a movie-star replacement", "skin looks perfect", "skin looks polished", "skin looks waxy", "eyes look synthetic", "expression feels frozen", "face looks corrected", "face looks more handsome than IMAGE1", "humanity is achieved by changing identity" ] }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve pores, wrinkles, spots, redness, unevenness, blemishes, and age markers", "preserve forehead texture", "preserve under-eye structure", "preserve beard edge irregularity", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1", "do not replace real texture with simulated texture", "do not let lighting wash away skin truth" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "AI pore stamping", "texture overlay that looks generated", "skin made perfect by cinematic light" ] }, "anti_retouch_and_beauty_firewall": { "enabled": true, "mandatory": true, "reject_if_detected": true, "forbidden": [ "beauty retouching", "editorial retouching", "commercial polish", "dodge and burn beauty skin", "frequency separation look", "face cleanup", "blemish removal", "soft skin filter", "AI skin enhancer", "makeup simulation", "lip color enhancement", "eye whitening", "teeth beautification", "jawline correction", "nose correction", "beard grooming perfection", "attractiveness optimization", "portrait retouch finish", "luxury campaign finish", "skin perfecting workflow" ] }, "anti_generic_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human, actor, model, celebrity-like person, or cinematic archetype. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body.", "forbidden": [ "generic realistic human", "different more human face", "actor replacement", "model replacement", "celebrity replacement", "average human replacement", "face realism by identity drift", "new biological identity", "cinematic male replacement", "more attractive version of subject" ] }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth", "spatial drama" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization", "skin shine", "skin color", "facial cleanup" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, perfect skin, or model-like face." }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true, "no_texture_stamping": true, "no_over_sharpened_pores": true }, "specular": { "real_human_irregular_reflectance": true, "allow_only_natural_skin_oil_response": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_even_shiny_surface": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true, "no_luxury_warm_skin_grade": true, "no_actor_skin_grade": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true, "no_soft_translucent_AI_skin": true } }, "eyes_beard_expression_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "eye_rules": [ "preserve eye shape", "preserve eyelid structure", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured, not digitally painted", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glassy eyes" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture" ], "expression_rules": [ "expression must remain natural and human", "do not create fake actor intensity", "do not create fake confidence face", "do not freeze the face into synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "pose_body_wardrobe_system": { "enabled": true, "mandatory": true, "pose_rules": [ "use IMAGE3 pose as target only", "reduce pose accuracy if conflict appears", "never break anatomy", "never change body to fit pose", "never change face shape to fit angle", "never make pose more actor-like than necessary" ], "wardrobe_rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe", "luxury fashion campaign body", "mannequin posture" ] }, "hands_edges_and_contact_system": { "enabled": true, "mandatory": true, "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "correct wrist connection", "real contact pressure", "visible natural skin texture", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands", "no waxy hands" ], "protected_edges": [ "face outline", "ears", "eyelids", "eye corners", "nose edges", "mouth line", "beard boundary", "mustache boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams", "glass edges", "car frame edges when present" ], "edge_requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact", "no fake pasted subject edge" ] }, "object_scene_reflection_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_AI_composite_background": true, "reflection_rules": [ "glass reflections must look physically plausible", "chrome and glossy reflections must not overpower human realism", "reflections must not create synthetic face shine", "reflections must not produce unstable Kling flicker zones", "avoid perfect luxury-ad reflections" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "texture_behavior": "real sensor-level detail without AI skin cleanup", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic", "AI simulated camera brand look", "overdone bokeh", "fake premium lens look" ] }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening" ], "scene_rules": [ "allow scene mood from IMAGE3", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment" ] }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "stable glass and reflection zones", "stable hand-to-object contact", "stable subject-background integration" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard", "AI edge halos", "clothing seams likely to crawl" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor, model, catalog, or luxury ad image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "skin realism is achieved through fake texture instead of IMAGE1 truth", "face feels more attractive than the original subject" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "skin truth is inherited from IMAGE1", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "subject does not feel generated", "humanity and identity coexist without compromise" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor-catalog, luxury-ad, or celebrity-replacement presence?", "Does the identity remain IMAGE1 while the humanity feels real?", "Is the image safe as a master still for Kling 3.0?", "Does the image avoid all signs of beauty retouching?", "Does the subject feel physically present in the environment?", "Would the image still feel real if converted into subtle 3 to 6 second video motion?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, identity preservation, camera capture realism, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "celebrity_identity_transfer", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "fake_camera_look", "luxury_ad_finish", "AI_composite_edges", "unstable_reflections" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_FROM_IMAGE1", "EYELIDS_FROM_IMAGE1", "BEARD_FROM_IMAGE1", "NOSE_FROM_IMAGE1", "MOUTH_FROM_IMAGE1", "BODY_FROM_IMAGE2", "HANDS_FROM_IMAGE2", "WARDROBE_ADAPTED_FROM_IMAGE3", "POSE_SUBORDINATED_FROM_IMAGE3", "OBJECTS_VISIBLE_FROM_IMAGE3", "SCENE_VISIBLE_FROM_IMAGE3", "CINEMATIC_COMPOSITION_ONLY", "CANON_EOS_R50_REAL_CAPTURE", "KLING_VIDEO_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, celebrity-like, catalog-like, mannequin-like, CGI-like, luxury-ad-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds without identity break, skin flicker, geometry warp, edge instability, or synthetic human perception." }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video