{ "reference_source": "Use the uploaded reference image as the single source of truth", "identity_lock": { "face": "100% identical to reference image — same facial structure, eyes, nose, lips, jawline, skin texture, expression", "body": "Same body proportions, height, posture, shoulder width, waist, hips, limbs", "hair": "Same hairstyle, hairline, length, color, volume", "age": "Exact same apparent age as reference", "ethnicity": "Unchanged from reference" }, "consistency_rules": [ "Do NOT modify face shape", "Do NOT beautify, stylize, or alter facial features", "No AI face swap artifacts", "No face blending with other identities", "No body reshaping", "No weight gain or loss", "No added or removed tattoos, scars, or marks" ], "wardrobe": { "instruction": "Only change clothing if explicitly specified", "fit": "Clothing fits naturally and accurately to the same body", "fabric_behavior": "Realistic folds, tension, and shadows" }, "pose_and_scene": { "pose": "Preserve the same pose unless explicitly changed", "camera_angle": "Same camera height, distance, and lens perspective", "lighting": "Match original lighting direction, softness, and intensity", "environment": "Realistic environment with consistent scale and depth" }, "image_quality": { "realism": "Photorealistic, natural skin texture", "clarity": "Sharp focus on face and eyes", "resolution": "High-definition, clean details", "artifacts": "No blur, distortion, double face, broken anatomy" }, "negative_prompt": [ "different face", "face drift", "face mutation", "body distortion", "incorrect anatomy", "extra limbs", "blurred face", "plastic skin", "AI-generated look", "over-smoothing", "unreal lighting" ], "final_instruction": "The generated image must look like the SAME PERSON photographed again, not a variation or look-alike." } { "prompt": "Intimate full-body mirror selfie portrait of a young woman in bedroom, standing in front of large ornate gold-framed mirror, back turned slightly to show rear view while taking selfie with phone in one hand, long dark brown hair tied in high messy bun with loose strands, fair tan skin with natural glow and subtle texture, wearing ultra-sheer black lace lingerie set with intricate mesh panels, high-cut thong bottoms, garter straps connected to thigh-high stockings, thin spaghetti straps on bra top, silver metallic high-heel mules visible on feet, arched back and hips emphasized for seductive pose, one arm extended holding phone, other hand on mirror or hip, bedroom background with beige walls, white bed sheets, scattered books/candles, soft warm golden lamp light from side creating rim glow on body curves lace texture and hair, subtle blue LED accent from device, shallow depth of field, strong cinematic bokeh on mirror reflection and background, photorealistic sensual lingerie fashion selfie, high detail lace transparency skin pores hair strands garter straps heel shine and natural imperfections, shot on smartphone with slight wide-angle distortion typical for mirror shots, ultra detailed, 8k resolution", "negative_prompt": "cartoon, anime, illustration, painting, deformed, blurry, lowres, plastic skin, doll-like, heavy makeup overload, thick eyeliner, false lashes, filters, beauty filter, airbrushed skin, extra limbs, distorted proportions, asymmetrical face, harsh flash, cold lighting, day time, fully clothed, short hair, blonde hair, standing straight, no mirror, no phone, crowded room, text watermark, logo, ugly, bad anatomy, overexposed, underexposed, low contrast", "reference_image": { "enabled": true, "strength": 0.92, "description": "Extremely strong reference for exact composition and pose: young woman taking mirror selfie showing back/rear view, long dark hair in messy bun, sheer black lace lingerie with garter straps and high-cut bottoms, arched back emphasizing curves, phone in hand, ornate gold mirror frame, soft warm bedroom light with blue accent, seductive intimate vibe, high detail lace and skin texture" }, "style": "photorealistic intimate mirror selfie, sensual lingerie boudoir, warm golden bedroom lighting", "aspect_ratio": "3:4", "lighting": "soft warm golden lamp light from side, gentle rim light on back curves hair and lace, subtle blue LED fill from phone, realistic soft shadows and highlights", "camera": "smartphone mirror selfie (iPhone style), slight wide-angle distortion, natural low-key indoor light, minor grain for realism", "additional_details": [ "hair: dark brown-black, long, tied in high messy bun with loose flyaways and strands down back", "outfit: sheer black mesh lace bra and high-cut thong bottoms, garter straps with metal rings, thin straps, semi-transparent fabric clinging to body See less Nano Banana Recent Generating… { "reference_source": "Use the uploaded reference image as the single source of truth", "identity_lock": { "face": "100% identical to reference image — same facial structure, eyes, nose, lips, jawline, skin texture, expression", "body": "Same body proportions, height, posture, shoulder width, waist, hips, limbs", "hair": "Same hairstyle, hairline, length, color, volume", "age": "Exact same apparent age as reference", "ethnicity": "Unchanged from reference" }, "consistency_rules": [ "Do NOT modify face shape", "Do NOT beautify, stylize, or alter facial features", "No AI face swap artifacts", "No face blending with other identities", "No body reshaping", "No weight gain or loss", "No added or removed tattoos, scars, or marks" ], "wardrobe": { "instruction": "Only change clothing if explicitly specified", "fit": "Clothing fits naturally and accurately to the same body", "fabric_behavior": "Realistic folds, tension, and shadows" }, "pose_and_scene": { "pose": "Preserve the same pose unless explicitly changed", "camera_angle": "Same camera height, distance, and lens perspective", "lighting": "Match original lighting direction, softness, and intensity", "environment": "Realistic environment with consistent scale and depth" }, "image_quality": { "realism": "Photorealistic, natural skin texture", "clarity": "Sharp focus on face and eyes", "resolution": "High-definition, clean details", "artifacts": "No blur, distortion, double face, broken anatomy" }, "negative_prompt": [ "different face", "face drift", "face mutation", "body distortion", "incorrect anatomy", "extra limbs", "blurred face", "plastic skin", "AI-generated look", "over-smoothing", "unreal lighting" ], "final_instruction": "The generated image must look like the SAME PERSON photographed again, not a variation or look-alike." } { "prompt": "Intimate full-body mirror selfie portrait of a young woman in bedroom, standing in front of large ornate gold-framed mirror, back turned slightly to show rear view while taking selfie with phone in one hand, long dark brown hair tied in high messy bun with loose strands, fair tan skin with natural glow and subtle texture, wearing ultra-sheer black lace lingerie set with intricate mesh panels, high-cut thong bottoms, garter straps connected to thigh-high stockings, thin spaghetti straps on bra top, silver metallic high-heel mules visible on feet, arched back and hips emphasized for seductive pose, one arm extended holding phone, other hand on mirror or hip, bedroom background with beige walls, white bed sheets, scattered books/candles, soft warm golden lamp light from side creating rim glow on body curves lace texture and hair, subtle blue LED accent from device, shallow depth of field, strong cinematic bokeh on mirror reflection and background, photorealistic sensual lingerie fashion selfie, high detail lace transparency skin pores hair strands garter straps heel shine and natural imperfections, shot on smartphone with slight wide-angle distortion typical for mirror shots, ultra detailed, 8k resolution", "negative_prompt": "cartoon, anime, illustration, painting, deformed, blurry, lowres, plastic skin, doll-like, heavy makeup overload, thick eyeliner, false lashes, filters, beauty filter, airbrushed skin, extra limbs, distorted proportions, asymmetrical face, harsh flash, cold lighting, day time, fully clothed, short hair, blonde hair, standing straight, no mirror, no phone, crowded room, text watermark, logo, ugly, bad anatomy, overexposed, underexposed, low contrast", "reference_image": { "enabled": true, "strength": 0.92, "description": "Extremely strong reference for exact composition and pose: young woman taking mirror selfie showing back/rear view, long dark hair in messy bun, sheer black lace lingerie with garter straps and high-cut bottoms, arched back emphasizing curves, phone in hand, ornate gold mirror frame, soft warm bedroom light with blue accent, seductive intimate vibe, high detail lace and skin texture" }, "style": "photorealistic intimate mirror selfie, sensual lingerie boudoir, warm golden bedroom lighting", "aspect_ratio": "3:4", "lighting": "soft warm golden lamp light from side, gentle rim light on back curves hair and lace, subtle blue LED fill from phone, realistic soft shadows and highlights", "camera": "smartphone mirror selfie (iPhone style), slight wide-angle distortion, natural low-key indoor light, minor grain for realism", "additional_details": [ "hair: dark brown-black, long, tied in high messy bun with loose flyaways and strands down back", "outfit: sheer black mesh lace bra and high-cut thong bottoms, garter straps with metal rings, thin straps, semi-transparent fabric clinging to body  EDIT PROMPT (CLEAR & STRICT): Replace only the bikini she is currently wearing with the provided reference bikini. The new bikini must fit her perfectly and tightly, matching the reference exactly in color, fabric, cut, straps, and details. Do NOT change anything else. Preserve the same woman, same body, same proportions Keep the exact pose, angle, expression, lighting, background, and camera framing No changes to face, hair, skin tone, or body shape She remains default/slim as she already is (not fat, not obese, no body exaggeration) This is a wardrobe-only replacement. Everything except the bikini stays 100% identical to the original image. Negative instructions: No resizing or reshaping of the body No stylization or artistic changes No added accessories No changes to posture or anatomy No distortion or blur Result: Photorealistic, natural-looking bikini replacement that appears originally worn by her, with realistic fabric tension and clean edges.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Rebuild the uploaded jewelry piece EXACTLY as the original with 100% shape accuracy. Preserve all geometry, proportions, scale, polish lines, prong counts, stone sizes, stone spacing, engravings, metal curves, and connection points with ZERO deviation. ABSOLUTE TRANSFORMATION LOCK (CRITICAL) Do NOT rotate the jewelry in any direction. Do NOT tilt, flip, mirror, or re-orient the piece. Do NOT change camera angle. Do NOT change camera height. Do NOT change focal length. Do NOT change perspective. Do NOT change framing or crop. Do NOT move the object within the frame. The jewelry must remain in the EXACT same orientation, viewpoint, and placement as the original image. ABSOLUTE GEOMETRY & PART INTEGRITY LOCK Do NOT add any parts. Do NOT remove any parts. Do NOT merge parts. Do NOT separate parts. Do NOT simplify geometry. Do NOT rebuild topology. Preserve 100% of original structure, connections, thickness, curvature, and spacing. ABSOLUTE MATERIAL & DETAIL PRESERVATION Do NOT change prong count. Do NOT change stone count. Do NOT change stone size. Do NOT change stone spacing. Do NOT change engravings. Do NOT change edge sharpness or bevel size. If any rotation or camera change is detected, revert to the original orientation and viewpoint from the source image. METAL TYPE DETECTION (SMART) Automatically analyze the uploaded image and determine the correct metal type and base color from the original piece (white gold, yellow gold, rose gold, platinum, silver). If manual override is provided, use it instead: METAL_OVERRIDE = [white gold] (allowed: white_gold_neutral, white_gold_slight_warm, yellow_gold_natural, yellow_gold_rich, rose_gold_soft, rose_gold_warm, platinum_neutral, silver_neutral) Render true premium metal tone based on detected or overridden value. Smooth continuous metal gradients from highlight → midtone → soft shadow. No black stroke lines. No dark contour edges. No harsh outlining. No dirty reflections. No crushed blacks. STONE TYPE DETECTION (SMART) Automatically analyze each stone and determine its correct type (diamond, moissanite, emerald, ruby, sapphire, topaz, etc.) If manual override is provided, use it instead: STONE_OVERRIDE = [WRITE_STONE_TYPE_HERE or none] Apply physically correct optical behavior for the detected or overridden stone type. DIAMONDS & GEMSTONES — PHYSICALLY CORRECT TRANSPARENCY Preserve exact size, shape, cut, and position of every stone. Small stones must remain individually distinct and clearly separated. Render stones as optically transparent crystalline material with: • High light transmission • Clear internal depth • Clean see-through body • Physically correct refraction and internal reflection • Natural moderate brilliance • Subtle realistic fire (spectral dispersion) • Gentle natural scintillation only AVOID: Milky stones Cloudy cores Solid/opaque look Over-boosted brightness Artificial glow Painted highlights Starburst sparkles Halo effects Game-style shine Stones must look clear, airy, glass-like but crystalline, not heavy, not dense, not metallic. ADVANCED GEMSTONE OPTICAL CONTROL Simulate physically accurate gemstone optics: • Correct refractive index per stone type • Multi-bounce internal light paths • Bright internal cores with slightly darker facet edges • Controlled highlight intensity (no clipping) • Subtle depth-based brightness falloff inside each stone Stones must show visible facet structure, internal layers, and depth separation. No flat fills. No uniform brightness. No posterized tones. Enhancement limit: Increase brilliance and clarity by MAX 15% over the original image. SMART LIGHTING RECONSTRUCTION (FROM ORIGINAL IMAGE) Automatically analyze the uploaded image to detect: • Primary key light direction • Secondary fill light direction • Rim / edge light presence • Light size and softness • Highlight shapes and gradient flow • Shadow density and falloff Reconstruct matching lighting, then subtly refine to high-end luxury e-commerce level. Preserve original lighting direction and character. Do NOT invent dramatic lighting. Do NOT change mood. Do NOT add cinematic contrast. Goal: cleaner, smoother, more controlled version of the same lighting. SMART CAMERA PROFILE Infer camera look and apply premium medium-format style profile (similar to Hasselblad / Phase One): • Natural color response • High micro-contrast • Smooth highlight roll-off • Clean shadow separation • No HDR look • No crunchy clarity SURFACE REFINEMENT Remove scratches, dust, fingerprints, haze, micro-specks. Repair broken reflections only. Preserve original highlight shapes. Enhance micro surface detail without plastic smoothing. BACKGROUND Pure white background (#FFFFFF). Crisp clean cutout edges. Soft natural contact shadow directly under the piece. Subtle floor reflection derived from original highlights only. OUTPUT QUALITY Ultra-high-resolution 16K clarity Billboard-grade Hyper-realistic Photo-real (NOT CGI) FINAL ABSOLUTE RULE No distortion. No color shift. No blur. No watermark. No added objects. No text. No extra shine. No geometry changes. No stylization. no change, postion no ,change angel ,no change size , no zoom
Rebuild the uploaded jewelry piece EXACTLY as the original with 100% shape accuracy. Preserve all geometry, proportions, scale, polish lines, prong counts, stone sizes, stone spacing, engravings, metal curves, and connection points with ZERO deviation. ABSOLUTE TRANSFORMATION LOCK (CRITICAL) Do NOT rotate the jewelry in any direction. Do NOT tilt, flip, mirror, or re-orient the piece. Do NOT change camera angle. Do NOT change camera height. Do NOT change focal length. Do NOT change perspective. Do NOT change framing or crop. Do NOT move the object within the frame. The jewelry must remain in the EXACT same orientation, viewpoint, and placement as the original image. ABSOLUTE GEOMETRY & PART INTEGRITY LOCK Do NOT add any parts. Do NOT remove any parts. Do NOT merge parts. Do NOT separate parts. Do NOT simplify geometry. Do NOT rebuild topology. Preserve 100% of original structure, connections, thickness, curvature, and spacing. ABSOLUTE MATERIAL & DETAIL PRESERVATION Do NOT change prong count. Do NOT change stone count. Do NOT change stone size. Do NOT change stone spacing. Do NOT change engravings. Do NOT change edge sharpness or bevel size. If any rotation or camera change is detected, revert to the original orientation and viewpoint from the source image. METAL TYPE DETECTION (SMART) Automatically analyze the uploaded image and determine the correct metal type and base color from the original piece (white gold, yellow gold, rose gold, platinum, silver). If manual override is provided, use it instead: METAL_OVERRIDE = [white gold] (allowed: white_gold_neutral, white_gold_slight_warm, yellow_gold_natural, yellow_gold_rich, rose_gold_soft, rose_gold_warm, platinum_neutral, silver_neutral) Render true premium metal tone based on detected or overridden value. Smooth continuous metal gradients from highlight → midtone → soft shadow. No black stroke lines. No dark contour edges. No harsh outlining. No dirty reflections. No crushed blacks. STONE TYPE DETECTION (SMART) Automatically analyze each stone and determine its correct type (diamond, moissanite, emerald, ruby, sapphire, topaz, etc.) If manual override is provided, use it instead: STONE_OVERRIDE = [WRITE_STONE_TYPE_HERE or none] Apply physically correct optical behavior for the detected or overridden stone type. DIAMONDS & GEMSTONES — PHYSICALLY CORRECT TRANSPARENCY Preserve exact size, shape, cut, and position of every stone. Small stones must remain individually distinct and clearly separated. Render stones as optically transparent crystalline material with: • High light transmission • Clear internal depth • Clean see-through body • Physically correct refraction and internal reflection • Natural moderate brilliance • Subtle realistic fire (spectral dispersion) • Gentle natural scintillation only AVOID: Milky stones Cloudy cores Solid/opaque look Over-boosted brightness Artificial glow Painted highlights Starburst sparkles Halo effects Game-style shine Stones must look clear, airy, glass-like but crystalline, not heavy, not dense, not metallic. ADVANCED GEMSTONE OPTICAL CONTROL Simulate physically accurate gemstone optics: • Correct refractive index per stone type • Multi-bounce internal light paths • Bright internal cores with slightly darker facet edges • Controlled highlight intensity (no clipping) • Subtle depth-based brightness falloff inside each stone Stones must show visible facet structure, internal layers, and depth separation. No flat fills. No uniform brightness. No posterized tones. Enhancement limit: Increase brilliance and clarity by MAX 15% over the original image. SMART LIGHTING RECONSTRUCTION (FROM ORIGINAL IMAGE) Automatically analyze the uploaded image to detect: • Primary key light direction • Secondary fill light direction • Rim / edge light presence • Light size and softness • Highlight shapes and gradient flow • Shadow density and falloff Reconstruct matching lighting, then subtly refine to high-end luxury e-commerce level. Preserve original lighting direction and character. Do NOT invent dramatic lighting. Do NOT change mood. Do NOT add cinematic contrast. Goal: cleaner, smoother, more controlled version of the same lighting. SMART CAMERA PROFILE Infer camera look and apply premium medium-format style profile (similar to Hasselblad / Phase One): • Natural color response • High micro-contrast • Smooth highlight roll-off • Clean shadow separation • No HDR look • No crunchy clarity SURFACE REFINEMENT Remove scratches, dust, fingerprints, haze, micro-specks. Repair broken reflections only. Preserve original highlight shapes. Enhance micro surface detail without plastic smoothing. BACKGROUND Pure white background (#FFFFFF). Crisp clean cutout edges. Soft natural contact shadow directly under the piece. Subtle floor reflection derived from original highlights only. OUTPUT QUALITY Ultra-high-resolution 16K clarity Billboard-grade Hyper-realistic Photo-real (NOT CGI) FINAL ABSOLUTE RULE No distortion. No color shift. No blur. No watermark. No added objects. No text. No extra shine. No geometry changes. No stylization. no change, postion no ,change angel ,no change size , no zoom
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Use the first image strictly as a background reference only. Extract and recreate the exact background environment including texture, surface details, depth, and color tones. Completely REMOVE the original product/earring from the reference image. Do not recreate or reuse it in any form. Insert the new provided product (transparent PNG) into the scene, placing it in the same position, angle, and scale where the original product was located. The new product must fully replace the original one. Match lighting with high realism — soft, diffused studio lighting with natural falloff. Maintain the same light direction, intensity, and temperature as the background. Enhance the product’s shine in a premium, realistic way: * Add refined specular highlights on metal surfaces * Increase brilliance and sparkle of gemstones subtly * Create crisp light reflections that follow the product’s shape * Maintain controlled shine (no overexposure, no artificial glow) Create realistic contact shadows beneath the product with soft edges and natural opacity. Ensure proper grounding and blending with the background. Maintain consistent depth of field — sharp focus on the product with natural background softness if present. Preserve correct perspective and scale. Important priority order: 1. The new product must be used (MANDATORY) 2. The original product must NOT appear 3. Background must remain visually identical The reference image is for background only, not for the product. Keep everything else identical across generations — same background, same lighting, same composition. Style: ultra-realistic, high-end luxury jewelry photography, studio lighting, crisp details, enhanced shine, premium finish, 8K quality. Strict rules: * Remove original product completely * Do not recreate original earring * Do not change background composition * Do not add new elements * Do not change lighting setup or color tone * Avoid artificial glow or unrealistic shine Goal: Replace the product in the reference image with a new product while enhancing its shine in a realistic, premium way, maintaining a consistent professional photoshoot look.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
{ "reference_source": "Use the uploaded reference image as the single source of truth", "identity_lock": { "face": "100% identical to reference image — same facial structure, eyes, nose, lips, jawline, skin texture, expression", "body": "Same body proportions, height, posture, shoulder width, waist, hips, limbs", "hair": "Same hairstyle, hairline, length, color, volume", "age": "Exact same apparent age as reference", "ethnicity": "Unchanged from reference" }, "consistency_rules": [ "Do NOT modify face shape", "Do NOT beautify, stylize, or alter facial features", "No AI face swap artifacts", "No face blending with other identities", "No body reshaping", "No weight gain or loss", "No added or removed tattoos, scars, or marks" ], "wardrobe": { "instruction": "Only change clothing if explicitly specified", "fit": "Clothing fits naturally and accurately to the same body", "fabric_behavior": "Realistic folds, tension, and shadows" }, "pose_and_scene": { "pose": "Preserve the same pose unless explicitly changed", "camera_angle": "Same camera height, distance, and lens perspective", "lighting": "Match original lighting direction, softness, and intensity", "environment": "Realistic environment with consistent scale and depth" }, "image_quality": { "realism": "Photorealistic, natural skin texture", "clarity": "Sharp focus on face and eyes", "resolution": "High-definition, clean details", "artifacts": "No blur, distortion, double face, broken anatomy" }, "negative_prompt": [ "different face", "face drift", "face mutation", "body distortion", "incorrect anatomy", "extra limbs", "blurred face", "plastic skin", "AI-generated look", "over-smoothing", "unreal lighting" ], "final_instruction": "The generated image must look like the SAME PERSON photographed again, not a variation or look-alike." } { "prompt": "Intimate full-body mirror selfie portrait of a young woman in bedroom, standing in front of large ornate gold-framed mirror, back turned slightly to show rear view while taking selfie with phone in one hand, long dark brown hair tied in high messy bun with loose strands, fair tan skin with natural glow and subtle texture, wearing ultra-sheer black lace lingerie set with intricate mesh panels, high-cut thong bottoms, garter straps connected to thigh-high stockings, thin spaghetti straps on bra top, silver metallic high-heel mules visible on feet, arched back and hips emphasized for seductive pose, one arm extended holding phone, other hand on mirror or hip, bedroom background with beige walls, white bed sheets, scattered books/candles, soft warm golden lamp light from side creating rim glow on body curves lace texture and hair, subtle blue LED accent from device, shallow depth of field, strong cinematic bokeh on mirror reflection and background, photorealistic sensual lingerie fashion selfie, high detail lace transparency skin pores hair strands garter straps heel shine and natural imperfections, shot on smartphone with slight wide-angle distortion typical for mirror shots, ultra detailed, 8k resolution", "negative_prompt": "cartoon, anime, illustration, painting, deformed, blurry, lowres, plastic skin, doll-like, heavy makeup overload, thick eyeliner, false lashes, filters, beauty filter, airbrushed skin, extra limbs, distorted proportions, asymmetrical face, harsh flash, cold lighting, day time, fully clothed, short hair, blonde hair, standing straight, no mirror, no phone, crowded room, text watermark, logo, ugly, bad anatomy, overexposed, underexposed, low contrast", "reference_image": { "enabled": true, "strength": 0.92, "description": "Extremely strong reference for exact composition and pose: young woman taking mirror selfie showing back/rear view, long dark hair in messy bun, sheer black lace lingerie with garter straps and high-cut bottoms, arched back emphasizing curves, phone in hand, ornate gold mirror frame, soft warm bedroom light with blue accent, seductive intimate vibe, high detail lace and skin texture" }, "style": "photorealistic intimate mirror selfie, sensual lingerie boudoir, warm golden bedroom lighting", "aspect_ratio": "3:4", "lighting": "soft warm golden lamp light from side, gentle rim light on back curves hair and lace, subtle blue LED fill from phone, realistic soft shadows and highlights", "camera": "smartphone mirror selfie (iPhone style), slight wide-angle distortion, natural low-key indoor light, minor grain for realism", "additional_details": [ "hair: dark brown-black, long, tied in high messy bun with loose flyaways and strands down back", "outfit: sheer black mesh lace bra and high-cut thong bottoms, garter straps with metal rings, thin straps, semi-transparent fabric clinging to body See less Nano Banana Recent Generating… { "reference_source": "Use the uploaded reference image as the single source of truth", "identity_lock": { "face": "100% identical to reference image — same facial structure, eyes, nose, lips, jawline, skin texture, expression", "body": "Same body proportions, height, posture, shoulder width, waist, hips, limbs", "hair": "Same hairstyle, hairline, length, color, volume", "age": "Exact same apparent age as reference", "ethnicity": "Unchanged from reference" }, "consistency_rules": [ "Do NOT modify face shape", "Do NOT beautify, stylize, or alter facial features", "No AI face swap artifacts", "No face blending with other identities", "No body reshaping", "No weight gain or loss", "No added or removed tattoos, scars, or marks" ], "wardrobe": { "instruction": "Only change clothing if explicitly specified", "fit": "Clothing fits naturally and accurately to the same body", "fabric_behavior": "Realistic folds, tension, and shadows" }, "pose_and_scene": { "pose": "Preserve the same pose unless explicitly changed", "camera_angle": "Same camera height, distance, and lens perspective", "lighting": "Match original lighting direction, softness, and intensity", "environment": "Realistic environment with consistent scale and depth" }, "image_quality": { "realism": "Photorealistic, natural skin texture", "clarity": "Sharp focus on face and eyes", "resolution": "High-definition, clean details", "artifacts": "No blur, distortion, double face, broken anatomy" }, "negative_prompt": [ "different face", "face drift", "face mutation", "body distortion", "incorrect anatomy", "extra limbs", "blurred face", "plastic skin", "AI-generated look", "over-smoothing", "unreal lighting" ], "final_instruction": "The generated image must look like the SAME PERSON photographed again, not a variation or look-alike." } { "prompt": "Intimate full-body mirror selfie portrait of a young woman in bedroom, standing in front of large ornate gold-framed mirror, back turned slightly to show rear view while taking selfie with phone in one hand, long dark brown hair tied in high messy bun with loose strands, fair tan skin with natural glow and subtle texture, wearing ultra-sheer black lace lingerie set with intricate mesh panels, high-cut thong bottoms, garter straps connected to thigh-high stockings, thin spaghetti straps on bra top, silver metallic high-heel mules visible on feet, arched back and hips emphasized for seductive pose, one arm extended holding phone, other hand on mirror or hip, bedroom background with beige walls, white bed sheets, scattered books/candles, soft warm golden lamp light from side creating rim glow on body curves lace texture and hair, subtle blue LED accent from device, shallow depth of field, strong cinematic bokeh on mirror reflection and background, photorealistic sensual lingerie fashion selfie, high detail lace transparency skin pores hair strands garter straps heel shine and natural imperfections, shot on smartphone with slight wide-angle distortion typical for mirror shots, ultra detailed, 8k resolution", "negative_prompt": "cartoon, anime, illustration, painting, deformed, blurry, lowres, plastic skin, doll-like, heavy makeup overload, thick eyeliner, false lashes, filters, beauty filter, airbrushed skin, extra limbs, distorted proportions, asymmetrical face, harsh flash, cold lighting, day time, fully clothed, short hair, blonde hair, standing straight, no mirror, no phone, crowded room, text watermark, logo, ugly, bad anatomy, overexposed, underexposed, low contrast", "reference_image": { "enabled": true, "strength": 0.92, "description": "Extremely strong reference for exact composition and pose: young woman taking mirror selfie showing back/rear view, long dark hair in messy bun, sheer black lace lingerie with garter straps and high-cut bottoms, arched back emphasizing curves, phone in hand, ornate gold mirror frame, soft warm bedroom light with blue accent, seductive intimate vibe, high detail lace and skin texture" }, "style": "photorealistic intimate mirror selfie, sensual lingerie boudoir, warm golden bedroom lighting", "aspect_ratio": "3:4", "lighting": "soft warm golden lamp light from side, gentle rim light on back curves hair and lace, subtle blue LED fill from phone, realistic soft shadows and highlights", "camera": "smartphone mirror selfie (iPhone style), slight wide-angle distortion, natural low-key indoor light, minor grain for realism", "additional_details": [ "hair: dark brown-black, long, tied in high messy bun with loose flyaways and strands down back", "outfit: sheer black mesh lace bra and high-cut thong bottoms, garter straps with metal rings, thin straps, semi-transparent fabric clinging to body  EDIT PROMPT (CLEAR & STRICT): Replace only the bikini she is currently wearing with the provided reference bikini. The new bikini must fit her perfectly and tightly, matching the reference exactly in color, fabric, cut, straps, and details. Do NOT change anything else. Preserve the same woman, same body, same proportions Keep the exact pose, angle, expression, lighting, background, and camera framing No changes to face, hair, skin tone, or body shape She remains default/slim as she already is (not fat, not obese, no body exaggeration) This is a wardrobe-only replacement. Everything except the bikini stays 100% identical to the original image. Negative instructions: No resizing or reshaping of the body No stylization or artistic changes No added accessories No changes to posture or anatomy No distortion or blur Result: Photorealistic, natural-looking bikini replacement that appears originally worn by her, with realistic fabric tension and clean edges.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Rebuild the uploaded jewelry piece EXACTLY as the original with 100% shape accuracy. Preserve all geometry, proportions, scale, polish lines, prong counts, stone sizes, stone spacing, engravings, metal curves, and connection points with ZERO deviation. ABSOLUTE TRANSFORMATION LOCK (CRITICAL) Do NOT rotate the jewelry in any direction. Do NOT tilt, flip, mirror, or re-orient the piece. Do NOT change camera angle. Do NOT change camera height. Do NOT change focal length. Do NOT change perspective. Do NOT change framing or crop. Do NOT move the object within the frame. The jewelry must remain in the EXACT same orientation, viewpoint, and placement as the original image. ABSOLUTE GEOMETRY & PART INTEGRITY LOCK Do NOT add any parts. Do NOT remove any parts. Do NOT merge parts. Do NOT separate parts. Do NOT simplify geometry. Do NOT rebuild topology. Preserve 100% of original structure, connections, thickness, curvature, and spacing. ABSOLUTE MATERIAL & DETAIL PRESERVATION Do NOT change prong count. Do NOT change stone count. Do NOT change stone size. Do NOT change stone spacing. Do NOT change engravings. Do NOT change edge sharpness or bevel size. If any rotation or camera change is detected, revert to the original orientation and viewpoint from the source image. METAL TYPE DETECTION (SMART) Automatically analyze the uploaded image and determine the correct metal type and base color from the original piece (white gold, yellow gold, rose gold, platinum, silver). If manual override is provided, use it instead: METAL_OVERRIDE = [white gold] (allowed: white_gold_neutral, white_gold_slight_warm, yellow_gold_natural, yellow_gold_rich, rose_gold_soft, rose_gold_warm, platinum_neutral, silver_neutral) Render true premium metal tone based on detected or overridden value. Smooth continuous metal gradients from highlight → midtone → soft shadow. No black stroke lines. No dark contour edges. No harsh outlining. No dirty reflections. No crushed blacks. STONE TYPE DETECTION (SMART) Automatically analyze each stone and determine its correct type (diamond, moissanite, emerald, ruby, sapphire, topaz, etc.) If manual override is provided, use it instead: STONE_OVERRIDE = [WRITE_STONE_TYPE_HERE or none] Apply physically correct optical behavior for the detected or overridden stone type. DIAMONDS & GEMSTONES — PHYSICALLY CORRECT TRANSPARENCY Preserve exact size, shape, cut, and position of every stone. Small stones must remain individually distinct and clearly separated. Render stones as optically transparent crystalline material with: • High light transmission • Clear internal depth • Clean see-through body • Physically correct refraction and internal reflection • Natural moderate brilliance • Subtle realistic fire (spectral dispersion) • Gentle natural scintillation only AVOID: Milky stones Cloudy cores Solid/opaque look Over-boosted brightness Artificial glow Painted highlights Starburst sparkles Halo effects Game-style shine Stones must look clear, airy, glass-like but crystalline, not heavy, not dense, not metallic. ADVANCED GEMSTONE OPTICAL CONTROL Simulate physically accurate gemstone optics: • Correct refractive index per stone type • Multi-bounce internal light paths • Bright internal cores with slightly darker facet edges • Controlled highlight intensity (no clipping) • Subtle depth-based brightness falloff inside each stone Stones must show visible facet structure, internal layers, and depth separation. No flat fills. No uniform brightness. No posterized tones. Enhancement limit: Increase brilliance and clarity by MAX 15% over the original image. SMART LIGHTING RECONSTRUCTION (FROM ORIGINAL IMAGE) Automatically analyze the uploaded image to detect: • Primary key light direction • Secondary fill light direction • Rim / edge light presence • Light size and softness • Highlight shapes and gradient flow • Shadow density and falloff Reconstruct matching lighting, then subtly refine to high-end luxury e-commerce level. Preserve original lighting direction and character. Do NOT invent dramatic lighting. Do NOT change mood. Do NOT add cinematic contrast. Goal: cleaner, smoother, more controlled version of the same lighting. SMART CAMERA PROFILE Infer camera look and apply premium medium-format style profile (similar to Hasselblad / Phase One): • Natural color response • High micro-contrast • Smooth highlight roll-off • Clean shadow separation • No HDR look • No crunchy clarity SURFACE REFINEMENT Remove scratches, dust, fingerprints, haze, micro-specks. Repair broken reflections only. Preserve original highlight shapes. Enhance micro surface detail without plastic smoothing. BACKGROUND Pure white background (#FFFFFF). Crisp clean cutout edges. Soft natural contact shadow directly under the piece. Subtle floor reflection derived from original highlights only. OUTPUT QUALITY Ultra-high-resolution 16K clarity Billboard-grade Hyper-realistic Photo-real (NOT CGI) FINAL ABSOLUTE RULE No distortion. No color shift. No blur. No watermark. No added objects. No text. No extra shine. No geometry changes. No stylization. no change, postion no ,change angel ,no change size , no zoom
Rebuild the uploaded jewelry piece EXACTLY as the original with 100% shape accuracy. Preserve all geometry, proportions, scale, polish lines, prong counts, stone sizes, stone spacing, engravings, metal curves, and connection points with ZERO deviation. ABSOLUTE TRANSFORMATION LOCK (CRITICAL) Do NOT rotate the jewelry in any direction. Do NOT tilt, flip, mirror, or re-orient the piece. Do NOT change camera angle. Do NOT change camera height. Do NOT change focal length. Do NOT change perspective. Do NOT change framing or crop. Do NOT move the object within the frame. The jewelry must remain in the EXACT same orientation, viewpoint, and placement as the original image. ABSOLUTE GEOMETRY & PART INTEGRITY LOCK Do NOT add any parts. Do NOT remove any parts. Do NOT merge parts. Do NOT separate parts. Do NOT simplify geometry. Do NOT rebuild topology. Preserve 100% of original structure, connections, thickness, curvature, and spacing. ABSOLUTE MATERIAL & DETAIL PRESERVATION Do NOT change prong count. Do NOT change stone count. Do NOT change stone size. Do NOT change stone spacing. Do NOT change engravings. Do NOT change edge sharpness or bevel size. If any rotation or camera change is detected, revert to the original orientation and viewpoint from the source image. METAL TYPE DETECTION (SMART) Automatically analyze the uploaded image and determine the correct metal type and base color from the original piece (white gold, yellow gold, rose gold, platinum, silver). If manual override is provided, use it instead: METAL_OVERRIDE = [white gold] (allowed: white_gold_neutral, white_gold_slight_warm, yellow_gold_natural, yellow_gold_rich, rose_gold_soft, rose_gold_warm, platinum_neutral, silver_neutral) Render true premium metal tone based on detected or overridden value. Smooth continuous metal gradients from highlight → midtone → soft shadow. No black stroke lines. No dark contour edges. No harsh outlining. No dirty reflections. No crushed blacks. STONE TYPE DETECTION (SMART) Automatically analyze each stone and determine its correct type (diamond, moissanite, emerald, ruby, sapphire, topaz, etc.) If manual override is provided, use it instead: STONE_OVERRIDE = [WRITE_STONE_TYPE_HERE or none] Apply physically correct optical behavior for the detected or overridden stone type. DIAMONDS & GEMSTONES — PHYSICALLY CORRECT TRANSPARENCY Preserve exact size, shape, cut, and position of every stone. Small stones must remain individually distinct and clearly separated. Render stones as optically transparent crystalline material with: • High light transmission • Clear internal depth • Clean see-through body • Physically correct refraction and internal reflection • Natural moderate brilliance • Subtle realistic fire (spectral dispersion) • Gentle natural scintillation only AVOID: Milky stones Cloudy cores Solid/opaque look Over-boosted brightness Artificial glow Painted highlights Starburst sparkles Halo effects Game-style shine Stones must look clear, airy, glass-like but crystalline, not heavy, not dense, not metallic. ADVANCED GEMSTONE OPTICAL CONTROL Simulate physically accurate gemstone optics: • Correct refractive index per stone type • Multi-bounce internal light paths • Bright internal cores with slightly darker facet edges • Controlled highlight intensity (no clipping) • Subtle depth-based brightness falloff inside each stone Stones must show visible facet structure, internal layers, and depth separation. No flat fills. No uniform brightness. No posterized tones. Enhancement limit: Increase brilliance and clarity by MAX 15% over the original image. SMART LIGHTING RECONSTRUCTION (FROM ORIGINAL IMAGE) Automatically analyze the uploaded image to detect: • Primary key light direction • Secondary fill light direction • Rim / edge light presence • Light size and softness • Highlight shapes and gradient flow • Shadow density and falloff Reconstruct matching lighting, then subtly refine to high-end luxury e-commerce level. Preserve original lighting direction and character. Do NOT invent dramatic lighting. Do NOT change mood. Do NOT add cinematic contrast. Goal: cleaner, smoother, more controlled version of the same lighting. SMART CAMERA PROFILE Infer camera look and apply premium medium-format style profile (similar to Hasselblad / Phase One): • Natural color response • High micro-contrast • Smooth highlight roll-off • Clean shadow separation • No HDR look • No crunchy clarity SURFACE REFINEMENT Remove scratches, dust, fingerprints, haze, micro-specks. Repair broken reflections only. Preserve original highlight shapes. Enhance micro surface detail without plastic smoothing. BACKGROUND Pure white background (#FFFFFF). Crisp clean cutout edges. Soft natural contact shadow directly under the piece. Subtle floor reflection derived from original highlights only. OUTPUT QUALITY Ultra-high-resolution 16K clarity Billboard-grade Hyper-realistic Photo-real (NOT CGI) FINAL ABSOLUTE RULE No distortion. No color shift. No blur. No watermark. No added objects. No text. No extra shine. No geometry changes. No stylization. no change, postion no ,change angel ,no change size , no zoom
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Use the first image strictly as a background reference only. Extract and recreate the exact background environment including texture, surface details, depth, and color tones. Completely REMOVE the original product/earring from the reference image. Do not recreate or reuse it in any form. Insert the new provided product (transparent PNG) into the scene, placing it in the same position, angle, and scale where the original product was located. The new product must fully replace the original one. Match lighting with high realism — soft, diffused studio lighting with natural falloff. Maintain the same light direction, intensity, and temperature as the background. Enhance the product’s shine in a premium, realistic way: * Add refined specular highlights on metal surfaces * Increase brilliance and sparkle of gemstones subtly * Create crisp light reflections that follow the product’s shape * Maintain controlled shine (no overexposure, no artificial glow) Create realistic contact shadows beneath the product with soft edges and natural opacity. Ensure proper grounding and blending with the background. Maintain consistent depth of field — sharp focus on the product with natural background softness if present. Preserve correct perspective and scale. Important priority order: 1. The new product must be used (MANDATORY) 2. The original product must NOT appear 3. Background must remain visually identical The reference image is for background only, not for the product. Keep everything else identical across generations — same background, same lighting, same composition. Style: ultra-realistic, high-end luxury jewelry photography, studio lighting, crisp details, enhanced shine, premium finish, 8K quality. Strict rules: * Remove original product completely * Do not recreate original earring * Do not change background composition * Do not add new elements * Do not change lighting setup or color tone * Avoid artificial glow or unrealistic shine Goal: Replace the product in the reference image with a new product while enhancing its shine in a realistic, premium way, maintaining a consistent professional photoshoot look.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
{ "reference_source": "Use the uploaded reference image as the single source of truth", "identity_lock": { "face": "100% identical to reference image — same facial structure, eyes, nose, lips, jawline, skin texture, expression", "body": "Same body proportions, height, posture, shoulder width, waist, hips, limbs", "hair": "Same hairstyle, hairline, length, color, volume", "age": "Exact same apparent age as reference", "ethnicity": "Unchanged from reference" }, "consistency_rules": [ "Do NOT modify face shape", "Do NOT beautify, stylize, or alter facial features", "No AI face swap artifacts", "No face blending with other identities", "No body reshaping", "No weight gain or loss", "No added or removed tattoos, scars, or marks" ], "wardrobe": { "instruction": "Only change clothing if explicitly specified", "fit": "Clothing fits naturally and accurately to the same body", "fabric_behavior": "Realistic folds, tension, and shadows" }, "pose_and_scene": { "pose": "Preserve the same pose unless explicitly changed", "camera_angle": "Same camera height, distance, and lens perspective", "lighting": "Match original lighting direction, softness, and intensity", "environment": "Realistic environment with consistent scale and depth" }, "image_quality": { "realism": "Photorealistic, natural skin texture", "clarity": "Sharp focus on face and eyes", "resolution": "High-definition, clean details", "artifacts": "No blur, distortion, double face, broken anatomy" }, "negative_prompt": [ "different face", "face drift", "face mutation", "body distortion", "incorrect anatomy", "extra limbs", "blurred face", "plastic skin", "AI-generated look", "over-smoothing", "unreal lighting" ], "final_instruction": "The generated image must look like the SAME PERSON photographed again, not a variation or look-alike." } { "prompt": "Intimate full-body mirror selfie portrait of a young woman in bedroom, standing in front of large ornate gold-framed mirror, back turned slightly to show rear view while taking selfie with phone in one hand, long dark brown hair tied in high messy bun with loose strands, fair tan skin with natural glow and subtle texture, wearing ultra-sheer black lace lingerie set with intricate mesh panels, high-cut thong bottoms, garter straps connected to thigh-high stockings, thin spaghetti straps on bra top, silver metallic high-heel mules visible on feet, arched back and hips emphasized for seductive pose, one arm extended holding phone, other hand on mirror or hip, bedroom background with beige walls, white bed sheets, scattered books/candles, soft warm golden lamp light from side creating rim glow on body curves lace texture and hair, subtle blue LED accent from device, shallow depth of field, strong cinematic bokeh on mirror reflection and background, photorealistic sensual lingerie fashion selfie, high detail lace transparency skin pores hair strands garter straps heel shine and natural imperfections, shot on smartphone with slight wide-angle distortion typical for mirror shots, ultra detailed, 8k resolution", "negative_prompt": "cartoon, anime, illustration, painting, deformed, blurry, lowres, plastic skin, doll-like, heavy makeup overload, thick eyeliner, false lashes, filters, beauty filter, airbrushed skin, extra limbs, distorted proportions, asymmetrical face, harsh flash, cold lighting, day time, fully clothed, short hair, blonde hair, standing straight, no mirror, no phone, crowded room, text watermark, logo, ugly, bad anatomy, overexposed, underexposed, low contrast", "reference_image": { "enabled": true, "strength": 0.92, "description": "Extremely strong reference for exact composition and pose: young woman taking mirror selfie showing back/rear view, long dark hair in messy bun, sheer black lace lingerie with garter straps and high-cut bottoms, arched back emphasizing curves, phone in hand, ornate gold mirror frame, soft warm bedroom light with blue accent, seductive intimate vibe, high detail lace and skin texture" }, "style": "photorealistic intimate mirror selfie, sensual lingerie boudoir, warm golden bedroom lighting", "aspect_ratio": "3:4", "lighting": "soft warm golden lamp light from side, gentle rim light on back curves hair and lace, subtle blue LED fill from phone, realistic soft shadows and highlights", "camera": "smartphone mirror selfie (iPhone style), slight wide-angle distortion, natural low-key indoor light, minor grain for realism", "additional_details": [ "hair: dark brown-black, long, tied in high messy bun with loose flyaways and strands down back", "outfit: sheer black mesh lace bra and high-cut thong bottoms, garter straps with metal rings, thin straps, semi-transparent fabric clinging to body See less Nano Banana Recent Generating… { "reference_source": "Use the uploaded reference image as the single source of truth", "identity_lock": { "face": "100% identical to reference image — same facial structure, eyes, nose, lips, jawline, skin texture, expression", "body": "Same body proportions, height, posture, shoulder width, waist, hips, limbs", "hair": "Same hairstyle, hairline, length, color, volume", "age": "Exact same apparent age as reference", "ethnicity": "Unchanged from reference" }, "consistency_rules": [ "Do NOT modify face shape", "Do NOT beautify, stylize, or alter facial features", "No AI face swap artifacts", "No face blending with other identities", "No body reshaping", "No weight gain or loss", "No added or removed tattoos, scars, or marks" ], "wardrobe": { "instruction": "Only change clothing if explicitly specified", "fit": "Clothing fits naturally and accurately to the same body", "fabric_behavior": "Realistic folds, tension, and shadows" }, "pose_and_scene": { "pose": "Preserve the same pose unless explicitly changed", "camera_angle": "Same camera height, distance, and lens perspective", "lighting": "Match original lighting direction, softness, and intensity", "environment": "Realistic environment with consistent scale and depth" }, "image_quality": { "realism": "Photorealistic, natural skin texture", "clarity": "Sharp focus on face and eyes", "resolution": "High-definition, clean details", "artifacts": "No blur, distortion, double face, broken anatomy" }, "negative_prompt": [ "different face", "face drift", "face mutation", "body distortion", "incorrect anatomy", "extra limbs", "blurred face", "plastic skin", "AI-generated look", "over-smoothing", "unreal lighting" ], "final_instruction": "The generated image must look like the SAME PERSON photographed again, not a variation or look-alike." } { "prompt": "Intimate full-body mirror selfie portrait of a young woman in bedroom, standing in front of large ornate gold-framed mirror, back turned slightly to show rear view while taking selfie with phone in one hand, long dark brown hair tied in high messy bun with loose strands, fair tan skin with natural glow and subtle texture, wearing ultra-sheer black lace lingerie set with intricate mesh panels, high-cut thong bottoms, garter straps connected to thigh-high stockings, thin spaghetti straps on bra top, silver metallic high-heel mules visible on feet, arched back and hips emphasized for seductive pose, one arm extended holding phone, other hand on mirror or hip, bedroom background with beige walls, white bed sheets, scattered books/candles, soft warm golden lamp light from side creating rim glow on body curves lace texture and hair, subtle blue LED accent from device, shallow depth of field, strong cinematic bokeh on mirror reflection and background, photorealistic sensual lingerie fashion selfie, high detail lace transparency skin pores hair strands garter straps heel shine and natural imperfections, shot on smartphone with slight wide-angle distortion typical for mirror shots, ultra detailed, 8k resolution", "negative_prompt": "cartoon, anime, illustration, painting, deformed, blurry, lowres, plastic skin, doll-like, heavy makeup overload, thick eyeliner, false lashes, filters, beauty filter, airbrushed skin, extra limbs, distorted proportions, asymmetrical face, harsh flash, cold lighting, day time, fully clothed, short hair, blonde hair, standing straight, no mirror, no phone, crowded room, text watermark, logo, ugly, bad anatomy, overexposed, underexposed, low contrast", "reference_image": { "enabled": true, "strength": 0.92, "description": "Extremely strong reference for exact composition and pose: young woman taking mirror selfie showing back/rear view, long dark hair in messy bun, sheer black lace lingerie with garter straps and high-cut bottoms, arched back emphasizing curves, phone in hand, ornate gold mirror frame, soft warm bedroom light with blue accent, seductive intimate vibe, high detail lace and skin texture" }, "style": "photorealistic intimate mirror selfie, sensual lingerie boudoir, warm golden bedroom lighting", "aspect_ratio": "3:4", "lighting": "soft warm golden lamp light from side, gentle rim light on back curves hair and lace, subtle blue LED fill from phone, realistic soft shadows and highlights", "camera": "smartphone mirror selfie (iPhone style), slight wide-angle distortion, natural low-key indoor light, minor grain for realism", "additional_details": [ "hair: dark brown-black, long, tied in high messy bun with loose flyaways and strands down back", "outfit: sheer black mesh lace bra and high-cut thong bottoms, garter straps with metal rings, thin straps, semi-transparent fabric clinging to body  EDIT PROMPT (CLEAR & STRICT): Replace only the bikini she is currently wearing with the provided reference bikini. The new bikini must fit her perfectly and tightly, matching the reference exactly in color, fabric, cut, straps, and details. Do NOT change anything else. Preserve the same woman, same body, same proportions Keep the exact pose, angle, expression, lighting, background, and camera framing No changes to face, hair, skin tone, or body shape She remains default/slim as she already is (not fat, not obese, no body exaggeration) This is a wardrobe-only replacement. Everything except the bikini stays 100% identical to the original image. Negative instructions: No resizing or reshaping of the body No stylization or artistic changes No added accessories No changes to posture or anatomy No distortion or blur Result: Photorealistic, natural-looking bikini replacement that appears originally worn by her, with realistic fabric tension and clean edges.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Rebuild the uploaded jewelry piece EXACTLY as the original with 100% shape accuracy. Preserve all geometry, proportions, scale, polish lines, prong counts, stone sizes, stone spacing, engravings, metal curves, and connection points with ZERO deviation. ABSOLUTE TRANSFORMATION LOCK (CRITICAL) Do NOT rotate the jewelry in any direction. Do NOT tilt, flip, mirror, or re-orient the piece. Do NOT change camera angle. Do NOT change camera height. Do NOT change focal length. Do NOT change perspective. Do NOT change framing or crop. Do NOT move the object within the frame. The jewelry must remain in the EXACT same orientation, viewpoint, and placement as the original image. ABSOLUTE GEOMETRY & PART INTEGRITY LOCK Do NOT add any parts. Do NOT remove any parts. Do NOT merge parts. Do NOT separate parts. Do NOT simplify geometry. Do NOT rebuild topology. Preserve 100% of original structure, connections, thickness, curvature, and spacing. ABSOLUTE MATERIAL & DETAIL PRESERVATION Do NOT change prong count. Do NOT change stone count. Do NOT change stone size. Do NOT change stone spacing. Do NOT change engravings. Do NOT change edge sharpness or bevel size. If any rotation or camera change is detected, revert to the original orientation and viewpoint from the source image. METAL TYPE DETECTION (SMART) Automatically analyze the uploaded image and determine the correct metal type and base color from the original piece (white gold, yellow gold, rose gold, platinum, silver). If manual override is provided, use it instead: METAL_OVERRIDE = [white gold] (allowed: white_gold_neutral, white_gold_slight_warm, yellow_gold_natural, yellow_gold_rich, rose_gold_soft, rose_gold_warm, platinum_neutral, silver_neutral) Render true premium metal tone based on detected or overridden value. Smooth continuous metal gradients from highlight → midtone → soft shadow. No black stroke lines. No dark contour edges. No harsh outlining. No dirty reflections. No crushed blacks. STONE TYPE DETECTION (SMART) Automatically analyze each stone and determine its correct type (diamond, moissanite, emerald, ruby, sapphire, topaz, etc.) If manual override is provided, use it instead: STONE_OVERRIDE = [WRITE_STONE_TYPE_HERE or none] Apply physically correct optical behavior for the detected or overridden stone type. DIAMONDS & GEMSTONES — PHYSICALLY CORRECT TRANSPARENCY Preserve exact size, shape, cut, and position of every stone. Small stones must remain individually distinct and clearly separated. Render stones as optically transparent crystalline material with: • High light transmission • Clear internal depth • Clean see-through body • Physically correct refraction and internal reflection • Natural moderate brilliance • Subtle realistic fire (spectral dispersion) • Gentle natural scintillation only AVOID: Milky stones Cloudy cores Solid/opaque look Over-boosted brightness Artificial glow Painted highlights Starburst sparkles Halo effects Game-style shine Stones must look clear, airy, glass-like but crystalline, not heavy, not dense, not metallic. ADVANCED GEMSTONE OPTICAL CONTROL Simulate physically accurate gemstone optics: • Correct refractive index per stone type • Multi-bounce internal light paths • Bright internal cores with slightly darker facet edges • Controlled highlight intensity (no clipping) • Subtle depth-based brightness falloff inside each stone Stones must show visible facet structure, internal layers, and depth separation. No flat fills. No uniform brightness. No posterized tones. Enhancement limit: Increase brilliance and clarity by MAX 15% over the original image. SMART LIGHTING RECONSTRUCTION (FROM ORIGINAL IMAGE) Automatically analyze the uploaded image to detect: • Primary key light direction • Secondary fill light direction • Rim / edge light presence • Light size and softness • Highlight shapes and gradient flow • Shadow density and falloff Reconstruct matching lighting, then subtly refine to high-end luxury e-commerce level. Preserve original lighting direction and character. Do NOT invent dramatic lighting. Do NOT change mood. Do NOT add cinematic contrast. Goal: cleaner, smoother, more controlled version of the same lighting. SMART CAMERA PROFILE Infer camera look and apply premium medium-format style profile (similar to Hasselblad / Phase One): • Natural color response • High micro-contrast • Smooth highlight roll-off • Clean shadow separation • No HDR look • No crunchy clarity SURFACE REFINEMENT Remove scratches, dust, fingerprints, haze, micro-specks. Repair broken reflections only. Preserve original highlight shapes. Enhance micro surface detail without plastic smoothing. BACKGROUND Pure white background (#FFFFFF). Crisp clean cutout edges. Soft natural contact shadow directly under the piece. Subtle floor reflection derived from original highlights only. OUTPUT QUALITY Ultra-high-resolution 16K clarity Billboard-grade Hyper-realistic Photo-real (NOT CGI) FINAL ABSOLUTE RULE No distortion. No color shift. No blur. No watermark. No added objects. No text. No extra shine. No geometry changes. No stylization. no change, postion no ,change angel ,no change size , no zoom
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Rebuild the uploaded jewelry piece EXACTLY as the original with 100% shape accuracy. Preserve all geometry, proportions, scale, polish lines, prong counts, stone sizes, stone spacing, engravings, metal curves, and connection points with ZERO deviation. ABSOLUTE TRANSFORMATION LOCK (CRITICAL) Do NOT rotate the jewelry in any direction. Do NOT tilt, flip, mirror, or re-orient the piece. Do NOT change camera angle. Do NOT change camera height. Do NOT change focal length. Do NOT change perspective. Do NOT change framing or crop. Do NOT move the object within the frame. The jewelry must remain in the EXACT same orientation, viewpoint, and placement as the original image. ABSOLUTE GEOMETRY & PART INTEGRITY LOCK Do NOT add any parts. Do NOT remove any parts. Do NOT merge parts. Do NOT separate parts. Do NOT simplify geometry. Do NOT rebuild topology. Preserve 100% of original structure, connections, thickness, curvature, and spacing. ABSOLUTE MATERIAL & DETAIL PRESERVATION Do NOT change prong count. Do NOT change stone count. Do NOT change stone size. Do NOT change stone spacing. Do NOT change engravings. Do NOT change edge sharpness or bevel size. If any rotation or camera change is detected, revert to the original orientation and viewpoint from the source image. METAL TYPE DETECTION (SMART) Automatically analyze the uploaded image and determine the correct metal type and base color from the original piece (white gold, yellow gold, rose gold, platinum, silver). If manual override is provided, use it instead: METAL_OVERRIDE = [white gold] (allowed: white_gold_neutral, white_gold_slight_warm, yellow_gold_natural, yellow_gold_rich, rose_gold_soft, rose_gold_warm, platinum_neutral, silver_neutral) Render true premium metal tone based on detected or overridden value. Smooth continuous metal gradients from highlight → midtone → soft shadow. No black stroke lines. No dark contour edges. No harsh outlining. No dirty reflections. No crushed blacks. STONE TYPE DETECTION (SMART) Automatically analyze each stone and determine its correct type (diamond, moissanite, emerald, ruby, sapphire, topaz, etc.) If manual override is provided, use it instead: STONE_OVERRIDE = [WRITE_STONE_TYPE_HERE or none] Apply physically correct optical behavior for the detected or overridden stone type. DIAMONDS & GEMSTONES — PHYSICALLY CORRECT TRANSPARENCY Preserve exact size, shape, cut, and position of every stone. Small stones must remain individually distinct and clearly separated. Render stones as optically transparent crystalline material with: • High light transmission • Clear internal depth • Clean see-through body • Physically correct refraction and internal reflection • Natural moderate brilliance • Subtle realistic fire (spectral dispersion) • Gentle natural scintillation only AVOID: Milky stones Cloudy cores Solid/opaque look Over-boosted brightness Artificial glow Painted highlights Starburst sparkles Halo effects Game-style shine Stones must look clear, airy, glass-like but crystalline, not heavy, not dense, not metallic. ADVANCED GEMSTONE OPTICAL CONTROL Simulate physically accurate gemstone optics: • Correct refractive index per stone type • Multi-bounce internal light paths • Bright internal cores with slightly darker facet edges • Controlled highlight intensity (no clipping) • Subtle depth-based brightness falloff inside each stone Stones must show visible facet structure, internal layers, and depth separation. No flat fills. No uniform brightness. No posterized tones. Enhancement limit: Increase brilliance and clarity by MAX 15% over the original image. SMART LIGHTING RECONSTRUCTION (FROM ORIGINAL IMAGE) Automatically analyze the uploaded image to detect: • Primary key light direction • Secondary fill light direction • Rim / edge light presence • Light size and softness • Highlight shapes and gradient flow • Shadow density and falloff Reconstruct matching lighting, then subtly refine to high-end luxury e-commerce level. Preserve original lighting direction and character. Do NOT invent dramatic lighting. Do NOT change mood. Do NOT add cinematic contrast. Goal: cleaner, smoother, more controlled version of the same lighting. SMART CAMERA PROFILE Infer camera look and apply premium medium-format style profile (similar to Hasselblad / Phase One): • Natural color response • High micro-contrast • Smooth highlight roll-off • Clean shadow separation • No HDR look • No crunchy clarity SURFACE REFINEMENT Remove scratches, dust, fingerprints, haze, micro-specks. Repair broken reflections only. Preserve original highlight shapes. Enhance micro surface detail without plastic smoothing. BACKGROUND Pure white background (#FFFFFF). Crisp clean cutout edges. Soft natural contact shadow directly under the piece. Subtle floor reflection derived from original highlights only. OUTPUT QUALITY Ultra-high-resolution 16K clarity Billboard-grade Hyper-realistic Photo-real (NOT CGI) FINAL ABSOLUTE RULE No distortion. No color shift. No blur. No watermark. No added objects. No text. No extra shine. No geometry changes. No stylization. no change, postion no ,change angel ,no change size , no zoom
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Use the first image strictly as a background reference only. Extract and recreate the exact background environment including texture, surface details, depth, and color tones. Completely REMOVE the original product/earring from the reference image. Do not recreate or reuse it in any form. Insert the new provided product (transparent PNG) into the scene, placing it in the same position, angle, and scale where the original product was located. The new product must fully replace the original one. Match lighting with high realism — soft, diffused studio lighting with natural falloff. Maintain the same light direction, intensity, and temperature as the background. Enhance the product’s shine in a premium, realistic way: * Add refined specular highlights on metal surfaces * Increase brilliance and sparkle of gemstones subtly * Create crisp light reflections that follow the product’s shape * Maintain controlled shine (no overexposure, no artificial glow) Create realistic contact shadows beneath the product with soft edges and natural opacity. Ensure proper grounding and blending with the background. Maintain consistent depth of field — sharp focus on the product with natural background softness if present. Preserve correct perspective and scale. Important priority order: 1. The new product must be used (MANDATORY) 2. The original product must NOT appear 3. Background must remain visually identical The reference image is for background only, not for the product. Keep everything else identical across generations — same background, same lighting, same composition. Style: ultra-realistic, high-end luxury jewelry photography, studio lighting, crisp details, enhanced shine, premium finish, 8K quality. Strict rules: * Remove original product completely * Do not recreate original earring * Do not change background composition * Do not add new elements * Do not change lighting setup or color tone * Avoid artificial glow or unrealistic shine Goal: Replace the product in the reference image with a new product while enhancing its shine in a realistic, premium way, maintaining a consistent professional photoshoot look.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
{ "reference_source": "Use the uploaded reference image as the single source of truth", "identity_lock": { "face": "100% identical to reference image — same facial structure, eyes, nose, lips, jawline, skin texture, expression", "body": "Same body proportions, height, posture, shoulder width, waist, hips, limbs", "hair": "Same hairstyle, hairline, length, color, volume", "age": "Exact same apparent age as reference", "ethnicity": "Unchanged from reference" }, "consistency_rules": [ "Do NOT modify face shape", "Do NOT beautify, stylize, or alter facial features", "No AI face swap artifacts", "No face blending with other identities", "No body reshaping", "No weight gain or loss", "No added or removed tattoos, scars, or marks" ], "wardrobe": { "instruction": "Only change clothing if explicitly specified", "fit": "Clothing fits naturally and accurately to the same body", "fabric_behavior": "Realistic folds, tension, and shadows" }, "pose_and_scene": { "pose": "Preserve the same pose unless explicitly changed", "camera_angle": "Same camera height, distance, and lens perspective", "lighting": "Match original lighting direction, softness, and intensity", "environment": "Realistic environment with consistent scale and depth" }, "image_quality": { "realism": "Photorealistic, natural skin texture", "clarity": "Sharp focus on face and eyes", "resolution": "High-definition, clean details", "artifacts": "No blur, distortion, double face, broken anatomy" }, "negative_prompt": [ "different face", "face drift", "face mutation", "body distortion", "incorrect anatomy", "extra limbs", "blurred face", "plastic skin", "AI-generated look", "over-smoothing", "unreal lighting" ], "final_instruction": "The generated image must look like the SAME PERSON photographed again, not a variation or look-alike." } { "prompt": "Intimate full-body mirror selfie portrait of a young woman in bedroom, standing in front of large ornate gold-framed mirror, back turned slightly to show rear view while taking selfie with phone in one hand, long dark brown hair tied in high messy bun with loose strands, fair tan skin with natural glow and subtle texture, wearing ultra-sheer black lace lingerie set with intricate mesh panels, high-cut thong bottoms, garter straps connected to thigh-high stockings, thin spaghetti straps on bra top, silver metallic high-heel mules visible on feet, arched back and hips emphasized for seductive pose, one arm extended holding phone, other hand on mirror or hip, bedroom background with beige walls, white bed sheets, scattered books/candles, soft warm golden lamp light from side creating rim glow on body curves lace texture and hair, subtle blue LED accent from device, shallow depth of field, strong cinematic bokeh on mirror reflection and background, photorealistic sensual lingerie fashion selfie, high detail lace transparency skin pores hair strands garter straps heel shine and natural imperfections, shot on smartphone with slight wide-angle distortion typical for mirror shots, ultra detailed, 8k resolution", "negative_prompt": "cartoon, anime, illustration, painting, deformed, blurry, lowres, plastic skin, doll-like, heavy makeup overload, thick eyeliner, false lashes, filters, beauty filter, airbrushed skin, extra limbs, distorted proportions, asymmetrical face, harsh flash, cold lighting, day time, fully clothed, short hair, blonde hair, standing straight, no mirror, no phone, crowded room, text watermark, logo, ugly, bad anatomy, overexposed, underexposed, low contrast", "reference_image": { "enabled": true, "strength": 0.92, "description": "Extremely strong reference for exact composition and pose: young woman taking mirror selfie showing back/rear view, long dark hair in messy bun, sheer black lace lingerie with garter straps and high-cut bottoms, arched back emphasizing curves, phone in hand, ornate gold mirror frame, soft warm bedroom light with blue accent, seductive intimate vibe, high detail lace and skin texture" }, "style": "photorealistic intimate mirror selfie, sensual lingerie boudoir, warm golden bedroom lighting", "aspect_ratio": "3:4", "lighting": "soft warm golden lamp light from side, gentle rim light on back curves hair and lace, subtle blue LED fill from phone, realistic soft shadows and highlights", "camera": "smartphone mirror selfie (iPhone style), slight wide-angle distortion, natural low-key indoor light, minor grain for realism", "additional_details": [ "hair: dark brown-black, long, tied in high messy bun with loose flyaways and strands down back", "outfit: sheer black mesh lace bra and high-cut thong bottoms, garter straps with metal rings, thin straps, semi-transparent fabric clinging to body See less Nano Banana Recent Generating… { "reference_source": "Use the uploaded reference image as the single source of truth", "identity_lock": { "face": "100% identical to reference image — same facial structure, eyes, nose, lips, jawline, skin texture, expression", "body": "Same body proportions, height, posture, shoulder width, waist, hips, limbs", "hair": "Same hairstyle, hairline, length, color, volume", "age": "Exact same apparent age as reference", "ethnicity": "Unchanged from reference" }, "consistency_rules": [ "Do NOT modify face shape", "Do NOT beautify, stylize, or alter facial features", "No AI face swap artifacts", "No face blending with other identities", "No body reshaping", "No weight gain or loss", "No added or removed tattoos, scars, or marks" ], "wardrobe": { "instruction": "Only change clothing if explicitly specified", "fit": "Clothing fits naturally and accurately to the same body", "fabric_behavior": "Realistic folds, tension, and shadows" }, "pose_and_scene": { "pose": "Preserve the same pose unless explicitly changed", "camera_angle": "Same camera height, distance, and lens perspective", "lighting": "Match original lighting direction, softness, and intensity", "environment": "Realistic environment with consistent scale and depth" }, "image_quality": { "realism": "Photorealistic, natural skin texture", "clarity": "Sharp focus on face and eyes", "resolution": "High-definition, clean details", "artifacts": "No blur, distortion, double face, broken anatomy" }, "negative_prompt": [ "different face", "face drift", "face mutation", "body distortion", "incorrect anatomy", "extra limbs", "blurred face", "plastic skin", "AI-generated look", "over-smoothing", "unreal lighting" ], "final_instruction": "The generated image must look like the SAME PERSON photographed again, not a variation or look-alike." } { "prompt": "Intimate full-body mirror selfie portrait of a young woman in bedroom, standing in front of large ornate gold-framed mirror, back turned slightly to show rear view while taking selfie with phone in one hand, long dark brown hair tied in high messy bun with loose strands, fair tan skin with natural glow and subtle texture, wearing ultra-sheer black lace lingerie set with intricate mesh panels, high-cut thong bottoms, garter straps connected to thigh-high stockings, thin spaghetti straps on bra top, silver metallic high-heel mules visible on feet, arched back and hips emphasized for seductive pose, one arm extended holding phone, other hand on mirror or hip, bedroom background with beige walls, white bed sheets, scattered books/candles, soft warm golden lamp light from side creating rim glow on body curves lace texture and hair, subtle blue LED accent from device, shallow depth of field, strong cinematic bokeh on mirror reflection and background, photorealistic sensual lingerie fashion selfie, high detail lace transparency skin pores hair strands garter straps heel shine and natural imperfections, shot on smartphone with slight wide-angle distortion typical for mirror shots, ultra detailed, 8k resolution", "negative_prompt": "cartoon, anime, illustration, painting, deformed, blurry, lowres, plastic skin, doll-like, heavy makeup overload, thick eyeliner, false lashes, filters, beauty filter, airbrushed skin, extra limbs, distorted proportions, asymmetrical face, harsh flash, cold lighting, day time, fully clothed, short hair, blonde hair, standing straight, no mirror, no phone, crowded room, text watermark, logo, ugly, bad anatomy, overexposed, underexposed, low contrast", "reference_image": { "enabled": true, "strength": 0.92, "description": "Extremely strong reference for exact composition and pose: young woman taking mirror selfie showing back/rear view, long dark hair in messy bun, sheer black lace lingerie with garter straps and high-cut bottoms, arched back emphasizing curves, phone in hand, ornate gold mirror frame, soft warm bedroom light with blue accent, seductive intimate vibe, high detail lace and skin texture" }, "style": "photorealistic intimate mirror selfie, sensual lingerie boudoir, warm golden bedroom lighting", "aspect_ratio": "3:4", "lighting": "soft warm golden lamp light from side, gentle rim light on back curves hair and lace, subtle blue LED fill from phone, realistic soft shadows and highlights", "camera": "smartphone mirror selfie (iPhone style), slight wide-angle distortion, natural low-key indoor light, minor grain for realism", "additional_details": [ "hair: dark brown-black, long, tied in high messy bun with loose flyaways and strands down back", "outfit: sheer black mesh lace bra and high-cut thong bottoms, garter straps with metal rings, thin straps, semi-transparent fabric clinging to body  EDIT PROMPT (CLEAR & STRICT): Replace only the bikini she is currently wearing with the provided reference bikini. The new bikini must fit her perfectly and tightly, matching the reference exactly in color, fabric, cut, straps, and details. Do NOT change anything else. Preserve the same woman, same body, same proportions Keep the exact pose, angle, expression, lighting, background, and camera framing No changes to face, hair, skin tone, or body shape She remains default/slim as she already is (not fat, not obese, no body exaggeration) This is a wardrobe-only replacement. Everything except the bikini stays 100% identical to the original image. Negative instructions: No resizing or reshaping of the body No stylization or artistic changes No added accessories No changes to posture or anatomy No distortion or blur Result: Photorealistic, natural-looking bikini replacement that appears originally worn by her, with realistic fabric tension and clean edges.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Rebuild the uploaded jewelry piece EXACTLY as the original with 100% shape accuracy. Preserve all geometry, proportions, scale, polish lines, prong counts, stone sizes, stone spacing, engravings, metal curves, and connection points with ZERO deviation. ABSOLUTE TRANSFORMATION LOCK (CRITICAL) Do NOT rotate the jewelry in any direction. Do NOT tilt, flip, mirror, or re-orient the piece. Do NOT change camera angle. Do NOT change camera height. Do NOT change focal length. Do NOT change perspective. Do NOT change framing or crop. Do NOT move the object within the frame. The jewelry must remain in the EXACT same orientation, viewpoint, and placement as the original image. ABSOLUTE GEOMETRY & PART INTEGRITY LOCK Do NOT add any parts. Do NOT remove any parts. Do NOT merge parts. Do NOT separate parts. Do NOT simplify geometry. Do NOT rebuild topology. Preserve 100% of original structure, connections, thickness, curvature, and spacing. ABSOLUTE MATERIAL & DETAIL PRESERVATION Do NOT change prong count. Do NOT change stone count. Do NOT change stone size. Do NOT change stone spacing. Do NOT change engravings. Do NOT change edge sharpness or bevel size. If any rotation or camera change is detected, revert to the original orientation and viewpoint from the source image. METAL TYPE DETECTION (SMART) Automatically analyze the uploaded image and determine the correct metal type and base color from the original piece (white gold, yellow gold, rose gold, platinum, silver). If manual override is provided, use it instead: METAL_OVERRIDE = [white gold] (allowed: white_gold_neutral, white_gold_slight_warm, yellow_gold_natural, yellow_gold_rich, rose_gold_soft, rose_gold_warm, platinum_neutral, silver_neutral) Render true premium metal tone based on detected or overridden value. Smooth continuous metal gradients from highlight → midtone → soft shadow. No black stroke lines. No dark contour edges. No harsh outlining. No dirty reflections. No crushed blacks. STONE TYPE DETECTION (SMART) Automatically analyze each stone and determine its correct type (diamond, moissanite, emerald, ruby, sapphire, topaz, etc.) If manual override is provided, use it instead: STONE_OVERRIDE = [WRITE_STONE_TYPE_HERE or none] Apply physically correct optical behavior for the detected or overridden stone type. DIAMONDS & GEMSTONES — PHYSICALLY CORRECT TRANSPARENCY Preserve exact size, shape, cut, and position of every stone. Small stones must remain individually distinct and clearly separated. Render stones as optically transparent crystalline material with: • High light transmission • Clear internal depth • Clean see-through body • Physically correct refraction and internal reflection • Natural moderate brilliance • Subtle realistic fire (spectral dispersion) • Gentle natural scintillation only AVOID: Milky stones Cloudy cores Solid/opaque look Over-boosted brightness Artificial glow Painted highlights Starburst sparkles Halo effects Game-style shine Stones must look clear, airy, glass-like but crystalline, not heavy, not dense, not metallic. ADVANCED GEMSTONE OPTICAL CONTROL Simulate physically accurate gemstone optics: • Correct refractive index per stone type • Multi-bounce internal light paths • Bright internal cores with slightly darker facet edges • Controlled highlight intensity (no clipping) • Subtle depth-based brightness falloff inside each stone Stones must show visible facet structure, internal layers, and depth separation. No flat fills. No uniform brightness. No posterized tones. Enhancement limit: Increase brilliance and clarity by MAX 15% over the original image. SMART LIGHTING RECONSTRUCTION (FROM ORIGINAL IMAGE) Automatically analyze the uploaded image to detect: • Primary key light direction • Secondary fill light direction • Rim / edge light presence • Light size and softness • Highlight shapes and gradient flow • Shadow density and falloff Reconstruct matching lighting, then subtly refine to high-end luxury e-commerce level. Preserve original lighting direction and character. Do NOT invent dramatic lighting. Do NOT change mood. Do NOT add cinematic contrast. Goal: cleaner, smoother, more controlled version of the same lighting. SMART CAMERA PROFILE Infer camera look and apply premium medium-format style profile (similar to Hasselblad / Phase One): • Natural color response • High micro-contrast • Smooth highlight roll-off • Clean shadow separation • No HDR look • No crunchy clarity SURFACE REFINEMENT Remove scratches, dust, fingerprints, haze, micro-specks. Repair broken reflections only. Preserve original highlight shapes. Enhance micro surface detail without plastic smoothing. BACKGROUND Pure white background (#FFFFFF). Crisp clean cutout edges. Soft natural contact shadow directly under the piece. Subtle floor reflection derived from original highlights only. OUTPUT QUALITY Ultra-high-resolution 16K clarity Billboard-grade Hyper-realistic Photo-real (NOT CGI) FINAL ABSOLUTE RULE No distortion. No color shift. No blur. No watermark. No added objects. No text. No extra shine. No geometry changes. No stylization. no change, postion no ,change angel ,no change size , no zoom
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Rebuild the uploaded jewelry piece EXACTLY as the original with 100% shape accuracy. Preserve all geometry, proportions, scale, polish lines, prong counts, stone sizes, stone spacing, engravings, metal curves, and connection points with ZERO deviation. ABSOLUTE TRANSFORMATION LOCK (CRITICAL) Do NOT rotate the jewelry in any direction. Do NOT tilt, flip, mirror, or re-orient the piece. Do NOT change camera angle. Do NOT change camera height. Do NOT change focal length. Do NOT change perspective. Do NOT change framing or crop. Do NOT move the object within the frame. The jewelry must remain in the EXACT same orientation, viewpoint, and placement as the original image. ABSOLUTE GEOMETRY & PART INTEGRITY LOCK Do NOT add any parts. Do NOT remove any parts. Do NOT merge parts. Do NOT separate parts. Do NOT simplify geometry. Do NOT rebuild topology. Preserve 100% of original structure, connections, thickness, curvature, and spacing. ABSOLUTE MATERIAL & DETAIL PRESERVATION Do NOT change prong count. Do NOT change stone count. Do NOT change stone size. Do NOT change stone spacing. Do NOT change engravings. Do NOT change edge sharpness or bevel size. If any rotation or camera change is detected, revert to the original orientation and viewpoint from the source image. METAL TYPE DETECTION (SMART) Automatically analyze the uploaded image and determine the correct metal type and base color from the original piece (white gold, yellow gold, rose gold, platinum, silver). If manual override is provided, use it instead: METAL_OVERRIDE = [white gold] (allowed: white_gold_neutral, white_gold_slight_warm, yellow_gold_natural, yellow_gold_rich, rose_gold_soft, rose_gold_warm, platinum_neutral, silver_neutral) Render true premium metal tone based on detected or overridden value. Smooth continuous metal gradients from highlight → midtone → soft shadow. No black stroke lines. No dark contour edges. No harsh outlining. No dirty reflections. No crushed blacks. STONE TYPE DETECTION (SMART) Automatically analyze each stone and determine its correct type (diamond, moissanite, emerald, ruby, sapphire, topaz, etc.) If manual override is provided, use it instead: STONE_OVERRIDE = [WRITE_STONE_TYPE_HERE or none] Apply physically correct optical behavior for the detected or overridden stone type. DIAMONDS & GEMSTONES — PHYSICALLY CORRECT TRANSPARENCY Preserve exact size, shape, cut, and position of every stone. Small stones must remain individually distinct and clearly separated. Render stones as optically transparent crystalline material with: • High light transmission • Clear internal depth • Clean see-through body • Physically correct refraction and internal reflection • Natural moderate brilliance • Subtle realistic fire (spectral dispersion) • Gentle natural scintillation only AVOID: Milky stones Cloudy cores Solid/opaque look Over-boosted brightness Artificial glow Painted highlights Starburst sparkles Halo effects Game-style shine Stones must look clear, airy, glass-like but crystalline, not heavy, not dense, not metallic. ADVANCED GEMSTONE OPTICAL CONTROL Simulate physically accurate gemstone optics: • Correct refractive index per stone type • Multi-bounce internal light paths • Bright internal cores with slightly darker facet edges • Controlled highlight intensity (no clipping) • Subtle depth-based brightness falloff inside each stone Stones must show visible facet structure, internal layers, and depth separation. No flat fills. No uniform brightness. No posterized tones. Enhancement limit: Increase brilliance and clarity by MAX 15% over the original image. SMART LIGHTING RECONSTRUCTION (FROM ORIGINAL IMAGE) Automatically analyze the uploaded image to detect: • Primary key light direction • Secondary fill light direction • Rim / edge light presence • Light size and softness • Highlight shapes and gradient flow • Shadow density and falloff Reconstruct matching lighting, then subtly refine to high-end luxury e-commerce level. Preserve original lighting direction and character. Do NOT invent dramatic lighting. Do NOT change mood. Do NOT add cinematic contrast. Goal: cleaner, smoother, more controlled version of the same lighting. SMART CAMERA PROFILE Infer camera look and apply premium medium-format style profile (similar to Hasselblad / Phase One): • Natural color response • High micro-contrast • Smooth highlight roll-off • Clean shadow separation • No HDR look • No crunchy clarity SURFACE REFINEMENT Remove scratches, dust, fingerprints, haze, micro-specks. Repair broken reflections only. Preserve original highlight shapes. Enhance micro surface detail without plastic smoothing. BACKGROUND Pure white background (#FFFFFF). Crisp clean cutout edges. Soft natural contact shadow directly under the piece. Subtle floor reflection derived from original highlights only. OUTPUT QUALITY Ultra-high-resolution 16K clarity Billboard-grade Hyper-realistic Photo-real (NOT CGI) FINAL ABSOLUTE RULE No distortion. No color shift. No blur. No watermark. No added objects. No text. No extra shine. No geometry changes. No stylization. no change, postion no ,change angel ,no change size , no zoom
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Use the first image strictly as a background reference only. Extract and recreate the exact background environment including texture, surface details, depth, and color tones. Completely REMOVE the original product/earring from the reference image. Do not recreate or reuse it in any form. Insert the new provided product (transparent PNG) into the scene, placing it in the same position, angle, and scale where the original product was located. The new product must fully replace the original one. Match lighting with high realism — soft, diffused studio lighting with natural falloff. Maintain the same light direction, intensity, and temperature as the background. Enhance the product’s shine in a premium, realistic way: * Add refined specular highlights on metal surfaces * Increase brilliance and sparkle of gemstones subtly * Create crisp light reflections that follow the product’s shape * Maintain controlled shine (no overexposure, no artificial glow) Create realistic contact shadows beneath the product with soft edges and natural opacity. Ensure proper grounding and blending with the background. Maintain consistent depth of field — sharp focus on the product with natural background softness if present. Preserve correct perspective and scale. Important priority order: 1. The new product must be used (MANDATORY) 2. The original product must NOT appear 3. Background must remain visually identical The reference image is for background only, not for the product. Keep everything else identical across generations — same background, same lighting, same composition. Style: ultra-realistic, high-end luxury jewelry photography, studio lighting, crisp details, enhanced shine, premium finish, 8K quality. Strict rules: * Remove original product completely * Do not recreate original earring * Do not change background composition * Do not add new elements * Do not change lighting setup or color tone * Avoid artificial glow or unrealistic shine Goal: Replace the product in the reference image with a new product while enhancing its shine in a realistic, premium way, maintaining a consistent professional photoshoot look.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
{ "reference_source": "Use the uploaded reference image as the single source of truth", "identity_lock": { "face": "100% identical to reference image — same facial structure, eyes, nose, lips, jawline, skin texture, expression", "body": "Same body proportions, height, posture, shoulder width, waist, hips, limbs", "hair": "Same hairstyle, hairline, length, color, volume", "age": "Exact same apparent age as reference", "ethnicity": "Unchanged from reference" }, "consistency_rules": [ "Do NOT modify face shape", "Do NOT beautify, stylize, or alter facial features", "No AI face swap artifacts", "No face blending with other identities", "No body reshaping", "No weight gain or loss", "No added or removed tattoos, scars, or marks" ], "wardrobe": { "instruction": "Only change clothing if explicitly specified", "fit": "Clothing fits naturally and accurately to the same body", "fabric_behavior": "Realistic folds, tension, and shadows" }, "pose_and_scene": { "pose": "Preserve the same pose unless explicitly changed", "camera_angle": "Same camera height, distance, and lens perspective", "lighting": "Match original lighting direction, softness, and intensity", "environment": "Realistic environment with consistent scale and depth" }, "image_quality": { "realism": "Photorealistic, natural skin texture", "clarity": "Sharp focus on face and eyes", "resolution": "High-definition, clean details", "artifacts": "No blur, distortion, double face, broken anatomy" }, "negative_prompt": [ "different face", "face drift", "face mutation", "body distortion", "incorrect anatomy", "extra limbs", "blurred face", "plastic skin", "AI-generated look", "over-smoothing", "unreal lighting" ], "final_instruction": "The generated image must look like the SAME PERSON photographed again, not a variation or look-alike." } { "prompt": "Intimate full-body mirror selfie portrait of a young woman in bedroom, standing in front of large ornate gold-framed mirror, back turned slightly to show rear view while taking selfie with phone in one hand, long dark brown hair tied in high messy bun with loose strands, fair tan skin with natural glow and subtle texture, wearing ultra-sheer black lace lingerie set with intricate mesh panels, high-cut thong bottoms, garter straps connected to thigh-high stockings, thin spaghetti straps on bra top, silver metallic high-heel mules visible on feet, arched back and hips emphasized for seductive pose, one arm extended holding phone, other hand on mirror or hip, bedroom background with beige walls, white bed sheets, scattered books/candles, soft warm golden lamp light from side creating rim glow on body curves lace texture and hair, subtle blue LED accent from device, shallow depth of field, strong cinematic bokeh on mirror reflection and background, photorealistic sensual lingerie fashion selfie, high detail lace transparency skin pores hair strands garter straps heel shine and natural imperfections, shot on smartphone with slight wide-angle distortion typical for mirror shots, ultra detailed, 8k resolution", "negative_prompt": "cartoon, anime, illustration, painting, deformed, blurry, lowres, plastic skin, doll-like, heavy makeup overload, thick eyeliner, false lashes, filters, beauty filter, airbrushed skin, extra limbs, distorted proportions, asymmetrical face, harsh flash, cold lighting, day time, fully clothed, short hair, blonde hair, standing straight, no mirror, no phone, crowded room, text watermark, logo, ugly, bad anatomy, overexposed, underexposed, low contrast", "reference_image": { "enabled": true, "strength": 0.92, "description": "Extremely strong reference for exact composition and pose: young woman taking mirror selfie showing back/rear view, long dark hair in messy bun, sheer black lace lingerie with garter straps and high-cut bottoms, arched back emphasizing curves, phone in hand, ornate gold mirror frame, soft warm bedroom light with blue accent, seductive intimate vibe, high detail lace and skin texture" }, "style": "photorealistic intimate mirror selfie, sensual lingerie boudoir, warm golden bedroom lighting", "aspect_ratio": "3:4", "lighting": "soft warm golden lamp light from side, gentle rim light on back curves hair and lace, subtle blue LED fill from phone, realistic soft shadows and highlights", "camera": "smartphone mirror selfie (iPhone style), slight wide-angle distortion, natural low-key indoor light, minor grain for realism", "additional_details": [ "hair: dark brown-black, long, tied in high messy bun with loose flyaways and strands down back", "outfit: sheer black mesh lace bra and high-cut thong bottoms, garter straps with metal rings, thin straps, semi-transparent fabric clinging to body See less Nano Banana Recent Generating… { "reference_source": "Use the uploaded reference image as the single source of truth", "identity_lock": { "face": "100% identical to reference image — same facial structure, eyes, nose, lips, jawline, skin texture, expression", "body": "Same body proportions, height, posture, shoulder width, waist, hips, limbs", "hair": "Same hairstyle, hairline, length, color, volume", "age": "Exact same apparent age as reference", "ethnicity": "Unchanged from reference" }, "consistency_rules": [ "Do NOT modify face shape", "Do NOT beautify, stylize, or alter facial features", "No AI face swap artifacts", "No face blending with other identities", "No body reshaping", "No weight gain or loss", "No added or removed tattoos, scars, or marks" ], "wardrobe": { "instruction": "Only change clothing if explicitly specified", "fit": "Clothing fits naturally and accurately to the same body", "fabric_behavior": "Realistic folds, tension, and shadows" }, "pose_and_scene": { "pose": "Preserve the same pose unless explicitly changed", "camera_angle": "Same camera height, distance, and lens perspective", "lighting": "Match original lighting direction, softness, and intensity", "environment": "Realistic environment with consistent scale and depth" }, "image_quality": { "realism": "Photorealistic, natural skin texture", "clarity": "Sharp focus on face and eyes", "resolution": "High-definition, clean details", "artifacts": "No blur, distortion, double face, broken anatomy" }, "negative_prompt": [ "different face", "face drift", "face mutation", "body distortion", "incorrect anatomy", "extra limbs", "blurred face", "plastic skin", "AI-generated look", "over-smoothing", "unreal lighting" ], "final_instruction": "The generated image must look like the SAME PERSON photographed again, not a variation or look-alike." } { "prompt": "Intimate full-body mirror selfie portrait of a young woman in bedroom, standing in front of large ornate gold-framed mirror, back turned slightly to show rear view while taking selfie with phone in one hand, long dark brown hair tied in high messy bun with loose strands, fair tan skin with natural glow and subtle texture, wearing ultra-sheer black lace lingerie set with intricate mesh panels, high-cut thong bottoms, garter straps connected to thigh-high stockings, thin spaghetti straps on bra top, silver metallic high-heel mules visible on feet, arched back and hips emphasized for seductive pose, one arm extended holding phone, other hand on mirror or hip, bedroom background with beige walls, white bed sheets, scattered books/candles, soft warm golden lamp light from side creating rim glow on body curves lace texture and hair, subtle blue LED accent from device, shallow depth of field, strong cinematic bokeh on mirror reflection and background, photorealistic sensual lingerie fashion selfie, high detail lace transparency skin pores hair strands garter straps heel shine and natural imperfections, shot on smartphone with slight wide-angle distortion typical for mirror shots, ultra detailed, 8k resolution", "negative_prompt": "cartoon, anime, illustration, painting, deformed, blurry, lowres, plastic skin, doll-like, heavy makeup overload, thick eyeliner, false lashes, filters, beauty filter, airbrushed skin, extra limbs, distorted proportions, asymmetrical face, harsh flash, cold lighting, day time, fully clothed, short hair, blonde hair, standing straight, no mirror, no phone, crowded room, text watermark, logo, ugly, bad anatomy, overexposed, underexposed, low contrast", "reference_image": { "enabled": true, "strength": 0.92, "description": "Extremely strong reference for exact composition and pose: young woman taking mirror selfie showing back/rear view, long dark hair in messy bun, sheer black lace lingerie with garter straps and high-cut bottoms, arched back emphasizing curves, phone in hand, ornate gold mirror frame, soft warm bedroom light with blue accent, seductive intimate vibe, high detail lace and skin texture" }, "style": "photorealistic intimate mirror selfie, sensual lingerie boudoir, warm golden bedroom lighting", "aspect_ratio": "3:4", "lighting": "soft warm golden lamp light from side, gentle rim light on back curves hair and lace, subtle blue LED fill from phone, realistic soft shadows and highlights", "camera": "smartphone mirror selfie (iPhone style), slight wide-angle distortion, natural low-key indoor light, minor grain for realism", "additional_details": [ "hair: dark brown-black, long, tied in high messy bun with loose flyaways and strands down back", "outfit: sheer black mesh lace bra and high-cut thong bottoms, garter straps with metal rings, thin straps, semi-transparent fabric clinging to body  EDIT PROMPT (CLEAR & STRICT): Replace only the bikini she is currently wearing with the provided reference bikini. The new bikini must fit her perfectly and tightly, matching the reference exactly in color, fabric, cut, straps, and details. Do NOT change anything else. Preserve the same woman, same body, same proportions Keep the exact pose, angle, expression, lighting, background, and camera framing No changes to face, hair, skin tone, or body shape She remains default/slim as she already is (not fat, not obese, no body exaggeration) This is a wardrobe-only replacement. Everything except the bikini stays 100% identical to the original image. Negative instructions: No resizing or reshaping of the body No stylization or artistic changes No added accessories No changes to posture or anatomy No distortion or blur Result: Photorealistic, natural-looking bikini replacement that appears originally worn by her, with realistic fabric tension and clean edges.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Rebuild the uploaded jewelry piece EXACTLY as the original with 100% shape accuracy. Preserve all geometry, proportions, scale, polish lines, prong counts, stone sizes, stone spacing, engravings, metal curves, and connection points with ZERO deviation. ABSOLUTE TRANSFORMATION LOCK (CRITICAL) Do NOT rotate the jewelry in any direction. Do NOT tilt, flip, mirror, or re-orient the piece. Do NOT change camera angle. Do NOT change camera height. Do NOT change focal length. Do NOT change perspective. Do NOT change framing or crop. Do NOT move the object within the frame. The jewelry must remain in the EXACT same orientation, viewpoint, and placement as the original image. ABSOLUTE GEOMETRY & PART INTEGRITY LOCK Do NOT add any parts. Do NOT remove any parts. Do NOT merge parts. Do NOT separate parts. Do NOT simplify geometry. Do NOT rebuild topology. Preserve 100% of original structure, connections, thickness, curvature, and spacing. ABSOLUTE MATERIAL & DETAIL PRESERVATION Do NOT change prong count. Do NOT change stone count. Do NOT change stone size. Do NOT change stone spacing. Do NOT change engravings. Do NOT change edge sharpness or bevel size. If any rotation or camera change is detected, revert to the original orientation and viewpoint from the source image. METAL TYPE DETECTION (SMART) Automatically analyze the uploaded image and determine the correct metal type and base color from the original piece (white gold, yellow gold, rose gold, platinum, silver). If manual override is provided, use it instead: METAL_OVERRIDE = [white gold] (allowed: white_gold_neutral, white_gold_slight_warm, yellow_gold_natural, yellow_gold_rich, rose_gold_soft, rose_gold_warm, platinum_neutral, silver_neutral) Render true premium metal tone based on detected or overridden value. Smooth continuous metal gradients from highlight → midtone → soft shadow. No black stroke lines. No dark contour edges. No harsh outlining. No dirty reflections. No crushed blacks. STONE TYPE DETECTION (SMART) Automatically analyze each stone and determine its correct type (diamond, moissanite, emerald, ruby, sapphire, topaz, etc.) If manual override is provided, use it instead: STONE_OVERRIDE = [WRITE_STONE_TYPE_HERE or none] Apply physically correct optical behavior for the detected or overridden stone type. DIAMONDS & GEMSTONES — PHYSICALLY CORRECT TRANSPARENCY Preserve exact size, shape, cut, and position of every stone. Small stones must remain individually distinct and clearly separated. Render stones as optically transparent crystalline material with: • High light transmission • Clear internal depth • Clean see-through body • Physically correct refraction and internal reflection • Natural moderate brilliance • Subtle realistic fire (spectral dispersion) • Gentle natural scintillation only AVOID: Milky stones Cloudy cores Solid/opaque look Over-boosted brightness Artificial glow Painted highlights Starburst sparkles Halo effects Game-style shine Stones must look clear, airy, glass-like but crystalline, not heavy, not dense, not metallic. ADVANCED GEMSTONE OPTICAL CONTROL Simulate physically accurate gemstone optics: • Correct refractive index per stone type • Multi-bounce internal light paths • Bright internal cores with slightly darker facet edges • Controlled highlight intensity (no clipping) • Subtle depth-based brightness falloff inside each stone Stones must show visible facet structure, internal layers, and depth separation. No flat fills. No uniform brightness. No posterized tones. Enhancement limit: Increase brilliance and clarity by MAX 15% over the original image. SMART LIGHTING RECONSTRUCTION (FROM ORIGINAL IMAGE) Automatically analyze the uploaded image to detect: • Primary key light direction • Secondary fill light direction • Rim / edge light presence • Light size and softness • Highlight shapes and gradient flow • Shadow density and falloff Reconstruct matching lighting, then subtly refine to high-end luxury e-commerce level. Preserve original lighting direction and character. Do NOT invent dramatic lighting. Do NOT change mood. Do NOT add cinematic contrast. Goal: cleaner, smoother, more controlled version of the same lighting. SMART CAMERA PROFILE Infer camera look and apply premium medium-format style profile (similar to Hasselblad / Phase One): • Natural color response • High micro-contrast • Smooth highlight roll-off • Clean shadow separation • No HDR look • No crunchy clarity SURFACE REFINEMENT Remove scratches, dust, fingerprints, haze, micro-specks. Repair broken reflections only. Preserve original highlight shapes. Enhance micro surface detail without plastic smoothing. BACKGROUND Pure white background (#FFFFFF). Crisp clean cutout edges. Soft natural contact shadow directly under the piece. Subtle floor reflection derived from original highlights only. OUTPUT QUALITY Ultra-high-resolution 16K clarity Billboard-grade Hyper-realistic Photo-real (NOT CGI) FINAL ABSOLUTE RULE No distortion. No color shift. No blur. No watermark. No added objects. No text. No extra shine. No geometry changes. No stylization. no change, postion no ,change angel ,no change size , no zoom
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Rebuild the uploaded jewelry piece EXACTLY as the original with 100% shape accuracy. Preserve all geometry, proportions, scale, polish lines, prong counts, stone sizes, stone spacing, engravings, metal curves, and connection points with ZERO deviation. ABSOLUTE TRANSFORMATION LOCK (CRITICAL) Do NOT rotate the jewelry in any direction. Do NOT tilt, flip, mirror, or re-orient the piece. Do NOT change camera angle. Do NOT change camera height. Do NOT change focal length. Do NOT change perspective. Do NOT change framing or crop. Do NOT move the object within the frame. The jewelry must remain in the EXACT same orientation, viewpoint, and placement as the original image. ABSOLUTE GEOMETRY & PART INTEGRITY LOCK Do NOT add any parts. Do NOT remove any parts. Do NOT merge parts. Do NOT separate parts. Do NOT simplify geometry. Do NOT rebuild topology. Preserve 100% of original structure, connections, thickness, curvature, and spacing. ABSOLUTE MATERIAL & DETAIL PRESERVATION Do NOT change prong count. Do NOT change stone count. Do NOT change stone size. Do NOT change stone spacing. Do NOT change engravings. Do NOT change edge sharpness or bevel size. If any rotation or camera change is detected, revert to the original orientation and viewpoint from the source image. METAL TYPE DETECTION (SMART) Automatically analyze the uploaded image and determine the correct metal type and base color from the original piece (white gold, yellow gold, rose gold, platinum, silver). If manual override is provided, use it instead: METAL_OVERRIDE = [white gold] (allowed: white_gold_neutral, white_gold_slight_warm, yellow_gold_natural, yellow_gold_rich, rose_gold_soft, rose_gold_warm, platinum_neutral, silver_neutral) Render true premium metal tone based on detected or overridden value. Smooth continuous metal gradients from highlight → midtone → soft shadow. No black stroke lines. No dark contour edges. No harsh outlining. No dirty reflections. No crushed blacks. STONE TYPE DETECTION (SMART) Automatically analyze each stone and determine its correct type (diamond, moissanite, emerald, ruby, sapphire, topaz, etc.) If manual override is provided, use it instead: STONE_OVERRIDE = [WRITE_STONE_TYPE_HERE or none] Apply physically correct optical behavior for the detected or overridden stone type. DIAMONDS & GEMSTONES — PHYSICALLY CORRECT TRANSPARENCY Preserve exact size, shape, cut, and position of every stone. Small stones must remain individually distinct and clearly separated. Render stones as optically transparent crystalline material with: • High light transmission • Clear internal depth • Clean see-through body • Physically correct refraction and internal reflection • Natural moderate brilliance • Subtle realistic fire (spectral dispersion) • Gentle natural scintillation only AVOID: Milky stones Cloudy cores Solid/opaque look Over-boosted brightness Artificial glow Painted highlights Starburst sparkles Halo effects Game-style shine Stones must look clear, airy, glass-like but crystalline, not heavy, not dense, not metallic. ADVANCED GEMSTONE OPTICAL CONTROL Simulate physically accurate gemstone optics: • Correct refractive index per stone type • Multi-bounce internal light paths • Bright internal cores with slightly darker facet edges • Controlled highlight intensity (no clipping) • Subtle depth-based brightness falloff inside each stone Stones must show visible facet structure, internal layers, and depth separation. No flat fills. No uniform brightness. No posterized tones. Enhancement limit: Increase brilliance and clarity by MAX 15% over the original image. SMART LIGHTING RECONSTRUCTION (FROM ORIGINAL IMAGE) Automatically analyze the uploaded image to detect: • Primary key light direction • Secondary fill light direction • Rim / edge light presence • Light size and softness • Highlight shapes and gradient flow • Shadow density and falloff Reconstruct matching lighting, then subtly refine to high-end luxury e-commerce level. Preserve original lighting direction and character. Do NOT invent dramatic lighting. Do NOT change mood. Do NOT add cinematic contrast. Goal: cleaner, smoother, more controlled version of the same lighting. SMART CAMERA PROFILE Infer camera look and apply premium medium-format style profile (similar to Hasselblad / Phase One): • Natural color response • High micro-contrast • Smooth highlight roll-off • Clean shadow separation • No HDR look • No crunchy clarity SURFACE REFINEMENT Remove scratches, dust, fingerprints, haze, micro-specks. Repair broken reflections only. Preserve original highlight shapes. Enhance micro surface detail without plastic smoothing. BACKGROUND Pure white background (#FFFFFF). Crisp clean cutout edges. Soft natural contact shadow directly under the piece. Subtle floor reflection derived from original highlights only. OUTPUT QUALITY Ultra-high-resolution 16K clarity Billboard-grade Hyper-realistic Photo-real (NOT CGI) FINAL ABSOLUTE RULE No distortion. No color shift. No blur. No watermark. No added objects. No text. No extra shine. No geometry changes. No stylization. no change, postion no ,change angel ,no change size , no zoom
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Use the first image strictly as a background reference only. Extract and recreate the exact background environment including texture, surface details, depth, and color tones. Completely REMOVE the original product/earring from the reference image. Do not recreate or reuse it in any form. Insert the new provided product (transparent PNG) into the scene, placing it in the same position, angle, and scale where the original product was located. The new product must fully replace the original one. Match lighting with high realism — soft, diffused studio lighting with natural falloff. Maintain the same light direction, intensity, and temperature as the background. Enhance the product’s shine in a premium, realistic way: * Add refined specular highlights on metal surfaces * Increase brilliance and sparkle of gemstones subtly * Create crisp light reflections that follow the product’s shape * Maintain controlled shine (no overexposure, no artificial glow) Create realistic contact shadows beneath the product with soft edges and natural opacity. Ensure proper grounding and blending with the background. Maintain consistent depth of field — sharp focus on the product with natural background softness if present. Preserve correct perspective and scale. Important priority order: 1. The new product must be used (MANDATORY) 2. The original product must NOT appear 3. Background must remain visually identical The reference image is for background only, not for the product. Keep everything else identical across generations — same background, same lighting, same composition. Style: ultra-realistic, high-end luxury jewelry photography, studio lighting, crisp details, enhanced shine, premium finish, 8K quality. Strict rules: * Remove original product completely * Do not recreate original earring * Do not change background composition * Do not add new elements * Do not change lighting setup or color tone * Avoid artificial glow or unrealistic shine Goal: Replace the product in the reference image with a new product while enhancing its shine in a realistic, premium way, maintaining a consistent professional photoshoot look.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
{ "reference_source": "Use the uploaded reference image as the single source of truth", "identity_lock": { "face": "100% identical to reference image — same facial structure, eyes, nose, lips, jawline, skin texture, expression", "body": "Same body proportions, height, posture, shoulder width, waist, hips, limbs", "hair": "Same hairstyle, hairline, length, color, volume", "age": "Exact same apparent age as reference", "ethnicity": "Unchanged from reference" }, "consistency_rules": [ "Do NOT modify face shape", "Do NOT beautify, stylize, or alter facial features", "No AI face swap artifacts", "No face blending with other identities", "No body reshaping", "No weight gain or loss", "No added or removed tattoos, scars, or marks" ], "wardrobe": { "instruction": "Only change clothing if explicitly specified", "fit": "Clothing fits naturally and accurately to the same body", "fabric_behavior": "Realistic folds, tension, and shadows" }, "pose_and_scene": { "pose": "Preserve the same pose unless explicitly changed", "camera_angle": "Same camera height, distance, and lens perspective", "lighting": "Match original lighting direction, softness, and intensity", "environment": "Realistic environment with consistent scale and depth" }, "image_quality": { "realism": "Photorealistic, natural skin texture", "clarity": "Sharp focus on face and eyes", "resolution": "High-definition, clean details", "artifacts": "No blur, distortion, double face, broken anatomy" }, "negative_prompt": [ "different face", "face drift", "face mutation", "body distortion", "incorrect anatomy", "extra limbs", "blurred face", "plastic skin", "AI-generated look", "over-smoothing", "unreal lighting" ], "final_instruction": "The generated image must look like the SAME PERSON photographed again, not a variation or look-alike." } { "prompt": "Intimate full-body mirror selfie portrait of a young woman in bedroom, standing in front of large ornate gold-framed mirror, back turned slightly to show rear view while taking selfie with phone in one hand, long dark brown hair tied in high messy bun with loose strands, fair tan skin with natural glow and subtle texture, wearing ultra-sheer black lace lingerie set with intricate mesh panels, high-cut thong bottoms, garter straps connected to thigh-high stockings, thin spaghetti straps on bra top, silver metallic high-heel mules visible on feet, arched back and hips emphasized for seductive pose, one arm extended holding phone, other hand on mirror or hip, bedroom background with beige walls, white bed sheets, scattered books/candles, soft warm golden lamp light from side creating rim glow on body curves lace texture and hair, subtle blue LED accent from device, shallow depth of field, strong cinematic bokeh on mirror reflection and background, photorealistic sensual lingerie fashion selfie, high detail lace transparency skin pores hair strands garter straps heel shine and natural imperfections, shot on smartphone with slight wide-angle distortion typical for mirror shots, ultra detailed, 8k resolution", "negative_prompt": "cartoon, anime, illustration, painting, deformed, blurry, lowres, plastic skin, doll-like, heavy makeup overload, thick eyeliner, false lashes, filters, beauty filter, airbrushed skin, extra limbs, distorted proportions, asymmetrical face, harsh flash, cold lighting, day time, fully clothed, short hair, blonde hair, standing straight, no mirror, no phone, crowded room, text watermark, logo, ugly, bad anatomy, overexposed, underexposed, low contrast", "reference_image": { "enabled": true, "strength": 0.92, "description": "Extremely strong reference for exact composition and pose: young woman taking mirror selfie showing back/rear view, long dark hair in messy bun, sheer black lace lingerie with garter straps and high-cut bottoms, arched back emphasizing curves, phone in hand, ornate gold mirror frame, soft warm bedroom light with blue accent, seductive intimate vibe, high detail lace and skin texture" }, "style": "photorealistic intimate mirror selfie, sensual lingerie boudoir, warm golden bedroom lighting", "aspect_ratio": "3:4", "lighting": "soft warm golden lamp light from side, gentle rim light on back curves hair and lace, subtle blue LED fill from phone, realistic soft shadows and highlights", "camera": "smartphone mirror selfie (iPhone style), slight wide-angle distortion, natural low-key indoor light, minor grain for realism", "additional_details": [ "hair: dark brown-black, long, tied in high messy bun with loose flyaways and strands down back", "outfit: sheer black mesh lace bra and high-cut thong bottoms, garter straps with metal rings, thin straps, semi-transparent fabric clinging to body See less Nano Banana Recent Generating… { "reference_source": "Use the uploaded reference image as the single source of truth", "identity_lock": { "face": "100% identical to reference image — same facial structure, eyes, nose, lips, jawline, skin texture, expression", "body": "Same body proportions, height, posture, shoulder width, waist, hips, limbs", "hair": "Same hairstyle, hairline, length, color, volume", "age": "Exact same apparent age as reference", "ethnicity": "Unchanged from reference" }, "consistency_rules": [ "Do NOT modify face shape", "Do NOT beautify, stylize, or alter facial features", "No AI face swap artifacts", "No face blending with other identities", "No body reshaping", "No weight gain or loss", "No added or removed tattoos, scars, or marks" ], "wardrobe": { "instruction": "Only change clothing if explicitly specified", "fit": "Clothing fits naturally and accurately to the same body", "fabric_behavior": "Realistic folds, tension, and shadows" }, "pose_and_scene": { "pose": "Preserve the same pose unless explicitly changed", "camera_angle": "Same camera height, distance, and lens perspective", "lighting": "Match original lighting direction, softness, and intensity", "environment": "Realistic environment with consistent scale and depth" }, "image_quality": { "realism": "Photorealistic, natural skin texture", "clarity": "Sharp focus on face and eyes", "resolution": "High-definition, clean details", "artifacts": "No blur, distortion, double face, broken anatomy" }, "negative_prompt": [ "different face", "face drift", "face mutation", "body distortion", "incorrect anatomy", "extra limbs", "blurred face", "plastic skin", "AI-generated look", "over-smoothing", "unreal lighting" ], "final_instruction": "The generated image must look like the SAME PERSON photographed again, not a variation or look-alike." } { "prompt": "Intimate full-body mirror selfie portrait of a young woman in bedroom, standing in front of large ornate gold-framed mirror, back turned slightly to show rear view while taking selfie with phone in one hand, long dark brown hair tied in high messy bun with loose strands, fair tan skin with natural glow and subtle texture, wearing ultra-sheer black lace lingerie set with intricate mesh panels, high-cut thong bottoms, garter straps connected to thigh-high stockings, thin spaghetti straps on bra top, silver metallic high-heel mules visible on feet, arched back and hips emphasized for seductive pose, one arm extended holding phone, other hand on mirror or hip, bedroom background with beige walls, white bed sheets, scattered books/candles, soft warm golden lamp light from side creating rim glow on body curves lace texture and hair, subtle blue LED accent from device, shallow depth of field, strong cinematic bokeh on mirror reflection and background, photorealistic sensual lingerie fashion selfie, high detail lace transparency skin pores hair strands garter straps heel shine and natural imperfections, shot on smartphone with slight wide-angle distortion typical for mirror shots, ultra detailed, 8k resolution", "negative_prompt": "cartoon, anime, illustration, painting, deformed, blurry, lowres, plastic skin, doll-like, heavy makeup overload, thick eyeliner, false lashes, filters, beauty filter, airbrushed skin, extra limbs, distorted proportions, asymmetrical face, harsh flash, cold lighting, day time, fully clothed, short hair, blonde hair, standing straight, no mirror, no phone, crowded room, text watermark, logo, ugly, bad anatomy, overexposed, underexposed, low contrast", "reference_image": { "enabled": true, "strength": 0.92, "description": "Extremely strong reference for exact composition and pose: young woman taking mirror selfie showing back/rear view, long dark hair in messy bun, sheer black lace lingerie with garter straps and high-cut bottoms, arched back emphasizing curves, phone in hand, ornate gold mirror frame, soft warm bedroom light with blue accent, seductive intimate vibe, high detail lace and skin texture" }, "style": "photorealistic intimate mirror selfie, sensual lingerie boudoir, warm golden bedroom lighting", "aspect_ratio": "3:4", "lighting": "soft warm golden lamp light from side, gentle rim light on back curves hair and lace, subtle blue LED fill from phone, realistic soft shadows and highlights", "camera": "smartphone mirror selfie (iPhone style), slight wide-angle distortion, natural low-key indoor light, minor grain for realism", "additional_details": [ "hair: dark brown-black, long, tied in high messy bun with loose flyaways and strands down back", "outfit: sheer black mesh lace bra and high-cut thong bottoms, garter straps with metal rings, thin straps, semi-transparent fabric clinging to body  EDIT PROMPT (CLEAR & STRICT): Replace only the bikini she is currently wearing with the provided reference bikini. The new bikini must fit her perfectly and tightly, matching the reference exactly in color, fabric, cut, straps, and details. Do NOT change anything else. Preserve the same woman, same body, same proportions Keep the exact pose, angle, expression, lighting, background, and camera framing No changes to face, hair, skin tone, or body shape She remains default/slim as she already is (not fat, not obese, no body exaggeration) This is a wardrobe-only replacement. Everything except the bikini stays 100% identical to the original image. Negative instructions: No resizing or reshaping of the body No stylization or artistic changes No added accessories No changes to posture or anatomy No distortion or blur Result: Photorealistic, natural-looking bikini replacement that appears originally worn by her, with realistic fabric tension and clean edges.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Use the first image strictly as a background reference only. Extract and recreate the exact background environment including texture, surface details, depth, and color tones. Completely REMOVE the original product/earring from the reference image. Do not recreate or reuse it in any form. Insert the new provided product (transparent PNG) into the scene, placing it in the same position, angle, and scale where the original product was located. The new product must fully replace the original one. Match lighting with high realism — soft, diffused studio lighting with natural falloff. Maintain the same light direction, intensity, and temperature as the background. Enhance the product’s shine in a premium, realistic way: * Add refined specular highlights on metal surfaces * Increase brilliance and sparkle of gemstones subtly * Create crisp light reflections that follow the product’s shape * Maintain controlled shine (no overexposure, no artificial glow) Create realistic contact shadows beneath the product with soft edges and natural opacity. Ensure proper grounding and blending with the background. Maintain consistent depth of field — sharp focus on the product with natural background softness if present. Preserve correct perspective and scale. Important priority order: 1. The new product must be used (MANDATORY) 2. The original product must NOT appear 3. Background must remain visually identical The reference image is for background only, not for the product. Keep everything else identical across generations — same background, same lighting, same composition. Style: ultra-realistic, high-end luxury jewelry photography, studio lighting, crisp details, enhanced shine, premium finish, 8K quality. Strict rules: * Remove original product completely * Do not recreate original earring * Do not change background composition * Do not add new elements * Do not change lighting setup or color tone * Avoid artificial glow or unrealistic shine Goal: Replace the product in the reference image with a new product while enhancing its shine in a realistic, premium way, maintaining a consistent professional photoshoot look.
Rebuild the uploaded jewelry piece EXACTLY as the original with 100% shape accuracy. Preserve all geometry, proportions, scale, polish lines, prong counts, stone sizes, stone spacing, engravings, metal curves, and connection points with ZERO deviation. ABSOLUTE TRANSFORMATION LOCK (CRITICAL) Do NOT rotate the jewelry in any direction. Do NOT tilt, flip, mirror, or re-orient the piece. Do NOT change camera angle. Do NOT change camera height. Do NOT change focal length. Do NOT change perspective. Do NOT change framing or crop. Do NOT move the object within the frame. The jewelry must remain in the EXACT same orientation, viewpoint, and placement as the original image. ABSOLUTE GEOMETRY & PART INTEGRITY LOCK Do NOT add any parts. Do NOT remove any parts. Do NOT merge parts. Do NOT separate parts. Do NOT simplify geometry. Do NOT rebuild topology. Preserve 100% of original structure, connections, thickness, curvature, and spacing. ABSOLUTE MATERIAL & DETAIL PRESERVATION Do NOT change prong count. Do NOT change stone count. Do NOT change stone size. Do NOT change stone spacing. Do NOT change engravings. Do NOT change edge sharpness or bevel size. If any rotation or camera change is detected, revert to the original orientation and viewpoint from the source image. METAL TYPE DETECTION (SMART) Automatically analyze the uploaded image and determine the correct metal type and base color from the original piece (white gold, yellow gold, rose gold, platinum, silver). If manual override is provided, use it instead: METAL_OVERRIDE = [white gold] (allowed: white_gold_neutral, white_gold_slight_warm, yellow_gold_natural, yellow_gold_rich, rose_gold_soft, rose_gold_warm, platinum_neutral, silver_neutral) Render true premium metal tone based on detected or overridden value. Smooth continuous metal gradients from highlight → midtone → soft shadow. No black stroke lines. No dark contour edges. No harsh outlining. No dirty reflections. No crushed blacks. STONE TYPE DETECTION (SMART) Automatically analyze each stone and determine its correct type (diamond, moissanite, emerald, ruby, sapphire, topaz, etc.) If manual override is provided, use it instead: STONE_OVERRIDE = [WRITE_STONE_TYPE_HERE or none] Apply physically correct optical behavior for the detected or overridden stone type. DIAMONDS & GEMSTONES — PHYSICALLY CORRECT TRANSPARENCY Preserve exact size, shape, cut, and position of every stone. Small stones must remain individually distinct and clearly separated. Render stones as optically transparent crystalline material with: • High light transmission • Clear internal depth • Clean see-through body • Physically correct refraction and internal reflection • Natural moderate brilliance • Subtle realistic fire (spectral dispersion) • Gentle natural scintillation only AVOID: Milky stones Cloudy cores Solid/opaque look Over-boosted brightness Artificial glow Painted highlights Starburst sparkles Halo effects Game-style shine Stones must look clear, airy, glass-like but crystalline, not heavy, not dense, not metallic. ADVANCED GEMSTONE OPTICAL CONTROL Simulate physically accurate gemstone optics: • Correct refractive index per stone type • Multi-bounce internal light paths • Bright internal cores with slightly darker facet edges • Controlled highlight intensity (no clipping) • Subtle depth-based brightness falloff inside each stone Stones must show visible facet structure, internal layers, and depth separation. No flat fills. No uniform brightness. No posterized tones. Enhancement limit: Increase brilliance and clarity by MAX 15% over the original image. SMART LIGHTING RECONSTRUCTION (FROM ORIGINAL IMAGE) Automatically analyze the uploaded image to detect: • Primary key light direction • Secondary fill light direction • Rim / edge light presence • Light size and softness • Highlight shapes and gradient flow • Shadow density and falloff Reconstruct matching lighting, then subtly refine to high-end luxury e-commerce level. Preserve original lighting direction and character. Do NOT invent dramatic lighting. Do NOT change mood. Do NOT add cinematic contrast. Goal: cleaner, smoother, more controlled version of the same lighting. SMART CAMERA PROFILE Infer camera look and apply premium medium-format style profile (similar to Hasselblad / Phase One): • Natural color response • High micro-contrast • Smooth highlight roll-off • Clean shadow separation • No HDR look • No crunchy clarity SURFACE REFINEMENT Remove scratches, dust, fingerprints, haze, micro-specks. Repair broken reflections only. Preserve original highlight shapes. Enhance micro surface detail without plastic smoothing. BACKGROUND Pure white background (#FFFFFF). Crisp clean cutout edges. Soft natural contact shadow directly under the piece. Subtle floor reflection derived from original highlights only. OUTPUT QUALITY Ultra-high-resolution 16K clarity Billboard-grade Hyper-realistic Photo-real (NOT CGI) FINAL ABSOLUTE RULE No distortion. No color shift. No blur. No watermark. No added objects. No text. No extra shine. No geometry changes. No stylization. no change, postion no ,change angel ,no change size , no zoom
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Rebuild the uploaded jewelry piece EXACTLY as the original with 100% shape accuracy. Preserve all geometry, proportions, scale, polish lines, prong counts, stone sizes, stone spacing, engravings, metal curves, and connection points with ZERO deviation. ABSOLUTE TRANSFORMATION LOCK (CRITICAL) Do NOT rotate the jewelry in any direction. Do NOT tilt, flip, mirror, or re-orient the piece. Do NOT change camera angle. Do NOT change camera height. Do NOT change focal length. Do NOT change perspective. Do NOT change framing or crop. Do NOT move the object within the frame. The jewelry must remain in the EXACT same orientation, viewpoint, and placement as the original image. ABSOLUTE GEOMETRY & PART INTEGRITY LOCK Do NOT add any parts. Do NOT remove any parts. Do NOT merge parts. Do NOT separate parts. Do NOT simplify geometry. Do NOT rebuild topology. Preserve 100% of original structure, connections, thickness, curvature, and spacing. ABSOLUTE MATERIAL & DETAIL PRESERVATION Do NOT change prong count. Do NOT change stone count. Do NOT change stone size. Do NOT change stone spacing. Do NOT change engravings. Do NOT change edge sharpness or bevel size. If any rotation or camera change is detected, revert to the original orientation and viewpoint from the source image. METAL TYPE DETECTION (SMART) Automatically analyze the uploaded image and determine the correct metal type and base color from the original piece (white gold, yellow gold, rose gold, platinum, silver). If manual override is provided, use it instead: METAL_OVERRIDE = [white gold] (allowed: white_gold_neutral, white_gold_slight_warm, yellow_gold_natural, yellow_gold_rich, rose_gold_soft, rose_gold_warm, platinum_neutral, silver_neutral) Render true premium metal tone based on detected or overridden value. Smooth continuous metal gradients from highlight → midtone → soft shadow. No black stroke lines. No dark contour edges. No harsh outlining. No dirty reflections. No crushed blacks. STONE TYPE DETECTION (SMART) Automatically analyze each stone and determine its correct type (diamond, moissanite, emerald, ruby, sapphire, topaz, etc.) If manual override is provided, use it instead: STONE_OVERRIDE = [WRITE_STONE_TYPE_HERE or none] Apply physically correct optical behavior for the detected or overridden stone type. DIAMONDS & GEMSTONES — PHYSICALLY CORRECT TRANSPARENCY Preserve exact size, shape, cut, and position of every stone. Small stones must remain individually distinct and clearly separated. Render stones as optically transparent crystalline material with: • High light transmission • Clear internal depth • Clean see-through body • Physically correct refraction and internal reflection • Natural moderate brilliance • Subtle realistic fire (spectral dispersion) • Gentle natural scintillation only AVOID: Milky stones Cloudy cores Solid/opaque look Over-boosted brightness Artificial glow Painted highlights Starburst sparkles Halo effects Game-style shine Stones must look clear, airy, glass-like but crystalline, not heavy, not dense, not metallic. ADVANCED GEMSTONE OPTICAL CONTROL Simulate physically accurate gemstone optics: • Correct refractive index per stone type • Multi-bounce internal light paths • Bright internal cores with slightly darker facet edges • Controlled highlight intensity (no clipping) • Subtle depth-based brightness falloff inside each stone Stones must show visible facet structure, internal layers, and depth separation. No flat fills. No uniform brightness. No posterized tones. Enhancement limit: Increase brilliance and clarity by MAX 15% over the original image. SMART LIGHTING RECONSTRUCTION (FROM ORIGINAL IMAGE) Automatically analyze the uploaded image to detect: • Primary key light direction • Secondary fill light direction • Rim / edge light presence • Light size and softness • Highlight shapes and gradient flow • Shadow density and falloff Reconstruct matching lighting, then subtly refine to high-end luxury e-commerce level. Preserve original lighting direction and character. Do NOT invent dramatic lighting. Do NOT change mood. Do NOT add cinematic contrast. Goal: cleaner, smoother, more controlled version of the same lighting. SMART CAMERA PROFILE Infer camera look and apply premium medium-format style profile (similar to Hasselblad / Phase One): • Natural color response • High micro-contrast • Smooth highlight roll-off • Clean shadow separation • No HDR look • No crunchy clarity SURFACE REFINEMENT Remove scratches, dust, fingerprints, haze, micro-specks. Repair broken reflections only. Preserve original highlight shapes. Enhance micro surface detail without plastic smoothing. BACKGROUND Pure white background (#FFFFFF). Crisp clean cutout edges. Soft natural contact shadow directly under the piece. Subtle floor reflection derived from original highlights only. OUTPUT QUALITY Ultra-high-resolution 16K clarity Billboard-grade Hyper-realistic Photo-real (NOT CGI) FINAL ABSOLUTE RULE No distortion. No color shift. No blur. No watermark. No added objects. No text. No extra shine. No geometry changes. No stylization. no change, postion no ,change angel ,no change size , no zoom
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be reconstructed with maximum achievable fidelity. This system enforces: identity preservation + angle alignment + pose cloning + scene cloning + lighting control + physical realism + video stability ================================================== CORE PRIORITY SYSTEM (HARD ORDER — NO CONFLICT) ================================================== IDENTITY > FACE GEOMETRY > SKIN > HAIR > POSE > OBJECTS > LIGHT > SCENE Lower systems MUST adapt to higher systems. ================================================== IDENTITY LOCK — ABSOLUTE (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - facial geometry - proportions and feature distances - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores, imperfections - beard density, irregularity and edge - hairline, hairstyle and volume MANDATORY: - preserve imperfections - preserve asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - reshaping Face must look like real photography, not AI. ================================================== ANGLE + CAMERA ALIGNMENT (PRE-INTEGRATION FIX) ================================================== Before cloning scene C, align identity: - match head tilt (horizontal) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA: - match distance from subject - match perspective compression - maintain natural focal range (35–85mm equivalent) FORBIDDEN: - stretching face - resizing head - perspective mismatch ================================================== POSE CLONING (MAXIMUM WITHOUT DEFORMATION) ================================================== Replicate pose from C: - body position - joint angles - posture - balance CRITICAL: If pose conflicts with identity: → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial distortion allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - replicate body tension - replicate gesture intensity - replicate physical intention WITHOUT modifying identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical objects / weapon - identical placement and orientation - correct physical scale - identical clothing - identical gear and straps - identical accessory layout ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing ================================================== LIGHTING STRUCTURE (CONTROLLED CLONING) ================================================== - match direction of light - match shadow structure - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid color contamination - avoid cinematic tint on face Face must remain neutral, natural, human. ================================================== OPTICAL CONSISTENCY (ANTI-DEFORMATION CORE) ================================================== - maintain correct head-to-body ratio - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective inconsistencies ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - correct grip - natural finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN PRESENCE) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct scale and depth integration ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head relative to body If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL OUTPUT REQUIREMENT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned before scene integration Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without damaging facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum physical and visual fidelity. This system performs: 1) identity preservation 2) angle alignment 3) pose cloning 4) scene reconstruction 5) video stability ================================================== PHASE 1 — ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. Includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and imperfections - identical beard density and irregular edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - enhancement - facial reshaping Face must look like real photography. ================================================== PHASE 2 — ANGLE + CAMERA ALIGNMENT (CRITICAL) ================================================== Before scene integration, align identity to match C: - match head tilt (left/right) - match vertical angle (up/down) - match face rotation - match gaze direction CAMERA MATCH: - match camera distance from C - match perspective compression - maintain natural focal length (35mm–85mm) MANDATORY: - keep facial proportions intact - avoid distortion FORBIDDEN: - stretching face - resizing head unnaturally - perspective mismatch ================================================== PHASE 3 — POSE CLONING (MAXIMUM ACCURACY) ================================================== Replicate pose from C: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If pose conflicts with identity: → PRESERVE IDENTITY AND ADAPT BODY SLIGHTLY ================================================== PHASE 4 — GESTURE + PHYSICAL INTENT ================================================== - match body tension - match gesture intensity - match physical intention WITHOUT modifying face geometry. ================================================== PHASE 5 — OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement, orientation and scale - identical clothing - identical gear - identical accessory placement ================================================== PHASE 6 — SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth - identical framing and composition ================================================== PHASE 7 — LIGHTING STRUCTURE (CONTROLLED CLONE) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone - avoid color cast on face - avoid orange/blue cinematic contamination Face remains neutral, natural, human. ================================================== PHASE 8 — OPTICAL CONSISTENCY (ANTI-DEFORMATION) ================================================== - maintain correct head-to-body proportion - maintain natural scale - maintain spatial coherence FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== PHASE 9 — HANDS + CONTACT PHYSICS ================================================== - natural grip - correct finger wrapping - visible pressure - realistic interaction FORBIDDEN: - floating objects - broken anatomy ================================================== PHASE 10 — DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven texture - natural tonal variation - realistic beard transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== PHASE 11 — ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present - correct depth and scale ALLOWED: - subtle dust/sweat on body RESTRICTED: - minimal effect on face - no change in facial tone ================================================== PHASE 12 — GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change proportions - do not distort head If conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== PHASE 13 — VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard locked) Angle aligned with scene Pose cloned with maximum accuracy Objects and environment matched Lighting structure matched without damaging skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0