Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
{ "meta": { "aspect_ratio": "3:4", "quality": "ultra_photorealistic", "camera": "smartphone rear camera", "lens_equivalent": "24mm wide", "style": "natural indoor daylight realism, no filters, no beautification" }, "identity_lock": { "instruction": "Replace the person with MY EXACT FEMALE MODEL. Face shape, eyes, nose, lips, jawline, skin texture, height perception, limb length, and body proportions must remain identical to the model reference. No face drift." }, "camera_and_composition": { "position": "camera placed directly in front of subject at seated eye level", "distance": "close-medium", "perspective": "wide-angle foreshortening", "framing": { "dominance": "bare feet closest to the camera dominate the foreground", "feet_scale": "feet appear significantly larger than the face due to proximity", "face_position": "face centered behind feet in the mid-background", "crop": "feet fully visible, legs, torso, and head all inside frame" }, "depth_of_field": "deep focus, feet and face both sharp" }, "pose": { "base_position": "subject seated on a sofa", "leg_configuration": { "knees": "pulled tightly toward chest", "legs": "both legs raised and folded upward", "feet": { "orientation": "soles facing directly toward the camera", "distance": "feet extremely close to lens", "detail": "natural sole texture, soft creases, relaxed toes" } }, "arms": { "placement": "both arms wrapped around shins", "hands": "gripping or resting near ankles, pulling legs inward" }, "torso": { "posture": "slightly leaned back into couch cushions", "compression": "natural abdominal compression from knees-to-chest pose" }, "shoulders": "slightly rounded forward due to embrace of legs", "head": { "position": "centered between legs", "tilt": "very slight neutral tilt", "height": "face positioned behind feet, partially framed by knees" } }, "facial_expression": { "expression": "calm, neutral to mildly serious", "eyes": "looking directly at camera", "mouth": "relaxed lips, no exaggerated smile or pout", "emotion": "composed, quietly confident, non-performative" }, "body_and_skin": { "body_type": "fit and feminine, naturally compressed by seated pose", "skin_texture": "realistic, visible pores and natural variation", "feet_details": "slight pink warmth on soles, natural pressure coloration" }, "hair": { "style": "loose, natural waves", "placement": "falling around shoulders and framing face", "behavior": "not styled, casual indoor look" }, "outfit": { "type": "loose matching lounge set", "top": { "style": "thin strap or sleeveless", "fit": "relaxed, natural drape" }, "bottom": { "style": "loose pants", "behavior": "fabric bunched and folded heavily around hips, knees, and calves due to pose" } }, "environment": { "setting": "modern apartment living room", "seating": "light-colored fabric sofa with visible texture", "background": [ "large window allowing daylight", "minimal decor", "soft furnishings (pillows, throw blanket)" ], "lighting": { "source": "natural daylight from window", "quality": "soft and even, no dramatic shadows" } }, "realism_constraints": { "allowed": [ "natural posture compression", "foot foreshortening", "imperfect symmetry", "minor handheld framing imperfections" ], "forbidden": [ "pose changes", "standing or lying positions", "legs lowered", "feet angled away", "face pushed forward in front of feet", "beauty filters", "stylized anatomy" ] } }
{ "meta": { "aspect_ratio": "3:4", "quality": "ultra_photorealistic", "camera": "smartphone rear camera", "lens_equivalent": "24mm wide", "style": "natural indoor daylight realism, no filters, no beautification" }, "identity_lock": { "instruction": "Replace the person with MY EXACT FEMALE MODEL. Face shape, eyes, nose, lips, jawline, skin texture, height perception, limb length, and body proportions must remain identical to the model reference. No face drift." }, "camera_and_composition": { "position": "camera placed directly in front of subject at seated eye level", "distance": "close-medium", "perspective": "wide-angle foreshortening", "framing": { "dominance": "bare feet closest to the camera dominate the foreground", "feet_scale": "feet appear significantly larger than the face due to proximity", "face_position": "face centered behind feet in the mid-background", "crop": "feet fully visible, legs, torso, and head all inside frame" }, "depth_of_field": "deep focus, feet and face both sharp" }, "pose": { "base_position": "subject seated on a sofa", "leg_configuration": { "knees": "pulled tightly toward chest", "legs": "both legs raised and folded upward", "feet": { "orientation": "soles facing directly toward the camera", "distance": "feet extremely close to lens", "detail": "natural sole texture, soft creases, relaxed toes" } }, "arms": { "placement": "both arms wrapped around shins", "hands": "gripping or resting near ankles, pulling legs inward" }, "torso": { "posture": "slightly leaned back into couch cushions", "compression": "natural abdominal compression from knees-to-chest pose" }, "shoulders": "slightly rounded forward due to embrace of legs", "head": { "position": "centered between legs", "tilt": "very slight neutral tilt", "height": "face positioned behind feet, partially framed by knees" } }, "facial_expression": { "expression": "calm, neutral to mildly serious", "eyes": "looking directly at camera", "mouth": "relaxed lips, no exaggerated smile or pout", "emotion": "composed, quietly confident, non-performative" }, "body_and_skin": { "body_type": "fit and feminine, naturally compressed by seated pose", "skin_texture": "realistic, visible pores and natural variation", "feet_details": "slight pink warmth on soles, natural pressure coloration" }, "hair": { "style": "loose, natural waves", "placement": "falling around shoulders and framing face", "behavior": "not styled, casual indoor look" }, "outfit": { "type": "loose matching lounge set", "top": { "style": "thin strap or sleeveless", "fit": "relaxed, natural drape" }, "bottom": { "style": "loose pants", "behavior": "fabric bunched and folded heavily around hips, knees, and calves due to pose" } }, "environment": { "setting": "modern apartment living room", "seating": "light-colored fabric sofa with visible texture", "background": [ "large window allowing daylight", "minimal decor", "soft furnishings (pillows, throw blanket)" ], "lighting": { "source": "natural daylight from window", "quality": "soft and even, no dramatic shadows" } }, "realism_constraints": { "allowed": [ "natural posture compression", "foot foreshortening", "imperfect symmetry", "minor handheld framing imperfections" ], "forbidden": [ "pose changes", "standing or lying positions", "legs lowered", "feet angled away", "face pushed forward in front of feet", "beauty filters", "stylized anatomy" ] } }
Minimal 2D motion graphics product showcase. Pure flat white background throughout entire clip. Locked static camera, no camera movement. Visual style must exactly match @image1 red line-art wireframe aesthetic. Subject: four FPV product icons in thin dark-red outline style — drone, radio transmitter, goggles, LiPo battery. Action timeline: 0-2s: the two cards from @image1 gently fade out and shrink away, screen clears to pure white center space. 2-3.5s: FPV drone line-icon draws itself stroke-by-stroke in center frame, like animated wireframe sketch, then holds. 3.5-5s: radio transmitter line-icon draws in to the left of drone, same red stroke style, subtle micro-bounce on completion. 5-6.5s: FPV goggles line-icon draws in to the right of drone, matching style and scale. 6.5-8s: LiPo battery line-icon draws in below center, all four icons align in balanced cross composition. Thin red circular orbit line fades in connecting all icons. Gentle floating hover on icons. Soft red pulse on orbit line. Style: flat 2D vector wireframe, generous white space, dark red strokes only, no fills, no gradients, premium minimal tech aesthetic matching fpvcapital.store brand. Lighting: bright high-key white, no shadows on floor, no 3D depth. Audio: soft digital draw sound as each icon sketches, light click when each icon completes, subtle tech hum in background, gentle whoosh when icons align, soft ping on orbit line, quiet motor whir at end. No music, no voice. Constraints: no realistic product photos, no 3D renders, no photorealistic drones, no flying quadcopter motion, no spinning propellers blur, no people, no hands, no readable text, no letters, no website screenshot, no orange color, no dark background, no glitch, no particles, no camera movement.
{ "meta": { "aspect_ratio": "3:4", "quality": "ultra_photorealistic", "camera": "smartphone rear camera", "lens_equivalent": "24mm wide", "style": "natural indoor daylight realism, no filters, no beautification" }, "identity_lock": { "instruction": "Replace the person with MY EXACT FEMALE MODEL. Face shape, eyes, nose, lips, jawline, skin texture, height perception, limb length, and body proportions must remain identical to the model reference. No face drift." }, "camera_and_composition": { "position": "camera placed directly in front of subject at seated eye level", "distance": "close-medium", "perspective": "wide-angle foreshortening", "framing": { "dominance": "bare feet closest to the camera dominate the foreground", "feet_scale": "feet appear significantly larger than the face due to proximity", "face_position": "face centered behind feet in the mid-background", "crop": "feet fully visible, legs, torso, and head all inside frame" }, "depth_of_field": "deep focus, feet and face both sharp" }, "pose": { "base_position": "subject seated on a sofa", "leg_configuration": { "knees": "pulled tightly toward chest", "legs": "both legs raised and folded upward", "feet": { "orientation": "soles facing directly toward the camera", "distance": "feet extremely close to lens", "detail": "natural sole texture, soft creases, relaxed toes" } }, "arms": { "placement": "both arms wrapped around shins", "hands": "gripping or resting near ankles, pulling legs inward" }, "torso": { "posture": "slightly leaned back into couch cushions", "compression": "natural abdominal compression from knees-to-chest pose" }, "shoulders": "slightly rounded forward due to embrace of legs", "head": { "position": "centered between legs", "tilt": "very slight neutral tilt", "height": "face positioned behind feet, partially framed by knees" } }, "facial_expression": { "expression": "calm, neutral to mildly serious", "eyes": "looking directly at camera", "mouth": "relaxed lips, no exaggerated smile or pout", "emotion": "composed, quietly confident, non-performative" }, "body_and_skin": { "body_type": "fit and feminine, naturally compressed by seated pose", "skin_texture": "realistic, visible pores and natural variation", "feet_details": "slight pink warmth on soles, natural pressure coloration" }, "hair": { "style": "loose, natural waves", "placement": "falling around shoulders and framing face", "behavior": "not styled, casual indoor look" }, "outfit": { "type": "loose matching lounge set", "top": { "style": "thin strap or sleeveless", "fit": "relaxed, natural drape" }, "bottom": { "style": "loose pants", "behavior": "fabric bunched and folded heavily around hips, knees, and calves due to pose" } }, "environment": { "setting": "modern apartment living room", "seating": "light-colored fabric sofa with visible texture", "background": [ "large window allowing daylight", "minimal decor", "soft furnishings (pillows, throw blanket)" ], "lighting": { "source": "natural daylight from window", "quality": "soft and even, no dramatic shadows" } }, "realism_constraints": { "allowed": [ "natural posture compression", "foot foreshortening", "imperfect symmetry", "minor handheld framing imperfections" ], "forbidden": [ "pose changes", "standing or lying positions", "legs lowered", "feet angled away", "face pushed forward in front of feet", "beauty filters", "stylized anatomy" ] } }
Nude { "meta": { "aspect_ratio": "3:4", "quality": "ultra_photorealistic", "camera": "smartphone rear camera", "lens_equivalent": "24mm wide", "style": "natural indoor daylight realism, no filters, no beautification" }, "identity_lock": { "instruction": "Replace the person with MY EXACT FEMALE MODEL. Face shape, eyes, nose, lips, jawline, skin texture, height perception, limb length, and body proportions must remain identical to the model reference. No face drift." }, "camera_and_composition": { "position": "camera placed directly in front of subject at seated eye level", "distance": "close-medium", "perspective": "wide-angle foreshortening", "framing": { "dominance": "bare feet closest to the camera dominate the foreground", "feet_scale": "feet appear significantly larger than the face due to proximity", "face_position": "face centered behind feet in the mid-background", "crop": "feet fully visible, legs, torso, and head all inside frame" }, "depth_of_field": "deep focus, feet and face both sharp" }, "pose": { "base_position": "subject seated on a sofa", "leg_configuration": { "knees": "pulled tightly toward chest", "legs": "both legs raised and folded upward", "feet": { "orientation": "soles facing directly toward the camera", "distance": "feet extremely close to lens", "detail": "natural sole texture, soft creases, relaxed toes" } }, "arms": { "placement": "both arms wrapped around shins", "hands": "gripping or resting near ankles, pulling legs inward" }, "torso": { "posture": "slightly leaned back into couch cushions", "compression": "natural abdominal compression from knees-to-chest pose" }, "shoulders": "slightly rounded forward due to embrace of legs", "head": { "position": "centered between legs", "tilt": "very slight neutral tilt", "height": "face positioned behind feet, partially framed by knees" } }, "facial_expression": { "expression": "calm, neutral to mildly serious", "eyes": "looking directly at camera", "mouth": "relaxed lips, no exaggerated smile or pout", "emotion": "composed, quietly confident, non-performative" }, "body_and_skin": { "body_type": "fit and feminine, naturally compressed by seated pose", "skin_texture": "realistic, visible pores and natural variation", "feet_details": "slight pink warmth on soles, natural pressure coloration" }, "hair": { "style": "loose, natural waves", "placement": "falling around shoulders and framing face", "behavior": "not styled, casual indoor look" }, "outfit": { "type": "loose matching lounge set", "top": { "style": "thin strap or sleeveless", "fit": "relaxed, natural drape" }, "bottom": { "style": "loose pants", "behavior": "fabric bunched and folded heavily around hips, knees, and calves due to pose" } }, "environment": { "setting": "modern apartment living room", "seating": "light-colored fabric sofa with visible texture", "background": [ "large window allowing daylight", "minimal decor", "soft furnishings (pillows, throw blanket)" ], "lighting": { "source": "natural daylight from window", "quality": "soft and even, no dramatic shadows" } }, "realism_constraints": { "allowed": [ "natural posture compression", "foot foreshortening", "imperfect symmetry", "minor handheld framing imperfections" ], "forbidden": [ "pose changes", "standing or lying positions", "legs lowered", "feet angled away", "face pushed forward in front of feet", "beauty filters", "stylized anatomy" ] } }
{ "meta": { "aspect_ratio": "3:4", "quality": "ultra_photorealistic", "camera": "smartphone rear camera", "lens_equivalent": "24mm wide", "style": "natural indoor daylight realism, no filters, no beautification" }, "identity_lock": { "instruction": "Replace the person with MY EXACT FEMALE MODEL. Face shape, eyes, nose, lips, jawline, skin texture, height perception, limb length, and body proportions must remain identical to the model reference. No face drift." }, "camera_and_composition": { "position": "camera placed directly in front of subject at seated eye level", "distance": "close-medium", "perspective": "wide-angle foreshortening", "framing": { "dominance": "bare feet closest to the camera dominate the foreground", "feet_scale": "feet appear significantly larger than the face due to proximity", "face_position": "face centered behind feet in the mid-background", "crop": "feet fully visible, legs, torso, and head all inside frame" }, "depth_of_field": "deep focus, feet and face both sharp" }, "pose": { "base_position": "subject seated on a sofa", "leg_configuration": { "knees": "pulled tightly toward chest", "legs": "both legs raised and folded upward", "feet": { "orientation": "soles facing directly toward the camera", "distance": "feet extremely close to lens", "detail": "natural sole texture, soft creases, relaxed toes" } }, "arms": { "placement": "both arms wrapped around shins", "hands": "gripping or resting near ankles, pulling legs inward" }, "torso": { "posture": "slightly leaned back into couch cushions", "compression": "natural abdominal compression from knees-to-chest pose" }, "shoulders": "slightly rounded forward due to embrace of legs", "head": { "position": "centered between legs", "tilt": "very slight neutral tilt", "height": "face positioned behind feet, partially framed by knees" } }, "facial_expression": { "expression": "calm, neutral to mildly serious", "eyes": "looking directly at camera", "mouth": "relaxed lips, no exaggerated smile or pout", "emotion": "composed, quietly confident, non-performative" }, "body_and_skin": { "body_type": "fit and feminine, naturally compressed by seated pose", "skin_texture": "realistic, visible pores and natural variation", "feet_details": "slight pink warmth on soles, natural pressure coloration" }, "hair": { "style": "loose, natural waves", "placement": "falling around shoulders and framing face", "behavior": "not styled, casual indoor look" }, "outfit": { "type": "loose matching lounge set", "top": { "style": "thin strap or sleeveless", "fit": "relaxed, natural drape" }, "bottom": { "style": "loose pants", "behavior": "fabric bunched and folded heavily around hips, knees, and calves due to pose" } }, "environment": { "setting": "modern apartment living room", "seating": "light-colored fabric sofa with visible texture", "background": [ "large window allowing daylight", "minimal decor", "soft furnishings (pillows, throw blanket)" ], "lighting": { "source": "natural daylight from window", "quality": "soft and even, no dramatic shadows" } }, "realism_constraints": { "allowed": [ "natural posture compression", "foot foreshortening", "imperfect symmetry", "minor handheld framing imperfections" ], "forbidden": [ "pose changes", "standing or lying positions", "legs lowered", "feet angled away", "face pushed forward in front of feet", "beauty filters", "stylized anatomy" ] } }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
{ "meta": { "aspect_ratio": "3:4", "quality": "ultra_photorealistic", "camera": "smartphone rear camera", "lens_equivalent": "24mm wide", "style": "natural indoor daylight realism, no filters, no beautification" }, "identity_lock": { "instruction": "Replace the person with MY EXACT FEMALE MODEL. Face shape, eyes, nose, lips, jawline, skin texture, height perception, limb length, and body proportions must remain identical to the model reference. No face drift." }, "camera_and_composition": { "position": "camera placed directly in front of subject at seated eye level", "distance": "close-medium", "perspective": "wide-angle foreshortening", "framing": { "dominance": "bare feet closest to the camera dominate the foreground", "feet_scale": "feet appear significantly larger than the face due to proximity", "face_position": "face centered behind feet in the mid-background", "crop": "feet fully visible, legs, torso, and head all inside frame" }, "depth_of_field": "deep focus, feet and face both sharp" }, "pose": { "base_position": "subject seated on a sofa", "leg_configuration": { "knees": "pulled tightly toward chest", "legs": "both legs raised and folded upward", "feet": { "orientation": "soles facing directly toward the camera", "distance": "feet extremely close to lens", "detail": "natural sole texture, soft creases, relaxed toes" } }, "arms": { "placement": "both arms wrapped around shins", "hands": "gripping or resting near ankles, pulling legs inward" }, "torso": { "posture": "slightly leaned back into couch cushions", "compression": "natural abdominal compression from knees-to-chest pose" }, "shoulders": "slightly rounded forward due to embrace of legs", "head": { "position": "centered between legs", "tilt": "very slight neutral tilt", "height": "face positioned behind feet, partially framed by knees" } }, "facial_expression": { "expression": "calm, neutral to mildly serious", "eyes": "looking directly at camera", "mouth": "relaxed lips, no exaggerated smile or pout", "emotion": "composed, quietly confident, non-performative" }, "body_and_skin": { "body_type": "fit and feminine, naturally compressed by seated pose", "skin_texture": "realistic, visible pores and natural variation", "feet_details": "slight pink warmth on soles, natural pressure coloration" }, "hair": { "style": "loose, natural waves", "placement": "falling around shoulders and framing face", "behavior": "not styled, casual indoor look" }, "outfit": { "type": "loose matching lounge set", "top": { "style": "thin strap or sleeveless", "fit": "relaxed, natural drape" }, "bottom": { "style": "loose pants", "behavior": "fabric bunched and folded heavily around hips, knees, and calves due to pose" } }, "environment": { "setting": "modern apartment living room", "seating": "light-colored fabric sofa with visible texture", "background": [ "large window allowing daylight", "minimal decor", "soft furnishings (pillows, throw blanket)" ], "lighting": { "source": "natural daylight from window", "quality": "soft and even, no dramatic shadows" } }, "realism_constraints": { "allowed": [ "natural posture compression", "foot foreshortening", "imperfect symmetry", "minor handheld framing imperfections" ], "forbidden": [ "pose changes", "standing or lying positions", "legs lowered", "feet angled away", "face pushed forward in front of feet", "beauty filters", "stylized anatomy" ] } }
Minimal 2D motion graphics product showcase. Pure flat white background throughout entire clip. Locked static camera, no camera movement. Visual style must exactly match @image1 red line-art wireframe aesthetic. Subject: four FPV product icons in thin dark-red outline style — drone, radio transmitter, goggles, LiPo battery. Action timeline: 0-2s: the two cards from @image1 gently fade out and shrink away, screen clears to pure white center space. 2-3.5s: FPV drone line-icon draws itself stroke-by-stroke in center frame, like animated wireframe sketch, then holds. 3.5-5s: radio transmitter line-icon draws in to the left of drone, same red stroke style, subtle micro-bounce on completion. 5-6.5s: FPV goggles line-icon draws in to the right of drone, matching style and scale. 6.5-8s: LiPo battery line-icon draws in below center, all four icons align in balanced cross composition. Thin red circular orbit line fades in connecting all icons. Gentle floating hover on icons. Soft red pulse on orbit line. Style: flat 2D vector wireframe, generous white space, dark red strokes only, no fills, no gradients, premium minimal tech aesthetic matching fpvcapital.store brand. Lighting: bright high-key white, no shadows on floor, no 3D depth. Audio: soft digital draw sound as each icon sketches, light click when each icon completes, subtle tech hum in background, gentle whoosh when icons align, soft ping on orbit line, quiet motor whir at end. No music, no voice. Constraints: no realistic product photos, no 3D renders, no photorealistic drones, no flying quadcopter motion, no spinning propellers blur, no people, no hands, no readable text, no letters, no website screenshot, no orange color, no dark background, no glitch, no particles, no camera movement.
{ "meta": { "aspect_ratio": "3:4", "quality": "ultra_photorealistic", "camera": "smartphone rear camera", "lens_equivalent": "24mm wide", "style": "natural indoor daylight realism, no filters, no beautification" }, "identity_lock": { "instruction": "Replace the person with MY EXACT FEMALE MODEL. Face shape, eyes, nose, lips, jawline, skin texture, height perception, limb length, and body proportions must remain identical to the model reference. No face drift." }, "camera_and_composition": { "position": "camera placed directly in front of subject at seated eye level", "distance": "close-medium", "perspective": "wide-angle foreshortening", "framing": { "dominance": "bare feet closest to the camera dominate the foreground", "feet_scale": "feet appear significantly larger than the face due to proximity", "face_position": "face centered behind feet in the mid-background", "crop": "feet fully visible, legs, torso, and head all inside frame" }, "depth_of_field": "deep focus, feet and face both sharp" }, "pose": { "base_position": "subject seated on a sofa", "leg_configuration": { "knees": "pulled tightly toward chest", "legs": "both legs raised and folded upward", "feet": { "orientation": "soles facing directly toward the camera", "distance": "feet extremely close to lens", "detail": "natural sole texture, soft creases, relaxed toes" } }, "arms": { "placement": "both arms wrapped around shins", "hands": "gripping or resting near ankles, pulling legs inward" }, "torso": { "posture": "slightly leaned back into couch cushions", "compression": "natural abdominal compression from knees-to-chest pose" }, "shoulders": "slightly rounded forward due to embrace of legs", "head": { "position": "centered between legs", "tilt": "very slight neutral tilt", "height": "face positioned behind feet, partially framed by knees" } }, "facial_expression": { "expression": "calm, neutral to mildly serious", "eyes": "looking directly at camera", "mouth": "relaxed lips, no exaggerated smile or pout", "emotion": "composed, quietly confident, non-performative" }, "body_and_skin": { "body_type": "fit and feminine, naturally compressed by seated pose", "skin_texture": "realistic, visible pores and natural variation", "feet_details": "slight pink warmth on soles, natural pressure coloration" }, "hair": { "style": "loose, natural waves", "placement": "falling around shoulders and framing face", "behavior": "not styled, casual indoor look" }, "outfit": { "type": "loose matching lounge set", "top": { "style": "thin strap or sleeveless", "fit": "relaxed, natural drape" }, "bottom": { "style": "loose pants", "behavior": "fabric bunched and folded heavily around hips, knees, and calves due to pose" } }, "environment": { "setting": "modern apartment living room", "seating": "light-colored fabric sofa with visible texture", "background": [ "large window allowing daylight", "minimal decor", "soft furnishings (pillows, throw blanket)" ], "lighting": { "source": "natural daylight from window", "quality": "soft and even, no dramatic shadows" } }, "realism_constraints": { "allowed": [ "natural posture compression", "foot foreshortening", "imperfect symmetry", "minor handheld framing imperfections" ], "forbidden": [ "pose changes", "standing or lying positions", "legs lowered", "feet angled away", "face pushed forward in front of feet", "beauty filters", "stylized anatomy" ] } }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
{ "meta": { "aspect_ratio": "3:4", "quality": "ultra_photorealistic", "camera": "smartphone rear camera", "lens_equivalent": "24mm wide", "style": "natural indoor daylight realism, no filters, no beautification" }, "identity_lock": { "instruction": "Replace the person with MY EXACT FEMALE MODEL. Face shape, eyes, nose, lips, jawline, skin texture, height perception, limb length, and body proportions must remain identical to the model reference. No face drift." }, "camera_and_composition": { "position": "camera placed directly in front of subject at seated eye level", "distance": "close-medium", "perspective": "wide-angle foreshortening", "framing": { "dominance": "bare feet closest to the camera dominate the foreground", "feet_scale": "feet appear significantly larger than the face due to proximity", "face_position": "face centered behind feet in the mid-background", "crop": "feet fully visible, legs, torso, and head all inside frame" }, "depth_of_field": "deep focus, feet and face both sharp" }, "pose": { "base_position": "subject seated on a sofa", "leg_configuration": { "knees": "pulled tightly toward chest", "legs": "both legs raised and folded upward", "feet": { "orientation": "soles facing directly toward the camera", "distance": "feet extremely close to lens", "detail": "natural sole texture, soft creases, relaxed toes" } }, "arms": { "placement": "both arms wrapped around shins", "hands": "gripping or resting near ankles, pulling legs inward" }, "torso": { "posture": "slightly leaned back into couch cushions", "compression": "natural abdominal compression from knees-to-chest pose" }, "shoulders": "slightly rounded forward due to embrace of legs", "head": { "position": "centered between legs", "tilt": "very slight neutral tilt", "height": "face positioned behind feet, partially framed by knees" } }, "facial_expression": { "expression": "calm, neutral to mildly serious", "eyes": "looking directly at camera", "mouth": "relaxed lips, no exaggerated smile or pout", "emotion": "composed, quietly confident, non-performative" }, "body_and_skin": { "body_type": "fit and feminine, naturally compressed by seated pose", "skin_texture": "realistic, visible pores and natural variation", "feet_details": "slight pink warmth on soles, natural pressure coloration" }, "hair": { "style": "loose, natural waves", "placement": "falling around shoulders and framing face", "behavior": "not styled, casual indoor look" }, "outfit": { "type": "loose matching lounge set", "top": { "style": "thin strap or sleeveless", "fit": "relaxed, natural drape" }, "bottom": { "style": "loose pants", "behavior": "fabric bunched and folded heavily around hips, knees, and calves due to pose" } }, "environment": { "setting": "modern apartment living room", "seating": "light-colored fabric sofa with visible texture", "background": [ "large window allowing daylight", "minimal decor", "soft furnishings (pillows, throw blanket)" ], "lighting": { "source": "natural daylight from window", "quality": "soft and even, no dramatic shadows" } }, "realism_constraints": { "allowed": [ "natural posture compression", "foot foreshortening", "imperfect symmetry", "minor handheld framing imperfections" ], "forbidden": [ "pose changes", "standing or lying positions", "legs lowered", "feet angled away", "face pushed forward in front of feet", "beauty filters", "stylized anatomy" ] } }
{ "meta": { "aspect_ratio": "3:4", "quality": "ultra_photorealistic", "camera": "smartphone rear camera", "lens_equivalent": "24mm wide", "style": "natural indoor daylight realism, no filters, no beautification" }, "identity_lock": { "instruction": "Replace the person with MY EXACT FEMALE MODEL. Face shape, eyes, nose, lips, jawline, skin texture, height perception, limb length, and body proportions must remain identical to the model reference. No face drift." }, "camera_and_composition": { "position": "camera placed directly in front of subject at seated eye level", "distance": "close-medium", "perspective": "wide-angle foreshortening", "framing": { "dominance": "bare feet closest to the camera dominate the foreground", "feet_scale": "feet appear significantly larger than the face due to proximity", "face_position": "face centered behind feet in the mid-background", "crop": "feet fully visible, legs, torso, and head all inside frame" }, "depth_of_field": "deep focus, feet and face both sharp" }, "pose": { "base_position": "subject seated on a sofa", "leg_configuration": { "knees": "pulled tightly toward chest", "legs": "both legs raised and folded upward", "feet": { "orientation": "soles facing directly toward the camera", "distance": "feet extremely close to lens", "detail": "natural sole texture, soft creases, relaxed toes" } }, "arms": { "placement": "both arms wrapped around shins", "hands": "gripping or resting near ankles, pulling legs inward" }, "torso": { "posture": "slightly leaned back into couch cushions", "compression": "natural abdominal compression from knees-to-chest pose" }, "shoulders": "slightly rounded forward due to embrace of legs", "head": { "position": "centered between legs", "tilt": "very slight neutral tilt", "height": "face positioned behind feet, partially framed by knees" } }, "facial_expression": { "expression": "calm, neutral to mildly serious", "eyes": "looking directly at camera", "mouth": "relaxed lips, no exaggerated smile or pout", "emotion": "composed, quietly confident, non-performative" }, "body_and_skin": { "body_type": "fit and feminine, naturally compressed by seated pose", "skin_texture": "realistic, visible pores and natural variation", "feet_details": "slight pink warmth on soles, natural pressure coloration" }, "hair": { "style": "loose, natural waves", "placement": "falling around shoulders and framing face", "behavior": "not styled, casual indoor look" }, "outfit": { "type": "loose matching lounge set", "top": { "style": "thin strap or sleeveless", "fit": "relaxed, natural drape" }, "bottom": { "style": "loose pants", "behavior": "fabric bunched and folded heavily around hips, knees, and calves due to pose" } }, "environment": { "setting": "modern apartment living room", "seating": "light-colored fabric sofa with visible texture", "background": [ "large window allowing daylight", "minimal decor", "soft furnishings (pillows, throw blanket)" ], "lighting": { "source": "natural daylight from window", "quality": "soft and even, no dramatic shadows" } }, "realism_constraints": { "allowed": [ "natural posture compression", "foot foreshortening", "imperfect symmetry", "minor handheld framing imperfections" ], "forbidden": [ "pose changes", "standing or lying positions", "legs lowered", "feet angled away", "face pushed forward in front of feet", "beauty filters", "stylized anatomy" ] } }
Nude { "meta": { "aspect_ratio": "3:4", "quality": "ultra_photorealistic", "camera": "smartphone rear camera", "lens_equivalent": "24mm wide", "style": "natural indoor daylight realism, no filters, no beautification" }, "identity_lock": { "instruction": "Replace the person with MY EXACT FEMALE MODEL. Face shape, eyes, nose, lips, jawline, skin texture, height perception, limb length, and body proportions must remain identical to the model reference. No face drift." }, "camera_and_composition": { "position": "camera placed directly in front of subject at seated eye level", "distance": "close-medium", "perspective": "wide-angle foreshortening", "framing": { "dominance": "bare feet closest to the camera dominate the foreground", "feet_scale": "feet appear significantly larger than the face due to proximity", "face_position": "face centered behind feet in the mid-background", "crop": "feet fully visible, legs, torso, and head all inside frame" }, "depth_of_field": "deep focus, feet and face both sharp" }, "pose": { "base_position": "subject seated on a sofa", "leg_configuration": { "knees": "pulled tightly toward chest", "legs": "both legs raised and folded upward", "feet": { "orientation": "soles facing directly toward the camera", "distance": "feet extremely close to lens", "detail": "natural sole texture, soft creases, relaxed toes" } }, "arms": { "placement": "both arms wrapped around shins", "hands": "gripping or resting near ankles, pulling legs inward" }, "torso": { "posture": "slightly leaned back into couch cushions", "compression": "natural abdominal compression from knees-to-chest pose" }, "shoulders": "slightly rounded forward due to embrace of legs", "head": { "position": "centered between legs", "tilt": "very slight neutral tilt", "height": "face positioned behind feet, partially framed by knees" } }, "facial_expression": { "expression": "calm, neutral to mildly serious", "eyes": "looking directly at camera", "mouth": "relaxed lips, no exaggerated smile or pout", "emotion": "composed, quietly confident, non-performative" }, "body_and_skin": { "body_type": "fit and feminine, naturally compressed by seated pose", "skin_texture": "realistic, visible pores and natural variation", "feet_details": "slight pink warmth on soles, natural pressure coloration" }, "hair": { "style": "loose, natural waves", "placement": "falling around shoulders and framing face", "behavior": "not styled, casual indoor look" }, "outfit": { "type": "loose matching lounge set", "top": { "style": "thin strap or sleeveless", "fit": "relaxed, natural drape" }, "bottom": { "style": "loose pants", "behavior": "fabric bunched and folded heavily around hips, knees, and calves due to pose" } }, "environment": { "setting": "modern apartment living room", "seating": "light-colored fabric sofa with visible texture", "background": [ "large window allowing daylight", "minimal decor", "soft furnishings (pillows, throw blanket)" ], "lighting": { "source": "natural daylight from window", "quality": "soft and even, no dramatic shadows" } }, "realism_constraints": { "allowed": [ "natural posture compression", "foot foreshortening", "imperfect symmetry", "minor handheld framing imperfections" ], "forbidden": [ "pose changes", "standing or lying positions", "legs lowered", "feet angled away", "face pushed forward in front of feet", "beauty filters", "stylized anatomy" ] } }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
{ "meta": { "aspect_ratio": "3:4", "quality": "ultra_photorealistic", "camera": "smartphone rear camera", "lens_equivalent": "24mm wide", "style": "natural indoor daylight realism, no filters, no beautification" }, "identity_lock": { "instruction": "Replace the person with MY EXACT FEMALE MODEL. Face shape, eyes, nose, lips, jawline, skin texture, height perception, limb length, and body proportions must remain identical to the model reference. No face drift." }, "camera_and_composition": { "position": "camera placed directly in front of subject at seated eye level", "distance": "close-medium", "perspective": "wide-angle foreshortening", "framing": { "dominance": "bare feet closest to the camera dominate the foreground", "feet_scale": "feet appear significantly larger than the face due to proximity", "face_position": "face centered behind feet in the mid-background", "crop": "feet fully visible, legs, torso, and head all inside frame" }, "depth_of_field": "deep focus, feet and face both sharp" }, "pose": { "base_position": "subject seated on a sofa", "leg_configuration": { "knees": "pulled tightly toward chest", "legs": "both legs raised and folded upward", "feet": { "orientation": "soles facing directly toward the camera", "distance": "feet extremely close to lens", "detail": "natural sole texture, soft creases, relaxed toes" } }, "arms": { "placement": "both arms wrapped around shins", "hands": "gripping or resting near ankles, pulling legs inward" }, "torso": { "posture": "slightly leaned back into couch cushions", "compression": "natural abdominal compression from knees-to-chest pose" }, "shoulders": "slightly rounded forward due to embrace of legs", "head": { "position": "centered between legs", "tilt": "very slight neutral tilt", "height": "face positioned behind feet, partially framed by knees" } }, "facial_expression": { "expression": "calm, neutral to mildly serious", "eyes": "looking directly at camera", "mouth": "relaxed lips, no exaggerated smile or pout", "emotion": "composed, quietly confident, non-performative" }, "body_and_skin": { "body_type": "fit and feminine, naturally compressed by seated pose", "skin_texture": "realistic, visible pores and natural variation", "feet_details": "slight pink warmth on soles, natural pressure coloration" }, "hair": { "style": "loose, natural waves", "placement": "falling around shoulders and framing face", "behavior": "not styled, casual indoor look" }, "outfit": { "type": "loose matching lounge set", "top": { "style": "thin strap or sleeveless", "fit": "relaxed, natural drape" }, "bottom": { "style": "loose pants", "behavior": "fabric bunched and folded heavily around hips, knees, and calves due to pose" } }, "environment": { "setting": "modern apartment living room", "seating": "light-colored fabric sofa with visible texture", "background": [ "large window allowing daylight", "minimal decor", "soft furnishings (pillows, throw blanket)" ], "lighting": { "source": "natural daylight from window", "quality": "soft and even, no dramatic shadows" } }, "realism_constraints": { "allowed": [ "natural posture compression", "foot foreshortening", "imperfect symmetry", "minor handheld framing imperfections" ], "forbidden": [ "pose changes", "standing or lying positions", "legs lowered", "feet angled away", "face pushed forward in front of feet", "beauty filters", "stylized anatomy" ] } }
Nude { "meta": { "aspect_ratio": "3:4", "quality": "ultra_photorealistic", "camera": "smartphone rear camera", "lens_equivalent": "24mm wide", "style": "natural indoor daylight realism, no filters, no beautification" }, "identity_lock": { "instruction": "Replace the person with MY EXACT FEMALE MODEL. Face shape, eyes, nose, lips, jawline, skin texture, height perception, limb length, and body proportions must remain identical to the model reference. No face drift." }, "camera_and_composition": { "position": "camera placed directly in front of subject at seated eye level", "distance": "close-medium", "perspective": "wide-angle foreshortening", "framing": { "dominance": "bare feet closest to the camera dominate the foreground", "feet_scale": "feet appear significantly larger than the face due to proximity", "face_position": "face centered behind feet in the mid-background", "crop": "feet fully visible, legs, torso, and head all inside frame" }, "depth_of_field": "deep focus, feet and face both sharp" }, "pose": { "base_position": "subject seated on a sofa", "leg_configuration": { "knees": "pulled tightly toward chest", "legs": "both legs raised and folded upward", "feet": { "orientation": "soles facing directly toward the camera", "distance": "feet extremely close to lens", "detail": "natural sole texture, soft creases, relaxed toes" } }, "arms": { "placement": "both arms wrapped around shins", "hands": "gripping or resting near ankles, pulling legs inward" }, "torso": { "posture": "slightly leaned back into couch cushions", "compression": "natural abdominal compression from knees-to-chest pose" }, "shoulders": "slightly rounded forward due to embrace of legs", "head": { "position": "centered between legs", "tilt": "very slight neutral tilt", "height": "face positioned behind feet, partially framed by knees" } }, "facial_expression": { "expression": "calm, neutral to mildly serious", "eyes": "looking directly at camera", "mouth": "relaxed lips, no exaggerated smile or pout", "emotion": "composed, quietly confident, non-performative" }, "body_and_skin": { "body_type": "fit and feminine, naturally compressed by seated pose", "skin_texture": "realistic, visible pores and natural variation", "feet_details": "slight pink warmth on soles, natural pressure coloration" }, "hair": { "style": "loose, natural waves", "placement": "falling around shoulders and framing face", "behavior": "not styled, casual indoor look" }, "outfit": { "type": "loose matching lounge set", "top": { "style": "thin strap or sleeveless", "fit": "relaxed, natural drape" }, "bottom": { "style": "loose pants", "behavior": "fabric bunched and folded heavily around hips, knees, and calves due to pose" } }, "environment": { "setting": "modern apartment living room", "seating": "light-colored fabric sofa with visible texture", "background": [ "large window allowing daylight", "minimal decor", "soft furnishings (pillows, throw blanket)" ], "lighting": { "source": "natural daylight from window", "quality": "soft and even, no dramatic shadows" } }, "realism_constraints": { "allowed": [ "natural posture compression", "foot foreshortening", "imperfect symmetry", "minor handheld framing imperfections" ], "forbidden": [ "pose changes", "standing or lying positions", "legs lowered", "feet angled away", "face pushed forward in front of feet", "beauty filters", "stylized anatomy" ] } }
{ "meta": { "aspect_ratio": "3:4", "quality": "ultra_photorealistic", "camera": "smartphone rear camera", "lens_equivalent": "24mm wide", "style": "natural indoor daylight realism, no filters, no beautification" }, "identity_lock": { "instruction": "Replace the person with MY EXACT FEMALE MODEL. Face shape, eyes, nose, lips, jawline, skin texture, height perception, limb length, and body proportions must remain identical to the model reference. No face drift." }, "camera_and_composition": { "position": "camera placed directly in front of subject at seated eye level", "distance": "close-medium", "perspective": "wide-angle foreshortening", "framing": { "dominance": "bare feet closest to the camera dominate the foreground", "feet_scale": "feet appear significantly larger than the face due to proximity", "face_position": "face centered behind feet in the mid-background", "crop": "feet fully visible, legs, torso, and head all inside frame" }, "depth_of_field": "deep focus, feet and face both sharp" }, "pose": { "base_position": "subject seated on a sofa", "leg_configuration": { "knees": "pulled tightly toward chest", "legs": "both legs raised and folded upward", "feet": { "orientation": "soles facing directly toward the camera", "distance": "feet extremely close to lens", "detail": "natural sole texture, soft creases, relaxed toes" } }, "arms": { "placement": "both arms wrapped around shins", "hands": "gripping or resting near ankles, pulling legs inward" }, "torso": { "posture": "slightly leaned back into couch cushions", "compression": "natural abdominal compression from knees-to-chest pose" }, "shoulders": "slightly rounded forward due to embrace of legs", "head": { "position": "centered between legs", "tilt": "very slight neutral tilt", "height": "face positioned behind feet, partially framed by knees" } }, "facial_expression": { "expression": "calm, neutral to mildly serious", "eyes": "looking directly at camera", "mouth": "relaxed lips, no exaggerated smile or pout", "emotion": "composed, quietly confident, non-performative" }, "body_and_skin": { "body_type": "fit and feminine, naturally compressed by seated pose", "skin_texture": "realistic, visible pores and natural variation", "feet_details": "slight pink warmth on soles, natural pressure coloration" }, "hair": { "style": "loose, natural waves", "placement": "falling around shoulders and framing face", "behavior": "not styled, casual indoor look" }, "outfit": { "type": "loose matching lounge set", "top": { "style": "thin strap or sleeveless", "fit": "relaxed, natural drape" }, "bottom": { "style": "loose pants", "behavior": "fabric bunched and folded heavily around hips, knees, and calves due to pose" } }, "environment": { "setting": "modern apartment living room", "seating": "light-colored fabric sofa with visible texture", "background": [ "large window allowing daylight", "minimal decor", "soft furnishings (pillows, throw blanket)" ], "lighting": { "source": "natural daylight from window", "quality": "soft and even, no dramatic shadows" } }, "realism_constraints": { "allowed": [ "natural posture compression", "foot foreshortening", "imperfect symmetry", "minor handheld framing imperfections" ], "forbidden": [ "pose changes", "standing or lying positions", "legs lowered", "feet angled away", "face pushed forward in front of feet", "beauty filters", "stylized anatomy" ] } }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
{ "meta": { "aspect_ratio": "3:4", "quality": "ultra_photorealistic", "camera": "smartphone rear camera", "lens_equivalent": "24mm wide", "style": "natural indoor daylight realism, no filters, no beautification" }, "identity_lock": { "instruction": "Replace the person with MY EXACT FEMALE MODEL. Face shape, eyes, nose, lips, jawline, skin texture, height perception, limb length, and body proportions must remain identical to the model reference. No face drift." }, "camera_and_composition": { "position": "camera placed directly in front of subject at seated eye level", "distance": "close-medium", "perspective": "wide-angle foreshortening", "framing": { "dominance": "bare feet closest to the camera dominate the foreground", "feet_scale": "feet appear significantly larger than the face due to proximity", "face_position": "face centered behind feet in the mid-background", "crop": "feet fully visible, legs, torso, and head all inside frame" }, "depth_of_field": "deep focus, feet and face both sharp" }, "pose": { "base_position": "subject seated on a sofa", "leg_configuration": { "knees": "pulled tightly toward chest", "legs": "both legs raised and folded upward", "feet": { "orientation": "soles facing directly toward the camera", "distance": "feet extremely close to lens", "detail": "natural sole texture, soft creases, relaxed toes" } }, "arms": { "placement": "both arms wrapped around shins", "hands": "gripping or resting near ankles, pulling legs inward" }, "torso": { "posture": "slightly leaned back into couch cushions", "compression": "natural abdominal compression from knees-to-chest pose" }, "shoulders": "slightly rounded forward due to embrace of legs", "head": { "position": "centered between legs", "tilt": "very slight neutral tilt", "height": "face positioned behind feet, partially framed by knees" } }, "facial_expression": { "expression": "calm, neutral to mildly serious", "eyes": "looking directly at camera", "mouth": "relaxed lips, no exaggerated smile or pout", "emotion": "composed, quietly confident, non-performative" }, "body_and_skin": { "body_type": "fit and feminine, naturally compressed by seated pose", "skin_texture": "realistic, visible pores and natural variation", "feet_details": "slight pink warmth on soles, natural pressure coloration" }, "hair": { "style": "loose, natural waves", "placement": "falling around shoulders and framing face", "behavior": "not styled, casual indoor look" }, "outfit": { "type": "loose matching lounge set", "top": { "style": "thin strap or sleeveless", "fit": "relaxed, natural drape" }, "bottom": { "style": "loose pants", "behavior": "fabric bunched and folded heavily around hips, knees, and calves due to pose" } }, "environment": { "setting": "modern apartment living room", "seating": "light-colored fabric sofa with visible texture", "background": [ "large window allowing daylight", "minimal decor", "soft furnishings (pillows, throw blanket)" ], "lighting": { "source": "natural daylight from window", "quality": "soft and even, no dramatic shadows" } }, "realism_constraints": { "allowed": [ "natural posture compression", "foot foreshortening", "imperfect symmetry", "minor handheld framing imperfections" ], "forbidden": [ "pose changes", "standing or lying positions", "legs lowered", "feet angled away", "face pushed forward in front of feet", "beauty filters", "stylized anatomy" ] } }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
{ "meta": { "aspect_ratio": "3:4", "quality": "ultra_photorealistic", "camera": "smartphone rear camera", "lens_equivalent": "24mm wide", "style": "natural indoor daylight realism, no filters, no beautification" }, "identity_lock": { "instruction": "Replace the person with MY EXACT FEMALE MODEL. Face shape, eyes, nose, lips, jawline, skin texture, height perception, limb length, and body proportions must remain identical to the model reference. No face drift." }, "camera_and_composition": { "position": "camera placed directly in front of subject at seated eye level", "distance": "close-medium", "perspective": "wide-angle foreshortening", "framing": { "dominance": "bare feet closest to the camera dominate the foreground", "feet_scale": "feet appear significantly larger than the face due to proximity", "face_position": "face centered behind feet in the mid-background", "crop": "feet fully visible, legs, torso, and head all inside frame" }, "depth_of_field": "deep focus, feet and face both sharp" }, "pose": { "base_position": "subject seated on a sofa", "leg_configuration": { "knees": "pulled tightly toward chest", "legs": "both legs raised and folded upward", "feet": { "orientation": "soles facing directly toward the camera", "distance": "feet extremely close to lens", "detail": "natural sole texture, soft creases, relaxed toes" } }, "arms": { "placement": "both arms wrapped around shins", "hands": "gripping or resting near ankles, pulling legs inward" }, "torso": { "posture": "slightly leaned back into couch cushions", "compression": "natural abdominal compression from knees-to-chest pose" }, "shoulders": "slightly rounded forward due to embrace of legs", "head": { "position": "centered between legs", "tilt": "very slight neutral tilt", "height": "face positioned behind feet, partially framed by knees" } }, "facial_expression": { "expression": "calm, neutral to mildly serious", "eyes": "looking directly at camera", "mouth": "relaxed lips, no exaggerated smile or pout", "emotion": "composed, quietly confident, non-performative" }, "body_and_skin": { "body_type": "fit and feminine, naturally compressed by seated pose", "skin_texture": "realistic, visible pores and natural variation", "feet_details": "slight pink warmth on soles, natural pressure coloration" }, "hair": { "style": "loose, natural waves", "placement": "falling around shoulders and framing face", "behavior": "not styled, casual indoor look" }, "outfit": { "type": "loose matching lounge set", "top": { "style": "thin strap or sleeveless", "fit": "relaxed, natural drape" }, "bottom": { "style": "loose pants", "behavior": "fabric bunched and folded heavily around hips, knees, and calves due to pose" } }, "environment": { "setting": "modern apartment living room", "seating": "light-colored fabric sofa with visible texture", "background": [ "large window allowing daylight", "minimal decor", "soft furnishings (pillows, throw blanket)" ], "lighting": { "source": "natural daylight from window", "quality": "soft and even, no dramatic shadows" } }, "realism_constraints": { "allowed": [ "natural posture compression", "foot foreshortening", "imperfect symmetry", "minor handheld framing imperfections" ], "forbidden": [ "pose changes", "standing or lying positions", "legs lowered", "feet angled away", "face pushed forward in front of feet", "beauty filters", "stylized anatomy" ] } }
Minimal 2D motion graphics product showcase. Pure flat white background throughout entire clip. Locked static camera, no camera movement. Visual style must exactly match @image1 red line-art wireframe aesthetic. Subject: four FPV product icons in thin dark-red outline style — drone, radio transmitter, goggles, LiPo battery. Action timeline: 0-2s: the two cards from @image1 gently fade out and shrink away, screen clears to pure white center space. 2-3.5s: FPV drone line-icon draws itself stroke-by-stroke in center frame, like animated wireframe sketch, then holds. 3.5-5s: radio transmitter line-icon draws in to the left of drone, same red stroke style, subtle micro-bounce on completion. 5-6.5s: FPV goggles line-icon draws in to the right of drone, matching style and scale. 6.5-8s: LiPo battery line-icon draws in below center, all four icons align in balanced cross composition. Thin red circular orbit line fades in connecting all icons. Gentle floating hover on icons. Soft red pulse on orbit line. Style: flat 2D vector wireframe, generous white space, dark red strokes only, no fills, no gradients, premium minimal tech aesthetic matching fpvcapital.store brand. Lighting: bright high-key white, no shadows on floor, no 3D depth. Audio: soft digital draw sound as each icon sketches, light click when each icon completes, subtle tech hum in background, gentle whoosh when icons align, soft ping on orbit line, quiet motor whir at end. No music, no voice. Constraints: no realistic product photos, no 3D renders, no photorealistic drones, no flying quadcopter motion, no spinning propellers blur, no people, no hands, no readable text, no letters, no website screenshot, no orange color, no dark background, no glitch, no particles, no camera movement.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
{ "meta": { "aspect_ratio": "3:4", "quality": "ultra_photorealistic", "camera": "smartphone rear camera", "lens_equivalent": "24mm wide", "style": "natural indoor daylight realism, no filters, no beautification" }, "identity_lock": { "instruction": "Replace the person with MY EXACT FEMALE MODEL. Face shape, eyes, nose, lips, jawline, skin texture, height perception, limb length, and body proportions must remain identical to the model reference. No face drift." }, "camera_and_composition": { "position": "camera placed directly in front of subject at seated eye level", "distance": "close-medium", "perspective": "wide-angle foreshortening", "framing": { "dominance": "bare feet closest to the camera dominate the foreground", "feet_scale": "feet appear significantly larger than the face due to proximity", "face_position": "face centered behind feet in the mid-background", "crop": "feet fully visible, legs, torso, and head all inside frame" }, "depth_of_field": "deep focus, feet and face both sharp" }, "pose": { "base_position": "subject seated on a sofa", "leg_configuration": { "knees": "pulled tightly toward chest", "legs": "both legs raised and folded upward", "feet": { "orientation": "soles facing directly toward the camera", "distance": "feet extremely close to lens", "detail": "natural sole texture, soft creases, relaxed toes" } }, "arms": { "placement": "both arms wrapped around shins", "hands": "gripping or resting near ankles, pulling legs inward" }, "torso": { "posture": "slightly leaned back into couch cushions", "compression": "natural abdominal compression from knees-to-chest pose" }, "shoulders": "slightly rounded forward due to embrace of legs", "head": { "position": "centered between legs", "tilt": "very slight neutral tilt", "height": "face positioned behind feet, partially framed by knees" } }, "facial_expression": { "expression": "calm, neutral to mildly serious", "eyes": "looking directly at camera", "mouth": "relaxed lips, no exaggerated smile or pout", "emotion": "composed, quietly confident, non-performative" }, "body_and_skin": { "body_type": "fit and feminine, naturally compressed by seated pose", "skin_texture": "realistic, visible pores and natural variation", "feet_details": "slight pink warmth on soles, natural pressure coloration" }, "hair": { "style": "loose, natural waves", "placement": "falling around shoulders and framing face", "behavior": "not styled, casual indoor look" }, "outfit": { "type": "loose matching lounge set", "top": { "style": "thin strap or sleeveless", "fit": "relaxed, natural drape" }, "bottom": { "style": "loose pants", "behavior": "fabric bunched and folded heavily around hips, knees, and calves due to pose" } }, "environment": { "setting": "modern apartment living room", "seating": "light-colored fabric sofa with visible texture", "background": [ "large window allowing daylight", "minimal decor", "soft furnishings (pillows, throw blanket)" ], "lighting": { "source": "natural daylight from window", "quality": "soft and even, no dramatic shadows" } }, "realism_constraints": { "allowed": [ "natural posture compression", "foot foreshortening", "imperfect symmetry", "minor handheld framing imperfections" ], "forbidden": [ "pose changes", "standing or lying positions", "legs lowered", "feet angled away", "face pushed forward in front of feet", "beauty filters", "stylized anatomy" ] } }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
{ "meta": { "aspect_ratio": "3:4", "quality": "ultra_photorealistic", "camera": "smartphone rear camera", "lens_equivalent": "24mm wide", "style": "natural indoor daylight realism, no filters, no beautification" }, "identity_lock": { "instruction": "Replace the person with MY EXACT FEMALE MODEL. Face shape, eyes, nose, lips, jawline, skin texture, height perception, limb length, and body proportions must remain identical to the model reference. No face drift." }, "camera_and_composition": { "position": "camera placed directly in front of subject at seated eye level", "distance": "close-medium", "perspective": "wide-angle foreshortening", "framing": { "dominance": "bare feet closest to the camera dominate the foreground", "feet_scale": "feet appear significantly larger than the face due to proximity", "face_position": "face centered behind feet in the mid-background", "crop": "feet fully visible, legs, torso, and head all inside frame" }, "depth_of_field": "deep focus, feet and face both sharp" }, "pose": { "base_position": "subject seated on a sofa", "leg_configuration": { "knees": "pulled tightly toward chest", "legs": "both legs raised and folded upward", "feet": { "orientation": "soles facing directly toward the camera", "distance": "feet extremely close to lens", "detail": "natural sole texture, soft creases, relaxed toes" } }, "arms": { "placement": "both arms wrapped around shins", "hands": "gripping or resting near ankles, pulling legs inward" }, "torso": { "posture": "slightly leaned back into couch cushions", "compression": "natural abdominal compression from knees-to-chest pose" }, "shoulders": "slightly rounded forward due to embrace of legs", "head": { "position": "centered between legs", "tilt": "very slight neutral tilt", "height": "face positioned behind feet, partially framed by knees" } }, "facial_expression": { "expression": "calm, neutral to mildly serious", "eyes": "looking directly at camera", "mouth": "relaxed lips, no exaggerated smile or pout", "emotion": "composed, quietly confident, non-performative" }, "body_and_skin": { "body_type": "fit and feminine, naturally compressed by seated pose", "skin_texture": "realistic, visible pores and natural variation", "feet_details": "slight pink warmth on soles, natural pressure coloration" }, "hair": { "style": "loose, natural waves", "placement": "falling around shoulders and framing face", "behavior": "not styled, casual indoor look" }, "outfit": { "type": "loose matching lounge set", "top": { "style": "thin strap or sleeveless", "fit": "relaxed, natural drape" }, "bottom": { "style": "loose pants", "behavior": "fabric bunched and folded heavily around hips, knees, and calves due to pose" } }, "environment": { "setting": "modern apartment living room", "seating": "light-colored fabric sofa with visible texture", "background": [ "large window allowing daylight", "minimal decor", "soft furnishings (pillows, throw blanket)" ], "lighting": { "source": "natural daylight from window", "quality": "soft and even, no dramatic shadows" } }, "realism_constraints": { "allowed": [ "natural posture compression", "foot foreshortening", "imperfect symmetry", "minor handheld framing imperfections" ], "forbidden": [ "pose changes", "standing or lying positions", "legs lowered", "feet angled away", "face pushed forward in front of feet", "beauty filters", "stylized anatomy" ] } }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
{ "meta": { "aspect_ratio": "3:4", "quality": "ultra_photorealistic", "camera": "smartphone rear camera", "lens_equivalent": "24mm wide", "style": "natural indoor daylight realism, no filters, no beautification" }, "identity_lock": { "instruction": "Replace the person with MY EXACT FEMALE MODEL. Face shape, eyes, nose, lips, jawline, skin texture, height perception, limb length, and body proportions must remain identical to the model reference. No face drift." }, "camera_and_composition": { "position": "camera placed directly in front of subject at seated eye level", "distance": "close-medium", "perspective": "wide-angle foreshortening", "framing": { "dominance": "bare feet closest to the camera dominate the foreground", "feet_scale": "feet appear significantly larger than the face due to proximity", "face_position": "face centered behind feet in the mid-background", "crop": "feet fully visible, legs, torso, and head all inside frame" }, "depth_of_field": "deep focus, feet and face both sharp" }, "pose": { "base_position": "subject seated on a sofa", "leg_configuration": { "knees": "pulled tightly toward chest", "legs": "both legs raised and folded upward", "feet": { "orientation": "soles facing directly toward the camera", "distance": "feet extremely close to lens", "detail": "natural sole texture, soft creases, relaxed toes" } }, "arms": { "placement": "both arms wrapped around shins", "hands": "gripping or resting near ankles, pulling legs inward" }, "torso": { "posture": "slightly leaned back into couch cushions", "compression": "natural abdominal compression from knees-to-chest pose" }, "shoulders": "slightly rounded forward due to embrace of legs", "head": { "position": "centered between legs", "tilt": "very slight neutral tilt", "height": "face positioned behind feet, partially framed by knees" } }, "facial_expression": { "expression": "calm, neutral to mildly serious", "eyes": "looking directly at camera", "mouth": "relaxed lips, no exaggerated smile or pout", "emotion": "composed, quietly confident, non-performative" }, "body_and_skin": { "body_type": "fit and feminine, naturally compressed by seated pose", "skin_texture": "realistic, visible pores and natural variation", "feet_details": "slight pink warmth on soles, natural pressure coloration" }, "hair": { "style": "loose, natural waves", "placement": "falling around shoulders and framing face", "behavior": "not styled, casual indoor look" }, "outfit": { "type": "loose matching lounge set", "top": { "style": "thin strap or sleeveless", "fit": "relaxed, natural drape" }, "bottom": { "style": "loose pants", "behavior": "fabric bunched and folded heavily around hips, knees, and calves due to pose" } }, "environment": { "setting": "modern apartment living room", "seating": "light-colored fabric sofa with visible texture", "background": [ "large window allowing daylight", "minimal decor", "soft furnishings (pillows, throw blanket)" ], "lighting": { "source": "natural daylight from window", "quality": "soft and even, no dramatic shadows" } }, "realism_constraints": { "allowed": [ "natural posture compression", "foot foreshortening", "imperfect symmetry", "minor handheld framing imperfections" ], "forbidden": [ "pose changes", "standing or lying positions", "legs lowered", "feet angled away", "face pushed forward in front of feet", "beauty filters", "stylized anatomy" ] } }
Minimal 2D motion graphics product showcase. Pure flat white background throughout entire clip. Locked static camera, no camera movement. Visual style must exactly match @image1 red line-art wireframe aesthetic. Subject: four FPV product icons in thin dark-red outline style — drone, radio transmitter, goggles, LiPo battery. Action timeline: 0-2s: the two cards from @image1 gently fade out and shrink away, screen clears to pure white center space. 2-3.5s: FPV drone line-icon draws itself stroke-by-stroke in center frame, like animated wireframe sketch, then holds. 3.5-5s: radio transmitter line-icon draws in to the left of drone, same red stroke style, subtle micro-bounce on completion. 5-6.5s: FPV goggles line-icon draws in to the right of drone, matching style and scale. 6.5-8s: LiPo battery line-icon draws in below center, all four icons align in balanced cross composition. Thin red circular orbit line fades in connecting all icons. Gentle floating hover on icons. Soft red pulse on orbit line. Style: flat 2D vector wireframe, generous white space, dark red strokes only, no fills, no gradients, premium minimal tech aesthetic matching fpvcapital.store brand. Lighting: bright high-key white, no shadows on floor, no 3D depth. Audio: soft digital draw sound as each icon sketches, light click when each icon completes, subtle tech hum in background, gentle whoosh when icons align, soft ping on orbit line, quiet motor whir at end. No music, no voice. Constraints: no realistic product photos, no 3D renders, no photorealistic drones, no flying quadcopter motion, no spinning propellers blur, no people, no hands, no readable text, no letters, no website screenshot, no orange color, no dark background, no glitch, no particles, no camera movement.
{ "meta": { "aspect_ratio": "3:4", "quality": "ultra_photorealistic", "camera": "smartphone rear camera", "lens_equivalent": "24mm wide", "style": "natural indoor daylight realism, no filters, no beautification" }, "identity_lock": { "instruction": "Replace the person with MY EXACT FEMALE MODEL. Face shape, eyes, nose, lips, jawline, skin texture, height perception, limb length, and body proportions must remain identical to the model reference. No face drift." }, "camera_and_composition": { "position": "camera placed directly in front of subject at seated eye level", "distance": "close-medium", "perspective": "wide-angle foreshortening", "framing": { "dominance": "bare feet closest to the camera dominate the foreground", "feet_scale": "feet appear significantly larger than the face due to proximity", "face_position": "face centered behind feet in the mid-background", "crop": "feet fully visible, legs, torso, and head all inside frame" }, "depth_of_field": "deep focus, feet and face both sharp" }, "pose": { "base_position": "subject seated on a sofa", "leg_configuration": { "knees": "pulled tightly toward chest", "legs": "both legs raised and folded upward", "feet": { "orientation": "soles facing directly toward the camera", "distance": "feet extremely close to lens", "detail": "natural sole texture, soft creases, relaxed toes" } }, "arms": { "placement": "both arms wrapped around shins", "hands": "gripping or resting near ankles, pulling legs inward" }, "torso": { "posture": "slightly leaned back into couch cushions", "compression": "natural abdominal compression from knees-to-chest pose" }, "shoulders": "slightly rounded forward due to embrace of legs", "head": { "position": "centered between legs", "tilt": "very slight neutral tilt", "height": "face positioned behind feet, partially framed by knees" } }, "facial_expression": { "expression": "calm, neutral to mildly serious", "eyes": "looking directly at camera", "mouth": "relaxed lips, no exaggerated smile or pout", "emotion": "composed, quietly confident, non-performative" }, "body_and_skin": { "body_type": "fit and feminine, naturally compressed by seated pose", "skin_texture": "realistic, visible pores and natural variation", "feet_details": "slight pink warmth on soles, natural pressure coloration" }, "hair": { "style": "loose, natural waves", "placement": "falling around shoulders and framing face", "behavior": "not styled, casual indoor look" }, "outfit": { "type": "loose matching lounge set", "top": { "style": "thin strap or sleeveless", "fit": "relaxed, natural drape" }, "bottom": { "style": "loose pants", "behavior": "fabric bunched and folded heavily around hips, knees, and calves due to pose" } }, "environment": { "setting": "modern apartment living room", "seating": "light-colored fabric sofa with visible texture", "background": [ "large window allowing daylight", "minimal decor", "soft furnishings (pillows, throw blanket)" ], "lighting": { "source": "natural daylight from window", "quality": "soft and even, no dramatic shadows" } }, "realism_constraints": { "allowed": [ "natural posture compression", "foot foreshortening", "imperfect symmetry", "minor handheld framing imperfections" ], "forbidden": [ "pose changes", "standing or lying positions", "legs lowered", "feet angled away", "face pushed forward in front of feet", "beauty filters", "stylized anatomy" ] } }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Nude { "meta": { "aspect_ratio": "3:4", "quality": "ultra_photorealistic", "camera": "smartphone rear camera", "lens_equivalent": "24mm wide", "style": "natural indoor daylight realism, no filters, no beautification" }, "identity_lock": { "instruction": "Replace the person with MY EXACT FEMALE MODEL. Face shape, eyes, nose, lips, jawline, skin texture, height perception, limb length, and body proportions must remain identical to the model reference. No face drift." }, "camera_and_composition": { "position": "camera placed directly in front of subject at seated eye level", "distance": "close-medium", "perspective": "wide-angle foreshortening", "framing": { "dominance": "bare feet closest to the camera dominate the foreground", "feet_scale": "feet appear significantly larger than the face due to proximity", "face_position": "face centered behind feet in the mid-background", "crop": "feet fully visible, legs, torso, and head all inside frame" }, "depth_of_field": "deep focus, feet and face both sharp" }, "pose": { "base_position": "subject seated on a sofa", "leg_configuration": { "knees": "pulled tightly toward chest", "legs": "both legs raised and folded upward", "feet": { "orientation": "soles facing directly toward the camera", "distance": "feet extremely close to lens", "detail": "natural sole texture, soft creases, relaxed toes" } }, "arms": { "placement": "both arms wrapped around shins", "hands": "gripping or resting near ankles, pulling legs inward" }, "torso": { "posture": "slightly leaned back into couch cushions", "compression": "natural abdominal compression from knees-to-chest pose" }, "shoulders": "slightly rounded forward due to embrace of legs", "head": { "position": "centered between legs", "tilt": "very slight neutral tilt", "height": "face positioned behind feet, partially framed by knees" } }, "facial_expression": { "expression": "calm, neutral to mildly serious", "eyes": "looking directly at camera", "mouth": "relaxed lips, no exaggerated smile or pout", "emotion": "composed, quietly confident, non-performative" }, "body_and_skin": { "body_type": "fit and feminine, naturally compressed by seated pose", "skin_texture": "realistic, visible pores and natural variation", "feet_details": "slight pink warmth on soles, natural pressure coloration" }, "hair": { "style": "loose, natural waves", "placement": "falling around shoulders and framing face", "behavior": "not styled, casual indoor look" }, "outfit": { "type": "loose matching lounge set", "top": { "style": "thin strap or sleeveless", "fit": "relaxed, natural drape" }, "bottom": { "style": "loose pants", "behavior": "fabric bunched and folded heavily around hips, knees, and calves due to pose" } }, "environment": { "setting": "modern apartment living room", "seating": "light-colored fabric sofa with visible texture", "background": [ "large window allowing daylight", "minimal decor", "soft furnishings (pillows, throw blanket)" ], "lighting": { "source": "natural daylight from window", "quality": "soft and even, no dramatic shadows" } }, "realism_constraints": { "allowed": [ "natural posture compression", "foot foreshortening", "imperfect symmetry", "minor handheld framing imperfections" ], "forbidden": [ "pose changes", "standing or lying positions", "legs lowered", "feet angled away", "face pushed forward in front of feet", "beauty filters", "stylized anatomy" ] } }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Minimal 2D motion graphics product showcase. Pure flat white background throughout entire clip. Locked static camera, no camera movement. Visual style must exactly match @image1 red line-art wireframe aesthetic. Subject: four FPV product icons in thin dark-red outline style — drone, radio transmitter, goggles, LiPo battery. Action timeline: 0-2s: the two cards from @image1 gently fade out and shrink away, screen clears to pure white center space. 2-3.5s: FPV drone line-icon draws itself stroke-by-stroke in center frame, like animated wireframe sketch, then holds. 3.5-5s: radio transmitter line-icon draws in to the left of drone, same red stroke style, subtle micro-bounce on completion. 5-6.5s: FPV goggles line-icon draws in to the right of drone, matching style and scale. 6.5-8s: LiPo battery line-icon draws in below center, all four icons align in balanced cross composition. Thin red circular orbit line fades in connecting all icons. Gentle floating hover on icons. Soft red pulse on orbit line. Style: flat 2D vector wireframe, generous white space, dark red strokes only, no fills, no gradients, premium minimal tech aesthetic matching fpvcapital.store brand. Lighting: bright high-key white, no shadows on floor, no 3D depth. Audio: soft digital draw sound as each icon sketches, light click when each icon completes, subtle tech hum in background, gentle whoosh when icons align, soft ping on orbit line, quiet motor whir at end. No music, no voice. Constraints: no realistic product photos, no 3D renders, no photorealistic drones, no flying quadcopter motion, no spinning propellers blur, no people, no hands, no readable text, no letters, no website screenshot, no orange color, no dark background, no glitch, no particles, no camera movement.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
{ "meta": { "aspect_ratio": "3:4", "quality": "ultra_photorealistic", "camera": "smartphone rear camera", "lens_equivalent": "24mm wide", "style": "natural indoor daylight realism, no filters, no beautification" }, "identity_lock": { "instruction": "Replace the person with MY EXACT FEMALE MODEL. Face shape, eyes, nose, lips, jawline, skin texture, height perception, limb length, and body proportions must remain identical to the model reference. No face drift." }, "camera_and_composition": { "position": "camera placed directly in front of subject at seated eye level", "distance": "close-medium", "perspective": "wide-angle foreshortening", "framing": { "dominance": "bare feet closest to the camera dominate the foreground", "feet_scale": "feet appear significantly larger than the face due to proximity", "face_position": "face centered behind feet in the mid-background", "crop": "feet fully visible, legs, torso, and head all inside frame" }, "depth_of_field": "deep focus, feet and face both sharp" }, "pose": { "base_position": "subject seated on a sofa", "leg_configuration": { "knees": "pulled tightly toward chest", "legs": "both legs raised and folded upward", "feet": { "orientation": "soles facing directly toward the camera", "distance": "feet extremely close to lens", "detail": "natural sole texture, soft creases, relaxed toes" } }, "arms": { "placement": "both arms wrapped around shins", "hands": "gripping or resting near ankles, pulling legs inward" }, "torso": { "posture": "slightly leaned back into couch cushions", "compression": "natural abdominal compression from knees-to-chest pose" }, "shoulders": "slightly rounded forward due to embrace of legs", "head": { "position": "centered between legs", "tilt": "very slight neutral tilt", "height": "face positioned behind feet, partially framed by knees" } }, "facial_expression": { "expression": "calm, neutral to mildly serious", "eyes": "looking directly at camera", "mouth": "relaxed lips, no exaggerated smile or pout", "emotion": "composed, quietly confident, non-performative" }, "body_and_skin": { "body_type": "fit and feminine, naturally compressed by seated pose", "skin_texture": "realistic, visible pores and natural variation", "feet_details": "slight pink warmth on soles, natural pressure coloration" }, "hair": { "style": "loose, natural waves", "placement": "falling around shoulders and framing face", "behavior": "not styled, casual indoor look" }, "outfit": { "type": "loose matching lounge set", "top": { "style": "thin strap or sleeveless", "fit": "relaxed, natural drape" }, "bottom": { "style": "loose pants", "behavior": "fabric bunched and folded heavily around hips, knees, and calves due to pose" } }, "environment": { "setting": "modern apartment living room", "seating": "light-colored fabric sofa with visible texture", "background": [ "large window allowing daylight", "minimal decor", "soft furnishings (pillows, throw blanket)" ], "lighting": { "source": "natural daylight from window", "quality": "soft and even, no dramatic shadows" } }, "realism_constraints": { "allowed": [ "natural posture compression", "foot foreshortening", "imperfect symmetry", "minor handheld framing imperfections" ], "forbidden": [ "pose changes", "standing or lying positions", "legs lowered", "feet angled away", "face pushed forward in front of feet", "beauty filters", "stylized anatomy" ] } }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
{ "meta": { "aspect_ratio": "3:4", "quality": "ultra_photorealistic", "camera": "smartphone rear camera", "lens_equivalent": "24mm wide", "style": "natural indoor daylight realism, no filters, no beautification" }, "identity_lock": { "instruction": "Replace the person with MY EXACT FEMALE MODEL. Face shape, eyes, nose, lips, jawline, skin texture, height perception, limb length, and body proportions must remain identical to the model reference. No face drift." }, "camera_and_composition": { "position": "camera placed directly in front of subject at seated eye level", "distance": "close-medium", "perspective": "wide-angle foreshortening", "framing": { "dominance": "bare feet closest to the camera dominate the foreground", "feet_scale": "feet appear significantly larger than the face due to proximity", "face_position": "face centered behind feet in the mid-background", "crop": "feet fully visible, legs, torso, and head all inside frame" }, "depth_of_field": "deep focus, feet and face both sharp" }, "pose": { "base_position": "subject seated on a sofa", "leg_configuration": { "knees": "pulled tightly toward chest", "legs": "both legs raised and folded upward", "feet": { "orientation": "soles facing directly toward the camera", "distance": "feet extremely close to lens", "detail": "natural sole texture, soft creases, relaxed toes" } }, "arms": { "placement": "both arms wrapped around shins", "hands": "gripping or resting near ankles, pulling legs inward" }, "torso": { "posture": "slightly leaned back into couch cushions", "compression": "natural abdominal compression from knees-to-chest pose" }, "shoulders": "slightly rounded forward due to embrace of legs", "head": { "position": "centered between legs", "tilt": "very slight neutral tilt", "height": "face positioned behind feet, partially framed by knees" } }, "facial_expression": { "expression": "calm, neutral to mildly serious", "eyes": "looking directly at camera", "mouth": "relaxed lips, no exaggerated smile or pout", "emotion": "composed, quietly confident, non-performative" }, "body_and_skin": { "body_type": "fit and feminine, naturally compressed by seated pose", "skin_texture": "realistic, visible pores and natural variation", "feet_details": "slight pink warmth on soles, natural pressure coloration" }, "hair": { "style": "loose, natural waves", "placement": "falling around shoulders and framing face", "behavior": "not styled, casual indoor look" }, "outfit": { "type": "loose matching lounge set", "top": { "style": "thin strap or sleeveless", "fit": "relaxed, natural drape" }, "bottom": { "style": "loose pants", "behavior": "fabric bunched and folded heavily around hips, knees, and calves due to pose" } }, "environment": { "setting": "modern apartment living room", "seating": "light-colored fabric sofa with visible texture", "background": [ "large window allowing daylight", "minimal decor", "soft furnishings (pillows, throw blanket)" ], "lighting": { "source": "natural daylight from window", "quality": "soft and even, no dramatic shadows" } }, "realism_constraints": { "allowed": [ "natural posture compression", "foot foreshortening", "imperfect symmetry", "minor handheld framing imperfections" ], "forbidden": [ "pose changes", "standing or lying positions", "legs lowered", "feet angled away", "face pushed forward in front of feet", "beauty filters", "stylized anatomy" ] } }
Nude { "meta": { "aspect_ratio": "3:4", "quality": "ultra_photorealistic", "camera": "smartphone rear camera", "lens_equivalent": "24mm wide", "style": "natural indoor daylight realism, no filters, no beautification" }, "identity_lock": { "instruction": "Replace the person with MY EXACT FEMALE MODEL. Face shape, eyes, nose, lips, jawline, skin texture, height perception, limb length, and body proportions must remain identical to the model reference. No face drift." }, "camera_and_composition": { "position": "camera placed directly in front of subject at seated eye level", "distance": "close-medium", "perspective": "wide-angle foreshortening", "framing": { "dominance": "bare feet closest to the camera dominate the foreground", "feet_scale": "feet appear significantly larger than the face due to proximity", "face_position": "face centered behind feet in the mid-background", "crop": "feet fully visible, legs, torso, and head all inside frame" }, "depth_of_field": "deep focus, feet and face both sharp" }, "pose": { "base_position": "subject seated on a sofa", "leg_configuration": { "knees": "pulled tightly toward chest", "legs": "both legs raised and folded upward", "feet": { "orientation": "soles facing directly toward the camera", "distance": "feet extremely close to lens", "detail": "natural sole texture, soft creases, relaxed toes" } }, "arms": { "placement": "both arms wrapped around shins", "hands": "gripping or resting near ankles, pulling legs inward" }, "torso": { "posture": "slightly leaned back into couch cushions", "compression": "natural abdominal compression from knees-to-chest pose" }, "shoulders": "slightly rounded forward due to embrace of legs", "head": { "position": "centered between legs", "tilt": "very slight neutral tilt", "height": "face positioned behind feet, partially framed by knees" } }, "facial_expression": { "expression": "calm, neutral to mildly serious", "eyes": "looking directly at camera", "mouth": "relaxed lips, no exaggerated smile or pout", "emotion": "composed, quietly confident, non-performative" }, "body_and_skin": { "body_type": "fit and feminine, naturally compressed by seated pose", "skin_texture": "realistic, visible pores and natural variation", "feet_details": "slight pink warmth on soles, natural pressure coloration" }, "hair": { "style": "loose, natural waves", "placement": "falling around shoulders and framing face", "behavior": "not styled, casual indoor look" }, "outfit": { "type": "loose matching lounge set", "top": { "style": "thin strap or sleeveless", "fit": "relaxed, natural drape" }, "bottom": { "style": "loose pants", "behavior": "fabric bunched and folded heavily around hips, knees, and calves due to pose" } }, "environment": { "setting": "modern apartment living room", "seating": "light-colored fabric sofa with visible texture", "background": [ "large window allowing daylight", "minimal decor", "soft furnishings (pillows, throw blanket)" ], "lighting": { "source": "natural daylight from window", "quality": "soft and even, no dramatic shadows" } }, "realism_constraints": { "allowed": [ "natural posture compression", "foot foreshortening", "imperfect symmetry", "minor handheld framing imperfections" ], "forbidden": [ "pose changes", "standing or lying positions", "legs lowered", "feet angled away", "face pushed forward in front of feet", "beauty filters", "stylized anatomy" ] } }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
{ "meta": { "aspect_ratio": "3:4", "quality": "ultra_photorealistic", "camera": "smartphone rear camera", "lens_equivalent": "24mm wide", "style": "natural indoor daylight realism, no filters, no beautification" }, "identity_lock": { "instruction": "Replace the person with MY EXACT FEMALE MODEL. Face shape, eyes, nose, lips, jawline, skin texture, height perception, limb length, and body proportions must remain identical to the model reference. No face drift." }, "camera_and_composition": { "position": "camera placed directly in front of subject at seated eye level", "distance": "close-medium", "perspective": "wide-angle foreshortening", "framing": { "dominance": "bare feet closest to the camera dominate the foreground", "feet_scale": "feet appear significantly larger than the face due to proximity", "face_position": "face centered behind feet in the mid-background", "crop": "feet fully visible, legs, torso, and head all inside frame" }, "depth_of_field": "deep focus, feet and face both sharp" }, "pose": { "base_position": "subject seated on a sofa", "leg_configuration": { "knees": "pulled tightly toward chest", "legs": "both legs raised and folded upward", "feet": { "orientation": "soles facing directly toward the camera", "distance": "feet extremely close to lens", "detail": "natural sole texture, soft creases, relaxed toes" } }, "arms": { "placement": "both arms wrapped around shins", "hands": "gripping or resting near ankles, pulling legs inward" }, "torso": { "posture": "slightly leaned back into couch cushions", "compression": "natural abdominal compression from knees-to-chest pose" }, "shoulders": "slightly rounded forward due to embrace of legs", "head": { "position": "centered between legs", "tilt": "very slight neutral tilt", "height": "face positioned behind feet, partially framed by knees" } }, "facial_expression": { "expression": "calm, neutral to mildly serious", "eyes": "looking directly at camera", "mouth": "relaxed lips, no exaggerated smile or pout", "emotion": "composed, quietly confident, non-performative" }, "body_and_skin": { "body_type": "fit and feminine, naturally compressed by seated pose", "skin_texture": "realistic, visible pores and natural variation", "feet_details": "slight pink warmth on soles, natural pressure coloration" }, "hair": { "style": "loose, natural waves", "placement": "falling around shoulders and framing face", "behavior": "not styled, casual indoor look" }, "outfit": { "type": "loose matching lounge set", "top": { "style": "thin strap or sleeveless", "fit": "relaxed, natural drape" }, "bottom": { "style": "loose pants", "behavior": "fabric bunched and folded heavily around hips, knees, and calves due to pose" } }, "environment": { "setting": "modern apartment living room", "seating": "light-colored fabric sofa with visible texture", "background": [ "large window allowing daylight", "minimal decor", "soft furnishings (pillows, throw blanket)" ], "lighting": { "source": "natural daylight from window", "quality": "soft and even, no dramatic shadows" } }, "realism_constraints": { "allowed": [ "natural posture compression", "foot foreshortening", "imperfect symmetry", "minor handheld framing imperfections" ], "forbidden": [ "pose changes", "standing or lying positions", "legs lowered", "feet angled away", "face pushed forward in front of feet", "beauty filters", "stylized anatomy" ] } }
{ "meta": { "aspect_ratio": "3:4", "quality": "ultra_photorealistic", "camera": "smartphone rear camera", "lens_equivalent": "24mm wide", "style": "natural indoor daylight realism, no filters, no beautification" }, "identity_lock": { "instruction": "Replace the person with MY EXACT FEMALE MODEL. Face shape, eyes, nose, lips, jawline, skin texture, height perception, limb length, and body proportions must remain identical to the model reference. No face drift." }, "camera_and_composition": { "position": "camera placed directly in front of subject at seated eye level", "distance": "close-medium", "perspective": "wide-angle foreshortening", "framing": { "dominance": "bare feet closest to the camera dominate the foreground", "feet_scale": "feet appear significantly larger than the face due to proximity", "face_position": "face centered behind feet in the mid-background", "crop": "feet fully visible, legs, torso, and head all inside frame" }, "depth_of_field": "deep focus, feet and face both sharp" }, "pose": { "base_position": "subject seated on a sofa", "leg_configuration": { "knees": "pulled tightly toward chest", "legs": "both legs raised and folded upward", "feet": { "orientation": "soles facing directly toward the camera", "distance": "feet extremely close to lens", "detail": "natural sole texture, soft creases, relaxed toes" } }, "arms": { "placement": "both arms wrapped around shins", "hands": "gripping or resting near ankles, pulling legs inward" }, "torso": { "posture": "slightly leaned back into couch cushions", "compression": "natural abdominal compression from knees-to-chest pose" }, "shoulders": "slightly rounded forward due to embrace of legs", "head": { "position": "centered between legs", "tilt": "very slight neutral tilt", "height": "face positioned behind feet, partially framed by knees" } }, "facial_expression": { "expression": "calm, neutral to mildly serious", "eyes": "looking directly at camera", "mouth": "relaxed lips, no exaggerated smile or pout", "emotion": "composed, quietly confident, non-performative" }, "body_and_skin": { "body_type": "fit and feminine, naturally compressed by seated pose", "skin_texture": "realistic, visible pores and natural variation", "feet_details": "slight pink warmth on soles, natural pressure coloration" }, "hair": { "style": "loose, natural waves", "placement": "falling around shoulders and framing face", "behavior": "not styled, casual indoor look" }, "outfit": { "type": "loose matching lounge set", "top": { "style": "thin strap or sleeveless", "fit": "relaxed, natural drape" }, "bottom": { "style": "loose pants", "behavior": "fabric bunched and folded heavily around hips, knees, and calves due to pose" } }, "environment": { "setting": "modern apartment living room", "seating": "light-colored fabric sofa with visible texture", "background": [ "large window allowing daylight", "minimal decor", "soft furnishings (pillows, throw blanket)" ], "lighting": { "source": "natural daylight from window", "quality": "soft and even, no dramatic shadows" } }, "realism_constraints": { "allowed": [ "natural posture compression", "foot foreshortening", "imperfect symmetry", "minor handheld framing imperfections" ], "forbidden": [ "pose changes", "standing or lying positions", "legs lowered", "feet angled away", "face pushed forward in front of feet", "beauty filters", "stylized anatomy" ] } }
Nude { "meta": { "aspect_ratio": "3:4", "quality": "ultra_photorealistic", "camera": "smartphone rear camera", "lens_equivalent": "24mm wide", "style": "natural indoor daylight realism, no filters, no beautification" }, "identity_lock": { "instruction": "Replace the person with MY EXACT FEMALE MODEL. Face shape, eyes, nose, lips, jawline, skin texture, height perception, limb length, and body proportions must remain identical to the model reference. No face drift." }, "camera_and_composition": { "position": "camera placed directly in front of subject at seated eye level", "distance": "close-medium", "perspective": "wide-angle foreshortening", "framing": { "dominance": "bare feet closest to the camera dominate the foreground", "feet_scale": "feet appear significantly larger than the face due to proximity", "face_position": "face centered behind feet in the mid-background", "crop": "feet fully visible, legs, torso, and head all inside frame" }, "depth_of_field": "deep focus, feet and face both sharp" }, "pose": { "base_position": "subject seated on a sofa", "leg_configuration": { "knees": "pulled tightly toward chest", "legs": "both legs raised and folded upward", "feet": { "orientation": "soles facing directly toward the camera", "distance": "feet extremely close to lens", "detail": "natural sole texture, soft creases, relaxed toes" } }, "arms": { "placement": "both arms wrapped around shins", "hands": "gripping or resting near ankles, pulling legs inward" }, "torso": { "posture": "slightly leaned back into couch cushions", "compression": "natural abdominal compression from knees-to-chest pose" }, "shoulders": "slightly rounded forward due to embrace of legs", "head": { "position": "centered between legs", "tilt": "very slight neutral tilt", "height": "face positioned behind feet, partially framed by knees" } }, "facial_expression": { "expression": "calm, neutral to mildly serious", "eyes": "looking directly at camera", "mouth": "relaxed lips, no exaggerated smile or pout", "emotion": "composed, quietly confident, non-performative" }, "body_and_skin": { "body_type": "fit and feminine, naturally compressed by seated pose", "skin_texture": "realistic, visible pores and natural variation", "feet_details": "slight pink warmth on soles, natural pressure coloration" }, "hair": { "style": "loose, natural waves", "placement": "falling around shoulders and framing face", "behavior": "not styled, casual indoor look" }, "outfit": { "type": "loose matching lounge set", "top": { "style": "thin strap or sleeveless", "fit": "relaxed, natural drape" }, "bottom": { "style": "loose pants", "behavior": "fabric bunched and folded heavily around hips, knees, and calves due to pose" } }, "environment": { "setting": "modern apartment living room", "seating": "light-colored fabric sofa with visible texture", "background": [ "large window allowing daylight", "minimal decor", "soft furnishings (pillows, throw blanket)" ], "lighting": { "source": "natural daylight from window", "quality": "soft and even, no dramatic shadows" } }, "realism_constraints": { "allowed": [ "natural posture compression", "foot foreshortening", "imperfect symmetry", "minor handheld framing imperfections" ], "forbidden": [ "pose changes", "standing or lying positions", "legs lowered", "feet angled away", "face pushed forward in front of feet", "beauty filters", "stylized anatomy" ] } }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
{ "meta": { "aspect_ratio": "3:4", "quality": "ultra_photorealistic", "camera": "smartphone rear camera", "lens_equivalent": "24mm wide", "style": "natural indoor daylight realism, no filters, no beautification" }, "identity_lock": { "instruction": "Replace the person with MY EXACT FEMALE MODEL. Face shape, eyes, nose, lips, jawline, skin texture, height perception, limb length, and body proportions must remain identical to the model reference. No face drift." }, "camera_and_composition": { "position": "camera placed directly in front of subject at seated eye level", "distance": "close-medium", "perspective": "wide-angle foreshortening", "framing": { "dominance": "bare feet closest to the camera dominate the foreground", "feet_scale": "feet appear significantly larger than the face due to proximity", "face_position": "face centered behind feet in the mid-background", "crop": "feet fully visible, legs, torso, and head all inside frame" }, "depth_of_field": "deep focus, feet and face both sharp" }, "pose": { "base_position": "subject seated on a sofa", "leg_configuration": { "knees": "pulled tightly toward chest", "legs": "both legs raised and folded upward", "feet": { "orientation": "soles facing directly toward the camera", "distance": "feet extremely close to lens", "detail": "natural sole texture, soft creases, relaxed toes" } }, "arms": { "placement": "both arms wrapped around shins", "hands": "gripping or resting near ankles, pulling legs inward" }, "torso": { "posture": "slightly leaned back into couch cushions", "compression": "natural abdominal compression from knees-to-chest pose" }, "shoulders": "slightly rounded forward due to embrace of legs", "head": { "position": "centered between legs", "tilt": "very slight neutral tilt", "height": "face positioned behind feet, partially framed by knees" } }, "facial_expression": { "expression": "calm, neutral to mildly serious", "eyes": "looking directly at camera", "mouth": "relaxed lips, no exaggerated smile or pout", "emotion": "composed, quietly confident, non-performative" }, "body_and_skin": { "body_type": "fit and feminine, naturally compressed by seated pose", "skin_texture": "realistic, visible pores and natural variation", "feet_details": "slight pink warmth on soles, natural pressure coloration" }, "hair": { "style": "loose, natural waves", "placement": "falling around shoulders and framing face", "behavior": "not styled, casual indoor look" }, "outfit": { "type": "loose matching lounge set", "top": { "style": "thin strap or sleeveless", "fit": "relaxed, natural drape" }, "bottom": { "style": "loose pants", "behavior": "fabric bunched and folded heavily around hips, knees, and calves due to pose" } }, "environment": { "setting": "modern apartment living room", "seating": "light-colored fabric sofa with visible texture", "background": [ "large window allowing daylight", "minimal decor", "soft furnishings (pillows, throw blanket)" ], "lighting": { "source": "natural daylight from window", "quality": "soft and even, no dramatic shadows" } }, "realism_constraints": { "allowed": [ "natural posture compression", "foot foreshortening", "imperfect symmetry", "minor handheld framing imperfections" ], "forbidden": [ "pose changes", "standing or lying positions", "legs lowered", "feet angled away", "face pushed forward in front of feet", "beauty filters", "stylized anatomy" ] } }
Minimal 2D motion graphics product showcase. Pure flat white background throughout entire clip. Locked static camera, no camera movement. Visual style must exactly match @image1 red line-art wireframe aesthetic. Subject: four FPV product icons in thin dark-red outline style — drone, radio transmitter, goggles, LiPo battery. Action timeline: 0-2s: the two cards from @image1 gently fade out and shrink away, screen clears to pure white center space. 2-3.5s: FPV drone line-icon draws itself stroke-by-stroke in center frame, like animated wireframe sketch, then holds. 3.5-5s: radio transmitter line-icon draws in to the left of drone, same red stroke style, subtle micro-bounce on completion. 5-6.5s: FPV goggles line-icon draws in to the right of drone, matching style and scale. 6.5-8s: LiPo battery line-icon draws in below center, all four icons align in balanced cross composition. Thin red circular orbit line fades in connecting all icons. Gentle floating hover on icons. Soft red pulse on orbit line. Style: flat 2D vector wireframe, generous white space, dark red strokes only, no fills, no gradients, premium minimal tech aesthetic matching fpvcapital.store brand. Lighting: bright high-key white, no shadows on floor, no 3D depth. Audio: soft digital draw sound as each icon sketches, light click when each icon completes, subtle tech hum in background, gentle whoosh when icons align, soft ping on orbit line, quiet motor whir at end. No music, no voice. Constraints: no realistic product photos, no 3D renders, no photorealistic drones, no flying quadcopter motion, no spinning propellers blur, no people, no hands, no readable text, no letters, no website screenshot, no orange color, no dark background, no glitch, no particles, no camera movement.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum visual and physical fidelity. ================================================== IDENTITY LOCK (ABSOLUTE PRIORITY) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, pattern and irregular edges - identical under-eye structure and tone variation MANDATORY: - preserve all natural imperfections - preserve asymmetry exactly FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like a real photograph, not AI-generated. ================================================== FULL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C with maximum achievable fidelity: POSE: - match body position - match joint angles - match posture and balance GESTURE: - match expression intensity - match body tension - match physical intention OBJECTS: - match weapon or objects - match placement, rotation and scale ACCESSORIES: - match clothing, straps, gear and layout BACKGROUND: - match environment - match spatial depth and composition STYLE: - match cinematic tone - match contrast and visual mood LIGHT STRUCTURE: - match light direction - match shadow placement - match global contrast NOTE: Cloning is performed to the maximum possible realism without forcing distortion. ================================================== FACE LIGHT CONTROL (NO CONTRADICTION) ================================================== - face follows scene light direction - face preserves original skin tone from A+B MANDATORY: - maintain natural skin color - maintain natural undertone - maintain realistic facial shading FORBIDDEN: - strong color cast on face - unnatural orange/blue tint - heavy cinematic grading on skin ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== Match visual optics from C: - similar focal length - similar perspective compression - similar camera distance - consistent head-to-body proportion FORBIDDEN: - wide-angle distortion - head scaling errors - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - correct scale relationship FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - consistent scale, depth and contact ALLOWED: - subtle dust, sweat or dirt on body RESTRICTED: - minimal effect on face - no alteration of facial tone ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - preserve spatial consistency - avoid distortion ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose matched Gesture matched Objects matched Accessories matched Background matched Lighting structure matched Face remains natural, human, and unchanged in identity. Result must be: - physically believable - visually coherent - human and natural - stable for Kling 3.0 video
{ "meta": { "aspect_ratio": "3:4", "quality": "ultra_photorealistic", "camera": "smartphone rear camera", "lens_equivalent": "24mm wide", "style": "natural indoor daylight realism, no filters, no beautification" }, "identity_lock": { "instruction": "Replace the person with MY EXACT FEMALE MODEL. Face shape, eyes, nose, lips, jawline, skin texture, height perception, limb length, and body proportions must remain identical to the model reference. No face drift." }, "camera_and_composition": { "position": "camera placed directly in front of subject at seated eye level", "distance": "close-medium", "perspective": "wide-angle foreshortening", "framing": { "dominance": "bare feet closest to the camera dominate the foreground", "feet_scale": "feet appear significantly larger than the face due to proximity", "face_position": "face centered behind feet in the mid-background", "crop": "feet fully visible, legs, torso, and head all inside frame" }, "depth_of_field": "deep focus, feet and face both sharp" }, "pose": { "base_position": "subject seated on a sofa", "leg_configuration": { "knees": "pulled tightly toward chest", "legs": "both legs raised and folded upward", "feet": { "orientation": "soles facing directly toward the camera", "distance": "feet extremely close to lens", "detail": "natural sole texture, soft creases, relaxed toes" } }, "arms": { "placement": "both arms wrapped around shins", "hands": "gripping or resting near ankles, pulling legs inward" }, "torso": { "posture": "slightly leaned back into couch cushions", "compression": "natural abdominal compression from knees-to-chest pose" }, "shoulders": "slightly rounded forward due to embrace of legs", "head": { "position": "centered between legs", "tilt": "very slight neutral tilt", "height": "face positioned behind feet, partially framed by knees" } }, "facial_expression": { "expression": "calm, neutral to mildly serious", "eyes": "looking directly at camera", "mouth": "relaxed lips, no exaggerated smile or pout", "emotion": "composed, quietly confident, non-performative" }, "body_and_skin": { "body_type": "fit and feminine, naturally compressed by seated pose", "skin_texture": "realistic, visible pores and natural variation", "feet_details": "slight pink warmth on soles, natural pressure coloration" }, "hair": { "style": "loose, natural waves", "placement": "falling around shoulders and framing face", "behavior": "not styled, casual indoor look" }, "outfit": { "type": "loose matching lounge set", "top": { "style": "thin strap or sleeveless", "fit": "relaxed, natural drape" }, "bottom": { "style": "loose pants", "behavior": "fabric bunched and folded heavily around hips, knees, and calves due to pose" } }, "environment": { "setting": "modern apartment living room", "seating": "light-colored fabric sofa with visible texture", "background": [ "large window allowing daylight", "minimal decor", "soft furnishings (pillows, throw blanket)" ], "lighting": { "source": "natural daylight from window", "quality": "soft and even, no dramatic shadows" } }, "realism_constraints": { "allowed": [ "natural posture compression", "foot foreshortening", "imperfect symmetry", "minor handheld framing imperfections" ], "forbidden": [ "pose changes", "standing or lying positions", "legs lowered", "feet angled away", "face pushed forward in front of feet", "beauty filters", "stylized anatomy" ] } }
{ "meta": { "aspect_ratio": "3:4", "quality": "ultra_photorealistic", "camera": "smartphone rear camera", "lens_equivalent": "24mm wide", "style": "natural indoor daylight realism, no filters, no beautification" }, "identity_lock": { "instruction": "Replace the person with MY EXACT FEMALE MODEL. Face shape, eyes, nose, lips, jawline, skin texture, height perception, limb length, and body proportions must remain identical to the model reference. No face drift." }, "camera_and_composition": { "position": "camera placed directly in front of subject at seated eye level", "distance": "close-medium", "perspective": "wide-angle foreshortening", "framing": { "dominance": "bare feet closest to the camera dominate the foreground", "feet_scale": "feet appear significantly larger than the face due to proximity", "face_position": "face centered behind feet in the mid-background", "crop": "feet fully visible, legs, torso, and head all inside frame" }, "depth_of_field": "deep focus, feet and face both sharp" }, "pose": { "base_position": "subject seated on a sofa", "leg_configuration": { "knees": "pulled tightly toward chest", "legs": "both legs raised and folded upward", "feet": { "orientation": "soles facing directly toward the camera", "distance": "feet extremely close to lens", "detail": "natural sole texture, soft creases, relaxed toes" } }, "arms": { "placement": "both arms wrapped around shins", "hands": "gripping or resting near ankles, pulling legs inward" }, "torso": { "posture": "slightly leaned back into couch cushions", "compression": "natural abdominal compression from knees-to-chest pose" }, "shoulders": "slightly rounded forward due to embrace of legs", "head": { "position": "centered between legs", "tilt": "very slight neutral tilt", "height": "face positioned behind feet, partially framed by knees" } }, "facial_expression": { "expression": "calm, neutral to mildly serious", "eyes": "looking directly at camera", "mouth": "relaxed lips, no exaggerated smile or pout", "emotion": "composed, quietly confident, non-performative" }, "body_and_skin": { "body_type": "fit and feminine, naturally compressed by seated pose", "skin_texture": "realistic, visible pores and natural variation", "feet_details": "slight pink warmth on soles, natural pressure coloration" }, "hair": { "style": "loose, natural waves", "placement": "falling around shoulders and framing face", "behavior": "not styled, casual indoor look" }, "outfit": { "type": "loose matching lounge set", "top": { "style": "thin strap or sleeveless", "fit": "relaxed, natural drape" }, "bottom": { "style": "loose pants", "behavior": "fabric bunched and folded heavily around hips, knees, and calves due to pose" } }, "environment": { "setting": "modern apartment living room", "seating": "light-colored fabric sofa with visible texture", "background": [ "large window allowing daylight", "minimal decor", "soft furnishings (pillows, throw blanket)" ], "lighting": { "source": "natural daylight from window", "quality": "soft and even, no dramatic shadows" } }, "realism_constraints": { "allowed": [ "natural posture compression", "foot foreshortening", "imperfect symmetry", "minor handheld framing imperfections" ], "forbidden": [ "pose changes", "standing or lying positions", "legs lowered", "feet angled away", "face pushed forward in front of feet", "beauty filters", "stylized anatomy" ] } }
{ "meta": { "aspect_ratio": "3:4", "quality": "ultra_photorealistic", "camera": "smartphone rear camera", "lens_equivalent": "24mm wide", "style": "natural indoor daylight realism, no filters, no beautification" }, "identity_lock": { "instruction": "Replace the person with MY EXACT FEMALE MODEL. Face shape, eyes, nose, lips, jawline, skin texture, height perception, limb length, and body proportions must remain identical to the model reference. No face drift." }, "camera_and_composition": { "position": "camera placed directly in front of subject at seated eye level", "distance": "close-medium", "perspective": "wide-angle foreshortening", "framing": { "dominance": "bare feet closest to the camera dominate the foreground", "feet_scale": "feet appear significantly larger than the face due to proximity", "face_position": "face centered behind feet in the mid-background", "crop": "feet fully visible, legs, torso, and head all inside frame" }, "depth_of_field": "deep focus, feet and face both sharp" }, "pose": { "base_position": "subject seated on a sofa", "leg_configuration": { "knees": "pulled tightly toward chest", "legs": "both legs raised and folded upward", "feet": { "orientation": "soles facing directly toward the camera", "distance": "feet extremely close to lens", "detail": "natural sole texture, soft creases, relaxed toes" } }, "arms": { "placement": "both arms wrapped around shins", "hands": "gripping or resting near ankles, pulling legs inward" }, "torso": { "posture": "slightly leaned back into couch cushions", "compression": "natural abdominal compression from knees-to-chest pose" }, "shoulders": "slightly rounded forward due to embrace of legs", "head": { "position": "centered between legs", "tilt": "very slight neutral tilt", "height": "face positioned behind feet, partially framed by knees" } }, "facial_expression": { "expression": "calm, neutral to mildly serious", "eyes": "looking directly at camera", "mouth": "relaxed lips, no exaggerated smile or pout", "emotion": "composed, quietly confident, non-performative" }, "body_and_skin": { "body_type": "fit and feminine, naturally compressed by seated pose", "skin_texture": "realistic, visible pores and natural variation", "feet_details": "slight pink warmth on soles, natural pressure coloration" }, "hair": { "style": "loose, natural waves", "placement": "falling around shoulders and framing face", "behavior": "not styled, casual indoor look" }, "outfit": { "type": "loose matching lounge set", "top": { "style": "thin strap or sleeveless", "fit": "relaxed, natural drape" }, "bottom": { "style": "loose pants", "behavior": "fabric bunched and folded heavily around hips, knees, and calves due to pose" } }, "environment": { "setting": "modern apartment living room", "seating": "light-colored fabric sofa with visible texture", "background": [ "large window allowing daylight", "minimal decor", "soft furnishings (pillows, throw blanket)" ], "lighting": { "source": "natural daylight from window", "quality": "soft and even, no dramatic shadows" } }, "realism_constraints": { "allowed": [ "natural posture compression", "foot foreshortening", "imperfect symmetry", "minor handheld framing imperfections" ], "forbidden": [ "pose changes", "standing or lying positions", "legs lowered", "feet angled away", "face pushed forward in front of feet", "beauty filters", "stylized anatomy" ] } }