An image of a young woman with fair to medium skin, viewed in profile. Her hair is dark brown, styled into a voluminous low bun with soft waves framing her face. She has refined makeup with her eyes accentuated by eyeliner and soft eyeshadow. She is wearing a fitted burgundy T-shirt with a round neckline and short sleeves. The lighting is soft and diffused, highlighting her smooth skin and the texture of her shirt. The background is dark, providing a contrast that brings focus to her elegant hairstyle and the rich color of her attire.
A slender woman with long, dark, flowing hair, wearing a maroon spaghetti strap nightgown with lace trim, lies on her stomach in bed, leaning on her elbows, and reading a book. Style: Photorealistic Lighting: Soft natural light filters through sheer curtains Composition: Medium shot, profile view Details: The fine lace details on the nightgown, the texture of the sheets, the sheer pink and white canopy curtains in the background create a soft, romantic atmosphere. Quality: High Detail, 4K, Masterpiece, Intricate, Natural Color Gradation Quality: High Detail, 4K, Masterpiece, Intricate, Natural Color Gradation
Professional character turnaround sheet, same person displayed 10 times in a single image grid, consistent identity across all views. 27-year-old male from Lille, medium tan skin, short black hair, light stubble beard, athletic build, black Nike tracksuit, realistic face proportions, natural facial asymmetry, skin pores visible, slight eye bags, authentic human imperfections. Views included in the same image: front view, back view, left profile, right profile, front left 3/4,
Medium shot, profile view. A male in his late twenties is captured in the moment of striking the ball with maximum power. He wears the full Al Ahly Egypt FC official red kit. The jersey flows backward with the momentum, revealing the white side panels and the Al Ahly crest on the chest. The lighting freezes the action, highlighting the tension in the muscles. Editing Style: Dark atmospheric noir, desaturated colors, cold tones, film grain, subtle fog, vintage psychological thriller aesthetic, dramatic shadows. KEEP FACE FEATURES IDENTICAL FROM ATTACHED IMAGE Negative prompts: no deformities, no face changes, no extra limbs, no distortion, no glitch, no unrealistic anatomy, no wrong clothing, no incorrect costume details, no extra people, no artifacts
5 different 3x3 grid multi frame cinematic storyboard sheets of the exact same small hooded forest wizard from the uploaded image, same glowing yellow eyes, same dark shadow face, same worn blue coat, same hat, same striped pants, same boots, same wooden staff, same bag, same proportions, same identity, same style and realism, walking progressively through snowy environments including gentle snowfall forest arrival, epic snowstorm walk with strong wind and cloak movement, quiet night snow walk illuminated by cinematic moonlight, emotional journey with close ups of feet, hands, and face while walking, and final destination walking toward distant snowy mountains, each grid containing 9 frames showing continuous walking sequence from multiple cinematic camera angles including wide shot, medium shot, close up, over shoulder, side profile, front view, and low angle, with footprints forming in snow, cloak and clothing reacting naturally to wind, consistent snow covered forest and winter landscape, volumetric fog, atmospheric perspective, cinematic lighting, dramatic winter lighting, soft snow lighting, and moonlight lighting depending on scene, ultra realistic, cinematic composition, shallow depth of field, film still, 8k resolution, professional cinematic storyboard, perfect character consistency across all frames and all grids, no character changes, no style changes, no proportion changes
Professional character turnaround sheet, reference sheet, model sheet, same character displayed multiple times in a single image, perfectly consistent identity across all views, arranged in a clean professional grid layout used by film, animation and video production studios. Character description: 27-year-old male from Lille, France. Medium tan skin. Short black hair with a clean fade haircut. Light stubble beard. Athletic build. Natural facial asymmetry. Realistic skin pores. Slight under-eye shadows. Authentic human imperfections. Strong but approachable facial features. Neutral expression. Realistic proportions. No exaggerated features. Documentary realism. Clothing: Black premium cotton t-shirt. The uploaded logo must appear in two locations: 1. Front of the t-shirt: A small version of the exact uploaded logo placed on the left chest over the heart area, subtle professional branding, realistic textile print, approximately 7–8 cm wide. 2. Back of the t-shirt: A large version of the exact uploaded logo centered on the back, positioned between the shoulders and extending across most of the upper back, highly visible, professional clothing brand style. The logo must remain identical to the uploaded reference image: same colors, same proportions, same typography, same design, same details, no modifications, no reinterpretation, no redesign. Character views included inside the same image: * Front full body * Back full body * Left profile full body * Right profile full body * Front left 3/4 view * Front right 3/4 view * Rear left 3/4 view * Rear right 3/4 view * Front upper-body close-up * Rear upper-body close-up showing the large logo clearly All views must represent exactly the same person with identical facial features, hairstyle, body proportions and clothing. Studio setup: Neutral light gray seamless background. Professional fashion photography lighting. Soft shadows. Clean studio environment. Character centered in each frame section. Rendering style: Ultra photorealistic. Documentary realism. Commercial apparel photography. Realistic cotton fabric texture. Natural fabric wrinkles. Subtle stitching details. Slight texture imperfections. Visible textile fibers. Realistic skin texture. Natural lighting behavior. High-end DSLR photography. 85mm lens look. Realistic depth and perspective. No CGI appearance. No AI-looking face. No cartoon style. No illustration style. No stylization. Production quality: Brand clothing reference sheet. Professional character design sheet. Fashion catalog quality. Ultra detailed. 8K resolution. Sharp focus. Consistent identity across all views. Single image containing all views arranged in a professional reference-sheet layout.
Skin must be clean and flawless: no tattoos, no scars, no marks, no blemishes. Wearing a minimal bikini black, Female subject, rectangular body shape, straight body type, average build, balanced proportions, shoulders and hips of equal width, subtle waistline, natural curves, medium height. A full character reference sheet showing multiple angles and views of the same woman, consistent identity across all views: - full body front view, standing pose, head to toe visible; - full body back view, showing body shape from behind; - full body side view, natural posture; - portrait face front view, neutral expression; - portrait face side profile; - portrait face 3/4 angle view; neutral background, studio lighting, clean composition, no distractions, highly detailed, realistic skin texture, consistent proportions across all views, no distortion, no extra limbs.
Create an ultra-cinematic front-view camera shot capturing the profiles of the two regal West African women seated to the right of the throne in a traditional royal court setting. The camera is positioned directly in front of them, showing: Both women in perfect profile, facing the King (left side of frame) Their expressive facial features, natural beauty, and intense emotional presence Rich traditional African clothing with bold colors, intricate patterns, gold accessories, and headwraps Soft dramatic lighting highlighting their cheekbones and jewelry A shallow depth of field focusing on the women, while the throne and King appear blurred in the distant background for context Warm cinematic color grading, deep shadows, glowing highlights Atmosphere: Noble, tense, respectful courtroom tone Royal African architecture in subtle background texture Cultural elegance, pride, and authority Camera Notes: Front/center locked angle Tight medium profile composition 85mm cinematic portrait lens look Shallow depth of field (bokeh) Golden hour-inspired warm directional lighting
This is a cinematic and atmospheric, medium-full profile shot of a powerful female warrior, captured in a moment of quiet focus within a gritty, industrial environment. The Subject: The central figure is a stunning young woman of East Asian descent (specifically Eve from Stellar Blade) with a slender and athletic physique. She has long, straight dark brown hair styled in a voluminous high ponytail with a white hair accessory and blunt bangs. Her expression is calm and soulful as she gazes upward, leaning her forehead and hands against a large metal structure. Her skin has a soft, realistic texture that catches the warm ambient light. The Outfit: She is dressed in a sophisticated, form-fitting tactical "Nano Suit." The ensemble features a palette of glossy black, metallic silver, and matte orange panels. The design includes high-tech textures, integrated mechanical components along her spine, and a high collar. The material is highly reflective, accentuating her silhouette and the industrial lighting of the scene. The Setting and Atmosphere: The scene takes place in a post-apocalyptic or heavy industrial zone. She is standing next to a weathered, grey metallic pillar with an "OPEN" sign and a large, vibrant red vertical panel featuring white text ("THE WAVE...") and East Asian characters. In the background, the desolate terrain is littered with debris and small fires, casting a warm orange glow and filling the air with floating embers and sparks. Distant, dark mountain silhouettes are visible under a hazy, dusk-colored sky. The atmosphere is quiet, heavy, and epic. Lighting and Composition: Shot Angle: Eye-level to slightly low-angle side profile, which emphasizes her graceful posture and allows the viewer to share in her moment of reflection while showcasing the depth of the battlefield. Framing: Medium-full landscape shot, centering the character against the vertical red panel while providing a wide view of the atmospheric background. Technical Details: The lighting is dramatic and cinematic, utilizing the warm glow of the fires behind her to create a vibrant rim light around her hair and silhouette. This contrast separates her from the dark environment and highlights the reflective surfaces of her suit. The air is filled with beautiful bokeh sparks and volumetric haze. The image quality is exceptionally high, featuring the razor-sharp detail and advanced rendering typical of a modern AAA 3D game engine.
5 different 3x3 grid multi frame cinematic storyboard sheets of the exact same small hooded forest wizard from the uploaded image, same glowing yellow eyes, same dark shadow face, same worn blue coat, same hat, same striped pants, same boots, same wooden staff, same bag, same proportions, same identity, same style and realism, walking progressively through snowy environments including gentle snowfall forest arrival, epic snowstorm walk with strong wind and cloak movement, quiet night snow walk illuminated by cinematic moonlight, emotional journey with close ups of feet, hands, and face while walking, and final destination walking toward distant snowy mountains, each grid containing 9 frames showing continuous walking sequence from multiple cinematic camera angles including wide shot, medium shot, close up, over shoulder, side profile, front view, and low angle, with footprints forming in snow, cloak and clothing reacting naturally to wind, consistent snow covered forest and winter landscape, volumetric fog, atmospheric perspective, cinematic lighting, dramatic winter lighting, soft snow lighting, and moonlight lighting depending on scene, ultra realistic, cinematic composition, shallow depth of field, film still, 8k resolution, professional cinematic storyboard, perfect character consistency across all frames and all grids, no character changes, no style changes, no proportion changes
A highly detailed, photorealistic, cinematic medium shot of a stunning young woman standing in profile next to a colossal, weathered machine in a dystopian city. Shot Angle & Pose: The image is captured at eye level, framing the subject from the waist up in a side profile view. She stands close to the machine, facing right, with her head tilted slightly down in a pensive, melancholic pose. Her arms hang naturally by her sides. Subject Appearance: She has a delicate East Asian face with hyper-realistic skin texture, showing natural pores and a soft, matte finish. She has long, layered chestnut-brown hair that looks slightly damp and textured, cascading down her back. She wears bulky, futuristic mechanical headphones over her ears. Outfit Details: She is wearing a gritty, sci-fi inspired outfit: Top: A revealing black tactical bra top or crop top with canvas straps and buckles. Accessories: A distressed metal industrial cuff is clamped around her upper right arm. A thin black choker is around her neck. The Mecha: Looming directly behind and above her is the massive head/torso of a giant industrial robot (mecha). Texture: The machine is painted a faded, chipped mustard-yellow. The metal is heavily weathered, rusted, and scratched, showing signs of age and battle. Details: Bundles of thick black cables and hydraulic hoses hang loosely from the machine. Water drips from the metal surfaces. Setting & Environment: The background is a wet, rainy cyberpunk street level. Ground: The ground is wet asphalt with puddles reflecting the light. Background: In the distance, blurred figures of pedestrians walking in the rain are visible. The atmosphere is hazy and humid, with a cool blue urban glow contrasting the yellow machine. Lighting: The lighting is soft, diffused, and moody. It highlights the wet texture of the robot's metal and the smoothness of the woman's skin. 8k resolution, raw photo aesthetic, sci-fi concept realism.
5 different 3x3 grid multi frame cinematic storyboard sheets of the exact same small hooded forest wizard from the uploaded image, same glowing yellow eyes, same dark shadow face, same worn blue coat, same hat, same striped pants, same boots, same wooden staff, same bag, same proportions, same identity, same style and realism, walking progressively through snowy environments including gentle snowfall forest arrival, epic snowstorm walk with strong wind and cloak movement, quiet night snow walk illuminated by cinematic moonlight, emotional journey with close ups of feet, hands, and face while walking, and final destination walking toward distant snowy mountains, each grid containing 9 frames showing continuous walking sequence from multiple cinematic camera angles including wide shot, medium shot, close up, over shoulder, side profile, front view, and low angle, with footprints forming in snow, cloak and clothing reacting naturally to wind, consistent snow covered forest and winter landscape, volumetric fog, atmospheric perspective, cinematic lighting, dramatic winter lighting, soft snow lighting, and moonlight lighting depending on scene, ultra realistic, cinematic composition, shallow depth of field, film still, 8k resolution, professional cinematic storyboard, perfect character consistency across all frames and all grids, no character changes, no style changes, no proportion changes
5 different 3x3 grid multi frame cinematic storyboard sheets of the exact same small hooded forest wizard from the uploaded image, same glowing yellow eyes, same dark shadow face, same worn blue coat, same hat, same striped pants, same boots, same wooden staff, same bag, same proportions, same identity, same style and realism, walking progressively through snowy environments including gentle snowfall forest arrival, epic snowstorm walk with strong wind and cloak movement, quiet night snow walk illuminated by cinematic moonlight, emotional journey with close ups of feet, hands, and face while walking, and final destination walking toward distant snowy mountains, each grid containing 9 frames showing continuous walking sequence from multiple cinematic camera angles including wide shot, medium shot, close up, over shoulder, side profile, front view, and low angle, with footprints forming in snow, cloak and clothing reacting naturally to wind, consistent snow covered forest and winter landscape, volumetric fog, atmospheric perspective, cinematic lighting, dramatic winter lighting, soft snow lighting, and moonlight lighting depending on scene, ultra realistic, cinematic composition, shallow depth of field, film still, 8k resolution, professional cinematic storyboard, perfect character consistency across all frames and all grids, no character changes, no style changes, no proportion changes
Create an ultra-cinematic front-view camera shot capturing the profiles of the two regal West African men seated to the right of the throne in a traditional royal court setting. The camera is positioned directly in front of them, showing: maintain the look and attire of both men in the attached photo. perfect profile, facing the King (right side of frame) Their expressive facial features, natural beauty, and intense emotional presence. Soft dramatic lighting highlighting their cheekbones and jewelry A shallow depth of field focusing on the men, while the throne and King appear blurred in the distant background for context Warm cinematic color grading, deep shadows, glowing highlights Atmosphere: Noble, tense, respectful courtroom tone Royal African architecture in subtle background texture Cultural elegance, pride, and authority Camera Notes: Front/center locked angle Tight medium profile composition 85mm cinematic portrait lens look Shallow depth of field (bokeh) Golden hour-inspired warm directional lighting
Create an ultra-cinematic front-view camera shot capturing the profiles of the two regal West African men seated to the right of the throne in a traditional royal court setting. The camera is positioned directly in front of them, showing: Both men in perfect profile, facing the King (right side of frame) Their expressive facial features, natural beauty, and intense emotional presence Rich traditional African clothing with bold colors, intricate patterns, gold accessories Soft dramatic lighting highlighting their cheekbones and jewelry A shallow depth of field focusing on the men, while the throne and King appear blurred in the distant background for context Warm cinematic color grading, deep shadows, glowing highlights Atmosphere: Noble, tense, respectful courtroom tone Royal African architecture in subtle background texture Cultural elegance, pride, and authority Camera Notes: Front/center locked angle Tight medium profile composition 85mm cinematic portrait lens look Shallow depth of field (bokeh) Golden hour-inspired warm directional lighting
Create an ultra-cinematic front-view camera shot capturing the profiles of the two regal West African men seated to the right of the throne in a traditional royal court setting. The camera is positioned directly in front of them, showing: maintain the look and attire of both men in the attached photo. perfect profile, facing the King (right side of frame) Their expressive facial features, natural beauty, and intense emotional presence. Soft dramatic lighting highlighting their cheekbones and jewelry A shallow depth of field focusing on the men, while the throne and King appear blurred in the distant background for context Warm cinematic color grading, deep shadows, glowing highlights Atmosphere: Noble, tense, respectful courtroom tone Royal African architecture in subtle background texture Cultural elegance, pride, and authority Camera Notes: Front/center locked angle Tight medium profile composition 85mm cinematic portrait lens look Shallow depth of field (bokeh) Golden hour-inspired warm directional lighting
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Positive Prompt: (masterpiece:1.3), (best quality:1.2), (ultra detailed:1.2), (professional fashion photography:1.5), (editorial style:1.3), (medium format commercial photograph:1.4), (ultra high resolution:1.6), (razor sharp focus:1.5), (studio portrait:1.4), (clean minimalist studio background:1.2), (soft diffused studio lighting:1.5), (volumetric light:1.1), (85mm f/1.8 lens:1.5), (shallow depth of field:1.4), (creamy soft bokeh effect:1.6), (natural skin details:1.5), (realistic skin texture:1.4), (subsurface scattering:1.3), (authentic fabric texture:1.5), (intricate garment details:1.3), (elegant model:1.2), (dramatic pose:1.1), (crisp clear image:1.4), (photorealistic:1.3), (high fashion aesthetic:1.2), (cinematic lighting:1.1), (professional grade photography:1.0) Negative Prompt: (nsfw:1.2), (semi-realistic:1.3), (cgi:1.4), (3d:1.4), (render:1.3), (sketch:1.2), (cartoon:1.2), (anime:1.2), (text:1.2), (watermark:1.2), (logo:1.2), (blurry:1.5), (out of focus:1.5), (deformed iris:1.4), (bad anatomy:1.5), (mutation:1.3), (disfigured:1.2), (poorly drawn face:1.3), (ugly:1.1), (malformed limbs:1.1), (extra limbs:1.1), (fewer limbs:1.1), (extra fingers:1.1), (fewer fingers:1.1), (crooked eyes:1.1), (asymmetrical face:1.1), (grainy:1.3), (noisy:1.3), (pixelated:1.2), (overexposed:1.2), (underexposed:1.2), (harsh shadows:1.3), (blown out highlights:1.2), (unrealistic:1.4), (low resolution:1.5), (distorted:1.3), (amateur photo:1.5), (poorly lit:1.3), (bad composition:1.2), (cluttered background:1.2), (wrinkled clothes:1.3), (artificial texture:1.4), (plastic skin:1.3), (flat lighting:1.2) (Half-shot fashion editorial:1.3), (professional studio portrait:1.2), (full-body shot from head to mid-thigh), (stunning female model:1.4), (confident and upright posture:1.3), (powerful gaze directly into camera:1.5), (serious and determined expression:1.4), (shoulders slightly back, chest open), (both hands symmetrically placed on waist:1.4), (elbows gently flared outwards:1.2), (accentuated waistline:1.1), (legs slightly parted and balanced:1.1), (body weight evenly distributed:1.1), (head micro-tilted very slightly to the right:1.2), (cinematic studio lighting:1.3), (softbox diffusion:1.2), (rim lighting), (dramatic shadows), (high contrast), (high fashion photography:1.4), (editorial spread quality:1.3), (sharp focus), (bokeh background), (magazine cover aesthetic), (minimalist background:1.1), (luxurious fabrics), (textured clothing), (clean lines), (premium material), (ultra-detailed), (photorealistic), (8k), (award-winning fashion photography), (Canon EOS R5), (Vogue magazine shoot). (Low quality:1.5), (bad quality:1.4), (blurry:1.3), (out of focus), (grainy), (noisy), (deformed:1.2), (ugly:1.1), (disfigured:1.1), (bad composition), (poorly lit), (overexposed), (underexposed), (watermark), (text), (bad anatomy:1.5), (disfigured face:1.4), (mutated limbs:1.3), (extra fingers:1.2), (missing fingers), (ugly hands), (deformed hands), (asymmetrical eyes), (crossed eyes), (squinting), (open mouth), (smiling:1.3), (laughing), (unprofessional expression:1.2), (awkward pose:1.3), (slouching), (hunchback), (distorted body), (full body shot:1.2), (close-up), (wide shot), (side view:1.3), (rear view), (profile), (looking away:1.2), (looking down), (looking up), (model looking at viewer from an angle), (off-camera gaze), (cartoon:1.3), (anime:1.2), (illustration), (sketch), (painting), (3d render:1.3), (cgi:1.2), (oversaturated), (vignette), (distracting background), (busy background), (props), (jewelry:1.1), (nsfw:1.5), (nudity:1.4), (semi-nudity), (lingerie), (pornographic), (erotic), (sexualized), (wrinkled clothes), (poor tailoring), (casual clothing). (Photorealistic:1.3), (ultra-detailed:1.2), (high fashion photography:1.4), (studio lighting:1.3), elegant female model, (size 36 model:1.2), (slender physique:1.1), graceful pose, wearing a (luxurious nightgown:1.5), (size 36 nightgown:1.3), (perfectly fitted bust:1.6), (snug under-bust band:1.5), (smooth silhouette:1.4), (no looseness or bagginess in bust area:1.7), (form-fitting:1.4), (sheer silk fabric:1.3), delicate lace trim, flowing chiffon, soft satin, ethereal glow, sophisticated design, soft ambient light, (golden hour glow:1.1), high resolution, volumetric light, intricate details, alluring, dreamy atmosphere, elegant drapery background, professional photography, DSLR, editorial shot. (Worst quality:2.0), (low quality:2.0), (bad anatomy:1.8), (deformed:1.7), (ugly:1.5), (disfigured:1.6), (mutation:1.4), (extra limbs:1.3), (missing limbs:1.2), (poorly drawn hands:1.4), (poorly drawn face:1.3), (cross-eyed:1.1), (asymmetric eyes:1.1), (ill-fitting nightgown:2.0), (loose fit:2.0), (baggy:1.9), (potluk:2.0), (wrinkled fabric:1.8), (stretched fabric:1.7), (blurry:1.6), out of focus, (noisy:1.4), grainy, watermark, text, signature, low resolution, (cartoon:1.5), (anime:1.4), (illustration:1.3), (painting:1.2), (sketch:1.1), drawing, graphic, (cgi:1.5), (3d:1.4), (render:1.3), (doll:1.2), plastic, (unprofessional:1.2), nsfw, naked. 2 --q 2
The image is a vertical, high-quality realistic photograph of a beautiful young East Asian woman posing in an upscale, modern setting, likely a luxury hotel room or bathroom. The composition is a medium shot that highlights her fashion sense. The Character: Appearance: She has a fair, porcelain complexion and doll-like facial features with large dark eyes. She is looking away from the camera in a poised, pensive profile view. Hair: Her hair is a warm light brown or ash-blonde color, styled in a voluminous, messy-chic ponytail with long, wispy bangs framing her face. She is holding her hair with both hands as if adjusting it. Jewelry: She wears a delicate silver necklace with a small four-leaf clover pendant. Attire: Dress: She wears a light pink silk slip dress with a high-gloss finish. Details: The dress features wide, shimmering silver-white elastic straps with "VICTORIA'S SECRET" text printed on them. Setting & Background: Location: A bright, high-end bathroom or dressing area. Background Details: Behind her is a large vanity mirror with rounded corners, framed by glowing white globe-style vanity lights. The countertop is white marble, and a few luxury toiletry bottles are visible. The floor is polished light marble, and a glimpse of an adjacent room with brown curtains is seen through a doorway. Lighting: Effect: The scene is lit by bright, even indoor light, primarily from the vanity mirror. This creates a soft, flattering glow on her skin and brings out the reflective "liquid" texture of the silk dress. There are minimal harsh shadows, resulting in a clean, professional aesthetic.
An image of a young woman with fair to medium skin, viewed in profile. Her hair is dark brown, styled into a voluminous low bun with soft waves framing her face. She has refined makeup with her eyes accentuated by eyeliner and soft eyeshadow. She is wearing a fitted burgundy T-shirt with a round neckline and short sleeves. The lighting is soft and diffused, highlighting her smooth skin and the texture of her shirt. The background is dark, providing a contrast that brings focus to her elegant hairstyle and the rich color of her attire.
Professional character turnaround sheet, same person displayed 10 times in a single image grid, consistent identity across all views. 27-year-old male from Lille, medium tan skin, short black hair, light stubble beard, athletic build, black Nike tracksuit, realistic face proportions, natural facial asymmetry, skin pores visible, slight eye bags, authentic human imperfections. Views included in the same image: front view, back view, left profile, right profile, front left 3/4,
Medium shot, profile view. A male in his late twenties is captured in the moment of striking the ball with maximum power. He wears the full Al Ahly Egypt FC official red kit. The jersey flows backward with the momentum, revealing the white side panels and the Al Ahly crest on the chest. The lighting freezes the action, highlighting the tension in the muscles. Editing Style: Dark atmospheric noir, desaturated colors, cold tones, film grain, subtle fog, vintage psychological thriller aesthetic, dramatic shadows. KEEP FACE FEATURES IDENTICAL FROM ATTACHED IMAGE Negative prompts: no deformities, no face changes, no extra limbs, no distortion, no glitch, no unrealistic anatomy, no wrong clothing, no incorrect costume details, no extra people, no artifacts
Professional character turnaround sheet, reference sheet, model sheet, same character displayed multiple times in a single image, perfectly consistent identity across all views, arranged in a clean professional grid layout used by film, animation and video production studios. Character description: 27-year-old male from Lille, France. Medium tan skin. Short black hair with a clean fade haircut. Light stubble beard. Athletic build. Natural facial asymmetry. Realistic skin pores. Slight under-eye shadows. Authentic human imperfections. Strong but approachable facial features. Neutral expression. Realistic proportions. No exaggerated features. Documentary realism. Clothing: Black premium cotton t-shirt. The uploaded logo must appear in two locations: 1. Front of the t-shirt: A small version of the exact uploaded logo placed on the left chest over the heart area, subtle professional branding, realistic textile print, approximately 7–8 cm wide. 2. Back of the t-shirt: A large version of the exact uploaded logo centered on the back, positioned between the shoulders and extending across most of the upper back, highly visible, professional clothing brand style. The logo must remain identical to the uploaded reference image: same colors, same proportions, same typography, same design, same details, no modifications, no reinterpretation, no redesign. Character views included inside the same image: * Front full body * Back full body * Left profile full body * Right profile full body * Front left 3/4 view * Front right 3/4 view * Rear left 3/4 view * Rear right 3/4 view * Front upper-body close-up * Rear upper-body close-up showing the large logo clearly All views must represent exactly the same person with identical facial features, hairstyle, body proportions and clothing. Studio setup: Neutral light gray seamless background. Professional fashion photography lighting. Soft shadows. Clean studio environment. Character centered in each frame section. Rendering style: Ultra photorealistic. Documentary realism. Commercial apparel photography. Realistic cotton fabric texture. Natural fabric wrinkles. Subtle stitching details. Slight texture imperfections. Visible textile fibers. Realistic skin texture. Natural lighting behavior. High-end DSLR photography. 85mm lens look. Realistic depth and perspective. No CGI appearance. No AI-looking face. No cartoon style. No illustration style. No stylization. Production quality: Brand clothing reference sheet. Professional character design sheet. Fashion catalog quality. Ultra detailed. 8K resolution. Sharp focus. Consistent identity across all views. Single image containing all views arranged in a professional reference-sheet layout.
Skin must be clean and flawless: no tattoos, no scars, no marks, no blemishes. Wearing a minimal bikini black, Female subject, rectangular body shape, straight body type, average build, balanced proportions, shoulders and hips of equal width, subtle waistline, natural curves, medium height. A full character reference sheet showing multiple angles and views of the same woman, consistent identity across all views: - full body front view, standing pose, head to toe visible; - full body back view, showing body shape from behind; - full body side view, natural posture; - portrait face front view, neutral expression; - portrait face side profile; - portrait face 3/4 angle view; neutral background, studio lighting, clean composition, no distractions, highly detailed, realistic skin texture, consistent proportions across all views, no distortion, no extra limbs.
5 different 3x3 grid multi frame cinematic storyboard sheets of the exact same small hooded forest wizard from the uploaded image, same glowing yellow eyes, same dark shadow face, same worn blue coat, same hat, same striped pants, same boots, same wooden staff, same bag, same proportions, same identity, same style and realism, walking progressively through snowy environments including gentle snowfall forest arrival, epic snowstorm walk with strong wind and cloak movement, quiet night snow walk illuminated by cinematic moonlight, emotional journey with close ups of feet, hands, and face while walking, and final destination walking toward distant snowy mountains, each grid containing 9 frames showing continuous walking sequence from multiple cinematic camera angles including wide shot, medium shot, close up, over shoulder, side profile, front view, and low angle, with footprints forming in snow, cloak and clothing reacting naturally to wind, consistent snow covered forest and winter landscape, volumetric fog, atmospheric perspective, cinematic lighting, dramatic winter lighting, soft snow lighting, and moonlight lighting depending on scene, ultra realistic, cinematic composition, shallow depth of field, film still, 8k resolution, professional cinematic storyboard, perfect character consistency across all frames and all grids, no character changes, no style changes, no proportion changes
5 different 3x3 grid multi frame cinematic storyboard sheets of the exact same small hooded forest wizard from the uploaded image, same glowing yellow eyes, same dark shadow face, same worn blue coat, same hat, same striped pants, same boots, same wooden staff, same bag, same proportions, same identity, same style and realism, walking progressively through snowy environments including gentle snowfall forest arrival, epic snowstorm walk with strong wind and cloak movement, quiet night snow walk illuminated by cinematic moonlight, emotional journey with close ups of feet, hands, and face while walking, and final destination walking toward distant snowy mountains, each grid containing 9 frames showing continuous walking sequence from multiple cinematic camera angles including wide shot, medium shot, close up, over shoulder, side profile, front view, and low angle, with footprints forming in snow, cloak and clothing reacting naturally to wind, consistent snow covered forest and winter landscape, volumetric fog, atmospheric perspective, cinematic lighting, dramatic winter lighting, soft snow lighting, and moonlight lighting depending on scene, ultra realistic, cinematic composition, shallow depth of field, film still, 8k resolution, professional cinematic storyboard, perfect character consistency across all frames and all grids, no character changes, no style changes, no proportion changes
Create an ultra-cinematic front-view camera shot capturing the profiles of the two regal West African men seated to the right of the throne in a traditional royal court setting. The camera is positioned directly in front of them, showing: maintain the look and attire of both men in the attached photo. perfect profile, facing the King (right side of frame) Their expressive facial features, natural beauty, and intense emotional presence. Soft dramatic lighting highlighting their cheekbones and jewelry A shallow depth of field focusing on the men, while the throne and King appear blurred in the distant background for context Warm cinematic color grading, deep shadows, glowing highlights Atmosphere: Noble, tense, respectful courtroom tone Royal African architecture in subtle background texture Cultural elegance, pride, and authority Camera Notes: Front/center locked angle Tight medium profile composition 85mm cinematic portrait lens look Shallow depth of field (bokeh) Golden hour-inspired warm directional lighting
Create an ultra-cinematic front-view camera shot capturing the profiles of the two regal West African men seated to the right of the throne in a traditional royal court setting. The camera is positioned directly in front of them, showing: Both men in perfect profile, facing the King (right side of frame) Their expressive facial features, natural beauty, and intense emotional presence Rich traditional African clothing with bold colors, intricate patterns, gold accessories Soft dramatic lighting highlighting their cheekbones and jewelry A shallow depth of field focusing on the men, while the throne and King appear blurred in the distant background for context Warm cinematic color grading, deep shadows, glowing highlights Atmosphere: Noble, tense, respectful courtroom tone Royal African architecture in subtle background texture Cultural elegance, pride, and authority Camera Notes: Front/center locked angle Tight medium profile composition 85mm cinematic portrait lens look Shallow depth of field (bokeh) Golden hour-inspired warm directional lighting
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
The image is a vertical, high-quality realistic photograph of a beautiful young East Asian woman posing in an upscale, modern setting, likely a luxury hotel room or bathroom. The composition is a medium shot that highlights her fashion sense. The Character: Appearance: She has a fair, porcelain complexion and doll-like facial features with large dark eyes. She is looking away from the camera in a poised, pensive profile view. Hair: Her hair is a warm light brown or ash-blonde color, styled in a voluminous, messy-chic ponytail with long, wispy bangs framing her face. She is holding her hair with both hands as if adjusting it. Jewelry: She wears a delicate silver necklace with a small four-leaf clover pendant. Attire: Dress: She wears a light pink silk slip dress with a high-gloss finish. Details: The dress features wide, shimmering silver-white elastic straps with "VICTORIA'S SECRET" text printed on them. Setting & Background: Location: A bright, high-end bathroom or dressing area. Background Details: Behind her is a large vanity mirror with rounded corners, framed by glowing white globe-style vanity lights. The countertop is white marble, and a few luxury toiletry bottles are visible. The floor is polished light marble, and a glimpse of an adjacent room with brown curtains is seen through a doorway. Lighting: Effect: The scene is lit by bright, even indoor light, primarily from the vanity mirror. This creates a soft, flattering glow on her skin and brings out the reflective "liquid" texture of the silk dress. There are minimal harsh shadows, resulting in a clean, professional aesthetic.
A slender woman with long, dark, flowing hair, wearing a maroon spaghetti strap nightgown with lace trim, lies on her stomach in bed, leaning on her elbows, and reading a book. Style: Photorealistic Lighting: Soft natural light filters through sheer curtains Composition: Medium shot, profile view Details: The fine lace details on the nightgown, the texture of the sheets, the sheer pink and white canopy curtains in the background create a soft, romantic atmosphere. Quality: High Detail, 4K, Masterpiece, Intricate, Natural Color Gradation Quality: High Detail, 4K, Masterpiece, Intricate, Natural Color Gradation
5 different 3x3 grid multi frame cinematic storyboard sheets of the exact same small hooded forest wizard from the uploaded image, same glowing yellow eyes, same dark shadow face, same worn blue coat, same hat, same striped pants, same boots, same wooden staff, same bag, same proportions, same identity, same style and realism, walking progressively through snowy environments including gentle snowfall forest arrival, epic snowstorm walk with strong wind and cloak movement, quiet night snow walk illuminated by cinematic moonlight, emotional journey with close ups of feet, hands, and face while walking, and final destination walking toward distant snowy mountains, each grid containing 9 frames showing continuous walking sequence from multiple cinematic camera angles including wide shot, medium shot, close up, over shoulder, side profile, front view, and low angle, with footprints forming in snow, cloak and clothing reacting naturally to wind, consistent snow covered forest and winter landscape, volumetric fog, atmospheric perspective, cinematic lighting, dramatic winter lighting, soft snow lighting, and moonlight lighting depending on scene, ultra realistic, cinematic composition, shallow depth of field, film still, 8k resolution, professional cinematic storyboard, perfect character consistency across all frames and all grids, no character changes, no style changes, no proportion changes
Create an ultra-cinematic front-view camera shot capturing the profiles of the two regal West African women seated to the right of the throne in a traditional royal court setting. The camera is positioned directly in front of them, showing: Both women in perfect profile, facing the King (left side of frame) Their expressive facial features, natural beauty, and intense emotional presence Rich traditional African clothing with bold colors, intricate patterns, gold accessories, and headwraps Soft dramatic lighting highlighting their cheekbones and jewelry A shallow depth of field focusing on the women, while the throne and King appear blurred in the distant background for context Warm cinematic color grading, deep shadows, glowing highlights Atmosphere: Noble, tense, respectful courtroom tone Royal African architecture in subtle background texture Cultural elegance, pride, and authority Camera Notes: Front/center locked angle Tight medium profile composition 85mm cinematic portrait lens look Shallow depth of field (bokeh) Golden hour-inspired warm directional lighting
This is a cinematic and atmospheric, medium-full profile shot of a powerful female warrior, captured in a moment of quiet focus within a gritty, industrial environment. The Subject: The central figure is a stunning young woman of East Asian descent (specifically Eve from Stellar Blade) with a slender and athletic physique. She has long, straight dark brown hair styled in a voluminous high ponytail with a white hair accessory and blunt bangs. Her expression is calm and soulful as she gazes upward, leaning her forehead and hands against a large metal structure. Her skin has a soft, realistic texture that catches the warm ambient light. The Outfit: She is dressed in a sophisticated, form-fitting tactical "Nano Suit." The ensemble features a palette of glossy black, metallic silver, and matte orange panels. The design includes high-tech textures, integrated mechanical components along her spine, and a high collar. The material is highly reflective, accentuating her silhouette and the industrial lighting of the scene. The Setting and Atmosphere: The scene takes place in a post-apocalyptic or heavy industrial zone. She is standing next to a weathered, grey metallic pillar with an "OPEN" sign and a large, vibrant red vertical panel featuring white text ("THE WAVE...") and East Asian characters. In the background, the desolate terrain is littered with debris and small fires, casting a warm orange glow and filling the air with floating embers and sparks. Distant, dark mountain silhouettes are visible under a hazy, dusk-colored sky. The atmosphere is quiet, heavy, and epic. Lighting and Composition: Shot Angle: Eye-level to slightly low-angle side profile, which emphasizes her graceful posture and allows the viewer to share in her moment of reflection while showcasing the depth of the battlefield. Framing: Medium-full landscape shot, centering the character against the vertical red panel while providing a wide view of the atmospheric background. Technical Details: The lighting is dramatic and cinematic, utilizing the warm glow of the fires behind her to create a vibrant rim light around her hair and silhouette. This contrast separates her from the dark environment and highlights the reflective surfaces of her suit. The air is filled with beautiful bokeh sparks and volumetric haze. The image quality is exceptionally high, featuring the razor-sharp detail and advanced rendering typical of a modern AAA 3D game engine.
A highly detailed, photorealistic, cinematic medium shot of a stunning young woman standing in profile next to a colossal, weathered machine in a dystopian city. Shot Angle & Pose: The image is captured at eye level, framing the subject from the waist up in a side profile view. She stands close to the machine, facing right, with her head tilted slightly down in a pensive, melancholic pose. Her arms hang naturally by her sides. Subject Appearance: She has a delicate East Asian face with hyper-realistic skin texture, showing natural pores and a soft, matte finish. She has long, layered chestnut-brown hair that looks slightly damp and textured, cascading down her back. She wears bulky, futuristic mechanical headphones over her ears. Outfit Details: She is wearing a gritty, sci-fi inspired outfit: Top: A revealing black tactical bra top or crop top with canvas straps and buckles. Accessories: A distressed metal industrial cuff is clamped around her upper right arm. A thin black choker is around her neck. The Mecha: Looming directly behind and above her is the massive head/torso of a giant industrial robot (mecha). Texture: The machine is painted a faded, chipped mustard-yellow. The metal is heavily weathered, rusted, and scratched, showing signs of age and battle. Details: Bundles of thick black cables and hydraulic hoses hang loosely from the machine. Water drips from the metal surfaces. Setting & Environment: The background is a wet, rainy cyberpunk street level. Ground: The ground is wet asphalt with puddles reflecting the light. Background: In the distance, blurred figures of pedestrians walking in the rain are visible. The atmosphere is hazy and humid, with a cool blue urban glow contrasting the yellow machine. Lighting: The lighting is soft, diffused, and moody. It highlights the wet texture of the robot's metal and the smoothness of the woman's skin. 8k resolution, raw photo aesthetic, sci-fi concept realism.
5 different 3x3 grid multi frame cinematic storyboard sheets of the exact same small hooded forest wizard from the uploaded image, same glowing yellow eyes, same dark shadow face, same worn blue coat, same hat, same striped pants, same boots, same wooden staff, same bag, same proportions, same identity, same style and realism, walking progressively through snowy environments including gentle snowfall forest arrival, epic snowstorm walk with strong wind and cloak movement, quiet night snow walk illuminated by cinematic moonlight, emotional journey with close ups of feet, hands, and face while walking, and final destination walking toward distant snowy mountains, each grid containing 9 frames showing continuous walking sequence from multiple cinematic camera angles including wide shot, medium shot, close up, over shoulder, side profile, front view, and low angle, with footprints forming in snow, cloak and clothing reacting naturally to wind, consistent snow covered forest and winter landscape, volumetric fog, atmospheric perspective, cinematic lighting, dramatic winter lighting, soft snow lighting, and moonlight lighting depending on scene, ultra realistic, cinematic composition, shallow depth of field, film still, 8k resolution, professional cinematic storyboard, perfect character consistency across all frames and all grids, no character changes, no style changes, no proportion changes
Create an ultra-cinematic front-view camera shot capturing the profiles of the two regal West African men seated to the right of the throne in a traditional royal court setting. The camera is positioned directly in front of them, showing: maintain the look and attire of both men in the attached photo. perfect profile, facing the King (right side of frame) Their expressive facial features, natural beauty, and intense emotional presence. Soft dramatic lighting highlighting their cheekbones and jewelry A shallow depth of field focusing on the men, while the throne and King appear blurred in the distant background for context Warm cinematic color grading, deep shadows, glowing highlights Atmosphere: Noble, tense, respectful courtroom tone Royal African architecture in subtle background texture Cultural elegance, pride, and authority Camera Notes: Front/center locked angle Tight medium profile composition 85mm cinematic portrait lens look Shallow depth of field (bokeh) Golden hour-inspired warm directional lighting
Positive Prompt: (masterpiece:1.3), (best quality:1.2), (ultra detailed:1.2), (professional fashion photography:1.5), (editorial style:1.3), (medium format commercial photograph:1.4), (ultra high resolution:1.6), (razor sharp focus:1.5), (studio portrait:1.4), (clean minimalist studio background:1.2), (soft diffused studio lighting:1.5), (volumetric light:1.1), (85mm f/1.8 lens:1.5), (shallow depth of field:1.4), (creamy soft bokeh effect:1.6), (natural skin details:1.5), (realistic skin texture:1.4), (subsurface scattering:1.3), (authentic fabric texture:1.5), (intricate garment details:1.3), (elegant model:1.2), (dramatic pose:1.1), (crisp clear image:1.4), (photorealistic:1.3), (high fashion aesthetic:1.2), (cinematic lighting:1.1), (professional grade photography:1.0) Negative Prompt: (nsfw:1.2), (semi-realistic:1.3), (cgi:1.4), (3d:1.4), (render:1.3), (sketch:1.2), (cartoon:1.2), (anime:1.2), (text:1.2), (watermark:1.2), (logo:1.2), (blurry:1.5), (out of focus:1.5), (deformed iris:1.4), (bad anatomy:1.5), (mutation:1.3), (disfigured:1.2), (poorly drawn face:1.3), (ugly:1.1), (malformed limbs:1.1), (extra limbs:1.1), (fewer limbs:1.1), (extra fingers:1.1), (fewer fingers:1.1), (crooked eyes:1.1), (asymmetrical face:1.1), (grainy:1.3), (noisy:1.3), (pixelated:1.2), (overexposed:1.2), (underexposed:1.2), (harsh shadows:1.3), (blown out highlights:1.2), (unrealistic:1.4), (low resolution:1.5), (distorted:1.3), (amateur photo:1.5), (poorly lit:1.3), (bad composition:1.2), (cluttered background:1.2), (wrinkled clothes:1.3), (artificial texture:1.4), (plastic skin:1.3), (flat lighting:1.2) (Half-shot fashion editorial:1.3), (professional studio portrait:1.2), (full-body shot from head to mid-thigh), (stunning female model:1.4), (confident and upright posture:1.3), (powerful gaze directly into camera:1.5), (serious and determined expression:1.4), (shoulders slightly back, chest open), (both hands symmetrically placed on waist:1.4), (elbows gently flared outwards:1.2), (accentuated waistline:1.1), (legs slightly parted and balanced:1.1), (body weight evenly distributed:1.1), (head micro-tilted very slightly to the right:1.2), (cinematic studio lighting:1.3), (softbox diffusion:1.2), (rim lighting), (dramatic shadows), (high contrast), (high fashion photography:1.4), (editorial spread quality:1.3), (sharp focus), (bokeh background), (magazine cover aesthetic), (minimalist background:1.1), (luxurious fabrics), (textured clothing), (clean lines), (premium material), (ultra-detailed), (photorealistic), (8k), (award-winning fashion photography), (Canon EOS R5), (Vogue magazine shoot). (Low quality:1.5), (bad quality:1.4), (blurry:1.3), (out of focus), (grainy), (noisy), (deformed:1.2), (ugly:1.1), (disfigured:1.1), (bad composition), (poorly lit), (overexposed), (underexposed), (watermark), (text), (bad anatomy:1.5), (disfigured face:1.4), (mutated limbs:1.3), (extra fingers:1.2), (missing fingers), (ugly hands), (deformed hands), (asymmetrical eyes), (crossed eyes), (squinting), (open mouth), (smiling:1.3), (laughing), (unprofessional expression:1.2), (awkward pose:1.3), (slouching), (hunchback), (distorted body), (full body shot:1.2), (close-up), (wide shot), (side view:1.3), (rear view), (profile), (looking away:1.2), (looking down), (looking up), (model looking at viewer from an angle), (off-camera gaze), (cartoon:1.3), (anime:1.2), (illustration), (sketch), (painting), (3d render:1.3), (cgi:1.2), (oversaturated), (vignette), (distracting background), (busy background), (props), (jewelry:1.1), (nsfw:1.5), (nudity:1.4), (semi-nudity), (lingerie), (pornographic), (erotic), (sexualized), (wrinkled clothes), (poor tailoring), (casual clothing). (Photorealistic:1.3), (ultra-detailed:1.2), (high fashion photography:1.4), (studio lighting:1.3), elegant female model, (size 36 model:1.2), (slender physique:1.1), graceful pose, wearing a (luxurious nightgown:1.5), (size 36 nightgown:1.3), (perfectly fitted bust:1.6), (snug under-bust band:1.5), (smooth silhouette:1.4), (no looseness or bagginess in bust area:1.7), (form-fitting:1.4), (sheer silk fabric:1.3), delicate lace trim, flowing chiffon, soft satin, ethereal glow, sophisticated design, soft ambient light, (golden hour glow:1.1), high resolution, volumetric light, intricate details, alluring, dreamy atmosphere, elegant drapery background, professional photography, DSLR, editorial shot. (Worst quality:2.0), (low quality:2.0), (bad anatomy:1.8), (deformed:1.7), (ugly:1.5), (disfigured:1.6), (mutation:1.4), (extra limbs:1.3), (missing limbs:1.2), (poorly drawn hands:1.4), (poorly drawn face:1.3), (cross-eyed:1.1), (asymmetric eyes:1.1), (ill-fitting nightgown:2.0), (loose fit:2.0), (baggy:1.9), (potluk:2.0), (wrinkled fabric:1.8), (stretched fabric:1.7), (blurry:1.6), out of focus, (noisy:1.4), grainy, watermark, text, signature, low resolution, (cartoon:1.5), (anime:1.4), (illustration:1.3), (painting:1.2), (sketch:1.1), drawing, graphic, (cgi:1.5), (3d:1.4), (render:1.3), (doll:1.2), plastic, (unprofessional:1.2), nsfw, naked. 2 --q 2
An image of a young woman with fair to medium skin, viewed in profile. Her hair is dark brown, styled into a voluminous low bun with soft waves framing her face. She has refined makeup with her eyes accentuated by eyeliner and soft eyeshadow. She is wearing a fitted burgundy T-shirt with a round neckline and short sleeves. The lighting is soft and diffused, highlighting her smooth skin and the texture of her shirt. The background is dark, providing a contrast that brings focus to her elegant hairstyle and the rich color of her attire.
Medium shot, profile view. A male in his late twenties is captured in the moment of striking the ball with maximum power. He wears the full Al Ahly Egypt FC official red kit. The jersey flows backward with the momentum, revealing the white side panels and the Al Ahly crest on the chest. The lighting freezes the action, highlighting the tension in the muscles. Editing Style: Dark atmospheric noir, desaturated colors, cold tones, film grain, subtle fog, vintage psychological thriller aesthetic, dramatic shadows. KEEP FACE FEATURES IDENTICAL FROM ATTACHED IMAGE Negative prompts: no deformities, no face changes, no extra limbs, no distortion, no glitch, no unrealistic anatomy, no wrong clothing, no incorrect costume details, no extra people, no artifacts
Skin must be clean and flawless: no tattoos, no scars, no marks, no blemishes. Wearing a minimal bikini black, Female subject, rectangular body shape, straight body type, average build, balanced proportions, shoulders and hips of equal width, subtle waistline, natural curves, medium height. A full character reference sheet showing multiple angles and views of the same woman, consistent identity across all views: - full body front view, standing pose, head to toe visible; - full body back view, showing body shape from behind; - full body side view, natural posture; - portrait face front view, neutral expression; - portrait face side profile; - portrait face 3/4 angle view; neutral background, studio lighting, clean composition, no distractions, highly detailed, realistic skin texture, consistent proportions across all views, no distortion, no extra limbs.
A highly detailed, photorealistic, cinematic medium shot of a stunning young woman standing in profile next to a colossal, weathered machine in a dystopian city. Shot Angle & Pose: The image is captured at eye level, framing the subject from the waist up in a side profile view. She stands close to the machine, facing right, with her head tilted slightly down in a pensive, melancholic pose. Her arms hang naturally by her sides. Subject Appearance: She has a delicate East Asian face with hyper-realistic skin texture, showing natural pores and a soft, matte finish. She has long, layered chestnut-brown hair that looks slightly damp and textured, cascading down her back. She wears bulky, futuristic mechanical headphones over her ears. Outfit Details: She is wearing a gritty, sci-fi inspired outfit: Top: A revealing black tactical bra top or crop top with canvas straps and buckles. Accessories: A distressed metal industrial cuff is clamped around her upper right arm. A thin black choker is around her neck. The Mecha: Looming directly behind and above her is the massive head/torso of a giant industrial robot (mecha). Texture: The machine is painted a faded, chipped mustard-yellow. The metal is heavily weathered, rusted, and scratched, showing signs of age and battle. Details: Bundles of thick black cables and hydraulic hoses hang loosely from the machine. Water drips from the metal surfaces. Setting & Environment: The background is a wet, rainy cyberpunk street level. Ground: The ground is wet asphalt with puddles reflecting the light. Background: In the distance, blurred figures of pedestrians walking in the rain are visible. The atmosphere is hazy and humid, with a cool blue urban glow contrasting the yellow machine. Lighting: The lighting is soft, diffused, and moody. It highlights the wet texture of the robot's metal and the smoothness of the woman's skin. 8k resolution, raw photo aesthetic, sci-fi concept realism.
5 different 3x3 grid multi frame cinematic storyboard sheets of the exact same small hooded forest wizard from the uploaded image, same glowing yellow eyes, same dark shadow face, same worn blue coat, same hat, same striped pants, same boots, same wooden staff, same bag, same proportions, same identity, same style and realism, walking progressively through snowy environments including gentle snowfall forest arrival, epic snowstorm walk with strong wind and cloak movement, quiet night snow walk illuminated by cinematic moonlight, emotional journey with close ups of feet, hands, and face while walking, and final destination walking toward distant snowy mountains, each grid containing 9 frames showing continuous walking sequence from multiple cinematic camera angles including wide shot, medium shot, close up, over shoulder, side profile, front view, and low angle, with footprints forming in snow, cloak and clothing reacting naturally to wind, consistent snow covered forest and winter landscape, volumetric fog, atmospheric perspective, cinematic lighting, dramatic winter lighting, soft snow lighting, and moonlight lighting depending on scene, ultra realistic, cinematic composition, shallow depth of field, film still, 8k resolution, professional cinematic storyboard, perfect character consistency across all frames and all grids, no character changes, no style changes, no proportion changes
Create an ultra-cinematic front-view camera shot capturing the profiles of the two regal West African men seated to the right of the throne in a traditional royal court setting. The camera is positioned directly in front of them, showing: maintain the look and attire of both men in the attached photo. perfect profile, facing the King (right side of frame) Their expressive facial features, natural beauty, and intense emotional presence. Soft dramatic lighting highlighting their cheekbones and jewelry A shallow depth of field focusing on the men, while the throne and King appear blurred in the distant background for context Warm cinematic color grading, deep shadows, glowing highlights Atmosphere: Noble, tense, respectful courtroom tone Royal African architecture in subtle background texture Cultural elegance, pride, and authority Camera Notes: Front/center locked angle Tight medium profile composition 85mm cinematic portrait lens look Shallow depth of field (bokeh) Golden hour-inspired warm directional lighting
Positive Prompt: (masterpiece:1.3), (best quality:1.2), (ultra detailed:1.2), (professional fashion photography:1.5), (editorial style:1.3), (medium format commercial photograph:1.4), (ultra high resolution:1.6), (razor sharp focus:1.5), (studio portrait:1.4), (clean minimalist studio background:1.2), (soft diffused studio lighting:1.5), (volumetric light:1.1), (85mm f/1.8 lens:1.5), (shallow depth of field:1.4), (creamy soft bokeh effect:1.6), (natural skin details:1.5), (realistic skin texture:1.4), (subsurface scattering:1.3), (authentic fabric texture:1.5), (intricate garment details:1.3), (elegant model:1.2), (dramatic pose:1.1), (crisp clear image:1.4), (photorealistic:1.3), (high fashion aesthetic:1.2), (cinematic lighting:1.1), (professional grade photography:1.0) Negative Prompt: (nsfw:1.2), (semi-realistic:1.3), (cgi:1.4), (3d:1.4), (render:1.3), (sketch:1.2), (cartoon:1.2), (anime:1.2), (text:1.2), (watermark:1.2), (logo:1.2), (blurry:1.5), (out of focus:1.5), (deformed iris:1.4), (bad anatomy:1.5), (mutation:1.3), (disfigured:1.2), (poorly drawn face:1.3), (ugly:1.1), (malformed limbs:1.1), (extra limbs:1.1), (fewer limbs:1.1), (extra fingers:1.1), (fewer fingers:1.1), (crooked eyes:1.1), (asymmetrical face:1.1), (grainy:1.3), (noisy:1.3), (pixelated:1.2), (overexposed:1.2), (underexposed:1.2), (harsh shadows:1.3), (blown out highlights:1.2), (unrealistic:1.4), (low resolution:1.5), (distorted:1.3), (amateur photo:1.5), (poorly lit:1.3), (bad composition:1.2), (cluttered background:1.2), (wrinkled clothes:1.3), (artificial texture:1.4), (plastic skin:1.3), (flat lighting:1.2) (Half-shot fashion editorial:1.3), (professional studio portrait:1.2), (full-body shot from head to mid-thigh), (stunning female model:1.4), (confident and upright posture:1.3), (powerful gaze directly into camera:1.5), (serious and determined expression:1.4), (shoulders slightly back, chest open), (both hands symmetrically placed on waist:1.4), (elbows gently flared outwards:1.2), (accentuated waistline:1.1), (legs slightly parted and balanced:1.1), (body weight evenly distributed:1.1), (head micro-tilted very slightly to the right:1.2), (cinematic studio lighting:1.3), (softbox diffusion:1.2), (rim lighting), (dramatic shadows), (high contrast), (high fashion photography:1.4), (editorial spread quality:1.3), (sharp focus), (bokeh background), (magazine cover aesthetic), (minimalist background:1.1), (luxurious fabrics), (textured clothing), (clean lines), (premium material), (ultra-detailed), (photorealistic), (8k), (award-winning fashion photography), (Canon EOS R5), (Vogue magazine shoot). (Low quality:1.5), (bad quality:1.4), (blurry:1.3), (out of focus), (grainy), (noisy), (deformed:1.2), (ugly:1.1), (disfigured:1.1), (bad composition), (poorly lit), (overexposed), (underexposed), (watermark), (text), (bad anatomy:1.5), (disfigured face:1.4), (mutated limbs:1.3), (extra fingers:1.2), (missing fingers), (ugly hands), (deformed hands), (asymmetrical eyes), (crossed eyes), (squinting), (open mouth), (smiling:1.3), (laughing), (unprofessional expression:1.2), (awkward pose:1.3), (slouching), (hunchback), (distorted body), (full body shot:1.2), (close-up), (wide shot), (side view:1.3), (rear view), (profile), (looking away:1.2), (looking down), (looking up), (model looking at viewer from an angle), (off-camera gaze), (cartoon:1.3), (anime:1.2), (illustration), (sketch), (painting), (3d render:1.3), (cgi:1.2), (oversaturated), (vignette), (distracting background), (busy background), (props), (jewelry:1.1), (nsfw:1.5), (nudity:1.4), (semi-nudity), (lingerie), (pornographic), (erotic), (sexualized), (wrinkled clothes), (poor tailoring), (casual clothing). (Photorealistic:1.3), (ultra-detailed:1.2), (high fashion photography:1.4), (studio lighting:1.3), elegant female model, (size 36 model:1.2), (slender physique:1.1), graceful pose, wearing a (luxurious nightgown:1.5), (size 36 nightgown:1.3), (perfectly fitted bust:1.6), (snug under-bust band:1.5), (smooth silhouette:1.4), (no looseness or bagginess in bust area:1.7), (form-fitting:1.4), (sheer silk fabric:1.3), delicate lace trim, flowing chiffon, soft satin, ethereal glow, sophisticated design, soft ambient light, (golden hour glow:1.1), high resolution, volumetric light, intricate details, alluring, dreamy atmosphere, elegant drapery background, professional photography, DSLR, editorial shot. (Worst quality:2.0), (low quality:2.0), (bad anatomy:1.8), (deformed:1.7), (ugly:1.5), (disfigured:1.6), (mutation:1.4), (extra limbs:1.3), (missing limbs:1.2), (poorly drawn hands:1.4), (poorly drawn face:1.3), (cross-eyed:1.1), (asymmetric eyes:1.1), (ill-fitting nightgown:2.0), (loose fit:2.0), (baggy:1.9), (potluk:2.0), (wrinkled fabric:1.8), (stretched fabric:1.7), (blurry:1.6), out of focus, (noisy:1.4), grainy, watermark, text, signature, low resolution, (cartoon:1.5), (anime:1.4), (illustration:1.3), (painting:1.2), (sketch:1.1), drawing, graphic, (cgi:1.5), (3d:1.4), (render:1.3), (doll:1.2), plastic, (unprofessional:1.2), nsfw, naked. 2 --q 2
Professional character turnaround sheet, same person displayed 10 times in a single image grid, consistent identity across all views. 27-year-old male from Lille, medium tan skin, short black hair, light stubble beard, athletic build, black Nike tracksuit, realistic face proportions, natural facial asymmetry, skin pores visible, slight eye bags, authentic human imperfections. Views included in the same image: front view, back view, left profile, right profile, front left 3/4,
5 different 3x3 grid multi frame cinematic storyboard sheets of the exact same small hooded forest wizard from the uploaded image, same glowing yellow eyes, same dark shadow face, same worn blue coat, same hat, same striped pants, same boots, same wooden staff, same bag, same proportions, same identity, same style and realism, walking progressively through snowy environments including gentle snowfall forest arrival, epic snowstorm walk with strong wind and cloak movement, quiet night snow walk illuminated by cinematic moonlight, emotional journey with close ups of feet, hands, and face while walking, and final destination walking toward distant snowy mountains, each grid containing 9 frames showing continuous walking sequence from multiple cinematic camera angles including wide shot, medium shot, close up, over shoulder, side profile, front view, and low angle, with footprints forming in snow, cloak and clothing reacting naturally to wind, consistent snow covered forest and winter landscape, volumetric fog, atmospheric perspective, cinematic lighting, dramatic winter lighting, soft snow lighting, and moonlight lighting depending on scene, ultra realistic, cinematic composition, shallow depth of field, film still, 8k resolution, professional cinematic storyboard, perfect character consistency across all frames and all grids, no character changes, no style changes, no proportion changes
5 different 3x3 grid multi frame cinematic storyboard sheets of the exact same small hooded forest wizard from the uploaded image, same glowing yellow eyes, same dark shadow face, same worn blue coat, same hat, same striped pants, same boots, same wooden staff, same bag, same proportions, same identity, same style and realism, walking progressively through snowy environments including gentle snowfall forest arrival, epic snowstorm walk with strong wind and cloak movement, quiet night snow walk illuminated by cinematic moonlight, emotional journey with close ups of feet, hands, and face while walking, and final destination walking toward distant snowy mountains, each grid containing 9 frames showing continuous walking sequence from multiple cinematic camera angles including wide shot, medium shot, close up, over shoulder, side profile, front view, and low angle, with footprints forming in snow, cloak and clothing reacting naturally to wind, consistent snow covered forest and winter landscape, volumetric fog, atmospheric perspective, cinematic lighting, dramatic winter lighting, soft snow lighting, and moonlight lighting depending on scene, ultra realistic, cinematic composition, shallow depth of field, film still, 8k resolution, professional cinematic storyboard, perfect character consistency across all frames and all grids, no character changes, no style changes, no proportion changes
Create an ultra-cinematic front-view camera shot capturing the profiles of the two regal West African men seated to the right of the throne in a traditional royal court setting. The camera is positioned directly in front of them, showing: maintain the look and attire of both men in the attached photo. perfect profile, facing the King (right side of frame) Their expressive facial features, natural beauty, and intense emotional presence. Soft dramatic lighting highlighting their cheekbones and jewelry A shallow depth of field focusing on the men, while the throne and King appear blurred in the distant background for context Warm cinematic color grading, deep shadows, glowing highlights Atmosphere: Noble, tense, respectful courtroom tone Royal African architecture in subtle background texture Cultural elegance, pride, and authority Camera Notes: Front/center locked angle Tight medium profile composition 85mm cinematic portrait lens look Shallow depth of field (bokeh) Golden hour-inspired warm directional lighting
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
A slender woman with long, dark, flowing hair, wearing a maroon spaghetti strap nightgown with lace trim, lies on her stomach in bed, leaning on her elbows, and reading a book. Style: Photorealistic Lighting: Soft natural light filters through sheer curtains Composition: Medium shot, profile view Details: The fine lace details on the nightgown, the texture of the sheets, the sheer pink and white canopy curtains in the background create a soft, romantic atmosphere. Quality: High Detail, 4K, Masterpiece, Intricate, Natural Color Gradation Quality: High Detail, 4K, Masterpiece, Intricate, Natural Color Gradation
Professional character turnaround sheet, reference sheet, model sheet, same character displayed multiple times in a single image, perfectly consistent identity across all views, arranged in a clean professional grid layout used by film, animation and video production studios. Character description: 27-year-old male from Lille, France. Medium tan skin. Short black hair with a clean fade haircut. Light stubble beard. Athletic build. Natural facial asymmetry. Realistic skin pores. Slight under-eye shadows. Authentic human imperfections. Strong but approachable facial features. Neutral expression. Realistic proportions. No exaggerated features. Documentary realism. Clothing: Black premium cotton t-shirt. The uploaded logo must appear in two locations: 1. Front of the t-shirt: A small version of the exact uploaded logo placed on the left chest over the heart area, subtle professional branding, realistic textile print, approximately 7–8 cm wide. 2. Back of the t-shirt: A large version of the exact uploaded logo centered on the back, positioned between the shoulders and extending across most of the upper back, highly visible, professional clothing brand style. The logo must remain identical to the uploaded reference image: same colors, same proportions, same typography, same design, same details, no modifications, no reinterpretation, no redesign. Character views included inside the same image: * Front full body * Back full body * Left profile full body * Right profile full body * Front left 3/4 view * Front right 3/4 view * Rear left 3/4 view * Rear right 3/4 view * Front upper-body close-up * Rear upper-body close-up showing the large logo clearly All views must represent exactly the same person with identical facial features, hairstyle, body proportions and clothing. Studio setup: Neutral light gray seamless background. Professional fashion photography lighting. Soft shadows. Clean studio environment. Character centered in each frame section. Rendering style: Ultra photorealistic. Documentary realism. Commercial apparel photography. Realistic cotton fabric texture. Natural fabric wrinkles. Subtle stitching details. Slight texture imperfections. Visible textile fibers. Realistic skin texture. Natural lighting behavior. High-end DSLR photography. 85mm lens look. Realistic depth and perspective. No CGI appearance. No AI-looking face. No cartoon style. No illustration style. No stylization. Production quality: Brand clothing reference sheet. Professional character design sheet. Fashion catalog quality. Ultra detailed. 8K resolution. Sharp focus. Consistent identity across all views. Single image containing all views arranged in a professional reference-sheet layout.
Create an ultra-cinematic front-view camera shot capturing the profiles of the two regal West African women seated to the right of the throne in a traditional royal court setting. The camera is positioned directly in front of them, showing: Both women in perfect profile, facing the King (left side of frame) Their expressive facial features, natural beauty, and intense emotional presence Rich traditional African clothing with bold colors, intricate patterns, gold accessories, and headwraps Soft dramatic lighting highlighting their cheekbones and jewelry A shallow depth of field focusing on the women, while the throne and King appear blurred in the distant background for context Warm cinematic color grading, deep shadows, glowing highlights Atmosphere: Noble, tense, respectful courtroom tone Royal African architecture in subtle background texture Cultural elegance, pride, and authority Camera Notes: Front/center locked angle Tight medium profile composition 85mm cinematic portrait lens look Shallow depth of field (bokeh) Golden hour-inspired warm directional lighting
This is a cinematic and atmospheric, medium-full profile shot of a powerful female warrior, captured in a moment of quiet focus within a gritty, industrial environment. The Subject: The central figure is a stunning young woman of East Asian descent (specifically Eve from Stellar Blade) with a slender and athletic physique. She has long, straight dark brown hair styled in a voluminous high ponytail with a white hair accessory and blunt bangs. Her expression is calm and soulful as she gazes upward, leaning her forehead and hands against a large metal structure. Her skin has a soft, realistic texture that catches the warm ambient light. The Outfit: She is dressed in a sophisticated, form-fitting tactical "Nano Suit." The ensemble features a palette of glossy black, metallic silver, and matte orange panels. The design includes high-tech textures, integrated mechanical components along her spine, and a high collar. The material is highly reflective, accentuating her silhouette and the industrial lighting of the scene. The Setting and Atmosphere: The scene takes place in a post-apocalyptic or heavy industrial zone. She is standing next to a weathered, grey metallic pillar with an "OPEN" sign and a large, vibrant red vertical panel featuring white text ("THE WAVE...") and East Asian characters. In the background, the desolate terrain is littered with debris and small fires, casting a warm orange glow and filling the air with floating embers and sparks. Distant, dark mountain silhouettes are visible under a hazy, dusk-colored sky. The atmosphere is quiet, heavy, and epic. Lighting and Composition: Shot Angle: Eye-level to slightly low-angle side profile, which emphasizes her graceful posture and allows the viewer to share in her moment of reflection while showcasing the depth of the battlefield. Framing: Medium-full landscape shot, centering the character against the vertical red panel while providing a wide view of the atmospheric background. Technical Details: The lighting is dramatic and cinematic, utilizing the warm glow of the fires behind her to create a vibrant rim light around her hair and silhouette. This contrast separates her from the dark environment and highlights the reflective surfaces of her suit. The air is filled with beautiful bokeh sparks and volumetric haze. The image quality is exceptionally high, featuring the razor-sharp detail and advanced rendering typical of a modern AAA 3D game engine.
5 different 3x3 grid multi frame cinematic storyboard sheets of the exact same small hooded forest wizard from the uploaded image, same glowing yellow eyes, same dark shadow face, same worn blue coat, same hat, same striped pants, same boots, same wooden staff, same bag, same proportions, same identity, same style and realism, walking progressively through snowy environments including gentle snowfall forest arrival, epic snowstorm walk with strong wind and cloak movement, quiet night snow walk illuminated by cinematic moonlight, emotional journey with close ups of feet, hands, and face while walking, and final destination walking toward distant snowy mountains, each grid containing 9 frames showing continuous walking sequence from multiple cinematic camera angles including wide shot, medium shot, close up, over shoulder, side profile, front view, and low angle, with footprints forming in snow, cloak and clothing reacting naturally to wind, consistent snow covered forest and winter landscape, volumetric fog, atmospheric perspective, cinematic lighting, dramatic winter lighting, soft snow lighting, and moonlight lighting depending on scene, ultra realistic, cinematic composition, shallow depth of field, film still, 8k resolution, professional cinematic storyboard, perfect character consistency across all frames and all grids, no character changes, no style changes, no proportion changes
Create an ultra-cinematic front-view camera shot capturing the profiles of the two regal West African men seated to the right of the throne in a traditional royal court setting. The camera is positioned directly in front of them, showing: Both men in perfect profile, facing the King (right side of frame) Their expressive facial features, natural beauty, and intense emotional presence Rich traditional African clothing with bold colors, intricate patterns, gold accessories Soft dramatic lighting highlighting their cheekbones and jewelry A shallow depth of field focusing on the men, while the throne and King appear blurred in the distant background for context Warm cinematic color grading, deep shadows, glowing highlights Atmosphere: Noble, tense, respectful courtroom tone Royal African architecture in subtle background texture Cultural elegance, pride, and authority Camera Notes: Front/center locked angle Tight medium profile composition 85mm cinematic portrait lens look Shallow depth of field (bokeh) Golden hour-inspired warm directional lighting
The image is a vertical, high-quality realistic photograph of a beautiful young East Asian woman posing in an upscale, modern setting, likely a luxury hotel room or bathroom. The composition is a medium shot that highlights her fashion sense. The Character: Appearance: She has a fair, porcelain complexion and doll-like facial features with large dark eyes. She is looking away from the camera in a poised, pensive profile view. Hair: Her hair is a warm light brown or ash-blonde color, styled in a voluminous, messy-chic ponytail with long, wispy bangs framing her face. She is holding her hair with both hands as if adjusting it. Jewelry: She wears a delicate silver necklace with a small four-leaf clover pendant. Attire: Dress: She wears a light pink silk slip dress with a high-gloss finish. Details: The dress features wide, shimmering silver-white elastic straps with "VICTORIA'S SECRET" text printed on them. Setting & Background: Location: A bright, high-end bathroom or dressing area. Background Details: Behind her is a large vanity mirror with rounded corners, framed by glowing white globe-style vanity lights. The countertop is white marble, and a few luxury toiletry bottles are visible. The floor is polished light marble, and a glimpse of an adjacent room with brown curtains is seen through a doorway. Lighting: Effect: The scene is lit by bright, even indoor light, primarily from the vanity mirror. This creates a soft, flattering glow on her skin and brings out the reflective "liquid" texture of the silk dress. There are minimal harsh shadows, resulting in a clean, professional aesthetic.
An image of a young woman with fair to medium skin, viewed in profile. Her hair is dark brown, styled into a voluminous low bun with soft waves framing her face. She has refined makeup with her eyes accentuated by eyeliner and soft eyeshadow. She is wearing a fitted burgundy T-shirt with a round neckline and short sleeves. The lighting is soft and diffused, highlighting her smooth skin and the texture of her shirt. The background is dark, providing a contrast that brings focus to her elegant hairstyle and the rich color of her attire.
Professional character turnaround sheet, reference sheet, model sheet, same character displayed multiple times in a single image, perfectly consistent identity across all views, arranged in a clean professional grid layout used by film, animation and video production studios. Character description: 27-year-old male from Lille, France. Medium tan skin. Short black hair with a clean fade haircut. Light stubble beard. Athletic build. Natural facial asymmetry. Realistic skin pores. Slight under-eye shadows. Authentic human imperfections. Strong but approachable facial features. Neutral expression. Realistic proportions. No exaggerated features. Documentary realism. Clothing: Black premium cotton t-shirt. The uploaded logo must appear in two locations: 1. Front of the t-shirt: A small version of the exact uploaded logo placed on the left chest over the heart area, subtle professional branding, realistic textile print, approximately 7–8 cm wide. 2. Back of the t-shirt: A large version of the exact uploaded logo centered on the back, positioned between the shoulders and extending across most of the upper back, highly visible, professional clothing brand style. The logo must remain identical to the uploaded reference image: same colors, same proportions, same typography, same design, same details, no modifications, no reinterpretation, no redesign. Character views included inside the same image: * Front full body * Back full body * Left profile full body * Right profile full body * Front left 3/4 view * Front right 3/4 view * Rear left 3/4 view * Rear right 3/4 view * Front upper-body close-up * Rear upper-body close-up showing the large logo clearly All views must represent exactly the same person with identical facial features, hairstyle, body proportions and clothing. Studio setup: Neutral light gray seamless background. Professional fashion photography lighting. Soft shadows. Clean studio environment. Character centered in each frame section. Rendering style: Ultra photorealistic. Documentary realism. Commercial apparel photography. Realistic cotton fabric texture. Natural fabric wrinkles. Subtle stitching details. Slight texture imperfections. Visible textile fibers. Realistic skin texture. Natural lighting behavior. High-end DSLR photography. 85mm lens look. Realistic depth and perspective. No CGI appearance. No AI-looking face. No cartoon style. No illustration style. No stylization. Production quality: Brand clothing reference sheet. Professional character design sheet. Fashion catalog quality. Ultra detailed. 8K resolution. Sharp focus. Consistent identity across all views. Single image containing all views arranged in a professional reference-sheet layout.
A highly detailed, photorealistic, cinematic medium shot of a stunning young woman standing in profile next to a colossal, weathered machine in a dystopian city. Shot Angle & Pose: The image is captured at eye level, framing the subject from the waist up in a side profile view. She stands close to the machine, facing right, with her head tilted slightly down in a pensive, melancholic pose. Her arms hang naturally by her sides. Subject Appearance: She has a delicate East Asian face with hyper-realistic skin texture, showing natural pores and a soft, matte finish. She has long, layered chestnut-brown hair that looks slightly damp and textured, cascading down her back. She wears bulky, futuristic mechanical headphones over her ears. Outfit Details: She is wearing a gritty, sci-fi inspired outfit: Top: A revealing black tactical bra top or crop top with canvas straps and buckles. Accessories: A distressed metal industrial cuff is clamped around her upper right arm. A thin black choker is around her neck. The Mecha: Looming directly behind and above her is the massive head/torso of a giant industrial robot (mecha). Texture: The machine is painted a faded, chipped mustard-yellow. The metal is heavily weathered, rusted, and scratched, showing signs of age and battle. Details: Bundles of thick black cables and hydraulic hoses hang loosely from the machine. Water drips from the metal surfaces. Setting & Environment: The background is a wet, rainy cyberpunk street level. Ground: The ground is wet asphalt with puddles reflecting the light. Background: In the distance, blurred figures of pedestrians walking in the rain are visible. The atmosphere is hazy and humid, with a cool blue urban glow contrasting the yellow machine. Lighting: The lighting is soft, diffused, and moody. It highlights the wet texture of the robot's metal and the smoothness of the woman's skin. 8k resolution, raw photo aesthetic, sci-fi concept realism.
5 different 3x3 grid multi frame cinematic storyboard sheets of the exact same small hooded forest wizard from the uploaded image, same glowing yellow eyes, same dark shadow face, same worn blue coat, same hat, same striped pants, same boots, same wooden staff, same bag, same proportions, same identity, same style and realism, walking progressively through snowy environments including gentle snowfall forest arrival, epic snowstorm walk with strong wind and cloak movement, quiet night snow walk illuminated by cinematic moonlight, emotional journey with close ups of feet, hands, and face while walking, and final destination walking toward distant snowy mountains, each grid containing 9 frames showing continuous walking sequence from multiple cinematic camera angles including wide shot, medium shot, close up, over shoulder, side profile, front view, and low angle, with footprints forming in snow, cloak and clothing reacting naturally to wind, consistent snow covered forest and winter landscape, volumetric fog, atmospheric perspective, cinematic lighting, dramatic winter lighting, soft snow lighting, and moonlight lighting depending on scene, ultra realistic, cinematic composition, shallow depth of field, film still, 8k resolution, professional cinematic storyboard, perfect character consistency across all frames and all grids, no character changes, no style changes, no proportion changes
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
This is a cinematic and atmospheric, medium-full profile shot of a powerful female warrior, captured in a moment of quiet focus within a gritty, industrial environment. The Subject: The central figure is a stunning young woman of East Asian descent (specifically Eve from Stellar Blade) with a slender and athletic physique. She has long, straight dark brown hair styled in a voluminous high ponytail with a white hair accessory and blunt bangs. Her expression is calm and soulful as she gazes upward, leaning her forehead and hands against a large metal structure. Her skin has a soft, realistic texture that catches the warm ambient light. The Outfit: She is dressed in a sophisticated, form-fitting tactical "Nano Suit." The ensemble features a palette of glossy black, metallic silver, and matte orange panels. The design includes high-tech textures, integrated mechanical components along her spine, and a high collar. The material is highly reflective, accentuating her silhouette and the industrial lighting of the scene. The Setting and Atmosphere: The scene takes place in a post-apocalyptic or heavy industrial zone. She is standing next to a weathered, grey metallic pillar with an "OPEN" sign and a large, vibrant red vertical panel featuring white text ("THE WAVE...") and East Asian characters. In the background, the desolate terrain is littered with debris and small fires, casting a warm orange glow and filling the air with floating embers and sparks. Distant, dark mountain silhouettes are visible under a hazy, dusk-colored sky. The atmosphere is quiet, heavy, and epic. Lighting and Composition: Shot Angle: Eye-level to slightly low-angle side profile, which emphasizes her graceful posture and allows the viewer to share in her moment of reflection while showcasing the depth of the battlefield. Framing: Medium-full landscape shot, centering the character against the vertical red panel while providing a wide view of the atmospheric background. Technical Details: The lighting is dramatic and cinematic, utilizing the warm glow of the fires behind her to create a vibrant rim light around her hair and silhouette. This contrast separates her from the dark environment and highlights the reflective surfaces of her suit. The air is filled with beautiful bokeh sparks and volumetric haze. The image quality is exceptionally high, featuring the razor-sharp detail and advanced rendering typical of a modern AAA 3D game engine.
5 different 3x3 grid multi frame cinematic storyboard sheets of the exact same small hooded forest wizard from the uploaded image, same glowing yellow eyes, same dark shadow face, same worn blue coat, same hat, same striped pants, same boots, same wooden staff, same bag, same proportions, same identity, same style and realism, walking progressively through snowy environments including gentle snowfall forest arrival, epic snowstorm walk with strong wind and cloak movement, quiet night snow walk illuminated by cinematic moonlight, emotional journey with close ups of feet, hands, and face while walking, and final destination walking toward distant snowy mountains, each grid containing 9 frames showing continuous walking sequence from multiple cinematic camera angles including wide shot, medium shot, close up, over shoulder, side profile, front view, and low angle, with footprints forming in snow, cloak and clothing reacting naturally to wind, consistent snow covered forest and winter landscape, volumetric fog, atmospheric perspective, cinematic lighting, dramatic winter lighting, soft snow lighting, and moonlight lighting depending on scene, ultra realistic, cinematic composition, shallow depth of field, film still, 8k resolution, professional cinematic storyboard, perfect character consistency across all frames and all grids, no character changes, no style changes, no proportion changes
A slender woman with long, dark, flowing hair, wearing a maroon spaghetti strap nightgown with lace trim, lies on her stomach in bed, leaning on her elbows, and reading a book. Style: Photorealistic Lighting: Soft natural light filters through sheer curtains Composition: Medium shot, profile view Details: The fine lace details on the nightgown, the texture of the sheets, the sheer pink and white canopy curtains in the background create a soft, romantic atmosphere. Quality: High Detail, 4K, Masterpiece, Intricate, Natural Color Gradation Quality: High Detail, 4K, Masterpiece, Intricate, Natural Color Gradation
Medium shot, profile view. A male in his late twenties is captured in the moment of striking the ball with maximum power. He wears the full Al Ahly Egypt FC official red kit. The jersey flows backward with the momentum, revealing the white side panels and the Al Ahly crest on the chest. The lighting freezes the action, highlighting the tension in the muscles. Editing Style: Dark atmospheric noir, desaturated colors, cold tones, film grain, subtle fog, vintage psychological thriller aesthetic, dramatic shadows. KEEP FACE FEATURES IDENTICAL FROM ATTACHED IMAGE Negative prompts: no deformities, no face changes, no extra limbs, no distortion, no glitch, no unrealistic anatomy, no wrong clothing, no incorrect costume details, no extra people, no artifacts
Skin must be clean and flawless: no tattoos, no scars, no marks, no blemishes. Wearing a minimal bikini black, Female subject, rectangular body shape, straight body type, average build, balanced proportions, shoulders and hips of equal width, subtle waistline, natural curves, medium height. A full character reference sheet showing multiple angles and views of the same woman, consistent identity across all views: - full body front view, standing pose, head to toe visible; - full body back view, showing body shape from behind; - full body side view, natural posture; - portrait face front view, neutral expression; - portrait face side profile; - portrait face 3/4 angle view; neutral background, studio lighting, clean composition, no distractions, highly detailed, realistic skin texture, consistent proportions across all views, no distortion, no extra limbs.
Create an ultra-cinematic front-view camera shot capturing the profiles of the two regal West African men seated to the right of the throne in a traditional royal court setting. The camera is positioned directly in front of them, showing: maintain the look and attire of both men in the attached photo. perfect profile, facing the King (right side of frame) Their expressive facial features, natural beauty, and intense emotional presence. Soft dramatic lighting highlighting their cheekbones and jewelry A shallow depth of field focusing on the men, while the throne and King appear blurred in the distant background for context Warm cinematic color grading, deep shadows, glowing highlights Atmosphere: Noble, tense, respectful courtroom tone Royal African architecture in subtle background texture Cultural elegance, pride, and authority Camera Notes: Front/center locked angle Tight medium profile composition 85mm cinematic portrait lens look Shallow depth of field (bokeh) Golden hour-inspired warm directional lighting
The image is a vertical, high-quality realistic photograph of a beautiful young East Asian woman posing in an upscale, modern setting, likely a luxury hotel room or bathroom. The composition is a medium shot that highlights her fashion sense. The Character: Appearance: She has a fair, porcelain complexion and doll-like facial features with large dark eyes. She is looking away from the camera in a poised, pensive profile view. Hair: Her hair is a warm light brown or ash-blonde color, styled in a voluminous, messy-chic ponytail with long, wispy bangs framing her face. She is holding her hair with both hands as if adjusting it. Jewelry: She wears a delicate silver necklace with a small four-leaf clover pendant. Attire: Dress: She wears a light pink silk slip dress with a high-gloss finish. Details: The dress features wide, shimmering silver-white elastic straps with "VICTORIA'S SECRET" text printed on them. Setting & Background: Location: A bright, high-end bathroom or dressing area. Background Details: Behind her is a large vanity mirror with rounded corners, framed by glowing white globe-style vanity lights. The countertop is white marble, and a few luxury toiletry bottles are visible. The floor is polished light marble, and a glimpse of an adjacent room with brown curtains is seen through a doorway. Lighting: Effect: The scene is lit by bright, even indoor light, primarily from the vanity mirror. This creates a soft, flattering glow on her skin and brings out the reflective "liquid" texture of the silk dress. There are minimal harsh shadows, resulting in a clean, professional aesthetic.
Professional character turnaround sheet, same person displayed 10 times in a single image grid, consistent identity across all views. 27-year-old male from Lille, medium tan skin, short black hair, light stubble beard, athletic build, black Nike tracksuit, realistic face proportions, natural facial asymmetry, skin pores visible, slight eye bags, authentic human imperfections. Views included in the same image: front view, back view, left profile, right profile, front left 3/4,
5 different 3x3 grid multi frame cinematic storyboard sheets of the exact same small hooded forest wizard from the uploaded image, same glowing yellow eyes, same dark shadow face, same worn blue coat, same hat, same striped pants, same boots, same wooden staff, same bag, same proportions, same identity, same style and realism, walking progressively through snowy environments including gentle snowfall forest arrival, epic snowstorm walk with strong wind and cloak movement, quiet night snow walk illuminated by cinematic moonlight, emotional journey with close ups of feet, hands, and face while walking, and final destination walking toward distant snowy mountains, each grid containing 9 frames showing continuous walking sequence from multiple cinematic camera angles including wide shot, medium shot, close up, over shoulder, side profile, front view, and low angle, with footprints forming in snow, cloak and clothing reacting naturally to wind, consistent snow covered forest and winter landscape, volumetric fog, atmospheric perspective, cinematic lighting, dramatic winter lighting, soft snow lighting, and moonlight lighting depending on scene, ultra realistic, cinematic composition, shallow depth of field, film still, 8k resolution, professional cinematic storyboard, perfect character consistency across all frames and all grids, no character changes, no style changes, no proportion changes
Create an ultra-cinematic front-view camera shot capturing the profiles of the two regal West African women seated to the right of the throne in a traditional royal court setting. The camera is positioned directly in front of them, showing: Both women in perfect profile, facing the King (left side of frame) Their expressive facial features, natural beauty, and intense emotional presence Rich traditional African clothing with bold colors, intricate patterns, gold accessories, and headwraps Soft dramatic lighting highlighting their cheekbones and jewelry A shallow depth of field focusing on the women, while the throne and King appear blurred in the distant background for context Warm cinematic color grading, deep shadows, glowing highlights Atmosphere: Noble, tense, respectful courtroom tone Royal African architecture in subtle background texture Cultural elegance, pride, and authority Camera Notes: Front/center locked angle Tight medium profile composition 85mm cinematic portrait lens look Shallow depth of field (bokeh) Golden hour-inspired warm directional lighting
5 different 3x3 grid multi frame cinematic storyboard sheets of the exact same small hooded forest wizard from the uploaded image, same glowing yellow eyes, same dark shadow face, same worn blue coat, same hat, same striped pants, same boots, same wooden staff, same bag, same proportions, same identity, same style and realism, walking progressively through snowy environments including gentle snowfall forest arrival, epic snowstorm walk with strong wind and cloak movement, quiet night snow walk illuminated by cinematic moonlight, emotional journey with close ups of feet, hands, and face while walking, and final destination walking toward distant snowy mountains, each grid containing 9 frames showing continuous walking sequence from multiple cinematic camera angles including wide shot, medium shot, close up, over shoulder, side profile, front view, and low angle, with footprints forming in snow, cloak and clothing reacting naturally to wind, consistent snow covered forest and winter landscape, volumetric fog, atmospheric perspective, cinematic lighting, dramatic winter lighting, soft snow lighting, and moonlight lighting depending on scene, ultra realistic, cinematic composition, shallow depth of field, film still, 8k resolution, professional cinematic storyboard, perfect character consistency across all frames and all grids, no character changes, no style changes, no proportion changes
Create an ultra-cinematic front-view camera shot capturing the profiles of the two regal West African men seated to the right of the throne in a traditional royal court setting. The camera is positioned directly in front of them, showing: maintain the look and attire of both men in the attached photo. perfect profile, facing the King (right side of frame) Their expressive facial features, natural beauty, and intense emotional presence. Soft dramatic lighting highlighting their cheekbones and jewelry A shallow depth of field focusing on the men, while the throne and King appear blurred in the distant background for context Warm cinematic color grading, deep shadows, glowing highlights Atmosphere: Noble, tense, respectful courtroom tone Royal African architecture in subtle background texture Cultural elegance, pride, and authority Camera Notes: Front/center locked angle Tight medium profile composition 85mm cinematic portrait lens look Shallow depth of field (bokeh) Golden hour-inspired warm directional lighting
Create an ultra-cinematic front-view camera shot capturing the profiles of the two regal West African men seated to the right of the throne in a traditional royal court setting. The camera is positioned directly in front of them, showing: Both men in perfect profile, facing the King (right side of frame) Their expressive facial features, natural beauty, and intense emotional presence Rich traditional African clothing with bold colors, intricate patterns, gold accessories Soft dramatic lighting highlighting their cheekbones and jewelry A shallow depth of field focusing on the men, while the throne and King appear blurred in the distant background for context Warm cinematic color grading, deep shadows, glowing highlights Atmosphere: Noble, tense, respectful courtroom tone Royal African architecture in subtle background texture Cultural elegance, pride, and authority Camera Notes: Front/center locked angle Tight medium profile composition 85mm cinematic portrait lens look Shallow depth of field (bokeh) Golden hour-inspired warm directional lighting
Positive Prompt: (masterpiece:1.3), (best quality:1.2), (ultra detailed:1.2), (professional fashion photography:1.5), (editorial style:1.3), (medium format commercial photograph:1.4), (ultra high resolution:1.6), (razor sharp focus:1.5), (studio portrait:1.4), (clean minimalist studio background:1.2), (soft diffused studio lighting:1.5), (volumetric light:1.1), (85mm f/1.8 lens:1.5), (shallow depth of field:1.4), (creamy soft bokeh effect:1.6), (natural skin details:1.5), (realistic skin texture:1.4), (subsurface scattering:1.3), (authentic fabric texture:1.5), (intricate garment details:1.3), (elegant model:1.2), (dramatic pose:1.1), (crisp clear image:1.4), (photorealistic:1.3), (high fashion aesthetic:1.2), (cinematic lighting:1.1), (professional grade photography:1.0) Negative Prompt: (nsfw:1.2), (semi-realistic:1.3), (cgi:1.4), (3d:1.4), (render:1.3), (sketch:1.2), (cartoon:1.2), (anime:1.2), (text:1.2), (watermark:1.2), (logo:1.2), (blurry:1.5), (out of focus:1.5), (deformed iris:1.4), (bad anatomy:1.5), (mutation:1.3), (disfigured:1.2), (poorly drawn face:1.3), (ugly:1.1), (malformed limbs:1.1), (extra limbs:1.1), (fewer limbs:1.1), (extra fingers:1.1), (fewer fingers:1.1), (crooked eyes:1.1), (asymmetrical face:1.1), (grainy:1.3), (noisy:1.3), (pixelated:1.2), (overexposed:1.2), (underexposed:1.2), (harsh shadows:1.3), (blown out highlights:1.2), (unrealistic:1.4), (low resolution:1.5), (distorted:1.3), (amateur photo:1.5), (poorly lit:1.3), (bad composition:1.2), (cluttered background:1.2), (wrinkled clothes:1.3), (artificial texture:1.4), (plastic skin:1.3), (flat lighting:1.2) (Half-shot fashion editorial:1.3), (professional studio portrait:1.2), (full-body shot from head to mid-thigh), (stunning female model:1.4), (confident and upright posture:1.3), (powerful gaze directly into camera:1.5), (serious and determined expression:1.4), (shoulders slightly back, chest open), (both hands symmetrically placed on waist:1.4), (elbows gently flared outwards:1.2), (accentuated waistline:1.1), (legs slightly parted and balanced:1.1), (body weight evenly distributed:1.1), (head micro-tilted very slightly to the right:1.2), (cinematic studio lighting:1.3), (softbox diffusion:1.2), (rim lighting), (dramatic shadows), (high contrast), (high fashion photography:1.4), (editorial spread quality:1.3), (sharp focus), (bokeh background), (magazine cover aesthetic), (minimalist background:1.1), (luxurious fabrics), (textured clothing), (clean lines), (premium material), (ultra-detailed), (photorealistic), (8k), (award-winning fashion photography), (Canon EOS R5), (Vogue magazine shoot). (Low quality:1.5), (bad quality:1.4), (blurry:1.3), (out of focus), (grainy), (noisy), (deformed:1.2), (ugly:1.1), (disfigured:1.1), (bad composition), (poorly lit), (overexposed), (underexposed), (watermark), (text), (bad anatomy:1.5), (disfigured face:1.4), (mutated limbs:1.3), (extra fingers:1.2), (missing fingers), (ugly hands), (deformed hands), (asymmetrical eyes), (crossed eyes), (squinting), (open mouth), (smiling:1.3), (laughing), (unprofessional expression:1.2), (awkward pose:1.3), (slouching), (hunchback), (distorted body), (full body shot:1.2), (close-up), (wide shot), (side view:1.3), (rear view), (profile), (looking away:1.2), (looking down), (looking up), (model looking at viewer from an angle), (off-camera gaze), (cartoon:1.3), (anime:1.2), (illustration), (sketch), (painting), (3d render:1.3), (cgi:1.2), (oversaturated), (vignette), (distracting background), (busy background), (props), (jewelry:1.1), (nsfw:1.5), (nudity:1.4), (semi-nudity), (lingerie), (pornographic), (erotic), (sexualized), (wrinkled clothes), (poor tailoring), (casual clothing). (Photorealistic:1.3), (ultra-detailed:1.2), (high fashion photography:1.4), (studio lighting:1.3), elegant female model, (size 36 model:1.2), (slender physique:1.1), graceful pose, wearing a (luxurious nightgown:1.5), (size 36 nightgown:1.3), (perfectly fitted bust:1.6), (snug under-bust band:1.5), (smooth silhouette:1.4), (no looseness or bagginess in bust area:1.7), (form-fitting:1.4), (sheer silk fabric:1.3), delicate lace trim, flowing chiffon, soft satin, ethereal glow, sophisticated design, soft ambient light, (golden hour glow:1.1), high resolution, volumetric light, intricate details, alluring, dreamy atmosphere, elegant drapery background, professional photography, DSLR, editorial shot. (Worst quality:2.0), (low quality:2.0), (bad anatomy:1.8), (deformed:1.7), (ugly:1.5), (disfigured:1.6), (mutation:1.4), (extra limbs:1.3), (missing limbs:1.2), (poorly drawn hands:1.4), (poorly drawn face:1.3), (cross-eyed:1.1), (asymmetric eyes:1.1), (ill-fitting nightgown:2.0), (loose fit:2.0), (baggy:1.9), (potluk:2.0), (wrinkled fabric:1.8), (stretched fabric:1.7), (blurry:1.6), out of focus, (noisy:1.4), grainy, watermark, text, signature, low resolution, (cartoon:1.5), (anime:1.4), (illustration:1.3), (painting:1.2), (sketch:1.1), drawing, graphic, (cgi:1.5), (3d:1.4), (render:1.3), (doll:1.2), plastic, (unprofessional:1.2), nsfw, naked. 2 --q 2
An image of a young woman with fair to medium skin, viewed in profile. Her hair is dark brown, styled into a voluminous low bun with soft waves framing her face. She has refined makeup with her eyes accentuated by eyeliner and soft eyeshadow. She is wearing a fitted burgundy T-shirt with a round neckline and short sleeves. The lighting is soft and diffused, highlighting her smooth skin and the texture of her shirt. The background is dark, providing a contrast that brings focus to her elegant hairstyle and the rich color of her attire.
Skin must be clean and flawless: no tattoos, no scars, no marks, no blemishes. Wearing a minimal bikini black, Female subject, rectangular body shape, straight body type, average build, balanced proportions, shoulders and hips of equal width, subtle waistline, natural curves, medium height. A full character reference sheet showing multiple angles and views of the same woman, consistent identity across all views: - full body front view, standing pose, head to toe visible; - full body back view, showing body shape from behind; - full body side view, natural posture; - portrait face front view, neutral expression; - portrait face side profile; - portrait face 3/4 angle view; neutral background, studio lighting, clean composition, no distractions, highly detailed, realistic skin texture, consistent proportions across all views, no distortion, no extra limbs.
Medium shot, profile view. A male in his late twenties is captured in the moment of striking the ball with maximum power. He wears the full Al Ahly Egypt FC official red kit. The jersey flows backward with the momentum, revealing the white side panels and the Al Ahly crest on the chest. The lighting freezes the action, highlighting the tension in the muscles. Editing Style: Dark atmospheric noir, desaturated colors, cold tones, film grain, subtle fog, vintage psychological thriller aesthetic, dramatic shadows. KEEP FACE FEATURES IDENTICAL FROM ATTACHED IMAGE Negative prompts: no deformities, no face changes, no extra limbs, no distortion, no glitch, no unrealistic anatomy, no wrong clothing, no incorrect costume details, no extra people, no artifacts
5 different 3x3 grid multi frame cinematic storyboard sheets of the exact same small hooded forest wizard from the uploaded image, same glowing yellow eyes, same dark shadow face, same worn blue coat, same hat, same striped pants, same boots, same wooden staff, same bag, same proportions, same identity, same style and realism, walking progressively through snowy environments including gentle snowfall forest arrival, epic snowstorm walk with strong wind and cloak movement, quiet night snow walk illuminated by cinematic moonlight, emotional journey with close ups of feet, hands, and face while walking, and final destination walking toward distant snowy mountains, each grid containing 9 frames showing continuous walking sequence from multiple cinematic camera angles including wide shot, medium shot, close up, over shoulder, side profile, front view, and low angle, with footprints forming in snow, cloak and clothing reacting naturally to wind, consistent snow covered forest and winter landscape, volumetric fog, atmospheric perspective, cinematic lighting, dramatic winter lighting, soft snow lighting, and moonlight lighting depending on scene, ultra realistic, cinematic composition, shallow depth of field, film still, 8k resolution, professional cinematic storyboard, perfect character consistency across all frames and all grids, no character changes, no style changes, no proportion changes
Create an ultra-cinematic front-view camera shot capturing the profiles of the two regal West African men seated to the right of the throne in a traditional royal court setting. The camera is positioned directly in front of them, showing: Both men in perfect profile, facing the King (right side of frame) Their expressive facial features, natural beauty, and intense emotional presence Rich traditional African clothing with bold colors, intricate patterns, gold accessories Soft dramatic lighting highlighting their cheekbones and jewelry A shallow depth of field focusing on the men, while the throne and King appear blurred in the distant background for context Warm cinematic color grading, deep shadows, glowing highlights Atmosphere: Noble, tense, respectful courtroom tone Royal African architecture in subtle background texture Cultural elegance, pride, and authority Camera Notes: Front/center locked angle Tight medium profile composition 85mm cinematic portrait lens look Shallow depth of field (bokeh) Golden hour-inspired warm directional lighting
The image is a vertical, high-quality realistic photograph of a beautiful young East Asian woman posing in an upscale, modern setting, likely a luxury hotel room or bathroom. The composition is a medium shot that highlights her fashion sense. The Character: Appearance: She has a fair, porcelain complexion and doll-like facial features with large dark eyes. She is looking away from the camera in a poised, pensive profile view. Hair: Her hair is a warm light brown or ash-blonde color, styled in a voluminous, messy-chic ponytail with long, wispy bangs framing her face. She is holding her hair with both hands as if adjusting it. Jewelry: She wears a delicate silver necklace with a small four-leaf clover pendant. Attire: Dress: She wears a light pink silk slip dress with a high-gloss finish. Details: The dress features wide, shimmering silver-white elastic straps with "VICTORIA'S SECRET" text printed on them. Setting & Background: Location: A bright, high-end bathroom or dressing area. Background Details: Behind her is a large vanity mirror with rounded corners, framed by glowing white globe-style vanity lights. The countertop is white marble, and a few luxury toiletry bottles are visible. The floor is polished light marble, and a glimpse of an adjacent room with brown curtains is seen through a doorway. Lighting: Effect: The scene is lit by bright, even indoor light, primarily from the vanity mirror. This creates a soft, flattering glow on her skin and brings out the reflective "liquid" texture of the silk dress. There are minimal harsh shadows, resulting in a clean, professional aesthetic.
A slender woman with long, dark, flowing hair, wearing a maroon spaghetti strap nightgown with lace trim, lies on her stomach in bed, leaning on her elbows, and reading a book. Style: Photorealistic Lighting: Soft natural light filters through sheer curtains Composition: Medium shot, profile view Details: The fine lace details on the nightgown, the texture of the sheets, the sheer pink and white canopy curtains in the background create a soft, romantic atmosphere. Quality: High Detail, 4K, Masterpiece, Intricate, Natural Color Gradation Quality: High Detail, 4K, Masterpiece, Intricate, Natural Color Gradation
5 different 3x3 grid multi frame cinematic storyboard sheets of the exact same small hooded forest wizard from the uploaded image, same glowing yellow eyes, same dark shadow face, same worn blue coat, same hat, same striped pants, same boots, same wooden staff, same bag, same proportions, same identity, same style and realism, walking progressively through snowy environments including gentle snowfall forest arrival, epic snowstorm walk with strong wind and cloak movement, quiet night snow walk illuminated by cinematic moonlight, emotional journey with close ups of feet, hands, and face while walking, and final destination walking toward distant snowy mountains, each grid containing 9 frames showing continuous walking sequence from multiple cinematic camera angles including wide shot, medium shot, close up, over shoulder, side profile, front view, and low angle, with footprints forming in snow, cloak and clothing reacting naturally to wind, consistent snow covered forest and winter landscape, volumetric fog, atmospheric perspective, cinematic lighting, dramatic winter lighting, soft snow lighting, and moonlight lighting depending on scene, ultra realistic, cinematic composition, shallow depth of field, film still, 8k resolution, professional cinematic storyboard, perfect character consistency across all frames and all grids, no character changes, no style changes, no proportion changes
A highly detailed, photorealistic, cinematic medium shot of a stunning young woman standing in profile next to a colossal, weathered machine in a dystopian city. Shot Angle & Pose: The image is captured at eye level, framing the subject from the waist up in a side profile view. She stands close to the machine, facing right, with her head tilted slightly down in a pensive, melancholic pose. Her arms hang naturally by her sides. Subject Appearance: She has a delicate East Asian face with hyper-realistic skin texture, showing natural pores and a soft, matte finish. She has long, layered chestnut-brown hair that looks slightly damp and textured, cascading down her back. She wears bulky, futuristic mechanical headphones over her ears. Outfit Details: She is wearing a gritty, sci-fi inspired outfit: Top: A revealing black tactical bra top or crop top with canvas straps and buckles. Accessories: A distressed metal industrial cuff is clamped around her upper right arm. A thin black choker is around her neck. The Mecha: Looming directly behind and above her is the massive head/torso of a giant industrial robot (mecha). Texture: The machine is painted a faded, chipped mustard-yellow. The metal is heavily weathered, rusted, and scratched, showing signs of age and battle. Details: Bundles of thick black cables and hydraulic hoses hang loosely from the machine. Water drips from the metal surfaces. Setting & Environment: The background is a wet, rainy cyberpunk street level. Ground: The ground is wet asphalt with puddles reflecting the light. Background: In the distance, blurred figures of pedestrians walking in the rain are visible. The atmosphere is hazy and humid, with a cool blue urban glow contrasting the yellow machine. Lighting: The lighting is soft, diffused, and moody. It highlights the wet texture of the robot's metal and the smoothness of the woman's skin. 8k resolution, raw photo aesthetic, sci-fi concept realism.
5 different 3x3 grid multi frame cinematic storyboard sheets of the exact same small hooded forest wizard from the uploaded image, same glowing yellow eyes, same dark shadow face, same worn blue coat, same hat, same striped pants, same boots, same wooden staff, same bag, same proportions, same identity, same style and realism, walking progressively through snowy environments including gentle snowfall forest arrival, epic snowstorm walk with strong wind and cloak movement, quiet night snow walk illuminated by cinematic moonlight, emotional journey with close ups of feet, hands, and face while walking, and final destination walking toward distant snowy mountains, each grid containing 9 frames showing continuous walking sequence from multiple cinematic camera angles including wide shot, medium shot, close up, over shoulder, side profile, front view, and low angle, with footprints forming in snow, cloak and clothing reacting naturally to wind, consistent snow covered forest and winter landscape, volumetric fog, atmospheric perspective, cinematic lighting, dramatic winter lighting, soft snow lighting, and moonlight lighting depending on scene, ultra realistic, cinematic composition, shallow depth of field, film still, 8k resolution, professional cinematic storyboard, perfect character consistency across all frames and all grids, no character changes, no style changes, no proportion changes
Positive Prompt: (masterpiece:1.3), (best quality:1.2), (ultra detailed:1.2), (professional fashion photography:1.5), (editorial style:1.3), (medium format commercial photograph:1.4), (ultra high resolution:1.6), (razor sharp focus:1.5), (studio portrait:1.4), (clean minimalist studio background:1.2), (soft diffused studio lighting:1.5), (volumetric light:1.1), (85mm f/1.8 lens:1.5), (shallow depth of field:1.4), (creamy soft bokeh effect:1.6), (natural skin details:1.5), (realistic skin texture:1.4), (subsurface scattering:1.3), (authentic fabric texture:1.5), (intricate garment details:1.3), (elegant model:1.2), (dramatic pose:1.1), (crisp clear image:1.4), (photorealistic:1.3), (high fashion aesthetic:1.2), (cinematic lighting:1.1), (professional grade photography:1.0) Negative Prompt: (nsfw:1.2), (semi-realistic:1.3), (cgi:1.4), (3d:1.4), (render:1.3), (sketch:1.2), (cartoon:1.2), (anime:1.2), (text:1.2), (watermark:1.2), (logo:1.2), (blurry:1.5), (out of focus:1.5), (deformed iris:1.4), (bad anatomy:1.5), (mutation:1.3), (disfigured:1.2), (poorly drawn face:1.3), (ugly:1.1), (malformed limbs:1.1), (extra limbs:1.1), (fewer limbs:1.1), (extra fingers:1.1), (fewer fingers:1.1), (crooked eyes:1.1), (asymmetrical face:1.1), (grainy:1.3), (noisy:1.3), (pixelated:1.2), (overexposed:1.2), (underexposed:1.2), (harsh shadows:1.3), (blown out highlights:1.2), (unrealistic:1.4), (low resolution:1.5), (distorted:1.3), (amateur photo:1.5), (poorly lit:1.3), (bad composition:1.2), (cluttered background:1.2), (wrinkled clothes:1.3), (artificial texture:1.4), (plastic skin:1.3), (flat lighting:1.2) (Half-shot fashion editorial:1.3), (professional studio portrait:1.2), (full-body shot from head to mid-thigh), (stunning female model:1.4), (confident and upright posture:1.3), (powerful gaze directly into camera:1.5), (serious and determined expression:1.4), (shoulders slightly back, chest open), (both hands symmetrically placed on waist:1.4), (elbows gently flared outwards:1.2), (accentuated waistline:1.1), (legs slightly parted and balanced:1.1), (body weight evenly distributed:1.1), (head micro-tilted very slightly to the right:1.2), (cinematic studio lighting:1.3), (softbox diffusion:1.2), (rim lighting), (dramatic shadows), (high contrast), (high fashion photography:1.4), (editorial spread quality:1.3), (sharp focus), (bokeh background), (magazine cover aesthetic), (minimalist background:1.1), (luxurious fabrics), (textured clothing), (clean lines), (premium material), (ultra-detailed), (photorealistic), (8k), (award-winning fashion photography), (Canon EOS R5), (Vogue magazine shoot). (Low quality:1.5), (bad quality:1.4), (blurry:1.3), (out of focus), (grainy), (noisy), (deformed:1.2), (ugly:1.1), (disfigured:1.1), (bad composition), (poorly lit), (overexposed), (underexposed), (watermark), (text), (bad anatomy:1.5), (disfigured face:1.4), (mutated limbs:1.3), (extra fingers:1.2), (missing fingers), (ugly hands), (deformed hands), (asymmetrical eyes), (crossed eyes), (squinting), (open mouth), (smiling:1.3), (laughing), (unprofessional expression:1.2), (awkward pose:1.3), (slouching), (hunchback), (distorted body), (full body shot:1.2), (close-up), (wide shot), (side view:1.3), (rear view), (profile), (looking away:1.2), (looking down), (looking up), (model looking at viewer from an angle), (off-camera gaze), (cartoon:1.3), (anime:1.2), (illustration), (sketch), (painting), (3d render:1.3), (cgi:1.2), (oversaturated), (vignette), (distracting background), (busy background), (props), (jewelry:1.1), (nsfw:1.5), (nudity:1.4), (semi-nudity), (lingerie), (pornographic), (erotic), (sexualized), (wrinkled clothes), (poor tailoring), (casual clothing). (Photorealistic:1.3), (ultra-detailed:1.2), (high fashion photography:1.4), (studio lighting:1.3), elegant female model, (size 36 model:1.2), (slender physique:1.1), graceful pose, wearing a (luxurious nightgown:1.5), (size 36 nightgown:1.3), (perfectly fitted bust:1.6), (snug under-bust band:1.5), (smooth silhouette:1.4), (no looseness or bagginess in bust area:1.7), (form-fitting:1.4), (sheer silk fabric:1.3), delicate lace trim, flowing chiffon, soft satin, ethereal glow, sophisticated design, soft ambient light, (golden hour glow:1.1), high resolution, volumetric light, intricate details, alluring, dreamy atmosphere, elegant drapery background, professional photography, DSLR, editorial shot. (Worst quality:2.0), (low quality:2.0), (bad anatomy:1.8), (deformed:1.7), (ugly:1.5), (disfigured:1.6), (mutation:1.4), (extra limbs:1.3), (missing limbs:1.2), (poorly drawn hands:1.4), (poorly drawn face:1.3), (cross-eyed:1.1), (asymmetric eyes:1.1), (ill-fitting nightgown:2.0), (loose fit:2.0), (baggy:1.9), (potluk:2.0), (wrinkled fabric:1.8), (stretched fabric:1.7), (blurry:1.6), out of focus, (noisy:1.4), grainy, watermark, text, signature, low resolution, (cartoon:1.5), (anime:1.4), (illustration:1.3), (painting:1.2), (sketch:1.1), drawing, graphic, (cgi:1.5), (3d:1.4), (render:1.3), (doll:1.2), plastic, (unprofessional:1.2), nsfw, naked. 2 --q 2
Professional character turnaround sheet, same person displayed 10 times in a single image grid, consistent identity across all views. 27-year-old male from Lille, medium tan skin, short black hair, light stubble beard, athletic build, black Nike tracksuit, realistic face proportions, natural facial asymmetry, skin pores visible, slight eye bags, authentic human imperfections. Views included in the same image: front view, back view, left profile, right profile, front left 3/4,
Professional character turnaround sheet, reference sheet, model sheet, same character displayed multiple times in a single image, perfectly consistent identity across all views, arranged in a clean professional grid layout used by film, animation and video production studios. Character description: 27-year-old male from Lille, France. Medium tan skin. Short black hair with a clean fade haircut. Light stubble beard. Athletic build. Natural facial asymmetry. Realistic skin pores. Slight under-eye shadows. Authentic human imperfections. Strong but approachable facial features. Neutral expression. Realistic proportions. No exaggerated features. Documentary realism. Clothing: Black premium cotton t-shirt. The uploaded logo must appear in two locations: 1. Front of the t-shirt: A small version of the exact uploaded logo placed on the left chest over the heart area, subtle professional branding, realistic textile print, approximately 7–8 cm wide. 2. Back of the t-shirt: A large version of the exact uploaded logo centered on the back, positioned between the shoulders and extending across most of the upper back, highly visible, professional clothing brand style. The logo must remain identical to the uploaded reference image: same colors, same proportions, same typography, same design, same details, no modifications, no reinterpretation, no redesign. Character views included inside the same image: * Front full body * Back full body * Left profile full body * Right profile full body * Front left 3/4 view * Front right 3/4 view * Rear left 3/4 view * Rear right 3/4 view * Front upper-body close-up * Rear upper-body close-up showing the large logo clearly All views must represent exactly the same person with identical facial features, hairstyle, body proportions and clothing. Studio setup: Neutral light gray seamless background. Professional fashion photography lighting. Soft shadows. Clean studio environment. Character centered in each frame section. Rendering style: Ultra photorealistic. Documentary realism. Commercial apparel photography. Realistic cotton fabric texture. Natural fabric wrinkles. Subtle stitching details. Slight texture imperfections. Visible textile fibers. Realistic skin texture. Natural lighting behavior. High-end DSLR photography. 85mm lens look. Realistic depth and perspective. No CGI appearance. No AI-looking face. No cartoon style. No illustration style. No stylization. Production quality: Brand clothing reference sheet. Professional character design sheet. Fashion catalog quality. Ultra detailed. 8K resolution. Sharp focus. Consistent identity across all views. Single image containing all views arranged in a professional reference-sheet layout.
5 different 3x3 grid multi frame cinematic storyboard sheets of the exact same small hooded forest wizard from the uploaded image, same glowing yellow eyes, same dark shadow face, same worn blue coat, same hat, same striped pants, same boots, same wooden staff, same bag, same proportions, same identity, same style and realism, walking progressively through snowy environments including gentle snowfall forest arrival, epic snowstorm walk with strong wind and cloak movement, quiet night snow walk illuminated by cinematic moonlight, emotional journey with close ups of feet, hands, and face while walking, and final destination walking toward distant snowy mountains, each grid containing 9 frames showing continuous walking sequence from multiple cinematic camera angles including wide shot, medium shot, close up, over shoulder, side profile, front view, and low angle, with footprints forming in snow, cloak and clothing reacting naturally to wind, consistent snow covered forest and winter landscape, volumetric fog, atmospheric perspective, cinematic lighting, dramatic winter lighting, soft snow lighting, and moonlight lighting depending on scene, ultra realistic, cinematic composition, shallow depth of field, film still, 8k resolution, professional cinematic storyboard, perfect character consistency across all frames and all grids, no character changes, no style changes, no proportion changes
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Create an ultra-cinematic front-view camera shot capturing the profiles of the two regal West African women seated to the right of the throne in a traditional royal court setting. The camera is positioned directly in front of them, showing: Both women in perfect profile, facing the King (left side of frame) Their expressive facial features, natural beauty, and intense emotional presence Rich traditional African clothing with bold colors, intricate patterns, gold accessories, and headwraps Soft dramatic lighting highlighting their cheekbones and jewelry A shallow depth of field focusing on the women, while the throne and King appear blurred in the distant background for context Warm cinematic color grading, deep shadows, glowing highlights Atmosphere: Noble, tense, respectful courtroom tone Royal African architecture in subtle background texture Cultural elegance, pride, and authority Camera Notes: Front/center locked angle Tight medium profile composition 85mm cinematic portrait lens look Shallow depth of field (bokeh) Golden hour-inspired warm directional lighting
This is a cinematic and atmospheric, medium-full profile shot of a powerful female warrior, captured in a moment of quiet focus within a gritty, industrial environment. The Subject: The central figure is a stunning young woman of East Asian descent (specifically Eve from Stellar Blade) with a slender and athletic physique. She has long, straight dark brown hair styled in a voluminous high ponytail with a white hair accessory and blunt bangs. Her expression is calm and soulful as she gazes upward, leaning her forehead and hands against a large metal structure. Her skin has a soft, realistic texture that catches the warm ambient light. The Outfit: She is dressed in a sophisticated, form-fitting tactical "Nano Suit." The ensemble features a palette of glossy black, metallic silver, and matte orange panels. The design includes high-tech textures, integrated mechanical components along her spine, and a high collar. The material is highly reflective, accentuating her silhouette and the industrial lighting of the scene. The Setting and Atmosphere: The scene takes place in a post-apocalyptic or heavy industrial zone. She is standing next to a weathered, grey metallic pillar with an "OPEN" sign and a large, vibrant red vertical panel featuring white text ("THE WAVE...") and East Asian characters. In the background, the desolate terrain is littered with debris and small fires, casting a warm orange glow and filling the air with floating embers and sparks. Distant, dark mountain silhouettes are visible under a hazy, dusk-colored sky. The atmosphere is quiet, heavy, and epic. Lighting and Composition: Shot Angle: Eye-level to slightly low-angle side profile, which emphasizes her graceful posture and allows the viewer to share in her moment of reflection while showcasing the depth of the battlefield. Framing: Medium-full landscape shot, centering the character against the vertical red panel while providing a wide view of the atmospheric background. Technical Details: The lighting is dramatic and cinematic, utilizing the warm glow of the fires behind her to create a vibrant rim light around her hair and silhouette. This contrast separates her from the dark environment and highlights the reflective surfaces of her suit. The air is filled with beautiful bokeh sparks and volumetric haze. The image quality is exceptionally high, featuring the razor-sharp detail and advanced rendering typical of a modern AAA 3D game engine.
Create an ultra-cinematic front-view camera shot capturing the profiles of the two regal West African men seated to the right of the throne in a traditional royal court setting. The camera is positioned directly in front of them, showing: maintain the look and attire of both men in the attached photo. perfect profile, facing the King (right side of frame) Their expressive facial features, natural beauty, and intense emotional presence. Soft dramatic lighting highlighting their cheekbones and jewelry A shallow depth of field focusing on the men, while the throne and King appear blurred in the distant background for context Warm cinematic color grading, deep shadows, glowing highlights Atmosphere: Noble, tense, respectful courtroom tone Royal African architecture in subtle background texture Cultural elegance, pride, and authority Camera Notes: Front/center locked angle Tight medium profile composition 85mm cinematic portrait lens look Shallow depth of field (bokeh) Golden hour-inspired warm directional lighting
Create an ultra-cinematic front-view camera shot capturing the profiles of the two regal West African men seated to the right of the throne in a traditional royal court setting. The camera is positioned directly in front of them, showing: maintain the look and attire of both men in the attached photo. perfect profile, facing the King (right side of frame) Their expressive facial features, natural beauty, and intense emotional presence. Soft dramatic lighting highlighting their cheekbones and jewelry A shallow depth of field focusing on the men, while the throne and King appear blurred in the distant background for context Warm cinematic color grading, deep shadows, glowing highlights Atmosphere: Noble, tense, respectful courtroom tone Royal African architecture in subtle background texture Cultural elegance, pride, and authority Camera Notes: Front/center locked angle Tight medium profile composition 85mm cinematic portrait lens look Shallow depth of field (bokeh) Golden hour-inspired warm directional lighting
An image of a young woman with fair to medium skin, viewed in profile. Her hair is dark brown, styled into a voluminous low bun with soft waves framing her face. She has refined makeup with her eyes accentuated by eyeliner and soft eyeshadow. She is wearing a fitted burgundy T-shirt with a round neckline and short sleeves. The lighting is soft and diffused, highlighting her smooth skin and the texture of her shirt. The background is dark, providing a contrast that brings focus to her elegant hairstyle and the rich color of her attire.
Create an ultra-cinematic front-view camera shot capturing the profiles of the two regal West African women seated to the right of the throne in a traditional royal court setting. The camera is positioned directly in front of them, showing: Both women in perfect profile, facing the King (left side of frame) Their expressive facial features, natural beauty, and intense emotional presence Rich traditional African clothing with bold colors, intricate patterns, gold accessories, and headwraps Soft dramatic lighting highlighting their cheekbones and jewelry A shallow depth of field focusing on the women, while the throne and King appear blurred in the distant background for context Warm cinematic color grading, deep shadows, glowing highlights Atmosphere: Noble, tense, respectful courtroom tone Royal African architecture in subtle background texture Cultural elegance, pride, and authority Camera Notes: Front/center locked angle Tight medium profile composition 85mm cinematic portrait lens look Shallow depth of field (bokeh) Golden hour-inspired warm directional lighting
A highly detailed, photorealistic, cinematic medium shot of a stunning young woman standing in profile next to a colossal, weathered machine in a dystopian city. Shot Angle & Pose: The image is captured at eye level, framing the subject from the waist up in a side profile view. She stands close to the machine, facing right, with her head tilted slightly down in a pensive, melancholic pose. Her arms hang naturally by her sides. Subject Appearance: She has a delicate East Asian face with hyper-realistic skin texture, showing natural pores and a soft, matte finish. She has long, layered chestnut-brown hair that looks slightly damp and textured, cascading down her back. She wears bulky, futuristic mechanical headphones over her ears. Outfit Details: She is wearing a gritty, sci-fi inspired outfit: Top: A revealing black tactical bra top or crop top with canvas straps and buckles. Accessories: A distressed metal industrial cuff is clamped around her upper right arm. A thin black choker is around her neck. The Mecha: Looming directly behind and above her is the massive head/torso of a giant industrial robot (mecha). Texture: The machine is painted a faded, chipped mustard-yellow. The metal is heavily weathered, rusted, and scratched, showing signs of age and battle. Details: Bundles of thick black cables and hydraulic hoses hang loosely from the machine. Water drips from the metal surfaces. Setting & Environment: The background is a wet, rainy cyberpunk street level. Ground: The ground is wet asphalt with puddles reflecting the light. Background: In the distance, blurred figures of pedestrians walking in the rain are visible. The atmosphere is hazy and humid, with a cool blue urban glow contrasting the yellow machine. Lighting: The lighting is soft, diffused, and moody. It highlights the wet texture of the robot's metal and the smoothness of the woman's skin. 8k resolution, raw photo aesthetic, sci-fi concept realism.
5 different 3x3 grid multi frame cinematic storyboard sheets of the exact same small hooded forest wizard from the uploaded image, same glowing yellow eyes, same dark shadow face, same worn blue coat, same hat, same striped pants, same boots, same wooden staff, same bag, same proportions, same identity, same style and realism, walking progressively through snowy environments including gentle snowfall forest arrival, epic snowstorm walk with strong wind and cloak movement, quiet night snow walk illuminated by cinematic moonlight, emotional journey with close ups of feet, hands, and face while walking, and final destination walking toward distant snowy mountains, each grid containing 9 frames showing continuous walking sequence from multiple cinematic camera angles including wide shot, medium shot, close up, over shoulder, side profile, front view, and low angle, with footprints forming in snow, cloak and clothing reacting naturally to wind, consistent snow covered forest and winter landscape, volumetric fog, atmospheric perspective, cinematic lighting, dramatic winter lighting, soft snow lighting, and moonlight lighting depending on scene, ultra realistic, cinematic composition, shallow depth of field, film still, 8k resolution, professional cinematic storyboard, perfect character consistency across all frames and all grids, no character changes, no style changes, no proportion changes
5 different 3x3 grid multi frame cinematic storyboard sheets of the exact same small hooded forest wizard from the uploaded image, same glowing yellow eyes, same dark shadow face, same worn blue coat, same hat, same striped pants, same boots, same wooden staff, same bag, same proportions, same identity, same style and realism, walking progressively through snowy environments including gentle snowfall forest arrival, epic snowstorm walk with strong wind and cloak movement, quiet night snow walk illuminated by cinematic moonlight, emotional journey with close ups of feet, hands, and face while walking, and final destination walking toward distant snowy mountains, each grid containing 9 frames showing continuous walking sequence from multiple cinematic camera angles including wide shot, medium shot, close up, over shoulder, side profile, front view, and low angle, with footprints forming in snow, cloak and clothing reacting naturally to wind, consistent snow covered forest and winter landscape, volumetric fog, atmospheric perspective, cinematic lighting, dramatic winter lighting, soft snow lighting, and moonlight lighting depending on scene, ultra realistic, cinematic composition, shallow depth of field, film still, 8k resolution, professional cinematic storyboard, perfect character consistency across all frames and all grids, no character changes, no style changes, no proportion changes
A slender woman with long, dark, flowing hair, wearing a maroon spaghetti strap nightgown with lace trim, lies on her stomach in bed, leaning on her elbows, and reading a book. Style: Photorealistic Lighting: Soft natural light filters through sheer curtains Composition: Medium shot, profile view Details: The fine lace details on the nightgown, the texture of the sheets, the sheer pink and white canopy curtains in the background create a soft, romantic atmosphere. Quality: High Detail, 4K, Masterpiece, Intricate, Natural Color Gradation Quality: High Detail, 4K, Masterpiece, Intricate, Natural Color Gradation
Professional character turnaround sheet, reference sheet, model sheet, same character displayed multiple times in a single image, perfectly consistent identity across all views, arranged in a clean professional grid layout used by film, animation and video production studios. Character description: 27-year-old male from Lille, France. Medium tan skin. Short black hair with a clean fade haircut. Light stubble beard. Athletic build. Natural facial asymmetry. Realistic skin pores. Slight under-eye shadows. Authentic human imperfections. Strong but approachable facial features. Neutral expression. Realistic proportions. No exaggerated features. Documentary realism. Clothing: Black premium cotton t-shirt. The uploaded logo must appear in two locations: 1. Front of the t-shirt: A small version of the exact uploaded logo placed on the left chest over the heart area, subtle professional branding, realistic textile print, approximately 7–8 cm wide. 2. Back of the t-shirt: A large version of the exact uploaded logo centered on the back, positioned between the shoulders and extending across most of the upper back, highly visible, professional clothing brand style. The logo must remain identical to the uploaded reference image: same colors, same proportions, same typography, same design, same details, no modifications, no reinterpretation, no redesign. Character views included inside the same image: * Front full body * Back full body * Left profile full body * Right profile full body * Front left 3/4 view * Front right 3/4 view * Rear left 3/4 view * Rear right 3/4 view * Front upper-body close-up * Rear upper-body close-up showing the large logo clearly All views must represent exactly the same person with identical facial features, hairstyle, body proportions and clothing. Studio setup: Neutral light gray seamless background. Professional fashion photography lighting. Soft shadows. Clean studio environment. Character centered in each frame section. Rendering style: Ultra photorealistic. Documentary realism. Commercial apparel photography. Realistic cotton fabric texture. Natural fabric wrinkles. Subtle stitching details. Slight texture imperfections. Visible textile fibers. Realistic skin texture. Natural lighting behavior. High-end DSLR photography. 85mm lens look. Realistic depth and perspective. No CGI appearance. No AI-looking face. No cartoon style. No illustration style. No stylization. Production quality: Brand clothing reference sheet. Professional character design sheet. Fashion catalog quality. Ultra detailed. 8K resolution. Sharp focus. Consistent identity across all views. Single image containing all views arranged in a professional reference-sheet layout.
This is a cinematic and atmospheric, medium-full profile shot of a powerful female warrior, captured in a moment of quiet focus within a gritty, industrial environment. The Subject: The central figure is a stunning young woman of East Asian descent (specifically Eve from Stellar Blade) with a slender and athletic physique. She has long, straight dark brown hair styled in a voluminous high ponytail with a white hair accessory and blunt bangs. Her expression is calm and soulful as she gazes upward, leaning her forehead and hands against a large metal structure. Her skin has a soft, realistic texture that catches the warm ambient light. The Outfit: She is dressed in a sophisticated, form-fitting tactical "Nano Suit." The ensemble features a palette of glossy black, metallic silver, and matte orange panels. The design includes high-tech textures, integrated mechanical components along her spine, and a high collar. The material is highly reflective, accentuating her silhouette and the industrial lighting of the scene. The Setting and Atmosphere: The scene takes place in a post-apocalyptic or heavy industrial zone. She is standing next to a weathered, grey metallic pillar with an "OPEN" sign and a large, vibrant red vertical panel featuring white text ("THE WAVE...") and East Asian characters. In the background, the desolate terrain is littered with debris and small fires, casting a warm orange glow and filling the air with floating embers and sparks. Distant, dark mountain silhouettes are visible under a hazy, dusk-colored sky. The atmosphere is quiet, heavy, and epic. Lighting and Composition: Shot Angle: Eye-level to slightly low-angle side profile, which emphasizes her graceful posture and allows the viewer to share in her moment of reflection while showcasing the depth of the battlefield. Framing: Medium-full landscape shot, centering the character against the vertical red panel while providing a wide view of the atmospheric background. Technical Details: The lighting is dramatic and cinematic, utilizing the warm glow of the fires behind her to create a vibrant rim light around her hair and silhouette. This contrast separates her from the dark environment and highlights the reflective surfaces of her suit. The air is filled with beautiful bokeh sparks and volumetric haze. The image quality is exceptionally high, featuring the razor-sharp detail and advanced rendering typical of a modern AAA 3D game engine.
Create an ultra-cinematic front-view camera shot capturing the profiles of the two regal West African men seated to the right of the throne in a traditional royal court setting. The camera is positioned directly in front of them, showing: Both men in perfect profile, facing the King (right side of frame) Their expressive facial features, natural beauty, and intense emotional presence Rich traditional African clothing with bold colors, intricate patterns, gold accessories Soft dramatic lighting highlighting their cheekbones and jewelry A shallow depth of field focusing on the men, while the throne and King appear blurred in the distant background for context Warm cinematic color grading, deep shadows, glowing highlights Atmosphere: Noble, tense, respectful courtroom tone Royal African architecture in subtle background texture Cultural elegance, pride, and authority Camera Notes: Front/center locked angle Tight medium profile composition 85mm cinematic portrait lens look Shallow depth of field (bokeh) Golden hour-inspired warm directional lighting
The image is a vertical, high-quality realistic photograph of a beautiful young East Asian woman posing in an upscale, modern setting, likely a luxury hotel room or bathroom. The composition is a medium shot that highlights her fashion sense. The Character: Appearance: She has a fair, porcelain complexion and doll-like facial features with large dark eyes. She is looking away from the camera in a poised, pensive profile view. Hair: Her hair is a warm light brown or ash-blonde color, styled in a voluminous, messy-chic ponytail with long, wispy bangs framing her face. She is holding her hair with both hands as if adjusting it. Jewelry: She wears a delicate silver necklace with a small four-leaf clover pendant. Attire: Dress: She wears a light pink silk slip dress with a high-gloss finish. Details: The dress features wide, shimmering silver-white elastic straps with "VICTORIA'S SECRET" text printed on them. Setting & Background: Location: A bright, high-end bathroom or dressing area. Background Details: Behind her is a large vanity mirror with rounded corners, framed by glowing white globe-style vanity lights. The countertop is white marble, and a few luxury toiletry bottles are visible. The floor is polished light marble, and a glimpse of an adjacent room with brown curtains is seen through a doorway. Lighting: Effect: The scene is lit by bright, even indoor light, primarily from the vanity mirror. This creates a soft, flattering glow on her skin and brings out the reflective "liquid" texture of the silk dress. There are minimal harsh shadows, resulting in a clean, professional aesthetic.
Professional character turnaround sheet, same person displayed 10 times in a single image grid, consistent identity across all views. 27-year-old male from Lille, medium tan skin, short black hair, light stubble beard, athletic build, black Nike tracksuit, realistic face proportions, natural facial asymmetry, skin pores visible, slight eye bags, authentic human imperfections. Views included in the same image: front view, back view, left profile, right profile, front left 3/4,
Skin must be clean and flawless: no tattoos, no scars, no marks, no blemishes. Wearing a minimal bikini black, Female subject, rectangular body shape, straight body type, average build, balanced proportions, shoulders and hips of equal width, subtle waistline, natural curves, medium height. A full character reference sheet showing multiple angles and views of the same woman, consistent identity across all views: - full body front view, standing pose, head to toe visible; - full body back view, showing body shape from behind; - full body side view, natural posture; - portrait face front view, neutral expression; - portrait face side profile; - portrait face 3/4 angle view; neutral background, studio lighting, clean composition, no distractions, highly detailed, realistic skin texture, consistent proportions across all views, no distortion, no extra limbs.
Create an ultra-cinematic front-view camera shot capturing the profiles of the two regal West African men seated to the right of the throne in a traditional royal court setting. The camera is positioned directly in front of them, showing: maintain the look and attire of both men in the attached photo. perfect profile, facing the King (right side of frame) Their expressive facial features, natural beauty, and intense emotional presence. Soft dramatic lighting highlighting their cheekbones and jewelry A shallow depth of field focusing on the men, while the throne and King appear blurred in the distant background for context Warm cinematic color grading, deep shadows, glowing highlights Atmosphere: Noble, tense, respectful courtroom tone Royal African architecture in subtle background texture Cultural elegance, pride, and authority Camera Notes: Front/center locked angle Tight medium profile composition 85mm cinematic portrait lens look Shallow depth of field (bokeh) Golden hour-inspired warm directional lighting
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
5 different 3x3 grid multi frame cinematic storyboard sheets of the exact same small hooded forest wizard from the uploaded image, same glowing yellow eyes, same dark shadow face, same worn blue coat, same hat, same striped pants, same boots, same wooden staff, same bag, same proportions, same identity, same style and realism, walking progressively through snowy environments including gentle snowfall forest arrival, epic snowstorm walk with strong wind and cloak movement, quiet night snow walk illuminated by cinematic moonlight, emotional journey with close ups of feet, hands, and face while walking, and final destination walking toward distant snowy mountains, each grid containing 9 frames showing continuous walking sequence from multiple cinematic camera angles including wide shot, medium shot, close up, over shoulder, side profile, front view, and low angle, with footprints forming in snow, cloak and clothing reacting naturally to wind, consistent snow covered forest and winter landscape, volumetric fog, atmospheric perspective, cinematic lighting, dramatic winter lighting, soft snow lighting, and moonlight lighting depending on scene, ultra realistic, cinematic composition, shallow depth of field, film still, 8k resolution, professional cinematic storyboard, perfect character consistency across all frames and all grids, no character changes, no style changes, no proportion changes
Create an ultra-cinematic front-view camera shot capturing the profiles of the two regal West African men seated to the right of the throne in a traditional royal court setting. The camera is positioned directly in front of them, showing: maintain the look and attire of both men in the attached photo. perfect profile, facing the King (right side of frame) Their expressive facial features, natural beauty, and intense emotional presence. Soft dramatic lighting highlighting their cheekbones and jewelry A shallow depth of field focusing on the men, while the throne and King appear blurred in the distant background for context Warm cinematic color grading, deep shadows, glowing highlights Atmosphere: Noble, tense, respectful courtroom tone Royal African architecture in subtle background texture Cultural elegance, pride, and authority Camera Notes: Front/center locked angle Tight medium profile composition 85mm cinematic portrait lens look Shallow depth of field (bokeh) Golden hour-inspired warm directional lighting
Medium shot, profile view. A male in his late twenties is captured in the moment of striking the ball with maximum power. He wears the full Al Ahly Egypt FC official red kit. The jersey flows backward with the momentum, revealing the white side panels and the Al Ahly crest on the chest. The lighting freezes the action, highlighting the tension in the muscles. Editing Style: Dark atmospheric noir, desaturated colors, cold tones, film grain, subtle fog, vintage psychological thriller aesthetic, dramatic shadows. KEEP FACE FEATURES IDENTICAL FROM ATTACHED IMAGE Negative prompts: no deformities, no face changes, no extra limbs, no distortion, no glitch, no unrealistic anatomy, no wrong clothing, no incorrect costume details, no extra people, no artifacts
5 different 3x3 grid multi frame cinematic storyboard sheets of the exact same small hooded forest wizard from the uploaded image, same glowing yellow eyes, same dark shadow face, same worn blue coat, same hat, same striped pants, same boots, same wooden staff, same bag, same proportions, same identity, same style and realism, walking progressively through snowy environments including gentle snowfall forest arrival, epic snowstorm walk with strong wind and cloak movement, quiet night snow walk illuminated by cinematic moonlight, emotional journey with close ups of feet, hands, and face while walking, and final destination walking toward distant snowy mountains, each grid containing 9 frames showing continuous walking sequence from multiple cinematic camera angles including wide shot, medium shot, close up, over shoulder, side profile, front view, and low angle, with footprints forming in snow, cloak and clothing reacting naturally to wind, consistent snow covered forest and winter landscape, volumetric fog, atmospheric perspective, cinematic lighting, dramatic winter lighting, soft snow lighting, and moonlight lighting depending on scene, ultra realistic, cinematic composition, shallow depth of field, film still, 8k resolution, professional cinematic storyboard, perfect character consistency across all frames and all grids, no character changes, no style changes, no proportion changes
Positive Prompt: (masterpiece:1.3), (best quality:1.2), (ultra detailed:1.2), (professional fashion photography:1.5), (editorial style:1.3), (medium format commercial photograph:1.4), (ultra high resolution:1.6), (razor sharp focus:1.5), (studio portrait:1.4), (clean minimalist studio background:1.2), (soft diffused studio lighting:1.5), (volumetric light:1.1), (85mm f/1.8 lens:1.5), (shallow depth of field:1.4), (creamy soft bokeh effect:1.6), (natural skin details:1.5), (realistic skin texture:1.4), (subsurface scattering:1.3), (authentic fabric texture:1.5), (intricate garment details:1.3), (elegant model:1.2), (dramatic pose:1.1), (crisp clear image:1.4), (photorealistic:1.3), (high fashion aesthetic:1.2), (cinematic lighting:1.1), (professional grade photography:1.0) Negative Prompt: (nsfw:1.2), (semi-realistic:1.3), (cgi:1.4), (3d:1.4), (render:1.3), (sketch:1.2), (cartoon:1.2), (anime:1.2), (text:1.2), (watermark:1.2), (logo:1.2), (blurry:1.5), (out of focus:1.5), (deformed iris:1.4), (bad anatomy:1.5), (mutation:1.3), (disfigured:1.2), (poorly drawn face:1.3), (ugly:1.1), (malformed limbs:1.1), (extra limbs:1.1), (fewer limbs:1.1), (extra fingers:1.1), (fewer fingers:1.1), (crooked eyes:1.1), (asymmetrical face:1.1), (grainy:1.3), (noisy:1.3), (pixelated:1.2), (overexposed:1.2), (underexposed:1.2), (harsh shadows:1.3), (blown out highlights:1.2), (unrealistic:1.4), (low resolution:1.5), (distorted:1.3), (amateur photo:1.5), (poorly lit:1.3), (bad composition:1.2), (cluttered background:1.2), (wrinkled clothes:1.3), (artificial texture:1.4), (plastic skin:1.3), (flat lighting:1.2) (Half-shot fashion editorial:1.3), (professional studio portrait:1.2), (full-body shot from head to mid-thigh), (stunning female model:1.4), (confident and upright posture:1.3), (powerful gaze directly into camera:1.5), (serious and determined expression:1.4), (shoulders slightly back, chest open), (both hands symmetrically placed on waist:1.4), (elbows gently flared outwards:1.2), (accentuated waistline:1.1), (legs slightly parted and balanced:1.1), (body weight evenly distributed:1.1), (head micro-tilted very slightly to the right:1.2), (cinematic studio lighting:1.3), (softbox diffusion:1.2), (rim lighting), (dramatic shadows), (high contrast), (high fashion photography:1.4), (editorial spread quality:1.3), (sharp focus), (bokeh background), (magazine cover aesthetic), (minimalist background:1.1), (luxurious fabrics), (textured clothing), (clean lines), (premium material), (ultra-detailed), (photorealistic), (8k), (award-winning fashion photography), (Canon EOS R5), (Vogue magazine shoot). (Low quality:1.5), (bad quality:1.4), (blurry:1.3), (out of focus), (grainy), (noisy), (deformed:1.2), (ugly:1.1), (disfigured:1.1), (bad composition), (poorly lit), (overexposed), (underexposed), (watermark), (text), (bad anatomy:1.5), (disfigured face:1.4), (mutated limbs:1.3), (extra fingers:1.2), (missing fingers), (ugly hands), (deformed hands), (asymmetrical eyes), (crossed eyes), (squinting), (open mouth), (smiling:1.3), (laughing), (unprofessional expression:1.2), (awkward pose:1.3), (slouching), (hunchback), (distorted body), (full body shot:1.2), (close-up), (wide shot), (side view:1.3), (rear view), (profile), (looking away:1.2), (looking down), (looking up), (model looking at viewer from an angle), (off-camera gaze), (cartoon:1.3), (anime:1.2), (illustration), (sketch), (painting), (3d render:1.3), (cgi:1.2), (oversaturated), (vignette), (distracting background), (busy background), (props), (jewelry:1.1), (nsfw:1.5), (nudity:1.4), (semi-nudity), (lingerie), (pornographic), (erotic), (sexualized), (wrinkled clothes), (poor tailoring), (casual clothing). (Photorealistic:1.3), (ultra-detailed:1.2), (high fashion photography:1.4), (studio lighting:1.3), elegant female model, (size 36 model:1.2), (slender physique:1.1), graceful pose, wearing a (luxurious nightgown:1.5), (size 36 nightgown:1.3), (perfectly fitted bust:1.6), (snug under-bust band:1.5), (smooth silhouette:1.4), (no looseness or bagginess in bust area:1.7), (form-fitting:1.4), (sheer silk fabric:1.3), delicate lace trim, flowing chiffon, soft satin, ethereal glow, sophisticated design, soft ambient light, (golden hour glow:1.1), high resolution, volumetric light, intricate details, alluring, dreamy atmosphere, elegant drapery background, professional photography, DSLR, editorial shot. (Worst quality:2.0), (low quality:2.0), (bad anatomy:1.8), (deformed:1.7), (ugly:1.5), (disfigured:1.6), (mutation:1.4), (extra limbs:1.3), (missing limbs:1.2), (poorly drawn hands:1.4), (poorly drawn face:1.3), (cross-eyed:1.1), (asymmetric eyes:1.1), (ill-fitting nightgown:2.0), (loose fit:2.0), (baggy:1.9), (potluk:2.0), (wrinkled fabric:1.8), (stretched fabric:1.7), (blurry:1.6), out of focus, (noisy:1.4), grainy, watermark, text, signature, low resolution, (cartoon:1.5), (anime:1.4), (illustration:1.3), (painting:1.2), (sketch:1.1), drawing, graphic, (cgi:1.5), (3d:1.4), (render:1.3), (doll:1.2), plastic, (unprofessional:1.2), nsfw, naked. 2 --q 2