Ultra-high-fidelity skin retouching edit with clinical-grade detail: Forensic-level pore reproduction showing sebum-rich T-zone pores (250-300 micron diameter), vellus hair micro-textured skin grain across cheeks/forehead, authentic under-eye crepe texture with faint capillary networks, natural nasolabial fold shadow gradients, and collagen-dense cheek plumpness. Hyper-detailed iris striations in 12K resolution: radial furrows, crypts, and Wolfflin nodules visible in hazel irises, wet corneal reflections preserving limbal ring contrast and faint conjunctival vessels. Hair strand-by-strand enhancement: individual cuticle texture on chestnut waves (18-25 micron strand thickness), root shadow transitions, micro-flyaways at crown, and light-catch highlights mimicking SEM-level keratin scales. Preserve natural skin topography: subtle melasma on upper lip, asymmetrical mole below left eyebrow, and capillary burst on right nasal ala. Lighting: Diffused natural light with directional rim illumination to emphasize skin microrelief (45° raking light). Technical: RAW file edit using Phase One IQ4 150MP reference, 105mm f/2.8 macro lens profile, controlled highlight rolloff at 82% DR, 16-bit depth for subcutaneous fat layer translucency. Negative: No skin smoothing, frequency separation artifacts, cloned texture repeats, over-dodged sclera, artificial catchlights, or synthetic bokeh.
Based on the uploaded image, create a vertical 9:16, 8K high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. ### 1) SCENARIO (Set Designer / Environment Designer) * **Spatial geometry:** Composition in forced central perspective with a vanishing point located to the left, behind the figure. The setting is an outdoor corridor or atrium beneath a mezzanine. * **Planes:** Foreground occupied by the shoe base; midground by the central figure and pillars; background composed of an architectural structure (guard booth/elevator) and stairways. * **Materials:** Pavement made of concrete/stone blocks with a granular texture and geometric joints; circular raw concrete pillars; walls with ceramic cladding or rectangular stone tiles in earthy tones. * **Lighting:** Diffused natural light (coming from an upper/lateral opening of the atrium). Zenithal-lateral direction (upper left). Cast shadows are soft and elongated toward the lower right corner. Neutral color temperature (approx. 5500K). * **Geometric relationships:** Repetition of diagonal lines on the floor converging into the background, creating depth. Contrast between the verticality of the pillars and the tilted camera angle (low-angle shot / contra-plongée). --- ### 2) POSE (Photographer / Pose Stylist) * **Body axes:** Tilted vertical axis (low-angle perspective). Head slightly rotated toward the left profile with chin elevation (cervical extension). Torso with slight twist (contrapposto). * **Weight distribution:** Weight concentrated on the left (rear) leg, with the knee extended. Right (front) leg advanced, with plantar flexion, touching the ground only with the tip/platform. * **Joint angles:** Left arm extended along the body; right arm bent at the elbow (approx. 120°), holding the bag strap. * **Segment relationships:** Strong foreshortening in the legs due to the low camera angle, elongating the lower silhouette relative to the torso. * **Body expression:** Isometric muscle tension in the legs to maintain balance on heels; shoulders slightly pulled back. --- ### 3) HAIR (Hairstylist) She has the exact same hair as in the reference photo; styled as: * **Strand direction:** Vertical downward vectors, with a symmetrical center part. * **Volume:** High density, heavy gravitational fall over shoulders and back. Consistent width from roots to ends. * **Texture:** Completely straight (type 1A), with high light reflectivity (surface specular shine). * **Cut line:** Blunt cut (one-length), below bust line, extending to the waist. * **Light interaction:** Horizontal linear shine crossing the hair mass at temple height. * **Color:** Jet black (**Mandatory:** always preserve the bangs 100% of the time.) --- ### 4) MAKEUP (Professional Makeup Artist) Makeup must be clearly visible in wide framing. (**Mandatory:** always preserve the face 100%.) * **Skin prep:** Matte, full-coverage finish with complete chromatic uniformity. Highlighting on T-zone and cheekbones. * **Contouring:** Technical definition on infra-cheekbone hollows and jawline. * **Eyes:** Blended eyeshadow in neutral/cool tones with emphasis on bold black winged eyeliner. False lashes with high density and increasing length toward the outer corner. * **Lips:** Precisely defined cupid’s bow; fully filled with vibrant red pigment in a creamy/satin finish. * **Eyebrows:** Arched, thin, and densely filled (Instagram-brow style). --- ### 5) NAILS (Nail Designer) * **Length & shape:** Long, stiletto (pointed). * **Color/finish:** Glossy black polish. * **Structure:** Pronounced C-curve and reinforced apex, consistent with gel or acrylic extension techniques. --- ### 6) CLOTHING (Stylist / Tailor / Costume Designer) * **Crop Top:** Black cotton knit, tight fit. Crew neck with ribbed finish. Centered white screen-printed graphic. Short sleeves with tension at the armpits. * **Skirt:** High-waisted skater (A-line) silhouette. Medium-weight synthetic material (structured twill or polyester) maintaining a conical shape. Front closure with exposed metal zipper and ring pull. * **Lower Accessories:** Sheer tights (15–20 denier) with integrated garter belt, featuring satin ribbon bows as structural details at tension points. * **Footwear:** Double platform Mary Jane shoes with chunky heels. Glossy synthetic finish with metal stud applications along the edges and a strap across the instep. * **Gloves/Accessories:** Mesh arm warmers extending from forearm to back of the hand. Black leather/synthetic choker with a central metal ring. --- ### 7) STYLE (Image Editor / Retoucher) * **Sharpness:** Critical selective focus on the human figure; slight peripheral softness (subtle background bokeh). * **Skin treatment:** High-frequency digital smoothing, preserving pore texture while removing chromatic micro-imperfections. * **Color grading:** Desaturated environment palette (beiges and grays) contrasting with highly saturated black and red (lips). * **Quality:** High-resolution image with low digital noise in shadow areas. * **Aspect Ratio:** 3:4 (standard vertical format for social media).
Ultra-realistic high-fashion cinematic full-body portrait of an impossibly beautiful, world-class supermodel femme fatale CEO with elite billionaire dominance and a subtle killer aura. Fully colored, cold-toned luxury palette (NOT black and white), preserving the original reference photo exactly — same facial identity, bone structure, proportions, and anatomy, no alteration to likeness. She has Victoria’s Secret–level beauty: breathtaking, symmetrical, refined, intimidating. Femininity is elite and controlled, expressed through posture, elegance, and precision rather than softness or sexuality. Her presence suggests calm, calculated danger. Full-body shot, cinematic walking pose, captured mid-stride like a film scene. Her movement is slow, confident, deliberate. Tailored outfit subtly in motion, coat or jacket flowing with controlled elegance. Her gaze is predatory and hypnotic — unblinking, cold, analytical. Eyes are razor-sharp with surgical catchlights, locking directly onto the viewer. Expression is minimal, emotionless, dominant — no smile, no warmth. Face is hyper-aesthetic but realistic: perfect bone structure, high-fashion symmetry, natural skin texture, visible pores, micro-imperfections preserved. Beauty enhanced only 5–10% through refinement, never plastic or artificial. Makeup is dark luxury editorial: matte flawless skin, razor-defined contours, deep controlled eye makeup, structured brows, desaturated rich lips with refined satin finish. Hair is sleek, glossy, perfectly controlled, couture-level styling. Outfit is classic formal feminine power dressing: custom-tailored couture suit or elegant structured formal attire in deep black, charcoal, or cold neutrals. Sharp shoulders, elongated silhouette, authority through tailoring. Accessories minimal and elite: luxury watch, understated jewelry. Shot on professional DSLR, 85mm lens look, ultra-sharp focus on eyes, shallow depth of field. Luxury cinematic noir lighting in color: hard directional key light sculpting face and body, clean rim light defining full silhouette, deep architectural shadows. Background dark, abstract, elite: night-time penthouse or executive office hinted only through reflections and bokeh. Pure photorealism. High-fashion editorial noir. Supermodel beauty. Feminine dominance. Silent menace.anime, illustration, painting, cartoon, fantasy, sci-fi, doll face, plastic skin, porcelain skin, over-smooth skin, over-beautified, fake face, exaggerated curves, cute, sweet, smiling, warmth, soft lighting, warm tones, low quality, blurry, grainy, bad anatomy, distorted face
Ultra-realistic high-fashion cinematic full-body portrait of an impossibly beautiful, world-class supermodel femme fatale CEO with elite billionaire dominance and a subtle killer aura. Fully colored, cold-toned luxury palette (NOT black and white), preserving the original reference photo exactly — same facial identity, bone structure, proportions, and anatomy, no alteration to likeness. She has Victoria’s Secret–level beauty: breathtaking, symmetrical, refined, intimidating. Femininity is elite and controlled, expressed through posture, elegance, and precision rather than softness or sexuality. Her presence suggests calm, calculated danger. Full-body shot, cinematic walking pose, captured mid-stride like a film scene. Her movement is slow, confident, deliberate. Tailored outfit subtly in motion, coat or jacket flowing with controlled elegance. Her gaze is predatory and hypnotic — unblinking, cold, analytical. Eyes are razor-sharp with surgical catchlights, locking directly onto the viewer. Expression is minimal, emotionless, dominant — no smile, no warmth. Face is hyper-aesthetic but realistic: perfect bone structure, high-fashion symmetry, natural skin texture, visible pores, micro-imperfections preserved. Beauty enhanced only 5–10% through refinement, never plastic or artificial. Makeup is dark luxury editorial: matte flawless skin, razor-defined contours, deep controlled eye makeup, structured brows, desaturated rich lips with refined satin finish. Hair is sleek, glossy, perfectly controlled, couture-level styling. Outfit is classic formal feminine power dressing: custom-tailored couture suit or elegant structured formal attire in deep black, charcoal, or cold neutrals. Sharp shoulders, elongated silhouette, authority through tailoring. Accessories minimal and elite: luxury watch, understated jewelry. Shot on professional DSLR, 85mm lens look, ultra-sharp focus on eyes, shallow depth of field. Luxury cinematic noir lighting in color: hard directional key light sculpting face and body, clean rim light defining full silhouette, deep architectural shadows. Background dark, abstract, elite: night-time penthouse or executive office hinted only through reflections and bokeh. Pure photorealism. High-fashion editorial noir. Supermodel beauty. Feminine dominance. Silent menace.anime, illustration, painting, cartoon, fantasy, sci-fi, doll face, plastic skin, porcelain skin, over-smooth skin, over-beautified, fake face, exaggerated curves, cute, sweet, smiling, warmth, soft lighting, warm tones, low quality, blurry, grainy, bad anatomy, distorted face
Ultra-high-fidelity skin retouching edit with clinical-grade detail: Forensic-level pore reproduction showing sebum-rich T-zone pores (250-300 micron diameter), vellus hair micro-textured skin grain across cheeks/forehead, authentic under-eye crepe texture with faint capillary networks, natural nasolabial fold shadow gradients, and collagen-dense cheek plumpness. Hyper-detailed iris striations in 12K resolution: radial furrows, crypts, and Wolfflin nodules visible in hazel irises, wet corneal reflections preserving limbal ring contrast and faint conjunctival vessels. Hair strand-by-strand enhancement: individual cuticle texture on chestnut waves (18-25 micron strand thickness), root shadow transitions, micro-flyaways at crown, and light-catch highlights mimicking SEM-level keratin scales. Preserve natural skin topography: subtle melasma on upper lip, asymmetrical mole below left eyebrow, and capillary burst on right nasal ala. Lighting: Diffused natural light with directional rim illumination to emphasize skin microrelief (45° raking light). Technical: RAW file edit using Phase One IQ4 150MP reference, 105mm f/2.8 macro lens profile, controlled highlight rolloff at 82% DR, 16-bit depth for subcutaneous fat layer translucency. Negative: No skin smoothing, frequency separation artifacts, cloned texture repeats, over-dodged sclera, artificial catchlights, or synthetic bokeh.
Ultra-high-fidelity skin retouching edit with clinical-grade detail: Forensic-level pore reproduction showing sebum-rich T-zone pores (250-300 micron diameter), vellus hair micro-textured skin grain across cheeks/forehead, authentic under-eye crepe texture with faint capillary networks, natural nasolabial fold shadow gradients, and collagen-dense cheek plumpness. Hyper-detailed iris striations in 12K resolution: radial furrows, crypts, and Wolfflin nodules visible in hazel irises, wet corneal reflections preserving limbal ring contrast and faint conjunctival vessels. Hair strand-by-strand enhancement: individual cuticle texture on chestnut waves (18-25 micron strand thickness), root shadow transitions, micro-flyaways at crown, and light-catch highlights mimicking SEM-level keratin scales. Preserve natural skin topography: subtle melasma on upper lip, asymmetrical mole below left eyebrow, and capillary burst on right nasal ala. Lighting: Diffused natural light with directional rim illumination to emphasize skin microrelief (45° raking light). Technical: RAW file edit using Phase One IQ4 150MP reference, 105mm f/2.8 macro lens profile, controlled highlight rolloff at 82% DR, 16-bit depth for subcutaneous fat layer translucency. Negative: No skin smoothing, frequency separation artifacts, cloned texture repeats, over-dodged sclera, artificial catchlights, or synthetic bokeh.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Based on the uploaded image, create a vertical 9:16, 8K high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. ### 1) SCENARIO (Set Designer / Environment Designer) * **Spatial geometry:** Composition in forced central perspective with a vanishing point located to the left, behind the figure. The setting is an outdoor corridor or atrium beneath a mezzanine. * **Planes:** Foreground occupied by the shoe base; midground by the central figure and pillars; background composed of an architectural structure (guard booth/elevator) and stairways. * **Materials:** Pavement made of concrete/stone blocks with a granular texture and geometric joints; circular raw concrete pillars; walls with ceramic cladding or rectangular stone tiles in earthy tones. * **Lighting:** Diffused natural light (coming from an upper/lateral opening of the atrium). Zenithal-lateral direction (upper left). Cast shadows are soft and elongated toward the lower right corner. Neutral color temperature (approx. 5500K). * **Geometric relationships:** Repetition of diagonal lines on the floor converging into the background, creating depth. Contrast between the verticality of the pillars and the tilted camera angle (low-angle shot / contra-plongée). --- ### 2) POSE (Photographer / Pose Stylist) * **Body axes:** Tilted vertical axis (low-angle perspective). Head slightly rotated toward the left profile with chin elevation (cervical extension). Torso with slight twist (contrapposto). * **Weight distribution:** Weight concentrated on the left (rear) leg, with the knee extended. Right (front) leg advanced, with plantar flexion, touching the ground only with the tip/platform. * **Joint angles:** Left arm extended along the body; right arm bent at the elbow (approx. 120°), holding the bag strap. * **Segment relationships:** Strong foreshortening in the legs due to the low camera angle, elongating the lower silhouette relative to the torso. * **Body expression:** Isometric muscle tension in the legs to maintain balance on heels; shoulders slightly pulled back. --- ### 3) HAIR (Hairstylist) She has the exact same hair as in the reference photo; styled as: * **Strand direction:** Vertical downward vectors, with a symmetrical center part. * **Volume:** High density, heavy gravitational fall over shoulders and back. Consistent width from roots to ends. * **Texture:** Completely straight (type 1A), with high light reflectivity (surface specular shine). * **Cut line:** Blunt cut (one-length), below bust line, extending to the waist. * **Light interaction:** Horizontal linear shine crossing the hair mass at temple height. * **Color:** Jet black (**Mandatory:** always preserve the bangs 100% of the time.) --- ### 4) MAKEUP (Professional Makeup Artist) Makeup must be clearly visible in wide framing. (**Mandatory:** always preserve the face 100%.) * **Skin prep:** Matte, full-coverage finish with complete chromatic uniformity. Highlighting on T-zone and cheekbones. * **Contouring:** Technical definition on infra-cheekbone hollows and jawline. * **Eyes:** Blended eyeshadow in neutral/cool tones with emphasis on bold black winged eyeliner. False lashes with high density and increasing length toward the outer corner. * **Lips:** Precisely defined cupid’s bow; fully filled with vibrant red pigment in a creamy/satin finish. * **Eyebrows:** Arched, thin, and densely filled (Instagram-brow style). --- ### 5) NAILS (Nail Designer) * **Length & shape:** Long, stiletto (pointed). * **Color/finish:** Glossy black polish. * **Structure:** Pronounced C-curve and reinforced apex, consistent with gel or acrylic extension techniques. --- ### 6) CLOTHING (Stylist / Tailor / Costume Designer) * **Crop Top:** Black cotton knit, tight fit. Crew neck with ribbed finish. Centered white screen-printed graphic. Short sleeves with tension at the armpits. * **Skirt:** High-waisted skater (A-line) silhouette. Medium-weight synthetic material (structured twill or polyester) maintaining a conical shape. Front closure with exposed metal zipper and ring pull. * **Lower Accessories:** Sheer tights (15–20 denier) with integrated garter belt, featuring satin ribbon bows as structural details at tension points. * **Footwear:** Double platform Mary Jane shoes with chunky heels. Glossy synthetic finish with metal stud applications along the edges and a strap across the instep. * **Gloves/Accessories:** Mesh arm warmers extending from forearm to back of the hand. Black leather/synthetic choker with a central metal ring. --- ### 7) STYLE (Image Editor / Retoucher) * **Sharpness:** Critical selective focus on the human figure; slight peripheral softness (subtle background bokeh). * **Skin treatment:** High-frequency digital smoothing, preserving pore texture while removing chromatic micro-imperfections. * **Color grading:** Desaturated environment palette (beiges and grays) contrasting with highly saturated black and red (lips). * **Quality:** High-resolution image with low digital noise in shadow areas. * **Aspect Ratio:** 3:4 (standard vertical format for social media).
Ultra-realistic high-fashion cinematic full-body portrait of an impossibly beautiful, world-class supermodel femme fatale CEO with elite billionaire dominance and a subtle killer aura. Fully colored, cold-toned luxury palette (NOT black and white), preserving the original reference photo exactly — same facial identity, bone structure, proportions, and anatomy, no alteration to likeness. She has Victoria’s Secret–level beauty: breathtaking, symmetrical, refined, intimidating. Femininity is elite and controlled, expressed through posture, elegance, and precision rather than softness or sexuality. Her presence suggests calm, calculated danger. Full-body shot, cinematic walking pose, captured mid-stride like a film scene. Her movement is slow, confident, deliberate. Tailored outfit subtly in motion, coat or jacket flowing with controlled elegance. Her gaze is predatory and hypnotic — unblinking, cold, analytical. Eyes are razor-sharp with surgical catchlights, locking directly onto the viewer. Expression is minimal, emotionless, dominant — no smile, no warmth. Face is hyper-aesthetic but realistic: perfect bone structure, high-fashion symmetry, natural skin texture, visible pores, micro-imperfections preserved. Beauty enhanced only 5–10% through refinement, never plastic or artificial. Makeup is dark luxury editorial: matte flawless skin, razor-defined contours, deep controlled eye makeup, structured brows, desaturated rich lips with refined satin finish. Hair is sleek, glossy, perfectly controlled, couture-level styling. Outfit is classic formal feminine power dressing: custom-tailored couture suit or elegant structured formal attire in deep black, charcoal, or cold neutrals. Sharp shoulders, elongated silhouette, authority through tailoring. Accessories minimal and elite: luxury watch, understated jewelry. Shot on professional DSLR, 85mm lens look, ultra-sharp focus on eyes, shallow depth of field. Luxury cinematic noir lighting in color: hard directional key light sculpting face and body, clean rim light defining full silhouette, deep architectural shadows. Background dark, abstract, elite: night-time penthouse or executive office hinted only through reflections and bokeh. Pure photorealism. High-fashion editorial noir. Supermodel beauty. Feminine dominance. Silent menace.anime, illustration, painting, cartoon, fantasy, sci-fi, doll face, plastic skin, porcelain skin, over-smooth skin, over-beautified, fake face, exaggerated curves, cute, sweet, smiling, warmth, soft lighting, warm tones, low quality, blurry, grainy, bad anatomy, distorted face
Ultra-high-fidelity skin retouching edit with clinical-grade detail: Forensic-level pore reproduction showing sebum-rich T-zone pores (250-300 micron diameter), vellus hair micro-textured skin grain across cheeks/forehead, authentic under-eye crepe texture with faint capillary networks, natural nasolabial fold shadow gradients, and collagen-dense cheek plumpness. Hyper-detailed iris striations in 12K resolution: radial furrows, crypts, and Wolfflin nodules visible in hazel irises, wet corneal reflections preserving limbal ring contrast and faint conjunctival vessels. Hair strand-by-strand enhancement: individual cuticle texture on chestnut waves (18-25 micron strand thickness), root shadow transitions, micro-flyaways at crown, and light-catch highlights mimicking SEM-level keratin scales. Preserve natural skin topography: subtle melasma on upper lip, asymmetrical mole below left eyebrow, and capillary burst on right nasal ala. Lighting: Diffused natural light with directional rim illumination to emphasize skin microrelief (45° raking light). Technical: RAW file edit using Phase One IQ4 150MP reference, 105mm f/2.8 macro lens profile, controlled highlight rolloff at 82% DR, 16-bit depth for subcutaneous fat layer translucency. Negative: No skin smoothing, frequency separation artifacts, cloned texture repeats, over-dodged sclera, artificial catchlights, or synthetic bokeh.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-high-fidelity skin retouching edit with clinical-grade detail: Forensic-level pore reproduction showing sebum-rich T-zone pores (250-300 micron diameter), vellus hair micro-textured skin grain across cheeks/forehead, authentic under-eye crepe texture with faint capillary networks, natural nasolabial fold shadow gradients, and collagen-dense cheek plumpness. Hyper-detailed iris striations in 12K resolution: radial furrows, crypts, and Wolfflin nodules visible in hazel irises, wet corneal reflections preserving limbal ring contrast and faint conjunctival vessels. Hair strand-by-strand enhancement: individual cuticle texture on chestnut waves (18-25 micron strand thickness), root shadow transitions, micro-flyaways at crown, and light-catch highlights mimicking SEM-level keratin scales. Preserve natural skin topography: subtle melasma on upper lip, asymmetrical mole below left eyebrow, and capillary burst on right nasal ala. Lighting: Diffused natural light with directional rim illumination to emphasize skin microrelief (45° raking light). Technical: RAW file edit using Phase One IQ4 150MP reference, 105mm f/2.8 macro lens profile, controlled highlight rolloff at 82% DR, 16-bit depth for subcutaneous fat layer translucency. Negative: No skin smoothing, frequency separation artifacts, cloned texture repeats, over-dodged sclera, artificial catchlights, or synthetic bokeh.
Ultra-realistic high-fashion cinematic full-body portrait of an impossibly beautiful, world-class supermodel femme fatale CEO with elite billionaire dominance and a subtle killer aura. Fully colored, cold-toned luxury palette (NOT black and white), preserving the original reference photo exactly — same facial identity, bone structure, proportions, and anatomy, no alteration to likeness. She has Victoria’s Secret–level beauty: breathtaking, symmetrical, refined, intimidating. Femininity is elite and controlled, expressed through posture, elegance, and precision rather than softness or sexuality. Her presence suggests calm, calculated danger. Full-body shot, cinematic walking pose, captured mid-stride like a film scene. Her movement is slow, confident, deliberate. Tailored outfit subtly in motion, coat or jacket flowing with controlled elegance. Her gaze is predatory and hypnotic — unblinking, cold, analytical. Eyes are razor-sharp with surgical catchlights, locking directly onto the viewer. Expression is minimal, emotionless, dominant — no smile, no warmth. Face is hyper-aesthetic but realistic: perfect bone structure, high-fashion symmetry, natural skin texture, visible pores, micro-imperfections preserved. Beauty enhanced only 5–10% through refinement, never plastic or artificial. Makeup is dark luxury editorial: matte flawless skin, razor-defined contours, deep controlled eye makeup, structured brows, desaturated rich lips with refined satin finish. Hair is sleek, glossy, perfectly controlled, couture-level styling. Outfit is classic formal feminine power dressing: custom-tailored couture suit or elegant structured formal attire in deep black, charcoal, or cold neutrals. Sharp shoulders, elongated silhouette, authority through tailoring. Accessories minimal and elite: luxury watch, understated jewelry. Shot on professional DSLR, 85mm lens look, ultra-sharp focus on eyes, shallow depth of field. Luxury cinematic noir lighting in color: hard directional key light sculpting face and body, clean rim light defining full silhouette, deep architectural shadows. Background dark, abstract, elite: night-time penthouse or executive office hinted only through reflections and bokeh. Pure photorealism. High-fashion editorial noir. Supermodel beauty. Feminine dominance. Silent menace.anime, illustration, painting, cartoon, fantasy, sci-fi, doll face, plastic skin, porcelain skin, over-smooth skin, over-beautified, fake face, exaggerated curves, cute, sweet, smiling, warmth, soft lighting, warm tones, low quality, blurry, grainy, bad anatomy, distorted face
Ultra-high-fidelity skin retouching edit with clinical-grade detail: Forensic-level pore reproduction showing sebum-rich T-zone pores (250-300 micron diameter), vellus hair micro-textured skin grain across cheeks/forehead, authentic under-eye crepe texture with faint capillary networks, natural nasolabial fold shadow gradients, and collagen-dense cheek plumpness. Hyper-detailed iris striations in 12K resolution: radial furrows, crypts, and Wolfflin nodules visible in hazel irises, wet corneal reflections preserving limbal ring contrast and faint conjunctival vessels. Hair strand-by-strand enhancement: individual cuticle texture on chestnut waves (18-25 micron strand thickness), root shadow transitions, micro-flyaways at crown, and light-catch highlights mimicking SEM-level keratin scales. Preserve natural skin topography: subtle melasma on upper lip, asymmetrical mole below left eyebrow, and capillary burst on right nasal ala. Lighting: Diffused natural light with directional rim illumination to emphasize skin microrelief (45° raking light). Technical: RAW file edit using Phase One IQ4 150MP reference, 105mm f/2.8 macro lens profile, controlled highlight rolloff at 82% DR, 16-bit depth for subcutaneous fat layer translucency. Negative: No skin smoothing, frequency separation artifacts, cloned texture repeats, over-dodged sclera, artificial catchlights, or synthetic bokeh.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic high-fashion cinematic full-body portrait of an impossibly beautiful, world-class supermodel femme fatale CEO with elite billionaire dominance and a subtle killer aura. Fully colored, cold-toned luxury palette (NOT black and white), preserving the original reference photo exactly — same facial identity, bone structure, proportions, and anatomy, no alteration to likeness. She has Victoria’s Secret–level beauty: breathtaking, symmetrical, refined, intimidating. Femininity is elite and controlled, expressed through posture, elegance, and precision rather than softness or sexuality. Her presence suggests calm, calculated danger. Full-body shot, cinematic walking pose, captured mid-stride like a film scene. Her movement is slow, confident, deliberate. Tailored outfit subtly in motion, coat or jacket flowing with controlled elegance. Her gaze is predatory and hypnotic — unblinking, cold, analytical. Eyes are razor-sharp with surgical catchlights, locking directly onto the viewer. Expression is minimal, emotionless, dominant — no smile, no warmth. Face is hyper-aesthetic but realistic: perfect bone structure, high-fashion symmetry, natural skin texture, visible pores, micro-imperfections preserved. Beauty enhanced only 5–10% through refinement, never plastic or artificial. Makeup is dark luxury editorial: matte flawless skin, razor-defined contours, deep controlled eye makeup, structured brows, desaturated rich lips with refined satin finish. Hair is sleek, glossy, perfectly controlled, couture-level styling. Outfit is classic formal feminine power dressing: custom-tailored couture suit or elegant structured formal attire in deep black, charcoal, or cold neutrals. Sharp shoulders, elongated silhouette, authority through tailoring. Accessories minimal and elite: luxury watch, understated jewelry. Shot on professional DSLR, 85mm lens look, ultra-sharp focus on eyes, shallow depth of field. Luxury cinematic noir lighting in color: hard directional key light sculpting face and body, clean rim light defining full silhouette, deep architectural shadows. Background dark, abstract, elite: night-time penthouse or executive office hinted only through reflections and bokeh. Pure photorealism. High-fashion editorial noir. Supermodel beauty. Feminine dominance. Silent menace.anime, illustration, painting, cartoon, fantasy, sci-fi, doll face, plastic skin, porcelain skin, over-smooth skin, over-beautified, fake face, exaggerated curves, cute, sweet, smiling, warmth, soft lighting, warm tones, low quality, blurry, grainy, bad anatomy, distorted face
Ultra-high-fidelity skin retouching edit with clinical-grade detail: Forensic-level pore reproduction showing sebum-rich T-zone pores (250-300 micron diameter), vellus hair micro-textured skin grain across cheeks/forehead, authentic under-eye crepe texture with faint capillary networks, natural nasolabial fold shadow gradients, and collagen-dense cheek plumpness. Hyper-detailed iris striations in 12K resolution: radial furrows, crypts, and Wolfflin nodules visible in hazel irises, wet corneal reflections preserving limbal ring contrast and faint conjunctival vessels. Hair strand-by-strand enhancement: individual cuticle texture on chestnut waves (18-25 micron strand thickness), root shadow transitions, micro-flyaways at crown, and light-catch highlights mimicking SEM-level keratin scales. Preserve natural skin topography: subtle melasma on upper lip, asymmetrical mole below left eyebrow, and capillary burst on right nasal ala. Lighting: Diffused natural light with directional rim illumination to emphasize skin microrelief (45° raking light). Technical: RAW file edit using Phase One IQ4 150MP reference, 105mm f/2.8 macro lens profile, controlled highlight rolloff at 82% DR, 16-bit depth for subcutaneous fat layer translucency. Negative: No skin smoothing, frequency separation artifacts, cloned texture repeats, over-dodged sclera, artificial catchlights, or synthetic bokeh.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-high-fidelity skin retouching edit with clinical-grade detail: Forensic-level pore reproduction showing sebum-rich T-zone pores (250-300 micron diameter), vellus hair micro-textured skin grain across cheeks/forehead, authentic under-eye crepe texture with faint capillary networks, natural nasolabial fold shadow gradients, and collagen-dense cheek plumpness. Hyper-detailed iris striations in 12K resolution: radial furrows, crypts, and Wolfflin nodules visible in hazel irises, wet corneal reflections preserving limbal ring contrast and faint conjunctival vessels. Hair strand-by-strand enhancement: individual cuticle texture on chestnut waves (18-25 micron strand thickness), root shadow transitions, micro-flyaways at crown, and light-catch highlights mimicking SEM-level keratin scales. Preserve natural skin topography: subtle melasma on upper lip, asymmetrical mole below left eyebrow, and capillary burst on right nasal ala. Lighting: Diffused natural light with directional rim illumination to emphasize skin microrelief (45° raking light). Technical: RAW file edit using Phase One IQ4 150MP reference, 105mm f/2.8 macro lens profile, controlled highlight rolloff at 82% DR, 16-bit depth for subcutaneous fat layer translucency. Negative: No skin smoothing, frequency separation artifacts, cloned texture repeats, over-dodged sclera, artificial catchlights, or synthetic bokeh.
Ultra-realistic high-fashion cinematic full-body portrait of an impossibly beautiful, world-class supermodel femme fatale CEO with elite billionaire dominance and a subtle killer aura. Fully colored, cold-toned luxury palette (NOT black and white), preserving the original reference photo exactly — same facial identity, bone structure, proportions, and anatomy, no alteration to likeness. She has Victoria’s Secret–level beauty: breathtaking, symmetrical, refined, intimidating. Femininity is elite and controlled, expressed through posture, elegance, and precision rather than softness or sexuality. Her presence suggests calm, calculated danger. Full-body shot, cinematic walking pose, captured mid-stride like a film scene. Her movement is slow, confident, deliberate. Tailored outfit subtly in motion, coat or jacket flowing with controlled elegance. Her gaze is predatory and hypnotic — unblinking, cold, analytical. Eyes are razor-sharp with surgical catchlights, locking directly onto the viewer. Expression is minimal, emotionless, dominant — no smile, no warmth. Face is hyper-aesthetic but realistic: perfect bone structure, high-fashion symmetry, natural skin texture, visible pores, micro-imperfections preserved. Beauty enhanced only 5–10% through refinement, never plastic or artificial. Makeup is dark luxury editorial: matte flawless skin, razor-defined contours, deep controlled eye makeup, structured brows, desaturated rich lips with refined satin finish. Hair is sleek, glossy, perfectly controlled, couture-level styling. Outfit is classic formal feminine power dressing: custom-tailored couture suit or elegant structured formal attire in deep black, charcoal, or cold neutrals. Sharp shoulders, elongated silhouette, authority through tailoring. Accessories minimal and elite: luxury watch, understated jewelry. Shot on professional DSLR, 85mm lens look, ultra-sharp focus on eyes, shallow depth of field. Luxury cinematic noir lighting in color: hard directional key light sculpting face and body, clean rim light defining full silhouette, deep architectural shadows. Background dark, abstract, elite: night-time penthouse or executive office hinted only through reflections and bokeh. Pure photorealism. High-fashion editorial noir. Supermodel beauty. Feminine dominance. Silent menace.anime, illustration, painting, cartoon, fantasy, sci-fi, doll face, plastic skin, porcelain skin, over-smooth skin, over-beautified, fake face, exaggerated curves, cute, sweet, smiling, warmth, soft lighting, warm tones, low quality, blurry, grainy, bad anatomy, distorted face
Ultra-high-fidelity skin retouching edit with clinical-grade detail: Forensic-level pore reproduction showing sebum-rich T-zone pores (250-300 micron diameter), vellus hair micro-textured skin grain across cheeks/forehead, authentic under-eye crepe texture with faint capillary networks, natural nasolabial fold shadow gradients, and collagen-dense cheek plumpness. Hyper-detailed iris striations in 12K resolution: radial furrows, crypts, and Wolfflin nodules visible in hazel irises, wet corneal reflections preserving limbal ring contrast and faint conjunctival vessels. Hair strand-by-strand enhancement: individual cuticle texture on chestnut waves (18-25 micron strand thickness), root shadow transitions, micro-flyaways at crown, and light-catch highlights mimicking SEM-level keratin scales. Preserve natural skin topography: subtle melasma on upper lip, asymmetrical mole below left eyebrow, and capillary burst on right nasal ala. Lighting: Diffused natural light with directional rim illumination to emphasize skin microrelief (45° raking light). Technical: RAW file edit using Phase One IQ4 150MP reference, 105mm f/2.8 macro lens profile, controlled highlight rolloff at 82% DR, 16-bit depth for subcutaneous fat layer translucency. Negative: No skin smoothing, frequency separation artifacts, cloned texture repeats, over-dodged sclera, artificial catchlights, or synthetic bokeh.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Based on the uploaded image, create a vertical 9:16, 8K high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. ### 1) SCENARIO (Set Designer / Environment Designer) * **Spatial geometry:** Composition in forced central perspective with a vanishing point located to the left, behind the figure. The setting is an outdoor corridor or atrium beneath a mezzanine. * **Planes:** Foreground occupied by the shoe base; midground by the central figure and pillars; background composed of an architectural structure (guard booth/elevator) and stairways. * **Materials:** Pavement made of concrete/stone blocks with a granular texture and geometric joints; circular raw concrete pillars; walls with ceramic cladding or rectangular stone tiles in earthy tones. * **Lighting:** Diffused natural light (coming from an upper/lateral opening of the atrium). Zenithal-lateral direction (upper left). Cast shadows are soft and elongated toward the lower right corner. Neutral color temperature (approx. 5500K). * **Geometric relationships:** Repetition of diagonal lines on the floor converging into the background, creating depth. Contrast between the verticality of the pillars and the tilted camera angle (low-angle shot / contra-plongée). --- ### 2) POSE (Photographer / Pose Stylist) * **Body axes:** Tilted vertical axis (low-angle perspective). Head slightly rotated toward the left profile with chin elevation (cervical extension). Torso with slight twist (contrapposto). * **Weight distribution:** Weight concentrated on the left (rear) leg, with the knee extended. Right (front) leg advanced, with plantar flexion, touching the ground only with the tip/platform. * **Joint angles:** Left arm extended along the body; right arm bent at the elbow (approx. 120°), holding the bag strap. * **Segment relationships:** Strong foreshortening in the legs due to the low camera angle, elongating the lower silhouette relative to the torso. * **Body expression:** Isometric muscle tension in the legs to maintain balance on heels; shoulders slightly pulled back. --- ### 3) HAIR (Hairstylist) She has the exact same hair as in the reference photo; styled as: * **Strand direction:** Vertical downward vectors, with a symmetrical center part. * **Volume:** High density, heavy gravitational fall over shoulders and back. Consistent width from roots to ends. * **Texture:** Completely straight (type 1A), with high light reflectivity (surface specular shine). * **Cut line:** Blunt cut (one-length), below bust line, extending to the waist. * **Light interaction:** Horizontal linear shine crossing the hair mass at temple height. * **Color:** Jet black (**Mandatory:** always preserve the bangs 100% of the time.) --- ### 4) MAKEUP (Professional Makeup Artist) Makeup must be clearly visible in wide framing. (**Mandatory:** always preserve the face 100%.) * **Skin prep:** Matte, full-coverage finish with complete chromatic uniformity. Highlighting on T-zone and cheekbones. * **Contouring:** Technical definition on infra-cheekbone hollows and jawline. * **Eyes:** Blended eyeshadow in neutral/cool tones with emphasis on bold black winged eyeliner. False lashes with high density and increasing length toward the outer corner. * **Lips:** Precisely defined cupid’s bow; fully filled with vibrant red pigment in a creamy/satin finish. * **Eyebrows:** Arched, thin, and densely filled (Instagram-brow style). --- ### 5) NAILS (Nail Designer) * **Length & shape:** Long, stiletto (pointed). * **Color/finish:** Glossy black polish. * **Structure:** Pronounced C-curve and reinforced apex, consistent with gel or acrylic extension techniques. --- ### 6) CLOTHING (Stylist / Tailor / Costume Designer) * **Crop Top:** Black cotton knit, tight fit. Crew neck with ribbed finish. Centered white screen-printed graphic. Short sleeves with tension at the armpits. * **Skirt:** High-waisted skater (A-line) silhouette. Medium-weight synthetic material (structured twill or polyester) maintaining a conical shape. Front closure with exposed metal zipper and ring pull. * **Lower Accessories:** Sheer tights (15–20 denier) with integrated garter belt, featuring satin ribbon bows as structural details at tension points. * **Footwear:** Double platform Mary Jane shoes with chunky heels. Glossy synthetic finish with metal stud applications along the edges and a strap across the instep. * **Gloves/Accessories:** Mesh arm warmers extending from forearm to back of the hand. Black leather/synthetic choker with a central metal ring. --- ### 7) STYLE (Image Editor / Retoucher) * **Sharpness:** Critical selective focus on the human figure; slight peripheral softness (subtle background bokeh). * **Skin treatment:** High-frequency digital smoothing, preserving pore texture while removing chromatic micro-imperfections. * **Color grading:** Desaturated environment palette (beiges and grays) contrasting with highly saturated black and red (lips). * **Quality:** High-resolution image with low digital noise in shadow areas. * **Aspect Ratio:** 3:4 (standard vertical format for social media).
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic high-fashion cinematic full-body portrait of an impossibly beautiful, world-class supermodel femme fatale CEO with elite billionaire dominance and a subtle killer aura. Fully colored, cold-toned luxury palette (NOT black and white), preserving the original reference photo exactly — same facial identity, bone structure, proportions, and anatomy, no alteration to likeness. She has Victoria’s Secret–level beauty: breathtaking, symmetrical, refined, intimidating. Femininity is elite and controlled, expressed through posture, elegance, and precision rather than softness or sexuality. Her presence suggests calm, calculated danger. Full-body shot, cinematic walking pose, captured mid-stride like a film scene. Her movement is slow, confident, deliberate. Tailored outfit subtly in motion, coat or jacket flowing with controlled elegance. Her gaze is predatory and hypnotic — unblinking, cold, analytical. Eyes are razor-sharp with surgical catchlights, locking directly onto the viewer. Expression is minimal, emotionless, dominant — no smile, no warmth. Face is hyper-aesthetic but realistic: perfect bone structure, high-fashion symmetry, natural skin texture, visible pores, micro-imperfections preserved. Beauty enhanced only 5–10% through refinement, never plastic or artificial. Makeup is dark luxury editorial: matte flawless skin, razor-defined contours, deep controlled eye makeup, structured brows, desaturated rich lips with refined satin finish. Hair is sleek, glossy, perfectly controlled, couture-level styling. Outfit is classic formal feminine power dressing: custom-tailored couture suit or elegant structured formal attire in deep black, charcoal, or cold neutrals. Sharp shoulders, elongated silhouette, authority through tailoring. Accessories minimal and elite: luxury watch, understated jewelry. Shot on professional DSLR, 85mm lens look, ultra-sharp focus on eyes, shallow depth of field. Luxury cinematic noir lighting in color: hard directional key light sculpting face and body, clean rim light defining full silhouette, deep architectural shadows. Background dark, abstract, elite: night-time penthouse or executive office hinted only through reflections and bokeh. Pure photorealism. High-fashion editorial noir. Supermodel beauty. Feminine dominance. Silent menace.anime, illustration, painting, cartoon, fantasy, sci-fi, doll face, plastic skin, porcelain skin, over-smooth skin, over-beautified, fake face, exaggerated curves, cute, sweet, smiling, warmth, soft lighting, warm tones, low quality, blurry, grainy, bad anatomy, distorted face
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-high-fidelity skin retouching edit with clinical-grade detail: Forensic-level pore reproduction showing sebum-rich T-zone pores (250-300 micron diameter), vellus hair micro-textured skin grain across cheeks/forehead, authentic under-eye crepe texture with faint capillary networks, natural nasolabial fold shadow gradients, and collagen-dense cheek plumpness. Hyper-detailed iris striations in 12K resolution: radial furrows, crypts, and Wolfflin nodules visible in hazel irises, wet corneal reflections preserving limbal ring contrast and faint conjunctival vessels. Hair strand-by-strand enhancement: individual cuticle texture on chestnut waves (18-25 micron strand thickness), root shadow transitions, micro-flyaways at crown, and light-catch highlights mimicking SEM-level keratin scales. Preserve natural skin topography: subtle melasma on upper lip, asymmetrical mole below left eyebrow, and capillary burst on right nasal ala. Lighting: Diffused natural light with directional rim illumination to emphasize skin microrelief (45° raking light). Technical: RAW file edit using Phase One IQ4 150MP reference, 105mm f/2.8 macro lens profile, controlled highlight rolloff at 82% DR, 16-bit depth for subcutaneous fat layer translucency. Negative: No skin smoothing, frequency separation artifacts, cloned texture repeats, over-dodged sclera, artificial catchlights, or synthetic bokeh.
Ultra-high-fidelity skin retouching edit with clinical-grade detail: Forensic-level pore reproduction showing sebum-rich T-zone pores (250-300 micron diameter), vellus hair micro-textured skin grain across cheeks/forehead, authentic under-eye crepe texture with faint capillary networks, natural nasolabial fold shadow gradients, and collagen-dense cheek plumpness. Hyper-detailed iris striations in 12K resolution: radial furrows, crypts, and Wolfflin nodules visible in hazel irises, wet corneal reflections preserving limbal ring contrast and faint conjunctival vessels. Hair strand-by-strand enhancement: individual cuticle texture on chestnut waves (18-25 micron strand thickness), root shadow transitions, micro-flyaways at crown, and light-catch highlights mimicking SEM-level keratin scales. Preserve natural skin topography: subtle melasma on upper lip, asymmetrical mole below left eyebrow, and capillary burst on right nasal ala. Lighting: Diffused natural light with directional rim illumination to emphasize skin microrelief (45° raking light). Technical: RAW file edit using Phase One IQ4 150MP reference, 105mm f/2.8 macro lens profile, controlled highlight rolloff at 82% DR, 16-bit depth for subcutaneous fat layer translucency. Negative: No skin smoothing, frequency separation artifacts, cloned texture repeats, over-dodged sclera, artificial catchlights, or synthetic bokeh.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Based on the uploaded image, create a vertical 9:16, 8K high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. ### 1) SCENARIO (Set Designer / Environment Designer) * **Spatial geometry:** Composition in forced central perspective with a vanishing point located to the left, behind the figure. The setting is an outdoor corridor or atrium beneath a mezzanine. * **Planes:** Foreground occupied by the shoe base; midground by the central figure and pillars; background composed of an architectural structure (guard booth/elevator) and stairways. * **Materials:** Pavement made of concrete/stone blocks with a granular texture and geometric joints; circular raw concrete pillars; walls with ceramic cladding or rectangular stone tiles in earthy tones. * **Lighting:** Diffused natural light (coming from an upper/lateral opening of the atrium). Zenithal-lateral direction (upper left). Cast shadows are soft and elongated toward the lower right corner. Neutral color temperature (approx. 5500K). * **Geometric relationships:** Repetition of diagonal lines on the floor converging into the background, creating depth. Contrast between the verticality of the pillars and the tilted camera angle (low-angle shot / contra-plongée). --- ### 2) POSE (Photographer / Pose Stylist) * **Body axes:** Tilted vertical axis (low-angle perspective). Head slightly rotated toward the left profile with chin elevation (cervical extension). Torso with slight twist (contrapposto). * **Weight distribution:** Weight concentrated on the left (rear) leg, with the knee extended. Right (front) leg advanced, with plantar flexion, touching the ground only with the tip/platform. * **Joint angles:** Left arm extended along the body; right arm bent at the elbow (approx. 120°), holding the bag strap. * **Segment relationships:** Strong foreshortening in the legs due to the low camera angle, elongating the lower silhouette relative to the torso. * **Body expression:** Isometric muscle tension in the legs to maintain balance on heels; shoulders slightly pulled back. --- ### 3) HAIR (Hairstylist) She has the exact same hair as in the reference photo; styled as: * **Strand direction:** Vertical downward vectors, with a symmetrical center part. * **Volume:** High density, heavy gravitational fall over shoulders and back. Consistent width from roots to ends. * **Texture:** Completely straight (type 1A), with high light reflectivity (surface specular shine). * **Cut line:** Blunt cut (one-length), below bust line, extending to the waist. * **Light interaction:** Horizontal linear shine crossing the hair mass at temple height. * **Color:** Jet black (**Mandatory:** always preserve the bangs 100% of the time.) --- ### 4) MAKEUP (Professional Makeup Artist) Makeup must be clearly visible in wide framing. (**Mandatory:** always preserve the face 100%.) * **Skin prep:** Matte, full-coverage finish with complete chromatic uniformity. Highlighting on T-zone and cheekbones. * **Contouring:** Technical definition on infra-cheekbone hollows and jawline. * **Eyes:** Blended eyeshadow in neutral/cool tones with emphasis on bold black winged eyeliner. False lashes with high density and increasing length toward the outer corner. * **Lips:** Precisely defined cupid’s bow; fully filled with vibrant red pigment in a creamy/satin finish. * **Eyebrows:** Arched, thin, and densely filled (Instagram-brow style). --- ### 5) NAILS (Nail Designer) * **Length & shape:** Long, stiletto (pointed). * **Color/finish:** Glossy black polish. * **Structure:** Pronounced C-curve and reinforced apex, consistent with gel or acrylic extension techniques. --- ### 6) CLOTHING (Stylist / Tailor / Costume Designer) * **Crop Top:** Black cotton knit, tight fit. Crew neck with ribbed finish. Centered white screen-printed graphic. Short sleeves with tension at the armpits. * **Skirt:** High-waisted skater (A-line) silhouette. Medium-weight synthetic material (structured twill or polyester) maintaining a conical shape. Front closure with exposed metal zipper and ring pull. * **Lower Accessories:** Sheer tights (15–20 denier) with integrated garter belt, featuring satin ribbon bows as structural details at tension points. * **Footwear:** Double platform Mary Jane shoes with chunky heels. Glossy synthetic finish with metal stud applications along the edges and a strap across the instep. * **Gloves/Accessories:** Mesh arm warmers extending from forearm to back of the hand. Black leather/synthetic choker with a central metal ring. --- ### 7) STYLE (Image Editor / Retoucher) * **Sharpness:** Critical selective focus on the human figure; slight peripheral softness (subtle background bokeh). * **Skin treatment:** High-frequency digital smoothing, preserving pore texture while removing chromatic micro-imperfections. * **Color grading:** Desaturated environment palette (beiges and grays) contrasting with highly saturated black and red (lips). * **Quality:** High-resolution image with low digital noise in shadow areas. * **Aspect Ratio:** 3:4 (standard vertical format for social media).
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic high-fashion cinematic full-body portrait of an impossibly beautiful, world-class supermodel femme fatale CEO with elite billionaire dominance and a subtle killer aura. Fully colored, cold-toned luxury palette (NOT black and white), preserving the original reference photo exactly — same facial identity, bone structure, proportions, and anatomy, no alteration to likeness. She has Victoria’s Secret–level beauty: breathtaking, symmetrical, refined, intimidating. Femininity is elite and controlled, expressed through posture, elegance, and precision rather than softness or sexuality. Her presence suggests calm, calculated danger. Full-body shot, cinematic walking pose, captured mid-stride like a film scene. Her movement is slow, confident, deliberate. Tailored outfit subtly in motion, coat or jacket flowing with controlled elegance. Her gaze is predatory and hypnotic — unblinking, cold, analytical. Eyes are razor-sharp with surgical catchlights, locking directly onto the viewer. Expression is minimal, emotionless, dominant — no smile, no warmth. Face is hyper-aesthetic but realistic: perfect bone structure, high-fashion symmetry, natural skin texture, visible pores, micro-imperfections preserved. Beauty enhanced only 5–10% through refinement, never plastic or artificial. Makeup is dark luxury editorial: matte flawless skin, razor-defined contours, deep controlled eye makeup, structured brows, desaturated rich lips with refined satin finish. Hair is sleek, glossy, perfectly controlled, couture-level styling. Outfit is classic formal feminine power dressing: custom-tailored couture suit or elegant structured formal attire in deep black, charcoal, or cold neutrals. Sharp shoulders, elongated silhouette, authority through tailoring. Accessories minimal and elite: luxury watch, understated jewelry. Shot on professional DSLR, 85mm lens look, ultra-sharp focus on eyes, shallow depth of field. Luxury cinematic noir lighting in color: hard directional key light sculpting face and body, clean rim light defining full silhouette, deep architectural shadows. Background dark, abstract, elite: night-time penthouse or executive office hinted only through reflections and bokeh. Pure photorealism. High-fashion editorial noir. Supermodel beauty. Feminine dominance. Silent menace.anime, illustration, painting, cartoon, fantasy, sci-fi, doll face, plastic skin, porcelain skin, over-smooth skin, over-beautified, fake face, exaggerated curves, cute, sweet, smiling, warmth, soft lighting, warm tones, low quality, blurry, grainy, bad anatomy, distorted face
Ultra-high-fidelity skin retouching edit with clinical-grade detail: Forensic-level pore reproduction showing sebum-rich T-zone pores (250-300 micron diameter), vellus hair micro-textured skin grain across cheeks/forehead, authentic under-eye crepe texture with faint capillary networks, natural nasolabial fold shadow gradients, and collagen-dense cheek plumpness. Hyper-detailed iris striations in 12K resolution: radial furrows, crypts, and Wolfflin nodules visible in hazel irises, wet corneal reflections preserving limbal ring contrast and faint conjunctival vessels. Hair strand-by-strand enhancement: individual cuticle texture on chestnut waves (18-25 micron strand thickness), root shadow transitions, micro-flyaways at crown, and light-catch highlights mimicking SEM-level keratin scales. Preserve natural skin topography: subtle melasma on upper lip, asymmetrical mole below left eyebrow, and capillary burst on right nasal ala. Lighting: Diffused natural light with directional rim illumination to emphasize skin microrelief (45° raking light). Technical: RAW file edit using Phase One IQ4 150MP reference, 105mm f/2.8 macro lens profile, controlled highlight rolloff at 82% DR, 16-bit depth for subcutaneous fat layer translucency. Negative: No skin smoothing, frequency separation artifacts, cloned texture repeats, over-dodged sclera, artificial catchlights, or synthetic bokeh.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-high-fidelity skin retouching edit with clinical-grade detail: Forensic-level pore reproduction showing sebum-rich T-zone pores (250-300 micron diameter), vellus hair micro-textured skin grain across cheeks/forehead, authentic under-eye crepe texture with faint capillary networks, natural nasolabial fold shadow gradients, and collagen-dense cheek plumpness. Hyper-detailed iris striations in 12K resolution: radial furrows, crypts, and Wolfflin nodules visible in hazel irises, wet corneal reflections preserving limbal ring contrast and faint conjunctival vessels. Hair strand-by-strand enhancement: individual cuticle texture on chestnut waves (18-25 micron strand thickness), root shadow transitions, micro-flyaways at crown, and light-catch highlights mimicking SEM-level keratin scales. Preserve natural skin topography: subtle melasma on upper lip, asymmetrical mole below left eyebrow, and capillary burst on right nasal ala. Lighting: Diffused natural light with directional rim illumination to emphasize skin microrelief (45° raking light). Technical: RAW file edit using Phase One IQ4 150MP reference, 105mm f/2.8 macro lens profile, controlled highlight rolloff at 82% DR, 16-bit depth for subcutaneous fat layer translucency. Negative: No skin smoothing, frequency separation artifacts, cloned texture repeats, over-dodged sclera, artificial catchlights, or synthetic bokeh.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Based on the uploaded image, create a vertical 9:16, 8K high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. ### 1) SCENARIO (Set Designer / Environment Designer) * **Spatial geometry:** Composition in forced central perspective with a vanishing point located to the left, behind the figure. The setting is an outdoor corridor or atrium beneath a mezzanine. * **Planes:** Foreground occupied by the shoe base; midground by the central figure and pillars; background composed of an architectural structure (guard booth/elevator) and stairways. * **Materials:** Pavement made of concrete/stone blocks with a granular texture and geometric joints; circular raw concrete pillars; walls with ceramic cladding or rectangular stone tiles in earthy tones. * **Lighting:** Diffused natural light (coming from an upper/lateral opening of the atrium). Zenithal-lateral direction (upper left). Cast shadows are soft and elongated toward the lower right corner. Neutral color temperature (approx. 5500K). * **Geometric relationships:** Repetition of diagonal lines on the floor converging into the background, creating depth. Contrast between the verticality of the pillars and the tilted camera angle (low-angle shot / contra-plongée). --- ### 2) POSE (Photographer / Pose Stylist) * **Body axes:** Tilted vertical axis (low-angle perspective). Head slightly rotated toward the left profile with chin elevation (cervical extension). Torso with slight twist (contrapposto). * **Weight distribution:** Weight concentrated on the left (rear) leg, with the knee extended. Right (front) leg advanced, with plantar flexion, touching the ground only with the tip/platform. * **Joint angles:** Left arm extended along the body; right arm bent at the elbow (approx. 120°), holding the bag strap. * **Segment relationships:** Strong foreshortening in the legs due to the low camera angle, elongating the lower silhouette relative to the torso. * **Body expression:** Isometric muscle tension in the legs to maintain balance on heels; shoulders slightly pulled back. --- ### 3) HAIR (Hairstylist) She has the exact same hair as in the reference photo; styled as: * **Strand direction:** Vertical downward vectors, with a symmetrical center part. * **Volume:** High density, heavy gravitational fall over shoulders and back. Consistent width from roots to ends. * **Texture:** Completely straight (type 1A), with high light reflectivity (surface specular shine). * **Cut line:** Blunt cut (one-length), below bust line, extending to the waist. * **Light interaction:** Horizontal linear shine crossing the hair mass at temple height. * **Color:** Jet black (**Mandatory:** always preserve the bangs 100% of the time.) --- ### 4) MAKEUP (Professional Makeup Artist) Makeup must be clearly visible in wide framing. (**Mandatory:** always preserve the face 100%.) * **Skin prep:** Matte, full-coverage finish with complete chromatic uniformity. Highlighting on T-zone and cheekbones. * **Contouring:** Technical definition on infra-cheekbone hollows and jawline. * **Eyes:** Blended eyeshadow in neutral/cool tones with emphasis on bold black winged eyeliner. False lashes with high density and increasing length toward the outer corner. * **Lips:** Precisely defined cupid’s bow; fully filled with vibrant red pigment in a creamy/satin finish. * **Eyebrows:** Arched, thin, and densely filled (Instagram-brow style). --- ### 5) NAILS (Nail Designer) * **Length & shape:** Long, stiletto (pointed). * **Color/finish:** Glossy black polish. * **Structure:** Pronounced C-curve and reinforced apex, consistent with gel or acrylic extension techniques. --- ### 6) CLOTHING (Stylist / Tailor / Costume Designer) * **Crop Top:** Black cotton knit, tight fit. Crew neck with ribbed finish. Centered white screen-printed graphic. Short sleeves with tension at the armpits. * **Skirt:** High-waisted skater (A-line) silhouette. Medium-weight synthetic material (structured twill or polyester) maintaining a conical shape. Front closure with exposed metal zipper and ring pull. * **Lower Accessories:** Sheer tights (15–20 denier) with integrated garter belt, featuring satin ribbon bows as structural details at tension points. * **Footwear:** Double platform Mary Jane shoes with chunky heels. Glossy synthetic finish with metal stud applications along the edges and a strap across the instep. * **Gloves/Accessories:** Mesh arm warmers extending from forearm to back of the hand. Black leather/synthetic choker with a central metal ring. --- ### 7) STYLE (Image Editor / Retoucher) * **Sharpness:** Critical selective focus on the human figure; slight peripheral softness (subtle background bokeh). * **Skin treatment:** High-frequency digital smoothing, preserving pore texture while removing chromatic micro-imperfections. * **Color grading:** Desaturated environment palette (beiges and grays) contrasting with highly saturated black and red (lips). * **Quality:** High-resolution image with low digital noise in shadow areas. * **Aspect Ratio:** 3:4 (standard vertical format for social media).
Ultra-high-fidelity skin retouching edit with clinical-grade detail: Forensic-level pore reproduction showing sebum-rich T-zone pores (250-300 micron diameter), vellus hair micro-textured skin grain across cheeks/forehead, authentic under-eye crepe texture with faint capillary networks, natural nasolabial fold shadow gradients, and collagen-dense cheek plumpness. Hyper-detailed iris striations in 12K resolution: radial furrows, crypts, and Wolfflin nodules visible in hazel irises, wet corneal reflections preserving limbal ring contrast and faint conjunctival vessels. Hair strand-by-strand enhancement: individual cuticle texture on chestnut waves (18-25 micron strand thickness), root shadow transitions, micro-flyaways at crown, and light-catch highlights mimicking SEM-level keratin scales. Preserve natural skin topography: subtle melasma on upper lip, asymmetrical mole below left eyebrow, and capillary burst on right nasal ala. Lighting: Diffused natural light with directional rim illumination to emphasize skin microrelief (45° raking light). Technical: RAW file edit using Phase One IQ4 150MP reference, 105mm f/2.8 macro lens profile, controlled highlight rolloff at 82% DR, 16-bit depth for subcutaneous fat layer translucency. Negative: No skin smoothing, frequency separation artifacts, cloned texture repeats, over-dodged sclera, artificial catchlights, or synthetic bokeh.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic high-fashion cinematic full-body portrait of an impossibly beautiful, world-class supermodel femme fatale CEO with elite billionaire dominance and a subtle killer aura. Fully colored, cold-toned luxury palette (NOT black and white), preserving the original reference photo exactly — same facial identity, bone structure, proportions, and anatomy, no alteration to likeness. She has Victoria’s Secret–level beauty: breathtaking, symmetrical, refined, intimidating. Femininity is elite and controlled, expressed through posture, elegance, and precision rather than softness or sexuality. Her presence suggests calm, calculated danger. Full-body shot, cinematic walking pose, captured mid-stride like a film scene. Her movement is slow, confident, deliberate. Tailored outfit subtly in motion, coat or jacket flowing with controlled elegance. Her gaze is predatory and hypnotic — unblinking, cold, analytical. Eyes are razor-sharp with surgical catchlights, locking directly onto the viewer. Expression is minimal, emotionless, dominant — no smile, no warmth. Face is hyper-aesthetic but realistic: perfect bone structure, high-fashion symmetry, natural skin texture, visible pores, micro-imperfections preserved. Beauty enhanced only 5–10% through refinement, never plastic or artificial. Makeup is dark luxury editorial: matte flawless skin, razor-defined contours, deep controlled eye makeup, structured brows, desaturated rich lips with refined satin finish. Hair is sleek, glossy, perfectly controlled, couture-level styling. Outfit is classic formal feminine power dressing: custom-tailored couture suit or elegant structured formal attire in deep black, charcoal, or cold neutrals. Sharp shoulders, elongated silhouette, authority through tailoring. Accessories minimal and elite: luxury watch, understated jewelry. Shot on professional DSLR, 85mm lens look, ultra-sharp focus on eyes, shallow depth of field. Luxury cinematic noir lighting in color: hard directional key light sculpting face and body, clean rim light defining full silhouette, deep architectural shadows. Background dark, abstract, elite: night-time penthouse or executive office hinted only through reflections and bokeh. Pure photorealism. High-fashion editorial noir. Supermodel beauty. Feminine dominance. Silent menace.anime, illustration, painting, cartoon, fantasy, sci-fi, doll face, plastic skin, porcelain skin, over-smooth skin, over-beautified, fake face, exaggerated curves, cute, sweet, smiling, warmth, soft lighting, warm tones, low quality, blurry, grainy, bad anatomy, distorted face
Ultra-high-fidelity skin retouching edit with clinical-grade detail: Forensic-level pore reproduction showing sebum-rich T-zone pores (250-300 micron diameter), vellus hair micro-textured skin grain across cheeks/forehead, authentic under-eye crepe texture with faint capillary networks, natural nasolabial fold shadow gradients, and collagen-dense cheek plumpness. Hyper-detailed iris striations in 12K resolution: radial furrows, crypts, and Wolfflin nodules visible in hazel irises, wet corneal reflections preserving limbal ring contrast and faint conjunctival vessels. Hair strand-by-strand enhancement: individual cuticle texture on chestnut waves (18-25 micron strand thickness), root shadow transitions, micro-flyaways at crown, and light-catch highlights mimicking SEM-level keratin scales. Preserve natural skin topography: subtle melasma on upper lip, asymmetrical mole below left eyebrow, and capillary burst on right nasal ala. Lighting: Diffused natural light with directional rim illumination to emphasize skin microrelief (45° raking light). Technical: RAW file edit using Phase One IQ4 150MP reference, 105mm f/2.8 macro lens profile, controlled highlight rolloff at 82% DR, 16-bit depth for subcutaneous fat layer translucency. Negative: No skin smoothing, frequency separation artifacts, cloned texture repeats, over-dodged sclera, artificial catchlights, or synthetic bokeh.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic high-fashion cinematic full-body portrait of an impossibly beautiful, world-class supermodel femme fatale CEO with elite billionaire dominance and a subtle killer aura. Fully colored, cold-toned luxury palette (NOT black and white), preserving the original reference photo exactly — same facial identity, bone structure, proportions, and anatomy, no alteration to likeness. She has Victoria’s Secret–level beauty: breathtaking, symmetrical, refined, intimidating. Femininity is elite and controlled, expressed through posture, elegance, and precision rather than softness or sexuality. Her presence suggests calm, calculated danger. Full-body shot, cinematic walking pose, captured mid-stride like a film scene. Her movement is slow, confident, deliberate. Tailored outfit subtly in motion, coat or jacket flowing with controlled elegance. Her gaze is predatory and hypnotic — unblinking, cold, analytical. Eyes are razor-sharp with surgical catchlights, locking directly onto the viewer. Expression is minimal, emotionless, dominant — no smile, no warmth. Face is hyper-aesthetic but realistic: perfect bone structure, high-fashion symmetry, natural skin texture, visible pores, micro-imperfections preserved. Beauty enhanced only 5–10% through refinement, never plastic or artificial. Makeup is dark luxury editorial: matte flawless skin, razor-defined contours, deep controlled eye makeup, structured brows, desaturated rich lips with refined satin finish. Hair is sleek, glossy, perfectly controlled, couture-level styling. Outfit is classic formal feminine power dressing: custom-tailored couture suit or elegant structured formal attire in deep black, charcoal, or cold neutrals. Sharp shoulders, elongated silhouette, authority through tailoring. Accessories minimal and elite: luxury watch, understated jewelry. Shot on professional DSLR, 85mm lens look, ultra-sharp focus on eyes, shallow depth of field. Luxury cinematic noir lighting in color: hard directional key light sculpting face and body, clean rim light defining full silhouette, deep architectural shadows. Background dark, abstract, elite: night-time penthouse or executive office hinted only through reflections and bokeh. Pure photorealism. High-fashion editorial noir. Supermodel beauty. Feminine dominance. Silent menace.anime, illustration, painting, cartoon, fantasy, sci-fi, doll face, plastic skin, porcelain skin, over-smooth skin, over-beautified, fake face, exaggerated curves, cute, sweet, smiling, warmth, soft lighting, warm tones, low quality, blurry, grainy, bad anatomy, distorted face
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-high-fidelity skin retouching edit with clinical-grade detail: Forensic-level pore reproduction showing sebum-rich T-zone pores (250-300 micron diameter), vellus hair micro-textured skin grain across cheeks/forehead, authentic under-eye crepe texture with faint capillary networks, natural nasolabial fold shadow gradients, and collagen-dense cheek plumpness. Hyper-detailed iris striations in 12K resolution: radial furrows, crypts, and Wolfflin nodules visible in hazel irises, wet corneal reflections preserving limbal ring contrast and faint conjunctival vessels. Hair strand-by-strand enhancement: individual cuticle texture on chestnut waves (18-25 micron strand thickness), root shadow transitions, micro-flyaways at crown, and light-catch highlights mimicking SEM-level keratin scales. Preserve natural skin topography: subtle melasma on upper lip, asymmetrical mole below left eyebrow, and capillary burst on right nasal ala. Lighting: Diffused natural light with directional rim illumination to emphasize skin microrelief (45° raking light). Technical: RAW file edit using Phase One IQ4 150MP reference, 105mm f/2.8 macro lens profile, controlled highlight rolloff at 82% DR, 16-bit depth for subcutaneous fat layer translucency. Negative: No skin smoothing, frequency separation artifacts, cloned texture repeats, over-dodged sclera, artificial catchlights, or synthetic bokeh.
Ultra-high-fidelity skin retouching edit with clinical-grade detail: Forensic-level pore reproduction showing sebum-rich T-zone pores (250-300 micron diameter), vellus hair micro-textured skin grain across cheeks/forehead, authentic under-eye crepe texture with faint capillary networks, natural nasolabial fold shadow gradients, and collagen-dense cheek plumpness. Hyper-detailed iris striations in 12K resolution: radial furrows, crypts, and Wolfflin nodules visible in hazel irises, wet corneal reflections preserving limbal ring contrast and faint conjunctival vessels. Hair strand-by-strand enhancement: individual cuticle texture on chestnut waves (18-25 micron strand thickness), root shadow transitions, micro-flyaways at crown, and light-catch highlights mimicking SEM-level keratin scales. Preserve natural skin topography: subtle melasma on upper lip, asymmetrical mole below left eyebrow, and capillary burst on right nasal ala. Lighting: Diffused natural light with directional rim illumination to emphasize skin microrelief (45° raking light). Technical: RAW file edit using Phase One IQ4 150MP reference, 105mm f/2.8 macro lens profile, controlled highlight rolloff at 82% DR, 16-bit depth for subcutaneous fat layer translucency. Negative: No skin smoothing, frequency separation artifacts, cloned texture repeats, over-dodged sclera, artificial catchlights, or synthetic bokeh.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Based on the uploaded image, create a vertical 9:16, 8K high-fashion editorial portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. 🔒 IDENTITY LOCK Preserve consistent facial features, natural skin texture with visible pores, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes, nose, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. ### 1) SCENARIO (Set Designer / Environment Designer) * **Spatial geometry:** Composition in forced central perspective with a vanishing point located to the left, behind the figure. The setting is an outdoor corridor or atrium beneath a mezzanine. * **Planes:** Foreground occupied by the shoe base; midground by the central figure and pillars; background composed of an architectural structure (guard booth/elevator) and stairways. * **Materials:** Pavement made of concrete/stone blocks with a granular texture and geometric joints; circular raw concrete pillars; walls with ceramic cladding or rectangular stone tiles in earthy tones. * **Lighting:** Diffused natural light (coming from an upper/lateral opening of the atrium). Zenithal-lateral direction (upper left). Cast shadows are soft and elongated toward the lower right corner. Neutral color temperature (approx. 5500K). * **Geometric relationships:** Repetition of diagonal lines on the floor converging into the background, creating depth. Contrast between the verticality of the pillars and the tilted camera angle (low-angle shot / contra-plongée). --- ### 2) POSE (Photographer / Pose Stylist) * **Body axes:** Tilted vertical axis (low-angle perspective). Head slightly rotated toward the left profile with chin elevation (cervical extension). Torso with slight twist (contrapposto). * **Weight distribution:** Weight concentrated on the left (rear) leg, with the knee extended. Right (front) leg advanced, with plantar flexion, touching the ground only with the tip/platform. * **Joint angles:** Left arm extended along the body; right arm bent at the elbow (approx. 120°), holding the bag strap. * **Segment relationships:** Strong foreshortening in the legs due to the low camera angle, elongating the lower silhouette relative to the torso. * **Body expression:** Isometric muscle tension in the legs to maintain balance on heels; shoulders slightly pulled back. --- ### 3) HAIR (Hairstylist) She has the exact same hair as in the reference photo; styled as: * **Strand direction:** Vertical downward vectors, with a symmetrical center part. * **Volume:** High density, heavy gravitational fall over shoulders and back. Consistent width from roots to ends. * **Texture:** Completely straight (type 1A), with high light reflectivity (surface specular shine). * **Cut line:** Blunt cut (one-length), below bust line, extending to the waist. * **Light interaction:** Horizontal linear shine crossing the hair mass at temple height. * **Color:** Jet black (**Mandatory:** always preserve the bangs 100% of the time.) --- ### 4) MAKEUP (Professional Makeup Artist) Makeup must be clearly visible in wide framing. (**Mandatory:** always preserve the face 100%.) * **Skin prep:** Matte, full-coverage finish with complete chromatic uniformity. Highlighting on T-zone and cheekbones. * **Contouring:** Technical definition on infra-cheekbone hollows and jawline. * **Eyes:** Blended eyeshadow in neutral/cool tones with emphasis on bold black winged eyeliner. False lashes with high density and increasing length toward the outer corner. * **Lips:** Precisely defined cupid’s bow; fully filled with vibrant red pigment in a creamy/satin finish. * **Eyebrows:** Arched, thin, and densely filled (Instagram-brow style). --- ### 5) NAILS (Nail Designer) * **Length & shape:** Long, stiletto (pointed). * **Color/finish:** Glossy black polish. * **Structure:** Pronounced C-curve and reinforced apex, consistent with gel or acrylic extension techniques. --- ### 6) CLOTHING (Stylist / Tailor / Costume Designer) * **Crop Top:** Black cotton knit, tight fit. Crew neck with ribbed finish. Centered white screen-printed graphic. Short sleeves with tension at the armpits. * **Skirt:** High-waisted skater (A-line) silhouette. Medium-weight synthetic material (structured twill or polyester) maintaining a conical shape. Front closure with exposed metal zipper and ring pull. * **Lower Accessories:** Sheer tights (15–20 denier) with integrated garter belt, featuring satin ribbon bows as structural details at tension points. * **Footwear:** Double platform Mary Jane shoes with chunky heels. Glossy synthetic finish with metal stud applications along the edges and a strap across the instep. * **Gloves/Accessories:** Mesh arm warmers extending from forearm to back of the hand. Black leather/synthetic choker with a central metal ring. --- ### 7) STYLE (Image Editor / Retoucher) * **Sharpness:** Critical selective focus on the human figure; slight peripheral softness (subtle background bokeh). * **Skin treatment:** High-frequency digital smoothing, preserving pore texture while removing chromatic micro-imperfections. * **Color grading:** Desaturated environment palette (beiges and grays) contrasting with highly saturated black and red (lips). * **Quality:** High-resolution image with low digital noise in shadow areas. * **Aspect Ratio:** 3:4 (standard vertical format for social media).
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic high-fashion cinematic full-body portrait of an impossibly beautiful, world-class supermodel femme fatale CEO with elite billionaire dominance and a subtle killer aura. Fully colored, cold-toned luxury palette (NOT black and white), preserving the original reference photo exactly — same facial identity, bone structure, proportions, and anatomy, no alteration to likeness. She has Victoria’s Secret–level beauty: breathtaking, symmetrical, refined, intimidating. Femininity is elite and controlled, expressed through posture, elegance, and precision rather than softness or sexuality. Her presence suggests calm, calculated danger. Full-body shot, cinematic walking pose, captured mid-stride like a film scene. Her movement is slow, confident, deliberate. Tailored outfit subtly in motion, coat or jacket flowing with controlled elegance. Her gaze is predatory and hypnotic — unblinking, cold, analytical. Eyes are razor-sharp with surgical catchlights, locking directly onto the viewer. Expression is minimal, emotionless, dominant — no smile, no warmth. Face is hyper-aesthetic but realistic: perfect bone structure, high-fashion symmetry, natural skin texture, visible pores, micro-imperfections preserved. Beauty enhanced only 5–10% through refinement, never plastic or artificial. Makeup is dark luxury editorial: matte flawless skin, razor-defined contours, deep controlled eye makeup, structured brows, desaturated rich lips with refined satin finish. Hair is sleek, glossy, perfectly controlled, couture-level styling. Outfit is classic formal feminine power dressing: custom-tailored couture suit or elegant structured formal attire in deep black, charcoal, or cold neutrals. Sharp shoulders, elongated silhouette, authority through tailoring. Accessories minimal and elite: luxury watch, understated jewelry. Shot on professional DSLR, 85mm lens look, ultra-sharp focus on eyes, shallow depth of field. Luxury cinematic noir lighting in color: hard directional key light sculpting face and body, clean rim light defining full silhouette, deep architectural shadows. Background dark, abstract, elite: night-time penthouse or executive office hinted only through reflections and bokeh. Pure photorealism. High-fashion editorial noir. Supermodel beauty. Feminine dominance. Silent menace.anime, illustration, painting, cartoon, fantasy, sci-fi, doll face, plastic skin, porcelain skin, over-smooth skin, over-beautified, fake face, exaggerated curves, cute, sweet, smiling, warmth, soft lighting, warm tones, low quality, blurry, grainy, bad anatomy, distorted face
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic high-fashion cinematic full-body portrait of an impossibly beautiful, world-class supermodel femme fatale CEO with elite billionaire dominance and a subtle killer aura. Fully colored, cold-toned luxury palette (NOT black and white), preserving the original reference photo exactly — same facial identity, bone structure, proportions, and anatomy, no alteration to likeness. She has Victoria’s Secret–level beauty: breathtaking, symmetrical, refined, intimidating. Femininity is elite and controlled, expressed through posture, elegance, and precision rather than softness or sexuality. Her presence suggests calm, calculated danger. Full-body shot, cinematic walking pose, captured mid-stride like a film scene. Her movement is slow, confident, deliberate. Tailored outfit subtly in motion, coat or jacket flowing with controlled elegance. Her gaze is predatory and hypnotic — unblinking, cold, analytical. Eyes are razor-sharp with surgical catchlights, locking directly onto the viewer. Expression is minimal, emotionless, dominant — no smile, no warmth. Face is hyper-aesthetic but realistic: perfect bone structure, high-fashion symmetry, natural skin texture, visible pores, micro-imperfections preserved. Beauty enhanced only 5–10% through refinement, never plastic or artificial. Makeup is dark luxury editorial: matte flawless skin, razor-defined contours, deep controlled eye makeup, structured brows, desaturated rich lips with refined satin finish. Hair is sleek, glossy, perfectly controlled, couture-level styling. Outfit is classic formal feminine power dressing: custom-tailored couture suit or elegant structured formal attire in deep black, charcoal, or cold neutrals. Sharp shoulders, elongated silhouette, authority through tailoring. Accessories minimal and elite: luxury watch, understated jewelry. Shot on professional DSLR, 85mm lens look, ultra-sharp focus on eyes, shallow depth of field. Luxury cinematic noir lighting in color: hard directional key light sculpting face and body, clean rim light defining full silhouette, deep architectural shadows. Background dark, abstract, elite: night-time penthouse or executive office hinted only through reflections and bokeh. Pure photorealism. High-fashion editorial noir. Supermodel beauty. Feminine dominance. Silent menace.anime, illustration, painting, cartoon, fantasy, sci-fi, doll face, plastic skin, porcelain skin, over-smooth skin, over-beautified, fake face, exaggerated curves, cute, sweet, smiling, warmth, soft lighting, warm tones, low quality, blurry, grainy, bad anatomy, distorted face
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-high-fidelity skin retouching edit with clinical-grade detail: Forensic-level pore reproduction showing sebum-rich T-zone pores (250-300 micron diameter), vellus hair micro-textured skin grain across cheeks/forehead, authentic under-eye crepe texture with faint capillary networks, natural nasolabial fold shadow gradients, and collagen-dense cheek plumpness. Hyper-detailed iris striations in 12K resolution: radial furrows, crypts, and Wolfflin nodules visible in hazel irises, wet corneal reflections preserving limbal ring contrast and faint conjunctival vessels. Hair strand-by-strand enhancement: individual cuticle texture on chestnut waves (18-25 micron strand thickness), root shadow transitions, micro-flyaways at crown, and light-catch highlights mimicking SEM-level keratin scales. Preserve natural skin topography: subtle melasma on upper lip, asymmetrical mole below left eyebrow, and capillary burst on right nasal ala. Lighting: Diffused natural light with directional rim illumination to emphasize skin microrelief (45° raking light). Technical: RAW file edit using Phase One IQ4 150MP reference, 105mm f/2.8 macro lens profile, controlled highlight rolloff at 82% DR, 16-bit depth for subcutaneous fat layer translucency. Negative: No skin smoothing, frequency separation artifacts, cloned texture repeats, over-dodged sclera, artificial catchlights, or synthetic bokeh.
Ultra-realistic cinematic image or short video (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be matched with maximum possible fidelity. ================================================== ABSOLUTE IDENTITY LOCK (NON-NEGOTIABLE — TOP PRIORITY) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT and unchanged. This includes: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jawline) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - reshaping of any facial feature The face must look like real photography, not AI. ================================================== POSE CLONING (MAXIMUM ACCURACY — SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry: → PRESERVE FACE AND ADJUST BODY SLIGHTLY NO facial deformation is allowed under any condition. ================================================== GESTURE + BODY INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure or identity. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH FACIAL PROTECTION) ================================================== - match light direction from C - match shadow placement - match global contrast FACE PROTECTION: - preserve original skin tone from A+B - preserve undertone and natural variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain neutral, natural and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION CONTROL) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain realistic scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS (REALISM) ================================================== - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic physical contact FORBIDDEN: - floating objects - broken hand anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or structure ================================================== GLOBAL NO-DEFORMATION RULE ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== - stable identity across frames - stable skin tone - stable dermal detail - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without altering facial skin Result must be: - human - natural - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.