Take the face from the input picture. A real candid late-night podcast recording moment, intimate and personal — warm uneven indoor lighting, slight natural grain, feels like a genuine private recording session caught on camera. She is seated in a comfortable dark armchair with a professional black broadcast microphone on an articulated boom arm in front of her, looking toward an off-screen host, mid-conversation, not posing. { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie, seated in a comfortable dark armchair in a warm modern podcast room, a professional black broadcast microphone on an articulated boom arm positioned in front of her, capturing a candid intimate recording moment — she is looking slightly toward her right side toward an off-screen podcast host, not toward the camera, her expression focused and quietly confident with a gentle relaxed closed-lip smile, mid-conversation and completely in her element. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her magnetic confident gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and natural — small round reflection from the overhead warm key light, positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the warm room environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a naturally relaxed posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy. She is wearing a fitted dark burgundy long-sleeve ribbed knit top, ribbed fabric texture clearly visible under the warm overhead light, slightly stretched across the chest and waist creating natural fabric tension lines, micro fabric wrinkles at the waist from sitting. High-waisted fitted black trousers with natural fabric fold at the lap from seated position. A very delicate thin gold necklace. Multiple thin gold chain bracelets on the left wrist. Long manicured nails painted metallic blue. A simple black hair tie worn loosely on the right wrist.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a natural spinal curve from sitting. She is seated in a comfortable dark armchair with natural body weight compression visible in the seat, torso slightly angled toward the microphone, one arm resting naturally on the armchair, the other hand lightly gesturing near the microphone — looking slightly toward her right side toward an off-screen podcast host, not toward the camera.\n\nThe background is a warm modern podcast room — large lush tropical green plants softly blurred in the background, dark open shelving units with decorative objects faintly visible, warm ambient light glowing softly from behind, a wooden podcast desk visible in front of her with the microphone arm attached, a glass of water on the desk edge. The entire background is rendered with beautiful natural shallow depth of field bokeh — soft green and warm tones completely blurred, subject tack sharp against the soft blurred background, exactly like a real YouTube or TikTok podcast filming setup. Warm ambient light wrapping around the subject from behind, soft fill light from the front, intimate and natural atmosphere.\n\nLighting is physically correct, with global illumination and warm natural realism. Soft warm key light from slightly above and to the side creates natural shadows that define the cheekbones and jawline with accurate shadow falloff. A subtle Rembrandt triangle appears under the left eye. Warm ambient backlight from the background lamp and green plants creates a natural separation between subject and background. Fill light from the front at 1/4 power maintains natural skin detail. Color grading employs warm natural toning — warm golden skin highlights, deep natural shadows, soft green ambient bounce from the plants in the background, intimate and cinematic.\n\nThe image is captured with a Sony A7IV full-frame sensor, 85mm f/1.4 prime lens, ISO 2000, f/1.4, 1/80s, natural RAW color profile. Eye-level camera positioned slightly to the side of the subject — natural podcast filming angle, subject positioned slightly right of frame center. Mid-thigh up framing, 9:16 vertical aspect ratio. Shallow depth of field with tack-sharp focus on the eyes and face, maximum background blur with natural f/1.4 bokeh — plants and shelving completely soft and blurred, subject razor sharp. Natural ISO 2000 indoor grain present in shadow areas. Slight optical vignette at corners. Natural chromatic aberration at high-contrast edges. The photograph has high dynamic range, true-to-life color reproduction, and a raw photo aesthetic with minimal post-processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro-detail, and anatomical precision to create an image indistinguishable from a real photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting, acoustic foam, sound panels, marble walls, dark marble, bookshelves, white walls, bright background, cold lighting, blue light, symmetric pose, distorted fingers, extra fingers, merged fingers, HDR, oversaturated, multiple shadows, conflicting light directions, speakers, studio monitors, music equipment, floor lamp, standing lamp, black top, black shirt, headphones, cables visible, messy cables", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
A close-up portrait of a Black woman, likely in her 20s or 30s, singing into a microphone. She is positioned slightly off-center, in the left-middle portion of the image. Her curly, dark gray hair is voluminous and full. She is wearing a vibrant, slightly textured, scarlet-red top, and a small, light-colored stud earring adorns her earlobe. Her expression is focused and slightly intense, with her eyes closed as if in deep concentration. Her mouth is open, suggesting she's singing. Her facial features are soft, and her posture is leaning slightly forward. She is holding the microphone with her right hand, with her arm bent and hand slightly extended toward the viewer. The lighting on her face and body is warm, coming from the front, illuminating her features. The background is a dark, blurred out-of-focus background of blues and purples, suggesting a stage setting, likely during a concert or performance. The image is stylized with a painterly effect, creating a textured and slightly soft focus, suggestive of a portrait painting. The composition emphasizes the singer's expression and engagement with the microphone. Important details include the microphone, her facial expression, and the rich, vivid red of her clothing. The overall atmosphere is evocative of a live music performance.
Take the face from the input picture. A real candid late-night podcast recording moment, intimate and personal — warm uneven indoor lighting, slight natural grain, feels like a genuine private recording session caught on camera. She is seated in a comfortable dark armchair with a professional black broadcast microphone on an articulated boom arm in front of her, looking toward an off-screen host, mid-conversation, not posing. { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie, seated in a comfortable dark armchair in a warm modern podcast room, a professional black broadcast microphone on an articulated boom arm positioned in front of her, capturing a candid intimate recording moment — she is looking slightly toward her right side toward an off-screen podcast host, not toward the camera, her expression focused and quietly confident with a gentle relaxed closed-lip smile, mid-conversation and completely in her element. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her magnetic confident gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and natural — small round reflection from the overhead warm key light, positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the warm room environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a naturally relaxed posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy. She is wearing a fitted dark burgundy long-sleeve ribbed knit top, ribbed fabric texture clearly visible under the warm overhead light, slightly stretched across the chest and waist creating natural fabric tension lines, micro fabric wrinkles at the waist from sitting. High-waisted fitted black trousers with natural fabric fold at the lap from seated position. A very delicate thin gold necklace. Multiple thin gold chain bracelets on the left wrist. Long manicured nails painted metallic blue. A simple black hair tie worn loosely on the right wrist.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a natural spinal curve from sitting. She is seated in a comfortable dark armchair with natural body weight compression visible in the seat, torso slightly angled toward the microphone, one arm resting naturally on the armchair, the other hand lightly gesturing near the microphone — looking slightly toward her right side toward an off-screen podcast host, not toward the camera.\n\nThe background is a warm modern podcast room — large lush tropical green plants softly blurred in the background, dark open shelving units with decorative objects faintly visible, warm ambient light glowing softly from behind, a wooden podcast desk visible in front of her with the microphone arm attached, a glass of water on the desk edge. The entire background is rendered with beautiful natural shallow depth of field bokeh — soft green and warm tones completely blurred, subject tack sharp against the soft blurred background, exactly like a real YouTube or TikTok podcast filming setup. Warm ambient light wrapping around the subject from behind, soft fill light from the front, intimate and natural atmosphere.\n\nLighting is physically correct, with global illumination and warm natural realism. Soft warm key light from slightly above and to the side creates natural shadows that define the cheekbones and jawline with accurate shadow falloff. A subtle Rembrandt triangle appears under the left eye. Warm ambient backlight from the background lamp and green plants creates a natural separation between subject and background. Fill light from the front at 1/4 power maintains natural skin detail. Color grading employs warm natural toning — warm golden skin highlights, deep natural shadows, soft green ambient bounce from the plants in the background, intimate and cinematic.\n\nThe image is captured with a Sony A7IV full-frame sensor, 85mm f/1.4 prime lens, ISO 2000, f/1.4, 1/80s, natural RAW color profile. Eye-level camera positioned slightly to the side of the subject — natural podcast filming angle, subject positioned slightly right of frame center. Mid-thigh up framing, 9:16 vertical aspect ratio. Shallow depth of field with tack-sharp focus on the eyes and face, maximum background blur with natural f/1.4 bokeh — plants and shelving completely soft and blurred, subject razor sharp. Natural ISO 2000 indoor grain present in shadow areas. Slight optical vignette at corners. Natural chromatic aberration at high-contrast edges. The photograph has high dynamic range, true-to-life color reproduction, and a raw photo aesthetic with minimal post-processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro-detail, and anatomical precision to create an image indistinguishable from a real photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting, acoustic foam, sound panels, marble walls, dark marble, bookshelves, white walls, bright background, cold lighting, blue light, symmetric pose, distorted fingers, extra fingers, merged fingers, HDR, oversaturated, multiple shadows, conflicting light directions, speakers, studio monitors, music equipment, floor lamp, standing lamp, black top, black shirt, headphones, cables visible, messy cables", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Take the face from the input picture. A real candid late-night podcast recording moment, intimate and personal — warm uneven indoor lighting, slight natural grain, feels like a genuine private recording session caught on camera. She is seated in a comfortable dark armchair with a professional black broadcast microphone on an articulated boom arm in front of her, looking toward an off-screen host, mid-conversation, not posing. { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie, seated in a comfortable dark armchair in a warm modern podcast room, a professional black broadcast microphone on an articulated boom arm positioned in front of her, capturing a candid intimate recording moment — she is looking slightly toward her right side toward an off-screen podcast host, not toward the camera, her expression focused and quietly confident with a gentle relaxed closed-lip smile, mid-conversation and completely in her element. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her magnetic confident gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and natural — small round reflection from the overhead warm key light, positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the warm room environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a naturally relaxed posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy. She is wearing a fitted dark burgundy long-sleeve ribbed knit top, ribbed fabric texture clearly visible under the warm overhead light, slightly stretched across the chest and waist creating natural fabric tension lines, micro fabric wrinkles at the waist from sitting. High-waisted fitted black trousers with natural fabric fold at the lap from seated position. A very delicate thin gold necklace. Multiple thin gold chain bracelets on the left wrist. Long manicured nails painted metallic blue. A simple black hair tie worn loosely on the right wrist.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a natural spinal curve from sitting. She is seated in a comfortable dark armchair with natural body weight compression visible in the seat, torso slightly angled toward the microphone, one arm resting naturally on the armchair, the other hand lightly gesturing near the microphone — looking slightly toward her right side toward an off-screen podcast host, not toward the camera.\n\nThe background is a warm modern podcast room — large lush tropical green plants softly blurred in the background, dark open shelving units with decorative objects faintly visible, warm ambient light glowing softly from behind, a wooden podcast desk visible in front of her with the microphone arm attached, a glass of water on the desk edge. The entire background is rendered with beautiful natural shallow depth of field bokeh — soft green and warm tones completely blurred, subject tack sharp against the soft blurred background, exactly like a real YouTube or TikTok podcast filming setup. Warm ambient light wrapping around the subject from behind, soft fill light from the front, intimate and natural atmosphere.\n\nLighting is physically correct, with global illumination and warm natural realism. Soft warm key light from slightly above and to the side creates natural shadows that define the cheekbones and jawline with accurate shadow falloff. A subtle Rembrandt triangle appears under the left eye. Warm ambient backlight from the background lamp and green plants creates a natural separation between subject and background. Fill light from the front at 1/4 power maintains natural skin detail. Color grading employs warm natural toning — warm golden skin highlights, deep natural shadows, soft green ambient bounce from the plants in the background, intimate and cinematic.\n\nThe image is captured with a Sony A7IV full-frame sensor, 85mm f/1.4 prime lens, ISO 2000, f/1.4, 1/80s, natural RAW color profile. Eye-level camera positioned slightly to the side of the subject — natural podcast filming angle, subject positioned slightly right of frame center. Mid-thigh up framing, 9:16 vertical aspect ratio. Shallow depth of field with tack-sharp focus on the eyes and face, maximum background blur with natural f/1.4 bokeh — plants and shelving completely soft and blurred, subject razor sharp. Natural ISO 2000 indoor grain present in shadow areas. Slight optical vignette at corners. Natural chromatic aberration at high-contrast edges. The photograph has high dynamic range, true-to-life color reproduction, and a raw photo aesthetic with minimal post-processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro-detail, and anatomical precision to create an image indistinguishable from a real photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting, acoustic foam, sound panels, marble walls, dark marble, bookshelves, white walls, bright background, cold lighting, blue light, symmetric pose, distorted fingers, extra fingers, merged fingers, HDR, oversaturated, multiple shadows, conflicting light directions, speakers, studio monitors, music equipment, floor lamp, standing lamp, black top, black shirt, headphones, cables visible, messy cables", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Produce a detailed technical illustration of a microphone, showcasing a cutaway design that reveals its internal structure. The microphone should be rendered with a sleek, streamlined body in vibrant green and metallic shades. The image must include annotated engineering blueprints, detailed schematics, and callouts, set against a technical background that provides a comprehensive view of the design. Aim for a sketch-like style that merges artistic intricacy with technical precision, complete with various angles and detailed exploded views of microphone components
{ "meta": { "version": "1.2", "locale": "es-VE", "type": "advanced_profile_animal_humor_gaming", "global_confidence": 0.91 }, "subject": { "species": "domestic cat", "apparent_breed": "short-haired mixed breed", "fur_color": "light orange with white tones", "expression": "neutral with a fixed gaze", "confidence": 0.88 }, "accessories": { "mask": { "type": "black balaclava", "fit": "covering head and ears, leaving eyes and muzzle visible", "confidence": 0.94 }, "headphones": { "type": "gaming headphones with microphone", "color": "black", "position": "over the mask, well adjusted", "confidence": 0.92 } }, "context": { "location": "indoors in front of monitor", "simulated_activity": "playing FPS video game", "key_elements": [ "monitor with first-person shooter game", "weapon visible on screen", "soft artificial lighting" "Counter-Strike 1.6" ] "confidence": 0.89 }, "composition": { "framing": "centered medium shot", "angle": "slightly high", "background": { "type": "monitor on", "content": "video game scene with rifle", "complexity": "medium", "confidence": 0.86 } }, "lighting": { "type": "mixed (natural and screen)", "direction": "front from monitor", "apparent_temperature": "cold", "uniformity": "medium", "confidence": 0.84 }, "image_quality": { "sharpness": "medium", "noise": "low", "color": "neutral with a predominance of grays", "artifacts": "minimal", "confidence": 0.87 }, "simulated_camera": { "platform": "smartphone or webcam", "equivalent_focal_length": "28-35 mm", "equivalent_aperture": "f/2.2", "white_balance": "auto", "confidence": 0.75 }, "segmentation": { "classes": [ "cat", "clothing/accessories", "headphones", "monitor", "video game", "indoor background" ], "recommended background_mask": "keep screen for humorous context", "confidence": 0.83 }, "interpretation": { "tone": "humorous", "apparent_intent": "parody of a professional gamer", "visual_impact": "high due to contrast between animal and human environment", "confidence": 0.9 }, "authenticity_risks": { "AI_indicators": "not visible", "inconsistencies": "none apparent", "verdict": "realistic photograph with humorous elements", "confidence": 0.88 }, "recommended_uses": { "memes": "excellent for composition and concept", "viral content": "very suitable for social media", "humorous gaming campaigns": "high potential", "confidence": 0.92 }, "prompt_adaptable": { "style": "humorous meme-style photo", "short_description": "cat wearing a balaclava and headset in front of a monitor playing an FPS video game, specifically Counter-Strike 1.6", "parameters": { "subject": "domestic cat", "accessories": "black balaclava, gaming headset with microphone", "background": "monitor on with a shooting game", "light": "front lighting from the screen, cool tone", "composition": "centered medium shot, slightly elevated angle", "context": "indoors, humorous gamer scene", "processing": "natural, without exaggerated filters" } }, "notes": [ "The image plays with anthropomorphism to generate humor." "Ideal for digital content that combines cuteness and gamer comedy." ] }
Main Element: A vintage-style microphone with a solid base. Roof: Above the microphone, a stylized roof with a simple line to represent a house. The roof should have a classic angle, like a triangle. Primary Colors: Blue (for the roof) and gray (for the microphone), with white details for a clean and professional look. Text: Below the microphone, the program name "Hogar al Aire" in a modern, legible font, preferably in black or dark blue. Additional Details: Background: Transparent or light background to suit different platforms. Style: Modern and professional, with clear and simple lines. Extras: Small sound waves around the microphone to indicate interviews and communication. This description should help you generate the logo in DALL-E with the essential elements reflecting the program's theme.
Main Element: A vintage-style microphone with a solid base. Roof: Above the microphone, a stylized roof with a simple line to represent a house. The roof should have a classic angle, like a triangle. Primary Colors: Blue (for the roof) and gray (for the microphone), with white details for a clean and professional look. Text: Below the microphone, the program name "Hogar al Aire" in a modern, legible font, preferably in black or dark blue. Additional Details: Background: Transparent or light background to suit different platforms. Style: Modern and professional, with clear and simple lines. Extras: Small sound waves around the microphone to indicate interviews and communication. This description should help you generate the logo in DALL-E with the essential elements reflecting the program's theme.
A photo of a very tall, beautiful, blue-eyed volleyball player, 19 years old, 9.9 feet tall, wearing a volleyball uniform. The uniform says "PromptHero" and is tight and shows off her. She is wearing red sneakers. The volleyball player is dancing and smiling and looking at a reporter. Next to her is a female reporter, wearing a miniskirt, heels, 4 feet tall with a microphone, interviewing her. The microphone also says "PromprHero". In the background is a volleyball court.
Metallic glam horror look for women, gold snakeskin-effect halter top with neck harness detail, glossy black flared pants slashed at knees revealing fishnet skin panels, studded belt with dripping chain tassels shaped like claws, wrists wrapped in medical tape over bloody cuff rings, smokey eye makeup that bleeds down temples, platinum hair singed at the tips, backlit by flaming amplifier stack on night stage, mood is apocalyptic rock goddess and self-immolating spectacle, Hold the microphone with one hands, hold the microphone close to your mouth and sing passionately
High-end cinematic portrait photography, ultra-realistic, vertical composition, 4K–8K resolution, shot on a full-frame camera with an 85mm f/1.4 lens, shallow depth of field, razor-sharp focus on facial features and textures. A young male subject positioned centrally, seated or slightly leaning forward, with a studio microphone placed directly in front of his face, partially obscuring the lower half of the face (mouth and chin). The microphone is matte black, highly detailed, with subtle metallic reflections and visible mesh texture. Facial composition and angles: Head slightly tilted downward (around 10–15 degrees), creating a subtle shadow under the brow. Eyes looking forward or slightly upward through the upper frame of the microphone, generating an intense and introspective gaze. Only the upper half of the face (eyes, eyebrows, upper nose bridge) clearly visible above the microphone. Eyelashes slightly enhanced, longer and more defined but still natural. Skin ultra-clean, no blemishes, hyper-detailed pores, soft cinematic skin texture. Jawline subtly hinted behind the microphone shadow. Lighting setup: Dramatic studio lighting (Rembrandt or split lighting style). Key light from one side (45° angle), creating contrast and depth. Soft fill light on the opposite side to preserve detail. Slight rim light from behind to separate subject from background. Background dark, minimalistic, possibly gradient black/charcoal. Mood & color grading: Cinematic color grading, slightly cool tones with soft contrast. Deep shadows but with preserved detail (no crushed blacks). High dynamic range (HDR look). Professional editorial magazine style. Clothing & texture: Minimalist outfit (black or neutral tones). Fabric texture highly detailed (visible fibers, realistic folds). No distractions — focus remains on face and microphone. Composition details: Vertical framing (portrait orientation). Negative space above the subject for dramatic effect. Centered composition but slightly low camera angle for presence. Microphone aligned with center axis of the face. Rendering quality: Hyper-realistic, no noise, no pixelation. Ultra sharp details in eyes and eyelashes. Professional studio finish, magazine-quality image. usa el rostro de referencia para poner ese rostro en la imagen que vas a generar quiero que mejores la calidad de las texturas, la piel, la imagen de manera general, quiero que se vea con muy alta definicion y muy bien editada , que parezca casi real, pero un trabajo profesional como para una revista, la piel que no tenga marcas ni muchos poros, que se vea una piel limpia y sana.
Create an image of a woman with my facial features, photographed in a futuristic cherry-blossom tech couture editorial, realistic skin texture with visible pores and natural highlights, Not airbrushed, Not over-sharpening or cartoon look. She her a same hair of subject photo, styled in Hair sleek chin-length bob with a sharp center part, one side tucked behind the ear, color blush-pink with a teal shadow layer underneath, a gold branch hair clip holding the tucked side in place. Makeup petal-pink satin eyeshadow with a glossy center shine, metallic gold eyeliner drawn into a crisp extended wing, cocoa shadow softly smoked at the outer corners, bright inner-corner sparkle, rosy glossy lips, natural skin texture with visible detail and gentle highlights; (“Apply Makeup on preserved face 100%”) Nails extra long stiletto nails with a soft blush-beige base and sharp translucent teal glass tips, raised gold branch filigree like futuristic circuitry, tiny cherry blossom accents embedded like enamel, crystal dew-drop gems near the cuticles. Outfit a blush-pink couture suit made from structured satin with a sharply tailored cropped blazer and exaggerated shoulders, metallic gold piping tracing the lapels and seams like circuit paths, matching high-waist wide-leg trousers with deep pleats and a flowing silhouette, gold branch-circuit appliqués climbing across one sleeve and wrapping around the waist like living vines, layered translucent blush-pink organza panels draped from the back of the blazer like petal banners. Accessories gold branching ear cuffs, a gold collar necklace shaped like a circuit crown, stacked gold bangles with tiny crystal droplets, gold hand-chain jewelry framing the nails, a faceted teal prism “microphone” shaped like a crystal wand held in your hand. Pose you are standing on a circular stage-like platform made of matte-black stone, one foot planted forward, shoulders squared to camera, one hand gripping the prism microphone near your lips, the other hand lifted outward with fingers spread to show the nails, expression fierce and confident like you’re mid-performance. Action as you “sing” into the prism microphone, holographic cherry blossom petals burst outward like sound waves, thin gold circuitry lines ripple through the air in rings radiating from the microphone, petals swirl around your shoulders and trail behind like a moving aura. Scene an open-air amphitheater carved into matte-black stone terraces, teal light channels embedded along the steps like glowing veins, towering gold branch sculptures lining the arena like futuristic trees, floating teal light cubes hovering above the audience space like suspended lanterns, blossom-shaped data glyphs drifting through the air like fireflies, soft teal haze in the distance for depth. Lighting crisp editorial spotlight centered on you, cool teal ambient glow rising from the amphitheater light channels, soft blush-pink fill to keep skin warm and realistic, sharp highlights on gold metal and prism surfaces, balanced tones with no harsh cast. Camera full-body performance shot from slightly below eye level to make you look powerful, wide fashion lens feel capturing the arena depth, sharp focus on your face, microphone, and nails with gentle depth blur into the amphitheater, ultra high resolution cinematic editorial realism; Aspect_ratio: "2:3 (vertical portrait)"
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Scene Description: The image captures a dynamic and celebratory moment during a liturgical event or worship concert inside a church, blending traditional Catholic elements with contemporary music and worship. Setting: The event takes place inside a spacious and architecturally rich church, with tall columns, archways, and ornate wooden furnishings. The altar is adorned with a lace-trimmed white cloth, floral arrangements with red anthuriums, and three large yellow candles featuring red bands. In the background stands a large crucifix, partially illuminated in red light. Stage lighting in hues of red and pink adds a modern, festive atmosphere to the sacred setting, suggesting this could be a special liturgy or youth-oriented charismatic event. Main Figures at the Altar: Priests in red vestments: The red color of the chasubles indicates a feast day of a martyr, Pentecost, or a celebration of the Holy Spirit. One priest at the rightmost side raises both hands in prayer, wearing a red chasuble with wide gold and white trim, and a white alb underneath. His expression and gesture convey active participation in worship. Two other priests are visible behind the altar: One wears a red chasuble decorated with vertical golden embroidery, featuring blue accents and possibly symbolic designs such as flames or crosses. The other priest, speaking into a microphone, wears a red chasuble with a simpler gold cross motif. A large statue of the Resurrected Christ, dressed in red with a processional banner and raised hand, stands prominently on the altar. Musicians and Vocalists: To the left of the image, a group of worship leaders and vocalists stand near a carved wooden pulpit. Several are holding microphones, actively singing with hands lifted in praise. They are dressed mostly in white and black formal or semi-formal attire, with a cohesive and respectful appearance fitting for liturgical music. A female vocalist wearing a white dress and a male singer in a dark blazer and white pants are especially animated in their worship. In the foreground, a drummer and a guitarist are seen from behind, emphasizing the musical dimension of the event. Microphones and instruments suggest a professionally organized musical setup. 🕊️ Mood and Tone: The atmosphere is joyful, charismatic, and reverent, blending solemn liturgy with expressive praise. The red lighting evokes the Holy Spirit and martyrdom, and the presence of musicians adds vibrancy and a sense of youth engagement. The scene communicates unity between tradition and modern expression, reflecting a contemporary Catholic worship service rich in symbolism and participation.
{ "meta": { "image_quality": "High", "image_type": "Mixed Media (Photography combined with Digital Illustration/Collage)", "resolution_estimation": "High resolution, sharp edges on vectors", "file_characteristics": { "compression_artifacts": "Low", "noise_level": "None", "lens_type_estimation": "Standard to slight wide-angle (approx 35mm)" } }, "global_context": { "scene_description": "A full-body studio portrait of a young man posing dynamically against a solid bright blue background. The image is a composite featuring the photograph of the man overlaid with white hand-drawn style vector graphics (doodles) and abstract blue liquid shapes. The subject is dressed in a monochromatic blue streetwear outfit with white accents.", "environment_type": "Studio/Graphic Design Composition", "time_of_day": "Indiscernible (Studio Lighting)", "weather_atmosphere": "Energetic, Artistic, Urban, Cool", "lighting": { "source": "Artificial Studio Lighting", "direction": "Front-right dominant (creating soft shadows on the left side of the face)", "quality": "Soft, Diffused", "color_temperature": "Neutral white" }, "color_palette": { "dominant_hex_estimates": [ "#4CA7E8", "#0044CC", "#FFFFFF", "#1A2B45" ], "accent_colors": [ "#FFFFFF" ], "contrast_level": "High" } }, "composition": { "camera_angle": "Low-angle (looking slightly up at the subject)", "framing": "Full Shot (Head to Toe)", "depth_of_field": "Deep (Everything in focus)", "focal_point": "Subject's face and upper torso", "symmetry_type": "Asymmetrical balance", "rule_of_thirds_alignment": "Subject centered, graphics balancing the negative space" }, "objects": [ { "id": "obj_001", "label": "Male Subject", "category": "Person", "location": { "relative_position": "Center", "bounding_box_percentage": { "x": 0.30, "y": 0.05, "width": 0.40, "height": 0.85 } }, "dimensions_relative": "Large", "distance_from_camera": "Mid", "pose_orientation": "Standing, body angled slightly right, head tilted left, right hand raised near face, left leg crossed over right leg", "material": "Organic (Skin)", "surface_properties": { "texture": "Skin", "reflectivity": "Low", "micro_details": "Light goatee/facial hair, neutral but confident expression", "wear_state": "N/A" }, "color_details": { "base_color_hex": "#5C3A2A", "secondary_colors": [], "gradient_or_pattern": "Natural skin tones" }, "interaction_with_light": { "shadow_casting": "Self-shadows on neck and left side of face", "highlight_zones": "Forehead, right cheek, nose bridge", "translucency": "None" }, "relationships": [ { "type": "wearing", "target_object_id": "obj_002" }, { "type": "wearing", "target_object_id": "obj_003" }, { "type": "wearing", "target_object_id": "obj_004" }, { "type": "wearing", "target_object_id": "obj_005" }, { "type": "wearing", "target_object_id": "obj_006" }, { "type": "interacting_with", "target_object_id": "obj_007" }, { "type": "standing_on", "target_object_id": "obj_011" } ] }, { "id": "obj_002", "label": "Bucket Hat", "category": "Apparel", "location": { "relative_position": "Top-Center (On head)", "bounding_box_percentage": { "x": 0.45, "y": 0.05, "width": 0.10, "height": 0.08 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Worn on head, brim pulled slightly down", "material": "Denim/Canvas", "surface_properties": { "texture": "Woven fabric", "reflectivity": "Low", "micro_details": "Visible white contrast stitching around the brim and crown", "wear_state": "New" }, "color_details": { "base_color_hex": "#003399", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Solid blue with white stitching lines" } }, { "id": "obj_003", "label": "Fleece Jacket", "category": "Apparel", "location": { "relative_position": "Upper Body", "bounding_box_percentage": { "x": 0.30, "y": 0.12, "width": 0.35, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn open, sleeves rolled slightly or pushed up", "material": "Sherpa Fleece / Synthetic Blend", "surface_properties": { "texture": "High pile, fuzzy, nubby texture on outer shell", "reflectivity": "Low (Matte)", "micro_details": "Silver snap button visible on collar, smooth fabric lining visible at cuffs", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#002266" ], "gradient_or_pattern": "Solid vivid blue" } }, { "id": "obj_004", "label": "T-Shirt", "category": "Apparel", "location": { "relative_position": "Chest/Torso (Under jacket)", "bounding_box_percentage": { "x": 0.40, "y": 0.20, "width": 0.20, "height": 0.30 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on torso", "material": "Cotton jersey", "surface_properties": { "texture": "Smooth fabric", "reflectivity": "Low", "micro_details": "Large graphic print on chest", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Large white outline of Adidas Trefoil logo on chest" }, "text_content": { "raw_text": "adidas (implied by logo shape)", "font_style": "Logo symbol", "font_weight": "Bold", "text_case": "N/A", "alignment": "Center", "color_hex": "#FFFFFF" } }, { "id": "obj_005", "label": "Jeans", "category": "Apparel", "location": { "relative_position": "Lower Body", "bounding_box_percentage": { "x": 0.40, "y": 0.45, "width": 0.20, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on legs, relaxed fit", "material": "Denim", "surface_properties": { "texture": "Woven denim", "reflectivity": "Low", "micro_details": "Heavy white contrast stitching along seams and pockets. Cuffs are rolled up exposing lighter reverse side of denim.", "wear_state": "New" }, "color_details": { "base_color_hex": "#2A3B55", "secondary_colors": [ "#FFFFFF", "#667788" ], "gradient_or_pattern": "Dark wash indigo" } }, { "id": "obj_006", "label": "Sneakers", "category": "Footwear", "location": { "relative_position": "Bottom-Center", "bounding_box_percentage": { "x": 0.35, "y": 0.85, "width": 0.25, "height": 0.10 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Right foot planted, left foot on toe/mid-step. Classic Adidas Superstar silhouette.", "material": "Leather/Rubber", "surface_properties": { "texture": "Smooth leather upper, textured rubber shell toe", "reflectivity": "Medium (Leather sheen)", "micro_details": "Three stripes visible (white on white), shell toe pattern", "wear_state": "Pristine/Clean" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "All white" } }, { "id": "obj_007", "label": "Graphic - Mic Drop Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Upper Left (Hanging from hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.12, "width": 0.05, "height": 0.25 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Vertical", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Three thick vertical white lines representing motion or cable" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" }, "relationships": [ { "type": "originating_from", "target_object_id": "obj_001" } ] }, { "id": "obj_008", "label": "Graphic - Microphone", "category": "Illustration/Overlay", "location": { "relative_position": "Mid Left (Below hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.35, "width": 0.05, "height": 0.05 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Angled downwards", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Outline of a dynamic vocal microphone" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" } }, { "id": "obj_009", "label": "Graphic - Boombox", "category": "Illustration/Overlay", "location": { "relative_position": "Center Right", "bounding_box_percentage": { "x": 0.65, "y": 0.30, "width": 0.15, "height": 0.20 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Isometric view", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Speaker grille mesh pattern, handle, buttons, cassette deck outline" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" }, "relationships": [ { "type": "emitting", "target_object_id": "obj_013" } ] }, { "id": "obj_010", "label": "Graphic - Adidas Trefoil Logo", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Right", "bounding_box_percentage": { "x": 0.65, "y": 0.65, "width": 0.15, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Classic 3-leaf shape with horizontal stripes" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } }, { "id": "obj_011", "label": "Graphic - Cracked Floor", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Center (Under feet)", "bounding_box_percentage": { "x": 0.25, "y": 0.85, "width": 0.50, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat perspective on ground", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Jagged lines radiating outward from the subject's stance like shattered glass" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Line art" } }, { "id": "obj_012", "label": "Graphic - Liquid Shapes", "category": "Illustration/Background Element", "location": { "relative_position": "Behind Subject", "bounding_box_percentage": { "x": 0.10, "y": 0.10, "width": 0.80, "height": 0.80 } }, "dimensions_relative": "Large", "distance_from_camera": "Behind Subject", "pose_orientation": "Fluid, amorphous", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Blobs and splashes extending to the left and right, wrapping slightly around the subject" }, "color_details": { "base_color_hex": "#5CAFF0", "secondary_colors": [], "gradient_or_pattern": "Slightly darker/more saturated than background blue" } }, { "id": "obj_013", "label": "Graphic - Sound/Motion Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Around Head and Boombox", "bounding_box_percentage": { "x": 0.60, "y": 0.05, "width": 0.25, "height": 0.40 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Radiating", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Short strokes indicating sound or movement above the hat and next to the boombox" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } } ], "background_details": { "texture": "Digital Flat Color", "patterns": "None (Solid Color)", "lighting_behavior": "Even illumination, no gradient visible", "additional_elements": [ "Vector liquid shapes (obj_012) act as a secondary background layer" ] }, "foreground_elements": { "particles": "None", "artifacts": "White vector doodles (mic, boombox, cracks) act as foreground overlays" }, "reconstruction_notes": { "mandatory_elements_for_recreation": [ "Male model in full blue Adidas outfit", "Fleece texture on jacket", "White contrast stitching on jeans and hat", "Hand-drawn white doodle overlays (Mic, Boombox, Trefoil)", "Cracked floor effect under feet", "Monochromatic blue palette with white accents", "Dynamic 'cool' pose" ], "sensitivity_factors": "The blend between the realistic photo and the flat vector graphics must be sharp. The blue tones of the clothing must coordinate with but distinguish from the background blue.", "ambiguities": "The exact specific model of the Adidas jacket is not identifiable by name but defined by texture (sherpa/fleece) and color." } }
A close-up portrait of a Black woman, likely in her 20s or 30s, singing into a microphone. She is positioned slightly off-center, in the left-middle portion of the image. Her curly, dark gray hair is voluminous and full. She is wearing a vibrant, slightly textured, scarlet-red top, and a small, light-colored stud earring adorns her earlobe. Her expression is focused and slightly intense, with her eyes closed as if in deep concentration. Her mouth is open, suggesting she's singing. Her facial features are soft, and her posture is leaning slightly forward. She is holding the microphone with her right hand, with her arm bent and hand slightly extended toward the viewer. The lighting on her face and body is warm, coming from the front, illuminating her features. The background is a dark, blurred out-of-focus background of blues and purples, suggesting a stage setting, likely during a concert or performance. The image is stylized with a painterly effect, creating a textured and slightly soft focus, suggestive of a portrait painting. The composition emphasizes the singer's expression and engagement with the microphone. Important details include the microphone, her facial expression, and the rich, vivid red of her clothing. The overall atmosphere is evocative of a live music performance.
Take the face from the input picture. A real candid late-night podcast recording moment, intimate and personal — warm uneven indoor lighting, slight natural grain, feels like a genuine private recording session caught on camera. She is seated in a comfortable dark armchair with a professional black broadcast microphone on an articulated boom arm in front of her, looking toward an off-screen host, mid-conversation, not posing. { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie, seated in a comfortable dark armchair in a warm modern podcast room, a professional black broadcast microphone on an articulated boom arm positioned in front of her, capturing a candid intimate recording moment — she is looking slightly toward her right side toward an off-screen podcast host, not toward the camera, her expression focused and quietly confident with a gentle relaxed closed-lip smile, mid-conversation and completely in her element. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her magnetic confident gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and natural — small round reflection from the overhead warm key light, positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the warm room environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a naturally relaxed posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy. She is wearing a fitted dark burgundy long-sleeve ribbed knit top, ribbed fabric texture clearly visible under the warm overhead light, slightly stretched across the chest and waist creating natural fabric tension lines, micro fabric wrinkles at the waist from sitting. High-waisted fitted black trousers with natural fabric fold at the lap from seated position. A very delicate thin gold necklace. Multiple thin gold chain bracelets on the left wrist. Long manicured nails painted metallic blue. A simple black hair tie worn loosely on the right wrist.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a natural spinal curve from sitting. She is seated in a comfortable dark armchair with natural body weight compression visible in the seat, torso slightly angled toward the microphone, one arm resting naturally on the armchair, the other hand lightly gesturing near the microphone — looking slightly toward her right side toward an off-screen podcast host, not toward the camera.\n\nThe background is a warm modern podcast room — large lush tropical green plants softly blurred in the background, dark open shelving units with decorative objects faintly visible, warm ambient light glowing softly from behind, a wooden podcast desk visible in front of her with the microphone arm attached, a glass of water on the desk edge. The entire background is rendered with beautiful natural shallow depth of field bokeh — soft green and warm tones completely blurred, subject tack sharp against the soft blurred background, exactly like a real YouTube or TikTok podcast filming setup. Warm ambient light wrapping around the subject from behind, soft fill light from the front, intimate and natural atmosphere.\n\nLighting is physically correct, with global illumination and warm natural realism. Soft warm key light from slightly above and to the side creates natural shadows that define the cheekbones and jawline with accurate shadow falloff. A subtle Rembrandt triangle appears under the left eye. Warm ambient backlight from the background lamp and green plants creates a natural separation between subject and background. Fill light from the front at 1/4 power maintains natural skin detail. Color grading employs warm natural toning — warm golden skin highlights, deep natural shadows, soft green ambient bounce from the plants in the background, intimate and cinematic.\n\nThe image is captured with a Sony A7IV full-frame sensor, 85mm f/1.4 prime lens, ISO 2000, f/1.4, 1/80s, natural RAW color profile. Eye-level camera positioned slightly to the side of the subject — natural podcast filming angle, subject positioned slightly right of frame center. Mid-thigh up framing, 9:16 vertical aspect ratio. Shallow depth of field with tack-sharp focus on the eyes and face, maximum background blur with natural f/1.4 bokeh — plants and shelving completely soft and blurred, subject razor sharp. Natural ISO 2000 indoor grain present in shadow areas. Slight optical vignette at corners. Natural chromatic aberration at high-contrast edges. The photograph has high dynamic range, true-to-life color reproduction, and a raw photo aesthetic with minimal post-processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro-detail, and anatomical precision to create an image indistinguishable from a real photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting, acoustic foam, sound panels, marble walls, dark marble, bookshelves, white walls, bright background, cold lighting, blue light, symmetric pose, distorted fingers, extra fingers, merged fingers, HDR, oversaturated, multiple shadows, conflicting light directions, speakers, studio monitors, music equipment, floor lamp, standing lamp, black top, black shirt, headphones, cables visible, messy cables", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Main Element: A vintage-style microphone with a solid base. Roof: Above the microphone, a stylized roof with a simple line to represent a house. The roof should have a classic angle, like a triangle. Primary Colors: Blue (for the roof) and gray (for the microphone), with white details for a clean and professional look. Text: Below the microphone, the program name "Hogar al Aire" in a modern, legible font, preferably in black or dark blue. Additional Details: Background: Transparent or light background to suit different platforms. Style: Modern and professional, with clear and simple lines. Extras: Small sound waves around the microphone to indicate interviews and communication. This description should help you generate the logo in DALL-E with the essential elements reflecting the program's theme.
High-end cinematic portrait photography, ultra-realistic, vertical composition, 4K–8K resolution, shot on a full-frame camera with an 85mm f/1.4 lens, shallow depth of field, razor-sharp focus on facial features and textures. A young male subject positioned centrally, seated or slightly leaning forward, with a studio microphone placed directly in front of his face, partially obscuring the lower half of the face (mouth and chin). The microphone is matte black, highly detailed, with subtle metallic reflections and visible mesh texture. Facial composition and angles: Head slightly tilted downward (around 10–15 degrees), creating a subtle shadow under the brow. Eyes looking forward or slightly upward through the upper frame of the microphone, generating an intense and introspective gaze. Only the upper half of the face (eyes, eyebrows, upper nose bridge) clearly visible above the microphone. Eyelashes slightly enhanced, longer and more defined but still natural. Skin ultra-clean, no blemishes, hyper-detailed pores, soft cinematic skin texture. Jawline subtly hinted behind the microphone shadow. Lighting setup: Dramatic studio lighting (Rembrandt or split lighting style). Key light from one side (45° angle), creating contrast and depth. Soft fill light on the opposite side to preserve detail. Slight rim light from behind to separate subject from background. Background dark, minimalistic, possibly gradient black/charcoal. Mood & color grading: Cinematic color grading, slightly cool tones with soft contrast. Deep shadows but with preserved detail (no crushed blacks). High dynamic range (HDR look). Professional editorial magazine style. Clothing & texture: Minimalist outfit (black or neutral tones). Fabric texture highly detailed (visible fibers, realistic folds). No distractions — focus remains on face and microphone. Composition details: Vertical framing (portrait orientation). Negative space above the subject for dramatic effect. Centered composition but slightly low camera angle for presence. Microphone aligned with center axis of the face. Rendering quality: Hyper-realistic, no noise, no pixelation. Ultra sharp details in eyes and eyelashes. Professional studio finish, magazine-quality image. usa el rostro de referencia para poner ese rostro en la imagen que vas a generar quiero que mejores la calidad de las texturas, la piel, la imagen de manera general, quiero que se vea con muy alta definicion y muy bien editada , que parezca casi real, pero un trabajo profesional como para una revista, la piel que no tenga marcas ni muchos poros, que se vea una piel limpia y sana.
Scene Description: The image captures a dynamic and celebratory moment during a liturgical event or worship concert inside a church, blending traditional Catholic elements with contemporary music and worship. Setting: The event takes place inside a spacious and architecturally rich church, with tall columns, archways, and ornate wooden furnishings. The altar is adorned with a lace-trimmed white cloth, floral arrangements with red anthuriums, and three large yellow candles featuring red bands. In the background stands a large crucifix, partially illuminated in red light. Stage lighting in hues of red and pink adds a modern, festive atmosphere to the sacred setting, suggesting this could be a special liturgy or youth-oriented charismatic event. Main Figures at the Altar: Priests in red vestments: The red color of the chasubles indicates a feast day of a martyr, Pentecost, or a celebration of the Holy Spirit. One priest at the rightmost side raises both hands in prayer, wearing a red chasuble with wide gold and white trim, and a white alb underneath. His expression and gesture convey active participation in worship. Two other priests are visible behind the altar: One wears a red chasuble decorated with vertical golden embroidery, featuring blue accents and possibly symbolic designs such as flames or crosses. The other priest, speaking into a microphone, wears a red chasuble with a simpler gold cross motif. A large statue of the Resurrected Christ, dressed in red with a processional banner and raised hand, stands prominently on the altar. Musicians and Vocalists: To the left of the image, a group of worship leaders and vocalists stand near a carved wooden pulpit. Several are holding microphones, actively singing with hands lifted in praise. They are dressed mostly in white and black formal or semi-formal attire, with a cohesive and respectful appearance fitting for liturgical music. A female vocalist wearing a white dress and a male singer in a dark blazer and white pants are especially animated in their worship. In the foreground, a drummer and a guitarist are seen from behind, emphasizing the musical dimension of the event. Microphones and instruments suggest a professionally organized musical setup. 🕊️ Mood and Tone: The atmosphere is joyful, charismatic, and reverent, blending solemn liturgy with expressive praise. The red lighting evokes the Holy Spirit and martyrdom, and the presence of musicians adds vibrancy and a sense of youth engagement. The scene communicates unity between tradition and modern expression, reflecting a contemporary Catholic worship service rich in symbolism and participation.
{ "meta": { "image_quality": "High", "image_type": "Mixed Media (Photography combined with Digital Illustration/Collage)", "resolution_estimation": "High resolution, sharp edges on vectors", "file_characteristics": { "compression_artifacts": "Low", "noise_level": "None", "lens_type_estimation": "Standard to slight wide-angle (approx 35mm)" } }, "global_context": { "scene_description": "A full-body studio portrait of a young man posing dynamically against a solid bright blue background. The image is a composite featuring the photograph of the man overlaid with white hand-drawn style vector graphics (doodles) and abstract blue liquid shapes. The subject is dressed in a monochromatic blue streetwear outfit with white accents.", "environment_type": "Studio/Graphic Design Composition", "time_of_day": "Indiscernible (Studio Lighting)", "weather_atmosphere": "Energetic, Artistic, Urban, Cool", "lighting": { "source": "Artificial Studio Lighting", "direction": "Front-right dominant (creating soft shadows on the left side of the face)", "quality": "Soft, Diffused", "color_temperature": "Neutral white" }, "color_palette": { "dominant_hex_estimates": [ "#4CA7E8", "#0044CC", "#FFFFFF", "#1A2B45" ], "accent_colors": [ "#FFFFFF" ], "contrast_level": "High" } }, "composition": { "camera_angle": "Low-angle (looking slightly up at the subject)", "framing": "Full Shot (Head to Toe)", "depth_of_field": "Deep (Everything in focus)", "focal_point": "Subject's face and upper torso", "symmetry_type": "Asymmetrical balance", "rule_of_thirds_alignment": "Subject centered, graphics balancing the negative space" }, "objects": [ { "id": "obj_001", 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"label": "Fleece Jacket", "category": "Apparel", "location": { "relative_position": "Upper Body", "bounding_box_percentage": { "x": 0.30, "y": 0.12, "width": 0.35, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn open, sleeves rolled slightly or pushed up", "material": "Sherpa Fleece / Synthetic Blend", "surface_properties": { "texture": "High pile, fuzzy, nubby texture on outer shell", "reflectivity": "Low (Matte)", "micro_details": "Silver snap button visible on collar, smooth fabric lining visible at cuffs", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#002266" ], "gradient_or_pattern": "Solid vivid blue" } }, { "id": "obj_004", "label": "T-Shirt", "category": "Apparel", "location": { "relative_position": "Chest/Torso (Under jacket)", "bounding_box_percentage": { "x": 0.40, "y": 0.20, "width": 0.20, "height": 0.30 } }, "dimensions_relative": "Medium", "distance_from_camera": 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Cuffs are rolled up exposing lighter reverse side of denim.", "wear_state": "New" }, "color_details": { "base_color_hex": "#2A3B55", "secondary_colors": [ "#FFFFFF", "#667788" ], "gradient_or_pattern": "Dark wash indigo" } }, { "id": "obj_006", "label": "Sneakers", "category": "Footwear", "location": { "relative_position": "Bottom-Center", "bounding_box_percentage": { "x": 0.35, "y": 0.85, "width": 0.25, "height": 0.10 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Right foot planted, left foot on toe/mid-step. Classic Adidas Superstar silhouette.", "material": "Leather/Rubber", "surface_properties": { "texture": "Smooth leather upper, textured rubber shell toe", "reflectivity": "Medium (Leather sheen)", "micro_details": "Three stripes visible (white on white), shell toe pattern", "wear_state": "Pristine/Clean" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "All white" } }, { "id": "obj_007", "label": "Graphic - Mic Drop Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Upper Left (Hanging from hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.12, "width": 0.05, "height": 0.25 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Vertical", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Three thick vertical white lines representing motion or cable" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" }, "relationships": [ { "type": "originating_from", "target_object_id": "obj_001" } ] }, { "id": "obj_008", "label": "Graphic - 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Adidas Trefoil Logo", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Right", "bounding_box_percentage": { "x": 0.65, "y": 0.65, "width": 0.15, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Classic 3-leaf shape with horizontal stripes" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } }, { "id": "obj_011", "label": "Graphic - Cracked Floor", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Center (Under feet)", "bounding_box_percentage": { "x": 0.25, "y": 0.85, "width": 0.50, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat perspective on ground", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Jagged lines radiating outward from the subject's stance like shattered glass" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Line art" } }, { "id": "obj_012", "label": "Graphic - Liquid Shapes", "category": "Illustration/Background Element", "location": { "relative_position": "Behind Subject", "bounding_box_percentage": { "x": 0.10, "y": 0.10, "width": 0.80, "height": 0.80 } }, "dimensions_relative": "Large", "distance_from_camera": "Behind Subject", "pose_orientation": "Fluid, amorphous", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Blobs and splashes extending to the left and right, wrapping slightly around the subject" }, "color_details": { "base_color_hex": "#5CAFF0", "secondary_colors": [], "gradient_or_pattern": "Slightly darker/more saturated than background blue" } }, { "id": "obj_013", "label": "Graphic - Sound/Motion Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Around Head and Boombox", "bounding_box_percentage": { "x": 0.60, "y": 0.05, "width": 0.25, "height": 0.40 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Radiating", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Short strokes indicating sound or movement above the hat and next to the boombox" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } } ], "background_details": { "texture": "Digital Flat Color", "patterns": "None (Solid Color)", "lighting_behavior": "Even illumination, no gradient visible", "additional_elements": [ "Vector liquid shapes (obj_012) act as a secondary background layer" ] }, "foreground_elements": { "particles": "None", "artifacts": "White vector doodles (mic, boombox, cracks) act as foreground overlays" }, "reconstruction_notes": { "mandatory_elements_for_recreation": [ "Male model in full blue Adidas outfit", "Fleece texture on jacket", "White contrast stitching on jeans and hat", "Hand-drawn white doodle overlays (Mic, Boombox, Trefoil)", "Cracked floor effect under feet", "Monochromatic blue palette with white accents", "Dynamic 'cool' pose" ], "sensitivity_factors": "The blend between the realistic photo and the flat vector graphics must be sharp. The blue tones of the clothing must coordinate with but distinguish from the background blue.", "ambiguities": "The exact specific model of the Adidas jacket is not identifiable by name but defined by texture (sherpa/fleece) and color." } }
Take the face from the input picture. A real candid late-night podcast recording moment, intimate and personal — warm uneven indoor lighting, slight natural grain, feels like a genuine private recording session caught on camera. She is seated in a comfortable dark armchair with a professional black broadcast microphone on an articulated boom arm in front of her, looking toward an off-screen host, mid-conversation, not posing. { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie, seated in a comfortable dark armchair in a warm modern podcast room, a professional black broadcast microphone on an articulated boom arm positioned in front of her, capturing a candid intimate recording moment — she is looking slightly toward her right side toward an off-screen podcast host, not toward the camera, her expression focused and quietly confident with a gentle relaxed closed-lip smile, mid-conversation and completely in her element. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her magnetic confident gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and natural — small round reflection from the overhead warm key light, positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the warm room environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a naturally relaxed posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy. She is wearing a fitted dark burgundy long-sleeve ribbed knit top, ribbed fabric texture clearly visible under the warm overhead light, slightly stretched across the chest and waist creating natural fabric tension lines, micro fabric wrinkles at the waist from sitting. High-waisted fitted black trousers with natural fabric fold at the lap from seated position. A very delicate thin gold necklace. Multiple thin gold chain bracelets on the left wrist. Long manicured nails painted metallic blue. A simple black hair tie worn loosely on the right wrist.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a natural spinal curve from sitting. She is seated in a comfortable dark armchair with natural body weight compression visible in the seat, torso slightly angled toward the microphone, one arm resting naturally on the armchair, the other hand lightly gesturing near the microphone — looking slightly toward her right side toward an off-screen podcast host, not toward the camera.\n\nThe background is a warm modern podcast room — large lush tropical green plants softly blurred in the background, dark open shelving units with decorative objects faintly visible, warm ambient light glowing softly from behind, a wooden podcast desk visible in front of her with the microphone arm attached, a glass of water on the desk edge. The entire background is rendered with beautiful natural shallow depth of field bokeh — soft green and warm tones completely blurred, subject tack sharp against the soft blurred background, exactly like a real YouTube or TikTok podcast filming setup. Warm ambient light wrapping around the subject from behind, soft fill light from the front, intimate and natural atmosphere.\n\nLighting is physically correct, with global illumination and warm natural realism. Soft warm key light from slightly above and to the side creates natural shadows that define the cheekbones and jawline with accurate shadow falloff. A subtle Rembrandt triangle appears under the left eye. Warm ambient backlight from the background lamp and green plants creates a natural separation between subject and background. Fill light from the front at 1/4 power maintains natural skin detail. Color grading employs warm natural toning — warm golden skin highlights, deep natural shadows, soft green ambient bounce from the plants in the background, intimate and cinematic.\n\nThe image is captured with a Sony A7IV full-frame sensor, 85mm f/1.4 prime lens, ISO 2000, f/1.4, 1/80s, natural RAW color profile. Eye-level camera positioned slightly to the side of the subject — natural podcast filming angle, subject positioned slightly right of frame center. Mid-thigh up framing, 9:16 vertical aspect ratio. Shallow depth of field with tack-sharp focus on the eyes and face, maximum background blur with natural f/1.4 bokeh — plants and shelving completely soft and blurred, subject razor sharp. Natural ISO 2000 indoor grain present in shadow areas. Slight optical vignette at corners. Natural chromatic aberration at high-contrast edges. The photograph has high dynamic range, true-to-life color reproduction, and a raw photo aesthetic with minimal post-processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro-detail, and anatomical precision to create an image indistinguishable from a real photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting, acoustic foam, sound panels, marble walls, dark marble, bookshelves, white walls, bright background, cold lighting, blue light, symmetric pose, distorted fingers, extra fingers, merged fingers, HDR, oversaturated, multiple shadows, conflicting light directions, speakers, studio monitors, music equipment, floor lamp, standing lamp, black top, black shirt, headphones, cables visible, messy cables", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Take the face from the input picture. A real candid late-night podcast recording moment, intimate and personal — warm uneven indoor lighting, slight natural grain, feels like a genuine private recording session caught on camera. She is seated in a comfortable dark armchair with a professional black broadcast microphone on an articulated boom arm in front of her, looking toward an off-screen host, mid-conversation, not posing. { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie, seated in a comfortable dark armchair in a warm modern podcast room, a professional black broadcast microphone on an articulated boom arm positioned in front of her, capturing a candid intimate recording moment — she is looking slightly toward her right side toward an off-screen podcast host, not toward the camera, her expression focused and quietly confident with a gentle relaxed closed-lip smile, mid-conversation and completely in her element. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her magnetic confident gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and natural — small round reflection from the overhead warm key light, positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the warm room environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a naturally relaxed posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy. She is wearing a fitted dark burgundy long-sleeve ribbed knit top, ribbed fabric texture clearly visible under the warm overhead light, slightly stretched across the chest and waist creating natural fabric tension lines, micro fabric wrinkles at the waist from sitting. High-waisted fitted black trousers with natural fabric fold at the lap from seated position. A very delicate thin gold necklace. Multiple thin gold chain bracelets on the left wrist. Long manicured nails painted metallic blue. A simple black hair tie worn loosely on the right wrist.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a natural spinal curve from sitting. She is seated in a comfortable dark armchair with natural body weight compression visible in the seat, torso slightly angled toward the microphone, one arm resting naturally on the armchair, the other hand lightly gesturing near the microphone — looking slightly toward her right side toward an off-screen podcast host, not toward the camera.\n\nThe background is a warm modern podcast room — large lush tropical green plants softly blurred in the background, dark open shelving units with decorative objects faintly visible, warm ambient light glowing softly from behind, a wooden podcast desk visible in front of her with the microphone arm attached, a glass of water on the desk edge. The entire background is rendered with beautiful natural shallow depth of field bokeh — soft green and warm tones completely blurred, subject tack sharp against the soft blurred background, exactly like a real YouTube or TikTok podcast filming setup. Warm ambient light wrapping around the subject from behind, soft fill light from the front, intimate and natural atmosphere.\n\nLighting is physically correct, with global illumination and warm natural realism. Soft warm key light from slightly above and to the side creates natural shadows that define the cheekbones and jawline with accurate shadow falloff. A subtle Rembrandt triangle appears under the left eye. Warm ambient backlight from the background lamp and green plants creates a natural separation between subject and background. Fill light from the front at 1/4 power maintains natural skin detail. Color grading employs warm natural toning — warm golden skin highlights, deep natural shadows, soft green ambient bounce from the plants in the background, intimate and cinematic.\n\nThe image is captured with a Sony A7IV full-frame sensor, 85mm f/1.4 prime lens, ISO 2000, f/1.4, 1/80s, natural RAW color profile. Eye-level camera positioned slightly to the side of the subject — natural podcast filming angle, subject positioned slightly right of frame center. Mid-thigh up framing, 9:16 vertical aspect ratio. Shallow depth of field with tack-sharp focus on the eyes and face, maximum background blur with natural f/1.4 bokeh — plants and shelving completely soft and blurred, subject razor sharp. Natural ISO 2000 indoor grain present in shadow areas. Slight optical vignette at corners. Natural chromatic aberration at high-contrast edges. The photograph has high dynamic range, true-to-life color reproduction, and a raw photo aesthetic with minimal post-processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro-detail, and anatomical precision to create an image indistinguishable from a real photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting, acoustic foam, sound panels, marble walls, dark marble, bookshelves, white walls, bright background, cold lighting, blue light, symmetric pose, distorted fingers, extra fingers, merged fingers, HDR, oversaturated, multiple shadows, conflicting light directions, speakers, studio monitors, music equipment, floor lamp, standing lamp, black top, black shirt, headphones, cables visible, messy cables", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Produce a detailed technical illustration of a microphone, showcasing a cutaway design that reveals its internal structure. The microphone should be rendered with a sleek, streamlined body in vibrant green and metallic shades. The image must include annotated engineering blueprints, detailed schematics, and callouts, set against a technical background that provides a comprehensive view of the design. Aim for a sketch-like style that merges artistic intricacy with technical precision, complete with various angles and detailed exploded views of microphone components
{ "meta": { "version": "1.2", "locale": "es-VE", "type": "advanced_profile_animal_humor_gaming", "global_confidence": 0.91 }, "subject": { "species": "domestic cat", "apparent_breed": "short-haired mixed breed", "fur_color": "light orange with white tones", "expression": "neutral with a fixed gaze", "confidence": 0.88 }, "accessories": { "mask": { "type": "black balaclava", "fit": "covering head and ears, leaving eyes and muzzle visible", "confidence": 0.94 }, "headphones": { "type": "gaming headphones with microphone", "color": "black", "position": "over the mask, well adjusted", "confidence": 0.92 } }, "context": { "location": "indoors in front of monitor", "simulated_activity": "playing FPS video game", "key_elements": [ "monitor with first-person shooter game", "weapon visible on screen", "soft artificial lighting" "Counter-Strike 1.6" ] "confidence": 0.89 }, "composition": { "framing": "centered medium shot", "angle": "slightly high", "background": { "type": "monitor on", "content": "video game scene with rifle", "complexity": "medium", "confidence": 0.86 } }, "lighting": { "type": "mixed (natural and screen)", "direction": "front from monitor", "apparent_temperature": "cold", "uniformity": "medium", "confidence": 0.84 }, "image_quality": { "sharpness": "medium", "noise": "low", "color": "neutral with a predominance of grays", "artifacts": "minimal", "confidence": 0.87 }, "simulated_camera": { "platform": "smartphone or webcam", "equivalent_focal_length": "28-35 mm", "equivalent_aperture": "f/2.2", "white_balance": "auto", "confidence": 0.75 }, "segmentation": { "classes": [ "cat", "clothing/accessories", "headphones", "monitor", "video game", "indoor background" ], "recommended background_mask": "keep screen for humorous context", "confidence": 0.83 }, "interpretation": { "tone": "humorous", "apparent_intent": "parody of a professional gamer", "visual_impact": "high due to contrast between animal and human environment", "confidence": 0.9 }, "authenticity_risks": { "AI_indicators": "not visible", "inconsistencies": "none apparent", "verdict": "realistic photograph with humorous elements", "confidence": 0.88 }, "recommended_uses": { "memes": "excellent for composition and concept", "viral content": "very suitable for social media", "humorous gaming campaigns": "high potential", "confidence": 0.92 }, "prompt_adaptable": { "style": "humorous meme-style photo", "short_description": "cat wearing a balaclava and headset in front of a monitor playing an FPS video game, specifically Counter-Strike 1.6", "parameters": { "subject": "domestic cat", "accessories": "black balaclava, gaming headset with microphone", "background": "monitor on with a shooting game", "light": "front lighting from the screen, cool tone", "composition": "centered medium shot, slightly elevated angle", "context": "indoors, humorous gamer scene", "processing": "natural, without exaggerated filters" } }, "notes": [ "The image plays with anthropomorphism to generate humor." "Ideal for digital content that combines cuteness and gamer comedy." ] }
Main Element: A vintage-style microphone with a solid base. Roof: Above the microphone, a stylized roof with a simple line to represent a house. The roof should have a classic angle, like a triangle. Primary Colors: Blue (for the roof) and gray (for the microphone), with white details for a clean and professional look. Text: Below the microphone, the program name "Hogar al Aire" in a modern, legible font, preferably in black or dark blue. Additional Details: Background: Transparent or light background to suit different platforms. Style: Modern and professional, with clear and simple lines. Extras: Small sound waves around the microphone to indicate interviews and communication. This description should help you generate the logo in DALL-E with the essential elements reflecting the program's theme.
A photo of a very tall, beautiful, blue-eyed volleyball player, 19 years old, 9.9 feet tall, wearing a volleyball uniform. The uniform says "PromptHero" and is tight and shows off her. She is wearing red sneakers. The volleyball player is dancing and smiling and looking at a reporter. Next to her is a female reporter, wearing a miniskirt, heels, 4 feet tall with a microphone, interviewing her. The microphone also says "PromprHero". In the background is a volleyball court.
Metallic glam horror look for women, gold snakeskin-effect halter top with neck harness detail, glossy black flared pants slashed at knees revealing fishnet skin panels, studded belt with dripping chain tassels shaped like claws, wrists wrapped in medical tape over bloody cuff rings, smokey eye makeup that bleeds down temples, platinum hair singed at the tips, backlit by flaming amplifier stack on night stage, mood is apocalyptic rock goddess and self-immolating spectacle, Hold the microphone with one hands, hold the microphone close to your mouth and sing passionately
Create an image of a woman with my facial features, photographed in a futuristic cherry-blossom tech couture editorial, realistic skin texture with visible pores and natural highlights, Not airbrushed, Not over-sharpening or cartoon look. She her a same hair of subject photo, styled in Hair sleek chin-length bob with a sharp center part, one side tucked behind the ear, color blush-pink with a teal shadow layer underneath, a gold branch hair clip holding the tucked side in place. Makeup petal-pink satin eyeshadow with a glossy center shine, metallic gold eyeliner drawn into a crisp extended wing, cocoa shadow softly smoked at the outer corners, bright inner-corner sparkle, rosy glossy lips, natural skin texture with visible detail and gentle highlights; (“Apply Makeup on preserved face 100%”) Nails extra long stiletto nails with a soft blush-beige base and sharp translucent teal glass tips, raised gold branch filigree like futuristic circuitry, tiny cherry blossom accents embedded like enamel, crystal dew-drop gems near the cuticles. Outfit a blush-pink couture suit made from structured satin with a sharply tailored cropped blazer and exaggerated shoulders, metallic gold piping tracing the lapels and seams like circuit paths, matching high-waist wide-leg trousers with deep pleats and a flowing silhouette, gold branch-circuit appliqués climbing across one sleeve and wrapping around the waist like living vines, layered translucent blush-pink organza panels draped from the back of the blazer like petal banners. Accessories gold branching ear cuffs, a gold collar necklace shaped like a circuit crown, stacked gold bangles with tiny crystal droplets, gold hand-chain jewelry framing the nails, a faceted teal prism “microphone” shaped like a crystal wand held in your hand. Pose you are standing on a circular stage-like platform made of matte-black stone, one foot planted forward, shoulders squared to camera, one hand gripping the prism microphone near your lips, the other hand lifted outward with fingers spread to show the nails, expression fierce and confident like you’re mid-performance. Action as you “sing” into the prism microphone, holographic cherry blossom petals burst outward like sound waves, thin gold circuitry lines ripple through the air in rings radiating from the microphone, petals swirl around your shoulders and trail behind like a moving aura. Scene an open-air amphitheater carved into matte-black stone terraces, teal light channels embedded along the steps like glowing veins, towering gold branch sculptures lining the arena like futuristic trees, floating teal light cubes hovering above the audience space like suspended lanterns, blossom-shaped data glyphs drifting through the air like fireflies, soft teal haze in the distance for depth. Lighting crisp editorial spotlight centered on you, cool teal ambient glow rising from the amphitheater light channels, soft blush-pink fill to keep skin warm and realistic, sharp highlights on gold metal and prism surfaces, balanced tones with no harsh cast. Camera full-body performance shot from slightly below eye level to make you look powerful, wide fashion lens feel capturing the arena depth, sharp focus on your face, microphone, and nails with gentle depth blur into the amphitheater, ultra high resolution cinematic editorial realism; Aspect_ratio: "2:3 (vertical portrait)"
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Take the face from the input picture. A real candid late-night podcast recording moment, intimate and personal — warm uneven indoor lighting, slight natural grain, feels like a genuine private recording session caught on camera. She is seated in a comfortable dark armchair with a professional black broadcast microphone on an articulated boom arm in front of her, looking toward an off-screen host, mid-conversation, not posing. { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie, seated in a comfortable dark armchair in a warm modern podcast room, a professional black broadcast microphone on an articulated boom arm positioned in front of her, capturing a candid intimate recording moment — she is looking slightly toward her right side toward an off-screen podcast host, not toward the camera, her expression focused and quietly confident with a gentle relaxed closed-lip smile, mid-conversation and completely in her element. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her magnetic confident gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and natural — small round reflection from the overhead warm key light, positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the warm room environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a naturally relaxed posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy. She is wearing a fitted dark burgundy long-sleeve ribbed knit top, ribbed fabric texture clearly visible under the warm overhead light, slightly stretched across the chest and waist creating natural fabric tension lines, micro fabric wrinkles at the waist from sitting. High-waisted fitted black trousers with natural fabric fold at the lap from seated position. A very delicate thin gold necklace. Multiple thin gold chain bracelets on the left wrist. Long manicured nails painted metallic blue. A simple black hair tie worn loosely on the right wrist.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a natural spinal curve from sitting. She is seated in a comfortable dark armchair with natural body weight compression visible in the seat, torso slightly angled toward the microphone, one arm resting naturally on the armchair, the other hand lightly gesturing near the microphone — looking slightly toward her right side toward an off-screen podcast host, not toward the camera.\n\nThe background is a warm modern podcast room — large lush tropical green plants softly blurred in the background, dark open shelving units with decorative objects faintly visible, warm ambient light glowing softly from behind, a wooden podcast desk visible in front of her with the microphone arm attached, a glass of water on the desk edge. The entire background is rendered with beautiful natural shallow depth of field bokeh — soft green and warm tones completely blurred, subject tack sharp against the soft blurred background, exactly like a real YouTube or TikTok podcast filming setup. Warm ambient light wrapping around the subject from behind, soft fill light from the front, intimate and natural atmosphere.\n\nLighting is physically correct, with global illumination and warm natural realism. Soft warm key light from slightly above and to the side creates natural shadows that define the cheekbones and jawline with accurate shadow falloff. A subtle Rembrandt triangle appears under the left eye. Warm ambient backlight from the background lamp and green plants creates a natural separation between subject and background. Fill light from the front at 1/4 power maintains natural skin detail. Color grading employs warm natural toning — warm golden skin highlights, deep natural shadows, soft green ambient bounce from the plants in the background, intimate and cinematic.\n\nThe image is captured with a Sony A7IV full-frame sensor, 85mm f/1.4 prime lens, ISO 2000, f/1.4, 1/80s, natural RAW color profile. Eye-level camera positioned slightly to the side of the subject — natural podcast filming angle, subject positioned slightly right of frame center. Mid-thigh up framing, 9:16 vertical aspect ratio. Shallow depth of field with tack-sharp focus on the eyes and face, maximum background blur with natural f/1.4 bokeh — plants and shelving completely soft and blurred, subject razor sharp. Natural ISO 2000 indoor grain present in shadow areas. Slight optical vignette at corners. Natural chromatic aberration at high-contrast edges. The photograph has high dynamic range, true-to-life color reproduction, and a raw photo aesthetic with minimal post-processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro-detail, and anatomical precision to create an image indistinguishable from a real photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting, acoustic foam, sound panels, marble walls, dark marble, bookshelves, white walls, bright background, cold lighting, blue light, symmetric pose, distorted fingers, extra fingers, merged fingers, HDR, oversaturated, multiple shadows, conflicting light directions, speakers, studio monitors, music equipment, floor lamp, standing lamp, black top, black shirt, headphones, cables visible, messy cables", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "meta": { "version": "1.2", "locale": "es-VE", "type": "advanced_profile_animal_humor_gaming", "global_confidence": 0.91 }, "subject": { "species": "domestic cat", "apparent_breed": "short-haired mixed breed", "fur_color": "light orange with white tones", "expression": "neutral with a fixed gaze", "confidence": 0.88 }, "accessories": { "mask": { "type": "black balaclava", "fit": "covering head and ears, leaving eyes and muzzle visible", "confidence": 0.94 }, "headphones": { "type": "gaming headphones with microphone", "color": "black", "position": "over the mask, well adjusted", "confidence": 0.92 } }, "context": { "location": "indoors in front of monitor", "simulated_activity": "playing FPS video game", "key_elements": [ "monitor with first-person shooter game", "weapon visible on screen", "soft artificial lighting" "Counter-Strike 1.6" ] "confidence": 0.89 }, "composition": { "framing": "centered medium shot", "angle": "slightly high", "background": { "type": "monitor on", "content": "video game scene with rifle", "complexity": "medium", "confidence": 0.86 } }, "lighting": { "type": "mixed (natural and screen)", "direction": "front from monitor", "apparent_temperature": "cold", "uniformity": "medium", "confidence": 0.84 }, "image_quality": { "sharpness": "medium", "noise": "low", "color": "neutral with a predominance of grays", "artifacts": "minimal", "confidence": 0.87 }, "simulated_camera": { "platform": "smartphone or webcam", "equivalent_focal_length": "28-35 mm", "equivalent_aperture": "f/2.2", "white_balance": "auto", "confidence": 0.75 }, "segmentation": { "classes": [ "cat", "clothing/accessories", "headphones", "monitor", "video game", "indoor background" ], "recommended background_mask": "keep screen for humorous context", "confidence": 0.83 }, "interpretation": { "tone": "humorous", "apparent_intent": "parody of a professional gamer", "visual_impact": "high due to contrast between animal and human environment", "confidence": 0.9 }, "authenticity_risks": { "AI_indicators": "not visible", "inconsistencies": "none apparent", "verdict": "realistic photograph with humorous elements", "confidence": 0.88 }, "recommended_uses": { "memes": "excellent for composition and concept", "viral content": "very suitable for social media", "humorous gaming campaigns": "high potential", "confidence": 0.92 }, "prompt_adaptable": { "style": "humorous meme-style photo", "short_description": "cat wearing a balaclava and headset in front of a monitor playing an FPS video game, specifically Counter-Strike 1.6", "parameters": { "subject": "domestic cat", "accessories": "black balaclava, gaming headset with microphone", "background": "monitor on with a shooting game", "light": "front lighting from the screen, cool tone", "composition": "centered medium shot, slightly elevated angle", "context": "indoors, humorous gamer scene", "processing": "natural, without exaggerated filters" } }, "notes": [ "The image plays with anthropomorphism to generate humor." "Ideal for digital content that combines cuteness and gamer comedy." ] }
A photo of a very tall, beautiful, blue-eyed volleyball player, 19 years old, 9.9 feet tall, wearing a volleyball uniform. The uniform says "PromptHero" and is tight and shows off her. She is wearing red sneakers. The volleyball player is dancing and smiling and looking at a reporter. Next to her is a female reporter, wearing a miniskirt, heels, 4 feet tall with a microphone, interviewing her. The microphone also says "PromprHero". In the background is a volleyball court.
High-end cinematic portrait photography, ultra-realistic, vertical composition, 4K–8K resolution, shot on a full-frame camera with an 85mm f/1.4 lens, shallow depth of field, razor-sharp focus on facial features and textures. A young male subject positioned centrally, seated or slightly leaning forward, with a studio microphone placed directly in front of his face, partially obscuring the lower half of the face (mouth and chin). The microphone is matte black, highly detailed, with subtle metallic reflections and visible mesh texture. Facial composition and angles: Head slightly tilted downward (around 10–15 degrees), creating a subtle shadow under the brow. Eyes looking forward or slightly upward through the upper frame of the microphone, generating an intense and introspective gaze. Only the upper half of the face (eyes, eyebrows, upper nose bridge) clearly visible above the microphone. Eyelashes slightly enhanced, longer and more defined but still natural. Skin ultra-clean, no blemishes, hyper-detailed pores, soft cinematic skin texture. Jawline subtly hinted behind the microphone shadow. Lighting setup: Dramatic studio lighting (Rembrandt or split lighting style). Key light from one side (45° angle), creating contrast and depth. Soft fill light on the opposite side to preserve detail. Slight rim light from behind to separate subject from background. Background dark, minimalistic, possibly gradient black/charcoal. Mood & color grading: Cinematic color grading, slightly cool tones with soft contrast. Deep shadows but with preserved detail (no crushed blacks). High dynamic range (HDR look). Professional editorial magazine style. Clothing & texture: Minimalist outfit (black or neutral tones). Fabric texture highly detailed (visible fibers, realistic folds). No distractions — focus remains on face and microphone. Composition details: Vertical framing (portrait orientation). Negative space above the subject for dramatic effect. Centered composition but slightly low camera angle for presence. Microphone aligned with center axis of the face. Rendering quality: Hyper-realistic, no noise, no pixelation. Ultra sharp details in eyes and eyelashes. Professional studio finish, magazine-quality image. usa el rostro de referencia para poner ese rostro en la imagen que vas a generar quiero que mejores la calidad de las texturas, la piel, la imagen de manera general, quiero que se vea con muy alta definicion y muy bien editada , que parezca casi real, pero un trabajo profesional como para una revista, la piel que no tenga marcas ni muchos poros, que se vea una piel limpia y sana.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Take the face from the input picture. A real candid late-night podcast recording moment, intimate and personal — warm uneven indoor lighting, slight natural grain, feels like a genuine private recording session caught on camera. She is seated in a comfortable dark armchair with a professional black broadcast microphone on an articulated boom arm in front of her, looking toward an off-screen host, mid-conversation, not posing. { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie, seated in a comfortable dark armchair in a warm modern podcast room, a professional black broadcast microphone on an articulated boom arm positioned in front of her, capturing a candid intimate recording moment — she is looking slightly toward her right side toward an off-screen podcast host, not toward the camera, her expression focused and quietly confident with a gentle relaxed closed-lip smile, mid-conversation and completely in her element. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her magnetic confident gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and natural — small round reflection from the overhead warm key light, positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the warm room environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a naturally relaxed posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy. She is wearing a fitted dark burgundy long-sleeve ribbed knit top, ribbed fabric texture clearly visible under the warm overhead light, slightly stretched across the chest and waist creating natural fabric tension lines, micro fabric wrinkles at the waist from sitting. High-waisted fitted black trousers with natural fabric fold at the lap from seated position. A very delicate thin gold necklace. Multiple thin gold chain bracelets on the left wrist. Long manicured nails painted metallic blue. A simple black hair tie worn loosely on the right wrist.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a natural spinal curve from sitting. She is seated in a comfortable dark armchair with natural body weight compression visible in the seat, torso slightly angled toward the microphone, one arm resting naturally on the armchair, the other hand lightly gesturing near the microphone — looking slightly toward her right side toward an off-screen podcast host, not toward the camera.\n\nThe background is a warm modern podcast room — large lush tropical green plants softly blurred in the background, dark open shelving units with decorative objects faintly visible, warm ambient light glowing softly from behind, a wooden podcast desk visible in front of her with the microphone arm attached, a glass of water on the desk edge. The entire background is rendered with beautiful natural shallow depth of field bokeh — soft green and warm tones completely blurred, subject tack sharp against the soft blurred background, exactly like a real YouTube or TikTok podcast filming setup. Warm ambient light wrapping around the subject from behind, soft fill light from the front, intimate and natural atmosphere.\n\nLighting is physically correct, with global illumination and warm natural realism. Soft warm key light from slightly above and to the side creates natural shadows that define the cheekbones and jawline with accurate shadow falloff. A subtle Rembrandt triangle appears under the left eye. Warm ambient backlight from the background lamp and green plants creates a natural separation between subject and background. Fill light from the front at 1/4 power maintains natural skin detail. Color grading employs warm natural toning — warm golden skin highlights, deep natural shadows, soft green ambient bounce from the plants in the background, intimate and cinematic.\n\nThe image is captured with a Sony A7IV full-frame sensor, 85mm f/1.4 prime lens, ISO 2000, f/1.4, 1/80s, natural RAW color profile. Eye-level camera positioned slightly to the side of the subject — natural podcast filming angle, subject positioned slightly right of frame center. Mid-thigh up framing, 9:16 vertical aspect ratio. Shallow depth of field with tack-sharp focus on the eyes and face, maximum background blur with natural f/1.4 bokeh — plants and shelving completely soft and blurred, subject razor sharp. Natural ISO 2000 indoor grain present in shadow areas. Slight optical vignette at corners. Natural chromatic aberration at high-contrast edges. The photograph has high dynamic range, true-to-life color reproduction, and a raw photo aesthetic with minimal post-processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro-detail, and anatomical precision to create an image indistinguishable from a real photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting, acoustic foam, sound panels, marble walls, dark marble, bookshelves, white walls, bright background, cold lighting, blue light, symmetric pose, distorted fingers, extra fingers, merged fingers, HDR, oversaturated, multiple shadows, conflicting light directions, speakers, studio monitors, music equipment, floor lamp, standing lamp, black top, black shirt, headphones, cables visible, messy cables", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
A close-up portrait of a Black woman, likely in her 20s or 30s, singing into a microphone. She is positioned slightly off-center, in the left-middle portion of the image. Her curly, dark gray hair is voluminous and full. She is wearing a vibrant, slightly textured, scarlet-red top, and a small, light-colored stud earring adorns her earlobe. Her expression is focused and slightly intense, with her eyes closed as if in deep concentration. Her mouth is open, suggesting she's singing. Her facial features are soft, and her posture is leaning slightly forward. She is holding the microphone with her right hand, with her arm bent and hand slightly extended toward the viewer. The lighting on her face and body is warm, coming from the front, illuminating her features. The background is a dark, blurred out-of-focus background of blues and purples, suggesting a stage setting, likely during a concert or performance. The image is stylized with a painterly effect, creating a textured and slightly soft focus, suggestive of a portrait painting. The composition emphasizes the singer's expression and engagement with the microphone. Important details include the microphone, her facial expression, and the rich, vivid red of her clothing. The overall atmosphere is evocative of a live music performance.
Produce a detailed technical illustration of a microphone, showcasing a cutaway design that reveals its internal structure. The microphone should be rendered with a sleek, streamlined body in vibrant green and metallic shades. The image must include annotated engineering blueprints, detailed schematics, and callouts, set against a technical background that provides a comprehensive view of the design. Aim for a sketch-like style that merges artistic intricacy with technical precision, complete with various angles and detailed exploded views of microphone components
Main Element: A vintage-style microphone with a solid base. Roof: Above the microphone, a stylized roof with a simple line to represent a house. The roof should have a classic angle, like a triangle. Primary Colors: Blue (for the roof) and gray (for the microphone), with white details for a clean and professional look. Text: Below the microphone, the program name "Hogar al Aire" in a modern, legible font, preferably in black or dark blue. Additional Details: Background: Transparent or light background to suit different platforms. Style: Modern and professional, with clear and simple lines. Extras: Small sound waves around the microphone to indicate interviews and communication. This description should help you generate the logo in DALL-E with the essential elements reflecting the program's theme.
Create an image of a woman with my facial features, photographed in a futuristic cherry-blossom tech couture editorial, realistic skin texture with visible pores and natural highlights, Not airbrushed, Not over-sharpening or cartoon look. She her a same hair of subject photo, styled in Hair sleek chin-length bob with a sharp center part, one side tucked behind the ear, color blush-pink with a teal shadow layer underneath, a gold branch hair clip holding the tucked side in place. Makeup petal-pink satin eyeshadow with a glossy center shine, metallic gold eyeliner drawn into a crisp extended wing, cocoa shadow softly smoked at the outer corners, bright inner-corner sparkle, rosy glossy lips, natural skin texture with visible detail and gentle highlights; (“Apply Makeup on preserved face 100%”) Nails extra long stiletto nails with a soft blush-beige base and sharp translucent teal glass tips, raised gold branch filigree like futuristic circuitry, tiny cherry blossom accents embedded like enamel, crystal dew-drop gems near the cuticles. Outfit a blush-pink couture suit made from structured satin with a sharply tailored cropped blazer and exaggerated shoulders, metallic gold piping tracing the lapels and seams like circuit paths, matching high-waist wide-leg trousers with deep pleats and a flowing silhouette, gold branch-circuit appliqués climbing across one sleeve and wrapping around the waist like living vines, layered translucent blush-pink organza panels draped from the back of the blazer like petal banners. Accessories gold branching ear cuffs, a gold collar necklace shaped like a circuit crown, stacked gold bangles with tiny crystal droplets, gold hand-chain jewelry framing the nails, a faceted teal prism “microphone” shaped like a crystal wand held in your hand. Pose you are standing on a circular stage-like platform made of matte-black stone, one foot planted forward, shoulders squared to camera, one hand gripping the prism microphone near your lips, the other hand lifted outward with fingers spread to show the nails, expression fierce and confident like you’re mid-performance. Action as you “sing” into the prism microphone, holographic cherry blossom petals burst outward like sound waves, thin gold circuitry lines ripple through the air in rings radiating from the microphone, petals swirl around your shoulders and trail behind like a moving aura. Scene an open-air amphitheater carved into matte-black stone terraces, teal light channels embedded along the steps like glowing veins, towering gold branch sculptures lining the arena like futuristic trees, floating teal light cubes hovering above the audience space like suspended lanterns, blossom-shaped data glyphs drifting through the air like fireflies, soft teal haze in the distance for depth. Lighting crisp editorial spotlight centered on you, cool teal ambient glow rising from the amphitheater light channels, soft blush-pink fill to keep skin warm and realistic, sharp highlights on gold metal and prism surfaces, balanced tones with no harsh cast. Camera full-body performance shot from slightly below eye level to make you look powerful, wide fashion lens feel capturing the arena depth, sharp focus on your face, microphone, and nails with gentle depth blur into the amphitheater, ultra high resolution cinematic editorial realism; Aspect_ratio: "2:3 (vertical portrait)"
Scene Description: The image captures a dynamic and celebratory moment during a liturgical event or worship concert inside a church, blending traditional Catholic elements with contemporary music and worship. Setting: The event takes place inside a spacious and architecturally rich church, with tall columns, archways, and ornate wooden furnishings. The altar is adorned with a lace-trimmed white cloth, floral arrangements with red anthuriums, and three large yellow candles featuring red bands. In the background stands a large crucifix, partially illuminated in red light. Stage lighting in hues of red and pink adds a modern, festive atmosphere to the sacred setting, suggesting this could be a special liturgy or youth-oriented charismatic event. Main Figures at the Altar: Priests in red vestments: The red color of the chasubles indicates a feast day of a martyr, Pentecost, or a celebration of the Holy Spirit. One priest at the rightmost side raises both hands in prayer, wearing a red chasuble with wide gold and white trim, and a white alb underneath. His expression and gesture convey active participation in worship. Two other priests are visible behind the altar: One wears a red chasuble decorated with vertical golden embroidery, featuring blue accents and possibly symbolic designs such as flames or crosses. The other priest, speaking into a microphone, wears a red chasuble with a simpler gold cross motif. A large statue of the Resurrected Christ, dressed in red with a processional banner and raised hand, stands prominently on the altar. Musicians and Vocalists: To the left of the image, a group of worship leaders and vocalists stand near a carved wooden pulpit. Several are holding microphones, actively singing with hands lifted in praise. They are dressed mostly in white and black formal or semi-formal attire, with a cohesive and respectful appearance fitting for liturgical music. A female vocalist wearing a white dress and a male singer in a dark blazer and white pants are especially animated in their worship. In the foreground, a drummer and a guitarist are seen from behind, emphasizing the musical dimension of the event. Microphones and instruments suggest a professionally organized musical setup. 🕊️ Mood and Tone: The atmosphere is joyful, charismatic, and reverent, blending solemn liturgy with expressive praise. The red lighting evokes the Holy Spirit and martyrdom, and the presence of musicians adds vibrancy and a sense of youth engagement. The scene communicates unity between tradition and modern expression, reflecting a contemporary Catholic worship service rich in symbolism and participation.
Take the face from the input picture. A real candid late-night podcast recording moment, intimate and personal — warm uneven indoor lighting, slight natural grain, feels like a genuine private recording session caught on camera. She is seated in a comfortable dark armchair with a professional black broadcast microphone on an articulated boom arm in front of her, looking toward an off-screen host, mid-conversation, not posing. { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie, seated in a comfortable dark armchair in a warm modern podcast room, a professional black broadcast microphone on an articulated boom arm positioned in front of her, capturing a candid intimate recording moment — she is looking slightly toward her right side toward an off-screen podcast host, not toward the camera, her expression focused and quietly confident with a gentle relaxed closed-lip smile, mid-conversation and completely in her element. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her magnetic confident gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and natural — small round reflection from the overhead warm key light, positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the warm room environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a naturally relaxed posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy. She is wearing a fitted dark burgundy long-sleeve ribbed knit top, ribbed fabric texture clearly visible under the warm overhead light, slightly stretched across the chest and waist creating natural fabric tension lines, micro fabric wrinkles at the waist from sitting. High-waisted fitted black trousers with natural fabric fold at the lap from seated position. A very delicate thin gold necklace. Multiple thin gold chain bracelets on the left wrist. Long manicured nails painted metallic blue. A simple black hair tie worn loosely on the right wrist.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a natural spinal curve from sitting. She is seated in a comfortable dark armchair with natural body weight compression visible in the seat, torso slightly angled toward the microphone, one arm resting naturally on the armchair, the other hand lightly gesturing near the microphone — looking slightly toward her right side toward an off-screen podcast host, not toward the camera.\n\nThe background is a warm modern podcast room — large lush tropical green plants softly blurred in the background, dark open shelving units with decorative objects faintly visible, warm ambient light glowing softly from behind, a wooden podcast desk visible in front of her with the microphone arm attached, a glass of water on the desk edge. The entire background is rendered with beautiful natural shallow depth of field bokeh — soft green and warm tones completely blurred, subject tack sharp against the soft blurred background, exactly like a real YouTube or TikTok podcast filming setup. Warm ambient light wrapping around the subject from behind, soft fill light from the front, intimate and natural atmosphere.\n\nLighting is physically correct, with global illumination and warm natural realism. Soft warm key light from slightly above and to the side creates natural shadows that define the cheekbones and jawline with accurate shadow falloff. A subtle Rembrandt triangle appears under the left eye. Warm ambient backlight from the background lamp and green plants creates a natural separation between subject and background. Fill light from the front at 1/4 power maintains natural skin detail. Color grading employs warm natural toning — warm golden skin highlights, deep natural shadows, soft green ambient bounce from the plants in the background, intimate and cinematic.\n\nThe image is captured with a Sony A7IV full-frame sensor, 85mm f/1.4 prime lens, ISO 2000, f/1.4, 1/80s, natural RAW color profile. Eye-level camera positioned slightly to the side of the subject — natural podcast filming angle, subject positioned slightly right of frame center. Mid-thigh up framing, 9:16 vertical aspect ratio. Shallow depth of field with tack-sharp focus on the eyes and face, maximum background blur with natural f/1.4 bokeh — plants and shelving completely soft and blurred, subject razor sharp. Natural ISO 2000 indoor grain present in shadow areas. Slight optical vignette at corners. Natural chromatic aberration at high-contrast edges. The photograph has high dynamic range, true-to-life color reproduction, and a raw photo aesthetic with minimal post-processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro-detail, and anatomical precision to create an image indistinguishable from a real photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting, acoustic foam, sound panels, marble walls, dark marble, bookshelves, white walls, bright background, cold lighting, blue light, symmetric pose, distorted fingers, extra fingers, merged fingers, HDR, oversaturated, multiple shadows, conflicting light directions, speakers, studio monitors, music equipment, floor lamp, standing lamp, black top, black shirt, headphones, cables visible, messy cables", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Main Element: A vintage-style microphone with a solid base. Roof: Above the microphone, a stylized roof with a simple line to represent a house. The roof should have a classic angle, like a triangle. Primary Colors: Blue (for the roof) and gray (for the microphone), with white details for a clean and professional look. Text: Below the microphone, the program name "Hogar al Aire" in a modern, legible font, preferably in black or dark blue. Additional Details: Background: Transparent or light background to suit different platforms. Style: Modern and professional, with clear and simple lines. Extras: Small sound waves around the microphone to indicate interviews and communication. This description should help you generate the logo in DALL-E with the essential elements reflecting the program's theme.
Metallic glam horror look for women, gold snakeskin-effect halter top with neck harness detail, glossy black flared pants slashed at knees revealing fishnet skin panels, studded belt with dripping chain tassels shaped like claws, wrists wrapped in medical tape over bloody cuff rings, smokey eye makeup that bleeds down temples, platinum hair singed at the tips, backlit by flaming amplifier stack on night stage, mood is apocalyptic rock goddess and self-immolating spectacle, Hold the microphone with one hands, hold the microphone close to your mouth and sing passionately
{ "meta": { "image_quality": "High", "image_type": "Mixed Media (Photography combined with Digital Illustration/Collage)", "resolution_estimation": "High resolution, sharp edges on vectors", "file_characteristics": { "compression_artifacts": "Low", "noise_level": "None", "lens_type_estimation": "Standard to slight wide-angle (approx 35mm)" } }, "global_context": { "scene_description": "A full-body studio portrait of a young man posing dynamically against a solid bright blue background. The image is a composite featuring the photograph of the man overlaid with white hand-drawn style vector graphics (doodles) and abstract blue liquid shapes. The subject is dressed in a monochromatic blue streetwear outfit with white accents.", "environment_type": "Studio/Graphic Design Composition", "time_of_day": "Indiscernible (Studio Lighting)", "weather_atmosphere": "Energetic, Artistic, Urban, Cool", "lighting": { "source": "Artificial Studio Lighting", "direction": "Front-right dominant (creating soft shadows on the left side of the face)", "quality": "Soft, Diffused", "color_temperature": "Neutral white" }, "color_palette": { "dominant_hex_estimates": [ "#4CA7E8", "#0044CC", "#FFFFFF", "#1A2B45" ], "accent_colors": [ "#FFFFFF" ], "contrast_level": "High" } }, "composition": { "camera_angle": "Low-angle (looking slightly up at the subject)", "framing": "Full Shot (Head to Toe)", "depth_of_field": "Deep (Everything in focus)", "focal_point": "Subject's face and upper torso", "symmetry_type": "Asymmetrical balance", "rule_of_thirds_alignment": "Subject centered, graphics balancing the negative space" }, "objects": [ { "id": "obj_001", "label": "Male Subject", "category": "Person", "location": { "relative_position": "Center", "bounding_box_percentage": { "x": 0.30, "y": 0.05, "width": 0.40, "height": 0.85 } }, "dimensions_relative": "Large", "distance_from_camera": "Mid", "pose_orientation": "Standing, body angled slightly right, head tilted left, right hand raised near face, left leg crossed over right leg", "material": "Organic (Skin)", "surface_properties": { "texture": "Skin", "reflectivity": "Low", "micro_details": "Light goatee/facial hair, neutral but confident expression", "wear_state": "N/A" }, "color_details": { "base_color_hex": "#5C3A2A", "secondary_colors": [], "gradient_or_pattern": "Natural skin tones" }, "interaction_with_light": { "shadow_casting": "Self-shadows on neck and left side of face", "highlight_zones": "Forehead, right cheek, nose bridge", "translucency": "None" }, "relationships": [ { "type": "wearing", "target_object_id": "obj_002" }, { "type": "wearing", "target_object_id": "obj_003" }, { "type": "wearing", "target_object_id": "obj_004" }, { "type": "wearing", "target_object_id": "obj_005" }, { "type": "wearing", "target_object_id": "obj_006" }, { "type": "interacting_with", "target_object_id": "obj_007" }, { "type": "standing_on", "target_object_id": "obj_011" } ] }, { "id": "obj_002", "label": "Bucket Hat", "category": "Apparel", "location": { "relative_position": "Top-Center (On head)", "bounding_box_percentage": { "x": 0.45, "y": 0.05, "width": 0.10, "height": 0.08 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Worn on head, brim pulled slightly down", "material": "Denim/Canvas", "surface_properties": { "texture": "Woven fabric", "reflectivity": "Low", "micro_details": "Visible white contrast stitching around the brim and crown", "wear_state": "New" }, "color_details": { "base_color_hex": "#003399", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Solid blue with white stitching lines" } }, { "id": "obj_003", "label": "Fleece Jacket", "category": "Apparel", "location": { "relative_position": "Upper Body", "bounding_box_percentage": { "x": 0.30, "y": 0.12, "width": 0.35, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn open, sleeves rolled slightly or pushed up", "material": "Sherpa Fleece / Synthetic Blend", "surface_properties": { "texture": "High pile, fuzzy, nubby texture on outer shell", "reflectivity": "Low (Matte)", "micro_details": "Silver snap button visible on collar, smooth fabric lining visible at cuffs", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#002266" ], "gradient_or_pattern": "Solid vivid blue" } }, { "id": "obj_004", "label": "T-Shirt", "category": "Apparel", "location": { "relative_position": "Chest/Torso (Under jacket)", "bounding_box_percentage": { "x": 0.40, "y": 0.20, "width": 0.20, "height": 0.30 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on torso", "material": "Cotton jersey", "surface_properties": { "texture": "Smooth fabric", "reflectivity": "Low", "micro_details": "Large graphic print on chest", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Large white outline of Adidas Trefoil logo on chest" }, "text_content": { "raw_text": "adidas (implied by logo shape)", "font_style": "Logo symbol", "font_weight": "Bold", "text_case": "N/A", "alignment": "Center", "color_hex": "#FFFFFF" } }, { "id": "obj_005", "label": "Jeans", "category": "Apparel", "location": { "relative_position": "Lower Body", "bounding_box_percentage": { "x": 0.40, "y": 0.45, "width": 0.20, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on legs, relaxed fit", "material": "Denim", "surface_properties": { "texture": "Woven denim", "reflectivity": "Low", "micro_details": "Heavy white contrast stitching along seams and pockets. Cuffs are rolled up exposing lighter reverse side of denim.", "wear_state": "New" }, "color_details": { "base_color_hex": "#2A3B55", "secondary_colors": [ "#FFFFFF", "#667788" ], "gradient_or_pattern": "Dark wash indigo" } }, { "id": "obj_006", "label": "Sneakers", "category": "Footwear", "location": { "relative_position": "Bottom-Center", "bounding_box_percentage": { "x": 0.35, "y": 0.85, "width": 0.25, "height": 0.10 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Right foot planted, left foot on toe/mid-step. Classic Adidas Superstar silhouette.", "material": "Leather/Rubber", "surface_properties": { "texture": "Smooth leather upper, textured rubber shell toe", "reflectivity": "Medium (Leather sheen)", "micro_details": "Three stripes visible (white on white), shell toe pattern", "wear_state": "Pristine/Clean" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "All white" } }, { "id": "obj_007", "label": "Graphic - Mic Drop Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Upper Left (Hanging from hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.12, "width": 0.05, "height": 0.25 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Vertical", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Three thick vertical white lines representing motion or cable" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" }, "relationships": [ { "type": "originating_from", "target_object_id": "obj_001" } ] }, { "id": "obj_008", "label": "Graphic - Microphone", "category": "Illustration/Overlay", "location": { "relative_position": "Mid Left (Below hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.35, "width": 0.05, "height": 0.05 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Angled downwards", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Outline of a dynamic vocal microphone" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" } }, { "id": "obj_009", "label": "Graphic - Boombox", "category": "Illustration/Overlay", "location": { "relative_position": "Center Right", "bounding_box_percentage": { "x": 0.65, "y": 0.30, "width": 0.15, "height": 0.20 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Isometric view", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Speaker grille mesh pattern, handle, buttons, cassette deck outline" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" }, "relationships": [ { "type": "emitting", "target_object_id": "obj_013" } ] }, { "id": "obj_010", "label": "Graphic - Adidas Trefoil Logo", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Right", "bounding_box_percentage": { "x": 0.65, "y": 0.65, "width": 0.15, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Classic 3-leaf shape with horizontal stripes" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } }, { "id": "obj_011", "label": "Graphic - Cracked Floor", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Center (Under feet)", "bounding_box_percentage": { "x": 0.25, "y": 0.85, "width": 0.50, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat perspective on ground", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Jagged lines radiating outward from the subject's stance like shattered glass" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Line art" } }, { "id": "obj_012", "label": "Graphic - Liquid Shapes", "category": "Illustration/Background Element", "location": { "relative_position": "Behind Subject", "bounding_box_percentage": { "x": 0.10, "y": 0.10, "width": 0.80, "height": 0.80 } }, "dimensions_relative": "Large", "distance_from_camera": "Behind Subject", "pose_orientation": "Fluid, amorphous", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Blobs and splashes extending to the left and right, wrapping slightly around the subject" }, "color_details": { "base_color_hex": "#5CAFF0", "secondary_colors": [], "gradient_or_pattern": "Slightly darker/more saturated than background blue" } }, { "id": "obj_013", "label": "Graphic - Sound/Motion Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Around Head and Boombox", "bounding_box_percentage": { "x": 0.60, "y": 0.05, "width": 0.25, "height": 0.40 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Radiating", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Short strokes indicating sound or movement above the hat and next to the boombox" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } } ], "background_details": { "texture": "Digital Flat Color", "patterns": "None (Solid Color)", "lighting_behavior": "Even illumination, no gradient visible", "additional_elements": [ "Vector liquid shapes (obj_012) act as a secondary background layer" ] }, "foreground_elements": { "particles": "None", "artifacts": "White vector doodles (mic, boombox, cracks) act as foreground overlays" }, "reconstruction_notes": { "mandatory_elements_for_recreation": [ "Male model in full blue Adidas outfit", "Fleece texture on jacket", "White contrast stitching on jeans and hat", "Hand-drawn white doodle overlays (Mic, Boombox, Trefoil)", "Cracked floor effect under feet", "Monochromatic blue palette with white accents", "Dynamic 'cool' pose" ], "sensitivity_factors": "The blend between the realistic photo and the flat vector graphics must be sharp. The blue tones of the clothing must coordinate with but distinguish from the background blue.", "ambiguities": "The exact specific model of the Adidas jacket is not identifiable by name but defined by texture (sherpa/fleece) and color." } }
A close-up portrait of a Black woman, likely in her 20s or 30s, singing into a microphone. She is positioned slightly off-center, in the left-middle portion of the image. Her curly, dark gray hair is voluminous and full. She is wearing a vibrant, slightly textured, scarlet-red top, and a small, light-colored stud earring adorns her earlobe. Her expression is focused and slightly intense, with her eyes closed as if in deep concentration. Her mouth is open, suggesting she's singing. Her facial features are soft, and her posture is leaning slightly forward. She is holding the microphone with her right hand, with her arm bent and hand slightly extended toward the viewer. The lighting on her face and body is warm, coming from the front, illuminating her features. The background is a dark, blurred out-of-focus background of blues and purples, suggesting a stage setting, likely during a concert or performance. The image is stylized with a painterly effect, creating a textured and slightly soft focus, suggestive of a portrait painting. The composition emphasizes the singer's expression and engagement with the microphone. Important details include the microphone, her facial expression, and the rich, vivid red of her clothing. The overall atmosphere is evocative of a live music performance.
Take the face from the input picture. A real candid late-night podcast recording moment, intimate and personal — warm uneven indoor lighting, slight natural grain, feels like a genuine private recording session caught on camera. She is seated in a comfortable dark armchair with a professional black broadcast microphone on an articulated boom arm in front of her, looking toward an off-screen host, mid-conversation, not posing. { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie, seated in a comfortable dark armchair in a warm modern podcast room, a professional black broadcast microphone on an articulated boom arm positioned in front of her, capturing a candid intimate recording moment — she is looking slightly toward her right side toward an off-screen podcast host, not toward the camera, her expression focused and quietly confident with a gentle relaxed closed-lip smile, mid-conversation and completely in her element. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her magnetic confident gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and natural — small round reflection from the overhead warm key light, positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the warm room environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a naturally relaxed posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy. She is wearing a fitted dark burgundy long-sleeve ribbed knit top, ribbed fabric texture clearly visible under the warm overhead light, slightly stretched across the chest and waist creating natural fabric tension lines, micro fabric wrinkles at the waist from sitting. High-waisted fitted black trousers with natural fabric fold at the lap from seated position. A very delicate thin gold necklace. Multiple thin gold chain bracelets on the left wrist. Long manicured nails painted metallic blue. A simple black hair tie worn loosely on the right wrist.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a natural spinal curve from sitting. She is seated in a comfortable dark armchair with natural body weight compression visible in the seat, torso slightly angled toward the microphone, one arm resting naturally on the armchair, the other hand lightly gesturing near the microphone — looking slightly toward her right side toward an off-screen podcast host, not toward the camera.\n\nThe background is a warm modern podcast room — large lush tropical green plants softly blurred in the background, dark open shelving units with decorative objects faintly visible, warm ambient light glowing softly from behind, a wooden podcast desk visible in front of her with the microphone arm attached, a glass of water on the desk edge. The entire background is rendered with beautiful natural shallow depth of field bokeh — soft green and warm tones completely blurred, subject tack sharp against the soft blurred background, exactly like a real YouTube or TikTok podcast filming setup. Warm ambient light wrapping around the subject from behind, soft fill light from the front, intimate and natural atmosphere.\n\nLighting is physically correct, with global illumination and warm natural realism. Soft warm key light from slightly above and to the side creates natural shadows that define the cheekbones and jawline with accurate shadow falloff. A subtle Rembrandt triangle appears under the left eye. Warm ambient backlight from the background lamp and green plants creates a natural separation between subject and background. Fill light from the front at 1/4 power maintains natural skin detail. Color grading employs warm natural toning — warm golden skin highlights, deep natural shadows, soft green ambient bounce from the plants in the background, intimate and cinematic.\n\nThe image is captured with a Sony A7IV full-frame sensor, 85mm f/1.4 prime lens, ISO 2000, f/1.4, 1/80s, natural RAW color profile. Eye-level camera positioned slightly to the side of the subject — natural podcast filming angle, subject positioned slightly right of frame center. Mid-thigh up framing, 9:16 vertical aspect ratio. Shallow depth of field with tack-sharp focus on the eyes and face, maximum background blur with natural f/1.4 bokeh — plants and shelving completely soft and blurred, subject razor sharp. Natural ISO 2000 indoor grain present in shadow areas. Slight optical vignette at corners. Natural chromatic aberration at high-contrast edges. The photograph has high dynamic range, true-to-life color reproduction, and a raw photo aesthetic with minimal post-processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro-detail, and anatomical precision to create an image indistinguishable from a real photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting, acoustic foam, sound panels, marble walls, dark marble, bookshelves, white walls, bright background, cold lighting, blue light, symmetric pose, distorted fingers, extra fingers, merged fingers, HDR, oversaturated, multiple shadows, conflicting light directions, speakers, studio monitors, music equipment, floor lamp, standing lamp, black top, black shirt, headphones, cables visible, messy cables", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Take the face from the input picture. A real candid late-night podcast recording moment, intimate and personal — warm uneven indoor lighting, slight natural grain, feels like a genuine private recording session caught on camera. She is seated in a comfortable dark armchair with a professional black broadcast microphone on an articulated boom arm in front of her, looking toward an off-screen host, mid-conversation, not posing. { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie, seated in a comfortable dark armchair in a warm modern podcast room, a professional black broadcast microphone on an articulated boom arm positioned in front of her, capturing a candid intimate recording moment — she is looking slightly toward her right side toward an off-screen podcast host, not toward the camera, her expression focused and quietly confident with a gentle relaxed closed-lip smile, mid-conversation and completely in her element. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her magnetic confident gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and natural — small round reflection from the overhead warm key light, positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the warm room environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a naturally relaxed posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy. She is wearing a fitted dark burgundy long-sleeve ribbed knit top, ribbed fabric texture clearly visible under the warm overhead light, slightly stretched across the chest and waist creating natural fabric tension lines, micro fabric wrinkles at the waist from sitting. High-waisted fitted black trousers with natural fabric fold at the lap from seated position. A very delicate thin gold necklace. Multiple thin gold chain bracelets on the left wrist. Long manicured nails painted metallic blue. A simple black hair tie worn loosely on the right wrist.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a natural spinal curve from sitting. She is seated in a comfortable dark armchair with natural body weight compression visible in the seat, torso slightly angled toward the microphone, one arm resting naturally on the armchair, the other hand lightly gesturing near the microphone — looking slightly toward her right side toward an off-screen podcast host, not toward the camera.\n\nThe background is a warm modern podcast room — large lush tropical green plants softly blurred in the background, dark open shelving units with decorative objects faintly visible, warm ambient light glowing softly from behind, a wooden podcast desk visible in front of her with the microphone arm attached, a glass of water on the desk edge. The entire background is rendered with beautiful natural shallow depth of field bokeh — soft green and warm tones completely blurred, subject tack sharp against the soft blurred background, exactly like a real YouTube or TikTok podcast filming setup. Warm ambient light wrapping around the subject from behind, soft fill light from the front, intimate and natural atmosphere.\n\nLighting is physically correct, with global illumination and warm natural realism. Soft warm key light from slightly above and to the side creates natural shadows that define the cheekbones and jawline with accurate shadow falloff. A subtle Rembrandt triangle appears under the left eye. Warm ambient backlight from the background lamp and green plants creates a natural separation between subject and background. Fill light from the front at 1/4 power maintains natural skin detail. Color grading employs warm natural toning — warm golden skin highlights, deep natural shadows, soft green ambient bounce from the plants in the background, intimate and cinematic.\n\nThe image is captured with a Sony A7IV full-frame sensor, 85mm f/1.4 prime lens, ISO 2000, f/1.4, 1/80s, natural RAW color profile. Eye-level camera positioned slightly to the side of the subject — natural podcast filming angle, subject positioned slightly right of frame center. Mid-thigh up framing, 9:16 vertical aspect ratio. Shallow depth of field with tack-sharp focus on the eyes and face, maximum background blur with natural f/1.4 bokeh — plants and shelving completely soft and blurred, subject razor sharp. Natural ISO 2000 indoor grain present in shadow areas. Slight optical vignette at corners. Natural chromatic aberration at high-contrast edges. The photograph has high dynamic range, true-to-life color reproduction, and a raw photo aesthetic with minimal post-processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro-detail, and anatomical precision to create an image indistinguishable from a real photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting, acoustic foam, sound panels, marble walls, dark marble, bookshelves, white walls, bright background, cold lighting, blue light, symmetric pose, distorted fingers, extra fingers, merged fingers, HDR, oversaturated, multiple shadows, conflicting light directions, speakers, studio monitors, music equipment, floor lamp, standing lamp, black top, black shirt, headphones, cables visible, messy cables", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
{ "meta": { "version": "1.2", "locale": "es-VE", "type": "advanced_profile_animal_humor_gaming", "global_confidence": 0.91 }, "subject": { "species": "domestic cat", "apparent_breed": "short-haired mixed breed", "fur_color": "light orange with white tones", "expression": "neutral with a fixed gaze", "confidence": 0.88 }, "accessories": { "mask": { "type": "black balaclava", "fit": "covering head and ears, leaving eyes and muzzle visible", "confidence": 0.94 }, "headphones": { "type": "gaming headphones with microphone", "color": "black", "position": "over the mask, well adjusted", "confidence": 0.92 } }, "context": { "location": "indoors in front of monitor", "simulated_activity": "playing FPS video game", "key_elements": [ "monitor with first-person shooter game", "weapon visible on screen", "soft artificial lighting" "Counter-Strike 1.6" ] "confidence": 0.89 }, "composition": { "framing": "centered medium shot", "angle": "slightly high", "background": { "type": "monitor on", "content": "video game scene with rifle", "complexity": "medium", "confidence": 0.86 } }, "lighting": { "type": "mixed (natural and screen)", "direction": "front from monitor", "apparent_temperature": "cold", "uniformity": "medium", "confidence": 0.84 }, "image_quality": { "sharpness": "medium", "noise": "low", "color": "neutral with a predominance of grays", "artifacts": "minimal", "confidence": 0.87 }, "simulated_camera": { "platform": "smartphone or webcam", "equivalent_focal_length": "28-35 mm", "equivalent_aperture": "f/2.2", "white_balance": "auto", "confidence": 0.75 }, "segmentation": { "classes": [ "cat", "clothing/accessories", "headphones", "monitor", "video game", "indoor background" ], "recommended background_mask": "keep screen for humorous context", "confidence": 0.83 }, "interpretation": { "tone": "humorous", "apparent_intent": "parody of a professional gamer", "visual_impact": "high due to contrast between animal and human environment", "confidence": 0.9 }, "authenticity_risks": { "AI_indicators": "not visible", "inconsistencies": "none apparent", "verdict": "realistic photograph with humorous elements", "confidence": 0.88 }, "recommended_uses": { "memes": "excellent for composition and concept", "viral content": "very suitable for social media", "humorous gaming campaigns": "high potential", "confidence": 0.92 }, "prompt_adaptable": { "style": "humorous meme-style photo", "short_description": "cat wearing a balaclava and headset in front of a monitor playing an FPS video game, specifically Counter-Strike 1.6", "parameters": { "subject": "domestic cat", "accessories": "black balaclava, gaming headset with microphone", "background": "monitor on with a shooting game", "light": "front lighting from the screen, cool tone", "composition": "centered medium shot, slightly elevated angle", "context": "indoors, humorous gamer scene", "processing": "natural, without exaggerated filters" } }, "notes": [ "The image plays with anthropomorphism to generate humor." "Ideal for digital content that combines cuteness and gamer comedy." ] }
Metallic glam horror look for women, gold snakeskin-effect halter top with neck harness detail, glossy black flared pants slashed at knees revealing fishnet skin panels, studded belt with dripping chain tassels shaped like claws, wrists wrapped in medical tape over bloody cuff rings, smokey eye makeup that bleeds down temples, platinum hair singed at the tips, backlit by flaming amplifier stack on night stage, mood is apocalyptic rock goddess and self-immolating spectacle, Hold the microphone with one hands, hold the microphone close to your mouth and sing passionately
{ "meta": { "image_quality": "High", "image_type": "Mixed Media (Photography combined with Digital Illustration/Collage)", "resolution_estimation": "High resolution, sharp edges on vectors", "file_characteristics": { "compression_artifacts": "Low", "noise_level": "None", "lens_type_estimation": "Standard to slight wide-angle (approx 35mm)" } }, "global_context": { "scene_description": "A full-body studio portrait of a young man posing dynamically against a solid bright blue background. The image is a composite featuring the photograph of the man overlaid with white hand-drawn style vector graphics (doodles) and abstract blue liquid shapes. The subject is dressed in a monochromatic blue streetwear outfit with white accents.", "environment_type": "Studio/Graphic Design Composition", "time_of_day": "Indiscernible (Studio Lighting)", "weather_atmosphere": "Energetic, Artistic, Urban, Cool", "lighting": { "source": "Artificial Studio Lighting", "direction": "Front-right dominant (creating soft shadows on the left side of the face)", "quality": "Soft, Diffused", "color_temperature": "Neutral white" }, "color_palette": { "dominant_hex_estimates": [ "#4CA7E8", "#0044CC", "#FFFFFF", "#1A2B45" ], "accent_colors": [ "#FFFFFF" ], "contrast_level": "High" } }, "composition": { "camera_angle": "Low-angle (looking slightly up at the subject)", "framing": "Full Shot (Head to Toe)", "depth_of_field": "Deep (Everything in focus)", "focal_point": "Subject's face and upper torso", "symmetry_type": "Asymmetrical balance", "rule_of_thirds_alignment": "Subject centered, graphics balancing the negative space" }, "objects": [ { "id": "obj_001", "label": "Male Subject", "category": "Person", "location": { "relative_position": "Center", "bounding_box_percentage": { "x": 0.30, "y": 0.05, "width": 0.40, "height": 0.85 } }, "dimensions_relative": "Large", "distance_from_camera": "Mid", "pose_orientation": "Standing, body angled slightly right, head tilted left, right hand raised near face, left leg crossed over right leg", "material": "Organic (Skin)", "surface_properties": { "texture": "Skin", "reflectivity": "Low", "micro_details": "Light goatee/facial hair, neutral but confident expression", "wear_state": "N/A" }, "color_details": { "base_color_hex": "#5C3A2A", "secondary_colors": [], "gradient_or_pattern": "Natural skin tones" }, "interaction_with_light": { "shadow_casting": "Self-shadows on neck and left side of face", "highlight_zones": "Forehead, right cheek, nose bridge", "translucency": "None" }, "relationships": [ { "type": "wearing", "target_object_id": "obj_002" }, { "type": "wearing", "target_object_id": "obj_003" }, { "type": "wearing", "target_object_id": "obj_004" }, { "type": "wearing", "target_object_id": "obj_005" }, { "type": "wearing", "target_object_id": "obj_006" }, { "type": "interacting_with", "target_object_id": "obj_007" }, { "type": "standing_on", "target_object_id": "obj_011" } ] }, { "id": "obj_002", "label": "Bucket Hat", "category": "Apparel", "location": { "relative_position": "Top-Center (On head)", "bounding_box_percentage": { "x": 0.45, "y": 0.05, "width": 0.10, "height": 0.08 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Worn on head, brim pulled slightly down", "material": "Denim/Canvas", "surface_properties": { "texture": "Woven fabric", "reflectivity": "Low", "micro_details": "Visible white contrast stitching around the brim and crown", "wear_state": "New" }, "color_details": { "base_color_hex": "#003399", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Solid blue with white stitching lines" } }, { "id": "obj_003", "label": "Fleece Jacket", "category": "Apparel", "location": { "relative_position": "Upper Body", "bounding_box_percentage": { "x": 0.30, "y": 0.12, "width": 0.35, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn open, sleeves rolled slightly or pushed up", "material": "Sherpa Fleece / Synthetic Blend", "surface_properties": { "texture": "High pile, fuzzy, nubby texture on outer shell", "reflectivity": "Low (Matte)", "micro_details": "Silver snap button visible on collar, smooth fabric lining visible at cuffs", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#002266" ], "gradient_or_pattern": "Solid vivid blue" } }, { "id": "obj_004", "label": "T-Shirt", "category": "Apparel", "location": { "relative_position": "Chest/Torso (Under jacket)", "bounding_box_percentage": { "x": 0.40, "y": 0.20, "width": 0.20, "height": 0.30 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on torso", "material": "Cotton jersey", "surface_properties": { "texture": "Smooth fabric", "reflectivity": "Low", "micro_details": "Large graphic print on chest", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Large white outline of Adidas Trefoil logo on chest" }, "text_content": { "raw_text": "adidas (implied by logo shape)", "font_style": "Logo symbol", "font_weight": "Bold", "text_case": "N/A", "alignment": "Center", "color_hex": "#FFFFFF" } }, { "id": "obj_005", "label": "Jeans", "category": "Apparel", "location": { "relative_position": "Lower Body", "bounding_box_percentage": { "x": 0.40, "y": 0.45, "width": 0.20, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on legs, relaxed fit", "material": "Denim", "surface_properties": { "texture": "Woven denim", "reflectivity": "Low", "micro_details": "Heavy white contrast stitching along seams and pockets. Cuffs are rolled up exposing lighter reverse side of denim.", "wear_state": "New" }, "color_details": { "base_color_hex": "#2A3B55", "secondary_colors": [ "#FFFFFF", "#667788" ], "gradient_or_pattern": "Dark wash indigo" } }, { "id": "obj_006", "label": "Sneakers", "category": "Footwear", "location": { "relative_position": "Bottom-Center", "bounding_box_percentage": { "x": 0.35, "y": 0.85, "width": 0.25, "height": 0.10 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Right foot planted, left foot on toe/mid-step. Classic Adidas Superstar silhouette.", "material": "Leather/Rubber", "surface_properties": { "texture": "Smooth leather upper, textured rubber shell toe", "reflectivity": "Medium (Leather sheen)", "micro_details": "Three stripes visible (white on white), shell toe pattern", "wear_state": "Pristine/Clean" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "All white" } }, { "id": "obj_007", "label": "Graphic - Mic Drop Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Upper Left (Hanging from hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.12, "width": 0.05, "height": 0.25 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Vertical", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Three thick vertical white lines representing motion or cable" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" }, "relationships": [ { "type": "originating_from", "target_object_id": "obj_001" } ] }, { "id": "obj_008", "label": "Graphic - Microphone", "category": "Illustration/Overlay", "location": { "relative_position": "Mid Left (Below hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.35, "width": 0.05, "height": 0.05 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Angled downwards", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Outline of a dynamic vocal microphone" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" } }, { "id": "obj_009", "label": "Graphic - Boombox", "category": "Illustration/Overlay", "location": { "relative_position": "Center Right", "bounding_box_percentage": { "x": 0.65, "y": 0.30, "width": 0.15, "height": 0.20 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Isometric view", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Speaker grille mesh pattern, handle, buttons, cassette deck outline" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" }, "relationships": [ { "type": "emitting", "target_object_id": "obj_013" } ] }, { "id": "obj_010", "label": "Graphic - Adidas Trefoil Logo", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Right", "bounding_box_percentage": { "x": 0.65, "y": 0.65, "width": 0.15, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Classic 3-leaf shape with horizontal stripes" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } }, { "id": "obj_011", "label": "Graphic - Cracked Floor", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Center (Under feet)", "bounding_box_percentage": { "x": 0.25, "y": 0.85, "width": 0.50, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat perspective on ground", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Jagged lines radiating outward from the subject's stance like shattered glass" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Line art" } }, { "id": "obj_012", "label": "Graphic - Liquid Shapes", "category": "Illustration/Background Element", "location": { "relative_position": "Behind Subject", "bounding_box_percentage": { "x": 0.10, "y": 0.10, "width": 0.80, "height": 0.80 } }, "dimensions_relative": "Large", "distance_from_camera": "Behind Subject", "pose_orientation": "Fluid, amorphous", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Blobs and splashes extending to the left and right, wrapping slightly around the subject" }, "color_details": { "base_color_hex": "#5CAFF0", "secondary_colors": [], "gradient_or_pattern": "Slightly darker/more saturated than background blue" } }, { "id": "obj_013", "label": "Graphic - Sound/Motion Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Around Head and Boombox", "bounding_box_percentage": { "x": 0.60, "y": 0.05, "width": 0.25, "height": 0.40 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Radiating", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Short strokes indicating sound or movement above the hat and next to the boombox" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } } ], "background_details": { "texture": "Digital Flat Color", "patterns": "None (Solid Color)", "lighting_behavior": "Even illumination, no gradient visible", "additional_elements": [ "Vector liquid shapes (obj_012) act as a secondary background layer" ] }, "foreground_elements": { "particles": "None", "artifacts": "White vector doodles (mic, boombox, cracks) act as foreground overlays" }, "reconstruction_notes": { "mandatory_elements_for_recreation": [ "Male model in full blue Adidas outfit", "Fleece texture on jacket", "White contrast stitching on jeans and hat", "Hand-drawn white doodle overlays (Mic, Boombox, Trefoil)", "Cracked floor effect under feet", "Monochromatic blue palette with white accents", "Dynamic 'cool' pose" ], "sensitivity_factors": "The blend between the realistic photo and the flat vector graphics must be sharp. The blue tones of the clothing must coordinate with but distinguish from the background blue.", "ambiguities": "The exact specific model of the Adidas jacket is not identifiable by name but defined by texture (sherpa/fleece) and color." } }
Take the face from the input picture. A real candid late-night podcast recording moment, intimate and personal — warm uneven indoor lighting, slight natural grain, feels like a genuine private recording session caught on camera. She is seated in a comfortable dark armchair with a professional black broadcast microphone on an articulated boom arm in front of her, looking toward an off-screen host, mid-conversation, not posing. { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie, seated in a comfortable dark armchair in a warm modern podcast room, a professional black broadcast microphone on an articulated boom arm positioned in front of her, capturing a candid intimate recording moment — she is looking slightly toward her right side toward an off-screen podcast host, not toward the camera, her expression focused and quietly confident with a gentle relaxed closed-lip smile, mid-conversation and completely in her element. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her magnetic confident gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and natural — small round reflection from the overhead warm key light, positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the warm room environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a naturally relaxed posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy. She is wearing a fitted dark burgundy long-sleeve ribbed knit top, ribbed fabric texture clearly visible under the warm overhead light, slightly stretched across the chest and waist creating natural fabric tension lines, micro fabric wrinkles at the waist from sitting. High-waisted fitted black trousers with natural fabric fold at the lap from seated position. A very delicate thin gold necklace. Multiple thin gold chain bracelets on the left wrist. Long manicured nails painted metallic blue. A simple black hair tie worn loosely on the right wrist.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a natural spinal curve from sitting. She is seated in a comfortable dark armchair with natural body weight compression visible in the seat, torso slightly angled toward the microphone, one arm resting naturally on the armchair, the other hand lightly gesturing near the microphone — looking slightly toward her right side toward an off-screen podcast host, not toward the camera.\n\nThe background is a warm modern podcast room — large lush tropical green plants softly blurred in the background, dark open shelving units with decorative objects faintly visible, warm ambient light glowing softly from behind, a wooden podcast desk visible in front of her with the microphone arm attached, a glass of water on the desk edge. The entire background is rendered with beautiful natural shallow depth of field bokeh — soft green and warm tones completely blurred, subject tack sharp against the soft blurred background, exactly like a real YouTube or TikTok podcast filming setup. Warm ambient light wrapping around the subject from behind, soft fill light from the front, intimate and natural atmosphere.\n\nLighting is physically correct, with global illumination and warm natural realism. Soft warm key light from slightly above and to the side creates natural shadows that define the cheekbones and jawline with accurate shadow falloff. A subtle Rembrandt triangle appears under the left eye. Warm ambient backlight from the background lamp and green plants creates a natural separation between subject and background. Fill light from the front at 1/4 power maintains natural skin detail. Color grading employs warm natural toning — warm golden skin highlights, deep natural shadows, soft green ambient bounce from the plants in the background, intimate and cinematic.\n\nThe image is captured with a Sony A7IV full-frame sensor, 85mm f/1.4 prime lens, ISO 2000, f/1.4, 1/80s, natural RAW color profile. Eye-level camera positioned slightly to the side of the subject — natural podcast filming angle, subject positioned slightly right of frame center. Mid-thigh up framing, 9:16 vertical aspect ratio. Shallow depth of field with tack-sharp focus on the eyes and face, maximum background blur with natural f/1.4 bokeh — plants and shelving completely soft and blurred, subject razor sharp. Natural ISO 2000 indoor grain present in shadow areas. Slight optical vignette at corners. Natural chromatic aberration at high-contrast edges. The photograph has high dynamic range, true-to-life color reproduction, and a raw photo aesthetic with minimal post-processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro-detail, and anatomical precision to create an image indistinguishable from a real photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting, acoustic foam, sound panels, marble walls, dark marble, bookshelves, white walls, bright background, cold lighting, blue light, symmetric pose, distorted fingers, extra fingers, merged fingers, HDR, oversaturated, multiple shadows, conflicting light directions, speakers, studio monitors, music equipment, floor lamp, standing lamp, black top, black shirt, headphones, cables visible, messy cables", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Main Element: A vintage-style microphone with a solid base. Roof: Above the microphone, a stylized roof with a simple line to represent a house. The roof should have a classic angle, like a triangle. Primary Colors: Blue (for the roof) and gray (for the microphone), with white details for a clean and professional look. Text: Below the microphone, the program name "Hogar al Aire" in a modern, legible font, preferably in black or dark blue. Additional Details: Background: Transparent or light background to suit different platforms. Style: Modern and professional, with clear and simple lines. Extras: Small sound waves around the microphone to indicate interviews and communication. This description should help you generate the logo in DALL-E with the essential elements reflecting the program's theme.
High-end cinematic portrait photography, ultra-realistic, vertical composition, 4K–8K resolution, shot on a full-frame camera with an 85mm f/1.4 lens, shallow depth of field, razor-sharp focus on facial features and textures. A young male subject positioned centrally, seated or slightly leaning forward, with a studio microphone placed directly in front of his face, partially obscuring the lower half of the face (mouth and chin). The microphone is matte black, highly detailed, with subtle metallic reflections and visible mesh texture. Facial composition and angles: Head slightly tilted downward (around 10–15 degrees), creating a subtle shadow under the brow. Eyes looking forward or slightly upward through the upper frame of the microphone, generating an intense and introspective gaze. Only the upper half of the face (eyes, eyebrows, upper nose bridge) clearly visible above the microphone. Eyelashes slightly enhanced, longer and more defined but still natural. Skin ultra-clean, no blemishes, hyper-detailed pores, soft cinematic skin texture. Jawline subtly hinted behind the microphone shadow. Lighting setup: Dramatic studio lighting (Rembrandt or split lighting style). Key light from one side (45° angle), creating contrast and depth. Soft fill light on the opposite side to preserve detail. Slight rim light from behind to separate subject from background. Background dark, minimalistic, possibly gradient black/charcoal. Mood & color grading: Cinematic color grading, slightly cool tones with soft contrast. Deep shadows but with preserved detail (no crushed blacks). High dynamic range (HDR look). Professional editorial magazine style. Clothing & texture: Minimalist outfit (black or neutral tones). Fabric texture highly detailed (visible fibers, realistic folds). No distractions — focus remains on face and microphone. Composition details: Vertical framing (portrait orientation). Negative space above the subject for dramatic effect. Centered composition but slightly low camera angle for presence. Microphone aligned with center axis of the face. Rendering quality: Hyper-realistic, no noise, no pixelation. Ultra sharp details in eyes and eyelashes. Professional studio finish, magazine-quality image. usa el rostro de referencia para poner ese rostro en la imagen que vas a generar quiero que mejores la calidad de las texturas, la piel, la imagen de manera general, quiero que se vea con muy alta definicion y muy bien editada , que parezca casi real, pero un trabajo profesional como para una revista, la piel que no tenga marcas ni muchos poros, que se vea una piel limpia y sana.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Produce a detailed technical illustration of a microphone, showcasing a cutaway design that reveals its internal structure. The microphone should be rendered with a sleek, streamlined body in vibrant green and metallic shades. The image must include annotated engineering blueprints, detailed schematics, and callouts, set against a technical background that provides a comprehensive view of the design. Aim for a sketch-like style that merges artistic intricacy with technical precision, complete with various angles and detailed exploded views of microphone components
Main Element: A vintage-style microphone with a solid base. Roof: Above the microphone, a stylized roof with a simple line to represent a house. The roof should have a classic angle, like a triangle. Primary Colors: Blue (for the roof) and gray (for the microphone), with white details for a clean and professional look. Text: Below the microphone, the program name "Hogar al Aire" in a modern, legible font, preferably in black or dark blue. Additional Details: Background: Transparent or light background to suit different platforms. Style: Modern and professional, with clear and simple lines. Extras: Small sound waves around the microphone to indicate interviews and communication. This description should help you generate the logo in DALL-E with the essential elements reflecting the program's theme.
A photo of a very tall, beautiful, blue-eyed volleyball player, 19 years old, 9.9 feet tall, wearing a volleyball uniform. The uniform says "PromptHero" and is tight and shows off her. She is wearing red sneakers. The volleyball player is dancing and smiling and looking at a reporter. Next to her is a female reporter, wearing a miniskirt, heels, 4 feet tall with a microphone, interviewing her. The microphone also says "PromprHero". In the background is a volleyball court.
Create an image of a woman with my facial features, photographed in a futuristic cherry-blossom tech couture editorial, realistic skin texture with visible pores and natural highlights, Not airbrushed, Not over-sharpening or cartoon look. She her a same hair of subject photo, styled in Hair sleek chin-length bob with a sharp center part, one side tucked behind the ear, color blush-pink with a teal shadow layer underneath, a gold branch hair clip holding the tucked side in place. Makeup petal-pink satin eyeshadow with a glossy center shine, metallic gold eyeliner drawn into a crisp extended wing, cocoa shadow softly smoked at the outer corners, bright inner-corner sparkle, rosy glossy lips, natural skin texture with visible detail and gentle highlights; (“Apply Makeup on preserved face 100%”) Nails extra long stiletto nails with a soft blush-beige base and sharp translucent teal glass tips, raised gold branch filigree like futuristic circuitry, tiny cherry blossom accents embedded like enamel, crystal dew-drop gems near the cuticles. Outfit a blush-pink couture suit made from structured satin with a sharply tailored cropped blazer and exaggerated shoulders, metallic gold piping tracing the lapels and seams like circuit paths, matching high-waist wide-leg trousers with deep pleats and a flowing silhouette, gold branch-circuit appliqués climbing across one sleeve and wrapping around the waist like living vines, layered translucent blush-pink organza panels draped from the back of the blazer like petal banners. Accessories gold branching ear cuffs, a gold collar necklace shaped like a circuit crown, stacked gold bangles with tiny crystal droplets, gold hand-chain jewelry framing the nails, a faceted teal prism “microphone” shaped like a crystal wand held in your hand. Pose you are standing on a circular stage-like platform made of matte-black stone, one foot planted forward, shoulders squared to camera, one hand gripping the prism microphone near your lips, the other hand lifted outward with fingers spread to show the nails, expression fierce and confident like you’re mid-performance. Action as you “sing” into the prism microphone, holographic cherry blossom petals burst outward like sound waves, thin gold circuitry lines ripple through the air in rings radiating from the microphone, petals swirl around your shoulders and trail behind like a moving aura. Scene an open-air amphitheater carved into matte-black stone terraces, teal light channels embedded along the steps like glowing veins, towering gold branch sculptures lining the arena like futuristic trees, floating teal light cubes hovering above the audience space like suspended lanterns, blossom-shaped data glyphs drifting through the air like fireflies, soft teal haze in the distance for depth. Lighting crisp editorial spotlight centered on you, cool teal ambient glow rising from the amphitheater light channels, soft blush-pink fill to keep skin warm and realistic, sharp highlights on gold metal and prism surfaces, balanced tones with no harsh cast. Camera full-body performance shot from slightly below eye level to make you look powerful, wide fashion lens feel capturing the arena depth, sharp focus on your face, microphone, and nails with gentle depth blur into the amphitheater, ultra high resolution cinematic editorial realism; Aspect_ratio: "2:3 (vertical portrait)"
Scene Description: The image captures a dynamic and celebratory moment during a liturgical event or worship concert inside a church, blending traditional Catholic elements with contemporary music and worship. Setting: The event takes place inside a spacious and architecturally rich church, with tall columns, archways, and ornate wooden furnishings. The altar is adorned with a lace-trimmed white cloth, floral arrangements with red anthuriums, and three large yellow candles featuring red bands. In the background stands a large crucifix, partially illuminated in red light. Stage lighting in hues of red and pink adds a modern, festive atmosphere to the sacred setting, suggesting this could be a special liturgy or youth-oriented charismatic event. Main Figures at the Altar: Priests in red vestments: The red color of the chasubles indicates a feast day of a martyr, Pentecost, or a celebration of the Holy Spirit. One priest at the rightmost side raises both hands in prayer, wearing a red chasuble with wide gold and white trim, and a white alb underneath. His expression and gesture convey active participation in worship. Two other priests are visible behind the altar: One wears a red chasuble decorated with vertical golden embroidery, featuring blue accents and possibly symbolic designs such as flames or crosses. The other priest, speaking into a microphone, wears a red chasuble with a simpler gold cross motif. A large statue of the Resurrected Christ, dressed in red with a processional banner and raised hand, stands prominently on the altar. Musicians and Vocalists: To the left of the image, a group of worship leaders and vocalists stand near a carved wooden pulpit. Several are holding microphones, actively singing with hands lifted in praise. They are dressed mostly in white and black formal or semi-formal attire, with a cohesive and respectful appearance fitting for liturgical music. A female vocalist wearing a white dress and a male singer in a dark blazer and white pants are especially animated in their worship. In the foreground, a drummer and a guitarist are seen from behind, emphasizing the musical dimension of the event. Microphones and instruments suggest a professionally organized musical setup. 🕊️ Mood and Tone: The atmosphere is joyful, charismatic, and reverent, blending solemn liturgy with expressive praise. The red lighting evokes the Holy Spirit and martyrdom, and the presence of musicians adds vibrancy and a sense of youth engagement. The scene communicates unity between tradition and modern expression, reflecting a contemporary Catholic worship service rich in symbolism and participation.
Take the face from the input picture. A real candid late-night podcast recording moment, intimate and personal — warm uneven indoor lighting, slight natural grain, feels like a genuine private recording session caught on camera. She is seated in a comfortable dark armchair with a professional black broadcast microphone on an articulated boom arm in front of her, looking toward an off-screen host, mid-conversation, not posing. { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie, seated in a comfortable dark armchair in a warm modern podcast room, a professional black broadcast microphone on an articulated boom arm positioned in front of her, capturing a candid intimate recording moment — she is looking slightly toward her right side toward an off-screen podcast host, not toward the camera, her expression focused and quietly confident with a gentle relaxed closed-lip smile, mid-conversation and completely in her element. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her magnetic confident gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and natural — small round reflection from the overhead warm key light, positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the warm room environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a naturally relaxed posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy. She is wearing a fitted dark burgundy long-sleeve ribbed knit top, ribbed fabric texture clearly visible under the warm overhead light, slightly stretched across the chest and waist creating natural fabric tension lines, micro fabric wrinkles at the waist from sitting. High-waisted fitted black trousers with natural fabric fold at the lap from seated position. A very delicate thin gold necklace. Multiple thin gold chain bracelets on the left wrist. Long manicured nails painted metallic blue. A simple black hair tie worn loosely on the right wrist.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a natural spinal curve from sitting. She is seated in a comfortable dark armchair with natural body weight compression visible in the seat, torso slightly angled toward the microphone, one arm resting naturally on the armchair, the other hand lightly gesturing near the microphone — looking slightly toward her right side toward an off-screen podcast host, not toward the camera.\n\nThe background is a warm modern podcast room — large lush tropical green plants softly blurred in the background, dark open shelving units with decorative objects faintly visible, warm ambient light glowing softly from behind, a wooden podcast desk visible in front of her with the microphone arm attached, a glass of water on the desk edge. The entire background is rendered with beautiful natural shallow depth of field bokeh — soft green and warm tones completely blurred, subject tack sharp against the soft blurred background, exactly like a real YouTube or TikTok podcast filming setup. Warm ambient light wrapping around the subject from behind, soft fill light from the front, intimate and natural atmosphere.\n\nLighting is physically correct, with global illumination and warm natural realism. Soft warm key light from slightly above and to the side creates natural shadows that define the cheekbones and jawline with accurate shadow falloff. A subtle Rembrandt triangle appears under the left eye. Warm ambient backlight from the background lamp and green plants creates a natural separation between subject and background. Fill light from the front at 1/4 power maintains natural skin detail. Color grading employs warm natural toning — warm golden skin highlights, deep natural shadows, soft green ambient bounce from the plants in the background, intimate and cinematic.\n\nThe image is captured with a Sony A7IV full-frame sensor, 85mm f/1.4 prime lens, ISO 2000, f/1.4, 1/80s, natural RAW color profile. Eye-level camera positioned slightly to the side of the subject — natural podcast filming angle, subject positioned slightly right of frame center. Mid-thigh up framing, 9:16 vertical aspect ratio. Shallow depth of field with tack-sharp focus on the eyes and face, maximum background blur with natural f/1.4 bokeh — plants and shelving completely soft and blurred, subject razor sharp. Natural ISO 2000 indoor grain present in shadow areas. Slight optical vignette at corners. Natural chromatic aberration at high-contrast edges. The photograph has high dynamic range, true-to-life color reproduction, and a raw photo aesthetic with minimal post-processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro-detail, and anatomical precision to create an image indistinguishable from a real photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting, acoustic foam, sound panels, marble walls, dark marble, bookshelves, white walls, bright background, cold lighting, blue light, symmetric pose, distorted fingers, extra fingers, merged fingers, HDR, oversaturated, multiple shadows, conflicting light directions, speakers, studio monitors, music equipment, floor lamp, standing lamp, black top, black shirt, headphones, cables visible, messy cables", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Main Element: A vintage-style microphone with a solid base. Roof: Above the microphone, a stylized roof with a simple line to represent a house. The roof should have a classic angle, like a triangle. Primary Colors: Blue (for the roof) and gray (for the microphone), with white details for a clean and professional look. Text: Below the microphone, the program name "Hogar al Aire" in a modern, legible font, preferably in black or dark blue. Additional Details: Background: Transparent or light background to suit different platforms. Style: Modern and professional, with clear and simple lines. Extras: Small sound waves around the microphone to indicate interviews and communication. This description should help you generate the logo in DALL-E with the essential elements reflecting the program's theme.
A photo of a very tall, beautiful, blue-eyed volleyball player, 19 years old, 9.9 feet tall, wearing a volleyball uniform. The uniform says "PromptHero" and is tight and shows off her. She is wearing red sneakers. The volleyball player is dancing and smiling and looking at a reporter. Next to her is a female reporter, wearing a miniskirt, heels, 4 feet tall with a microphone, interviewing her. The microphone also says "PromprHero". In the background is a volleyball court.
Take the face from the input picture. A real candid late-night podcast recording moment, intimate and personal — warm uneven indoor lighting, slight natural grain, feels like a genuine private recording session caught on camera. She is seated in a comfortable dark armchair with a professional black broadcast microphone on an articulated boom arm in front of her, looking toward an off-screen host, mid-conversation, not posing. { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie, seated in a comfortable dark armchair in a warm modern podcast room, a professional black broadcast microphone on an articulated boom arm positioned in front of her, capturing a candid intimate recording moment — she is looking slightly toward her right side toward an off-screen podcast host, not toward the camera, her expression focused and quietly confident with a gentle relaxed closed-lip smile, mid-conversation and completely in her element. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her magnetic confident gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and natural — small round reflection from the overhead warm key light, positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the warm room environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a naturally relaxed posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy. She is wearing a fitted dark burgundy long-sleeve ribbed knit top, ribbed fabric texture clearly visible under the warm overhead light, slightly stretched across the chest and waist creating natural fabric tension lines, micro fabric wrinkles at the waist from sitting. High-waisted fitted black trousers with natural fabric fold at the lap from seated position. A very delicate thin gold necklace. Multiple thin gold chain bracelets on the left wrist. Long manicured nails painted metallic blue. A simple black hair tie worn loosely on the right wrist.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a natural spinal curve from sitting. She is seated in a comfortable dark armchair with natural body weight compression visible in the seat, torso slightly angled toward the microphone, one arm resting naturally on the armchair, the other hand lightly gesturing near the microphone — looking slightly toward her right side toward an off-screen podcast host, not toward the camera.\n\nThe background is a warm modern podcast room — large lush tropical green plants softly blurred in the background, dark open shelving units with decorative objects faintly visible, warm ambient light glowing softly from behind, a wooden podcast desk visible in front of her with the microphone arm attached, a glass of water on the desk edge. The entire background is rendered with beautiful natural shallow depth of field bokeh — soft green and warm tones completely blurred, subject tack sharp against the soft blurred background, exactly like a real YouTube or TikTok podcast filming setup. Warm ambient light wrapping around the subject from behind, soft fill light from the front, intimate and natural atmosphere.\n\nLighting is physically correct, with global illumination and warm natural realism. Soft warm key light from slightly above and to the side creates natural shadows that define the cheekbones and jawline with accurate shadow falloff. A subtle Rembrandt triangle appears under the left eye. Warm ambient backlight from the background lamp and green plants creates a natural separation between subject and background. Fill light from the front at 1/4 power maintains natural skin detail. Color grading employs warm natural toning — warm golden skin highlights, deep natural shadows, soft green ambient bounce from the plants in the background, intimate and cinematic.\n\nThe image is captured with a Sony A7IV full-frame sensor, 85mm f/1.4 prime lens, ISO 2000, f/1.4, 1/80s, natural RAW color profile. Eye-level camera positioned slightly to the side of the subject — natural podcast filming angle, subject positioned slightly right of frame center. Mid-thigh up framing, 9:16 vertical aspect ratio. Shallow depth of field with tack-sharp focus on the eyes and face, maximum background blur with natural f/1.4 bokeh — plants and shelving completely soft and blurred, subject razor sharp. Natural ISO 2000 indoor grain present in shadow areas. Slight optical vignette at corners. Natural chromatic aberration at high-contrast edges. The photograph has high dynamic range, true-to-life color reproduction, and a raw photo aesthetic with minimal post-processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro-detail, and anatomical precision to create an image indistinguishable from a real photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting, acoustic foam, sound panels, marble walls, dark marble, bookshelves, white walls, bright background, cold lighting, blue light, symmetric pose, distorted fingers, extra fingers, merged fingers, HDR, oversaturated, multiple shadows, conflicting light directions, speakers, studio monitors, music equipment, floor lamp, standing lamp, black top, black shirt, headphones, cables visible, messy cables", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Take the face from the input picture. A real candid late-night podcast recording moment, intimate and personal — warm uneven indoor lighting, slight natural grain, feels like a genuine private recording session caught on camera. She is seated in a comfortable dark armchair with a professional black broadcast microphone on an articulated boom arm in front of her, looking toward an off-screen host, mid-conversation, not posing. { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie, seated in a comfortable dark armchair in a warm modern podcast room, a professional black broadcast microphone on an articulated boom arm positioned in front of her, capturing a candid intimate recording moment — she is looking slightly toward her right side toward an off-screen podcast host, not toward the camera, her expression focused and quietly confident with a gentle relaxed closed-lip smile, mid-conversation and completely in her element. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her magnetic confident gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and natural — small round reflection from the overhead warm key light, positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the warm room environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a naturally relaxed posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy. She is wearing a fitted dark burgundy long-sleeve ribbed knit top, ribbed fabric texture clearly visible under the warm overhead light, slightly stretched across the chest and waist creating natural fabric tension lines, micro fabric wrinkles at the waist from sitting. High-waisted fitted black trousers with natural fabric fold at the lap from seated position. A very delicate thin gold necklace. Multiple thin gold chain bracelets on the left wrist. Long manicured nails painted metallic blue. A simple black hair tie worn loosely on the right wrist.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a natural spinal curve from sitting. She is seated in a comfortable dark armchair with natural body weight compression visible in the seat, torso slightly angled toward the microphone, one arm resting naturally on the armchair, the other hand lightly gesturing near the microphone — looking slightly toward her right side toward an off-screen podcast host, not toward the camera.\n\nThe background is a warm modern podcast room — large lush tropical green plants softly blurred in the background, dark open shelving units with decorative objects faintly visible, warm ambient light glowing softly from behind, a wooden podcast desk visible in front of her with the microphone arm attached, a glass of water on the desk edge. The entire background is rendered with beautiful natural shallow depth of field bokeh — soft green and warm tones completely blurred, subject tack sharp against the soft blurred background, exactly like a real YouTube or TikTok podcast filming setup. Warm ambient light wrapping around the subject from behind, soft fill light from the front, intimate and natural atmosphere.\n\nLighting is physically correct, with global illumination and warm natural realism. Soft warm key light from slightly above and to the side creates natural shadows that define the cheekbones and jawline with accurate shadow falloff. A subtle Rembrandt triangle appears under the left eye. Warm ambient backlight from the background lamp and green plants creates a natural separation between subject and background. Fill light from the front at 1/4 power maintains natural skin detail. Color grading employs warm natural toning — warm golden skin highlights, deep natural shadows, soft green ambient bounce from the plants in the background, intimate and cinematic.\n\nThe image is captured with a Sony A7IV full-frame sensor, 85mm f/1.4 prime lens, ISO 2000, f/1.4, 1/80s, natural RAW color profile. Eye-level camera positioned slightly to the side of the subject — natural podcast filming angle, subject positioned slightly right of frame center. Mid-thigh up framing, 9:16 vertical aspect ratio. Shallow depth of field with tack-sharp focus on the eyes and face, maximum background blur with natural f/1.4 bokeh — plants and shelving completely soft and blurred, subject razor sharp. Natural ISO 2000 indoor grain present in shadow areas. Slight optical vignette at corners. Natural chromatic aberration at high-contrast edges. The photograph has high dynamic range, true-to-life color reproduction, and a raw photo aesthetic with minimal post-processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro-detail, and anatomical precision to create an image indistinguishable from a real photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting, acoustic foam, sound panels, marble walls, dark marble, bookshelves, white walls, bright background, cold lighting, blue light, symmetric pose, distorted fingers, extra fingers, merged fingers, HDR, oversaturated, multiple shadows, conflicting light directions, speakers, studio monitors, music equipment, floor lamp, standing lamp, black top, black shirt, headphones, cables visible, messy cables", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Main Element: A vintage-style microphone with a solid base. Roof: Above the microphone, a stylized roof with a simple line to represent a house. The roof should have a classic angle, like a triangle. Primary Colors: Blue (for the roof) and gray (for the microphone), with white details for a clean and professional look. Text: Below the microphone, the program name "Hogar al Aire" in a modern, legible font, preferably in black or dark blue. Additional Details: Background: Transparent or light background to suit different platforms. Style: Modern and professional, with clear and simple lines. Extras: Small sound waves around the microphone to indicate interviews and communication. This description should help you generate the logo in DALL-E with the essential elements reflecting the program's theme.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Produce a detailed technical illustration of a microphone, showcasing a cutaway design that reveals its internal structure. The microphone should be rendered with a sleek, streamlined body in vibrant green and metallic shades. The image must include annotated engineering blueprints, detailed schematics, and callouts, set against a technical background that provides a comprehensive view of the design. Aim for a sketch-like style that merges artistic intricacy with technical precision, complete with various angles and detailed exploded views of microphone components
Metallic glam horror look for women, gold snakeskin-effect halter top with neck harness detail, glossy black flared pants slashed at knees revealing fishnet skin panels, studded belt with dripping chain tassels shaped like claws, wrists wrapped in medical tape over bloody cuff rings, smokey eye makeup that bleeds down temples, platinum hair singed at the tips, backlit by flaming amplifier stack on night stage, mood is apocalyptic rock goddess and self-immolating spectacle, Hold the microphone with one hands, hold the microphone close to your mouth and sing passionately
High-end cinematic portrait photography, ultra-realistic, vertical composition, 4K–8K resolution, shot on a full-frame camera with an 85mm f/1.4 lens, shallow depth of field, razor-sharp focus on facial features and textures. A young male subject positioned centrally, seated or slightly leaning forward, with a studio microphone placed directly in front of his face, partially obscuring the lower half of the face (mouth and chin). The microphone is matte black, highly detailed, with subtle metallic reflections and visible mesh texture. Facial composition and angles: Head slightly tilted downward (around 10–15 degrees), creating a subtle shadow under the brow. Eyes looking forward or slightly upward through the upper frame of the microphone, generating an intense and introspective gaze. Only the upper half of the face (eyes, eyebrows, upper nose bridge) clearly visible above the microphone. Eyelashes slightly enhanced, longer and more defined but still natural. Skin ultra-clean, no blemishes, hyper-detailed pores, soft cinematic skin texture. Jawline subtly hinted behind the microphone shadow. Lighting setup: Dramatic studio lighting (Rembrandt or split lighting style). Key light from one side (45° angle), creating contrast and depth. Soft fill light on the opposite side to preserve detail. Slight rim light from behind to separate subject from background. Background dark, minimalistic, possibly gradient black/charcoal. Mood & color grading: Cinematic color grading, slightly cool tones with soft contrast. Deep shadows but with preserved detail (no crushed blacks). High dynamic range (HDR look). Professional editorial magazine style. Clothing & texture: Minimalist outfit (black or neutral tones). Fabric texture highly detailed (visible fibers, realistic folds). No distractions — focus remains on face and microphone. Composition details: Vertical framing (portrait orientation). Negative space above the subject for dramatic effect. Centered composition but slightly low camera angle for presence. Microphone aligned with center axis of the face. Rendering quality: Hyper-realistic, no noise, no pixelation. Ultra sharp details in eyes and eyelashes. Professional studio finish, magazine-quality image. usa el rostro de referencia para poner ese rostro en la imagen que vas a generar quiero que mejores la calidad de las texturas, la piel, la imagen de manera general, quiero que se vea con muy alta definicion y muy bien editada , que parezca casi real, pero un trabajo profesional como para una revista, la piel que no tenga marcas ni muchos poros, que se vea una piel limpia y sana.
Scene Description: The image captures a dynamic and celebratory moment during a liturgical event or worship concert inside a church, blending traditional Catholic elements with contemporary music and worship. Setting: The event takes place inside a spacious and architecturally rich church, with tall columns, archways, and ornate wooden furnishings. The altar is adorned with a lace-trimmed white cloth, floral arrangements with red anthuriums, and three large yellow candles featuring red bands. In the background stands a large crucifix, partially illuminated in red light. Stage lighting in hues of red and pink adds a modern, festive atmosphere to the sacred setting, suggesting this could be a special liturgy or youth-oriented charismatic event. Main Figures at the Altar: Priests in red vestments: The red color of the chasubles indicates a feast day of a martyr, Pentecost, or a celebration of the Holy Spirit. One priest at the rightmost side raises both hands in prayer, wearing a red chasuble with wide gold and white trim, and a white alb underneath. His expression and gesture convey active participation in worship. Two other priests are visible behind the altar: One wears a red chasuble decorated with vertical golden embroidery, featuring blue accents and possibly symbolic designs such as flames or crosses. The other priest, speaking into a microphone, wears a red chasuble with a simpler gold cross motif. A large statue of the Resurrected Christ, dressed in red with a processional banner and raised hand, stands prominently on the altar. Musicians and Vocalists: To the left of the image, a group of worship leaders and vocalists stand near a carved wooden pulpit. Several are holding microphones, actively singing with hands lifted in praise. They are dressed mostly in white and black formal or semi-formal attire, with a cohesive and respectful appearance fitting for liturgical music. A female vocalist wearing a white dress and a male singer in a dark blazer and white pants are especially animated in their worship. In the foreground, a drummer and a guitarist are seen from behind, emphasizing the musical dimension of the event. Microphones and instruments suggest a professionally organized musical setup. 🕊️ Mood and Tone: The atmosphere is joyful, charismatic, and reverent, blending solemn liturgy with expressive praise. The red lighting evokes the Holy Spirit and martyrdom, and the presence of musicians adds vibrancy and a sense of youth engagement. The scene communicates unity between tradition and modern expression, reflecting a contemporary Catholic worship service rich in symbolism and participation.
A close-up portrait of a Black woman, likely in her 20s or 30s, singing into a microphone. She is positioned slightly off-center, in the left-middle portion of the image. Her curly, dark gray hair is voluminous and full. She is wearing a vibrant, slightly textured, scarlet-red top, and a small, light-colored stud earring adorns her earlobe. Her expression is focused and slightly intense, with her eyes closed as if in deep concentration. Her mouth is open, suggesting she's singing. Her facial features are soft, and her posture is leaning slightly forward. She is holding the microphone with her right hand, with her arm bent and hand slightly extended toward the viewer. The lighting on her face and body is warm, coming from the front, illuminating her features. The background is a dark, blurred out-of-focus background of blues and purples, suggesting a stage setting, likely during a concert or performance. The image is stylized with a painterly effect, creating a textured and slightly soft focus, suggestive of a portrait painting. The composition emphasizes the singer's expression and engagement with the microphone. Important details include the microphone, her facial expression, and the rich, vivid red of her clothing. The overall atmosphere is evocative of a live music performance.
{ "meta": { "version": "1.2", "locale": "es-VE", "type": "advanced_profile_animal_humor_gaming", "global_confidence": 0.91 }, "subject": { "species": "domestic cat", "apparent_breed": "short-haired mixed breed", "fur_color": "light orange with white tones", "expression": "neutral with a fixed gaze", "confidence": 0.88 }, "accessories": { "mask": { "type": "black balaclava", "fit": "covering head and ears, leaving eyes and muzzle visible", "confidence": 0.94 }, "headphones": { "type": "gaming headphones with microphone", "color": "black", "position": "over the mask, well adjusted", "confidence": 0.92 } }, "context": { "location": "indoors in front of monitor", "simulated_activity": "playing FPS video game", "key_elements": [ "monitor with first-person shooter game", "weapon visible on screen", "soft artificial lighting" "Counter-Strike 1.6" ] "confidence": 0.89 }, "composition": { "framing": "centered medium shot", "angle": "slightly high", "background": { "type": "monitor on", "content": "video game scene with rifle", "complexity": "medium", "confidence": 0.86 } }, "lighting": { "type": "mixed (natural and screen)", "direction": "front from monitor", "apparent_temperature": "cold", "uniformity": "medium", "confidence": 0.84 }, "image_quality": { "sharpness": "medium", "noise": "low", "color": "neutral with a predominance of grays", "artifacts": "minimal", "confidence": 0.87 }, "simulated_camera": { "platform": "smartphone or webcam", "equivalent_focal_length": "28-35 mm", "equivalent_aperture": "f/2.2", "white_balance": "auto", "confidence": 0.75 }, "segmentation": { "classes": [ "cat", "clothing/accessories", "headphones", "monitor", "video game", "indoor background" ], "recommended background_mask": "keep screen for humorous context", "confidence": 0.83 }, "interpretation": { "tone": "humorous", "apparent_intent": "parody of a professional gamer", "visual_impact": "high due to contrast between animal and human environment", "confidence": 0.9 }, "authenticity_risks": { "AI_indicators": "not visible", "inconsistencies": "none apparent", "verdict": "realistic photograph with humorous elements", "confidence": 0.88 }, "recommended_uses": { "memes": "excellent for composition and concept", "viral content": "very suitable for social media", "humorous gaming campaigns": "high potential", "confidence": 0.92 }, "prompt_adaptable": { "style": "humorous meme-style photo", "short_description": "cat wearing a balaclava and headset in front of a monitor playing an FPS video game, specifically Counter-Strike 1.6", "parameters": { "subject": "domestic cat", "accessories": "black balaclava, gaming headset with microphone", "background": "monitor on with a shooting game", "light": "front lighting from the screen, cool tone", "composition": "centered medium shot, slightly elevated angle", "context": "indoors, humorous gamer scene", "processing": "natural, without exaggerated filters" } }, "notes": [ "The image plays with anthropomorphism to generate humor." "Ideal for digital content that combines cuteness and gamer comedy." ] }
Create an image of a woman with my facial features, photographed in a futuristic cherry-blossom tech couture editorial, realistic skin texture with visible pores and natural highlights, Not airbrushed, Not over-sharpening or cartoon look. She her a same hair of subject photo, styled in Hair sleek chin-length bob with a sharp center part, one side tucked behind the ear, color blush-pink with a teal shadow layer underneath, a gold branch hair clip holding the tucked side in place. Makeup petal-pink satin eyeshadow with a glossy center shine, metallic gold eyeliner drawn into a crisp extended wing, cocoa shadow softly smoked at the outer corners, bright inner-corner sparkle, rosy glossy lips, natural skin texture with visible detail and gentle highlights; (“Apply Makeup on preserved face 100%”) Nails extra long stiletto nails with a soft blush-beige base and sharp translucent teal glass tips, raised gold branch filigree like futuristic circuitry, tiny cherry blossom accents embedded like enamel, crystal dew-drop gems near the cuticles. Outfit a blush-pink couture suit made from structured satin with a sharply tailored cropped blazer and exaggerated shoulders, metallic gold piping tracing the lapels and seams like circuit paths, matching high-waist wide-leg trousers with deep pleats and a flowing silhouette, gold branch-circuit appliqués climbing across one sleeve and wrapping around the waist like living vines, layered translucent blush-pink organza panels draped from the back of the blazer like petal banners. Accessories gold branching ear cuffs, a gold collar necklace shaped like a circuit crown, stacked gold bangles with tiny crystal droplets, gold hand-chain jewelry framing the nails, a faceted teal prism “microphone” shaped like a crystal wand held in your hand. Pose you are standing on a circular stage-like platform made of matte-black stone, one foot planted forward, shoulders squared to camera, one hand gripping the prism microphone near your lips, the other hand lifted outward with fingers spread to show the nails, expression fierce and confident like you’re mid-performance. Action as you “sing” into the prism microphone, holographic cherry blossom petals burst outward like sound waves, thin gold circuitry lines ripple through the air in rings radiating from the microphone, petals swirl around your shoulders and trail behind like a moving aura. Scene an open-air amphitheater carved into matte-black stone terraces, teal light channels embedded along the steps like glowing veins, towering gold branch sculptures lining the arena like futuristic trees, floating teal light cubes hovering above the audience space like suspended lanterns, blossom-shaped data glyphs drifting through the air like fireflies, soft teal haze in the distance for depth. Lighting crisp editorial spotlight centered on you, cool teal ambient glow rising from the amphitheater light channels, soft blush-pink fill to keep skin warm and realistic, sharp highlights on gold metal and prism surfaces, balanced tones with no harsh cast. Camera full-body performance shot from slightly below eye level to make you look powerful, wide fashion lens feel capturing the arena depth, sharp focus on your face, microphone, and nails with gentle depth blur into the amphitheater, ultra high resolution cinematic editorial realism; Aspect_ratio: "2:3 (vertical portrait)"
{ "meta": { "image_quality": "High", "image_type": "Mixed Media (Photography combined with Digital Illustration/Collage)", "resolution_estimation": "High resolution, sharp edges on vectors", "file_characteristics": { "compression_artifacts": "Low", "noise_level": "None", "lens_type_estimation": "Standard to slight wide-angle (approx 35mm)" } }, "global_context": { "scene_description": "A full-body studio portrait of a young man posing dynamically against a solid bright blue background. The image is a composite featuring the photograph of the man overlaid with white hand-drawn style vector graphics (doodles) and abstract blue liquid shapes. The subject is dressed in a monochromatic blue streetwear outfit with white accents.", "environment_type": "Studio/Graphic Design Composition", "time_of_day": "Indiscernible (Studio Lighting)", "weather_atmosphere": "Energetic, Artistic, Urban, Cool", "lighting": { "source": "Artificial Studio Lighting", "direction": "Front-right dominant (creating soft shadows on the left side of the face)", "quality": "Soft, Diffused", "color_temperature": "Neutral white" }, "color_palette": { "dominant_hex_estimates": [ "#4CA7E8", "#0044CC", "#FFFFFF", "#1A2B45" ], "accent_colors": [ "#FFFFFF" ], "contrast_level": "High" } }, "composition": { "camera_angle": "Low-angle (looking slightly up at the subject)", "framing": "Full Shot (Head to Toe)", "depth_of_field": "Deep (Everything in focus)", "focal_point": "Subject's face and upper torso", "symmetry_type": "Asymmetrical balance", "rule_of_thirds_alignment": "Subject centered, graphics balancing the negative space" }, "objects": [ { "id": "obj_001", "label": "Male Subject", "category": "Person", "location": { "relative_position": "Center", "bounding_box_percentage": { "x": 0.30, "y": 0.05, "width": 0.40, "height": 0.85 } }, "dimensions_relative": "Large", "distance_from_camera": "Mid", "pose_orientation": "Standing, body angled slightly right, head tilted left, right hand raised near face, left leg crossed over right leg", "material": "Organic (Skin)", "surface_properties": { "texture": "Skin", "reflectivity": "Low", "micro_details": "Light goatee/facial hair, neutral but confident expression", "wear_state": "N/A" }, "color_details": { "base_color_hex": "#5C3A2A", "secondary_colors": [], "gradient_or_pattern": "Natural skin tones" }, "interaction_with_light": { "shadow_casting": "Self-shadows on neck and left side of face", "highlight_zones": "Forehead, right cheek, nose bridge", "translucency": "None" }, "relationships": [ { "type": "wearing", "target_object_id": "obj_002" }, { "type": "wearing", "target_object_id": "obj_003" }, { "type": "wearing", "target_object_id": "obj_004" }, { "type": "wearing", "target_object_id": "obj_005" }, { "type": "wearing", "target_object_id": "obj_006" }, { "type": "interacting_with", "target_object_id": "obj_007" }, { "type": "standing_on", "target_object_id": "obj_011" } ] }, { "id": "obj_002", "label": "Bucket Hat", "category": "Apparel", "location": { "relative_position": "Top-Center (On head)", "bounding_box_percentage": { "x": 0.45, "y": 0.05, "width": 0.10, "height": 0.08 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Worn on head, brim pulled slightly down", "material": "Denim/Canvas", "surface_properties": { "texture": "Woven fabric", "reflectivity": "Low", "micro_details": "Visible white contrast stitching around the brim and crown", "wear_state": "New" }, "color_details": { "base_color_hex": "#003399", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Solid blue with white stitching lines" } }, { "id": "obj_003", "label": "Fleece Jacket", "category": "Apparel", "location": { "relative_position": "Upper Body", "bounding_box_percentage": { "x": 0.30, "y": 0.12, "width": 0.35, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn open, sleeves rolled slightly or pushed up", "material": "Sherpa Fleece / Synthetic Blend", "surface_properties": { "texture": "High pile, fuzzy, nubby texture on outer shell", "reflectivity": "Low (Matte)", "micro_details": "Silver snap button visible on collar, smooth fabric lining visible at cuffs", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#002266" ], "gradient_or_pattern": "Solid vivid blue" } }, { "id": "obj_004", "label": "T-Shirt", "category": "Apparel", "location": { "relative_position": "Chest/Torso (Under jacket)", "bounding_box_percentage": { "x": 0.40, "y": 0.20, "width": 0.20, "height": 0.30 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on torso", "material": "Cotton jersey", "surface_properties": { "texture": "Smooth fabric", "reflectivity": "Low", "micro_details": "Large graphic print on chest", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Large white outline of Adidas Trefoil logo on chest" }, "text_content": { "raw_text": "adidas (implied by logo shape)", "font_style": "Logo symbol", "font_weight": "Bold", "text_case": "N/A", "alignment": "Center", "color_hex": "#FFFFFF" } }, { "id": "obj_005", "label": "Jeans", "category": "Apparel", "location": { "relative_position": "Lower Body", "bounding_box_percentage": { "x": 0.40, "y": 0.45, "width": 0.20, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on legs, relaxed fit", "material": "Denim", "surface_properties": { "texture": "Woven denim", "reflectivity": "Low", "micro_details": "Heavy white contrast stitching along seams and pockets. Cuffs are rolled up exposing lighter reverse side of denim.", "wear_state": "New" }, "color_details": { "base_color_hex": "#2A3B55", "secondary_colors": [ "#FFFFFF", "#667788" ], "gradient_or_pattern": "Dark wash indigo" } }, { "id": "obj_006", "label": "Sneakers", "category": "Footwear", "location": { "relative_position": "Bottom-Center", "bounding_box_percentage": { "x": 0.35, "y": 0.85, "width": 0.25, "height": 0.10 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Right foot planted, left foot on toe/mid-step. Classic Adidas Superstar silhouette.", "material": "Leather/Rubber", "surface_properties": { "texture": "Smooth leather upper, textured rubber shell toe", "reflectivity": "Medium (Leather sheen)", "micro_details": "Three stripes visible (white on white), shell toe pattern", "wear_state": "Pristine/Clean" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "All white" } }, { "id": "obj_007", "label": "Graphic - Mic Drop Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Upper Left (Hanging from hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.12, "width": 0.05, "height": 0.25 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Vertical", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Three thick vertical white lines representing motion or cable" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" }, "relationships": [ { "type": "originating_from", "target_object_id": "obj_001" } ] }, { "id": "obj_008", "label": "Graphic - Microphone", "category": "Illustration/Overlay", "location": { "relative_position": "Mid Left (Below hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.35, "width": 0.05, "height": 0.05 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Angled downwards", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Outline of a dynamic vocal microphone" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" } }, { "id": "obj_009", "label": "Graphic - Boombox", "category": "Illustration/Overlay", "location": { "relative_position": "Center Right", "bounding_box_percentage": { "x": 0.65, "y": 0.30, "width": 0.15, "height": 0.20 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Isometric view", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Speaker grille mesh pattern, handle, buttons, cassette deck outline" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" }, "relationships": [ { "type": "emitting", "target_object_id": "obj_013" } ] }, { "id": "obj_010", "label": "Graphic - Adidas Trefoil Logo", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Right", "bounding_box_percentage": { "x": 0.65, "y": 0.65, "width": 0.15, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Classic 3-leaf shape with horizontal stripes" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } }, { "id": "obj_011", "label": "Graphic - Cracked Floor", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Center (Under feet)", "bounding_box_percentage": { "x": 0.25, "y": 0.85, "width": 0.50, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat perspective on ground", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Jagged lines radiating outward from the subject's stance like shattered glass" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Line art" } }, { "id": "obj_012", "label": "Graphic - Liquid Shapes", "category": "Illustration/Background Element", "location": { "relative_position": "Behind Subject", "bounding_box_percentage": { "x": 0.10, "y": 0.10, "width": 0.80, "height": 0.80 } }, "dimensions_relative": "Large", "distance_from_camera": "Behind Subject", "pose_orientation": "Fluid, amorphous", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Blobs and splashes extending to the left and right, wrapping slightly around the subject" }, "color_details": { "base_color_hex": "#5CAFF0", "secondary_colors": [], "gradient_or_pattern": "Slightly darker/more saturated than background blue" } }, { "id": "obj_013", "label": "Graphic - Sound/Motion Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Around Head and Boombox", "bounding_box_percentage": { "x": 0.60, "y": 0.05, "width": 0.25, "height": 0.40 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Radiating", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Short strokes indicating sound or movement above the hat and next to the boombox" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } } ], "background_details": { "texture": "Digital Flat Color", "patterns": "None (Solid Color)", "lighting_behavior": "Even illumination, no gradient visible", "additional_elements": [ "Vector liquid shapes (obj_012) act as a secondary background layer" ] }, "foreground_elements": { "particles": "None", "artifacts": "White vector doodles (mic, boombox, cracks) act as foreground overlays" }, "reconstruction_notes": { "mandatory_elements_for_recreation": [ "Male model in full blue Adidas outfit", "Fleece texture on jacket", "White contrast stitching on jeans and hat", "Hand-drawn white doodle overlays (Mic, Boombox, Trefoil)", "Cracked floor effect under feet", "Monochromatic blue palette with white accents", "Dynamic 'cool' pose" ], "sensitivity_factors": "The blend between the realistic photo and the flat vector graphics must be sharp. The blue tones of the clothing must coordinate with but distinguish from the background blue.", "ambiguities": "The exact specific model of the Adidas jacket is not identifiable by name but defined by texture (sherpa/fleece) and color." } }
Take the face from the input picture. A real candid late-night podcast recording moment, intimate and personal — warm uneven indoor lighting, slight natural grain, feels like a genuine private recording session caught on camera. She is seated in a comfortable dark armchair with a professional black broadcast microphone on an articulated boom arm in front of her, looking toward an off-screen host, mid-conversation, not posing. { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie, seated in a comfortable dark armchair in a warm modern podcast room, a professional black broadcast microphone on an articulated boom arm positioned in front of her, capturing a candid intimate recording moment — she is looking slightly toward her right side toward an off-screen podcast host, not toward the camera, her expression focused and quietly confident with a gentle relaxed closed-lip smile, mid-conversation and completely in her element. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her magnetic confident gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and natural — small round reflection from the overhead warm key light, positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the warm room environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a naturally relaxed posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy. She is wearing a fitted dark burgundy long-sleeve ribbed knit top, ribbed fabric texture clearly visible under the warm overhead light, slightly stretched across the chest and waist creating natural fabric tension lines, micro fabric wrinkles at the waist from sitting. High-waisted fitted black trousers with natural fabric fold at the lap from seated position. A very delicate thin gold necklace. Multiple thin gold chain bracelets on the left wrist. Long manicured nails painted metallic blue. A simple black hair tie worn loosely on the right wrist.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a natural spinal curve from sitting. She is seated in a comfortable dark armchair with natural body weight compression visible in the seat, torso slightly angled toward the microphone, one arm resting naturally on the armchair, the other hand lightly gesturing near the microphone — looking slightly toward her right side toward an off-screen podcast host, not toward the camera.\n\nThe background is a warm modern podcast room — large lush tropical green plants softly blurred in the background, dark open shelving units with decorative objects faintly visible, warm ambient light glowing softly from behind, a wooden podcast desk visible in front of her with the microphone arm attached, a glass of water on the desk edge. The entire background is rendered with beautiful natural shallow depth of field bokeh — soft green and warm tones completely blurred, subject tack sharp against the soft blurred background, exactly like a real YouTube or TikTok podcast filming setup. Warm ambient light wrapping around the subject from behind, soft fill light from the front, intimate and natural atmosphere.\n\nLighting is physically correct, with global illumination and warm natural realism. Soft warm key light from slightly above and to the side creates natural shadows that define the cheekbones and jawline with accurate shadow falloff. A subtle Rembrandt triangle appears under the left eye. Warm ambient backlight from the background lamp and green plants creates a natural separation between subject and background. Fill light from the front at 1/4 power maintains natural skin detail. Color grading employs warm natural toning — warm golden skin highlights, deep natural shadows, soft green ambient bounce from the plants in the background, intimate and cinematic.\n\nThe image is captured with a Sony A7IV full-frame sensor, 85mm f/1.4 prime lens, ISO 2000, f/1.4, 1/80s, natural RAW color profile. Eye-level camera positioned slightly to the side of the subject — natural podcast filming angle, subject positioned slightly right of frame center. Mid-thigh up framing, 9:16 vertical aspect ratio. Shallow depth of field with tack-sharp focus on the eyes and face, maximum background blur with natural f/1.4 bokeh — plants and shelving completely soft and blurred, subject razor sharp. Natural ISO 2000 indoor grain present in shadow areas. Slight optical vignette at corners. Natural chromatic aberration at high-contrast edges. The photograph has high dynamic range, true-to-life color reproduction, and a raw photo aesthetic with minimal post-processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro-detail, and anatomical precision to create an image indistinguishable from a real photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting, acoustic foam, sound panels, marble walls, dark marble, bookshelves, white walls, bright background, cold lighting, blue light, symmetric pose, distorted fingers, extra fingers, merged fingers, HDR, oversaturated, multiple shadows, conflicting light directions, speakers, studio monitors, music equipment, floor lamp, standing lamp, black top, black shirt, headphones, cables visible, messy cables", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
High-end cinematic portrait photography, ultra-realistic, vertical composition, 4K–8K resolution, shot on a full-frame camera with an 85mm f/1.4 lens, shallow depth of field, razor-sharp focus on facial features and textures. A young male subject positioned centrally, seated or slightly leaning forward, with a studio microphone placed directly in front of his face, partially obscuring the lower half of the face (mouth and chin). The microphone is matte black, highly detailed, with subtle metallic reflections and visible mesh texture. Facial composition and angles: Head slightly tilted downward (around 10–15 degrees), creating a subtle shadow under the brow. Eyes looking forward or slightly upward through the upper frame of the microphone, generating an intense and introspective gaze. Only the upper half of the face (eyes, eyebrows, upper nose bridge) clearly visible above the microphone. Eyelashes slightly enhanced, longer and more defined but still natural. Skin ultra-clean, no blemishes, hyper-detailed pores, soft cinematic skin texture. Jawline subtly hinted behind the microphone shadow. Lighting setup: Dramatic studio lighting (Rembrandt or split lighting style). Key light from one side (45° angle), creating contrast and depth. Soft fill light on the opposite side to preserve detail. Slight rim light from behind to separate subject from background. Background dark, minimalistic, possibly gradient black/charcoal. Mood & color grading: Cinematic color grading, slightly cool tones with soft contrast. Deep shadows but with preserved detail (no crushed blacks). High dynamic range (HDR look). Professional editorial magazine style. Clothing & texture: Minimalist outfit (black or neutral tones). Fabric texture highly detailed (visible fibers, realistic folds). No distractions — focus remains on face and microphone. Composition details: Vertical framing (portrait orientation). Negative space above the subject for dramatic effect. Centered composition but slightly low camera angle for presence. Microphone aligned with center axis of the face. Rendering quality: Hyper-realistic, no noise, no pixelation. Ultra sharp details in eyes and eyelashes. Professional studio finish, magazine-quality image. usa el rostro de referencia para poner ese rostro en la imagen que vas a generar quiero que mejores la calidad de las texturas, la piel, la imagen de manera general, quiero que se vea con muy alta definicion y muy bien editada , que parezca casi real, pero un trabajo profesional como para una revista, la piel que no tenga marcas ni muchos poros, que se vea una piel limpia y sana.
Take the face from the input picture. A real candid late-night podcast recording moment, intimate and personal — warm uneven indoor lighting, slight natural grain, feels like a genuine private recording session caught on camera. She is seated in a comfortable dark armchair with a professional black broadcast microphone on an articulated boom arm in front of her, looking toward an off-screen host, mid-conversation, not posing. { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie, seated in a comfortable dark armchair in a warm modern podcast room, a professional black broadcast microphone on an articulated boom arm positioned in front of her, capturing a candid intimate recording moment — she is looking slightly toward her right side toward an off-screen podcast host, not toward the camera, her expression focused and quietly confident with a gentle relaxed closed-lip smile, mid-conversation and completely in her element. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her magnetic confident gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and natural — small round reflection from the overhead warm key light, positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the warm room environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a naturally relaxed posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy. She is wearing a fitted dark burgundy long-sleeve ribbed knit top, ribbed fabric texture clearly visible under the warm overhead light, slightly stretched across the chest and waist creating natural fabric tension lines, micro fabric wrinkles at the waist from sitting. High-waisted fitted black trousers with natural fabric fold at the lap from seated position. A very delicate thin gold necklace. Multiple thin gold chain bracelets on the left wrist. Long manicured nails painted metallic blue. A simple black hair tie worn loosely on the right wrist.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a natural spinal curve from sitting. She is seated in a comfortable dark armchair with natural body weight compression visible in the seat, torso slightly angled toward the microphone, one arm resting naturally on the armchair, the other hand lightly gesturing near the microphone — looking slightly toward her right side toward an off-screen podcast host, not toward the camera.\n\nThe background is a warm modern podcast room — large lush tropical green plants softly blurred in the background, dark open shelving units with decorative objects faintly visible, warm ambient light glowing softly from behind, a wooden podcast desk visible in front of her with the microphone arm attached, a glass of water on the desk edge. The entire background is rendered with beautiful natural shallow depth of field bokeh — soft green and warm tones completely blurred, subject tack sharp against the soft blurred background, exactly like a real YouTube or TikTok podcast filming setup. Warm ambient light wrapping around the subject from behind, soft fill light from the front, intimate and natural atmosphere.\n\nLighting is physically correct, with global illumination and warm natural realism. Soft warm key light from slightly above and to the side creates natural shadows that define the cheekbones and jawline with accurate shadow falloff. A subtle Rembrandt triangle appears under the left eye. Warm ambient backlight from the background lamp and green plants creates a natural separation between subject and background. Fill light from the front at 1/4 power maintains natural skin detail. Color grading employs warm natural toning — warm golden skin highlights, deep natural shadows, soft green ambient bounce from the plants in the background, intimate and cinematic.\n\nThe image is captured with a Sony A7IV full-frame sensor, 85mm f/1.4 prime lens, ISO 2000, f/1.4, 1/80s, natural RAW color profile. Eye-level camera positioned slightly to the side of the subject — natural podcast filming angle, subject positioned slightly right of frame center. Mid-thigh up framing, 9:16 vertical aspect ratio. Shallow depth of field with tack-sharp focus on the eyes and face, maximum background blur with natural f/1.4 bokeh — plants and shelving completely soft and blurred, subject razor sharp. Natural ISO 2000 indoor grain present in shadow areas. Slight optical vignette at corners. Natural chromatic aberration at high-contrast edges. The photograph has high dynamic range, true-to-life color reproduction, and a raw photo aesthetic with minimal post-processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro-detail, and anatomical precision to create an image indistinguishable from a real photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting, acoustic foam, sound panels, marble walls, dark marble, bookshelves, white walls, bright background, cold lighting, blue light, symmetric pose, distorted fingers, extra fingers, merged fingers, HDR, oversaturated, multiple shadows, conflicting light directions, speakers, studio monitors, music equipment, floor lamp, standing lamp, black top, black shirt, headphones, cables visible, messy cables", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Produce a detailed technical illustration of a microphone, showcasing a cutaway design that reveals its internal structure. The microphone should be rendered with a sleek, streamlined body in vibrant green and metallic shades. The image must include annotated engineering blueprints, detailed schematics, and callouts, set against a technical background that provides a comprehensive view of the design. Aim for a sketch-like style that merges artistic intricacy with technical precision, complete with various angles and detailed exploded views of microphone components
Create an image of a woman with my facial features, photographed in a futuristic cherry-blossom tech couture editorial, realistic skin texture with visible pores and natural highlights, Not airbrushed, Not over-sharpening or cartoon look. She her a same hair of subject photo, styled in Hair sleek chin-length bob with a sharp center part, one side tucked behind the ear, color blush-pink with a teal shadow layer underneath, a gold branch hair clip holding the tucked side in place. Makeup petal-pink satin eyeshadow with a glossy center shine, metallic gold eyeliner drawn into a crisp extended wing, cocoa shadow softly smoked at the outer corners, bright inner-corner sparkle, rosy glossy lips, natural skin texture with visible detail and gentle highlights; (“Apply Makeup on preserved face 100%”) Nails extra long stiletto nails with a soft blush-beige base and sharp translucent teal glass tips, raised gold branch filigree like futuristic circuitry, tiny cherry blossom accents embedded like enamel, crystal dew-drop gems near the cuticles. Outfit a blush-pink couture suit made from structured satin with a sharply tailored cropped blazer and exaggerated shoulders, metallic gold piping tracing the lapels and seams like circuit paths, matching high-waist wide-leg trousers with deep pleats and a flowing silhouette, gold branch-circuit appliqués climbing across one sleeve and wrapping around the waist like living vines, layered translucent blush-pink organza panels draped from the back of the blazer like petal banners. Accessories gold branching ear cuffs, a gold collar necklace shaped like a circuit crown, stacked gold bangles with tiny crystal droplets, gold hand-chain jewelry framing the nails, a faceted teal prism “microphone” shaped like a crystal wand held in your hand. Pose you are standing on a circular stage-like platform made of matte-black stone, one foot planted forward, shoulders squared to camera, one hand gripping the prism microphone near your lips, the other hand lifted outward with fingers spread to show the nails, expression fierce and confident like you’re mid-performance. Action as you “sing” into the prism microphone, holographic cherry blossom petals burst outward like sound waves, thin gold circuitry lines ripple through the air in rings radiating from the microphone, petals swirl around your shoulders and trail behind like a moving aura. Scene an open-air amphitheater carved into matte-black stone terraces, teal light channels embedded along the steps like glowing veins, towering gold branch sculptures lining the arena like futuristic trees, floating teal light cubes hovering above the audience space like suspended lanterns, blossom-shaped data glyphs drifting through the air like fireflies, soft teal haze in the distance for depth. Lighting crisp editorial spotlight centered on you, cool teal ambient glow rising from the amphitheater light channels, soft blush-pink fill to keep skin warm and realistic, sharp highlights on gold metal and prism surfaces, balanced tones with no harsh cast. Camera full-body performance shot from slightly below eye level to make you look powerful, wide fashion lens feel capturing the arena depth, sharp focus on your face, microphone, and nails with gentle depth blur into the amphitheater, ultra high resolution cinematic editorial realism; Aspect_ratio: "2:3 (vertical portrait)"
{ "meta": { "version": "1.2", "locale": "es-VE", "type": "advanced_profile_animal_humor_gaming", "global_confidence": 0.91 }, "subject": { "species": "domestic cat", "apparent_breed": "short-haired mixed breed", "fur_color": "light orange with white tones", "expression": "neutral with a fixed gaze", "confidence": 0.88 }, "accessories": { "mask": { "type": "black balaclava", "fit": "covering head and ears, leaving eyes and muzzle visible", "confidence": 0.94 }, "headphones": { "type": "gaming headphones with microphone", "color": "black", "position": "over the mask, well adjusted", "confidence": 0.92 } }, "context": { "location": "indoors in front of monitor", "simulated_activity": "playing FPS video game", "key_elements": [ "monitor with first-person shooter game", "weapon visible on screen", "soft artificial lighting" "Counter-Strike 1.6" ] "confidence": 0.89 }, "composition": { "framing": "centered medium shot", "angle": "slightly high", "background": { "type": "monitor on", "content": "video game scene with rifle", "complexity": "medium", "confidence": 0.86 } }, "lighting": { "type": "mixed (natural and screen)", "direction": "front from monitor", "apparent_temperature": "cold", "uniformity": "medium", "confidence": 0.84 }, "image_quality": { "sharpness": "medium", "noise": "low", "color": "neutral with a predominance of grays", "artifacts": "minimal", "confidence": 0.87 }, "simulated_camera": { "platform": "smartphone or webcam", "equivalent_focal_length": "28-35 mm", "equivalent_aperture": "f/2.2", "white_balance": "auto", "confidence": 0.75 }, "segmentation": { "classes": [ "cat", "clothing/accessories", "headphones", "monitor", "video game", "indoor background" ], "recommended background_mask": "keep screen for humorous context", "confidence": 0.83 }, "interpretation": { "tone": "humorous", "apparent_intent": "parody of a professional gamer", "visual_impact": "high due to contrast between animal and human environment", "confidence": 0.9 }, "authenticity_risks": { "AI_indicators": "not visible", "inconsistencies": "none apparent", "verdict": "realistic photograph with humorous elements", "confidence": 0.88 }, "recommended_uses": { "memes": "excellent for composition and concept", "viral content": "very suitable for social media", "humorous gaming campaigns": "high potential", "confidence": 0.92 }, "prompt_adaptable": { "style": "humorous meme-style photo", "short_description": "cat wearing a balaclava and headset in front of a monitor playing an FPS video game, specifically Counter-Strike 1.6", "parameters": { "subject": "domestic cat", "accessories": "black balaclava, gaming headset with microphone", "background": "monitor on with a shooting game", "light": "front lighting from the screen, cool tone", "composition": "centered medium shot, slightly elevated angle", "context": "indoors, humorous gamer scene", "processing": "natural, without exaggerated filters" } }, "notes": [ "The image plays with anthropomorphism to generate humor." "Ideal for digital content that combines cuteness and gamer comedy." ] }
A photo of a very tall, beautiful, blue-eyed volleyball player, 19 years old, 9.9 feet tall, wearing a volleyball uniform. The uniform says "PromptHero" and is tight and shows off her. She is wearing red sneakers. The volleyball player is dancing and smiling and looking at a reporter. Next to her is a female reporter, wearing a miniskirt, heels, 4 feet tall with a microphone, interviewing her. The microphone also says "PromprHero". In the background is a volleyball court.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
A close-up portrait of a Black woman, likely in her 20s or 30s, singing into a microphone. She is positioned slightly off-center, in the left-middle portion of the image. Her curly, dark gray hair is voluminous and full. She is wearing a vibrant, slightly textured, scarlet-red top, and a small, light-colored stud earring adorns her earlobe. Her expression is focused and slightly intense, with her eyes closed as if in deep concentration. Her mouth is open, suggesting she's singing. Her facial features are soft, and her posture is leaning slightly forward. She is holding the microphone with her right hand, with her arm bent and hand slightly extended toward the viewer. The lighting on her face and body is warm, coming from the front, illuminating her features. The background is a dark, blurred out-of-focus background of blues and purples, suggesting a stage setting, likely during a concert or performance. The image is stylized with a painterly effect, creating a textured and slightly soft focus, suggestive of a portrait painting. The composition emphasizes the singer's expression and engagement with the microphone. Important details include the microphone, her facial expression, and the rich, vivid red of her clothing. The overall atmosphere is evocative of a live music performance.
Main Element: A vintage-style microphone with a solid base. Roof: Above the microphone, a stylized roof with a simple line to represent a house. The roof should have a classic angle, like a triangle. Primary Colors: Blue (for the roof) and gray (for the microphone), with white details for a clean and professional look. Text: Below the microphone, the program name "Hogar al Aire" in a modern, legible font, preferably in black or dark blue. Additional Details: Background: Transparent or light background to suit different platforms. Style: Modern and professional, with clear and simple lines. Extras: Small sound waves around the microphone to indicate interviews and communication. This description should help you generate the logo in DALL-E with the essential elements reflecting the program's theme.
Scene Description: The image captures a dynamic and celebratory moment during a liturgical event or worship concert inside a church, blending traditional Catholic elements with contemporary music and worship. Setting: The event takes place inside a spacious and architecturally rich church, with tall columns, archways, and ornate wooden furnishings. The altar is adorned with a lace-trimmed white cloth, floral arrangements with red anthuriums, and three large yellow candles featuring red bands. In the background stands a large crucifix, partially illuminated in red light. Stage lighting in hues of red and pink adds a modern, festive atmosphere to the sacred setting, suggesting this could be a special liturgy or youth-oriented charismatic event. Main Figures at the Altar: Priests in red vestments: The red color of the chasubles indicates a feast day of a martyr, Pentecost, or a celebration of the Holy Spirit. One priest at the rightmost side raises both hands in prayer, wearing a red chasuble with wide gold and white trim, and a white alb underneath. His expression and gesture convey active participation in worship. Two other priests are visible behind the altar: One wears a red chasuble decorated with vertical golden embroidery, featuring blue accents and possibly symbolic designs such as flames or crosses. The other priest, speaking into a microphone, wears a red chasuble with a simpler gold cross motif. A large statue of the Resurrected Christ, dressed in red with a processional banner and raised hand, stands prominently on the altar. Musicians and Vocalists: To the left of the image, a group of worship leaders and vocalists stand near a carved wooden pulpit. Several are holding microphones, actively singing with hands lifted in praise. They are dressed mostly in white and black formal or semi-formal attire, with a cohesive and respectful appearance fitting for liturgical music. A female vocalist wearing a white dress and a male singer in a dark blazer and white pants are especially animated in their worship. In the foreground, a drummer and a guitarist are seen from behind, emphasizing the musical dimension of the event. Microphones and instruments suggest a professionally organized musical setup. 🕊️ Mood and Tone: The atmosphere is joyful, charismatic, and reverent, blending solemn liturgy with expressive praise. The red lighting evokes the Holy Spirit and martyrdom, and the presence of musicians adds vibrancy and a sense of youth engagement. The scene communicates unity between tradition and modern expression, reflecting a contemporary Catholic worship service rich in symbolism and participation.
Take the face from the input picture. A real candid late-night podcast recording moment, intimate and personal — warm uneven indoor lighting, slight natural grain, feels like a genuine private recording session caught on camera. She is seated in a comfortable dark armchair with a professional black broadcast microphone on an articulated boom arm in front of her, looking toward an off-screen host, mid-conversation, not posing. { "prompt": "Hyperrealistic, photorealistic, ultra-detailed, micro-detailed portrait of model Adèle, a young woman in her mid-20s embodying the ultimate mogger aesthetic, rivaling Hollywood icons like Angelina Jolie, seated in a comfortable dark armchair in a warm modern podcast room, a professional black broadcast microphone on an articulated boom arm positioned in front of her, capturing a candid intimate recording moment — she is looking slightly toward her right side toward an off-screen podcast host, not toward the camera, her expression focused and quietly confident with a gentle relaxed closed-lip smile, mid-conversation and completely in her element. Her cranial structure exhibits perfect forward growth: maxilla and mandible projected forward, creating a strong skeletal framework with taut skin and no soft tissue collapse. The skull is elongated oval with a wide bizygomatic width, housing high‑set, razor‑sharp cheekbones that begin directly under the eyes and sweep laterally, forming deep hollow cheeks with natural submalar shadows. The mandible is sharply defined with a gonial angle of approximately 118°, creating a clean, V‑shaped jawline that transitions seamlessly into a slightly pointed but firm chin. Facial thirds follow the golden ratio: upper third (hairline to glabella) : middle third (glabella to subnasale) : lower third (subnasale to menton) are in proportion 1:1:0.9, with a slightly elongated lower third for elegance. The interpupillary distance equals the width of the mouth, and the width of the nose equals the distance between the inner canthi.\n\nHer eyes are almond‑shaped, deeply set, with a pronounced positive canthal tilt (outer corners 5° higher than inner corners). The medial canthi are acutely angled, extending downward to elongate the eye. There is zero scleral show: lower lids tightly hug the iris. The upper eyelids are hooded with minimal exposure, intensifying her magnetic confident gaze. The eyes are hyperrealistic: the iris is photorealistic, with detailed radial fibers and a subtle golden‑brown central heterochromia; the catchlights are sharp and natural — small round reflection from the overhead warm key light, positioned at 10 o'clock in the iris, creating a lifelike sparkle with micro‑reflections of the warm room environment visible in the cornea. The eye surface exhibits natural moisture, a realistic tear film, and fine blood vessels in the sclera, all rendered with photometric accuracy. Thick, straight eyebrows are set low on the supraorbital ridge, with a soft arch that peaks slightly lateral to the lateral limbus, with individual hairs visible.\n\nThe nose is narrow with a smooth dorsum, refined bridge, and a precisely sculpted tip with delicate cartilage definition; nostrils are narrow and symmetrical, with a slight columellar show. The nasolabial angle is approximately 95°, giving a refined profile.\n\nLips are full but sharply contoured: the upper lip features a pronounced Cupid's bow with distinct peaks, the lower lip is slightly fuller (ratio ~1:1.3), with distinct vermilion borders and sharp oral commissures that turn slightly upward, creating a natural 'Jolie pout'. The philtrum is short and well‑defined, approximately 11 mm in length. Micro‑details include fine vertical lip lines and a subtle M‑shape of the upper lip. A thin, even film of natural moisture on the inner part of the lower lip creates a subtle specular highlight without appearing wet, enhancing the realistic texture.\n\nSkin is hyperrealistic, photorealistic, with detailed texture and natural tonal gradation. It exhibits barely visible micropores (0.1–0.2 mm) in the T‑zone, with micro‑roughness and fine wrinkles. Under side lighting, the cheeks reveal an ultra‑fine orange‑peel texture (micro‑depressions) characteristic of living skin, invisible under frontal light. Subsurface scattering is present on the nose, cheeks, and earlobes, giving a lifelike translucency and natural blush. The complexion is warm‑neutral with a subtle olive undertone, appearing cool and porcelain-like under light, with faint golden undertones in the cheeks. A microscopically thin sebum film on the T‑zone produces soft specular highlights without greasiness. Delicate vellus hairs are visible on the jawline and cheekbones, and micro‑veins are faintly discernible under the translucent skin, adding biological plausibility. The skin has a matte‑shiny texture with accurate light response, no plastic appearance, and a high level of detail.\n\nEyelashes are long, naturally curled, with a slight intertwining; the skin along the lash bed is a soft pinkish tone, typical of Fitzpatrick skin type III–IV. Detailed eyelashes frame the eyes with macro detail.\n\nHer hair is styled in a luxurious, long layered cascade reminiscent of Angelina Jolie's signature look. The hair is chestnut brown with natural California blonde balayage – soft, sun‑kissed highlights that blend seamlessly from mid‑lengths to ends, creating dimension and depth. The cut features long, soft layers that gently frame the face, with the longest layers reaching below the shoulders. There is generous volume at the roots, achieved through natural lift and soft waves that cascade down. A long, side‑swept fringe (subtle, wispy curtain bang) grazes the outer corner of the eye on one side, adding a touch of Hollywood glamour without obscuring the bone structure. The hair has a healthy, glossy finish with anisotropic reflections; individual strands vary in thickness, with minimal tapering at the ends for softness. The ears are completely concealed by the hair.\n\nHer neck is slender and elongated, with prominent horizontal clavicles and a naturally relaxed posture. The body is lean and athletic with a low body fat percentage (approx. 18–20%), revealing subtle muscle definition on shoulders and abs while maintaining feminine curves. On the clavicles and shoulders, thin superficial muscles (trapezius, deltoids) are faintly visible, with a delicate venous network under the translucent skin, adding a touch of athleticism and anatomical accuracy. She is wearing a fitted dark burgundy long-sleeve ribbed knit top, ribbed fabric texture clearly visible under the warm overhead light, slightly stretched across the chest and waist creating natural fabric tension lines, micro fabric wrinkles at the waist from sitting. High-waisted fitted black trousers with natural fabric fold at the lap from seated position. A very delicate thin gold necklace. Multiple thin gold chain bracelets on the left wrist. Long manicured nails painted metallic blue. A simple black hair tie worn loosely on the right wrist.\n\nThe pose is natural, with a plausible distribution of weight, relaxed shoulders, and a natural spinal curve from sitting. She is seated in a comfortable dark armchair with natural body weight compression visible in the seat, torso slightly angled toward the microphone, one arm resting naturally on the armchair, the other hand lightly gesturing near the microphone — looking slightly toward her right side toward an off-screen podcast host, not toward the camera.\n\nThe background is a warm modern podcast room — large lush tropical green plants softly blurred in the background, dark open shelving units with decorative objects faintly visible, warm ambient light glowing softly from behind, a wooden podcast desk visible in front of her with the microphone arm attached, a glass of water on the desk edge. The entire background is rendered with beautiful natural shallow depth of field bokeh — soft green and warm tones completely blurred, subject tack sharp against the soft blurred background, exactly like a real YouTube or TikTok podcast filming setup. Warm ambient light wrapping around the subject from behind, soft fill light from the front, intimate and natural atmosphere.\n\nLighting is physically correct, with global illumination and warm natural realism. Soft warm key light from slightly above and to the side creates natural shadows that define the cheekbones and jawline with accurate shadow falloff. A subtle Rembrandt triangle appears under the left eye. Warm ambient backlight from the background lamp and green plants creates a natural separation between subject and background. Fill light from the front at 1/4 power maintains natural skin detail. Color grading employs warm natural toning — warm golden skin highlights, deep natural shadows, soft green ambient bounce from the plants in the background, intimate and cinematic.\n\nThe image is captured with a Sony A7IV full-frame sensor, 85mm f/1.4 prime lens, ISO 2000, f/1.4, 1/80s, natural RAW color profile. Eye-level camera positioned slightly to the side of the subject — natural podcast filming angle, subject positioned slightly right of frame center. Mid-thigh up framing, 9:16 vertical aspect ratio. Shallow depth of field with tack-sharp focus on the eyes and face, maximum background blur with natural f/1.4 bokeh — plants and shelving completely soft and blurred, subject razor sharp. Natural ISO 2000 indoor grain present in shadow areas. Slight optical vignette at corners. Natural chromatic aberration at high-contrast edges. The photograph has high dynamic range, true-to-life color reproduction, and a raw photo aesthetic with minimal post-processing artifacts. It is a masterpiece of hyperrealistic portraiture, combining photographic depth, micro-detail, and anatomical precision to create an image indistinguishable from a real photograph.", "negative_prompt": "over-smoothed skin, plastic texture, deformed face, asymmetrical eyes, extra facial features, blurry, low detail, unrealistic proportions, excessive makeup, CGI look, bad anatomy, acne, skin imperfections, blemishes, redness, pimples, scars, moles, shiny T-zone, glossy skin, greasy hair, unwashed hair, tangled hair, messy hair, bed head, flat hair, oily roots, one-length haircut, uniform layers, smooth gradient, blunt cut, simple straight cut, boring hair, double chin, puffy face, weak jawline, visible sclera, droopy eyelids, bulging eyes, flat lighting, soft shadows, oversharpened, unnatural colors, watermark, text, signature, visible ears, ears showing, 3d render, blender render, cgi, computer generated, artificial, fake, plastic, smooth, airbrushed, digital art, painting, acoustic foam, sound panels, marble walls, dark marble, bookshelves, white walls, bright background, cold lighting, blue light, symmetric pose, distorted fingers, extra fingers, merged fingers, HDR, oversaturated, multiple shadows, conflicting light directions, speakers, studio monitors, music equipment, floor lamp, standing lamp, black top, black shirt, headphones, cables visible, messy cables", "steps": 40, "cfg_scale": 7.5, "width": 1024, "height": 1280, "seed": 4201985, "sampler_name": "DPM++ 2M Karras", "scheduler": "karras", "batch_size": 1, "n_iter": 1, "model": "sd_xl_base_1.0", "enable_hr": true, "hr_scale": 2, "hr_upscaler": "4x-UltraSharp", "hr_second_pass_steps": 20, "denoising_strength": 0.3, "clip_skip": 2, "override_settings": { "sd_model_checkpoint": "sd_xl_base_1.0" } }
Main Element: A vintage-style microphone with a solid base. Roof: Above the microphone, a stylized roof with a simple line to represent a house. The roof should have a classic angle, like a triangle. Primary Colors: Blue (for the roof) and gray (for the microphone), with white details for a clean and professional look. Text: Below the microphone, the program name "Hogar al Aire" in a modern, legible font, preferably in black or dark blue. Additional Details: Background: Transparent or light background to suit different platforms. Style: Modern and professional, with clear and simple lines. Extras: Small sound waves around the microphone to indicate interviews and communication. This description should help you generate the logo in DALL-E with the essential elements reflecting the program's theme.
Metallic glam horror look for women, gold snakeskin-effect halter top with neck harness detail, glossy black flared pants slashed at knees revealing fishnet skin panels, studded belt with dripping chain tassels shaped like claws, wrists wrapped in medical tape over bloody cuff rings, smokey eye makeup that bleeds down temples, platinum hair singed at the tips, backlit by flaming amplifier stack on night stage, mood is apocalyptic rock goddess and self-immolating spectacle, Hold the microphone with one hands, hold the microphone close to your mouth and sing passionately
{ "meta": { "image_quality": "High", "image_type": "Mixed Media (Photography combined with Digital Illustration/Collage)", "resolution_estimation": "High resolution, sharp edges on vectors", "file_characteristics": { "compression_artifacts": "Low", "noise_level": "None", "lens_type_estimation": "Standard to slight wide-angle (approx 35mm)" } }, "global_context": { "scene_description": "A full-body studio portrait of a young man posing dynamically against a solid bright blue background. The image is a composite featuring the photograph of the man overlaid with white hand-drawn style vector graphics (doodles) and abstract blue liquid shapes. The subject is dressed in a monochromatic blue streetwear outfit with white accents.", "environment_type": "Studio/Graphic Design Composition", "time_of_day": "Indiscernible (Studio Lighting)", "weather_atmosphere": "Energetic, Artistic, Urban, Cool", "lighting": { "source": "Artificial Studio Lighting", "direction": "Front-right dominant (creating soft shadows on the left side of the face)", "quality": "Soft, Diffused", "color_temperature": "Neutral white" }, "color_palette": { "dominant_hex_estimates": [ "#4CA7E8", "#0044CC", "#FFFFFF", "#1A2B45" ], "accent_colors": [ "#FFFFFF" ], "contrast_level": "High" } }, "composition": { "camera_angle": "Low-angle (looking slightly up at the subject)", "framing": "Full Shot (Head to Toe)", "depth_of_field": "Deep (Everything in focus)", "focal_point": "Subject's face and upper torso", "symmetry_type": "Asymmetrical balance", "rule_of_thirds_alignment": "Subject centered, graphics balancing the negative space" }, "objects": [ { "id": "obj_001", "label": "Male Subject", "category": "Person", "location": { "relative_position": "Center", "bounding_box_percentage": { "x": 0.30, "y": 0.05, "width": 0.40, "height": 0.85 } }, "dimensions_relative": "Large", "distance_from_camera": "Mid", "pose_orientation": "Standing, body angled slightly right, head tilted left, right hand raised near face, left leg crossed over right leg", "material": "Organic (Skin)", "surface_properties": { "texture": "Skin", "reflectivity": "Low", "micro_details": "Light goatee/facial hair, neutral but confident expression", "wear_state": "N/A" }, "color_details": { "base_color_hex": "#5C3A2A", "secondary_colors": [], "gradient_or_pattern": "Natural skin tones" }, "interaction_with_light": { "shadow_casting": "Self-shadows on neck and left side of face", "highlight_zones": "Forehead, right cheek, nose bridge", "translucency": "None" }, "relationships": [ { "type": "wearing", "target_object_id": "obj_002" }, { "type": "wearing", "target_object_id": "obj_003" }, { "type": "wearing", "target_object_id": "obj_004" }, { "type": "wearing", "target_object_id": "obj_005" }, { "type": "wearing", "target_object_id": "obj_006" }, { "type": "interacting_with", "target_object_id": "obj_007" }, { "type": "standing_on", "target_object_id": "obj_011" } ] }, { "id": "obj_002", "label": "Bucket Hat", "category": "Apparel", "location": { "relative_position": "Top-Center (On head)", "bounding_box_percentage": { "x": 0.45, "y": 0.05, "width": 0.10, "height": 0.08 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Worn on head, brim pulled slightly down", "material": "Denim/Canvas", "surface_properties": { "texture": "Woven fabric", "reflectivity": "Low", "micro_details": "Visible white contrast stitching around the brim and crown", "wear_state": "New" }, "color_details": { "base_color_hex": "#003399", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Solid blue with white stitching lines" } }, { "id": "obj_003", "label": "Fleece Jacket", "category": "Apparel", "location": { "relative_position": "Upper Body", "bounding_box_percentage": { "x": 0.30, "y": 0.12, "width": 0.35, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn open, sleeves rolled slightly or pushed up", "material": "Sherpa Fleece / Synthetic Blend", "surface_properties": { "texture": "High pile, fuzzy, nubby texture on outer shell", "reflectivity": "Low (Matte)", "micro_details": "Silver snap button visible on collar, smooth fabric lining visible at cuffs", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#002266" ], "gradient_or_pattern": "Solid vivid blue" } }, { "id": "obj_004", "label": "T-Shirt", "category": "Apparel", "location": { "relative_position": "Chest/Torso (Under jacket)", "bounding_box_percentage": { "x": 0.40, "y": 0.20, "width": 0.20, "height": 0.30 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on torso", "material": "Cotton jersey", "surface_properties": { "texture": "Smooth fabric", "reflectivity": "Low", "micro_details": "Large graphic print on chest", "wear_state": "New" }, "color_details": { "base_color_hex": "#0044CC", "secondary_colors": [ "#FFFFFF" ], "gradient_or_pattern": "Large white outline of Adidas Trefoil logo on chest" }, "text_content": { "raw_text": "adidas (implied by logo shape)", "font_style": "Logo symbol", "font_weight": "Bold", "text_case": "N/A", "alignment": "Center", "color_hex": "#FFFFFF" } }, { "id": "obj_005", "label": "Jeans", "category": "Apparel", "location": { "relative_position": "Lower Body", "bounding_box_percentage": { "x": 0.40, "y": 0.45, "width": 0.20, "height": 0.40 } }, "dimensions_relative": "Medium", "distance_from_camera": "Mid", "pose_orientation": "Worn on legs, relaxed fit", "material": "Denim", "surface_properties": { "texture": "Woven denim", "reflectivity": "Low", "micro_details": "Heavy white contrast stitching along seams and pockets. Cuffs are rolled up exposing lighter reverse side of denim.", "wear_state": "New" }, "color_details": { "base_color_hex": "#2A3B55", "secondary_colors": [ "#FFFFFF", "#667788" ], "gradient_or_pattern": "Dark wash indigo" } }, { "id": "obj_006", "label": "Sneakers", "category": "Footwear", "location": { "relative_position": "Bottom-Center", "bounding_box_percentage": { "x": 0.35, "y": 0.85, "width": 0.25, "height": 0.10 } }, "dimensions_relative": "Small", "distance_from_camera": "Mid", "pose_orientation": "Right foot planted, left foot on toe/mid-step. Classic Adidas Superstar silhouette.", "material": "Leather/Rubber", "surface_properties": { "texture": "Smooth leather upper, textured rubber shell toe", "reflectivity": "Medium (Leather sheen)", "micro_details": "Three stripes visible (white on white), shell toe pattern", "wear_state": "Pristine/Clean" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "All white" } }, { "id": "obj_007", "label": "Graphic - Mic Drop Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Upper Left (Hanging from hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.12, "width": 0.05, "height": 0.25 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Vertical", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Three thick vertical white lines representing motion or cable" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" }, "relationships": [ { "type": "originating_from", "target_object_id": "obj_001" } ] }, { "id": "obj_008", "label": "Graphic - Microphone", "category": "Illustration/Overlay", "location": { "relative_position": "Mid Left (Below hand)", "bounding_box_percentage": { "x": 0.38, "y": 0.35, "width": 0.05, "height": 0.05 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Angled downwards", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Outline of a dynamic vocal microphone" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" } }, { "id": "obj_009", "label": "Graphic - Boombox", "category": "Illustration/Overlay", "location": { "relative_position": "Center Right", "bounding_box_percentage": { "x": 0.65, "y": 0.30, "width": 0.15, "height": 0.20 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Isometric view", "material": "Digital Vector", "surface_properties": { "texture": "Hand-drawn line art style", "reflectivity": "None", "micro_details": "Speaker grille mesh pattern, handle, buttons, cassette deck outline" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Outline only" }, "relationships": [ { "type": "emitting", "target_object_id": "obj_013" } ] }, { "id": "obj_010", "label": "Graphic - Adidas Trefoil Logo", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Right", "bounding_box_percentage": { "x": 0.65, "y": 0.65, "width": 0.15, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Classic 3-leaf shape with horizontal stripes" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } }, { "id": "obj_011", "label": "Graphic - Cracked Floor", "category": "Illustration/Overlay", "location": { "relative_position": "Bottom Center (Under feet)", "bounding_box_percentage": { "x": 0.25, "y": 0.85, "width": 0.50, "height": 0.15 } }, "dimensions_relative": "Medium", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Flat perspective on ground", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Jagged lines radiating outward from the subject's stance like shattered glass" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Line art" } }, { "id": "obj_012", "label": "Graphic - Liquid Shapes", "category": "Illustration/Background Element", "location": { "relative_position": "Behind Subject", "bounding_box_percentage": { "x": 0.10, "y": 0.10, "width": 0.80, "height": 0.80 } }, "dimensions_relative": "Large", "distance_from_camera": "Behind Subject", "pose_orientation": "Fluid, amorphous", "material": "Digital Vector", "surface_properties": { "texture": "Flat color", "reflectivity": "None", "micro_details": "Blobs and splashes extending to the left and right, wrapping slightly around the subject" }, "color_details": { "base_color_hex": "#5CAFF0", "secondary_colors": [], "gradient_or_pattern": "Slightly darker/more saturated than background blue" } }, { "id": "obj_013", "label": "Graphic - Sound/Motion Lines", "category": "Illustration/Overlay", "location": { "relative_position": "Around Head and Boombox", "bounding_box_percentage": { "x": 0.60, "y": 0.05, "width": 0.25, "height": 0.40 } }, "dimensions_relative": "Small", "distance_from_camera": "Zero (Overlay)", "pose_orientation": "Radiating", "material": "Digital Vector", "surface_properties": { "texture": "Line art", "reflectivity": "None", "micro_details": "Short strokes indicating sound or movement above the hat and next to the boombox" }, "color_details": { "base_color_hex": "#FFFFFF", "secondary_colors": [], "gradient_or_pattern": "Solid" } } ], "background_details": { "texture": "Digital Flat Color", "patterns": "None (Solid Color)", "lighting_behavior": "Even illumination, no gradient visible", "additional_elements": [ "Vector liquid shapes (obj_012) act as a secondary background layer" ] }, "foreground_elements": { "particles": "None", "artifacts": "White vector doodles (mic, boombox, cracks) act as foreground overlays" }, "reconstruction_notes": { "mandatory_elements_for_recreation": [ "Male model in full blue Adidas outfit", "Fleece texture on jacket", "White contrast stitching on jeans and hat", "Hand-drawn white doodle overlays (Mic, Boombox, Trefoil)", "Cracked floor effect under feet", "Monochromatic blue palette with white accents", "Dynamic 'cool' pose" ], "sensitivity_factors": "The blend between the realistic photo and the flat vector graphics must be sharp. The blue tones of the clothing must coordinate with but distinguish from the background blue.", "ambiguities": "The exact specific model of the Adidas jacket is not identifiable by name but defined by texture (sherpa/fleece) and color." } }