L’image que tu as envoyée est une illustration anatomique latérale droite du crâne humain, mettant en évidence le muscle masséter, un muscle de la mastication. 🔍 Description détaillée : 🦴 Structures osseuses visibles : Frontal : os du front. Temporal : os latéral du crâne, situé au-dessus de l'oreille. Zygomatique : os de la pommette. Maxillaire : os supérieur de la mâchoire, fixe. Mandibule : os inférieur mobile de la mâchoire. 💪 Muscle masséter : Le muscle masséter est divisé en deux faisceaux : Faisceau superficiel (en rouge sombre, à gauche) : Origine : os zygomatique. Insertion : angle de la mandibule. Fonction : élévation de la mandibule (fermeture de la bouche). Faisceau profond (en rouge clair ou gris/bleuté, à droite) : Origine : surface interne de l’arcade zygomatique. Insertion : face externe de la mandibule, plus haute que le faisceau superficiel. Fonction : élévation plus puissante et stabilisation latérale. 📌 Orientation : La vue est latérale droite du crâne. Les structures sont annotées précisément pour situer les insertions osseuses et la différenciation musculaire.
L’image que tu as envoyée est une illustration anatomique latérale droite du crâne humain, mettant en évidence le muscle masséter, un muscle de la mastication. 🔍 Description détaillée : 🦴 Structures osseuses visibles : Frontal : os du front. Temporal : os latéral du crâne, situé au-dessus de l'oreille. Zygomatique : os de la pommette. Maxillaire : os supérieur de la mâchoire, fixe. Mandibule : os inférieur mobile de la mâchoire. 💪 Muscle masséter : Le muscle masséter est divisé en deux faisceaux : Faisceau superficiel (en rouge sombre, à gauche) : Origine : os zygomatique. Insertion : angle de la mandibule. Fonction : élévation de la mandibule (fermeture de la bouche). Faisceau profond (en rouge clair ou gris/bleuté, à droite) : Origine : surface interne de l’arcade zygomatique. Insertion : face externe de la mandibule, plus haute que le faisceau superficiel. Fonction : élévation plus puissante et stabilisation latérale. 📌 Orientation : La vue est latérale droite du crâne. Les structures sont annotées précisément pour situer les insertions osseuses et la différenciation musculaire.
L’image que tu as envoyée est une illustration anatomique latérale droite du crâne humain, mettant en évidence le muscle masséter, un muscle de la mastication. 🔍 Description détaillée : 🦴 Structures osseuses visibles : Frontal : os du front. Temporal : os latéral du crâne, situé au-dessus de l'oreille. Zygomatique : os de la pommette. Maxillaire : os supérieur de la mâchoire, fixe. Mandibule : os inférieur mobile de la mâchoire. 💪 Muscle masséter : Le muscle masséter est divisé en deux faisceaux : Faisceau superficiel (en rouge sombre, à gauche) : Origine : os zygomatique. Insertion : angle de la mandibule. Fonction : élévation de la mandibule (fermeture de la bouche). Faisceau profond (en rouge clair ou gris/bleuté, à droite) : Origine : surface interne de l’arcade zygomatique. Insertion : face externe de la mandibule, plus haute que le faisceau superficiel. Fonction : élévation plus puissante et stabilisation latérale. 📌 Orientation : La vue est latérale droite du crâne. Les structures sont annotées précisément pour situer les insertions osseuses et la différenciation musculaire.
L’image que tu as envoyée est une illustration anatomique latérale droite du crâne humain, mettant en évidence le muscle masséter, un muscle de la mastication. 🔍 Description détaillée : 🦴 Structures osseuses visibles : Frontal : os du front. Temporal : os latéral du crâne, situé au-dessus de l'oreille. Zygomatique : os de la pommette. Maxillaire : os supérieur de la mâchoire, fixe. Mandibule : os inférieur mobile de la mâchoire. 💪 Muscle masséter : Le muscle masséter est divisé en deux faisceaux : Faisceau superficiel (en rouge sombre, à gauche) : Origine : os zygomatique. Insertion : angle de la mandibule. Fonction : élévation de la mandibule (fermeture de la bouche). Faisceau profond (en rouge clair ou gris/bleuté, à droite) : Origine : surface interne de l’arcade zygomatique. Insertion : face externe de la mandibule, plus haute que le faisceau superficiel. Fonction : élévation plus puissante et stabilisation latérale. 📌 Orientation : La vue est latérale droite du crâne. Les structures sont annotées précisément pour situer les insertions osseuses et la différenciation musculaire. ,tu n as pas dessiné les faisceau du muscle temporal q u il faut legender
photo of a sport model, 18 years old, Demi Moore, hair braided in a bun, head fits nicely with the slender body, a hand on her thigh, romantic, is in love, blue eyes, A extra small, slim and skinny shaped sport muscle body structure, nice abs, high-quality photo portrait, white lace shorts, long legs, white classic sofa benches various lace rugs modeled over the sofa, hands over the arm of the couch, back pose, David Hamilton style, soft focus, made by a Hasselblad camera
arafed man (60 yearsold) , taking a selfie in a mirror with lean man with light tan skin, masculine pose, perfect muscle structure, lean man, normal physique, pointè pose, dramatic bicep pose, attractive muscular man, benediction, arms and legs, muscular men, fully bearded with a hairy chest
photo of a sport model, 18 years old, Demi Moore, hair braided in a bun, head fits nicely with the slender body, a hand on her thigh, romantic, is in love, blue eyes, A extra small, slim and skinny shaped sport muscle body structure, nice abs, high-quality photo portrait, white lace shorts, long legs, white classic sofa benches various lace rugs modeled over the sofa, hands over the arm of the couch, back pose, David Hamilton style, soft focus, made by a Hasselblad camera
arafed man (60 yearsold) , taking a selfie in a mirror with lean man with light tan skin, masculine pose, perfect muscle structure, lean man, normal physique, pointè pose, dramatic bicep pose, attractive muscular man, benediction, arms and legs, muscular men, fully bearded with a hairy chest
Use the provided reference image as the primary identity source. IDENTITY LOCK: Replicate the exact same person — facial structure, proportions, skin tone, and natural asymmetries must match precisely. Do not beautify or alter identity. SCENE & SETTING (INDOOR — MINIMAL): Ultra-realistic photo captured in a very simple indoor environment. Floor made of smooth, slightly reflective cream-colored ceramic tiles, with subtle grout lines and minor imperfections. Background is a plain white wall with slight texture variations and faint imperfections. No objects, no furniture, no decoration. Background slightly out of focus. FRAMING & CAMERA (CRITICAL): Smartphone perspective (NOT DSLR), slight wide-angle distortion. Camera positioned very low, near floor level, slightly behind the subject, angled upward (low-angle shot). Close proximity creates natural perspective exaggeration. Slight tilt, imperfect framing, casual composition. Mid-body to upper-thigh framing. POSE & BODY LANGUAGE (UPDATED): Woman on the floor (no mat), in a four-point position (hands and knees). Knees more noticeably separated, creating a wider and more grounded stance, but still anatomically natural and balanced. Feet relaxed. Back naturally arched (not exaggerated), hips closest to the camera. Torso leaning forward, head turned over the shoulder making eye contact. Pose feels candid and mid-movement — confident, stable, subtly playful, never forced. EXPRESSION: Direct eye contact. Relaxed lips, calm and slightly playful gaze. Natural asymmetry, no perfection. BODY (REALISTIC): Athletic, feminine body with soft curves. Subtle muscle tone, realistic proportions. Natural anatomical structure, no exaggeration. SKIN (CRITICAL): True-to-life skin: visible pores, peach fuzz, slight uneven tone, natural highlights, soft shadows, minor imperfections. NO smoothing, NO plastic look. HAIR (CONTROLLED NATURAL): Long, softly wavy hair, naturally falling. Clean direction, minimal flyaways, slightly groomed. OUTFIT (FITTED & REALISTIC): fitted one-piece swimsuit in deep red or burgundy (solid color), fabric behaves physically correct: slight compression against body natural tension at hips and chest subtle wrinkles and stretch variations no painted-on look LIGHTING (KEY FOR WHITE CONTROL): Soft, diffused indoor lighting. Controlled highlights to avoid overexposure. Gentle contrast between skin and bikini. Subtle shadow gradients for depth. CAMERA & EXPOSURE: Slightly reduced exposure to protect highlights. Realistic smartphone HDR behavior (minor highlight clipping only). Shadows not fully recovered. COLOR & RENDERING: Natural skin tones with slight warmth. White balance warm-neutral. Subtle sharpening. Slight noise in darker areas. COMPOSITION: Casual, imperfect framing. Off-center subject. Foreground emphasized by low-angle perspective. FINAL RESULT: Ultra-realistic smartphone photo with natural imperfections. White bikini retains full detail without overexposure. Pose feels grounded and believable, with a slightly wider stance that enhances stability and realism. No CGI look, no artificial perfection.
A highly detailed, photorealistic, cinematic extreme wide close-up of a beautiful young east asian woman with cyberpunk biomechanical neck armor and full tattoo sleeves, captured in a professional studio setting with a white seamless background. Shot Angle & Pose: The image is captured at eye level in a wide cinematic horizontal crop, framing the subject from mid-chest upward. She faces very slightly left but her heavy-lidded eyes cut directly and powerfully toward the camera. Her right arm is raised and bent, with her hand resting loosely behind her head — elbow lifted high into the upper right of the frame. Her left shoulder and partially tattooed arm are visible in the lower left. Her posture is open, dominant, and commanding. Her lips are barely parted, jaw softly set, expression radiating cold confidence and quiet intensity. Subject Appearance: She has a warm golden-tan complexion with hyper-realistic skin texture — visible pores, natural flush on the cheekbones, subtle moisture sheen on the nose bridge, lips, and collarbones. Her hair is very dark brown with subtle warm auburn and purple-mauve undertones — extraordinarily long and wild, a chaotic mix of loose flying strands, partial braided sections, and twisted locs interwoven with thin metallic rods, small hammered gold cuffs, tiny teal gemstone beads, and pink fiber-optic ribbon strips threaded throughout. Individual hair strands rendered with extreme photographic detail. Her eyes are the defining feature — large, almond-shaped, heavy-lidded, with luminous yellow-green chartreuse irises of supernatural intensity, fine iris structure and limbal rings clearly visible. Thick dark strongly arched brows slightly furrowed. Full dark lashes. Small four-pointed star tattoos beneath her right eye and on her left cheekbone — fine delicate asterisk motifs in black ink. Her lips are full, natural blush-nude tone, softly parted revealing a faint hint of teeth. Character Figure: Tall and powerfully built yet feminine — broad strong shoulders, long defined neck, athletic toned arms with visible muscle structure beneath the heavily tattooed skin. Her chest and décolletage are partially framed by the mechanical neck armor, suggesting a full curvaceous bust beneath. Her overall physique is warrior-class: strong, statuesque, and confidently physical with feminine curves intact. Her raised arm reveals defined tricep and shoulder muscle under the tattoo coverage. Outfit Details: Neck & Chest Armor: A massive, jaw-dropping real-world wearable interpretation of biomechanical neck and chest armor — constructed from brushed gunmetal silver and aged ivory-toned metal alloy. The piece is structured as a full gorget collar wrapping the entire neck, extending into a layered chest plate below. Construction details include: stacked concentric ring segments creating a vertebrae-like neck structure, interlocking riveted panel sections, exposed cable conduit channels running along the surface, circular gear-like medallion elements, and organic curved flanges that blend industrial engineering with baroque ornamentation. The metal surface shows fine machining marks, subtle oxidation patina in the recesses, and polished highlights on raised edges — all physically grounded and wearable as a high-end cosplay or fashion armor piece. Body: Bare torso skin beneath the armor, covered extensively in tattoos. Cables & Wires: Multiple thin real cables and fiber-optic light tubes in iridescent pastel tones — ice blue, pale yellow, mint green, and soft pink — trail from ports in the neck armor and wrap loosely around the raised right forearm and wrist, hanging and coiling naturally with realistic physics. Arm Accessories: Multiple thick hammered gold and oxidized silver bangle bracelets stacked at the right wrist. A heavy chain-link bracelet. Several ring cuffs on the upper forearm. Tattoo Details: Photorealistic full tattoo sleeves covering both arms, shoulders, and upper chest. Right arm and shoulder: dense neo-traditional and black-and-grey realism sleeve — bold curved tribal blackwork lines, complex layered organic forms, and a large vivid hot pink abstract painterly splash tattoo dominating the right shoulder and upper back as a dramatic color statement. Fine teal and blue ink accents appear in select fill areas. Left arm: visible partial sleeve in the lower left frame with bold geometric and illustrative black ink work. All tattoo work rendered with photographic realism — rich saturated black ink, smooth gradient shading, crisp line edges, and realistic skin interaction showing subtle raised texture and ink diffusion. Setting & Lighting: Pure white seamless studio backdrop — completely clean and minimal. Lighting is a professional three-point studio setup. Overall color temperature is neutral-warm on skin tones, transitioning to cool-white on the background. The metal armor reflects the studio lights with realistic specular highlights and soft reflections. 8k resolution, raw photo aesthetic, hyper-realistic skin and tattoo texture, photorealistic metal armor surface detail, shallow depth of field f/1.4, professional three-point studio lighting, wide cinematic horizontal crop, high-fashion editorial meets cyberpunk aesthetic, sharp focus on face and armor, vivid chartreuse eyes as chromatic anchor.
vaA hand-drawn black ink illustration of two fishermen on a wooden boat pulling a fishing net with a large salmon. The salmon is the main focus and must be anatomically accurate, scientifically realistic, and clearly identifiable — with correct fin structure, proportions, head shape, and muscle flow, as in classic 19th-century field study drawings. The scene is rendered in expressive black ink brush lines, with fine detail and natural tapering strokes, like drawn with a sable brush. The human figures are also anatomically correct and naturally posed. The composition is centered with wide white margins, nothing cropped or touching the edge. The background is blank. Add 1–2 subtle blue ink accents (like gloves, net, or water ripple). No sepia, no digital painting, no stylization, no outlines, no cartoon anatomy. The image should look like a scientific naturalist’s ink journal drawing — elegant, observational, raw, and hand-rendered.
arafed man taking a selfie in a mirror with his cell phone, lean man with light tan skin, gigachad muscular, masculine pose, perfect muscle structure, muscular man, normal physique, pointè pose, depressed dramatic bicep pose, attractive muscular man, muscular gigachad benediction, arms and legs, muscular men, bearded and built
Ultra-realistic full body photograph of a confident athletic woman walking forward in a dimly lit indoor corridor with cinematic depth. She has a powerful yet feminine physique with naturally pronounced curves, strong glutes, well-defined thighs, and an athletic waist-to-hip ratio. Her posture is upright and confident, one hand resting on her hip while the other arm swings naturally as she walks, emphasizing movement and body balance. Face and identity: a woman with fair skin covered in natural freckles concentrated across the cheeks and nose, soft oval face shape, defined but natural jawline, green almond-shaped eyes with subtle reflections, light brown slightly wavy hair falling naturally around the shoulders, natural lips with soft pink tone, minimal makeup, calm confident expression, symmetrical facial harmony and realistic skin micro-texture with visible pores. Body structure: medium-tall athletic build, strong shoulders, toned arms, narrow waist, wide hips, pronounced glute muscles, thick well-defined thighs, smooth natural muscle definition, balanced proportions between torso and legs, realistic female athletic physique. Outfit: fitted black athletic crop top made of stretch performance fabric hugging the upper torso and emphasizing the waistline, high-waisted tight gray leggings made of matte compression fabric contouring the hips, glutes, and thighs, subtle fabric folds and tension lines following body movement. Hair: light brown medium-length hair with soft natural waves, slightly parted and flowing naturally with movement. Lighting: dramatic soft directional lighting from above and slightly from the side, creating natural highlights on the face, shoulders, and hips, with gentle shadows defining muscle structure and curves. Environment: dark modern indoor corridor with subtle depth, blurred background, polished floor reflecting faint light, cinematic atmosphere with shallow depth of field. Camera: professional DSLR photography, 85mm portrait lens, f/2.8 aperture, ISO 400, 1/125 shutter speed, natural color balance, ultra-detailed skin texture, realistic shadows and highlights, high resolution, photorealistic rendering. Aesthetic: modern athletic fashion photography, powerful confident feminine energy, natural realism, authentic proportions. Negative prompt: plastic skin, over-smooth skin, exaggerated anatomy, distorted limbs, unrealistic proportions, CGI look, cartoon style, text, watermark, logo, blurry face.
humanoid artificial intelligence girl with metallic muscle structure wearing bandana, with anodized cyberpunk markings and tattoos m metal arms legs chest and face, 'salon d'artificiel written on robot chest, intense futuristic, cyberpunk lettering and design, dramatic, cinematic, raw photo, color corrected
{ "template_name": "MARRLONN2027_V65_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V65_TERMINAL_SEALED_MATRIX_PRIORITY_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + MATRIX_PRIORITY_RULE + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + EDIT_NOT_REBUILD_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, reconstructed from zero, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_MATRIX_PRIORITY_RULE", "6_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "7_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "8_EDIT_NOT_REBUILD_PRIORITY", "9_FINAL_REAL_HUMAN_PERCEPTION", "10_MICROSKIN_REALISM", "11_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "12_ANTI_POSE_BODY_DEFORMATION", "13_ANTI_GENERATED_SCENE_FINISH", "14_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "15_KLING3_VIDEO_STABILITY", "16_FAIL_FAST_REJECTION" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "matrix_priority_rule": { "enabled": true, "mandatory": true, "rule": "image3_transfer_decision_matrix is the supreme decision authority. image3_gender_conditional_transfer_system only executes the selected branch and must never contradict the matrix.", "conflict_resolution": [ "if matrix says copy, copy only within IMAGE1 identity and IMAGE2 anatomy limits", "if matrix says block, block absolutely", "if matrix and any other block conflict, matrix wins unless IMAGE1 identity or IMAGE2 anatomy would be harmed", "IMAGE1 identity and IMAGE2 anatomy remain higher than all IMAGE3 transfer rules" ] }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ], "male_wardrobe_body_lock": "When copying male IMAGE3 wardrobe, copy clothing design, visual outfit logic, fabric direction and accessory placement only; never copy IMAGE3 body mass, muscle structure, shoulder width, waist shape, height impression, posture anatomy or body identity over IMAGE2." }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "female_subject_absolute_wearable_block": "No wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, or silhouette-dependent element from the female IMAGE3 subject may transfer to the final subject.", "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "execution_rule": "Execute only the branch selected by image3_transfer_decision_matrix. Do not override the matrix.", "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body", "copy male clothing design only; never copy male IMAGE3 body over IMAGE2" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, silhouette-dependent item or body styling from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "copy male IMAGE3 wardrobe design only; never copy IMAGE3 male body mass, muscles, shoulders, waist or body identity", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "style_firewall": { "enabled": true, "mandatory": true, "allowed_from_IMAGE3": [ "camera_angle", "framing", "composition", "color_mood", "lighting_direction", "contrast_level", "photo_or_video_capture_language", "background_atmosphere", "environmental_mood" ], "forbidden_from_IMAGE3": [ "beauty_skin", "glamour_face", "makeup_look", "plastic_highlights", "fake_HDR", "luxury_ad_polish", "skin_smoothing", "poster_render_finish", "CGI_material_style", "actor_face_energy", "model_face_finish", "commercial_beauty_grade" ], "rule": "IMAGE3 style may guide camera, light, mood and composition, but must never contaminate IMAGE1 face, skin, age, beard, human presence or natural imperfection." }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "edit_not_rebuild_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT_WITH_REAL_REFERENCE_PRIORITY", "rule": "When real reference images provide usable face, skin, body, clothing, hands or posture structure, preserve and adapt them instead of rebuilding the subject from zero.", "forbidden": [ "full_subject_regeneration", "full_synthetic_body_reconstruction", "new_AI_face_over_real_IMAGE1_identity", "new_AI_skin_replacing_IMAGE1_skin_truth", "new_AI_body_replacing_IMAGE2_body_truth", "full_scene_regeneration_that_overrides_reference_subject" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_male_copy_wardrobe_design_only_never_body_mass_or_body_identity", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "plastic_skin", "waxy_skin", "beauty_face", "generated_scene_finish", "deformed_hands", "extra_fingers", "fused_fingers", "broken_wrists", "wardrobe_changes_body", "pose_breaks_anatomy", "female_IMAGE3_wearable_transfer", "female_IMAGE3_carried_object_transfer", "female_IMAGE3_handheld_object_transfer", "female_IMAGE3_attached_object_transfer", "male_IMAGE3_body_transfer", "style_contaminates_IMAGE1_skin", "full_subject_regeneration", "unstable_for_Kling" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "image3_transfer_decision_matrix_followed", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_male_only_clothing_design_is_copied_not_BODY_from_IMAGE3", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "style_firewall_blocks_skin_contamination", "edit_not_rebuild_priority_respected", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "male_IMAGE3_body_mass_or_body_shape_copied", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "full_subject_regeneration_detected", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "MATRIX_PRIORITY_RULE", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "EDIT_NOT_REBUILD_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY", "FAIL_FAST" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, fully regenerated from zero, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix priority, male IMAGE3 wardrobe/accessories/objects transfer when coherent without copying male IMAGE3 body, female IMAGE3 wardrobe/accessories/worn-carried-handheld-attached objects are fully blocked, real reference structure is preserved, edit-not-rebuild priority is respected, scene avoids generated perfection, style does not contaminate skin, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
A young Caucasian woman is depicted in a three-quarter profile view, looking upwards and to her right. She has fair skin, bright blue eyes, long eyelashes, and red hair styled in a bun with loose tendrils. The woman's age appears to be in her early twenties. Her body is partially skeletal, with visible bones and exposed muscle structure on her neck, shoulders, and chest. Delicate, metallic-looking lines or threads appear on her face. She has a neutral expression, with a subtle hint of melancholy. The background is a dark, abstract composition of grays and blacks, suggesting a shadowy and surreal setting. The lighting is focused, highlighting the details of her face and skeletal structure. The overall atmosphere is dark, gothic, and slightly disturbing, creating a sense of mystery and vulnerability. The composition is close-up, focusing on the woman's face and upper body. The style appears digital with some painted elements.
"A highly detailed and realistic depiction of a human heart. The image showcases intricate anatomical structures, including veins, arteries, and muscle fibers. The lighting is dramatic, with realistic reflections and shadows, emphasizing the textures and organic nature of the heart. The colors are rich and natural, with deep reds and subtle variations in tone to highlight the lifelike quality of the heart. The background is dark and softly blurred to keep the focus on the heart."
L’image que tu as envoyée est une illustration anatomique latérale droite du crâne humain, mettant en évidence le muscle masséter, un muscle de la mastication. 🔍 Description détaillée : 🦴 Structures osseuses visibles : Frontal : os du front. Temporal : os latéral du crâne, situé au-dessus de l'oreille. Zygomatique : os de la pommette. Maxillaire : os supérieur de la mâchoire, fixe. Mandibule : os inférieur mobile de la mâchoire. 💪 Muscle masséter : Le muscle masséter est divisé en deux faisceaux : Faisceau superficiel (en rouge sombre, à gauche) : Origine : os zygomatique. Insertion : angle de la mandibule. Fonction : élévation de la mandibule (fermeture de la bouche). Faisceau profond (en rouge clair ou gris/bleuté, à droite) : Origine : surface interne de l’arcade zygomatique. Insertion : face externe de la mandibule, plus haute que le faisceau superficiel. Fonction : élévation plus puissante et stabilisation latérale. 📌 Orientation : La vue est latérale droite du crâne. Les structures sont annotées précisément pour situer les insertions osseuses et la différenciation musculaire.
L’image que tu as envoyée est une illustration anatomique latérale droite du crâne humain, mettant en évidence le muscle masséter, un muscle de la mastication. 🔍 Description détaillée : 🦴 Structures osseuses visibles : Frontal : os du front. Temporal : os latéral du crâne, situé au-dessus de l'oreille. Zygomatique : os de la pommette. Maxillaire : os supérieur de la mâchoire, fixe. Mandibule : os inférieur mobile de la mâchoire. 💪 Muscle masséter : Le muscle masséter est divisé en deux faisceaux : Faisceau superficiel (en rouge sombre, à gauche) : Origine : os zygomatique. Insertion : angle de la mandibule. Fonction : élévation de la mandibule (fermeture de la bouche). Faisceau profond (en rouge clair ou gris/bleuté, à droite) : Origine : surface interne de l’arcade zygomatique. Insertion : face externe de la mandibule, plus haute que le faisceau superficiel. Fonction : élévation plus puissante et stabilisation latérale. 📌 Orientation : La vue est latérale droite du crâne. Les structures sont annotées précisément pour situer les insertions osseuses et la différenciation musculaire.
photo of a sport model, 18 years old, Demi Moore, hair braided in a bun, head fits nicely with the slender body, a hand on her thigh, romantic, is in love, blue eyes, A extra small, slim and skinny shaped sport muscle body structure, nice abs, high-quality photo portrait, white lace shorts, long legs, white classic sofa benches various lace rugs modeled over the sofa, hands over the arm of the couch, back pose, David Hamilton style, soft focus, made by a Hasselblad camera
arafed man (60 yearsold) , taking a selfie in a mirror with lean man with light tan skin, masculine pose, perfect muscle structure, lean man, normal physique, pointè pose, dramatic bicep pose, attractive muscular man, benediction, arms and legs, muscular men, fully bearded with a hairy chest
arafed man (60 yearsold) , taking a selfie in a mirror with lean man with light tan skin, masculine pose, perfect muscle structure, lean man, normal physique, pointè pose, dramatic bicep pose, attractive muscular man, benediction, arms and legs, muscular men, fully bearded with a hairy chest
A highly detailed, photorealistic, cinematic extreme wide close-up of a beautiful young east asian woman with cyberpunk biomechanical neck armor and full tattoo sleeves, captured in a professional studio setting with a white seamless background. Shot Angle & Pose: The image is captured at eye level in a wide cinematic horizontal crop, framing the subject from mid-chest upward. She faces very slightly left but her heavy-lidded eyes cut directly and powerfully toward the camera. Her right arm is raised and bent, with her hand resting loosely behind her head — elbow lifted high into the upper right of the frame. Her left shoulder and partially tattooed arm are visible in the lower left. Her posture is open, dominant, and commanding. Her lips are barely parted, jaw softly set, expression radiating cold confidence and quiet intensity. Subject Appearance: She has a warm golden-tan complexion with hyper-realistic skin texture — visible pores, natural flush on the cheekbones, subtle moisture sheen on the nose bridge, lips, and collarbones. Her hair is very dark brown with subtle warm auburn and purple-mauve undertones — extraordinarily long and wild, a chaotic mix of loose flying strands, partial braided sections, and twisted locs interwoven with thin metallic rods, small hammered gold cuffs, tiny teal gemstone beads, and pink fiber-optic ribbon strips threaded throughout. Individual hair strands rendered with extreme photographic detail. Her eyes are the defining feature — large, almond-shaped, heavy-lidded, with luminous yellow-green chartreuse irises of supernatural intensity, fine iris structure and limbal rings clearly visible. Thick dark strongly arched brows slightly furrowed. Full dark lashes. Small four-pointed star tattoos beneath her right eye and on her left cheekbone — fine delicate asterisk motifs in black ink. Her lips are full, natural blush-nude tone, softly parted revealing a faint hint of teeth. Character Figure: Tall and powerfully built yet feminine — broad strong shoulders, long defined neck, athletic toned arms with visible muscle structure beneath the heavily tattooed skin. Her chest and décolletage are partially framed by the mechanical neck armor, suggesting a full curvaceous bust beneath. Her overall physique is warrior-class: strong, statuesque, and confidently physical with feminine curves intact. Her raised arm reveals defined tricep and shoulder muscle under the tattoo coverage. Outfit Details: Neck & Chest Armor: A massive, jaw-dropping real-world wearable interpretation of biomechanical neck and chest armor — constructed from brushed gunmetal silver and aged ivory-toned metal alloy. The piece is structured as a full gorget collar wrapping the entire neck, extending into a layered chest plate below. Construction details include: stacked concentric ring segments creating a vertebrae-like neck structure, interlocking riveted panel sections, exposed cable conduit channels running along the surface, circular gear-like medallion elements, and organic curved flanges that blend industrial engineering with baroque ornamentation. The metal surface shows fine machining marks, subtle oxidation patina in the recesses, and polished highlights on raised edges — all physically grounded and wearable as a high-end cosplay or fashion armor piece. Body: Bare torso skin beneath the armor, covered extensively in tattoos. Cables & Wires: Multiple thin real cables and fiber-optic light tubes in iridescent pastel tones — ice blue, pale yellow, mint green, and soft pink — trail from ports in the neck armor and wrap loosely around the raised right forearm and wrist, hanging and coiling naturally with realistic physics. Arm Accessories: Multiple thick hammered gold and oxidized silver bangle bracelets stacked at the right wrist. A heavy chain-link bracelet. Several ring cuffs on the upper forearm. Tattoo Details: Photorealistic full tattoo sleeves covering both arms, shoulders, and upper chest. Right arm and shoulder: dense neo-traditional and black-and-grey realism sleeve — bold curved tribal blackwork lines, complex layered organic forms, and a large vivid hot pink abstract painterly splash tattoo dominating the right shoulder and upper back as a dramatic color statement. Fine teal and blue ink accents appear in select fill areas. Left arm: visible partial sleeve in the lower left frame with bold geometric and illustrative black ink work. All tattoo work rendered with photographic realism — rich saturated black ink, smooth gradient shading, crisp line edges, and realistic skin interaction showing subtle raised texture and ink diffusion. Setting & Lighting: Pure white seamless studio backdrop — completely clean and minimal. Lighting is a professional three-point studio setup. Overall color temperature is neutral-warm on skin tones, transitioning to cool-white on the background. The metal armor reflects the studio lights with realistic specular highlights and soft reflections. 8k resolution, raw photo aesthetic, hyper-realistic skin and tattoo texture, photorealistic metal armor surface detail, shallow depth of field f/1.4, professional three-point studio lighting, wide cinematic horizontal crop, high-fashion editorial meets cyberpunk aesthetic, sharp focus on face and armor, vivid chartreuse eyes as chromatic anchor.
arafed man taking a selfie in a mirror with his cell phone, lean man with light tan skin, gigachad muscular, masculine pose, perfect muscle structure, muscular man, normal physique, pointè pose, depressed dramatic bicep pose, attractive muscular man, muscular gigachad benediction, arms and legs, muscular men, bearded and built
humanoid artificial intelligence girl with metallic muscle structure wearing bandana, with anodized cyberpunk markings and tattoos m metal arms legs chest and face, 'salon d'artificiel written on robot chest, intense futuristic, cyberpunk lettering and design, dramatic, cinematic, raw photo, color corrected
{ "template_name": "MARRLONN2027_V65_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V65_TERMINAL_SEALED_MATRIX_PRIORITY_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + MATRIX_PRIORITY_RULE + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + EDIT_NOT_REBUILD_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, reconstructed from zero, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_MATRIX_PRIORITY_RULE", "6_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "7_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "8_EDIT_NOT_REBUILD_PRIORITY", "9_FINAL_REAL_HUMAN_PERCEPTION", "10_MICROSKIN_REALISM", "11_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "12_ANTI_POSE_BODY_DEFORMATION", "13_ANTI_GENERATED_SCENE_FINISH", "14_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "15_KLING3_VIDEO_STABILITY", "16_FAIL_FAST_REJECTION" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "matrix_priority_rule": { "enabled": true, "mandatory": true, "rule": "image3_transfer_decision_matrix is the supreme decision authority. image3_gender_conditional_transfer_system only executes the selected branch and must never contradict the matrix.", "conflict_resolution": [ "if matrix says copy, copy only within IMAGE1 identity and IMAGE2 anatomy limits", "if matrix says block, block absolutely", "if matrix and any other block conflict, matrix wins unless IMAGE1 identity or IMAGE2 anatomy would be harmed", "IMAGE1 identity and IMAGE2 anatomy remain higher than all IMAGE3 transfer rules" ] }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ], "male_wardrobe_body_lock": "When copying male IMAGE3 wardrobe, copy clothing design, visual outfit logic, fabric direction and accessory placement only; never copy IMAGE3 body mass, muscle structure, shoulder width, waist shape, height impression, posture anatomy or body identity over IMAGE2." }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "female_subject_absolute_wearable_block": "No wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, or silhouette-dependent element from the female IMAGE3 subject may transfer to the final subject.", "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "execution_rule": "Execute only the branch selected by image3_transfer_decision_matrix. Do not override the matrix.", "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body", "copy male clothing design only; never copy male IMAGE3 body over IMAGE2" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, silhouette-dependent item or body styling from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "copy male IMAGE3 wardrobe design only; never copy IMAGE3 male body mass, muscles, shoulders, waist or body identity", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "style_firewall": { "enabled": true, "mandatory": true, "allowed_from_IMAGE3": [ "camera_angle", "framing", "composition", "color_mood", "lighting_direction", "contrast_level", "photo_or_video_capture_language", "background_atmosphere", "environmental_mood" ], "forbidden_from_IMAGE3": [ "beauty_skin", "glamour_face", "makeup_look", "plastic_highlights", "fake_HDR", "luxury_ad_polish", "skin_smoothing", "poster_render_finish", "CGI_material_style", "actor_face_energy", "model_face_finish", "commercial_beauty_grade" ], "rule": "IMAGE3 style may guide camera, light, mood and composition, but must never contaminate IMAGE1 face, skin, age, beard, human presence or natural imperfection." }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "edit_not_rebuild_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT_WITH_REAL_REFERENCE_PRIORITY", "rule": "When real reference images provide usable face, skin, body, clothing, hands or posture structure, preserve and adapt them instead of rebuilding the subject from zero.", "forbidden": [ "full_subject_regeneration", "full_synthetic_body_reconstruction", "new_AI_face_over_real_IMAGE1_identity", "new_AI_skin_replacing_IMAGE1_skin_truth", "new_AI_body_replacing_IMAGE2_body_truth", "full_scene_regeneration_that_overrides_reference_subject" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_male_copy_wardrobe_design_only_never_body_mass_or_body_identity", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "plastic_skin", "waxy_skin", "beauty_face", "generated_scene_finish", "deformed_hands", "extra_fingers", "fused_fingers", "broken_wrists", "wardrobe_changes_body", "pose_breaks_anatomy", "female_IMAGE3_wearable_transfer", "female_IMAGE3_carried_object_transfer", "female_IMAGE3_handheld_object_transfer", "female_IMAGE3_attached_object_transfer", "male_IMAGE3_body_transfer", "style_contaminates_IMAGE1_skin", "full_subject_regeneration", "unstable_for_Kling" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "image3_transfer_decision_matrix_followed", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_male_only_clothing_design_is_copied_not_BODY_from_IMAGE3", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "style_firewall_blocks_skin_contamination", "edit_not_rebuild_priority_respected", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "male_IMAGE3_body_mass_or_body_shape_copied", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "full_subject_regeneration_detected", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "MATRIX_PRIORITY_RULE", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "EDIT_NOT_REBUILD_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY", "FAIL_FAST" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, fully regenerated from zero, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix priority, male IMAGE3 wardrobe/accessories/objects transfer when coherent without copying male IMAGE3 body, female IMAGE3 wardrobe/accessories/worn-carried-handheld-attached objects are fully blocked, real reference structure is preserved, edit-not-rebuild priority is respected, scene avoids generated perfection, style does not contaminate skin, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
"A highly detailed and realistic depiction of a human heart. The image showcases intricate anatomical structures, including veins, arteries, and muscle fibers. The lighting is dramatic, with realistic reflections and shadows, emphasizing the textures and organic nature of the heart. The colors are rich and natural, with deep reds and subtle variations in tone to highlight the lifelike quality of the heart. The background is dark and softly blurred to keep the focus on the heart."
L’image que tu as envoyée est une illustration anatomique latérale droite du crâne humain, mettant en évidence le muscle masséter, un muscle de la mastication. 🔍 Description détaillée : 🦴 Structures osseuses visibles : Frontal : os du front. Temporal : os latéral du crâne, situé au-dessus de l'oreille. Zygomatique : os de la pommette. Maxillaire : os supérieur de la mâchoire, fixe. Mandibule : os inférieur mobile de la mâchoire. 💪 Muscle masséter : Le muscle masséter est divisé en deux faisceaux : Faisceau superficiel (en rouge sombre, à gauche) : Origine : os zygomatique. Insertion : angle de la mandibule. Fonction : élévation de la mandibule (fermeture de la bouche). Faisceau profond (en rouge clair ou gris/bleuté, à droite) : Origine : surface interne de l’arcade zygomatique. Insertion : face externe de la mandibule, plus haute que le faisceau superficiel. Fonction : élévation plus puissante et stabilisation latérale. 📌 Orientation : La vue est latérale droite du crâne. Les structures sont annotées précisément pour situer les insertions osseuses et la différenciation musculaire.
L’image que tu as envoyée est une illustration anatomique latérale droite du crâne humain, mettant en évidence le muscle masséter, un muscle de la mastication. 🔍 Description détaillée : 🦴 Structures osseuses visibles : Frontal : os du front. Temporal : os latéral du crâne, situé au-dessus de l'oreille. Zygomatique : os de la pommette. Maxillaire : os supérieur de la mâchoire, fixe. Mandibule : os inférieur mobile de la mâchoire. 💪 Muscle masséter : Le muscle masséter est divisé en deux faisceaux : Faisceau superficiel (en rouge sombre, à gauche) : Origine : os zygomatique. Insertion : angle de la mandibule. Fonction : élévation de la mandibule (fermeture de la bouche). Faisceau profond (en rouge clair ou gris/bleuté, à droite) : Origine : surface interne de l’arcade zygomatique. Insertion : face externe de la mandibule, plus haute que le faisceau superficiel. Fonction : élévation plus puissante et stabilisation latérale. 📌 Orientation : La vue est latérale droite du crâne. Les structures sont annotées précisément pour situer les insertions osseuses et la différenciation musculaire. ,tu n as pas dessiné les faisceau du muscle temporal q u il faut legender
photo of a sport model, 18 years old, Demi Moore, hair braided in a bun, head fits nicely with the slender body, a hand on her thigh, romantic, is in love, blue eyes, A extra small, slim and skinny shaped sport muscle body structure, nice abs, high-quality photo portrait, white lace shorts, long legs, white classic sofa benches various lace rugs modeled over the sofa, hands over the arm of the couch, back pose, David Hamilton style, soft focus, made by a Hasselblad camera
Use the provided reference image as the primary identity source. IDENTITY LOCK: Replicate the exact same person — facial structure, proportions, skin tone, and natural asymmetries must match precisely. Do not beautify or alter identity. SCENE & SETTING (INDOOR — MINIMAL): Ultra-realistic photo captured in a very simple indoor environment. Floor made of smooth, slightly reflective cream-colored ceramic tiles, with subtle grout lines and minor imperfections. Background is a plain white wall with slight texture variations and faint imperfections. No objects, no furniture, no decoration. Background slightly out of focus. FRAMING & CAMERA (CRITICAL): Smartphone perspective (NOT DSLR), slight wide-angle distortion. Camera positioned very low, near floor level, slightly behind the subject, angled upward (low-angle shot). Close proximity creates natural perspective exaggeration. Slight tilt, imperfect framing, casual composition. Mid-body to upper-thigh framing. POSE & BODY LANGUAGE (UPDATED): Woman on the floor (no mat), in a four-point position (hands and knees). Knees more noticeably separated, creating a wider and more grounded stance, but still anatomically natural and balanced. Feet relaxed. Back naturally arched (not exaggerated), hips closest to the camera. Torso leaning forward, head turned over the shoulder making eye contact. Pose feels candid and mid-movement — confident, stable, subtly playful, never forced. EXPRESSION: Direct eye contact. Relaxed lips, calm and slightly playful gaze. Natural asymmetry, no perfection. BODY (REALISTIC): Athletic, feminine body with soft curves. Subtle muscle tone, realistic proportions. Natural anatomical structure, no exaggeration. SKIN (CRITICAL): True-to-life skin: visible pores, peach fuzz, slight uneven tone, natural highlights, soft shadows, minor imperfections. NO smoothing, NO plastic look. HAIR (CONTROLLED NATURAL): Long, softly wavy hair, naturally falling. Clean direction, minimal flyaways, slightly groomed. OUTFIT (FITTED & REALISTIC): fitted one-piece swimsuit in deep red or burgundy (solid color), fabric behaves physically correct: slight compression against body natural tension at hips and chest subtle wrinkles and stretch variations no painted-on look LIGHTING (KEY FOR WHITE CONTROL): Soft, diffused indoor lighting. Controlled highlights to avoid overexposure. Gentle contrast between skin and bikini. Subtle shadow gradients for depth. CAMERA & EXPOSURE: Slightly reduced exposure to protect highlights. Realistic smartphone HDR behavior (minor highlight clipping only). Shadows not fully recovered. COLOR & RENDERING: Natural skin tones with slight warmth. White balance warm-neutral. Subtle sharpening. Slight noise in darker areas. COMPOSITION: Casual, imperfect framing. Off-center subject. Foreground emphasized by low-angle perspective. FINAL RESULT: Ultra-realistic smartphone photo with natural imperfections. White bikini retains full detail without overexposure. Pose feels grounded and believable, with a slightly wider stance that enhances stability and realism. No CGI look, no artificial perfection.
vaA hand-drawn black ink illustration of two fishermen on a wooden boat pulling a fishing net with a large salmon. The salmon is the main focus and must be anatomically accurate, scientifically realistic, and clearly identifiable — with correct fin structure, proportions, head shape, and muscle flow, as in classic 19th-century field study drawings. The scene is rendered in expressive black ink brush lines, with fine detail and natural tapering strokes, like drawn with a sable brush. The human figures are also anatomically correct and naturally posed. The composition is centered with wide white margins, nothing cropped or touching the edge. The background is blank. Add 1–2 subtle blue ink accents (like gloves, net, or water ripple). No sepia, no digital painting, no stylization, no outlines, no cartoon anatomy. The image should look like a scientific naturalist’s ink journal drawing — elegant, observational, raw, and hand-rendered.
Ultra-realistic full body photograph of a confident athletic woman walking forward in a dimly lit indoor corridor with cinematic depth. She has a powerful yet feminine physique with naturally pronounced curves, strong glutes, well-defined thighs, and an athletic waist-to-hip ratio. Her posture is upright and confident, one hand resting on her hip while the other arm swings naturally as she walks, emphasizing movement and body balance. Face and identity: a woman with fair skin covered in natural freckles concentrated across the cheeks and nose, soft oval face shape, defined but natural jawline, green almond-shaped eyes with subtle reflections, light brown slightly wavy hair falling naturally around the shoulders, natural lips with soft pink tone, minimal makeup, calm confident expression, symmetrical facial harmony and realistic skin micro-texture with visible pores. Body structure: medium-tall athletic build, strong shoulders, toned arms, narrow waist, wide hips, pronounced glute muscles, thick well-defined thighs, smooth natural muscle definition, balanced proportions between torso and legs, realistic female athletic physique. Outfit: fitted black athletic crop top made of stretch performance fabric hugging the upper torso and emphasizing the waistline, high-waisted tight gray leggings made of matte compression fabric contouring the hips, glutes, and thighs, subtle fabric folds and tension lines following body movement. Hair: light brown medium-length hair with soft natural waves, slightly parted and flowing naturally with movement. Lighting: dramatic soft directional lighting from above and slightly from the side, creating natural highlights on the face, shoulders, and hips, with gentle shadows defining muscle structure and curves. Environment: dark modern indoor corridor with subtle depth, blurred background, polished floor reflecting faint light, cinematic atmosphere with shallow depth of field. Camera: professional DSLR photography, 85mm portrait lens, f/2.8 aperture, ISO 400, 1/125 shutter speed, natural color balance, ultra-detailed skin texture, realistic shadows and highlights, high resolution, photorealistic rendering. Aesthetic: modern athletic fashion photography, powerful confident feminine energy, natural realism, authentic proportions. Negative prompt: plastic skin, over-smooth skin, exaggerated anatomy, distorted limbs, unrealistic proportions, CGI look, cartoon style, text, watermark, logo, blurry face.
A young Caucasian woman is depicted in a three-quarter profile view, looking upwards and to her right. She has fair skin, bright blue eyes, long eyelashes, and red hair styled in a bun with loose tendrils. The woman's age appears to be in her early twenties. Her body is partially skeletal, with visible bones and exposed muscle structure on her neck, shoulders, and chest. Delicate, metallic-looking lines or threads appear on her face. She has a neutral expression, with a subtle hint of melancholy. The background is a dark, abstract composition of grays and blacks, suggesting a shadowy and surreal setting. The lighting is focused, highlighting the details of her face and skeletal structure. The overall atmosphere is dark, gothic, and slightly disturbing, creating a sense of mystery and vulnerability. The composition is close-up, focusing on the woman's face and upper body. The style appears digital with some painted elements.
L’image que tu as envoyée est une illustration anatomique latérale droite du crâne humain, mettant en évidence le muscle masséter, un muscle de la mastication. 🔍 Description détaillée : 🦴 Structures osseuses visibles : Frontal : os du front. Temporal : os latéral du crâne, situé au-dessus de l'oreille. Zygomatique : os de la pommette. Maxillaire : os supérieur de la mâchoire, fixe. Mandibule : os inférieur mobile de la mâchoire. 💪 Muscle masséter : Le muscle masséter est divisé en deux faisceaux : Faisceau superficiel (en rouge sombre, à gauche) : Origine : os zygomatique. Insertion : angle de la mandibule. Fonction : élévation de la mandibule (fermeture de la bouche). Faisceau profond (en rouge clair ou gris/bleuté, à droite) : Origine : surface interne de l’arcade zygomatique. Insertion : face externe de la mandibule, plus haute que le faisceau superficiel. Fonction : élévation plus puissante et stabilisation latérale. 📌 Orientation : La vue est latérale droite du crâne. Les structures sont annotées précisément pour situer les insertions osseuses et la différenciation musculaire.
photo of a sport model, 18 years old, Demi Moore, hair braided in a bun, head fits nicely with the slender body, a hand on her thigh, romantic, is in love, blue eyes, A extra small, slim and skinny shaped sport muscle body structure, nice abs, high-quality photo portrait, white lace shorts, long legs, white classic sofa benches various lace rugs modeled over the sofa, hands over the arm of the couch, back pose, David Hamilton style, soft focus, made by a Hasselblad camera
photo of a sport model, 18 years old, Demi Moore, hair braided in a bun, head fits nicely with the slender body, a hand on her thigh, romantic, is in love, blue eyes, A extra small, slim and skinny shaped sport muscle body structure, nice abs, high-quality photo portrait, white lace shorts, long legs, white classic sofa benches various lace rugs modeled over the sofa, hands over the arm of the couch, back pose, David Hamilton style, soft focus, made by a Hasselblad camera
vaA hand-drawn black ink illustration of two fishermen on a wooden boat pulling a fishing net with a large salmon. The salmon is the main focus and must be anatomically accurate, scientifically realistic, and clearly identifiable — with correct fin structure, proportions, head shape, and muscle flow, as in classic 19th-century field study drawings. The scene is rendered in expressive black ink brush lines, with fine detail and natural tapering strokes, like drawn with a sable brush. The human figures are also anatomically correct and naturally posed. The composition is centered with wide white margins, nothing cropped or touching the edge. The background is blank. Add 1–2 subtle blue ink accents (like gloves, net, or water ripple). No sepia, no digital painting, no stylization, no outlines, no cartoon anatomy. The image should look like a scientific naturalist’s ink journal drawing — elegant, observational, raw, and hand-rendered.
{ "template_name": "MARRLONN2027_V65_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V65_TERMINAL_SEALED_MATRIX_PRIORITY_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + MATRIX_PRIORITY_RULE + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + EDIT_NOT_REBUILD_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, reconstructed from zero, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_MATRIX_PRIORITY_RULE", "6_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "7_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "8_EDIT_NOT_REBUILD_PRIORITY", "9_FINAL_REAL_HUMAN_PERCEPTION", "10_MICROSKIN_REALISM", "11_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "12_ANTI_POSE_BODY_DEFORMATION", "13_ANTI_GENERATED_SCENE_FINISH", "14_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "15_KLING3_VIDEO_STABILITY", "16_FAIL_FAST_REJECTION" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "matrix_priority_rule": { "enabled": true, "mandatory": true, "rule": "image3_transfer_decision_matrix is the supreme decision authority. image3_gender_conditional_transfer_system only executes the selected branch and must never contradict the matrix.", "conflict_resolution": [ "if matrix says copy, copy only within IMAGE1 identity and IMAGE2 anatomy limits", "if matrix says block, block absolutely", "if matrix and any other block conflict, matrix wins unless IMAGE1 identity or IMAGE2 anatomy would be harmed", "IMAGE1 identity and IMAGE2 anatomy remain higher than all IMAGE3 transfer rules" ] }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ], "male_wardrobe_body_lock": "When copying male IMAGE3 wardrobe, copy clothing design, visual outfit logic, fabric direction and accessory placement only; never copy IMAGE3 body mass, muscle structure, shoulder width, waist shape, height impression, posture anatomy or body identity over IMAGE2." }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "female_subject_absolute_wearable_block": "No wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, or silhouette-dependent element from the female IMAGE3 subject may transfer to the final subject.", "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "execution_rule": "Execute only the branch selected by image3_transfer_decision_matrix. Do not override the matrix.", "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body", "copy male clothing design only; never copy male IMAGE3 body over IMAGE2" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, silhouette-dependent item or body styling from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "copy male IMAGE3 wardrobe design only; never copy IMAGE3 male body mass, muscles, shoulders, waist or body identity", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "style_firewall": { "enabled": true, "mandatory": true, "allowed_from_IMAGE3": [ "camera_angle", "framing", "composition", "color_mood", "lighting_direction", "contrast_level", "photo_or_video_capture_language", "background_atmosphere", "environmental_mood" ], "forbidden_from_IMAGE3": [ "beauty_skin", "glamour_face", "makeup_look", "plastic_highlights", "fake_HDR", "luxury_ad_polish", "skin_smoothing", "poster_render_finish", "CGI_material_style", "actor_face_energy", "model_face_finish", "commercial_beauty_grade" ], "rule": "IMAGE3 style may guide camera, light, mood and composition, but must never contaminate IMAGE1 face, skin, age, beard, human presence or natural imperfection." }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "edit_not_rebuild_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT_WITH_REAL_REFERENCE_PRIORITY", "rule": "When real reference images provide usable face, skin, body, clothing, hands or posture structure, preserve and adapt them instead of rebuilding the subject from zero.", "forbidden": [ "full_subject_regeneration", "full_synthetic_body_reconstruction", "new_AI_face_over_real_IMAGE1_identity", "new_AI_skin_replacing_IMAGE1_skin_truth", "new_AI_body_replacing_IMAGE2_body_truth", "full_scene_regeneration_that_overrides_reference_subject" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_male_copy_wardrobe_design_only_never_body_mass_or_body_identity", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "plastic_skin", "waxy_skin", "beauty_face", "generated_scene_finish", "deformed_hands", "extra_fingers", "fused_fingers", "broken_wrists", "wardrobe_changes_body", "pose_breaks_anatomy", "female_IMAGE3_wearable_transfer", "female_IMAGE3_carried_object_transfer", "female_IMAGE3_handheld_object_transfer", "female_IMAGE3_attached_object_transfer", "male_IMAGE3_body_transfer", "style_contaminates_IMAGE1_skin", "full_subject_regeneration", "unstable_for_Kling" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "image3_transfer_decision_matrix_followed", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_male_only_clothing_design_is_copied_not_BODY_from_IMAGE3", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "style_firewall_blocks_skin_contamination", "edit_not_rebuild_priority_respected", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "male_IMAGE3_body_mass_or_body_shape_copied", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "full_subject_regeneration_detected", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "MATRIX_PRIORITY_RULE", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "EDIT_NOT_REBUILD_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY", "FAIL_FAST" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, fully regenerated from zero, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix priority, male IMAGE3 wardrobe/accessories/objects transfer when coherent without copying male IMAGE3 body, female IMAGE3 wardrobe/accessories/worn-carried-handheld-attached objects are fully blocked, real reference structure is preserved, edit-not-rebuild priority is respected, scene avoids generated perfection, style does not contaminate skin, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
L’image que tu as envoyée est une illustration anatomique latérale droite du crâne humain, mettant en évidence le muscle masséter, un muscle de la mastication. 🔍 Description détaillée : 🦴 Structures osseuses visibles : Frontal : os du front. Temporal : os latéral du crâne, situé au-dessus de l'oreille. Zygomatique : os de la pommette. Maxillaire : os supérieur de la mâchoire, fixe. Mandibule : os inférieur mobile de la mâchoire. 💪 Muscle masséter : Le muscle masséter est divisé en deux faisceaux : Faisceau superficiel (en rouge sombre, à gauche) : Origine : os zygomatique. Insertion : angle de la mandibule. Fonction : élévation de la mandibule (fermeture de la bouche). Faisceau profond (en rouge clair ou gris/bleuté, à droite) : Origine : surface interne de l’arcade zygomatique. Insertion : face externe de la mandibule, plus haute que le faisceau superficiel. Fonction : élévation plus puissante et stabilisation latérale. 📌 Orientation : La vue est latérale droite du crâne. Les structures sont annotées précisément pour situer les insertions osseuses et la différenciation musculaire.
arafed man (60 yearsold) , taking a selfie in a mirror with lean man with light tan skin, masculine pose, perfect muscle structure, lean man, normal physique, pointè pose, dramatic bicep pose, attractive muscular man, benediction, arms and legs, muscular men, fully bearded with a hairy chest
A highly detailed, photorealistic, cinematic extreme wide close-up of a beautiful young east asian woman with cyberpunk biomechanical neck armor and full tattoo sleeves, captured in a professional studio setting with a white seamless background. Shot Angle & Pose: The image is captured at eye level in a wide cinematic horizontal crop, framing the subject from mid-chest upward. She faces very slightly left but her heavy-lidded eyes cut directly and powerfully toward the camera. Her right arm is raised and bent, with her hand resting loosely behind her head — elbow lifted high into the upper right of the frame. Her left shoulder and partially tattooed arm are visible in the lower left. Her posture is open, dominant, and commanding. Her lips are barely parted, jaw softly set, expression radiating cold confidence and quiet intensity. Subject Appearance: She has a warm golden-tan complexion with hyper-realistic skin texture — visible pores, natural flush on the cheekbones, subtle moisture sheen on the nose bridge, lips, and collarbones. Her hair is very dark brown with subtle warm auburn and purple-mauve undertones — extraordinarily long and wild, a chaotic mix of loose flying strands, partial braided sections, and twisted locs interwoven with thin metallic rods, small hammered gold cuffs, tiny teal gemstone beads, and pink fiber-optic ribbon strips threaded throughout. Individual hair strands rendered with extreme photographic detail. Her eyes are the defining feature — large, almond-shaped, heavy-lidded, with luminous yellow-green chartreuse irises of supernatural intensity, fine iris structure and limbal rings clearly visible. Thick dark strongly arched brows slightly furrowed. Full dark lashes. Small four-pointed star tattoos beneath her right eye and on her left cheekbone — fine delicate asterisk motifs in black ink. Her lips are full, natural blush-nude tone, softly parted revealing a faint hint of teeth. Character Figure: Tall and powerfully built yet feminine — broad strong shoulders, long defined neck, athletic toned arms with visible muscle structure beneath the heavily tattooed skin. Her chest and décolletage are partially framed by the mechanical neck armor, suggesting a full curvaceous bust beneath. Her overall physique is warrior-class: strong, statuesque, and confidently physical with feminine curves intact. Her raised arm reveals defined tricep and shoulder muscle under the tattoo coverage. Outfit Details: Neck & Chest Armor: A massive, jaw-dropping real-world wearable interpretation of biomechanical neck and chest armor — constructed from brushed gunmetal silver and aged ivory-toned metal alloy. The piece is structured as a full gorget collar wrapping the entire neck, extending into a layered chest plate below. Construction details include: stacked concentric ring segments creating a vertebrae-like neck structure, interlocking riveted panel sections, exposed cable conduit channels running along the surface, circular gear-like medallion elements, and organic curved flanges that blend industrial engineering with baroque ornamentation. The metal surface shows fine machining marks, subtle oxidation patina in the recesses, and polished highlights on raised edges — all physically grounded and wearable as a high-end cosplay or fashion armor piece. Body: Bare torso skin beneath the armor, covered extensively in tattoos. Cables & Wires: Multiple thin real cables and fiber-optic light tubes in iridescent pastel tones — ice blue, pale yellow, mint green, and soft pink — trail from ports in the neck armor and wrap loosely around the raised right forearm and wrist, hanging and coiling naturally with realistic physics. Arm Accessories: Multiple thick hammered gold and oxidized silver bangle bracelets stacked at the right wrist. A heavy chain-link bracelet. Several ring cuffs on the upper forearm. Tattoo Details: Photorealistic full tattoo sleeves covering both arms, shoulders, and upper chest. Right arm and shoulder: dense neo-traditional and black-and-grey realism sleeve — bold curved tribal blackwork lines, complex layered organic forms, and a large vivid hot pink abstract painterly splash tattoo dominating the right shoulder and upper back as a dramatic color statement. Fine teal and blue ink accents appear in select fill areas. Left arm: visible partial sleeve in the lower left frame with bold geometric and illustrative black ink work. All tattoo work rendered with photographic realism — rich saturated black ink, smooth gradient shading, crisp line edges, and realistic skin interaction showing subtle raised texture and ink diffusion. Setting & Lighting: Pure white seamless studio backdrop — completely clean and minimal. Lighting is a professional three-point studio setup. Overall color temperature is neutral-warm on skin tones, transitioning to cool-white on the background. The metal armor reflects the studio lights with realistic specular highlights and soft reflections. 8k resolution, raw photo aesthetic, hyper-realistic skin and tattoo texture, photorealistic metal armor surface detail, shallow depth of field f/1.4, professional three-point studio lighting, wide cinematic horizontal crop, high-fashion editorial meets cyberpunk aesthetic, sharp focus on face and armor, vivid chartreuse eyes as chromatic anchor.
"A highly detailed and realistic depiction of a human heart. The image showcases intricate anatomical structures, including veins, arteries, and muscle fibers. The lighting is dramatic, with realistic reflections and shadows, emphasizing the textures and organic nature of the heart. The colors are rich and natural, with deep reds and subtle variations in tone to highlight the lifelike quality of the heart. The background is dark and softly blurred to keep the focus on the heart."
L’image que tu as envoyée est une illustration anatomique latérale droite du crâne humain, mettant en évidence le muscle masséter, un muscle de la mastication. 🔍 Description détaillée : 🦴 Structures osseuses visibles : Frontal : os du front. Temporal : os latéral du crâne, situé au-dessus de l'oreille. Zygomatique : os de la pommette. Maxillaire : os supérieur de la mâchoire, fixe. Mandibule : os inférieur mobile de la mâchoire. 💪 Muscle masséter : Le muscle masséter est divisé en deux faisceaux : Faisceau superficiel (en rouge sombre, à gauche) : Origine : os zygomatique. Insertion : angle de la mandibule. Fonction : élévation de la mandibule (fermeture de la bouche). Faisceau profond (en rouge clair ou gris/bleuté, à droite) : Origine : surface interne de l’arcade zygomatique. Insertion : face externe de la mandibule, plus haute que le faisceau superficiel. Fonction : élévation plus puissante et stabilisation latérale. 📌 Orientation : La vue est latérale droite du crâne. Les structures sont annotées précisément pour situer les insertions osseuses et la différenciation musculaire.
L’image que tu as envoyée est une illustration anatomique latérale droite du crâne humain, mettant en évidence le muscle masséter, un muscle de la mastication. 🔍 Description détaillée : 🦴 Structures osseuses visibles : Frontal : os du front. Temporal : os latéral du crâne, situé au-dessus de l'oreille. Zygomatique : os de la pommette. Maxillaire : os supérieur de la mâchoire, fixe. Mandibule : os inférieur mobile de la mâchoire. 💪 Muscle masséter : Le muscle masséter est divisé en deux faisceaux : Faisceau superficiel (en rouge sombre, à gauche) : Origine : os zygomatique. Insertion : angle de la mandibule. Fonction : élévation de la mandibule (fermeture de la bouche). Faisceau profond (en rouge clair ou gris/bleuté, à droite) : Origine : surface interne de l’arcade zygomatique. Insertion : face externe de la mandibule, plus haute que le faisceau superficiel. Fonction : élévation plus puissante et stabilisation latérale. 📌 Orientation : La vue est latérale droite du crâne. Les structures sont annotées précisément pour situer les insertions osseuses et la différenciation musculaire. ,tu n as pas dessiné les faisceau du muscle temporal q u il faut legender
arafed man (60 yearsold) , taking a selfie in a mirror with lean man with light tan skin, masculine pose, perfect muscle structure, lean man, normal physique, pointè pose, dramatic bicep pose, attractive muscular man, benediction, arms and legs, muscular men, fully bearded with a hairy chest
Use the provided reference image as the primary identity source. IDENTITY LOCK: Replicate the exact same person — facial structure, proportions, skin tone, and natural asymmetries must match precisely. Do not beautify or alter identity. SCENE & SETTING (INDOOR — MINIMAL): Ultra-realistic photo captured in a very simple indoor environment. Floor made of smooth, slightly reflective cream-colored ceramic tiles, with subtle grout lines and minor imperfections. Background is a plain white wall with slight texture variations and faint imperfections. No objects, no furniture, no decoration. Background slightly out of focus. FRAMING & CAMERA (CRITICAL): Smartphone perspective (NOT DSLR), slight wide-angle distortion. Camera positioned very low, near floor level, slightly behind the subject, angled upward (low-angle shot). Close proximity creates natural perspective exaggeration. Slight tilt, imperfect framing, casual composition. Mid-body to upper-thigh framing. POSE & BODY LANGUAGE (UPDATED): Woman on the floor (no mat), in a four-point position (hands and knees). Knees more noticeably separated, creating a wider and more grounded stance, but still anatomically natural and balanced. Feet relaxed. Back naturally arched (not exaggerated), hips closest to the camera. Torso leaning forward, head turned over the shoulder making eye contact. Pose feels candid and mid-movement — confident, stable, subtly playful, never forced. EXPRESSION: Direct eye contact. Relaxed lips, calm and slightly playful gaze. Natural asymmetry, no perfection. BODY (REALISTIC): Athletic, feminine body with soft curves. Subtle muscle tone, realistic proportions. Natural anatomical structure, no exaggeration. SKIN (CRITICAL): True-to-life skin: visible pores, peach fuzz, slight uneven tone, natural highlights, soft shadows, minor imperfections. NO smoothing, NO plastic look. HAIR (CONTROLLED NATURAL): Long, softly wavy hair, naturally falling. Clean direction, minimal flyaways, slightly groomed. OUTFIT (FITTED & REALISTIC): fitted one-piece swimsuit in deep red or burgundy (solid color), fabric behaves physically correct: slight compression against body natural tension at hips and chest subtle wrinkles and stretch variations no painted-on look LIGHTING (KEY FOR WHITE CONTROL): Soft, diffused indoor lighting. Controlled highlights to avoid overexposure. Gentle contrast between skin and bikini. Subtle shadow gradients for depth. CAMERA & EXPOSURE: Slightly reduced exposure to protect highlights. Realistic smartphone HDR behavior (minor highlight clipping only). Shadows not fully recovered. COLOR & RENDERING: Natural skin tones with slight warmth. White balance warm-neutral. Subtle sharpening. Slight noise in darker areas. COMPOSITION: Casual, imperfect framing. Off-center subject. Foreground emphasized by low-angle perspective. FINAL RESULT: Ultra-realistic smartphone photo with natural imperfections. White bikini retains full detail without overexposure. Pose feels grounded and believable, with a slightly wider stance that enhances stability and realism. No CGI look, no artificial perfection.
arafed man taking a selfie in a mirror with his cell phone, lean man with light tan skin, gigachad muscular, masculine pose, perfect muscle structure, muscular man, normal physique, pointè pose, depressed dramatic bicep pose, attractive muscular man, muscular gigachad benediction, arms and legs, muscular men, bearded and built
Ultra-realistic full body photograph of a confident athletic woman walking forward in a dimly lit indoor corridor with cinematic depth. She has a powerful yet feminine physique with naturally pronounced curves, strong glutes, well-defined thighs, and an athletic waist-to-hip ratio. Her posture is upright and confident, one hand resting on her hip while the other arm swings naturally as she walks, emphasizing movement and body balance. Face and identity: a woman with fair skin covered in natural freckles concentrated across the cheeks and nose, soft oval face shape, defined but natural jawline, green almond-shaped eyes with subtle reflections, light brown slightly wavy hair falling naturally around the shoulders, natural lips with soft pink tone, minimal makeup, calm confident expression, symmetrical facial harmony and realistic skin micro-texture with visible pores. Body structure: medium-tall athletic build, strong shoulders, toned arms, narrow waist, wide hips, pronounced glute muscles, thick well-defined thighs, smooth natural muscle definition, balanced proportions between torso and legs, realistic female athletic physique. Outfit: fitted black athletic crop top made of stretch performance fabric hugging the upper torso and emphasizing the waistline, high-waisted tight gray leggings made of matte compression fabric contouring the hips, glutes, and thighs, subtle fabric folds and tension lines following body movement. Hair: light brown medium-length hair with soft natural waves, slightly parted and flowing naturally with movement. Lighting: dramatic soft directional lighting from above and slightly from the side, creating natural highlights on the face, shoulders, and hips, with gentle shadows defining muscle structure and curves. Environment: dark modern indoor corridor with subtle depth, blurred background, polished floor reflecting faint light, cinematic atmosphere with shallow depth of field. Camera: professional DSLR photography, 85mm portrait lens, f/2.8 aperture, ISO 400, 1/125 shutter speed, natural color balance, ultra-detailed skin texture, realistic shadows and highlights, high resolution, photorealistic rendering. Aesthetic: modern athletic fashion photography, powerful confident feminine energy, natural realism, authentic proportions. Negative prompt: plastic skin, over-smooth skin, exaggerated anatomy, distorted limbs, unrealistic proportions, CGI look, cartoon style, text, watermark, logo, blurry face.
humanoid artificial intelligence girl with metallic muscle structure wearing bandana, with anodized cyberpunk markings and tattoos m metal arms legs chest and face, 'salon d'artificiel written on robot chest, intense futuristic, cyberpunk lettering and design, dramatic, cinematic, raw photo, color corrected
A young Caucasian woman is depicted in a three-quarter profile view, looking upwards and to her right. She has fair skin, bright blue eyes, long eyelashes, and red hair styled in a bun with loose tendrils. The woman's age appears to be in her early twenties. Her body is partially skeletal, with visible bones and exposed muscle structure on her neck, shoulders, and chest. Delicate, metallic-looking lines or threads appear on her face. She has a neutral expression, with a subtle hint of melancholy. The background is a dark, abstract composition of grays and blacks, suggesting a shadowy and surreal setting. The lighting is focused, highlighting the details of her face and skeletal structure. The overall atmosphere is dark, gothic, and slightly disturbing, creating a sense of mystery and vulnerability. The composition is close-up, focusing on the woman's face and upper body. The style appears digital with some painted elements.
L’image que tu as envoyée est une illustration anatomique latérale droite du crâne humain, mettant en évidence le muscle masséter, un muscle de la mastication. 🔍 Description détaillée : 🦴 Structures osseuses visibles : Frontal : os du front. Temporal : os latéral du crâne, situé au-dessus de l'oreille. Zygomatique : os de la pommette. Maxillaire : os supérieur de la mâchoire, fixe. Mandibule : os inférieur mobile de la mâchoire. 💪 Muscle masséter : Le muscle masséter est divisé en deux faisceaux : Faisceau superficiel (en rouge sombre, à gauche) : Origine : os zygomatique. Insertion : angle de la mandibule. Fonction : élévation de la mandibule (fermeture de la bouche). Faisceau profond (en rouge clair ou gris/bleuté, à droite) : Origine : surface interne de l’arcade zygomatique. Insertion : face externe de la mandibule, plus haute que le faisceau superficiel. Fonction : élévation plus puissante et stabilisation latérale. 📌 Orientation : La vue est latérale droite du crâne. Les structures sont annotées précisément pour situer les insertions osseuses et la différenciation musculaire.
Use the provided reference image as the primary identity source. IDENTITY LOCK: Replicate the exact same person — facial structure, proportions, skin tone, and natural asymmetries must match precisely. Do not beautify or alter identity. SCENE & SETTING (INDOOR — MINIMAL): Ultra-realistic photo captured in a very simple indoor environment. Floor made of smooth, slightly reflective cream-colored ceramic tiles, with subtle grout lines and minor imperfections. Background is a plain white wall with slight texture variations and faint imperfections. No objects, no furniture, no decoration. Background slightly out of focus. FRAMING & CAMERA (CRITICAL): Smartphone perspective (NOT DSLR), slight wide-angle distortion. Camera positioned very low, near floor level, slightly behind the subject, angled upward (low-angle shot). Close proximity creates natural perspective exaggeration. Slight tilt, imperfect framing, casual composition. Mid-body to upper-thigh framing. POSE & BODY LANGUAGE (UPDATED): Woman on the floor (no mat), in a four-point position (hands and knees). Knees more noticeably separated, creating a wider and more grounded stance, but still anatomically natural and balanced. Feet relaxed. Back naturally arched (not exaggerated), hips closest to the camera. Torso leaning forward, head turned over the shoulder making eye contact. Pose feels candid and mid-movement — confident, stable, subtly playful, never forced. EXPRESSION: Direct eye contact. Relaxed lips, calm and slightly playful gaze. Natural asymmetry, no perfection. BODY (REALISTIC): Athletic, feminine body with soft curves. Subtle muscle tone, realistic proportions. Natural anatomical structure, no exaggeration. SKIN (CRITICAL): True-to-life skin: visible pores, peach fuzz, slight uneven tone, natural highlights, soft shadows, minor imperfections. NO smoothing, NO plastic look. HAIR (CONTROLLED NATURAL): Long, softly wavy hair, naturally falling. Clean direction, minimal flyaways, slightly groomed. OUTFIT (FITTED & REALISTIC): fitted one-piece swimsuit in deep red or burgundy (solid color), fabric behaves physically correct: slight compression against body natural tension at hips and chest subtle wrinkles and stretch variations no painted-on look LIGHTING (KEY FOR WHITE CONTROL): Soft, diffused indoor lighting. Controlled highlights to avoid overexposure. Gentle contrast between skin and bikini. Subtle shadow gradients for depth. CAMERA & EXPOSURE: Slightly reduced exposure to protect highlights. Realistic smartphone HDR behavior (minor highlight clipping only). Shadows not fully recovered. COLOR & RENDERING: Natural skin tones with slight warmth. White balance warm-neutral. Subtle sharpening. Slight noise in darker areas. COMPOSITION: Casual, imperfect framing. Off-center subject. Foreground emphasized by low-angle perspective. FINAL RESULT: Ultra-realistic smartphone photo with natural imperfections. White bikini retains full detail without overexposure. Pose feels grounded and believable, with a slightly wider stance that enhances stability and realism. No CGI look, no artificial perfection.
Ultra-realistic full body photograph of a confident athletic woman walking forward in a dimly lit indoor corridor with cinematic depth. She has a powerful yet feminine physique with naturally pronounced curves, strong glutes, well-defined thighs, and an athletic waist-to-hip ratio. Her posture is upright and confident, one hand resting on her hip while the other arm swings naturally as she walks, emphasizing movement and body balance. Face and identity: a woman with fair skin covered in natural freckles concentrated across the cheeks and nose, soft oval face shape, defined but natural jawline, green almond-shaped eyes with subtle reflections, light brown slightly wavy hair falling naturally around the shoulders, natural lips with soft pink tone, minimal makeup, calm confident expression, symmetrical facial harmony and realistic skin micro-texture with visible pores. Body structure: medium-tall athletic build, strong shoulders, toned arms, narrow waist, wide hips, pronounced glute muscles, thick well-defined thighs, smooth natural muscle definition, balanced proportions between torso and legs, realistic female athletic physique. Outfit: fitted black athletic crop top made of stretch performance fabric hugging the upper torso and emphasizing the waistline, high-waisted tight gray leggings made of matte compression fabric contouring the hips, glutes, and thighs, subtle fabric folds and tension lines following body movement. Hair: light brown medium-length hair with soft natural waves, slightly parted and flowing naturally with movement. Lighting: dramatic soft directional lighting from above and slightly from the side, creating natural highlights on the face, shoulders, and hips, with gentle shadows defining muscle structure and curves. Environment: dark modern indoor corridor with subtle depth, blurred background, polished floor reflecting faint light, cinematic atmosphere with shallow depth of field. Camera: professional DSLR photography, 85mm portrait lens, f/2.8 aperture, ISO 400, 1/125 shutter speed, natural color balance, ultra-detailed skin texture, realistic shadows and highlights, high resolution, photorealistic rendering. Aesthetic: modern athletic fashion photography, powerful confident feminine energy, natural realism, authentic proportions. Negative prompt: plastic skin, over-smooth skin, exaggerated anatomy, distorted limbs, unrealistic proportions, CGI look, cartoon style, text, watermark, logo, blurry face.
humanoid artificial intelligence girl with metallic muscle structure wearing bandana, with anodized cyberpunk markings and tattoos m metal arms legs chest and face, 'salon d'artificiel written on robot chest, intense futuristic, cyberpunk lettering and design, dramatic, cinematic, raw photo, color corrected
"A highly detailed and realistic depiction of a human heart. The image showcases intricate anatomical structures, including veins, arteries, and muscle fibers. The lighting is dramatic, with realistic reflections and shadows, emphasizing the textures and organic nature of the heart. The colors are rich and natural, with deep reds and subtle variations in tone to highlight the lifelike quality of the heart. The background is dark and softly blurred to keep the focus on the heart."
L’image que tu as envoyée est une illustration anatomique latérale droite du crâne humain, mettant en évidence le muscle masséter, un muscle de la mastication. 🔍 Description détaillée : 🦴 Structures osseuses visibles : Frontal : os du front. Temporal : os latéral du crâne, situé au-dessus de l'oreille. Zygomatique : os de la pommette. Maxillaire : os supérieur de la mâchoire, fixe. Mandibule : os inférieur mobile de la mâchoire. 💪 Muscle masséter : Le muscle masséter est divisé en deux faisceaux : Faisceau superficiel (en rouge sombre, à gauche) : Origine : os zygomatique. Insertion : angle de la mandibule. Fonction : élévation de la mandibule (fermeture de la bouche). Faisceau profond (en rouge clair ou gris/bleuté, à droite) : Origine : surface interne de l’arcade zygomatique. Insertion : face externe de la mandibule, plus haute que le faisceau superficiel. Fonction : élévation plus puissante et stabilisation latérale. 📌 Orientation : La vue est latérale droite du crâne. Les structures sont annotées précisément pour situer les insertions osseuses et la différenciation musculaire.
arafed man (60 yearsold) , taking a selfie in a mirror with lean man with light tan skin, masculine pose, perfect muscle structure, lean man, normal physique, pointè pose, dramatic bicep pose, attractive muscular man, benediction, arms and legs, muscular men, fully bearded with a hairy chest
A highly detailed, photorealistic, cinematic extreme wide close-up of a beautiful young east asian woman with cyberpunk biomechanical neck armor and full tattoo sleeves, captured in a professional studio setting with a white seamless background. Shot Angle & Pose: The image is captured at eye level in a wide cinematic horizontal crop, framing the subject from mid-chest upward. She faces very slightly left but her heavy-lidded eyes cut directly and powerfully toward the camera. Her right arm is raised and bent, with her hand resting loosely behind her head — elbow lifted high into the upper right of the frame. Her left shoulder and partially tattooed arm are visible in the lower left. Her posture is open, dominant, and commanding. Her lips are barely parted, jaw softly set, expression radiating cold confidence and quiet intensity. Subject Appearance: She has a warm golden-tan complexion with hyper-realistic skin texture — visible pores, natural flush on the cheekbones, subtle moisture sheen on the nose bridge, lips, and collarbones. Her hair is very dark brown with subtle warm auburn and purple-mauve undertones — extraordinarily long and wild, a chaotic mix of loose flying strands, partial braided sections, and twisted locs interwoven with thin metallic rods, small hammered gold cuffs, tiny teal gemstone beads, and pink fiber-optic ribbon strips threaded throughout. Individual hair strands rendered with extreme photographic detail. Her eyes are the defining feature — large, almond-shaped, heavy-lidded, with luminous yellow-green chartreuse irises of supernatural intensity, fine iris structure and limbal rings clearly visible. Thick dark strongly arched brows slightly furrowed. Full dark lashes. Small four-pointed star tattoos beneath her right eye and on her left cheekbone — fine delicate asterisk motifs in black ink. Her lips are full, natural blush-nude tone, softly parted revealing a faint hint of teeth. Character Figure: Tall and powerfully built yet feminine — broad strong shoulders, long defined neck, athletic toned arms with visible muscle structure beneath the heavily tattooed skin. Her chest and décolletage are partially framed by the mechanical neck armor, suggesting a full curvaceous bust beneath. Her overall physique is warrior-class: strong, statuesque, and confidently physical with feminine curves intact. Her raised arm reveals defined tricep and shoulder muscle under the tattoo coverage. Outfit Details: Neck & Chest Armor: A massive, jaw-dropping real-world wearable interpretation of biomechanical neck and chest armor — constructed from brushed gunmetal silver and aged ivory-toned metal alloy. The piece is structured as a full gorget collar wrapping the entire neck, extending into a layered chest plate below. Construction details include: stacked concentric ring segments creating a vertebrae-like neck structure, interlocking riveted panel sections, exposed cable conduit channels running along the surface, circular gear-like medallion elements, and organic curved flanges that blend industrial engineering with baroque ornamentation. The metal surface shows fine machining marks, subtle oxidation patina in the recesses, and polished highlights on raised edges — all physically grounded and wearable as a high-end cosplay or fashion armor piece. Body: Bare torso skin beneath the armor, covered extensively in tattoos. Cables & Wires: Multiple thin real cables and fiber-optic light tubes in iridescent pastel tones — ice blue, pale yellow, mint green, and soft pink — trail from ports in the neck armor and wrap loosely around the raised right forearm and wrist, hanging and coiling naturally with realistic physics. Arm Accessories: Multiple thick hammered gold and oxidized silver bangle bracelets stacked at the right wrist. A heavy chain-link bracelet. Several ring cuffs on the upper forearm. Tattoo Details: Photorealistic full tattoo sleeves covering both arms, shoulders, and upper chest. Right arm and shoulder: dense neo-traditional and black-and-grey realism sleeve — bold curved tribal blackwork lines, complex layered organic forms, and a large vivid hot pink abstract painterly splash tattoo dominating the right shoulder and upper back as a dramatic color statement. Fine teal and blue ink accents appear in select fill areas. Left arm: visible partial sleeve in the lower left frame with bold geometric and illustrative black ink work. All tattoo work rendered with photographic realism — rich saturated black ink, smooth gradient shading, crisp line edges, and realistic skin interaction showing subtle raised texture and ink diffusion. Setting & Lighting: Pure white seamless studio backdrop — completely clean and minimal. Lighting is a professional three-point studio setup. Overall color temperature is neutral-warm on skin tones, transitioning to cool-white on the background. The metal armor reflects the studio lights with realistic specular highlights and soft reflections. 8k resolution, raw photo aesthetic, hyper-realistic skin and tattoo texture, photorealistic metal armor surface detail, shallow depth of field f/1.4, professional three-point studio lighting, wide cinematic horizontal crop, high-fashion editorial meets cyberpunk aesthetic, sharp focus on face and armor, vivid chartreuse eyes as chromatic anchor.
arafed man taking a selfie in a mirror with his cell phone, lean man with light tan skin, gigachad muscular, masculine pose, perfect muscle structure, muscular man, normal physique, pointè pose, depressed dramatic bicep pose, attractive muscular man, muscular gigachad benediction, arms and legs, muscular men, bearded and built
{ "template_name": "MARRLONN2027_V65_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V65_TERMINAL_SEALED_MATRIX_PRIORITY_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + MATRIX_PRIORITY_RULE + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + EDIT_NOT_REBUILD_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, reconstructed from zero, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_MATRIX_PRIORITY_RULE", "6_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "7_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "8_EDIT_NOT_REBUILD_PRIORITY", "9_FINAL_REAL_HUMAN_PERCEPTION", "10_MICROSKIN_REALISM", "11_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "12_ANTI_POSE_BODY_DEFORMATION", "13_ANTI_GENERATED_SCENE_FINISH", "14_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "15_KLING3_VIDEO_STABILITY", "16_FAIL_FAST_REJECTION" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "matrix_priority_rule": { "enabled": true, "mandatory": true, "rule": "image3_transfer_decision_matrix is the supreme decision authority. image3_gender_conditional_transfer_system only executes the selected branch and must never contradict the matrix.", "conflict_resolution": [ "if matrix says copy, copy only within IMAGE1 identity and IMAGE2 anatomy limits", "if matrix says block, block absolutely", "if matrix and any other block conflict, matrix wins unless IMAGE1 identity or IMAGE2 anatomy would be harmed", "IMAGE1 identity and IMAGE2 anatomy remain higher than all IMAGE3 transfer rules" ] }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ], "male_wardrobe_body_lock": "When copying male IMAGE3 wardrobe, copy clothing design, visual outfit logic, fabric direction and accessory placement only; never copy IMAGE3 body mass, muscle structure, shoulder width, waist shape, height impression, posture anatomy or body identity over IMAGE2." }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "female_subject_absolute_wearable_block": "No wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, or silhouette-dependent element from the female IMAGE3 subject may transfer to the final subject.", "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "execution_rule": "Execute only the branch selected by image3_transfer_decision_matrix. Do not override the matrix.", "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body", "copy male clothing design only; never copy male IMAGE3 body over IMAGE2" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, silhouette-dependent item or body styling from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "copy male IMAGE3 wardrobe design only; never copy IMAGE3 male body mass, muscles, shoulders, waist or body identity", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "style_firewall": { "enabled": true, "mandatory": true, "allowed_from_IMAGE3": [ "camera_angle", "framing", "composition", "color_mood", "lighting_direction", "contrast_level", "photo_or_video_capture_language", "background_atmosphere", "environmental_mood" ], "forbidden_from_IMAGE3": [ "beauty_skin", "glamour_face", "makeup_look", "plastic_highlights", "fake_HDR", "luxury_ad_polish", "skin_smoothing", "poster_render_finish", "CGI_material_style", "actor_face_energy", "model_face_finish", "commercial_beauty_grade" ], "rule": "IMAGE3 style may guide camera, light, mood and composition, but must never contaminate IMAGE1 face, skin, age, beard, human presence or natural imperfection." }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "edit_not_rebuild_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT_WITH_REAL_REFERENCE_PRIORITY", "rule": "When real reference images provide usable face, skin, body, clothing, hands or posture structure, preserve and adapt them instead of rebuilding the subject from zero.", "forbidden": [ "full_subject_regeneration", "full_synthetic_body_reconstruction", "new_AI_face_over_real_IMAGE1_identity", "new_AI_skin_replacing_IMAGE1_skin_truth", "new_AI_body_replacing_IMAGE2_body_truth", "full_scene_regeneration_that_overrides_reference_subject" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_male_copy_wardrobe_design_only_never_body_mass_or_body_identity", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "plastic_skin", "waxy_skin", "beauty_face", "generated_scene_finish", "deformed_hands", "extra_fingers", "fused_fingers", "broken_wrists", "wardrobe_changes_body", "pose_breaks_anatomy", "female_IMAGE3_wearable_transfer", "female_IMAGE3_carried_object_transfer", "female_IMAGE3_handheld_object_transfer", "female_IMAGE3_attached_object_transfer", "male_IMAGE3_body_transfer", "style_contaminates_IMAGE1_skin", "full_subject_regeneration", "unstable_for_Kling" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "image3_transfer_decision_matrix_followed", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_male_only_clothing_design_is_copied_not_BODY_from_IMAGE3", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "style_firewall_blocks_skin_contamination", "edit_not_rebuild_priority_respected", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "male_IMAGE3_body_mass_or_body_shape_copied", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "full_subject_regeneration_detected", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "MATRIX_PRIORITY_RULE", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "EDIT_NOT_REBUILD_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY", "FAIL_FAST" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, fully regenerated from zero, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix priority, male IMAGE3 wardrobe/accessories/objects transfer when coherent without copying male IMAGE3 body, female IMAGE3 wardrobe/accessories/worn-carried-handheld-attached objects are fully blocked, real reference structure is preserved, edit-not-rebuild priority is respected, scene avoids generated perfection, style does not contaminate skin, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
L’image que tu as envoyée est une illustration anatomique latérale droite du crâne humain, mettant en évidence le muscle masséter, un muscle de la mastication. 🔍 Description détaillée : 🦴 Structures osseuses visibles : Frontal : os du front. Temporal : os latéral du crâne, situé au-dessus de l'oreille. Zygomatique : os de la pommette. Maxillaire : os supérieur de la mâchoire, fixe. Mandibule : os inférieur mobile de la mâchoire. 💪 Muscle masséter : Le muscle masséter est divisé en deux faisceaux : Faisceau superficiel (en rouge sombre, à gauche) : Origine : os zygomatique. Insertion : angle de la mandibule. Fonction : élévation de la mandibule (fermeture de la bouche). Faisceau profond (en rouge clair ou gris/bleuté, à droite) : Origine : surface interne de l’arcade zygomatique. Insertion : face externe de la mandibule, plus haute que le faisceau superficiel. Fonction : élévation plus puissante et stabilisation latérale. 📌 Orientation : La vue est latérale droite du crâne. Les structures sont annotées précisément pour situer les insertions osseuses et la différenciation musculaire.
photo of a sport model, 18 years old, Demi Moore, hair braided in a bun, head fits nicely with the slender body, a hand on her thigh, romantic, is in love, blue eyes, A extra small, slim and skinny shaped sport muscle body structure, nice abs, high-quality photo portrait, white lace shorts, long legs, white classic sofa benches various lace rugs modeled over the sofa, hands over the arm of the couch, back pose, David Hamilton style, soft focus, made by a Hasselblad camera
arafed man (60 yearsold) , taking a selfie in a mirror with lean man with light tan skin, masculine pose, perfect muscle structure, lean man, normal physique, pointè pose, dramatic bicep pose, attractive muscular man, benediction, arms and legs, muscular men, fully bearded with a hairy chest
A young Caucasian woman is depicted in a three-quarter profile view, looking upwards and to her right. She has fair skin, bright blue eyes, long eyelashes, and red hair styled in a bun with loose tendrils. The woman's age appears to be in her early twenties. Her body is partially skeletal, with visible bones and exposed muscle structure on her neck, shoulders, and chest. Delicate, metallic-looking lines or threads appear on her face. She has a neutral expression, with a subtle hint of melancholy. The background is a dark, abstract composition of grays and blacks, suggesting a shadowy and surreal setting. The lighting is focused, highlighting the details of her face and skeletal structure. The overall atmosphere is dark, gothic, and slightly disturbing, creating a sense of mystery and vulnerability. The composition is close-up, focusing on the woman's face and upper body. The style appears digital with some painted elements.
L’image que tu as envoyée est une illustration anatomique latérale droite du crâne humain, mettant en évidence le muscle masséter, un muscle de la mastication. 🔍 Description détaillée : 🦴 Structures osseuses visibles : Frontal : os du front. Temporal : os latéral du crâne, situé au-dessus de l'oreille. Zygomatique : os de la pommette. Maxillaire : os supérieur de la mâchoire, fixe. Mandibule : os inférieur mobile de la mâchoire. 💪 Muscle masséter : Le muscle masséter est divisé en deux faisceaux : Faisceau superficiel (en rouge sombre, à gauche) : Origine : os zygomatique. Insertion : angle de la mandibule. Fonction : élévation de la mandibule (fermeture de la bouche). Faisceau profond (en rouge clair ou gris/bleuté, à droite) : Origine : surface interne de l’arcade zygomatique. Insertion : face externe de la mandibule, plus haute que le faisceau superficiel. Fonction : élévation plus puissante et stabilisation latérale. 📌 Orientation : La vue est latérale droite du crâne. Les structures sont annotées précisément pour situer les insertions osseuses et la différenciation musculaire. ,tu n as pas dessiné les faisceau du muscle temporal q u il faut legender
photo of a sport model, 18 years old, Demi Moore, hair braided in a bun, head fits nicely with the slender body, a hand on her thigh, romantic, is in love, blue eyes, A extra small, slim and skinny shaped sport muscle body structure, nice abs, high-quality photo portrait, white lace shorts, long legs, white classic sofa benches various lace rugs modeled over the sofa, hands over the arm of the couch, back pose, David Hamilton style, soft focus, made by a Hasselblad camera
vaA hand-drawn black ink illustration of two fishermen on a wooden boat pulling a fishing net with a large salmon. The salmon is the main focus and must be anatomically accurate, scientifically realistic, and clearly identifiable — with correct fin structure, proportions, head shape, and muscle flow, as in classic 19th-century field study drawings. The scene is rendered in expressive black ink brush lines, with fine detail and natural tapering strokes, like drawn with a sable brush. The human figures are also anatomically correct and naturally posed. The composition is centered with wide white margins, nothing cropped or touching the edge. The background is blank. Add 1–2 subtle blue ink accents (like gloves, net, or water ripple). No sepia, no digital painting, no stylization, no outlines, no cartoon anatomy. The image should look like a scientific naturalist’s ink journal drawing — elegant, observational, raw, and hand-rendered.
L’image que tu as envoyée est une illustration anatomique latérale droite du crâne humain, mettant en évidence le muscle masséter, un muscle de la mastication. 🔍 Description détaillée : 🦴 Structures osseuses visibles : Frontal : os du front. Temporal : os latéral du crâne, situé au-dessus de l'oreille. Zygomatique : os de la pommette. Maxillaire : os supérieur de la mâchoire, fixe. Mandibule : os inférieur mobile de la mâchoire. 💪 Muscle masséter : Le muscle masséter est divisé en deux faisceaux : Faisceau superficiel (en rouge sombre, à gauche) : Origine : os zygomatique. Insertion : angle de la mandibule. Fonction : élévation de la mandibule (fermeture de la bouche). Faisceau profond (en rouge clair ou gris/bleuté, à droite) : Origine : surface interne de l’arcade zygomatique. Insertion : face externe de la mandibule, plus haute que le faisceau superficiel. Fonction : élévation plus puissante et stabilisation latérale. 📌 Orientation : La vue est latérale droite du crâne. Les structures sont annotées précisément pour situer les insertions osseuses et la différenciation musculaire.
arafed man (60 yearsold) , taking a selfie in a mirror with lean man with light tan skin, masculine pose, perfect muscle structure, lean man, normal physique, pointè pose, dramatic bicep pose, attractive muscular man, benediction, arms and legs, muscular men, fully bearded with a hairy chest
arafed man taking a selfie in a mirror with his cell phone, lean man with light tan skin, gigachad muscular, masculine pose, perfect muscle structure, muscular man, normal physique, pointè pose, depressed dramatic bicep pose, attractive muscular man, muscular gigachad benediction, arms and legs, muscular men, bearded and built
L’image que tu as envoyée est une illustration anatomique latérale droite du crâne humain, mettant en évidence le muscle masséter, un muscle de la mastication. 🔍 Description détaillée : 🦴 Structures osseuses visibles : Frontal : os du front. Temporal : os latéral du crâne, situé au-dessus de l'oreille. Zygomatique : os de la pommette. Maxillaire : os supérieur de la mâchoire, fixe. Mandibule : os inférieur mobile de la mâchoire. 💪 Muscle masséter : Le muscle masséter est divisé en deux faisceaux : Faisceau superficiel (en rouge sombre, à gauche) : Origine : os zygomatique. Insertion : angle de la mandibule. Fonction : élévation de la mandibule (fermeture de la bouche). Faisceau profond (en rouge clair ou gris/bleuté, à droite) : Origine : surface interne de l’arcade zygomatique. Insertion : face externe de la mandibule, plus haute que le faisceau superficiel. Fonction : élévation plus puissante et stabilisation latérale. 📌 Orientation : La vue est latérale droite du crâne. Les structures sont annotées précisément pour situer les insertions osseuses et la différenciation musculaire.
photo of a sport model, 18 years old, Demi Moore, hair braided in a bun, head fits nicely with the slender body, a hand on her thigh, romantic, is in love, blue eyes, A extra small, slim and skinny shaped sport muscle body structure, nice abs, high-quality photo portrait, white lace shorts, long legs, white classic sofa benches various lace rugs modeled over the sofa, hands over the arm of the couch, back pose, David Hamilton style, soft focus, made by a Hasselblad camera
{ "template_name": "MARRLONN2027_V65_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V65_TERMINAL_SEALED_MATRIX_PRIORITY_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + MATRIX_PRIORITY_RULE + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + EDIT_NOT_REBUILD_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, reconstructed from zero, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_MATRIX_PRIORITY_RULE", "6_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "7_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "8_EDIT_NOT_REBUILD_PRIORITY", "9_FINAL_REAL_HUMAN_PERCEPTION", "10_MICROSKIN_REALISM", "11_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "12_ANTI_POSE_BODY_DEFORMATION", "13_ANTI_GENERATED_SCENE_FINISH", "14_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "15_KLING3_VIDEO_STABILITY", "16_FAIL_FAST_REJECTION" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "matrix_priority_rule": { "enabled": true, "mandatory": true, "rule": "image3_transfer_decision_matrix is the supreme decision authority. image3_gender_conditional_transfer_system only executes the selected branch and must never contradict the matrix.", "conflict_resolution": [ "if matrix says copy, copy only within IMAGE1 identity and IMAGE2 anatomy limits", "if matrix says block, block absolutely", "if matrix and any other block conflict, matrix wins unless IMAGE1 identity or IMAGE2 anatomy would be harmed", "IMAGE1 identity and IMAGE2 anatomy remain higher than all IMAGE3 transfer rules" ] }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ], "male_wardrobe_body_lock": "When copying male IMAGE3 wardrobe, copy clothing design, visual outfit logic, fabric direction and accessory placement only; never copy IMAGE3 body mass, muscle structure, shoulder width, waist shape, height impression, posture anatomy or body identity over IMAGE2." }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "female_subject_absolute_wearable_block": "No wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, or silhouette-dependent element from the female IMAGE3 subject may transfer to the final subject.", "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "execution_rule": "Execute only the branch selected by image3_transfer_decision_matrix. Do not override the matrix.", "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body", "copy male clothing design only; never copy male IMAGE3 body over IMAGE2" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, silhouette-dependent item or body styling from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "copy male IMAGE3 wardrobe design only; never copy IMAGE3 male body mass, muscles, shoulders, waist or body identity", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "style_firewall": { "enabled": true, "mandatory": true, "allowed_from_IMAGE3": [ "camera_angle", "framing", "composition", "color_mood", "lighting_direction", "contrast_level", "photo_or_video_capture_language", "background_atmosphere", "environmental_mood" ], "forbidden_from_IMAGE3": [ "beauty_skin", "glamour_face", "makeup_look", "plastic_highlights", "fake_HDR", "luxury_ad_polish", "skin_smoothing", "poster_render_finish", "CGI_material_style", "actor_face_energy", "model_face_finish", "commercial_beauty_grade" ], "rule": "IMAGE3 style may guide camera, light, mood and composition, but must never contaminate IMAGE1 face, skin, age, beard, human presence or natural imperfection." }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "edit_not_rebuild_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT_WITH_REAL_REFERENCE_PRIORITY", "rule": "When real reference images provide usable face, skin, body, clothing, hands or posture structure, preserve and adapt them instead of rebuilding the subject from zero.", "forbidden": [ "full_subject_regeneration", "full_synthetic_body_reconstruction", "new_AI_face_over_real_IMAGE1_identity", "new_AI_skin_replacing_IMAGE1_skin_truth", "new_AI_body_replacing_IMAGE2_body_truth", "full_scene_regeneration_that_overrides_reference_subject" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_male_copy_wardrobe_design_only_never_body_mass_or_body_identity", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "plastic_skin", "waxy_skin", "beauty_face", "generated_scene_finish", "deformed_hands", "extra_fingers", "fused_fingers", "broken_wrists", "wardrobe_changes_body", "pose_breaks_anatomy", "female_IMAGE3_wearable_transfer", "female_IMAGE3_carried_object_transfer", "female_IMAGE3_handheld_object_transfer", "female_IMAGE3_attached_object_transfer", "male_IMAGE3_body_transfer", "style_contaminates_IMAGE1_skin", "full_subject_regeneration", "unstable_for_Kling" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "image3_transfer_decision_matrix_followed", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_male_only_clothing_design_is_copied_not_BODY_from_IMAGE3", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "style_firewall_blocks_skin_contamination", "edit_not_rebuild_priority_respected", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "male_IMAGE3_body_mass_or_body_shape_copied", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "full_subject_regeneration_detected", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "MATRIX_PRIORITY_RULE", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "EDIT_NOT_REBUILD_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY", "FAIL_FAST" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, fully regenerated from zero, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix priority, male IMAGE3 wardrobe/accessories/objects transfer when coherent without copying male IMAGE3 body, female IMAGE3 wardrobe/accessories/worn-carried-handheld-attached objects are fully blocked, real reference structure is preserved, edit-not-rebuild priority is respected, scene avoids generated perfection, style does not contaminate skin, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
L’image que tu as envoyée est une illustration anatomique latérale droite du crâne humain, mettant en évidence le muscle masséter, un muscle de la mastication. 🔍 Description détaillée : 🦴 Structures osseuses visibles : Frontal : os du front. Temporal : os latéral du crâne, situé au-dessus de l'oreille. Zygomatique : os de la pommette. Maxillaire : os supérieur de la mâchoire, fixe. Mandibule : os inférieur mobile de la mâchoire. 💪 Muscle masséter : Le muscle masséter est divisé en deux faisceaux : Faisceau superficiel (en rouge sombre, à gauche) : Origine : os zygomatique. Insertion : angle de la mandibule. Fonction : élévation de la mandibule (fermeture de la bouche). Faisceau profond (en rouge clair ou gris/bleuté, à droite) : Origine : surface interne de l’arcade zygomatique. Insertion : face externe de la mandibule, plus haute que le faisceau superficiel. Fonction : élévation plus puissante et stabilisation latérale. 📌 Orientation : La vue est latérale droite du crâne. Les structures sont annotées précisément pour situer les insertions osseuses et la différenciation musculaire.
A highly detailed, photorealistic, cinematic extreme wide close-up of a beautiful young east asian woman with cyberpunk biomechanical neck armor and full tattoo sleeves, captured in a professional studio setting with a white seamless background. Shot Angle & Pose: The image is captured at eye level in a wide cinematic horizontal crop, framing the subject from mid-chest upward. She faces very slightly left but her heavy-lidded eyes cut directly and powerfully toward the camera. Her right arm is raised and bent, with her hand resting loosely behind her head — elbow lifted high into the upper right of the frame. Her left shoulder and partially tattooed arm are visible in the lower left. Her posture is open, dominant, and commanding. Her lips are barely parted, jaw softly set, expression radiating cold confidence and quiet intensity. Subject Appearance: She has a warm golden-tan complexion with hyper-realistic skin texture — visible pores, natural flush on the cheekbones, subtle moisture sheen on the nose bridge, lips, and collarbones. Her hair is very dark brown with subtle warm auburn and purple-mauve undertones — extraordinarily long and wild, a chaotic mix of loose flying strands, partial braided sections, and twisted locs interwoven with thin metallic rods, small hammered gold cuffs, tiny teal gemstone beads, and pink fiber-optic ribbon strips threaded throughout. Individual hair strands rendered with extreme photographic detail. Her eyes are the defining feature — large, almond-shaped, heavy-lidded, with luminous yellow-green chartreuse irises of supernatural intensity, fine iris structure and limbal rings clearly visible. Thick dark strongly arched brows slightly furrowed. Full dark lashes. Small four-pointed star tattoos beneath her right eye and on her left cheekbone — fine delicate asterisk motifs in black ink. Her lips are full, natural blush-nude tone, softly parted revealing a faint hint of teeth. Character Figure: Tall and powerfully built yet feminine — broad strong shoulders, long defined neck, athletic toned arms with visible muscle structure beneath the heavily tattooed skin. Her chest and décolletage are partially framed by the mechanical neck armor, suggesting a full curvaceous bust beneath. Her overall physique is warrior-class: strong, statuesque, and confidently physical with feminine curves intact. Her raised arm reveals defined tricep and shoulder muscle under the tattoo coverage. Outfit Details: Neck & Chest Armor: A massive, jaw-dropping real-world wearable interpretation of biomechanical neck and chest armor — constructed from brushed gunmetal silver and aged ivory-toned metal alloy. The piece is structured as a full gorget collar wrapping the entire neck, extending into a layered chest plate below. Construction details include: stacked concentric ring segments creating a vertebrae-like neck structure, interlocking riveted panel sections, exposed cable conduit channels running along the surface, circular gear-like medallion elements, and organic curved flanges that blend industrial engineering with baroque ornamentation. The metal surface shows fine machining marks, subtle oxidation patina in the recesses, and polished highlights on raised edges — all physically grounded and wearable as a high-end cosplay or fashion armor piece. Body: Bare torso skin beneath the armor, covered extensively in tattoos. Cables & Wires: Multiple thin real cables and fiber-optic light tubes in iridescent pastel tones — ice blue, pale yellow, mint green, and soft pink — trail from ports in the neck armor and wrap loosely around the raised right forearm and wrist, hanging and coiling naturally with realistic physics. Arm Accessories: Multiple thick hammered gold and oxidized silver bangle bracelets stacked at the right wrist. A heavy chain-link bracelet. Several ring cuffs on the upper forearm. Tattoo Details: Photorealistic full tattoo sleeves covering both arms, shoulders, and upper chest. Right arm and shoulder: dense neo-traditional and black-and-grey realism sleeve — bold curved tribal blackwork lines, complex layered organic forms, and a large vivid hot pink abstract painterly splash tattoo dominating the right shoulder and upper back as a dramatic color statement. Fine teal and blue ink accents appear in select fill areas. Left arm: visible partial sleeve in the lower left frame with bold geometric and illustrative black ink work. All tattoo work rendered with photographic realism — rich saturated black ink, smooth gradient shading, crisp line edges, and realistic skin interaction showing subtle raised texture and ink diffusion. Setting & Lighting: Pure white seamless studio backdrop — completely clean and minimal. Lighting is a professional three-point studio setup. Overall color temperature is neutral-warm on skin tones, transitioning to cool-white on the background. The metal armor reflects the studio lights with realistic specular highlights and soft reflections. 8k resolution, raw photo aesthetic, hyper-realistic skin and tattoo texture, photorealistic metal armor surface detail, shallow depth of field f/1.4, professional three-point studio lighting, wide cinematic horizontal crop, high-fashion editorial meets cyberpunk aesthetic, sharp focus on face and armor, vivid chartreuse eyes as chromatic anchor.
Ultra-realistic full body photograph of a confident athletic woman walking forward in a dimly lit indoor corridor with cinematic depth. She has a powerful yet feminine physique with naturally pronounced curves, strong glutes, well-defined thighs, and an athletic waist-to-hip ratio. Her posture is upright and confident, one hand resting on her hip while the other arm swings naturally as she walks, emphasizing movement and body balance. Face and identity: a woman with fair skin covered in natural freckles concentrated across the cheeks and nose, soft oval face shape, defined but natural jawline, green almond-shaped eyes with subtle reflections, light brown slightly wavy hair falling naturally around the shoulders, natural lips with soft pink tone, minimal makeup, calm confident expression, symmetrical facial harmony and realistic skin micro-texture with visible pores. Body structure: medium-tall athletic build, strong shoulders, toned arms, narrow waist, wide hips, pronounced glute muscles, thick well-defined thighs, smooth natural muscle definition, balanced proportions between torso and legs, realistic female athletic physique. Outfit: fitted black athletic crop top made of stretch performance fabric hugging the upper torso and emphasizing the waistline, high-waisted tight gray leggings made of matte compression fabric contouring the hips, glutes, and thighs, subtle fabric folds and tension lines following body movement. Hair: light brown medium-length hair with soft natural waves, slightly parted and flowing naturally with movement. Lighting: dramatic soft directional lighting from above and slightly from the side, creating natural highlights on the face, shoulders, and hips, with gentle shadows defining muscle structure and curves. Environment: dark modern indoor corridor with subtle depth, blurred background, polished floor reflecting faint light, cinematic atmosphere with shallow depth of field. Camera: professional DSLR photography, 85mm portrait lens, f/2.8 aperture, ISO 400, 1/125 shutter speed, natural color balance, ultra-detailed skin texture, realistic shadows and highlights, high resolution, photorealistic rendering. Aesthetic: modern athletic fashion photography, powerful confident feminine energy, natural realism, authentic proportions. Negative prompt: plastic skin, over-smooth skin, exaggerated anatomy, distorted limbs, unrealistic proportions, CGI look, cartoon style, text, watermark, logo, blurry face.
L’image que tu as envoyée est une illustration anatomique latérale droite du crâne humain, mettant en évidence le muscle masséter, un muscle de la mastication. 🔍 Description détaillée : 🦴 Structures osseuses visibles : Frontal : os du front. Temporal : os latéral du crâne, situé au-dessus de l'oreille. Zygomatique : os de la pommette. Maxillaire : os supérieur de la mâchoire, fixe. Mandibule : os inférieur mobile de la mâchoire. 💪 Muscle masséter : Le muscle masséter est divisé en deux faisceaux : Faisceau superficiel (en rouge sombre, à gauche) : Origine : os zygomatique. Insertion : angle de la mandibule. Fonction : élévation de la mandibule (fermeture de la bouche). Faisceau profond (en rouge clair ou gris/bleuté, à droite) : Origine : surface interne de l’arcade zygomatique. Insertion : face externe de la mandibule, plus haute que le faisceau superficiel. Fonction : élévation plus puissante et stabilisation latérale. 📌 Orientation : La vue est latérale droite du crâne. Les structures sont annotées précisément pour situer les insertions osseuses et la différenciation musculaire. ,tu n as pas dessiné les faisceau du muscle temporal q u il faut legender
arafed man (60 yearsold) , taking a selfie in a mirror with lean man with light tan skin, masculine pose, perfect muscle structure, lean man, normal physique, pointè pose, dramatic bicep pose, attractive muscular man, benediction, arms and legs, muscular men, fully bearded with a hairy chest
humanoid artificial intelligence girl with metallic muscle structure wearing bandana, with anodized cyberpunk markings and tattoos m metal arms legs chest and face, 'salon d'artificiel written on robot chest, intense futuristic, cyberpunk lettering and design, dramatic, cinematic, raw photo, color corrected
photo of a sport model, 18 years old, Demi Moore, hair braided in a bun, head fits nicely with the slender body, a hand on her thigh, romantic, is in love, blue eyes, A extra small, slim and skinny shaped sport muscle body structure, nice abs, high-quality photo portrait, white lace shorts, long legs, white classic sofa benches various lace rugs modeled over the sofa, hands over the arm of the couch, back pose, David Hamilton style, soft focus, made by a Hasselblad camera
Use the provided reference image as the primary identity source. IDENTITY LOCK: Replicate the exact same person — facial structure, proportions, skin tone, and natural asymmetries must match precisely. Do not beautify or alter identity. SCENE & SETTING (INDOOR — MINIMAL): Ultra-realistic photo captured in a very simple indoor environment. Floor made of smooth, slightly reflective cream-colored ceramic tiles, with subtle grout lines and minor imperfections. Background is a plain white wall with slight texture variations and faint imperfections. No objects, no furniture, no decoration. Background slightly out of focus. FRAMING & CAMERA (CRITICAL): Smartphone perspective (NOT DSLR), slight wide-angle distortion. Camera positioned very low, near floor level, slightly behind the subject, angled upward (low-angle shot). Close proximity creates natural perspective exaggeration. Slight tilt, imperfect framing, casual composition. Mid-body to upper-thigh framing. POSE & BODY LANGUAGE (UPDATED): Woman on the floor (no mat), in a four-point position (hands and knees). Knees more noticeably separated, creating a wider and more grounded stance, but still anatomically natural and balanced. Feet relaxed. Back naturally arched (not exaggerated), hips closest to the camera. Torso leaning forward, head turned over the shoulder making eye contact. Pose feels candid and mid-movement — confident, stable, subtly playful, never forced. EXPRESSION: Direct eye contact. Relaxed lips, calm and slightly playful gaze. Natural asymmetry, no perfection. BODY (REALISTIC): Athletic, feminine body with soft curves. Subtle muscle tone, realistic proportions. Natural anatomical structure, no exaggeration. SKIN (CRITICAL): True-to-life skin: visible pores, peach fuzz, slight uneven tone, natural highlights, soft shadows, minor imperfections. NO smoothing, NO plastic look. HAIR (CONTROLLED NATURAL): Long, softly wavy hair, naturally falling. Clean direction, minimal flyaways, slightly groomed. OUTFIT (FITTED & REALISTIC): fitted one-piece swimsuit in deep red or burgundy (solid color), fabric behaves physically correct: slight compression against body natural tension at hips and chest subtle wrinkles and stretch variations no painted-on look LIGHTING (KEY FOR WHITE CONTROL): Soft, diffused indoor lighting. Controlled highlights to avoid overexposure. Gentle contrast between skin and bikini. Subtle shadow gradients for depth. CAMERA & EXPOSURE: Slightly reduced exposure to protect highlights. Realistic smartphone HDR behavior (minor highlight clipping only). Shadows not fully recovered. COLOR & RENDERING: Natural skin tones with slight warmth. White balance warm-neutral. Subtle sharpening. Slight noise in darker areas. COMPOSITION: Casual, imperfect framing. Off-center subject. Foreground emphasized by low-angle perspective. FINAL RESULT: Ultra-realistic smartphone photo with natural imperfections. White bikini retains full detail without overexposure. Pose feels grounded and believable, with a slightly wider stance that enhances stability and realism. No CGI look, no artificial perfection.
vaA hand-drawn black ink illustration of two fishermen on a wooden boat pulling a fishing net with a large salmon. The salmon is the main focus and must be anatomically accurate, scientifically realistic, and clearly identifiable — with correct fin structure, proportions, head shape, and muscle flow, as in classic 19th-century field study drawings. The scene is rendered in expressive black ink brush lines, with fine detail and natural tapering strokes, like drawn with a sable brush. The human figures are also anatomically correct and naturally posed. The composition is centered with wide white margins, nothing cropped or touching the edge. The background is blank. Add 1–2 subtle blue ink accents (like gloves, net, or water ripple). No sepia, no digital painting, no stylization, no outlines, no cartoon anatomy. The image should look like a scientific naturalist’s ink journal drawing — elegant, observational, raw, and hand-rendered.
A young Caucasian woman is depicted in a three-quarter profile view, looking upwards and to her right. She has fair skin, bright blue eyes, long eyelashes, and red hair styled in a bun with loose tendrils. The woman's age appears to be in her early twenties. Her body is partially skeletal, with visible bones and exposed muscle structure on her neck, shoulders, and chest. Delicate, metallic-looking lines or threads appear on her face. She has a neutral expression, with a subtle hint of melancholy. The background is a dark, abstract composition of grays and blacks, suggesting a shadowy and surreal setting. The lighting is focused, highlighting the details of her face and skeletal structure. The overall atmosphere is dark, gothic, and slightly disturbing, creating a sense of mystery and vulnerability. The composition is close-up, focusing on the woman's face and upper body. The style appears digital with some painted elements.
"A highly detailed and realistic depiction of a human heart. The image showcases intricate anatomical structures, including veins, arteries, and muscle fibers. The lighting is dramatic, with realistic reflections and shadows, emphasizing the textures and organic nature of the heart. The colors are rich and natural, with deep reds and subtle variations in tone to highlight the lifelike quality of the heart. The background is dark and softly blurred to keep the focus on the heart."
L’image que tu as envoyée est une illustration anatomique latérale droite du crâne humain, mettant en évidence le muscle masséter, un muscle de la mastication. 🔍 Description détaillée : 🦴 Structures osseuses visibles : Frontal : os du front. Temporal : os latéral du crâne, situé au-dessus de l'oreille. Zygomatique : os de la pommette. Maxillaire : os supérieur de la mâchoire, fixe. Mandibule : os inférieur mobile de la mâchoire. 💪 Muscle masséter : Le muscle masséter est divisé en deux faisceaux : Faisceau superficiel (en rouge sombre, à gauche) : Origine : os zygomatique. Insertion : angle de la mandibule. Fonction : élévation de la mandibule (fermeture de la bouche). Faisceau profond (en rouge clair ou gris/bleuté, à droite) : Origine : surface interne de l’arcade zygomatique. Insertion : face externe de la mandibule, plus haute que le faisceau superficiel. Fonction : élévation plus puissante et stabilisation latérale. 📌 Orientation : La vue est latérale droite du crâne. Les structures sont annotées précisément pour situer les insertions osseuses et la différenciation musculaire.
photo of a sport model, 18 years old, Demi Moore, hair braided in a bun, head fits nicely with the slender body, a hand on her thigh, romantic, is in love, blue eyes, A extra small, slim and skinny shaped sport muscle body structure, nice abs, high-quality photo portrait, white lace shorts, long legs, white classic sofa benches various lace rugs modeled over the sofa, hands over the arm of the couch, back pose, David Hamilton style, soft focus, made by a Hasselblad camera
L’image que tu as envoyée est une illustration anatomique latérale droite du crâne humain, mettant en évidence le muscle masséter, un muscle de la mastication. 🔍 Description détaillée : 🦴 Structures osseuses visibles : Frontal : os du front. Temporal : os latéral du crâne, situé au-dessus de l'oreille. Zygomatique : os de la pommette. Maxillaire : os supérieur de la mâchoire, fixe. Mandibule : os inférieur mobile de la mâchoire. 💪 Muscle masséter : Le muscle masséter est divisé en deux faisceaux : Faisceau superficiel (en rouge sombre, à gauche) : Origine : os zygomatique. Insertion : angle de la mandibule. Fonction : élévation de la mandibule (fermeture de la bouche). Faisceau profond (en rouge clair ou gris/bleuté, à droite) : Origine : surface interne de l’arcade zygomatique. Insertion : face externe de la mandibule, plus haute que le faisceau superficiel. Fonction : élévation plus puissante et stabilisation latérale. 📌 Orientation : La vue est latérale droite du crâne. Les structures sont annotées précisément pour situer les insertions osseuses et la différenciation musculaire.
arafed man (60 yearsold) , taking a selfie in a mirror with lean man with light tan skin, masculine pose, perfect muscle structure, lean man, normal physique, pointè pose, dramatic bicep pose, attractive muscular man, benediction, arms and legs, muscular men, fully bearded with a hairy chest
L’image que tu as envoyée est une illustration anatomique latérale droite du crâne humain, mettant en évidence le muscle masséter, un muscle de la mastication. 🔍 Description détaillée : 🦴 Structures osseuses visibles : Frontal : os du front. Temporal : os latéral du crâne, situé au-dessus de l'oreille. Zygomatique : os de la pommette. Maxillaire : os supérieur de la mâchoire, fixe. Mandibule : os inférieur mobile de la mâchoire. 💪 Muscle masséter : Le muscle masséter est divisé en deux faisceaux : Faisceau superficiel (en rouge sombre, à gauche) : Origine : os zygomatique. Insertion : angle de la mandibule. Fonction : élévation de la mandibule (fermeture de la bouche). Faisceau profond (en rouge clair ou gris/bleuté, à droite) : Origine : surface interne de l’arcade zygomatique. Insertion : face externe de la mandibule, plus haute que le faisceau superficiel. Fonction : élévation plus puissante et stabilisation latérale. 📌 Orientation : La vue est latérale droite du crâne. Les structures sont annotées précisément pour situer les insertions osseuses et la différenciation musculaire.
arafed man (60 yearsold) , taking a selfie in a mirror with lean man with light tan skin, masculine pose, perfect muscle structure, lean man, normal physique, pointè pose, dramatic bicep pose, attractive muscular man, benediction, arms and legs, muscular men, fully bearded with a hairy chest
L’image que tu as envoyée est une illustration anatomique latérale droite du crâne humain, mettant en évidence le muscle masséter, un muscle de la mastication. 🔍 Description détaillée : 🦴 Structures osseuses visibles : Frontal : os du front. Temporal : os latéral du crâne, situé au-dessus de l'oreille. Zygomatique : os de la pommette. Maxillaire : os supérieur de la mâchoire, fixe. Mandibule : os inférieur mobile de la mâchoire. 💪 Muscle masséter : Le muscle masséter est divisé en deux faisceaux : Faisceau superficiel (en rouge sombre, à gauche) : Origine : os zygomatique. Insertion : angle de la mandibule. Fonction : élévation de la mandibule (fermeture de la bouche). Faisceau profond (en rouge clair ou gris/bleuté, à droite) : Origine : surface interne de l’arcade zygomatique. Insertion : face externe de la mandibule, plus haute que le faisceau superficiel. Fonction : élévation plus puissante et stabilisation latérale. 📌 Orientation : La vue est latérale droite du crâne. Les structures sont annotées précisément pour situer les insertions osseuses et la différenciation musculaire. ,tu n as pas dessiné les faisceau du muscle temporal q u il faut legender
Use the provided reference image as the primary identity source. IDENTITY LOCK: Replicate the exact same person — facial structure, proportions, skin tone, and natural asymmetries must match precisely. Do not beautify or alter identity. SCENE & SETTING (INDOOR — MINIMAL): Ultra-realistic photo captured in a very simple indoor environment. Floor made of smooth, slightly reflective cream-colored ceramic tiles, with subtle grout lines and minor imperfections. Background is a plain white wall with slight texture variations and faint imperfections. No objects, no furniture, no decoration. Background slightly out of focus. FRAMING & CAMERA (CRITICAL): Smartphone perspective (NOT DSLR), slight wide-angle distortion. Camera positioned very low, near floor level, slightly behind the subject, angled upward (low-angle shot). Close proximity creates natural perspective exaggeration. Slight tilt, imperfect framing, casual composition. Mid-body to upper-thigh framing. POSE & BODY LANGUAGE (UPDATED): Woman on the floor (no mat), in a four-point position (hands and knees). Knees more noticeably separated, creating a wider and more grounded stance, but still anatomically natural and balanced. Feet relaxed. Back naturally arched (not exaggerated), hips closest to the camera. Torso leaning forward, head turned over the shoulder making eye contact. Pose feels candid and mid-movement — confident, stable, subtly playful, never forced. EXPRESSION: Direct eye contact. Relaxed lips, calm and slightly playful gaze. Natural asymmetry, no perfection. BODY (REALISTIC): Athletic, feminine body with soft curves. Subtle muscle tone, realistic proportions. Natural anatomical structure, no exaggeration. SKIN (CRITICAL): True-to-life skin: visible pores, peach fuzz, slight uneven tone, natural highlights, soft shadows, minor imperfections. NO smoothing, NO plastic look. HAIR (CONTROLLED NATURAL): Long, softly wavy hair, naturally falling. Clean direction, minimal flyaways, slightly groomed. OUTFIT (FITTED & REALISTIC): fitted one-piece swimsuit in deep red or burgundy (solid color), fabric behaves physically correct: slight compression against body natural tension at hips and chest subtle wrinkles and stretch variations no painted-on look LIGHTING (KEY FOR WHITE CONTROL): Soft, diffused indoor lighting. Controlled highlights to avoid overexposure. Gentle contrast between skin and bikini. Subtle shadow gradients for depth. CAMERA & EXPOSURE: Slightly reduced exposure to protect highlights. Realistic smartphone HDR behavior (minor highlight clipping only). Shadows not fully recovered. COLOR & RENDERING: Natural skin tones with slight warmth. White balance warm-neutral. Subtle sharpening. Slight noise in darker areas. COMPOSITION: Casual, imperfect framing. Off-center subject. Foreground emphasized by low-angle perspective. FINAL RESULT: Ultra-realistic smartphone photo with natural imperfections. White bikini retains full detail without overexposure. Pose feels grounded and believable, with a slightly wider stance that enhances stability and realism. No CGI look, no artificial perfection.
Ultra-realistic full body photograph of a confident athletic woman walking forward in a dimly lit indoor corridor with cinematic depth. She has a powerful yet feminine physique with naturally pronounced curves, strong glutes, well-defined thighs, and an athletic waist-to-hip ratio. Her posture is upright and confident, one hand resting on her hip while the other arm swings naturally as she walks, emphasizing movement and body balance. Face and identity: a woman with fair skin covered in natural freckles concentrated across the cheeks and nose, soft oval face shape, defined but natural jawline, green almond-shaped eyes with subtle reflections, light brown slightly wavy hair falling naturally around the shoulders, natural lips with soft pink tone, minimal makeup, calm confident expression, symmetrical facial harmony and realistic skin micro-texture with visible pores. Body structure: medium-tall athletic build, strong shoulders, toned arms, narrow waist, wide hips, pronounced glute muscles, thick well-defined thighs, smooth natural muscle definition, balanced proportions between torso and legs, realistic female athletic physique. Outfit: fitted black athletic crop top made of stretch performance fabric hugging the upper torso and emphasizing the waistline, high-waisted tight gray leggings made of matte compression fabric contouring the hips, glutes, and thighs, subtle fabric folds and tension lines following body movement. Hair: light brown medium-length hair with soft natural waves, slightly parted and flowing naturally with movement. Lighting: dramatic soft directional lighting from above and slightly from the side, creating natural highlights on the face, shoulders, and hips, with gentle shadows defining muscle structure and curves. Environment: dark modern indoor corridor with subtle depth, blurred background, polished floor reflecting faint light, cinematic atmosphere with shallow depth of field. Camera: professional DSLR photography, 85mm portrait lens, f/2.8 aperture, ISO 400, 1/125 shutter speed, natural color balance, ultra-detailed skin texture, realistic shadows and highlights, high resolution, photorealistic rendering. Aesthetic: modern athletic fashion photography, powerful confident feminine energy, natural realism, authentic proportions. Negative prompt: plastic skin, over-smooth skin, exaggerated anatomy, distorted limbs, unrealistic proportions, CGI look, cartoon style, text, watermark, logo, blurry face.
{ "template_name": "MARRLONN2027_V65_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V65_TERMINAL_SEALED_MATRIX_PRIORITY_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + MATRIX_PRIORITY_RULE + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + EDIT_NOT_REBUILD_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, reconstructed from zero, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_MATRIX_PRIORITY_RULE", "6_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "7_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "8_EDIT_NOT_REBUILD_PRIORITY", "9_FINAL_REAL_HUMAN_PERCEPTION", "10_MICROSKIN_REALISM", "11_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "12_ANTI_POSE_BODY_DEFORMATION", "13_ANTI_GENERATED_SCENE_FINISH", "14_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "15_KLING3_VIDEO_STABILITY", "16_FAIL_FAST_REJECTION" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "matrix_priority_rule": { "enabled": true, "mandatory": true, "rule": "image3_transfer_decision_matrix is the supreme decision authority. image3_gender_conditional_transfer_system only executes the selected branch and must never contradict the matrix.", "conflict_resolution": [ "if matrix says copy, copy only within IMAGE1 identity and IMAGE2 anatomy limits", "if matrix says block, block absolutely", "if matrix and any other block conflict, matrix wins unless IMAGE1 identity or IMAGE2 anatomy would be harmed", "IMAGE1 identity and IMAGE2 anatomy remain higher than all IMAGE3 transfer rules" ] }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ], "male_wardrobe_body_lock": "When copying male IMAGE3 wardrobe, copy clothing design, visual outfit logic, fabric direction and accessory placement only; never copy IMAGE3 body mass, muscle structure, shoulder width, waist shape, height impression, posture anatomy or body identity over IMAGE2." }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "female_subject_absolute_wearable_block": "No wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, or silhouette-dependent element from the female IMAGE3 subject may transfer to the final subject.", "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "execution_rule": "Execute only the branch selected by image3_transfer_decision_matrix. Do not override the matrix.", "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body", "copy male clothing design only; never copy male IMAGE3 body over IMAGE2" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, fashion-dependent, jewelry-dependent, makeup-dependent, hairstyle-dependent, silhouette-dependent item or body styling from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "copy male IMAGE3 wardrobe design only; never copy IMAGE3 male body mass, muscles, shoulders, waist or body identity", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "style_firewall": { "enabled": true, "mandatory": true, "allowed_from_IMAGE3": [ "camera_angle", "framing", "composition", "color_mood", "lighting_direction", "contrast_level", "photo_or_video_capture_language", "background_atmosphere", "environmental_mood" ], "forbidden_from_IMAGE3": [ "beauty_skin", "glamour_face", "makeup_look", "plastic_highlights", "fake_HDR", "luxury_ad_polish", "skin_smoothing", "poster_render_finish", "CGI_material_style", "actor_face_energy", "model_face_finish", "commercial_beauty_grade" ], "rule": "IMAGE3 style may guide camera, light, mood and composition, but must never contaminate IMAGE1 face, skin, age, beard, human presence or natural imperfection." }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "edit_not_rebuild_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT_WITH_REAL_REFERENCE_PRIORITY", "rule": "When real reference images provide usable face, skin, body, clothing, hands or posture structure, preserve and adapt them instead of rebuilding the subject from zero.", "forbidden": [ "full_subject_regeneration", "full_synthetic_body_reconstruction", "new_AI_face_over_real_IMAGE1_identity", "new_AI_skin_replacing_IMAGE1_skin_truth", "new_AI_body_replacing_IMAGE2_body_truth", "full_scene_regeneration_that_overrides_reference_subject" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_male_copy_wardrobe_design_only_never_body_mass_or_body_identity", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "plastic_skin", "waxy_skin", "beauty_face", "generated_scene_finish", "deformed_hands", "extra_fingers", "fused_fingers", "broken_wrists", "wardrobe_changes_body", "pose_breaks_anatomy", "female_IMAGE3_wearable_transfer", "female_IMAGE3_carried_object_transfer", "female_IMAGE3_handheld_object_transfer", "female_IMAGE3_attached_object_transfer", "male_IMAGE3_body_transfer", "style_contaminates_IMAGE1_skin", "full_subject_regeneration", "unstable_for_Kling" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "image3_transfer_decision_matrix_followed", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_male_only_clothing_design_is_copied_not_BODY_from_IMAGE3", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "style_firewall_blocks_skin_contamination", "edit_not_rebuild_priority_respected", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "male_IMAGE3_body_mass_or_body_shape_copied", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "full_subject_regeneration_detected", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "MATRIX_PRIORITY_RULE", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "EDIT_NOT_REBUILD_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY", "FAIL_FAST" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, fully regenerated from zero, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix priority, male IMAGE3 wardrobe/accessories/objects transfer when coherent without copying male IMAGE3 body, female IMAGE3 wardrobe/accessories/worn-carried-handheld-attached objects are fully blocked, real reference structure is preserved, edit-not-rebuild priority is respected, scene avoids generated perfection, style does not contaminate skin, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
photo of a sport model, 18 years old, Demi Moore, hair braided in a bun, head fits nicely with the slender body, a hand on her thigh, romantic, is in love, blue eyes, A extra small, slim and skinny shaped sport muscle body structure, nice abs, high-quality photo portrait, white lace shorts, long legs, white classic sofa benches various lace rugs modeled over the sofa, hands over the arm of the couch, back pose, David Hamilton style, soft focus, made by a Hasselblad camera
A highly detailed, photorealistic, cinematic extreme wide close-up of a beautiful young east asian woman with cyberpunk biomechanical neck armor and full tattoo sleeves, captured in a professional studio setting with a white seamless background. Shot Angle & Pose: The image is captured at eye level in a wide cinematic horizontal crop, framing the subject from mid-chest upward. She faces very slightly left but her heavy-lidded eyes cut directly and powerfully toward the camera. Her right arm is raised and bent, with her hand resting loosely behind her head — elbow lifted high into the upper right of the frame. Her left shoulder and partially tattooed arm are visible in the lower left. Her posture is open, dominant, and commanding. Her lips are barely parted, jaw softly set, expression radiating cold confidence and quiet intensity. Subject Appearance: She has a warm golden-tan complexion with hyper-realistic skin texture — visible pores, natural flush on the cheekbones, subtle moisture sheen on the nose bridge, lips, and collarbones. Her hair is very dark brown with subtle warm auburn and purple-mauve undertones — extraordinarily long and wild, a chaotic mix of loose flying strands, partial braided sections, and twisted locs interwoven with thin metallic rods, small hammered gold cuffs, tiny teal gemstone beads, and pink fiber-optic ribbon strips threaded throughout. Individual hair strands rendered with extreme photographic detail. Her eyes are the defining feature — large, almond-shaped, heavy-lidded, with luminous yellow-green chartreuse irises of supernatural intensity, fine iris structure and limbal rings clearly visible. Thick dark strongly arched brows slightly furrowed. Full dark lashes. Small four-pointed star tattoos beneath her right eye and on her left cheekbone — fine delicate asterisk motifs in black ink. Her lips are full, natural blush-nude tone, softly parted revealing a faint hint of teeth. Character Figure: Tall and powerfully built yet feminine — broad strong shoulders, long defined neck, athletic toned arms with visible muscle structure beneath the heavily tattooed skin. Her chest and décolletage are partially framed by the mechanical neck armor, suggesting a full curvaceous bust beneath. Her overall physique is warrior-class: strong, statuesque, and confidently physical with feminine curves intact. Her raised arm reveals defined tricep and shoulder muscle under the tattoo coverage. Outfit Details: Neck & Chest Armor: A massive, jaw-dropping real-world wearable interpretation of biomechanical neck and chest armor — constructed from brushed gunmetal silver and aged ivory-toned metal alloy. The piece is structured as a full gorget collar wrapping the entire neck, extending into a layered chest plate below. Construction details include: stacked concentric ring segments creating a vertebrae-like neck structure, interlocking riveted panel sections, exposed cable conduit channels running along the surface, circular gear-like medallion elements, and organic curved flanges that blend industrial engineering with baroque ornamentation. The metal surface shows fine machining marks, subtle oxidation patina in the recesses, and polished highlights on raised edges — all physically grounded and wearable as a high-end cosplay or fashion armor piece. Body: Bare torso skin beneath the armor, covered extensively in tattoos. Cables & Wires: Multiple thin real cables and fiber-optic light tubes in iridescent pastel tones — ice blue, pale yellow, mint green, and soft pink — trail from ports in the neck armor and wrap loosely around the raised right forearm and wrist, hanging and coiling naturally with realistic physics. Arm Accessories: Multiple thick hammered gold and oxidized silver bangle bracelets stacked at the right wrist. A heavy chain-link bracelet. Several ring cuffs on the upper forearm. Tattoo Details: Photorealistic full tattoo sleeves covering both arms, shoulders, and upper chest. Right arm and shoulder: dense neo-traditional and black-and-grey realism sleeve — bold curved tribal blackwork lines, complex layered organic forms, and a large vivid hot pink abstract painterly splash tattoo dominating the right shoulder and upper back as a dramatic color statement. Fine teal and blue ink accents appear in select fill areas. Left arm: visible partial sleeve in the lower left frame with bold geometric and illustrative black ink work. All tattoo work rendered with photographic realism — rich saturated black ink, smooth gradient shading, crisp line edges, and realistic skin interaction showing subtle raised texture and ink diffusion. Setting & Lighting: Pure white seamless studio backdrop — completely clean and minimal. Lighting is a professional three-point studio setup. Overall color temperature is neutral-warm on skin tones, transitioning to cool-white on the background. The metal armor reflects the studio lights with realistic specular highlights and soft reflections. 8k resolution, raw photo aesthetic, hyper-realistic skin and tattoo texture, photorealistic metal armor surface detail, shallow depth of field f/1.4, professional three-point studio lighting, wide cinematic horizontal crop, high-fashion editorial meets cyberpunk aesthetic, sharp focus on face and armor, vivid chartreuse eyes as chromatic anchor.
arafed man taking a selfie in a mirror with his cell phone, lean man with light tan skin, gigachad muscular, masculine pose, perfect muscle structure, muscular man, normal physique, pointè pose, depressed dramatic bicep pose, attractive muscular man, muscular gigachad benediction, arms and legs, muscular men, bearded and built
humanoid artificial intelligence girl with metallic muscle structure wearing bandana, with anodized cyberpunk markings and tattoos m metal arms legs chest and face, 'salon d'artificiel written on robot chest, intense futuristic, cyberpunk lettering and design, dramatic, cinematic, raw photo, color corrected
"A highly detailed and realistic depiction of a human heart. The image showcases intricate anatomical structures, including veins, arteries, and muscle fibers. The lighting is dramatic, with realistic reflections and shadows, emphasizing the textures and organic nature of the heart. The colors are rich and natural, with deep reds and subtle variations in tone to highlight the lifelike quality of the heart. The background is dark and softly blurred to keep the focus on the heart."
vaA hand-drawn black ink illustration of two fishermen on a wooden boat pulling a fishing net with a large salmon. The salmon is the main focus and must be anatomically accurate, scientifically realistic, and clearly identifiable — with correct fin structure, proportions, head shape, and muscle flow, as in classic 19th-century field study drawings. The scene is rendered in expressive black ink brush lines, with fine detail and natural tapering strokes, like drawn with a sable brush. The human figures are also anatomically correct and naturally posed. The composition is centered with wide white margins, nothing cropped or touching the edge. The background is blank. Add 1–2 subtle blue ink accents (like gloves, net, or water ripple). No sepia, no digital painting, no stylization, no outlines, no cartoon anatomy. The image should look like a scientific naturalist’s ink journal drawing — elegant, observational, raw, and hand-rendered.
A young Caucasian woman is depicted in a three-quarter profile view, looking upwards and to her right. She has fair skin, bright blue eyes, long eyelashes, and red hair styled in a bun with loose tendrils. The woman's age appears to be in her early twenties. Her body is partially skeletal, with visible bones and exposed muscle structure on her neck, shoulders, and chest. Delicate, metallic-looking lines or threads appear on her face. She has a neutral expression, with a subtle hint of melancholy. The background is a dark, abstract composition of grays and blacks, suggesting a shadowy and surreal setting. The lighting is focused, highlighting the details of her face and skeletal structure. The overall atmosphere is dark, gothic, and slightly disturbing, creating a sense of mystery and vulnerability. The composition is close-up, focusing on the woman's face and upper body. The style appears digital with some painted elements.