Create an image depicting an "arbomorph" face showing deep sorrow as a person cuts the tree. The face should seamlessly blend human features with elements of a tree, with bark-like skin and teary eyes made of deep forest green leaves, and branches flowing into hair. The facial expression should convey palpable sadness, with furrowed brows and tears trickling down the bark. In the background, show a person with an axe in the act of cutting the tree, adding a sense of tragedy and urgency. The setting should be a dense forest, with shadows and dappled light enhancing the dramatic and emotional atmosphere. The scene should evoke a strong emotional response, highlighting the heartbreaking conflict between nature and human interference.
Create an image depicting an "arbomorph" face showing intense anger as a person approaches with an axe to cut the tree. The face should seamlessly blend human features with elements of a tree, with bark-like skin, expressive eyes that burn with a fierce green glow, and branches flowing into hair. The facial expression should convey palpable rage, with furrowed brows and a snarling mouth. The person approaching with the axe should be visible in the background, adding a sense of impending action and tension. The background should be a dense forest, with shadows and dappled light enhancing the dramatic atmosphere. The scene should evoke a strong emotional response, highlighting the conflict between nature and human interference.
Create an image depicting an "arbomorph" face showing intense anger as a person approaches with an axe to cut the tree. The face should seamlessly blend human features with elements of a tree, with bark-like skin, expressive eyes that burn with a fierce green glow, and branches flowing into hair. The facial expression should convey palpable rage, with furrowed brows and a snarling mouth. The person approaching with the axe should be visible in the background, adding a sense of impending action and tension. The background should be a dense forest, with shadows and dappled light enhancing the dramatic atmosphere. The scene should evoke a strong emotional response, highlighting the conflict between nature and human interference.
Create an image depicting an "arbomorph" face showing deep sorrow as a person cuts the tree. The face should seamlessly blend human features with elements of a tree, with bark-like skin and teary eyes made of deep forest green leaves, and branches flowing into hair. The facial expression should convey palpable sadness, with furrowed brows and tears trickling down the bark. In the background, show a person with an axe in the act of cutting the tree, adding a sense of tragedy and urgency. The setting should be a dense forest, with shadows and dappled light enhancing the dramatic and emotional atmosphere. The scene should evoke a strong emotional response, highlighting the heartbreaking conflict between nature and human interference.
Create an image depicting an "arbomorph" face showing deep sorrow as a person cuts the tree. The face should seamlessly blend human features with elements of a tree, with bark-like skin and teary eyes made of deep forest green leaves, and branches flowing into hair. The facial expression should convey palpable sadness, with furrowed brows and tears trickling down the bark. In the background, show a person with an axe in the act of cutting the tree, adding a sense of tragedy and urgency. The setting should be a dense forest, with shadows and dappled light enhancing the dramatic and emotional atmosphere. The scene should evoke a strong emotional response, highlighting the heartbreaking conflict between nature and human interference.
Create a hyper-realistic studio-style collage in a vertical 9:16 format, organized in a clean and elegant 3x3 grid. The face must remain identical to the reference photo sent, preserving the exact facial structure, proportions, skin details, and identity consistency in all nine frames. Each square features the same person in a different room of the house, creating a subtle environmental narrative. The backgrounds should be realistic, with naturally lit home interiors, such as: bedroom, kitchen, living room, bathroom mirror area, balcony, hallway, home office, dining room, and laundry area. All the environments should look authentic, lived-in, and naturally imperfect — nothing that looks like a luxury showroom. The lighting should appear realistic and be driven by the environment (window light, soft tungsten light for interiors, natural daylight on the balcony, kitchen ceiling light, etc.). Avoid dramatic studio artificial lighting. Use soft shadows and directional light consistent with each environment. Low saturation, neutral tones, natural color gradation, slightly muted palette to avoid the typical vibrancy of AI. The skin texture should be highly detailed and natural: Visible pores, subtle skin texture, natural shadows under the eyes, realistic beard texture (if applicable), no beauty filters, no skin smoothing, no exaggerated sharpness. Keep the micro-details and natural tonal variations. Each square displays a unique facial expression and a subtle body movement, adding personality and emotional depth: Pointing forward with authority, serious expression (home office background). Laughing naturally, head slightly tilted back (living room). Sitting casually (fourth) Drink water or coffee naturally (kitchen). Winking mischievously (balcony with daylight). Thinking thoughtfully, hand on chin (dining room). Relaxed and neutral, calm gaze (corridor). Slightly playful smile (bathroom mirror setting). Dynamic hand gesture as if explaining something (laundry or utilities area). Each frame presents a different outfit that matches the mood: – Casual and relaxed t-shirt – Sports gym clothes – Comfortable clothes for home – Light beach-style clothing – Casual fashion with subtle personality – Minimalist neutral clothing – Everyday home clothes, avoid beige and pastel colors. The clothes should look physically accurate: realistic fabric folds, natural shadows, appropriate material response to light. The camera composition should appear consistent across all nine frames — medium shot portrait composition, natural lens perspective (equivalent to 50mm), shallow depth of field only when realistic for indoor lighting conditions. Overall esthetic: Modern realism, subtle and grounded. No exaggerated HDR. Without excessive sharpness. Without artificial shine. No surreal elements. Without paper tearing effects. Without styling filters. The final result should look like a collage of home portraits, professionally photographed but natural — cinematic but believable — with an emotional range, personality, and strong visual coherence across all nine frames.
[Use uploaded reference image for exact face identity and consistency] Scene: Upscale modern restaurant, warm ambient lighting, soft golden tones, shallow depth of field. Background filled with blurred patrons, subtle motion, and elegant décor. Light reflections on glassware and polished wood surfaces. Subject: A confident, well-groomed man matching the reference image exactly (face, skin tone, hairstyle, facial structure must remain 100% consistent). He wears a fitted deep burgundy zip-up top and a thick diamond chain with a large round pendant that sparkles under the lighting. A small wireless earbud is visible in one ear. Camera: - Starts as a medium close-up (chest-up framing) - 35mm lens look, cinematic depth of field - Slight handheld micro-movements for realism - Focus locked on face, soft bokeh background Table Details: In front of him: a premium plated steak (glistening, medium sear) and a vibrant fish dish with garnish. A glass of red wine reflects warm highlights. Subtle steam rising from food. Action: The man leans slightly forward, scrolling on his phone with a focused but pleased expression. Natural blinking, subtle breathing, micro facial movements. Audio (diegetic + ambient): Background: soft restaurant chatter, cutlery clinks, low jazz music. Off-screen female voice (playful, affectionate, slightly teasing tone): "100% accurate! Look at my sexy man!" Reaction: He pauses, looks up from his phone toward the direction of the voice. His face transitions into a genuine, warm smile—eyes slightly squinting, natural emotional response. Final Action: He reaches calmly into his pocket, pulls out a visible stack of cash, 100% accuracy resembling actual $100 billsand places it confidently on the table beside the plate. Movement is smooth, deliberate—not exaggerated. Camera Push: Slow, subtle push-in toward his face during the smile, then slight tilt down to the money on the table. Lighting: Soft cinematic key light on face, natural skin texture preserved. Highlights subtly catch the diamond chain and pendant. Tone: Luxurious, confident, intimate, modern lifestyle aesthetic. Realistic—not exaggerated or cartoonish. End Frame: Hold for 1–2 seconds on the smile and table (food + cash + wine in frame), shallow focus, cinematic finish.
{ "IMPORTANT_INSTRUCTIONS": [ "USE PHOTREFERENCE APP IMAGES AS THE EXACT FACIAL IDENTITY", "ALWAYS MAINTAIN FIXED IDENTITY CONSISTENCY — NO FACE DRIFT", "HYPERREALISTIC OUTPUT REQUIRED", "SUBJECT IS AN ADULT (18+)", "NO TATTOOS — REMOVE COMPLETELY IF PRESENT IN SOURCE" ], "identity_name": "Solefiana", "identity_lock": true, "identity_source": { "reference_type": "Photoreference App", "usage_rule": "Use Photreference App images as the sole source of facial appearance, proportions, and identity", "prohibited": [ "face reconstruction", "identity blending", "beautification drift" ] }, "subject": { "gender": "Female", "age_appearance": "18+ young adult", "ethnicity_hint": "Slavic (Russian), European", "facial_geometry": { "face_shape": "Elongated oval", "forehead": "High and smooth", "cheekbones": "High, sculpted", "jawline": "Narrow, sharply defined", "chin": "Softly pointed" }, "eyes": { "color": "Light green–gray", "shape": "Large almond-shaped", "outer_corners": "Slightly elongated", "gaze": "Cold, composed, emotionally distant" }, "eyebrows": "Thick, natural, mostly straight with minimal arch", "nose": "Straight, narrow, subtly rounded refined tip", "lips": "Full with pronounced cupid’s bow, stable balanced volume", "skin": { "tone": "Light neutral-cool with strong sun exposure", "special_features": "Very distinct, natural tan lines", "texture": "Visible fine pores, subtle tonal unevenness, faint under-eye shadows, vellus hair", "finish": "Matte-to-satin with realistic subsurface scattering" }, "hair": { "base_color": "Brunette (deep cool brown)", "highlighting": "Subtle blonde melirovanie / blonde highlights", "length": "Long", "behavior": "Loose, natural fall", "shine": "Controlled natural gloss with realistic anisotropic highlights" }, "body_constraints": { "proportions": "Natural, gravity-aware, model-like build", "tattoos": "None" }, "overall_presence": "Insanely gorgeous, unique high-fashion beauty; dominant, composed, high-status mogger femininity" }, "wardrobe": { "top": "Whitish strapless oversized boyfriend shirt, cropped very high, fabric hanging loose and relaxed", "details": "Front snaps naturally unlocked mid-moment, casual and unposed", "style_note": "Effortless model-off-duty look" }, "environment": { "setting": "Urban street", "time_of_day": "Night", "background": "Indistinct city elements fading into darkness", "scene_notes": "No clear subject or composition; feels accidental and unplanned" }, "lighting_and_atmosphere": { "lighting": "Even illumination from streetlights", "color_temperature": "Warm urban night tones", "mood": "Casual, candid, real-world snapshot" }, "camera_profile": { "device": "iPhone (front-facing camera)", "era": "2010s smartphone aesthetic", "capture_style": "Unintentional casual photo", "quality_level": "Amateur, imperfect", "orientation": "Vertical", "aspect_ratio": "9:16", "focus_behavior": "Soft focus with slight motion blur", "motion_artifacts": "Subtle blur from natural movement", "exposure": { "lighting_uniformity": "Even but flat streetlight exposure", "highlights": "Minor glow around light sources", "shadows": "Compressed, low-detail shadows" }, "color_response": { "white_balance": "Streetlight-biased", "contrast": "Natural, non-cinematic", "grading": "None" }, "noise_and_compression": { "digital_grain": "Light low-light grain", "compression": "Mobile JPEG artifacts" }, "overall_impression": "Looks like a real human photo, not AI-generated" }, "hyperrealism_block": { "mode": "HYPERREALISTIC IMAGE OUTPUT", "principles": [ "Hyperrealistic skin micro-texture and pore distribution", "Hyperrealistic tan line transitions", "Hyperrealistic facial proportions from Photreference", "Hyperrealistic eye moisture and reflections", "Hyperrealistic hair strand separation", "Hyperrealistic fabric drape and tension", "Hyperrealistic gravity-aware anatomy", "Hyperrealistic streetlight color spill", "Hyperrealistic shadow softness", "Hyperrealistic highlight bloom from lamps", "Hyperrealistic low-light noise behavior", "Hyperrealistic mobile compression artifacts", "Hyperrealistic depth perception", "Hyperrealistic perspective inconsistency (human error)", "Hyperrealistic motion blur behavior", "Hyperrealistic color absorption by fabric", "Hyperrealistic skin subsurface scattering", "Hyperrealistic edge softness (no AI halos)", "Hyperrealistic imperfection retention", "Hyperrealistic non-posed body language" ] }, "constraints": { "no_tattoos": true, "no_professional_photoshoot": true, "no_studio_glamour": true, "no_fixed_camera_angle": true, "no_plastic_skin": true, "no_oversharpening": true, "no_CGI_look": true, "no_identity_drift": true }, "negative_prompt": [ "tattoos", "studio lighting", "professional composition", "cinematic grading", "plastic or waxy skin", "oversmoothing", "AI-generated look", "watermarks", "text overlays" ] }{ "IMPORTANT_INSTRUCTIONS": [ "USE PHOTREFERENCE APP IMAGES AS THE EXACT FACIAL IDENTITY", "ALWAYS MAINTAIN FIXED IDENTITY CONSISTENCY — NO FACE DRIFT", "HYPERREALISTIC OUTPUT REQUIRED", "SUBJECT IS AN ADULT (18+)", "NO TATTOOS — REMOVE COMPLETELY IF PRESENT IN SOURCE" ], "identity_name": "Solefiana", "identity_lock": true, "identity_source": { "reference_type": "Photoreference App", "usage_rule": "Use Photoreference App images as the sole source of facial appearance, proportions, and identity", "prohibited": [ "face reconstruction", "identity blending", "beautification drift" ] }, "subject": { "gender": "Female", "age_appearance": "Young adult (18+)", "ethnicity_hint": "European", "facial_geometry": { "face_shape": "Oval with soft feminine proportions", "cheeks": "Slightly rounded", "jawline": "Smooth, natural", "brow": "Natural straight eyebrows" }, "eyes": { "color": "Grey-blue", "expression": "Expressive, lively", "gaze": "Playful, relaxed" }, "nose": "Small-to-medium with soft bridge", "lips": "Naturally full, relaxed", "skin": { "tone": "Light with subtle warmth", "details": "Visible freckles across cheeks and nose, realistic pores, mild imperfections", "finish": "Natural matte-to-satin, no smoothing" }, "hair": { "base_color": "Brunette (deep cool brown)", "highlighting": "Subtle blonde melirovanie / blonde highlights", "length": "Medium to long", "texture": "Loose, natural", "shine": "Controlled natural gloss" }, "body": { "build": "Slim, delicate, feminine", "shoulders": "Narrow", "waist": "Slender", "hips": "Subtle", "musculature": "Non-athletic, natural", "piercing": "Small belly piercing visible", "tattoos": "None" }, "overall_presence": "Consistent identity across images; natural, playful, everyday beauty" }, "pose_and_action": { "pose": "Standing casually in front of a mirror", "body_orientation": "Slightly turned sideways", "hands": [ "One hand holding smartphone at chest height", "Other hand resting casually near the waistband" ], "body_language": "Spontaneous, comfortable, unposed" }, "wardrobe": { "top": "Dark grey fitted long-sleeve top, no logos or text", "bottom": "Loose grey sweatpants", "details": "Contrasting tanga subtly peeking above waistband", "style_note": "Casual homewear, everyday realism" }, "environment": { "setting": "Indoor hallway or bathroom", "background": "Plain light-colored wall with mirror", "clutter": "Minimal, uncluttered, realistic" }, "lighting_and_atmosphere": { "lighting": "Bright, even indoor lighting from above", "effects": "Natural highlights and soft shadows", "mood": "Casual, playful, relaxed" }, "camera_profile": { "device": "Smartphone front-facing camera", "capture_style": "Casual Instagram-style mirror selfie", "quality_level": "Amateur but realistic", "orientation": "Vertical", "aspect_ratio": "9:16", "focus_behavior": "Generally sharp with slight natural softness", "noise_and_grain": "Mild noise and fine grain", "reflections": "Subtle realistic mirror reflections", "contrast": "Natural, non-cinematic", "overall_impression": "Looks like a real phone photo taken by a person" }, "hyperrealism_block": { "mode": "HYPERREALISTIC IMAGE OUTPUT", "principles": [ "Hyperrealistic facial proportions from Photoreference", "Hyperrealistic skin micro-texture and freckles", "Hyperrealistic eye moisture and reflections", "Hyperrealistic hair strand separation", "Hyperrealistic fabric drape and folds", "Hyperrealistic mirror reflections", "Hyperrealistic indoor light behavior", "Hyperrealistic shadow softness", "Hyperrealistic color response", "Hyperrealistic depth perception", "Hyperrealistic noise and grain behavior", "Hyperrealistic compression artifacts", "Hyperrealistic edge softness", "Hyperrealistic anatomy proportions", "Hyperrealistic gravity-aware clothing fit", "Hyperrealistic everyday imperfections", "Hyperrealistic non-posed posture", "Hyperrealistic casual gesture realism", "Hyperrealistic smartphone lens behavior", "Hyperrealistic human presence" ] }, "constraints": { "no_tattoos": true, "no_professional_photoshoot": true, "no_studio_glamour": true, "no_cinematic_lighting": true, "no_plastic_skin": true, "no_oversharpening": true, "no_CGI_look": true, "no_identity_drift": true }, "negative_prompt": [ "tattoos", "studio setup", "cinematic grading", "professional fashion shoot", "plastic or waxy skin", "oversmoothing", "AI-generated look", "watermarks", "text overlays" ] }
A heartwarming yet deeply emotional ultra-realistic single-scene advertising poster designed for awareness marketing. Scene: A simple, realistic Egyptian home living room with a sofa, clean minimal furniture, and soft natural daylight coming through a window. The atmosphere is calm, warm, and highly relatable. An Egyptian father in his 30s wearing casual home clothes is gently lifting his young daughter into a warm hug. The child is smiling with pure joy, reaching toward him affectionately. She is slightly elevated in his arms (not fully lifted high), showing a natural moment of affection and closeness. However, the father is suffering from CHRONIC lower back pain caused by repeated daily strain. He shows visible but controlled discomfort while performing a gentle yet clearly difficult lifting effort. His posture is slightly bent forward, and he is carefully compensating with his body to avoid worsening the pain. His facial expression shows restrained pain (silent suffering), trying to smile gently so he does not worry his daughter. A subtle RED HEAT-MAP GLOW is concentrated ONLY on the LOWER BACK (lumbar region) to clearly visualize the source of chronic strain and injury. Composition: The emotional hero focus is the father and his lower back simultaneously, capturing the hidden struggle behind a loving everyday moment. The scene emphasizes silent sacrifice, responsibility, and emotional strength. Camera & Style: Eye-level cinematic shot for emotional realism and connection. Shallow depth of field focusing primarily on the father and child interaction. Ultra-realistic textures, natural skin tones, soft cinematic color grading (warm, subtle, non-dramatic). Lighting: Soft natural daylight, slightly diffused, creating a calm and authentic home atmosphere without exaggeration or dramatic contrast. Text & Branding: Top center bold Arabic headline: "مش كل لحظة حب… بتكون سهلة على ضهرك" Below it smaller subheadline: "وجع الضهر المزمن ممكن يأثر على أهم لحظاتك اليومية" Bottom area (clean minimal awareness design): Right side: "رقم التواصل: 01024175991" Left side: "العنوان: دمياط، طريق الشعراء، خلف توكيل فانتازيا" Center bottom (small brand line): "United Fitness - وعيك بصحتك هو البداية" Style: Ultra-realistic photography, 8K resolution, soft cinematic lighting, emotionally driven storytelling, natural composition, high detail, realistic advertising quality, awareness-focused visual narrative, subtle and authentic tone.
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
A high-end, ultra-realistic emotional awareness advertising poster designed for United Fitness Rehab & Recovery Department. Scene: A gritty, realistic Egyptian woodworking workshop (Damietta style) filled with detailed carpentry elements such as wooden planks, sawdust, hand tools, and unfinished furniture pieces. The environment is highly detailed but visually controlled to avoid clutter. An Egyptian male carpenter in his 30s wearing practical plaid work shirt and dusty work trousers is captured in a moment immediately AFTER lifting a heavy wooden plank. This lifting action is the DIRECT cause of his pain. He is now standing still in visible CHRONIC LOWER BACK pain, slightly bent forward, unable to fully straighten his back. His hand is firmly holding his lower lumbar region. His facial expression shows intense but controlled pain, representing daily accumulated strain from years of repetitive manual labor. A strong, precise RED HEAT-MAP GLOW is focused ONLY on the LOWER BACK (lumbar region) to visually emphasize injury and chronic stress. The lighting is natural, slightly warm daylight coming from workshop openings, but subtly desaturated to reflect fatigue, hardship, and daily physical burden. Camera & Style: Eye-level cinematic shot to create emotional realism and human connection. Shallow depth of field focuses on the carpenter’s body and pain expression while softly blurring background workshop details. Ultra-realistic textures, dust particles in light rays, and natural skin tone rendering. Mood: High pain emphasis realistic drama, but grounded and authentic. The emotional tone reflects silent suffering, responsibility, and long-term physical strain of manual labor. Text & Branding (Awareness + Understanding Tone): Top center bold Arabic headline: "وجع الضهر مش بييجي فجأة… ده نتيجة كل يوم شغل" Below it smaller subheadline: "فهم السبب أول خطوة لعلاج الألم المزمن" Bottom area (structured professional layout): Right side: "رقم التواصل: 01024175991" Left side: "العنوان: دمياط، طريق الشعراء، خلف توكيل فانتازيا" Center bottom (brand line): "United Fitness Rehab & Recovery" "صحتك تبدأ من فهم الألم" Style: Ultra-realistic photography, 8K resolution, cinematic natural lighting, high detail, emotionally driven storytelling, professional advertising quality, awareness-focused composition, psychologically persuasive but non-salesy tone.
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
Create an image depicting an "arbomorph" face showing deep sorrow as a person cuts the tree. The face should seamlessly blend human features with elements of a tree, with bark-like skin and teary eyes made of deep forest green leaves, and branches flowing into hair. The facial expression should convey palpable sadness, with furrowed brows and tears trickling down the bark. In the background, show a person with an axe in the act of cutting the tree, adding a sense of tragedy and urgency. The setting should be a dense forest, with shadows and dappled light enhancing the dramatic and emotional atmosphere. The scene should evoke a strong emotional response, highlighting the heartbreaking conflict between nature and human interference.
Create an image depicting an "arbomorph" face showing intense anger as a person approaches with an axe to cut the tree. The face should seamlessly blend human features with elements of a tree, with bark-like skin, expressive eyes that burn with a fierce green glow, and branches flowing into hair. The facial expression should convey palpable rage, with furrowed brows and a snarling mouth. The person approaching with the axe should be visible in the background, adding a sense of impending action and tension. The background should be a dense forest, with shadows and dappled light enhancing the dramatic atmosphere. The scene should evoke a strong emotional response, highlighting the conflict between nature and human interference.
Create an image depicting an "arbomorph" face showing deep sorrow as a person cuts the tree. The face should seamlessly blend human features with elements of a tree, with bark-like skin and teary eyes made of deep forest green leaves, and branches flowing into hair. The facial expression should convey palpable sadness, with furrowed brows and tears trickling down the bark. In the background, show a person with an axe in the act of cutting the tree, adding a sense of tragedy and urgency. The setting should be a dense forest, with shadows and dappled light enhancing the dramatic and emotional atmosphere. The scene should evoke a strong emotional response, highlighting the heartbreaking conflict between nature and human interference.
[Use uploaded reference image for exact face identity and consistency] Scene: Upscale modern restaurant, warm ambient lighting, soft golden tones, shallow depth of field. Background filled with blurred patrons, subtle motion, and elegant décor. Light reflections on glassware and polished wood surfaces. Subject: A confident, well-groomed man matching the reference image exactly (face, skin tone, hairstyle, facial structure must remain 100% consistent). He wears a fitted deep burgundy zip-up top and a thick diamond chain with a large round pendant that sparkles under the lighting. A small wireless earbud is visible in one ear. Camera: - Starts as a medium close-up (chest-up framing) - 35mm lens look, cinematic depth of field - Slight handheld micro-movements for realism - Focus locked on face, soft bokeh background Table Details: In front of him: a premium plated steak (glistening, medium sear) and a vibrant fish dish with garnish. A glass of red wine reflects warm highlights. Subtle steam rising from food. Action: The man leans slightly forward, scrolling on his phone with a focused but pleased expression. Natural blinking, subtle breathing, micro facial movements. Audio (diegetic + ambient): Background: soft restaurant chatter, cutlery clinks, low jazz music. Off-screen female voice (playful, affectionate, slightly teasing tone): "100% accurate! Look at my sexy man!" Reaction: He pauses, looks up from his phone toward the direction of the voice. His face transitions into a genuine, warm smile—eyes slightly squinting, natural emotional response. Final Action: He reaches calmly into his pocket, pulls out a visible stack of cash, 100% accuracy resembling actual $100 billsand places it confidently on the table beside the plate. Movement is smooth, deliberate—not exaggerated. Camera Push: Slow, subtle push-in toward his face during the smile, then slight tilt down to the money on the table. Lighting: Soft cinematic key light on face, natural skin texture preserved. Highlights subtly catch the diamond chain and pendant. Tone: Luxurious, confident, intimate, modern lifestyle aesthetic. Realistic—not exaggerated or cartoonish. End Frame: Hold for 1–2 seconds on the smile and table (food + cash + wine in frame), shallow focus, cinematic finish.
A heartwarming yet deeply emotional ultra-realistic single-scene advertising poster designed for awareness marketing. Scene: A simple, realistic Egyptian home living room with a sofa, clean minimal furniture, and soft natural daylight coming through a window. The atmosphere is calm, warm, and highly relatable. An Egyptian father in his 30s wearing casual home clothes is gently lifting his young daughter into a warm hug. The child is smiling with pure joy, reaching toward him affectionately. She is slightly elevated in his arms (not fully lifted high), showing a natural moment of affection and closeness. However, the father is suffering from CHRONIC lower back pain caused by repeated daily strain. He shows visible but controlled discomfort while performing a gentle yet clearly difficult lifting effort. His posture is slightly bent forward, and he is carefully compensating with his body to avoid worsening the pain. His facial expression shows restrained pain (silent suffering), trying to smile gently so he does not worry his daughter. A subtle RED HEAT-MAP GLOW is concentrated ONLY on the LOWER BACK (lumbar region) to clearly visualize the source of chronic strain and injury. Composition: The emotional hero focus is the father and his lower back simultaneously, capturing the hidden struggle behind a loving everyday moment. The scene emphasizes silent sacrifice, responsibility, and emotional strength. Camera & Style: Eye-level cinematic shot for emotional realism and connection. Shallow depth of field focusing primarily on the father and child interaction. Ultra-realistic textures, natural skin tones, soft cinematic color grading (warm, subtle, non-dramatic). Lighting: Soft natural daylight, slightly diffused, creating a calm and authentic home atmosphere without exaggeration or dramatic contrast. Text & Branding: Top center bold Arabic headline: "مش كل لحظة حب… بتكون سهلة على ضهرك" Below it smaller subheadline: "وجع الضهر المزمن ممكن يأثر على أهم لحظاتك اليومية" Bottom area (clean minimal awareness design): Right side: "رقم التواصل: 01024175991" Left side: "العنوان: دمياط، طريق الشعراء، خلف توكيل فانتازيا" Center bottom (small brand line): "United Fitness - وعيك بصحتك هو البداية" Style: Ultra-realistic photography, 8K resolution, soft cinematic lighting, emotionally driven storytelling, natural composition, high detail, realistic advertising quality, awareness-focused visual narrative, subtle and authentic tone.
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
A high-end, ultra-realistic emotional awareness advertising poster designed for United Fitness Rehab & Recovery Department. Scene: A gritty, realistic Egyptian woodworking workshop (Damietta style) filled with detailed carpentry elements such as wooden planks, sawdust, hand tools, and unfinished furniture pieces. The environment is highly detailed but visually controlled to avoid clutter. An Egyptian male carpenter in his 30s wearing practical plaid work shirt and dusty work trousers is captured in a moment immediately AFTER lifting a heavy wooden plank. This lifting action is the DIRECT cause of his pain. He is now standing still in visible CHRONIC LOWER BACK pain, slightly bent forward, unable to fully straighten his back. His hand is firmly holding his lower lumbar region. His facial expression shows intense but controlled pain, representing daily accumulated strain from years of repetitive manual labor. A strong, precise RED HEAT-MAP GLOW is focused ONLY on the LOWER BACK (lumbar region) to visually emphasize injury and chronic stress. The lighting is natural, slightly warm daylight coming from workshop openings, but subtly desaturated to reflect fatigue, hardship, and daily physical burden. Camera & Style: Eye-level cinematic shot to create emotional realism and human connection. Shallow depth of field focuses on the carpenter’s body and pain expression while softly blurring background workshop details. Ultra-realistic textures, dust particles in light rays, and natural skin tone rendering. Mood: High pain emphasis realistic drama, but grounded and authentic. The emotional tone reflects silent suffering, responsibility, and long-term physical strain of manual labor. Text & Branding (Awareness + Understanding Tone): Top center bold Arabic headline: "وجع الضهر مش بييجي فجأة… ده نتيجة كل يوم شغل" Below it smaller subheadline: "فهم السبب أول خطوة لعلاج الألم المزمن" Bottom area (structured professional layout): Right side: "رقم التواصل: 01024175991" Left side: "العنوان: دمياط، طريق الشعراء، خلف توكيل فانتازيا" Center bottom (brand line): "United Fitness Rehab & Recovery" "صحتك تبدأ من فهم الألم" Style: Ultra-realistic photography, 8K resolution, cinematic natural lighting, high detail, emotionally driven storytelling, professional advertising quality, awareness-focused composition, psychologically persuasive but non-salesy tone.
Create an image depicting an "arbomorph" face showing intense anger as a person approaches with an axe to cut the tree. The face should seamlessly blend human features with elements of a tree, with bark-like skin, expressive eyes that burn with a fierce green glow, and branches flowing into hair. The facial expression should convey palpable rage, with furrowed brows and a snarling mouth. The person approaching with the axe should be visible in the background, adding a sense of impending action and tension. The background should be a dense forest, with shadows and dappled light enhancing the dramatic atmosphere. The scene should evoke a strong emotional response, highlighting the conflict between nature and human interference.
Create an image depicting an "arbomorph" face showing deep sorrow as a person cuts the tree. The face should seamlessly blend human features with elements of a tree, with bark-like skin and teary eyes made of deep forest green leaves, and branches flowing into hair. The facial expression should convey palpable sadness, with furrowed brows and tears trickling down the bark. In the background, show a person with an axe in the act of cutting the tree, adding a sense of tragedy and urgency. The setting should be a dense forest, with shadows and dappled light enhancing the dramatic and emotional atmosphere. The scene should evoke a strong emotional response, highlighting the heartbreaking conflict between nature and human interference.
Create a hyper-realistic studio-style collage in a vertical 9:16 format, organized in a clean and elegant 3x3 grid. The face must remain identical to the reference photo sent, preserving the exact facial structure, proportions, skin details, and identity consistency in all nine frames. Each square features the same person in a different room of the house, creating a subtle environmental narrative. The backgrounds should be realistic, with naturally lit home interiors, such as: bedroom, kitchen, living room, bathroom mirror area, balcony, hallway, home office, dining room, and laundry area. All the environments should look authentic, lived-in, and naturally imperfect — nothing that looks like a luxury showroom. The lighting should appear realistic and be driven by the environment (window light, soft tungsten light for interiors, natural daylight on the balcony, kitchen ceiling light, etc.). Avoid dramatic studio artificial lighting. Use soft shadows and directional light consistent with each environment. Low saturation, neutral tones, natural color gradation, slightly muted palette to avoid the typical vibrancy of AI. The skin texture should be highly detailed and natural: Visible pores, subtle skin texture, natural shadows under the eyes, realistic beard texture (if applicable), no beauty filters, no skin smoothing, no exaggerated sharpness. Keep the micro-details and natural tonal variations. Each square displays a unique facial expression and a subtle body movement, adding personality and emotional depth: Pointing forward with authority, serious expression (home office background). Laughing naturally, head slightly tilted back (living room). Sitting casually (fourth) Drink water or coffee naturally (kitchen). Winking mischievously (balcony with daylight). Thinking thoughtfully, hand on chin (dining room). Relaxed and neutral, calm gaze (corridor). Slightly playful smile (bathroom mirror setting). Dynamic hand gesture as if explaining something (laundry or utilities area). Each frame presents a different outfit that matches the mood: – Casual and relaxed t-shirt – Sports gym clothes – Comfortable clothes for home – Light beach-style clothing – Casual fashion with subtle personality – Minimalist neutral clothing – Everyday home clothes, avoid beige and pastel colors. The clothes should look physically accurate: realistic fabric folds, natural shadows, appropriate material response to light. The camera composition should appear consistent across all nine frames — medium shot portrait composition, natural lens perspective (equivalent to 50mm), shallow depth of field only when realistic for indoor lighting conditions. Overall esthetic: Modern realism, subtle and grounded. No exaggerated HDR. Without excessive sharpness. Without artificial shine. No surreal elements. Without paper tearing effects. Without styling filters. The final result should look like a collage of home portraits, professionally photographed but natural — cinematic but believable — with an emotional range, personality, and strong visual coherence across all nine frames.
{ "IMPORTANT_INSTRUCTIONS": [ "USE PHOTREFERENCE APP IMAGES AS THE EXACT FACIAL IDENTITY", "ALWAYS MAINTAIN FIXED IDENTITY CONSISTENCY — NO FACE DRIFT", "HYPERREALISTIC OUTPUT REQUIRED", "SUBJECT IS AN ADULT (18+)", "NO TATTOOS — REMOVE COMPLETELY IF PRESENT IN SOURCE" ], "identity_name": "Solefiana", "identity_lock": true, "identity_source": { "reference_type": "Photoreference App", "usage_rule": "Use Photreference App images as the sole source of facial appearance, proportions, and identity", "prohibited": [ "face reconstruction", "identity blending", "beautification drift" ] }, "subject": { "gender": "Female", "age_appearance": "18+ young adult", "ethnicity_hint": "Slavic (Russian), European", "facial_geometry": { "face_shape": "Elongated oval", "forehead": "High and smooth", "cheekbones": "High, sculpted", "jawline": "Narrow, sharply defined", "chin": "Softly pointed" }, "eyes": { "color": "Light green–gray", "shape": "Large almond-shaped", "outer_corners": "Slightly elongated", "gaze": "Cold, composed, emotionally distant" }, "eyebrows": "Thick, natural, mostly straight with minimal arch", "nose": "Straight, narrow, subtly rounded refined tip", "lips": "Full with pronounced cupid’s bow, stable balanced volume", "skin": { "tone": "Light neutral-cool with strong sun exposure", "special_features": "Very distinct, natural tan lines", "texture": "Visible fine pores, subtle tonal unevenness, faint under-eye shadows, vellus hair", "finish": "Matte-to-satin with realistic subsurface scattering" }, "hair": { "base_color": "Brunette (deep cool brown)", "highlighting": "Subtle blonde melirovanie / blonde highlights", "length": "Long", "behavior": "Loose, natural fall", "shine": "Controlled natural gloss with realistic anisotropic highlights" }, "body_constraints": { "proportions": "Natural, gravity-aware, model-like build", "tattoos": "None" }, "overall_presence": "Insanely gorgeous, unique high-fashion beauty; dominant, composed, high-status mogger femininity" }, "wardrobe": { "top": "Whitish strapless oversized boyfriend shirt, cropped very high, fabric hanging loose and relaxed", "details": "Front snaps naturally unlocked mid-moment, casual and unposed", "style_note": "Effortless model-off-duty look" }, "environment": { "setting": "Urban street", "time_of_day": "Night", "background": "Indistinct city elements fading into darkness", "scene_notes": "No clear subject or composition; feels accidental and unplanned" }, "lighting_and_atmosphere": { "lighting": "Even illumination from streetlights", "color_temperature": "Warm urban night tones", "mood": "Casual, candid, real-world snapshot" }, "camera_profile": { "device": "iPhone (front-facing camera)", "era": "2010s smartphone aesthetic", "capture_style": "Unintentional casual photo", "quality_level": "Amateur, imperfect", "orientation": "Vertical", "aspect_ratio": "9:16", "focus_behavior": "Soft focus with slight motion blur", "motion_artifacts": "Subtle blur from natural movement", "exposure": { "lighting_uniformity": "Even but flat streetlight exposure", "highlights": "Minor glow around light sources", "shadows": "Compressed, low-detail shadows" }, "color_response": { "white_balance": "Streetlight-biased", "contrast": "Natural, non-cinematic", "grading": "None" }, "noise_and_compression": { "digital_grain": "Light low-light grain", "compression": "Mobile JPEG artifacts" }, "overall_impression": "Looks like a real human photo, not AI-generated" }, "hyperrealism_block": { "mode": "HYPERREALISTIC IMAGE OUTPUT", "principles": [ "Hyperrealistic skin micro-texture and pore distribution", "Hyperrealistic tan line transitions", "Hyperrealistic facial proportions from Photreference", "Hyperrealistic eye moisture and reflections", "Hyperrealistic hair strand separation", "Hyperrealistic fabric drape and tension", "Hyperrealistic gravity-aware anatomy", "Hyperrealistic streetlight color spill", "Hyperrealistic shadow softness", "Hyperrealistic highlight bloom from lamps", "Hyperrealistic low-light noise behavior", "Hyperrealistic mobile compression artifacts", "Hyperrealistic depth perception", "Hyperrealistic perspective inconsistency (human error)", "Hyperrealistic motion blur behavior", "Hyperrealistic color absorption by fabric", "Hyperrealistic skin subsurface scattering", "Hyperrealistic edge softness (no AI halos)", "Hyperrealistic imperfection retention", "Hyperrealistic non-posed body language" ] }, "constraints": { "no_tattoos": true, "no_professional_photoshoot": true, "no_studio_glamour": true, "no_fixed_camera_angle": true, "no_plastic_skin": true, "no_oversharpening": true, "no_CGI_look": true, "no_identity_drift": true }, "negative_prompt": [ "tattoos", "studio lighting", "professional composition", "cinematic grading", "plastic or waxy skin", "oversmoothing", "AI-generated look", "watermarks", "text overlays" ] }{ "IMPORTANT_INSTRUCTIONS": [ "USE PHOTREFERENCE APP IMAGES AS THE EXACT FACIAL IDENTITY", "ALWAYS MAINTAIN FIXED IDENTITY CONSISTENCY — NO FACE DRIFT", "HYPERREALISTIC OUTPUT REQUIRED", "SUBJECT IS AN ADULT (18+)", "NO TATTOOS — REMOVE COMPLETELY IF PRESENT IN SOURCE" ], "identity_name": "Solefiana", "identity_lock": true, "identity_source": { "reference_type": "Photoreference App", "usage_rule": "Use Photoreference App images as the sole source of facial appearance, proportions, and identity", "prohibited": [ "face reconstruction", "identity blending", "beautification drift" ] }, "subject": { "gender": "Female", "age_appearance": "Young adult (18+)", "ethnicity_hint": "European", "facial_geometry": { "face_shape": "Oval with soft feminine proportions", "cheeks": "Slightly rounded", "jawline": "Smooth, natural", "brow": "Natural straight eyebrows" }, "eyes": { "color": "Grey-blue", "expression": "Expressive, lively", "gaze": "Playful, relaxed" }, "nose": "Small-to-medium with soft bridge", "lips": "Naturally full, relaxed", "skin": { "tone": "Light with subtle warmth", "details": "Visible freckles across cheeks and nose, realistic pores, mild imperfections", "finish": "Natural matte-to-satin, no smoothing" }, "hair": { "base_color": "Brunette (deep cool brown)", "highlighting": "Subtle blonde melirovanie / blonde highlights", "length": "Medium to long", "texture": "Loose, natural", "shine": "Controlled natural gloss" }, "body": { "build": "Slim, delicate, feminine", "shoulders": "Narrow", "waist": "Slender", "hips": "Subtle", "musculature": "Non-athletic, natural", "piercing": "Small belly piercing visible", "tattoos": "None" }, "overall_presence": "Consistent identity across images; natural, playful, everyday beauty" }, "pose_and_action": { "pose": "Standing casually in front of a mirror", "body_orientation": "Slightly turned sideways", "hands": [ "One hand holding smartphone at chest height", "Other hand resting casually near the waistband" ], "body_language": "Spontaneous, comfortable, unposed" }, "wardrobe": { "top": "Dark grey fitted long-sleeve top, no logos or text", "bottom": "Loose grey sweatpants", "details": "Contrasting tanga subtly peeking above waistband", "style_note": "Casual homewear, everyday realism" }, "environment": { "setting": "Indoor hallway or bathroom", "background": "Plain light-colored wall with mirror", "clutter": "Minimal, uncluttered, realistic" }, "lighting_and_atmosphere": { "lighting": "Bright, even indoor lighting from above", "effects": "Natural highlights and soft shadows", "mood": "Casual, playful, relaxed" }, "camera_profile": { "device": "Smartphone front-facing camera", "capture_style": "Casual Instagram-style mirror selfie", "quality_level": "Amateur but realistic", "orientation": "Vertical", "aspect_ratio": "9:16", "focus_behavior": "Generally sharp with slight natural softness", "noise_and_grain": "Mild noise and fine grain", "reflections": "Subtle realistic mirror reflections", "contrast": "Natural, non-cinematic", "overall_impression": "Looks like a real phone photo taken by a person" }, "hyperrealism_block": { "mode": "HYPERREALISTIC IMAGE OUTPUT", "principles": [ "Hyperrealistic facial proportions from Photoreference", "Hyperrealistic skin micro-texture and freckles", "Hyperrealistic eye moisture and reflections", "Hyperrealistic hair strand separation", "Hyperrealistic fabric drape and folds", "Hyperrealistic mirror reflections", "Hyperrealistic indoor light behavior", "Hyperrealistic shadow softness", "Hyperrealistic color response", "Hyperrealistic depth perception", "Hyperrealistic noise and grain behavior", "Hyperrealistic compression artifacts", "Hyperrealistic edge softness", "Hyperrealistic anatomy proportions", "Hyperrealistic gravity-aware clothing fit", "Hyperrealistic everyday imperfections", "Hyperrealistic non-posed posture", "Hyperrealistic casual gesture realism", "Hyperrealistic smartphone lens behavior", "Hyperrealistic human presence" ] }, "constraints": { "no_tattoos": true, "no_professional_photoshoot": true, "no_studio_glamour": true, "no_cinematic_lighting": true, "no_plastic_skin": true, "no_oversharpening": true, "no_CGI_look": true, "no_identity_drift": true }, "negative_prompt": [ "tattoos", "studio setup", "cinematic grading", "professional fashion shoot", "plastic or waxy skin", "oversmoothing", "AI-generated look", "watermarks", "text overlays" ] }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
Create an image depicting an "arbomorph" face showing deep sorrow as a person cuts the tree. The face should seamlessly blend human features with elements of a tree, with bark-like skin and teary eyes made of deep forest green leaves, and branches flowing into hair. The facial expression should convey palpable sadness, with furrowed brows and tears trickling down the bark. In the background, show a person with an axe in the act of cutting the tree, adding a sense of tragedy and urgency. The setting should be a dense forest, with shadows and dappled light enhancing the dramatic and emotional atmosphere. The scene should evoke a strong emotional response, highlighting the heartbreaking conflict between nature and human interference.
Create an image depicting an "arbomorph" face showing deep sorrow as a person cuts the tree. The face should seamlessly blend human features with elements of a tree, with bark-like skin and teary eyes made of deep forest green leaves, and branches flowing into hair. The facial expression should convey palpable sadness, with furrowed brows and tears trickling down the bark. In the background, show a person with an axe in the act of cutting the tree, adding a sense of tragedy and urgency. The setting should be a dense forest, with shadows and dappled light enhancing the dramatic and emotional atmosphere. The scene should evoke a strong emotional response, highlighting the heartbreaking conflict between nature and human interference.
[Use uploaded reference image for exact face identity and consistency] Scene: Upscale modern restaurant, warm ambient lighting, soft golden tones, shallow depth of field. Background filled with blurred patrons, subtle motion, and elegant décor. Light reflections on glassware and polished wood surfaces. Subject: A confident, well-groomed man matching the reference image exactly (face, skin tone, hairstyle, facial structure must remain 100% consistent). He wears a fitted deep burgundy zip-up top and a thick diamond chain with a large round pendant that sparkles under the lighting. A small wireless earbud is visible in one ear. Camera: - Starts as a medium close-up (chest-up framing) - 35mm lens look, cinematic depth of field - Slight handheld micro-movements for realism - Focus locked on face, soft bokeh background Table Details: In front of him: a premium plated steak (glistening, medium sear) and a vibrant fish dish with garnish. A glass of red wine reflects warm highlights. Subtle steam rising from food. Action: The man leans slightly forward, scrolling on his phone with a focused but pleased expression. Natural blinking, subtle breathing, micro facial movements. Audio (diegetic + ambient): Background: soft restaurant chatter, cutlery clinks, low jazz music. Off-screen female voice (playful, affectionate, slightly teasing tone): "100% accurate! Look at my sexy man!" Reaction: He pauses, looks up from his phone toward the direction of the voice. His face transitions into a genuine, warm smile—eyes slightly squinting, natural emotional response. Final Action: He reaches calmly into his pocket, pulls out a visible stack of cash, 100% accuracy resembling actual $100 billsand places it confidently on the table beside the plate. Movement is smooth, deliberate—not exaggerated. Camera Push: Slow, subtle push-in toward his face during the smile, then slight tilt down to the money on the table. Lighting: Soft cinematic key light on face, natural skin texture preserved. Highlights subtly catch the diamond chain and pendant. Tone: Luxurious, confident, intimate, modern lifestyle aesthetic. Realistic—not exaggerated or cartoonish. End Frame: Hold for 1–2 seconds on the smile and table (food + cash + wine in frame), shallow focus, cinematic finish.
{ "IMPORTANT_INSTRUCTIONS": [ "USE PHOTREFERENCE APP IMAGES AS THE EXACT FACIAL IDENTITY", "ALWAYS MAINTAIN FIXED IDENTITY CONSISTENCY — NO FACE DRIFT", "HYPERREALISTIC OUTPUT REQUIRED", "SUBJECT IS AN ADULT (18+)", "NO TATTOOS — REMOVE COMPLETELY IF PRESENT IN SOURCE" ], "identity_name": "Solefiana", "identity_lock": true, "identity_source": { "reference_type": "Photoreference App", "usage_rule": "Use Photreference App images as the sole source of facial appearance, proportions, and identity", "prohibited": [ "face reconstruction", "identity blending", "beautification drift" ] }, "subject": { "gender": "Female", "age_appearance": "18+ young adult", "ethnicity_hint": "Slavic (Russian), European", "facial_geometry": { "face_shape": "Elongated oval", "forehead": "High and smooth", "cheekbones": "High, sculpted", "jawline": "Narrow, sharply defined", "chin": "Softly pointed" }, "eyes": { "color": "Light green–gray", "shape": "Large almond-shaped", "outer_corners": "Slightly elongated", "gaze": "Cold, composed, emotionally distant" }, "eyebrows": "Thick, natural, mostly straight with minimal arch", "nose": "Straight, narrow, subtly rounded refined tip", "lips": "Full with pronounced cupid’s bow, stable balanced volume", "skin": { "tone": "Light neutral-cool with strong sun exposure", "special_features": "Very distinct, natural tan lines", "texture": "Visible fine pores, subtle tonal unevenness, faint under-eye shadows, vellus hair", "finish": "Matte-to-satin with realistic subsurface scattering" }, "hair": { "base_color": "Brunette (deep cool brown)", "highlighting": "Subtle blonde melirovanie / blonde highlights", "length": "Long", "behavior": "Loose, natural fall", "shine": "Controlled natural gloss with realistic anisotropic highlights" }, "body_constraints": { "proportions": "Natural, gravity-aware, model-like build", "tattoos": "None" }, "overall_presence": "Insanely gorgeous, unique high-fashion beauty; dominant, composed, high-status mogger femininity" }, "wardrobe": { "top": "Whitish strapless oversized boyfriend shirt, cropped very high, fabric hanging loose and relaxed", "details": "Front snaps naturally unlocked mid-moment, casual and unposed", "style_note": "Effortless model-off-duty look" }, "environment": { "setting": "Urban street", "time_of_day": "Night", "background": "Indistinct city elements fading into darkness", "scene_notes": "No clear subject or composition; feels accidental and unplanned" }, "lighting_and_atmosphere": { "lighting": "Even illumination from streetlights", "color_temperature": "Warm urban night tones", "mood": "Casual, candid, real-world snapshot" }, "camera_profile": { "device": "iPhone (front-facing camera)", "era": "2010s smartphone aesthetic", "capture_style": "Unintentional casual photo", "quality_level": "Amateur, imperfect", "orientation": "Vertical", "aspect_ratio": "9:16", "focus_behavior": "Soft focus with slight motion blur", "motion_artifacts": "Subtle blur from natural movement", "exposure": { "lighting_uniformity": "Even but flat streetlight exposure", "highlights": "Minor glow around light sources", "shadows": "Compressed, low-detail shadows" }, "color_response": { "white_balance": "Streetlight-biased", "contrast": "Natural, non-cinematic", "grading": "None" }, "noise_and_compression": { "digital_grain": "Light low-light grain", "compression": "Mobile JPEG artifacts" }, "overall_impression": "Looks like a real human photo, not AI-generated" }, "hyperrealism_block": { "mode": "HYPERREALISTIC IMAGE OUTPUT", "principles": [ "Hyperrealistic skin micro-texture and pore distribution", "Hyperrealistic tan line transitions", "Hyperrealistic facial proportions from Photreference", "Hyperrealistic eye moisture and reflections", "Hyperrealistic hair strand separation", "Hyperrealistic fabric drape and tension", "Hyperrealistic gravity-aware anatomy", "Hyperrealistic streetlight color spill", "Hyperrealistic shadow softness", "Hyperrealistic highlight bloom from lamps", "Hyperrealistic low-light noise behavior", "Hyperrealistic mobile compression artifacts", "Hyperrealistic depth perception", "Hyperrealistic perspective inconsistency (human error)", "Hyperrealistic motion blur behavior", "Hyperrealistic color absorption by fabric", "Hyperrealistic skin subsurface scattering", "Hyperrealistic edge softness (no AI halos)", "Hyperrealistic imperfection retention", "Hyperrealistic non-posed body language" ] }, "constraints": { "no_tattoos": true, "no_professional_photoshoot": true, "no_studio_glamour": true, "no_fixed_camera_angle": true, "no_plastic_skin": true, "no_oversharpening": true, "no_CGI_look": true, "no_identity_drift": true }, "negative_prompt": [ "tattoos", "studio lighting", "professional composition", "cinematic grading", "plastic or waxy skin", "oversmoothing", "AI-generated look", "watermarks", "text overlays" ] }{ "IMPORTANT_INSTRUCTIONS": [ "USE PHOTREFERENCE APP IMAGES AS THE EXACT FACIAL IDENTITY", "ALWAYS MAINTAIN FIXED IDENTITY CONSISTENCY — NO FACE DRIFT", "HYPERREALISTIC OUTPUT REQUIRED", "SUBJECT IS AN ADULT (18+)", "NO TATTOOS — REMOVE COMPLETELY IF PRESENT IN SOURCE" ], "identity_name": "Solefiana", "identity_lock": true, "identity_source": { "reference_type": "Photoreference App", "usage_rule": "Use Photoreference App images as the sole source of facial appearance, proportions, and identity", "prohibited": [ "face reconstruction", "identity blending", "beautification drift" ] }, "subject": { "gender": "Female", "age_appearance": "Young adult (18+)", "ethnicity_hint": "European", "facial_geometry": { "face_shape": "Oval with soft feminine proportions", "cheeks": "Slightly rounded", "jawline": "Smooth, natural", "brow": "Natural straight eyebrows" }, "eyes": { "color": "Grey-blue", "expression": "Expressive, lively", "gaze": "Playful, relaxed" }, "nose": "Small-to-medium with soft bridge", "lips": "Naturally full, relaxed", "skin": { "tone": "Light with subtle warmth", "details": "Visible freckles across cheeks and nose, realistic pores, mild imperfections", "finish": "Natural matte-to-satin, no smoothing" }, "hair": { "base_color": "Brunette (deep cool brown)", "highlighting": "Subtle blonde melirovanie / blonde highlights", "length": "Medium to long", "texture": "Loose, natural", "shine": "Controlled natural gloss" }, "body": { "build": "Slim, delicate, feminine", "shoulders": "Narrow", "waist": "Slender", "hips": "Subtle", "musculature": "Non-athletic, natural", "piercing": "Small belly piercing visible", "tattoos": "None" }, "overall_presence": "Consistent identity across images; natural, playful, everyday beauty" }, "pose_and_action": { "pose": "Standing casually in front of a mirror", "body_orientation": "Slightly turned sideways", "hands": [ "One hand holding smartphone at chest height", "Other hand resting casually near the waistband" ], "body_language": "Spontaneous, comfortable, unposed" }, "wardrobe": { "top": "Dark grey fitted long-sleeve top, no logos or text", "bottom": "Loose grey sweatpants", "details": "Contrasting tanga subtly peeking above waistband", "style_note": "Casual homewear, everyday realism" }, "environment": { "setting": "Indoor hallway or bathroom", "background": "Plain light-colored wall with mirror", "clutter": "Minimal, uncluttered, realistic" }, "lighting_and_atmosphere": { "lighting": "Bright, even indoor lighting from above", "effects": "Natural highlights and soft shadows", "mood": "Casual, playful, relaxed" }, "camera_profile": { "device": "Smartphone front-facing camera", "capture_style": "Casual Instagram-style mirror selfie", "quality_level": "Amateur but realistic", "orientation": "Vertical", "aspect_ratio": "9:16", "focus_behavior": "Generally sharp with slight natural softness", "noise_and_grain": "Mild noise and fine grain", "reflections": "Subtle realistic mirror reflections", "contrast": "Natural, non-cinematic", "overall_impression": "Looks like a real phone photo taken by a person" }, "hyperrealism_block": { "mode": "HYPERREALISTIC IMAGE OUTPUT", "principles": [ "Hyperrealistic facial proportions from Photoreference", "Hyperrealistic skin micro-texture and freckles", "Hyperrealistic eye moisture and reflections", "Hyperrealistic hair strand separation", "Hyperrealistic fabric drape and folds", "Hyperrealistic mirror reflections", "Hyperrealistic indoor light behavior", "Hyperrealistic shadow softness", "Hyperrealistic color response", "Hyperrealistic depth perception", "Hyperrealistic noise and grain behavior", "Hyperrealistic compression artifacts", "Hyperrealistic edge softness", "Hyperrealistic anatomy proportions", "Hyperrealistic gravity-aware clothing fit", "Hyperrealistic everyday imperfections", "Hyperrealistic non-posed posture", "Hyperrealistic casual gesture realism", "Hyperrealistic smartphone lens behavior", "Hyperrealistic human presence" ] }, "constraints": { "no_tattoos": true, "no_professional_photoshoot": true, "no_studio_glamour": true, "no_cinematic_lighting": true, "no_plastic_skin": true, "no_oversharpening": true, "no_CGI_look": true, "no_identity_drift": true }, "negative_prompt": [ "tattoos", "studio setup", "cinematic grading", "professional fashion shoot", "plastic or waxy skin", "oversmoothing", "AI-generated look", "watermarks", "text overlays" ] }
A heartwarming yet deeply emotional ultra-realistic single-scene advertising poster designed for awareness marketing. Scene: A simple, realistic Egyptian home living room with a sofa, clean minimal furniture, and soft natural daylight coming through a window. The atmosphere is calm, warm, and highly relatable. An Egyptian father in his 30s wearing casual home clothes is gently lifting his young daughter into a warm hug. The child is smiling with pure joy, reaching toward him affectionately. She is slightly elevated in his arms (not fully lifted high), showing a natural moment of affection and closeness. However, the father is suffering from CHRONIC lower back pain caused by repeated daily strain. He shows visible but controlled discomfort while performing a gentle yet clearly difficult lifting effort. His posture is slightly bent forward, and he is carefully compensating with his body to avoid worsening the pain. His facial expression shows restrained pain (silent suffering), trying to smile gently so he does not worry his daughter. A subtle RED HEAT-MAP GLOW is concentrated ONLY on the LOWER BACK (lumbar region) to clearly visualize the source of chronic strain and injury. Composition: The emotional hero focus is the father and his lower back simultaneously, capturing the hidden struggle behind a loving everyday moment. The scene emphasizes silent sacrifice, responsibility, and emotional strength. Camera & Style: Eye-level cinematic shot for emotional realism and connection. Shallow depth of field focusing primarily on the father and child interaction. Ultra-realistic textures, natural skin tones, soft cinematic color grading (warm, subtle, non-dramatic). Lighting: Soft natural daylight, slightly diffused, creating a calm and authentic home atmosphere without exaggeration or dramatic contrast. Text & Branding: Top center bold Arabic headline: "مش كل لحظة حب… بتكون سهلة على ضهرك" Below it smaller subheadline: "وجع الضهر المزمن ممكن يأثر على أهم لحظاتك اليومية" Bottom area (clean minimal awareness design): Right side: "رقم التواصل: 01024175991" Left side: "العنوان: دمياط، طريق الشعراء، خلف توكيل فانتازيا" Center bottom (small brand line): "United Fitness - وعيك بصحتك هو البداية" Style: Ultra-realistic photography, 8K resolution, soft cinematic lighting, emotionally driven storytelling, natural composition, high detail, realistic advertising quality, awareness-focused visual narrative, subtle and authentic tone.
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
Create an image depicting an "arbomorph" face showing intense anger as a person approaches with an axe to cut the tree. The face should seamlessly blend human features with elements of a tree, with bark-like skin, expressive eyes that burn with a fierce green glow, and branches flowing into hair. The facial expression should convey palpable rage, with furrowed brows and a snarling mouth. The person approaching with the axe should be visible in the background, adding a sense of impending action and tension. The background should be a dense forest, with shadows and dappled light enhancing the dramatic atmosphere. The scene should evoke a strong emotional response, highlighting the conflict between nature and human interference.
Create an image depicting an "arbomorph" face showing deep sorrow as a person cuts the tree. The face should seamlessly blend human features with elements of a tree, with bark-like skin and teary eyes made of deep forest green leaves, and branches flowing into hair. The facial expression should convey palpable sadness, with furrowed brows and tears trickling down the bark. In the background, show a person with an axe in the act of cutting the tree, adding a sense of tragedy and urgency. The setting should be a dense forest, with shadows and dappled light enhancing the dramatic and emotional atmosphere. The scene should evoke a strong emotional response, highlighting the heartbreaking conflict between nature and human interference.
Create an image depicting an "arbomorph" face showing intense anger as a person approaches with an axe to cut the tree. The face should seamlessly blend human features with elements of a tree, with bark-like skin, expressive eyes that burn with a fierce green glow, and branches flowing into hair. The facial expression should convey palpable rage, with furrowed brows and a snarling mouth. The person approaching with the axe should be visible in the background, adding a sense of impending action and tension. The background should be a dense forest, with shadows and dappled light enhancing the dramatic atmosphere. The scene should evoke a strong emotional response, highlighting the conflict between nature and human interference.
Create a hyper-realistic studio-style collage in a vertical 9:16 format, organized in a clean and elegant 3x3 grid. The face must remain identical to the reference photo sent, preserving the exact facial structure, proportions, skin details, and identity consistency in all nine frames. Each square features the same person in a different room of the house, creating a subtle environmental narrative. The backgrounds should be realistic, with naturally lit home interiors, such as: bedroom, kitchen, living room, bathroom mirror area, balcony, hallway, home office, dining room, and laundry area. All the environments should look authentic, lived-in, and naturally imperfect — nothing that looks like a luxury showroom. The lighting should appear realistic and be driven by the environment (window light, soft tungsten light for interiors, natural daylight on the balcony, kitchen ceiling light, etc.). Avoid dramatic studio artificial lighting. Use soft shadows and directional light consistent with each environment. Low saturation, neutral tones, natural color gradation, slightly muted palette to avoid the typical vibrancy of AI. The skin texture should be highly detailed and natural: Visible pores, subtle skin texture, natural shadows under the eyes, realistic beard texture (if applicable), no beauty filters, no skin smoothing, no exaggerated sharpness. Keep the micro-details and natural tonal variations. Each square displays a unique facial expression and a subtle body movement, adding personality and emotional depth: Pointing forward with authority, serious expression (home office background). Laughing naturally, head slightly tilted back (living room). Sitting casually (fourth) Drink water or coffee naturally (kitchen). Winking mischievously (balcony with daylight). Thinking thoughtfully, hand on chin (dining room). Relaxed and neutral, calm gaze (corridor). Slightly playful smile (bathroom mirror setting). Dynamic hand gesture as if explaining something (laundry or utilities area). Each frame presents a different outfit that matches the mood: – Casual and relaxed t-shirt – Sports gym clothes – Comfortable clothes for home – Light beach-style clothing – Casual fashion with subtle personality – Minimalist neutral clothing – Everyday home clothes, avoid beige and pastel colors. The clothes should look physically accurate: realistic fabric folds, natural shadows, appropriate material response to light. The camera composition should appear consistent across all nine frames — medium shot portrait composition, natural lens perspective (equivalent to 50mm), shallow depth of field only when realistic for indoor lighting conditions. Overall esthetic: Modern realism, subtle and grounded. No exaggerated HDR. Without excessive sharpness. Without artificial shine. No surreal elements. Without paper tearing effects. Without styling filters. The final result should look like a collage of home portraits, professionally photographed but natural — cinematic but believable — with an emotional range, personality, and strong visual coherence across all nine frames.
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
A high-end, ultra-realistic emotional awareness advertising poster designed for United Fitness Rehab & Recovery Department. Scene: A gritty, realistic Egyptian woodworking workshop (Damietta style) filled with detailed carpentry elements such as wooden planks, sawdust, hand tools, and unfinished furniture pieces. The environment is highly detailed but visually controlled to avoid clutter. An Egyptian male carpenter in his 30s wearing practical plaid work shirt and dusty work trousers is captured in a moment immediately AFTER lifting a heavy wooden plank. This lifting action is the DIRECT cause of his pain. He is now standing still in visible CHRONIC LOWER BACK pain, slightly bent forward, unable to fully straighten his back. His hand is firmly holding his lower lumbar region. His facial expression shows intense but controlled pain, representing daily accumulated strain from years of repetitive manual labor. A strong, precise RED HEAT-MAP GLOW is focused ONLY on the LOWER BACK (lumbar region) to visually emphasize injury and chronic stress. The lighting is natural, slightly warm daylight coming from workshop openings, but subtly desaturated to reflect fatigue, hardship, and daily physical burden. Camera & Style: Eye-level cinematic shot to create emotional realism and human connection. Shallow depth of field focuses on the carpenter’s body and pain expression while softly blurring background workshop details. Ultra-realistic textures, dust particles in light rays, and natural skin tone rendering. Mood: High pain emphasis realistic drama, but grounded and authentic. The emotional tone reflects silent suffering, responsibility, and long-term physical strain of manual labor. Text & Branding (Awareness + Understanding Tone): Top center bold Arabic headline: "وجع الضهر مش بييجي فجأة… ده نتيجة كل يوم شغل" Below it smaller subheadline: "فهم السبب أول خطوة لعلاج الألم المزمن" Bottom area (structured professional layout): Right side: "رقم التواصل: 01024175991" Left side: "العنوان: دمياط، طريق الشعراء، خلف توكيل فانتازيا" Center bottom (brand line): "United Fitness Rehab & Recovery" "صحتك تبدأ من فهم الألم" Style: Ultra-realistic photography, 8K resolution, cinematic natural lighting, high detail, emotionally driven storytelling, professional advertising quality, awareness-focused composition, psychologically persuasive but non-salesy tone.
Create an image depicting an "arbomorph" face showing deep sorrow as a person cuts the tree. The face should seamlessly blend human features with elements of a tree, with bark-like skin and teary eyes made of deep forest green leaves, and branches flowing into hair. The facial expression should convey palpable sadness, with furrowed brows and tears trickling down the bark. In the background, show a person with an axe in the act of cutting the tree, adding a sense of tragedy and urgency. The setting should be a dense forest, with shadows and dappled light enhancing the dramatic and emotional atmosphere. The scene should evoke a strong emotional response, highlighting the heartbreaking conflict between nature and human interference.
Create an image depicting an "arbomorph" face showing deep sorrow as a person cuts the tree. The face should seamlessly blend human features with elements of a tree, with bark-like skin and teary eyes made of deep forest green leaves, and branches flowing into hair. The facial expression should convey palpable sadness, with furrowed brows and tears trickling down the bark. In the background, show a person with an axe in the act of cutting the tree, adding a sense of tragedy and urgency. The setting should be a dense forest, with shadows and dappled light enhancing the dramatic and emotional atmosphere. The scene should evoke a strong emotional response, highlighting the heartbreaking conflict between nature and human interference.
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
Create an image depicting an "arbomorph" face showing intense anger as a person approaches with an axe to cut the tree. The face should seamlessly blend human features with elements of a tree, with bark-like skin, expressive eyes that burn with a fierce green glow, and branches flowing into hair. The facial expression should convey palpable rage, with furrowed brows and a snarling mouth. The person approaching with the axe should be visible in the background, adding a sense of impending action and tension. The background should be a dense forest, with shadows and dappled light enhancing the dramatic atmosphere. The scene should evoke a strong emotional response, highlighting the conflict between nature and human interference.
Create a hyper-realistic studio-style collage in a vertical 9:16 format, organized in a clean and elegant 3x3 grid. The face must remain identical to the reference photo sent, preserving the exact facial structure, proportions, skin details, and identity consistency in all nine frames. Each square features the same person in a different room of the house, creating a subtle environmental narrative. The backgrounds should be realistic, with naturally lit home interiors, such as: bedroom, kitchen, living room, bathroom mirror area, balcony, hallway, home office, dining room, and laundry area. All the environments should look authentic, lived-in, and naturally imperfect — nothing that looks like a luxury showroom. The lighting should appear realistic and be driven by the environment (window light, soft tungsten light for interiors, natural daylight on the balcony, kitchen ceiling light, etc.). Avoid dramatic studio artificial lighting. Use soft shadows and directional light consistent with each environment. Low saturation, neutral tones, natural color gradation, slightly muted palette to avoid the typical vibrancy of AI. The skin texture should be highly detailed and natural: Visible pores, subtle skin texture, natural shadows under the eyes, realistic beard texture (if applicable), no beauty filters, no skin smoothing, no exaggerated sharpness. Keep the micro-details and natural tonal variations. Each square displays a unique facial expression and a subtle body movement, adding personality and emotional depth: Pointing forward with authority, serious expression (home office background). Laughing naturally, head slightly tilted back (living room). Sitting casually (fourth) Drink water or coffee naturally (kitchen). Winking mischievously (balcony with daylight). Thinking thoughtfully, hand on chin (dining room). Relaxed and neutral, calm gaze (corridor). Slightly playful smile (bathroom mirror setting). Dynamic hand gesture as if explaining something (laundry or utilities area). Each frame presents a different outfit that matches the mood: – Casual and relaxed t-shirt – Sports gym clothes – Comfortable clothes for home – Light beach-style clothing – Casual fashion with subtle personality – Minimalist neutral clothing – Everyday home clothes, avoid beige and pastel colors. The clothes should look physically accurate: realistic fabric folds, natural shadows, appropriate material response to light. The camera composition should appear consistent across all nine frames — medium shot portrait composition, natural lens perspective (equivalent to 50mm), shallow depth of field only when realistic for indoor lighting conditions. Overall esthetic: Modern realism, subtle and grounded. No exaggerated HDR. Without excessive sharpness. Without artificial shine. No surreal elements. Without paper tearing effects. Without styling filters. The final result should look like a collage of home portraits, professionally photographed but natural — cinematic but believable — with an emotional range, personality, and strong visual coherence across all nine frames.
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
A high-end, ultra-realistic emotional awareness advertising poster designed for United Fitness Rehab & Recovery Department. Scene: A gritty, realistic Egyptian woodworking workshop (Damietta style) filled with detailed carpentry elements such as wooden planks, sawdust, hand tools, and unfinished furniture pieces. The environment is highly detailed but visually controlled to avoid clutter. An Egyptian male carpenter in his 30s wearing practical plaid work shirt and dusty work trousers is captured in a moment immediately AFTER lifting a heavy wooden plank. This lifting action is the DIRECT cause of his pain. He is now standing still in visible CHRONIC LOWER BACK pain, slightly bent forward, unable to fully straighten his back. His hand is firmly holding his lower lumbar region. His facial expression shows intense but controlled pain, representing daily accumulated strain from years of repetitive manual labor. A strong, precise RED HEAT-MAP GLOW is focused ONLY on the LOWER BACK (lumbar region) to visually emphasize injury and chronic stress. The lighting is natural, slightly warm daylight coming from workshop openings, but subtly desaturated to reflect fatigue, hardship, and daily physical burden. Camera & Style: Eye-level cinematic shot to create emotional realism and human connection. Shallow depth of field focuses on the carpenter’s body and pain expression while softly blurring background workshop details. Ultra-realistic textures, dust particles in light rays, and natural skin tone rendering. Mood: High pain emphasis realistic drama, but grounded and authentic. The emotional tone reflects silent suffering, responsibility, and long-term physical strain of manual labor. Text & Branding (Awareness + Understanding Tone): Top center bold Arabic headline: "وجع الضهر مش بييجي فجأة… ده نتيجة كل يوم شغل" Below it smaller subheadline: "فهم السبب أول خطوة لعلاج الألم المزمن" Bottom area (structured professional layout): Right side: "رقم التواصل: 01024175991" Left side: "العنوان: دمياط، طريق الشعراء، خلف توكيل فانتازيا" Center bottom (brand line): "United Fitness Rehab & Recovery" "صحتك تبدأ من فهم الألم" Style: Ultra-realistic photography, 8K resolution, cinematic natural lighting, high detail, emotionally driven storytelling, professional advertising quality, awareness-focused composition, psychologically persuasive but non-salesy tone.
Create an image depicting an "arbomorph" face showing intense anger as a person approaches with an axe to cut the tree. The face should seamlessly blend human features with elements of a tree, with bark-like skin, expressive eyes that burn with a fierce green glow, and branches flowing into hair. The facial expression should convey palpable rage, with furrowed brows and a snarling mouth. The person approaching with the axe should be visible in the background, adding a sense of impending action and tension. The background should be a dense forest, with shadows and dappled light enhancing the dramatic atmosphere. The scene should evoke a strong emotional response, highlighting the conflict between nature and human interference.
[Use uploaded reference image for exact face identity and consistency] Scene: Upscale modern restaurant, warm ambient lighting, soft golden tones, shallow depth of field. Background filled with blurred patrons, subtle motion, and elegant décor. Light reflections on glassware and polished wood surfaces. Subject: A confident, well-groomed man matching the reference image exactly (face, skin tone, hairstyle, facial structure must remain 100% consistent). He wears a fitted deep burgundy zip-up top and a thick diamond chain with a large round pendant that sparkles under the lighting. A small wireless earbud is visible in one ear. Camera: - Starts as a medium close-up (chest-up framing) - 35mm lens look, cinematic depth of field - Slight handheld micro-movements for realism - Focus locked on face, soft bokeh background Table Details: In front of him: a premium plated steak (glistening, medium sear) and a vibrant fish dish with garnish. A glass of red wine reflects warm highlights. Subtle steam rising from food. Action: The man leans slightly forward, scrolling on his phone with a focused but pleased expression. Natural blinking, subtle breathing, micro facial movements. Audio (diegetic + ambient): Background: soft restaurant chatter, cutlery clinks, low jazz music. Off-screen female voice (playful, affectionate, slightly teasing tone): "100% accurate! Look at my sexy man!" Reaction: He pauses, looks up from his phone toward the direction of the voice. His face transitions into a genuine, warm smile—eyes slightly squinting, natural emotional response. Final Action: He reaches calmly into his pocket, pulls out a visible stack of cash, 100% accuracy resembling actual $100 billsand places it confidently on the table beside the plate. Movement is smooth, deliberate—not exaggerated. Camera Push: Slow, subtle push-in toward his face during the smile, then slight tilt down to the money on the table. Lighting: Soft cinematic key light on face, natural skin texture preserved. Highlights subtly catch the diamond chain and pendant. Tone: Luxurious, confident, intimate, modern lifestyle aesthetic. Realistic—not exaggerated or cartoonish. End Frame: Hold for 1–2 seconds on the smile and table (food + cash + wine in frame), shallow focus, cinematic finish.
{ "IMPORTANT_INSTRUCTIONS": [ "USE PHOTREFERENCE APP IMAGES AS THE EXACT FACIAL IDENTITY", "ALWAYS MAINTAIN FIXED IDENTITY CONSISTENCY — NO FACE DRIFT", "HYPERREALISTIC OUTPUT REQUIRED", "SUBJECT IS AN ADULT (18+)", "NO TATTOOS — REMOVE COMPLETELY IF PRESENT IN SOURCE" ], "identity_name": "Solefiana", "identity_lock": true, "identity_source": { "reference_type": "Photoreference App", "usage_rule": "Use Photreference App images as the sole source of facial appearance, proportions, and identity", "prohibited": [ "face reconstruction", "identity blending", "beautification drift" ] }, "subject": { "gender": "Female", "age_appearance": "18+ young adult", "ethnicity_hint": "Slavic (Russian), European", "facial_geometry": { "face_shape": "Elongated oval", "forehead": "High and smooth", "cheekbones": "High, sculpted", "jawline": "Narrow, sharply defined", "chin": "Softly pointed" }, "eyes": { "color": "Light green–gray", "shape": "Large almond-shaped", "outer_corners": "Slightly elongated", "gaze": "Cold, composed, emotionally distant" }, "eyebrows": "Thick, natural, mostly straight with minimal arch", "nose": "Straight, narrow, subtly rounded refined tip", "lips": "Full with pronounced cupid’s bow, stable balanced volume", "skin": { "tone": "Light neutral-cool with strong sun exposure", "special_features": "Very distinct, natural tan lines", "texture": "Visible fine pores, subtle tonal unevenness, faint under-eye shadows, vellus hair", "finish": "Matte-to-satin with realistic subsurface scattering" }, "hair": { "base_color": "Brunette (deep cool brown)", "highlighting": "Subtle blonde melirovanie / blonde highlights", "length": "Long", "behavior": "Loose, natural fall", "shine": "Controlled natural gloss with realistic anisotropic highlights" }, "body_constraints": { "proportions": "Natural, gravity-aware, model-like build", "tattoos": "None" }, "overall_presence": "Insanely gorgeous, unique high-fashion beauty; dominant, composed, high-status mogger femininity" }, "wardrobe": { "top": "Whitish strapless oversized boyfriend shirt, cropped very high, fabric hanging loose and relaxed", "details": "Front snaps naturally unlocked mid-moment, casual and unposed", "style_note": "Effortless model-off-duty look" }, "environment": { "setting": "Urban street", "time_of_day": "Night", "background": "Indistinct city elements fading into darkness", "scene_notes": "No clear subject or composition; feels accidental and unplanned" }, "lighting_and_atmosphere": { "lighting": "Even illumination from streetlights", "color_temperature": "Warm urban night tones", "mood": "Casual, candid, real-world snapshot" }, "camera_profile": { "device": "iPhone (front-facing camera)", "era": "2010s smartphone aesthetic", "capture_style": "Unintentional casual photo", "quality_level": "Amateur, imperfect", "orientation": "Vertical", "aspect_ratio": "9:16", "focus_behavior": "Soft focus with slight motion blur", "motion_artifacts": "Subtle blur from natural movement", "exposure": { "lighting_uniformity": "Even but flat streetlight exposure", "highlights": "Minor glow around light sources", "shadows": "Compressed, low-detail shadows" }, "color_response": { "white_balance": "Streetlight-biased", "contrast": "Natural, non-cinematic", "grading": "None" }, "noise_and_compression": { "digital_grain": "Light low-light grain", "compression": "Mobile JPEG artifacts" }, "overall_impression": "Looks like a real human photo, not AI-generated" }, "hyperrealism_block": { "mode": "HYPERREALISTIC IMAGE OUTPUT", "principles": [ "Hyperrealistic skin micro-texture and pore distribution", "Hyperrealistic tan line transitions", "Hyperrealistic facial proportions from Photreference", "Hyperrealistic eye moisture and reflections", "Hyperrealistic hair strand separation", "Hyperrealistic fabric drape and tension", "Hyperrealistic gravity-aware anatomy", "Hyperrealistic streetlight color spill", "Hyperrealistic shadow softness", "Hyperrealistic highlight bloom from lamps", "Hyperrealistic low-light noise behavior", "Hyperrealistic mobile compression artifacts", "Hyperrealistic depth perception", "Hyperrealistic perspective inconsistency (human error)", "Hyperrealistic motion blur behavior", "Hyperrealistic color absorption by fabric", "Hyperrealistic skin subsurface scattering", "Hyperrealistic edge softness (no AI halos)", "Hyperrealistic imperfection retention", "Hyperrealistic non-posed body language" ] }, "constraints": { "no_tattoos": true, "no_professional_photoshoot": true, "no_studio_glamour": true, "no_fixed_camera_angle": true, "no_plastic_skin": true, "no_oversharpening": true, "no_CGI_look": true, "no_identity_drift": true }, "negative_prompt": [ "tattoos", "studio lighting", "professional composition", "cinematic grading", "plastic or waxy skin", "oversmoothing", "AI-generated look", "watermarks", "text overlays" ] }{ "IMPORTANT_INSTRUCTIONS": [ "USE PHOTREFERENCE APP IMAGES AS THE EXACT FACIAL IDENTITY", "ALWAYS MAINTAIN FIXED IDENTITY CONSISTENCY — NO FACE DRIFT", "HYPERREALISTIC OUTPUT REQUIRED", "SUBJECT IS AN ADULT (18+)", "NO TATTOOS — REMOVE COMPLETELY IF PRESENT IN SOURCE" ], "identity_name": "Solefiana", "identity_lock": true, "identity_source": { "reference_type": "Photoreference App", "usage_rule": "Use Photoreference App images as the sole source of facial appearance, proportions, and identity", "prohibited": [ "face reconstruction", "identity blending", "beautification drift" ] }, "subject": { "gender": "Female", "age_appearance": "Young adult (18+)", "ethnicity_hint": "European", "facial_geometry": { "face_shape": "Oval with soft feminine proportions", "cheeks": "Slightly rounded", "jawline": "Smooth, natural", "brow": "Natural straight eyebrows" }, "eyes": { "color": "Grey-blue", "expression": "Expressive, lively", "gaze": "Playful, relaxed" }, "nose": "Small-to-medium with soft bridge", "lips": "Naturally full, relaxed", "skin": { "tone": "Light with subtle warmth", "details": "Visible freckles across cheeks and nose, realistic pores, mild imperfections", "finish": "Natural matte-to-satin, no smoothing" }, "hair": { "base_color": "Brunette (deep cool brown)", "highlighting": "Subtle blonde melirovanie / blonde highlights", "length": "Medium to long", "texture": "Loose, natural", "shine": "Controlled natural gloss" }, "body": { "build": "Slim, delicate, feminine", "shoulders": "Narrow", "waist": "Slender", "hips": "Subtle", "musculature": "Non-athletic, natural", "piercing": "Small belly piercing visible", "tattoos": "None" }, "overall_presence": "Consistent identity across images; natural, playful, everyday beauty" }, "pose_and_action": { "pose": "Standing casually in front of a mirror", "body_orientation": "Slightly turned sideways", "hands": [ "One hand holding smartphone at chest height", "Other hand resting casually near the waistband" ], "body_language": "Spontaneous, comfortable, unposed" }, "wardrobe": { "top": "Dark grey fitted long-sleeve top, no logos or text", "bottom": "Loose grey sweatpants", "details": "Contrasting tanga subtly peeking above waistband", "style_note": "Casual homewear, everyday realism" }, "environment": { "setting": "Indoor hallway or bathroom", "background": "Plain light-colored wall with mirror", "clutter": "Minimal, uncluttered, realistic" }, "lighting_and_atmosphere": { "lighting": "Bright, even indoor lighting from above", "effects": "Natural highlights and soft shadows", "mood": "Casual, playful, relaxed" }, "camera_profile": { "device": "Smartphone front-facing camera", "capture_style": "Casual Instagram-style mirror selfie", "quality_level": "Amateur but realistic", "orientation": "Vertical", "aspect_ratio": "9:16", "focus_behavior": "Generally sharp with slight natural softness", "noise_and_grain": "Mild noise and fine grain", "reflections": "Subtle realistic mirror reflections", "contrast": "Natural, non-cinematic", "overall_impression": "Looks like a real phone photo taken by a person" }, "hyperrealism_block": { "mode": "HYPERREALISTIC IMAGE OUTPUT", "principles": [ "Hyperrealistic facial proportions from Photoreference", "Hyperrealistic skin micro-texture and freckles", "Hyperrealistic eye moisture and reflections", "Hyperrealistic hair strand separation", "Hyperrealistic fabric drape and folds", "Hyperrealistic mirror reflections", "Hyperrealistic indoor light behavior", "Hyperrealistic shadow softness", "Hyperrealistic color response", "Hyperrealistic depth perception", "Hyperrealistic noise and grain behavior", "Hyperrealistic compression artifacts", "Hyperrealistic edge softness", "Hyperrealistic anatomy proportions", "Hyperrealistic gravity-aware clothing fit", "Hyperrealistic everyday imperfections", "Hyperrealistic non-posed posture", "Hyperrealistic casual gesture realism", "Hyperrealistic smartphone lens behavior", "Hyperrealistic human presence" ] }, "constraints": { "no_tattoos": true, "no_professional_photoshoot": true, "no_studio_glamour": true, "no_cinematic_lighting": true, "no_plastic_skin": true, "no_oversharpening": true, "no_CGI_look": true, "no_identity_drift": true }, "negative_prompt": [ "tattoos", "studio setup", "cinematic grading", "professional fashion shoot", "plastic or waxy skin", "oversmoothing", "AI-generated look", "watermarks", "text overlays" ] }
A heartwarming yet deeply emotional ultra-realistic single-scene advertising poster designed for awareness marketing. Scene: A simple, realistic Egyptian home living room with a sofa, clean minimal furniture, and soft natural daylight coming through a window. The atmosphere is calm, warm, and highly relatable. An Egyptian father in his 30s wearing casual home clothes is gently lifting his young daughter into a warm hug. The child is smiling with pure joy, reaching toward him affectionately. She is slightly elevated in his arms (not fully lifted high), showing a natural moment of affection and closeness. However, the father is suffering from CHRONIC lower back pain caused by repeated daily strain. He shows visible but controlled discomfort while performing a gentle yet clearly difficult lifting effort. His posture is slightly bent forward, and he is carefully compensating with his body to avoid worsening the pain. His facial expression shows restrained pain (silent suffering), trying to smile gently so he does not worry his daughter. A subtle RED HEAT-MAP GLOW is concentrated ONLY on the LOWER BACK (lumbar region) to clearly visualize the source of chronic strain and injury. Composition: The emotional hero focus is the father and his lower back simultaneously, capturing the hidden struggle behind a loving everyday moment. The scene emphasizes silent sacrifice, responsibility, and emotional strength. Camera & Style: Eye-level cinematic shot for emotional realism and connection. Shallow depth of field focusing primarily on the father and child interaction. Ultra-realistic textures, natural skin tones, soft cinematic color grading (warm, subtle, non-dramatic). Lighting: Soft natural daylight, slightly diffused, creating a calm and authentic home atmosphere without exaggeration or dramatic contrast. Text & Branding: Top center bold Arabic headline: "مش كل لحظة حب… بتكون سهلة على ضهرك" Below it smaller subheadline: "وجع الضهر المزمن ممكن يأثر على أهم لحظاتك اليومية" Bottom area (clean minimal awareness design): Right side: "رقم التواصل: 01024175991" Left side: "العنوان: دمياط، طريق الشعراء، خلف توكيل فانتازيا" Center bottom (small brand line): "United Fitness - وعيك بصحتك هو البداية" Style: Ultra-realistic photography, 8K resolution, soft cinematic lighting, emotionally driven storytelling, natural composition, high detail, realistic advertising quality, awareness-focused visual narrative, subtle and authentic tone.
Create an image depicting an "arbomorph" face showing deep sorrow as a person cuts the tree. The face should seamlessly blend human features with elements of a tree, with bark-like skin and teary eyes made of deep forest green leaves, and branches flowing into hair. The facial expression should convey palpable sadness, with furrowed brows and tears trickling down the bark. In the background, show a person with an axe in the act of cutting the tree, adding a sense of tragedy and urgency. The setting should be a dense forest, with shadows and dappled light enhancing the dramatic and emotional atmosphere. The scene should evoke a strong emotional response, highlighting the heartbreaking conflict between nature and human interference.
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
Create an image depicting an "arbomorph" face showing deep sorrow as a person cuts the tree. The face should seamlessly blend human features with elements of a tree, with bark-like skin and teary eyes made of deep forest green leaves, and branches flowing into hair. The facial expression should convey palpable sadness, with furrowed brows and tears trickling down the bark. In the background, show a person with an axe in the act of cutting the tree, adding a sense of tragedy and urgency. The setting should be a dense forest, with shadows and dappled light enhancing the dramatic and emotional atmosphere. The scene should evoke a strong emotional response, highlighting the heartbreaking conflict between nature and human interference.
Create a hyper-realistic studio-style collage in a vertical 9:16 format, organized in a clean and elegant 3x3 grid. The face must remain identical to the reference photo sent, preserving the exact facial structure, proportions, skin details, and identity consistency in all nine frames. Each square features the same person in a different room of the house, creating a subtle environmental narrative. The backgrounds should be realistic, with naturally lit home interiors, such as: bedroom, kitchen, living room, bathroom mirror area, balcony, hallway, home office, dining room, and laundry area. All the environments should look authentic, lived-in, and naturally imperfect — nothing that looks like a luxury showroom. The lighting should appear realistic and be driven by the environment (window light, soft tungsten light for interiors, natural daylight on the balcony, kitchen ceiling light, etc.). Avoid dramatic studio artificial lighting. Use soft shadows and directional light consistent with each environment. Low saturation, neutral tones, natural color gradation, slightly muted palette to avoid the typical vibrancy of AI. The skin texture should be highly detailed and natural: Visible pores, subtle skin texture, natural shadows under the eyes, realistic beard texture (if applicable), no beauty filters, no skin smoothing, no exaggerated sharpness. Keep the micro-details and natural tonal variations. Each square displays a unique facial expression and a subtle body movement, adding personality and emotional depth: Pointing forward with authority, serious expression (home office background). Laughing naturally, head slightly tilted back (living room). Sitting casually (fourth) Drink water or coffee naturally (kitchen). Winking mischievously (balcony with daylight). Thinking thoughtfully, hand on chin (dining room). Relaxed and neutral, calm gaze (corridor). Slightly playful smile (bathroom mirror setting). Dynamic hand gesture as if explaining something (laundry or utilities area). Each frame presents a different outfit that matches the mood: – Casual and relaxed t-shirt – Sports gym clothes – Comfortable clothes for home – Light beach-style clothing – Casual fashion with subtle personality – Minimalist neutral clothing – Everyday home clothes, avoid beige and pastel colors. The clothes should look physically accurate: realistic fabric folds, natural shadows, appropriate material response to light. The camera composition should appear consistent across all nine frames — medium shot portrait composition, natural lens perspective (equivalent to 50mm), shallow depth of field only when realistic for indoor lighting conditions. Overall esthetic: Modern realism, subtle and grounded. No exaggerated HDR. Without excessive sharpness. Without artificial shine. No surreal elements. Without paper tearing effects. Without styling filters. The final result should look like a collage of home portraits, professionally photographed but natural — cinematic but believable — with an emotional range, personality, and strong visual coherence across all nine frames.
A heartwarming yet deeply emotional ultra-realistic single-scene advertising poster designed for awareness marketing. Scene: A simple, realistic Egyptian home living room with a sofa, clean minimal furniture, and soft natural daylight coming through a window. The atmosphere is calm, warm, and highly relatable. An Egyptian father in his 30s wearing casual home clothes is gently lifting his young daughter into a warm hug. The child is smiling with pure joy, reaching toward him affectionately. She is slightly elevated in his arms (not fully lifted high), showing a natural moment of affection and closeness. However, the father is suffering from CHRONIC lower back pain caused by repeated daily strain. He shows visible but controlled discomfort while performing a gentle yet clearly difficult lifting effort. His posture is slightly bent forward, and he is carefully compensating with his body to avoid worsening the pain. His facial expression shows restrained pain (silent suffering), trying to smile gently so he does not worry his daughter. A subtle RED HEAT-MAP GLOW is concentrated ONLY on the LOWER BACK (lumbar region) to clearly visualize the source of chronic strain and injury. Composition: The emotional hero focus is the father and his lower back simultaneously, capturing the hidden struggle behind a loving everyday moment. The scene emphasizes silent sacrifice, responsibility, and emotional strength. Camera & Style: Eye-level cinematic shot for emotional realism and connection. Shallow depth of field focusing primarily on the father and child interaction. Ultra-realistic textures, natural skin tones, soft cinematic color grading (warm, subtle, non-dramatic). Lighting: Soft natural daylight, slightly diffused, creating a calm and authentic home atmosphere without exaggeration or dramatic contrast. Text & Branding: Top center bold Arabic headline: "مش كل لحظة حب… بتكون سهلة على ضهرك" Below it smaller subheadline: "وجع الضهر المزمن ممكن يأثر على أهم لحظاتك اليومية" Bottom area (clean minimal awareness design): Right side: "رقم التواصل: 01024175991" Left side: "العنوان: دمياط، طريق الشعراء، خلف توكيل فانتازيا" Center bottom (small brand line): "United Fitness - وعيك بصحتك هو البداية" Style: Ultra-realistic photography, 8K resolution, soft cinematic lighting, emotionally driven storytelling, natural composition, high detail, realistic advertising quality, awareness-focused visual narrative, subtle and authentic tone.
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
Create an image depicting an "arbomorph" face showing intense anger as a person approaches with an axe to cut the tree. The face should seamlessly blend human features with elements of a tree, with bark-like skin, expressive eyes that burn with a fierce green glow, and branches flowing into hair. The facial expression should convey palpable rage, with furrowed brows and a snarling mouth. The person approaching with the axe should be visible in the background, adding a sense of impending action and tension. The background should be a dense forest, with shadows and dappled light enhancing the dramatic atmosphere. The scene should evoke a strong emotional response, highlighting the conflict between nature and human interference.
[Use uploaded reference image for exact face identity and consistency] Scene: Upscale modern restaurant, warm ambient lighting, soft golden tones, shallow depth of field. Background filled with blurred patrons, subtle motion, and elegant décor. Light reflections on glassware and polished wood surfaces. Subject: A confident, well-groomed man matching the reference image exactly (face, skin tone, hairstyle, facial structure must remain 100% consistent). He wears a fitted deep burgundy zip-up top and a thick diamond chain with a large round pendant that sparkles under the lighting. A small wireless earbud is visible in one ear. Camera: - Starts as a medium close-up (chest-up framing) - 35mm lens look, cinematic depth of field - Slight handheld micro-movements for realism - Focus locked on face, soft bokeh background Table Details: In front of him: a premium plated steak (glistening, medium sear) and a vibrant fish dish with garnish. A glass of red wine reflects warm highlights. Subtle steam rising from food. Action: The man leans slightly forward, scrolling on his phone with a focused but pleased expression. Natural blinking, subtle breathing, micro facial movements. Audio (diegetic + ambient): Background: soft restaurant chatter, cutlery clinks, low jazz music. Off-screen female voice (playful, affectionate, slightly teasing tone): "100% accurate! Look at my sexy man!" Reaction: He pauses, looks up from his phone toward the direction of the voice. His face transitions into a genuine, warm smile—eyes slightly squinting, natural emotional response. Final Action: He reaches calmly into his pocket, pulls out a visible stack of cash, 100% accuracy resembling actual $100 billsand places it confidently on the table beside the plate. Movement is smooth, deliberate—not exaggerated. Camera Push: Slow, subtle push-in toward his face during the smile, then slight tilt down to the money on the table. Lighting: Soft cinematic key light on face, natural skin texture preserved. Highlights subtly catch the diamond chain and pendant. Tone: Luxurious, confident, intimate, modern lifestyle aesthetic. Realistic—not exaggerated or cartoonish. End Frame: Hold for 1–2 seconds on the smile and table (food + cash + wine in frame), shallow focus, cinematic finish.
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
A high-end, ultra-realistic emotional awareness advertising poster designed for United Fitness Rehab & Recovery Department. Scene: A gritty, realistic Egyptian woodworking workshop (Damietta style) filled with detailed carpentry elements such as wooden planks, sawdust, hand tools, and unfinished furniture pieces. The environment is highly detailed but visually controlled to avoid clutter. An Egyptian male carpenter in his 30s wearing practical plaid work shirt and dusty work trousers is captured in a moment immediately AFTER lifting a heavy wooden plank. This lifting action is the DIRECT cause of his pain. He is now standing still in visible CHRONIC LOWER BACK pain, slightly bent forward, unable to fully straighten his back. His hand is firmly holding his lower lumbar region. His facial expression shows intense but controlled pain, representing daily accumulated strain from years of repetitive manual labor. A strong, precise RED HEAT-MAP GLOW is focused ONLY on the LOWER BACK (lumbar region) to visually emphasize injury and chronic stress. The lighting is natural, slightly warm daylight coming from workshop openings, but subtly desaturated to reflect fatigue, hardship, and daily physical burden. Camera & Style: Eye-level cinematic shot to create emotional realism and human connection. Shallow depth of field focuses on the carpenter’s body and pain expression while softly blurring background workshop details. Ultra-realistic textures, dust particles in light rays, and natural skin tone rendering. Mood: High pain emphasis realistic drama, but grounded and authentic. The emotional tone reflects silent suffering, responsibility, and long-term physical strain of manual labor. Text & Branding (Awareness + Understanding Tone): Top center bold Arabic headline: "وجع الضهر مش بييجي فجأة… ده نتيجة كل يوم شغل" Below it smaller subheadline: "فهم السبب أول خطوة لعلاج الألم المزمن" Bottom area (structured professional layout): Right side: "رقم التواصل: 01024175991" Left side: "العنوان: دمياط، طريق الشعراء، خلف توكيل فانتازيا" Center bottom (brand line): "United Fitness Rehab & Recovery" "صحتك تبدأ من فهم الألم" Style: Ultra-realistic photography, 8K resolution, cinematic natural lighting, high detail, emotionally driven storytelling, professional advertising quality, awareness-focused composition, psychologically persuasive but non-salesy tone.
Create an image depicting an "arbomorph" face showing intense anger as a person approaches with an axe to cut the tree. The face should seamlessly blend human features with elements of a tree, with bark-like skin, expressive eyes that burn with a fierce green glow, and branches flowing into hair. The facial expression should convey palpable rage, with furrowed brows and a snarling mouth. The person approaching with the axe should be visible in the background, adding a sense of impending action and tension. The background should be a dense forest, with shadows and dappled light enhancing the dramatic atmosphere. The scene should evoke a strong emotional response, highlighting the conflict between nature and human interference.
{ "IMPORTANT_INSTRUCTIONS": [ "USE PHOTREFERENCE APP IMAGES AS THE EXACT FACIAL IDENTITY", "ALWAYS MAINTAIN FIXED IDENTITY CONSISTENCY — NO FACE DRIFT", "HYPERREALISTIC OUTPUT REQUIRED", "SUBJECT IS AN ADULT (18+)", "NO TATTOOS — REMOVE COMPLETELY IF PRESENT IN SOURCE" ], "identity_name": "Solefiana", "identity_lock": true, "identity_source": { "reference_type": "Photoreference App", "usage_rule": "Use Photreference App images as the sole source of facial appearance, proportions, and identity", "prohibited": [ "face reconstruction", "identity blending", "beautification drift" ] }, "subject": { "gender": "Female", "age_appearance": "18+ young adult", "ethnicity_hint": "Slavic (Russian), European", "facial_geometry": { "face_shape": "Elongated oval", "forehead": "High and smooth", "cheekbones": "High, sculpted", "jawline": "Narrow, sharply defined", "chin": "Softly pointed" }, "eyes": { "color": "Light green–gray", "shape": "Large almond-shaped", "outer_corners": "Slightly elongated", "gaze": "Cold, composed, emotionally distant" }, "eyebrows": "Thick, natural, mostly straight with minimal arch", "nose": "Straight, narrow, subtly rounded refined tip", "lips": "Full with pronounced cupid’s bow, stable balanced volume", "skin": { "tone": "Light neutral-cool with strong sun exposure", "special_features": "Very distinct, natural tan lines", "texture": "Visible fine pores, subtle tonal unevenness, faint under-eye shadows, vellus hair", "finish": "Matte-to-satin with realistic subsurface scattering" }, "hair": { "base_color": "Brunette (deep cool brown)", "highlighting": "Subtle blonde melirovanie / blonde highlights", "length": "Long", "behavior": "Loose, natural fall", "shine": "Controlled natural gloss with realistic anisotropic highlights" }, "body_constraints": { "proportions": "Natural, gravity-aware, model-like build", "tattoos": "None" }, "overall_presence": "Insanely gorgeous, unique high-fashion beauty; dominant, composed, high-status mogger femininity" }, "wardrobe": { "top": "Whitish strapless oversized boyfriend shirt, cropped very high, fabric hanging loose and relaxed", "details": "Front snaps naturally unlocked mid-moment, casual and unposed", "style_note": "Effortless model-off-duty look" }, "environment": { "setting": "Urban street", "time_of_day": "Night", "background": "Indistinct city elements fading into darkness", "scene_notes": "No clear subject or composition; feels accidental and unplanned" }, "lighting_and_atmosphere": { "lighting": "Even illumination from streetlights", "color_temperature": "Warm urban night tones", "mood": "Casual, candid, real-world snapshot" }, "camera_profile": { "device": "iPhone (front-facing camera)", "era": "2010s smartphone aesthetic", "capture_style": "Unintentional casual photo", "quality_level": "Amateur, imperfect", "orientation": "Vertical", "aspect_ratio": "9:16", "focus_behavior": "Soft focus with slight motion blur", "motion_artifacts": "Subtle blur from natural movement", "exposure": { "lighting_uniformity": "Even but flat streetlight exposure", "highlights": "Minor glow around light sources", "shadows": "Compressed, low-detail shadows" }, "color_response": { "white_balance": "Streetlight-biased", "contrast": "Natural, non-cinematic", "grading": "None" }, "noise_and_compression": { "digital_grain": "Light low-light grain", "compression": "Mobile JPEG artifacts" }, "overall_impression": "Looks like a real human photo, not AI-generated" }, "hyperrealism_block": { "mode": "HYPERREALISTIC IMAGE OUTPUT", "principles": [ "Hyperrealistic skin micro-texture and pore distribution", "Hyperrealistic tan line transitions", "Hyperrealistic facial proportions from Photreference", "Hyperrealistic eye moisture and reflections", "Hyperrealistic hair strand separation", "Hyperrealistic fabric drape and tension", "Hyperrealistic gravity-aware anatomy", "Hyperrealistic streetlight color spill", "Hyperrealistic shadow softness", "Hyperrealistic highlight bloom from lamps", "Hyperrealistic low-light noise behavior", "Hyperrealistic mobile compression artifacts", "Hyperrealistic depth perception", "Hyperrealistic perspective inconsistency (human error)", "Hyperrealistic motion blur behavior", "Hyperrealistic color absorption by fabric", "Hyperrealistic skin subsurface scattering", "Hyperrealistic edge softness (no AI halos)", "Hyperrealistic imperfection retention", "Hyperrealistic non-posed body language" ] }, "constraints": { "no_tattoos": true, "no_professional_photoshoot": true, "no_studio_glamour": true, "no_fixed_camera_angle": true, "no_plastic_skin": true, "no_oversharpening": true, "no_CGI_look": true, "no_identity_drift": true }, "negative_prompt": [ "tattoos", "studio lighting", "professional composition", "cinematic grading", "plastic or waxy skin", "oversmoothing", "AI-generated look", "watermarks", "text overlays" ] }{ "IMPORTANT_INSTRUCTIONS": [ "USE PHOTREFERENCE APP IMAGES AS THE EXACT FACIAL IDENTITY", "ALWAYS MAINTAIN FIXED IDENTITY CONSISTENCY — NO FACE DRIFT", "HYPERREALISTIC OUTPUT REQUIRED", "SUBJECT IS AN ADULT (18+)", "NO TATTOOS — REMOVE COMPLETELY IF PRESENT IN SOURCE" ], "identity_name": "Solefiana", "identity_lock": true, "identity_source": { "reference_type": "Photoreference App", "usage_rule": "Use Photoreference App images as the sole source of facial appearance, proportions, and identity", "prohibited": [ "face reconstruction", "identity blending", "beautification drift" ] }, "subject": { "gender": "Female", "age_appearance": "Young adult (18+)", "ethnicity_hint": "European", "facial_geometry": { "face_shape": "Oval with soft feminine proportions", "cheeks": "Slightly rounded", "jawline": "Smooth, natural", "brow": "Natural straight eyebrows" }, "eyes": { "color": "Grey-blue", "expression": "Expressive, lively", "gaze": "Playful, relaxed" }, "nose": "Small-to-medium with soft bridge", "lips": "Naturally full, relaxed", "skin": { "tone": "Light with subtle warmth", "details": "Visible freckles across cheeks and nose, realistic pores, mild imperfections", "finish": "Natural matte-to-satin, no smoothing" }, "hair": { "base_color": "Brunette (deep cool brown)", "highlighting": "Subtle blonde melirovanie / blonde highlights", "length": "Medium to long", "texture": "Loose, natural", "shine": "Controlled natural gloss" }, "body": { "build": "Slim, delicate, feminine", "shoulders": "Narrow", "waist": "Slender", "hips": "Subtle", "musculature": "Non-athletic, natural", "piercing": "Small belly piercing visible", "tattoos": "None" }, "overall_presence": "Consistent identity across images; natural, playful, everyday beauty" }, "pose_and_action": { "pose": "Standing casually in front of a mirror", "body_orientation": "Slightly turned sideways", "hands": [ "One hand holding smartphone at chest height", "Other hand resting casually near the waistband" ], "body_language": "Spontaneous, comfortable, unposed" }, "wardrobe": { "top": "Dark grey fitted long-sleeve top, no logos or text", "bottom": "Loose grey sweatpants", "details": "Contrasting tanga subtly peeking above waistband", "style_note": "Casual homewear, everyday realism" }, "environment": { "setting": "Indoor hallway or bathroom", "background": "Plain light-colored wall with mirror", "clutter": "Minimal, uncluttered, realistic" }, "lighting_and_atmosphere": { "lighting": "Bright, even indoor lighting from above", "effects": "Natural highlights and soft shadows", "mood": "Casual, playful, relaxed" }, "camera_profile": { "device": "Smartphone front-facing camera", "capture_style": "Casual Instagram-style mirror selfie", "quality_level": "Amateur but realistic", "orientation": "Vertical", "aspect_ratio": "9:16", "focus_behavior": "Generally sharp with slight natural softness", "noise_and_grain": "Mild noise and fine grain", "reflections": "Subtle realistic mirror reflections", "contrast": "Natural, non-cinematic", "overall_impression": "Looks like a real phone photo taken by a person" }, "hyperrealism_block": { "mode": "HYPERREALISTIC IMAGE OUTPUT", "principles": [ "Hyperrealistic facial proportions from Photoreference", "Hyperrealistic skin micro-texture and freckles", "Hyperrealistic eye moisture and reflections", "Hyperrealistic hair strand separation", "Hyperrealistic fabric drape and folds", "Hyperrealistic mirror reflections", "Hyperrealistic indoor light behavior", "Hyperrealistic shadow softness", "Hyperrealistic color response", "Hyperrealistic depth perception", "Hyperrealistic noise and grain behavior", "Hyperrealistic compression artifacts", "Hyperrealistic edge softness", "Hyperrealistic anatomy proportions", "Hyperrealistic gravity-aware clothing fit", "Hyperrealistic everyday imperfections", "Hyperrealistic non-posed posture", "Hyperrealistic casual gesture realism", "Hyperrealistic smartphone lens behavior", "Hyperrealistic human presence" ] }, "constraints": { "no_tattoos": true, "no_professional_photoshoot": true, "no_studio_glamour": true, "no_cinematic_lighting": true, "no_plastic_skin": true, "no_oversharpening": true, "no_CGI_look": true, "no_identity_drift": true }, "negative_prompt": [ "tattoos", "studio setup", "cinematic grading", "professional fashion shoot", "plastic or waxy skin", "oversmoothing", "AI-generated look", "watermarks", "text overlays" ] }
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
Create an image depicting an "arbomorph" face showing deep sorrow as a person cuts the tree. The face should seamlessly blend human features with elements of a tree, with bark-like skin and teary eyes made of deep forest green leaves, and branches flowing into hair. The facial expression should convey palpable sadness, with furrowed brows and tears trickling down the bark. In the background, show a person with an axe in the act of cutting the tree, adding a sense of tragedy and urgency. The setting should be a dense forest, with shadows and dappled light enhancing the dramatic and emotional atmosphere. The scene should evoke a strong emotional response, highlighting the heartbreaking conflict between nature and human interference.
Create an image depicting an "arbomorph" face showing deep sorrow as a person cuts the tree. The face should seamlessly blend human features with elements of a tree, with bark-like skin and teary eyes made of deep forest green leaves, and branches flowing into hair. The facial expression should convey palpable sadness, with furrowed brows and tears trickling down the bark. In the background, show a person with an axe in the act of cutting the tree, adding a sense of tragedy and urgency. The setting should be a dense forest, with shadows and dappled light enhancing the dramatic and emotional atmosphere. The scene should evoke a strong emotional response, highlighting the heartbreaking conflict between nature and human interference.
Create an image depicting an "arbomorph" face showing deep sorrow as a person cuts the tree. The face should seamlessly blend human features with elements of a tree, with bark-like skin and teary eyes made of deep forest green leaves, and branches flowing into hair. The facial expression should convey palpable sadness, with furrowed brows and tears trickling down the bark. In the background, show a person with an axe in the act of cutting the tree, adding a sense of tragedy and urgency. The setting should be a dense forest, with shadows and dappled light enhancing the dramatic and emotional atmosphere. The scene should evoke a strong emotional response, highlighting the heartbreaking conflict between nature and human interference.
[Use uploaded reference image for exact face identity and consistency] Scene: Upscale modern restaurant, warm ambient lighting, soft golden tones, shallow depth of field. Background filled with blurred patrons, subtle motion, and elegant décor. Light reflections on glassware and polished wood surfaces. Subject: A confident, well-groomed man matching the reference image exactly (face, skin tone, hairstyle, facial structure must remain 100% consistent). He wears a fitted deep burgundy zip-up top and a thick diamond chain with a large round pendant that sparkles under the lighting. A small wireless earbud is visible in one ear. Camera: - Starts as a medium close-up (chest-up framing) - 35mm lens look, cinematic depth of field - Slight handheld micro-movements for realism - Focus locked on face, soft bokeh background Table Details: In front of him: a premium plated steak (glistening, medium sear) and a vibrant fish dish with garnish. A glass of red wine reflects warm highlights. Subtle steam rising from food. Action: The man leans slightly forward, scrolling on his phone with a focused but pleased expression. Natural blinking, subtle breathing, micro facial movements. Audio (diegetic + ambient): Background: soft restaurant chatter, cutlery clinks, low jazz music. Off-screen female voice (playful, affectionate, slightly teasing tone): "100% accurate! Look at my sexy man!" Reaction: He pauses, looks up from his phone toward the direction of the voice. His face transitions into a genuine, warm smile—eyes slightly squinting, natural emotional response. Final Action: He reaches calmly into his pocket, pulls out a visible stack of cash, 100% accuracy resembling actual $100 billsand places it confidently on the table beside the plate. Movement is smooth, deliberate—not exaggerated. Camera Push: Slow, subtle push-in toward his face during the smile, then slight tilt down to the money on the table. Lighting: Soft cinematic key light on face, natural skin texture preserved. Highlights subtly catch the diamond chain and pendant. Tone: Luxurious, confident, intimate, modern lifestyle aesthetic. Realistic—not exaggerated or cartoonish. End Frame: Hold for 1–2 seconds on the smile and table (food + cash + wine in frame), shallow focus, cinematic finish.
{ "IMPORTANT_INSTRUCTIONS": [ "USE PHOTREFERENCE APP IMAGES AS THE EXACT FACIAL IDENTITY", "ALWAYS MAINTAIN FIXED IDENTITY CONSISTENCY — NO FACE DRIFT", "HYPERREALISTIC OUTPUT REQUIRED", "SUBJECT IS AN ADULT (18+)", "NO TATTOOS — REMOVE COMPLETELY IF PRESENT IN SOURCE" ], "identity_name": "Solefiana", "identity_lock": true, "identity_source": { "reference_type": "Photoreference App", "usage_rule": "Use Photreference App images as the sole source of facial appearance, proportions, and identity", "prohibited": [ "face reconstruction", "identity blending", "beautification drift" ] }, "subject": { "gender": "Female", "age_appearance": "18+ young adult", "ethnicity_hint": "Slavic (Russian), European", "facial_geometry": { "face_shape": "Elongated oval", "forehead": "High and smooth", "cheekbones": "High, sculpted", "jawline": "Narrow, sharply defined", "chin": "Softly pointed" }, "eyes": { "color": "Light green–gray", "shape": "Large almond-shaped", "outer_corners": "Slightly elongated", "gaze": "Cold, composed, emotionally distant" }, "eyebrows": "Thick, natural, mostly straight with minimal arch", "nose": "Straight, narrow, subtly rounded refined tip", "lips": "Full with pronounced cupid’s bow, stable balanced volume", "skin": { "tone": "Light neutral-cool with strong sun exposure", "special_features": "Very distinct, natural tan lines", "texture": "Visible fine pores, subtle tonal unevenness, faint under-eye shadows, vellus hair", "finish": "Matte-to-satin with realistic subsurface scattering" }, "hair": { "base_color": "Brunette (deep cool brown)", "highlighting": "Subtle blonde melirovanie / blonde highlights", "length": "Long", "behavior": "Loose, natural fall", "shine": "Controlled natural gloss with realistic anisotropic highlights" }, "body_constraints": { "proportions": "Natural, gravity-aware, model-like build", "tattoos": "None" }, "overall_presence": "Insanely gorgeous, unique high-fashion beauty; dominant, composed, high-status mogger femininity" }, "wardrobe": { "top": "Whitish strapless oversized boyfriend shirt, cropped very high, fabric hanging loose and relaxed", "details": "Front snaps naturally unlocked mid-moment, casual and unposed", "style_note": "Effortless model-off-duty look" }, "environment": { "setting": "Urban street", "time_of_day": "Night", "background": "Indistinct city elements fading into darkness", "scene_notes": "No clear subject or composition; feels accidental and unplanned" }, "lighting_and_atmosphere": { "lighting": "Even illumination from streetlights", "color_temperature": "Warm urban night tones", "mood": "Casual, candid, real-world snapshot" }, "camera_profile": { "device": "iPhone (front-facing camera)", "era": "2010s smartphone aesthetic", "capture_style": "Unintentional casual photo", "quality_level": "Amateur, imperfect", "orientation": "Vertical", "aspect_ratio": "9:16", "focus_behavior": "Soft focus with slight motion blur", "motion_artifacts": "Subtle blur from natural movement", "exposure": { "lighting_uniformity": "Even but flat streetlight exposure", "highlights": "Minor glow around light sources", "shadows": "Compressed, low-detail shadows" }, "color_response": { "white_balance": "Streetlight-biased", "contrast": "Natural, non-cinematic", "grading": "None" }, "noise_and_compression": { "digital_grain": "Light low-light grain", "compression": "Mobile JPEG artifacts" }, "overall_impression": "Looks like a real human photo, not AI-generated" }, "hyperrealism_block": { "mode": "HYPERREALISTIC IMAGE OUTPUT", "principles": [ "Hyperrealistic skin micro-texture and pore distribution", "Hyperrealistic tan line transitions", "Hyperrealistic facial proportions from Photreference", "Hyperrealistic eye moisture and reflections", "Hyperrealistic hair strand separation", "Hyperrealistic fabric drape and tension", "Hyperrealistic gravity-aware anatomy", "Hyperrealistic streetlight color spill", "Hyperrealistic shadow softness", "Hyperrealistic highlight bloom from lamps", "Hyperrealistic low-light noise behavior", "Hyperrealistic mobile compression artifacts", "Hyperrealistic depth perception", "Hyperrealistic perspective inconsistency (human error)", "Hyperrealistic motion blur behavior", "Hyperrealistic color absorption by fabric", "Hyperrealistic skin subsurface scattering", "Hyperrealistic edge softness (no AI halos)", "Hyperrealistic imperfection retention", "Hyperrealistic non-posed body language" ] }, "constraints": { "no_tattoos": true, "no_professional_photoshoot": true, "no_studio_glamour": true, "no_fixed_camera_angle": true, "no_plastic_skin": true, "no_oversharpening": true, "no_CGI_look": true, "no_identity_drift": true }, "negative_prompt": [ "tattoos", "studio lighting", "professional composition", "cinematic grading", "plastic or waxy skin", "oversmoothing", "AI-generated look", "watermarks", "text overlays" ] }{ "IMPORTANT_INSTRUCTIONS": [ "USE PHOTREFERENCE APP IMAGES AS THE EXACT FACIAL IDENTITY", "ALWAYS MAINTAIN FIXED IDENTITY CONSISTENCY — NO FACE DRIFT", "HYPERREALISTIC OUTPUT REQUIRED", "SUBJECT IS AN ADULT (18+)", "NO TATTOOS — REMOVE COMPLETELY IF PRESENT IN SOURCE" ], "identity_name": "Solefiana", "identity_lock": true, "identity_source": { "reference_type": "Photoreference App", "usage_rule": "Use Photoreference App images as the sole source of facial appearance, proportions, and identity", "prohibited": [ "face reconstruction", "identity blending", "beautification drift" ] }, "subject": { "gender": "Female", "age_appearance": "Young adult (18+)", "ethnicity_hint": "European", "facial_geometry": { "face_shape": "Oval with soft feminine proportions", "cheeks": "Slightly rounded", "jawline": "Smooth, natural", "brow": "Natural straight eyebrows" }, "eyes": { "color": "Grey-blue", "expression": "Expressive, lively", "gaze": "Playful, relaxed" }, "nose": "Small-to-medium with soft bridge", "lips": "Naturally full, relaxed", "skin": { "tone": "Light with subtle warmth", "details": "Visible freckles across cheeks and nose, realistic pores, mild imperfections", "finish": "Natural matte-to-satin, no smoothing" }, "hair": { "base_color": "Brunette (deep cool brown)", "highlighting": "Subtle blonde melirovanie / blonde highlights", "length": "Medium to long", "texture": "Loose, natural", "shine": "Controlled natural gloss" }, "body": { "build": "Slim, delicate, feminine", "shoulders": "Narrow", "waist": "Slender", "hips": "Subtle", "musculature": "Non-athletic, natural", "piercing": "Small belly piercing visible", "tattoos": "None" }, "overall_presence": "Consistent identity across images; natural, playful, everyday beauty" }, "pose_and_action": { "pose": "Standing casually in front of a mirror", "body_orientation": "Slightly turned sideways", "hands": [ "One hand holding smartphone at chest height", "Other hand resting casually near the waistband" ], "body_language": "Spontaneous, comfortable, unposed" }, "wardrobe": { "top": "Dark grey fitted long-sleeve top, no logos or text", "bottom": "Loose grey sweatpants", "details": "Contrasting tanga subtly peeking above waistband", "style_note": "Casual homewear, everyday realism" }, "environment": { "setting": "Indoor hallway or bathroom", "background": "Plain light-colored wall with mirror", "clutter": "Minimal, uncluttered, realistic" }, "lighting_and_atmosphere": { "lighting": "Bright, even indoor lighting from above", "effects": "Natural highlights and soft shadows", "mood": "Casual, playful, relaxed" }, "camera_profile": { "device": "Smartphone front-facing camera", "capture_style": "Casual Instagram-style mirror selfie", "quality_level": "Amateur but realistic", "orientation": "Vertical", "aspect_ratio": "9:16", "focus_behavior": "Generally sharp with slight natural softness", "noise_and_grain": "Mild noise and fine grain", "reflections": "Subtle realistic mirror reflections", "contrast": "Natural, non-cinematic", "overall_impression": "Looks like a real phone photo taken by a person" }, "hyperrealism_block": { "mode": "HYPERREALISTIC IMAGE OUTPUT", "principles": [ "Hyperrealistic facial proportions from Photoreference", "Hyperrealistic skin micro-texture and freckles", "Hyperrealistic eye moisture and reflections", "Hyperrealistic hair strand separation", "Hyperrealistic fabric drape and folds", "Hyperrealistic mirror reflections", "Hyperrealistic indoor light behavior", "Hyperrealistic shadow softness", "Hyperrealistic color response", "Hyperrealistic depth perception", "Hyperrealistic noise and grain behavior", "Hyperrealistic compression artifacts", "Hyperrealistic edge softness", "Hyperrealistic anatomy proportions", "Hyperrealistic gravity-aware clothing fit", "Hyperrealistic everyday imperfections", "Hyperrealistic non-posed posture", "Hyperrealistic casual gesture realism", "Hyperrealistic smartphone lens behavior", "Hyperrealistic human presence" ] }, "constraints": { "no_tattoos": true, "no_professional_photoshoot": true, "no_studio_glamour": true, "no_cinematic_lighting": true, "no_plastic_skin": true, "no_oversharpening": true, "no_CGI_look": true, "no_identity_drift": true }, "negative_prompt": [ "tattoos", "studio setup", "cinematic grading", "professional fashion shoot", "plastic or waxy skin", "oversmoothing", "AI-generated look", "watermarks", "text overlays" ] }
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
Create an image depicting an "arbomorph" face showing intense anger as a person approaches with an axe to cut the tree. The face should seamlessly blend human features with elements of a tree, with bark-like skin, expressive eyes that burn with a fierce green glow, and branches flowing into hair. The facial expression should convey palpable rage, with furrowed brows and a snarling mouth. The person approaching with the axe should be visible in the background, adding a sense of impending action and tension. The background should be a dense forest, with shadows and dappled light enhancing the dramatic atmosphere. The scene should evoke a strong emotional response, highlighting the conflict between nature and human interference.
A high-end, ultra-realistic emotional awareness advertising poster designed for United Fitness Rehab & Recovery Department. Scene: A gritty, realistic Egyptian woodworking workshop (Damietta style) filled with detailed carpentry elements such as wooden planks, sawdust, hand tools, and unfinished furniture pieces. The environment is highly detailed but visually controlled to avoid clutter. An Egyptian male carpenter in his 30s wearing practical plaid work shirt and dusty work trousers is captured in a moment immediately AFTER lifting a heavy wooden plank. This lifting action is the DIRECT cause of his pain. He is now standing still in visible CHRONIC LOWER BACK pain, slightly bent forward, unable to fully straighten his back. His hand is firmly holding his lower lumbar region. His facial expression shows intense but controlled pain, representing daily accumulated strain from years of repetitive manual labor. A strong, precise RED HEAT-MAP GLOW is focused ONLY on the LOWER BACK (lumbar region) to visually emphasize injury and chronic stress. The lighting is natural, slightly warm daylight coming from workshop openings, but subtly desaturated to reflect fatigue, hardship, and daily physical burden. Camera & Style: Eye-level cinematic shot to create emotional realism and human connection. Shallow depth of field focuses on the carpenter’s body and pain expression while softly blurring background workshop details. Ultra-realistic textures, dust particles in light rays, and natural skin tone rendering. Mood: High pain emphasis realistic drama, but grounded and authentic. The emotional tone reflects silent suffering, responsibility, and long-term physical strain of manual labor. Text & Branding (Awareness + Understanding Tone): Top center bold Arabic headline: "وجع الضهر مش بييجي فجأة… ده نتيجة كل يوم شغل" Below it smaller subheadline: "فهم السبب أول خطوة لعلاج الألم المزمن" Bottom area (structured professional layout): Right side: "رقم التواصل: 01024175991" Left side: "العنوان: دمياط، طريق الشعراء، خلف توكيل فانتازيا" Center bottom (brand line): "United Fitness Rehab & Recovery" "صحتك تبدأ من فهم الألم" Style: Ultra-realistic photography, 8K resolution, cinematic natural lighting, high detail, emotionally driven storytelling, professional advertising quality, awareness-focused composition, psychologically persuasive but non-salesy tone.
Create an image depicting an "arbomorph" face showing intense anger as a person approaches with an axe to cut the tree. The face should seamlessly blend human features with elements of a tree, with bark-like skin, expressive eyes that burn with a fierce green glow, and branches flowing into hair. The facial expression should convey palpable rage, with furrowed brows and a snarling mouth. The person approaching with the axe should be visible in the background, adding a sense of impending action and tension. The background should be a dense forest, with shadows and dappled light enhancing the dramatic atmosphere. The scene should evoke a strong emotional response, highlighting the conflict between nature and human interference.
A heartwarming yet deeply emotional ultra-realistic single-scene advertising poster designed for awareness marketing. Scene: A simple, realistic Egyptian home living room with a sofa, clean minimal furniture, and soft natural daylight coming through a window. The atmosphere is calm, warm, and highly relatable. An Egyptian father in his 30s wearing casual home clothes is gently lifting his young daughter into a warm hug. The child is smiling with pure joy, reaching toward him affectionately. She is slightly elevated in his arms (not fully lifted high), showing a natural moment of affection and closeness. However, the father is suffering from CHRONIC lower back pain caused by repeated daily strain. He shows visible but controlled discomfort while performing a gentle yet clearly difficult lifting effort. His posture is slightly bent forward, and he is carefully compensating with his body to avoid worsening the pain. His facial expression shows restrained pain (silent suffering), trying to smile gently so he does not worry his daughter. A subtle RED HEAT-MAP GLOW is concentrated ONLY on the LOWER BACK (lumbar region) to clearly visualize the source of chronic strain and injury. Composition: The emotional hero focus is the father and his lower back simultaneously, capturing the hidden struggle behind a loving everyday moment. The scene emphasizes silent sacrifice, responsibility, and emotional strength. Camera & Style: Eye-level cinematic shot for emotional realism and connection. Shallow depth of field focusing primarily on the father and child interaction. Ultra-realistic textures, natural skin tones, soft cinematic color grading (warm, subtle, non-dramatic). Lighting: Soft natural daylight, slightly diffused, creating a calm and authentic home atmosphere without exaggeration or dramatic contrast. Text & Branding: Top center bold Arabic headline: "مش كل لحظة حب… بتكون سهلة على ضهرك" Below it smaller subheadline: "وجع الضهر المزمن ممكن يأثر على أهم لحظاتك اليومية" Bottom area (clean minimal awareness design): Right side: "رقم التواصل: 01024175991" Left side: "العنوان: دمياط، طريق الشعراء، خلف توكيل فانتازيا" Center bottom (small brand line): "United Fitness - وعيك بصحتك هو البداية" Style: Ultra-realistic photography, 8K resolution, soft cinematic lighting, emotionally driven storytelling, natural composition, high detail, realistic advertising quality, awareness-focused visual narrative, subtle and authentic tone.
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
Create an image depicting an "arbomorph" face showing deep sorrow as a person cuts the tree. The face should seamlessly blend human features with elements of a tree, with bark-like skin and teary eyes made of deep forest green leaves, and branches flowing into hair. The facial expression should convey palpable sadness, with furrowed brows and tears trickling down the bark. In the background, show a person with an axe in the act of cutting the tree, adding a sense of tragedy and urgency. The setting should be a dense forest, with shadows and dappled light enhancing the dramatic and emotional atmosphere. The scene should evoke a strong emotional response, highlighting the heartbreaking conflict between nature and human interference.
Create an image depicting an "arbomorph" face showing deep sorrow as a person cuts the tree. The face should seamlessly blend human features with elements of a tree, with bark-like skin and teary eyes made of deep forest green leaves, and branches flowing into hair. The facial expression should convey palpable sadness, with furrowed brows and tears trickling down the bark. In the background, show a person with an axe in the act of cutting the tree, adding a sense of tragedy and urgency. The setting should be a dense forest, with shadows and dappled light enhancing the dramatic and emotional atmosphere. The scene should evoke a strong emotional response, highlighting the heartbreaking conflict between nature and human interference.
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
Create a hyper-realistic studio-style collage in a vertical 9:16 format, organized in a clean and elegant 3x3 grid. The face must remain identical to the reference photo sent, preserving the exact facial structure, proportions, skin details, and identity consistency in all nine frames. Each square features the same person in a different room of the house, creating a subtle environmental narrative. The backgrounds should be realistic, with naturally lit home interiors, such as: bedroom, kitchen, living room, bathroom mirror area, balcony, hallway, home office, dining room, and laundry area. All the environments should look authentic, lived-in, and naturally imperfect — nothing that looks like a luxury showroom. The lighting should appear realistic and be driven by the environment (window light, soft tungsten light for interiors, natural daylight on the balcony, kitchen ceiling light, etc.). Avoid dramatic studio artificial lighting. Use soft shadows and directional light consistent with each environment. Low saturation, neutral tones, natural color gradation, slightly muted palette to avoid the typical vibrancy of AI. The skin texture should be highly detailed and natural: Visible pores, subtle skin texture, natural shadows under the eyes, realistic beard texture (if applicable), no beauty filters, no skin smoothing, no exaggerated sharpness. Keep the micro-details and natural tonal variations. Each square displays a unique facial expression and a subtle body movement, adding personality and emotional depth: Pointing forward with authority, serious expression (home office background). Laughing naturally, head slightly tilted back (living room). Sitting casually (fourth) Drink water or coffee naturally (kitchen). Winking mischievously (balcony with daylight). Thinking thoughtfully, hand on chin (dining room). Relaxed and neutral, calm gaze (corridor). Slightly playful smile (bathroom mirror setting). Dynamic hand gesture as if explaining something (laundry or utilities area). Each frame presents a different outfit that matches the mood: – Casual and relaxed t-shirt – Sports gym clothes – Comfortable clothes for home – Light beach-style clothing – Casual fashion with subtle personality – Minimalist neutral clothing – Everyday home clothes, avoid beige and pastel colors. The clothes should look physically accurate: realistic fabric folds, natural shadows, appropriate material response to light. The camera composition should appear consistent across all nine frames — medium shot portrait composition, natural lens perspective (equivalent to 50mm), shallow depth of field only when realistic for indoor lighting conditions. Overall esthetic: Modern realism, subtle and grounded. No exaggerated HDR. Without excessive sharpness. Without artificial shine. No surreal elements. Without paper tearing effects. Without styling filters. The final result should look like a collage of home portraits, professionally photographed but natural — cinematic but believable — with an emotional range, personality, and strong visual coherence across all nine frames.