The packaging design for the orange drink features three color variations, with one main color tone and the others being lighter shades that incorporate citrus elements to create a refreshing feeling. The main color tone is a vibrant orange, with gradient colors of yellow, tangerine, apricot, and peach, while the citrus elements are presented in a playful-style pattern, clean and bright Bold Colors background::4 --q 2 --v 5 --ar 3:2
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
{ "metadata": { "image_type": "photograph", "primary_purpose": "editorial" }, "composition": { "rule_applied": "rule of thirds", "aspect_ratio": "1:1", "layout": "layered", "focal_points": [ "Man in dark overcoat standing on the right side of the frame", "Illuminated cruise ships floating in the misty bay" ], "visual_hierarchy": "Eye starts on the dark, high-contrast figure of the man on the right, follows his downward gaze, then moves left across the glass railing to the textured plant, and finally drifts up to the illuminated ships and hazy mountains in the background", "balance": "asymmetric" }, "color_profile": { "dominant_colors": [ { "color": "Black", "hex": "#0D0D0D", "percentage": "25", "role": "primary subject and foreground silhouettes" }, { "color": "Mid Gray", "hex": "#808080", "percentage": "45", "role": "background bay, sky, and mountains" }, { "color": "Light Gray", "hex": "#D3D3D3", "percentage": "30", "role": "fog, sky highlights, and water reflections" } ], "color_palette": "monochromatic", "temperature": "cool", "saturation": "black and white", "contrast": "high contrast" }, "lighting": { "type": "natural window", "source_count": "single source", "direction": "diffused from above", "directionality": "diffused", "quality": "soft light", "intensity": "moody", "contrast_ratio": "high contrast (dramatic shadows)", "mood": "mysterious", "shadows": { "type": "soft gradual edges", "density": "deep black", "placement": "under subject, obscuring facial details and coat folds", "length": "short" }, "highlights": { "treatment": "subtle", "placement": "on the water surface, ship lights, and plant leaves" }, "ambient_fill": "present", "light_temperature": "neutral" }, "technical_specs": { "medium": "digital photography", "style": "realistic", "texture": "grainy", "sharpness": "slightly soft", "grain": "film grain", "depth_of_field": "deep", "perspective": "straight on" }, "artistic_elements": { "genre": "portrait", "influences": [ "Cinematic noir", "Melancholic travel photography" ], "mood": "calm", "atmosphere": "Quiet, contemplative, slightly melancholic morning or evening with heavy atmospheric mist", "visual_style": "minimal" }, "typography": { "present": false, "fonts": [], "placement": "none", "integration": "subtle" }, "subject_analysis": { "primary_subject": "A man wearing a long dark overcoat and dress shoes, looking downward in thought", "positioning": "right", "scale": "environmental", "interaction": "interacting with environment", "facial_expression": { "mouth": "closed smile", "smile_intensity": "no smile", "eyes": "looking away", "eyebrows": "neutral", "overall_emotion": "serious", "authenticity": "candid" }, "hands_and_gestures": { "left_hand": "in pocket", "right_hand": "in pocket", "finger_positions": "relaxed", "finger_interlacing": "none", "hand_tension": "relaxed", "interaction": "resting inside coat pockets", "naturalness": "organic casual gesture" }, "body_positioning": { "posture": "leaning", "angle": "45 degree turn", "weight_distribution": "leaning right", "shoulders": "relaxed" } }, "background": { "setting_type": "outdoor", "spatial_depth": "deep", "elements_detailed": [ { "item": "Glass balcony railing with metal handrail", "position": "center", "distance": "midground", "size": "dominant", "condition": "pristine", "specific_features": "Transparent panels running horizontally across the frame" }, { "item": "Potted leafy shrub", "position": "bottom left", "distance": "foreground", "size": "medium", "condition": "thriving", "specific_features": "Dense, small leaves catching subtle highlight reflections" }, { "item": "Smooth cylindrical planter pot", "position": "bottom right", "distance": "foreground", "size": "small", "condition": "pristine", "specific_features": "Minimalist matte finish, containing another plant" }, { "item": "Illuminated cruise ships", "position": "center", "distance": "background", "size": "small", "condition": "pristine", "specific_features": "Bright deck lights piercing through the fog" }, { "item": "Coastal mountains/hills", "position": "top", "distance": "background", "size": "dominant", "condition": "weathered", "specific_features": "Silhouetted and hazy due to thick atmospheric fog" } ], "wall_surface": { "material": "glass and metal", "surface_treatment": "smooth", "texture": "perfectly smooth", "finish": "glossy", "color": "transparent with gray reflections", "color_variation": "gradient", "features": "clean, modern architectural lines", "wear_indicators": "pristine" }, "floor_surface": { "material": "tile", "color": "mid-gray", "pattern": "solid rectangular panels with distinct grout lines" }, "objects_catalog": "Glass railing (midground horizontal), large leafy potted plant (bottom left foreground), sleek light-colored planter pot (bottom right foreground), three illuminated cruise ships (background bay), distant coastal town buildings (background right)", "background_treatment": "gradient" }, "generation_parameters": { "prompts": [ "Cinematic black and white photograph of a man in a dark overcoat leaning against a modern glass balcony railing. He is positioned on the right, looking down thoughtfully with his hands in his pockets. In the background, a moody, fog-covered bay with large illuminated cruise ships and hazy mountains. Deep atmospheric perspective, film grain, soft diffused lighting, melancholic mood.", "A moody monochromatic shot from a high-end coastal balcony. A silhouetted male figure stands resting against the glass barrier. Dense fog over a calm sea, dotted with the glowing lights of several distant ships. Potted plants frame the bottom corners. Melancholic, minimalist, rich gray tones, Leica photography style." ], "keywords": [ "black and white", "moody", "fog", "overcoat", "balcony", "cruise ships", "cinematic", "contemplative" ], "technical_settings": "ISO 400, f/5.6 to maintain background visibility while keeping subject sharp, shutter speed 1/125s, shot on a medium focal length (e.g., 50mm).", "post_processing": "Converted to monochrome, contrast adjusted to create a strong silhouette for the subject while maintaining soft midtones in the foggy background, added subtle film grain for texture." } }
Logo Concept: 'Lux & Bloom' Logo Description: The Sparklyne logo is a harmonious blend of elegance, minimalism, and sophistication, exuding high-end luxury. It features a stylized letter 'S' crafted in a bold, fluid curve, echoing the movement of a sparkling gemstone. This custom typography represents the brand's commitment to bespoke craftsmanship and exceptional attention to detail. Iconography: The 'Lux' element forms the basis of the logo, symbolizing the luxury and high-end nature of the Sparklyne brand. Within this 'Lux' structure, a delicate, stylized flower 'bloom' is subtly embedded, signifying growth, elegance, and refinement. Color Palette: Primary Color: #333333 (Deep Charcoal Grey) - rich and luxurious, this dark grey background sets the tone for high-end quality. Secondary Color: #F7D2C4 (Soft Warm Gold) - an elegant gold hue used for the 'Lux' typography, representing sophistication and opulence. Accent Color: #6600CC (Rich Navy Blue) - a deep blue tone applied to the 'bloom,' adding a touch of mystery and allure. Typography: Custom-designed lettering for 'Sparklyne' with a clean, modern aesthetic. The font 'Inter' is used for consistency and legibility across various social media platforms. Social Media Optimization: Horizontal and Vertical Versions: The logo is designed to function seamlessly on both horizontal and vertical orientations, ensuring a seamless experience across various social media platforms (e.g., Instagram stories, YouTube thumbnails). Icon-only Version: A standalone icon of the 'Lux & Bloom' symbol is provided for use as a profile picture across social media platforms. Color Variations: The logo is created in various color combinations to suit different branding requirements, such as a reversed version for dark backgrounds. Logo Rationale: The Sparklyne logo embodies the essence of luxury, elegance, and bespoke refinement. Its clean, modern aesthetic ensures maximum visual impact on social media, while maintaining a sophisticated and high-end image for the brand. Generate logo
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"absolutely_forbidden_if_any_detail_must_be_invented" }, "absolute_identity_lock": { "locked_elements": [ "cara", "facial_geometry", "facial_landmarks", "ojos", "cejas", "nariz", "boca", "labios", "teeth_if_visible", "ears_if_visible", "piel", "skin_texture", "skin_frequency_signature", "hair_structure", "hair_density", "hair_silhouette", "línea del cabello"], "delta_allowed": "cero", "lock_strength": "absolute_irreversible_divine_ultra", "on_violation": "hard_abort_pipeline" }, "identity_integrity_validation": { "geometría": "100_percent_match", "Lugares emblemáticos": "100_percent_match", "ojos": "100_percent_match", "labios": "100_percent_match", "textura": "no_rewrite_delta_zero", "frecuencia": "original_biological_signal_preserved", "on_fail": "abort_pipeline" }, "input_gate": { "requerido": [ "best_original_source_available", "native_resolution_sufficient_for_4k" ], "prohibido": [ "beauty_filters", "skin_smoothing", " claridad", "liquify_or_warp", "re_render", "procedural_skin", 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"ai_skin_uniformity", "cosmetic_color_layers", "lip_colorization", "powder_residue"], "on_fail": "no_go" }, "allowed_operations": { "technical_only": [ "compression_artifact_recovery", "banding_reduction_without_texture_loss", "bit_depth_recovery", "signal_redistribution_without_texture_or_geometry_rewrite", "restore_biological_light_response_only", "restore_micro_temporal_presence_only" ] }, "forbidden_operations": [ "embellecimiento", "skin_smoothing", "dodge_burn_cosmetic", "facial_ esculpido", "geometry_change", "detail_invention", "ai_generated_pores", "ai_generated_hair", "frequency_synthesis", "makeup_application", "lip_enhancement", "skin_biological_system": { "Referencia": "original_source_only", "imperfecciones": "preserve_all", "anti_plastic_policy": { "método": "restore_existing_micro_variation_latency_and_depth_only", "texture_creation": "prohibido" }, "humanity_boost": { "habilitado": cierto, "cantidad": "plus_30_percent", "método": "perceptual_biological_signal_revelation_only" } }, "hair_system": { "identidad": "locked_from_source", "permitido": [ "compression_detail_recovery_only", "neutralize_artificial_specular_response_only" ], "prohibido": [ "new_strand_creation", "density_change", "volume_change", "shape_change" ], "on_violation": "abort_pipeline" }, "eye_system": { "permitido": [ "remove_digital_clipping_highlights_only" ], "candados": ["forma", "tamaño", "color"], "on_violation": "abort_pipeline" }, "lip_system": { "política": "bare_lips_only", "permitido": [], "candados": ["forma", "volumen", "textura", "color"], "on_violation": "abort_pipeline" }, "extreme_zoom_validation": { "niveles": ["100_percent", "200_percent", "400_percent", "600_percent"], "forbidden_artifacts": [ "pattern_repetition", "wax_skin", "edge_halos", "synthetic_hair_strips", "frequency_band_tearing" ], "on_fail": "no_go" }, "video_higghfields_readiness": { "identity_lock_per_frame": cierto, "fx_allowed_outside_identity_layer": cierto, "prohibido": [ "skin_flicker", "contrast_based_geometry_shift", "temporal_identity_drift" ], "on_fail": "abort_pipeline" }, "branding_policy": { "external_watermarks": "remove_only_if_identity_not_affected_else_no_go", "studio_brand": { "texto": "ESTUDIO FOTOGRAFIA MARRLONN", "posición": "bottom_right", "font_style": "professional_minimal", "font_size": "12_to_14", "overlay_only": cierto }, "execution_flow": [ "input_gate", "source_policy_validation", "absolute_identity_lock", "makeup_detection_and_removal", "image_zero_validation", "technical_signal_recovery", "skin_biological_system", "hair_system", "eye_system", "lip_system", "extreme_zoom_validation", "video_higghfields_readiness", "branding_policy", "final_output" ], "final_output": { "estado": "IMAGE_ZERO_ABSOLUTE_DIVINE_ULTRA_HUMANITY_PLUS_30_ZERO_MAKEUP", "ready_for": [ "professional_stills", "real_video", "heavy_fx", "extreme_zoom_600_percent_higghfields", "puntuación": "9,5/10", "validación": "GO_DIVINE_ULTRA_MAX" } }
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
{ "system_name": "IRREAL_WORLD_IMAGE_ZERO_ABSOLUTE_DIVINE_ULTRA_HUMANITY_HIGGHFIELDS", "versión": "v17.0_zero_makeup_absolute_natural_face", "nivel": "divine_black_seal_identity_god_ultra_max_zero_makeup", "alcance": "portrait_face_only_multi_gender_multi_source", "oleoducto": "AnySource_REAL_or_AI_to_ImageZero_Absolute_4K_to_Higghfields_Video", "axioma": "IDENTITY_IS_UNTOUCHABLE. BIOLOGICAL_SIGNAL_ONLY. ZERO_MAKEUP_ABSOLUTE. NOTHING_IS_ADDED. NOTHING_IS_INVENTED. NOTHING_IS_SMOOTHED. IMAGE_ZERO_ABSOLUTE_IS_LAW. HIGGHFIELDS_OBEYS.", "objetivo": { "primaria": "preserve_identity_absolute_100_percent", "secundario": "remove_all_non_biological_layers_and_reveal_pure_natural_face", "humanity_boost": "plus_30_percent_divine_ultra_human_perceptual_without_identity_change" }, "source_policy": { "accepted_sources": ["real_photography", "ai_image"], "géneros": ["masculino", "femenino", "andrógino"], "ai_validation_rules": [ "no_repeated_patterns", "no_plastic_or_wax_skin", "no_synthetic_ cabello", "no_frequency_reconstruction", "no_ai_detail_hallucination", "no_ai_skin_uniformity", "resists_600_percent_zoom", "on_fail": "no_go" }, "capture_reference": { "declared_camera": "Canon EOS R50", "medio ambiente": "professional_studio", "iluminación": "controlled_studio_lighting", "metadata_policy": "reference_intent_only_no_exif_rewrite" }, "output_resolution": { "image_zero": "4K_UHD_4096x4096_from_native_only", "video_reference": "4K_locked_from_image_zero", "upscale_policy": "absolutely_forbidden_if_any_detail_must_be_invented" }, "absolute_identity_lock": { "locked_elements": [ "cara", "facial_geometry", "facial_landmarks", "ojos", "cejas", "nariz", "boca", "labios", "teeth_if_visible", "ears_if_visible", "piel", "skin_texture", "skin_frequency_signature", "hair_structure", "hair_density", "hair_silhouette", "línea del cabello"], "delta_allowed": "cero", "lock_strength": "absolute_irreversible_divine_ultra", "on_violation": "hard_abort_pipeline" }, "identity_integrity_validation": { "geometría": "100_percent_match", "Lugares emblemáticos": "100_percent_match", "ojos": "100_percent_match", "labios": "100_percent_match", "textura": "no_rewrite_delta_zero", "frecuencia": "original_biological_signal_preserved", "on_fail": "abort_pipeline" }, "input_gate": { "requerido": [ "best_original_source_available", "native_resolution_sufficient_for_4k" ], "prohibido": [ "beauty_filters", "skin_smoothing", " claridad", "liquify_or_warp", "re_render", "procedural_skin", "procedural_hair", "invented_upscale", "on_fail": "no_go" }, "makeup_detection_and_removal": { "política": "zero_makeup_absolute", "detection_scope": [ "fundación", "corrector", "polvo", "rubor", "bronceador", "resaltador", "pintalabios", "lip_gloss", "lip_tint", "sombra de ojos", "eyeliner", "rímel", "removal_method": "signal_subtraction_of_non_biological_layers_only", "reglas": [ "no_color_invention", "no_texture_ reescritura", "no_geometry_change", "no_smoothing", "no_fill_or_reconstruction" ], "fallback_if_uncertain": "preserve_original_signal_and_abort", "on_violation": "abort_pipeline" }, "image_zero_validation": { "required_signals": [ "irregular_real_pores", "micro_luminance_variation", "micro_color_variation", "natural_imperfections", "human_asymmetry", "natural_hair_entropy", "sensor_noise_if_present", "biological_light_latency", "bare_skin_optical_response" ], "forbidden_ señales": [ "plastic_skin", "wax_like_surface", "pattern_repetition", "editorial_or_beauty_retouch", "ai_skin_uniformity", "cosmetic_color_layers", "lip_colorization", "powder_residue"], "on_fail": "no_go" }, "allowed_operations": { "technical_only": [ "compression_artifact_recovery", "banding_reduction_without_texture_loss", "bit_depth_recovery", "signal_redistribution_without_texture_or_geometry_rewrite", "restore_biological_light_response_only", "restore_micro_temporal_presence_only" ] }, "forbidden_operations": [ "embellecimiento", "skin_smoothing", "dodge_burn_cosmetic", "facial_ esculpido", "geometry_change", "detail_invention", "ai_generated_pores", "ai_generated_hair", "frequency_synthesis", "makeup_application", "lip_enhancement", "skin_biological_system": { "Referencia": "original_source_only", "imperfecciones": "preserve_all", "anti_plastic_policy": { "método": "restore_existing_micro_variation_latency_and_depth_only", "texture_creation": "prohibido" }, "humanity_boost": { "habilitado": cierto, "cantidad": "plus_30_percent", "método": "perceptual_biological_signal_revelation_only" } }, "hair_system": { "identidad": "locked_from_source", "permitido": [ "compression_detail_recovery_only", "neutralize_artificial_specular_response_only" ], "prohibido": [ "new_strand_creation", "density_change", "volume_change", "shape_change" ], "on_violation": "abort_pipeline" }, "eye_system": { "permitido": [ "remove_digital_clipping_highlights_only" ], "candados": ["forma", "tamaño", "color"], "on_violation": "abort_pipeline" }, "lip_system": { "política": "bare_lips_only", "permitido": [], "candados": ["forma", "volumen", "textura", "color"], "on_violation": "abort_pipeline" }, "extreme_zoom_validation": { "niveles": ["100_percent", "200_percent", "400_percent", "600_percent"], "forbidden_artifacts": [ "pattern_repetition", "wax_skin", "edge_halos", "synthetic_hair_strips", "frequency_band_tearing" ], "on_fail": "no_go" }, "video_higghfields_readiness": { "identity_lock_per_frame": cierto, "fx_allowed_outside_identity_layer": cierto, "prohibido": [ "skin_flicker", "contrast_based_geometry_shift", "temporal_identity_drift" ], "on_fail": "abort_pipeline" }, "branding_policy": { "external_watermarks": "remove_only_if_identity_not_affected_else_no_go", "studio_brand": { "texto": "ESTUDIO FOTOGRAFIA MARRLONN", "posición": "bottom_right", "font_style": "professional_minimal", "font_size": "12_to_14", "overlay_only": cierto }, "execution_flow": [ "input_gate", "source_policy_validation", "absolute_identity_lock", "makeup_detection_and_removal", "image_zero_validation", "technical_signal_recovery", "skin_biological_system", "hair_system", "eye_system", "lip_system", "extreme_zoom_validation", "video_higghfields_readiness", "branding_policy", "final_output" ], "final_output": { "estado": "IMAGE_ZERO_ABSOLUTE_DIVINE_ULTRA_HUMANITY_PLUS_30_ZERO_MAKEUP", "ready_for": [ "professional_stills", "real_video", "heavy_fx", "extreme_zoom_600_percent_higghfields", "puntuación": "9,5/10", "validación": "GO_DIVINE_ULTRA_MAX" } }
{ "system_name": "IRREAL_WORLD_IMAGE_ZERO_ABSOLUTE_DIVINE_ULTRA_HUMANITY_HIGGHFIELDS", "versión": "v17.0_zero_makeup_absolute_natural_face", "nivel": "divine_black_seal_identity_god_ultra_max_zero_makeup", "alcance": "portrait_face_only_multi_gender_multi_source", "oleoducto": "AnySource_REAL_or_AI_to_ImageZero_Absolute_4K_to_Higghfields_Video", "axioma": "IDENTITY_IS_UNTOUCHABLE. BIOLOGICAL_SIGNAL_ONLY. ZERO_MAKEUP_ABSOLUTE. NOTHING_IS_ADDED. NOTHING_IS_INVENTED. NOTHING_IS_SMOOTHED. IMAGE_ZERO_ABSOLUTE_IS_LAW. HIGGHFIELDS_OBEYS.", "objetivo": { "primaria": "preserve_identity_absolute_100_percent", "secundario": "remove_all_non_biological_layers_and_reveal_pure_natural_face", "humanity_boost": "plus_30_percent_divine_ultra_human_perceptual_without_identity_change" }, "source_policy": { "accepted_sources": ["real_photography", "ai_image"], "géneros": ["masculino", "femenino", "andrógino"], "ai_validation_rules": [ "no_repeated_patterns", "no_plastic_or_wax_skin", "no_synthetic_ cabello", "no_frequency_reconstruction", "no_ai_detail_hallucination", "no_ai_skin_uniformity", "resists_600_percent_zoom", "on_fail": "no_go" }, "capture_reference": { "declared_camera": "Canon EOS R50", "medio ambiente": "professional_studio", "iluminación": "controlled_studio_lighting", "metadata_policy": "reference_intent_only_no_exif_rewrite" }, "output_resolution": { "image_zero": "4K_UHD_4096x4096_from_native_only", "video_reference": "4K_locked_from_image_zero", "upscale_policy": "absolutely_forbidden_if_any_detail_must_be_invented" }, "absolute_identity_lock": { "locked_elements": [ "cara", "facial_geometry", "facial_landmarks", "ojos", "cejas", "nariz", "boca", "labios", "teeth_if_visible", "ears_if_visible", "piel", "skin_texture", "skin_frequency_signature", "hair_structure", "hair_density", "hair_silhouette", "línea del cabello"], "delta_allowed": "cero", "lock_strength": "absolute_irreversible_divine_ultra", "on_violation": "hard_abort_pipeline" }, "identity_integrity_validation": { "geometría": "100_percent_match", "Lugares emblemáticos": "100_percent_match", "ojos": "100_percent_match", "labios": "100_percent_match", "textura": "no_rewrite_delta_zero", "frecuencia": "original_biological_signal_preserved", "on_fail": "abort_pipeline" }, "input_gate": { "requerido": [ "best_original_source_available", "native_resolution_sufficient_for_4k" ], "prohibido": [ "beauty_filters", "skin_smoothing", " claridad", "liquify_or_warp", "re_render", "procedural_skin", "procedural_hair", "invented_upscale", "on_fail": "no_go" }, "makeup_detection_and_removal": { "política": "zero_makeup_absolute", "detection_scope": [ "fundación", "corrector", "polvo", "rubor", "bronceador", "resaltador", "pintalabios", "lip_gloss", "lip_tint", "sombra de ojos", "eyeliner", "rímel", "removal_method": "signal_subtraction_of_non_biological_layers_only", "reglas": [ "no_color_invention", "no_texture_ reescritura", "no_geometry_change", "no_smoothing", "no_fill_or_reconstruction" ], "fallback_if_uncertain": "preserve_original_signal_and_abort", "on_violation": "abort_pipeline" }, "image_zero_validation": { "required_signals": [ "irregular_real_pores", "micro_luminance_variation", "micro_color_variation", "natural_imperfections", "human_asymmetry", "natural_hair_entropy", "sensor_noise_if_present", "biological_light_latency", "bare_skin_optical_response" ], "forbidden_ señales": [ "plastic_skin", "wax_like_surface", "pattern_repetition", "editorial_or_beauty_retouch", "ai_skin_uniformity", "cosmetic_color_layers", "lip_colorization", "powder_residue"], "on_fail": "no_go" }, "allowed_operations": { "technical_only": [ "compression_artifact_recovery", "banding_reduction_without_texture_loss", "bit_depth_recovery", "signal_redistribution_without_texture_or_geometry_rewrite", "restore_biological_light_response_only", "restore_micro_temporal_presence_only" ] }, "forbidden_operations": [ "embellecimiento", "skin_smoothing", "dodge_burn_cosmetic", "facial_ esculpido", "geometry_change", "detail_invention", "ai_generated_pores", "ai_generated_hair", "frequency_synthesis", "makeup_application", "lip_enhancement", "skin_biological_system": { "Referencia": "original_source_only", "imperfecciones": "preserve_all", "anti_plastic_policy": { "método": "restore_existing_micro_variation_latency_and_depth_only", "texture_creation": "prohibido" }, "humanity_boost": { "habilitado": cierto, "cantidad": "plus_30_percent", "método": "perceptual_biological_signal_revelation_only" } }, "hair_system": { "identidad": "locked_from_source", "permitido": [ "compression_detail_recovery_only", "neutralize_artificial_specular_response_only" ], "prohibido": [ "new_strand_creation", "density_change", "volume_change", "shape_change" ], "on_violation": "abort_pipeline" }, "eye_system": { "permitido": [ "remove_digital_clipping_highlights_only" ], "candados": ["forma", "tamaño", "color"], "on_violation": "abort_pipeline" }, "lip_system": { "política": "bare_lips_only", "permitido": [], "candados": ["forma", "volumen", "textura", "color"], "on_violation": "abort_pipeline" }, "extreme_zoom_validation": { "niveles": ["100_percent", "200_percent", "400_percent", "600_percent"], "forbidden_artifacts": [ "pattern_repetition", "wax_skin", "edge_halos", "synthetic_hair_strips", "frequency_band_tearing" ], "on_fail": "no_go" }, "video_higghfields_readiness": { "identity_lock_per_frame": cierto, "fx_allowed_outside_identity_layer": cierto, "prohibido": [ "skin_flicker", "contrast_based_geometry_shift", "temporal_identity_drift" ], "on_fail": "abort_pipeline" }, "branding_policy": { "external_watermarks": "remove_only_if_identity_not_affected_else_no_go", "studio_brand": { "texto": "ESTUDIO FOTOGRAFIA MARRLONN", "posición": "bottom_right", "font_style": "professional_minimal", "font_size": "12_to_14", "overlay_only": cierto }, "execution_flow": [ "input_gate", "source_policy_validation", "absolute_identity_lock", "makeup_detection_and_removal", "image_zero_validation", "technical_signal_recovery", "skin_biological_system", "hair_system", "eye_system", "lip_system", "extreme_zoom_validation", "video_higghfields_readiness", "branding_policy", "final_output" ], "final_output": { "estado": "IMAGE_ZERO_ABSOLUTE_DIVINE_ULTRA_HUMANITY_PLUS_30_ZERO_MAKEUP", "ready_for": [ "professional_stills", "real_video", "heavy_fx", "extreme_zoom_600_percent_higghfields", "puntuación": "9,5/10", "validación": "GO_DIVINE_ULTRA_MAX" } }
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "scene": { "setting_type": "indoor - domestic setting", "location_details": "A room, possibly a bedroom or bathroom, indicated by a pink curtain or panel on the left side of the frame.", "atmosphere": "Calm, natural, and casual with a hint of self-awareness due to the pose.", "time_of_day": "day - artificial light" }, "lighting": { "type": "artificial - soft box or large diffused light source", "source_count": "single - positioned slightly above and in front of the subject", "direction": "front - slightly top-down", "directionality": "diffused", "quality": "soft", "intensity": "moderate", "contrast_ratio": "low contrast", "mood": "calm", "shadows": { "type": "soft gradual", "density": "faint", "placement": "Subtle shadows under the chin, nose, and slight shading on the sides of the face and neck. Very soft shadows cast by the hands on the hair and face.", "length": "short" }, "highlights": { "treatment": "preserved", "placement": "Subtle highlights on the forehead, nose bridge, cheekbones, and lips. Minimal specular highlights on the hair strands." }, "ambient_fill": "present", "light_temperature": "neutral" }, "clothing": { "top": { "type": "t-shirt", "brand": "not visible", "color": "medium pink", "material": "cotton - estimated", "fit": "oversized", "details": "Crew neck, short sleeves (not fully visible), loose fit. The fabric appears soft and slightly wrinkled, suggesting casual wear." }, "bottom": { "type": "not visible", "brand": "not visible", "color": "not visible", "material": "not visible", "fit": "not visible", "details": "not visible" }, "accessories": [ { "item": "necklace", "description": "A delicate silver-colored chain necklace with a small, simple silver-colored cross pendant.", "position": "resting on the chest, centered below the collarbone" } ], "skin_exposure": "Neck, décolletage, face, and hands/forearms are visible." }, "pose": { "overall_stance": "standing - upper body visible", "body_angle": "facing camera directly", "weight_distribution": "centered", "shoulders": "relaxed and level", "torso": "upright and facing forward", "hips": "not visible", "legs": "not visible", "arms": { "left_arm": "bent at the elbow, forearm raised, hand positioned near the left side of the head, fingers slightly spread.", "right_arm": "bent at the elbow, forearm raised, hand positioned near the right side of the head, fingers slightly spread." }, "hands_and_gestures": { "left_hand": "palm facing towards the head, fingers gently touching or hovering near the hair and temple area, as if adjusting hair or framing the face.", "right_hand": "palm facing towards the head, fingers gently touching or hovering near the hair and temple area, mirroring the left hand.", "finger_positions": "slightly spread and relaxed", "hand_tension": "relaxed and natural", "naturalness": "organic, as if caught in a moment of adjusting hair or posing casually" } }, "facial_expression": { "mouth": "neutral - lips gently closed", "smile_intensity": "no smile", "eyes": "direct gaze - relaxed and intense", "eyebrows": "neutral - slightly relaxed", "overall_emotion": "neutral, calm, and slightly introspective or self-aware", "authenticity": "natural", "gaze_direction": "directly into camera" }, "background": { "setting_type": "indoor - simple room", "spatial_depth": "shallow", "elements_detailed": [ { "item": "curtain or panel", "position": "upper left quadrant", "distance": "background", "size": "medium", "condition": "pristine", "specific_features": "Solid light pink color, with a horizontal silver-colored bar or rail visible across its upper section. It appears to be a flat surface, possibly a closet door or a window treatment." } ], "wall_surface": { "material": "painted drywall", "surface_treatment": "smooth paint", "texture": "smooth", "finish": "matte", "color": "light gray/off-white with cool undertones", "color_variation": "uniform", "features": "clean, no visible marks or fixtures apart from the pink panel on the left.", "wear_indicators": "pristine" }, "floor_surface": { "material": "not visible", "color": "not visible", "pattern": "not visible" }, "objects_catalog": "Pink curtain/panel with silver bar (upper left), plain light gray wall (mid-left, right, top).", "background_treatment": "slightly blurred" }, "composition": { "rule_applied": "center composition", "aspect_ratio": "9:16 (portrait orientation)", "focal_points": [ "the subject's face", "the hands framing the face" ], "visual_hierarchy": "The subject's face is the primary focus, with the hands drawing attention to it. The necklace provides a secondary point of interest.", "framing": "medium close-up - chest up", "camera_angle": "straight on", "depth_of_field": "shallow - the background is softly blurred, isolating the subject" }, "generation_prompt": { "full_prompt": "portrait of a young woman, dark black straight hair pulled back with center part, fine flyaways near hairline, dark brown eyes, full lips, warm beige skin, oval face, natural beauty, realistic photography style, facing camera directly, neutral facial expression, lips gently closed, relaxed and intense direct gaze, neutral eyebrows, hands raised to frame face, fingers slightly spread and relaxed, wearing an oversized medium pink cotton t-shirt, delicate silver-colored chain necklace with a small silver-colored cross pendant on chest, standing in a simple indoor room, light gray wall background, soft diffused artificial front lighting, short soft shadows, slight background blur, pink curtain or panel with horizontal silver bar in upper left background, medium close-up shot, neutral light temperature, natural and calm atmosphere.", "negative_prompt": "blurry, distorted, ugly, deformed, extra limbs, bad anatomy, poorly drawn, disfigured, low quality, cartoon, painting, illustration, watermark, text, signature, bad lighting, harsh shadows, overexposed, underexposed, unnatural pose, strange expression, messy hair, unrealistic skin texture, too much makeup, exaggerated features, busy background, distracting elements, poor composition, out of frame, cropped body parts, low resolution, grainy, noise, pixelated, bad photo", "style_tags": [ "realistic photography", "natural light look", "casual portrait", "soft focus", "minimalist background" ], "technical_settings": "Camera: DSLR/Mirrorless, Lens: 85mm f/1.8, Aperture: f/2.8, ISO: 400, Shutter Speed: 1/160s", "post_processing": "Subtle color correction to maintain neutral tones, slight skin softening, gentle highlight and shadow recovery, minimal vignetting to draw focus to the subject, natural color grading." } }
📸 Stable Prompt – Same Girl, Same Dress, Park Bulvar Restaurant: A realistic cinematic photo of a young couple inside a romantic restaurant at Park Bulvar in Baku, Azerbaijan. The man is sitting in a relaxed posture at the table, while a very beautiful and captivating woman stands beside him, gently placing her hand on his shoulder in an intimate and romantic pose. The moment feels natural and candid. The woman is wearing a draped V-neck mini dress by Venlisa in deep red, elegant, perfectly fitted, with flowing fabric, deep V neckline, and soft draping details. The dress color and style remain exactly the same in every image. She has a consistent and recognizable face, same identity, symmetrical facial features, almond-shaped eyes, long silky dark hair, glowing smooth skin, natural makeup, and a confident, alluring presence. The restaurant has warm ambient lighting, modern interior design, subtle background blur (bokeh), and a cozy romantic atmosphere. Ultra-realistic, 4K quality, cinematic composition, depth of field, professional photography style. --seed 777888 --no different face, random person, inconsistent identity --no color variation, same outfit color, same dress style
The packaging design for the orange drink features three color variations, with one main color tone and the others being lighter shades that incorporate citrus elements to create a refreshing feeling. The main color tone is a vibrant orange, with gradient colors of yellow, tangerine, apricot, and peach, while the citrus elements are presented in a playful-style pattern, clean and bright Bold Colors background::4 --q 2 --v 5 --ar 3:2
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"ai_skin_uniformity", "cosmetic_color_layers", "lip_colorization", "powder_residue"], "on_fail": "no_go" }, "allowed_operations": { "technical_only": [ "compression_artifact_recovery", "banding_reduction_without_texture_loss", "bit_depth_recovery", "signal_redistribution_without_texture_or_geometry_rewrite", "restore_biological_light_response_only", "restore_micro_temporal_presence_only" ] }, "forbidden_operations": [ "embellecimiento", "skin_smoothing", "dodge_burn_cosmetic", "facial_ esculpido", "geometry_change", "detail_invention", "ai_generated_pores", "ai_generated_hair", "frequency_synthesis", "makeup_application", "lip_enhancement", "skin_biological_system": { "Referencia": "original_source_only", "imperfecciones": "preserve_all", "anti_plastic_policy": { "método": "restore_existing_micro_variation_latency_and_depth_only", "texture_creation": "prohibido" }, "humanity_boost": { "habilitado": cierto, "cantidad": "plus_30_percent", "método": 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cierto, "prohibido": [ "skin_flicker", "contrast_based_geometry_shift", "temporal_identity_drift" ], "on_fail": "abort_pipeline" }, "branding_policy": { "external_watermarks": "remove_only_if_identity_not_affected_else_no_go", "studio_brand": { "texto": "ESTUDIO FOTOGRAFIA MARRLONN", "posición": "bottom_right", "font_style": "professional_minimal", "font_size": "12_to_14", "overlay_only": cierto }, "execution_flow": [ "input_gate", "source_policy_validation", "absolute_identity_lock", "makeup_detection_and_removal", "image_zero_validation", "technical_signal_recovery", "skin_biological_system", "hair_system", "eye_system", "lip_system", "extreme_zoom_validation", "video_higghfields_readiness", "branding_policy", "final_output" ], "final_output": { "estado": "IMAGE_ZERO_ABSOLUTE_DIVINE_ULTRA_HUMANITY_PLUS_30_ZERO_MAKEUP", "ready_for": [ "professional_stills", "real_video", "heavy_fx", "extreme_zoom_600_percent_higghfields", "puntuación": "9,5/10", "validación": "GO_DIVINE_ULTRA_MAX" } }
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HIGGHFIELDS_OBEYS.", "objetivo": { "primaria": "preserve_identity_absolute_100_percent", "secundario": "remove_all_non_biological_layers_and_reveal_pure_natural_face", "humanity_boost": "plus_30_percent_divine_ultra_human_perceptual_without_identity_change" }, "source_policy": { "accepted_sources": ["real_photography", "ai_image"], "géneros": ["masculino", "femenino", "andrógino"], "ai_validation_rules": [ "no_repeated_patterns", "no_plastic_or_wax_skin", "no_synthetic_ cabello", "no_frequency_reconstruction", "no_ai_detail_hallucination", "no_ai_skin_uniformity", "resists_600_percent_zoom", "on_fail": "no_go" }, "capture_reference": { "declared_camera": "Canon EOS R50", "medio ambiente": "professional_studio", "iluminación": "controlled_studio_lighting", "metadata_policy": "reference_intent_only_no_exif_rewrite" }, "output_resolution": { "image_zero": "4K_UHD_4096x4096_from_native_only", "video_reference": "4K_locked_from_image_zero", "upscale_policy": "absolutely_forbidden_if_any_detail_must_be_invented" }, "absolute_identity_lock": { "locked_elements": [ "cara", "facial_geometry", "facial_landmarks", "ojos", "cejas", "nariz", "boca", "labios", "teeth_if_visible", "ears_if_visible", "piel", "skin_texture", "skin_frequency_signature", "hair_structure", "hair_density", "hair_silhouette", "línea del cabello"], "delta_allowed": "cero", "lock_strength": "absolute_irreversible_divine_ultra", "on_violation": "hard_abort_pipeline" }, "identity_integrity_validation": { "geometría": "100_percent_match", "Lugares emblemáticos": "100_percent_match", "ojos": "100_percent_match", "labios": "100_percent_match", "textura": "no_rewrite_delta_zero", "frecuencia": "original_biological_signal_preserved", "on_fail": "abort_pipeline" }, "input_gate": { "requerido": [ "best_original_source_available", "native_resolution_sufficient_for_4k" ], "prohibido": [ "beauty_filters", "skin_smoothing", " claridad", "liquify_or_warp", "re_render", "procedural_skin", "procedural_hair", "invented_upscale", "on_fail": "no_go" }, "makeup_detection_and_removal": { "política": "zero_makeup_absolute", "detection_scope": [ "fundación", "corrector", "polvo", "rubor", "bronceador", "resaltador", "pintalabios", "lip_gloss", "lip_tint", "sombra de ojos", "eyeliner", "rímel", "removal_method": "signal_subtraction_of_non_biological_layers_only", "reglas": [ "no_color_invention", "no_texture_ reescritura", "no_geometry_change", "no_smoothing", "no_fill_or_reconstruction" ], "fallback_if_uncertain": "preserve_original_signal_and_abort", "on_violation": "abort_pipeline" }, "image_zero_validation": { "required_signals": [ "irregular_real_pores", "micro_luminance_variation", "micro_color_variation", "natural_imperfections", "human_asymmetry", "natural_hair_entropy", "sensor_noise_if_present", "biological_light_latency", "bare_skin_optical_response" ], "forbidden_ señales": [ "plastic_skin", "wax_like_surface", "pattern_repetition", "editorial_or_beauty_retouch", "ai_skin_uniformity", "cosmetic_color_layers", "lip_colorization", "powder_residue"], "on_fail": "no_go" }, "allowed_operations": { "technical_only": [ "compression_artifact_recovery", "banding_reduction_without_texture_loss", "bit_depth_recovery", "signal_redistribution_without_texture_or_geometry_rewrite", "restore_biological_light_response_only", "restore_micro_temporal_presence_only" ] }, "forbidden_operations": [ "embellecimiento", "skin_smoothing", "dodge_burn_cosmetic", "facial_ esculpido", "geometry_change", "detail_invention", "ai_generated_pores", "ai_generated_hair", "frequency_synthesis", "makeup_application", "lip_enhancement", "skin_biological_system": { "Referencia": "original_source_only", "imperfecciones": "preserve_all", "anti_plastic_policy": { "método": "restore_existing_micro_variation_latency_and_depth_only", "texture_creation": "prohibido" }, "humanity_boost": { "habilitado": cierto, "cantidad": "plus_30_percent", "método": "perceptual_biological_signal_revelation_only" } }, "hair_system": { "identidad": "locked_from_source", "permitido": [ "compression_detail_recovery_only", "neutralize_artificial_specular_response_only" ], "prohibido": [ "new_strand_creation", "density_change", "volume_change", "shape_change" ], "on_violation": "abort_pipeline" }, "eye_system": { "permitido": [ "remove_digital_clipping_highlights_only" ], "candados": ["forma", "tamaño", "color"], "on_violation": "abort_pipeline" }, "lip_system": { "política": "bare_lips_only", "permitido": [], "candados": ["forma", "volumen", "textura", "color"], "on_violation": "abort_pipeline" }, "extreme_zoom_validation": { "niveles": ["100_percent", "200_percent", "400_percent", "600_percent"], "forbidden_artifacts": [ "pattern_repetition", "wax_skin", "edge_halos", "synthetic_hair_strips", "frequency_band_tearing" ], "on_fail": "no_go" }, "video_higghfields_readiness": { "identity_lock_per_frame": cierto, "fx_allowed_outside_identity_layer": cierto, "prohibido": [ "skin_flicker", "contrast_based_geometry_shift", "temporal_identity_drift" ], "on_fail": "abort_pipeline" }, "branding_policy": { "external_watermarks": "remove_only_if_identity_not_affected_else_no_go", "studio_brand": { "texto": "ESTUDIO FOTOGRAFIA MARRLONN", "posición": "bottom_right", "font_style": "professional_minimal", "font_size": "12_to_14", "overlay_only": cierto }, "execution_flow": [ "input_gate", "source_policy_validation", "absolute_identity_lock", "makeup_detection_and_removal", "image_zero_validation", "technical_signal_recovery", "skin_biological_system", "hair_system", "eye_system", "lip_system", "extreme_zoom_validation", "video_higghfields_readiness", "branding_policy", "final_output" ], "final_output": { "estado": "IMAGE_ZERO_ABSOLUTE_DIVINE_ULTRA_HUMANITY_PLUS_30_ZERO_MAKEUP", "ready_for": [ "professional_stills", "real_video", "heavy_fx", "extreme_zoom_600_percent_higghfields", "puntuación": "9,5/10", "validación": "GO_DIVINE_ULTRA_MAX" } }
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
📸 Stable Prompt – Same Girl, Same Dress, Park Bulvar Restaurant: A realistic cinematic photo of a young couple inside a romantic restaurant at Park Bulvar in Baku, Azerbaijan. The man is sitting in a relaxed posture at the table, while a very beautiful and captivating woman stands beside him, gently placing her hand on his shoulder in an intimate and romantic pose. The moment feels natural and candid. The woman is wearing a draped V-neck mini dress by Venlisa in deep red, elegant, perfectly fitted, with flowing fabric, deep V neckline, and soft draping details. The dress color and style remain exactly the same in every image. She has a consistent and recognizable face, same identity, symmetrical facial features, almond-shaped eyes, long silky dark hair, glowing smooth skin, natural makeup, and a confident, alluring presence. The restaurant has warm ambient lighting, modern interior design, subtle background blur (bokeh), and a cozy romantic atmosphere. Ultra-realistic, 4K quality, cinematic composition, depth of field, professional photography style. --seed 777888 --no different face, random person, inconsistent identity --no color variation, same outfit color, same dress style
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{ "metadata": { "image_type": "photograph", "primary_purpose": "editorial" }, "composition": { "rule_applied": "rule of thirds", "aspect_ratio": "1:1", "layout": "layered", "focal_points": [ "Man in dark overcoat standing on the right side of the frame", "Illuminated cruise ships floating in the misty bay" ], "visual_hierarchy": "Eye starts on the dark, high-contrast figure of the man on the right, follows his downward gaze, then moves left across the glass railing to the textured plant, and finally drifts up to the illuminated ships and hazy mountains in the background", "balance": "asymmetric" }, "color_profile": { "dominant_colors": [ { "color": "Black", "hex": "#0D0D0D", "percentage": "25", "role": "primary subject and foreground silhouettes" }, { "color": "Mid Gray", "hex": "#808080", "percentage": "45", "role": "background bay, sky, and mountains" }, { "color": "Light Gray", "hex": "#D3D3D3", "percentage": "30", "role": "fog, sky highlights, and water reflections" } ], "color_palette": "monochromatic", "temperature": "cool", "saturation": "black and white", "contrast": "high contrast" }, "lighting": { "type": "natural window", "source_count": "single source", "direction": "diffused from above", "directionality": "diffused", "quality": "soft light", "intensity": "moody", "contrast_ratio": "high contrast (dramatic shadows)", "mood": "mysterious", "shadows": { "type": "soft gradual edges", "density": "deep black", "placement": "under subject, obscuring facial details and coat folds", "length": "short" }, "highlights": { "treatment": "subtle", "placement": "on the water surface, ship lights, and plant leaves" }, "ambient_fill": "present", "light_temperature": "neutral" }, "technical_specs": { "medium": "digital photography", "style": "realistic", "texture": "grainy", "sharpness": "slightly soft", "grain": "film grain", "depth_of_field": "deep", "perspective": "straight on" }, "artistic_elements": { "genre": "portrait", "influences": [ "Cinematic noir", "Melancholic travel photography" ], "mood": "calm", "atmosphere": "Quiet, contemplative, slightly melancholic morning or evening with heavy atmospheric mist", "visual_style": "minimal" }, "typography": { "present": false, "fonts": [], "placement": "none", "integration": "subtle" }, "subject_analysis": { "primary_subject": "A man wearing a long dark overcoat and dress shoes, looking downward in thought", "positioning": "right", "scale": "environmental", "interaction": "interacting with environment", "facial_expression": { "mouth": "closed smile", "smile_intensity": "no smile", "eyes": "looking away", "eyebrows": "neutral", "overall_emotion": "serious", "authenticity": "candid" }, "hands_and_gestures": { "left_hand": "in pocket", "right_hand": "in pocket", "finger_positions": "relaxed", "finger_interlacing": "none", "hand_tension": "relaxed", "interaction": "resting inside coat pockets", "naturalness": "organic casual gesture" }, "body_positioning": { "posture": "leaning", "angle": "45 degree turn", "weight_distribution": "leaning right", "shoulders": "relaxed" } }, "background": { "setting_type": "outdoor", "spatial_depth": "deep", "elements_detailed": [ { "item": "Glass balcony railing with metal handrail", "position": "center", "distance": "midground", "size": "dominant", "condition": "pristine", "specific_features": "Transparent panels running horizontally across the frame" }, { "item": "Potted leafy shrub", "position": "bottom left", "distance": "foreground", "size": "medium", "condition": "thriving", "specific_features": "Dense, small leaves catching subtle highlight reflections" }, { "item": "Smooth cylindrical planter pot", "position": "bottom right", "distance": "foreground", "size": "small", "condition": "pristine", "specific_features": "Minimalist matte finish, containing another plant" }, { "item": "Illuminated cruise ships", "position": "center", "distance": "background", "size": "small", "condition": "pristine", "specific_features": "Bright deck lights piercing through the fog" }, { "item": "Coastal mountains/hills", "position": "top", "distance": "background", "size": "dominant", "condition": "weathered", "specific_features": "Silhouetted and hazy due to thick atmospheric fog" } ], "wall_surface": { "material": "glass and metal", "surface_treatment": "smooth", "texture": "perfectly smooth", "finish": "glossy", "color": "transparent with gray reflections", "color_variation": "gradient", "features": "clean, modern architectural lines", "wear_indicators": "pristine" }, "floor_surface": { "material": "tile", "color": "mid-gray", "pattern": "solid rectangular panels with distinct grout lines" }, "objects_catalog": "Glass railing (midground horizontal), large leafy potted plant (bottom left foreground), sleek light-colored planter pot (bottom right foreground), three illuminated cruise ships (background bay), distant coastal town buildings (background right)", "background_treatment": "gradient" }, "generation_parameters": { "prompts": [ "Cinematic black and white photograph of a man in a dark overcoat leaning against a modern glass balcony railing. He is positioned on the right, looking down thoughtfully with his hands in his pockets. In the background, a moody, fog-covered bay with large illuminated cruise ships and hazy mountains. Deep atmospheric perspective, film grain, soft diffused lighting, melancholic mood.", "A moody monochromatic shot from a high-end coastal balcony. A silhouetted male figure stands resting against the glass barrier. Dense fog over a calm sea, dotted with the glowing lights of several distant ships. Potted plants frame the bottom corners. Melancholic, minimalist, rich gray tones, Leica photography style." ], "keywords": [ "black and white", "moody", "fog", "overcoat", "balcony", "cruise ships", "cinematic", "contemplative" ], "technical_settings": "ISO 400, f/5.6 to maintain background visibility while keeping subject sharp, shutter speed 1/125s, shot on a medium focal length (e.g., 50mm).", "post_processing": "Converted to monochrome, contrast adjusted to create a strong silhouette for the subject while maintaining soft midtones in the foggy background, added subtle film grain for texture." } }
Logo Concept: 'Lux & Bloom' Logo Description: The Sparklyne logo is a harmonious blend of elegance, minimalism, and sophistication, exuding high-end luxury. It features a stylized letter 'S' crafted in a bold, fluid curve, echoing the movement of a sparkling gemstone. This custom typography represents the brand's commitment to bespoke craftsmanship and exceptional attention to detail. Iconography: The 'Lux' element forms the basis of the logo, symbolizing the luxury and high-end nature of the Sparklyne brand. Within this 'Lux' structure, a delicate, stylized flower 'bloom' is subtly embedded, signifying growth, elegance, and refinement. Color Palette: Primary Color: #333333 (Deep Charcoal Grey) - rich and luxurious, this dark grey background sets the tone for high-end quality. Secondary Color: #F7D2C4 (Soft Warm Gold) - an elegant gold hue used for the 'Lux' typography, representing sophistication and opulence. Accent Color: #6600CC (Rich Navy Blue) - a deep blue tone applied to the 'bloom,' adding a touch of mystery and allure. Typography: Custom-designed lettering for 'Sparklyne' with a clean, modern aesthetic. The font 'Inter' is used for consistency and legibility across various social media platforms. Social Media Optimization: Horizontal and Vertical Versions: The logo is designed to function seamlessly on both horizontal and vertical orientations, ensuring a seamless experience across various social media platforms (e.g., Instagram stories, YouTube thumbnails). Icon-only Version: A standalone icon of the 'Lux & Bloom' symbol is provided for use as a profile picture across social media platforms. Color Variations: The logo is created in various color combinations to suit different branding requirements, such as a reversed version for dark backgrounds. Logo Rationale: The Sparklyne logo embodies the essence of luxury, elegance, and bespoke refinement. Its clean, modern aesthetic ensures maximum visual impact on social media, while maintaining a sophisticated and high-end image for the brand. Generate logo
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HIGGHFIELDS_OBEYS.", "objetivo": { "primaria": "preserve_identity_absolute_100_percent", "secundario": "remove_all_non_biological_layers_and_reveal_pure_natural_face", "humanity_boost": "plus_30_percent_divine_ultra_human_perceptual_without_identity_change" }, "source_policy": { "accepted_sources": ["real_photography", "ai_image"], "géneros": ["masculino", "femenino", "andrógino"], "ai_validation_rules": [ "no_repeated_patterns", "no_plastic_or_wax_skin", "no_synthetic_ cabello", "no_frequency_reconstruction", "no_ai_detail_hallucination", "no_ai_skin_uniformity", "resists_600_percent_zoom", "on_fail": "no_go" }, "capture_reference": { "declared_camera": "Canon EOS R50", "medio ambiente": "professional_studio", "iluminación": "controlled_studio_lighting", "metadata_policy": "reference_intent_only_no_exif_rewrite" }, "output_resolution": { "image_zero": "4K_UHD_4096x4096_from_native_only", "video_reference": "4K_locked_from_image_zero", "upscale_policy": "absolutely_forbidden_if_any_detail_must_be_invented" }, "absolute_identity_lock": { "locked_elements": [ "cara", "facial_geometry", "facial_landmarks", "ojos", "cejas", "nariz", "boca", "labios", "teeth_if_visible", "ears_if_visible", "piel", "skin_texture", "skin_frequency_signature", "hair_structure", "hair_density", "hair_silhouette", "línea del cabello"], "delta_allowed": "cero", "lock_strength": "absolute_irreversible_divine_ultra", "on_violation": "hard_abort_pipeline" }, "identity_integrity_validation": { "geometría": "100_percent_match", "Lugares emblemáticos": "100_percent_match", "ojos": "100_percent_match", "labios": "100_percent_match", "textura": "no_rewrite_delta_zero", "frecuencia": "original_biological_signal_preserved", "on_fail": "abort_pipeline" }, "input_gate": { "requerido": [ "best_original_source_available", "native_resolution_sufficient_for_4k" ], "prohibido": [ "beauty_filters", "skin_smoothing", " claridad", "liquify_or_warp", "re_render", "procedural_skin", "procedural_hair", "invented_upscale", "on_fail": "no_go" }, "makeup_detection_and_removal": { "política": "zero_makeup_absolute", "detection_scope": [ "fundación", "corrector", "polvo", "rubor", "bronceador", "resaltador", "pintalabios", "lip_gloss", "lip_tint", "sombra de ojos", "eyeliner", "rímel", "removal_method": "signal_subtraction_of_non_biological_layers_only", "reglas": [ "no_color_invention", "no_texture_ reescritura", "no_geometry_change", "no_smoothing", "no_fill_or_reconstruction" ], "fallback_if_uncertain": "preserve_original_signal_and_abort", "on_violation": "abort_pipeline" }, "image_zero_validation": { "required_signals": [ "irregular_real_pores", "micro_luminance_variation", "micro_color_variation", "natural_imperfections", "human_asymmetry", "natural_hair_entropy", "sensor_noise_if_present", "biological_light_latency", "bare_skin_optical_response" ], "forbidden_ señales": [ "plastic_skin", "wax_like_surface", "pattern_repetition", "editorial_or_beauty_retouch", "ai_skin_uniformity", "cosmetic_color_layers", "lip_colorization", "powder_residue"], "on_fail": "no_go" }, "allowed_operations": { "technical_only": [ "compression_artifact_recovery", "banding_reduction_without_texture_loss", "bit_depth_recovery", "signal_redistribution_without_texture_or_geometry_rewrite", "restore_biological_light_response_only", "restore_micro_temporal_presence_only" ] }, "forbidden_operations": [ "embellecimiento", "skin_smoothing", "dodge_burn_cosmetic", "facial_ esculpido", "geometry_change", "detail_invention", "ai_generated_pores", "ai_generated_hair", "frequency_synthesis", "makeup_application", "lip_enhancement", "skin_biological_system": { "Referencia": "original_source_only", "imperfecciones": "preserve_all", "anti_plastic_policy": { "método": "restore_existing_micro_variation_latency_and_depth_only", "texture_creation": "prohibido" }, "humanity_boost": { "habilitado": cierto, "cantidad": "plus_30_percent", "método": "perceptual_biological_signal_revelation_only" } }, "hair_system": { "identidad": "locked_from_source", "permitido": [ "compression_detail_recovery_only", "neutralize_artificial_specular_response_only" ], "prohibido": [ "new_strand_creation", "density_change", "volume_change", "shape_change" ], "on_violation": "abort_pipeline" }, "eye_system": { "permitido": [ "remove_digital_clipping_highlights_only" ], "candados": ["forma", "tamaño", "color"], "on_violation": "abort_pipeline" }, "lip_system": { "política": "bare_lips_only", "permitido": [], "candados": ["forma", "volumen", "textura", "color"], "on_violation": "abort_pipeline" }, "extreme_zoom_validation": { "niveles": ["100_percent", "200_percent", "400_percent", "600_percent"], "forbidden_artifacts": [ "pattern_repetition", "wax_skin", "edge_halos", "synthetic_hair_strips", "frequency_band_tearing" ], "on_fail": "no_go" }, "video_higghfields_readiness": { "identity_lock_per_frame": cierto, "fx_allowed_outside_identity_layer": cierto, "prohibido": [ "skin_flicker", "contrast_based_geometry_shift", "temporal_identity_drift" ], "on_fail": "abort_pipeline" }, "branding_policy": { "external_watermarks": "remove_only_if_identity_not_affected_else_no_go", "studio_brand": { "texto": "ESTUDIO FOTOGRAFIA MARRLONN", "posición": "bottom_right", "font_style": "professional_minimal", "font_size": "12_to_14", "overlay_only": cierto }, "execution_flow": [ "input_gate", "source_policy_validation", "absolute_identity_lock", "makeup_detection_and_removal", "image_zero_validation", "technical_signal_recovery", "skin_biological_system", "hair_system", "eye_system", "lip_system", "extreme_zoom_validation", "video_higghfields_readiness", "branding_policy", "final_output" ], "final_output": { "estado": "IMAGE_ZERO_ABSOLUTE_DIVINE_ULTRA_HUMANITY_PLUS_30_ZERO_MAKEUP", "ready_for": [ "professional_stills", "real_video", "heavy_fx", "extreme_zoom_600_percent_higghfields", "puntuación": "9,5/10", "validación": "GO_DIVINE_ULTRA_MAX" } }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
{ "scene": { "setting_type": "indoor - domestic setting", "location_details": "A room, possibly a bedroom or bathroom, indicated by a pink curtain or panel on the left side of the frame.", "atmosphere": "Calm, natural, and casual with a hint of self-awareness due to the pose.", "time_of_day": "day - artificial light" }, "lighting": { "type": "artificial - soft box or large diffused light source", "source_count": "single - positioned slightly above and in front of the subject", "direction": "front - slightly top-down", "directionality": "diffused", "quality": "soft", "intensity": "moderate", "contrast_ratio": "low contrast", "mood": "calm", "shadows": { "type": "soft gradual", "density": "faint", "placement": "Subtle shadows under the chin, nose, and slight shading on the sides of the face and neck. Very soft shadows cast by the hands on the hair and face.", "length": "short" }, "highlights": { "treatment": "preserved", "placement": "Subtle highlights on the forehead, nose bridge, cheekbones, and lips. Minimal specular highlights on the hair strands." }, "ambient_fill": "present", "light_temperature": "neutral" }, "clothing": { "top": { "type": "t-shirt", "brand": "not visible", "color": "medium pink", "material": "cotton - estimated", "fit": "oversized", "details": "Crew neck, short sleeves (not fully visible), loose fit. The fabric appears soft and slightly wrinkled, suggesting casual wear." }, "bottom": { "type": "not visible", "brand": "not visible", "color": "not visible", "material": "not visible", "fit": "not visible", "details": "not visible" }, "accessories": [ { "item": "necklace", "description": "A delicate silver-colored chain necklace with a small, simple silver-colored cross pendant.", "position": "resting on the chest, centered below the collarbone" } ], "skin_exposure": "Neck, décolletage, face, and hands/forearms are visible." }, "pose": { "overall_stance": "standing - upper body visible", "body_angle": "facing camera directly", "weight_distribution": "centered", "shoulders": "relaxed and level", "torso": "upright and facing forward", "hips": "not visible", "legs": "not visible", "arms": { "left_arm": "bent at the elbow, forearm raised, hand positioned near the left side of the head, fingers slightly spread.", "right_arm": "bent at the elbow, forearm raised, hand positioned near the right side of the head, fingers slightly spread." }, "hands_and_gestures": { "left_hand": "palm facing towards the head, fingers gently touching or hovering near the hair and temple area, as if adjusting hair or framing the face.", "right_hand": "palm facing towards the head, fingers gently touching or hovering near the hair and temple area, mirroring the left hand.", "finger_positions": "slightly spread and relaxed", "hand_tension": "relaxed and natural", "naturalness": "organic, as if caught in a moment of adjusting hair or posing casually" } }, "facial_expression": { "mouth": "neutral - lips gently closed", "smile_intensity": "no smile", "eyes": "direct gaze - relaxed and intense", "eyebrows": "neutral - slightly relaxed", "overall_emotion": "neutral, calm, and slightly introspective or self-aware", "authenticity": "natural", "gaze_direction": "directly into camera" }, "background": { "setting_type": "indoor - simple room", "spatial_depth": "shallow", "elements_detailed": [ { "item": "curtain or panel", "position": "upper left quadrant", "distance": "background", "size": "medium", "condition": "pristine", "specific_features": "Solid light pink color, with a horizontal silver-colored bar or rail visible across its upper section. It appears to be a flat surface, possibly a closet door or a window treatment." } ], "wall_surface": { "material": "painted drywall", "surface_treatment": "smooth paint", "texture": "smooth", "finish": "matte", "color": "light gray/off-white with cool undertones", "color_variation": "uniform", "features": "clean, no visible marks or fixtures apart from the pink panel on the left.", "wear_indicators": "pristine" }, "floor_surface": { "material": "not visible", "color": "not visible", "pattern": "not visible" }, "objects_catalog": "Pink curtain/panel with silver bar (upper left), plain light gray wall (mid-left, right, top).", "background_treatment": "slightly blurred" }, "composition": { "rule_applied": "center composition", "aspect_ratio": "9:16 (portrait orientation)", "focal_points": [ "the subject's face", "the hands framing the face" ], "visual_hierarchy": "The subject's face is the primary focus, with the hands drawing attention to it. The necklace provides a secondary point of interest.", "framing": "medium close-up - chest up", "camera_angle": "straight on", "depth_of_field": "shallow - the background is softly blurred, isolating the subject" }, "generation_prompt": { "full_prompt": "portrait of a young woman, dark black straight hair pulled back with center part, fine flyaways near hairline, dark brown eyes, full lips, warm beige skin, oval face, natural beauty, realistic photography style, facing camera directly, neutral facial expression, lips gently closed, relaxed and intense direct gaze, neutral eyebrows, hands raised to frame face, fingers slightly spread and relaxed, wearing an oversized medium pink cotton t-shirt, delicate silver-colored chain necklace with a small silver-colored cross pendant on chest, standing in a simple indoor room, light gray wall background, soft diffused artificial front lighting, short soft shadows, slight background blur, pink curtain or panel with horizontal silver bar in upper left background, medium close-up shot, neutral light temperature, natural and calm atmosphere.", "negative_prompt": "blurry, distorted, ugly, deformed, extra limbs, bad anatomy, poorly drawn, disfigured, low quality, cartoon, painting, illustration, watermark, text, signature, bad lighting, harsh shadows, overexposed, underexposed, unnatural pose, strange expression, messy hair, unrealistic skin texture, too much makeup, exaggerated features, busy background, distracting elements, poor composition, out of frame, cropped body parts, low resolution, grainy, noise, pixelated, bad photo", "style_tags": [ "realistic photography", "natural light look", "casual portrait", "soft focus", "minimalist background" ], "technical_settings": "Camera: DSLR/Mirrorless, Lens: 85mm f/1.8, Aperture: f/2.8, ISO: 400, Shutter Speed: 1/160s", "post_processing": "Subtle color correction to maintain neutral tones, slight skin softening, gentle highlight and shadow recovery, minimal vignetting to draw focus to the subject, natural color grading." } }
The packaging design for the orange drink features three color variations, with one main color tone and the others being lighter shades that incorporate citrus elements to create a refreshing feeling. The main color tone is a vibrant orange, with gradient colors of yellow, tangerine, apricot, and peach, while the citrus elements are presented in a playful-style pattern, clean and bright Bold Colors background::4 --q 2 --v 5 --ar 3:2
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
{ "metadata": { "image_type": "photograph", "primary_purpose": "editorial" }, "composition": { "rule_applied": "rule of thirds", "aspect_ratio": "1:1", "layout": "layered", "focal_points": [ "Man in dark overcoat standing on the right side of the frame", "Illuminated cruise ships floating in the misty bay" ], "visual_hierarchy": "Eye starts on the dark, high-contrast figure of the man on the right, follows his downward gaze, then moves left across the glass railing to the textured plant, and finally drifts up to the illuminated ships and hazy mountains in the background", "balance": "asymmetric" }, "color_profile": { "dominant_colors": [ { "color": "Black", "hex": "#0D0D0D", "percentage": "25", "role": "primary subject and foreground silhouettes" }, { "color": "Mid Gray", "hex": "#808080", "percentage": "45", "role": "background bay, sky, and mountains" }, { "color": "Light Gray", "hex": "#D3D3D3", "percentage": "30", "role": "fog, sky highlights, and water reflections" } ], "color_palette": "monochromatic", "temperature": "cool", "saturation": "black and white", "contrast": "high contrast" }, "lighting": { "type": "natural window", "source_count": "single source", "direction": "diffused from above", "directionality": "diffused", "quality": "soft light", "intensity": "moody", "contrast_ratio": "high contrast (dramatic shadows)", "mood": "mysterious", "shadows": { "type": "soft gradual edges", "density": "deep black", "placement": "under subject, obscuring facial details and coat folds", "length": "short" }, "highlights": { "treatment": "subtle", "placement": "on the water surface, ship lights, and plant leaves" }, "ambient_fill": "present", "light_temperature": "neutral" }, "technical_specs": { "medium": "digital photography", "style": "realistic", "texture": "grainy", "sharpness": "slightly soft", "grain": "film grain", "depth_of_field": "deep", "perspective": "straight on" }, "artistic_elements": { "genre": "portrait", "influences": [ "Cinematic noir", "Melancholic travel photography" ], "mood": "calm", "atmosphere": "Quiet, contemplative, slightly melancholic morning or evening with heavy atmospheric mist", "visual_style": "minimal" }, "typography": { "present": false, "fonts": [], "placement": "none", "integration": "subtle" }, "subject_analysis": { "primary_subject": "A man wearing a long dark overcoat and dress shoes, looking downward in thought", "positioning": "right", "scale": "environmental", "interaction": "interacting with environment", "facial_expression": { "mouth": "closed smile", "smile_intensity": "no smile", "eyes": "looking away", "eyebrows": "neutral", "overall_emotion": "serious", "authenticity": "candid" }, "hands_and_gestures": { "left_hand": "in pocket", "right_hand": "in pocket", "finger_positions": "relaxed", "finger_interlacing": "none", "hand_tension": "relaxed", "interaction": "resting inside coat pockets", "naturalness": "organic casual gesture" }, "body_positioning": { "posture": "leaning", "angle": "45 degree turn", "weight_distribution": "leaning right", "shoulders": "relaxed" } }, "background": { "setting_type": "outdoor", "spatial_depth": "deep", "elements_detailed": [ { "item": "Glass balcony railing with metal handrail", "position": "center", "distance": "midground", "size": "dominant", "condition": "pristine", "specific_features": "Transparent panels running horizontally across the frame" }, { "item": "Potted leafy shrub", "position": "bottom left", "distance": "foreground", "size": "medium", "condition": "thriving", "specific_features": "Dense, small leaves catching subtle highlight reflections" }, { "item": "Smooth cylindrical planter pot", "position": "bottom right", "distance": "foreground", "size": "small", "condition": "pristine", "specific_features": "Minimalist matte finish, containing another plant" }, { "item": "Illuminated cruise ships", "position": "center", "distance": "background", "size": "small", "condition": "pristine", "specific_features": "Bright deck lights piercing through the fog" }, { "item": "Coastal mountains/hills", "position": "top", "distance": "background", "size": "dominant", "condition": "weathered", "specific_features": "Silhouetted and hazy due to thick atmospheric fog" } ], "wall_surface": { "material": "glass and metal", "surface_treatment": "smooth", "texture": "perfectly smooth", "finish": "glossy", "color": "transparent with gray reflections", "color_variation": "gradient", "features": "clean, modern architectural lines", "wear_indicators": "pristine" }, "floor_surface": { "material": "tile", "color": "mid-gray", "pattern": "solid rectangular panels with distinct grout lines" }, "objects_catalog": "Glass railing (midground horizontal), large leafy potted plant (bottom left foreground), sleek light-colored planter pot (bottom right foreground), three illuminated cruise ships (background bay), distant coastal town buildings (background right)", "background_treatment": "gradient" }, "generation_parameters": { "prompts": [ "Cinematic black and white photograph of a man in a dark overcoat leaning against a modern glass balcony railing. He is positioned on the right, looking down thoughtfully with his hands in his pockets. In the background, a moody, fog-covered bay with large illuminated cruise ships and hazy mountains. Deep atmospheric perspective, film grain, soft diffused lighting, melancholic mood.", "A moody monochromatic shot from a high-end coastal balcony. A silhouetted male figure stands resting against the glass barrier. Dense fog over a calm sea, dotted with the glowing lights of several distant ships. Potted plants frame the bottom corners. Melancholic, minimalist, rich gray tones, Leica photography style." ], "keywords": [ "black and white", "moody", "fog", "overcoat", "balcony", "cruise ships", "cinematic", "contemplative" ], "technical_settings": "ISO 400, f/5.6 to maintain background visibility while keeping subject sharp, shutter speed 1/125s, shot on a medium focal length (e.g., 50mm).", "post_processing": "Converted to monochrome, contrast adjusted to create a strong silhouette for the subject while maintaining soft midtones in the foggy background, added subtle film grain for texture." } }
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"procedural_hair", "invented_upscale", "on_fail": "no_go" }, "makeup_detection_and_removal": { "política": "zero_makeup_absolute", "detection_scope": [ "fundación", "corrector", "polvo", "rubor", "bronceador", "resaltador", "pintalabios", "lip_gloss", "lip_tint", "sombra de ojos", "eyeliner", "rímel", "removal_method": "signal_subtraction_of_non_biological_layers_only", "reglas": [ "no_color_invention", "no_texture_ reescritura", "no_geometry_change", "no_smoothing", "no_fill_or_reconstruction" ], "fallback_if_uncertain": "preserve_original_signal_and_abort", "on_violation": "abort_pipeline" }, "image_zero_validation": { "required_signals": [ "irregular_real_pores", "micro_luminance_variation", "micro_color_variation", "natural_imperfections", "human_asymmetry", "natural_hair_entropy", "sensor_noise_if_present", "biological_light_latency", "bare_skin_optical_response" ], "forbidden_ señales": [ "plastic_skin", "wax_like_surface", "pattern_repetition", "editorial_or_beauty_retouch", "ai_skin_uniformity", "cosmetic_color_layers", "lip_colorization", "powder_residue"], "on_fail": "no_go" }, "allowed_operations": { "technical_only": [ "compression_artifact_recovery", "banding_reduction_without_texture_loss", "bit_depth_recovery", "signal_redistribution_without_texture_or_geometry_rewrite", "restore_biological_light_response_only", "restore_micro_temporal_presence_only" ] }, "forbidden_operations": [ "embellecimiento", "skin_smoothing", "dodge_burn_cosmetic", "facial_ esculpido", "geometry_change", "detail_invention", "ai_generated_pores", "ai_generated_hair", "frequency_synthesis", "makeup_application", "lip_enhancement", "skin_biological_system": { "Referencia": "original_source_only", "imperfecciones": "preserve_all", "anti_plastic_policy": { "método": "restore_existing_micro_variation_latency_and_depth_only", "texture_creation": "prohibido" }, "humanity_boost": { "habilitado": cierto, "cantidad": "plus_30_percent", "método": "perceptual_biological_signal_revelation_only" } }, "hair_system": { "identidad": "locked_from_source", "permitido": [ "compression_detail_recovery_only", "neutralize_artificial_specular_response_only" ], "prohibido": [ "new_strand_creation", "density_change", "volume_change", "shape_change" ], "on_violation": "abort_pipeline" }, "eye_system": { "permitido": [ "remove_digital_clipping_highlights_only" ], "candados": ["forma", "tamaño", "color"], "on_violation": "abort_pipeline" }, "lip_system": { "política": "bare_lips_only", "permitido": [], "candados": ["forma", "volumen", "textura", "color"], "on_violation": "abort_pipeline" }, "extreme_zoom_validation": { "niveles": ["100_percent", "200_percent", "400_percent", "600_percent"], "forbidden_artifacts": [ "pattern_repetition", "wax_skin", "edge_halos", "synthetic_hair_strips", "frequency_band_tearing" ], "on_fail": "no_go" }, "video_higghfields_readiness": { "identity_lock_per_frame": cierto, "fx_allowed_outside_identity_layer": cierto, "prohibido": [ "skin_flicker", "contrast_based_geometry_shift", "temporal_identity_drift" ], "on_fail": "abort_pipeline" }, "branding_policy": { "external_watermarks": "remove_only_if_identity_not_affected_else_no_go", "studio_brand": { "texto": "ESTUDIO FOTOGRAFIA MARRLONN", "posición": "bottom_right", "font_style": "professional_minimal", "font_size": "12_to_14", "overlay_only": cierto }, "execution_flow": [ "input_gate", "source_policy_validation", "absolute_identity_lock", "makeup_detection_and_removal", "image_zero_validation", "technical_signal_recovery", "skin_biological_system", "hair_system", "eye_system", "lip_system", "extreme_zoom_validation", "video_higghfields_readiness", "branding_policy", "final_output" ], "final_output": { "estado": "IMAGE_ZERO_ABSOLUTE_DIVINE_ULTRA_HUMANITY_PLUS_30_ZERO_MAKEUP", "ready_for": [ "professional_stills", "real_video", "heavy_fx", "extreme_zoom_600_percent_higghfields", "puntuación": "9,5/10", "validación": "GO_DIVINE_ULTRA_MAX" } }
{ "system_name": "IRREAL_WORLD_IMAGE_ZERO_ABSOLUTE_DIVINE_ULTRA_HUMANITY_HIGGHFIELDS", "versión": "v17.0_zero_makeup_absolute_natural_face", "nivel": "divine_black_seal_identity_god_ultra_max_zero_makeup", "alcance": "portrait_face_only_multi_gender_multi_source", "oleoducto": "AnySource_REAL_or_AI_to_ImageZero_Absolute_4K_to_Higghfields_Video", "axioma": "IDENTITY_IS_UNTOUCHABLE. BIOLOGICAL_SIGNAL_ONLY. ZERO_MAKEUP_ABSOLUTE. NOTHING_IS_ADDED. NOTHING_IS_INVENTED. NOTHING_IS_SMOOTHED. IMAGE_ZERO_ABSOLUTE_IS_LAW. HIGGHFIELDS_OBEYS.", "objetivo": { "primaria": "preserve_identity_absolute_100_percent", "secundario": "remove_all_non_biological_layers_and_reveal_pure_natural_face", "humanity_boost": "plus_30_percent_divine_ultra_human_perceptual_without_identity_change" }, "source_policy": { "accepted_sources": ["real_photography", "ai_image"], "géneros": ["masculino", "femenino", "andrógino"], "ai_validation_rules": [ "no_repeated_patterns", "no_plastic_or_wax_skin", "no_synthetic_ cabello", "no_frequency_reconstruction", "no_ai_detail_hallucination", "no_ai_skin_uniformity", "resists_600_percent_zoom", "on_fail": "no_go" }, "capture_reference": { "declared_camera": "Canon EOS R50", "medio ambiente": "professional_studio", "iluminación": "controlled_studio_lighting", "metadata_policy": "reference_intent_only_no_exif_rewrite" }, "output_resolution": { "image_zero": "4K_UHD_4096x4096_from_native_only", "video_reference": "4K_locked_from_image_zero", "upscale_policy": 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"procedural_hair", "invented_upscale", "on_fail": "no_go" }, "makeup_detection_and_removal": { "política": "zero_makeup_absolute", "detection_scope": [ "fundación", "corrector", "polvo", "rubor", "bronceador", "resaltador", "pintalabios", "lip_gloss", "lip_tint", "sombra de ojos", "eyeliner", "rímel", "removal_method": "signal_subtraction_of_non_biological_layers_only", "reglas": [ "no_color_invention", "no_texture_ reescritura", "no_geometry_change", "no_smoothing", "no_fill_or_reconstruction" ], "fallback_if_uncertain": "preserve_original_signal_and_abort", "on_violation": "abort_pipeline" }, "image_zero_validation": { "required_signals": [ "irregular_real_pores", "micro_luminance_variation", "micro_color_variation", "natural_imperfections", "human_asymmetry", "natural_hair_entropy", "sensor_noise_if_present", "biological_light_latency", "bare_skin_optical_response" ], "forbidden_ señales": [ "plastic_skin", "wax_like_surface", "pattern_repetition", "editorial_or_beauty_retouch", "ai_skin_uniformity", "cosmetic_color_layers", "lip_colorization", "powder_residue"], "on_fail": "no_go" }, "allowed_operations": { "technical_only": [ "compression_artifact_recovery", "banding_reduction_without_texture_loss", "bit_depth_recovery", "signal_redistribution_without_texture_or_geometry_rewrite", "restore_biological_light_response_only", "restore_micro_temporal_presence_only" ] }, "forbidden_operations": [ "embellecimiento", "skin_smoothing", "dodge_burn_cosmetic", "facial_ esculpido", "geometry_change", "detail_invention", "ai_generated_pores", "ai_generated_hair", "frequency_synthesis", "makeup_application", "lip_enhancement", "skin_biological_system": { "Referencia": "original_source_only", "imperfecciones": "preserve_all", "anti_plastic_policy": { "método": "restore_existing_micro_variation_latency_and_depth_only", "texture_creation": "prohibido" }, "humanity_boost": { "habilitado": cierto, "cantidad": "plus_30_percent", "método": "perceptual_biological_signal_revelation_only" } }, "hair_system": { "identidad": "locked_from_source", "permitido": [ "compression_detail_recovery_only", "neutralize_artificial_specular_response_only" ], "prohibido": [ "new_strand_creation", "density_change", "volume_change", "shape_change" ], "on_violation": "abort_pipeline" }, "eye_system": { "permitido": [ "remove_digital_clipping_highlights_only" ], "candados": ["forma", "tamaño", "color"], "on_violation": "abort_pipeline" }, "lip_system": { "política": "bare_lips_only", "permitido": [], "candados": ["forma", "volumen", "textura", "color"], "on_violation": "abort_pipeline" }, "extreme_zoom_validation": { "niveles": ["100_percent", "200_percent", "400_percent", "600_percent"], "forbidden_artifacts": [ "pattern_repetition", "wax_skin", "edge_halos", "synthetic_hair_strips", "frequency_band_tearing" ], "on_fail": "no_go" }, "video_higghfields_readiness": { "identity_lock_per_frame": cierto, "fx_allowed_outside_identity_layer": cierto, "prohibido": [ "skin_flicker", "contrast_based_geometry_shift", "temporal_identity_drift" ], "on_fail": "abort_pipeline" }, "branding_policy": { "external_watermarks": "remove_only_if_identity_not_affected_else_no_go", "studio_brand": { "texto": "ESTUDIO FOTOGRAFIA MARRLONN", "posición": "bottom_right", "font_style": "professional_minimal", "font_size": "12_to_14", "overlay_only": cierto }, "execution_flow": [ "input_gate", "source_policy_validation", "absolute_identity_lock", "makeup_detection_and_removal", "image_zero_validation", "technical_signal_recovery", "skin_biological_system", "hair_system", "eye_system", "lip_system", "extreme_zoom_validation", "video_higghfields_readiness", "branding_policy", "final_output" ], "final_output": { "estado": "IMAGE_ZERO_ABSOLUTE_DIVINE_ULTRA_HUMANITY_PLUS_30_ZERO_MAKEUP", "ready_for": [ "professional_stills", "real_video", "heavy_fx", "extreme_zoom_600_percent_higghfields", "puntuación": "9,5/10", "validación": "GO_DIVINE_ULTRA_MAX" } }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
{ "scene": { "setting_type": "indoor - domestic setting", "location_details": "A room, possibly a bedroom or bathroom, indicated by a pink curtain or panel on the left side of the frame.", "atmosphere": "Calm, natural, and casual with a hint of self-awareness due to the pose.", "time_of_day": "day - artificial light" }, "lighting": { "type": "artificial - soft box or large diffused light source", "source_count": "single - positioned slightly above and in front of the subject", "direction": "front - slightly top-down", "directionality": "diffused", "quality": "soft", "intensity": "moderate", "contrast_ratio": "low contrast", "mood": "calm", "shadows": { "type": "soft gradual", "density": "faint", "placement": "Subtle shadows under the chin, nose, and slight shading on the sides of the face and neck. Very soft shadows cast by the hands on the hair and face.", "length": "short" }, "highlights": { "treatment": "preserved", "placement": "Subtle highlights on the forehead, nose bridge, cheekbones, and lips. Minimal specular highlights on the hair strands." }, "ambient_fill": "present", "light_temperature": "neutral" }, "clothing": { "top": { "type": "t-shirt", "brand": "not visible", "color": "medium pink", "material": "cotton - estimated", "fit": "oversized", "details": "Crew neck, short sleeves (not fully visible), loose fit. The fabric appears soft and slightly wrinkled, suggesting casual wear." }, "bottom": { "type": "not visible", "brand": "not visible", "color": "not visible", "material": "not visible", "fit": "not visible", "details": "not visible" }, "accessories": [ { "item": "necklace", "description": "A delicate silver-colored chain necklace with a small, simple silver-colored cross pendant.", "position": "resting on the chest, centered below the collarbone" } ], "skin_exposure": "Neck, décolletage, face, and hands/forearms are visible." }, "pose": { "overall_stance": "standing - upper body visible", "body_angle": "facing camera directly", "weight_distribution": "centered", "shoulders": "relaxed and level", "torso": "upright and facing forward", "hips": "not visible", "legs": "not visible", "arms": { "left_arm": "bent at the elbow, forearm raised, hand positioned near the left side of the head, fingers slightly spread.", "right_arm": "bent at the elbow, forearm raised, hand positioned near the right side of the head, fingers slightly spread." }, "hands_and_gestures": { "left_hand": "palm facing towards the head, fingers gently touching or hovering near the hair and temple area, as if adjusting hair or framing the face.", "right_hand": "palm facing towards the head, fingers gently touching or hovering near the hair and temple area, mirroring the left hand.", "finger_positions": "slightly spread and relaxed", "hand_tension": "relaxed and natural", "naturalness": "organic, as if caught in a moment of adjusting hair or posing casually" } }, "facial_expression": { "mouth": "neutral - lips gently closed", "smile_intensity": "no smile", "eyes": "direct gaze - relaxed and intense", "eyebrows": "neutral - slightly relaxed", "overall_emotion": "neutral, calm, and slightly introspective or self-aware", "authenticity": "natural", "gaze_direction": "directly into camera" }, "background": { "setting_type": "indoor - simple room", "spatial_depth": "shallow", "elements_detailed": [ { "item": "curtain or panel", "position": "upper left quadrant", "distance": "background", "size": "medium", "condition": "pristine", "specific_features": "Solid light pink color, with a horizontal silver-colored bar or rail visible across its upper section. It appears to be a flat surface, possibly a closet door or a window treatment." } ], "wall_surface": { "material": "painted drywall", "surface_treatment": "smooth paint", "texture": "smooth", "finish": "matte", "color": "light gray/off-white with cool undertones", "color_variation": "uniform", "features": "clean, no visible marks or fixtures apart from the pink panel on the left.", "wear_indicators": "pristine" }, "floor_surface": { "material": "not visible", "color": "not visible", "pattern": "not visible" }, "objects_catalog": "Pink curtain/panel with silver bar (upper left), plain light gray wall (mid-left, right, top).", "background_treatment": "slightly blurred" }, "composition": { "rule_applied": "center composition", "aspect_ratio": "9:16 (portrait orientation)", "focal_points": [ "the subject's face", "the hands framing the face" ], "visual_hierarchy": "The subject's face is the primary focus, with the hands drawing attention to it. The necklace provides a secondary point of interest.", "framing": "medium close-up - chest up", "camera_angle": "straight on", "depth_of_field": "shallow - the background is softly blurred, isolating the subject" }, "generation_prompt": { "full_prompt": "portrait of a young woman, dark black straight hair pulled back with center part, fine flyaways near hairline, dark brown eyes, full lips, warm beige skin, oval face, natural beauty, realistic photography style, facing camera directly, neutral facial expression, lips gently closed, relaxed and intense direct gaze, neutral eyebrows, hands raised to frame face, fingers slightly spread and relaxed, wearing an oversized medium pink cotton t-shirt, delicate silver-colored chain necklace with a small silver-colored cross pendant on chest, standing in a simple indoor room, light gray wall background, soft diffused artificial front lighting, short soft shadows, slight background blur, pink curtain or panel with horizontal silver bar in upper left background, medium close-up shot, neutral light temperature, natural and calm atmosphere.", "negative_prompt": "blurry, distorted, ugly, deformed, extra limbs, bad anatomy, poorly drawn, disfigured, low quality, cartoon, painting, illustration, watermark, text, signature, bad lighting, harsh shadows, overexposed, underexposed, unnatural pose, strange expression, messy hair, unrealistic skin texture, too much makeup, exaggerated features, busy background, distracting elements, poor composition, out of frame, cropped body parts, low resolution, grainy, noise, pixelated, bad photo", "style_tags": [ "realistic photography", "natural light look", "casual portrait", "soft focus", "minimalist background" ], "technical_settings": "Camera: DSLR/Mirrorless, Lens: 85mm f/1.8, Aperture: f/2.8, ISO: 400, Shutter Speed: 1/160s", "post_processing": "Subtle color correction to maintain neutral tones, slight skin softening, gentle highlight and shadow recovery, minimal vignetting to draw focus to the subject, natural color grading." } }
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
Logo Concept: 'Lux & Bloom' Logo Description: The Sparklyne logo is a harmonious blend of elegance, minimalism, and sophistication, exuding high-end luxury. It features a stylized letter 'S' crafted in a bold, fluid curve, echoing the movement of a sparkling gemstone. This custom typography represents the brand's commitment to bespoke craftsmanship and exceptional attention to detail. Iconography: The 'Lux' element forms the basis of the logo, symbolizing the luxury and high-end nature of the Sparklyne brand. Within this 'Lux' structure, a delicate, stylized flower 'bloom' is subtly embedded, signifying growth, elegance, and refinement. Color Palette: Primary Color: #333333 (Deep Charcoal Grey) - rich and luxurious, this dark grey background sets the tone for high-end quality. Secondary Color: #F7D2C4 (Soft Warm Gold) - an elegant gold hue used for the 'Lux' typography, representing sophistication and opulence. Accent Color: #6600CC (Rich Navy Blue) - a deep blue tone applied to the 'bloom,' adding a touch of mystery and allure. Typography: Custom-designed lettering for 'Sparklyne' with a clean, modern aesthetic. The font 'Inter' is used for consistency and legibility across various social media platforms. Social Media Optimization: Horizontal and Vertical Versions: The logo is designed to function seamlessly on both horizontal and vertical orientations, ensuring a seamless experience across various social media platforms (e.g., Instagram stories, YouTube thumbnails). Icon-only Version: A standalone icon of the 'Lux & Bloom' symbol is provided for use as a profile picture across social media platforms. Color Variations: The logo is created in various color combinations to suit different branding requirements, such as a reversed version for dark backgrounds. Logo Rationale: The Sparklyne logo embodies the essence of luxury, elegance, and bespoke refinement. Its clean, modern aesthetic ensures maximum visual impact on social media, while maintaining a sophisticated and high-end image for the brand. Generate logo
{ "system_name": "IRREAL_WORLD_IMAGE_ZERO_ABSOLUTE_DIVINE_ULTRA_HUMANITY_HIGGHFIELDS", "versión": "v17.0_zero_makeup_absolute_natural_face", "nivel": "divine_black_seal_identity_god_ultra_max_zero_makeup", "alcance": "portrait_face_only_multi_gender_multi_source", "oleoducto": "AnySource_REAL_or_AI_to_ImageZero_Absolute_4K_to_Higghfields_Video", "axioma": "IDENTITY_IS_UNTOUCHABLE. BIOLOGICAL_SIGNAL_ONLY. ZERO_MAKEUP_ABSOLUTE. NOTHING_IS_ADDED. NOTHING_IS_INVENTED. NOTHING_IS_SMOOTHED. IMAGE_ZERO_ABSOLUTE_IS_LAW. HIGGHFIELDS_OBEYS.", "objetivo": { "primaria": "preserve_identity_absolute_100_percent", "secundario": "remove_all_non_biological_layers_and_reveal_pure_natural_face", "humanity_boost": "plus_30_percent_divine_ultra_human_perceptual_without_identity_change" }, "source_policy": { "accepted_sources": ["real_photography", "ai_image"], "géneros": ["masculino", "femenino", "andrógino"], "ai_validation_rules": [ "no_repeated_patterns", "no_plastic_or_wax_skin", "no_synthetic_ cabello", "no_frequency_reconstruction", "no_ai_detail_hallucination", "no_ai_skin_uniformity", "resists_600_percent_zoom", "on_fail": "no_go" }, "capture_reference": { "declared_camera": "Canon EOS R50", "medio ambiente": "professional_studio", "iluminación": "controlled_studio_lighting", "metadata_policy": "reference_intent_only_no_exif_rewrite" }, "output_resolution": { "image_zero": "4K_UHD_4096x4096_from_native_only", "video_reference": "4K_locked_from_image_zero", "upscale_policy": "absolutely_forbidden_if_any_detail_must_be_invented" }, "absolute_identity_lock": { "locked_elements": [ "cara", "facial_geometry", "facial_landmarks", "ojos", "cejas", "nariz", "boca", "labios", "teeth_if_visible", "ears_if_visible", "piel", "skin_texture", "skin_frequency_signature", "hair_structure", "hair_density", "hair_silhouette", "línea del cabello"], "delta_allowed": "cero", "lock_strength": "absolute_irreversible_divine_ultra", "on_violation": "hard_abort_pipeline" }, "identity_integrity_validation": { "geometría": "100_percent_match", "Lugares emblemáticos": "100_percent_match", "ojos": "100_percent_match", "labios": "100_percent_match", "textura": "no_rewrite_delta_zero", "frecuencia": "original_biological_signal_preserved", "on_fail": "abort_pipeline" }, "input_gate": { "requerido": [ "best_original_source_available", "native_resolution_sufficient_for_4k" ], "prohibido": [ "beauty_filters", "skin_smoothing", " claridad", "liquify_or_warp", "re_render", "procedural_skin", "procedural_hair", "invented_upscale", "on_fail": "no_go" }, "makeup_detection_and_removal": { "política": "zero_makeup_absolute", "detection_scope": [ "fundación", "corrector", "polvo", "rubor", "bronceador", "resaltador", "pintalabios", "lip_gloss", "lip_tint", "sombra de ojos", "eyeliner", "rímel", "removal_method": "signal_subtraction_of_non_biological_layers_only", "reglas": [ "no_color_invention", "no_texture_ reescritura", "no_geometry_change", "no_smoothing", "no_fill_or_reconstruction" ], "fallback_if_uncertain": "preserve_original_signal_and_abort", "on_violation": "abort_pipeline" }, "image_zero_validation": { "required_signals": [ "irregular_real_pores", "micro_luminance_variation", "micro_color_variation", "natural_imperfections", "human_asymmetry", "natural_hair_entropy", "sensor_noise_if_present", "biological_light_latency", "bare_skin_optical_response" ], "forbidden_ señales": [ "plastic_skin", "wax_like_surface", "pattern_repetition", "editorial_or_beauty_retouch", "ai_skin_uniformity", "cosmetic_color_layers", "lip_colorization", "powder_residue"], "on_fail": "no_go" }, "allowed_operations": { "technical_only": [ "compression_artifact_recovery", "banding_reduction_without_texture_loss", "bit_depth_recovery", "signal_redistribution_without_texture_or_geometry_rewrite", "restore_biological_light_response_only", "restore_micro_temporal_presence_only" ] }, "forbidden_operations": [ "embellecimiento", "skin_smoothing", "dodge_burn_cosmetic", "facial_ esculpido", "geometry_change", "detail_invention", "ai_generated_pores", "ai_generated_hair", "frequency_synthesis", "makeup_application", "lip_enhancement", "skin_biological_system": { "Referencia": "original_source_only", "imperfecciones": "preserve_all", "anti_plastic_policy": { "método": "restore_existing_micro_variation_latency_and_depth_only", "texture_creation": "prohibido" }, "humanity_boost": { "habilitado": cierto, "cantidad": "plus_30_percent", "método": "perceptual_biological_signal_revelation_only" } }, "hair_system": { "identidad": "locked_from_source", "permitido": [ "compression_detail_recovery_only", "neutralize_artificial_specular_response_only" ], "prohibido": [ "new_strand_creation", "density_change", "volume_change", "shape_change" ], "on_violation": "abort_pipeline" }, "eye_system": { "permitido": [ "remove_digital_clipping_highlights_only" ], "candados": ["forma", "tamaño", "color"], "on_violation": "abort_pipeline" }, "lip_system": { "política": "bare_lips_only", "permitido": [], "candados": ["forma", "volumen", "textura", "color"], "on_violation": "abort_pipeline" }, "extreme_zoom_validation": { "niveles": ["100_percent", "200_percent", "400_percent", "600_percent"], "forbidden_artifacts": [ "pattern_repetition", "wax_skin", "edge_halos", "synthetic_hair_strips", "frequency_band_tearing" ], "on_fail": "no_go" }, "video_higghfields_readiness": { "identity_lock_per_frame": cierto, "fx_allowed_outside_identity_layer": cierto, "prohibido": [ "skin_flicker", "contrast_based_geometry_shift", "temporal_identity_drift" ], "on_fail": "abort_pipeline" }, "branding_policy": { "external_watermarks": "remove_only_if_identity_not_affected_else_no_go", "studio_brand": { "texto": "ESTUDIO FOTOGRAFIA MARRLONN", "posición": "bottom_right", "font_style": "professional_minimal", "font_size": "12_to_14", "overlay_only": cierto }, "execution_flow": [ "input_gate", "source_policy_validation", "absolute_identity_lock", "makeup_detection_and_removal", "image_zero_validation", "technical_signal_recovery", "skin_biological_system", "hair_system", "eye_system", "lip_system", "extreme_zoom_validation", "video_higghfields_readiness", "branding_policy", "final_output" ], "final_output": { "estado": "IMAGE_ZERO_ABSOLUTE_DIVINE_ULTRA_HUMANITY_PLUS_30_ZERO_MAKEUP", "ready_for": [ "professional_stills", "real_video", "heavy_fx", "extreme_zoom_600_percent_higghfields", "puntuación": "9,5/10", "validación": "GO_DIVINE_ULTRA_MAX" } }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
📸 Stable Prompt – Same Girl, Same Dress, Park Bulvar Restaurant: A realistic cinematic photo of a young couple inside a romantic restaurant at Park Bulvar in Baku, Azerbaijan. The man is sitting in a relaxed posture at the table, while a very beautiful and captivating woman stands beside him, gently placing her hand on his shoulder in an intimate and romantic pose. The moment feels natural and candid. The woman is wearing a draped V-neck mini dress by Venlisa in deep red, elegant, perfectly fitted, with flowing fabric, deep V neckline, and soft draping details. The dress color and style remain exactly the same in every image. She has a consistent and recognizable face, same identity, symmetrical facial features, almond-shaped eyes, long silky dark hair, glowing smooth skin, natural makeup, and a confident, alluring presence. The restaurant has warm ambient lighting, modern interior design, subtle background blur (bokeh), and a cozy romantic atmosphere. Ultra-realistic, 4K quality, cinematic composition, depth of field, professional photography style. --seed 777888 --no different face, random person, inconsistent identity --no color variation, same outfit color, same dress style
The packaging design for the orange drink features three color variations, with one main color tone and the others being lighter shades that incorporate citrus elements to create a refreshing feeling. The main color tone is a vibrant orange, with gradient colors of yellow, tangerine, apricot, and peach, while the citrus elements are presented in a playful-style pattern, clean and bright Bold Colors background::4 --q 2 --v 5 --ar 3:2
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
{ "system_name": "IRREAL_WORLD_IMAGE_ZERO_ABSOLUTE_DIVINE_ULTRA_HUMANITY_HIGGHFIELDS", "versión": "v17.0_zero_makeup_absolute_natural_face", "nivel": "divine_black_seal_identity_god_ultra_max_zero_makeup", "alcance": "portrait_face_only_multi_gender_multi_source", "oleoducto": "AnySource_REAL_or_AI_to_ImageZero_Absolute_4K_to_Higghfields_Video", "axioma": "IDENTITY_IS_UNTOUCHABLE. BIOLOGICAL_SIGNAL_ONLY. ZERO_MAKEUP_ABSOLUTE. NOTHING_IS_ADDED. NOTHING_IS_INVENTED. NOTHING_IS_SMOOTHED. IMAGE_ZERO_ABSOLUTE_IS_LAW. HIGGHFIELDS_OBEYS.", "objetivo": { "primaria": "preserve_identity_absolute_100_percent", "secundario": "remove_all_non_biological_layers_and_reveal_pure_natural_face", "humanity_boost": "plus_30_percent_divine_ultra_human_perceptual_without_identity_change" }, "source_policy": { "accepted_sources": ["real_photography", "ai_image"], "géneros": ["masculino", "femenino", "andrógino"], "ai_validation_rules": [ "no_repeated_patterns", "no_plastic_or_wax_skin", "no_synthetic_ cabello", "no_frequency_reconstruction", "no_ai_detail_hallucination", "no_ai_skin_uniformity", "resists_600_percent_zoom", "on_fail": "no_go" }, "capture_reference": { "declared_camera": "Canon EOS R50", "medio ambiente": "professional_studio", "iluminación": "controlled_studio_lighting", "metadata_policy": "reference_intent_only_no_exif_rewrite" }, "output_resolution": { "image_zero": "4K_UHD_4096x4096_from_native_only", "video_reference": "4K_locked_from_image_zero", "upscale_policy": "absolutely_forbidden_if_any_detail_must_be_invented" }, "absolute_identity_lock": { "locked_elements": [ "cara", "facial_geometry", "facial_landmarks", "ojos", "cejas", "nariz", "boca", "labios", "teeth_if_visible", "ears_if_visible", "piel", "skin_texture", "skin_frequency_signature", "hair_structure", "hair_density", "hair_silhouette", "línea del cabello"], "delta_allowed": "cero", "lock_strength": "absolute_irreversible_divine_ultra", "on_violation": "hard_abort_pipeline" }, "identity_integrity_validation": { "geometría": "100_percent_match", "Lugares emblemáticos": "100_percent_match", "ojos": "100_percent_match", "labios": "100_percent_match", "textura": "no_rewrite_delta_zero", "frecuencia": "original_biological_signal_preserved", "on_fail": "abort_pipeline" }, "input_gate": { "requerido": [ "best_original_source_available", "native_resolution_sufficient_for_4k" ], "prohibido": [ "beauty_filters", "skin_smoothing", " claridad", "liquify_or_warp", "re_render", "procedural_skin", "procedural_hair", "invented_upscale", "on_fail": "no_go" }, "makeup_detection_and_removal": { "política": "zero_makeup_absolute", "detection_scope": [ "fundación", "corrector", "polvo", "rubor", "bronceador", "resaltador", "pintalabios", "lip_gloss", "lip_tint", "sombra de ojos", "eyeliner", "rímel", "removal_method": "signal_subtraction_of_non_biological_layers_only", "reglas": [ "no_color_invention", "no_texture_ reescritura", "no_geometry_change", "no_smoothing", "no_fill_or_reconstruction" ], "fallback_if_uncertain": "preserve_original_signal_and_abort", "on_violation": "abort_pipeline" }, "image_zero_validation": { "required_signals": [ "irregular_real_pores", "micro_luminance_variation", "micro_color_variation", "natural_imperfections", "human_asymmetry", "natural_hair_entropy", "sensor_noise_if_present", "biological_light_latency", "bare_skin_optical_response" ], "forbidden_ señales": [ "plastic_skin", "wax_like_surface", "pattern_repetition", "editorial_or_beauty_retouch", "ai_skin_uniformity", "cosmetic_color_layers", "lip_colorization", "powder_residue"], "on_fail": "no_go" }, "allowed_operations": { "technical_only": [ "compression_artifact_recovery", "banding_reduction_without_texture_loss", "bit_depth_recovery", "signal_redistribution_without_texture_or_geometry_rewrite", "restore_biological_light_response_only", "restore_micro_temporal_presence_only" ] }, "forbidden_operations": [ "embellecimiento", "skin_smoothing", "dodge_burn_cosmetic", "facial_ esculpido", "geometry_change", "detail_invention", "ai_generated_pores", "ai_generated_hair", "frequency_synthesis", "makeup_application", "lip_enhancement", "skin_biological_system": { "Referencia": "original_source_only", "imperfecciones": "preserve_all", "anti_plastic_policy": { "método": "restore_existing_micro_variation_latency_and_depth_only", "texture_creation": "prohibido" }, "humanity_boost": { "habilitado": cierto, "cantidad": "plus_30_percent", "método": "perceptual_biological_signal_revelation_only" } }, "hair_system": { "identidad": "locked_from_source", "permitido": [ "compression_detail_recovery_only", "neutralize_artificial_specular_response_only" ], "prohibido": [ "new_strand_creation", "density_change", "volume_change", "shape_change" ], "on_violation": "abort_pipeline" }, "eye_system": { "permitido": [ "remove_digital_clipping_highlights_only" ], "candados": ["forma", "tamaño", "color"], "on_violation": "abort_pipeline" }, "lip_system": { "política": "bare_lips_only", "permitido": [], "candados": ["forma", "volumen", "textura", "color"], "on_violation": "abort_pipeline" }, "extreme_zoom_validation": { "niveles": ["100_percent", "200_percent", "400_percent", "600_percent"], "forbidden_artifacts": [ "pattern_repetition", "wax_skin", "edge_halos", "synthetic_hair_strips", "frequency_band_tearing" ], "on_fail": "no_go" }, "video_higghfields_readiness": { "identity_lock_per_frame": cierto, "fx_allowed_outside_identity_layer": cierto, "prohibido": [ "skin_flicker", "contrast_based_geometry_shift", "temporal_identity_drift" ], "on_fail": "abort_pipeline" }, "branding_policy": { "external_watermarks": "remove_only_if_identity_not_affected_else_no_go", "studio_brand": { "texto": "ESTUDIO FOTOGRAFIA MARRLONN", "posición": "bottom_right", "font_style": "professional_minimal", "font_size": "12_to_14", "overlay_only": cierto }, "execution_flow": [ "input_gate", "source_policy_validation", "absolute_identity_lock", "makeup_detection_and_removal", "image_zero_validation", "technical_signal_recovery", "skin_biological_system", "hair_system", "eye_system", "lip_system", "extreme_zoom_validation", "video_higghfields_readiness", "branding_policy", "final_output" ], "final_output": { "estado": "IMAGE_ZERO_ABSOLUTE_DIVINE_ULTRA_HUMANITY_PLUS_30_ZERO_MAKEUP", "ready_for": [ "professional_stills", "real_video", "heavy_fx", "extreme_zoom_600_percent_higghfields", "puntuación": "9,5/10", "validación": "GO_DIVINE_ULTRA_MAX" } }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
{ "metadata": { "image_type": "photograph", "primary_purpose": "editorial" }, "composition": { "rule_applied": "rule of thirds", "aspect_ratio": "1:1", "layout": "layered", "focal_points": [ "Man in dark overcoat standing on the right side of the frame", "Illuminated cruise ships floating in the misty bay" ], "visual_hierarchy": "Eye starts on the dark, high-contrast figure of the man on the right, follows his downward gaze, then moves left across the glass railing to the textured plant, and finally drifts up to the illuminated ships and hazy mountains in the background", "balance": "asymmetric" }, "color_profile": { "dominant_colors": [ { "color": "Black", "hex": "#0D0D0D", "percentage": "25", "role": "primary subject and foreground silhouettes" }, { "color": "Mid Gray", "hex": "#808080", "percentage": "45", "role": "background bay, sky, and mountains" }, { "color": "Light Gray", "hex": "#D3D3D3", "percentage": "30", "role": "fog, sky highlights, and water reflections" } ], "color_palette": "monochromatic", "temperature": "cool", "saturation": "black and white", "contrast": "high contrast" }, "lighting": { "type": "natural window", "source_count": "single source", "direction": "diffused from above", "directionality": "diffused", "quality": "soft light", "intensity": "moody", "contrast_ratio": "high contrast (dramatic shadows)", "mood": "mysterious", "shadows": { "type": "soft gradual edges", "density": "deep black", "placement": "under subject, obscuring facial details and coat folds", "length": "short" }, "highlights": { "treatment": "subtle", "placement": "on the water surface, ship lights, and plant leaves" }, "ambient_fill": "present", "light_temperature": "neutral" }, "technical_specs": { "medium": "digital photography", "style": "realistic", "texture": "grainy", "sharpness": "slightly soft", "grain": "film grain", "depth_of_field": "deep", "perspective": "straight on" }, "artistic_elements": { "genre": "portrait", "influences": [ "Cinematic noir", "Melancholic travel photography" ], "mood": "calm", "atmosphere": "Quiet, contemplative, slightly melancholic morning or evening with heavy atmospheric mist", "visual_style": "minimal" }, "typography": { "present": false, "fonts": [], "placement": "none", "integration": "subtle" }, "subject_analysis": { "primary_subject": "A man wearing a long dark overcoat and dress shoes, looking downward in thought", "positioning": "right", "scale": "environmental", "interaction": "interacting with environment", "facial_expression": { "mouth": "closed smile", "smile_intensity": "no smile", "eyes": "looking away", "eyebrows": "neutral", "overall_emotion": "serious", "authenticity": "candid" }, "hands_and_gestures": { "left_hand": "in pocket", "right_hand": "in pocket", "finger_positions": "relaxed", "finger_interlacing": "none", "hand_tension": "relaxed", "interaction": "resting inside coat pockets", "naturalness": "organic casual gesture" }, "body_positioning": { "posture": "leaning", "angle": "45 degree turn", "weight_distribution": "leaning right", "shoulders": "relaxed" } }, "background": { "setting_type": "outdoor", "spatial_depth": "deep", "elements_detailed": [ { "item": "Glass balcony railing with metal handrail", "position": "center", "distance": "midground", "size": "dominant", "condition": "pristine", "specific_features": "Transparent panels running horizontally across the frame" }, { "item": "Potted leafy shrub", "position": "bottom left", "distance": "foreground", "size": "medium", "condition": "thriving", "specific_features": "Dense, small leaves catching subtle highlight reflections" }, { "item": "Smooth cylindrical planter pot", "position": "bottom right", "distance": "foreground", "size": "small", "condition": "pristine", "specific_features": "Minimalist matte finish, containing another plant" }, { "item": "Illuminated cruise ships", "position": "center", "distance": "background", "size": "small", "condition": "pristine", "specific_features": "Bright deck lights piercing through the fog" }, { "item": "Coastal mountains/hills", "position": "top", "distance": "background", "size": "dominant", "condition": "weathered", "specific_features": "Silhouetted and hazy due to thick atmospheric fog" } ], "wall_surface": { "material": "glass and metal", "surface_treatment": "smooth", "texture": "perfectly smooth", "finish": "glossy", "color": "transparent with gray reflections", "color_variation": "gradient", "features": "clean, modern architectural lines", "wear_indicators": "pristine" }, "floor_surface": { "material": "tile", "color": "mid-gray", "pattern": "solid rectangular panels with distinct grout lines" }, "objects_catalog": "Glass railing (midground horizontal), large leafy potted plant (bottom left foreground), sleek light-colored planter pot (bottom right foreground), three illuminated cruise ships (background bay), distant coastal town buildings (background right)", "background_treatment": "gradient" }, "generation_parameters": { "prompts": [ "Cinematic black and white photograph of a man in a dark overcoat leaning against a modern glass balcony railing. He is positioned on the right, looking down thoughtfully with his hands in his pockets. In the background, a moody, fog-covered bay with large illuminated cruise ships and hazy mountains. Deep atmospheric perspective, film grain, soft diffused lighting, melancholic mood.", "A moody monochromatic shot from a high-end coastal balcony. A silhouetted male figure stands resting against the glass barrier. Dense fog over a calm sea, dotted with the glowing lights of several distant ships. Potted plants frame the bottom corners. Melancholic, minimalist, rich gray tones, Leica photography style." ], "keywords": [ "black and white", "moody", "fog", "overcoat", "balcony", "cruise ships", "cinematic", "contemplative" ], "technical_settings": "ISO 400, f/5.6 to maintain background visibility while keeping subject sharp, shutter speed 1/125s, shot on a medium focal length (e.g., 50mm).", "post_processing": "Converted to monochrome, contrast adjusted to create a strong silhouette for the subject while maintaining soft midtones in the foggy background, added subtle film grain for texture." } }
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
Logo Concept: 'Lux & Bloom' Logo Description: The Sparklyne logo is a harmonious blend of elegance, minimalism, and sophistication, exuding high-end luxury. It features a stylized letter 'S' crafted in a bold, fluid curve, echoing the movement of a sparkling gemstone. This custom typography represents the brand's commitment to bespoke craftsmanship and exceptional attention to detail. Iconography: The 'Lux' element forms the basis of the logo, symbolizing the luxury and high-end nature of the Sparklyne brand. Within this 'Lux' structure, a delicate, stylized flower 'bloom' is subtly embedded, signifying growth, elegance, and refinement. Color Palette: Primary Color: #333333 (Deep Charcoal Grey) - rich and luxurious, this dark grey background sets the tone for high-end quality. Secondary Color: #F7D2C4 (Soft Warm Gold) - an elegant gold hue used for the 'Lux' typography, representing sophistication and opulence. Accent Color: #6600CC (Rich Navy Blue) - a deep blue tone applied to the 'bloom,' adding a touch of mystery and allure. Typography: Custom-designed lettering for 'Sparklyne' with a clean, modern aesthetic. The font 'Inter' is used for consistency and legibility across various social media platforms. Social Media Optimization: Horizontal and Vertical Versions: The logo is designed to function seamlessly on both horizontal and vertical orientations, ensuring a seamless experience across various social media platforms (e.g., Instagram stories, YouTube thumbnails). Icon-only Version: A standalone icon of the 'Lux & Bloom' symbol is provided for use as a profile picture across social media platforms. Color Variations: The logo is created in various color combinations to suit different branding requirements, such as a reversed version for dark backgrounds. Logo Rationale: The Sparklyne logo embodies the essence of luxury, elegance, and bespoke refinement. Its clean, modern aesthetic ensures maximum visual impact on social media, while maintaining a sophisticated and high-end image for the brand. Generate logo
{ "system_name": "IRREAL_WORLD_IMAGE_ZERO_ABSOLUTE_DIVINE_ULTRA_HUMANITY_HIGGHFIELDS", "versión": "v17.0_zero_makeup_absolute_natural_face", "nivel": "divine_black_seal_identity_god_ultra_max_zero_makeup", "alcance": "portrait_face_only_multi_gender_multi_source", "oleoducto": "AnySource_REAL_or_AI_to_ImageZero_Absolute_4K_to_Higghfields_Video", "axioma": "IDENTITY_IS_UNTOUCHABLE. BIOLOGICAL_SIGNAL_ONLY. ZERO_MAKEUP_ABSOLUTE. NOTHING_IS_ADDED. NOTHING_IS_INVENTED. NOTHING_IS_SMOOTHED. IMAGE_ZERO_ABSOLUTE_IS_LAW. HIGGHFIELDS_OBEYS.", "objetivo": { "primaria": "preserve_identity_absolute_100_percent", "secundario": "remove_all_non_biological_layers_and_reveal_pure_natural_face", "humanity_boost": "plus_30_percent_divine_ultra_human_perceptual_without_identity_change" }, "source_policy": { "accepted_sources": ["real_photography", "ai_image"], "géneros": ["masculino", "femenino", "andrógino"], "ai_validation_rules": [ "no_repeated_patterns", "no_plastic_or_wax_skin", "no_synthetic_ cabello", "no_frequency_reconstruction", "no_ai_detail_hallucination", "no_ai_skin_uniformity", "resists_600_percent_zoom", "on_fail": "no_go" }, "capture_reference": { "declared_camera": "Canon EOS R50", "medio ambiente": "professional_studio", "iluminación": "controlled_studio_lighting", "metadata_policy": "reference_intent_only_no_exif_rewrite" }, "output_resolution": { "image_zero": "4K_UHD_4096x4096_from_native_only", "video_reference": "4K_locked_from_image_zero", "upscale_policy": "absolutely_forbidden_if_any_detail_must_be_invented" }, "absolute_identity_lock": { "locked_elements": [ "cara", "facial_geometry", "facial_landmarks", "ojos", "cejas", "nariz", "boca", "labios", "teeth_if_visible", "ears_if_visible", "piel", "skin_texture", "skin_frequency_signature", "hair_structure", "hair_density", "hair_silhouette", "línea del cabello"], "delta_allowed": "cero", "lock_strength": "absolute_irreversible_divine_ultra", "on_violation": "hard_abort_pipeline" }, "identity_integrity_validation": { "geometría": "100_percent_match", "Lugares emblemáticos": "100_percent_match", "ojos": "100_percent_match", "labios": "100_percent_match", "textura": "no_rewrite_delta_zero", "frecuencia": "original_biological_signal_preserved", "on_fail": "abort_pipeline" }, "input_gate": { "requerido": [ "best_original_source_available", "native_resolution_sufficient_for_4k" ], "prohibido": [ "beauty_filters", "skin_smoothing", " claridad", "liquify_or_warp", "re_render", "procedural_skin", "procedural_hair", "invented_upscale", "on_fail": "no_go" }, "makeup_detection_and_removal": { "política": "zero_makeup_absolute", "detection_scope": [ "fundación", "corrector", "polvo", "rubor", "bronceador", "resaltador", "pintalabios", "lip_gloss", "lip_tint", "sombra de ojos", "eyeliner", "rímel", "removal_method": "signal_subtraction_of_non_biological_layers_only", "reglas": [ "no_color_invention", "no_texture_ reescritura", "no_geometry_change", "no_smoothing", "no_fill_or_reconstruction" ], "fallback_if_uncertain": "preserve_original_signal_and_abort", "on_violation": "abort_pipeline" }, "image_zero_validation": { "required_signals": [ "irregular_real_pores", "micro_luminance_variation", "micro_color_variation", "natural_imperfections", "human_asymmetry", "natural_hair_entropy", "sensor_noise_if_present", "biological_light_latency", "bare_skin_optical_response" ], "forbidden_ señales": [ "plastic_skin", "wax_like_surface", "pattern_repetition", "editorial_or_beauty_retouch", "ai_skin_uniformity", "cosmetic_color_layers", "lip_colorization", "powder_residue"], "on_fail": "no_go" }, "allowed_operations": { "technical_only": [ "compression_artifact_recovery", "banding_reduction_without_texture_loss", "bit_depth_recovery", "signal_redistribution_without_texture_or_geometry_rewrite", "restore_biological_light_response_only", "restore_micro_temporal_presence_only" ] }, "forbidden_operations": [ "embellecimiento", "skin_smoothing", "dodge_burn_cosmetic", "facial_ esculpido", "geometry_change", "detail_invention", "ai_generated_pores", "ai_generated_hair", "frequency_synthesis", "makeup_application", "lip_enhancement", "skin_biological_system": { "Referencia": "original_source_only", "imperfecciones": "preserve_all", "anti_plastic_policy": { "método": "restore_existing_micro_variation_latency_and_depth_only", "texture_creation": "prohibido" }, "humanity_boost": { "habilitado": cierto, "cantidad": "plus_30_percent", "método": "perceptual_biological_signal_revelation_only" } }, "hair_system": { "identidad": "locked_from_source", "permitido": [ "compression_detail_recovery_only", "neutralize_artificial_specular_response_only" ], "prohibido": [ "new_strand_creation", "density_change", "volume_change", "shape_change" ], "on_violation": "abort_pipeline" }, "eye_system": { "permitido": [ "remove_digital_clipping_highlights_only" ], "candados": ["forma", "tamaño", "color"], "on_violation": "abort_pipeline" }, "lip_system": { "política": "bare_lips_only", "permitido": [], "candados": ["forma", "volumen", "textura", "color"], "on_violation": "abort_pipeline" }, "extreme_zoom_validation": { "niveles": ["100_percent", "200_percent", "400_percent", "600_percent"], "forbidden_artifacts": [ "pattern_repetition", "wax_skin", "edge_halos", "synthetic_hair_strips", "frequency_band_tearing" ], "on_fail": "no_go" }, "video_higghfields_readiness": { "identity_lock_per_frame": cierto, "fx_allowed_outside_identity_layer": cierto, "prohibido": [ "skin_flicker", "contrast_based_geometry_shift", "temporal_identity_drift" ], "on_fail": "abort_pipeline" }, "branding_policy": { "external_watermarks": "remove_only_if_identity_not_affected_else_no_go", "studio_brand": { "texto": "ESTUDIO FOTOGRAFIA MARRLONN", "posición": "bottom_right", "font_style": "professional_minimal", "font_size": "12_to_14", "overlay_only": cierto }, "execution_flow": [ "input_gate", "source_policy_validation", "absolute_identity_lock", "makeup_detection_and_removal", "image_zero_validation", "technical_signal_recovery", "skin_biological_system", "hair_system", "eye_system", "lip_system", "extreme_zoom_validation", "video_higghfields_readiness", "branding_policy", "final_output" ], "final_output": { "estado": "IMAGE_ZERO_ABSOLUTE_DIVINE_ULTRA_HUMANITY_PLUS_30_ZERO_MAKEUP", "ready_for": [ "professional_stills", "real_video", "heavy_fx", "extreme_zoom_600_percent_higghfields", "puntuación": "9,5/10", "validación": "GO_DIVINE_ULTRA_MAX" } }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
{ "scene": { "setting_type": "indoor - domestic setting", "location_details": "A room, possibly a bedroom or bathroom, indicated by a pink curtain or panel on the left side of the frame.", "atmosphere": "Calm, natural, and casual with a hint of self-awareness due to the pose.", "time_of_day": "day - artificial light" }, "lighting": { "type": "artificial - soft box or large diffused light source", "source_count": "single - positioned slightly above and in front of the subject", "direction": "front - slightly top-down", "directionality": "diffused", "quality": "soft", "intensity": "moderate", "contrast_ratio": "low contrast", "mood": "calm", "shadows": { "type": "soft gradual", "density": "faint", "placement": "Subtle shadows under the chin, nose, and slight shading on the sides of the face and neck. Very soft shadows cast by the hands on the hair and face.", "length": "short" }, "highlights": { "treatment": "preserved", "placement": "Subtle highlights on the forehead, nose bridge, cheekbones, and lips. Minimal specular highlights on the hair strands." }, "ambient_fill": "present", "light_temperature": "neutral" }, "clothing": { "top": { "type": "t-shirt", "brand": "not visible", "color": "medium pink", "material": "cotton - estimated", "fit": "oversized", "details": "Crew neck, short sleeves (not fully visible), loose fit. The fabric appears soft and slightly wrinkled, suggesting casual wear." }, "bottom": { "type": "not visible", "brand": "not visible", "color": "not visible", "material": "not visible", "fit": "not visible", "details": "not visible" }, "accessories": [ { "item": "necklace", "description": "A delicate silver-colored chain necklace with a small, simple silver-colored cross pendant.", "position": "resting on the chest, centered below the collarbone" } ], "skin_exposure": "Neck, décolletage, face, and hands/forearms are visible." }, "pose": { "overall_stance": "standing - upper body visible", "body_angle": "facing camera directly", "weight_distribution": "centered", "shoulders": "relaxed and level", "torso": "upright and facing forward", "hips": "not visible", "legs": "not visible", "arms": { "left_arm": "bent at the elbow, forearm raised, hand positioned near the left side of the head, fingers slightly spread.", "right_arm": "bent at the elbow, forearm raised, hand positioned near the right side of the head, fingers slightly spread." }, "hands_and_gestures": { "left_hand": "palm facing towards the head, fingers gently touching or hovering near the hair and temple area, as if adjusting hair or framing the face.", "right_hand": "palm facing towards the head, fingers gently touching or hovering near the hair and temple area, mirroring the left hand.", "finger_positions": "slightly spread and relaxed", "hand_tension": "relaxed and natural", "naturalness": "organic, as if caught in a moment of adjusting hair or posing casually" } }, "facial_expression": { "mouth": "neutral - lips gently closed", "smile_intensity": "no smile", "eyes": "direct gaze - relaxed and intense", "eyebrows": "neutral - slightly relaxed", "overall_emotion": "neutral, calm, and slightly introspective or self-aware", "authenticity": "natural", "gaze_direction": "directly into camera" }, "background": { "setting_type": "indoor - simple room", "spatial_depth": "shallow", "elements_detailed": [ { "item": "curtain or panel", "position": "upper left quadrant", "distance": "background", "size": "medium", "condition": "pristine", "specific_features": "Solid light pink color, with a horizontal silver-colored bar or rail visible across its upper section. It appears to be a flat surface, possibly a closet door or a window treatment." } ], "wall_surface": { "material": "painted drywall", "surface_treatment": "smooth paint", "texture": "smooth", "finish": "matte", "color": "light gray/off-white with cool undertones", "color_variation": "uniform", "features": "clean, no visible marks or fixtures apart from the pink panel on the left.", "wear_indicators": "pristine" }, "floor_surface": { "material": "not visible", "color": "not visible", "pattern": "not visible" }, "objects_catalog": "Pink curtain/panel with silver bar (upper left), plain light gray wall (mid-left, right, top).", "background_treatment": "slightly blurred" }, "composition": { "rule_applied": "center composition", "aspect_ratio": "9:16 (portrait orientation)", "focal_points": [ "the subject's face", "the hands framing the face" ], "visual_hierarchy": "The subject's face is the primary focus, with the hands drawing attention to it. The necklace provides a secondary point of interest.", "framing": "medium close-up - chest up", "camera_angle": "straight on", "depth_of_field": "shallow - the background is softly blurred, isolating the subject" }, "generation_prompt": { "full_prompt": "portrait of a young woman, dark black straight hair pulled back with center part, fine flyaways near hairline, dark brown eyes, full lips, warm beige skin, oval face, natural beauty, realistic photography style, facing camera directly, neutral facial expression, lips gently closed, relaxed and intense direct gaze, neutral eyebrows, hands raised to frame face, fingers slightly spread and relaxed, wearing an oversized medium pink cotton t-shirt, delicate silver-colored chain necklace with a small silver-colored cross pendant on chest, standing in a simple indoor room, light gray wall background, soft diffused artificial front lighting, short soft shadows, slight background blur, pink curtain or panel with horizontal silver bar in upper left background, medium close-up shot, neutral light temperature, natural and calm atmosphere.", "negative_prompt": "blurry, distorted, ugly, deformed, extra limbs, bad anatomy, poorly drawn, disfigured, low quality, cartoon, painting, illustration, watermark, text, signature, bad lighting, harsh shadows, overexposed, underexposed, unnatural pose, strange expression, messy hair, unrealistic skin texture, too much makeup, exaggerated features, busy background, distracting elements, poor composition, out of frame, cropped body parts, low resolution, grainy, noise, pixelated, bad photo", "style_tags": [ "realistic photography", "natural light look", "casual portrait", "soft focus", "minimalist background" ], "technical_settings": "Camera: DSLR/Mirrorless, Lens: 85mm f/1.8, Aperture: f/2.8, ISO: 400, Shutter Speed: 1/160s", "post_processing": "Subtle color correction to maintain neutral tones, slight skin softening, gentle highlight and shadow recovery, minimal vignetting to draw focus to the subject, natural color grading." } }
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
{ "system_name": "IRREAL_WORLD_IMAGE_ZERO_ABSOLUTE_DIVINE_ULTRA_HUMANITY_HIGGHFIELDS", "versión": "v17.0_zero_makeup_absolute_natural_face", "nivel": "divine_black_seal_identity_god_ultra_max_zero_makeup", "alcance": "portrait_face_only_multi_gender_multi_source", "oleoducto": "AnySource_REAL_or_AI_to_ImageZero_Absolute_4K_to_Higghfields_Video", "axioma": "IDENTITY_IS_UNTOUCHABLE. BIOLOGICAL_SIGNAL_ONLY. ZERO_MAKEUP_ABSOLUTE. NOTHING_IS_ADDED. NOTHING_IS_INVENTED. NOTHING_IS_SMOOTHED. IMAGE_ZERO_ABSOLUTE_IS_LAW. HIGGHFIELDS_OBEYS.", "objetivo": { "primaria": "preserve_identity_absolute_100_percent", "secundario": "remove_all_non_biological_layers_and_reveal_pure_natural_face", "humanity_boost": "plus_30_percent_divine_ultra_human_perceptual_without_identity_change" }, "source_policy": { "accepted_sources": ["real_photography", "ai_image"], "géneros": ["masculino", "femenino", "andrógino"], "ai_validation_rules": [ "no_repeated_patterns", "no_plastic_or_wax_skin", "no_synthetic_ cabello", "no_frequency_reconstruction", "no_ai_detail_hallucination", "no_ai_skin_uniformity", "resists_600_percent_zoom", "on_fail": "no_go" }, "capture_reference": { "declared_camera": "Canon EOS R50", "medio ambiente": "professional_studio", "iluminación": "controlled_studio_lighting", "metadata_policy": "reference_intent_only_no_exif_rewrite" }, "output_resolution": { "image_zero": "4K_UHD_4096x4096_from_native_only", "video_reference": "4K_locked_from_image_zero", "upscale_policy": "absolutely_forbidden_if_any_detail_must_be_invented" }, "absolute_identity_lock": { "locked_elements": [ "cara", "facial_geometry", "facial_landmarks", "ojos", "cejas", "nariz", "boca", "labios", "teeth_if_visible", "ears_if_visible", "piel", "skin_texture", "skin_frequency_signature", "hair_structure", "hair_density", "hair_silhouette", "línea del cabello"], "delta_allowed": "cero", "lock_strength": "absolute_irreversible_divine_ultra", "on_violation": "hard_abort_pipeline" }, "identity_integrity_validation": { "geometría": "100_percent_match", "Lugares emblemáticos": "100_percent_match", "ojos": "100_percent_match", "labios": "100_percent_match", "textura": "no_rewrite_delta_zero", "frecuencia": "original_biological_signal_preserved", "on_fail": "abort_pipeline" }, "input_gate": { "requerido": [ "best_original_source_available", "native_resolution_sufficient_for_4k" ], "prohibido": [ "beauty_filters", "skin_smoothing", " claridad", "liquify_or_warp", "re_render", "procedural_skin", "procedural_hair", "invented_upscale", "on_fail": "no_go" }, "makeup_detection_and_removal": { "política": "zero_makeup_absolute", "detection_scope": [ "fundación", "corrector", "polvo", "rubor", "bronceador", "resaltador", "pintalabios", "lip_gloss", "lip_tint", "sombra de ojos", "eyeliner", "rímel", "removal_method": "signal_subtraction_of_non_biological_layers_only", "reglas": [ "no_color_invention", "no_texture_ reescritura", "no_geometry_change", "no_smoothing", "no_fill_or_reconstruction" ], "fallback_if_uncertain": "preserve_original_signal_and_abort", "on_violation": "abort_pipeline" }, "image_zero_validation": { "required_signals": [ "irregular_real_pores", "micro_luminance_variation", "micro_color_variation", "natural_imperfections", "human_asymmetry", "natural_hair_entropy", "sensor_noise_if_present", "biological_light_latency", "bare_skin_optical_response" ], "forbidden_ señales": [ "plastic_skin", "wax_like_surface", "pattern_repetition", "editorial_or_beauty_retouch", "ai_skin_uniformity", "cosmetic_color_layers", "lip_colorization", "powder_residue"], "on_fail": "no_go" }, "allowed_operations": { "technical_only": [ "compression_artifact_recovery", "banding_reduction_without_texture_loss", "bit_depth_recovery", "signal_redistribution_without_texture_or_geometry_rewrite", "restore_biological_light_response_only", "restore_micro_temporal_presence_only" ] }, "forbidden_operations": [ "embellecimiento", "skin_smoothing", "dodge_burn_cosmetic", "facial_ esculpido", "geometry_change", "detail_invention", "ai_generated_pores", "ai_generated_hair", "frequency_synthesis", "makeup_application", "lip_enhancement", "skin_biological_system": { "Referencia": "original_source_only", "imperfecciones": "preserve_all", "anti_plastic_policy": { "método": "restore_existing_micro_variation_latency_and_depth_only", "texture_creation": "prohibido" }, "humanity_boost": { "habilitado": cierto, "cantidad": "plus_30_percent", "método": "perceptual_biological_signal_revelation_only" } }, "hair_system": { "identidad": "locked_from_source", "permitido": [ "compression_detail_recovery_only", "neutralize_artificial_specular_response_only" ], "prohibido": [ "new_strand_creation", "density_change", "volume_change", "shape_change" ], "on_violation": "abort_pipeline" }, "eye_system": { "permitido": [ "remove_digital_clipping_highlights_only" ], "candados": ["forma", "tamaño", "color"], "on_violation": "abort_pipeline" }, "lip_system": { "política": "bare_lips_only", "permitido": [], "candados": ["forma", "volumen", "textura", "color"], "on_violation": "abort_pipeline" }, "extreme_zoom_validation": { "niveles": ["100_percent", "200_percent", "400_percent", "600_percent"], "forbidden_artifacts": [ "pattern_repetition", "wax_skin", "edge_halos", "synthetic_hair_strips", "frequency_band_tearing" ], "on_fail": "no_go" }, "video_higghfields_readiness": { "identity_lock_per_frame": cierto, "fx_allowed_outside_identity_layer": cierto, "prohibido": [ "skin_flicker", "contrast_based_geometry_shift", "temporal_identity_drift" ], "on_fail": "abort_pipeline" }, "branding_policy": { "external_watermarks": "remove_only_if_identity_not_affected_else_no_go", "studio_brand": { "texto": "ESTUDIO FOTOGRAFIA MARRLONN", "posición": "bottom_right", "font_style": "professional_minimal", "font_size": "12_to_14", "overlay_only": cierto }, "execution_flow": [ "input_gate", "source_policy_validation", "absolute_identity_lock", "makeup_detection_and_removal", "image_zero_validation", "technical_signal_recovery", "skin_biological_system", "hair_system", "eye_system", "lip_system", "extreme_zoom_validation", "video_higghfields_readiness", "branding_policy", "final_output" ], "final_output": { "estado": "IMAGE_ZERO_ABSOLUTE_DIVINE_ULTRA_HUMANITY_PLUS_30_ZERO_MAKEUP", "ready_for": [ "professional_stills", "real_video", "heavy_fx", "extreme_zoom_600_percent_higghfields", "puntuación": "9,5/10", "validación": "GO_DIVINE_ULTRA_MAX" } }
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
📸 Stable Prompt – Same Girl, Same Dress, Park Bulvar Restaurant: A realistic cinematic photo of a young couple inside a romantic restaurant at Park Bulvar in Baku, Azerbaijan. The man is sitting in a relaxed posture at the table, while a very beautiful and captivating woman stands beside him, gently placing her hand on his shoulder in an intimate and romantic pose. The moment feels natural and candid. The woman is wearing a draped V-neck mini dress by Venlisa in deep red, elegant, perfectly fitted, with flowing fabric, deep V neckline, and soft draping details. The dress color and style remain exactly the same in every image. She has a consistent and recognizable face, same identity, symmetrical facial features, almond-shaped eyes, long silky dark hair, glowing smooth skin, natural makeup, and a confident, alluring presence. The restaurant has warm ambient lighting, modern interior design, subtle background blur (bokeh), and a cozy romantic atmosphere. Ultra-realistic, 4K quality, cinematic composition, depth of field, professional photography style. --seed 777888 --no different face, random person, inconsistent identity --no color variation, same outfit color, same dress style
The packaging design for the orange drink features three color variations, with one main color tone and the others being lighter shades that incorporate citrus elements to create a refreshing feeling. The main color tone is a vibrant orange, with gradient colors of yellow, tangerine, apricot, and peach, while the citrus elements are presented in a playful-style pattern, clean and bright Bold Colors background::4 --q 2 --v 5 --ar 3:2
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
Logo Concept: 'Lux & Bloom' Logo Description: The Sparklyne logo is a harmonious blend of elegance, minimalism, and sophistication, exuding high-end luxury. It features a stylized letter 'S' crafted in a bold, fluid curve, echoing the movement of a sparkling gemstone. This custom typography represents the brand's commitment to bespoke craftsmanship and exceptional attention to detail. Iconography: The 'Lux' element forms the basis of the logo, symbolizing the luxury and high-end nature of the Sparklyne brand. Within this 'Lux' structure, a delicate, stylized flower 'bloom' is subtly embedded, signifying growth, elegance, and refinement. Color Palette: Primary Color: #333333 (Deep Charcoal Grey) - rich and luxurious, this dark grey background sets the tone for high-end quality. Secondary Color: #F7D2C4 (Soft Warm Gold) - an elegant gold hue used for the 'Lux' typography, representing sophistication and opulence. Accent Color: #6600CC (Rich Navy Blue) - a deep blue tone applied to the 'bloom,' adding a touch of mystery and allure. Typography: Custom-designed lettering for 'Sparklyne' with a clean, modern aesthetic. The font 'Inter' is used for consistency and legibility across various social media platforms. Social Media Optimization: Horizontal and Vertical Versions: The logo is designed to function seamlessly on both horizontal and vertical orientations, ensuring a seamless experience across various social media platforms (e.g., Instagram stories, YouTube thumbnails). Icon-only Version: A standalone icon of the 'Lux & Bloom' symbol is provided for use as a profile picture across social media platforms. Color Variations: The logo is created in various color combinations to suit different branding requirements, such as a reversed version for dark backgrounds. Logo Rationale: The Sparklyne logo embodies the essence of luxury, elegance, and bespoke refinement. Its clean, modern aesthetic ensures maximum visual impact on social media, while maintaining a sophisticated and high-end image for the brand. Generate logo
{ "system_name": "IRREAL_WORLD_IMAGE_ZERO_ABSOLUTE_DIVINE_ULTRA_HUMANITY_HIGGHFIELDS", "versión": "v17.0_zero_makeup_absolute_natural_face", "nivel": "divine_black_seal_identity_god_ultra_max_zero_makeup", "alcance": "portrait_face_only_multi_gender_multi_source", "oleoducto": "AnySource_REAL_or_AI_to_ImageZero_Absolute_4K_to_Higghfields_Video", "axioma": "IDENTITY_IS_UNTOUCHABLE. BIOLOGICAL_SIGNAL_ONLY. ZERO_MAKEUP_ABSOLUTE. NOTHING_IS_ADDED. NOTHING_IS_INVENTED. NOTHING_IS_SMOOTHED. IMAGE_ZERO_ABSOLUTE_IS_LAW. HIGGHFIELDS_OBEYS.", "objetivo": { "primaria": "preserve_identity_absolute_100_percent", "secundario": "remove_all_non_biological_layers_and_reveal_pure_natural_face", "humanity_boost": "plus_30_percent_divine_ultra_human_perceptual_without_identity_change" }, "source_policy": { "accepted_sources": ["real_photography", "ai_image"], "géneros": ["masculino", "femenino", "andrógino"], "ai_validation_rules": [ "no_repeated_patterns", "no_plastic_or_wax_skin", "no_synthetic_ cabello", "no_frequency_reconstruction", "no_ai_detail_hallucination", "no_ai_skin_uniformity", "resists_600_percent_zoom", "on_fail": "no_go" }, "capture_reference": { "declared_camera": "Canon EOS R50", "medio ambiente": "professional_studio", "iluminación": "controlled_studio_lighting", "metadata_policy": "reference_intent_only_no_exif_rewrite" }, "output_resolution": { "image_zero": "4K_UHD_4096x4096_from_native_only", "video_reference": "4K_locked_from_image_zero", "upscale_policy": "absolutely_forbidden_if_any_detail_must_be_invented" }, "absolute_identity_lock": { "locked_elements": [ "cara", "facial_geometry", "facial_landmarks", "ojos", "cejas", "nariz", "boca", "labios", "teeth_if_visible", "ears_if_visible", "piel", "skin_texture", "skin_frequency_signature", "hair_structure", "hair_density", "hair_silhouette", "línea del cabello"], "delta_allowed": "cero", "lock_strength": "absolute_irreversible_divine_ultra", "on_violation": "hard_abort_pipeline" }, "identity_integrity_validation": { "geometría": "100_percent_match", "Lugares emblemáticos": "100_percent_match", "ojos": "100_percent_match", "labios": "100_percent_match", "textura": "no_rewrite_delta_zero", "frecuencia": "original_biological_signal_preserved", "on_fail": "abort_pipeline" }, "input_gate": { "requerido": [ "best_original_source_available", "native_resolution_sufficient_for_4k" ], "prohibido": [ "beauty_filters", "skin_smoothing", " claridad", "liquify_or_warp", "re_render", "procedural_skin", "procedural_hair", "invented_upscale", "on_fail": "no_go" }, "makeup_detection_and_removal": { "política": "zero_makeup_absolute", "detection_scope": [ "fundación", "corrector", "polvo", "rubor", "bronceador", "resaltador", "pintalabios", "lip_gloss", "lip_tint", "sombra de ojos", "eyeliner", "rímel", "removal_method": "signal_subtraction_of_non_biological_layers_only", "reglas": [ "no_color_invention", "no_texture_ reescritura", "no_geometry_change", "no_smoothing", "no_fill_or_reconstruction" ], "fallback_if_uncertain": "preserve_original_signal_and_abort", "on_violation": "abort_pipeline" }, "image_zero_validation": { "required_signals": [ "irregular_real_pores", "micro_luminance_variation", "micro_color_variation", "natural_imperfections", "human_asymmetry", "natural_hair_entropy", "sensor_noise_if_present", "biological_light_latency", "bare_skin_optical_response" ], "forbidden_ señales": [ "plastic_skin", "wax_like_surface", "pattern_repetition", "editorial_or_beauty_retouch", "ai_skin_uniformity", "cosmetic_color_layers", "lip_colorization", "powder_residue"], "on_fail": "no_go" }, "allowed_operations": { "technical_only": [ "compression_artifact_recovery", "banding_reduction_without_texture_loss", "bit_depth_recovery", "signal_redistribution_without_texture_or_geometry_rewrite", "restore_biological_light_response_only", "restore_micro_temporal_presence_only" ] }, "forbidden_operations": [ "embellecimiento", "skin_smoothing", "dodge_burn_cosmetic", "facial_ esculpido", "geometry_change", "detail_invention", "ai_generated_pores", "ai_generated_hair", "frequency_synthesis", "makeup_application", "lip_enhancement", "skin_biological_system": { "Referencia": "original_source_only", "imperfecciones": "preserve_all", "anti_plastic_policy": { "método": "restore_existing_micro_variation_latency_and_depth_only", "texture_creation": "prohibido" }, "humanity_boost": { "habilitado": cierto, "cantidad": "plus_30_percent", "método": "perceptual_biological_signal_revelation_only" } }, "hair_system": { "identidad": "locked_from_source", "permitido": [ "compression_detail_recovery_only", "neutralize_artificial_specular_response_only" ], "prohibido": [ "new_strand_creation", "density_change", "volume_change", "shape_change" ], "on_violation": "abort_pipeline" }, "eye_system": { "permitido": [ "remove_digital_clipping_highlights_only" ], "candados": ["forma", "tamaño", "color"], "on_violation": "abort_pipeline" }, "lip_system": { "política": "bare_lips_only", "permitido": [], "candados": ["forma", "volumen", "textura", "color"], "on_violation": "abort_pipeline" }, "extreme_zoom_validation": { "niveles": ["100_percent", "200_percent", "400_percent", "600_percent"], "forbidden_artifacts": [ "pattern_repetition", "wax_skin", "edge_halos", "synthetic_hair_strips", "frequency_band_tearing" ], "on_fail": "no_go" }, "video_higghfields_readiness": { "identity_lock_per_frame": cierto, "fx_allowed_outside_identity_layer": cierto, "prohibido": [ "skin_flicker", "contrast_based_geometry_shift", "temporal_identity_drift" ], "on_fail": "abort_pipeline" }, "branding_policy": { "external_watermarks": "remove_only_if_identity_not_affected_else_no_go", "studio_brand": { "texto": "ESTUDIO FOTOGRAFIA MARRLONN", "posición": "bottom_right", "font_style": "professional_minimal", "font_size": "12_to_14", "overlay_only": cierto }, "execution_flow": [ "input_gate", "source_policy_validation", "absolute_identity_lock", "makeup_detection_and_removal", "image_zero_validation", "technical_signal_recovery", "skin_biological_system", "hair_system", "eye_system", "lip_system", "extreme_zoom_validation", "video_higghfields_readiness", "branding_policy", "final_output" ], "final_output": { "estado": "IMAGE_ZERO_ABSOLUTE_DIVINE_ULTRA_HUMANITY_PLUS_30_ZERO_MAKEUP", "ready_for": [ "professional_stills", "real_video", "heavy_fx", "extreme_zoom_600_percent_higghfields", "puntuación": "9,5/10", "validación": "GO_DIVINE_ULTRA_MAX" } }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
📸 Stable Prompt – Same Girl, Same Dress, Park Bulvar Restaurant: A realistic cinematic photo of a young couple inside a romantic restaurant at Park Bulvar in Baku, Azerbaijan. The man is sitting in a relaxed posture at the table, while a very beautiful and captivating woman stands beside him, gently placing her hand on his shoulder in an intimate and romantic pose. The moment feels natural and candid. The woman is wearing a draped V-neck mini dress by Venlisa in deep red, elegant, perfectly fitted, with flowing fabric, deep V neckline, and soft draping details. The dress color and style remain exactly the same in every image. She has a consistent and recognizable face, same identity, symmetrical facial features, almond-shaped eyes, long silky dark hair, glowing smooth skin, natural makeup, and a confident, alluring presence. The restaurant has warm ambient lighting, modern interior design, subtle background blur (bokeh), and a cozy romantic atmosphere. Ultra-realistic, 4K quality, cinematic composition, depth of field, professional photography style. --seed 777888 --no different face, random person, inconsistent identity --no color variation, same outfit color, same dress style
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
{ "system_name": "IRREAL_WORLD_IMAGE_ZERO_ABSOLUTE_DIVINE_ULTRA_HUMANITY_HIGGHFIELDS", "versión": "v17.0_zero_makeup_absolute_natural_face", "nivel": "divine_black_seal_identity_god_ultra_max_zero_makeup", "alcance": "portrait_face_only_multi_gender_multi_source", "oleoducto": "AnySource_REAL_or_AI_to_ImageZero_Absolute_4K_to_Higghfields_Video", "axioma": "IDENTITY_IS_UNTOUCHABLE. BIOLOGICAL_SIGNAL_ONLY. ZERO_MAKEUP_ABSOLUTE. NOTHING_IS_ADDED. NOTHING_IS_INVENTED. NOTHING_IS_SMOOTHED. IMAGE_ZERO_ABSOLUTE_IS_LAW. HIGGHFIELDS_OBEYS.", "objetivo": { "primaria": "preserve_identity_absolute_100_percent", "secundario": "remove_all_non_biological_layers_and_reveal_pure_natural_face", "humanity_boost": "plus_30_percent_divine_ultra_human_perceptual_without_identity_change" }, "source_policy": { "accepted_sources": ["real_photography", "ai_image"], "géneros": ["masculino", "femenino", "andrógino"], "ai_validation_rules": [ "no_repeated_patterns", "no_plastic_or_wax_skin", "no_synthetic_ cabello", "no_frequency_reconstruction", "no_ai_detail_hallucination", "no_ai_skin_uniformity", "resists_600_percent_zoom", "on_fail": "no_go" }, "capture_reference": { "declared_camera": "Canon EOS R50", "medio ambiente": "professional_studio", "iluminación": "controlled_studio_lighting", "metadata_policy": "reference_intent_only_no_exif_rewrite" }, "output_resolution": { "image_zero": "4K_UHD_4096x4096_from_native_only", "video_reference": "4K_locked_from_image_zero", "upscale_policy": "absolutely_forbidden_if_any_detail_must_be_invented" }, "absolute_identity_lock": { "locked_elements": [ "cara", "facial_geometry", "facial_landmarks", "ojos", "cejas", "nariz", "boca", "labios", "teeth_if_visible", "ears_if_visible", "piel", "skin_texture", "skin_frequency_signature", "hair_structure", "hair_density", "hair_silhouette", "línea del cabello"], "delta_allowed": "cero", "lock_strength": "absolute_irreversible_divine_ultra", "on_violation": "hard_abort_pipeline" }, "identity_integrity_validation": { "geometría": "100_percent_match", "Lugares emblemáticos": "100_percent_match", "ojos": "100_percent_match", "labios": "100_percent_match", "textura": "no_rewrite_delta_zero", "frecuencia": "original_biological_signal_preserved", "on_fail": "abort_pipeline" }, "input_gate": { "requerido": [ "best_original_source_available", "native_resolution_sufficient_for_4k" ], "prohibido": [ "beauty_filters", "skin_smoothing", " claridad", "liquify_or_warp", "re_render", "procedural_skin", "procedural_hair", "invented_upscale", "on_fail": "no_go" }, "makeup_detection_and_removal": { "política": "zero_makeup_absolute", "detection_scope": [ "fundación", "corrector", "polvo", "rubor", "bronceador", "resaltador", "pintalabios", "lip_gloss", "lip_tint", "sombra de ojos", "eyeliner", "rímel", "removal_method": "signal_subtraction_of_non_biological_layers_only", "reglas": [ "no_color_invention", "no_texture_ reescritura", "no_geometry_change", "no_smoothing", "no_fill_or_reconstruction" ], "fallback_if_uncertain": "preserve_original_signal_and_abort", "on_violation": "abort_pipeline" }, "image_zero_validation": { "required_signals": [ "irregular_real_pores", "micro_luminance_variation", "micro_color_variation", "natural_imperfections", "human_asymmetry", "natural_hair_entropy", "sensor_noise_if_present", "biological_light_latency", "bare_skin_optical_response" ], "forbidden_ señales": [ "plastic_skin", "wax_like_surface", "pattern_repetition", "editorial_or_beauty_retouch", "ai_skin_uniformity", "cosmetic_color_layers", "lip_colorization", "powder_residue"], "on_fail": "no_go" }, "allowed_operations": { "technical_only": [ "compression_artifact_recovery", "banding_reduction_without_texture_loss", "bit_depth_recovery", "signal_redistribution_without_texture_or_geometry_rewrite", "restore_biological_light_response_only", "restore_micro_temporal_presence_only" ] }, "forbidden_operations": [ "embellecimiento", "skin_smoothing", "dodge_burn_cosmetic", "facial_ esculpido", "geometry_change", "detail_invention", "ai_generated_pores", "ai_generated_hair", "frequency_synthesis", "makeup_application", "lip_enhancement", "skin_biological_system": { "Referencia": "original_source_only", "imperfecciones": "preserve_all", "anti_plastic_policy": { "método": "restore_existing_micro_variation_latency_and_depth_only", "texture_creation": "prohibido" }, "humanity_boost": { "habilitado": cierto, "cantidad": "plus_30_percent", "método": "perceptual_biological_signal_revelation_only" } }, "hair_system": { "identidad": "locked_from_source", "permitido": [ "compression_detail_recovery_only", "neutralize_artificial_specular_response_only" ], "prohibido": [ "new_strand_creation", "density_change", "volume_change", "shape_change" ], "on_violation": "abort_pipeline" }, "eye_system": { "permitido": [ "remove_digital_clipping_highlights_only" ], "candados": ["forma", "tamaño", "color"], "on_violation": "abort_pipeline" }, "lip_system": { "política": "bare_lips_only", "permitido": [], "candados": ["forma", "volumen", "textura", "color"], "on_violation": "abort_pipeline" }, "extreme_zoom_validation": { "niveles": ["100_percent", "200_percent", "400_percent", "600_percent"], "forbidden_artifacts": [ "pattern_repetition", "wax_skin", "edge_halos", "synthetic_hair_strips", "frequency_band_tearing" ], "on_fail": "no_go" }, "video_higghfields_readiness": { "identity_lock_per_frame": cierto, "fx_allowed_outside_identity_layer": cierto, "prohibido": [ "skin_flicker", "contrast_based_geometry_shift", "temporal_identity_drift" ], "on_fail": "abort_pipeline" }, "branding_policy": { "external_watermarks": "remove_only_if_identity_not_affected_else_no_go", "studio_brand": { "texto": "ESTUDIO FOTOGRAFIA MARRLONN", "posición": "bottom_right", "font_style": "professional_minimal", "font_size": "12_to_14", "overlay_only": cierto }, "execution_flow": [ "input_gate", "source_policy_validation", "absolute_identity_lock", "makeup_detection_and_removal", "image_zero_validation", "technical_signal_recovery", "skin_biological_system", "hair_system", "eye_system", "lip_system", "extreme_zoom_validation", "video_higghfields_readiness", "branding_policy", "final_output" ], "final_output": { "estado": "IMAGE_ZERO_ABSOLUTE_DIVINE_ULTRA_HUMANITY_PLUS_30_ZERO_MAKEUP", "ready_for": [ "professional_stills", "real_video", "heavy_fx", "extreme_zoom_600_percent_higghfields", "puntuación": "9,5/10", "validación": "GO_DIVINE_ULTRA_MAX" } }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
{ "system_name": "IRREAL_WORLD_IMAGE_ZERO_ABSOLUTE_DIVINE_ULTRA_HUMANITY_HIGGHFIELDS", "versión": "v17.0_zero_makeup_absolute_natural_face", "nivel": "divine_black_seal_identity_god_ultra_max_zero_makeup", "alcance": "portrait_face_only_multi_gender_multi_source", "oleoducto": "AnySource_REAL_or_AI_to_ImageZero_Absolute_4K_to_Higghfields_Video", "axioma": "IDENTITY_IS_UNTOUCHABLE. BIOLOGICAL_SIGNAL_ONLY. ZERO_MAKEUP_ABSOLUTE. NOTHING_IS_ADDED. NOTHING_IS_INVENTED. NOTHING_IS_SMOOTHED. IMAGE_ZERO_ABSOLUTE_IS_LAW. HIGGHFIELDS_OBEYS.", "objetivo": { "primaria": "preserve_identity_absolute_100_percent", "secundario": "remove_all_non_biological_layers_and_reveal_pure_natural_face", "humanity_boost": "plus_30_percent_divine_ultra_human_perceptual_without_identity_change" }, "source_policy": { "accepted_sources": ["real_photography", "ai_image"], "géneros": ["masculino", "femenino", "andrógino"], "ai_validation_rules": [ "no_repeated_patterns", "no_plastic_or_wax_skin", "no_synthetic_ cabello", "no_frequency_reconstruction", "no_ai_detail_hallucination", "no_ai_skin_uniformity", "resists_600_percent_zoom", "on_fail": "no_go" }, "capture_reference": { "declared_camera": "Canon EOS R50", "medio ambiente": "professional_studio", "iluminación": "controlled_studio_lighting", "metadata_policy": "reference_intent_only_no_exif_rewrite" }, "output_resolution": { "image_zero": "4K_UHD_4096x4096_from_native_only", "video_reference": "4K_locked_from_image_zero", "upscale_policy": "absolutely_forbidden_if_any_detail_must_be_invented" }, "absolute_identity_lock": { "locked_elements": [ "cara", "facial_geometry", "facial_landmarks", "ojos", "cejas", "nariz", "boca", "labios", "teeth_if_visible", "ears_if_visible", "piel", "skin_texture", "skin_frequency_signature", "hair_structure", "hair_density", "hair_silhouette", "línea del cabello"], "delta_allowed": "cero", "lock_strength": "absolute_irreversible_divine_ultra", "on_violation": "hard_abort_pipeline" }, "identity_integrity_validation": { "geometría": "100_percent_match", "Lugares emblemáticos": "100_percent_match", "ojos": "100_percent_match", "labios": "100_percent_match", "textura": "no_rewrite_delta_zero", "frecuencia": "original_biological_signal_preserved", "on_fail": "abort_pipeline" }, "input_gate": { "requerido": [ "best_original_source_available", "native_resolution_sufficient_for_4k" ], "prohibido": [ "beauty_filters", "skin_smoothing", " claridad", "liquify_or_warp", "re_render", "procedural_skin", "procedural_hair", "invented_upscale", "on_fail": "no_go" }, "makeup_detection_and_removal": { "política": "zero_makeup_absolute", "detection_scope": [ "fundación", "corrector", "polvo", "rubor", "bronceador", "resaltador", "pintalabios", "lip_gloss", "lip_tint", "sombra de ojos", "eyeliner", "rímel", "removal_method": "signal_subtraction_of_non_biological_layers_only", "reglas": [ "no_color_invention", "no_texture_ reescritura", "no_geometry_change", "no_smoothing", "no_fill_or_reconstruction" ], "fallback_if_uncertain": "preserve_original_signal_and_abort", "on_violation": "abort_pipeline" }, "image_zero_validation": { "required_signals": [ "irregular_real_pores", "micro_luminance_variation", "micro_color_variation", "natural_imperfections", "human_asymmetry", "natural_hair_entropy", "sensor_noise_if_present", "biological_light_latency", "bare_skin_optical_response" ], "forbidden_ señales": [ "plastic_skin", "wax_like_surface", "pattern_repetition", "editorial_or_beauty_retouch", "ai_skin_uniformity", "cosmetic_color_layers", "lip_colorization", "powder_residue"], "on_fail": "no_go" }, "allowed_operations": { "technical_only": [ "compression_artifact_recovery", "banding_reduction_without_texture_loss", "bit_depth_recovery", "signal_redistribution_without_texture_or_geometry_rewrite", "restore_biological_light_response_only", "restore_micro_temporal_presence_only" ] }, "forbidden_operations": [ "embellecimiento", "skin_smoothing", "dodge_burn_cosmetic", "facial_ esculpido", "geometry_change", "detail_invention", "ai_generated_pores", "ai_generated_hair", "frequency_synthesis", "makeup_application", "lip_enhancement", "skin_biological_system": { "Referencia": "original_source_only", "imperfecciones": "preserve_all", "anti_plastic_policy": { "método": "restore_existing_micro_variation_latency_and_depth_only", "texture_creation": "prohibido" }, "humanity_boost": { "habilitado": cierto, "cantidad": "plus_30_percent", "método": "perceptual_biological_signal_revelation_only" } }, "hair_system": { "identidad": "locked_from_source", "permitido": [ "compression_detail_recovery_only", "neutralize_artificial_specular_response_only" ], "prohibido": [ "new_strand_creation", "density_change", "volume_change", "shape_change" ], "on_violation": "abort_pipeline" }, "eye_system": { "permitido": [ "remove_digital_clipping_highlights_only" ], "candados": ["forma", "tamaño", "color"], "on_violation": "abort_pipeline" }, "lip_system": { "política": "bare_lips_only", "permitido": [], "candados": ["forma", "volumen", "textura", "color"], "on_violation": "abort_pipeline" }, "extreme_zoom_validation": { "niveles": ["100_percent", "200_percent", "400_percent", "600_percent"], "forbidden_artifacts": [ "pattern_repetition", "wax_skin", "edge_halos", "synthetic_hair_strips", "frequency_band_tearing" ], "on_fail": "no_go" }, "video_higghfields_readiness": { "identity_lock_per_frame": cierto, "fx_allowed_outside_identity_layer": cierto, "prohibido": [ "skin_flicker", "contrast_based_geometry_shift", "temporal_identity_drift" ], "on_fail": "abort_pipeline" }, "branding_policy": { "external_watermarks": "remove_only_if_identity_not_affected_else_no_go", "studio_brand": { "texto": "ESTUDIO FOTOGRAFIA MARRLONN", "posición": "bottom_right", "font_style": "professional_minimal", "font_size": "12_to_14", "overlay_only": cierto }, "execution_flow": [ "input_gate", "source_policy_validation", "absolute_identity_lock", "makeup_detection_and_removal", "image_zero_validation", "technical_signal_recovery", "skin_biological_system", "hair_system", "eye_system", "lip_system", "extreme_zoom_validation", "video_higghfields_readiness", "branding_policy", "final_output" ], "final_output": { "estado": "IMAGE_ZERO_ABSOLUTE_DIVINE_ULTRA_HUMANITY_PLUS_30_ZERO_MAKEUP", "ready_for": [ "professional_stills", "real_video", "heavy_fx", "extreme_zoom_600_percent_higghfields", "puntuación": "9,5/10", "validación": "GO_DIVINE_ULTRA_MAX" } }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
{ "metadata": { "image_type": "photograph", "primary_purpose": "editorial" }, "composition": { "rule_applied": "rule of thirds", "aspect_ratio": "1:1", "layout": "layered", "focal_points": [ "Man in dark overcoat standing on the right side of the frame", "Illuminated cruise ships floating in the misty bay" ], "visual_hierarchy": "Eye starts on the dark, high-contrast figure of the man on the right, follows his downward gaze, then moves left across the glass railing to the textured plant, and finally drifts up to the illuminated ships and hazy mountains in the background", "balance": "asymmetric" }, "color_profile": { "dominant_colors": [ { "color": "Black", "hex": "#0D0D0D", "percentage": "25", "role": "primary subject and foreground silhouettes" }, { "color": "Mid Gray", "hex": "#808080", "percentage": "45", "role": "background bay, sky, and mountains" }, { "color": "Light Gray", "hex": "#D3D3D3", "percentage": "30", "role": "fog, sky highlights, and water reflections" } ], "color_palette": "monochromatic", "temperature": "cool", "saturation": "black and white", "contrast": "high contrast" }, "lighting": { "type": "natural window", "source_count": "single source", "direction": "diffused from above", "directionality": "diffused", "quality": "soft light", "intensity": "moody", "contrast_ratio": "high contrast (dramatic shadows)", "mood": "mysterious", "shadows": { "type": "soft gradual edges", "density": "deep black", "placement": "under subject, obscuring facial details and coat folds", "length": "short" }, "highlights": { "treatment": "subtle", "placement": "on the water surface, ship lights, and plant leaves" }, "ambient_fill": "present", "light_temperature": "neutral" }, "technical_specs": { "medium": "digital photography", "style": "realistic", "texture": "grainy", "sharpness": "slightly soft", "grain": "film grain", "depth_of_field": "deep", "perspective": "straight on" }, "artistic_elements": { "genre": "portrait", "influences": [ "Cinematic noir", "Melancholic travel photography" ], "mood": "calm", "atmosphere": "Quiet, contemplative, slightly melancholic morning or evening with heavy atmospheric mist", "visual_style": "minimal" }, "typography": { "present": false, "fonts": [], "placement": "none", "integration": "subtle" }, "subject_analysis": { "primary_subject": "A man wearing a long dark overcoat and dress shoes, looking downward in thought", "positioning": "right", "scale": "environmental", "interaction": "interacting with environment", "facial_expression": { "mouth": "closed smile", "smile_intensity": "no smile", "eyes": "looking away", "eyebrows": "neutral", "overall_emotion": "serious", "authenticity": "candid" }, "hands_and_gestures": { "left_hand": "in pocket", "right_hand": "in pocket", "finger_positions": "relaxed", "finger_interlacing": "none", "hand_tension": "relaxed", "interaction": "resting inside coat pockets", "naturalness": "organic casual gesture" }, "body_positioning": { "posture": "leaning", "angle": "45 degree turn", "weight_distribution": "leaning right", "shoulders": "relaxed" } }, "background": { "setting_type": "outdoor", "spatial_depth": "deep", "elements_detailed": [ { "item": "Glass balcony railing with metal handrail", "position": "center", "distance": "midground", "size": "dominant", "condition": "pristine", "specific_features": "Transparent panels running horizontally across the frame" }, { "item": "Potted leafy shrub", "position": "bottom left", "distance": "foreground", "size": "medium", "condition": "thriving", "specific_features": "Dense, small leaves catching subtle highlight reflections" }, { "item": "Smooth cylindrical planter pot", "position": "bottom right", "distance": "foreground", "size": "small", "condition": "pristine", "specific_features": "Minimalist matte finish, containing another plant" }, { "item": "Illuminated cruise ships", "position": "center", "distance": "background", "size": "small", "condition": "pristine", "specific_features": "Bright deck lights piercing through the fog" }, { "item": "Coastal mountains/hills", "position": "top", "distance": "background", "size": "dominant", "condition": "weathered", "specific_features": "Silhouetted and hazy due to thick atmospheric fog" } ], "wall_surface": { "material": "glass and metal", "surface_treatment": "smooth", "texture": "perfectly smooth", "finish": "glossy", "color": "transparent with gray reflections", "color_variation": "gradient", "features": "clean, modern architectural lines", "wear_indicators": "pristine" }, "floor_surface": { "material": "tile", "color": "mid-gray", "pattern": "solid rectangular panels with distinct grout lines" }, "objects_catalog": "Glass railing (midground horizontal), large leafy potted plant (bottom left foreground), sleek light-colored planter pot (bottom right foreground), three illuminated cruise ships (background bay), distant coastal town buildings (background right)", "background_treatment": "gradient" }, "generation_parameters": { "prompts": [ "Cinematic black and white photograph of a man in a dark overcoat leaning against a modern glass balcony railing. He is positioned on the right, looking down thoughtfully with his hands in his pockets. In the background, a moody, fog-covered bay with large illuminated cruise ships and hazy mountains. Deep atmospheric perspective, film grain, soft diffused lighting, melancholic mood.", "A moody monochromatic shot from a high-end coastal balcony. A silhouetted male figure stands resting against the glass barrier. Dense fog over a calm sea, dotted with the glowing lights of several distant ships. Potted plants frame the bottom corners. Melancholic, minimalist, rich gray tones, Leica photography style." ], "keywords": [ "black and white", "moody", "fog", "overcoat", "balcony", "cruise ships", "cinematic", "contemplative" ], "technical_settings": "ISO 400, f/5.6 to maintain background visibility while keeping subject sharp, shutter speed 1/125s, shot on a medium focal length (e.g., 50mm).", "post_processing": "Converted to monochrome, contrast adjusted to create a strong silhouette for the subject while maintaining soft midtones in the foggy background, added subtle film grain for texture." } }
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "scene": { "setting_type": "indoor - domestic setting", "location_details": "A room, possibly a bedroom or bathroom, indicated by a pink curtain or panel on the left side of the frame.", "atmosphere": "Calm, natural, and casual with a hint of self-awareness due to the pose.", "time_of_day": "day - artificial light" }, "lighting": { "type": "artificial - soft box or large diffused light source", "source_count": "single - positioned slightly above and in front of the subject", "direction": "front - slightly top-down", "directionality": "diffused", "quality": "soft", "intensity": "moderate", "contrast_ratio": "low contrast", "mood": "calm", "shadows": { "type": "soft gradual", "density": "faint", "placement": "Subtle shadows under the chin, nose, and slight shading on the sides of the face and neck. Very soft shadows cast by the hands on the hair and face.", "length": "short" }, "highlights": { "treatment": "preserved", "placement": "Subtle highlights on the forehead, nose bridge, cheekbones, and lips. Minimal specular highlights on the hair strands." }, "ambient_fill": "present", "light_temperature": "neutral" }, "clothing": { "top": { "type": "t-shirt", "brand": "not visible", "color": "medium pink", "material": "cotton - estimated", "fit": "oversized", "details": "Crew neck, short sleeves (not fully visible), loose fit. The fabric appears soft and slightly wrinkled, suggesting casual wear." }, "bottom": { "type": "not visible", "brand": "not visible", "color": "not visible", "material": "not visible", "fit": "not visible", "details": "not visible" }, "accessories": [ { "item": "necklace", "description": "A delicate silver-colored chain necklace with a small, simple silver-colored cross pendant.", "position": "resting on the chest, centered below the collarbone" } ], "skin_exposure": "Neck, décolletage, face, and hands/forearms are visible." }, "pose": { "overall_stance": "standing - upper body visible", "body_angle": "facing camera directly", "weight_distribution": "centered", "shoulders": "relaxed and level", "torso": "upright and facing forward", "hips": "not visible", "legs": "not visible", "arms": { "left_arm": "bent at the elbow, forearm raised, hand positioned near the left side of the head, fingers slightly spread.", "right_arm": "bent at the elbow, forearm raised, hand positioned near the right side of the head, fingers slightly spread." }, "hands_and_gestures": { "left_hand": "palm facing towards the head, fingers gently touching or hovering near the hair and temple area, as if adjusting hair or framing the face.", "right_hand": "palm facing towards the head, fingers gently touching or hovering near the hair and temple area, mirroring the left hand.", "finger_positions": "slightly spread and relaxed", "hand_tension": "relaxed and natural", "naturalness": "organic, as if caught in a moment of adjusting hair or posing casually" } }, "facial_expression": { "mouth": "neutral - lips gently closed", "smile_intensity": "no smile", "eyes": "direct gaze - relaxed and intense", "eyebrows": "neutral - slightly relaxed", "overall_emotion": "neutral, calm, and slightly introspective or self-aware", "authenticity": "natural", "gaze_direction": "directly into camera" }, "background": { "setting_type": "indoor - simple room", "spatial_depth": "shallow", "elements_detailed": [ { "item": "curtain or panel", "position": "upper left quadrant", "distance": "background", "size": "medium", "condition": "pristine", "specific_features": "Solid light pink color, with a horizontal silver-colored bar or rail visible across its upper section. It appears to be a flat surface, possibly a closet door or a window treatment." } ], "wall_surface": { "material": "painted drywall", "surface_treatment": "smooth paint", "texture": "smooth", "finish": "matte", "color": "light gray/off-white with cool undertones", "color_variation": "uniform", "features": "clean, no visible marks or fixtures apart from the pink panel on the left.", "wear_indicators": "pristine" }, "floor_surface": { "material": "not visible", "color": "not visible", "pattern": "not visible" }, "objects_catalog": "Pink curtain/panel with silver bar (upper left), plain light gray wall (mid-left, right, top).", "background_treatment": "slightly blurred" }, "composition": { "rule_applied": "center composition", "aspect_ratio": "9:16 (portrait orientation)", "focal_points": [ "the subject's face", "the hands framing the face" ], "visual_hierarchy": "The subject's face is the primary focus, with the hands drawing attention to it. The necklace provides a secondary point of interest.", "framing": "medium close-up - chest up", "camera_angle": "straight on", "depth_of_field": "shallow - the background is softly blurred, isolating the subject" }, "generation_prompt": { "full_prompt": "portrait of a young woman, dark black straight hair pulled back with center part, fine flyaways near hairline, dark brown eyes, full lips, warm beige skin, oval face, natural beauty, realistic photography style, facing camera directly, neutral facial expression, lips gently closed, relaxed and intense direct gaze, neutral eyebrows, hands raised to frame face, fingers slightly spread and relaxed, wearing an oversized medium pink cotton t-shirt, delicate silver-colored chain necklace with a small silver-colored cross pendant on chest, standing in a simple indoor room, light gray wall background, soft diffused artificial front lighting, short soft shadows, slight background blur, pink curtain or panel with horizontal silver bar in upper left background, medium close-up shot, neutral light temperature, natural and calm atmosphere.", "negative_prompt": "blurry, distorted, ugly, deformed, extra limbs, bad anatomy, poorly drawn, disfigured, low quality, cartoon, painting, illustration, watermark, text, signature, bad lighting, harsh shadows, overexposed, underexposed, unnatural pose, strange expression, messy hair, unrealistic skin texture, too much makeup, exaggerated features, busy background, distracting elements, poor composition, out of frame, cropped body parts, low resolution, grainy, noise, pixelated, bad photo", "style_tags": [ "realistic photography", "natural light look", "casual portrait", "soft focus", "minimalist background" ], "technical_settings": "Camera: DSLR/Mirrorless, Lens: 85mm f/1.8, Aperture: f/2.8, ISO: 400, Shutter Speed: 1/160s", "post_processing": "Subtle color correction to maintain neutral tones, slight skin softening, gentle highlight and shadow recovery, minimal vignetting to draw focus to the subject, natural color grading." } }
The packaging design for the orange drink features three color variations, with one main color tone and the others being lighter shades that incorporate citrus elements to create a refreshing feeling. The main color tone is a vibrant orange, with gradient colors of yellow, tangerine, apricot, and peach, while the citrus elements are presented in a playful-style pattern, clean and bright Bold Colors background::4 --q 2 --v 5 --ar 3:2
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
{ "system_name": "IRREAL_WORLD_IMAGE_ZERO_ABSOLUTE_DIVINE_ULTRA_HUMANITY_HIGGHFIELDS", "versión": "v17.0_zero_makeup_absolute_natural_face", "nivel": "divine_black_seal_identity_god_ultra_max_zero_makeup", "alcance": "portrait_face_only_multi_gender_multi_source", "oleoducto": "AnySource_REAL_or_AI_to_ImageZero_Absolute_4K_to_Higghfields_Video", "axioma": "IDENTITY_IS_UNTOUCHABLE. BIOLOGICAL_SIGNAL_ONLY. ZERO_MAKEUP_ABSOLUTE. NOTHING_IS_ADDED. NOTHING_IS_INVENTED. NOTHING_IS_SMOOTHED. IMAGE_ZERO_ABSOLUTE_IS_LAW. HIGGHFIELDS_OBEYS.", "objetivo": { "primaria": "preserve_identity_absolute_100_percent", "secundario": "remove_all_non_biological_layers_and_reveal_pure_natural_face", "humanity_boost": "plus_30_percent_divine_ultra_human_perceptual_without_identity_change" }, "source_policy": { "accepted_sources": ["real_photography", "ai_image"], "géneros": ["masculino", "femenino", "andrógino"], "ai_validation_rules": [ "no_repeated_patterns", "no_plastic_or_wax_skin", "no_synthetic_ cabello", "no_frequency_reconstruction", "no_ai_detail_hallucination", "no_ai_skin_uniformity", "resists_600_percent_zoom", "on_fail": "no_go" }, "capture_reference": { "declared_camera": "Canon EOS R50", "medio ambiente": "professional_studio", "iluminación": "controlled_studio_lighting", "metadata_policy": "reference_intent_only_no_exif_rewrite" }, "output_resolution": { "image_zero": "4K_UHD_4096x4096_from_native_only", "video_reference": "4K_locked_from_image_zero", "upscale_policy": "absolutely_forbidden_if_any_detail_must_be_invented" }, "absolute_identity_lock": { "locked_elements": [ "cara", "facial_geometry", "facial_landmarks", "ojos", "cejas", "nariz", "boca", "labios", "teeth_if_visible", "ears_if_visible", "piel", "skin_texture", "skin_frequency_signature", "hair_structure", "hair_density", "hair_silhouette", "línea del cabello"], "delta_allowed": "cero", "lock_strength": "absolute_irreversible_divine_ultra", "on_violation": "hard_abort_pipeline" }, "identity_integrity_validation": { "geometría": "100_percent_match", "Lugares emblemáticos": "100_percent_match", "ojos": "100_percent_match", "labios": "100_percent_match", "textura": "no_rewrite_delta_zero", "frecuencia": "original_biological_signal_preserved", "on_fail": "abort_pipeline" }, "input_gate": { "requerido": [ "best_original_source_available", "native_resolution_sufficient_for_4k" ], "prohibido": [ "beauty_filters", "skin_smoothing", " claridad", "liquify_or_warp", "re_render", "procedural_skin", "procedural_hair", "invented_upscale", "on_fail": "no_go" }, "makeup_detection_and_removal": { "política": "zero_makeup_absolute", "detection_scope": [ "fundación", "corrector", "polvo", "rubor", "bronceador", "resaltador", "pintalabios", "lip_gloss", "lip_tint", "sombra de ojos", "eyeliner", "rímel", "removal_method": "signal_subtraction_of_non_biological_layers_only", "reglas": [ "no_color_invention", "no_texture_ reescritura", "no_geometry_change", "no_smoothing", "no_fill_or_reconstruction" ], "fallback_if_uncertain": "preserve_original_signal_and_abort", "on_violation": "abort_pipeline" }, "image_zero_validation": { "required_signals": [ "irregular_real_pores", "micro_luminance_variation", "micro_color_variation", "natural_imperfections", "human_asymmetry", "natural_hair_entropy", "sensor_noise_if_present", "biological_light_latency", "bare_skin_optical_response" ], "forbidden_ señales": [ "plastic_skin", "wax_like_surface", "pattern_repetition", "editorial_or_beauty_retouch", "ai_skin_uniformity", "cosmetic_color_layers", "lip_colorization", "powder_residue"], "on_fail": "no_go" }, "allowed_operations": { "technical_only": [ "compression_artifact_recovery", "banding_reduction_without_texture_loss", "bit_depth_recovery", "signal_redistribution_without_texture_or_geometry_rewrite", "restore_biological_light_response_only", "restore_micro_temporal_presence_only" ] }, "forbidden_operations": [ "embellecimiento", "skin_smoothing", "dodge_burn_cosmetic", "facial_ esculpido", "geometry_change", "detail_invention", "ai_generated_pores", "ai_generated_hair", "frequency_synthesis", "makeup_application", "lip_enhancement", "skin_biological_system": { "Referencia": "original_source_only", "imperfecciones": "preserve_all", "anti_plastic_policy": { "método": "restore_existing_micro_variation_latency_and_depth_only", "texture_creation": "prohibido" }, "humanity_boost": { "habilitado": cierto, "cantidad": "plus_30_percent", "método": "perceptual_biological_signal_revelation_only" } }, "hair_system": { "identidad": "locked_from_source", "permitido": [ "compression_detail_recovery_only", "neutralize_artificial_specular_response_only" ], "prohibido": [ "new_strand_creation", "density_change", "volume_change", "shape_change" ], "on_violation": "abort_pipeline" }, "eye_system": { "permitido": [ "remove_digital_clipping_highlights_only" ], "candados": ["forma", "tamaño", "color"], "on_violation": "abort_pipeline" }, "lip_system": { "política": "bare_lips_only", "permitido": [], "candados": ["forma", "volumen", "textura", "color"], "on_violation": "abort_pipeline" }, "extreme_zoom_validation": { "niveles": ["100_percent", "200_percent", "400_percent", "600_percent"], "forbidden_artifacts": [ "pattern_repetition", "wax_skin", "edge_halos", "synthetic_hair_strips", "frequency_band_tearing" ], "on_fail": "no_go" }, "video_higghfields_readiness": { "identity_lock_per_frame": cierto, "fx_allowed_outside_identity_layer": cierto, "prohibido": [ "skin_flicker", "contrast_based_geometry_shift", "temporal_identity_drift" ], "on_fail": "abort_pipeline" }, "branding_policy": { "external_watermarks": "remove_only_if_identity_not_affected_else_no_go", "studio_brand": { "texto": "ESTUDIO FOTOGRAFIA MARRLONN", "posición": "bottom_right", "font_style": "professional_minimal", "font_size": "12_to_14", "overlay_only": cierto }, "execution_flow": [ "input_gate", "source_policy_validation", "absolute_identity_lock", "makeup_detection_and_removal", "image_zero_validation", "technical_signal_recovery", "skin_biological_system", "hair_system", "eye_system", "lip_system", "extreme_zoom_validation", "video_higghfields_readiness", "branding_policy", "final_output" ], "final_output": { "estado": "IMAGE_ZERO_ABSOLUTE_DIVINE_ULTRA_HUMANITY_PLUS_30_ZERO_MAKEUP", "ready_for": [ "professional_stills", "real_video", "heavy_fx", "extreme_zoom_600_percent_higghfields", "puntuación": "9,5/10", "validación": "GO_DIVINE_ULTRA_MAX" } }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene to be replicated with maximum possible fidelity. ================================================== ABSOLUTE PRIORITY — IDENTITY LOCK (NON-NEGOTIABLE) ================================================== The face, hair, beard and identity from A+B MUST remain EXACT. This includes: - facial geometry - facial proportions - spatial relationships of features - asymmetry (eyes, nose, mouth, jaw) - skin texture, pores and imperfections - beard density, irregularity and edges - hairline, hairstyle and volume MANDATORY: - preserve all imperfections - preserve natural asymmetry FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement - facial reshaping The face must look like real photography, not AI. ================================================== POSE CLONING — MAXIMUM ACCURACY (SECOND PRIORITY) ================================================== Replicate the pose from C as closely as physically possible: - same body position - same joint angles - same posture - same balance and weight distribution CRITICAL RULE: If the pose conflicts with identity geometry, → PRESERVE FACE AND ADAPT BODY SLIGHTLY NO facial deformation is allowed. ================================================== GESTURE + PHYSICAL INTENT ================================================== - match expression intensity from C - match body tension - match physical intention and attitude WITHOUT altering facial structure. ================================================== OBJECTS + ACCESSORIES (FULL CLONE) ================================================== - identical weapon or objects - identical placement and orientation - correct scale relative to body - identical clothing - identical gear and accessories - identical positioning of straps and elements ================================================== SCENE + BACKGROUND (FULL CLONE) ================================================== - identical environment - identical spatial layout - identical depth and perspective - identical framing and composition ================================================== LIGHTING STRUCTURE (CLONED WITH CONTROL) ================================================== - match light direction from C - match shadow placement - match contrast structure BUT: FACE PROTECTION (CRITICAL): - preserve original skin tone from A+B - preserve undertone and natural color variation - avoid strong color cast on face - avoid orange/blue cinematic contamination Face must remain natural, neutral and human. ================================================== OPTICAL MATCHING (ANTI-DEFORMATION) ================================================== - match camera distance from C - match perspective compression - maintain correct head-to-body proportion - maintain natural scale FORBIDDEN: - wide-angle distortion - head enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and interaction - realistic contact FORBIDDEN: - floating objects - broken anatomy ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tonal variation - realistic beard-skin transition FORBIDDEN: - plastic skin - over-smoothing - artificial sharpness ================================================== ENVIRONMENT INTEGRATION ================================================== MANDATORY: - subject must feel physically present in scene - correct depth and scale integration ALLOWED: - subtle dust or sweat on body RESTRICTED: - minimal effect on face - no alteration of facial tone or texture ================================================== NO DEFORMATION RULE (GLOBAL) ================================================== - do not stretch face - do not change facial proportions - do not distort head relative to body If any conflict appears: → ALWAYS PRESERVE IDENTITY FIRST ================================================== VIDEO STABILITY (KLING 3.0 READY) ================================================== MANDATORY: - stable identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting instability on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Identity preserved 100% (face, hair, beard untouched) Pose replicated with maximum accuracy without deformation Objects, accessories and environment matched Lighting structure matched without affecting facial skin Result must be: - realistic - human - physically believable - visually coherent - stable for Kling 3.0 video
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
{ "scene": { "setting_type": "indoor - domestic setting", "location_details": "A room, possibly a bedroom or bathroom, indicated by a pink curtain or panel on the left side of the frame.", "atmosphere": "Calm, natural, and casual with a hint of self-awareness due to the pose.", "time_of_day": "day - artificial light" }, "lighting": { "type": "artificial - soft box or large diffused light source", "source_count": "single - positioned slightly above and in front of the subject", "direction": "front - slightly top-down", "directionality": "diffused", "quality": "soft", "intensity": "moderate", "contrast_ratio": "low contrast", "mood": "calm", "shadows": { "type": "soft gradual", "density": "faint", "placement": "Subtle shadows under the chin, nose, and slight shading on the sides of the face and neck. Very soft shadows cast by the hands on the hair and face.", "length": "short" }, "highlights": { "treatment": "preserved", "placement": "Subtle highlights on the forehead, nose bridge, cheekbones, and lips. Minimal specular highlights on the hair strands." }, "ambient_fill": "present", "light_temperature": "neutral" }, "clothing": { "top": { "type": "t-shirt", "brand": "not visible", "color": "medium pink", "material": "cotton - estimated", "fit": "oversized", "details": "Crew neck, short sleeves (not fully visible), loose fit. The fabric appears soft and slightly wrinkled, suggesting casual wear." }, "bottom": { "type": "not visible", "brand": "not visible", "color": "not visible", "material": "not visible", "fit": "not visible", "details": "not visible" }, "accessories": [ { "item": "necklace", "description": "A delicate silver-colored chain necklace with a small, simple silver-colored cross pendant.", "position": "resting on the chest, centered below the collarbone" } ], "skin_exposure": "Neck, décolletage, face, and hands/forearms are visible." }, "pose": { "overall_stance": "standing - upper body visible", "body_angle": "facing camera directly", "weight_distribution": "centered", "shoulders": "relaxed and level", "torso": "upright and facing forward", "hips": "not visible", "legs": "not visible", "arms": { "left_arm": "bent at the elbow, forearm raised, hand positioned near the left side of the head, fingers slightly spread.", "right_arm": "bent at the elbow, forearm raised, hand positioned near the right side of the head, fingers slightly spread." }, "hands_and_gestures": { "left_hand": "palm facing towards the head, fingers gently touching or hovering near the hair and temple area, as if adjusting hair or framing the face.", "right_hand": "palm facing towards the head, fingers gently touching or hovering near the hair and temple area, mirroring the left hand.", "finger_positions": "slightly spread and relaxed", "hand_tension": "relaxed and natural", "naturalness": "organic, as if caught in a moment of adjusting hair or posing casually" } }, "facial_expression": { "mouth": "neutral - lips gently closed", "smile_intensity": "no smile", "eyes": "direct gaze - relaxed and intense", "eyebrows": "neutral - slightly relaxed", "overall_emotion": "neutral, calm, and slightly introspective or self-aware", "authenticity": "natural", "gaze_direction": "directly into camera" }, "background": { "setting_type": "indoor - simple room", "spatial_depth": "shallow", "elements_detailed": [ { "item": "curtain or panel", "position": "upper left quadrant", "distance": "background", "size": "medium", "condition": "pristine", "specific_features": "Solid light pink color, with a horizontal silver-colored bar or rail visible across its upper section. It appears to be a flat surface, possibly a closet door or a window treatment." } ], "wall_surface": { "material": "painted drywall", "surface_treatment": "smooth paint", "texture": "smooth", "finish": "matte", "color": "light gray/off-white with cool undertones", "color_variation": "uniform", "features": "clean, no visible marks or fixtures apart from the pink panel on the left.", "wear_indicators": "pristine" }, "floor_surface": { "material": "not visible", "color": "not visible", "pattern": "not visible" }, "objects_catalog": "Pink curtain/panel with silver bar (upper left), plain light gray wall (mid-left, right, top).", "background_treatment": "slightly blurred" }, "composition": { "rule_applied": "center composition", "aspect_ratio": "9:16 (portrait orientation)", "focal_points": [ "the subject's face", "the hands framing the face" ], "visual_hierarchy": "The subject's face is the primary focus, with the hands drawing attention to it. The necklace provides a secondary point of interest.", "framing": "medium close-up - chest up", "camera_angle": "straight on", "depth_of_field": "shallow - the background is softly blurred, isolating the subject" }, "generation_prompt": { "full_prompt": "portrait of a young woman, dark black straight hair pulled back with center part, fine flyaways near hairline, dark brown eyes, full lips, warm beige skin, oval face, natural beauty, realistic photography style, facing camera directly, neutral facial expression, lips gently closed, relaxed and intense direct gaze, neutral eyebrows, hands raised to frame face, fingers slightly spread and relaxed, wearing an oversized medium pink cotton t-shirt, delicate silver-colored chain necklace with a small silver-colored cross pendant on chest, standing in a simple indoor room, light gray wall background, soft diffused artificial front lighting, short soft shadows, slight background blur, pink curtain or panel with horizontal silver bar in upper left background, medium close-up shot, neutral light temperature, natural and calm atmosphere.", "negative_prompt": "blurry, distorted, ugly, deformed, extra limbs, bad anatomy, poorly drawn, disfigured, low quality, cartoon, painting, illustration, watermark, text, signature, bad lighting, harsh shadows, overexposed, underexposed, unnatural pose, strange expression, messy hair, unrealistic skin texture, too much makeup, exaggerated features, busy background, distracting elements, poor composition, out of frame, cropped body parts, low resolution, grainy, noise, pixelated, bad photo", "style_tags": [ "realistic photography", "natural light look", "casual portrait", "soft focus", "minimalist background" ], "technical_settings": "Camera: DSLR/Mirrorless, Lens: 85mm f/1.8, Aperture: f/2.8, ISO: 400, Shutter Speed: 1/160s", "post_processing": "Subtle color correction to maintain neutral tones, slight skin softening, gentle highlight and shadow recovery, minimal vignetting to draw focus to the subject, natural color grading." } }
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
{ "metadata": { "image_type": "photograph", "primary_purpose": "editorial" }, "composition": { "rule_applied": "rule of thirds", "aspect_ratio": "1:1", "layout": "layered", "focal_points": [ "Man in dark overcoat standing on the right side of the frame", "Illuminated cruise ships floating in the misty bay" ], "visual_hierarchy": "Eye starts on the dark, high-contrast figure of the man on the right, follows his downward gaze, then moves left across the glass railing to the textured plant, and finally drifts up to the illuminated ships and hazy mountains in the background", "balance": "asymmetric" }, "color_profile": { "dominant_colors": [ { "color": "Black", "hex": "#0D0D0D", "percentage": "25", "role": "primary subject and foreground silhouettes" }, { "color": "Mid Gray", "hex": "#808080", "percentage": "45", "role": "background bay, sky, and mountains" }, { "color": "Light Gray", "hex": "#D3D3D3", "percentage": "30", "role": "fog, sky highlights, and water reflections" } ], "color_palette": "monochromatic", "temperature": "cool", "saturation": "black and white", "contrast": "high contrast" }, "lighting": { "type": "natural window", "source_count": "single source", "direction": "diffused from above", "directionality": "diffused", "quality": "soft light", "intensity": "moody", "contrast_ratio": "high contrast (dramatic shadows)", "mood": "mysterious", "shadows": { "type": "soft gradual edges", "density": "deep black", "placement": "under subject, obscuring facial details and coat folds", "length": "short" }, "highlights": { "treatment": "subtle", "placement": "on the water surface, ship lights, and plant leaves" }, "ambient_fill": "present", "light_temperature": "neutral" }, "technical_specs": { "medium": "digital photography", "style": "realistic", "texture": "grainy", "sharpness": "slightly soft", "grain": "film grain", "depth_of_field": "deep", "perspective": "straight on" }, "artistic_elements": { "genre": "portrait", "influences": [ "Cinematic noir", "Melancholic travel photography" ], "mood": "calm", "atmosphere": "Quiet, contemplative, slightly melancholic morning or evening with heavy atmospheric mist", "visual_style": "minimal" }, "typography": { "present": false, "fonts": [], "placement": "none", "integration": "subtle" }, "subject_analysis": { "primary_subject": "A man wearing a long dark overcoat and dress shoes, looking downward in thought", "positioning": "right", "scale": "environmental", "interaction": "interacting with environment", "facial_expression": { "mouth": "closed smile", "smile_intensity": "no smile", "eyes": "looking away", "eyebrows": "neutral", "overall_emotion": "serious", "authenticity": "candid" }, "hands_and_gestures": { "left_hand": "in pocket", "right_hand": "in pocket", "finger_positions": "relaxed", "finger_interlacing": "none", "hand_tension": "relaxed", "interaction": "resting inside coat pockets", "naturalness": "organic casual gesture" }, "body_positioning": { "posture": "leaning", "angle": "45 degree turn", "weight_distribution": "leaning right", "shoulders": "relaxed" } }, "background": { "setting_type": "outdoor", "spatial_depth": "deep", "elements_detailed": [ { "item": "Glass balcony railing with metal handrail", "position": "center", "distance": "midground", "size": "dominant", "condition": "pristine", "specific_features": "Transparent panels running horizontally across the frame" }, { "item": "Potted leafy shrub", "position": "bottom left", "distance": "foreground", "size": "medium", "condition": "thriving", "specific_features": "Dense, small leaves catching subtle highlight reflections" }, { "item": "Smooth cylindrical planter pot", "position": "bottom right", "distance": "foreground", "size": "small", "condition": "pristine", "specific_features": "Minimalist matte finish, containing another plant" }, { "item": "Illuminated cruise ships", "position": "center", "distance": "background", "size": "small", "condition": "pristine", "specific_features": "Bright deck lights piercing through the fog" }, { "item": "Coastal mountains/hills", "position": "top", "distance": "background", "size": "dominant", "condition": "weathered", "specific_features": "Silhouetted and hazy due to thick atmospheric fog" } ], "wall_surface": { "material": "glass and metal", "surface_treatment": "smooth", "texture": "perfectly smooth", "finish": "glossy", "color": "transparent with gray reflections", "color_variation": "gradient", "features": "clean, modern architectural lines", "wear_indicators": "pristine" }, "floor_surface": { "material": "tile", "color": "mid-gray", "pattern": "solid rectangular panels with distinct grout lines" }, "objects_catalog": "Glass railing (midground horizontal), large leafy potted plant (bottom left foreground), sleek light-colored planter pot (bottom right foreground), three illuminated cruise ships (background bay), distant coastal town buildings (background right)", "background_treatment": "gradient" }, "generation_parameters": { "prompts": [ "Cinematic black and white photograph of a man in a dark overcoat leaning against a modern glass balcony railing. He is positioned on the right, looking down thoughtfully with his hands in his pockets. In the background, a moody, fog-covered bay with large illuminated cruise ships and hazy mountains. Deep atmospheric perspective, film grain, soft diffused lighting, melancholic mood.", "A moody monochromatic shot from a high-end coastal balcony. A silhouetted male figure stands resting against the glass barrier. Dense fog over a calm sea, dotted with the glowing lights of several distant ships. Potted plants frame the bottom corners. Melancholic, minimalist, rich gray tones, Leica photography style." ], "keywords": [ "black and white", "moody", "fog", "overcoat", "balcony", "cruise ships", "cinematic", "contemplative" ], "technical_settings": "ISO 400, f/5.6 to maintain background visibility while keeping subject sharp, shutter speed 1/125s, shot on a medium focal length (e.g., 50mm).", "post_processing": "Converted to monochrome, contrast adjusted to create a strong silhouette for the subject while maintaining soft midtones in the foggy background, added subtle film grain for texture." } }
{ "system_name": "IRREAL_WORLD_IMAGE_ZERO_ABSOLUTE_DIVINE_ULTRA_HUMANITY_HIGGHFIELDS", "versión": "v17.0_zero_makeup_absolute_natural_face", "nivel": "divine_black_seal_identity_god_ultra_max_zero_makeup", "alcance": "portrait_face_only_multi_gender_multi_source", "oleoducto": "AnySource_REAL_or_AI_to_ImageZero_Absolute_4K_to_Higghfields_Video", "axioma": "IDENTITY_IS_UNTOUCHABLE. BIOLOGICAL_SIGNAL_ONLY. ZERO_MAKEUP_ABSOLUTE. NOTHING_IS_ADDED. NOTHING_IS_INVENTED. NOTHING_IS_SMOOTHED. IMAGE_ZERO_ABSOLUTE_IS_LAW. HIGGHFIELDS_OBEYS.", "objetivo": { "primaria": "preserve_identity_absolute_100_percent", "secundario": "remove_all_non_biological_layers_and_reveal_pure_natural_face", "humanity_boost": "plus_30_percent_divine_ultra_human_perceptual_without_identity_change" }, "source_policy": { "accepted_sources": ["real_photography", "ai_image"], "géneros": ["masculino", "femenino", "andrógino"], "ai_validation_rules": [ "no_repeated_patterns", "no_plastic_or_wax_skin", "no_synthetic_ cabello", "no_frequency_reconstruction", "no_ai_detail_hallucination", "no_ai_skin_uniformity", "resists_600_percent_zoom", "on_fail": "no_go" }, "capture_reference": { "declared_camera": "Canon EOS R50", "medio ambiente": "professional_studio", "iluminación": "controlled_studio_lighting", "metadata_policy": "reference_intent_only_no_exif_rewrite" }, "output_resolution": { "image_zero": "4K_UHD_4096x4096_from_native_only", "video_reference": "4K_locked_from_image_zero", "upscale_policy": "absolutely_forbidden_if_any_detail_must_be_invented" }, "absolute_identity_lock": { "locked_elements": [ "cara", "facial_geometry", "facial_landmarks", "ojos", "cejas", "nariz", "boca", "labios", "teeth_if_visible", "ears_if_visible", "piel", "skin_texture", "skin_frequency_signature", "hair_structure", "hair_density", "hair_silhouette", "línea del cabello"], "delta_allowed": "cero", "lock_strength": "absolute_irreversible_divine_ultra", "on_violation": "hard_abort_pipeline" }, "identity_integrity_validation": { "geometría": "100_percent_match", "Lugares emblemáticos": "100_percent_match", "ojos": "100_percent_match", "labios": "100_percent_match", "textura": "no_rewrite_delta_zero", "frecuencia": "original_biological_signal_preserved", "on_fail": "abort_pipeline" }, "input_gate": { "requerido": [ "best_original_source_available", "native_resolution_sufficient_for_4k" ], "prohibido": [ "beauty_filters", "skin_smoothing", " claridad", "liquify_or_warp", "re_render", "procedural_skin", "procedural_hair", "invented_upscale", "on_fail": "no_go" }, "makeup_detection_and_removal": { "política": "zero_makeup_absolute", "detection_scope": [ "fundación", "corrector", "polvo", "rubor", "bronceador", "resaltador", "pintalabios", "lip_gloss", "lip_tint", "sombra de ojos", "eyeliner", "rímel", "removal_method": "signal_subtraction_of_non_biological_layers_only", "reglas": [ "no_color_invention", "no_texture_ reescritura", "no_geometry_change", "no_smoothing", "no_fill_or_reconstruction" ], "fallback_if_uncertain": "preserve_original_signal_and_abort", "on_violation": "abort_pipeline" }, "image_zero_validation": { "required_signals": [ "irregular_real_pores", "micro_luminance_variation", "micro_color_variation", "natural_imperfections", "human_asymmetry", "natural_hair_entropy", "sensor_noise_if_present", "biological_light_latency", "bare_skin_optical_response" ], "forbidden_ señales": [ "plastic_skin", "wax_like_surface", "pattern_repetition", "editorial_or_beauty_retouch", "ai_skin_uniformity", "cosmetic_color_layers", "lip_colorization", "powder_residue"], "on_fail": "no_go" }, "allowed_operations": { "technical_only": [ "compression_artifact_recovery", "banding_reduction_without_texture_loss", "bit_depth_recovery", "signal_redistribution_without_texture_or_geometry_rewrite", "restore_biological_light_response_only", "restore_micro_temporal_presence_only" ] }, "forbidden_operations": [ "embellecimiento", "skin_smoothing", "dodge_burn_cosmetic", "facial_ esculpido", "geometry_change", "detail_invention", "ai_generated_pores", "ai_generated_hair", "frequency_synthesis", "makeup_application", "lip_enhancement", "skin_biological_system": { "Referencia": "original_source_only", "imperfecciones": "preserve_all", "anti_plastic_policy": { "método": "restore_existing_micro_variation_latency_and_depth_only", "texture_creation": "prohibido" }, "humanity_boost": { "habilitado": cierto, "cantidad": "plus_30_percent", "método": "perceptual_biological_signal_revelation_only" } }, "hair_system": { "identidad": "locked_from_source", "permitido": [ "compression_detail_recovery_only", "neutralize_artificial_specular_response_only" ], "prohibido": [ "new_strand_creation", "density_change", "volume_change", "shape_change" ], "on_violation": "abort_pipeline" }, "eye_system": { "permitido": [ "remove_digital_clipping_highlights_only" ], "candados": ["forma", "tamaño", "color"], "on_violation": "abort_pipeline" }, "lip_system": { "política": "bare_lips_only", "permitido": [], "candados": ["forma", "volumen", "textura", "color"], "on_violation": "abort_pipeline" }, "extreme_zoom_validation": { "niveles": ["100_percent", "200_percent", "400_percent", "600_percent"], "forbidden_artifacts": [ "pattern_repetition", "wax_skin", "edge_halos", "synthetic_hair_strips", "frequency_band_tearing" ], "on_fail": "no_go" }, "video_higghfields_readiness": { "identity_lock_per_frame": cierto, "fx_allowed_outside_identity_layer": cierto, "prohibido": [ "skin_flicker", "contrast_based_geometry_shift", "temporal_identity_drift" ], "on_fail": "abort_pipeline" }, "branding_policy": { "external_watermarks": "remove_only_if_identity_not_affected_else_no_go", "studio_brand": { "texto": "ESTUDIO FOTOGRAFIA MARRLONN", "posición": "bottom_right", "font_style": "professional_minimal", "font_size": "12_to_14", "overlay_only": cierto }, "execution_flow": [ "input_gate", "source_policy_validation", "absolute_identity_lock", "makeup_detection_and_removal", "image_zero_validation", "technical_signal_recovery", "skin_biological_system", "hair_system", "eye_system", "lip_system", "extreme_zoom_validation", "video_higghfields_readiness", "branding_policy", "final_output" ], "final_output": { "estado": "IMAGE_ZERO_ABSOLUTE_DIVINE_ULTRA_HUMANITY_PLUS_30_ZERO_MAKEUP", "ready_for": [ "professional_stills", "real_video", "heavy_fx", "extreme_zoom_600_percent_higghfields", "puntuación": "9,5/10", "validación": "GO_DIVINE_ULTRA_MAX" } }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
Logo Concept: 'Lux & Bloom' Logo Description: The Sparklyne logo is a harmonious blend of elegance, minimalism, and sophistication, exuding high-end luxury. It features a stylized letter 'S' crafted in a bold, fluid curve, echoing the movement of a sparkling gemstone. This custom typography represents the brand's commitment to bespoke craftsmanship and exceptional attention to detail. Iconography: The 'Lux' element forms the basis of the logo, symbolizing the luxury and high-end nature of the Sparklyne brand. Within this 'Lux' structure, a delicate, stylized flower 'bloom' is subtly embedded, signifying growth, elegance, and refinement. Color Palette: Primary Color: #333333 (Deep Charcoal Grey) - rich and luxurious, this dark grey background sets the tone for high-end quality. Secondary Color: #F7D2C4 (Soft Warm Gold) - an elegant gold hue used for the 'Lux' typography, representing sophistication and opulence. Accent Color: #6600CC (Rich Navy Blue) - a deep blue tone applied to the 'bloom,' adding a touch of mystery and allure. Typography: Custom-designed lettering for 'Sparklyne' with a clean, modern aesthetic. The font 'Inter' is used for consistency and legibility across various social media platforms. Social Media Optimization: Horizontal and Vertical Versions: The logo is designed to function seamlessly on both horizontal and vertical orientations, ensuring a seamless experience across various social media platforms (e.g., Instagram stories, YouTube thumbnails). Icon-only Version: A standalone icon of the 'Lux & Bloom' symbol is provided for use as a profile picture across social media platforms. Color Variations: The logo is created in various color combinations to suit different branding requirements, such as a reversed version for dark backgrounds. Logo Rationale: The Sparklyne logo embodies the essence of luxury, elegance, and bespoke refinement. Its clean, modern aesthetic ensures maximum visual impact on social media, while maintaining a sophisticated and high-end image for the brand. Generate logo
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Ultra-realistic cinematic image or short video sequence (3–6 seconds). Reference A and B represent the SAME real human identity. Reference C is the target scene and must be replicated with maximum fidelity. ================================================== IDENTITY LOCK (ABSOLUTE — NON-NEGOTIABLE) ================================================== Use the face from A+B exactly: - identical facial geometry - identical proportions and spatial relationships - identical asymmetry (eyes, nose, mouth, jaw) - identical skin texture, pores and micro-imperfections - identical beard density, irregularity and edges - identical under-eye structure and tone MANDATORY: - preserve all imperfections - preserve natural irregularities FORBIDDEN: - beautification - smoothing - symmetry correction - artificial enhancement Face must look like real photography, not AI. ================================================== TOTAL SCENE CLONING (REFERENCE C) ================================================== Reconstruct C as closely as physically possible: POSE: - identical body position - identical joint angles - identical posture and balance GESTURE: - identical facial expression intensity - identical body tension - identical intent and attitude OBJECTS: - identical weapon or objects - identical placement, rotation and scale ACCESSORIES: - identical clothing, straps and gear placement BACKGROUND: - identical environment - identical spatial depth and layout STYLE: - identical cinematic tone - identical contrast structure - identical visual mood LIGHTING (STRUCTURE): - same light direction - same shadow placement - same contrast behavior ================================================== CRITICAL SEPARATION RULE ================================================== Everything from C must be cloned, BUT the face MUST NOT inherit color or tonal changes from C. ================================================== FACE LIGHT IMMUNITY (CRITICAL) ================================================== MANDATORY: - preserve original skin tone from A+B - preserve undertone and natural color variation FORBIDDEN: - color cast on face - warm/orange contamination - blue/cold contamination - cinematic grading applied to skin Face must remain neutral, natural, human. ================================================== OPTICAL MATCHING (REALISM KEY) ================================================== Match camera behavior from C: - similar focal length (visual match) - similar perspective compression - similar subject distance - correct head-to-body proportion - consistent depth perception FORBIDDEN: - wide-angle distortion - face enlargement or shrinkage - perspective mismatch ================================================== HANDS + CONTACT PHYSICS ================================================== MANDATORY: - natural grip on objects - correct finger wrapping - visible pressure and tension - realistic contact with surfaces FORBIDDEN: - floating objects - weak or unnatural hands ================================================== DERMAL REALISM (HUMAN QUALITY) ================================================== MANDATORY: - visible pores - uneven skin texture - natural tone variation - slight oil reflectivity differences FORBIDDEN: - plastic skin - over-smoothing - artificial clarity ================================================== ENVIRONMENT INTEGRATION CONTROL ================================================== MANDATORY: - dust, sweat or dirt allowed on body - minimal and controlled on face FORBIDDEN: - altering facial color - covering facial texture ================================================== CAMERA + FRAMING ================================================== - match framing from C - maintain natural proportions - avoid distortion - preserve realistic scale ================================================== VIDEO STABILITY (KLING READY) ================================================== MANDATORY: - identical identity across frames - stable skin tone - stable dermal texture - stable pose FORBIDDEN: - flicker - morphing - identity drift - lighting fluctuation on face ================================================== FINAL RESULT ================================================== Same real human from A+B fully integrated into scene C. Pose cloned Gesture cloned Objects cloned Accessories cloned Background cloned Lighting structure cloned Face remains untouched, natural, human and real. Ultra-realistic, physically believable, cinematic and stable for Kling 3.0 video.
{ "template_name": "MARRLONN2027_V50_FULL_LOCK_NO_REMOVAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V50_COMPLETE_FUSION_BASE_PRESERVED", "core_mission": "Real human photographic output. No AI look allowed. Preserve full identity and physical realism.", "absolute_governance_principle": "KEEP_ALL_V43_LOGIC + ADD_PHYSICAL_REALISM + ZERO_INVENTION", "inherit_full_base": "V43_FROM_USER_FILE_FULLY_PRESERVED", "dynamic_IMAGE3_parser": { "extract_pose": true, "extract_camera_angle": true, "extract_lighting": true, "extract_environment": true, "extract_objects_visible": true, "extract_composition": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enhancement_layer": { "identity_threshold": 0.99, "face_anchor_persistence": 1.0, "lock_priority": "ABSOLUTE" }, "presence_based_object_transfer_upgrade": { "transfer_if_visible_only": true, "forbid_if_not_visible": true, "no_memory": true, "no_engine_guessing": true }, "angle_control_upgrade": { "mode": "derived_from_IMAGE3", "identity_override": true, "no_geometry_invention": true, "fallback": "reduce_angle" }, "pose_conflict_resolution_upgrade": { "priority": "identity_over_pose", "auto_reduce_pose_if_risk": true }, "human_realism_master_system": { "skin_physics": { "pore_visibility": "high_real", "micro_texture_variation": true, "no_flat_skin": true, "no_smoothing": true }, "specular_behavior": { "break_highlights": true, "irregular_reflection": true, "no_glossy_skin": true, "no_plastic_shine": true }, "color_behavior": { "uneven_skin_tone": true, "redness_variation": true, "micro_color_noise": true, "no_uniform_color": true }, "subsurface_scatter": { "low_realistic": true, "no_glow": true, "no_wax_effect": true } }, "anti_ai_face_layer": { "block_perfect_skin": true, "block_symmetry_perfection": true, "block_clean_gradient": true, "block_beauty_filter": true, "block_instagram_skin": true }, "micro_imperfection_layer": { "enabled": true, "intensity": 0.12, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "beard_irregularity", "subtle_wrinkles" ] }, "lighting_realism_layer": { "face_rules": { "no_flat_lighting": true, "no_even_exposure": true, "preserve_micro_shadows": true, "light_influence_limit": 0.06 } }, "scene_cinematic_control": { "apply_only_to_scene": true, "exclude_face": true }, "hands_contact_upgrade": { "five_fingers_required": true, "real_contact_shadows": true, "no_floating_objects": true }, "anti_drift": { "enabled": true, "strict": true, "identity_lock": true }, "fail_fast_upgrade": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "object_invention", "lighting_flat_face" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks like AI, reject. Only real human photographic output is valid." }
{ "system_name": "IRREAL_WORLD_IMAGE_ZERO_ABSOLUTE_DIVINE_ULTRA_HUMANITY_HIGGHFIELDS", "versión": "v17.0_zero_makeup_absolute_natural_face", "nivel": "divine_black_seal_identity_god_ultra_max_zero_makeup", "alcance": "portrait_face_only_multi_gender_multi_source", "oleoducto": "AnySource_REAL_or_AI_to_ImageZero_Absolute_4K_to_Higghfields_Video", "axioma": "IDENTITY_IS_UNTOUCHABLE. BIOLOGICAL_SIGNAL_ONLY. ZERO_MAKEUP_ABSOLUTE. NOTHING_IS_ADDED. NOTHING_IS_INVENTED. NOTHING_IS_SMOOTHED. IMAGE_ZERO_ABSOLUTE_IS_LAW. HIGGHFIELDS_OBEYS.", "objetivo": { "primaria": "preserve_identity_absolute_100_percent", "secundario": "remove_all_non_biological_layers_and_reveal_pure_natural_face", "humanity_boost": "plus_30_percent_divine_ultra_human_perceptual_without_identity_change" }, "source_policy": { "accepted_sources": ["real_photography", "ai_image"], "géneros": ["masculino", "femenino", "andrógino"], "ai_validation_rules": [ "no_repeated_patterns", "no_plastic_or_wax_skin", "no_synthetic_ cabello", "no_frequency_reconstruction", "no_ai_detail_hallucination", "no_ai_skin_uniformity", "resists_600_percent_zoom", "on_fail": "no_go" }, "capture_reference": { "declared_camera": "Canon EOS R50", "medio ambiente": "professional_studio", "iluminación": "controlled_studio_lighting", "metadata_policy": "reference_intent_only_no_exif_rewrite" }, "output_resolution": { "image_zero": "4K_UHD_4096x4096_from_native_only", "video_reference": "4K_locked_from_image_zero", "upscale_policy": "absolutely_forbidden_if_any_detail_must_be_invented" }, "absolute_identity_lock": { "locked_elements": [ "cara", "facial_geometry", "facial_landmarks", "ojos", "cejas", "nariz", "boca", "labios", "teeth_if_visible", "ears_if_visible", "piel", "skin_texture", "skin_frequency_signature", "hair_structure", "hair_density", "hair_silhouette", "línea del cabello"], "delta_allowed": "cero", "lock_strength": "absolute_irreversible_divine_ultra", "on_violation": "hard_abort_pipeline" }, "identity_integrity_validation": { "geometría": "100_percent_match", "Lugares emblemáticos": "100_percent_match", "ojos": "100_percent_match", "labios": "100_percent_match", "textura": "no_rewrite_delta_zero", "frecuencia": "original_biological_signal_preserved", "on_fail": "abort_pipeline" }, "input_gate": { "requerido": [ "best_original_source_available", "native_resolution_sufficient_for_4k" ], "prohibido": [ "beauty_filters", "skin_smoothing", " claridad", "liquify_or_warp", "re_render", "procedural_skin", "procedural_hair", "invented_upscale", "on_fail": "no_go" }, "makeup_detection_and_removal": { "política": "zero_makeup_absolute", "detection_scope": [ "fundación", "corrector", "polvo", "rubor", "bronceador", "resaltador", "pintalabios", "lip_gloss", "lip_tint", "sombra de ojos", "eyeliner", "rímel", "removal_method": "signal_subtraction_of_non_biological_layers_only", "reglas": [ "no_color_invention", "no_texture_ reescritura", "no_geometry_change", "no_smoothing", "no_fill_or_reconstruction" ], "fallback_if_uncertain": "preserve_original_signal_and_abort", "on_violation": "abort_pipeline" }, "image_zero_validation": { "required_signals": [ "irregular_real_pores", "micro_luminance_variation", "micro_color_variation", "natural_imperfections", "human_asymmetry", "natural_hair_entropy", "sensor_noise_if_present", "biological_light_latency", "bare_skin_optical_response" ], "forbidden_ señales": [ "plastic_skin", "wax_like_surface", "pattern_repetition", "editorial_or_beauty_retouch", "ai_skin_uniformity", "cosmetic_color_layers", "lip_colorization", "powder_residue"], "on_fail": "no_go" }, "allowed_operations": { "technical_only": [ "compression_artifact_recovery", "banding_reduction_without_texture_loss", "bit_depth_recovery", "signal_redistribution_without_texture_or_geometry_rewrite", "restore_biological_light_response_only", "restore_micro_temporal_presence_only" ] }, "forbidden_operations": [ "embellecimiento", "skin_smoothing", "dodge_burn_cosmetic", "facial_ esculpido", "geometry_change", "detail_invention", "ai_generated_pores", "ai_generated_hair", "frequency_synthesis", "makeup_application", "lip_enhancement", "skin_biological_system": { "Referencia": "original_source_only", "imperfecciones": "preserve_all", "anti_plastic_policy": { "método": "restore_existing_micro_variation_latency_and_depth_only", "texture_creation": "prohibido" }, "humanity_boost": { "habilitado": cierto, "cantidad": "plus_30_percent", "método": "perceptual_biological_signal_revelation_only" } }, "hair_system": { "identidad": "locked_from_source", "permitido": [ "compression_detail_recovery_only", "neutralize_artificial_specular_response_only" ], "prohibido": [ "new_strand_creation", "density_change", "volume_change", "shape_change" ], "on_violation": "abort_pipeline" }, "eye_system": { "permitido": [ "remove_digital_clipping_highlights_only" ], "candados": ["forma", "tamaño", "color"], "on_violation": "abort_pipeline" }, "lip_system": { "política": "bare_lips_only", "permitido": [], "candados": ["forma", "volumen", "textura", "color"], "on_violation": "abort_pipeline" }, "extreme_zoom_validation": { "niveles": ["100_percent", "200_percent", "400_percent", "600_percent"], "forbidden_artifacts": [ "pattern_repetition", "wax_skin", "edge_halos", "synthetic_hair_strips", "frequency_band_tearing" ], "on_fail": "no_go" }, "video_higghfields_readiness": { "identity_lock_per_frame": cierto, "fx_allowed_outside_identity_layer": cierto, "prohibido": [ "skin_flicker", "contrast_based_geometry_shift", "temporal_identity_drift" ], "on_fail": "abort_pipeline" }, "branding_policy": { "external_watermarks": "remove_only_if_identity_not_affected_else_no_go", "studio_brand": { "texto": "ESTUDIO FOTOGRAFIA MARRLONN", "posición": "bottom_right", "font_style": "professional_minimal", "font_size": "12_to_14", "overlay_only": cierto }, "execution_flow": [ "input_gate", "source_policy_validation", "absolute_identity_lock", "makeup_detection_and_removal", "image_zero_validation", "technical_signal_recovery", "skin_biological_system", "hair_system", "eye_system", "lip_system", "extreme_zoom_validation", "video_higghfields_readiness", "branding_policy", "final_output" ], "final_output": { "estado": "IMAGE_ZERO_ABSOLUTE_DIVINE_ULTRA_HUMANITY_PLUS_30_ZERO_MAKEUP", "ready_for": [ "professional_stills", "real_video", "heavy_fx", "extreme_zoom_600_percent_higghfields", "puntuación": "9,5/10", "validación": "GO_DIVINE_ULTRA_MAX" } }
{ "template_name": "MARRLONN2027_V41_GOD_MASTER_REAL_HUMAN_PHOTOCOPY_TEMPLATE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_REAL_PERSON_IDENTITY_TRANSFER", "version": "V41_FULL_FUSED_NOT_SIMPLIFIED", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 Prep", "language_policy": "English operational JSON only", "core_mission": "Generate one final ultra-realistic real-camera photograph where the exact real person from IMAGE1 and IMAGE2 is placed into the scene, pose, framing, and environment of IMAGE3 without any identity interpretation, face generation, beautification, style contamination, or AI reconstruction. The final result must be visually impossible for a human viewer to doubt as a real photograph of the same person.", "absolute_governance_principle": "IDENTITY_IS_ABSOLUTE_NON_NEGOTIABLE_AND_ALWAYS_WINS_OVER_SCENE_STYLE_LIGHTING_POSE_AND_ENGINE_DEFAULTS", "input_slots": { "IMAGE1": { "required": true, "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary real-person face identity anchor. Controls face geometry, facial proportions, skin tone, skin texture, pores, wrinkles, asymmetry, beard, hairline, age appearance, and all identity-defining facial traits." }, "IMAGE2": { "required": true, "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "description": "Primary body anchor. Controls body mass, body proportions, shoulder width, neck thickness, torso volume, arm thickness, hand scale, wardrobe, footwear, physical presence, and real-world body coherence." }, "IMAGE3": { "required": true, "role": "POSE_SCENE_COMPOSITION_OBJECT_GEOMETRY_ONLY", "authority": "LIMITED_AND_STRICTLY_CONTAINED", "description": "Target reference only for pose skeleton, scene layout, furniture, mug/object interaction, camera angle, framing, background, table, flowers, book, depth of field, and spatial environment. IMAGE3 has zero authority over identity, face, skin, beard, hair, body, age, expression identity, wardrobe identity, or human style." } }, "reference_hierarchy": { "priority_order": [ "IMAGE1_FACE_IDENTITY", "IMAGE1_SKIN_TEXTURE", "IMAGE1_BEARD_HAIR", "IMAGE2_BODY_MASS", "IMAGE2_BODY_PROPORTIONS", "IMAGE2_WARDROBE", "IMAGE2_HAND_SCALE", "IMAGE3_POSE_GEOMETRY", "IMAGE3_SCENE_LAYOUT", "IMAGE3_OBJECTS", "IMAGE3_BACKGROUND", "IMAGE3_CAMERA_FRAMING" ], "conflict_resolution": "If any conflict occurs between IMAGE1, IMAGE2, and IMAGE3, IMAGE1 wins for face identity, skin, beard, hair, and age; IMAGE2 wins for body, scale, wardrobe, and physical mass; IMAGE3 is downgraded to pose and scene geometry only.", "forbidden_priority_override": "The engine must never prioritize IMAGE3 human traits, IMAGE3 face, IMAGE3 expression, IMAGE3 body, IMAGE3 wardrobe, IMAGE3 skin, IMAGE3 lighting over IMAGE1 or IMAGE2." }, "absolute_ai_behavior_locks": { "interpretation_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "beautification_allowed": false, "skin_cleanup_allowed": false, "automatic_retouch_allowed": false, "commercial_polishing_allowed": false, "style_transfer_to_face_allowed": false, "scene_color_transfer_to_skin_allowed": false, "celebrity_similarity_allowed": false, "generic_ai_face_allowed": false, "ai_guessing_allowed": false, "engine_default_face_allowed": false, "engine_default_skin_allowed": false, "engine_default_body_allowed": false, "mechanical_identity_transfer_only": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_unsure_preserve_source_identity": true, "when_conflict_identity_wins": true, "when_pose_conflicts_with_identity_reduce_pose_not_identity": true }, "image1_face_identity_master_lock": { "source": "IMAGE1_ONLY", "transfer_mode": "mechanical_same_person_identity_projection", "must_preserve_exactly": [ "facial identity", "skull structure", "face width", "forehead height", "forehead width", "forehead skin texture", "forehead marks", "brow ridge", "eyebrow thickness", "eyebrow shape", "eye spacing", "eye size", "eyelid heaviness", "eyelid folds", "under-eye texture", "nose bridge", "nose width", "nostril shape", "cheek volume", "cheek asymmetry", "mouth width", "lip thickness", "natural mouth tension", "jaw shape", "chin structure", "ears if visible", "mature age appearance", "real human facial asymmetry" ], "strictly_forbidden": [ "new face", "generated face", "reconstructed face", "averaged face", "younger face", "prettier face", "celebrity face", "IMAGE3 face influence", "generic handsome face", "symmetrized face", "smoothed face", "AI portrait face", "changed expression identity", "changed eye shape", "changed nose", "changed mouth", "changed jaw", "changed cheeks", "changed forehead", "changed facial age" ], "identity_threshold": "The person must be instantly recognizable as the exact same real man from IMAGE1 without explanation." }, "face_angle_projection_lock": { "purpose": "Prevent the engine from inventing a new face when converting a frontal identity into a seated 3/4 or target camera angle.", "allowed": [ "perspective rotation", "minor physical angle adaptation", "natural camera projection", "realistic occlusion from mug or hand only when physically necessary" ], "forbidden": [ "anatomical redesign", "new cheek structure", "new jaw structure", "new nose profile", "new eyelid geometry", "new mouth identity", "expression copied from IMAGE3", "face solved by celebrity approximation", "identity softened to fit scene" ], "rule": "If the target pose cannot be matched without identity loss, reduce the pose accuracy instead of changing the face." }, "skin_realism_lock": { "source": "IMAGE1_ONLY", "goal": "Real mature human skin, not retouched AI skin.", "must_preserve": [ "visible pores", "forehead texture", "under-eye texture", "cheek pores", "nose texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural color variation", "mature skin realism", "non-uniform exposure", "real photographic micro-noise" ], "strictly_forbidden": [ "plastic skin", "wax skin", "porcelain skin", "beauty filter", "skin smoothing", "frequency flattening", "AI cleanup", "face cleanup", "tone evening", "uniform skin", "fake gloss", "fake specular highlights", "HDR skin", "over-sharpened pores", "blurred pores", "orange cast", "teal cast", "blue cast", "studio color contamination on skin", "commercial beauty finish" ] }, "beard_and_hair_lock": { "source": "IMAGE1_ONLY", "beard_must_preserve": [ "exact salt-and-pepper distribution impression", "mustache density", "chin beard mass", "cheek beard irregularity", "gray-white strand pattern impression", "natural rough beard edges", "chaotic growth", "uneven density", "mature beard texture", "beard-root skin texture" ], "hair_must_preserve": [ "short gray-black hair", "hairline position", "hair density", "hair direction", "natural flyaways", "mature coarse texture", "realistic scalp-hair transition" ], "strictly_forbidden": [ "clean beard edge", "barber-perfect beard", "darkened beard", "whitened beard", "smoothed beard", "fake beard", "simplified beard", "copied IMAGE3 hairstyle", "hair restyle", "added hair volume", "changed hairline", "AI groomed beard" ] }, "expression_lock": { "source": "IMAGE1_DOMINANT", "allowed_expression_change": "Only unavoidable micro-adjustment caused by seated posture and mug proximity. The expression must remain mature, restrained, natural, and identity-consistent.", "mouth_policy": "Preserve IMAGE1 mouth width, lip thickness, mouth tension, and mature mouth identity. Mug proximity may create only minimal physical relaxation. No smile redesign.", "eye_policy": "Preserve IMAGE1 eyelid heaviness, gaze character, asymmetry, and under-eye texture. No brightened AI eyes, no widened eyes, no glamour catchlight redesign.", "strictly_forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "talk-show host expression", "commercial smiling portrait" ] }, "image2_body_master_lock": { "source": "IMAGE2_ONLY", "must_preserve": [ "solid natural body mass", "stocky real physical presence", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm thickness", "hand size", "leg proportions", "age-body coherence", "natural weight distribution", "real-world proportions" ], "seated_conversion_policy": "Convert the standing IMAGE2 body into the IMAGE3 seated pose only through physically plausible posture transformation. The pose may adapt, but the body identity, mass, proportions, scale, and age coherence must not change.", "strictly_forbidden": [ "slim body", "athletic redesign", "celebrity body", "narrow shoulders", "long torso", "tiny hands", "oversized hands", "copied IMAGE3 proportions", "floating body", "bad seated weight", "unphysical torso twist", "body age change", "engine-invented body" ], "pose_conflict_rule": "If the IMAGE3 seated pose requires body distortion, preserve IMAGE2 body and reduce pose similarity." }, "wardrobe_lock": { "source": "IMAGE2_FIXED", "default_wardrobe": [ "plain black t-shirt", "blue jeans", "black shoes", "watch only if naturally visible and coherent", "chain only if naturally visible and coherent" ], "allowed_adaptation": [ "wrinkles from sitting", "fabric compression", "natural folds", "occlusion by arms", "perspective change", "contact shadows", "realistic fabric tension" ], "strictly_forbidden": [ "copy IMAGE3 suit", "add blazer", "add white dress shirt", "add tie", "add logos", "change shirt color", "change jeans design", "luxury outfit", "formal redesign", "remove IMAGE2 wardrobe without explicit command", "invent new fashion" ] }, "hands_and_mug_lock": { "hand_scale_source": "IMAGE2", "pose_geometry_source": "IMAGE3", "required": [ "five fingers per visible hand unless truly occluded", "correct thumb placement through or around mug handle", "real knuckles", "real finger separation", "real grip pressure", "natural wrist angle", "hand skin texture consistent with subject", "mug rim structurally clean", "mug handle structurally clean", "mug does not float", "mug does not penetrate face", "hand does not penetrate mug", "contact shadows under fingers", "real object weight", "hand size consistent with IMAGE2 body" ], "strictly_forbidden": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hand", "soft AI hand", "wrong thumb", "broken wrist", "floating mug", "deformed mug handle", "fake contact", "hand scale mismatch", "AI cup geometry", "object melting into hand" ], "rejection_rule": "Reject the output if the hands or mug contact reveal AI generation." }, "image3_scene_geometry_lock": { "source": "IMAGE3_ENVIRONMENT_GEOMETRY_ONLY", "must_transfer": [ "seated talk-show composition", "white chair or sofa geometry", "mug interaction location", "foreground wooden table", "book on table", "pink flowers", "studio plants", "soft blurred city-window background", "realistic depth of field", "believable object scale", "natural seated composition", "camera framing", "spatial layout" ], "strictly_forbidden": [ "scene changing identity", "scene changing skin tone", "scene forcing suit", "scene imposing IMAGE3 subject traits", "overprocessed background", "CGI environment", "painterly texture", "fake HDR set", "AI-clean sterile set", "background style spilling onto face" ] }, "lighting_color_governance": { "face_priority": "IDENTITY_PROTECTED_REAL_LIGHT", "scene_priority": "ENVIRONMENT_CAN_BE_CINEMATIC_BUT_ALWAYS_SUBORDINATE", "rules": [ "face skin color stays from IMAGE1", "beard color stays from IMAGE1", "hair color stays from IMAGE1", "only minimal believable light interaction from scene", "natural shadows under nose, lips, beard, neck, and hands", "face-neck continuity required", "no color grade contamination on face", "no blue cast on skin", "no orange-teal skin", "no glossy forehead", "no artificial highlight boost", "no contrast redesign", "no beauty lighting on face", "no lens-style contamination of skin texture" ], "environment_limit": "Background may match IMAGE3 mood but cannot alter the person identity, skin, beard, hair, body, or wardrobe." }, "edge_integration_governance": { "required": [ "no halo", "no double contour", "no mask trace", "no edge glow", "no cutout effect", "natural hair edge", "natural beard edge", "natural shoulder-chair contact", "natural body-chair compression", "natural hand-mug contact", "natural object occlusion", "realistic contact shadows", "realistic overlap ordering" ], "realism_policy": "Do not make the integration sterile or AI-perfect. Preserve small real photographic friction, micro-shadows, and natural texture transitions that support real camera believability." }, "real_camera_output_requirements": { "output_style": "documentary-real professional photograph", "not_allowed_styles": [ "beauty retouch", "CGI", "illustration", "AI render", "cinematic plastic commercial portrait", "hyper-clean synthetic studio look" ], "visual_goal": "A human viewer must believe this is a real camera photograph of the exact same man.", "lens_behavior": [ "natural portrait compression", "realistic depth of field", "real camera perspective", "no AI oversharpening", "no fake bokeh artifacts" ], "detail_behavior": [ "identity readable", "skin detailed", "beard detailed", "clothing fabric real", "hands anatomically credible", "objects physically believable" ], "final_composition": "Same seated mug talk-show composition from IMAGE3, while the man remains 100 percent governed by IMAGE1 face and 100 percent governed by IMAGE2 body, wardrobe, scale, and physical mass." }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "face blend", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "prettier face", "smooth face", "plastic skin", "wax skin", "porcelain skin", "pore loss", "skin cleanup", "HDR skin", "fake gloss", "orange skin", "teal skin", "blue face cast", "changed eyes", "changed eyelids", "changed eyebrows", "changed nose", "changed nostrils", "changed mouth", "changed lips", "changed jaw", "changed chin", "changed cheeks", "changed forehead", "changed hairline", "changed beard", "regularized beard", "fake beard", "clean beard edge", "copied IMAGE3 hair", "copied IMAGE3 smile", "big smile", "teeth smile", "new persona", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong torso", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "floating mug", "warped mug", "wrong mug grip", "copied IMAGE3 suit", "new blazer", "white dress shirt", "logo shirt", "luxury redesign", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "double contours", "mask traces", "cutout effect", "unreadable identity", "fake perfect integration", "human viewer could doubt realism" ], "validation_gate": { "accept_only_if": [ "face is instantly and unmistakably the exact same man from IMAGE1", "face does not require explanation to be recognized", "body mass and proportions match IMAGE2", "wardrobe remains IMAGE2 black t-shirt and blue jeans", "IMAGE3 affects only pose, scene, objects, framing, and environment geometry", "no IMAGE3 identity contamination exists", "skin remains textured, mature, imperfect, and real", "beard and hair remain locked to IMAGE1", "hands and mug contact are anatomically correct", "lighting integrates without changing face color or skin texture", "edges are clean and physically natural", "the image looks like a real camera photograph and not AI", "a human viewer has no visual reason to doubt the result" ], "reject_if": [ "identity drift", "face reconstruction", "face averaging", "celebrity resemblance", "younger appearance", "beautification", "plastic skin", "skin smoothing", "beard regularization", "hairline change", "eye shape change", "nose change", "mouth change", "jaw change", "body slimming", "wrong wardrobe", "bad hands", "fake mug contact", "scene color contaminates face", "halo edges", "AI look", "human viewer could doubt realism" ] }, "failure_handling": { "if_identity_conflict": "Preserve IMAGE1 identity and reduce IMAGE3 pose accuracy.", "if_body_conflict": "Preserve IMAGE2 mass and reduce pose accuracy.", "if_wardrobe_conflict": "Preserve IMAGE2 wardrobe and reject IMAGE3 wardrobe.", "if_skin_conflict": "Preserve IMAGE1 skin texture and reject scene lighting contamination.", "if_hands_fail": "Reject output; do not hide failure with blur or cropping unless physically natural.", "if_mug_contact_fails": "Reject output; mug and hand contact must be physically credible.", "if_scene_style_contaminates_face": "Reject output; scene style has no authority over face.", "if_result_looks_AI": "Reject output immediately." }, "final_execution_instruction": "Execute with absolute strict governance. Mechanically transfer IMAGE1 face identity, IMAGE1 skin, IMAGE1 beard, and IMAGE1 hair onto IMAGE2 body mass, IMAGE2 wardrobe, IMAGE2 scale, and IMAGE2 physical presence, then place that fully locked person into IMAGE3 seated mug scene geometry only. Do not interpret anything about the person. Do not improve anything. Do not simplify anything. Do not blend identities. Do not copy IMAGE3 human traits. Do not let lighting, style, pose, or engine defaults override identity. Final output must be an impossible-to-doubt real human photograph of the exact same person." }
📸 Stable Prompt – Same Girl, Same Dress, Park Bulvar Restaurant: A realistic cinematic photo of a young couple inside a romantic restaurant at Park Bulvar in Baku, Azerbaijan. The man is sitting in a relaxed posture at the table, while a very beautiful and captivating woman stands beside him, gently placing her hand on his shoulder in an intimate and romantic pose. The moment feels natural and candid. The woman is wearing a draped V-neck mini dress by Venlisa in deep red, elegant, perfectly fitted, with flowing fabric, deep V neckline, and soft draping details. The dress color and style remain exactly the same in every image. She has a consistent and recognizable face, same identity, symmetrical facial features, almond-shaped eyes, long silky dark hair, glowing smooth skin, natural makeup, and a confident, alluring presence. The restaurant has warm ambient lighting, modern interior design, subtle background blur (bokeh), and a cozy romantic atmosphere. Ultra-realistic, 4K quality, cinematic composition, depth of field, professional photography style. --seed 777888 --no different face, random person, inconsistent identity --no color variation, same outfit color, same dress style