brightly colored illustration of a bedroom with a bed and a balcony, colorful flat surreal, colorful flat surreal ethereal, in style of beeple, 3 d render beeple, stylized 3d render, surreal 3 d render, in style of james gilleard, colorful flat surreal design, in style of digital illustration, colorfull illustration, by jeonseok lee
Toy with a little doll with a helmet, cute 3d render, cute detailed digital art, female explorer mini cute girl, cute digital painting, stylized 3d render, cute digital art, cute render 3d anime girl , the little astronaut looks up, cute! c4d, portrait anime space cadet girl, sitting on a white pedestal
art nouveau mansion in harlem by jean-leon gerome :: art nouveau mansion in harlem by james paick :: art nouveau mansion in harlem by Norman Rockwell :: art nouveau mansion in harlem by Dr. Seuss --s 3000 --h 384 --q 1. 5; Negative prompt: (deformed, distorted, disfigured:1.3), poorly drawn, bad anatomy, wrong anatomy, extra limb, missing limb, floating limbs, (mutated hands and fingers:1.4), disconnected limbs, mutation, mutated, blurry, amputation, colorful flat surreal, colorful flat surreal ethereal, in style of beeple, 3 d render beeple, stylized 3d render, surreal 3 d render, in style of james gilleard, colorful flat surreal design, in style of digital illustration, colorfull illustration, by jeonseok lee
a woman with a helmet, cute 3d render, cute detailed digital art, female explorer cute thick woman, cute digital painting, stylized 3d render, cute digital art, cute render 3d anime woman, the little astronaut looks up, cute! c4d, portrait anime space cadet woman, sitting on a white pedestal, close up
build (alucard:1.1) hero MLBB (RAW, photo realistic, HDR:1.1) (emblem, combos and spell:1.1) game character mobile legends:bang bang, mobile legends is background, fighting action, digital illustration, art work, (game stylized:1.1), unreal engine, render of (octane render:1.1), hyper realism, intricate design and detail, hyper complex, maximalist, overdetail, shining, reflection color of environment, futuristic and cyberpunk stylized, pop surealism
Convert this image into a 3:4 official GTA VI-style game poster for the character standing full-body confidently from extreme low angle camera angle: high-energy, collage-driven cinematic poster art in the game’s native promotional language, preserving the subject’s face and requested pose for immediate recognition while allowing full creative re-layout of background, props, and color-driven mood. CHARACTER: Render the subject as the poster’s central playable-character in a full-body shot standing and supporting vignette figures in the same frame; preserve facial likeness, wearing gta character clothing, and signature accessories. Translate clothing into stylized gta vi game-asset costume blocks with sharp edge read, layered foreground/backdrop separation, and strong silhouette hierarchy. FACE & ANATOMY: Use canonical Rockstar-style face logic: realistic-but-stylized proportions, clean jaw definition, slightly angular noses, and crisp eyebrow planes; eyes retain recognizable placement but reduced microdetail. Body ratios remain realistic with confident stamding posture; hands simplified for legibility and scaled for camera-read impact. ENVIRONMENT: DEVELOP the background into a Miami/urban neon coastal montage: make the attached image characrer doing different missions in each montage shape in the background. Make a layered midground architecture, palm silhouettes, fast cars, and neon signage arranged in triangular composition that points to the main portrait. Keep original character pose and placement but rebuild environment as dynamic, narrative-driven vignettes without overpowering the central portrait. RENDER PIPELINE: Medium: stylized digital game-poster illustration. Rendering technique: hard-contour vector-aware paint with painterly texture accents, crisp ink-like edgework, and selective halftone grit in background planes. Shading logic: softened cel-to-painterly hybrid with strong rim highlights and high-contrast cast shadows; no photographic depth-of-field or camera optics. COLOR & LIGHT: Saturation-forward palette anchored in warm magentas, teal-cyan contrast accents, saturated gold highlights, and deep near-black shadows. Lighting: cinematic key from upper-left with neon rim light accents; highlights clipped for graphic punch and midtones kept richly saturated. MATERIALS & TEXTURES: Skin reads as smooth stylized matte with subtle micro-tone but no photographic pores. Hair uses layered painterly strokes with specular strips for neon catch. Clothing and vehicles use simplified PBR-inspired surfaces: clean specular blocks, brushed metal sheens, and soft fabric matte fills. DETAILS: Add high-impact poster elements: bold title area reserved for the exact official GTA VI logo (place once, unmodified, in upper center or upper-center as composition requires). Integrate diegetic props (car silhouettes, palm trees, skyline) as separated graphic planes with light bloom halos and selective film grain. Apply minimal paper-grain and a few controlled brush-scuff marks for authentic promo texture. STYLE EXCLUSIONS: Exclude photorealistic live-action photography, anime/cel-shaded cartooning, flat icon vector art, vintage/retro film treatments, plastic toy or chibi caricature styles.
build (eudora:1.1) hero MLBB with (eudora costume:1.1) (RAW, photo hyperrealistic, HDR:1.1) game character mobile legends:bang bang, (background is MobileLegendsGame), action fighting, wallpaper, fullbody, perfect body and hands, digital illustration, (art work:MobileLegendsGame), (mobile legends game stylized:1.1), unreal engine, render of (octane render:1.1), 3d anime style in (blender, cinema4d, artstation, daz3d, devianart, MobileLegendsGame), hyper realism, intricate design and detail, hyper complex, maximalist, overdetail, shining, reflection color of environment, futuristic and cyberpunk stylized, pop surealism, super detail, ultra hd, 8k, real life, maximum facial detail, cinematic lighting
Convert this image into a 3:4 official GTA VI-style game poster for the character standing full-body confidently from extreme low angle camera angle: high-energy, collage-driven cinematic poster art in the game’s native promotional language, preserving the subject’s face and requested pose for immediate recognition while allowing full creative re-layout of background, props, and color-driven mood. CHARACTER: Render the subject as the poster’s central playable-character in a full-body shot standing and supporting vignette figures in the same frame; preserve facial likeness, wearing gta character clothing, and signature accessories. Translate clothing into stylized gta vi game-asset costume blocks with sharp edge read, layered foreground/backdrop separation, and strong silhouette hierarchy. FACE & ANATOMY: Use canonical Rockstar-style face logic: realistic-but-stylized proportions, clean jaw definition, slightly angular noses, and crisp eyebrow planes; eyes retain recognizable placement but reduced microdetail. Body ratios remain realistic with confident stamding posture; hands simplified for legibility and scaled for camera-read impact. ENVIRONMENT: DEVELOP the background into a Miami/urban neon coastal montage: make the attached image characrer doing different missions in each montage shape in the background. Make a layered midground architecture, palm silhouettes, fast cars, and neon signage arranged in triangular composition that points to the main portrait. Keep original character pose and placement but rebuild environment as dynamic, narrative-driven vignettes without overpowering the central portrait. RENDER PIPELINE: Medium: stylized digital game-poster illustration. Rendering technique: hard-contour vector-aware paint with painterly texture accents, crisp ink-like edgework, and selective halftone grit in background planes. Shading logic: softened cel-to-painterly hybrid with strong rim highlights and high-contrast cast shadows; no photographic depth-of-field or camera optics. COLOR & LIGHT: Saturation-forward palette anchored in warm magentas, teal-cyan contrast accents, saturated gold highlights, and deep near-black shadows. Lighting: cinematic key from upper-left with neon rim light accents; highlights clipped for graphic punch and midtones kept richly saturated. MATERIALS & TEXTURES: Skin reads as smooth stylized matte with subtle micro-tone but no photographic pores. Hair uses layered painterly strokes with specular strips for neon catch. Clothing and vehicles use simplified PBR-inspired surfaces: clean specular blocks, brushed metal sheens, and soft fabric matte fills. DETAILS: Add high-impact poster elements: bold title area reserved for the exact official GTA VI logo (place once, unmodified, in upper center or upper-center as composition requires). Integrate diegetic props (car silhouettes, palm trees, skyline) as separated graphic planes with light bloom halos and selective film grain. Apply minimal paper-grain and a few controlled brush-scuff marks for authentic promo texture. STYLE EXCLUSIONS: Exclude photorealistic live-action photography, anime/cel-shaded cartooning, flat icon vector art, vintage/retro film treatments, plastic toy or chibi caricature styles.
{ "prompt": "A real-world photograph. Theme: {user_input}. The image must look like an unedited photo taken with a modern Canon full-frame camera in 2026. Realistic natural lighting, physically accurate shadows, and true-to-life colors. Photographic exposure with realistic dynamic range, natural contrast, and correct white balance. Use real camera optics: shallow depth of field, natural lens blur, realistic bokeh, slight chromatic aberration, subtle noise from a digital sensor, and mild lens imperfections. The scene must look like a real physical environment, not stylized, not cinematic, not artistic, not rendered. Composition should feel casual and documentary-like, as if captured by a professional photographer, not designed. Realistic textures, imperfect details, and natural proportions. Avoid hyper-smooth surfaces, exaggerated lighting, fantasy colors, or digital painting styles. No text, no logos, no watermarks, no borders, no CGI, no illustration, no 3D render, no digital art, no stylization.", "aspect_ratio": "match_input_image", "output_format": "png" }
imagine mascot mark logo showing a delicious burger, cute boy with black and red cap, burger place mascot, cute 3D rendering, cute detailed digital art, mini boy holding delicious hamburger, cute digital painting, stylized 3D rendering, cute digital art, cute 3D rendering anime boy, c4d, fun, creative, funny, various poses and movements --v 5 illustration, full frame,vector graphic, white background, 8k
build (alucard:1.1) hero MLBB (RAW, photo realistic, HDR:1.1) (emblem, combos and spell:1.1) game character mobile legends:bang bang, mobile legends is background, fighting action, digital illustration, art work, (game stylized:1.1), unreal engine, render of (octane render:1.1), hyper realism, intricate design and detail, hyper complex, maximalist, overdetail, shining, reflection color of environment, futuristic and cyberpunk stylized, pop surealism
{ "action": "generate_image", "parameters": { "prompt": "An ordinary, amateur iPhone selfie of a young woman in her early 20s sitting on a dark couch at night. She has a specific facial structure: oval face with defined cheekbones, large almond-shaped light green-hazel eyes, and arched, well-defined dark brown eyebrows. Her nose is small-to-medium with a straight bridge, and she has full, fleshy lips with a defined cupid's bow. Her skin is light beige with a warm undertone, covered in a moderate to heavy dusting of light brown freckles across her cheeks, nose, and forehead. Her hair is medium brown with subtle highlights and a straight fringe at eyebrow level. She has a subtle blend of Asian and Latin features. She is wearing a transparent top with a deep décolleté and white socks. The image has the quality of a sloppy snapshot: slight motion blur, slightly overexposed due to uneven low-light indoor lighting, and an awkward, non-composed angle as if taken by accident. She is captured in a candid moment, with one hand near her chest in a natural, unposed gesture. High-end plastic surgery aesthetic, F-cup breast augmentation clearly visible. Dark living room background with no lights on.", "negative_prompt": "professional photography, studio lighting, sharp focus, airbrushed skin, perfect composition, cinematic, 8k, masterpiece, makeup, stylized, cartoon, 3d render", "aspect_ratio": "9:16", "fidelity": 1.0 } }
(Wooden boards overgrown with moss entwined along the edge of intricate and various leaves and twigs)::5 Whimsical character design::4 Tags: creative, expressive, detailed, colorful, stylized anatomy, high-quality, digital art, 3D rendering, stylized, unique, award-winning, Adobe Photoshop, 3D Studio Max, V-Ray, playful, fantastical::2 plain background, simple, deformed::-2
brightly colored illustration of a bedroom with a bed and a balcony, colorful flat surreal, colorful flat surreal ethereal, in style of beeple, 3 d render beeple, stylized 3d render, surreal 3 d render, in style of james gilleard, colorful flat surreal design, in style of digital illustration, colorfull illustration, by jeonseok lee
Convert this image into a 3:4 official GTA VI-style game poster for the character standing full-body confidently from extreme low angle camera angle: high-energy, collage-driven cinematic poster art in the game’s native promotional language, preserving the subject’s face and requested pose for immediate recognition while allowing full creative re-layout of background, props, and color-driven mood. CHARACTER: Render the subject as the poster’s central playable-character in a full-body shot standing and supporting vignette figures in the same frame; preserve facial likeness, wearing gta character clothing, and signature accessories. Translate clothing into stylized gta vi game-asset costume blocks with sharp edge read, layered foreground/backdrop separation, and strong silhouette hierarchy. FACE & ANATOMY: Use canonical Rockstar-style face logic: realistic-but-stylized proportions, clean jaw definition, slightly angular noses, and crisp eyebrow planes; eyes retain recognizable placement but reduced microdetail. Body ratios remain realistic with confident stamding posture; hands simplified for legibility and scaled for camera-read impact. ENVIRONMENT: DEVELOP the background into a Miami/urban neon coastal montage: make the attached image characrer doing different missions in each montage shape in the background. Make a layered midground architecture, palm silhouettes, fast cars, and neon signage arranged in triangular composition that points to the main portrait. Keep original character pose and placement but rebuild environment as dynamic, narrative-driven vignettes without overpowering the central portrait. RENDER PIPELINE: Medium: stylized digital game-poster illustration. Rendering technique: hard-contour vector-aware paint with painterly texture accents, crisp ink-like edgework, and selective halftone grit in background planes. Shading logic: softened cel-to-painterly hybrid with strong rim highlights and high-contrast cast shadows; no photographic depth-of-field or camera optics. COLOR & LIGHT: Saturation-forward palette anchored in warm magentas, teal-cyan contrast accents, saturated gold highlights, and deep near-black shadows. Lighting: cinematic key from upper-left with neon rim light accents; highlights clipped for graphic punch and midtones kept richly saturated. MATERIALS & TEXTURES: Skin reads as smooth stylized matte with subtle micro-tone but no photographic pores. Hair uses layered painterly strokes with specular strips for neon catch. Clothing and vehicles use simplified PBR-inspired surfaces: clean specular blocks, brushed metal sheens, and soft fabric matte fills. DETAILS: Add high-impact poster elements: bold title area reserved for the exact official GTA VI logo (place once, unmodified, in upper center or upper-center as composition requires). Integrate diegetic props (car silhouettes, palm trees, skyline) as separated graphic planes with light bloom halos and selective film grain. Apply minimal paper-grain and a few controlled brush-scuff marks for authentic promo texture. STYLE EXCLUSIONS: Exclude photorealistic live-action photography, anime/cel-shaded cartooning, flat icon vector art, vintage/retro film treatments, plastic toy or chibi caricature styles.
Convert this image into a 3:4 official GTA VI-style game poster for the character standing full-body confidently from extreme low angle camera angle: high-energy, collage-driven cinematic poster art in the game’s native promotional language, preserving the subject’s face and requested pose for immediate recognition while allowing full creative re-layout of background, props, and color-driven mood. CHARACTER: Render the subject as the poster’s central playable-character in a full-body shot standing and supporting vignette figures in the same frame; preserve facial likeness, wearing gta character clothing, and signature accessories. Translate clothing into stylized gta vi game-asset costume blocks with sharp edge read, layered foreground/backdrop separation, and strong silhouette hierarchy. FACE & ANATOMY: Use canonical Rockstar-style face logic: realistic-but-stylized proportions, clean jaw definition, slightly angular noses, and crisp eyebrow planes; eyes retain recognizable placement but reduced microdetail. Body ratios remain realistic with confident stamding posture; hands simplified for legibility and scaled for camera-read impact. ENVIRONMENT: DEVELOP the background into a Miami/urban neon coastal montage: make the attached image characrer doing different missions in each montage shape in the background. Make a layered midground architecture, palm silhouettes, fast cars, and neon signage arranged in triangular composition that points to the main portrait. Keep original character pose and placement but rebuild environment as dynamic, narrative-driven vignettes without overpowering the central portrait. RENDER PIPELINE: Medium: stylized digital game-poster illustration. Rendering technique: hard-contour vector-aware paint with painterly texture accents, crisp ink-like edgework, and selective halftone grit in background planes. Shading logic: softened cel-to-painterly hybrid with strong rim highlights and high-contrast cast shadows; no photographic depth-of-field or camera optics. COLOR & LIGHT: Saturation-forward palette anchored in warm magentas, teal-cyan contrast accents, saturated gold highlights, and deep near-black shadows. Lighting: cinematic key from upper-left with neon rim light accents; highlights clipped for graphic punch and midtones kept richly saturated. MATERIALS & TEXTURES: Skin reads as smooth stylized matte with subtle micro-tone but no photographic pores. Hair uses layered painterly strokes with specular strips for neon catch. Clothing and vehicles use simplified PBR-inspired surfaces: clean specular blocks, brushed metal sheens, and soft fabric matte fills. DETAILS: Add high-impact poster elements: bold title area reserved for the exact official GTA VI logo (place once, unmodified, in upper center or upper-center as composition requires). Integrate diegetic props (car silhouettes, palm trees, skyline) as separated graphic planes with light bloom halos and selective film grain. Apply minimal paper-grain and a few controlled brush-scuff marks for authentic promo texture. STYLE EXCLUSIONS: Exclude photorealistic live-action photography, anime/cel-shaded cartooning, flat icon vector art, vintage/retro film treatments, plastic toy or chibi caricature styles.
{ "prompt": "A real-world photograph. Theme: {user_input}. The image must look like an unedited photo taken with a modern Canon full-frame camera in 2026. Realistic natural lighting, physically accurate shadows, and true-to-life colors. Photographic exposure with realistic dynamic range, natural contrast, and correct white balance. Use real camera optics: shallow depth of field, natural lens blur, realistic bokeh, slight chromatic aberration, subtle noise from a digital sensor, and mild lens imperfections. The scene must look like a real physical environment, not stylized, not cinematic, not artistic, not rendered. Composition should feel casual and documentary-like, as if captured by a professional photographer, not designed. Realistic textures, imperfect details, and natural proportions. Avoid hyper-smooth surfaces, exaggerated lighting, fantasy colors, or digital painting styles. No text, no logos, no watermarks, no borders, no CGI, no illustration, no 3D render, no digital art, no stylization.", "aspect_ratio": "match_input_image", "output_format": "png" }
build (alucard:1.1) hero MLBB (RAW, photo realistic, HDR:1.1) (emblem, combos and spell:1.1) game character mobile legends:bang bang, mobile legends is background, fighting action, digital illustration, art work, (game stylized:1.1), unreal engine, render of (octane render:1.1), hyper realism, intricate design and detail, hyper complex, maximalist, overdetail, shining, reflection color of environment, futuristic and cyberpunk stylized, pop surealism
(Wooden boards overgrown with moss entwined along the edge of intricate and various leaves and twigs)::5 Whimsical character design::4 Tags: creative, expressive, detailed, colorful, stylized anatomy, high-quality, digital art, 3D rendering, stylized, unique, award-winning, Adobe Photoshop, 3D Studio Max, V-Ray, playful, fantastical::2 plain background, simple, deformed::-2
Toy with a little doll with a helmet, cute 3d render, cute detailed digital art, female explorer mini cute girl, cute digital painting, stylized 3d render, cute digital art, cute render 3d anime girl , the little astronaut looks up, cute! c4d, portrait anime space cadet girl, sitting on a white pedestal
art nouveau mansion in harlem by jean-leon gerome :: art nouveau mansion in harlem by james paick :: art nouveau mansion in harlem by Norman Rockwell :: art nouveau mansion in harlem by Dr. Seuss --s 3000 --h 384 --q 1. 5; Negative prompt: (deformed, distorted, disfigured:1.3), poorly drawn, bad anatomy, wrong anatomy, extra limb, missing limb, floating limbs, (mutated hands and fingers:1.4), disconnected limbs, mutation, mutated, blurry, amputation, colorful flat surreal, colorful flat surreal ethereal, in style of beeple, 3 d render beeple, stylized 3d render, surreal 3 d render, in style of james gilleard, colorful flat surreal design, in style of digital illustration, colorfull illustration, by jeonseok lee
a woman with a helmet, cute 3d render, cute detailed digital art, female explorer cute thick woman, cute digital painting, stylized 3d render, cute digital art, cute render 3d anime woman, the little astronaut looks up, cute! c4d, portrait anime space cadet woman, sitting on a white pedestal, close up
build (alucard:1.1) hero MLBB (RAW, photo realistic, HDR:1.1) (emblem, combos and spell:1.1) game character mobile legends:bang bang, mobile legends is background, fighting action, digital illustration, art work, (game stylized:1.1), unreal engine, render of (octane render:1.1), hyper realism, intricate design and detail, hyper complex, maximalist, overdetail, shining, reflection color of environment, futuristic and cyberpunk stylized, pop surealism
build (eudora:1.1) hero MLBB with (eudora costume:1.1) (RAW, photo hyperrealistic, HDR:1.1) game character mobile legends:bang bang, (background is MobileLegendsGame), action fighting, wallpaper, fullbody, perfect body and hands, digital illustration, (art work:MobileLegendsGame), (mobile legends game stylized:1.1), unreal engine, render of (octane render:1.1), 3d anime style in (blender, cinema4d, artstation, daz3d, devianart, MobileLegendsGame), hyper realism, intricate design and detail, hyper complex, maximalist, overdetail, shining, reflection color of environment, futuristic and cyberpunk stylized, pop surealism, super detail, ultra hd, 8k, real life, maximum facial detail, cinematic lighting
imagine mascot mark logo showing a delicious burger, cute boy with black and red cap, burger place mascot, cute 3D rendering, cute detailed digital art, mini boy holding delicious hamburger, cute digital painting, stylized 3D rendering, cute digital art, cute 3D rendering anime boy, c4d, fun, creative, funny, various poses and movements --v 5 illustration, full frame,vector graphic, white background, 8k
{ "action": "generate_image", "parameters": { "prompt": "An ordinary, amateur iPhone selfie of a young woman in her early 20s sitting on a dark couch at night. She has a specific facial structure: oval face with defined cheekbones, large almond-shaped light green-hazel eyes, and arched, well-defined dark brown eyebrows. Her nose is small-to-medium with a straight bridge, and she has full, fleshy lips with a defined cupid's bow. Her skin is light beige with a warm undertone, covered in a moderate to heavy dusting of light brown freckles across her cheeks, nose, and forehead. Her hair is medium brown with subtle highlights and a straight fringe at eyebrow level. She has a subtle blend of Asian and Latin features. She is wearing a transparent top with a deep décolleté and white socks. The image has the quality of a sloppy snapshot: slight motion blur, slightly overexposed due to uneven low-light indoor lighting, and an awkward, non-composed angle as if taken by accident. She is captured in a candid moment, with one hand near her chest in a natural, unposed gesture. High-end plastic surgery aesthetic, F-cup breast augmentation clearly visible. Dark living room background with no lights on.", "negative_prompt": "professional photography, studio lighting, sharp focus, airbrushed skin, perfect composition, cinematic, 8k, masterpiece, makeup, stylized, cartoon, 3d render", "aspect_ratio": "9:16", "fidelity": 1.0 } }
brightly colored illustration of a bedroom with a bed and a balcony, colorful flat surreal, colorful flat surreal ethereal, in style of beeple, 3 d render beeple, stylized 3d render, surreal 3 d render, in style of james gilleard, colorful flat surreal design, in style of digital illustration, colorfull illustration, by jeonseok lee
build (eudora:1.1) hero MLBB with (eudora costume:1.1) (RAW, photo hyperrealistic, HDR:1.1) game character mobile legends:bang bang, (background is MobileLegendsGame), action fighting, wallpaper, fullbody, perfect body and hands, digital illustration, (art work:MobileLegendsGame), (mobile legends game stylized:1.1), unreal engine, render of (octane render:1.1), 3d anime style in (blender, cinema4d, artstation, daz3d, devianart, MobileLegendsGame), hyper realism, intricate design and detail, hyper complex, maximalist, overdetail, shining, reflection color of environment, futuristic and cyberpunk stylized, pop surealism, super detail, ultra hd, 8k, real life, maximum facial detail, cinematic lighting
imagine mascot mark logo showing a delicious burger, cute boy with black and red cap, burger place mascot, cute 3D rendering, cute detailed digital art, mini boy holding delicious hamburger, cute digital painting, stylized 3D rendering, cute digital art, cute 3D rendering anime boy, c4d, fun, creative, funny, various poses and movements --v 5 illustration, full frame,vector graphic, white background, 8k
(Wooden boards overgrown with moss entwined along the edge of intricate and various leaves and twigs)::5 Whimsical character design::4 Tags: creative, expressive, detailed, colorful, stylized anatomy, high-quality, digital art, 3D rendering, stylized, unique, award-winning, Adobe Photoshop, 3D Studio Max, V-Ray, playful, fantastical::2 plain background, simple, deformed::-2
Toy with a little doll with a helmet, cute 3d render, cute detailed digital art, female explorer mini cute girl, cute digital painting, stylized 3d render, cute digital art, cute render 3d anime girl , the little astronaut looks up, cute! c4d, portrait anime space cadet girl, sitting on a white pedestal
a woman with a helmet, cute 3d render, cute detailed digital art, female explorer cute thick woman, cute digital painting, stylized 3d render, cute digital art, cute render 3d anime woman, the little astronaut looks up, cute! c4d, portrait anime space cadet woman, sitting on a white pedestal, close up
Convert this image into a 3:4 official GTA VI-style game poster for the character standing full-body confidently from extreme low angle camera angle: high-energy, collage-driven cinematic poster art in the game’s native promotional language, preserving the subject’s face and requested pose for immediate recognition while allowing full creative re-layout of background, props, and color-driven mood. CHARACTER: Render the subject as the poster’s central playable-character in a full-body shot standing and supporting vignette figures in the same frame; preserve facial likeness, wearing gta character clothing, and signature accessories. Translate clothing into stylized gta vi game-asset costume blocks with sharp edge read, layered foreground/backdrop separation, and strong silhouette hierarchy. FACE & ANATOMY: Use canonical Rockstar-style face logic: realistic-but-stylized proportions, clean jaw definition, slightly angular noses, and crisp eyebrow planes; eyes retain recognizable placement but reduced microdetail. Body ratios remain realistic with confident stamding posture; hands simplified for legibility and scaled for camera-read impact. ENVIRONMENT: DEVELOP the background into a Miami/urban neon coastal montage: make the attached image characrer doing different missions in each montage shape in the background. Make a layered midground architecture, palm silhouettes, fast cars, and neon signage arranged in triangular composition that points to the main portrait. Keep original character pose and placement but rebuild environment as dynamic, narrative-driven vignettes without overpowering the central portrait. RENDER PIPELINE: Medium: stylized digital game-poster illustration. Rendering technique: hard-contour vector-aware paint with painterly texture accents, crisp ink-like edgework, and selective halftone grit in background planes. Shading logic: softened cel-to-painterly hybrid with strong rim highlights and high-contrast cast shadows; no photographic depth-of-field or camera optics. COLOR & LIGHT: Saturation-forward palette anchored in warm magentas, teal-cyan contrast accents, saturated gold highlights, and deep near-black shadows. Lighting: cinematic key from upper-left with neon rim light accents; highlights clipped for graphic punch and midtones kept richly saturated. MATERIALS & TEXTURES: Skin reads as smooth stylized matte with subtle micro-tone but no photographic pores. Hair uses layered painterly strokes with specular strips for neon catch. Clothing and vehicles use simplified PBR-inspired surfaces: clean specular blocks, brushed metal sheens, and soft fabric matte fills. DETAILS: Add high-impact poster elements: bold title area reserved for the exact official GTA VI logo (place once, unmodified, in upper center or upper-center as composition requires). Integrate diegetic props (car silhouettes, palm trees, skyline) as separated graphic planes with light bloom halos and selective film grain. Apply minimal paper-grain and a few controlled brush-scuff marks for authentic promo texture. STYLE EXCLUSIONS: Exclude photorealistic live-action photography, anime/cel-shaded cartooning, flat icon vector art, vintage/retro film treatments, plastic toy or chibi caricature styles.
{ "prompt": "A real-world photograph. Theme: {user_input}. The image must look like an unedited photo taken with a modern Canon full-frame camera in 2026. Realistic natural lighting, physically accurate shadows, and true-to-life colors. Photographic exposure with realistic dynamic range, natural contrast, and correct white balance. Use real camera optics: shallow depth of field, natural lens blur, realistic bokeh, slight chromatic aberration, subtle noise from a digital sensor, and mild lens imperfections. The scene must look like a real physical environment, not stylized, not cinematic, not artistic, not rendered. Composition should feel casual and documentary-like, as if captured by a professional photographer, not designed. Realistic textures, imperfect details, and natural proportions. Avoid hyper-smooth surfaces, exaggerated lighting, fantasy colors, or digital painting styles. No text, no logos, no watermarks, no borders, no CGI, no illustration, no 3D render, no digital art, no stylization.", "aspect_ratio": "match_input_image", "output_format": "png" }
{ "action": "generate_image", "parameters": { "prompt": "An ordinary, amateur iPhone selfie of a young woman in her early 20s sitting on a dark couch at night. She has a specific facial structure: oval face with defined cheekbones, large almond-shaped light green-hazel eyes, and arched, well-defined dark brown eyebrows. Her nose is small-to-medium with a straight bridge, and she has full, fleshy lips with a defined cupid's bow. Her skin is light beige with a warm undertone, covered in a moderate to heavy dusting of light brown freckles across her cheeks, nose, and forehead. Her hair is medium brown with subtle highlights and a straight fringe at eyebrow level. She has a subtle blend of Asian and Latin features. She is wearing a transparent top with a deep décolleté and white socks. The image has the quality of a sloppy snapshot: slight motion blur, slightly overexposed due to uneven low-light indoor lighting, and an awkward, non-composed angle as if taken by accident. She is captured in a candid moment, with one hand near her chest in a natural, unposed gesture. High-end plastic surgery aesthetic, F-cup breast augmentation clearly visible. Dark living room background with no lights on.", "negative_prompt": "professional photography, studio lighting, sharp focus, airbrushed skin, perfect composition, cinematic, 8k, masterpiece, makeup, stylized, cartoon, 3d render", "aspect_ratio": "9:16", "fidelity": 1.0 } }
art nouveau mansion in harlem by jean-leon gerome :: art nouveau mansion in harlem by james paick :: art nouveau mansion in harlem by Norman Rockwell :: art nouveau mansion in harlem by Dr. Seuss --s 3000 --h 384 --q 1. 5; Negative prompt: (deformed, distorted, disfigured:1.3), poorly drawn, bad anatomy, wrong anatomy, extra limb, missing limb, floating limbs, (mutated hands and fingers:1.4), disconnected limbs, mutation, mutated, blurry, amputation, colorful flat surreal, colorful flat surreal ethereal, in style of beeple, 3 d render beeple, stylized 3d render, surreal 3 d render, in style of james gilleard, colorful flat surreal design, in style of digital illustration, colorfull illustration, by jeonseok lee
build (alucard:1.1) hero MLBB (RAW, photo realistic, HDR:1.1) (emblem, combos and spell:1.1) game character mobile legends:bang bang, mobile legends is background, fighting action, digital illustration, art work, (game stylized:1.1), unreal engine, render of (octane render:1.1), hyper realism, intricate design and detail, hyper complex, maximalist, overdetail, shining, reflection color of environment, futuristic and cyberpunk stylized, pop surealism
Convert this image into a 3:4 official GTA VI-style game poster for the character standing full-body confidently from extreme low angle camera angle: high-energy, collage-driven cinematic poster art in the game’s native promotional language, preserving the subject’s face and requested pose for immediate recognition while allowing full creative re-layout of background, props, and color-driven mood. CHARACTER: Render the subject as the poster’s central playable-character in a full-body shot standing and supporting vignette figures in the same frame; preserve facial likeness, wearing gta character clothing, and signature accessories. Translate clothing into stylized gta vi game-asset costume blocks with sharp edge read, layered foreground/backdrop separation, and strong silhouette hierarchy. FACE & ANATOMY: Use canonical Rockstar-style face logic: realistic-but-stylized proportions, clean jaw definition, slightly angular noses, and crisp eyebrow planes; eyes retain recognizable placement but reduced microdetail. Body ratios remain realistic with confident stamding posture; hands simplified for legibility and scaled for camera-read impact. ENVIRONMENT: DEVELOP the background into a Miami/urban neon coastal montage: make the attached image characrer doing different missions in each montage shape in the background. Make a layered midground architecture, palm silhouettes, fast cars, and neon signage arranged in triangular composition that points to the main portrait. Keep original character pose and placement but rebuild environment as dynamic, narrative-driven vignettes without overpowering the central portrait. RENDER PIPELINE: Medium: stylized digital game-poster illustration. Rendering technique: hard-contour vector-aware paint with painterly texture accents, crisp ink-like edgework, and selective halftone grit in background planes. Shading logic: softened cel-to-painterly hybrid with strong rim highlights and high-contrast cast shadows; no photographic depth-of-field or camera optics. COLOR & LIGHT: Saturation-forward palette anchored in warm magentas, teal-cyan contrast accents, saturated gold highlights, and deep near-black shadows. Lighting: cinematic key from upper-left with neon rim light accents; highlights clipped for graphic punch and midtones kept richly saturated. MATERIALS & TEXTURES: Skin reads as smooth stylized matte with subtle micro-tone but no photographic pores. Hair uses layered painterly strokes with specular strips for neon catch. Clothing and vehicles use simplified PBR-inspired surfaces: clean specular blocks, brushed metal sheens, and soft fabric matte fills. DETAILS: Add high-impact poster elements: bold title area reserved for the exact official GTA VI logo (place once, unmodified, in upper center or upper-center as composition requires). Integrate diegetic props (car silhouettes, palm trees, skyline) as separated graphic planes with light bloom halos and selective film grain. Apply minimal paper-grain and a few controlled brush-scuff marks for authentic promo texture. STYLE EXCLUSIONS: Exclude photorealistic live-action photography, anime/cel-shaded cartooning, flat icon vector art, vintage/retro film treatments, plastic toy or chibi caricature styles.
build (alucard:1.1) hero MLBB (RAW, photo realistic, HDR:1.1) (emblem, combos and spell:1.1) game character mobile legends:bang bang, mobile legends is background, fighting action, digital illustration, art work, (game stylized:1.1), unreal engine, render of (octane render:1.1), hyper realism, intricate design and detail, hyper complex, maximalist, overdetail, shining, reflection color of environment, futuristic and cyberpunk stylized, pop surealism
brightly colored illustration of a bedroom with a bed and a balcony, colorful flat surreal, colorful flat surreal ethereal, in style of beeple, 3 d render beeple, stylized 3d render, surreal 3 d render, in style of james gilleard, colorful flat surreal design, in style of digital illustration, colorfull illustration, by jeonseok lee
Convert this image into a 3:4 official GTA VI-style game poster for the character standing full-body confidently from extreme low angle camera angle: high-energy, collage-driven cinematic poster art in the game’s native promotional language, preserving the subject’s face and requested pose for immediate recognition while allowing full creative re-layout of background, props, and color-driven mood. CHARACTER: Render the subject as the poster’s central playable-character in a full-body shot standing and supporting vignette figures in the same frame; preserve facial likeness, wearing gta character clothing, and signature accessories. Translate clothing into stylized gta vi game-asset costume blocks with sharp edge read, layered foreground/backdrop separation, and strong silhouette hierarchy. FACE & ANATOMY: Use canonical Rockstar-style face logic: realistic-but-stylized proportions, clean jaw definition, slightly angular noses, and crisp eyebrow planes; eyes retain recognizable placement but reduced microdetail. Body ratios remain realistic with confident stamding posture; hands simplified for legibility and scaled for camera-read impact. ENVIRONMENT: DEVELOP the background into a Miami/urban neon coastal montage: make the attached image characrer doing different missions in each montage shape in the background. Make a layered midground architecture, palm silhouettes, fast cars, and neon signage arranged in triangular composition that points to the main portrait. Keep original character pose and placement but rebuild environment as dynamic, narrative-driven vignettes without overpowering the central portrait. RENDER PIPELINE: Medium: stylized digital game-poster illustration. Rendering technique: hard-contour vector-aware paint with painterly texture accents, crisp ink-like edgework, and selective halftone grit in background planes. Shading logic: softened cel-to-painterly hybrid with strong rim highlights and high-contrast cast shadows; no photographic depth-of-field or camera optics. COLOR & LIGHT: Saturation-forward palette anchored in warm magentas, teal-cyan contrast accents, saturated gold highlights, and deep near-black shadows. Lighting: cinematic key from upper-left with neon rim light accents; highlights clipped for graphic punch and midtones kept richly saturated. MATERIALS & TEXTURES: Skin reads as smooth stylized matte with subtle micro-tone but no photographic pores. Hair uses layered painterly strokes with specular strips for neon catch. Clothing and vehicles use simplified PBR-inspired surfaces: clean specular blocks, brushed metal sheens, and soft fabric matte fills. DETAILS: Add high-impact poster elements: bold title area reserved for the exact official GTA VI logo (place once, unmodified, in upper center or upper-center as composition requires). Integrate diegetic props (car silhouettes, palm trees, skyline) as separated graphic planes with light bloom halos and selective film grain. Apply minimal paper-grain and a few controlled brush-scuff marks for authentic promo texture. STYLE EXCLUSIONS: Exclude photorealistic live-action photography, anime/cel-shaded cartooning, flat icon vector art, vintage/retro film treatments, plastic toy or chibi caricature styles.
{ "prompt": "A real-world photograph. Theme: {user_input}. The image must look like an unedited photo taken with a modern Canon full-frame camera in 2026. Realistic natural lighting, physically accurate shadows, and true-to-life colors. Photographic exposure with realistic dynamic range, natural contrast, and correct white balance. Use real camera optics: shallow depth of field, natural lens blur, realistic bokeh, slight chromatic aberration, subtle noise from a digital sensor, and mild lens imperfections. The scene must look like a real physical environment, not stylized, not cinematic, not artistic, not rendered. Composition should feel casual and documentary-like, as if captured by a professional photographer, not designed. Realistic textures, imperfect details, and natural proportions. Avoid hyper-smooth surfaces, exaggerated lighting, fantasy colors, or digital painting styles. No text, no logos, no watermarks, no borders, no CGI, no illustration, no 3D render, no digital art, no stylization.", "aspect_ratio": "match_input_image", "output_format": "png" }
(Wooden boards overgrown with moss entwined along the edge of intricate and various leaves and twigs)::5 Whimsical character design::4 Tags: creative, expressive, detailed, colorful, stylized anatomy, high-quality, digital art, 3D rendering, stylized, unique, award-winning, Adobe Photoshop, 3D Studio Max, V-Ray, playful, fantastical::2 plain background, simple, deformed::-2
Toy with a little doll with a helmet, cute 3d render, cute detailed digital art, female explorer mini cute girl, cute digital painting, stylized 3d render, cute digital art, cute render 3d anime girl , the little astronaut looks up, cute! c4d, portrait anime space cadet girl, sitting on a white pedestal
build (alucard:1.1) hero MLBB (RAW, photo realistic, HDR:1.1) (emblem, combos and spell:1.1) game character mobile legends:bang bang, mobile legends is background, fighting action, digital illustration, art work, (game stylized:1.1), unreal engine, render of (octane render:1.1), hyper realism, intricate design and detail, hyper complex, maximalist, overdetail, shining, reflection color of environment, futuristic and cyberpunk stylized, pop surealism
{ "action": "generate_image", "parameters": { "prompt": "An ordinary, amateur iPhone selfie of a young woman in her early 20s sitting on a dark couch at night. She has a specific facial structure: oval face with defined cheekbones, large almond-shaped light green-hazel eyes, and arched, well-defined dark brown eyebrows. Her nose is small-to-medium with a straight bridge, and she has full, fleshy lips with a defined cupid's bow. Her skin is light beige with a warm undertone, covered in a moderate to heavy dusting of light brown freckles across her cheeks, nose, and forehead. Her hair is medium brown with subtle highlights and a straight fringe at eyebrow level. She has a subtle blend of Asian and Latin features. She is wearing a transparent top with a deep décolleté and white socks. The image has the quality of a sloppy snapshot: slight motion blur, slightly overexposed due to uneven low-light indoor lighting, and an awkward, non-composed angle as if taken by accident. She is captured in a candid moment, with one hand near her chest in a natural, unposed gesture. High-end plastic surgery aesthetic, F-cup breast augmentation clearly visible. Dark living room background with no lights on.", "negative_prompt": "professional photography, studio lighting, sharp focus, airbrushed skin, perfect composition, cinematic, 8k, masterpiece, makeup, stylized, cartoon, 3d render", "aspect_ratio": "9:16", "fidelity": 1.0 } }
art nouveau mansion in harlem by jean-leon gerome :: art nouveau mansion in harlem by james paick :: art nouveau mansion in harlem by Norman Rockwell :: art nouveau mansion in harlem by Dr. Seuss --s 3000 --h 384 --q 1. 5; Negative prompt: (deformed, distorted, disfigured:1.3), poorly drawn, bad anatomy, wrong anatomy, extra limb, missing limb, floating limbs, (mutated hands and fingers:1.4), disconnected limbs, mutation, mutated, blurry, amputation, colorful flat surreal, colorful flat surreal ethereal, in style of beeple, 3 d render beeple, stylized 3d render, surreal 3 d render, in style of james gilleard, colorful flat surreal design, in style of digital illustration, colorfull illustration, by jeonseok lee
a woman with a helmet, cute 3d render, cute detailed digital art, female explorer cute thick woman, cute digital painting, stylized 3d render, cute digital art, cute render 3d anime woman, the little astronaut looks up, cute! c4d, portrait anime space cadet woman, sitting on a white pedestal, close up
build (eudora:1.1) hero MLBB with (eudora costume:1.1) (RAW, photo hyperrealistic, HDR:1.1) game character mobile legends:bang bang, (background is MobileLegendsGame), action fighting, wallpaper, fullbody, perfect body and hands, digital illustration, (art work:MobileLegendsGame), (mobile legends game stylized:1.1), unreal engine, render of (octane render:1.1), 3d anime style in (blender, cinema4d, artstation, daz3d, devianart, MobileLegendsGame), hyper realism, intricate design and detail, hyper complex, maximalist, overdetail, shining, reflection color of environment, futuristic and cyberpunk stylized, pop surealism, super detail, ultra hd, 8k, real life, maximum facial detail, cinematic lighting
imagine mascot mark logo showing a delicious burger, cute boy with black and red cap, burger place mascot, cute 3D rendering, cute detailed digital art, mini boy holding delicious hamburger, cute digital painting, stylized 3D rendering, cute digital art, cute 3D rendering anime boy, c4d, fun, creative, funny, various poses and movements --v 5 illustration, full frame,vector graphic, white background, 8k
Convert this image into a 3:4 official GTA VI-style game poster for the character standing full-body confidently from extreme low angle camera angle: high-energy, collage-driven cinematic poster art in the game’s native promotional language, preserving the subject’s face and requested pose for immediate recognition while allowing full creative re-layout of background, props, and color-driven mood. CHARACTER: Render the subject as the poster’s central playable-character in a full-body shot standing and supporting vignette figures in the same frame; preserve facial likeness, wearing gta character clothing, and signature accessories. Translate clothing into stylized gta vi game-asset costume blocks with sharp edge read, layered foreground/backdrop separation, and strong silhouette hierarchy. FACE & ANATOMY: Use canonical Rockstar-style face logic: realistic-but-stylized proportions, clean jaw definition, slightly angular noses, and crisp eyebrow planes; eyes retain recognizable placement but reduced microdetail. Body ratios remain realistic with confident stamding posture; hands simplified for legibility and scaled for camera-read impact. ENVIRONMENT: DEVELOP the background into a Miami/urban neon coastal montage: make the attached image characrer doing different missions in each montage shape in the background. Make a layered midground architecture, palm silhouettes, fast cars, and neon signage arranged in triangular composition that points to the main portrait. Keep original character pose and placement but rebuild environment as dynamic, narrative-driven vignettes without overpowering the central portrait. RENDER PIPELINE: Medium: stylized digital game-poster illustration. Rendering technique: hard-contour vector-aware paint with painterly texture accents, crisp ink-like edgework, and selective halftone grit in background planes. Shading logic: softened cel-to-painterly hybrid with strong rim highlights and high-contrast cast shadows; no photographic depth-of-field or camera optics. COLOR & LIGHT: Saturation-forward palette anchored in warm magentas, teal-cyan contrast accents, saturated gold highlights, and deep near-black shadows. Lighting: cinematic key from upper-left with neon rim light accents; highlights clipped for graphic punch and midtones kept richly saturated. MATERIALS & TEXTURES: Skin reads as smooth stylized matte with subtle micro-tone but no photographic pores. Hair uses layered painterly strokes with specular strips for neon catch. Clothing and vehicles use simplified PBR-inspired surfaces: clean specular blocks, brushed metal sheens, and soft fabric matte fills. DETAILS: Add high-impact poster elements: bold title area reserved for the exact official GTA VI logo (place once, unmodified, in upper center or upper-center as composition requires). Integrate diegetic props (car silhouettes, palm trees, skyline) as separated graphic planes with light bloom halos and selective film grain. Apply minimal paper-grain and a few controlled brush-scuff marks for authentic promo texture. STYLE EXCLUSIONS: Exclude photorealistic live-action photography, anime/cel-shaded cartooning, flat icon vector art, vintage/retro film treatments, plastic toy or chibi caricature styles.
build (alucard:1.1) hero MLBB (RAW, photo realistic, HDR:1.1) (emblem, combos and spell:1.1) game character mobile legends:bang bang, mobile legends is background, fighting action, digital illustration, art work, (game stylized:1.1), unreal engine, render of (octane render:1.1), hyper realism, intricate design and detail, hyper complex, maximalist, overdetail, shining, reflection color of environment, futuristic and cyberpunk stylized, pop surealism
brightly colored illustration of a bedroom with a bed and a balcony, colorful flat surreal, colorful flat surreal ethereal, in style of beeple, 3 d render beeple, stylized 3d render, surreal 3 d render, in style of james gilleard, colorful flat surreal design, in style of digital illustration, colorfull illustration, by jeonseok lee
Convert this image into a 3:4 official GTA VI-style game poster for the character standing full-body confidently from extreme low angle camera angle: high-energy, collage-driven cinematic poster art in the game’s native promotional language, preserving the subject’s face and requested pose for immediate recognition while allowing full creative re-layout of background, props, and color-driven mood. CHARACTER: Render the subject as the poster’s central playable-character in a full-body shot standing and supporting vignette figures in the same frame; preserve facial likeness, wearing gta character clothing, and signature accessories. Translate clothing into stylized gta vi game-asset costume blocks with sharp edge read, layered foreground/backdrop separation, and strong silhouette hierarchy. FACE & ANATOMY: Use canonical Rockstar-style face logic: realistic-but-stylized proportions, clean jaw definition, slightly angular noses, and crisp eyebrow planes; eyes retain recognizable placement but reduced microdetail. Body ratios remain realistic with confident stamding posture; hands simplified for legibility and scaled for camera-read impact. ENVIRONMENT: DEVELOP the background into a Miami/urban neon coastal montage: make the attached image characrer doing different missions in each montage shape in the background. Make a layered midground architecture, palm silhouettes, fast cars, and neon signage arranged in triangular composition that points to the main portrait. Keep original character pose and placement but rebuild environment as dynamic, narrative-driven vignettes without overpowering the central portrait. RENDER PIPELINE: Medium: stylized digital game-poster illustration. Rendering technique: hard-contour vector-aware paint with painterly texture accents, crisp ink-like edgework, and selective halftone grit in background planes. Shading logic: softened cel-to-painterly hybrid with strong rim highlights and high-contrast cast shadows; no photographic depth-of-field or camera optics. COLOR & LIGHT: Saturation-forward palette anchored in warm magentas, teal-cyan contrast accents, saturated gold highlights, and deep near-black shadows. Lighting: cinematic key from upper-left with neon rim light accents; highlights clipped for graphic punch and midtones kept richly saturated. MATERIALS & TEXTURES: Skin reads as smooth stylized matte with subtle micro-tone but no photographic pores. Hair uses layered painterly strokes with specular strips for neon catch. Clothing and vehicles use simplified PBR-inspired surfaces: clean specular blocks, brushed metal sheens, and soft fabric matte fills. DETAILS: Add high-impact poster elements: bold title area reserved for the exact official GTA VI logo (place once, unmodified, in upper center or upper-center as composition requires). Integrate diegetic props (car silhouettes, palm trees, skyline) as separated graphic planes with light bloom halos and selective film grain. Apply minimal paper-grain and a few controlled brush-scuff marks for authentic promo texture. STYLE EXCLUSIONS: Exclude photorealistic live-action photography, anime/cel-shaded cartooning, flat icon vector art, vintage/retro film treatments, plastic toy or chibi caricature styles.
imagine mascot mark logo showing a delicious burger, cute boy with black and red cap, burger place mascot, cute 3D rendering, cute detailed digital art, mini boy holding delicious hamburger, cute digital painting, stylized 3D rendering, cute digital art, cute 3D rendering anime boy, c4d, fun, creative, funny, various poses and movements --v 5 illustration, full frame,vector graphic, white background, 8k
Toy with a little doll with a helmet, cute 3d render, cute detailed digital art, female explorer mini cute girl, cute digital painting, stylized 3d render, cute digital art, cute render 3d anime girl , the little astronaut looks up, cute! c4d, portrait anime space cadet girl, sitting on a white pedestal
build (eudora:1.1) hero MLBB with (eudora costume:1.1) (RAW, photo hyperrealistic, HDR:1.1) game character mobile legends:bang bang, (background is MobileLegendsGame), action fighting, wallpaper, fullbody, perfect body and hands, digital illustration, (art work:MobileLegendsGame), (mobile legends game stylized:1.1), unreal engine, render of (octane render:1.1), 3d anime style in (blender, cinema4d, artstation, daz3d, devianart, MobileLegendsGame), hyper realism, intricate design and detail, hyper complex, maximalist, overdetail, shining, reflection color of environment, futuristic and cyberpunk stylized, pop surealism, super detail, ultra hd, 8k, real life, maximum facial detail, cinematic lighting
(Wooden boards overgrown with moss entwined along the edge of intricate and various leaves and twigs)::5 Whimsical character design::4 Tags: creative, expressive, detailed, colorful, stylized anatomy, high-quality, digital art, 3D rendering, stylized, unique, award-winning, Adobe Photoshop, 3D Studio Max, V-Ray, playful, fantastical::2 plain background, simple, deformed::-2
art nouveau mansion in harlem by jean-leon gerome :: art nouveau mansion in harlem by james paick :: art nouveau mansion in harlem by Norman Rockwell :: art nouveau mansion in harlem by Dr. Seuss --s 3000 --h 384 --q 1. 5; Negative prompt: (deformed, distorted, disfigured:1.3), poorly drawn, bad anatomy, wrong anatomy, extra limb, missing limb, floating limbs, (mutated hands and fingers:1.4), disconnected limbs, mutation, mutated, blurry, amputation, colorful flat surreal, colorful flat surreal ethereal, in style of beeple, 3 d render beeple, stylized 3d render, surreal 3 d render, in style of james gilleard, colorful flat surreal design, in style of digital illustration, colorfull illustration, by jeonseok lee
{ "prompt": "A real-world photograph. Theme: {user_input}. The image must look like an unedited photo taken with a modern Canon full-frame camera in 2026. Realistic natural lighting, physically accurate shadows, and true-to-life colors. Photographic exposure with realistic dynamic range, natural contrast, and correct white balance. Use real camera optics: shallow depth of field, natural lens blur, realistic bokeh, slight chromatic aberration, subtle noise from a digital sensor, and mild lens imperfections. The scene must look like a real physical environment, not stylized, not cinematic, not artistic, not rendered. Composition should feel casual and documentary-like, as if captured by a professional photographer, not designed. Realistic textures, imperfect details, and natural proportions. Avoid hyper-smooth surfaces, exaggerated lighting, fantasy colors, or digital painting styles. No text, no logos, no watermarks, no borders, no CGI, no illustration, no 3D render, no digital art, no stylization.", "aspect_ratio": "match_input_image", "output_format": "png" }
build (alucard:1.1) hero MLBB (RAW, photo realistic, HDR:1.1) (emblem, combos and spell:1.1) game character mobile legends:bang bang, mobile legends is background, fighting action, digital illustration, art work, (game stylized:1.1), unreal engine, render of (octane render:1.1), hyper realism, intricate design and detail, hyper complex, maximalist, overdetail, shining, reflection color of environment, futuristic and cyberpunk stylized, pop surealism
build (alucard:1.1) hero MLBB (RAW, photo realistic, HDR:1.1) (emblem, combos and spell:1.1) game character mobile legends:bang bang, mobile legends is background, fighting action, digital illustration, art work, (game stylized:1.1), unreal engine, render of (octane render:1.1), hyper realism, intricate design and detail, hyper complex, maximalist, overdetail, shining, reflection color of environment, futuristic and cyberpunk stylized, pop surealism
a woman with a helmet, cute 3d render, cute detailed digital art, female explorer cute thick woman, cute digital painting, stylized 3d render, cute digital art, cute render 3d anime woman, the little astronaut looks up, cute! c4d, portrait anime space cadet woman, sitting on a white pedestal, close up
Convert this image into a 3:4 official GTA VI-style game poster for the character standing full-body confidently from extreme low angle camera angle: high-energy, collage-driven cinematic poster art in the game’s native promotional language, preserving the subject’s face and requested pose for immediate recognition while allowing full creative re-layout of background, props, and color-driven mood. CHARACTER: Render the subject as the poster’s central playable-character in a full-body shot standing and supporting vignette figures in the same frame; preserve facial likeness, wearing gta character clothing, and signature accessories. Translate clothing into stylized gta vi game-asset costume blocks with sharp edge read, layered foreground/backdrop separation, and strong silhouette hierarchy. FACE & ANATOMY: Use canonical Rockstar-style face logic: realistic-but-stylized proportions, clean jaw definition, slightly angular noses, and crisp eyebrow planes; eyes retain recognizable placement but reduced microdetail. Body ratios remain realistic with confident stamding posture; hands simplified for legibility and scaled for camera-read impact. ENVIRONMENT: DEVELOP the background into a Miami/urban neon coastal montage: make the attached image characrer doing different missions in each montage shape in the background. Make a layered midground architecture, palm silhouettes, fast cars, and neon signage arranged in triangular composition that points to the main portrait. Keep original character pose and placement but rebuild environment as dynamic, narrative-driven vignettes without overpowering the central portrait. RENDER PIPELINE: Medium: stylized digital game-poster illustration. Rendering technique: hard-contour vector-aware paint with painterly texture accents, crisp ink-like edgework, and selective halftone grit in background planes. Shading logic: softened cel-to-painterly hybrid with strong rim highlights and high-contrast cast shadows; no photographic depth-of-field or camera optics. COLOR & LIGHT: Saturation-forward palette anchored in warm magentas, teal-cyan contrast accents, saturated gold highlights, and deep near-black shadows. Lighting: cinematic key from upper-left with neon rim light accents; highlights clipped for graphic punch and midtones kept richly saturated. MATERIALS & TEXTURES: Skin reads as smooth stylized matte with subtle micro-tone but no photographic pores. Hair uses layered painterly strokes with specular strips for neon catch. Clothing and vehicles use simplified PBR-inspired surfaces: clean specular blocks, brushed metal sheens, and soft fabric matte fills. DETAILS: Add high-impact poster elements: bold title area reserved for the exact official GTA VI logo (place once, unmodified, in upper center or upper-center as composition requires). Integrate diegetic props (car silhouettes, palm trees, skyline) as separated graphic planes with light bloom halos and selective film grain. Apply minimal paper-grain and a few controlled brush-scuff marks for authentic promo texture. STYLE EXCLUSIONS: Exclude photorealistic live-action photography, anime/cel-shaded cartooning, flat icon vector art, vintage/retro film treatments, plastic toy or chibi caricature styles.
{ "action": "generate_image", "parameters": { "prompt": "An ordinary, amateur iPhone selfie of a young woman in her early 20s sitting on a dark couch at night. She has a specific facial structure: oval face with defined cheekbones, large almond-shaped light green-hazel eyes, and arched, well-defined dark brown eyebrows. Her nose is small-to-medium with a straight bridge, and she has full, fleshy lips with a defined cupid's bow. Her skin is light beige with a warm undertone, covered in a moderate to heavy dusting of light brown freckles across her cheeks, nose, and forehead. Her hair is medium brown with subtle highlights and a straight fringe at eyebrow level. She has a subtle blend of Asian and Latin features. She is wearing a transparent top with a deep décolleté and white socks. The image has the quality of a sloppy snapshot: slight motion blur, slightly overexposed due to uneven low-light indoor lighting, and an awkward, non-composed angle as if taken by accident. She is captured in a candid moment, with one hand near her chest in a natural, unposed gesture. High-end plastic surgery aesthetic, F-cup breast augmentation clearly visible. Dark living room background with no lights on.", "negative_prompt": "professional photography, studio lighting, sharp focus, airbrushed skin, perfect composition, cinematic, 8k, masterpiece, makeup, stylized, cartoon, 3d render", "aspect_ratio": "9:16", "fidelity": 1.0 } }
brightly colored illustration of a bedroom with a bed and a balcony, colorful flat surreal, colorful flat surreal ethereal, in style of beeple, 3 d render beeple, stylized 3d render, surreal 3 d render, in style of james gilleard, colorful flat surreal design, in style of digital illustration, colorfull illustration, by jeonseok lee
(Wooden boards overgrown with moss entwined along the edge of intricate and various leaves and twigs)::5 Whimsical character design::4 Tags: creative, expressive, detailed, colorful, stylized anatomy, high-quality, digital art, 3D rendering, stylized, unique, award-winning, Adobe Photoshop, 3D Studio Max, V-Ray, playful, fantastical::2 plain background, simple, deformed::-2
Toy with a little doll with a helmet, cute 3d render, cute detailed digital art, female explorer mini cute girl, cute digital painting, stylized 3d render, cute digital art, cute render 3d anime girl , the little astronaut looks up, cute! c4d, portrait anime space cadet girl, sitting on a white pedestal
imagine mascot mark logo showing a delicious burger, cute boy with black and red cap, burger place mascot, cute 3D rendering, cute detailed digital art, mini boy holding delicious hamburger, cute digital painting, stylized 3D rendering, cute digital art, cute 3D rendering anime boy, c4d, fun, creative, funny, various poses and movements --v 5 illustration, full frame,vector graphic, white background, 8k
art nouveau mansion in harlem by jean-leon gerome :: art nouveau mansion in harlem by james paick :: art nouveau mansion in harlem by Norman Rockwell :: art nouveau mansion in harlem by Dr. Seuss --s 3000 --h 384 --q 1. 5; Negative prompt: (deformed, distorted, disfigured:1.3), poorly drawn, bad anatomy, wrong anatomy, extra limb, missing limb, floating limbs, (mutated hands and fingers:1.4), disconnected limbs, mutation, mutated, blurry, amputation, colorful flat surreal, colorful flat surreal ethereal, in style of beeple, 3 d render beeple, stylized 3d render, surreal 3 d render, in style of james gilleard, colorful flat surreal design, in style of digital illustration, colorfull illustration, by jeonseok lee
build (alucard:1.1) hero MLBB (RAW, photo realistic, HDR:1.1) (emblem, combos and spell:1.1) game character mobile legends:bang bang, mobile legends is background, fighting action, digital illustration, art work, (game stylized:1.1), unreal engine, render of (octane render:1.1), hyper realism, intricate design and detail, hyper complex, maximalist, overdetail, shining, reflection color of environment, futuristic and cyberpunk stylized, pop surealism
Convert this image into a 3:4 official GTA VI-style game poster for the character standing full-body confidently from extreme low angle camera angle: high-energy, collage-driven cinematic poster art in the game’s native promotional language, preserving the subject’s face and requested pose for immediate recognition while allowing full creative re-layout of background, props, and color-driven mood. CHARACTER: Render the subject as the poster’s central playable-character in a full-body shot standing and supporting vignette figures in the same frame; preserve facial likeness, wearing gta character clothing, and signature accessories. Translate clothing into stylized gta vi game-asset costume blocks with sharp edge read, layered foreground/backdrop separation, and strong silhouette hierarchy. FACE & ANATOMY: Use canonical Rockstar-style face logic: realistic-but-stylized proportions, clean jaw definition, slightly angular noses, and crisp eyebrow planes; eyes retain recognizable placement but reduced microdetail. Body ratios remain realistic with confident stamding posture; hands simplified for legibility and scaled for camera-read impact. ENVIRONMENT: DEVELOP the background into a Miami/urban neon coastal montage: make the attached image characrer doing different missions in each montage shape in the background. Make a layered midground architecture, palm silhouettes, fast cars, and neon signage arranged in triangular composition that points to the main portrait. Keep original character pose and placement but rebuild environment as dynamic, narrative-driven vignettes without overpowering the central portrait. RENDER PIPELINE: Medium: stylized digital game-poster illustration. Rendering technique: hard-contour vector-aware paint with painterly texture accents, crisp ink-like edgework, and selective halftone grit in background planes. Shading logic: softened cel-to-painterly hybrid with strong rim highlights and high-contrast cast shadows; no photographic depth-of-field or camera optics. COLOR & LIGHT: Saturation-forward palette anchored in warm magentas, teal-cyan contrast accents, saturated gold highlights, and deep near-black shadows. Lighting: cinematic key from upper-left with neon rim light accents; highlights clipped for graphic punch and midtones kept richly saturated. MATERIALS & TEXTURES: Skin reads as smooth stylized matte with subtle micro-tone but no photographic pores. Hair uses layered painterly strokes with specular strips for neon catch. Clothing and vehicles use simplified PBR-inspired surfaces: clean specular blocks, brushed metal sheens, and soft fabric matte fills. DETAILS: Add high-impact poster elements: bold title area reserved for the exact official GTA VI logo (place once, unmodified, in upper center or upper-center as composition requires). Integrate diegetic props (car silhouettes, palm trees, skyline) as separated graphic planes with light bloom halos and selective film grain. Apply minimal paper-grain and a few controlled brush-scuff marks for authentic promo texture. STYLE EXCLUSIONS: Exclude photorealistic live-action photography, anime/cel-shaded cartooning, flat icon vector art, vintage/retro film treatments, plastic toy or chibi caricature styles.
build (alucard:1.1) hero MLBB (RAW, photo realistic, HDR:1.1) (emblem, combos and spell:1.1) game character mobile legends:bang bang, mobile legends is background, fighting action, digital illustration, art work, (game stylized:1.1), unreal engine, render of (octane render:1.1), hyper realism, intricate design and detail, hyper complex, maximalist, overdetail, shining, reflection color of environment, futuristic and cyberpunk stylized, pop surealism
a woman with a helmet, cute 3d render, cute detailed digital art, female explorer cute thick woman, cute digital painting, stylized 3d render, cute digital art, cute render 3d anime woman, the little astronaut looks up, cute! c4d, portrait anime space cadet woman, sitting on a white pedestal, close up
build (eudora:1.1) hero MLBB with (eudora costume:1.1) (RAW, photo hyperrealistic, HDR:1.1) game character mobile legends:bang bang, (background is MobileLegendsGame), action fighting, wallpaper, fullbody, perfect body and hands, digital illustration, (art work:MobileLegendsGame), (mobile legends game stylized:1.1), unreal engine, render of (octane render:1.1), 3d anime style in (blender, cinema4d, artstation, daz3d, devianart, MobileLegendsGame), hyper realism, intricate design and detail, hyper complex, maximalist, overdetail, shining, reflection color of environment, futuristic and cyberpunk stylized, pop surealism, super detail, ultra hd, 8k, real life, maximum facial detail, cinematic lighting
{ "prompt": "A real-world photograph. Theme: {user_input}. The image must look like an unedited photo taken with a modern Canon full-frame camera in 2026. Realistic natural lighting, physically accurate shadows, and true-to-life colors. Photographic exposure with realistic dynamic range, natural contrast, and correct white balance. Use real camera optics: shallow depth of field, natural lens blur, realistic bokeh, slight chromatic aberration, subtle noise from a digital sensor, and mild lens imperfections. The scene must look like a real physical environment, not stylized, not cinematic, not artistic, not rendered. Composition should feel casual and documentary-like, as if captured by a professional photographer, not designed. Realistic textures, imperfect details, and natural proportions. Avoid hyper-smooth surfaces, exaggerated lighting, fantasy colors, or digital painting styles. No text, no logos, no watermarks, no borders, no CGI, no illustration, no 3D render, no digital art, no stylization.", "aspect_ratio": "match_input_image", "output_format": "png" }
Convert this image into a 3:4 official GTA VI-style game poster for the character standing full-body confidently from extreme low angle camera angle: high-energy, collage-driven cinematic poster art in the game’s native promotional language, preserving the subject’s face and requested pose for immediate recognition while allowing full creative re-layout of background, props, and color-driven mood. CHARACTER: Render the subject as the poster’s central playable-character in a full-body shot standing and supporting vignette figures in the same frame; preserve facial likeness, wearing gta character clothing, and signature accessories. Translate clothing into stylized gta vi game-asset costume blocks with sharp edge read, layered foreground/backdrop separation, and strong silhouette hierarchy. FACE & ANATOMY: Use canonical Rockstar-style face logic: realistic-but-stylized proportions, clean jaw definition, slightly angular noses, and crisp eyebrow planes; eyes retain recognizable placement but reduced microdetail. Body ratios remain realistic with confident stamding posture; hands simplified for legibility and scaled for camera-read impact. ENVIRONMENT: DEVELOP the background into a Miami/urban neon coastal montage: make the attached image characrer doing different missions in each montage shape in the background. Make a layered midground architecture, palm silhouettes, fast cars, and neon signage arranged in triangular composition that points to the main portrait. Keep original character pose and placement but rebuild environment as dynamic, narrative-driven vignettes without overpowering the central portrait. RENDER PIPELINE: Medium: stylized digital game-poster illustration. Rendering technique: hard-contour vector-aware paint with painterly texture accents, crisp ink-like edgework, and selective halftone grit in background planes. Shading logic: softened cel-to-painterly hybrid with strong rim highlights and high-contrast cast shadows; no photographic depth-of-field or camera optics. COLOR & LIGHT: Saturation-forward palette anchored in warm magentas, teal-cyan contrast accents, saturated gold highlights, and deep near-black shadows. Lighting: cinematic key from upper-left with neon rim light accents; highlights clipped for graphic punch and midtones kept richly saturated. MATERIALS & TEXTURES: Skin reads as smooth stylized matte with subtle micro-tone but no photographic pores. Hair uses layered painterly strokes with specular strips for neon catch. Clothing and vehicles use simplified PBR-inspired surfaces: clean specular blocks, brushed metal sheens, and soft fabric matte fills. DETAILS: Add high-impact poster elements: bold title area reserved for the exact official GTA VI logo (place once, unmodified, in upper center or upper-center as composition requires). Integrate diegetic props (car silhouettes, palm trees, skyline) as separated graphic planes with light bloom halos and selective film grain. Apply minimal paper-grain and a few controlled brush-scuff marks for authentic promo texture. STYLE EXCLUSIONS: Exclude photorealistic live-action photography, anime/cel-shaded cartooning, flat icon vector art, vintage/retro film treatments, plastic toy or chibi caricature styles.
{ "action": "generate_image", "parameters": { "prompt": "An ordinary, amateur iPhone selfie of a young woman in her early 20s sitting on a dark couch at night. She has a specific facial structure: oval face with defined cheekbones, large almond-shaped light green-hazel eyes, and arched, well-defined dark brown eyebrows. Her nose is small-to-medium with a straight bridge, and she has full, fleshy lips with a defined cupid's bow. Her skin is light beige with a warm undertone, covered in a moderate to heavy dusting of light brown freckles across her cheeks, nose, and forehead. Her hair is medium brown with subtle highlights and a straight fringe at eyebrow level. She has a subtle blend of Asian and Latin features. She is wearing a transparent top with a deep décolleté and white socks. The image has the quality of a sloppy snapshot: slight motion blur, slightly overexposed due to uneven low-light indoor lighting, and an awkward, non-composed angle as if taken by accident. She is captured in a candid moment, with one hand near her chest in a natural, unposed gesture. High-end plastic surgery aesthetic, F-cup breast augmentation clearly visible. Dark living room background with no lights on.", "negative_prompt": "professional photography, studio lighting, sharp focus, airbrushed skin, perfect composition, cinematic, 8k, masterpiece, makeup, stylized, cartoon, 3d render", "aspect_ratio": "9:16", "fidelity": 1.0 } }