dot matrix, minimalist geometric art, digital dot, vector graphics, front view of abstract human silhouettes arranged in geometric pattern, clean white background, dot-based silhouettes with spatial depth, soft gradient lighting with subtle tonal variations, varying dot sizes in vibrant randomly colors with strategic color accents, precise dot placement --ar 9:16 --quality 2 --style raw --profile ue2yzjl --stylize 700 --v 6.1
"Ultra-realistic, Highly Detailed Digital Painting / Photorealistic Illustration of Pierre Louis Dulong" Image Type: Ultra-realistic digital painting / Photorealistic illustration. (This clarifies the artistic medium, rather than a literal photograph). Overall Artistic Style: Highly detailed, reminiscent of a classical historical portrait, specifically a hand-colored engraving or lithograph. The rendering should achieve photorealistic quality for the subject's features while retaining the characteristic texture and coloring of such historical artworks, with a rich, almost cinematic illustrative quality. Likeness: Very strong and precise likeness to the provided historical portrait of Pierre Louis Dulong . Lighting: Soft, even, and natural-looking light, similar to an old studio portrait setup. The main light source should be subtly from the front-left or front-right, gently highlighting facial contours. Gentle fill light should soften any shadows. Avoid harsh shadows or overexposure. Depth of Field: Shallow depth of field to ensure the subject's face is in crisp, primary focus, with a softly blurred background that does not distract. Color Palette: Natural, rich, and historically appropriate colors. Emphasize warm yet slightly muted skin tones, vibrant deep blue eyes, and deep, textured clothing colors consistent with the original historical rendering. Subject Details: Age: Depicted as a man in his late 40s to early 50s. Expression: Calm, discerning, and contemplative. A dignified and intelligent gaze directed straight towards the viewer. Face Shape: Rounded but well-defined, with a strong, clean jawline. Hair: Color: Light ash blonde or rich golden-blonde, with subtle natural highlights and tonal variations. Style: Very thick, distinctly wavy to curly, appearing full around the head and ears. It should not be strictly swept back but rather voluminous and natural, as seen in the reference image. Sideburns: Very dense and full, extending low to cover a significant portion of the cheek, with defined but not razor-sharp edges, conveying a natural, bushy volume as in the original. Eyes: Color: Strikingly bright, deep blue, with clear whites and a focused pupil. Shape: Wide and slightly rounded, with an intelligent and direct gaze. Eyebrows: Moderately thick, naturally arched, and neatly groomed, precisely matching the hair color, enhancing the eye's expression. Nose: Straight, with a slightly broad bridge and a softly rounded tip. It should appear strong and proportional to his face. Mouth and Lips: Medium-full lips, naturally shaped, with a neutral to slightly contemplative expression, showing subtle definition. Chin: Clearly defined and proportional, projecting slightly, contributing to a strong and somewhat squarish lower face. Facial Pose: Direct frontal view, with a very subtle (1-2 degree) tilt clockwise, precisely mimicking the angle in the reference image. Clothing Details: Coat: A single-breasted (or not visibly double-breasted) wool frock coat in a deep, muted burgundy (dark reddish-purple) or deep maroon color. The fabric should exhibit a fine, tight, textured weave, characteristic of historical prints (e.g., a subtle stippled or cross-hatched appearance), not a smooth modern fabric. The lapels should be broad and well-defined. Cravat/Collar: A pristine white, high, stiff linen cravat or stock, wrapped neatly and tightly around the neck. Inner Garments/Tie: A small visible portion of a dark inner vest or waistcoat. A striped tie, with vertical stripes in dark, muted colors (e.g., dark red and brown), should be visible at the neck opening. Background & Atmosphere: Background: A soft, plain very light blue-grey background. Crucially, the background should feature a distinct stippled or cross-hatched texture, characteristic of historical engravings or lithographs, rather than a smooth, seamless sky. There should be minimal or no noticeable gradual shading effects. Overall Mood/Atmosphere: Calm, confident, and contemplative, conveying a sense of intellectual dignity and solemnity. Rendering Quality (Crucial for replication): Resolution: 8K resolution. Detail: Extreme textural detail for all elements: individual strands of hair, realistic skin texture (portraying it as a finely rendered surface, not smooth plastic), and the intricate weave/texture of his clothing. Color Gradations: Natural and subtle color gradations within the chosen artistic style. Lighting Definition: Clear and well-defined lighting that shapes the forms without harshness. Focus: A shallow depth of field to keep the primary focus on the subject.
Create a portrait of a young woman using an ethereal approach with extremely subtle tonal variations. The piece should maintain its gradient transition from center to edges, but with a softer, more delicate range of values. Color and tone treatment: Core palette: Work within a nearly monochromatic range of cool greys, avoiding stark blacks Maximum darkness: Use gentle charcoal grey (80% grey) as the darkest tone instead of pure black Turquoise accents: Soften the blue to a pale, crystalline turquoise (reduce saturation by 40%) Fill values: Keep all fills between 10-40% opacity for a gossamer effect Gradient transition specifics: Face area: Use fills no darker than 40% opacity, building depth through layered translucent tones Upper torso: Begin with 30% opacity fills, complemented by fine line work Mid-composition: Reduce to 20% opacity with increasing emphasis on linear elements Edges: Fade to 5-0% opacity using only the most delicate scattered lines Technical approach: Layer multiple transparent fills rather than single opaque ones Use crosshatching with very light line weight (0.1mm) to build subtle shadows Employ stippling at 10% opacity for the most gentle gradients Create texture through the interplay of negative space and gossamer-light marks Keep edges soft and diffused, avoiding hard lines except in the most crucial facial features Render the jacket using primarily loose, transparent layers that suggest rather than define the material The final effect should feel like viewing the subject through a light mist, with the image emerging from and dissolving back into the white of the paper in a completely organic way.
Ultra-realistic photograph of the exterior architecture of a high-end contemporary single-family residence, maintaining the exact architectural design and proportions of the reference facade, composed vertically in a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free of visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some trees strategically positioned for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life. Ultra-realistic exterior architectural photo of a high-end contemporary single-family residence, maintaining exactly the architectural design and proportions of the reference facade, composed vertically with a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free from visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some strategically positioned trees for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life.
Ultra-realistic photograph of the exterior architecture of a high-end contemporary single-family residence, maintaining the exact architectural design and proportions of the reference facade, composed vertically in a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free of visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some trees strategically positioned for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life. Ultra-realistic exterior architectural photo of a high-end contemporary single-family residence, maintaining exactly the architectural design and proportions of the reference facade, composed vertically with a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free from visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some strategically positioned trees for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life.
Ultra-realistic photograph of the exterior architecture of a high-end contemporary single-family residence, maintaining the exact architectural design and proportions of the reference facade, composed vertically in a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free of visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some trees strategically positioned for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life. Ultra-realistic exterior architectural photo of a high-end contemporary single-family residence, maintaining exactly the architectural design and proportions of the reference facade, composed vertically with a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free from visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some strategically positioned trees for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life.
Ultra-realistic photograph of the exterior architecture of a high-end contemporary single-family residence, maintaining the exact architectural design and proportions of the reference facade, composed vertically in a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free of visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some trees strategically positioned for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life. Ultra-realistic exterior architectural photo of a high-end contemporary single-family residence, maintaining exactly the architectural design and proportions of the reference facade, composed vertically with a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free from visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some strategically positioned trees for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life.
Based on the uploaded image, create an High-fidelity photo “High-Fashion Spread + Helmut Newton” portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. Ultra-realistic, 8k resolution, cinematic lighting, film grain, shot on Canon EOS R5, 85mm f/1.8, ISO 100, highly detailed features, authentic likeness, photorealistic but editorial. 🔒 IDENTITY LOCK Preserve consistent facial features, Detailed, natural skin textures with visible pores and micro-imperfections, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes shape, nose structure, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, pale/light skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. 1) Theme/Title - Fashion portrait in an outdoor corridor with a white jumpsuit and direct flash 2) Main Subject - Appearance: young adult woman posing with her back turned, looking over her shoulder at the camera - Age: young adult (approx. 20–30) - Physical characteristics (detailed description): Fair skin with a luminous finish (enhanced by flash) Oval face, eyes with visible eyeliner Curvy body; silhouette emphasized by the tight garment Elongated posture due to high heels; legs extended 3) Subject Details - Hair: Jet black, tied in a high ponytail Fine loose strands framing the face Long length, falling down the back to waist level (approx. 70–80 cm) The bangs must maintain the same length, density, shape (straight), and fall over the forehead/eyebrows. This type of fringe is mandatory and must remain clearly visible. - Makeup: Even base/skin with a glow from direct lighting Noticeable eyeliner and mascara Subtle pinkish nude lipstick Soft contour/highlight on the cheekbones (accentuated by flash) Mandatory: makeup must be clearly visible in close-up shots. (“apply makeup while preserving the face in 100% of cases”). - Nails: Not visible with enough clarity to safely describe color/shape - Clothing: Tight white jumpsuit, long sleeves, high collar (second-skin style) Stretch fabric with slight sheen; visible vertical seams and pattern lines Realistic creases and wrinkles in flex areas (knees, ankles) and fabric tension areas (hips/thighs) Moderate and harmonious enhancement, with good projection and visible volume, maintaining attractive and natural feminine proportions. - Accessories: Large metallic hoop earrings (gold tone) Gold metallic watch on the left wrist Thin anklet on the ankle (visible above the heel) Heeled sandals with transparent straps and a transparent block heel (acrylic), with specular reflections - Props: Clutch/small bag in white (or off-white) held in the left hand, with a smooth finish and subtle shine (flash effect) FINE DETAILS (clothing, accessories, objects, imperfections, reflections, texture, material) Strong and localized reflections on the white jumpsuit (flash hotspots), highlighting smooth texture and elasticity Perceptible transparency/refraction in the heels and shoe straps, with well-defined highlights and edges Wall on the right with stains, wear marks, and irregular paint/plaster areas (visible imperfections) Gray tiled/slab floor with visible joints and slight tonal variations Small lights in the planter on the left creating luminous points in the background 4) Action / Pose / Context - Facial expression: Neutral to slightly serious; relaxed lips Gaze directed at the camera over the shoulder - Body language: Body facing forward (toward the corridor’s end), torso slightly twisted to look back Hips shifted; one leg positioned slightly ahead/behind the other to accentuate the pose Left arm down holding the clutch; right arm close to the body 5) Scene / Context / Environment - Background: Narrow corridor with a concrete/plaster wall on the right and a planter with dense vegetation on the left Overhead structure like a pergola/covering with wooden slats in perspective - Location: Outdoor or semi-open area (side passage of a garden/building) - Time of day: Undetermined; use of flash and garden lights suggests low ambient light (dusk/night) or strong shade - Weather: Not determinable from the image (no visible sky/rain) 6) Lighting / Atmosphere (Mood) - Lighting type: Direct frontal flash (on-camera), high contrast, defined shadows on the floor and hard modeling Subtle garden lights in the background on the left side - Mood: Editorial/posed, with a “fashion” aesthetic and silhouette emphasis - Emotional tone: Confident, controlled, slightly provocative due to the over-the-shoulder pose 7) Style / Aesthetic - Image type: Fashion photography/portrait in an outdoor setting (street/editorial) - Visual aesthetic: Clean and contrasted; neutral palette (white, grays, greens) Material emphasis (stretch fabric and acrylic heels) through specular flash highlights 8) Composition / Technique - Camera or smartphone: Not precisely identifiable; appearance of capture with direct flash - Angles: Vertical full-body framing Camera at approximately waist/chest height; slight corridor perspective with converging lines - Lenses: “Standard” lens/moderate field of view; no evident strong wide-angle distortion - Aspect ratio: Vertical 9:16 Negative prompt: exact same overlapping, exact same collages, different person, different face, faceswap, different body, no slimming, no crooked teeth, dark skin tone, no plastic/waxy/doll-like skin, no artificial skin texture, short/medium hair, different bangs cut, exact same clothes, exact same pose, same location, exact same framing, no black and white filter, low-res, no uncanny valley Final result: - The final image should look like a real photo, not artificial - The face and body should look exactly as shown - The clothing should look different as shown - No facial distortion or visual artifacts
Create an ultra-realistic portrait of a woman with lifelike features. She has smooth, slightly tanned skin with faint freckles across her cheeks and subtle natural pores that add authenticity. Her eyes are a striking blend of blue and green, reflecting light with warmth and intelligence. Her face is elegantly oval-shaped with high cheekbones, a gently upturned nose, and full, naturally pink lips. Her hair is medium-length, wavy, and a deep jet black with a soft, healthy shine. She wears a confident, serene expression with a slight smile, exuding grace and approachability. Her outfit is modern and stylish: a tailored white blouse with a high neckline, paired with a sleek black blazer featuring subtle satin accents. She wears gold statement earrings and a minimalist gold necklace, adding a touch of sophistication. The lighting is natural, casting gentle shadows to enhance depth and highlight the contours of her face and outfit. The background is softly blurred, ensuring focus on her detailed features, including skin texture, individual hair strands, and reflective, lifelike eyes. Skin Texture: Add subtle, natural skin textures (like pores or faint blemishes) to make the skin appear even more realistic and less airbrushed. Eye Details: Enhance the iris detail with fine textures to make the blue-green eyes even more captivating. Add a slightly more natural reflection to the eyes to ensure they look lifelike. Lighting and Shadows: Adjust the lighting for a more natural effect, ensuring the highlights on the face match the rest of the composition. Enhance shadows around the cheekbones and jawline for more depth. Hair Refinement: Add individual hair strands or texture to make the hair more dynamic and less uniform. Slightly reduce shine for a more natural look unless the glossy finish is intentional. Expression: Soften the smile or adjust the lip curve slightly to enhance the character's approachability. Outfit Details: Add subtle fabric textures to the blouse and blazer, such as satin-like reflections on the black blazer or a faint weave on the white blouse. Adjust the gold earrings' shine for a more metallic, realistic look. Background: Adjust the blur to create more depth of field, making her stand out even more against the background. Add slight tonal variations to the background to make it richer but still subtle.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "subject": { "description": "Young woman with a fair, sunlit complexion and long, voluminous blonde hair styled in loose waves with a soft middle part. Her facial features include full lips with a glossy finish, softly arched eyebrows, and light-colored eyes. Her physique is curvy with a pronounced hourglass silhouette, featuring a narrow waist, wide hips, and a full bust with natural forward projection and soft-tissue behavior. Skin appears smooth with subtle natural texture and warm highlights from direct sunlight.", "attire": "Dark charcoal or black one-piece bodysuit with a high-cut design and side cutouts exposing the waist and lower back. The fabric is smooth and slightly matte with gentle stretch, conforming closely to body contours.", "anatomical_fidelity": "Maintain accurate proportional balance between bust, waist, and hips. Preserve natural soft tissue distribution, especially in hips and thighs, without artificial reshaping or compression. Ensure realistic posture-driven tension across the torso and lower body." }, "pose": { "description": "Standing with her back angled toward the camera, torso twisted to reveal both her back and partial frontal profile. Her hips are pushed slightly backward, emphasizing curvature. One arm is raised with the hand resting on or near her head, while the other arm is relaxed out of frame. Her head is turned toward the camera with a direct, slightly sultry gaze. Spine shows a pronounced natural curve due to the hip shift and twist.", "weight_distribution": "Weight is primarily on the back leg, with the front leg slightly relaxed. This creates a strong hip emphasis and asymmetry through the lower body." }, "environment": { "setting": "Modern indoor living space with minimal decor.", "background": "Clean white walls with a large flat-screen television mounted behind the subject. Subtle reflections on the screen indicate daylight entering from a nearby window. Light wooden flooring visible at the bottom edge.", "foreground": "Strong sunlight casting defined geometric shadows across the subject’s lower body, likely from a window frame or camera rig." }, "camera": { "shot_type": "Medium-full shot", "framing": "Vertical composition capturing from upper head to upper thighs, with emphasis on the hip and torso region.", "perspective": "Slight low to mid-level angle enhancing depth and curvature. Close proximity increases three-dimensional presence.", "lens_characteristics": "Standard focal length (approximately 35mm to 50mm) with mild perspective emphasis, no extreme distortion." }, "lighting": { "type": "Direct natural sunlight", "sources": "Strong sunlight entering from the left side of the frame.", "direction": "Side lighting from camera-left, creating bright highlights on the left side of the body and deeper shadows on the right.", "effects": "High contrast lighting with sharp-edged shadows cast across the hips and thighs. Warm golden tones dominate, with visible light falloff and strong highlight definition on skin." }, "mood_and_expression": { "expression": "Confident and slightly sultry, with relaxed lips and a steady gaze directed toward the camera.", "atmosphere": "Bold, modern, and visually striking due to the interplay of light and shadow." }, "style_and_realism": { "category": "Photorealistic", "details": "High-fidelity skin rendering with visible tonal variation and natural sheen. Realistic fabric stretch and contouring. No artificial smoothing or stylization." }, "colors_and_tone": { "color_palette": "Warm golden skin tones contrasted with dark neutral clothing and clean white background. Subtle reflections in the black TV surface.", "contrast": "High contrast with strong highlights and deep shadows. Warm color temperature throughout." }, "quality_and_technical_details": { "resolution": "8k ultra high-definition", "details": "Sharp focus on subject with crisp edge definition. Fine detail in hair strands, skin texture, and shadow edges.", "dynamic_range": "High dynamic range preserving highlight detail in sunlit areas while maintaining shadow depth." }, "aspect_ratio_and_output": { "ratio": "3:4" }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve hip-backward posture", "preserve torso twist", "preserve raised arm position", "preserve head turn toward camera" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "ZoeDepth", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "maintain strong foreground-to-background separation", "preserve body curvature depth", "retain shadow depth and placement", "prevent flattening of form" ], "recommended_weight": 0.85 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "reduced curves", "flattened hips or chest", "artificial reshaping", "incorrect shadow direction", "soft or diffused shadows inconsistent with sunlight", "overexposed highlights", "loss of skin detail", "lens distortion", "wide-angle exaggeration", "depth flattening", "background clutter", "inconsistent reflections", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions" ] } }
Create a hyper-realistic studio-style collage in a vertical 9:16 format, organized in a clean and elegant 3x3 grid. The face must remain identical to the reference photo sent, preserving the exact facial structure, proportions, skin details, and identity consistency in all nine frames. Each square features the same person in a different room of the house, creating a subtle environmental narrative. The backgrounds should be realistic, with naturally lit home interiors, such as: bedroom, kitchen, living room, bathroom mirror area, balcony, hallway, home office, dining room, and laundry area. All the environments should look authentic, lived-in, and naturally imperfect — nothing that looks like a luxury showroom. The lighting should appear realistic and be driven by the environment (window light, soft tungsten light for interiors, natural daylight on the balcony, kitchen ceiling light, etc.). Avoid dramatic studio artificial lighting. Use soft shadows and directional light consistent with each environment. Low saturation, neutral tones, natural color gradation, slightly muted palette to avoid the typical vibrancy of AI. The skin texture should be highly detailed and natural: Visible pores, subtle skin texture, natural shadows under the eyes, realistic beard texture (if applicable), no beauty filters, no skin smoothing, no exaggerated sharpness. Keep the micro-details and natural tonal variations. Each square displays a unique facial expression and a subtle body movement, adding personality and emotional depth: Pointing forward with authority, serious expression (home office background). Laughing naturally, head slightly tilted back (living room). Sitting casually (fourth) Drink water or coffee naturally (kitchen). Winking mischievously (balcony with daylight). Thinking thoughtfully, hand on chin (dining room). Relaxed and neutral, calm gaze (corridor). Slightly playful smile (bathroom mirror setting). Dynamic hand gesture as if explaining something (laundry or utilities area). Each frame presents a different outfit that matches the mood: – Casual and relaxed t-shirt – Sports gym clothes – Comfortable clothes for home – Light beach-style clothing – Casual fashion with subtle personality – Minimalist neutral clothing – Everyday home clothes, avoid beige and pastel colors. The clothes should look physically accurate: realistic fabric folds, natural shadows, appropriate material response to light. The camera composition should appear consistent across all nine frames — medium shot portrait composition, natural lens perspective (equivalent to 50mm), shallow depth of field only when realistic for indoor lighting conditions. Overall esthetic: Modern realism, subtle and grounded. No exaggerated HDR. Without excessive sharpness. Without artificial shine. No surreal elements. Without paper tearing effects. Without styling filters. The final result should look like a collage of home portraits, professionally photographed but natural — cinematic but believable — with an emotional range, personality, and strong visual coherence across all nine frames.
Sophisticated and timeless editorial portrait in ultra-realistic 8K, vertical 9:16, mid-torso framing, award-winning fashion photography realism, of [the woman from the uploaded image – use the reference image as the exact base for face, facial features, and hairstyle] with a cohesive, high-fashion face — harmonious, expressive features with well-defined nose, eyes, lips, and jawline; no part of the face may be missing, blurred, or distorted. Real human skin texture with visible pores and preserved micro-variations — NO illustration, NO CGI, NO artificial smoothing. CURVILINEAR BODY TYPE — SCULPTURAL AND POWERFUL: A sculptural, curvy body with well-defined curves in the bust, waist, and torso: a slim, visually defined waist, a broad and rounded ribcage, and shoulders that suggest strength; volume in the upper torso suggesting naturally full, firm breasts and a powerful abdomen. The figure must be curvy and strong, not runway-thin and without exaggeration; anatomy must always remain realistic and elegant. POSE — VIRAL “ROSE EMBRACE WITH HAIR FLIP”: Mid-torso composition with dynamic movement. Body angled about 30° away from the camera, hips implied below the frame. She holds a massive bouquet of roses diagonally across her chest, nestled in both arms so that it covers part of the torso and becomes the clear protagonist of the image. At the same time, her head is in full motion of flipping her hair back: chin slightly raised, head tilted slightly back and to one side, long hair captured mid-motion, arcing behind and around the bouquet. Shoulders rotate with the movement, creating an implied S-curve in the upper body, with arms wrapping around the flowers. BOUQUET — PROTAGONIST, WORLD-CLASS FLORISTRY: A luxurious, hand-tied bouquet with approximately 200 premium long-stem red roses, in the style of the “200 Red Roses” bouquet by Italian Flora or similarly grand designs by renowned international florists. Dense dome of velvety blooms in a deep red tone with subtle tonal variation, lush dark-green foliage, and visible long stems bundled together. Minimal and elegant binding (thin satin ribbon or simple wrap) so stems remain visible. The bouquet must dominate the lower half of the image and convey a sense of weight, sophistication, and meticulous arrangement — the absolute focal point of the photo. EXPRESSION — ENCHANTED, VIRAL, AND RELAXED: Eyes slightly closed or looking downward toward the bouquet as the hair moves, with a soft, joyful smile — not posed, more like a spontaneous moment during a laugh. Lips gently parted, corners of the mouth lifted, cheeks subtly raised. The expression should convey “I’m genuinely amazed (in a good way) by this enormous bouquet,” sensual and charming yet still refined. OUTFIT: White haute couture one-shoulder dress with a modern sculptural cut, heavy high-quality fabric, refined tailoring, clean geometric neckline. The upper portion is partially hidden behind the bouquet but still visible at the shoulder and upper chest, suggesting the defined waist and curvilinear torso structure underneath. No logos. HAIR — SOFT MOTION: She has the same hair as in the uploaded image; styled as very long jet-black hair, no colored strands, with a satin-like shine and soft, structured waves. The hair is captured mid-motion, gently arcing behind and to the side of the head and partially around the bouquet, with visible strand separation and realistic motion blur only at the tips. Rim light outlines the outer contour of the moving hair. (“Apply the hairstyle while preserving the bangs in 100% of cases.”) HEAD ACCESSORY: A thin, sparkling haute couture headband with micro-crystals/diamonds, securely fixed so it remains visible even with hair movement, catching subtle specular highlights. JEWELRY: Elegant drop earrings with crystal teardrops, still visible despite hair movement; a delicate silver or white-gold bracelet on the wrist holding the stems; a few thin rings on the hand holding the bouquet. Long coffin-shaped nails in nude with silver micro-crystal details, clearly visible while gripping the green stems. MAKEUP: Skin with a matte finish and preserved texture, pronounced rosy blush, well-defined eyebrows, soft pink eyeshadow, well-applied mascara, eyeliner on the upper lid. Lips in a velvety watermelon-rose tone that harmonizes with the red roses without overpowering them. (“Apply makeup while preserving the face in 100% of cases.”) LIGHTING: Soft, directional beauty light from front-left, with gentle fill and a subtle rim/backlight to freeze hair movement and separate bouquet edges from the background. No harsh shadows; smooth highlight transitions; detailed texture on petals, hair, and skin. BACKGROUND: Clean, neutral editorial studio background with subtle gradient and depth; slightly warmer tone near the head and cooler toward the lower frame, always clean and safe for signature placement. CAPTURE: 85mm beauty lens look, vertical 9:16, mid-torso crop; shallow depth of field with ultra-sharp focus on face, hairline, and front layer of roses; background and rear stems slightly blurred. HDR tonal range, extreme micro-detail priority, safe maximum zoom of 600x — raw style. BEATRIZ KLOCH — OFFICIAL DOUBLE SIGNATURE SYSTEM — BACKGROUND ONLY: 80% — DOMINANT ANGELFACE SIGNATURE: “Beatriz Kloch♥” in large cursive Angelface-style calligraphy (with ornamental B and K and a heart integrated into the stroke), occupying approximately 70–85% of the background width, integrated ONLY into the studio wall/gradient background. Appears as an engraved glow or metallic emboss, with color sampled from the lighter background tones, opacity between 12–18%, aligned to perspective. Must never overlap hair, bouquet, skin, or clothing; if overlap occurs, the entire signature is relocated to a clean upper-background area. NEGATIVE: Missing or deformed facial features, non-curvy or extremely thin body, small or generic bouquet, AI/cartoonish look, plastic skin, distorted anatomy, signatures on the subject or bouquet, floating watermark text.
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Skin Texture: Add subtle, natural skin textures (like pores or faint blemishes) to make the skin appear even more realistic and less airbrushed. Eye Details: Enhance the iris detail with fine textures to make the blue-green eyes even more captivating. Add a slightly more natural reflection to the eyes to ensure they look lifelike. Lighting and Shadows: Adjust the lighting for a more natural effect, ensuring the highlights on the face match the rest of the composition. Enhance shadows around the cheekbones and jawline for more depth. Hair Refinement: Add individual hair strands or texture to make the hair more dynamic and less uniform. Slightly reduce shine for a more natural look unless the glossy finish is intentional. Expression: Soften the smile or adjust the lip curve slightly to enhance the character's approachability. Outfit Details: Add subtle fabric textures to the blouse and blazer, such as satin-like reflections on the black blazer or a faint weave on the white blouse. Adjust the gold earrings' shine for a more metallic, realistic look. Background: Adjust the blur to create more depth of field, making her stand out even more against the background. Add slight tonal variations to the background to make it richer but still subtle.
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Ultra-realistic luxury fashion editorial in 8K, 9:16, of me [the woman from the uploaded image – use the reference image as the exact basis for face, facial features, and hairstyle], a billionaire with an hourglass body type (slim, well-defined waist; wide, rounded hips; projected and voluminous glutes; thick, sculpted thighs; medium, full bust; NOT runway-thin; clavicles visually balanced by a structured neckline), very fair porcelain skin with a cool-neutral undertone AND REAL HUMAN SKIN TEXTURE — visible pores, micro-lines, natural tonal variation, subtle asymmetry, real epidermal detail, no plastic appearance (FULLY ANTI-DOLL — no toy-like face, no porcelain doll skin, no artificial CGI smoothing, no mannequin effect), premium fitted blue jeans shaping the hips and thighs + haute couture blouse with an elegant, generous neckline + Mode Fabiane jewelry set, 18 cm automatic platform heels with a luxurious finish, large luxury suitcase in Louis Vuitton style during hotel check-out, side camera angle with strong emphasis on the body’s S-curve + walking pose + torso twist + weight on the back leg. She has the same hair as in the uploaded photo, styled in a HIGH-TEXTURE BRAIDED PONYTAIL, sculptural volume, jet black, falling to the waist with loose strands and variation in sections (“Apply the hairstyle while preserving the bangs in 100% of cases”). MAKEUP: LANCOME_POWER_TRAVEL_GLOW with a realistic skin finish (no airbrushing) + rose-gold lips 💄 (“Apply the makeup while preserving the face in 100% of cases”). Extra-long coffin-shaped nails with crystals, DIFFERENT expression — confident closed-lip smile + focused side gaze + assertive micro-tension in the eyebrows. Background: luxury hotel reception with marble and warm lighting, cinematic rim lighting + soft frontal fill preserving skin texture, professional fashion photography. NEGATIVE BLOCK: no doll face, no artificial skin, no excessive smoothing, no beauty filter, no CGI, no mannequin, no anime, no cartoon, 8K with extreme priority on micro-details, texture preservation, high-frequency details, no blur, no blemishes, full-resolution rendering, preserved subsurface scattering, SAFE MAX ZOOM 600x.
Create a portrait of a young woman using an ethereal approach with extremely subtle tonal variations. The piece should maintain its gradient transition from center to edges, but with a softer, more delicate range of values. Color and tone treatment: Core palette: Work within a nearly monochromatic range of cool greys, avoiding stark blacks Maximum darkness: Use gentle charcoal grey (80% grey) as the darkest tone instead of pure black Turquoise accents: Soften the blue to a pale, crystalline turquoise (reduce saturation by 40%) Fill values: Keep all fills between 10-40% opacity for a gossamer effect Gradient transition specifics: Face area: Use fills no darker than 40% opacity, building depth through layered translucent tones Upper torso: Begin with 30% opacity fills, complemented by fine line work Mid-composition: Reduce to 20% opacity with increasing emphasis on linear elements Edges: Fade to 5-0% opacity using only the most delicate scattered lines Technical approach: Layer multiple transparent fills rather than single opaque ones Use crosshatching with very light line weight (0.1mm) to build subtle shadows Employ stippling at 10% opacity for the most gentle gradients Create texture through the interplay of negative space and gossamer-light marks Keep edges soft and diffused, avoiding hard lines except in the most crucial facial features Render the jacket using primarily loose, transparent layers that suggest rather than define the material The final effect should feel like viewing the subject through a light mist, with the image emerging from and dissolving back into the white of the paper in a completely organic way.
Ultra-realistic photograph of the exterior architecture of a high-end contemporary single-family residence, maintaining the exact architectural design and proportions of the reference facade, composed vertically in a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free of visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some trees strategically positioned for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life. Ultra-realistic exterior architectural photo of a high-end contemporary single-family residence, maintaining exactly the architectural design and proportions of the reference facade, composed vertically with a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free from visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some strategically positioned trees for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life.
Ultra-realistic photograph of the exterior architecture of a high-end contemporary single-family residence, maintaining the exact architectural design and proportions of the reference facade, composed vertically in a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free of visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some trees strategically positioned for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life. Ultra-realistic exterior architectural photo of a high-end contemporary single-family residence, maintaining exactly the architectural design and proportions of the reference facade, composed vertically with a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free from visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some strategically positioned trees for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life.
Create an ultra-realistic portrait of a woman with lifelike features. She has smooth, slightly tanned skin with faint freckles across her cheeks and subtle natural pores that add authenticity. Her eyes are a striking blend of blue and green, reflecting light with warmth and intelligence. Her face is elegantly oval-shaped with high cheekbones, a gently upturned nose, and full, naturally pink lips. Her hair is medium-length, wavy, and a deep jet black with a soft, healthy shine. She wears a confident, serene expression with a slight smile, exuding grace and approachability. Her outfit is modern and stylish: a tailored white blouse with a high neckline, paired with a sleek black blazer featuring subtle satin accents. She wears gold statement earrings and a minimalist gold necklace, adding a touch of sophistication. The lighting is natural, casting gentle shadows to enhance depth and highlight the contours of her face and outfit. The background is softly blurred, ensuring focus on her detailed features, including skin texture, individual hair strands, and reflective, lifelike eyes. Skin Texture: Add subtle, natural skin textures (like pores or faint blemishes) to make the skin appear even more realistic and less airbrushed. Eye Details: Enhance the iris detail with fine textures to make the blue-green eyes even more captivating. Add a slightly more natural reflection to the eyes to ensure they look lifelike. Lighting and Shadows: Adjust the lighting for a more natural effect, ensuring the highlights on the face match the rest of the composition. Enhance shadows around the cheekbones and jawline for more depth. Hair Refinement: Add individual hair strands or texture to make the hair more dynamic and less uniform. Slightly reduce shine for a more natural look unless the glossy finish is intentional. Expression: Soften the smile or adjust the lip curve slightly to enhance the character's approachability. Outfit Details: Add subtle fabric textures to the blouse and blazer, such as satin-like reflections on the black blazer or a faint weave on the white blouse. Adjust the gold earrings' shine for a more metallic, realistic look. Background: Adjust the blur to create more depth of field, making her stand out even more against the background. Add slight tonal variations to the background to make it richer but still subtle.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Create a hyper-realistic studio-style collage in a vertical 9:16 format, organized in a clean and elegant 3x3 grid. The face must remain identical to the reference photo sent, preserving the exact facial structure, proportions, skin details, and identity consistency in all nine frames. Each square features the same person in a different room of the house, creating a subtle environmental narrative. The backgrounds should be realistic, with naturally lit home interiors, such as: bedroom, kitchen, living room, bathroom mirror area, balcony, hallway, home office, dining room, and laundry area. All the environments should look authentic, lived-in, and naturally imperfect — nothing that looks like a luxury showroom. The lighting should appear realistic and be driven by the environment (window light, soft tungsten light for interiors, natural daylight on the balcony, kitchen ceiling light, etc.). Avoid dramatic studio artificial lighting. Use soft shadows and directional light consistent with each environment. Low saturation, neutral tones, natural color gradation, slightly muted palette to avoid the typical vibrancy of AI. The skin texture should be highly detailed and natural: Visible pores, subtle skin texture, natural shadows under the eyes, realistic beard texture (if applicable), no beauty filters, no skin smoothing, no exaggerated sharpness. Keep the micro-details and natural tonal variations. Each square displays a unique facial expression and a subtle body movement, adding personality and emotional depth: Pointing forward with authority, serious expression (home office background). Laughing naturally, head slightly tilted back (living room). Sitting casually (fourth) Drink water or coffee naturally (kitchen). Winking mischievously (balcony with daylight). Thinking thoughtfully, hand on chin (dining room). Relaxed and neutral, calm gaze (corridor). Slightly playful smile (bathroom mirror setting). Dynamic hand gesture as if explaining something (laundry or utilities area). Each frame presents a different outfit that matches the mood: – Casual and relaxed t-shirt – Sports gym clothes – Comfortable clothes for home – Light beach-style clothing – Casual fashion with subtle personality – Minimalist neutral clothing – Everyday home clothes, avoid beige and pastel colors. The clothes should look physically accurate: realistic fabric folds, natural shadows, appropriate material response to light. The camera composition should appear consistent across all nine frames — medium shot portrait composition, natural lens perspective (equivalent to 50mm), shallow depth of field only when realistic for indoor lighting conditions. Overall esthetic: Modern realism, subtle and grounded. No exaggerated HDR. Without excessive sharpness. Without artificial shine. No surreal elements. Without paper tearing effects. Without styling filters. The final result should look like a collage of home portraits, professionally photographed but natural — cinematic but believable — with an emotional range, personality, and strong visual coherence across all nine frames.
Skin Texture: Add subtle, natural skin textures (like pores or faint blemishes) to make the skin appear even more realistic and less airbrushed. Eye Details: Enhance the iris detail with fine textures to make the blue-green eyes even more captivating. Add a slightly more natural reflection to the eyes to ensure they look lifelike. Lighting and Shadows: Adjust the lighting for a more natural effect, ensuring the highlights on the face match the rest of the composition. Enhance shadows around the cheekbones and jawline for more depth. Hair Refinement: Add individual hair strands or texture to make the hair more dynamic and less uniform. Slightly reduce shine for a more natural look unless the glossy finish is intentional. Expression: Soften the smile or adjust the lip curve slightly to enhance the character's approachability. Outfit Details: Add subtle fabric textures to the blouse and blazer, such as satin-like reflections on the black blazer or a faint weave on the white blouse. Adjust the gold earrings' shine for a more metallic, realistic look. Background: Adjust the blur to create more depth of field, making her stand out even more against the background. Add slight tonal variations to the background to make it richer but still subtle.
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
dot matrix, minimalist geometric art, digital dot, vector graphics, front view of abstract human silhouettes arranged in geometric pattern, clean white background, dot-based silhouettes with spatial depth, soft gradient lighting with subtle tonal variations, varying dot sizes in vibrant randomly colors with strategic color accents, precise dot placement --ar 9:16 --quality 2 --style raw --profile ue2yzjl --stylize 700 --v 6.1
"Ultra-realistic, Highly Detailed Digital Painting / Photorealistic Illustration of Pierre Louis Dulong" Image Type: Ultra-realistic digital painting / Photorealistic illustration. (This clarifies the artistic medium, rather than a literal photograph). Overall Artistic Style: Highly detailed, reminiscent of a classical historical portrait, specifically a hand-colored engraving or lithograph. The rendering should achieve photorealistic quality for the subject's features while retaining the characteristic texture and coloring of such historical artworks, with a rich, almost cinematic illustrative quality. Likeness: Very strong and precise likeness to the provided historical portrait of Pierre Louis Dulong . Lighting: Soft, even, and natural-looking light, similar to an old studio portrait setup. The main light source should be subtly from the front-left or front-right, gently highlighting facial contours. Gentle fill light should soften any shadows. Avoid harsh shadows or overexposure. Depth of Field: Shallow depth of field to ensure the subject's face is in crisp, primary focus, with a softly blurred background that does not distract. Color Palette: Natural, rich, and historically appropriate colors. Emphasize warm yet slightly muted skin tones, vibrant deep blue eyes, and deep, textured clothing colors consistent with the original historical rendering. Subject Details: Age: Depicted as a man in his late 40s to early 50s. Expression: Calm, discerning, and contemplative. A dignified and intelligent gaze directed straight towards the viewer. Face Shape: Rounded but well-defined, with a strong, clean jawline. Hair: Color: Light ash blonde or rich golden-blonde, with subtle natural highlights and tonal variations. Style: Very thick, distinctly wavy to curly, appearing full around the head and ears. It should not be strictly swept back but rather voluminous and natural, as seen in the reference image. Sideburns: Very dense and full, extending low to cover a significant portion of the cheek, with defined but not razor-sharp edges, conveying a natural, bushy volume as in the original. Eyes: Color: Strikingly bright, deep blue, with clear whites and a focused pupil. Shape: Wide and slightly rounded, with an intelligent and direct gaze. Eyebrows: Moderately thick, naturally arched, and neatly groomed, precisely matching the hair color, enhancing the eye's expression. Nose: Straight, with a slightly broad bridge and a softly rounded tip. It should appear strong and proportional to his face. Mouth and Lips: Medium-full lips, naturally shaped, with a neutral to slightly contemplative expression, showing subtle definition. Chin: Clearly defined and proportional, projecting slightly, contributing to a strong and somewhat squarish lower face. Facial Pose: Direct frontal view, with a very subtle (1-2 degree) tilt clockwise, precisely mimicking the angle in the reference image. Clothing Details: Coat: A single-breasted (or not visibly double-breasted) wool frock coat in a deep, muted burgundy (dark reddish-purple) or deep maroon color. The fabric should exhibit a fine, tight, textured weave, characteristic of historical prints (e.g., a subtle stippled or cross-hatched appearance), not a smooth modern fabric. The lapels should be broad and well-defined. Cravat/Collar: A pristine white, high, stiff linen cravat or stock, wrapped neatly and tightly around the neck. Inner Garments/Tie: A small visible portion of a dark inner vest or waistcoat. A striped tie, with vertical stripes in dark, muted colors (e.g., dark red and brown), should be visible at the neck opening. Background & Atmosphere: Background: A soft, plain very light blue-grey background. Crucially, the background should feature a distinct stippled or cross-hatched texture, characteristic of historical engravings or lithographs, rather than a smooth, seamless sky. There should be minimal or no noticeable gradual shading effects. Overall Mood/Atmosphere: Calm, confident, and contemplative, conveying a sense of intellectual dignity and solemnity. Rendering Quality (Crucial for replication): Resolution: 8K resolution. Detail: Extreme textural detail for all elements: individual strands of hair, realistic skin texture (portraying it as a finely rendered surface, not smooth plastic), and the intricate weave/texture of his clothing. Color Gradations: Natural and subtle color gradations within the chosen artistic style. Lighting Definition: Clear and well-defined lighting that shapes the forms without harshness. Focus: A shallow depth of field to keep the primary focus on the subject.
Ultra-realistic photograph of the exterior architecture of a high-end contemporary single-family residence, maintaining the exact architectural design and proportions of the reference facade, composed vertically in a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free of visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some trees strategically positioned for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life. Ultra-realistic exterior architectural photo of a high-end contemporary single-family residence, maintaining exactly the architectural design and proportions of the reference facade, composed vertically with a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free from visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some strategically positioned trees for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life.
Ultra-realistic photograph of the exterior architecture of a high-end contemporary single-family residence, maintaining the exact architectural design and proportions of the reference facade, composed vertically in a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free of visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some trees strategically positioned for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life. Ultra-realistic exterior architectural photo of a high-end contemporary single-family residence, maintaining exactly the architectural design and proportions of the reference facade, composed vertically with a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free from visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some strategically positioned trees for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life.
Based on the uploaded image, create an High-fidelity photo “High-Fashion Spread + Helmut Newton” portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. Ultra-realistic, 8k resolution, cinematic lighting, film grain, shot on Canon EOS R5, 85mm f/1.8, ISO 100, highly detailed features, authentic likeness, photorealistic but editorial. 🔒 IDENTITY LOCK Preserve consistent facial features, Detailed, natural skin textures with visible pores and micro-imperfections, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes shape, nose structure, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, pale/light skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. 1) Theme/Title - Fashion portrait in an outdoor corridor with a white jumpsuit and direct flash 2) Main Subject - Appearance: young adult woman posing with her back turned, looking over her shoulder at the camera - Age: young adult (approx. 20–30) - Physical characteristics (detailed description): Fair skin with a luminous finish (enhanced by flash) Oval face, eyes with visible eyeliner Curvy body; silhouette emphasized by the tight garment Elongated posture due to high heels; legs extended 3) Subject Details - Hair: Jet black, tied in a high ponytail Fine loose strands framing the face Long length, falling down the back to waist level (approx. 70–80 cm) The bangs must maintain the same length, density, shape (straight), and fall over the forehead/eyebrows. This type of fringe is mandatory and must remain clearly visible. - Makeup: Even base/skin with a glow from direct lighting Noticeable eyeliner and mascara Subtle pinkish nude lipstick Soft contour/highlight on the cheekbones (accentuated by flash) Mandatory: makeup must be clearly visible in close-up shots. (“apply makeup while preserving the face in 100% of cases”). - Nails: Not visible with enough clarity to safely describe color/shape - Clothing: Tight white jumpsuit, long sleeves, high collar (second-skin style) Stretch fabric with slight sheen; visible vertical seams and pattern lines Realistic creases and wrinkles in flex areas (knees, ankles) and fabric tension areas (hips/thighs) Moderate and harmonious enhancement, with good projection and visible volume, maintaining attractive and natural feminine proportions. - Accessories: Large metallic hoop earrings (gold tone) Gold metallic watch on the left wrist Thin anklet on the ankle (visible above the heel) Heeled sandals with transparent straps and a transparent block heel (acrylic), with specular reflections - Props: Clutch/small bag in white (or off-white) held in the left hand, with a smooth finish and subtle shine (flash effect) FINE DETAILS (clothing, accessories, objects, imperfections, reflections, texture, material) Strong and localized reflections on the white jumpsuit (flash hotspots), highlighting smooth texture and elasticity Perceptible transparency/refraction in the heels and shoe straps, with well-defined highlights and edges Wall on the right with stains, wear marks, and irregular paint/plaster areas (visible imperfections) Gray tiled/slab floor with visible joints and slight tonal variations Small lights in the planter on the left creating luminous points in the background 4) Action / Pose / Context - Facial expression: Neutral to slightly serious; relaxed lips Gaze directed at the camera over the shoulder - Body language: Body facing forward (toward the corridor’s end), torso slightly twisted to look back Hips shifted; one leg positioned slightly ahead/behind the other to accentuate the pose Left arm down holding the clutch; right arm close to the body 5) Scene / Context / Environment - Background: Narrow corridor with a concrete/plaster wall on the right and a planter with dense vegetation on the left Overhead structure like a pergola/covering with wooden slats in perspective - Location: Outdoor or semi-open area (side passage of a garden/building) - Time of day: Undetermined; use of flash and garden lights suggests low ambient light (dusk/night) or strong shade - Weather: Not determinable from the image (no visible sky/rain) 6) Lighting / Atmosphere (Mood) - Lighting type: Direct frontal flash (on-camera), high contrast, defined shadows on the floor and hard modeling Subtle garden lights in the background on the left side - Mood: Editorial/posed, with a “fashion” aesthetic and silhouette emphasis - Emotional tone: Confident, controlled, slightly provocative due to the over-the-shoulder pose 7) Style / Aesthetic - Image type: Fashion photography/portrait in an outdoor setting (street/editorial) - Visual aesthetic: Clean and contrasted; neutral palette (white, grays, greens) Material emphasis (stretch fabric and acrylic heels) through specular flash highlights 8) Composition / Technique - Camera or smartphone: Not precisely identifiable; appearance of capture with direct flash - Angles: Vertical full-body framing Camera at approximately waist/chest height; slight corridor perspective with converging lines - Lenses: “Standard” lens/moderate field of view; no evident strong wide-angle distortion - Aspect ratio: Vertical 9:16 Negative prompt: exact same overlapping, exact same collages, different person, different face, faceswap, different body, no slimming, no crooked teeth, dark skin tone, no plastic/waxy/doll-like skin, no artificial skin texture, short/medium hair, different bangs cut, exact same clothes, exact same pose, same location, exact same framing, no black and white filter, low-res, no uncanny valley Final result: - The final image should look like a real photo, not artificial - The face and body should look exactly as shown - The clothing should look different as shown - No facial distortion or visual artifacts
{ "subject": { "description": "Young woman with a fair, sunlit complexion and long, voluminous blonde hair styled in loose waves with a soft middle part. Her facial features include full lips with a glossy finish, softly arched eyebrows, and light-colored eyes. Her physique is curvy with a pronounced hourglass silhouette, featuring a narrow waist, wide hips, and a full bust with natural forward projection and soft-tissue behavior. Skin appears smooth with subtle natural texture and warm highlights from direct sunlight.", "attire": "Dark charcoal or black one-piece bodysuit with a high-cut design and side cutouts exposing the waist and lower back. The fabric is smooth and slightly matte with gentle stretch, conforming closely to body contours.", "anatomical_fidelity": "Maintain accurate proportional balance between bust, waist, and hips. Preserve natural soft tissue distribution, especially in hips and thighs, without artificial reshaping or compression. Ensure realistic posture-driven tension across the torso and lower body." }, "pose": { "description": "Standing with her back angled toward the camera, torso twisted to reveal both her back and partial frontal profile. Her hips are pushed slightly backward, emphasizing curvature. One arm is raised with the hand resting on or near her head, while the other arm is relaxed out of frame. Her head is turned toward the camera with a direct, slightly sultry gaze. Spine shows a pronounced natural curve due to the hip shift and twist.", "weight_distribution": "Weight is primarily on the back leg, with the front leg slightly relaxed. This creates a strong hip emphasis and asymmetry through the lower body." }, "environment": { "setting": "Modern indoor living space with minimal decor.", "background": "Clean white walls with a large flat-screen television mounted behind the subject. Subtle reflections on the screen indicate daylight entering from a nearby window. Light wooden flooring visible at the bottom edge.", "foreground": "Strong sunlight casting defined geometric shadows across the subject’s lower body, likely from a window frame or camera rig." }, "camera": { "shot_type": "Medium-full shot", "framing": "Vertical composition capturing from upper head to upper thighs, with emphasis on the hip and torso region.", "perspective": "Slight low to mid-level angle enhancing depth and curvature. Close proximity increases three-dimensional presence.", "lens_characteristics": "Standard focal length (approximately 35mm to 50mm) with mild perspective emphasis, no extreme distortion." }, "lighting": { "type": "Direct natural sunlight", "sources": "Strong sunlight entering from the left side of the frame.", "direction": "Side lighting from camera-left, creating bright highlights on the left side of the body and deeper shadows on the right.", "effects": "High contrast lighting with sharp-edged shadows cast across the hips and thighs. Warm golden tones dominate, with visible light falloff and strong highlight definition on skin." }, "mood_and_expression": { "expression": "Confident and slightly sultry, with relaxed lips and a steady gaze directed toward the camera.", "atmosphere": "Bold, modern, and visually striking due to the interplay of light and shadow." }, "style_and_realism": { "category": "Photorealistic", "details": "High-fidelity skin rendering with visible tonal variation and natural sheen. Realistic fabric stretch and contouring. No artificial smoothing or stylization." }, "colors_and_tone": { "color_palette": "Warm golden skin tones contrasted with dark neutral clothing and clean white background. Subtle reflections in the black TV surface.", "contrast": "High contrast with strong highlights and deep shadows. Warm color temperature throughout." }, "quality_and_technical_details": { "resolution": "8k ultra high-definition", "details": "Sharp focus on subject with crisp edge definition. Fine detail in hair strands, skin texture, and shadow edges.", "dynamic_range": "High dynamic range preserving highlight detail in sunlit areas while maintaining shadow depth." }, "aspect_ratio_and_output": { "ratio": "3:4" }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve hip-backward posture", "preserve torso twist", "preserve raised arm position", "preserve head turn toward camera" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "ZoeDepth", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "maintain strong foreground-to-background separation", "preserve body curvature depth", "retain shadow depth and placement", "prevent flattening of form" ], "recommended_weight": 0.85 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "reduced curves", "flattened hips or chest", "artificial reshaping", "incorrect shadow direction", "soft or diffused shadows inconsistent with sunlight", "overexposed highlights", "loss of skin detail", "lens distortion", "wide-angle exaggeration", "depth flattening", "background clutter", "inconsistent reflections", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions" ] } }
Sophisticated and timeless editorial portrait in ultra-realistic 8K, vertical 9:16, mid-torso framing, award-winning fashion photography realism, of [the woman from the uploaded image – use the reference image as the exact base for face, facial features, and hairstyle] with a cohesive, high-fashion face — harmonious, expressive features with well-defined nose, eyes, lips, and jawline; no part of the face may be missing, blurred, or distorted. Real human skin texture with visible pores and preserved micro-variations — NO illustration, NO CGI, NO artificial smoothing. CURVILINEAR BODY TYPE — SCULPTURAL AND POWERFUL: A sculptural, curvy body with well-defined curves in the bust, waist, and torso: a slim, visually defined waist, a broad and rounded ribcage, and shoulders that suggest strength; volume in the upper torso suggesting naturally full, firm breasts and a powerful abdomen. The figure must be curvy and strong, not runway-thin and without exaggeration; anatomy must always remain realistic and elegant. POSE — VIRAL “ROSE EMBRACE WITH HAIR FLIP”: Mid-torso composition with dynamic movement. Body angled about 30° away from the camera, hips implied below the frame. She holds a massive bouquet of roses diagonally across her chest, nestled in both arms so that it covers part of the torso and becomes the clear protagonist of the image. At the same time, her head is in full motion of flipping her hair back: chin slightly raised, head tilted slightly back and to one side, long hair captured mid-motion, arcing behind and around the bouquet. Shoulders rotate with the movement, creating an implied S-curve in the upper body, with arms wrapping around the flowers. BOUQUET — PROTAGONIST, WORLD-CLASS FLORISTRY: A luxurious, hand-tied bouquet with approximately 200 premium long-stem red roses, in the style of the “200 Red Roses” bouquet by Italian Flora or similarly grand designs by renowned international florists. Dense dome of velvety blooms in a deep red tone with subtle tonal variation, lush dark-green foliage, and visible long stems bundled together. Minimal and elegant binding (thin satin ribbon or simple wrap) so stems remain visible. The bouquet must dominate the lower half of the image and convey a sense of weight, sophistication, and meticulous arrangement — the absolute focal point of the photo. EXPRESSION — ENCHANTED, VIRAL, AND RELAXED: Eyes slightly closed or looking downward toward the bouquet as the hair moves, with a soft, joyful smile — not posed, more like a spontaneous moment during a laugh. Lips gently parted, corners of the mouth lifted, cheeks subtly raised. The expression should convey “I’m genuinely amazed (in a good way) by this enormous bouquet,” sensual and charming yet still refined. OUTFIT: White haute couture one-shoulder dress with a modern sculptural cut, heavy high-quality fabric, refined tailoring, clean geometric neckline. The upper portion is partially hidden behind the bouquet but still visible at the shoulder and upper chest, suggesting the defined waist and curvilinear torso structure underneath. No logos. HAIR — SOFT MOTION: She has the same hair as in the uploaded image; styled as very long jet-black hair, no colored strands, with a satin-like shine and soft, structured waves. The hair is captured mid-motion, gently arcing behind and to the side of the head and partially around the bouquet, with visible strand separation and realistic motion blur only at the tips. Rim light outlines the outer contour of the moving hair. (“Apply the hairstyle while preserving the bangs in 100% of cases.”) HEAD ACCESSORY: A thin, sparkling haute couture headband with micro-crystals/diamonds, securely fixed so it remains visible even with hair movement, catching subtle specular highlights. JEWELRY: Elegant drop earrings with crystal teardrops, still visible despite hair movement; a delicate silver or white-gold bracelet on the wrist holding the stems; a few thin rings on the hand holding the bouquet. Long coffin-shaped nails in nude with silver micro-crystal details, clearly visible while gripping the green stems. MAKEUP: Skin with a matte finish and preserved texture, pronounced rosy blush, well-defined eyebrows, soft pink eyeshadow, well-applied mascara, eyeliner on the upper lid. Lips in a velvety watermelon-rose tone that harmonizes with the red roses without overpowering them. (“Apply makeup while preserving the face in 100% of cases.”) LIGHTING: Soft, directional beauty light from front-left, with gentle fill and a subtle rim/backlight to freeze hair movement and separate bouquet edges from the background. No harsh shadows; smooth highlight transitions; detailed texture on petals, hair, and skin. BACKGROUND: Clean, neutral editorial studio background with subtle gradient and depth; slightly warmer tone near the head and cooler toward the lower frame, always clean and safe for signature placement. CAPTURE: 85mm beauty lens look, vertical 9:16, mid-torso crop; shallow depth of field with ultra-sharp focus on face, hairline, and front layer of roses; background and rear stems slightly blurred. HDR tonal range, extreme micro-detail priority, safe maximum zoom of 600x — raw style. BEATRIZ KLOCH — OFFICIAL DOUBLE SIGNATURE SYSTEM — BACKGROUND ONLY: 80% — DOMINANT ANGELFACE SIGNATURE: “Beatriz Kloch♥” in large cursive Angelface-style calligraphy (with ornamental B and K and a heart integrated into the stroke), occupying approximately 70–85% of the background width, integrated ONLY into the studio wall/gradient background. Appears as an engraved glow or metallic emboss, with color sampled from the lighter background tones, opacity between 12–18%, aligned to perspective. Must never overlap hair, bouquet, skin, or clothing; if overlap occurs, the entire signature is relocated to a clean upper-background area. NEGATIVE: Missing or deformed facial features, non-curvy or extremely thin body, small or generic bouquet, AI/cartoonish look, plastic skin, distorted anatomy, signatures on the subject or bouquet, floating watermark text.
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Ultra-realistic luxury fashion editorial in 8K, 9:16, of me [the woman from the uploaded image – use the reference image as the exact basis for face, facial features, and hairstyle], a billionaire with an hourglass body type (slim, well-defined waist; wide, rounded hips; projected and voluminous glutes; thick, sculpted thighs; medium, full bust; NOT runway-thin; clavicles visually balanced by a structured neckline), very fair porcelain skin with a cool-neutral undertone AND REAL HUMAN SKIN TEXTURE — visible pores, micro-lines, natural tonal variation, subtle asymmetry, real epidermal detail, no plastic appearance (FULLY ANTI-DOLL — no toy-like face, no porcelain doll skin, no artificial CGI smoothing, no mannequin effect), premium fitted blue jeans shaping the hips and thighs + haute couture blouse with an elegant, generous neckline + Mode Fabiane jewelry set, 18 cm automatic platform heels with a luxurious finish, large luxury suitcase in Louis Vuitton style during hotel check-out, side camera angle with strong emphasis on the body’s S-curve + walking pose + torso twist + weight on the back leg. She has the same hair as in the uploaded photo, styled in a HIGH-TEXTURE BRAIDED PONYTAIL, sculptural volume, jet black, falling to the waist with loose strands and variation in sections (“Apply the hairstyle while preserving the bangs in 100% of cases”). MAKEUP: LANCOME_POWER_TRAVEL_GLOW with a realistic skin finish (no airbrushing) + rose-gold lips 💄 (“Apply the makeup while preserving the face in 100% of cases”). Extra-long coffin-shaped nails with crystals, DIFFERENT expression — confident closed-lip smile + focused side gaze + assertive micro-tension in the eyebrows. Background: luxury hotel reception with marble and warm lighting, cinematic rim lighting + soft frontal fill preserving skin texture, professional fashion photography. NEGATIVE BLOCK: no doll face, no artificial skin, no excessive smoothing, no beauty filter, no CGI, no mannequin, no anime, no cartoon, 8K with extreme priority on micro-details, texture preservation, high-frequency details, no blur, no blemishes, full-resolution rendering, preserved subsurface scattering, SAFE MAX ZOOM 600x.
"Ultra-realistic, Highly Detailed Digital Painting / Photorealistic Illustration of Pierre Louis Dulong" Image Type: Ultra-realistic digital painting / Photorealistic illustration. (This clarifies the artistic medium, rather than a literal photograph). Overall Artistic Style: Highly detailed, reminiscent of a classical historical portrait, specifically a hand-colored engraving or lithograph. The rendering should achieve photorealistic quality for the subject's features while retaining the characteristic texture and coloring of such historical artworks, with a rich, almost cinematic illustrative quality. Likeness: Very strong and precise likeness to the provided historical portrait of Pierre Louis Dulong . Lighting: Soft, even, and natural-looking light, similar to an old studio portrait setup. The main light source should be subtly from the front-left or front-right, gently highlighting facial contours. Gentle fill light should soften any shadows. Avoid harsh shadows or overexposure. Depth of Field: Shallow depth of field to ensure the subject's face is in crisp, primary focus, with a softly blurred background that does not distract. Color Palette: Natural, rich, and historically appropriate colors. Emphasize warm yet slightly muted skin tones, vibrant deep blue eyes, and deep, textured clothing colors consistent with the original historical rendering. Subject Details: Age: Depicted as a man in his late 40s to early 50s. Expression: Calm, discerning, and contemplative. A dignified and intelligent gaze directed straight towards the viewer. Face Shape: Rounded but well-defined, with a strong, clean jawline. Hair: Color: Light ash blonde or rich golden-blonde, with subtle natural highlights and tonal variations. Style: Very thick, distinctly wavy to curly, appearing full around the head and ears. It should not be strictly swept back but rather voluminous and natural, as seen in the reference image. Sideburns: Very dense and full, extending low to cover a significant portion of the cheek, with defined but not razor-sharp edges, conveying a natural, bushy volume as in the original. Eyes: Color: Strikingly bright, deep blue, with clear whites and a focused pupil. Shape: Wide and slightly rounded, with an intelligent and direct gaze. Eyebrows: Moderately thick, naturally arched, and neatly groomed, precisely matching the hair color, enhancing the eye's expression. Nose: Straight, with a slightly broad bridge and a softly rounded tip. It should appear strong and proportional to his face. Mouth and Lips: Medium-full lips, naturally shaped, with a neutral to slightly contemplative expression, showing subtle definition. Chin: Clearly defined and proportional, projecting slightly, contributing to a strong and somewhat squarish lower face. Facial Pose: Direct frontal view, with a very subtle (1-2 degree) tilt clockwise, precisely mimicking the angle in the reference image. Clothing Details: Coat: A single-breasted (or not visibly double-breasted) wool frock coat in a deep, muted burgundy (dark reddish-purple) or deep maroon color. The fabric should exhibit a fine, tight, textured weave, characteristic of historical prints (e.g., a subtle stippled or cross-hatched appearance), not a smooth modern fabric. The lapels should be broad and well-defined. Cravat/Collar: A pristine white, high, stiff linen cravat or stock, wrapped neatly and tightly around the neck. Inner Garments/Tie: A small visible portion of a dark inner vest or waistcoat. A striped tie, with vertical stripes in dark, muted colors (e.g., dark red and brown), should be visible at the neck opening. Background & Atmosphere: Background: A soft, plain very light blue-grey background. Crucially, the background should feature a distinct stippled or cross-hatched texture, characteristic of historical engravings or lithographs, rather than a smooth, seamless sky. There should be minimal or no noticeable gradual shading effects. Overall Mood/Atmosphere: Calm, confident, and contemplative, conveying a sense of intellectual dignity and solemnity. Rendering Quality (Crucial for replication): Resolution: 8K resolution. Detail: Extreme textural detail for all elements: individual strands of hair, realistic skin texture (portraying it as a finely rendered surface, not smooth plastic), and the intricate weave/texture of his clothing. Color Gradations: Natural and subtle color gradations within the chosen artistic style. Lighting Definition: Clear and well-defined lighting that shapes the forms without harshness. Focus: A shallow depth of field to keep the primary focus on the subject.
Ultra-realistic photograph of the exterior architecture of a high-end contemporary single-family residence, maintaining the exact architectural design and proportions of the reference facade, composed vertically in a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free of visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some trees strategically positioned for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life. Ultra-realistic exterior architectural photo of a high-end contemporary single-family residence, maintaining exactly the architectural design and proportions of the reference facade, composed vertically with a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free from visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some strategically positioned trees for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life.
Ultra-realistic photograph of the exterior architecture of a high-end contemporary single-family residence, maintaining the exact architectural design and proportions of the reference facade, composed vertically in a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free of visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some trees strategically positioned for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life. Ultra-realistic exterior architectural photo of a high-end contemporary single-family residence, maintaining exactly the architectural design and proportions of the reference facade, composed vertically with a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free from visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some strategically positioned trees for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life.
Create an ultra-realistic portrait of a woman with lifelike features. She has smooth, slightly tanned skin with faint freckles across her cheeks and subtle natural pores that add authenticity. Her eyes are a striking blend of blue and green, reflecting light with warmth and intelligence. Her face is elegantly oval-shaped with high cheekbones, a gently upturned nose, and full, naturally pink lips. Her hair is medium-length, wavy, and a deep jet black with a soft, healthy shine. She wears a confident, serene expression with a slight smile, exuding grace and approachability. Her outfit is modern and stylish: a tailored white blouse with a high neckline, paired with a sleek black blazer featuring subtle satin accents. She wears gold statement earrings and a minimalist gold necklace, adding a touch of sophistication. The lighting is natural, casting gentle shadows to enhance depth and highlight the contours of her face and outfit. The background is softly blurred, ensuring focus on her detailed features, including skin texture, individual hair strands, and reflective, lifelike eyes. Skin Texture: Add subtle, natural skin textures (like pores or faint blemishes) to make the skin appear even more realistic and less airbrushed. Eye Details: Enhance the iris detail with fine textures to make the blue-green eyes even more captivating. Add a slightly more natural reflection to the eyes to ensure they look lifelike. Lighting and Shadows: Adjust the lighting for a more natural effect, ensuring the highlights on the face match the rest of the composition. Enhance shadows around the cheekbones and jawline for more depth. Hair Refinement: Add individual hair strands or texture to make the hair more dynamic and less uniform. Slightly reduce shine for a more natural look unless the glossy finish is intentional. Expression: Soften the smile or adjust the lip curve slightly to enhance the character's approachability. Outfit Details: Add subtle fabric textures to the blouse and blazer, such as satin-like reflections on the black blazer or a faint weave on the white blouse. Adjust the gold earrings' shine for a more metallic, realistic look. Background: Adjust the blur to create more depth of field, making her stand out even more against the background. Add slight tonal variations to the background to make it richer but still subtle.
{ "subject": { "description": "Young woman with a fair, sunlit complexion and long, voluminous blonde hair styled in loose waves with a soft middle part. Her facial features include full lips with a glossy finish, softly arched eyebrows, and light-colored eyes. Her physique is curvy with a pronounced hourglass silhouette, featuring a narrow waist, wide hips, and a full bust with natural forward projection and soft-tissue behavior. Skin appears smooth with subtle natural texture and warm highlights from direct sunlight.", "attire": "Dark charcoal or black one-piece bodysuit with a high-cut design and side cutouts exposing the waist and lower back. The fabric is smooth and slightly matte with gentle stretch, conforming closely to body contours.", "anatomical_fidelity": "Maintain accurate proportional balance between bust, waist, and hips. Preserve natural soft tissue distribution, especially in hips and thighs, without artificial reshaping or compression. Ensure realistic posture-driven tension across the torso and lower body." }, "pose": { "description": "Standing with her back angled toward the camera, torso twisted to reveal both her back and partial frontal profile. Her hips are pushed slightly backward, emphasizing curvature. One arm is raised with the hand resting on or near her head, while the other arm is relaxed out of frame. Her head is turned toward the camera with a direct, slightly sultry gaze. Spine shows a pronounced natural curve due to the hip shift and twist.", "weight_distribution": "Weight is primarily on the back leg, with the front leg slightly relaxed. This creates a strong hip emphasis and asymmetry through the lower body." }, "environment": { "setting": "Modern indoor living space with minimal decor.", "background": "Clean white walls with a large flat-screen television mounted behind the subject. Subtle reflections on the screen indicate daylight entering from a nearby window. Light wooden flooring visible at the bottom edge.", "foreground": "Strong sunlight casting defined geometric shadows across the subject’s lower body, likely from a window frame or camera rig." }, "camera": { "shot_type": "Medium-full shot", "framing": "Vertical composition capturing from upper head to upper thighs, with emphasis on the hip and torso region.", "perspective": "Slight low to mid-level angle enhancing depth and curvature. Close proximity increases three-dimensional presence.", "lens_characteristics": "Standard focal length (approximately 35mm to 50mm) with mild perspective emphasis, no extreme distortion." }, "lighting": { "type": "Direct natural sunlight", "sources": "Strong sunlight entering from the left side of the frame.", "direction": "Side lighting from camera-left, creating bright highlights on the left side of the body and deeper shadows on the right.", "effects": "High contrast lighting with sharp-edged shadows cast across the hips and thighs. Warm golden tones dominate, with visible light falloff and strong highlight definition on skin." }, "mood_and_expression": { "expression": "Confident and slightly sultry, with relaxed lips and a steady gaze directed toward the camera.", "atmosphere": "Bold, modern, and visually striking due to the interplay of light and shadow." }, "style_and_realism": { "category": "Photorealistic", "details": "High-fidelity skin rendering with visible tonal variation and natural sheen. Realistic fabric stretch and contouring. No artificial smoothing or stylization." }, "colors_and_tone": { "color_palette": "Warm golden skin tones contrasted with dark neutral clothing and clean white background. Subtle reflections in the black TV surface.", "contrast": "High contrast with strong highlights and deep shadows. Warm color temperature throughout." }, "quality_and_technical_details": { "resolution": "8k ultra high-definition", "details": "Sharp focus on subject with crisp edge definition. Fine detail in hair strands, skin texture, and shadow edges.", "dynamic_range": "High dynamic range preserving highlight detail in sunlit areas while maintaining shadow depth." }, "aspect_ratio_and_output": { "ratio": "3:4" }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve hip-backward posture", "preserve torso twist", "preserve raised arm position", "preserve head turn toward camera" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "ZoeDepth", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "maintain strong foreground-to-background separation", "preserve body curvature depth", "retain shadow depth and placement", "prevent flattening of form" ], "recommended_weight": 0.85 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "reduced curves", "flattened hips or chest", "artificial reshaping", "incorrect shadow direction", "soft or diffused shadows inconsistent with sunlight", "overexposed highlights", "loss of skin detail", "lens distortion", "wide-angle exaggeration", "depth flattening", "background clutter", "inconsistent reflections", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions" ] } }
Sophisticated and timeless editorial portrait in ultra-realistic 8K, vertical 9:16, mid-torso framing, award-winning fashion photography realism, of [the woman from the uploaded image – use the reference image as the exact base for face, facial features, and hairstyle] with a cohesive, high-fashion face — harmonious, expressive features with well-defined nose, eyes, lips, and jawline; no part of the face may be missing, blurred, or distorted. Real human skin texture with visible pores and preserved micro-variations — NO illustration, NO CGI, NO artificial smoothing. CURVILINEAR BODY TYPE — SCULPTURAL AND POWERFUL: A sculptural, curvy body with well-defined curves in the bust, waist, and torso: a slim, visually defined waist, a broad and rounded ribcage, and shoulders that suggest strength; volume in the upper torso suggesting naturally full, firm breasts and a powerful abdomen. The figure must be curvy and strong, not runway-thin and without exaggeration; anatomy must always remain realistic and elegant. POSE — VIRAL “ROSE EMBRACE WITH HAIR FLIP”: Mid-torso composition with dynamic movement. Body angled about 30° away from the camera, hips implied below the frame. She holds a massive bouquet of roses diagonally across her chest, nestled in both arms so that it covers part of the torso and becomes the clear protagonist of the image. At the same time, her head is in full motion of flipping her hair back: chin slightly raised, head tilted slightly back and to one side, long hair captured mid-motion, arcing behind and around the bouquet. Shoulders rotate with the movement, creating an implied S-curve in the upper body, with arms wrapping around the flowers. BOUQUET — PROTAGONIST, WORLD-CLASS FLORISTRY: A luxurious, hand-tied bouquet with approximately 200 premium long-stem red roses, in the style of the “200 Red Roses” bouquet by Italian Flora or similarly grand designs by renowned international florists. Dense dome of velvety blooms in a deep red tone with subtle tonal variation, lush dark-green foliage, and visible long stems bundled together. Minimal and elegant binding (thin satin ribbon or simple wrap) so stems remain visible. The bouquet must dominate the lower half of the image and convey a sense of weight, sophistication, and meticulous arrangement — the absolute focal point of the photo. EXPRESSION — ENCHANTED, VIRAL, AND RELAXED: Eyes slightly closed or looking downward toward the bouquet as the hair moves, with a soft, joyful smile — not posed, more like a spontaneous moment during a laugh. Lips gently parted, corners of the mouth lifted, cheeks subtly raised. The expression should convey “I’m genuinely amazed (in a good way) by this enormous bouquet,” sensual and charming yet still refined. OUTFIT: White haute couture one-shoulder dress with a modern sculptural cut, heavy high-quality fabric, refined tailoring, clean geometric neckline. The upper portion is partially hidden behind the bouquet but still visible at the shoulder and upper chest, suggesting the defined waist and curvilinear torso structure underneath. No logos. HAIR — SOFT MOTION: She has the same hair as in the uploaded image; styled as very long jet-black hair, no colored strands, with a satin-like shine and soft, structured waves. The hair is captured mid-motion, gently arcing behind and to the side of the head and partially around the bouquet, with visible strand separation and realistic motion blur only at the tips. Rim light outlines the outer contour of the moving hair. (“Apply the hairstyle while preserving the bangs in 100% of cases.”) HEAD ACCESSORY: A thin, sparkling haute couture headband with micro-crystals/diamonds, securely fixed so it remains visible even with hair movement, catching subtle specular highlights. JEWELRY: Elegant drop earrings with crystal teardrops, still visible despite hair movement; a delicate silver or white-gold bracelet on the wrist holding the stems; a few thin rings on the hand holding the bouquet. Long coffin-shaped nails in nude with silver micro-crystal details, clearly visible while gripping the green stems. MAKEUP: Skin with a matte finish and preserved texture, pronounced rosy blush, well-defined eyebrows, soft pink eyeshadow, well-applied mascara, eyeliner on the upper lid. Lips in a velvety watermelon-rose tone that harmonizes with the red roses without overpowering them. (“Apply makeup while preserving the face in 100% of cases.”) LIGHTING: Soft, directional beauty light from front-left, with gentle fill and a subtle rim/backlight to freeze hair movement and separate bouquet edges from the background. No harsh shadows; smooth highlight transitions; detailed texture on petals, hair, and skin. BACKGROUND: Clean, neutral editorial studio background with subtle gradient and depth; slightly warmer tone near the head and cooler toward the lower frame, always clean and safe for signature placement. CAPTURE: 85mm beauty lens look, vertical 9:16, mid-torso crop; shallow depth of field with ultra-sharp focus on face, hairline, and front layer of roses; background and rear stems slightly blurred. HDR tonal range, extreme micro-detail priority, safe maximum zoom of 600x — raw style. BEATRIZ KLOCH — OFFICIAL DOUBLE SIGNATURE SYSTEM — BACKGROUND ONLY: 80% — DOMINANT ANGELFACE SIGNATURE: “Beatriz Kloch♥” in large cursive Angelface-style calligraphy (with ornamental B and K and a heart integrated into the stroke), occupying approximately 70–85% of the background width, integrated ONLY into the studio wall/gradient background. Appears as an engraved glow or metallic emboss, with color sampled from the lighter background tones, opacity between 12–18%, aligned to perspective. Must never overlap hair, bouquet, skin, or clothing; if overlap occurs, the entire signature is relocated to a clean upper-background area. NEGATIVE: Missing or deformed facial features, non-curvy or extremely thin body, small or generic bouquet, AI/cartoonish look, plastic skin, distorted anatomy, signatures on the subject or bouquet, floating watermark text.
Skin Texture: Add subtle, natural skin textures (like pores or faint blemishes) to make the skin appear even more realistic and less airbrushed. Eye Details: Enhance the iris detail with fine textures to make the blue-green eyes even more captivating. Add a slightly more natural reflection to the eyes to ensure they look lifelike. Lighting and Shadows: Adjust the lighting for a more natural effect, ensuring the highlights on the face match the rest of the composition. Enhance shadows around the cheekbones and jawline for more depth. Hair Refinement: Add individual hair strands or texture to make the hair more dynamic and less uniform. Slightly reduce shine for a more natural look unless the glossy finish is intentional. Expression: Soften the smile or adjust the lip curve slightly to enhance the character's approachability. Outfit Details: Add subtle fabric textures to the blouse and blazer, such as satin-like reflections on the black blazer or a faint weave on the white blouse. Adjust the gold earrings' shine for a more metallic, realistic look. Background: Adjust the blur to create more depth of field, making her stand out even more against the background. Add slight tonal variations to the background to make it richer but still subtle.
Ultra-realistic luxury fashion editorial in 8K, 9:16, of me [the woman from the uploaded image – use the reference image as the exact basis for face, facial features, and hairstyle], a billionaire with an hourglass body type (slim, well-defined waist; wide, rounded hips; projected and voluminous glutes; thick, sculpted thighs; medium, full bust; NOT runway-thin; clavicles visually balanced by a structured neckline), very fair porcelain skin with a cool-neutral undertone AND REAL HUMAN SKIN TEXTURE — visible pores, micro-lines, natural tonal variation, subtle asymmetry, real epidermal detail, no plastic appearance (FULLY ANTI-DOLL — no toy-like face, no porcelain doll skin, no artificial CGI smoothing, no mannequin effect), premium fitted blue jeans shaping the hips and thighs + haute couture blouse with an elegant, generous neckline + Mode Fabiane jewelry set, 18 cm automatic platform heels with a luxurious finish, large luxury suitcase in Louis Vuitton style during hotel check-out, side camera angle with strong emphasis on the body’s S-curve + walking pose + torso twist + weight on the back leg. She has the same hair as in the uploaded photo, styled in a HIGH-TEXTURE BRAIDED PONYTAIL, sculptural volume, jet black, falling to the waist with loose strands and variation in sections (“Apply the hairstyle while preserving the bangs in 100% of cases”). MAKEUP: LANCOME_POWER_TRAVEL_GLOW with a realistic skin finish (no airbrushing) + rose-gold lips 💄 (“Apply the makeup while preserving the face in 100% of cases”). Extra-long coffin-shaped nails with crystals, DIFFERENT expression — confident closed-lip smile + focused side gaze + assertive micro-tension in the eyebrows. Background: luxury hotel reception with marble and warm lighting, cinematic rim lighting + soft frontal fill preserving skin texture, professional fashion photography. NEGATIVE BLOCK: no doll face, no artificial skin, no excessive smoothing, no beauty filter, no CGI, no mannequin, no anime, no cartoon, 8K with extreme priority on micro-details, texture preservation, high-frequency details, no blur, no blemishes, full-resolution rendering, preserved subsurface scattering, SAFE MAX ZOOM 600x.
dot matrix, minimalist geometric art, digital dot, vector graphics, front view of abstract human silhouettes arranged in geometric pattern, clean white background, dot-based silhouettes with spatial depth, soft gradient lighting with subtle tonal variations, varying dot sizes in vibrant randomly colors with strategic color accents, precise dot placement --ar 9:16 --quality 2 --style raw --profile ue2yzjl --stylize 700 --v 6.1
Ultra-realistic photograph of the exterior architecture of a high-end contemporary single-family residence, maintaining the exact architectural design and proportions of the reference facade, composed vertically in a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free of visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some trees strategically positioned for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life. Ultra-realistic exterior architectural photo of a high-end contemporary single-family residence, maintaining exactly the architectural design and proportions of the reference facade, composed vertically with a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free from visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some strategically positioned trees for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life.
Ultra-realistic photograph of the exterior architecture of a high-end contemporary single-family residence, maintaining the exact architectural design and proportions of the reference facade, composed vertically in a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free of visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some trees strategically positioned for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life. Ultra-realistic exterior architectural photo of a high-end contemporary single-family residence, maintaining exactly the architectural design and proportions of the reference facade, composed vertically with a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free from visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some strategically positioned trees for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Create a hyper-realistic studio-style collage in a vertical 9:16 format, organized in a clean and elegant 3x3 grid. The face must remain identical to the reference photo sent, preserving the exact facial structure, proportions, skin details, and identity consistency in all nine frames. Each square features the same person in a different room of the house, creating a subtle environmental narrative. The backgrounds should be realistic, with naturally lit home interiors, such as: bedroom, kitchen, living room, bathroom mirror area, balcony, hallway, home office, dining room, and laundry area. All the environments should look authentic, lived-in, and naturally imperfect — nothing that looks like a luxury showroom. The lighting should appear realistic and be driven by the environment (window light, soft tungsten light for interiors, natural daylight on the balcony, kitchen ceiling light, etc.). Avoid dramatic studio artificial lighting. Use soft shadows and directional light consistent with each environment. Low saturation, neutral tones, natural color gradation, slightly muted palette to avoid the typical vibrancy of AI. The skin texture should be highly detailed and natural: Visible pores, subtle skin texture, natural shadows under the eyes, realistic beard texture (if applicable), no beauty filters, no skin smoothing, no exaggerated sharpness. Keep the micro-details and natural tonal variations. Each square displays a unique facial expression and a subtle body movement, adding personality and emotional depth: Pointing forward with authority, serious expression (home office background). Laughing naturally, head slightly tilted back (living room). Sitting casually (fourth) Drink water or coffee naturally (kitchen). Winking mischievously (balcony with daylight). Thinking thoughtfully, hand on chin (dining room). Relaxed and neutral, calm gaze (corridor). Slightly playful smile (bathroom mirror setting). Dynamic hand gesture as if explaining something (laundry or utilities area). Each frame presents a different outfit that matches the mood: – Casual and relaxed t-shirt – Sports gym clothes – Comfortable clothes for home – Light beach-style clothing – Casual fashion with subtle personality – Minimalist neutral clothing – Everyday home clothes, avoid beige and pastel colors. The clothes should look physically accurate: realistic fabric folds, natural shadows, appropriate material response to light. The camera composition should appear consistent across all nine frames — medium shot portrait composition, natural lens perspective (equivalent to 50mm), shallow depth of field only when realistic for indoor lighting conditions. Overall esthetic: Modern realism, subtle and grounded. No exaggerated HDR. Without excessive sharpness. Without artificial shine. No surreal elements. Without paper tearing effects. Without styling filters. The final result should look like a collage of home portraits, professionally photographed but natural — cinematic but believable — with an emotional range, personality, and strong visual coherence across all nine frames.
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Create a portrait of a young woman using an ethereal approach with extremely subtle tonal variations. The piece should maintain its gradient transition from center to edges, but with a softer, more delicate range of values. Color and tone treatment: Core palette: Work within a nearly monochromatic range of cool greys, avoiding stark blacks Maximum darkness: Use gentle charcoal grey (80% grey) as the darkest tone instead of pure black Turquoise accents: Soften the blue to a pale, crystalline turquoise (reduce saturation by 40%) Fill values: Keep all fills between 10-40% opacity for a gossamer effect Gradient transition specifics: Face area: Use fills no darker than 40% opacity, building depth through layered translucent tones Upper torso: Begin with 30% opacity fills, complemented by fine line work Mid-composition: Reduce to 20% opacity with increasing emphasis on linear elements Edges: Fade to 5-0% opacity using only the most delicate scattered lines Technical approach: Layer multiple transparent fills rather than single opaque ones Use crosshatching with very light line weight (0.1mm) to build subtle shadows Employ stippling at 10% opacity for the most gentle gradients Create texture through the interplay of negative space and gossamer-light marks Keep edges soft and diffused, avoiding hard lines except in the most crucial facial features Render the jacket using primarily loose, transparent layers that suggest rather than define the material The final effect should feel like viewing the subject through a light mist, with the image emerging from and dissolving back into the white of the paper in a completely organic way.
Based on the uploaded image, create an High-fidelity photo “High-Fashion Spread + Helmut Newton” portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. Ultra-realistic, 8k resolution, cinematic lighting, film grain, shot on Canon EOS R5, 85mm f/1.8, ISO 100, highly detailed features, authentic likeness, photorealistic but editorial. 🔒 IDENTITY LOCK Preserve consistent facial features, Detailed, natural skin textures with visible pores and micro-imperfections, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes shape, nose structure, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, pale/light skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. 1) Theme/Title - Fashion portrait in an outdoor corridor with a white jumpsuit and direct flash 2) Main Subject - Appearance: young adult woman posing with her back turned, looking over her shoulder at the camera - Age: young adult (approx. 20–30) - Physical characteristics (detailed description): Fair skin with a luminous finish (enhanced by flash) Oval face, eyes with visible eyeliner Curvy body; silhouette emphasized by the tight garment Elongated posture due to high heels; legs extended 3) Subject Details - Hair: Jet black, tied in a high ponytail Fine loose strands framing the face Long length, falling down the back to waist level (approx. 70–80 cm) The bangs must maintain the same length, density, shape (straight), and fall over the forehead/eyebrows. This type of fringe is mandatory and must remain clearly visible. - Makeup: Even base/skin with a glow from direct lighting Noticeable eyeliner and mascara Subtle pinkish nude lipstick Soft contour/highlight on the cheekbones (accentuated by flash) Mandatory: makeup must be clearly visible in close-up shots. (“apply makeup while preserving the face in 100% of cases”). - Nails: Not visible with enough clarity to safely describe color/shape - Clothing: Tight white jumpsuit, long sleeves, high collar (second-skin style) Stretch fabric with slight sheen; visible vertical seams and pattern lines Realistic creases and wrinkles in flex areas (knees, ankles) and fabric tension areas (hips/thighs) Moderate and harmonious enhancement, with good projection and visible volume, maintaining attractive and natural feminine proportions. - Accessories: Large metallic hoop earrings (gold tone) Gold metallic watch on the left wrist Thin anklet on the ankle (visible above the heel) Heeled sandals with transparent straps and a transparent block heel (acrylic), with specular reflections - Props: Clutch/small bag in white (or off-white) held in the left hand, with a smooth finish and subtle shine (flash effect) FINE DETAILS (clothing, accessories, objects, imperfections, reflections, texture, material) Strong and localized reflections on the white jumpsuit (flash hotspots), highlighting smooth texture and elasticity Perceptible transparency/refraction in the heels and shoe straps, with well-defined highlights and edges Wall on the right with stains, wear marks, and irregular paint/plaster areas (visible imperfections) Gray tiled/slab floor with visible joints and slight tonal variations Small lights in the planter on the left creating luminous points in the background 4) Action / Pose / Context - Facial expression: Neutral to slightly serious; relaxed lips Gaze directed at the camera over the shoulder - Body language: Body facing forward (toward the corridor’s end), torso slightly twisted to look back Hips shifted; one leg positioned slightly ahead/behind the other to accentuate the pose Left arm down holding the clutch; right arm close to the body 5) Scene / Context / Environment - Background: Narrow corridor with a concrete/plaster wall on the right and a planter with dense vegetation on the left Overhead structure like a pergola/covering with wooden slats in perspective - Location: Outdoor or semi-open area (side passage of a garden/building) - Time of day: Undetermined; use of flash and garden lights suggests low ambient light (dusk/night) or strong shade - Weather: Not determinable from the image (no visible sky/rain) 6) Lighting / Atmosphere (Mood) - Lighting type: Direct frontal flash (on-camera), high contrast, defined shadows on the floor and hard modeling Subtle garden lights in the background on the left side - Mood: Editorial/posed, with a “fashion” aesthetic and silhouette emphasis - Emotional tone: Confident, controlled, slightly provocative due to the over-the-shoulder pose 7) Style / Aesthetic - Image type: Fashion photography/portrait in an outdoor setting (street/editorial) - Visual aesthetic: Clean and contrasted; neutral palette (white, grays, greens) Material emphasis (stretch fabric and acrylic heels) through specular flash highlights 8) Composition / Technique - Camera or smartphone: Not precisely identifiable; appearance of capture with direct flash - Angles: Vertical full-body framing Camera at approximately waist/chest height; slight corridor perspective with converging lines - Lenses: “Standard” lens/moderate field of view; no evident strong wide-angle distortion - Aspect ratio: Vertical 9:16 Negative prompt: exact same overlapping, exact same collages, different person, different face, faceswap, different body, no slimming, no crooked teeth, dark skin tone, no plastic/waxy/doll-like skin, no artificial skin texture, short/medium hair, different bangs cut, exact same clothes, exact same pose, same location, exact same framing, no black and white filter, low-res, no uncanny valley Final result: - The final image should look like a real photo, not artificial - The face and body should look exactly as shown - The clothing should look different as shown - No facial distortion or visual artifacts
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Create a portrait of a young woman using an ethereal approach with extremely subtle tonal variations. The piece should maintain its gradient transition from center to edges, but with a softer, more delicate range of values. Color and tone treatment: Core palette: Work within a nearly monochromatic range of cool greys, avoiding stark blacks Maximum darkness: Use gentle charcoal grey (80% grey) as the darkest tone instead of pure black Turquoise accents: Soften the blue to a pale, crystalline turquoise (reduce saturation by 40%) Fill values: Keep all fills between 10-40% opacity for a gossamer effect Gradient transition specifics: Face area: Use fills no darker than 40% opacity, building depth through layered translucent tones Upper torso: Begin with 30% opacity fills, complemented by fine line work Mid-composition: Reduce to 20% opacity with increasing emphasis on linear elements Edges: Fade to 5-0% opacity using only the most delicate scattered lines Technical approach: Layer multiple transparent fills rather than single opaque ones Use crosshatching with very light line weight (0.1mm) to build subtle shadows Employ stippling at 10% opacity for the most gentle gradients Create texture through the interplay of negative space and gossamer-light marks Keep edges soft and diffused, avoiding hard lines except in the most crucial facial features Render the jacket using primarily loose, transparent layers that suggest rather than define the material The final effect should feel like viewing the subject through a light mist, with the image emerging from and dissolving back into the white of the paper in a completely organic way.
Ultra-realistic photograph of the exterior architecture of a high-end contemporary single-family residence, maintaining the exact architectural design and proportions of the reference facade, composed vertically in a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free of visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some trees strategically positioned for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life. Ultra-realistic exterior architectural photo of a high-end contemporary single-family residence, maintaining exactly the architectural design and proportions of the reference facade, composed vertically with a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free from visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some strategically positioned trees for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life.
Based on the uploaded image, create an High-fidelity photo “High-Fashion Spread + Helmut Newton” portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. Ultra-realistic, 8k resolution, cinematic lighting, film grain, shot on Canon EOS R5, 85mm f/1.8, ISO 100, highly detailed features, authentic likeness, photorealistic but editorial. 🔒 IDENTITY LOCK Preserve consistent facial features, Detailed, natural skin textures with visible pores and micro-imperfections, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes shape, nose structure, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, pale/light skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. 1) Theme/Title - Fashion portrait in an outdoor corridor with a white jumpsuit and direct flash 2) Main Subject - Appearance: young adult woman posing with her back turned, looking over her shoulder at the camera - Age: young adult (approx. 20–30) - Physical characteristics (detailed description): Fair skin with a luminous finish (enhanced by flash) Oval face, eyes with visible eyeliner Curvy body; silhouette emphasized by the tight garment Elongated posture due to high heels; legs extended 3) Subject Details - Hair: Jet black, tied in a high ponytail Fine loose strands framing the face Long length, falling down the back to waist level (approx. 70–80 cm) The bangs must maintain the same length, density, shape (straight), and fall over the forehead/eyebrows. This type of fringe is mandatory and must remain clearly visible. - Makeup: Even base/skin with a glow from direct lighting Noticeable eyeliner and mascara Subtle pinkish nude lipstick Soft contour/highlight on the cheekbones (accentuated by flash) Mandatory: makeup must be clearly visible in close-up shots. (“apply makeup while preserving the face in 100% of cases”). - Nails: Not visible with enough clarity to safely describe color/shape - Clothing: Tight white jumpsuit, long sleeves, high collar (second-skin style) Stretch fabric with slight sheen; visible vertical seams and pattern lines Realistic creases and wrinkles in flex areas (knees, ankles) and fabric tension areas (hips/thighs) Moderate and harmonious enhancement, with good projection and visible volume, maintaining attractive and natural feminine proportions. - Accessories: Large metallic hoop earrings (gold tone) Gold metallic watch on the left wrist Thin anklet on the ankle (visible above the heel) Heeled sandals with transparent straps and a transparent block heel (acrylic), with specular reflections - Props: Clutch/small bag in white (or off-white) held in the left hand, with a smooth finish and subtle shine (flash effect) FINE DETAILS (clothing, accessories, objects, imperfections, reflections, texture, material) Strong and localized reflections on the white jumpsuit (flash hotspots), highlighting smooth texture and elasticity Perceptible transparency/refraction in the heels and shoe straps, with well-defined highlights and edges Wall on the right with stains, wear marks, and irregular paint/plaster areas (visible imperfections) Gray tiled/slab floor with visible joints and slight tonal variations Small lights in the planter on the left creating luminous points in the background 4) Action / Pose / Context - Facial expression: Neutral to slightly serious; relaxed lips Gaze directed at the camera over the shoulder - Body language: Body facing forward (toward the corridor’s end), torso slightly twisted to look back Hips shifted; one leg positioned slightly ahead/behind the other to accentuate the pose Left arm down holding the clutch; right arm close to the body 5) Scene / Context / Environment - Background: Narrow corridor with a concrete/plaster wall on the right and a planter with dense vegetation on the left Overhead structure like a pergola/covering with wooden slats in perspective - Location: Outdoor or semi-open area (side passage of a garden/building) - Time of day: Undetermined; use of flash and garden lights suggests low ambient light (dusk/night) or strong shade - Weather: Not determinable from the image (no visible sky/rain) 6) Lighting / Atmosphere (Mood) - Lighting type: Direct frontal flash (on-camera), high contrast, defined shadows on the floor and hard modeling Subtle garden lights in the background on the left side - Mood: Editorial/posed, with a “fashion” aesthetic and silhouette emphasis - Emotional tone: Confident, controlled, slightly provocative due to the over-the-shoulder pose 7) Style / Aesthetic - Image type: Fashion photography/portrait in an outdoor setting (street/editorial) - Visual aesthetic: Clean and contrasted; neutral palette (white, grays, greens) Material emphasis (stretch fabric and acrylic heels) through specular flash highlights 8) Composition / Technique - Camera or smartphone: Not precisely identifiable; appearance of capture with direct flash - Angles: Vertical full-body framing Camera at approximately waist/chest height; slight corridor perspective with converging lines - Lenses: “Standard” lens/moderate field of view; no evident strong wide-angle distortion - Aspect ratio: Vertical 9:16 Negative prompt: exact same overlapping, exact same collages, different person, different face, faceswap, different body, no slimming, no crooked teeth, dark skin tone, no plastic/waxy/doll-like skin, no artificial skin texture, short/medium hair, different bangs cut, exact same clothes, exact same pose, same location, exact same framing, no black and white filter, low-res, no uncanny valley Final result: - The final image should look like a real photo, not artificial - The face and body should look exactly as shown - The clothing should look different as shown - No facial distortion or visual artifacts
Create a hyper-realistic studio-style collage in a vertical 9:16 format, organized in a clean and elegant 3x3 grid. The face must remain identical to the reference photo sent, preserving the exact facial structure, proportions, skin details, and identity consistency in all nine frames. Each square features the same person in a different room of the house, creating a subtle environmental narrative. The backgrounds should be realistic, with naturally lit home interiors, such as: bedroom, kitchen, living room, bathroom mirror area, balcony, hallway, home office, dining room, and laundry area. All the environments should look authentic, lived-in, and naturally imperfect — nothing that looks like a luxury showroom. The lighting should appear realistic and be driven by the environment (window light, soft tungsten light for interiors, natural daylight on the balcony, kitchen ceiling light, etc.). Avoid dramatic studio artificial lighting. Use soft shadows and directional light consistent with each environment. Low saturation, neutral tones, natural color gradation, slightly muted palette to avoid the typical vibrancy of AI. The skin texture should be highly detailed and natural: Visible pores, subtle skin texture, natural shadows under the eyes, realistic beard texture (if applicable), no beauty filters, no skin smoothing, no exaggerated sharpness. Keep the micro-details and natural tonal variations. Each square displays a unique facial expression and a subtle body movement, adding personality and emotional depth: Pointing forward with authority, serious expression (home office background). Laughing naturally, head slightly tilted back (living room). Sitting casually (fourth) Drink water or coffee naturally (kitchen). Winking mischievously (balcony with daylight). Thinking thoughtfully, hand on chin (dining room). Relaxed and neutral, calm gaze (corridor). Slightly playful smile (bathroom mirror setting). Dynamic hand gesture as if explaining something (laundry or utilities area). Each frame presents a different outfit that matches the mood: – Casual and relaxed t-shirt – Sports gym clothes – Comfortable clothes for home – Light beach-style clothing – Casual fashion with subtle personality – Minimalist neutral clothing – Everyday home clothes, avoid beige and pastel colors. The clothes should look physically accurate: realistic fabric folds, natural shadows, appropriate material response to light. The camera composition should appear consistent across all nine frames — medium shot portrait composition, natural lens perspective (equivalent to 50mm), shallow depth of field only when realistic for indoor lighting conditions. Overall esthetic: Modern realism, subtle and grounded. No exaggerated HDR. Without excessive sharpness. Without artificial shine. No surreal elements. Without paper tearing effects. Without styling filters. The final result should look like a collage of home portraits, professionally photographed but natural — cinematic but believable — with an emotional range, personality, and strong visual coherence across all nine frames.
Skin Texture: Add subtle, natural skin textures (like pores or faint blemishes) to make the skin appear even more realistic and less airbrushed. Eye Details: Enhance the iris detail with fine textures to make the blue-green eyes even more captivating. Add a slightly more natural reflection to the eyes to ensure they look lifelike. Lighting and Shadows: Adjust the lighting for a more natural effect, ensuring the highlights on the face match the rest of the composition. Enhance shadows around the cheekbones and jawline for more depth. Hair Refinement: Add individual hair strands or texture to make the hair more dynamic and less uniform. Slightly reduce shine for a more natural look unless the glossy finish is intentional. Expression: Soften the smile or adjust the lip curve slightly to enhance the character's approachability. Outfit Details: Add subtle fabric textures to the blouse and blazer, such as satin-like reflections on the black blazer or a faint weave on the white blouse. Adjust the gold earrings' shine for a more metallic, realistic look. Background: Adjust the blur to create more depth of field, making her stand out even more against the background. Add slight tonal variations to the background to make it richer but still subtle.
dot matrix, minimalist geometric art, digital dot, vector graphics, front view of abstract human silhouettes arranged in geometric pattern, clean white background, dot-based silhouettes with spatial depth, soft gradient lighting with subtle tonal variations, varying dot sizes in vibrant randomly colors with strategic color accents, precise dot placement --ar 9:16 --quality 2 --style raw --profile ue2yzjl --stylize 700 --v 6.1
Ultra-realistic photograph of the exterior architecture of a high-end contemporary single-family residence, maintaining the exact architectural design and proportions of the reference facade, composed vertically in a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free of visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some trees strategically positioned for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life. Ultra-realistic exterior architectural photo of a high-end contemporary single-family residence, maintaining exactly the architectural design and proportions of the reference facade, composed vertically with a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free from visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some strategically positioned trees for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Sophisticated and timeless editorial portrait in ultra-realistic 8K, vertical 9:16, mid-torso framing, award-winning fashion photography realism, of [the woman from the uploaded image – use the reference image as the exact base for face, facial features, and hairstyle] with a cohesive, high-fashion face — harmonious, expressive features with well-defined nose, eyes, lips, and jawline; no part of the face may be missing, blurred, or distorted. Real human skin texture with visible pores and preserved micro-variations — NO illustration, NO CGI, NO artificial smoothing. CURVILINEAR BODY TYPE — SCULPTURAL AND POWERFUL: A sculptural, curvy body with well-defined curves in the bust, waist, and torso: a slim, visually defined waist, a broad and rounded ribcage, and shoulders that suggest strength; volume in the upper torso suggesting naturally full, firm breasts and a powerful abdomen. The figure must be curvy and strong, not runway-thin and without exaggeration; anatomy must always remain realistic and elegant. POSE — VIRAL “ROSE EMBRACE WITH HAIR FLIP”: Mid-torso composition with dynamic movement. Body angled about 30° away from the camera, hips implied below the frame. She holds a massive bouquet of roses diagonally across her chest, nestled in both arms so that it covers part of the torso and becomes the clear protagonist of the image. At the same time, her head is in full motion of flipping her hair back: chin slightly raised, head tilted slightly back and to one side, long hair captured mid-motion, arcing behind and around the bouquet. Shoulders rotate with the movement, creating an implied S-curve in the upper body, with arms wrapping around the flowers. BOUQUET — PROTAGONIST, WORLD-CLASS FLORISTRY: A luxurious, hand-tied bouquet with approximately 200 premium long-stem red roses, in the style of the “200 Red Roses” bouquet by Italian Flora or similarly grand designs by renowned international florists. Dense dome of velvety blooms in a deep red tone with subtle tonal variation, lush dark-green foliage, and visible long stems bundled together. Minimal and elegant binding (thin satin ribbon or simple wrap) so stems remain visible. The bouquet must dominate the lower half of the image and convey a sense of weight, sophistication, and meticulous arrangement — the absolute focal point of the photo. EXPRESSION — ENCHANTED, VIRAL, AND RELAXED: Eyes slightly closed or looking downward toward the bouquet as the hair moves, with a soft, joyful smile — not posed, more like a spontaneous moment during a laugh. Lips gently parted, corners of the mouth lifted, cheeks subtly raised. The expression should convey “I’m genuinely amazed (in a good way) by this enormous bouquet,” sensual and charming yet still refined. OUTFIT: White haute couture one-shoulder dress with a modern sculptural cut, heavy high-quality fabric, refined tailoring, clean geometric neckline. The upper portion is partially hidden behind the bouquet but still visible at the shoulder and upper chest, suggesting the defined waist and curvilinear torso structure underneath. No logos. HAIR — SOFT MOTION: She has the same hair as in the uploaded image; styled as very long jet-black hair, no colored strands, with a satin-like shine and soft, structured waves. The hair is captured mid-motion, gently arcing behind and to the side of the head and partially around the bouquet, with visible strand separation and realistic motion blur only at the tips. Rim light outlines the outer contour of the moving hair. (“Apply the hairstyle while preserving the bangs in 100% of cases.”) HEAD ACCESSORY: A thin, sparkling haute couture headband with micro-crystals/diamonds, securely fixed so it remains visible even with hair movement, catching subtle specular highlights. JEWELRY: Elegant drop earrings with crystal teardrops, still visible despite hair movement; a delicate silver or white-gold bracelet on the wrist holding the stems; a few thin rings on the hand holding the bouquet. Long coffin-shaped nails in nude with silver micro-crystal details, clearly visible while gripping the green stems. MAKEUP: Skin with a matte finish and preserved texture, pronounced rosy blush, well-defined eyebrows, soft pink eyeshadow, well-applied mascara, eyeliner on the upper lid. Lips in a velvety watermelon-rose tone that harmonizes with the red roses without overpowering them. (“Apply makeup while preserving the face in 100% of cases.”) LIGHTING: Soft, directional beauty light from front-left, with gentle fill and a subtle rim/backlight to freeze hair movement and separate bouquet edges from the background. No harsh shadows; smooth highlight transitions; detailed texture on petals, hair, and skin. BACKGROUND: Clean, neutral editorial studio background with subtle gradient and depth; slightly warmer tone near the head and cooler toward the lower frame, always clean and safe for signature placement. CAPTURE: 85mm beauty lens look, vertical 9:16, mid-torso crop; shallow depth of field with ultra-sharp focus on face, hairline, and front layer of roses; background and rear stems slightly blurred. HDR tonal range, extreme micro-detail priority, safe maximum zoom of 600x — raw style. BEATRIZ KLOCH — OFFICIAL DOUBLE SIGNATURE SYSTEM — BACKGROUND ONLY: 80% — DOMINANT ANGELFACE SIGNATURE: “Beatriz Kloch♥” in large cursive Angelface-style calligraphy (with ornamental B and K and a heart integrated into the stroke), occupying approximately 70–85% of the background width, integrated ONLY into the studio wall/gradient background. Appears as an engraved glow or metallic emboss, with color sampled from the lighter background tones, opacity between 12–18%, aligned to perspective. Must never overlap hair, bouquet, skin, or clothing; if overlap occurs, the entire signature is relocated to a clean upper-background area. NEGATIVE: Missing or deformed facial features, non-curvy or extremely thin body, small or generic bouquet, AI/cartoonish look, plastic skin, distorted anatomy, signatures on the subject or bouquet, floating watermark text.
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Ultra-realistic photograph of the exterior architecture of a high-end contemporary single-family residence, maintaining the exact architectural design and proportions of the reference facade, composed vertically in a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free of visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some trees strategically positioned for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life. Ultra-realistic exterior architectural photo of a high-end contemporary single-family residence, maintaining exactly the architectural design and proportions of the reference facade, composed vertically with a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free from visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some strategically positioned trees for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life.
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Ultra-realistic luxury fashion editorial in 8K, 9:16, of me [the woman from the uploaded image – use the reference image as the exact basis for face, facial features, and hairstyle], a billionaire with an hourglass body type (slim, well-defined waist; wide, rounded hips; projected and voluminous glutes; thick, sculpted thighs; medium, full bust; NOT runway-thin; clavicles visually balanced by a structured neckline), very fair porcelain skin with a cool-neutral undertone AND REAL HUMAN SKIN TEXTURE — visible pores, micro-lines, natural tonal variation, subtle asymmetry, real epidermal detail, no plastic appearance (FULLY ANTI-DOLL — no toy-like face, no porcelain doll skin, no artificial CGI smoothing, no mannequin effect), premium fitted blue jeans shaping the hips and thighs + haute couture blouse with an elegant, generous neckline + Mode Fabiane jewelry set, 18 cm automatic platform heels with a luxurious finish, large luxury suitcase in Louis Vuitton style during hotel check-out, side camera angle with strong emphasis on the body’s S-curve + walking pose + torso twist + weight on the back leg. She has the same hair as in the uploaded photo, styled in a HIGH-TEXTURE BRAIDED PONYTAIL, sculptural volume, jet black, falling to the waist with loose strands and variation in sections (“Apply the hairstyle while preserving the bangs in 100% of cases”). MAKEUP: LANCOME_POWER_TRAVEL_GLOW with a realistic skin finish (no airbrushing) + rose-gold lips 💄 (“Apply the makeup while preserving the face in 100% of cases”). Extra-long coffin-shaped nails with crystals, DIFFERENT expression — confident closed-lip smile + focused side gaze + assertive micro-tension in the eyebrows. Background: luxury hotel reception with marble and warm lighting, cinematic rim lighting + soft frontal fill preserving skin texture, professional fashion photography. NEGATIVE BLOCK: no doll face, no artificial skin, no excessive smoothing, no beauty filter, no CGI, no mannequin, no anime, no cartoon, 8K with extreme priority on micro-details, texture preservation, high-frequency details, no blur, no blemishes, full-resolution rendering, preserved subsurface scattering, SAFE MAX ZOOM 600x.
"Ultra-realistic, Highly Detailed Digital Painting / Photorealistic Illustration of Pierre Louis Dulong" Image Type: Ultra-realistic digital painting / Photorealistic illustration. (This clarifies the artistic medium, rather than a literal photograph). Overall Artistic Style: Highly detailed, reminiscent of a classical historical portrait, specifically a hand-colored engraving or lithograph. The rendering should achieve photorealistic quality for the subject's features while retaining the characteristic texture and coloring of such historical artworks, with a rich, almost cinematic illustrative quality. Likeness: Very strong and precise likeness to the provided historical portrait of Pierre Louis Dulong . Lighting: Soft, even, and natural-looking light, similar to an old studio portrait setup. The main light source should be subtly from the front-left or front-right, gently highlighting facial contours. Gentle fill light should soften any shadows. Avoid harsh shadows or overexposure. Depth of Field: Shallow depth of field to ensure the subject's face is in crisp, primary focus, with a softly blurred background that does not distract. Color Palette: Natural, rich, and historically appropriate colors. Emphasize warm yet slightly muted skin tones, vibrant deep blue eyes, and deep, textured clothing colors consistent with the original historical rendering. Subject Details: Age: Depicted as a man in his late 40s to early 50s. Expression: Calm, discerning, and contemplative. A dignified and intelligent gaze directed straight towards the viewer. Face Shape: Rounded but well-defined, with a strong, clean jawline. Hair: Color: Light ash blonde or rich golden-blonde, with subtle natural highlights and tonal variations. Style: Very thick, distinctly wavy to curly, appearing full around the head and ears. It should not be strictly swept back but rather voluminous and natural, as seen in the reference image. Sideburns: Very dense and full, extending low to cover a significant portion of the cheek, with defined but not razor-sharp edges, conveying a natural, bushy volume as in the original. Eyes: Color: Strikingly bright, deep blue, with clear whites and a focused pupil. Shape: Wide and slightly rounded, with an intelligent and direct gaze. Eyebrows: Moderately thick, naturally arched, and neatly groomed, precisely matching the hair color, enhancing the eye's expression. Nose: Straight, with a slightly broad bridge and a softly rounded tip. It should appear strong and proportional to his face. Mouth and Lips: Medium-full lips, naturally shaped, with a neutral to slightly contemplative expression, showing subtle definition. Chin: Clearly defined and proportional, projecting slightly, contributing to a strong and somewhat squarish lower face. Facial Pose: Direct frontal view, with a very subtle (1-2 degree) tilt clockwise, precisely mimicking the angle in the reference image. Clothing Details: Coat: A single-breasted (or not visibly double-breasted) wool frock coat in a deep, muted burgundy (dark reddish-purple) or deep maroon color. The fabric should exhibit a fine, tight, textured weave, characteristic of historical prints (e.g., a subtle stippled or cross-hatched appearance), not a smooth modern fabric. The lapels should be broad and well-defined. Cravat/Collar: A pristine white, high, stiff linen cravat or stock, wrapped neatly and tightly around the neck. Inner Garments/Tie: A small visible portion of a dark inner vest or waistcoat. A striped tie, with vertical stripes in dark, muted colors (e.g., dark red and brown), should be visible at the neck opening. Background & Atmosphere: Background: A soft, plain very light blue-grey background. Crucially, the background should feature a distinct stippled or cross-hatched texture, characteristic of historical engravings or lithographs, rather than a smooth, seamless sky. There should be minimal or no noticeable gradual shading effects. Overall Mood/Atmosphere: Calm, confident, and contemplative, conveying a sense of intellectual dignity and solemnity. Rendering Quality (Crucial for replication): Resolution: 8K resolution. Detail: Extreme textural detail for all elements: individual strands of hair, realistic skin texture (portraying it as a finely rendered surface, not smooth plastic), and the intricate weave/texture of his clothing. Color Gradations: Natural and subtle color gradations within the chosen artistic style. Lighting Definition: Clear and well-defined lighting that shapes the forms without harshness. Focus: A shallow depth of field to keep the primary focus on the subject.
Ultra-realistic photograph of the exterior architecture of a high-end contemporary single-family residence, maintaining the exact architectural design and proportions of the reference facade, composed vertically in a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free of visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some trees strategically positioned for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life. Ultra-realistic exterior architectural photo of a high-end contemporary single-family residence, maintaining exactly the architectural design and proportions of the reference facade, composed vertically with a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free from visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some strategically positioned trees for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life.
Create an ultra-realistic portrait of a woman with lifelike features. She has smooth, slightly tanned skin with faint freckles across her cheeks and subtle natural pores that add authenticity. Her eyes are a striking blend of blue and green, reflecting light with warmth and intelligence. Her face is elegantly oval-shaped with high cheekbones, a gently upturned nose, and full, naturally pink lips. Her hair is medium-length, wavy, and a deep jet black with a soft, healthy shine. She wears a confident, serene expression with a slight smile, exuding grace and approachability. Her outfit is modern and stylish: a tailored white blouse with a high neckline, paired with a sleek black blazer featuring subtle satin accents. She wears gold statement earrings and a minimalist gold necklace, adding a touch of sophistication. The lighting is natural, casting gentle shadows to enhance depth and highlight the contours of her face and outfit. The background is softly blurred, ensuring focus on her detailed features, including skin texture, individual hair strands, and reflective, lifelike eyes. Skin Texture: Add subtle, natural skin textures (like pores or faint blemishes) to make the skin appear even more realistic and less airbrushed. Eye Details: Enhance the iris detail with fine textures to make the blue-green eyes even more captivating. Add a slightly more natural reflection to the eyes to ensure they look lifelike. Lighting and Shadows: Adjust the lighting for a more natural effect, ensuring the highlights on the face match the rest of the composition. Enhance shadows around the cheekbones and jawline for more depth. Hair Refinement: Add individual hair strands or texture to make the hair more dynamic and less uniform. Slightly reduce shine for a more natural look unless the glossy finish is intentional. Expression: Soften the smile or adjust the lip curve slightly to enhance the character's approachability. Outfit Details: Add subtle fabric textures to the blouse and blazer, such as satin-like reflections on the black blazer or a faint weave on the white blouse. Adjust the gold earrings' shine for a more metallic, realistic look. Background: Adjust the blur to create more depth of field, making her stand out even more against the background. Add slight tonal variations to the background to make it richer but still subtle.
{ "subject": { "description": "Young woman with a fair, sunlit complexion and long, voluminous blonde hair styled in loose waves with a soft middle part. Her facial features include full lips with a glossy finish, softly arched eyebrows, and light-colored eyes. Her physique is curvy with a pronounced hourglass silhouette, featuring a narrow waist, wide hips, and a full bust with natural forward projection and soft-tissue behavior. Skin appears smooth with subtle natural texture and warm highlights from direct sunlight.", "attire": "Dark charcoal or black one-piece bodysuit with a high-cut design and side cutouts exposing the waist and lower back. The fabric is smooth and slightly matte with gentle stretch, conforming closely to body contours.", "anatomical_fidelity": "Maintain accurate proportional balance between bust, waist, and hips. Preserve natural soft tissue distribution, especially in hips and thighs, without artificial reshaping or compression. Ensure realistic posture-driven tension across the torso and lower body." }, "pose": { "description": "Standing with her back angled toward the camera, torso twisted to reveal both her back and partial frontal profile. Her hips are pushed slightly backward, emphasizing curvature. One arm is raised with the hand resting on or near her head, while the other arm is relaxed out of frame. Her head is turned toward the camera with a direct, slightly sultry gaze. Spine shows a pronounced natural curve due to the hip shift and twist.", "weight_distribution": "Weight is primarily on the back leg, with the front leg slightly relaxed. This creates a strong hip emphasis and asymmetry through the lower body." }, "environment": { "setting": "Modern indoor living space with minimal decor.", "background": "Clean white walls with a large flat-screen television mounted behind the subject. Subtle reflections on the screen indicate daylight entering from a nearby window. Light wooden flooring visible at the bottom edge.", "foreground": "Strong sunlight casting defined geometric shadows across the subject’s lower body, likely from a window frame or camera rig." }, "camera": { "shot_type": "Medium-full shot", "framing": "Vertical composition capturing from upper head to upper thighs, with emphasis on the hip and torso region.", "perspective": "Slight low to mid-level angle enhancing depth and curvature. Close proximity increases three-dimensional presence.", "lens_characteristics": "Standard focal length (approximately 35mm to 50mm) with mild perspective emphasis, no extreme distortion." }, "lighting": { "type": "Direct natural sunlight", "sources": "Strong sunlight entering from the left side of the frame.", "direction": "Side lighting from camera-left, creating bright highlights on the left side of the body and deeper shadows on the right.", "effects": "High contrast lighting with sharp-edged shadows cast across the hips and thighs. Warm golden tones dominate, with visible light falloff and strong highlight definition on skin." }, "mood_and_expression": { "expression": "Confident and slightly sultry, with relaxed lips and a steady gaze directed toward the camera.", "atmosphere": "Bold, modern, and visually striking due to the interplay of light and shadow." }, "style_and_realism": { "category": "Photorealistic", "details": "High-fidelity skin rendering with visible tonal variation and natural sheen. Realistic fabric stretch and contouring. No artificial smoothing or stylization." }, "colors_and_tone": { "color_palette": "Warm golden skin tones contrasted with dark neutral clothing and clean white background. Subtle reflections in the black TV surface.", "contrast": "High contrast with strong highlights and deep shadows. Warm color temperature throughout." }, "quality_and_technical_details": { "resolution": "8k ultra high-definition", "details": "Sharp focus on subject with crisp edge definition. Fine detail in hair strands, skin texture, and shadow edges.", "dynamic_range": "High dynamic range preserving highlight detail in sunlit areas while maintaining shadow depth." }, "aspect_ratio_and_output": { "ratio": "3:4" }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve hip-backward posture", "preserve torso twist", "preserve raised arm position", "preserve head turn toward camera" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "ZoeDepth", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "maintain strong foreground-to-background separation", "preserve body curvature depth", "retain shadow depth and placement", "prevent flattening of form" ], "recommended_weight": 0.85 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "reduced curves", "flattened hips or chest", "artificial reshaping", "incorrect shadow direction", "soft or diffused shadows inconsistent with sunlight", "overexposed highlights", "loss of skin detail", "lens distortion", "wide-angle exaggeration", "depth flattening", "background clutter", "inconsistent reflections", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions" ] } }
Ultra-realistic photograph of the exterior architecture of a high-end contemporary single-family residence, maintaining the exact architectural design and proportions of the reference facade, composed vertically in a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free of visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some trees strategically positioned for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life. Ultra-realistic exterior architectural photo of a high-end contemporary single-family residence, maintaining exactly the architectural design and proportions of the reference facade, composed vertically with a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free from visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some strategically positioned trees for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life.
Ultra-realistic photograph of the exterior architecture of a high-end contemporary single-family residence, maintaining the exact architectural design and proportions of the reference facade, composed vertically in a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free of visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some trees strategically positioned for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life. Ultra-realistic exterior architectural photo of a high-end contemporary single-family residence, maintaining exactly the architectural design and proportions of the reference facade, composed vertically with a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free from visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some strategically positioned trees for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life.
Based on the uploaded image, create an High-fidelity photo “High-Fashion Spread + Helmut Newton” portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. Ultra-realistic, 8k resolution, cinematic lighting, film grain, shot on Canon EOS R5, 85mm f/1.8, ISO 100, highly detailed features, authentic likeness, photorealistic but editorial. 🔒 IDENTITY LOCK Preserve consistent facial features, Detailed, natural skin textures with visible pores and micro-imperfections, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes shape, nose structure, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, pale/light skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. 1) Theme/Title - Fashion portrait in an outdoor corridor with a white jumpsuit and direct flash 2) Main Subject - Appearance: young adult woman posing with her back turned, looking over her shoulder at the camera - Age: young adult (approx. 20–30) - Physical characteristics (detailed description): Fair skin with a luminous finish (enhanced by flash) Oval face, eyes with visible eyeliner Curvy body; silhouette emphasized by the tight garment Elongated posture due to high heels; legs extended 3) Subject Details - Hair: Jet black, tied in a high ponytail Fine loose strands framing the face Long length, falling down the back to waist level (approx. 70–80 cm) The bangs must maintain the same length, density, shape (straight), and fall over the forehead/eyebrows. This type of fringe is mandatory and must remain clearly visible. - Makeup: Even base/skin with a glow from direct lighting Noticeable eyeliner and mascara Subtle pinkish nude lipstick Soft contour/highlight on the cheekbones (accentuated by flash) Mandatory: makeup must be clearly visible in close-up shots. (“apply makeup while preserving the face in 100% of cases”). - Nails: Not visible with enough clarity to safely describe color/shape - Clothing: Tight white jumpsuit, long sleeves, high collar (second-skin style) Stretch fabric with slight sheen; visible vertical seams and pattern lines Realistic creases and wrinkles in flex areas (knees, ankles) and fabric tension areas (hips/thighs) Moderate and harmonious enhancement, with good projection and visible volume, maintaining attractive and natural feminine proportions. - Accessories: Large metallic hoop earrings (gold tone) Gold metallic watch on the left wrist Thin anklet on the ankle (visible above the heel) Heeled sandals with transparent straps and a transparent block heel (acrylic), with specular reflections - Props: Clutch/small bag in white (or off-white) held in the left hand, with a smooth finish and subtle shine (flash effect) FINE DETAILS (clothing, accessories, objects, imperfections, reflections, texture, material) Strong and localized reflections on the white jumpsuit (flash hotspots), highlighting smooth texture and elasticity Perceptible transparency/refraction in the heels and shoe straps, with well-defined highlights and edges Wall on the right with stains, wear marks, and irregular paint/plaster areas (visible imperfections) Gray tiled/slab floor with visible joints and slight tonal variations Small lights in the planter on the left creating luminous points in the background 4) Action / Pose / Context - Facial expression: Neutral to slightly serious; relaxed lips Gaze directed at the camera over the shoulder - Body language: Body facing forward (toward the corridor’s end), torso slightly twisted to look back Hips shifted; one leg positioned slightly ahead/behind the other to accentuate the pose Left arm down holding the clutch; right arm close to the body 5) Scene / Context / Environment - Background: Narrow corridor with a concrete/plaster wall on the right and a planter with dense vegetation on the left Overhead structure like a pergola/covering with wooden slats in perspective - Location: Outdoor or semi-open area (side passage of a garden/building) - Time of day: Undetermined; use of flash and garden lights suggests low ambient light (dusk/night) or strong shade - Weather: Not determinable from the image (no visible sky/rain) 6) Lighting / Atmosphere (Mood) - Lighting type: Direct frontal flash (on-camera), high contrast, defined shadows on the floor and hard modeling Subtle garden lights in the background on the left side - Mood: Editorial/posed, with a “fashion” aesthetic and silhouette emphasis - Emotional tone: Confident, controlled, slightly provocative due to the over-the-shoulder pose 7) Style / Aesthetic - Image type: Fashion photography/portrait in an outdoor setting (street/editorial) - Visual aesthetic: Clean and contrasted; neutral palette (white, grays, greens) Material emphasis (stretch fabric and acrylic heels) through specular flash highlights 8) Composition / Technique - Camera or smartphone: Not precisely identifiable; appearance of capture with direct flash - Angles: Vertical full-body framing Camera at approximately waist/chest height; slight corridor perspective with converging lines - Lenses: “Standard” lens/moderate field of view; no evident strong wide-angle distortion - Aspect ratio: Vertical 9:16 Negative prompt: exact same overlapping, exact same collages, different person, different face, faceswap, different body, no slimming, no crooked teeth, dark skin tone, no plastic/waxy/doll-like skin, no artificial skin texture, short/medium hair, different bangs cut, exact same clothes, exact same pose, same location, exact same framing, no black and white filter, low-res, no uncanny valley Final result: - The final image should look like a real photo, not artificial - The face and body should look exactly as shown - The clothing should look different as shown - No facial distortion or visual artifacts
Sophisticated and timeless editorial portrait in ultra-realistic 8K, vertical 9:16, mid-torso framing, award-winning fashion photography realism, of [the woman from the uploaded image – use the reference image as the exact base for face, facial features, and hairstyle] with a cohesive, high-fashion face — harmonious, expressive features with well-defined nose, eyes, lips, and jawline; no part of the face may be missing, blurred, or distorted. Real human skin texture with visible pores and preserved micro-variations — NO illustration, NO CGI, NO artificial smoothing. CURVILINEAR BODY TYPE — SCULPTURAL AND POWERFUL: A sculptural, curvy body with well-defined curves in the bust, waist, and torso: a slim, visually defined waist, a broad and rounded ribcage, and shoulders that suggest strength; volume in the upper torso suggesting naturally full, firm breasts and a powerful abdomen. The figure must be curvy and strong, not runway-thin and without exaggeration; anatomy must always remain realistic and elegant. POSE — VIRAL “ROSE EMBRACE WITH HAIR FLIP”: Mid-torso composition with dynamic movement. Body angled about 30° away from the camera, hips implied below the frame. She holds a massive bouquet of roses diagonally across her chest, nestled in both arms so that it covers part of the torso and becomes the clear protagonist of the image. At the same time, her head is in full motion of flipping her hair back: chin slightly raised, head tilted slightly back and to one side, long hair captured mid-motion, arcing behind and around the bouquet. Shoulders rotate with the movement, creating an implied S-curve in the upper body, with arms wrapping around the flowers. BOUQUET — PROTAGONIST, WORLD-CLASS FLORISTRY: A luxurious, hand-tied bouquet with approximately 200 premium long-stem red roses, in the style of the “200 Red Roses” bouquet by Italian Flora or similarly grand designs by renowned international florists. Dense dome of velvety blooms in a deep red tone with subtle tonal variation, lush dark-green foliage, and visible long stems bundled together. Minimal and elegant binding (thin satin ribbon or simple wrap) so stems remain visible. The bouquet must dominate the lower half of the image and convey a sense of weight, sophistication, and meticulous arrangement — the absolute focal point of the photo. EXPRESSION — ENCHANTED, VIRAL, AND RELAXED: Eyes slightly closed or looking downward toward the bouquet as the hair moves, with a soft, joyful smile — not posed, more like a spontaneous moment during a laugh. Lips gently parted, corners of the mouth lifted, cheeks subtly raised. The expression should convey “I’m genuinely amazed (in a good way) by this enormous bouquet,” sensual and charming yet still refined. OUTFIT: White haute couture one-shoulder dress with a modern sculptural cut, heavy high-quality fabric, refined tailoring, clean geometric neckline. The upper portion is partially hidden behind the bouquet but still visible at the shoulder and upper chest, suggesting the defined waist and curvilinear torso structure underneath. No logos. HAIR — SOFT MOTION: She has the same hair as in the uploaded image; styled as very long jet-black hair, no colored strands, with a satin-like shine and soft, structured waves. The hair is captured mid-motion, gently arcing behind and to the side of the head and partially around the bouquet, with visible strand separation and realistic motion blur only at the tips. Rim light outlines the outer contour of the moving hair. (“Apply the hairstyle while preserving the bangs in 100% of cases.”) HEAD ACCESSORY: A thin, sparkling haute couture headband with micro-crystals/diamonds, securely fixed so it remains visible even with hair movement, catching subtle specular highlights. JEWELRY: Elegant drop earrings with crystal teardrops, still visible despite hair movement; a delicate silver or white-gold bracelet on the wrist holding the stems; a few thin rings on the hand holding the bouquet. Long coffin-shaped nails in nude with silver micro-crystal details, clearly visible while gripping the green stems. MAKEUP: Skin with a matte finish and preserved texture, pronounced rosy blush, well-defined eyebrows, soft pink eyeshadow, well-applied mascara, eyeliner on the upper lid. Lips in a velvety watermelon-rose tone that harmonizes with the red roses without overpowering them. (“Apply makeup while preserving the face in 100% of cases.”) LIGHTING: Soft, directional beauty light from front-left, with gentle fill and a subtle rim/backlight to freeze hair movement and separate bouquet edges from the background. No harsh shadows; smooth highlight transitions; detailed texture on petals, hair, and skin. BACKGROUND: Clean, neutral editorial studio background with subtle gradient and depth; slightly warmer tone near the head and cooler toward the lower frame, always clean and safe for signature placement. CAPTURE: 85mm beauty lens look, vertical 9:16, mid-torso crop; shallow depth of field with ultra-sharp focus on face, hairline, and front layer of roses; background and rear stems slightly blurred. HDR tonal range, extreme micro-detail priority, safe maximum zoom of 600x — raw style. BEATRIZ KLOCH — OFFICIAL DOUBLE SIGNATURE SYSTEM — BACKGROUND ONLY: 80% — DOMINANT ANGELFACE SIGNATURE: “Beatriz Kloch♥” in large cursive Angelface-style calligraphy (with ornamental B and K and a heart integrated into the stroke), occupying approximately 70–85% of the background width, integrated ONLY into the studio wall/gradient background. Appears as an engraved glow or metallic emboss, with color sampled from the lighter background tones, opacity between 12–18%, aligned to perspective. Must never overlap hair, bouquet, skin, or clothing; if overlap occurs, the entire signature is relocated to a clean upper-background area. NEGATIVE: Missing or deformed facial features, non-curvy or extremely thin body, small or generic bouquet, AI/cartoonish look, plastic skin, distorted anatomy, signatures on the subject or bouquet, floating watermark text.
Ultra-realistic luxury fashion editorial in 8K, 9:16, of me [the woman from the uploaded image – use the reference image as the exact basis for face, facial features, and hairstyle], a billionaire with an hourglass body type (slim, well-defined waist; wide, rounded hips; projected and voluminous glutes; thick, sculpted thighs; medium, full bust; NOT runway-thin; clavicles visually balanced by a structured neckline), very fair porcelain skin with a cool-neutral undertone AND REAL HUMAN SKIN TEXTURE — visible pores, micro-lines, natural tonal variation, subtle asymmetry, real epidermal detail, no plastic appearance (FULLY ANTI-DOLL — no toy-like face, no porcelain doll skin, no artificial CGI smoothing, no mannequin effect), premium fitted blue jeans shaping the hips and thighs + haute couture blouse with an elegant, generous neckline + Mode Fabiane jewelry set, 18 cm automatic platform heels with a luxurious finish, large luxury suitcase in Louis Vuitton style during hotel check-out, side camera angle with strong emphasis on the body’s S-curve + walking pose + torso twist + weight on the back leg. She has the same hair as in the uploaded photo, styled in a HIGH-TEXTURE BRAIDED PONYTAIL, sculptural volume, jet black, falling to the waist with loose strands and variation in sections (“Apply the hairstyle while preserving the bangs in 100% of cases”). MAKEUP: LANCOME_POWER_TRAVEL_GLOW with a realistic skin finish (no airbrushing) + rose-gold lips 💄 (“Apply the makeup while preserving the face in 100% of cases”). Extra-long coffin-shaped nails with crystals, DIFFERENT expression — confident closed-lip smile + focused side gaze + assertive micro-tension in the eyebrows. Background: luxury hotel reception with marble and warm lighting, cinematic rim lighting + soft frontal fill preserving skin texture, professional fashion photography. NEGATIVE BLOCK: no doll face, no artificial skin, no excessive smoothing, no beauty filter, no CGI, no mannequin, no anime, no cartoon, 8K with extreme priority on micro-details, texture preservation, high-frequency details, no blur, no blemishes, full-resolution rendering, preserved subsurface scattering, SAFE MAX ZOOM 600x.
dot matrix, minimalist geometric art, digital dot, vector graphics, front view of abstract human silhouettes arranged in geometric pattern, clean white background, dot-based silhouettes with spatial depth, soft gradient lighting with subtle tonal variations, varying dot sizes in vibrant randomly colors with strategic color accents, precise dot placement --ar 9:16 --quality 2 --style raw --profile ue2yzjl --stylize 700 --v 6.1
Create a hyper-realistic studio-style collage in a vertical 9:16 format, organized in a clean and elegant 3x3 grid. The face must remain identical to the reference photo sent, preserving the exact facial structure, proportions, skin details, and identity consistency in all nine frames. Each square features the same person in a different room of the house, creating a subtle environmental narrative. The backgrounds should be realistic, with naturally lit home interiors, such as: bedroom, kitchen, living room, bathroom mirror area, balcony, hallway, home office, dining room, and laundry area. All the environments should look authentic, lived-in, and naturally imperfect — nothing that looks like a luxury showroom. The lighting should appear realistic and be driven by the environment (window light, soft tungsten light for interiors, natural daylight on the balcony, kitchen ceiling light, etc.). Avoid dramatic studio artificial lighting. Use soft shadows and directional light consistent with each environment. Low saturation, neutral tones, natural color gradation, slightly muted palette to avoid the typical vibrancy of AI. The skin texture should be highly detailed and natural: Visible pores, subtle skin texture, natural shadows under the eyes, realistic beard texture (if applicable), no beauty filters, no skin smoothing, no exaggerated sharpness. Keep the micro-details and natural tonal variations. Each square displays a unique facial expression and a subtle body movement, adding personality and emotional depth: Pointing forward with authority, serious expression (home office background). Laughing naturally, head slightly tilted back (living room). Sitting casually (fourth) Drink water or coffee naturally (kitchen). Winking mischievously (balcony with daylight). Thinking thoughtfully, hand on chin (dining room). Relaxed and neutral, calm gaze (corridor). Slightly playful smile (bathroom mirror setting). Dynamic hand gesture as if explaining something (laundry or utilities area). Each frame presents a different outfit that matches the mood: – Casual and relaxed t-shirt – Sports gym clothes – Comfortable clothes for home – Light beach-style clothing – Casual fashion with subtle personality – Minimalist neutral clothing – Everyday home clothes, avoid beige and pastel colors. The clothes should look physically accurate: realistic fabric folds, natural shadows, appropriate material response to light. The camera composition should appear consistent across all nine frames — medium shot portrait composition, natural lens perspective (equivalent to 50mm), shallow depth of field only when realistic for indoor lighting conditions. Overall esthetic: Modern realism, subtle and grounded. No exaggerated HDR. Without excessive sharpness. Without artificial shine. No surreal elements. Without paper tearing effects. Without styling filters. The final result should look like a collage of home portraits, professionally photographed but natural — cinematic but believable — with an emotional range, personality, and strong visual coherence across all nine frames.
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Ultra-realistic photograph of the exterior architecture of a high-end contemporary single-family residence, maintaining the exact architectural design and proportions of the reference facade, composed vertically in a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free of visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some trees strategically positioned for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life. Ultra-realistic exterior architectural photo of a high-end contemporary single-family residence, maintaining exactly the architectural design and proportions of the reference facade, composed vertically with a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free from visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some strategically positioned trees for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life.
Create an ultra-realistic portrait of a woman with lifelike features. She has smooth, slightly tanned skin with faint freckles across her cheeks and subtle natural pores that add authenticity. Her eyes are a striking blend of blue and green, reflecting light with warmth and intelligence. Her face is elegantly oval-shaped with high cheekbones, a gently upturned nose, and full, naturally pink lips. Her hair is medium-length, wavy, and a deep jet black with a soft, healthy shine. She wears a confident, serene expression with a slight smile, exuding grace and approachability. Her outfit is modern and stylish: a tailored white blouse with a high neckline, paired with a sleek black blazer featuring subtle satin accents. She wears gold statement earrings and a minimalist gold necklace, adding a touch of sophistication. The lighting is natural, casting gentle shadows to enhance depth and highlight the contours of her face and outfit. The background is softly blurred, ensuring focus on her detailed features, including skin texture, individual hair strands, and reflective, lifelike eyes. Skin Texture: Add subtle, natural skin textures (like pores or faint blemishes) to make the skin appear even more realistic and less airbrushed. Eye Details: Enhance the iris detail with fine textures to make the blue-green eyes even more captivating. Add a slightly more natural reflection to the eyes to ensure they look lifelike. Lighting and Shadows: Adjust the lighting for a more natural effect, ensuring the highlights on the face match the rest of the composition. Enhance shadows around the cheekbones and jawline for more depth. Hair Refinement: Add individual hair strands or texture to make the hair more dynamic and less uniform. Slightly reduce shine for a more natural look unless the glossy finish is intentional. Expression: Soften the smile or adjust the lip curve slightly to enhance the character's approachability. Outfit Details: Add subtle fabric textures to the blouse and blazer, such as satin-like reflections on the black blazer or a faint weave on the white blouse. Adjust the gold earrings' shine for a more metallic, realistic look. Background: Adjust the blur to create more depth of field, making her stand out even more against the background. Add slight tonal variations to the background to make it richer but still subtle.
Skin Texture: Add subtle, natural skin textures (like pores or faint blemishes) to make the skin appear even more realistic and less airbrushed. Eye Details: Enhance the iris detail with fine textures to make the blue-green eyes even more captivating. Add a slightly more natural reflection to the eyes to ensure they look lifelike. Lighting and Shadows: Adjust the lighting for a more natural effect, ensuring the highlights on the face match the rest of the composition. Enhance shadows around the cheekbones and jawline for more depth. Hair Refinement: Add individual hair strands or texture to make the hair more dynamic and less uniform. Slightly reduce shine for a more natural look unless the glossy finish is intentional. Expression: Soften the smile or adjust the lip curve slightly to enhance the character's approachability. Outfit Details: Add subtle fabric textures to the blouse and blazer, such as satin-like reflections on the black blazer or a faint weave on the white blouse. Adjust the gold earrings' shine for a more metallic, realistic look. Background: Adjust the blur to create more depth of field, making her stand out even more against the background. Add slight tonal variations to the background to make it richer but still subtle.
"Ultra-realistic, Highly Detailed Digital Painting / Photorealistic Illustration of Pierre Louis Dulong" Image Type: Ultra-realistic digital painting / Photorealistic illustration. (This clarifies the artistic medium, rather than a literal photograph). Overall Artistic Style: Highly detailed, reminiscent of a classical historical portrait, specifically a hand-colored engraving or lithograph. The rendering should achieve photorealistic quality for the subject's features while retaining the characteristic texture and coloring of such historical artworks, with a rich, almost cinematic illustrative quality. Likeness: Very strong and precise likeness to the provided historical portrait of Pierre Louis Dulong . Lighting: Soft, even, and natural-looking light, similar to an old studio portrait setup. The main light source should be subtly from the front-left or front-right, gently highlighting facial contours. Gentle fill light should soften any shadows. Avoid harsh shadows or overexposure. Depth of Field: Shallow depth of field to ensure the subject's face is in crisp, primary focus, with a softly blurred background that does not distract. Color Palette: Natural, rich, and historically appropriate colors. Emphasize warm yet slightly muted skin tones, vibrant deep blue eyes, and deep, textured clothing colors consistent with the original historical rendering. Subject Details: Age: Depicted as a man in his late 40s to early 50s. Expression: Calm, discerning, and contemplative. A dignified and intelligent gaze directed straight towards the viewer. Face Shape: Rounded but well-defined, with a strong, clean jawline. Hair: Color: Light ash blonde or rich golden-blonde, with subtle natural highlights and tonal variations. Style: Very thick, distinctly wavy to curly, appearing full around the head and ears. It should not be strictly swept back but rather voluminous and natural, as seen in the reference image. Sideburns: Very dense and full, extending low to cover a significant portion of the cheek, with defined but not razor-sharp edges, conveying a natural, bushy volume as in the original. Eyes: Color: Strikingly bright, deep blue, with clear whites and a focused pupil. Shape: Wide and slightly rounded, with an intelligent and direct gaze. Eyebrows: Moderately thick, naturally arched, and neatly groomed, precisely matching the hair color, enhancing the eye's expression. Nose: Straight, with a slightly broad bridge and a softly rounded tip. It should appear strong and proportional to his face. Mouth and Lips: Medium-full lips, naturally shaped, with a neutral to slightly contemplative expression, showing subtle definition. Chin: Clearly defined and proportional, projecting slightly, contributing to a strong and somewhat squarish lower face. Facial Pose: Direct frontal view, with a very subtle (1-2 degree) tilt clockwise, precisely mimicking the angle in the reference image. Clothing Details: Coat: A single-breasted (or not visibly double-breasted) wool frock coat in a deep, muted burgundy (dark reddish-purple) or deep maroon color. The fabric should exhibit a fine, tight, textured weave, characteristic of historical prints (e.g., a subtle stippled or cross-hatched appearance), not a smooth modern fabric. The lapels should be broad and well-defined. Cravat/Collar: A pristine white, high, stiff linen cravat or stock, wrapped neatly and tightly around the neck. Inner Garments/Tie: A small visible portion of a dark inner vest or waistcoat. A striped tie, with vertical stripes in dark, muted colors (e.g., dark red and brown), should be visible at the neck opening. Background & Atmosphere: Background: A soft, plain very light blue-grey background. Crucially, the background should feature a distinct stippled or cross-hatched texture, characteristic of historical engravings or lithographs, rather than a smooth, seamless sky. There should be minimal or no noticeable gradual shading effects. Overall Mood/Atmosphere: Calm, confident, and contemplative, conveying a sense of intellectual dignity and solemnity. Rendering Quality (Crucial for replication): Resolution: 8K resolution. Detail: Extreme textural detail for all elements: individual strands of hair, realistic skin texture (portraying it as a finely rendered surface, not smooth plastic), and the intricate weave/texture of his clothing. Color Gradations: Natural and subtle color gradations within the chosen artistic style. Lighting Definition: Clear and well-defined lighting that shapes the forms without harshness. Focus: A shallow depth of field to keep the primary focus on the subject.
Ultra-realistic photograph of the exterior architecture of a high-end contemporary single-family residence, maintaining the exact architectural design and proportions of the reference facade, composed vertically in a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free of visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some trees strategically positioned for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life. Ultra-realistic exterior architectural photo of a high-end contemporary single-family residence, maintaining exactly the architectural design and proportions of the reference facade, composed vertically with a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free from visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some strategically positioned trees for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life.
{ "subject": { "description": "Young woman with a fair, sunlit complexion and long, voluminous blonde hair styled in loose waves with a soft middle part. Her facial features include full lips with a glossy finish, softly arched eyebrows, and light-colored eyes. Her physique is curvy with a pronounced hourglass silhouette, featuring a narrow waist, wide hips, and a full bust with natural forward projection and soft-tissue behavior. Skin appears smooth with subtle natural texture and warm highlights from direct sunlight.", "attire": "Dark charcoal or black one-piece bodysuit with a high-cut design and side cutouts exposing the waist and lower back. The fabric is smooth and slightly matte with gentle stretch, conforming closely to body contours.", "anatomical_fidelity": "Maintain accurate proportional balance between bust, waist, and hips. Preserve natural soft tissue distribution, especially in hips and thighs, without artificial reshaping or compression. Ensure realistic posture-driven tension across the torso and lower body." }, "pose": { "description": "Standing with her back angled toward the camera, torso twisted to reveal both her back and partial frontal profile. Her hips are pushed slightly backward, emphasizing curvature. One arm is raised with the hand resting on or near her head, while the other arm is relaxed out of frame. Her head is turned toward the camera with a direct, slightly sultry gaze. Spine shows a pronounced natural curve due to the hip shift and twist.", "weight_distribution": "Weight is primarily on the back leg, with the front leg slightly relaxed. This creates a strong hip emphasis and asymmetry through the lower body." }, "environment": { "setting": "Modern indoor living space with minimal decor.", "background": "Clean white walls with a large flat-screen television mounted behind the subject. Subtle reflections on the screen indicate daylight entering from a nearby window. Light wooden flooring visible at the bottom edge.", "foreground": "Strong sunlight casting defined geometric shadows across the subject’s lower body, likely from a window frame or camera rig." }, "camera": { "shot_type": "Medium-full shot", "framing": "Vertical composition capturing from upper head to upper thighs, with emphasis on the hip and torso region.", "perspective": "Slight low to mid-level angle enhancing depth and curvature. Close proximity increases three-dimensional presence.", "lens_characteristics": "Standard focal length (approximately 35mm to 50mm) with mild perspective emphasis, no extreme distortion." }, "lighting": { "type": "Direct natural sunlight", "sources": "Strong sunlight entering from the left side of the frame.", "direction": "Side lighting from camera-left, creating bright highlights on the left side of the body and deeper shadows on the right.", "effects": "High contrast lighting with sharp-edged shadows cast across the hips and thighs. Warm golden tones dominate, with visible light falloff and strong highlight definition on skin." }, "mood_and_expression": { "expression": "Confident and slightly sultry, with relaxed lips and a steady gaze directed toward the camera.", "atmosphere": "Bold, modern, and visually striking due to the interplay of light and shadow." }, "style_and_realism": { "category": "Photorealistic", "details": "High-fidelity skin rendering with visible tonal variation and natural sheen. Realistic fabric stretch and contouring. No artificial smoothing or stylization." }, "colors_and_tone": { "color_palette": "Warm golden skin tones contrasted with dark neutral clothing and clean white background. Subtle reflections in the black TV surface.", "contrast": "High contrast with strong highlights and deep shadows. Warm color temperature throughout." }, "quality_and_technical_details": { "resolution": "8k ultra high-definition", "details": "Sharp focus on subject with crisp edge definition. Fine detail in hair strands, skin texture, and shadow edges.", "dynamic_range": "High dynamic range preserving highlight detail in sunlit areas while maintaining shadow depth." }, "aspect_ratio_and_output": { "ratio": "3:4" }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve hip-backward posture", "preserve torso twist", "preserve raised arm position", "preserve head turn toward camera" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "ZoeDepth", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "maintain strong foreground-to-background separation", "preserve body curvature depth", "retain shadow depth and placement", "prevent flattening of form" ], "recommended_weight": 0.85 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "reduced curves", "flattened hips or chest", "artificial reshaping", "incorrect shadow direction", "soft or diffused shadows inconsistent with sunlight", "overexposed highlights", "loss of skin detail", "lens distortion", "wide-angle exaggeration", "depth flattening", "background clutter", "inconsistent reflections", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions" ] } }
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Create a portrait of a young woman using an ethereal approach with extremely subtle tonal variations. The piece should maintain its gradient transition from center to edges, but with a softer, more delicate range of values. Color and tone treatment: Core palette: Work within a nearly monochromatic range of cool greys, avoiding stark blacks Maximum darkness: Use gentle charcoal grey (80% grey) as the darkest tone instead of pure black Turquoise accents: Soften the blue to a pale, crystalline turquoise (reduce saturation by 40%) Fill values: Keep all fills between 10-40% opacity for a gossamer effect Gradient transition specifics: Face area: Use fills no darker than 40% opacity, building depth through layered translucent tones Upper torso: Begin with 30% opacity fills, complemented by fine line work Mid-composition: Reduce to 20% opacity with increasing emphasis on linear elements Edges: Fade to 5-0% opacity using only the most delicate scattered lines Technical approach: Layer multiple transparent fills rather than single opaque ones Use crosshatching with very light line weight (0.1mm) to build subtle shadows Employ stippling at 10% opacity for the most gentle gradients Create texture through the interplay of negative space and gossamer-light marks Keep edges soft and diffused, avoiding hard lines except in the most crucial facial features Render the jacket using primarily loose, transparent layers that suggest rather than define the material The final effect should feel like viewing the subject through a light mist, with the image emerging from and dissolving back into the white of the paper in a completely organic way.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Ultra-realistic photograph of the exterior architecture of a high-end contemporary single-family residence, maintaining the exact architectural design and proportions of the reference facade, composed vertically in a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free of visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some trees strategically positioned for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life. Ultra-realistic exterior architectural photo of a high-end contemporary single-family residence, maintaining exactly the architectural design and proportions of the reference facade, composed vertically with a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free from visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some strategically positioned trees for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life.
{ "subject": { "description": "Young woman with a fair, sunlit complexion and long, voluminous blonde hair styled in loose waves with a soft middle part. Her facial features include full lips with a glossy finish, softly arched eyebrows, and light-colored eyes. Her physique is curvy with a pronounced hourglass silhouette, featuring a narrow waist, wide hips, and a full bust with natural forward projection and soft-tissue behavior. Skin appears smooth with subtle natural texture and warm highlights from direct sunlight.", "attire": "Dark charcoal or black one-piece bodysuit with a high-cut design and side cutouts exposing the waist and lower back. The fabric is smooth and slightly matte with gentle stretch, conforming closely to body contours.", "anatomical_fidelity": "Maintain accurate proportional balance between bust, waist, and hips. Preserve natural soft tissue distribution, especially in hips and thighs, without artificial reshaping or compression. Ensure realistic posture-driven tension across the torso and lower body." }, "pose": { "description": "Standing with her back angled toward the camera, torso twisted to reveal both her back and partial frontal profile. Her hips are pushed slightly backward, emphasizing curvature. One arm is raised with the hand resting on or near her head, while the other arm is relaxed out of frame. Her head is turned toward the camera with a direct, slightly sultry gaze. Spine shows a pronounced natural curve due to the hip shift and twist.", "weight_distribution": "Weight is primarily on the back leg, with the front leg slightly relaxed. This creates a strong hip emphasis and asymmetry through the lower body." }, "environment": { "setting": "Modern indoor living space with minimal decor.", "background": "Clean white walls with a large flat-screen television mounted behind the subject. Subtle reflections on the screen indicate daylight entering from a nearby window. Light wooden flooring visible at the bottom edge.", "foreground": "Strong sunlight casting defined geometric shadows across the subject’s lower body, likely from a window frame or camera rig." }, "camera": { "shot_type": "Medium-full shot", "framing": "Vertical composition capturing from upper head to upper thighs, with emphasis on the hip and torso region.", "perspective": "Slight low to mid-level angle enhancing depth and curvature. Close proximity increases three-dimensional presence.", "lens_characteristics": "Standard focal length (approximately 35mm to 50mm) with mild perspective emphasis, no extreme distortion." }, "lighting": { "type": "Direct natural sunlight", "sources": "Strong sunlight entering from the left side of the frame.", "direction": "Side lighting from camera-left, creating bright highlights on the left side of the body and deeper shadows on the right.", "effects": "High contrast lighting with sharp-edged shadows cast across the hips and thighs. Warm golden tones dominate, with visible light falloff and strong highlight definition on skin." }, "mood_and_expression": { "expression": "Confident and slightly sultry, with relaxed lips and a steady gaze directed toward the camera.", "atmosphere": "Bold, modern, and visually striking due to the interplay of light and shadow." }, "style_and_realism": { "category": "Photorealistic", "details": "High-fidelity skin rendering with visible tonal variation and natural sheen. Realistic fabric stretch and contouring. No artificial smoothing or stylization." }, "colors_and_tone": { "color_palette": "Warm golden skin tones contrasted with dark neutral clothing and clean white background. Subtle reflections in the black TV surface.", "contrast": "High contrast with strong highlights and deep shadows. Warm color temperature throughout." }, "quality_and_technical_details": { "resolution": "8k ultra high-definition", "details": "Sharp focus on subject with crisp edge definition. Fine detail in hair strands, skin texture, and shadow edges.", "dynamic_range": "High dynamic range preserving highlight detail in sunlit areas while maintaining shadow depth." }, "aspect_ratio_and_output": { "ratio": "3:4" }, "controlnet": { "pose_control": { "model_type": "DWPose", "purpose": "Exact skeletal and pose lock", "constraints": [ "preserve hip-backward posture", "preserve torso twist", "preserve raised arm position", "preserve head turn toward camera" ], "recommended_weight": 1.0 }, "depth_control": { "model_type": "ZoeDepth", "purpose": "Depth, volume, and camera-to-body spatial lock", "constraints": [ "maintain strong foreground-to-background separation", "preserve body curvature depth", "retain shadow depth and placement", "prevent flattening of form" ], "recommended_weight": 0.85 } }, "negative_prompt": { "forbidden_elements": [ "anatomy normalization", "body proportion averaging", "reduced curves", "flattened hips or chest", "artificial reshaping", "incorrect shadow direction", "soft or diffused shadows inconsistent with sunlight", "overexposed highlights", "loss of skin detail", "lens distortion", "wide-angle exaggeration", "depth flattening", "background clutter", "inconsistent reflections", "beautification filters", "skin smoothing", "plastic skin", "airbrushed texture", "stylized realism", "editorial fashion proportions" ] } }
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
dot matrix, minimalist geometric art, digital dot, vector graphics, front view of abstract human silhouettes arranged in geometric pattern, clean white background, dot-based silhouettes with spatial depth, soft gradient lighting with subtle tonal variations, varying dot sizes in vibrant randomly colors with strategic color accents, precise dot placement --ar 9:16 --quality 2 --style raw --profile ue2yzjl --stylize 700 --v 6.1
Based on the uploaded image, create an High-fidelity photo “High-Fashion Spread + Helmut Newton” portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. Ultra-realistic, 8k resolution, cinematic lighting, film grain, shot on Canon EOS R5, 85mm f/1.8, ISO 100, highly detailed features, authentic likeness, photorealistic but editorial. 🔒 IDENTITY LOCK Preserve consistent facial features, Detailed, natural skin textures with visible pores and micro-imperfections, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes shape, nose structure, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, pale/light skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. 1) Theme/Title - Fashion portrait in an outdoor corridor with a white jumpsuit and direct flash 2) Main Subject - Appearance: young adult woman posing with her back turned, looking over her shoulder at the camera - Age: young adult (approx. 20–30) - Physical characteristics (detailed description): Fair skin with a luminous finish (enhanced by flash) Oval face, eyes with visible eyeliner Curvy body; silhouette emphasized by the tight garment Elongated posture due to high heels; legs extended 3) Subject Details - Hair: Jet black, tied in a high ponytail Fine loose strands framing the face Long length, falling down the back to waist level (approx. 70–80 cm) The bangs must maintain the same length, density, shape (straight), and fall over the forehead/eyebrows. This type of fringe is mandatory and must remain clearly visible. - Makeup: Even base/skin with a glow from direct lighting Noticeable eyeliner and mascara Subtle pinkish nude lipstick Soft contour/highlight on the cheekbones (accentuated by flash) Mandatory: makeup must be clearly visible in close-up shots. (“apply makeup while preserving the face in 100% of cases”). - Nails: Not visible with enough clarity to safely describe color/shape - Clothing: Tight white jumpsuit, long sleeves, high collar (second-skin style) Stretch fabric with slight sheen; visible vertical seams and pattern lines Realistic creases and wrinkles in flex areas (knees, ankles) and fabric tension areas (hips/thighs) Moderate and harmonious enhancement, with good projection and visible volume, maintaining attractive and natural feminine proportions. - Accessories: Large metallic hoop earrings (gold tone) Gold metallic watch on the left wrist Thin anklet on the ankle (visible above the heel) Heeled sandals with transparent straps and a transparent block heel (acrylic), with specular reflections - Props: Clutch/small bag in white (or off-white) held in the left hand, with a smooth finish and subtle shine (flash effect) FINE DETAILS (clothing, accessories, objects, imperfections, reflections, texture, material) Strong and localized reflections on the white jumpsuit (flash hotspots), highlighting smooth texture and elasticity Perceptible transparency/refraction in the heels and shoe straps, with well-defined highlights and edges Wall on the right with stains, wear marks, and irregular paint/plaster areas (visible imperfections) Gray tiled/slab floor with visible joints and slight tonal variations Small lights in the planter on the left creating luminous points in the background 4) Action / Pose / Context - Facial expression: Neutral to slightly serious; relaxed lips Gaze directed at the camera over the shoulder - Body language: Body facing forward (toward the corridor’s end), torso slightly twisted to look back Hips shifted; one leg positioned slightly ahead/behind the other to accentuate the pose Left arm down holding the clutch; right arm close to the body 5) Scene / Context / Environment - Background: Narrow corridor with a concrete/plaster wall on the right and a planter with dense vegetation on the left Overhead structure like a pergola/covering with wooden slats in perspective - Location: Outdoor or semi-open area (side passage of a garden/building) - Time of day: Undetermined; use of flash and garden lights suggests low ambient light (dusk/night) or strong shade - Weather: Not determinable from the image (no visible sky/rain) 6) Lighting / Atmosphere (Mood) - Lighting type: Direct frontal flash (on-camera), high contrast, defined shadows on the floor and hard modeling Subtle garden lights in the background on the left side - Mood: Editorial/posed, with a “fashion” aesthetic and silhouette emphasis - Emotional tone: Confident, controlled, slightly provocative due to the over-the-shoulder pose 7) Style / Aesthetic - Image type: Fashion photography/portrait in an outdoor setting (street/editorial) - Visual aesthetic: Clean and contrasted; neutral palette (white, grays, greens) Material emphasis (stretch fabric and acrylic heels) through specular flash highlights 8) Composition / Technique - Camera or smartphone: Not precisely identifiable; appearance of capture with direct flash - Angles: Vertical full-body framing Camera at approximately waist/chest height; slight corridor perspective with converging lines - Lenses: “Standard” lens/moderate field of view; no evident strong wide-angle distortion - Aspect ratio: Vertical 9:16 Negative prompt: exact same overlapping, exact same collages, different person, different face, faceswap, different body, no slimming, no crooked teeth, dark skin tone, no plastic/waxy/doll-like skin, no artificial skin texture, short/medium hair, different bangs cut, exact same clothes, exact same pose, same location, exact same framing, no black and white filter, low-res, no uncanny valley Final result: - The final image should look like a real photo, not artificial - The face and body should look exactly as shown - The clothing should look different as shown - No facial distortion or visual artifacts
Sophisticated and timeless editorial portrait in ultra-realistic 8K, vertical 9:16, mid-torso framing, award-winning fashion photography realism, of [the woman from the uploaded image – use the reference image as the exact base for face, facial features, and hairstyle] with a cohesive, high-fashion face — harmonious, expressive features with well-defined nose, eyes, lips, and jawline; no part of the face may be missing, blurred, or distorted. Real human skin texture with visible pores and preserved micro-variations — NO illustration, NO CGI, NO artificial smoothing. CURVILINEAR BODY TYPE — SCULPTURAL AND POWERFUL: A sculptural, curvy body with well-defined curves in the bust, waist, and torso: a slim, visually defined waist, a broad and rounded ribcage, and shoulders that suggest strength; volume in the upper torso suggesting naturally full, firm breasts and a powerful abdomen. The figure must be curvy and strong, not runway-thin and without exaggeration; anatomy must always remain realistic and elegant. POSE — VIRAL “ROSE EMBRACE WITH HAIR FLIP”: Mid-torso composition with dynamic movement. Body angled about 30° away from the camera, hips implied below the frame. She holds a massive bouquet of roses diagonally across her chest, nestled in both arms so that it covers part of the torso and becomes the clear protagonist of the image. At the same time, her head is in full motion of flipping her hair back: chin slightly raised, head tilted slightly back and to one side, long hair captured mid-motion, arcing behind and around the bouquet. Shoulders rotate with the movement, creating an implied S-curve in the upper body, with arms wrapping around the flowers. BOUQUET — PROTAGONIST, WORLD-CLASS FLORISTRY: A luxurious, hand-tied bouquet with approximately 200 premium long-stem red roses, in the style of the “200 Red Roses” bouquet by Italian Flora or similarly grand designs by renowned international florists. Dense dome of velvety blooms in a deep red tone with subtle tonal variation, lush dark-green foliage, and visible long stems bundled together. Minimal and elegant binding (thin satin ribbon or simple wrap) so stems remain visible. The bouquet must dominate the lower half of the image and convey a sense of weight, sophistication, and meticulous arrangement — the absolute focal point of the photo. EXPRESSION — ENCHANTED, VIRAL, AND RELAXED: Eyes slightly closed or looking downward toward the bouquet as the hair moves, with a soft, joyful smile — not posed, more like a spontaneous moment during a laugh. Lips gently parted, corners of the mouth lifted, cheeks subtly raised. The expression should convey “I’m genuinely amazed (in a good way) by this enormous bouquet,” sensual and charming yet still refined. OUTFIT: White haute couture one-shoulder dress with a modern sculptural cut, heavy high-quality fabric, refined tailoring, clean geometric neckline. The upper portion is partially hidden behind the bouquet but still visible at the shoulder and upper chest, suggesting the defined waist and curvilinear torso structure underneath. No logos. HAIR — SOFT MOTION: She has the same hair as in the uploaded image; styled as very long jet-black hair, no colored strands, with a satin-like shine and soft, structured waves. The hair is captured mid-motion, gently arcing behind and to the side of the head and partially around the bouquet, with visible strand separation and realistic motion blur only at the tips. Rim light outlines the outer contour of the moving hair. (“Apply the hairstyle while preserving the bangs in 100% of cases.”) HEAD ACCESSORY: A thin, sparkling haute couture headband with micro-crystals/diamonds, securely fixed so it remains visible even with hair movement, catching subtle specular highlights. JEWELRY: Elegant drop earrings with crystal teardrops, still visible despite hair movement; a delicate silver or white-gold bracelet on the wrist holding the stems; a few thin rings on the hand holding the bouquet. Long coffin-shaped nails in nude with silver micro-crystal details, clearly visible while gripping the green stems. MAKEUP: Skin with a matte finish and preserved texture, pronounced rosy blush, well-defined eyebrows, soft pink eyeshadow, well-applied mascara, eyeliner on the upper lid. Lips in a velvety watermelon-rose tone that harmonizes with the red roses without overpowering them. (“Apply makeup while preserving the face in 100% of cases.”) LIGHTING: Soft, directional beauty light from front-left, with gentle fill and a subtle rim/backlight to freeze hair movement and separate bouquet edges from the background. No harsh shadows; smooth highlight transitions; detailed texture on petals, hair, and skin. BACKGROUND: Clean, neutral editorial studio background with subtle gradient and depth; slightly warmer tone near the head and cooler toward the lower frame, always clean and safe for signature placement. CAPTURE: 85mm beauty lens look, vertical 9:16, mid-torso crop; shallow depth of field with ultra-sharp focus on face, hairline, and front layer of roses; background and rear stems slightly blurred. HDR tonal range, extreme micro-detail priority, safe maximum zoom of 600x — raw style. BEATRIZ KLOCH — OFFICIAL DOUBLE SIGNATURE SYSTEM — BACKGROUND ONLY: 80% — DOMINANT ANGELFACE SIGNATURE: “Beatriz Kloch♥” in large cursive Angelface-style calligraphy (with ornamental B and K and a heart integrated into the stroke), occupying approximately 70–85% of the background width, integrated ONLY into the studio wall/gradient background. Appears as an engraved glow or metallic emboss, with color sampled from the lighter background tones, opacity between 12–18%, aligned to perspective. Must never overlap hair, bouquet, skin, or clothing; if overlap occurs, the entire signature is relocated to a clean upper-background area. NEGATIVE: Missing or deformed facial features, non-curvy or extremely thin body, small or generic bouquet, AI/cartoonish look, plastic skin, distorted anatomy, signatures on the subject or bouquet, floating watermark text.
"Ultra-realistic, Highly Detailed Digital Painting / Photorealistic Illustration of Pierre Louis Dulong" Image Type: Ultra-realistic digital painting / Photorealistic illustration. (This clarifies the artistic medium, rather than a literal photograph). Overall Artistic Style: Highly detailed, reminiscent of a classical historical portrait, specifically a hand-colored engraving or lithograph. The rendering should achieve photorealistic quality for the subject's features while retaining the characteristic texture and coloring of such historical artworks, with a rich, almost cinematic illustrative quality. Likeness: Very strong and precise likeness to the provided historical portrait of Pierre Louis Dulong . Lighting: Soft, even, and natural-looking light, similar to an old studio portrait setup. The main light source should be subtly from the front-left or front-right, gently highlighting facial contours. Gentle fill light should soften any shadows. Avoid harsh shadows or overexposure. Depth of Field: Shallow depth of field to ensure the subject's face is in crisp, primary focus, with a softly blurred background that does not distract. Color Palette: Natural, rich, and historically appropriate colors. Emphasize warm yet slightly muted skin tones, vibrant deep blue eyes, and deep, textured clothing colors consistent with the original historical rendering. Subject Details: Age: Depicted as a man in his late 40s to early 50s. Expression: Calm, discerning, and contemplative. A dignified and intelligent gaze directed straight towards the viewer. Face Shape: Rounded but well-defined, with a strong, clean jawline. Hair: Color: Light ash blonde or rich golden-blonde, with subtle natural highlights and tonal variations. Style: Very thick, distinctly wavy to curly, appearing full around the head and ears. It should not be strictly swept back but rather voluminous and natural, as seen in the reference image. Sideburns: Very dense and full, extending low to cover a significant portion of the cheek, with defined but not razor-sharp edges, conveying a natural, bushy volume as in the original. Eyes: Color: Strikingly bright, deep blue, with clear whites and a focused pupil. Shape: Wide and slightly rounded, with an intelligent and direct gaze. Eyebrows: Moderately thick, naturally arched, and neatly groomed, precisely matching the hair color, enhancing the eye's expression. Nose: Straight, with a slightly broad bridge and a softly rounded tip. It should appear strong and proportional to his face. Mouth and Lips: Medium-full lips, naturally shaped, with a neutral to slightly contemplative expression, showing subtle definition. Chin: Clearly defined and proportional, projecting slightly, contributing to a strong and somewhat squarish lower face. Facial Pose: Direct frontal view, with a very subtle (1-2 degree) tilt clockwise, precisely mimicking the angle in the reference image. Clothing Details: Coat: A single-breasted (or not visibly double-breasted) wool frock coat in a deep, muted burgundy (dark reddish-purple) or deep maroon color. The fabric should exhibit a fine, tight, textured weave, characteristic of historical prints (e.g., a subtle stippled or cross-hatched appearance), not a smooth modern fabric. The lapels should be broad and well-defined. Cravat/Collar: A pristine white, high, stiff linen cravat or stock, wrapped neatly and tightly around the neck. Inner Garments/Tie: A small visible portion of a dark inner vest or waistcoat. A striped tie, with vertical stripes in dark, muted colors (e.g., dark red and brown), should be visible at the neck opening. Background & Atmosphere: Background: A soft, plain very light blue-grey background. Crucially, the background should feature a distinct stippled or cross-hatched texture, characteristic of historical engravings or lithographs, rather than a smooth, seamless sky. There should be minimal or no noticeable gradual shading effects. Overall Mood/Atmosphere: Calm, confident, and contemplative, conveying a sense of intellectual dignity and solemnity. Rendering Quality (Crucial for replication): Resolution: 8K resolution. Detail: Extreme textural detail for all elements: individual strands of hair, realistic skin texture (portraying it as a finely rendered surface, not smooth plastic), and the intricate weave/texture of his clothing. Color Gradations: Natural and subtle color gradations within the chosen artistic style. Lighting Definition: Clear and well-defined lighting that shapes the forms without harshness. Focus: A shallow depth of field to keep the primary focus on the subject.
Ultra-realistic photograph of the exterior architecture of a high-end contemporary single-family residence, maintaining the exact architectural design and proportions of the reference facade, composed vertically in a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free of visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some trees strategically positioned for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life. Ultra-realistic exterior architectural photo of a high-end contemporary single-family residence, maintaining exactly the architectural design and proportions of the reference facade, composed vertically with a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free from visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some strategically positioned trees for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life.
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Create ONE single cinematic frame or a short 3-6 second video sequence of the EXACT SAME real human being, with permanently anchored identity, where Reference A and Reference B ALWAYS represent the SAME PERSON, reconstructed physically and perceptually inside the world of Reference C. Master dominance order: identity geometry and ratios first, dermis and skin tone second, beard and under-eye third, body coherence fourth, camera and lighting fifth, scene and style last. Lower systems MUST always adapt to higher systems and may never override them. Source ownership: facial geometry, stable identity ratios, asymmetry, and expression baseline come from A; dermal truth, pore structure, skin tone, undertone, melanin reading, redness pattern, beard density, beard irregularity, beard color variation, beard-to-skin transition, and under-eye truth come from A+B; body coherence, neck, shoulders, posture, and body scale come from B; environment, props, scene architecture, mood, and non-identity world come from C. Visible identity must ALWAYS read as A+B. Visible non-identity world must follow C exactly only when safe for identity. Absolute facial protected regions: eyes, eyelids, brow structure, brow asymmetry, canthal tilt, under-eye darkness, under-eye folds, under-eye depth, nose bridge, nostrils, philtrum, mouth corners, jawline, chin projection, beard boundary, cheek volume, and hairline are immutable and may not be altered by pose, lens, lighting, grading, environment, temporal interpolation, or cinematic style. Structural immutability lock: preserve exact facial geometry, exact feature placement, exact eye spacing, exact eye offset, exact nose width and projection, exact nostril asymmetry, exact mouth width, exact mouth-corner imbalance, exact mouth-to-chin distance, exact jaw width, exact chin projection, exact beard boundary, exact left-right asymmetry, and exact expression baseline. Forbidden: reshaping, symmetry correction, alignment correction, centering correction, optimization, beautification, model-face effect, influencer-face effect, younger-looking transformation, flattering reconstruction, glamourization, facial cleanup, cosmetic correction, facial redesign, or replacement by a generic attractive face. If the face looks better, cleaner, prettier, younger, smoother, sharper in an artificial way, more symmetric, or more attractive than A+B, the output is invalid. Skin tone and dermis lock: preserve exact skin tone, exact undertone, exact melanin distribution, exact redness pattern, exact tonal variation, exact natural chromatic depth, exact beard-to-skin transition, visible pores with non-uniform distribution, realistic tonal irregularity, realistic micro imperfections, natural oil reflectivity variation, realistic subsurface depth, forehead slightly more reflective, cheeks medium, under-eye darker and thinner, and chin with denser pore visibility. Forbidden: whitening, darkening, recoloring, ambient tint contamination, warm shift, cool shift, cinematic skin grading, orange-teal contamination, skin glow, skin polish, beauty retouch skin, pore reduction, wrinkle reduction, smoothing, plastic skin, wax skin, porcelain skin, AI skin, fake hyper-detail, invented pores, or artificial gritty texture. Under-eye truth lock: preserve darkness, folds, depth, fatigue, and hollow if present; forbid brightening, smoothing, cleanup, concealer effect, or youth correction. Beard integrity lock: preserve irregular density, natural edge, uneven growth, patchiness if present, exact color variation, and exact natural reading from A+B; forbid lineup cleanup, barber sharpening, density normalization, beard filling, edge stylization, or cosmetic beard design. Body coherence lock: body, neck transition, shoulder relation, posture, and scale must support the same-person reading without changing facial identity or making the head look pasted, disconnected, too large, too small, or mismatched. Camera safety lock: use identity-safe lens behavior and perspective; preserve natural craniofacial reading; forbid wide-angle distortion, selfie distortion, nose enlargement, face stretch, compression artifacts, warped perspective, focal distortion, or any camera effect that changes identity reading. Lighting integrity lock: lighting must adapt to the preserved face and never redefine the face. Environment lighting from C may shape the world, but may NOT recolor, flatten, beautify, contaminate, or cosmetically modify the face. Facial tone, undertone, dermis, contrast, and shadow logic must remain anchored to A+B even inside C. Forbidden: color cast on skin, washout, flattening, mixed-color contamination on face, unnatural relighting, cinematic grading that changes facial reading, or environment tint contamination on skin. Temporal hard lock for video: identical identity, asymmetry, dermis, skin tone, beard, under-eye, geometry, and facial proportions in every frame; zero drift, zero flicker, zero morphing, zero smoothing over time, zero beard shimmer, zero detail pumping, zero geometry breathing, zero identity evolution. If drift appears, revert to base identity truth from A+B. ZERO TEXT ERADICATION SYSTEM: the final output must contain ZERO readable text of any kind anywhere in the frame. If Reference C contains text, letters, words, numbers, captions, subtitles, signs, logos, labels, brands, packaging text, poster text, interface text, watermark, signature, stamp, UI marks, or readable characters, all of them must be completely removed and replaced with clean, natural, scene-consistent reconstruction. Leave no traces, no ghosting, no partial letters, no blur patches, no typographic residue, no censored bars, and no artifact edges. Clean negative filter: forbid pasted-face look, split face, duplicate features, warped ears, warped beard, warped jaw, facial blur, CGI look, over-sharpening, over-clarity, over-contrast skin, fake realism, extra fingers near face, or hand interference over the face. Failure conditions: block output if there is identity drift, symmetry increase, beautification, undertone shift, skin-tone shift, dermal loss, under-eye alteration, beard inconsistency, facial contamination from scene lighting, camera distortion, perspective distortion, temporal instability, any readable text, any watermark, any logo, any subtitle, or any signature anywhere. Final target: real human, zero deformation, zero beautification, exact identity locked, exact skin tone locked, exact dermis locked, exact beard locked, exact under-eye truth locked, identity-safe camera, identity-safe lighting, scene integrated from C without facial contamination, and zero readable text anywhere, optimized for Nano Banano Pro first and Kling 3.0 second.
Create a portrait of a young woman using an ethereal approach with extremely subtle tonal variations. The piece should maintain its gradient transition from center to edges, but with a softer, more delicate range of values. Color and tone treatment: Core palette: Work within a nearly monochromatic range of cool greys, avoiding stark blacks Maximum darkness: Use gentle charcoal grey (80% grey) as the darkest tone instead of pure black Turquoise accents: Soften the blue to a pale, crystalline turquoise (reduce saturation by 40%) Fill values: Keep all fills between 10-40% opacity for a gossamer effect Gradient transition specifics: Face area: Use fills no darker than 40% opacity, building depth through layered translucent tones Upper torso: Begin with 30% opacity fills, complemented by fine line work Mid-composition: Reduce to 20% opacity with increasing emphasis on linear elements Edges: Fade to 5-0% opacity using only the most delicate scattered lines Technical approach: Layer multiple transparent fills rather than single opaque ones Use crosshatching with very light line weight (0.1mm) to build subtle shadows Employ stippling at 10% opacity for the most gentle gradients Create texture through the interplay of negative space and gossamer-light marks Keep edges soft and diffused, avoiding hard lines except in the most crucial facial features Render the jacket using primarily loose, transparent layers that suggest rather than define the material The final effect should feel like viewing the subject through a light mist, with the image emerging from and dissolving back into the white of the paper in a completely organic way.
Skin Texture: Add subtle, natural skin textures (like pores or faint blemishes) to make the skin appear even more realistic and less airbrushed. Eye Details: Enhance the iris detail with fine textures to make the blue-green eyes even more captivating. Add a slightly more natural reflection to the eyes to ensure they look lifelike. Lighting and Shadows: Adjust the lighting for a more natural effect, ensuring the highlights on the face match the rest of the composition. Enhance shadows around the cheekbones and jawline for more depth. Hair Refinement: Add individual hair strands or texture to make the hair more dynamic and less uniform. Slightly reduce shine for a more natural look unless the glossy finish is intentional. Expression: Soften the smile or adjust the lip curve slightly to enhance the character's approachability. Outfit Details: Add subtle fabric textures to the blouse and blazer, such as satin-like reflections on the black blazer or a faint weave on the white blouse. Adjust the gold earrings' shine for a more metallic, realistic look. Background: Adjust the blur to create more depth of field, making her stand out even more against the background. Add slight tonal variations to the background to make it richer but still subtle.
Ultra-realistic photograph of the exterior architecture of a high-end contemporary single-family residence, maintaining the exact architectural design and proportions of the reference facade, composed vertically in a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free of visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some trees strategically positioned for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life. Ultra-realistic exterior architectural photo of a high-end contemporary single-family residence, maintaining exactly the architectural design and proportions of the reference facade, composed vertically with a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free from visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some strategically positioned trees for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life.
Ultra-realistic photograph of the exterior architecture of a high-end contemporary single-family residence, maintaining the exact architectural design and proportions of the reference facade, composed vertically in a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free of visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some trees strategically positioned for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life. Ultra-realistic exterior architectural photo of a high-end contemporary single-family residence, maintaining exactly the architectural design and proportions of the reference facade, composed vertically with a 4:5 ratio. Captured at eye level with a professional full-frame camera and tilt-shift lens, ensuring corrected verticals, precise reading of volumes, and a sculptural architectural presence. Intense natural light under a clear blue sky, with the sun positioned high or slightly laterally, generates strong, well-defined shadows and high contrast, allowing for clear legibility of all architectural planes, edges, and overhangs. Clean color palette, neutral tones, without a dominant color, accentuated contrast between light and shadow, emphasizing geometry and masses. The architecture is the absolute protagonist of the scene, presented as a controlled and deliberate architectural object, free from visual noise. Minimalist and highly controlled landscaping frames the building without competing: continuous close-cropped lawn, compact shrubs with precise edges, sparse palm trees, and some strategically positioned trees for scale and shade. The vegetation acts strictly as a compositional frame, reinforcing volumes and perspective, with a premium aesthetic and low-maintenance appearance. The house is located in a high-end residential condominium, with subtly visible, organized, and quiet neighboring houses, reinforcing a sophisticated urban residential context, with spacious lots, visual order, and tranquility. A Porsche sports car and a luxury SUV are parked in the garage and at the entrance, discreetly integrated into the composition. The foreground includes a realistic asphalt street with subtle wear and tonal variation, and precise concrete sidewalk and curb. Extreme photorealism, high dynamic range, clean highlights, deep shadows, precise light behavior, sharp details, and the visual language of professional architectural photography conveying exclusivity, control, confidence, and a settled way of life.
Create an ultra-realistic portrait of a woman with lifelike features. She has smooth, slightly tanned skin with faint freckles across her cheeks and subtle natural pores that add authenticity. Her eyes are a striking blend of blue and green, reflecting light with warmth and intelligence. Her face is elegantly oval-shaped with high cheekbones, a gently upturned nose, and full, naturally pink lips. Her hair is medium-length, wavy, and a deep jet black with a soft, healthy shine. She wears a confident, serene expression with a slight smile, exuding grace and approachability. Her outfit is modern and stylish: a tailored white blouse with a high neckline, paired with a sleek black blazer featuring subtle satin accents. She wears gold statement earrings and a minimalist gold necklace, adding a touch of sophistication. The lighting is natural, casting gentle shadows to enhance depth and highlight the contours of her face and outfit. The background is softly blurred, ensuring focus on her detailed features, including skin texture, individual hair strands, and reflective, lifelike eyes. Skin Texture: Add subtle, natural skin textures (like pores or faint blemishes) to make the skin appear even more realistic and less airbrushed. Eye Details: Enhance the iris detail with fine textures to make the blue-green eyes even more captivating. Add a slightly more natural reflection to the eyes to ensure they look lifelike. Lighting and Shadows: Adjust the lighting for a more natural effect, ensuring the highlights on the face match the rest of the composition. Enhance shadows around the cheekbones and jawline for more depth. Hair Refinement: Add individual hair strands or texture to make the hair more dynamic and less uniform. Slightly reduce shine for a more natural look unless the glossy finish is intentional. Expression: Soften the smile or adjust the lip curve slightly to enhance the character's approachability. Outfit Details: Add subtle fabric textures to the blouse and blazer, such as satin-like reflections on the black blazer or a faint weave on the white blouse. Adjust the gold earrings' shine for a more metallic, realistic look. Background: Adjust the blur to create more depth of field, making her stand out even more against the background. Add slight tonal variations to the background to make it richer but still subtle.
Create a hyper-realistic studio-style collage in a vertical 9:16 format, organized in a clean and elegant 3x3 grid. The face must remain identical to the reference photo sent, preserving the exact facial structure, proportions, skin details, and identity consistency in all nine frames. Each square features the same person in a different room of the house, creating a subtle environmental narrative. The backgrounds should be realistic, with naturally lit home interiors, such as: bedroom, kitchen, living room, bathroom mirror area, balcony, hallway, home office, dining room, and laundry area. All the environments should look authentic, lived-in, and naturally imperfect — nothing that looks like a luxury showroom. The lighting should appear realistic and be driven by the environment (window light, soft tungsten light for interiors, natural daylight on the balcony, kitchen ceiling light, etc.). Avoid dramatic studio artificial lighting. Use soft shadows and directional light consistent with each environment. Low saturation, neutral tones, natural color gradation, slightly muted palette to avoid the typical vibrancy of AI. The skin texture should be highly detailed and natural: Visible pores, subtle skin texture, natural shadows under the eyes, realistic beard texture (if applicable), no beauty filters, no skin smoothing, no exaggerated sharpness. Keep the micro-details and natural tonal variations. Each square displays a unique facial expression and a subtle body movement, adding personality and emotional depth: Pointing forward with authority, serious expression (home office background). Laughing naturally, head slightly tilted back (living room). Sitting casually (fourth) Drink water or coffee naturally (kitchen). Winking mischievously (balcony with daylight). Thinking thoughtfully, hand on chin (dining room). Relaxed and neutral, calm gaze (corridor). Slightly playful smile (bathroom mirror setting). Dynamic hand gesture as if explaining something (laundry or utilities area). Each frame presents a different outfit that matches the mood: – Casual and relaxed t-shirt – Sports gym clothes – Comfortable clothes for home – Light beach-style clothing – Casual fashion with subtle personality – Minimalist neutral clothing – Everyday home clothes, avoid beige and pastel colors. The clothes should look physically accurate: realistic fabric folds, natural shadows, appropriate material response to light. The camera composition should appear consistent across all nine frames — medium shot portrait composition, natural lens perspective (equivalent to 50mm), shallow depth of field only when realistic for indoor lighting conditions. Overall esthetic: Modern realism, subtle and grounded. No exaggerated HDR. Without excessive sharpness. Without artificial shine. No surreal elements. Without paper tearing effects. Without styling filters. The final result should look like a collage of home portraits, professionally photographed but natural — cinematic but believable — with an emotional range, personality, and strong visual coherence across all nine frames.
Ultra-realistic luxury fashion editorial in 8K, 9:16, of me [the woman from the uploaded image – use the reference image as the exact basis for face, facial features, and hairstyle], a billionaire with an hourglass body type (slim, well-defined waist; wide, rounded hips; projected and voluminous glutes; thick, sculpted thighs; medium, full bust; NOT runway-thin; clavicles visually balanced by a structured neckline), very fair porcelain skin with a cool-neutral undertone AND REAL HUMAN SKIN TEXTURE — visible pores, micro-lines, natural tonal variation, subtle asymmetry, real epidermal detail, no plastic appearance (FULLY ANTI-DOLL — no toy-like face, no porcelain doll skin, no artificial CGI smoothing, no mannequin effect), premium fitted blue jeans shaping the hips and thighs + haute couture blouse with an elegant, generous neckline + Mode Fabiane jewelry set, 18 cm automatic platform heels with a luxurious finish, large luxury suitcase in Louis Vuitton style during hotel check-out, side camera angle with strong emphasis on the body’s S-curve + walking pose + torso twist + weight on the back leg. She has the same hair as in the uploaded photo, styled in a HIGH-TEXTURE BRAIDED PONYTAIL, sculptural volume, jet black, falling to the waist with loose strands and variation in sections (“Apply the hairstyle while preserving the bangs in 100% of cases”). MAKEUP: LANCOME_POWER_TRAVEL_GLOW with a realistic skin finish (no airbrushing) + rose-gold lips 💄 (“Apply the makeup while preserving the face in 100% of cases”). Extra-long coffin-shaped nails with crystals, DIFFERENT expression — confident closed-lip smile + focused side gaze + assertive micro-tension in the eyebrows. Background: luxury hotel reception with marble and warm lighting, cinematic rim lighting + soft frontal fill preserving skin texture, professional fashion photography. NEGATIVE BLOCK: no doll face, no artificial skin, no excessive smoothing, no beauty filter, no CGI, no mannequin, no anime, no cartoon, 8K with extreme priority on micro-details, texture preservation, high-frequency details, no blur, no blemishes, full-resolution rendering, preserved subsurface scattering, SAFE MAX ZOOM 600x.