Detailed Description in English (For AI Model) Video Scene - 10 Seconds - No Audio - Cinematic Photorealistic Style - Ultra HD (4K) 1. Framing & Composition: · Shot Type: Extreme close-up of the right eye of an elderly Gulf Arab man. · Focus: The eye is the sole protagonist, occupying 80% of the frame. The remaining portion shows a slight part of the upper left cheek and a fragment of the white Ghutra at the bottom. · Aspect Ratio: 16:9 (Cinematic). 2. Subject Details: · The Eye: · Iris Color: Very dark hazel brown, with extremely fine golden radial striations that become visible under the warm light. · Pupil: Black, moderately dilated, reflecting a tiny, faint rectangular catchlight from an unseen light source. · Sclera (White of the eye): Off-white with a very slight yellowish tinge (due to age), featuring minuscule, barely visible branching blood vessels, especially near the corners. · Eyelids: The upper eyelid shows deep creases extending outward. The lower eyelid is slightly wrinkled and shows a thin, moist line. · Eyelashes: · Relatively long, naturally thick eyelashes, black with a slight grayish tint from aging. They have a natural upward curve. Some individual lashes are irregular. · Periocular Skin: · Wrinkles: A complex network of fine and deep lines. It resembles a topographic map. Prominent crow's feet extend from the eye corner toward the temple. Skin pores are visible as tiny pits. · Skin Tone: Warm tan skin, with color variation between light-exposed areas (light golden) and shadowed areas (warm brown). · Hair: Very faint, barely visible white brow hair at the extreme top edge. · Attire & Accessories: · Ghutra: Pristine white, appearing at the bottom of the frame, completely out of focus. The fabric texture seems soft but not silky, with subtle folds. · Agal: Black, slightly glossy, faintly visible in the top strip of the frame (only the edges of the Agal are suggested), not in focus. 3. Lighting: · Type: Simulated natural light (Golden Hour). Direct sunlight just before sunset. · Direction: The key light comes from the top-left of the camera, at approximately a 45-degree angle to the face. · Effect: · The light paints a warm triangular highlight on the area beneath the eye. · It reflects in the eye, creating a bright spot on the upper iris (catchlight). · The right side of the eye (away from the light) falls into a very soft, subtle shadow. · Backlight: A faint rim light touches the tips of the lashes and the upper cheekbone, separating the subject from the background. · Shadows: Shadows are soft and diffused, suggesting light bounce from sand or surrounding surfaces. 4. Background: · State: Completely blurred (Bokeh) with an extremely shallow depth of field. · Content: Blurry patches of warm gold, beige, and brown tones. One can guess indistinct shapes of distant palm fronds or old mud-brick walls. No specific details are discernible. The background serves only to suggest a sense of place and time. · Background Lighting: Soft, glowing light spots (due to sun reflection on out-of-focus surfaces). 5. Movement: · Camera: · 0-2 sec: Perfectly static. · 2-10 sec: An extremely slow push-in (slow dolly zoom), gradually magnifying the eye's details so subtly that the movement is almost imperceptible. The zoom magnitude is approximately 15% of the original frame size. · Subject (The Man): · 0-4 sec: Eye wide open, staring intently at a distant horizon outside the frame. No visible movement except for an imperceptible subtle pulse beneath the skin. · Second 4.5 - 5.0: A very slow, natural blink occurs. The eyelids begin to close slowly (taking approx. 0.4 seconds), then reopen at the same slow pace. · 5-10 sec: The eye returns to its gaze. As the camera continues its slow push-in, we notice very fine micro-movements of the eyeball maintaining its focus, conveying a sense of life and deep internal contemplation. · Note: No mouth movement or brow expression. All emotion is conveyed through the eye. 6. Color Grading: · Mood: Warm, nostalgic. · Color Temperature: Very warm (approx. 5500k-6500k) with a subtle orange tint added to the highlights. · Contrast: Medium to slightly high, while retaining shadow detail (no crushed blacks). · Saturation: Naturally saturated colors, with a very slight enhancement of the golden tones in the skin. · Final Touch: A very subtle film grain effect (approx. 5%) for an authentic cinematic feel. 7. Micro Details: · On the edge of the lower eyelid, a very tiny, glistening tear duct (natural moisture) is visible. · During the extreme close-up in the final seconds, the fine papillary texture of the iris (iridial frills) becomes distinguishable. · A few minuscule, nearly invisible white vellus hairs on the upper eyelid skin.
dot matrix, minimalist geometric art, digital dot, vector graphics, front view of abstract human silhouettes arranged in geometric pattern, clean white background, dot-based silhouettes with spatial depth, soft gradient lighting with subtle tonal variations, varying dot sizes in vibrant randomly colors with strategic color accents, precise dot placement --ar 9:16 --quality 2 --style raw --profile ue2yzjl --stylize 700 --v 6.1
"A hyper-realistic, ultra-detailed full-body depiction of the same woman (173 cm) with a tall, well-proportioned body and natural bust. She is standing casually with her hands resting on her hips, looking slightly to the side. Her entire body, from head to toe, is fully visible in the frame without any cropping or cut-off areas. She is dressed in a matching color bra and thong that seamlessly blends with the scene, ensuring no color conflict with the neutral background. Her long, well-proportioned legs are fully visible, emphasizing their natural shape and symmetry. She has Indian ethnicity with warm undertone white skin, an oval face with high cheekbones, full lips, and a softly defined jawline. Her deep brown eyes and symmetrical facial proportions enhance her natural beauty. She wears no makeup. Her dark brown hair is styled in a sleek low bun with a center parting, ensuring her consistent facial structure is maintained across variations. The soft, natural lighting enhances depth and realism. She stands in a full-body, head-to-toe, wide-framed, front-facing standing pose, ensuring that her entire body, including her feet, is fully within the frame. The image is shot at a true full-body distance with a wide-angle lens, neutral perspective, and correct proportions, preventing any cropping of legs or feet. The camera captures her entire height in a straight-on, wide-framed composition. The background is a simple, neutral gradient, keeping the focus on her. HDR 4K, ultra-detailed textures, extreme photorealism, cinematic quality."
"A hyper-realistic, ultra-detailed full-body depiction of the same woman (173 cm) with a tall, well-proportioned body and natural bust. She is standing casually with her hands resting on her hips, looking slightly to the side. Her entire body, from head to toe, is fully visible in the frame without any cropping or cut-off areas. She is dressed in a matching color bra and thong that seamlessly blends with the scene, ensuring no color conflict with the neutral background. Her long, well-proportioned legs are fully visible, emphasizing their natural shape and symmetry. She has Indian ethnicity with warm undertone white skin, an oval face with high cheekbones, full lips, and a softly defined jawline. Her deep brown eyes and symmetrical facial proportions enhance her natural beauty. She wears no makeup. Her dark brown hair is styled in a sleek low bun with a center parting, ensuring her consistent facial structure is maintained across variations. The soft, natural lighting enhances depth and realism. She stands in a full-body, head-to-toe, wide-framed, front-facing standing pose, ensuring that her entire body, including her feet, is fully within the frame. The image is shot at a true full-body distance with a wide-angle lens, neutral perspective, and correct proportions, preventing any cropping of legs or feet. The camera captures her entire height in a straight-on, wide-framed composition. The background is a simple, neutral gradient, keeping the focus on her. HDR 4K, ultra-detailed textures, extreme photorealism, cinematic quality."
A high-fashion portrait photograph against a solid turquoise blue background. The subject wears an oversized chunky knit turtleneck sweater in a matching turquoise blue color. The most striking feature is a large, sculptural headpiece made of thick braided yarn in the same blue shade. The headpiece is styled in a turban-like formation with two braided strings that fall down the front of the face. The lighting is soft and even, creating a professional studio-quality look. The photograph has a modern, editorial style with sharp focus and rich color saturation. The composition is centered, with the headpiece taking up approximately one-third of the frame at the top. The sweater has a ribbed knit pattern and extends down to the bottom of the frame. The overall image has a monochromatic blue color scheme with variations from light to deep turquoise.
"A hyper-realistic, ultra-detailed full-body depiction of the same woman (173 cm) with a tall, well-proportioned body and natural bust. She is standing casually with her hands resting on her hips, looking slightly to the side. Her entire body, from head to toe, is fully visible in the frame without any cropping or cut-off areas. She is dressed in a matching color bra and thong that seamlessly blends with the scene, ensuring no color conflict with the neutral background. Her long, well-proportioned legs are fully visible, emphasizing their natural shape and symmetry. She has Indian ethnicity with warm undertone white skin, an oval face with high cheekbones, full lips, and a softly defined jawline. Her deep brown eyes and symmetrical facial proportions enhance her natural beauty. She wears no makeup. Her dark brown hair is styled in a sleek low bun with a center parting, ensuring her consistent facial structure is maintained across variations. The soft, natural lighting enhances depth and realism. She stands in a full-body, head-to-toe, wide-framed, front-facing standing pose, ensuring that her entire body, including her feet, is fully within the frame. The image is shot at a true full-body distance with a wide-angle lens, neutral perspective, and correct proportions, preventing any cropping of legs or feet. The camera captures her entire height in a straight-on, wide-framed composition. The background is a simple, neutral gradient, keeping the focus on her. HDR 4K, ultra-detailed textures, extreme photorealism, cinematic quality."
"A hyper-realistic, ultra-detailed full-body depiction of the same woman (173 cm) with a tall, well-proportioned body and natural bust. She is standing casually with her hands resting on her hips, looking slightly to the side. Her entire body, from head to toe, is fully visible in the frame without any cropping or cut-off areas. She is dressed in a matching color bra and thong that seamlessly blends with the scene, ensuring no color conflict with the neutral background. Her long, well-proportioned legs are fully visible, emphasizing their natural shape and symmetry. She has Indian ethnicity with warm undertone white skin, an oval face with high cheekbones, full lips, and a softly defined jawline. Her deep brown eyes and symmetrical facial proportions enhance her natural beauty. She wears no makeup. Her dark brown hair is styled in a sleek low bun with a center parting, ensuring her consistent facial structure is maintained across variations. The soft, natural lighting enhances depth and realism. She stands in a full-body, head-to-toe, wide-framed, front-facing standing pose, ensuring that her entire body, including her feet, is fully within the frame. The image is shot at a true full-body distance with a wide-angle lens, neutral perspective, and correct proportions, preventing any cropping of legs or feet. The camera captures her entire height in a straight-on, wide-framed composition. The background is a simple, neutral gradient, keeping the focus on her. HDR 4K, ultra-detailed textures, extreme photorealism, cinematic quality."
Create a product exposure image of an all-white mattress, designed to mimic the dynamic presentation of a modern footwear product shot, specifically mirroring the angle and floating effect seen in the reference shoe image, but adapted for a mattress in pure white. Color and Texture: The mattress should be rendered in pure white, encompassing all surfaces – top panel, side panels, and edges. Maintain the same texture as a typical high-quality mattress fabric (e.g., quilted, subtly textured woven fabric) to ensure a realistic and tactile appearance, even in white. Angle, Perspective, and Levitating Inclination: The image should replicate the dynamic, elevated angle of the shoe, showcasing the mattress from a similar slightly top-down perspective, but with a more pronounced forward inclination. The mattress should appear to be levitating or suspended in mid-air, with a subtle, soft shadow cast underneath it to clearly indicate its separation from the ground and enhance the three-dimensional floating effect. The inclination should be adjusted so the mattress is less horizontal and more dynamically inclined forward, emphasizing its form and creating a sense of lightness. Background: The background should be completely neutral and devoid of color, effectively a very light grey or near-transparent to ensure the white mattress stands out prominently. The background should not compete with or distract from the pure white product, allowing the focus to remain entirely on the mattress and its form. Focus on Key Features (in White): The exposure should effectively emphasize the mattress's overall shape and construction, presented at the specified dynamic, levitating angle. Highlight the quilted top panel, the reinforced edges, and any visible layers or zones within the mattress construction – all rendered in pure white and differentiated by subtle texture variations. Any brand logo or label should be rendered in a very subtle, near-invisible white-on-white to maintain the pure white aesthetic and minimalist presentation. Color Palette and Visual Harmony (Monochromatic White): The color palette is strictly monochromatic white. The visual interest and depth should be derived entirely from the subtle variations in texture, lighting, and shadow within this pure white scheme. The overall visual harmony should communicate ultimate purity, cleanliness, and a pristine sense of comfort and restful sleep, all within a purely white aesthetic. Target Audience and Message: This product exposure, with its dynamic angle, levitating presentation, and pure white aesthetic, is designed to appeal to a target audience seeking minimalist design, ultimate cleanliness, and high-quality sleep products. The clean, pristine aesthetic and focus on construction details, presented in a dynamic and modern way, should communicate a message of superior comfort, support, and restful sleep technology, embodied in a design of pure, unadulterated white. Overall Style and Composition (Pure White Levitating Modernity): The image should have an ultra-clean, modern, and minimalist feel, defined by its pure white color scheme and levitating presentation. It should evoke a sense of pristine quality, ultimate comfort, and a futuristic, weightless sleep experience. The style should be informative and appealing, effectively communicating the mattress's design and value proposition to the target customer through a visually striking and modern composition, replicating the dynamic angle and floating effect of the shoe image, now executed in a purely white and levitating mattress
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Based on the uploaded image, create an High-fidelity photo “High-Fashion Spread + Helmut Newton” portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. Ultra-realistic, 8k resolution, cinematic lighting, film grain, shot on Canon EOS R5, 85mm f/1.8, ISO 100, highly detailed features, authentic likeness, photorealistic but editorial. 🔒 IDENTITY LOCK Preserve consistent facial features, Detailed, natural skin textures with visible pores and micro-imperfections, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes shape, nose structure, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, pale/light skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. 1) Theme/Title - Fashion portrait in an outdoor corridor with a white jumpsuit and direct flash 2) Main Subject - Appearance: young adult woman posing with her back turned, looking over her shoulder at the camera - Age: young adult (approx. 20–30) - Physical characteristics (detailed description): Fair skin with a luminous finish (enhanced by flash) Oval face, eyes with visible eyeliner Curvy body; silhouette emphasized by the tight garment Elongated posture due to high heels; legs extended 3) Subject Details - Hair: Jet black, tied in a high ponytail Fine loose strands framing the face Long length, falling down the back to waist level (approx. 70–80 cm) The bangs must maintain the same length, density, shape (straight), and fall over the forehead/eyebrows. This type of fringe is mandatory and must remain clearly visible. - Makeup: Even base/skin with a glow from direct lighting Noticeable eyeliner and mascara Subtle pinkish nude lipstick Soft contour/highlight on the cheekbones (accentuated by flash) Mandatory: makeup must be clearly visible in close-up shots. (“apply makeup while preserving the face in 100% of cases”). - Nails: Not visible with enough clarity to safely describe color/shape - Clothing: Tight white jumpsuit, long sleeves, high collar (second-skin style) Stretch fabric with slight sheen; visible vertical seams and pattern lines Realistic creases and wrinkles in flex areas (knees, ankles) and fabric tension areas (hips/thighs) Moderate and harmonious enhancement, with good projection and visible volume, maintaining attractive and natural feminine proportions. - Accessories: Large metallic hoop earrings (gold tone) Gold metallic watch on the left wrist Thin anklet on the ankle (visible above the heel) Heeled sandals with transparent straps and a transparent block heel (acrylic), with specular reflections - Props: Clutch/small bag in white (or off-white) held in the left hand, with a smooth finish and subtle shine (flash effect) FINE DETAILS (clothing, accessories, objects, imperfections, reflections, texture, material) Strong and localized reflections on the white jumpsuit (flash hotspots), highlighting smooth texture and elasticity Perceptible transparency/refraction in the heels and shoe straps, with well-defined highlights and edges Wall on the right with stains, wear marks, and irregular paint/plaster areas (visible imperfections) Gray tiled/slab floor with visible joints and slight tonal variations Small lights in the planter on the left creating luminous points in the background 4) Action / Pose / Context - Facial expression: Neutral to slightly serious; relaxed lips Gaze directed at the camera over the shoulder - Body language: Body facing forward (toward the corridor’s end), torso slightly twisted to look back Hips shifted; one leg positioned slightly ahead/behind the other to accentuate the pose Left arm down holding the clutch; right arm close to the body 5) Scene / Context / Environment - Background: Narrow corridor with a concrete/plaster wall on the right and a planter with dense vegetation on the left Overhead structure like a pergola/covering with wooden slats in perspective - Location: Outdoor or semi-open area (side passage of a garden/building) - Time of day: Undetermined; use of flash and garden lights suggests low ambient light (dusk/night) or strong shade - Weather: Not determinable from the image (no visible sky/rain) 6) Lighting / Atmosphere (Mood) - Lighting type: Direct frontal flash (on-camera), high contrast, defined shadows on the floor and hard modeling Subtle garden lights in the background on the left side - Mood: Editorial/posed, with a “fashion” aesthetic and silhouette emphasis - Emotional tone: Confident, controlled, slightly provocative due to the over-the-shoulder pose 7) Style / Aesthetic - Image type: Fashion photography/portrait in an outdoor setting (street/editorial) - Visual aesthetic: Clean and contrasted; neutral palette (white, grays, greens) Material emphasis (stretch fabric and acrylic heels) through specular flash highlights 8) Composition / Technique - Camera or smartphone: Not precisely identifiable; appearance of capture with direct flash - Angles: Vertical full-body framing Camera at approximately waist/chest height; slight corridor perspective with converging lines - Lenses: “Standard” lens/moderate field of view; no evident strong wide-angle distortion - Aspect ratio: Vertical 9:16 Negative prompt: exact same overlapping, exact same collages, different person, different face, faceswap, different body, no slimming, no crooked teeth, dark skin tone, no plastic/waxy/doll-like skin, no artificial skin texture, short/medium hair, different bangs cut, exact same clothes, exact same pose, same location, exact same framing, no black and white filter, low-res, no uncanny valley Final result: - The final image should look like a real photo, not artificial - The face and body should look exactly as shown - The clothing should look different as shown - No facial distortion or visual artifacts
Adult Indian woman, short height, realistic body proportions. Identity: use uploaded reference photo as the ONLY identity source, exact facial likeness, same facial structure, skin tone, freckles, and proportions, no beauty alteration, no fantasy modification. Expression: calm, confident, composed gaze toward camera. Hair: long blonde wavy hair flowing naturally to hips, realistic wind movement, organic texture, no artificial volume. Clothing: V-shaped tie-front satin crop top in soft pastel tones, midriff-baring, paired with shiny satin white form-fitting short skirt. Accessories: intricate stone and bright silver jewelry on hands, detailed necklace, layered silver waist chain with realistic metallic reflections. Pose: one hand gently resting on wall, other hand relaxed (pose variation only, identity and outfit unchanged). Lighting: soft cinematic key light, natural skin tones, subtle rim light for hair highlights, realistic shadows. Background: minimal clean modern wall, neutral tones, soft bokeh, no distractions. Rendering: hyper-realistic 8K, cinematic color grading, physically accurate textures, no AI artifacts, no plastic skin, no blur distortions.
raditional Japanese pagoda standing tall in a foggy mountain valley, positioned slightly off-center to the right in a mid-range view. Dense mist surrounds the base and rolls through the distant layered hills. Entire scene rendered in monochrome charcoal tones with no color grading. Warm interior lighting with slight intensity variation across floors, one or two brighter windows, and subtle light spill for realism, while preserving the tranquil, cinematic mood. Subtle stone steps or a narrow rocky path leading toward the pagoda, partially revealed through the mist for realism and grounded presence. Soft pink petals drifting in the air — extremely minimal, serving only as atmospheric accents. Petals should have around 30–50% saturation, subtle but noticeable against the grayscale charcoal background, with mild size variation and slight foreground presence. Three to four birds flying with varied size and distance, soft motion blur, and partial mist integration. Bare branches subtly frame the scene on the sides. Full cherry blossom trees in very soft, subtle pink. No foliage should obscure the pagoda. Moody ink wash aesthetic, inspired by Ghost of Tsushima — cinematic yet understated. High detail in the pagoda structure, gentle shadows, calm, and mysterious tone. Minimalist, peaceful composition with deep atmosphere and silence.
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Traditional Japanese pagoda standing tall in a foggy mountain valley, off-center to the right mid-range view. Dense mist surrounds the base and rolls through the distant layered hills. Entire scene rendered in monochrome charcoal tones with no color gradin, Warm interior lighting with slight intensity variation across floors, one or two brighter windows, and subtle light spill for realism. while preserving the tranquil, cinematic mood. Soft pink petals drifting in the air, extremely minimal, serving only as atmospheric accents. Petals should have around 30–50% saturation, subtle but noticeable against the grayscale charcoal background, with mild size variation and slight foreground presence. Three to four birds flying with varied size, distance, soft motion blur, and partial mist integration. Bare branches subtly frame the scene on the sides, full cherry blossom trees very soft pink subtle , and no foliage obscuring the pagoda. Moody ink wash aesthetic, inspired by Ghost of Tsushima, cinematic yet understated. High detail in pagoda structure, gentle shadows, calm, and mysterious tone. Minimalist, peaceful composition with deep atmosphere and silence.
A woman with long white hair and light-colored wolf ears is shown in a close-up indoor shot, gazing directly at the camera. The scene composition is a close-up, portrait-style shot. The woman is centered in the image, and her expression is direct and engaging. The lighting is soft and highlights her features, with a focus on her face and upper body. There is a soft background that is slightly out of focus, suggesting a home environment. The overall impression is one of intimate beauty and attention to detail. She is very thin, flat chested and 18 years old. She is positioned in a way that draws attention to her waif like upper body, with her hands lightly touching her small undeveloped chest. The satin camisole top is low, shows some cleavage, is suggestive and very revealing. She is adjusting her top. There is a clear focus on the subject's features and a soft lighting style. The technical execution is professional, demonstrating a clear understanding of lighting and composition. The color palette is restrained, with a focus on natural tones and subtle variations in light. The is a soft, natural light source. The background is softly blurred, creating a sense of focus on the subject. The lighting enhances the subject's features and creates a warm, intimate atmosphere.
dot matrix, minimalist geometric art, digital dot, vector graphics, front view of abstract human silhouettes arranged in geometric pattern, clean white background, dot-based silhouettes with spatial depth, soft gradient lighting with subtle tonal variations, varying dot sizes in vibrant randomly colors with strategic color accents, precise dot placement --ar 9:16 --quality 2 --style raw --profile ue2yzjl --stylize 700 --v 6.1
"A hyper-realistic, ultra-detailed full-body depiction of the same woman (173 cm) with a tall, well-proportioned body and natural bust. She is standing casually with her hands resting on her hips, looking slightly to the side. Her entire body, from head to toe, is fully visible in the frame without any cropping or cut-off areas. She is dressed in a matching color bra and thong that seamlessly blends with the scene, ensuring no color conflict with the neutral background. Her long, well-proportioned legs are fully visible, emphasizing their natural shape and symmetry. She has Indian ethnicity with warm undertone white skin, an oval face with high cheekbones, full lips, and a softly defined jawline. Her deep brown eyes and symmetrical facial proportions enhance her natural beauty. She wears no makeup. Her dark brown hair is styled in a sleek low bun with a center parting, ensuring her consistent facial structure is maintained across variations. The soft, natural lighting enhances depth and realism. She stands in a full-body, head-to-toe, wide-framed, front-facing standing pose, ensuring that her entire body, including her feet, is fully within the frame. The image is shot at a true full-body distance with a wide-angle lens, neutral perspective, and correct proportions, preventing any cropping of legs or feet. The camera captures her entire height in a straight-on, wide-framed composition. The background is a simple, neutral gradient, keeping the focus on her. HDR 4K, ultra-detailed textures, extreme photorealism, cinematic quality."
A high-fashion portrait photograph against a solid turquoise blue background. The subject wears an oversized chunky knit turtleneck sweater in a matching turquoise blue color. The most striking feature is a large, sculptural headpiece made of thick braided yarn in the same blue shade. The headpiece is styled in a turban-like formation with two braided strings that fall down the front of the face. The lighting is soft and even, creating a professional studio-quality look. The photograph has a modern, editorial style with sharp focus and rich color saturation. The composition is centered, with the headpiece taking up approximately one-third of the frame at the top. The sweater has a ribbed knit pattern and extends down to the bottom of the frame. The overall image has a monochromatic blue color scheme with variations from light to deep turquoise.
"A hyper-realistic, ultra-detailed full-body depiction of the same woman (173 cm) with a tall, well-proportioned body and natural bust. She is standing casually with her hands resting on her hips, looking slightly to the side. Her entire body, from head to toe, is fully visible in the frame without any cropping or cut-off areas. She is dressed in a matching color bra and thong that seamlessly blends with the scene, ensuring no color conflict with the neutral background. Her long, well-proportioned legs are fully visible, emphasizing their natural shape and symmetry. She has Indian ethnicity with warm undertone white skin, an oval face with high cheekbones, full lips, and a softly defined jawline. Her deep brown eyes and symmetrical facial proportions enhance her natural beauty. She wears no makeup. Her dark brown hair is styled in a sleek low bun with a center parting, ensuring her consistent facial structure is maintained across variations. The soft, natural lighting enhances depth and realism. She stands in a full-body, head-to-toe, wide-framed, front-facing standing pose, ensuring that her entire body, including her feet, is fully within the frame. The image is shot at a true full-body distance with a wide-angle lens, neutral perspective, and correct proportions, preventing any cropping of legs or feet. The camera captures her entire height in a straight-on, wide-framed composition. The background is a simple, neutral gradient, keeping the focus on her. HDR 4K, ultra-detailed textures, extreme photorealism, cinematic quality."
Based on the uploaded image, create an High-fidelity photo “High-Fashion Spread + Helmut Newton” portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. Ultra-realistic, 8k resolution, cinematic lighting, film grain, shot on Canon EOS R5, 85mm f/1.8, ISO 100, highly detailed features, authentic likeness, photorealistic but editorial. 🔒 IDENTITY LOCK Preserve consistent facial features, Detailed, natural skin textures with visible pores and micro-imperfections, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes shape, nose structure, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, pale/light skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. 1) Theme/Title - Fashion portrait in an outdoor corridor with a white jumpsuit and direct flash 2) Main Subject - Appearance: young adult woman posing with her back turned, looking over her shoulder at the camera - Age: young adult (approx. 20–30) - Physical characteristics (detailed description): Fair skin with a luminous finish (enhanced by flash) Oval face, eyes with visible eyeliner Curvy body; silhouette emphasized by the tight garment Elongated posture due to high heels; legs extended 3) Subject Details - Hair: Jet black, tied in a high ponytail Fine loose strands framing the face Long length, falling down the back to waist level (approx. 70–80 cm) The bangs must maintain the same length, density, shape (straight), and fall over the forehead/eyebrows. This type of fringe is mandatory and must remain clearly visible. - Makeup: Even base/skin with a glow from direct lighting Noticeable eyeliner and mascara Subtle pinkish nude lipstick Soft contour/highlight on the cheekbones (accentuated by flash) Mandatory: makeup must be clearly visible in close-up shots. (“apply makeup while preserving the face in 100% of cases”). - Nails: Not visible with enough clarity to safely describe color/shape - Clothing: Tight white jumpsuit, long sleeves, high collar (second-skin style) Stretch fabric with slight sheen; visible vertical seams and pattern lines Realistic creases and wrinkles in flex areas (knees, ankles) and fabric tension areas (hips/thighs) Moderate and harmonious enhancement, with good projection and visible volume, maintaining attractive and natural feminine proportions. - Accessories: Large metallic hoop earrings (gold tone) Gold metallic watch on the left wrist Thin anklet on the ankle (visible above the heel) Heeled sandals with transparent straps and a transparent block heel (acrylic), with specular reflections - Props: Clutch/small bag in white (or off-white) held in the left hand, with a smooth finish and subtle shine (flash effect) FINE DETAILS (clothing, accessories, objects, imperfections, reflections, texture, material) Strong and localized reflections on the white jumpsuit (flash hotspots), highlighting smooth texture and elasticity Perceptible transparency/refraction in the heels and shoe straps, with well-defined highlights and edges Wall on the right with stains, wear marks, and irregular paint/plaster areas (visible imperfections) Gray tiled/slab floor with visible joints and slight tonal variations Small lights in the planter on the left creating luminous points in the background 4) Action / Pose / Context - Facial expression: Neutral to slightly serious; relaxed lips Gaze directed at the camera over the shoulder - Body language: Body facing forward (toward the corridor’s end), torso slightly twisted to look back Hips shifted; one leg positioned slightly ahead/behind the other to accentuate the pose Left arm down holding the clutch; right arm close to the body 5) Scene / Context / Environment - Background: Narrow corridor with a concrete/plaster wall on the right and a planter with dense vegetation on the left Overhead structure like a pergola/covering with wooden slats in perspective - Location: Outdoor or semi-open area (side passage of a garden/building) - Time of day: Undetermined; use of flash and garden lights suggests low ambient light (dusk/night) or strong shade - Weather: Not determinable from the image (no visible sky/rain) 6) Lighting / Atmosphere (Mood) - Lighting type: Direct frontal flash (on-camera), high contrast, defined shadows on the floor and hard modeling Subtle garden lights in the background on the left side - Mood: Editorial/posed, with a “fashion” aesthetic and silhouette emphasis - Emotional tone: Confident, controlled, slightly provocative due to the over-the-shoulder pose 7) Style / Aesthetic - Image type: Fashion photography/portrait in an outdoor setting (street/editorial) - Visual aesthetic: Clean and contrasted; neutral palette (white, grays, greens) Material emphasis (stretch fabric and acrylic heels) through specular flash highlights 8) Composition / Technique - Camera or smartphone: Not precisely identifiable; appearance of capture with direct flash - Angles: Vertical full-body framing Camera at approximately waist/chest height; slight corridor perspective with converging lines - Lenses: “Standard” lens/moderate field of view; no evident strong wide-angle distortion - Aspect ratio: Vertical 9:16 Negative prompt: exact same overlapping, exact same collages, different person, different face, faceswap, different body, no slimming, no crooked teeth, dark skin tone, no plastic/waxy/doll-like skin, no artificial skin texture, short/medium hair, different bangs cut, exact same clothes, exact same pose, same location, exact same framing, no black and white filter, low-res, no uncanny valley Final result: - The final image should look like a real photo, not artificial - The face and body should look exactly as shown - The clothing should look different as shown - No facial distortion or visual artifacts
Adult Indian woman, short height, realistic body proportions. Identity: use uploaded reference photo as the ONLY identity source, exact facial likeness, same facial structure, skin tone, freckles, and proportions, no beauty alteration, no fantasy modification. Expression: calm, confident, composed gaze toward camera. Hair: long blonde wavy hair flowing naturally to hips, realistic wind movement, organic texture, no artificial volume. Clothing: V-shaped tie-front satin crop top in soft pastel tones, midriff-baring, paired with shiny satin white form-fitting short skirt. Accessories: intricate stone and bright silver jewelry on hands, detailed necklace, layered silver waist chain with realistic metallic reflections. Pose: one hand gently resting on wall, other hand relaxed (pose variation only, identity and outfit unchanged). Lighting: soft cinematic key light, natural skin tones, subtle rim light for hair highlights, realistic shadows. Background: minimal clean modern wall, neutral tones, soft bokeh, no distractions. Rendering: hyper-realistic 8K, cinematic color grading, physically accurate textures, no AI artifacts, no plastic skin, no blur distortions.
Traditional Japanese pagoda standing tall in a foggy mountain valley, off-center to the right mid-range view. Dense mist surrounds the base and rolls through the distant layered hills. Entire scene rendered in monochrome charcoal tones with no color gradin, Warm interior lighting with slight intensity variation across floors, one or two brighter windows, and subtle light spill for realism. while preserving the tranquil, cinematic mood. Soft pink petals drifting in the air, extremely minimal, serving only as atmospheric accents. Petals should have around 30–50% saturation, subtle but noticeable against the grayscale charcoal background, with mild size variation and slight foreground presence. Three to four birds flying with varied size, distance, soft motion blur, and partial mist integration. Bare branches subtly frame the scene on the sides, full cherry blossom trees very soft pink subtle , and no foliage obscuring the pagoda. Moody ink wash aesthetic, inspired by Ghost of Tsushima, cinematic yet understated. High detail in pagoda structure, gentle shadows, calm, and mysterious tone. Minimalist, peaceful composition with deep atmosphere and silence.
Detailed Description in English (For AI Model) Video Scene - 10 Seconds - No Audio - Cinematic Photorealistic Style - Ultra HD (4K) 1. Framing & Composition: · Shot Type: Extreme close-up of the right eye of an elderly Gulf Arab man. · Focus: The eye is the sole protagonist, occupying 80% of the frame. The remaining portion shows a slight part of the upper left cheek and a fragment of the white Ghutra at the bottom. · Aspect Ratio: 16:9 (Cinematic). 2. Subject Details: · The Eye: · Iris Color: Very dark hazel brown, with extremely fine golden radial striations that become visible under the warm light. · Pupil: Black, moderately dilated, reflecting a tiny, faint rectangular catchlight from an unseen light source. · Sclera (White of the eye): Off-white with a very slight yellowish tinge (due to age), featuring minuscule, barely visible branching blood vessels, especially near the corners. · Eyelids: The upper eyelid shows deep creases extending outward. The lower eyelid is slightly wrinkled and shows a thin, moist line. · Eyelashes: · Relatively long, naturally thick eyelashes, black with a slight grayish tint from aging. They have a natural upward curve. Some individual lashes are irregular. · Periocular Skin: · Wrinkles: A complex network of fine and deep lines. It resembles a topographic map. Prominent crow's feet extend from the eye corner toward the temple. Skin pores are visible as tiny pits. · Skin Tone: Warm tan skin, with color variation between light-exposed areas (light golden) and shadowed areas (warm brown). · Hair: Very faint, barely visible white brow hair at the extreme top edge. · Attire & Accessories: · Ghutra: Pristine white, appearing at the bottom of the frame, completely out of focus. The fabric texture seems soft but not silky, with subtle folds. · Agal: Black, slightly glossy, faintly visible in the top strip of the frame (only the edges of the Agal are suggested), not in focus. 3. Lighting: · Type: Simulated natural light (Golden Hour). Direct sunlight just before sunset. · Direction: The key light comes from the top-left of the camera, at approximately a 45-degree angle to the face. · Effect: · The light paints a warm triangular highlight on the area beneath the eye. · It reflects in the eye, creating a bright spot on the upper iris (catchlight). · The right side of the eye (away from the light) falls into a very soft, subtle shadow. · Backlight: A faint rim light touches the tips of the lashes and the upper cheekbone, separating the subject from the background. · Shadows: Shadows are soft and diffused, suggesting light bounce from sand or surrounding surfaces. 4. Background: · State: Completely blurred (Bokeh) with an extremely shallow depth of field. · Content: Blurry patches of warm gold, beige, and brown tones. One can guess indistinct shapes of distant palm fronds or old mud-brick walls. No specific details are discernible. The background serves only to suggest a sense of place and time. · Background Lighting: Soft, glowing light spots (due to sun reflection on out-of-focus surfaces). 5. Movement: · Camera: · 0-2 sec: Perfectly static. · 2-10 sec: An extremely slow push-in (slow dolly zoom), gradually magnifying the eye's details so subtly that the movement is almost imperceptible. The zoom magnitude is approximately 15% of the original frame size. · Subject (The Man): · 0-4 sec: Eye wide open, staring intently at a distant horizon outside the frame. No visible movement except for an imperceptible subtle pulse beneath the skin. · Second 4.5 - 5.0: A very slow, natural blink occurs. The eyelids begin to close slowly (taking approx. 0.4 seconds), then reopen at the same slow pace. · 5-10 sec: The eye returns to its gaze. As the camera continues its slow push-in, we notice very fine micro-movements of the eyeball maintaining its focus, conveying a sense of life and deep internal contemplation. · Note: No mouth movement or brow expression. All emotion is conveyed through the eye. 6. Color Grading: · Mood: Warm, nostalgic. · Color Temperature: Very warm (approx. 5500k-6500k) with a subtle orange tint added to the highlights. · Contrast: Medium to slightly high, while retaining shadow detail (no crushed blacks). · Saturation: Naturally saturated colors, with a very slight enhancement of the golden tones in the skin. · Final Touch: A very subtle film grain effect (approx. 5%) for an authentic cinematic feel. 7. Micro Details: · On the edge of the lower eyelid, a very tiny, glistening tear duct (natural moisture) is visible. · During the extreme close-up in the final seconds, the fine papillary texture of the iris (iridial frills) becomes distinguishable. · A few minuscule, nearly invisible white vellus hairs on the upper eyelid skin.
"A hyper-realistic, ultra-detailed full-body depiction of the same woman (173 cm) with a tall, well-proportioned body and natural bust. She is standing casually with her hands resting on her hips, looking slightly to the side. Her entire body, from head to toe, is fully visible in the frame without any cropping or cut-off areas. She is dressed in a matching color bra and thong that seamlessly blends with the scene, ensuring no color conflict with the neutral background. Her long, well-proportioned legs are fully visible, emphasizing their natural shape and symmetry. She has Indian ethnicity with warm undertone white skin, an oval face with high cheekbones, full lips, and a softly defined jawline. Her deep brown eyes and symmetrical facial proportions enhance her natural beauty. She wears no makeup. Her dark brown hair is styled in a sleek low bun with a center parting, ensuring her consistent facial structure is maintained across variations. The soft, natural lighting enhances depth and realism. She stands in a full-body, head-to-toe, wide-framed, front-facing standing pose, ensuring that her entire body, including her feet, is fully within the frame. The image is shot at a true full-body distance with a wide-angle lens, neutral perspective, and correct proportions, preventing any cropping of legs or feet. The camera captures her entire height in a straight-on, wide-framed composition. The background is a simple, neutral gradient, keeping the focus on her. HDR 4K, ultra-detailed textures, extreme photorealism, cinematic quality."
"A hyper-realistic, ultra-detailed full-body depiction of the same woman (173 cm) with a tall, well-proportioned body and natural bust. She is standing casually with her hands resting on her hips, looking slightly to the side. Her entire body, from head to toe, is fully visible in the frame without any cropping or cut-off areas. She is dressed in a matching color bra and thong that seamlessly blends with the scene, ensuring no color conflict with the neutral background. Her long, well-proportioned legs are fully visible, emphasizing their natural shape and symmetry. She has Indian ethnicity with warm undertone white skin, an oval face with high cheekbones, full lips, and a softly defined jawline. Her deep brown eyes and symmetrical facial proportions enhance her natural beauty. She wears no makeup. Her dark brown hair is styled in a sleek low bun with a center parting, ensuring her consistent facial structure is maintained across variations. The soft, natural lighting enhances depth and realism. She stands in a full-body, head-to-toe, wide-framed, front-facing standing pose, ensuring that her entire body, including her feet, is fully within the frame. The image is shot at a true full-body distance with a wide-angle lens, neutral perspective, and correct proportions, preventing any cropping of legs or feet. The camera captures her entire height in a straight-on, wide-framed composition. The background is a simple, neutral gradient, keeping the focus on her. HDR 4K, ultra-detailed textures, extreme photorealism, cinematic quality."
Create a product exposure image of an all-white mattress, designed to mimic the dynamic presentation of a modern footwear product shot, specifically mirroring the angle and floating effect seen in the reference shoe image, but adapted for a mattress in pure white. Color and Texture: The mattress should be rendered in pure white, encompassing all surfaces – top panel, side panels, and edges. Maintain the same texture as a typical high-quality mattress fabric (e.g., quilted, subtly textured woven fabric) to ensure a realistic and tactile appearance, even in white. Angle, Perspective, and Levitating Inclination: The image should replicate the dynamic, elevated angle of the shoe, showcasing the mattress from a similar slightly top-down perspective, but with a more pronounced forward inclination. The mattress should appear to be levitating or suspended in mid-air, with a subtle, soft shadow cast underneath it to clearly indicate its separation from the ground and enhance the three-dimensional floating effect. The inclination should be adjusted so the mattress is less horizontal and more dynamically inclined forward, emphasizing its form and creating a sense of lightness. Background: The background should be completely neutral and devoid of color, effectively a very light grey or near-transparent to ensure the white mattress stands out prominently. The background should not compete with or distract from the pure white product, allowing the focus to remain entirely on the mattress and its form. Focus on Key Features (in White): The exposure should effectively emphasize the mattress's overall shape and construction, presented at the specified dynamic, levitating angle. Highlight the quilted top panel, the reinforced edges, and any visible layers or zones within the mattress construction – all rendered in pure white and differentiated by subtle texture variations. Any brand logo or label should be rendered in a very subtle, near-invisible white-on-white to maintain the pure white aesthetic and minimalist presentation. Color Palette and Visual Harmony (Monochromatic White): The color palette is strictly monochromatic white. The visual interest and depth should be derived entirely from the subtle variations in texture, lighting, and shadow within this pure white scheme. The overall visual harmony should communicate ultimate purity, cleanliness, and a pristine sense of comfort and restful sleep, all within a purely white aesthetic. Target Audience and Message: This product exposure, with its dynamic angle, levitating presentation, and pure white aesthetic, is designed to appeal to a target audience seeking minimalist design, ultimate cleanliness, and high-quality sleep products. The clean, pristine aesthetic and focus on construction details, presented in a dynamic and modern way, should communicate a message of superior comfort, support, and restful sleep technology, embodied in a design of pure, unadulterated white. Overall Style and Composition (Pure White Levitating Modernity): The image should have an ultra-clean, modern, and minimalist feel, defined by its pure white color scheme and levitating presentation. It should evoke a sense of pristine quality, ultimate comfort, and a futuristic, weightless sleep experience. The style should be informative and appealing, effectively communicating the mattress's design and value proposition to the target customer through a visually striking and modern composition, replicating the dynamic angle and floating effect of the shoe image, now executed in a purely white and levitating mattress
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
raditional Japanese pagoda standing tall in a foggy mountain valley, positioned slightly off-center to the right in a mid-range view. Dense mist surrounds the base and rolls through the distant layered hills. Entire scene rendered in monochrome charcoal tones with no color grading. Warm interior lighting with slight intensity variation across floors, one or two brighter windows, and subtle light spill for realism, while preserving the tranquil, cinematic mood. Subtle stone steps or a narrow rocky path leading toward the pagoda, partially revealed through the mist for realism and grounded presence. Soft pink petals drifting in the air — extremely minimal, serving only as atmospheric accents. Petals should have around 30–50% saturation, subtle but noticeable against the grayscale charcoal background, with mild size variation and slight foreground presence. Three to four birds flying with varied size and distance, soft motion blur, and partial mist integration. Bare branches subtly frame the scene on the sides. Full cherry blossom trees in very soft, subtle pink. No foliage should obscure the pagoda. Moody ink wash aesthetic, inspired by Ghost of Tsushima — cinematic yet understated. High detail in the pagoda structure, gentle shadows, calm, and mysterious tone. Minimalist, peaceful composition with deep atmosphere and silence.
{ "template_name": "MARRLONN2027_V52_ULTIMATE_HUMAN_REAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V52_FULL_FUSION_10_10", "core_mission": "Generate a hyperreal human photograph with absolute identity preservation and zero AI artifacts. Output must look like a real imperfect human captured by a real camera.", "absolute_governance_principle": "IDENTITY_LOCK + ZERO_INVENTION + ZERO_DEFORMATION + PHYSICAL_REALISM + CONTROLLED_NATURALITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_IDENTITY", "authority": "MAXIMUM", "locked_domains": [ "face","eyes","nose","mouth","jaw","skin pores","wrinkles", "imperfections","beard","hairline","age","asymmetry" ], "forbidden": [ "identity drift","beautification","symmetry correction", "skin smoothing","plastic skin","AI face","face redesign" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY", "authority": "MAXIMUM", "locked_domains": [ "body mass","proportions","hands","scale" ], "forbidden": [ "slimming","body redesign","incorrect anatomy" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET", "authority": "VISIBLE_ELEMENTS_ONLY" } }, "dynamic_IMAGE3_parser": { "pose": true, "angle": true, "lighting": true, "scene": true, "objects": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enforcement": { "threshold": 0.995, "reject_if_below": true, "no_blending": true, "no_reconstruction": true }, "face_anchor_system": { "enabled": true, "absolute_priority": true, "override_all": true }, "anti_invention_lock": { "objects": false, "props": false, "accessories": false, "scene_expansion": false }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "no_geometry_invention": true }, "pose_resolution": { "priority": "identity", "reduce_if_conflict": true }, "human_skin_physics_system": { "enabled": true, "texture": { "pore_visibility": "high", "irregular": true, "no_flat_areas": true }, "specular": { "irregular_highlights": true, "break_uniform_reflection": true, "no_plastic_shine": true }, "color": { "uneven": true, "redness": true, "micro_variation": true }, "subsurface": { "low_realistic": true, "no_glow": true, "no_wax": true } }, "skin_dominance_system": { "enabled": true, "override_lighting": true, "override_scene": true }, "anti_ai_face_system": { "block_perfection": true, "block_symmetry": true, "block_clean_gradient": true, "block_beauty_filter": true }, "micro_imperfection_system": { "enabled": true, "mandatory": true, "intensity": 0.1, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "wrinkles", "beard_irregularity" ] }, "controlled_naturality_system": { "enabled": true, "global_variation": 0.05, "rules": { "no_identity_change": true, "no_shape_change": true, "only_micro_variation": true }, "allowed_variations": [ "micro skin shifts", "tiny asymmetry fluctuation", "natural shadow variation", "minor texture noise" ] }, "lighting_system": { "face_rules": { "no_flat_light": true, "no_even_exposure": true, "preserve_micro_shadows": true, "specular_limit": 0.05, "contrast_limit": 0.08 } }, "hands_system": { "five_fingers": true, "real_contact": true, "no_floating": true }, "anti_drift": { "enabled": true, "strict": true }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "geometry_invention", "object_invention" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks artificial, perfect, or AI-generated, reject immediately. Only accept real imperfect human photographic output." }
A woman with long white hair and light-colored wolf ears is shown in a close-up indoor shot, gazing directly at the camera. The scene composition is a close-up, portrait-style shot. The woman is centered in the image, and her expression is direct and engaging. The lighting is soft and highlights her features, with a focus on her face and upper body. There is a soft background that is slightly out of focus, suggesting a home environment. The overall impression is one of intimate beauty and attention to detail. She is very thin, flat chested and 18 years old. She is positioned in a way that draws attention to her waif like upper body, with her hands lightly touching her small undeveloped chest. The satin camisole top is low, shows some cleavage, is suggestive and very revealing. She is adjusting her top. There is a clear focus on the subject's features and a soft lighting style. The technical execution is professional, demonstrating a clear understanding of lighting and composition. The color palette is restrained, with a focus on natural tones and subtle variations in light. The is a soft, natural light source. The background is softly blurred, creating a sense of focus on the subject. The lighting enhances the subject's features and creates a warm, intimate atmosphere.
"A hyper-realistic, ultra-detailed full-body depiction of the same woman (173 cm) with a tall, well-proportioned body and natural bust. She is standing casually with her hands resting on her hips, looking slightly to the side. Her entire body, from head to toe, is fully visible in the frame without any cropping or cut-off areas. She is dressed in a matching color bra and thong that seamlessly blends with the scene, ensuring no color conflict with the neutral background. Her long, well-proportioned legs are fully visible, emphasizing their natural shape and symmetry. She has Indian ethnicity with warm undertone white skin, an oval face with high cheekbones, full lips, and a softly defined jawline. Her deep brown eyes and symmetrical facial proportions enhance her natural beauty. She wears no makeup. Her dark brown hair is styled in a sleek low bun with a center parting, ensuring her consistent facial structure is maintained across variations. The soft, natural lighting enhances depth and realism. She stands in a full-body, head-to-toe, wide-framed, front-facing standing pose, ensuring that her entire body, including her feet, is fully within the frame. The image is shot at a true full-body distance with a wide-angle lens, neutral perspective, and correct proportions, preventing any cropping of legs or feet. The camera captures her entire height in a straight-on, wide-framed composition. The background is a simple, neutral gradient, keeping the focus on her. HDR 4K, ultra-detailed textures, extreme photorealism, cinematic quality."
Traditional Japanese pagoda standing tall in a foggy mountain valley, off-center to the right mid-range view. Dense mist surrounds the base and rolls through the distant layered hills. Entire scene rendered in monochrome charcoal tones with no color gradin, Warm interior lighting with slight intensity variation across floors, one or two brighter windows, and subtle light spill for realism. while preserving the tranquil, cinematic mood. Soft pink petals drifting in the air, extremely minimal, serving only as atmospheric accents. Petals should have around 30–50% saturation, subtle but noticeable against the grayscale charcoal background, with mild size variation and slight foreground presence. Three to four birds flying with varied size, distance, soft motion blur, and partial mist integration. Bare branches subtly frame the scene on the sides, full cherry blossom trees very soft pink subtle , and no foliage obscuring the pagoda. Moody ink wash aesthetic, inspired by Ghost of Tsushima, cinematic yet understated. High detail in pagoda structure, gentle shadows, calm, and mysterious tone. Minimalist, peaceful composition with deep atmosphere and silence.
Detailed Description in English (For AI Model) Video Scene - 10 Seconds - No Audio - Cinematic Photorealistic Style - Ultra HD (4K) 1. Framing & Composition: · Shot Type: Extreme close-up of the right eye of an elderly Gulf Arab man. · Focus: The eye is the sole protagonist, occupying 80% of the frame. The remaining portion shows a slight part of the upper left cheek and a fragment of the white Ghutra at the bottom. · Aspect Ratio: 16:9 (Cinematic). 2. Subject Details: · The Eye: · Iris Color: Very dark hazel brown, with extremely fine golden radial striations that become visible under the warm light. · Pupil: Black, moderately dilated, reflecting a tiny, faint rectangular catchlight from an unseen light source. · Sclera (White of the eye): Off-white with a very slight yellowish tinge (due to age), featuring minuscule, barely visible branching blood vessels, especially near the corners. · Eyelids: The upper eyelid shows deep creases extending outward. The lower eyelid is slightly wrinkled and shows a thin, moist line. · Eyelashes: · Relatively long, naturally thick eyelashes, black with a slight grayish tint from aging. They have a natural upward curve. Some individual lashes are irregular. · Periocular Skin: · Wrinkles: A complex network of fine and deep lines. It resembles a topographic map. Prominent crow's feet extend from the eye corner toward the temple. Skin pores are visible as tiny pits. · Skin Tone: Warm tan skin, with color variation between light-exposed areas (light golden) and shadowed areas (warm brown). · Hair: Very faint, barely visible white brow hair at the extreme top edge. · Attire & Accessories: · Ghutra: Pristine white, appearing at the bottom of the frame, completely out of focus. The fabric texture seems soft but not silky, with subtle folds. · Agal: Black, slightly glossy, faintly visible in the top strip of the frame (only the edges of the Agal are suggested), not in focus. 3. Lighting: · Type: Simulated natural light (Golden Hour). Direct sunlight just before sunset. · Direction: The key light comes from the top-left of the camera, at approximately a 45-degree angle to the face. · Effect: · The light paints a warm triangular highlight on the area beneath the eye. · It reflects in the eye, creating a bright spot on the upper iris (catchlight). · The right side of the eye (away from the light) falls into a very soft, subtle shadow. · Backlight: A faint rim light touches the tips of the lashes and the upper cheekbone, separating the subject from the background. · Shadows: Shadows are soft and diffused, suggesting light bounce from sand or surrounding surfaces. 4. Background: · State: Completely blurred (Bokeh) with an extremely shallow depth of field. · Content: Blurry patches of warm gold, beige, and brown tones. One can guess indistinct shapes of distant palm fronds or old mud-brick walls. No specific details are discernible. The background serves only to suggest a sense of place and time. · Background Lighting: Soft, glowing light spots (due to sun reflection on out-of-focus surfaces). 5. Movement: · Camera: · 0-2 sec: Perfectly static. · 2-10 sec: An extremely slow push-in (slow dolly zoom), gradually magnifying the eye's details so subtly that the movement is almost imperceptible. The zoom magnitude is approximately 15% of the original frame size. · Subject (The Man): · 0-4 sec: Eye wide open, staring intently at a distant horizon outside the frame. No visible movement except for an imperceptible subtle pulse beneath the skin. · Second 4.5 - 5.0: A very slow, natural blink occurs. The eyelids begin to close slowly (taking approx. 0.4 seconds), then reopen at the same slow pace. · 5-10 sec: The eye returns to its gaze. As the camera continues its slow push-in, we notice very fine micro-movements of the eyeball maintaining its focus, conveying a sense of life and deep internal contemplation. · Note: No mouth movement or brow expression. All emotion is conveyed through the eye. 6. Color Grading: · Mood: Warm, nostalgic. · Color Temperature: Very warm (approx. 5500k-6500k) with a subtle orange tint added to the highlights. · Contrast: Medium to slightly high, while retaining shadow detail (no crushed blacks). · Saturation: Naturally saturated colors, with a very slight enhancement of the golden tones in the skin. · Final Touch: A very subtle film grain effect (approx. 5%) for an authentic cinematic feel. 7. Micro Details: · On the edge of the lower eyelid, a very tiny, glistening tear duct (natural moisture) is visible. · During the extreme close-up in the final seconds, the fine papillary texture of the iris (iridial frills) becomes distinguishable. · A few minuscule, nearly invisible white vellus hairs on the upper eyelid skin.
dot matrix, minimalist geometric art, digital dot, vector graphics, front view of abstract human silhouettes arranged in geometric pattern, clean white background, dot-based silhouettes with spatial depth, soft gradient lighting with subtle tonal variations, varying dot sizes in vibrant randomly colors with strategic color accents, precise dot placement --ar 9:16 --quality 2 --style raw --profile ue2yzjl --stylize 700 --v 6.1
A high-fashion portrait photograph against a solid turquoise blue background. The subject wears an oversized chunky knit turtleneck sweater in a matching turquoise blue color. The most striking feature is a large, sculptural headpiece made of thick braided yarn in the same blue shade. The headpiece is styled in a turban-like formation with two braided strings that fall down the front of the face. The lighting is soft and even, creating a professional studio-quality look. The photograph has a modern, editorial style with sharp focus and rich color saturation. The composition is centered, with the headpiece taking up approximately one-third of the frame at the top. The sweater has a ribbed knit pattern and extends down to the bottom of the frame. The overall image has a monochromatic blue color scheme with variations from light to deep turquoise.
Create a product exposure image of an all-white mattress, designed to mimic the dynamic presentation of a modern footwear product shot, specifically mirroring the angle and floating effect seen in the reference shoe image, but adapted for a mattress in pure white. Color and Texture: The mattress should be rendered in pure white, encompassing all surfaces – top panel, side panels, and edges. Maintain the same texture as a typical high-quality mattress fabric (e.g., quilted, subtly textured woven fabric) to ensure a realistic and tactile appearance, even in white. Angle, Perspective, and Levitating Inclination: The image should replicate the dynamic, elevated angle of the shoe, showcasing the mattress from a similar slightly top-down perspective, but with a more pronounced forward inclination. The mattress should appear to be levitating or suspended in mid-air, with a subtle, soft shadow cast underneath it to clearly indicate its separation from the ground and enhance the three-dimensional floating effect. The inclination should be adjusted so the mattress is less horizontal and more dynamically inclined forward, emphasizing its form and creating a sense of lightness. Background: The background should be completely neutral and devoid of color, effectively a very light grey or near-transparent to ensure the white mattress stands out prominently. The background should not compete with or distract from the pure white product, allowing the focus to remain entirely on the mattress and its form. Focus on Key Features (in White): The exposure should effectively emphasize the mattress's overall shape and construction, presented at the specified dynamic, levitating angle. Highlight the quilted top panel, the reinforced edges, and any visible layers or zones within the mattress construction – all rendered in pure white and differentiated by subtle texture variations. Any brand logo or label should be rendered in a very subtle, near-invisible white-on-white to maintain the pure white aesthetic and minimalist presentation. Color Palette and Visual Harmony (Monochromatic White): The color palette is strictly monochromatic white. The visual interest and depth should be derived entirely from the subtle variations in texture, lighting, and shadow within this pure white scheme. The overall visual harmony should communicate ultimate purity, cleanliness, and a pristine sense of comfort and restful sleep, all within a purely white aesthetic. Target Audience and Message: This product exposure, with its dynamic angle, levitating presentation, and pure white aesthetic, is designed to appeal to a target audience seeking minimalist design, ultimate cleanliness, and high-quality sleep products. The clean, pristine aesthetic and focus on construction details, presented in a dynamic and modern way, should communicate a message of superior comfort, support, and restful sleep technology, embodied in a design of pure, unadulterated white. Overall Style and Composition (Pure White Levitating Modernity): The image should have an ultra-clean, modern, and minimalist feel, defined by its pure white color scheme and levitating presentation. It should evoke a sense of pristine quality, ultimate comfort, and a futuristic, weightless sleep experience. The style should be informative and appealing, effectively communicating the mattress's design and value proposition to the target customer through a visually striking and modern composition, replicating the dynamic angle and floating effect of the shoe image, now executed in a purely white and levitating mattress
Based on the uploaded image, create an High-fidelity photo “High-Fashion Spread + Helmut Newton” portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. Ultra-realistic, 8k resolution, cinematic lighting, film grain, shot on Canon EOS R5, 85mm f/1.8, ISO 100, highly detailed features, authentic likeness, photorealistic but editorial. 🔒 IDENTITY LOCK Preserve consistent facial features, Detailed, natural skin textures with visible pores and micro-imperfections, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes shape, nose structure, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, pale/light skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. 1) Theme/Title - Fashion portrait in an outdoor corridor with a white jumpsuit and direct flash 2) Main Subject - Appearance: young adult woman posing with her back turned, looking over her shoulder at the camera - Age: young adult (approx. 20–30) - Physical characteristics (detailed description): Fair skin with a luminous finish (enhanced by flash) Oval face, eyes with visible eyeliner Curvy body; silhouette emphasized by the tight garment Elongated posture due to high heels; legs extended 3) Subject Details - Hair: Jet black, tied in a high ponytail Fine loose strands framing the face Long length, falling down the back to waist level (approx. 70–80 cm) The bangs must maintain the same length, density, shape (straight), and fall over the forehead/eyebrows. This type of fringe is mandatory and must remain clearly visible. - Makeup: Even base/skin with a glow from direct lighting Noticeable eyeliner and mascara Subtle pinkish nude lipstick Soft contour/highlight on the cheekbones (accentuated by flash) Mandatory: makeup must be clearly visible in close-up shots. (“apply makeup while preserving the face in 100% of cases”). - Nails: Not visible with enough clarity to safely describe color/shape - Clothing: Tight white jumpsuit, long sleeves, high collar (second-skin style) Stretch fabric with slight sheen; visible vertical seams and pattern lines Realistic creases and wrinkles in flex areas (knees, ankles) and fabric tension areas (hips/thighs) Moderate and harmonious enhancement, with good projection and visible volume, maintaining attractive and natural feminine proportions. - Accessories: Large metallic hoop earrings (gold tone) Gold metallic watch on the left wrist Thin anklet on the ankle (visible above the heel) Heeled sandals with transparent straps and a transparent block heel (acrylic), with specular reflections - Props: Clutch/small bag in white (or off-white) held in the left hand, with a smooth finish and subtle shine (flash effect) FINE DETAILS (clothing, accessories, objects, imperfections, reflections, texture, material) Strong and localized reflections on the white jumpsuit (flash hotspots), highlighting smooth texture and elasticity Perceptible transparency/refraction in the heels and shoe straps, with well-defined highlights and edges Wall on the right with stains, wear marks, and irregular paint/plaster areas (visible imperfections) Gray tiled/slab floor with visible joints and slight tonal variations Small lights in the planter on the left creating luminous points in the background 4) Action / Pose / Context - Facial expression: Neutral to slightly serious; relaxed lips Gaze directed at the camera over the shoulder - Body language: Body facing forward (toward the corridor’s end), torso slightly twisted to look back Hips shifted; one leg positioned slightly ahead/behind the other to accentuate the pose Left arm down holding the clutch; right arm close to the body 5) Scene / Context / Environment - Background: Narrow corridor with a concrete/plaster wall on the right and a planter with dense vegetation on the left Overhead structure like a pergola/covering with wooden slats in perspective - Location: Outdoor or semi-open area (side passage of a garden/building) - Time of day: Undetermined; use of flash and garden lights suggests low ambient light (dusk/night) or strong shade - Weather: Not determinable from the image (no visible sky/rain) 6) Lighting / Atmosphere (Mood) - Lighting type: Direct frontal flash (on-camera), high contrast, defined shadows on the floor and hard modeling Subtle garden lights in the background on the left side - Mood: Editorial/posed, with a “fashion” aesthetic and silhouette emphasis - Emotional tone: Confident, controlled, slightly provocative due to the over-the-shoulder pose 7) Style / Aesthetic - Image type: Fashion photography/portrait in an outdoor setting (street/editorial) - Visual aesthetic: Clean and contrasted; neutral palette (white, grays, greens) Material emphasis (stretch fabric and acrylic heels) through specular flash highlights 8) Composition / Technique - Camera or smartphone: Not precisely identifiable; appearance of capture with direct flash - Angles: Vertical full-body framing Camera at approximately waist/chest height; slight corridor perspective with converging lines - Lenses: “Standard” lens/moderate field of view; no evident strong wide-angle distortion - Aspect ratio: Vertical 9:16 Negative prompt: exact same overlapping, exact same collages, different person, different face, faceswap, different body, no slimming, no crooked teeth, dark skin tone, no plastic/waxy/doll-like skin, no artificial skin texture, short/medium hair, different bangs cut, exact same clothes, exact same pose, same location, exact same framing, no black and white filter, low-res, no uncanny valley Final result: - The final image should look like a real photo, not artificial - The face and body should look exactly as shown - The clothing should look different as shown - No facial distortion or visual artifacts
raditional Japanese pagoda standing tall in a foggy mountain valley, positioned slightly off-center to the right in a mid-range view. Dense mist surrounds the base and rolls through the distant layered hills. Entire scene rendered in monochrome charcoal tones with no color grading. Warm interior lighting with slight intensity variation across floors, one or two brighter windows, and subtle light spill for realism, while preserving the tranquil, cinematic mood. Subtle stone steps or a narrow rocky path leading toward the pagoda, partially revealed through the mist for realism and grounded presence. Soft pink petals drifting in the air — extremely minimal, serving only as atmospheric accents. Petals should have around 30–50% saturation, subtle but noticeable against the grayscale charcoal background, with mild size variation and slight foreground presence. Three to four birds flying with varied size and distance, soft motion blur, and partial mist integration. Bare branches subtly frame the scene on the sides. Full cherry blossom trees in very soft, subtle pink. No foliage should obscure the pagoda. Moody ink wash aesthetic, inspired by Ghost of Tsushima — cinematic yet understated. High detail in the pagoda structure, gentle shadows, calm, and mysterious tone. Minimalist, peaceful composition with deep atmosphere and silence.
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"A hyper-realistic, ultra-detailed full-body depiction of the same woman (173 cm) with a tall, well-proportioned body and natural bust. She is standing casually with her hands resting on her hips, looking slightly to the side. Her entire body, from head to toe, is fully visible in the frame without any cropping or cut-off areas. She is dressed in a matching color bra and thong that seamlessly blends with the scene, ensuring no color conflict with the neutral background. Her long, well-proportioned legs are fully visible, emphasizing their natural shape and symmetry. She has Indian ethnicity with warm undertone white skin, an oval face with high cheekbones, full lips, and a softly defined jawline. Her deep brown eyes and symmetrical facial proportions enhance her natural beauty. She wears no makeup. Her dark brown hair is styled in a sleek low bun with a center parting, ensuring her consistent facial structure is maintained across variations. The soft, natural lighting enhances depth and realism. She stands in a full-body, head-to-toe, wide-framed, front-facing standing pose, ensuring that her entire body, including her feet, is fully within the frame. The image is shot at a true full-body distance with a wide-angle lens, neutral perspective, and correct proportions, preventing any cropping of legs or feet. The camera captures her entire height in a straight-on, wide-framed composition. The background is a simple, neutral gradient, keeping the focus on her. HDR 4K, ultra-detailed textures, extreme photorealism, cinematic quality."
"A hyper-realistic, ultra-detailed full-body depiction of the same woman (173 cm) with a tall, well-proportioned body and natural bust. She is standing casually with her hands resting on her hips, looking slightly to the side. Her entire body, from head to toe, is fully visible in the frame without any cropping or cut-off areas. She is dressed in a matching color bra and thong that seamlessly blends with the scene, ensuring no color conflict with the neutral background. Her long, well-proportioned legs are fully visible, emphasizing their natural shape and symmetry. She has Indian ethnicity with warm undertone white skin, an oval face with high cheekbones, full lips, and a softly defined jawline. Her deep brown eyes and symmetrical facial proportions enhance her natural beauty. She wears no makeup. Her dark brown hair is styled in a sleek low bun with a center parting, ensuring her consistent facial structure is maintained across variations. The soft, natural lighting enhances depth and realism. She stands in a full-body, head-to-toe, wide-framed, front-facing standing pose, ensuring that her entire body, including her feet, is fully within the frame. The image is shot at a true full-body distance with a wide-angle lens, neutral perspective, and correct proportions, preventing any cropping of legs or feet. The camera captures her entire height in a straight-on, wide-framed composition. The background is a simple, neutral gradient, keeping the focus on her. HDR 4K, ultra-detailed textures, extreme photorealism, cinematic quality."
"A hyper-realistic, ultra-detailed full-body depiction of the same woman (173 cm) with a tall, well-proportioned body and natural bust. She is standing casually with her hands resting on her hips, looking slightly to the side. Her entire body, from head to toe, is fully visible in the frame without any cropping or cut-off areas. She is dressed in a matching color bra and thong that seamlessly blends with the scene, ensuring no color conflict with the neutral background. Her long, well-proportioned legs are fully visible, emphasizing their natural shape and symmetry. She has Indian ethnicity with warm undertone white skin, an oval face with high cheekbones, full lips, and a softly defined jawline. Her deep brown eyes and symmetrical facial proportions enhance her natural beauty. She wears no makeup. Her dark brown hair is styled in a sleek low bun with a center parting, ensuring her consistent facial structure is maintained across variations. The soft, natural lighting enhances depth and realism. She stands in a full-body, head-to-toe, wide-framed, front-facing standing pose, ensuring that her entire body, including her feet, is fully within the frame. The image is shot at a true full-body distance with a wide-angle lens, neutral perspective, and correct proportions, preventing any cropping of legs or feet. The camera captures her entire height in a straight-on, wide-framed composition. The background is a simple, neutral gradient, keeping the focus on her. HDR 4K, ultra-detailed textures, extreme photorealism, cinematic quality."
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
Adult Indian woman, short height, realistic body proportions. Identity: use uploaded reference photo as the ONLY identity source, exact facial likeness, same facial structure, skin tone, freckles, and proportions, no beauty alteration, no fantasy modification. Expression: calm, confident, composed gaze toward camera. Hair: long blonde wavy hair flowing naturally to hips, realistic wind movement, organic texture, no artificial volume. Clothing: V-shaped tie-front satin crop top in soft pastel tones, midriff-baring, paired with shiny satin white form-fitting short skirt. Accessories: intricate stone and bright silver jewelry on hands, detailed necklace, layered silver waist chain with realistic metallic reflections. Pose: one hand gently resting on wall, other hand relaxed (pose variation only, identity and outfit unchanged). Lighting: soft cinematic key light, natural skin tones, subtle rim light for hair highlights, realistic shadows. Background: minimal clean modern wall, neutral tones, soft bokeh, no distractions. Rendering: hyper-realistic 8K, cinematic color grading, physically accurate textures, no AI artifacts, no plastic skin, no blur distortions.
A woman with long white hair and light-colored wolf ears is shown in a close-up indoor shot, gazing directly at the camera. The scene composition is a close-up, portrait-style shot. The woman is centered in the image, and her expression is direct and engaging. The lighting is soft and highlights her features, with a focus on her face and upper body. There is a soft background that is slightly out of focus, suggesting a home environment. The overall impression is one of intimate beauty and attention to detail. She is very thin, flat chested and 18 years old. She is positioned in a way that draws attention to her waif like upper body, with her hands lightly touching her small undeveloped chest. The satin camisole top is low, shows some cleavage, is suggestive and very revealing. She is adjusting her top. There is a clear focus on the subject's features and a soft lighting style. The technical execution is professional, demonstrating a clear understanding of lighting and composition. The color palette is restrained, with a focus on natural tones and subtle variations in light. The is a soft, natural light source. The background is softly blurred, creating a sense of focus on the subject. The lighting enhances the subject's features and creates a warm, intimate atmosphere.
"A hyper-realistic, ultra-detailed full-body depiction of the same woman (173 cm) with a tall, well-proportioned body and natural bust. She is standing casually with her hands resting on her hips, looking slightly to the side. Her entire body, from head to toe, is fully visible in the frame without any cropping or cut-off areas. She is dressed in a matching color bra and thong that seamlessly blends with the scene, ensuring no color conflict with the neutral background. Her long, well-proportioned legs are fully visible, emphasizing their natural shape and symmetry. She has Indian ethnicity with warm undertone white skin, an oval face with high cheekbones, full lips, and a softly defined jawline. Her deep brown eyes and symmetrical facial proportions enhance her natural beauty. She wears no makeup. Her dark brown hair is styled in a sleek low bun with a center parting, ensuring her consistent facial structure is maintained across variations. The soft, natural lighting enhances depth and realism. She stands in a full-body, head-to-toe, wide-framed, front-facing standing pose, ensuring that her entire body, including her feet, is fully within the frame. The image is shot at a true full-body distance with a wide-angle lens, neutral perspective, and correct proportions, preventing any cropping of legs or feet. The camera captures her entire height in a straight-on, wide-framed composition. The background is a simple, neutral gradient, keeping the focus on her. HDR 4K, ultra-detailed textures, extreme photorealism, cinematic quality."
Adult Indian woman, short height, realistic body proportions. Identity: use uploaded reference photo as the ONLY identity source, exact facial likeness, same facial structure, skin tone, freckles, and proportions, no beauty alteration, no fantasy modification. Expression: calm, confident, composed gaze toward camera. Hair: long blonde wavy hair flowing naturally to hips, realistic wind movement, organic texture, no artificial volume. Clothing: V-shaped tie-front satin crop top in soft pastel tones, midriff-baring, paired with shiny satin white form-fitting short skirt. Accessories: intricate stone and bright silver jewelry on hands, detailed necklace, layered silver waist chain with realistic metallic reflections. Pose: one hand gently resting on wall, other hand relaxed (pose variation only, identity and outfit unchanged). Lighting: soft cinematic key light, natural skin tones, subtle rim light for hair highlights, realistic shadows. Background: minimal clean modern wall, neutral tones, soft bokeh, no distractions. Rendering: hyper-realistic 8K, cinematic color grading, physically accurate textures, no AI artifacts, no plastic skin, no blur distortions.
A woman with long white hair and light-colored wolf ears is shown in a close-up indoor shot, gazing directly at the camera. The scene composition is a close-up, portrait-style shot. The woman is centered in the image, and her expression is direct and engaging. The lighting is soft and highlights her features, with a focus on her face and upper body. There is a soft background that is slightly out of focus, suggesting a home environment. The overall impression is one of intimate beauty and attention to detail. She is very thin, flat chested and 18 years old. She is positioned in a way that draws attention to her waif like upper body, with her hands lightly touching her small undeveloped chest. The satin camisole top is low, shows some cleavage, is suggestive and very revealing. She is adjusting her top. There is a clear focus on the subject's features and a soft lighting style. The technical execution is professional, demonstrating a clear understanding of lighting and composition. The color palette is restrained, with a focus on natural tones and subtle variations in light. The is a soft, natural light source. The background is softly blurred, creating a sense of focus on the subject. The lighting enhances the subject's features and creates a warm, intimate atmosphere.
Detailed Description in English (For AI Model) Video Scene - 10 Seconds - No Audio - Cinematic Photorealistic Style - Ultra HD (4K) 1. Framing & Composition: · Shot Type: Extreme close-up of the right eye of an elderly Gulf Arab man. · Focus: The eye is the sole protagonist, occupying 80% of the frame. The remaining portion shows a slight part of the upper left cheek and a fragment of the white Ghutra at the bottom. · Aspect Ratio: 16:9 (Cinematic). 2. Subject Details: · The Eye: · Iris Color: Very dark hazel brown, with extremely fine golden radial striations that become visible under the warm light. · Pupil: Black, moderately dilated, reflecting a tiny, faint rectangular catchlight from an unseen light source. · Sclera (White of the eye): Off-white with a very slight yellowish tinge (due to age), featuring minuscule, barely visible branching blood vessels, especially near the corners. · Eyelids: The upper eyelid shows deep creases extending outward. The lower eyelid is slightly wrinkled and shows a thin, moist line. · Eyelashes: · Relatively long, naturally thick eyelashes, black with a slight grayish tint from aging. They have a natural upward curve. Some individual lashes are irregular. · Periocular Skin: · Wrinkles: A complex network of fine and deep lines. It resembles a topographic map. Prominent crow's feet extend from the eye corner toward the temple. Skin pores are visible as tiny pits. · Skin Tone: Warm tan skin, with color variation between light-exposed areas (light golden) and shadowed areas (warm brown). · Hair: Very faint, barely visible white brow hair at the extreme top edge. · Attire & Accessories: · Ghutra: Pristine white, appearing at the bottom of the frame, completely out of focus. The fabric texture seems soft but not silky, with subtle folds. · Agal: Black, slightly glossy, faintly visible in the top strip of the frame (only the edges of the Agal are suggested), not in focus. 3. Lighting: · Type: Simulated natural light (Golden Hour). Direct sunlight just before sunset. · Direction: The key light comes from the top-left of the camera, at approximately a 45-degree angle to the face. · Effect: · The light paints a warm triangular highlight on the area beneath the eye. · It reflects in the eye, creating a bright spot on the upper iris (catchlight). · The right side of the eye (away from the light) falls into a very soft, subtle shadow. · Backlight: A faint rim light touches the tips of the lashes and the upper cheekbone, separating the subject from the background. · Shadows: Shadows are soft and diffused, suggesting light bounce from sand or surrounding surfaces. 4. Background: · State: Completely blurred (Bokeh) with an extremely shallow depth of field. · Content: Blurry patches of warm gold, beige, and brown tones. One can guess indistinct shapes of distant palm fronds or old mud-brick walls. No specific details are discernible. The background serves only to suggest a sense of place and time. · Background Lighting: Soft, glowing light spots (due to sun reflection on out-of-focus surfaces). 5. Movement: · Camera: · 0-2 sec: Perfectly static. · 2-10 sec: An extremely slow push-in (slow dolly zoom), gradually magnifying the eye's details so subtly that the movement is almost imperceptible. The zoom magnitude is approximately 15% of the original frame size. · Subject (The Man): · 0-4 sec: Eye wide open, staring intently at a distant horizon outside the frame. No visible movement except for an imperceptible subtle pulse beneath the skin. · Second 4.5 - 5.0: A very slow, natural blink occurs. The eyelids begin to close slowly (taking approx. 0.4 seconds), then reopen at the same slow pace. · 5-10 sec: The eye returns to its gaze. As the camera continues its slow push-in, we notice very fine micro-movements of the eyeball maintaining its focus, conveying a sense of life and deep internal contemplation. · Note: No mouth movement or brow expression. All emotion is conveyed through the eye. 6. Color Grading: · Mood: Warm, nostalgic. · Color Temperature: Very warm (approx. 5500k-6500k) with a subtle orange tint added to the highlights. · Contrast: Medium to slightly high, while retaining shadow detail (no crushed blacks). · Saturation: Naturally saturated colors, with a very slight enhancement of the golden tones in the skin. · Final Touch: A very subtle film grain effect (approx. 5%) for an authentic cinematic feel. 7. Micro Details: · On the edge of the lower eyelid, a very tiny, glistening tear duct (natural moisture) is visible. · During the extreme close-up in the final seconds, the fine papillary texture of the iris (iridial frills) becomes distinguishable. · A few minuscule, nearly invisible white vellus hairs on the upper eyelid skin.
"A hyper-realistic, ultra-detailed full-body depiction of the same woman (173 cm) with a tall, well-proportioned body and natural bust. She is standing casually with her hands resting on her hips, looking slightly to the side. Her entire body, from head to toe, is fully visible in the frame without any cropping or cut-off areas. She is dressed in a matching color bra and thong that seamlessly blends with the scene, ensuring no color conflict with the neutral background. Her long, well-proportioned legs are fully visible, emphasizing their natural shape and symmetry. She has Indian ethnicity with warm undertone white skin, an oval face with high cheekbones, full lips, and a softly defined jawline. Her deep brown eyes and symmetrical facial proportions enhance her natural beauty. She wears no makeup. Her dark brown hair is styled in a sleek low bun with a center parting, ensuring her consistent facial structure is maintained across variations. The soft, natural lighting enhances depth and realism. She stands in a full-body, head-to-toe, wide-framed, front-facing standing pose, ensuring that her entire body, including her feet, is fully within the frame. The image is shot at a true full-body distance with a wide-angle lens, neutral perspective, and correct proportions, preventing any cropping of legs or feet. The camera captures her entire height in a straight-on, wide-framed composition. The background is a simple, neutral gradient, keeping the focus on her. HDR 4K, ultra-detailed textures, extreme photorealism, cinematic quality."
Create a product exposure image of an all-white mattress, designed to mimic the dynamic presentation of a modern footwear product shot, specifically mirroring the angle and floating effect seen in the reference shoe image, but adapted for a mattress in pure white. Color and Texture: The mattress should be rendered in pure white, encompassing all surfaces – top panel, side panels, and edges. Maintain the same texture as a typical high-quality mattress fabric (e.g., quilted, subtly textured woven fabric) to ensure a realistic and tactile appearance, even in white. Angle, Perspective, and Levitating Inclination: The image should replicate the dynamic, elevated angle of the shoe, showcasing the mattress from a similar slightly top-down perspective, but with a more pronounced forward inclination. The mattress should appear to be levitating or suspended in mid-air, with a subtle, soft shadow cast underneath it to clearly indicate its separation from the ground and enhance the three-dimensional floating effect. The inclination should be adjusted so the mattress is less horizontal and more dynamically inclined forward, emphasizing its form and creating a sense of lightness. Background: The background should be completely neutral and devoid of color, effectively a very light grey or near-transparent to ensure the white mattress stands out prominently. The background should not compete with or distract from the pure white product, allowing the focus to remain entirely on the mattress and its form. Focus on Key Features (in White): The exposure should effectively emphasize the mattress's overall shape and construction, presented at the specified dynamic, levitating angle. Highlight the quilted top panel, the reinforced edges, and any visible layers or zones within the mattress construction – all rendered in pure white and differentiated by subtle texture variations. Any brand logo or label should be rendered in a very subtle, near-invisible white-on-white to maintain the pure white aesthetic and minimalist presentation. Color Palette and Visual Harmony (Monochromatic White): The color palette is strictly monochromatic white. The visual interest and depth should be derived entirely from the subtle variations in texture, lighting, and shadow within this pure white scheme. The overall visual harmony should communicate ultimate purity, cleanliness, and a pristine sense of comfort and restful sleep, all within a purely white aesthetic. Target Audience and Message: This product exposure, with its dynamic angle, levitating presentation, and pure white aesthetic, is designed to appeal to a target audience seeking minimalist design, ultimate cleanliness, and high-quality sleep products. The clean, pristine aesthetic and focus on construction details, presented in a dynamic and modern way, should communicate a message of superior comfort, support, and restful sleep technology, embodied in a design of pure, unadulterated white. Overall Style and Composition (Pure White Levitating Modernity): The image should have an ultra-clean, modern, and minimalist feel, defined by its pure white color scheme and levitating presentation. It should evoke a sense of pristine quality, ultimate comfort, and a futuristic, weightless sleep experience. The style should be informative and appealing, effectively communicating the mattress's design and value proposition to the target customer through a visually striking and modern composition, replicating the dynamic angle and floating effect of the shoe image, now executed in a purely white and levitating mattress
{ "template_name": "MARRLONN2027_V52_ULTIMATE_HUMAN_REAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V52_FULL_FUSION_10_10", "core_mission": "Generate a hyperreal human photograph with absolute identity preservation and zero AI artifacts. Output must look like a real imperfect human captured by a real camera.", "absolute_governance_principle": "IDENTITY_LOCK + ZERO_INVENTION + ZERO_DEFORMATION + PHYSICAL_REALISM + CONTROLLED_NATURALITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_IDENTITY", "authority": "MAXIMUM", "locked_domains": [ "face","eyes","nose","mouth","jaw","skin pores","wrinkles", "imperfections","beard","hairline","age","asymmetry" ], "forbidden": [ "identity drift","beautification","symmetry correction", "skin smoothing","plastic skin","AI face","face redesign" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY", "authority": "MAXIMUM", "locked_domains": [ "body mass","proportions","hands","scale" ], "forbidden": [ "slimming","body redesign","incorrect anatomy" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET", "authority": "VISIBLE_ELEMENTS_ONLY" } }, "dynamic_IMAGE3_parser": { "pose": true, "angle": true, "lighting": true, "scene": true, "objects": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enforcement": { "threshold": 0.995, "reject_if_below": true, "no_blending": true, "no_reconstruction": true }, "face_anchor_system": { "enabled": true, "absolute_priority": true, "override_all": true }, "anti_invention_lock": { "objects": false, "props": false, "accessories": false, "scene_expansion": false }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "no_geometry_invention": true }, "pose_resolution": { "priority": "identity", "reduce_if_conflict": true }, "human_skin_physics_system": { "enabled": true, "texture": { "pore_visibility": "high", "irregular": true, "no_flat_areas": true }, "specular": { "irregular_highlights": true, "break_uniform_reflection": true, "no_plastic_shine": true }, "color": { "uneven": true, "redness": true, "micro_variation": true }, "subsurface": { "low_realistic": true, "no_glow": true, "no_wax": true } }, "skin_dominance_system": { "enabled": true, "override_lighting": true, "override_scene": true }, "anti_ai_face_system": { "block_perfection": true, "block_symmetry": true, "block_clean_gradient": true, "block_beauty_filter": true }, "micro_imperfection_system": { "enabled": true, "mandatory": true, "intensity": 0.1, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "wrinkles", "beard_irregularity" ] }, "controlled_naturality_system": { "enabled": true, "global_variation": 0.05, "rules": { "no_identity_change": true, "no_shape_change": true, "only_micro_variation": true }, "allowed_variations": [ "micro skin shifts", "tiny asymmetry fluctuation", "natural shadow variation", "minor texture noise" ] }, "lighting_system": { "face_rules": { "no_flat_light": true, "no_even_exposure": true, "preserve_micro_shadows": true, "specular_limit": 0.05, "contrast_limit": 0.08 } }, "hands_system": { "five_fingers": true, "real_contact": true, "no_floating": true }, "anti_drift": { "enabled": true, "strict": true }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "geometry_invention", "object_invention" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks artificial, perfect, or AI-generated, reject immediately. Only accept real imperfect human photographic output." }
"A hyper-realistic, ultra-detailed full-body depiction of the same woman (173 cm) with a tall, well-proportioned body and natural bust. She is standing casually with her hands resting on her hips, looking slightly to the side. Her entire body, from head to toe, is fully visible in the frame without any cropping or cut-off areas. She is dressed in a matching color bra and thong that seamlessly blends with the scene, ensuring no color conflict with the neutral background. Her long, well-proportioned legs are fully visible, emphasizing their natural shape and symmetry. She has Indian ethnicity with warm undertone white skin, an oval face with high cheekbones, full lips, and a softly defined jawline. Her deep brown eyes and symmetrical facial proportions enhance her natural beauty. She wears no makeup. Her dark brown hair is styled in a sleek low bun with a center parting, ensuring her consistent facial structure is maintained across variations. The soft, natural lighting enhances depth and realism. She stands in a full-body, head-to-toe, wide-framed, front-facing standing pose, ensuring that her entire body, including her feet, is fully within the frame. The image is shot at a true full-body distance with a wide-angle lens, neutral perspective, and correct proportions, preventing any cropping of legs or feet. The camera captures her entire height in a straight-on, wide-framed composition. The background is a simple, neutral gradient, keeping the focus on her. HDR 4K, ultra-detailed textures, extreme photorealism, cinematic quality."
"A hyper-realistic, ultra-detailed full-body depiction of the same woman (173 cm) with a tall, well-proportioned body and natural bust. She is standing casually with her hands resting on her hips, looking slightly to the side. Her entire body, from head to toe, is fully visible in the frame without any cropping or cut-off areas. She is dressed in a matching color bra and thong that seamlessly blends with the scene, ensuring no color conflict with the neutral background. Her long, well-proportioned legs are fully visible, emphasizing their natural shape and symmetry. She has Indian ethnicity with warm undertone white skin, an oval face with high cheekbones, full lips, and a softly defined jawline. Her deep brown eyes and symmetrical facial proportions enhance her natural beauty. She wears no makeup. Her dark brown hair is styled in a sleek low bun with a center parting, ensuring her consistent facial structure is maintained across variations. The soft, natural lighting enhances depth and realism. She stands in a full-body, head-to-toe, wide-framed, front-facing standing pose, ensuring that her entire body, including her feet, is fully within the frame. The image is shot at a true full-body distance with a wide-angle lens, neutral perspective, and correct proportions, preventing any cropping of legs or feet. The camera captures her entire height in a straight-on, wide-framed composition. The background is a simple, neutral gradient, keeping the focus on her. HDR 4K, ultra-detailed textures, extreme photorealism, cinematic quality."
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
raditional Japanese pagoda standing tall in a foggy mountain valley, positioned slightly off-center to the right in a mid-range view. Dense mist surrounds the base and rolls through the distant layered hills. Entire scene rendered in monochrome charcoal tones with no color grading. Warm interior lighting with slight intensity variation across floors, one or two brighter windows, and subtle light spill for realism, while preserving the tranquil, cinematic mood. Subtle stone steps or a narrow rocky path leading toward the pagoda, partially revealed through the mist for realism and grounded presence. Soft pink petals drifting in the air — extremely minimal, serving only as atmospheric accents. Petals should have around 30–50% saturation, subtle but noticeable against the grayscale charcoal background, with mild size variation and slight foreground presence. Three to four birds flying with varied size and distance, soft motion blur, and partial mist integration. Bare branches subtly frame the scene on the sides. Full cherry blossom trees in very soft, subtle pink. No foliage should obscure the pagoda. Moody ink wash aesthetic, inspired by Ghost of Tsushima — cinematic yet understated. High detail in the pagoda structure, gentle shadows, calm, and mysterious tone. Minimalist, peaceful composition with deep atmosphere and silence.
Traditional Japanese pagoda standing tall in a foggy mountain valley, off-center to the right mid-range view. Dense mist surrounds the base and rolls through the distant layered hills. Entire scene rendered in monochrome charcoal tones with no color gradin, Warm interior lighting with slight intensity variation across floors, one or two brighter windows, and subtle light spill for realism. while preserving the tranquil, cinematic mood. Soft pink petals drifting in the air, extremely minimal, serving only as atmospheric accents. Petals should have around 30–50% saturation, subtle but noticeable against the grayscale charcoal background, with mild size variation and slight foreground presence. Three to four birds flying with varied size, distance, soft motion blur, and partial mist integration. Bare branches subtly frame the scene on the sides, full cherry blossom trees very soft pink subtle , and no foliage obscuring the pagoda. Moody ink wash aesthetic, inspired by Ghost of Tsushima, cinematic yet understated. High detail in pagoda structure, gentle shadows, calm, and mysterious tone. Minimalist, peaceful composition with deep atmosphere and silence.
dot matrix, minimalist geometric art, digital dot, vector graphics, front view of abstract human silhouettes arranged in geometric pattern, clean white background, dot-based silhouettes with spatial depth, soft gradient lighting with subtle tonal variations, varying dot sizes in vibrant randomly colors with strategic color accents, precise dot placement --ar 9:16 --quality 2 --style raw --profile ue2yzjl --stylize 700 --v 6.1
A high-fashion portrait photograph against a solid turquoise blue background. The subject wears an oversized chunky knit turtleneck sweater in a matching turquoise blue color. The most striking feature is a large, sculptural headpiece made of thick braided yarn in the same blue shade. The headpiece is styled in a turban-like formation with two braided strings that fall down the front of the face. The lighting is soft and even, creating a professional studio-quality look. The photograph has a modern, editorial style with sharp focus and rich color saturation. The composition is centered, with the headpiece taking up approximately one-third of the frame at the top. The sweater has a ribbed knit pattern and extends down to the bottom of the frame. The overall image has a monochromatic blue color scheme with variations from light to deep turquoise.
Based on the uploaded image, create an High-fidelity photo “High-Fashion Spread + Helmut Newton” portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. Ultra-realistic, 8k resolution, cinematic lighting, film grain, shot on Canon EOS R5, 85mm f/1.8, ISO 100, highly detailed features, authentic likeness, photorealistic but editorial. 🔒 IDENTITY LOCK Preserve consistent facial features, Detailed, natural skin textures with visible pores and micro-imperfections, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes shape, nose structure, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, pale/light skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. 1) Theme/Title - Fashion portrait in an outdoor corridor with a white jumpsuit and direct flash 2) Main Subject - Appearance: young adult woman posing with her back turned, looking over her shoulder at the camera - Age: young adult (approx. 20–30) - Physical characteristics (detailed description): Fair skin with a luminous finish (enhanced by flash) Oval face, eyes with visible eyeliner Curvy body; silhouette emphasized by the tight garment Elongated posture due to high heels; legs extended 3) Subject Details - Hair: Jet black, tied in a high ponytail Fine loose strands framing the face Long length, falling down the back to waist level (approx. 70–80 cm) The bangs must maintain the same length, density, shape (straight), and fall over the forehead/eyebrows. This type of fringe is mandatory and must remain clearly visible. - Makeup: Even base/skin with a glow from direct lighting Noticeable eyeliner and mascara Subtle pinkish nude lipstick Soft contour/highlight on the cheekbones (accentuated by flash) Mandatory: makeup must be clearly visible in close-up shots. (“apply makeup while preserving the face in 100% of cases”). - Nails: Not visible with enough clarity to safely describe color/shape - Clothing: Tight white jumpsuit, long sleeves, high collar (second-skin style) Stretch fabric with slight sheen; visible vertical seams and pattern lines Realistic creases and wrinkles in flex areas (knees, ankles) and fabric tension areas (hips/thighs) Moderate and harmonious enhancement, with good projection and visible volume, maintaining attractive and natural feminine proportions. - Accessories: Large metallic hoop earrings (gold tone) Gold metallic watch on the left wrist Thin anklet on the ankle (visible above the heel) Heeled sandals with transparent straps and a transparent block heel (acrylic), with specular reflections - Props: Clutch/small bag in white (or off-white) held in the left hand, with a smooth finish and subtle shine (flash effect) FINE DETAILS (clothing, accessories, objects, imperfections, reflections, texture, material) Strong and localized reflections on the white jumpsuit (flash hotspots), highlighting smooth texture and elasticity Perceptible transparency/refraction in the heels and shoe straps, with well-defined highlights and edges Wall on the right with stains, wear marks, and irregular paint/plaster areas (visible imperfections) Gray tiled/slab floor with visible joints and slight tonal variations Small lights in the planter on the left creating luminous points in the background 4) Action / Pose / Context - Facial expression: Neutral to slightly serious; relaxed lips Gaze directed at the camera over the shoulder - Body language: Body facing forward (toward the corridor’s end), torso slightly twisted to look back Hips shifted; one leg positioned slightly ahead/behind the other to accentuate the pose Left arm down holding the clutch; right arm close to the body 5) Scene / Context / Environment - Background: Narrow corridor with a concrete/plaster wall on the right and a planter with dense vegetation on the left Overhead structure like a pergola/covering with wooden slats in perspective - Location: Outdoor or semi-open area (side passage of a garden/building) - Time of day: Undetermined; use of flash and garden lights suggests low ambient light (dusk/night) or strong shade - Weather: Not determinable from the image (no visible sky/rain) 6) Lighting / Atmosphere (Mood) - Lighting type: Direct frontal flash (on-camera), high contrast, defined shadows on the floor and hard modeling Subtle garden lights in the background on the left side - Mood: Editorial/posed, with a “fashion” aesthetic and silhouette emphasis - Emotional tone: Confident, controlled, slightly provocative due to the over-the-shoulder pose 7) Style / Aesthetic - Image type: Fashion photography/portrait in an outdoor setting (street/editorial) - Visual aesthetic: Clean and contrasted; neutral palette (white, grays, greens) Material emphasis (stretch fabric and acrylic heels) through specular flash highlights 8) Composition / Technique - Camera or smartphone: Not precisely identifiable; appearance of capture with direct flash - Angles: Vertical full-body framing Camera at approximately waist/chest height; slight corridor perspective with converging lines - Lenses: “Standard” lens/moderate field of view; no evident strong wide-angle distortion - Aspect ratio: Vertical 9:16 Negative prompt: exact same overlapping, exact same collages, different person, different face, faceswap, different body, no slimming, no crooked teeth, dark skin tone, no plastic/waxy/doll-like skin, no artificial skin texture, short/medium hair, different bangs cut, exact same clothes, exact same pose, same location, exact same framing, no black and white filter, low-res, no uncanny valley Final result: - The final image should look like a real photo, not artificial - The face and body should look exactly as shown - The clothing should look different as shown - No facial distortion or visual artifacts
"A hyper-realistic, ultra-detailed full-body depiction of the same woman (173 cm) with a tall, well-proportioned body and natural bust. She is standing casually with her hands resting on her hips, looking slightly to the side. Her entire body, from head to toe, is fully visible in the frame without any cropping or cut-off areas. She is dressed in a matching color bra and thong that seamlessly blends with the scene, ensuring no color conflict with the neutral background. Her long, well-proportioned legs are fully visible, emphasizing their natural shape and symmetry. She has Indian ethnicity with warm undertone white skin, an oval face with high cheekbones, full lips, and a softly defined jawline. Her deep brown eyes and symmetrical facial proportions enhance her natural beauty. She wears no makeup. Her dark brown hair is styled in a sleek low bun with a center parting, ensuring her consistent facial structure is maintained across variations. The soft, natural lighting enhances depth and realism. She stands in a full-body, head-to-toe, wide-framed, front-facing standing pose, ensuring that her entire body, including her feet, is fully within the frame. The image is shot at a true full-body distance with a wide-angle lens, neutral perspective, and correct proportions, preventing any cropping of legs or feet. The camera captures her entire height in a straight-on, wide-framed composition. The background is a simple, neutral gradient, keeping the focus on her. HDR 4K, ultra-detailed textures, extreme photorealism, cinematic quality."
Create a product exposure image of an all-white mattress, designed to mimic the dynamic presentation of a modern footwear product shot, specifically mirroring the angle and floating effect seen in the reference shoe image, but adapted for a mattress in pure white. Color and Texture: The mattress should be rendered in pure white, encompassing all surfaces – top panel, side panels, and edges. Maintain the same texture as a typical high-quality mattress fabric (e.g., quilted, subtly textured woven fabric) to ensure a realistic and tactile appearance, even in white. Angle, Perspective, and Levitating Inclination: The image should replicate the dynamic, elevated angle of the shoe, showcasing the mattress from a similar slightly top-down perspective, but with a more pronounced forward inclination. The mattress should appear to be levitating or suspended in mid-air, with a subtle, soft shadow cast underneath it to clearly indicate its separation from the ground and enhance the three-dimensional floating effect. The inclination should be adjusted so the mattress is less horizontal and more dynamically inclined forward, emphasizing its form and creating a sense of lightness. Background: The background should be completely neutral and devoid of color, effectively a very light grey or near-transparent to ensure the white mattress stands out prominently. The background should not compete with or distract from the pure white product, allowing the focus to remain entirely on the mattress and its form. Focus on Key Features (in White): The exposure should effectively emphasize the mattress's overall shape and construction, presented at the specified dynamic, levitating angle. Highlight the quilted top panel, the reinforced edges, and any visible layers or zones within the mattress construction – all rendered in pure white and differentiated by subtle texture variations. Any brand logo or label should be rendered in a very subtle, near-invisible white-on-white to maintain the pure white aesthetic and minimalist presentation. Color Palette and Visual Harmony (Monochromatic White): The color palette is strictly monochromatic white. The visual interest and depth should be derived entirely from the subtle variations in texture, lighting, and shadow within this pure white scheme. The overall visual harmony should communicate ultimate purity, cleanliness, and a pristine sense of comfort and restful sleep, all within a purely white aesthetic. Target Audience and Message: This product exposure, with its dynamic angle, levitating presentation, and pure white aesthetic, is designed to appeal to a target audience seeking minimalist design, ultimate cleanliness, and high-quality sleep products. The clean, pristine aesthetic and focus on construction details, presented in a dynamic and modern way, should communicate a message of superior comfort, support, and restful sleep technology, embodied in a design of pure, unadulterated white. Overall Style and Composition (Pure White Levitating Modernity): The image should have an ultra-clean, modern, and minimalist feel, defined by its pure white color scheme and levitating presentation. It should evoke a sense of pristine quality, ultimate comfort, and a futuristic, weightless sleep experience. The style should be informative and appealing, effectively communicating the mattress's design and value proposition to the target customer through a visually striking and modern composition, replicating the dynamic angle and floating effect of the shoe image, now executed in a purely white and levitating mattress
Adult Indian woman, short height, realistic body proportions. Identity: use uploaded reference photo as the ONLY identity source, exact facial likeness, same facial structure, skin tone, freckles, and proportions, no beauty alteration, no fantasy modification. Expression: calm, confident, composed gaze toward camera. Hair: long blonde wavy hair flowing naturally to hips, realistic wind movement, organic texture, no artificial volume. Clothing: V-shaped tie-front satin crop top in soft pastel tones, midriff-baring, paired with shiny satin white form-fitting short skirt. Accessories: intricate stone and bright silver jewelry on hands, detailed necklace, layered silver waist chain with realistic metallic reflections. Pose: one hand gently resting on wall, other hand relaxed (pose variation only, identity and outfit unchanged). Lighting: soft cinematic key light, natural skin tones, subtle rim light for hair highlights, realistic shadows. Background: minimal clean modern wall, neutral tones, soft bokeh, no distractions. Rendering: hyper-realistic 8K, cinematic color grading, physically accurate textures, no AI artifacts, no plastic skin, no blur distortions.
Traditional Japanese pagoda standing tall in a foggy mountain valley, off-center to the right mid-range view. Dense mist surrounds the base and rolls through the distant layered hills. Entire scene rendered in monochrome charcoal tones with no color gradin, Warm interior lighting with slight intensity variation across floors, one or two brighter windows, and subtle light spill for realism. while preserving the tranquil, cinematic mood. Soft pink petals drifting in the air, extremely minimal, serving only as atmospheric accents. Petals should have around 30–50% saturation, subtle but noticeable against the grayscale charcoal background, with mild size variation and slight foreground presence. Three to four birds flying with varied size, distance, soft motion blur, and partial mist integration. Bare branches subtly frame the scene on the sides, full cherry blossom trees very soft pink subtle , and no foliage obscuring the pagoda. Moody ink wash aesthetic, inspired by Ghost of Tsushima, cinematic yet understated. High detail in pagoda structure, gentle shadows, calm, and mysterious tone. Minimalist, peaceful composition with deep atmosphere and silence.
Detailed Description in English (For AI Model) Video Scene - 10 Seconds - No Audio - Cinematic Photorealistic Style - Ultra HD (4K) 1. Framing & Composition: · Shot Type: Extreme close-up of the right eye of an elderly Gulf Arab man. · Focus: The eye is the sole protagonist, occupying 80% of the frame. The remaining portion shows a slight part of the upper left cheek and a fragment of the white Ghutra at the bottom. · Aspect Ratio: 16:9 (Cinematic). 2. Subject Details: · The Eye: · Iris Color: Very dark hazel brown, with extremely fine golden radial striations that become visible under the warm light. · Pupil: Black, moderately dilated, reflecting a tiny, faint rectangular catchlight from an unseen light source. · Sclera (White of the eye): Off-white with a very slight yellowish tinge (due to age), featuring minuscule, barely visible branching blood vessels, especially near the corners. · Eyelids: The upper eyelid shows deep creases extending outward. The lower eyelid is slightly wrinkled and shows a thin, moist line. · Eyelashes: · Relatively long, naturally thick eyelashes, black with a slight grayish tint from aging. They have a natural upward curve. Some individual lashes are irregular. · Periocular Skin: · Wrinkles: A complex network of fine and deep lines. It resembles a topographic map. Prominent crow's feet extend from the eye corner toward the temple. Skin pores are visible as tiny pits. · Skin Tone: Warm tan skin, with color variation between light-exposed areas (light golden) and shadowed areas (warm brown). · Hair: Very faint, barely visible white brow hair at the extreme top edge. · Attire & Accessories: · Ghutra: Pristine white, appearing at the bottom of the frame, completely out of focus. The fabric texture seems soft but not silky, with subtle folds. · Agal: Black, slightly glossy, faintly visible in the top strip of the frame (only the edges of the Agal are suggested), not in focus. 3. Lighting: · Type: Simulated natural light (Golden Hour). Direct sunlight just before sunset. · Direction: The key light comes from the top-left of the camera, at approximately a 45-degree angle to the face. · Effect: · The light paints a warm triangular highlight on the area beneath the eye. · It reflects in the eye, creating a bright spot on the upper iris (catchlight). · The right side of the eye (away from the light) falls into a very soft, subtle shadow. · Backlight: A faint rim light touches the tips of the lashes and the upper cheekbone, separating the subject from the background. · Shadows: Shadows are soft and diffused, suggesting light bounce from sand or surrounding surfaces. 4. Background: · State: Completely blurred (Bokeh) with an extremely shallow depth of field. · Content: Blurry patches of warm gold, beige, and brown tones. One can guess indistinct shapes of distant palm fronds or old mud-brick walls. No specific details are discernible. The background serves only to suggest a sense of place and time. · Background Lighting: Soft, glowing light spots (due to sun reflection on out-of-focus surfaces). 5. Movement: · Camera: · 0-2 sec: Perfectly static. · 2-10 sec: An extremely slow push-in (slow dolly zoom), gradually magnifying the eye's details so subtly that the movement is almost imperceptible. The zoom magnitude is approximately 15% of the original frame size. · Subject (The Man): · 0-4 sec: Eye wide open, staring intently at a distant horizon outside the frame. No visible movement except for an imperceptible subtle pulse beneath the skin. · Second 4.5 - 5.0: A very slow, natural blink occurs. The eyelids begin to close slowly (taking approx. 0.4 seconds), then reopen at the same slow pace. · 5-10 sec: The eye returns to its gaze. As the camera continues its slow push-in, we notice very fine micro-movements of the eyeball maintaining its focus, conveying a sense of life and deep internal contemplation. · Note: No mouth movement or brow expression. All emotion is conveyed through the eye. 6. Color Grading: · Mood: Warm, nostalgic. · Color Temperature: Very warm (approx. 5500k-6500k) with a subtle orange tint added to the highlights. · Contrast: Medium to slightly high, while retaining shadow detail (no crushed blacks). · Saturation: Naturally saturated colors, with a very slight enhancement of the golden tones in the skin. · Final Touch: A very subtle film grain effect (approx. 5%) for an authentic cinematic feel. 7. Micro Details: · On the edge of the lower eyelid, a very tiny, glistening tear duct (natural moisture) is visible. · During the extreme close-up in the final seconds, the fine papillary texture of the iris (iridial frills) becomes distinguishable. · A few minuscule, nearly invisible white vellus hairs on the upper eyelid skin.
"A hyper-realistic, ultra-detailed full-body depiction of the same woman (173 cm) with a tall, well-proportioned body and natural bust. She is standing casually with her hands resting on her hips, looking slightly to the side. Her entire body, from head to toe, is fully visible in the frame without any cropping or cut-off areas. She is dressed in a matching color bra and thong that seamlessly blends with the scene, ensuring no color conflict with the neutral background. Her long, well-proportioned legs are fully visible, emphasizing their natural shape and symmetry. She has Indian ethnicity with warm undertone white skin, an oval face with high cheekbones, full lips, and a softly defined jawline. Her deep brown eyes and symmetrical facial proportions enhance her natural beauty. She wears no makeup. Her dark brown hair is styled in a sleek low bun with a center parting, ensuring her consistent facial structure is maintained across variations. The soft, natural lighting enhances depth and realism. She stands in a full-body, head-to-toe, wide-framed, front-facing standing pose, ensuring that her entire body, including her feet, is fully within the frame. The image is shot at a true full-body distance with a wide-angle lens, neutral perspective, and correct proportions, preventing any cropping of legs or feet. The camera captures her entire height in a straight-on, wide-framed composition. The background is a simple, neutral gradient, keeping the focus on her. HDR 4K, ultra-detailed textures, extreme photorealism, cinematic quality."
"A hyper-realistic, ultra-detailed full-body depiction of the same woman (173 cm) with a tall, well-proportioned body and natural bust. She is standing casually with her hands resting on her hips, looking slightly to the side. Her entire body, from head to toe, is fully visible in the frame without any cropping or cut-off areas. She is dressed in a matching color bra and thong that seamlessly blends with the scene, ensuring no color conflict with the neutral background. Her long, well-proportioned legs are fully visible, emphasizing their natural shape and symmetry. She has Indian ethnicity with warm undertone white skin, an oval face with high cheekbones, full lips, and a softly defined jawline. Her deep brown eyes and symmetrical facial proportions enhance her natural beauty. She wears no makeup. Her dark brown hair is styled in a sleek low bun with a center parting, ensuring her consistent facial structure is maintained across variations. The soft, natural lighting enhances depth and realism. She stands in a full-body, head-to-toe, wide-framed, front-facing standing pose, ensuring that her entire body, including her feet, is fully within the frame. The image is shot at a true full-body distance with a wide-angle lens, neutral perspective, and correct proportions, preventing any cropping of legs or feet. The camera captures her entire height in a straight-on, wide-framed composition. The background is a simple, neutral gradient, keeping the focus on her. HDR 4K, ultra-detailed textures, extreme photorealism, cinematic quality."
"A hyper-realistic, ultra-detailed full-body depiction of the same woman (173 cm) with a tall, well-proportioned body and natural bust. She is standing casually with her hands resting on her hips, looking slightly to the side. Her entire body, from head to toe, is fully visible in the frame without any cropping or cut-off areas. She is dressed in a matching color bra and thong that seamlessly blends with the scene, ensuring no color conflict with the neutral background. Her long, well-proportioned legs are fully visible, emphasizing their natural shape and symmetry. She has Indian ethnicity with warm undertone white skin, an oval face with high cheekbones, full lips, and a softly defined jawline. Her deep brown eyes and symmetrical facial proportions enhance her natural beauty. She wears no makeup. Her dark brown hair is styled in a sleek low bun with a center parting, ensuring her consistent facial structure is maintained across variations. The soft, natural lighting enhances depth and realism. She stands in a full-body, head-to-toe, wide-framed, front-facing standing pose, ensuring that her entire body, including her feet, is fully within the frame. The image is shot at a true full-body distance with a wide-angle lens, neutral perspective, and correct proportions, preventing any cropping of legs or feet. The camera captures her entire height in a straight-on, wide-framed composition. The background is a simple, neutral gradient, keeping the focus on her. HDR 4K, ultra-detailed textures, extreme photorealism, cinematic quality."
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
A woman with long white hair and light-colored wolf ears is shown in a close-up indoor shot, gazing directly at the camera. The scene composition is a close-up, portrait-style shot. The woman is centered in the image, and her expression is direct and engaging. The lighting is soft and highlights her features, with a focus on her face and upper body. There is a soft background that is slightly out of focus, suggesting a home environment. The overall impression is one of intimate beauty and attention to detail. She is very thin, flat chested and 18 years old. She is positioned in a way that draws attention to her waif like upper body, with her hands lightly touching her small undeveloped chest. The satin camisole top is low, shows some cleavage, is suggestive and very revealing. She is adjusting her top. There is a clear focus on the subject's features and a soft lighting style. The technical execution is professional, demonstrating a clear understanding of lighting and composition. The color palette is restrained, with a focus on natural tones and subtle variations in light. The is a soft, natural light source. The background is softly blurred, creating a sense of focus on the subject. The lighting enhances the subject's features and creates a warm, intimate atmosphere.
dot matrix, minimalist geometric art, digital dot, vector graphics, front view of abstract human silhouettes arranged in geometric pattern, clean white background, dot-based silhouettes with spatial depth, soft gradient lighting with subtle tonal variations, varying dot sizes in vibrant randomly colors with strategic color accents, precise dot placement --ar 9:16 --quality 2 --style raw --profile ue2yzjl --stylize 700 --v 6.1
Based on the uploaded image, create an High-fidelity photo “High-Fashion Spread + Helmut Newton” portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. Ultra-realistic, 8k resolution, cinematic lighting, film grain, shot on Canon EOS R5, 85mm f/1.8, ISO 100, highly detailed features, authentic likeness, photorealistic but editorial. 🔒 IDENTITY LOCK Preserve consistent facial features, Detailed, natural skin textures with visible pores and micro-imperfections, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes shape, nose structure, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, pale/light skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. 1) Theme/Title - Fashion portrait in an outdoor corridor with a white jumpsuit and direct flash 2) Main Subject - Appearance: young adult woman posing with her back turned, looking over her shoulder at the camera - Age: young adult (approx. 20–30) - Physical characteristics (detailed description): Fair skin with a luminous finish (enhanced by flash) Oval face, eyes with visible eyeliner Curvy body; silhouette emphasized by the tight garment Elongated posture due to high heels; legs extended 3) Subject Details - Hair: Jet black, tied in a high ponytail Fine loose strands framing the face Long length, falling down the back to waist level (approx. 70–80 cm) The bangs must maintain the same length, density, shape (straight), and fall over the forehead/eyebrows. This type of fringe is mandatory and must remain clearly visible. - Makeup: Even base/skin with a glow from direct lighting Noticeable eyeliner and mascara Subtle pinkish nude lipstick Soft contour/highlight on the cheekbones (accentuated by flash) Mandatory: makeup must be clearly visible in close-up shots. (“apply makeup while preserving the face in 100% of cases”). - Nails: Not visible with enough clarity to safely describe color/shape - Clothing: Tight white jumpsuit, long sleeves, high collar (second-skin style) Stretch fabric with slight sheen; visible vertical seams and pattern lines Realistic creases and wrinkles in flex areas (knees, ankles) and fabric tension areas (hips/thighs) Moderate and harmonious enhancement, with good projection and visible volume, maintaining attractive and natural feminine proportions. - Accessories: Large metallic hoop earrings (gold tone) Gold metallic watch on the left wrist Thin anklet on the ankle (visible above the heel) Heeled sandals with transparent straps and a transparent block heel (acrylic), with specular reflections - Props: Clutch/small bag in white (or off-white) held in the left hand, with a smooth finish and subtle shine (flash effect) FINE DETAILS (clothing, accessories, objects, imperfections, reflections, texture, material) Strong and localized reflections on the white jumpsuit (flash hotspots), highlighting smooth texture and elasticity Perceptible transparency/refraction in the heels and shoe straps, with well-defined highlights and edges Wall on the right with stains, wear marks, and irregular paint/plaster areas (visible imperfections) Gray tiled/slab floor with visible joints and slight tonal variations Small lights in the planter on the left creating luminous points in the background 4) Action / Pose / Context - Facial expression: Neutral to slightly serious; relaxed lips Gaze directed at the camera over the shoulder - Body language: Body facing forward (toward the corridor’s end), torso slightly twisted to look back Hips shifted; one leg positioned slightly ahead/behind the other to accentuate the pose Left arm down holding the clutch; right arm close to the body 5) Scene / Context / Environment - Background: Narrow corridor with a concrete/plaster wall on the right and a planter with dense vegetation on the left Overhead structure like a pergola/covering with wooden slats in perspective - Location: Outdoor or semi-open area (side passage of a garden/building) - Time of day: Undetermined; use of flash and garden lights suggests low ambient light (dusk/night) or strong shade - Weather: Not determinable from the image (no visible sky/rain) 6) Lighting / Atmosphere (Mood) - Lighting type: Direct frontal flash (on-camera), high contrast, defined shadows on the floor and hard modeling Subtle garden lights in the background on the left side - Mood: Editorial/posed, with a “fashion” aesthetic and silhouette emphasis - Emotional tone: Confident, controlled, slightly provocative due to the over-the-shoulder pose 7) Style / Aesthetic - Image type: Fashion photography/portrait in an outdoor setting (street/editorial) - Visual aesthetic: Clean and contrasted; neutral palette (white, grays, greens) Material emphasis (stretch fabric and acrylic heels) through specular flash highlights 8) Composition / Technique - Camera or smartphone: Not precisely identifiable; appearance of capture with direct flash - Angles: Vertical full-body framing Camera at approximately waist/chest height; slight corridor perspective with converging lines - Lenses: “Standard” lens/moderate field of view; no evident strong wide-angle distortion - Aspect ratio: Vertical 9:16 Negative prompt: exact same overlapping, exact same collages, different person, different face, faceswap, different body, no slimming, no crooked teeth, dark skin tone, no plastic/waxy/doll-like skin, no artificial skin texture, short/medium hair, different bangs cut, exact same clothes, exact same pose, same location, exact same framing, no black and white filter, low-res, no uncanny valley Final result: - The final image should look like a real photo, not artificial - The face and body should look exactly as shown - The clothing should look different as shown - No facial distortion or visual artifacts
{ "template_name": "MARRLONN2027_V52_ULTIMATE_HUMAN_REAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V52_FULL_FUSION_10_10", "core_mission": "Generate a hyperreal human photograph with absolute identity preservation and zero AI artifacts. Output must look like a real imperfect human captured by a real camera.", "absolute_governance_principle": "IDENTITY_LOCK + ZERO_INVENTION + ZERO_DEFORMATION + PHYSICAL_REALISM + CONTROLLED_NATURALITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_IDENTITY", "authority": "MAXIMUM", "locked_domains": [ "face","eyes","nose","mouth","jaw","skin pores","wrinkles", "imperfections","beard","hairline","age","asymmetry" ], "forbidden": [ "identity drift","beautification","symmetry correction", "skin smoothing","plastic skin","AI face","face redesign" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY", "authority": "MAXIMUM", "locked_domains": [ "body mass","proportions","hands","scale" ], "forbidden": [ "slimming","body redesign","incorrect anatomy" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET", "authority": "VISIBLE_ELEMENTS_ONLY" } }, "dynamic_IMAGE3_parser": { "pose": true, "angle": true, "lighting": true, "scene": true, "objects": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enforcement": { "threshold": 0.995, "reject_if_below": true, "no_blending": true, "no_reconstruction": true }, "face_anchor_system": { "enabled": true, "absolute_priority": true, "override_all": true }, "anti_invention_lock": { "objects": false, "props": false, "accessories": false, "scene_expansion": false }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "no_geometry_invention": true }, "pose_resolution": { "priority": "identity", "reduce_if_conflict": true }, "human_skin_physics_system": { "enabled": true, "texture": { "pore_visibility": "high", "irregular": true, "no_flat_areas": true }, "specular": { "irregular_highlights": true, "break_uniform_reflection": true, "no_plastic_shine": true }, "color": { "uneven": true, "redness": true, "micro_variation": true }, "subsurface": { "low_realistic": true, "no_glow": true, "no_wax": true } }, "skin_dominance_system": { "enabled": true, "override_lighting": true, "override_scene": true }, "anti_ai_face_system": { "block_perfection": true, "block_symmetry": true, "block_clean_gradient": true, "block_beauty_filter": true }, "micro_imperfection_system": { "enabled": true, "mandatory": true, "intensity": 0.1, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "wrinkles", "beard_irregularity" ] }, "controlled_naturality_system": { "enabled": true, "global_variation": 0.05, "rules": { "no_identity_change": true, "no_shape_change": true, "only_micro_variation": true }, "allowed_variations": [ "micro skin shifts", "tiny asymmetry fluctuation", "natural shadow variation", "minor texture noise" ] }, "lighting_system": { "face_rules": { "no_flat_light": true, "no_even_exposure": true, "preserve_micro_shadows": true, "specular_limit": 0.05, "contrast_limit": 0.08 } }, "hands_system": { "five_fingers": true, "real_contact": true, "no_floating": true }, "anti_drift": { "enabled": true, "strict": true }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "geometry_invention", "object_invention" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks artificial, perfect, or AI-generated, reject immediately. Only accept real imperfect human photographic output." }
A high-fashion portrait photograph against a solid turquoise blue background. The subject wears an oversized chunky knit turtleneck sweater in a matching turquoise blue color. The most striking feature is a large, sculptural headpiece made of thick braided yarn in the same blue shade. The headpiece is styled in a turban-like formation with two braided strings that fall down the front of the face. The lighting is soft and even, creating a professional studio-quality look. The photograph has a modern, editorial style with sharp focus and rich color saturation. The composition is centered, with the headpiece taking up approximately one-third of the frame at the top. The sweater has a ribbed knit pattern and extends down to the bottom of the frame. The overall image has a monochromatic blue color scheme with variations from light to deep turquoise.
raditional Japanese pagoda standing tall in a foggy mountain valley, positioned slightly off-center to the right in a mid-range view. Dense mist surrounds the base and rolls through the distant layered hills. Entire scene rendered in monochrome charcoal tones with no color grading. Warm interior lighting with slight intensity variation across floors, one or two brighter windows, and subtle light spill for realism, while preserving the tranquil, cinematic mood. Subtle stone steps or a narrow rocky path leading toward the pagoda, partially revealed through the mist for realism and grounded presence. Soft pink petals drifting in the air — extremely minimal, serving only as atmospheric accents. Petals should have around 30–50% saturation, subtle but noticeable against the grayscale charcoal background, with mild size variation and slight foreground presence. Three to four birds flying with varied size and distance, soft motion blur, and partial mist integration. Bare branches subtly frame the scene on the sides. Full cherry blossom trees in very soft, subtle pink. No foliage should obscure the pagoda. Moody ink wash aesthetic, inspired by Ghost of Tsushima — cinematic yet understated. High detail in the pagoda structure, gentle shadows, calm, and mysterious tone. Minimalist, peaceful composition with deep atmosphere and silence.
"A hyper-realistic, ultra-detailed full-body depiction of the same woman (173 cm) with a tall, well-proportioned body and natural bust. She is standing casually with her hands resting on her hips, looking slightly to the side. Her entire body, from head to toe, is fully visible in the frame without any cropping or cut-off areas. She is dressed in a matching color bra and thong that seamlessly blends with the scene, ensuring no color conflict with the neutral background. Her long, well-proportioned legs are fully visible, emphasizing their natural shape and symmetry. She has Indian ethnicity with warm undertone white skin, an oval face with high cheekbones, full lips, and a softly defined jawline. Her deep brown eyes and symmetrical facial proportions enhance her natural beauty. She wears no makeup. Her dark brown hair is styled in a sleek low bun with a center parting, ensuring her consistent facial structure is maintained across variations. The soft, natural lighting enhances depth and realism. She stands in a full-body, head-to-toe, wide-framed, front-facing standing pose, ensuring that her entire body, including her feet, is fully within the frame. The image is shot at a true full-body distance with a wide-angle lens, neutral perspective, and correct proportions, preventing any cropping of legs or feet. The camera captures her entire height in a straight-on, wide-framed composition. The background is a simple, neutral gradient, keeping the focus on her. HDR 4K, ultra-detailed textures, extreme photorealism, cinematic quality."
Adult Indian woman, short height, realistic body proportions. Identity: use uploaded reference photo as the ONLY identity source, exact facial likeness, same facial structure, skin tone, freckles, and proportions, no beauty alteration, no fantasy modification. Expression: calm, confident, composed gaze toward camera. Hair: long blonde wavy hair flowing naturally to hips, realistic wind movement, organic texture, no artificial volume. Clothing: V-shaped tie-front satin crop top in soft pastel tones, midriff-baring, paired with shiny satin white form-fitting short skirt. Accessories: intricate stone and bright silver jewelry on hands, detailed necklace, layered silver waist chain with realistic metallic reflections. Pose: one hand gently resting on wall, other hand relaxed (pose variation only, identity and outfit unchanged). Lighting: soft cinematic key light, natural skin tones, subtle rim light for hair highlights, realistic shadows. Background: minimal clean modern wall, neutral tones, soft bokeh, no distractions. Rendering: hyper-realistic 8K, cinematic color grading, physically accurate textures, no AI artifacts, no plastic skin, no blur distortions.
Detailed Description in English (For AI Model) Video Scene - 10 Seconds - No Audio - Cinematic Photorealistic Style - Ultra HD (4K) 1. Framing & Composition: · Shot Type: Extreme close-up of the right eye of an elderly Gulf Arab man. · Focus: The eye is the sole protagonist, occupying 80% of the frame. The remaining portion shows a slight part of the upper left cheek and a fragment of the white Ghutra at the bottom. · Aspect Ratio: 16:9 (Cinematic). 2. Subject Details: · The Eye: · Iris Color: Very dark hazel brown, with extremely fine golden radial striations that become visible under the warm light. · Pupil: Black, moderately dilated, reflecting a tiny, faint rectangular catchlight from an unseen light source. · Sclera (White of the eye): Off-white with a very slight yellowish tinge (due to age), featuring minuscule, barely visible branching blood vessels, especially near the corners. · Eyelids: The upper eyelid shows deep creases extending outward. The lower eyelid is slightly wrinkled and shows a thin, moist line. · Eyelashes: · Relatively long, naturally thick eyelashes, black with a slight grayish tint from aging. They have a natural upward curve. Some individual lashes are irregular. · Periocular Skin: · Wrinkles: A complex network of fine and deep lines. It resembles a topographic map. Prominent crow's feet extend from the eye corner toward the temple. Skin pores are visible as tiny pits. · Skin Tone: Warm tan skin, with color variation between light-exposed areas (light golden) and shadowed areas (warm brown). · Hair: Very faint, barely visible white brow hair at the extreme top edge. · Attire & Accessories: · Ghutra: Pristine white, appearing at the bottom of the frame, completely out of focus. The fabric texture seems soft but not silky, with subtle folds. · Agal: Black, slightly glossy, faintly visible in the top strip of the frame (only the edges of the Agal are suggested), not in focus. 3. Lighting: · Type: Simulated natural light (Golden Hour). Direct sunlight just before sunset. · Direction: The key light comes from the top-left of the camera, at approximately a 45-degree angle to the face. · Effect: · The light paints a warm triangular highlight on the area beneath the eye. · It reflects in the eye, creating a bright spot on the upper iris (catchlight). · The right side of the eye (away from the light) falls into a very soft, subtle shadow. · Backlight: A faint rim light touches the tips of the lashes and the upper cheekbone, separating the subject from the background. · Shadows: Shadows are soft and diffused, suggesting light bounce from sand or surrounding surfaces. 4. Background: · State: Completely blurred (Bokeh) with an extremely shallow depth of field. · Content: Blurry patches of warm gold, beige, and brown tones. One can guess indistinct shapes of distant palm fronds or old mud-brick walls. No specific details are discernible. The background serves only to suggest a sense of place and time. · Background Lighting: Soft, glowing light spots (due to sun reflection on out-of-focus surfaces). 5. Movement: · Camera: · 0-2 sec: Perfectly static. · 2-10 sec: An extremely slow push-in (slow dolly zoom), gradually magnifying the eye's details so subtly that the movement is almost imperceptible. The zoom magnitude is approximately 15% of the original frame size. · Subject (The Man): · 0-4 sec: Eye wide open, staring intently at a distant horizon outside the frame. No visible movement except for an imperceptible subtle pulse beneath the skin. · Second 4.5 - 5.0: A very slow, natural blink occurs. The eyelids begin to close slowly (taking approx. 0.4 seconds), then reopen at the same slow pace. · 5-10 sec: The eye returns to its gaze. As the camera continues its slow push-in, we notice very fine micro-movements of the eyeball maintaining its focus, conveying a sense of life and deep internal contemplation. · Note: No mouth movement or brow expression. All emotion is conveyed through the eye. 6. Color Grading: · Mood: Warm, nostalgic. · Color Temperature: Very warm (approx. 5500k-6500k) with a subtle orange tint added to the highlights. · Contrast: Medium to slightly high, while retaining shadow detail (no crushed blacks). · Saturation: Naturally saturated colors, with a very slight enhancement of the golden tones in the skin. · Final Touch: A very subtle film grain effect (approx. 5%) for an authentic cinematic feel. 7. Micro Details: · On the edge of the lower eyelid, a very tiny, glistening tear duct (natural moisture) is visible. · During the extreme close-up in the final seconds, the fine papillary texture of the iris (iridial frills) becomes distinguishable. · A few minuscule, nearly invisible white vellus hairs on the upper eyelid skin.
"A hyper-realistic, ultra-detailed full-body depiction of the same woman (173 cm) with a tall, well-proportioned body and natural bust. She is standing casually with her hands resting on her hips, looking slightly to the side. Her entire body, from head to toe, is fully visible in the frame without any cropping or cut-off areas. She is dressed in a matching color bra and thong that seamlessly blends with the scene, ensuring no color conflict with the neutral background. Her long, well-proportioned legs are fully visible, emphasizing their natural shape and symmetry. She has Indian ethnicity with warm undertone white skin, an oval face with high cheekbones, full lips, and a softly defined jawline. Her deep brown eyes and symmetrical facial proportions enhance her natural beauty. She wears no makeup. Her dark brown hair is styled in a sleek low bun with a center parting, ensuring her consistent facial structure is maintained across variations. The soft, natural lighting enhances depth and realism. She stands in a full-body, head-to-toe, wide-framed, front-facing standing pose, ensuring that her entire body, including her feet, is fully within the frame. The image is shot at a true full-body distance with a wide-angle lens, neutral perspective, and correct proportions, preventing any cropping of legs or feet. The camera captures her entire height in a straight-on, wide-framed composition. The background is a simple, neutral gradient, keeping the focus on her. HDR 4K, ultra-detailed textures, extreme photorealism, cinematic quality."
A high-fashion portrait photograph against a solid turquoise blue background. The subject wears an oversized chunky knit turtleneck sweater in a matching turquoise blue color. The most striking feature is a large, sculptural headpiece made of thick braided yarn in the same blue shade. The headpiece is styled in a turban-like formation with two braided strings that fall down the front of the face. The lighting is soft and even, creating a professional studio-quality look. The photograph has a modern, editorial style with sharp focus and rich color saturation. The composition is centered, with the headpiece taking up approximately one-third of the frame at the top. The sweater has a ribbed knit pattern and extends down to the bottom of the frame. The overall image has a monochromatic blue color scheme with variations from light to deep turquoise.
A woman with long white hair and light-colored wolf ears is shown in a close-up indoor shot, gazing directly at the camera. The scene composition is a close-up, portrait-style shot. The woman is centered in the image, and her expression is direct and engaging. The lighting is soft and highlights her features, with a focus on her face and upper body. There is a soft background that is slightly out of focus, suggesting a home environment. The overall impression is one of intimate beauty and attention to detail. She is very thin, flat chested and 18 years old. She is positioned in a way that draws attention to her waif like upper body, with her hands lightly touching her small undeveloped chest. The satin camisole top is low, shows some cleavage, is suggestive and very revealing. She is adjusting her top. There is a clear focus on the subject's features and a soft lighting style. The technical execution is professional, demonstrating a clear understanding of lighting and composition. The color palette is restrained, with a focus on natural tones and subtle variations in light. The is a soft, natural light source. The background is softly blurred, creating a sense of focus on the subject. The lighting enhances the subject's features and creates a warm, intimate atmosphere.
dot matrix, minimalist geometric art, digital dot, vector graphics, front view of abstract human silhouettes arranged in geometric pattern, clean white background, dot-based silhouettes with spatial depth, soft gradient lighting with subtle tonal variations, varying dot sizes in vibrant randomly colors with strategic color accents, precise dot placement --ar 9:16 --quality 2 --style raw --profile ue2yzjl --stylize 700 --v 6.1
Create a product exposure image of an all-white mattress, designed to mimic the dynamic presentation of a modern footwear product shot, specifically mirroring the angle and floating effect seen in the reference shoe image, but adapted for a mattress in pure white. Color and Texture: The mattress should be rendered in pure white, encompassing all surfaces – top panel, side panels, and edges. Maintain the same texture as a typical high-quality mattress fabric (e.g., quilted, subtly textured woven fabric) to ensure a realistic and tactile appearance, even in white. Angle, Perspective, and Levitating Inclination: The image should replicate the dynamic, elevated angle of the shoe, showcasing the mattress from a similar slightly top-down perspective, but with a more pronounced forward inclination. The mattress should appear to be levitating or suspended in mid-air, with a subtle, soft shadow cast underneath it to clearly indicate its separation from the ground and enhance the three-dimensional floating effect. The inclination should be adjusted so the mattress is less horizontal and more dynamically inclined forward, emphasizing its form and creating a sense of lightness. Background: The background should be completely neutral and devoid of color, effectively a very light grey or near-transparent to ensure the white mattress stands out prominently. The background should not compete with or distract from the pure white product, allowing the focus to remain entirely on the mattress and its form. Focus on Key Features (in White): The exposure should effectively emphasize the mattress's overall shape and construction, presented at the specified dynamic, levitating angle. Highlight the quilted top panel, the reinforced edges, and any visible layers or zones within the mattress construction – all rendered in pure white and differentiated by subtle texture variations. Any brand logo or label should be rendered in a very subtle, near-invisible white-on-white to maintain the pure white aesthetic and minimalist presentation. Color Palette and Visual Harmony (Monochromatic White): The color palette is strictly monochromatic white. The visual interest and depth should be derived entirely from the subtle variations in texture, lighting, and shadow within this pure white scheme. The overall visual harmony should communicate ultimate purity, cleanliness, and a pristine sense of comfort and restful sleep, all within a purely white aesthetic. Target Audience and Message: This product exposure, with its dynamic angle, levitating presentation, and pure white aesthetic, is designed to appeal to a target audience seeking minimalist design, ultimate cleanliness, and high-quality sleep products. The clean, pristine aesthetic and focus on construction details, presented in a dynamic and modern way, should communicate a message of superior comfort, support, and restful sleep technology, embodied in a design of pure, unadulterated white. Overall Style and Composition (Pure White Levitating Modernity): The image should have an ultra-clean, modern, and minimalist feel, defined by its pure white color scheme and levitating presentation. It should evoke a sense of pristine quality, ultimate comfort, and a futuristic, weightless sleep experience. The style should be informative and appealing, effectively communicating the mattress's design and value proposition to the target customer through a visually striking and modern composition, replicating the dynamic angle and floating effect of the shoe image, now executed in a purely white and levitating mattress
raditional Japanese pagoda standing tall in a foggy mountain valley, positioned slightly off-center to the right in a mid-range view. Dense mist surrounds the base and rolls through the distant layered hills. Entire scene rendered in monochrome charcoal tones with no color grading. Warm interior lighting with slight intensity variation across floors, one or two brighter windows, and subtle light spill for realism, while preserving the tranquil, cinematic mood. Subtle stone steps or a narrow rocky path leading toward the pagoda, partially revealed through the mist for realism and grounded presence. Soft pink petals drifting in the air — extremely minimal, serving only as atmospheric accents. Petals should have around 30–50% saturation, subtle but noticeable against the grayscale charcoal background, with mild size variation and slight foreground presence. Three to four birds flying with varied size and distance, soft motion blur, and partial mist integration. Bare branches subtly frame the scene on the sides. Full cherry blossom trees in very soft, subtle pink. No foliage should obscure the pagoda. Moody ink wash aesthetic, inspired by Ghost of Tsushima — cinematic yet understated. High detail in the pagoda structure, gentle shadows, calm, and mysterious tone. Minimalist, peaceful composition with deep atmosphere and silence.
Traditional Japanese pagoda standing tall in a foggy mountain valley, off-center to the right mid-range view. Dense mist surrounds the base and rolls through the distant layered hills. Entire scene rendered in monochrome charcoal tones with no color gradin, Warm interior lighting with slight intensity variation across floors, one or two brighter windows, and subtle light spill for realism. while preserving the tranquil, cinematic mood. Soft pink petals drifting in the air, extremely minimal, serving only as atmospheric accents. Petals should have around 30–50% saturation, subtle but noticeable against the grayscale charcoal background, with mild size variation and slight foreground presence. Three to four birds flying with varied size, distance, soft motion blur, and partial mist integration. Bare branches subtly frame the scene on the sides, full cherry blossom trees very soft pink subtle , and no foliage obscuring the pagoda. Moody ink wash aesthetic, inspired by Ghost of Tsushima, cinematic yet understated. High detail in pagoda structure, gentle shadows, calm, and mysterious tone. Minimalist, peaceful composition with deep atmosphere and silence.
"A hyper-realistic, ultra-detailed full-body depiction of the same woman (173 cm) with a tall, well-proportioned body and natural bust. She is standing casually with her hands resting on her hips, looking slightly to the side. Her entire body, from head to toe, is fully visible in the frame without any cropping or cut-off areas. She is dressed in a matching color bra and thong that seamlessly blends with the scene, ensuring no color conflict with the neutral background. Her long, well-proportioned legs are fully visible, emphasizing their natural shape and symmetry. She has Indian ethnicity with warm undertone white skin, an oval face with high cheekbones, full lips, and a softly defined jawline. Her deep brown eyes and symmetrical facial proportions enhance her natural beauty. She wears no makeup. Her dark brown hair is styled in a sleek low bun with a center parting, ensuring her consistent facial structure is maintained across variations. The soft, natural lighting enhances depth and realism. She stands in a full-body, head-to-toe, wide-framed, front-facing standing pose, ensuring that her entire body, including her feet, is fully within the frame. The image is shot at a true full-body distance with a wide-angle lens, neutral perspective, and correct proportions, preventing any cropping of legs or feet. The camera captures her entire height in a straight-on, wide-framed composition. The background is a simple, neutral gradient, keeping the focus on her. HDR 4K, ultra-detailed textures, extreme photorealism, cinematic quality."
{ "template_name": "MARRLONN2027_V51_NANO_BANANA_REALISTIC_FUNCTIONAL_TERMINAL_LOCK", "template_type": "FUNCTIONAL_EXECUTION_JSON_FOR_NANO_BANANA_PRO_REALISTIC", "version": "V51_COMPLETE_FUSED_FUNCTIONAL_NO_SIMPLIFICATION", "target_engine_primary": "Nano Banana Pro Realistic", "target_engine_secondary": "Kling 3.0 optional downstream only", "language_policy": "English operational JSON only", "output_policy": { "single_output_only": true, "generate_one_final_image": true, "no_variations": true, "no_alternative_versions": true, "no_creative_options": true, "no_explanation_in_output": true, "no_engine_interpretation": true }, "core_task": "Create one single final ultra-realistic real-camera photograph of the exact same real natural human anchored by IMAGE1 and IMAGE2, placed into the current dynamic IMAGE3 target. IMAGE1 and IMAGE2 are permanent fixed anchors. IMAGE3 is always variable and must be parsed fresh every run as a closed visible-element manifest. Transfer only what is visibly present in current IMAGE3: pose, gesture, body orientation, framing, camera angle, background, environment, lighting logic, visible props, visible objects, visible environmental accessories, visible furniture, atmosphere, and cinematic scene mood. Do not invent anything. Do not reuse previous target elements. Do not hardcode props. Do not beautify, idealize, polish, smooth, clean, reconstruct, average, stylize, reinterpret, upgrade, refine, or improve the person. The final image must look like a real imperfect mature human photographed by a real camera, not AI.", "absolute_governance_principle": "IMAGE1_AND_IMAGE2_ARE_FIXED_HUMAN_ANCHORS; IMAGE3_IS_CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY; CURRENT_IMAGE3_MANIFEST_IS_A_CLOSED_VISIBLE_LIST; PRESENCE_BASED_TRANSFER_ONLY; NO_ENGINE_INVENTION_ALLOWED; NO_PREVIOUS_SCENE_MEMORY_ALLOWED; NO_AI_SKIN_ALLOWED; NO_PLASTIC_SKIN_ALLOWED; NO_GLOSSY_SKIN_ALLOWED; NO_REALISTIC_BEAUTY_CONVERSION_ALLOWED; NO_MATURE_HANDSOME_AI_PORTRAIT_ALLOWED; IDENTITY_BODY_AND_REAL_HUMAN_SKIN_TRUTH_ALWAYS_OVERRIDE_STYLE_LIGHTING_POSE_CINEMATIC_GRADE_ENGINE_PRIORS_AND_ENGINE_DEFAULTS.", "terminal_flags": { "single_output_only": true, "creative_variations_allowed": false, "alternative_versions_allowed": false, "improvisation_allowed": false, "user_allows_image3_wardrobe_transfer": false, "user_allows_worn_image3_accessories_transfer": false, "image3_identity_influence_allowed": false, "image3_skin_influence_allowed": false, "image3_body_identity_influence_allowed": false, "absent_object_generation_allowed": false, "previous_scene_memory_allowed": false, "hardcoded_object_allowed": false, "background_expansion_allowed": false, "engine_default_fill_allowed": false, "identity_inference_allowed": false, "face_generation_allowed": false, "face_reconstruction_allowed": false, "face_averaging_allowed": false, "face_interpolation_allowed": false, "beautification_allowed": false, "idealization_allowed": false, "realistic_beauty_conversion_allowed": false, "healthy_skin_upgrade_allowed": false, "premium_realism_allowed": false, "premium_portrait_optimization_allowed": false, "editorial_male_portrait_optimization_allowed": false, "mature_handsome_ai_portrait_allowed": false, "cinematic_older_male_upgrade_allowed": false, "distinguished_male_face_allowed": false, "refined_mature_skin_allowed": false, "professional_actor_face_allowed": false, "cinematic_handsome_correction_allowed": false, "subtle_face_improvement_allowed": false, "symmetry_correction_allowed": false, "skin_smoothing_allowed": false, "skin_polishing_allowed": false, "skin_cleanup_allowed": false, "plastic_skin_allowed": false, "glossy_skin_allowed": false, "fake_skin_shine_allowed": false, "beauty_lighting_on_face_allowed": false, "cinematic_finish_external_only": true, "allow_natural_micro_reflectance_only_if_present_in_IMAGE1": true, "if_unsure_keep_skin_dry_natural_textured_non_glossy": true, "scene_must_adapt_to_locked_person": true, "person_must_never_adapt_identity_to_scene": true, "when_conflict_identity_wins": true, "when_conflict_body_wins_over_pose": true, "when_conflict_skin_truth_wins_over_lighting": true }, "image_roles": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_BEARD_HAIR_IDENTITY_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "face identity", "facial geometry", "skull structure", "forehead", "eyes", "eyelids", "eyebrows", "eye spacing", "nose", "nostrils", "mouth", "lips", "jaw", "chin", "cheeks", "ears if visible", "skin tone", "skin undertone", "skin pores", "skin microtexture", "wrinkles", "spots", "redness variation", "uneven pigmentation", "under-eye texture", "forehead texture", "nose texture", "cheek texture", "beard-root texture", "natural facial asymmetry", "beard map", "mustache map", "beard density", "salt-and-pepper beard ratio", "hairline", "hair density", "hair direction", "mature age appearance", "real human imperfection pattern" ], "must_preserve": [ "instant recognizability as IMAGE1", "exact mature identity", "natural asymmetry", "real skin pores", "real wrinkles", "uneven human texture", "beard-root texture", "rough beard map", "hairline", "mature non-idealized age" ], "forbidden": [ "identity drift", "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "social media portrait face", "symmetrized face", "smoothed face", "healthy skin upgrade", "subtle face improvement", "cinematic handsome correction", "face cleanup", "expression redesign", "skin texture replacement" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_SCALE_PROPORTION_WARDROBE_MASTER", "authority": "MAXIMUM_NON_OVERRIDEABLE", "use_only_for": [ "body mass", "body proportions", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural physical presence", "body weight realism", "base wardrobe visible in IMAGE2", "footwear visible in IMAGE2", "watch or chain only if visible and coherent" ], "must_preserve": [ "solid body mass", "real body proportions", "shoulder width", "neck thickness", "torso volume", "arm scale", "hand scale", "natural weight", "base wardrobe", "age-body coherence" ], "forbidden": [ "body slimming", "athletic redesign", "copied IMAGE3 body", "changed body age", "changed hand scale", "changed body proportions", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "fashion beautification", "body idealization" ] }, "IMAGE3": { "role": "CURRENT_DYNAMIC_TARGET_BLUEPRINT_ONLY", "authority": "LIMITED_TO_CURRENT_VISIBLE_TARGET_ELEMENTS_ONLY", "current_run_only": true, "allowed_transfer_domains": [ "pose skeleton", "body orientation", "gesture", "camera angle", "lens framing", "composition", "visible background", "visible environment", "visible lighting direction", "visible lighting mood", "scene-level visual style", "scene-level color mood external only", "visible environmental accessories", "visible props", "visible objects", "visible furniture", "atmosphere", "cinematic scene mood external only", "external scene shadows" ], "zero_authority_over": [ "face identity", "skin identity", "skin tone truth", "skin texture", "skin reflectance", "beard identity", "hair identity", "body identity", "age identity", "facial structure", "facial expression identity", "body mass", "hand scale", "source-person uniqueness", "human truth of IMAGE1 and IMAGE2" ] } }, "preflight_validation": { "must_pass_before_generation": true, "reject_before_generation_if": [ "IMAGE1 face is not clear enough for identity lock", "IMAGE1 skin texture is unreadable", "IMAGE1 beard or hair reference is unusable when visible identity requires it", "IMAGE2 body mass or wardrobe is unusable", "IMAGE2 hand scale is unusable and IMAGE3 requires close hand interaction", "IMAGE3 pose is unreadable", "IMAGE3 visible-object manifest is too ambiguous near the subject", "IMAGE3 requires hiding critical identity zones", "IMAGE3 requires impossible face angle projection", "IMAGE3 requires impossible body distortion", "IMAGE3 requires hand-object contact that cannot be rendered credibly without guessing", "target framing makes face too small for recognition", "scene lighting would require glossy plastic smooth or beauty skin to fit", "cinematic mood would contaminate face skin beard hair neck or hands" ], "required_before_output": [ "lock IMAGE1 face identity", "lock IMAGE1 real skin texture", "lock IMAGE1 beard and hair", "lock IMAGE1 face-neck continuity", "lock IMAGE2 body mass scale wardrobe and hand size", "parse current IMAGE3 as closed visible manifest", "separate environmental accessories from worn subject accessories", "remove absent objects", "remove previous scene memory", "block AI skin defaults", "block realistic-beauty conversion", "block healthy-skin upgrade", "block mature handsome AI portrait", "apply cinematic finish only outside identity zones", "validate fatal matrix before accepting" ] }, "current_image3_manifest_protocol": { "state": "PARSE_CURRENT_IMAGE3_AS_CLOSED_MANIFEST_BEFORE_GENERATION", "instruction": "Build an internal closed manifest from the current IMAGE3 only. The manifest contains only visible pose, gesture, framing, background, environment, lighting, style, environmental accessories, props, objects, furniture, atmosphere, and scene mood. Anything not visible in this current manifest is forbidden.", "manifest_slots": { "visible_pose": "extract from current IMAGE3 only", "visible_gesture": "extract from current IMAGE3 only", "visible_body_orientation": "extract from current IMAGE3 only", "visible_camera_angle": "extract from current IMAGE3 only", "visible_camera_framing": "extract from current IMAGE3 only", "visible_lens_perspective": "extract from current IMAGE3 only", "visible_background": "extract from current IMAGE3 only", "visible_environment": "extract from current IMAGE3 only", "visible_lighting_direction": "extract from current IMAGE3 only", "visible_lighting_mood": "extract from current IMAGE3 only", "visible_scene_style": "extract from current IMAGE3 only", "visible_color_mood_external_only": "extract from current IMAGE3 only as external scene-level mood; never apply to face skin beard hair neck hands or body truth", "visible_environmental_accessories": "extract from current IMAGE3 only; allowed if not worn by subject and physically part of scene", "visible_worn_accessories_on_target_person": "extract from current IMAGE3 only; do not transfer to anchored subject unless user_allows_worn_image3_accessories_transfer is true", "visible_props": "extract from current IMAGE3 only; if absent use none", "visible_objects": "extract from current IMAGE3 only; if absent use none", "visible_furniture": "extract from current IMAGE3 only; if absent use none", "visible_handheld_objects": "extract from current IMAGE3 only; transfer only if visibly held or required by pose contact and physically coherent", "visible_atmosphere": "extract from current IMAGE3 only" }, "closed_list_rule": "Only elements inside the current IMAGE3 manifest may appear in the output. All non-manifest elements are prohibited. No prior mug, table, flowers, book, chair, glasses, jewelry, microphone, smoke, vehicle, sign, hat, jacket, prop, furniture, background element, or decorative item may appear unless visibly present in current IMAGE3.", "ambiguity_rule": "If an element is ambiguous and close to the subject, omit it. If an element is ambiguous and distant in the background, allow only an indistinct non-defined background shape; never convert ambiguity into a clear invented object." }, "accessory_governance": { "environment_accessories_allowed": "true only if visibly present in current IMAGE3 manifest and physically part of environment", "worn_accessories_on_subject_allowed": false, "worn_accessories_override_requires_explicit_user_command": true, "handheld_objects_allowed_only_if_visible_and_pose_requires_contact": true, "rules": [ "Environmental accessories visible in IMAGE3 may transfer as scene elements only.", "Accessories worn by another person in IMAGE3 must not transfer onto anchored subject unless user explicitly allows it.", "Glasses, hats, jewelry, watches, chains, scarves, jackets, microphones, badges, bags, and wearable items must not be added to the anchored subject unless visible in IMAGE2 or explicitly commanded by user.", "Handheld objects may transfer only if visibly present in current IMAGE3 and required by the pose or contact geometry.", "No accessory may alter face identity, skin, beard, hair, body mass, or hand scale." ], "reject_if": [ "worn accessory appears without explicit user command", "environment accessory becomes subject-worn accessory", "handheld object appears while absent from IMAGE3", "accessory changes identity or face silhouette", "accessory hides critical identity zones unnecessarily" ] }, "identity_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "rule": "Project the exact same IMAGE1 face into the IMAGE3 pose perspective without redesigning anatomy. If the target angle is difficult, preserve identity and reduce target angle accuracy. Identity loss is fatal.", "identity_threshold": "The subject must be instantly recognizable as the exact same real person from IMAGE1 without explanation.", "facial_zone_priority_weights": { "eyes": 1.0, "eyelids": 1.0, "eye_spacing": 1.0, "nose": 0.99, "nostrils": 0.98, "mouth": 0.97, "jaw": 0.97, "chin": 0.96, "cheeks": 0.95, "brow": 0.95, "beard": 0.96, "hairline": 0.96, "skin_texture": 1.0, "face_neck_continuity": 0.98 }, "must_preserve": [ "forehead", "eyes", "eyelids", "eyelid heaviness", "eye spacing", "eyebrows", "nose width", "nose bridge", "nostrils", "mouth width", "lip thickness", "jaw", "chin", "cheeks", "under-eye texture", "skin pores", "beard map", "mustache map", "hairline", "mature age", "natural asymmetry", "real imperfect facial presence" ], "forbidden": [ "new face", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face", "celebrity face", "younger face", "prettier face", "default attractive male face", "premium portrait face", "luxury cinematic face", "social media portrait face", "editorial portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature face", "professional actor face", "symmetrized face", "smoothed face", "changed expression identity", "subtle face improvement", "cinematic handsome correction" ], "dynamic_face_angle_projection_lock": { "source": "IMAGE1_ONLY", "rule": "Only perspective projection is allowed. Do not invent unseen anatomy. If IMAGE3 angle demands a profile or 3/4 view not supported by IMAGE1, reduce angle accuracy before altering identity.", "forbidden": [ "new side profile", "invented cheek structure", "invented jawline", "invented nose profile", "new eyelid geometry", "new mouth identity", "celebrity approximation", "identity softened to fit target angle", "profile geometry guessed" ], "reject_if": [ "face no longer instantly matches IMAGE1", "profile geometry is guessed", "jaw nose eyes or mouth change", "target angle damages identity" ] } }, "face_scale_and_framing_control": { "priority": "FATAL_HIGH", "minimum_face_visibility_required": true, "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "if_IMAGE3_framing_makes_face_too_small": "reframe closer or reduce target framing similarity before losing identity", "rules": [ "Identity readability overrides exact IMAGE3 framing.", "If cinematic framing hides or shrinks the face, preserve identity by moving closer.", "Do not use distance, depth of field, haze, crop, shadow, or motion blur to hide identity errors.", "The face must remain readable enough for immediate recognition." ], "reject_if": [ "face too small to verify", "eyes unreadable", "skin texture unreadable", "beard map unreadable", "identity only works when explained", "cinematic framing hides identity" ] }, "real_human_skin_truth_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_MAXIMUM", "goal": "Preserve real mature human skin exactly as human skin, not beauty skin, not AI skin, not cinematic polished skin.", "texture_priority_over_lighting": "Skin texture truth overrides lighting realism. If IMAGE3 lighting creates shine, smoothness, polish, glow, wax, plasticity, or beauty skin, reduce the lighting effect instead of damaging skin truth.", "must_preserve": [ "visible pores", "uneven pore density", "forehead texture", "forehead marks", "under-eye texture", "cheek pores", "nose pores", "nasolabial texture", "beard-root texture", "micro-wrinkles", "small imperfections", "redness variation", "uneven tone", "natural pigmentation variation", "subtle tiredness", "age-consistent texture", "non-uniform exposure", "real photographic micro-noise", "face-to-neck continuity", "natural human micro-reflectance only if already present in IMAGE1" ], "strictly_forbidden": [ "AI skin", "plastic skin", "wax skin", "porcelain skin", "rubber skin", "CGI skin", "beauty filter", "skin smoothing", "skin polishing", "frequency flattening", "face cleanup", "tone evening", "uniform skin", "commercial retouch", "editorial retouch", "premium portrait skin", "luxury cinematic skin", "mature handsome AI portrait skin", "refined mature skin", "professional actor skin", "airbrushed face", "over-denoised skin", "fake gloss", "glossy forehead", "wet skin look", "oil shine boost", "specular highlight boost", "HDR skin", "over-sharpened fake pores", "blurred pores", "orange cast", "teal cast", "blue cast", "magenta cast", "green cast", "cinematic grade on face skin", "beauty lighting on face", "healthy skin upgrade", "premium realism skin", "realistic-beauty conversion", "skin texture replaced by engine prior" ], "natural_micro_reflectance_not_gloss": { "rule": "Allow natural human micro-reflectance only if already present in IMAGE1. If uncertain, keep skin dry, natural, textured, imperfect, and non-glossy.", "allowed": [ "source-consistent human micro-reflectance", "small physically plausible non-beauty skin dimensionality already coherent with IMAGE1" ], "forbidden": [ "beauty shine", "fashion editorial glow", "new shine", "fake highlights", "glossy patches", "shiny cheeks", "shiny nose bridge", "shiny forehead", "skin glow", "wet commercial look" ] }, "microtexture_protection": { "denoise_allowed": false, "beauty_smooth_allowed": false, "texture_simplification_allowed": false, "pores_must_remain_readable": true, "wrinkles_must_remain_readable": true, "under_eye_texture_must_remain_readable": true, "beard_root_texture_must_remain_readable": true, "forehead_texture_must_remain_readable": true, "neck_texture_must_remain_readable_if_visible": true, "hand_texture_must_remain_readable_if_visible": true } }, "zonal_skin_truth_map": { "priority": "FATAL_MAXIMUM", "forehead": { "preserve": [ "pores", "marks", "uneven tone", "wrinkles", "real texture", "age detail" ], "forbid": [ "glossy forehead", "plastic shine", "smooth forehead", "beauty highlight", "fake specular band" ] }, "under_eyes": { "preserve": [ "texture", "fine lines", "age detail", "natural tiredness", "asymmetry" ], "forbid": [ "eye bag cleanup", "beauty smoothing", "brightened glamour eyes", "AI eye polish", "under-eye retouch" ] }, "nose": { "preserve": [ "nose pores", "real skin grain", "natural tonal variation", "actual nose structure" ], "forbid": [ "shiny plastic nose", "fake specular stripe", "smoothed bridge", "nose reshaping", "beauty nose highlight" ] }, "cheeks": { "preserve": [ "cheek pores", "redness variation", "uneven tone", "age texture", "natural asymmetry" ], "forbid": [ "airbrushed cheeks", "commercial cheek polish", "beauty blush invention", "skin uniformity", "plastic cheek sheen" ] }, "mouth_lips": { "preserve": [ "natural mouth identity", "lip thickness", "mature tension", "real texture" ], "forbid": [ "glossy lips unless present in IMAGE1", "smile beautification", "celebrity smile", "teeth smile invention", "mouth reshaping" ] }, "beard_root": { "preserve": [ "beard-root texture", "irregular beard density", "salt-and-pepper transition", "rough edge" ], "forbid": [ "painted beard", "clean barber edge", "uniform density", "beard smoothing", "AI groomed beard" ] }, "neck": { "preserve": [ "tone continuity", "texture continuity", "age consistency", "natural shadows", "jaw shadow transition" ], "forbid": [ "smooth AI neck", "wrong neck tone", "plastic neck", "face-neck mismatch", "cutout jaw seam" ] }, "hands": { "preserve": [ "natural hand texture", "knuckles", "creases", "age-consistent skin", "real contact shadows", "subject-consistent color", "natural nails", "finger skin folds", "real finger joints" ], "forbid": [ "plastic hands", "rubber hands", "smooth AI hands", "beautiful AI fingers", "wrong hand color", "missing hand texture", "mannequin fingers", "overclean nails", "model-like hands" ] } }, "face_neck_skin_continuity_lock": { "priority": "FATAL_HIGH", "requirements": [ "face tone and neck tone must be physically coherent", "face texture and neck texture must not look like different retouch levels", "shadow under jaw must be natural", "beard-to-neck transition must remain realistic", "no cutout effect between face and neck", "no mask seam", "no sudden smooth neck under textured face", "no scene color cast only on neck" ], "reject_if": [ "face and neck have different color temperature", "face has pores but neck is plastic", "neck is too smooth", "jaw edge looks pasted", "beard edge looks composited", "lighting discontinuity breaks realism" ] }, "beard_hair_system": { "source": "IMAGE1_ONLY", "priority": "FATAL_HIGH", "must_preserve": [ "salt-and-pepper beard distribution", "mustache density", "chin beard mass", "cheek beard irregularity", "rough beard edges", "uneven beard density", "beard-root skin texture", "hairline position", "short gray-black hair", "hair density", "hair direction", "natural flyaways", "mature coarse texture" ], "forbidden": [ "beard regularization", "barber-perfect beard", "clean beard edge", "painted beard", "fake beard", "uniform beard density", "beard darkening", "beard whitening", "hair restyle", "changed hairline", "AI groomed beard", "added hair volume" ] }, "expression_system": { "source": "IMAGE1_DOMINANT", "priority": "HIGH", "allowed_change": "Only unavoidable micro-adjustment caused by IMAGE3 pose, gesture, or physical interaction. Expression must remain mature, restrained, natural, and identity-consistent.", "forbidden": [ "big smile", "teeth smile", "celebrity smile", "new friendly persona", "exaggerated cheek lift", "changed eyelid emotion", "changed mouth identity", "copied IMAGE3 smile", "over-pleasant AI expression", "commercial smiling portrait", "talk-show host expression" ] }, "body_wardrobe_hands_system": { "source": "IMAGE2_ONLY", "priority": "FATAL_MAXIMUM", "body_rule": "Preserve IMAGE2 body mass, proportions, scale, hand size, and physical presence. Adapt posture to IMAGE3 only when physically possible. If pose conflicts with body, reduce pose accuracy.", "wardrobe_rule": "IMAGE2 wardrobe remains base wardrobe. IMAGE3 wardrobe has zero authority unless user_allows_image3_wardrobe_transfer is true.", "hands_rule": "Use IMAGE2 hand scale and current IMAGE3 visible gesture/contact only. Hands must be real, textured, anatomically correct, color-consistent with the subject, and never beautified into mannequin/model AI hands.", "must_preserve": [ "solid body mass", "shoulder width", "neck thickness", "torso volume", "abdomen mass impression", "arm thickness", "forearm scale", "hand size", "leg proportions", "age-body coherence", "natural weight", "base wardrobe integrity", "real fabric behavior" ], "reject_if": [ "slim body", "athletic redesign", "wrong body scale", "wrong shoulders", "wrong neck", "wrong torso", "automatic IMAGE3 wardrobe replacement", "engine-invented clothing", "luxury redesign", "commercial wardrobe beautification", "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure" ] }, "hands_objects_and_contact_system": { "source_priority": "IMAGE2 hand scale plus current IMAGE3 visible gesture and visible manifest object contact", "rules": [ "five fingers per visible hand unless truly occluded", "real knuckles", "real finger separation", "natural wrist angle", "human hand texture", "subject-consistent hand color", "natural nails", "visible finger creases", "age-consistent hand skin", "hand color consistent with subject skin truth", "contact shadows required for touched objects", "object scale must match IMAGE3 manifest if present", "no hand-object penetration", "no floating objects", "no invented held object", "do not hide bad hands with blur crop shadow or depth of field" ], "reject_if": [ "extra fingers", "missing fingers without occlusion", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "wrong grip", "broken wrist", "floating object", "fake contact", "blur used to hide hand failure", "crop used to hide hand failure" ] }, "pose_scene_transfer_system": { "source": "CURRENT_IMAGE3_MANIFEST_ONLY", "pose_rule": "Clone IMAGE3 pose skeleton, gesture, body orientation, and camera framing only as far as IMAGE1 identity and IMAGE2 body locks remain intact.", "background_rule": "Clone only the visible IMAGE3 background and environment. Do not expand replace decorate or invent background elements.", "style_rule": "Clone IMAGE3 visible style and cinematic mood at the scene level only. Style cannot modify face identity, skin texture, skin reflectance, beard, hair, body mass, age, neck texture, or hands realism.", "lighting_rule": "Replicate IMAGE3 light direction, contrast mood, shadow logic, and cinematic atmosphere while preserving IMAGE1 face color, skin texture, skin reflectance, beard color, hair truth, neck continuity, and hand realism. Lighting may shape the scene but cannot polish, smooth, gloss, brighten, or beautify the face.", "color_mood_external_only_rule": "Scene-level color mood may affect only background, visible manifest objects, visible environmental accessories, external shadows, and atmosphere. It must never affect face, neck, hands, skin, beard, hair, eyes, lips, or body truth.", "accessory_object_rule": "Clone only environmental accessories, props, objects, furniture, and environmental items visibly present in current IMAGE3 manifest. Absent objects are forbidden. Worn accessories from IMAGE3 do not transfer to the anchored subject unless explicitly commanded." }, "cinematic_finish_governance": { "allowed": true, "cinematic_finish_external_only": true, "apply_after_identity_body_skin_locks": true, "cinematic_intensity_cap": 0.1, "allowed_domains": [ "background", "environment", "visible manifest objects", "visible environmental accessories", "global scene atmosphere", "camera mood", "background contrast", "scene depth", "external non-identity shadows", "non-identity color mood" ], "protected_domains": [ "face identity", "skin color", "skin undertone", "skin texture", "skin pores", "skin wrinkles", "skin imperfections", "skin reflectance", "forehead", "eyes", "under-eyes", "nose", "cheeks", "mouth", "beard", "hair", "neck", "hands", "body mass", "hand anatomy" ], "rule": "Cinematic mood may affect only scene atmosphere, background, external shadows, and visible objects. It must never affect skin, face, beard, neck, hands, identity, or body truth.", "forbidden": [ "cinematic grade recoloring face", "cinematic grade smoothing skin", "cinematic grade polishing skin", "beauty lighting on face", "premium portrait skin", "luxury cinematic face", "mature handsome cinematic face", "scene haze over identity zones", "glossy forehead", "shiny cheeks", "shiny nose", "AI sharpness", "skin polish", "skin glow", "healthy skin upgrade", "face glow", "glamour face contrast" ] }, "blur_visibility_edges_system": { "reject_if_face_too_small": true, "reject_if_identity_not_readable_at_thumbnail": true, "depth_of_field_policy": "Depth of field is allowed only in background and distant environment. Never blur, soften, denoise, diffuse, or haze face, eyes, nose, mouth, beard, neck, skin texture, hands, visible accessories, or visible objects to hide errors.", "forbidden": [ "face blur", "eye blur", "beard blur", "skin blur", "neck blur hiding mismatch", "hand blur hiding anatomy", "object blur hiding geometry", "low-resolution identity hiding", "haze over face", "soft-focus beauty effect", "diffusion filter on face" ], "edge_requirements": [ "no halo", "no double contour", "no mask trace", "no cutout effect", "no edge glow", "natural hair edge", "natural beard edge", "natural clothing edge", "realistic contact shadows", "realistic overlap ordering", "natural face-neck boundary", "natural jaw shadow", "natural body-environment contact" ] }, "fatal_vs_allowed_degradation_policy": { "fatal_errors": [ "identity drift", "face generated reconstructed averaged or changed", "skin becomes AI plastic glossy smooth polished waxy or beauty-retouched", "body mass changes", "wardrobe changes without explicit user command", "worn accessory transfers without explicit user command", "beard or hair pattern changes", "face-neck mismatch", "bad hands", "invented object", "object absent in IMAGE3 appears", "cinematic grade contaminates face skin neck hands or beard", "human viewer detects AI skin or identity drift" ], "allowed_degradations": [ "reduce IMAGE3 pose accuracy to protect identity", "reduce cinematic style intensity to protect skin", "omit ambiguous near-subject object", "simplify distant ambiguous background shape", "reduce target angle if face identity would drift", "reduce scene lighting effect if it creates shine", "reduce wardrobe similarity if user did not allow IMAGE3 wardrobe transfer", "remove worn accessories if user did not explicitly allow them" ] }, "execution_sequence": [ "PREFLIGHT_VALIDATE_INPUTS", "LOCK_IMAGE1_FACE_IDENTITY", "LOCK_IMAGE1_FACE_ZONE_PRIORITY_WEIGHTS", "LOCK_IMAGE1_REAL_HUMAN_SKIN_TRUTH", "LOCK_IMAGE1_ZONAL_SKIN_TRUTH_MAP", "LOCK_IMAGE1_FACE_NECK_CONTINUITY", "LOCK_IMAGE1_BEARD_AND_HAIR", "LOCK_IMAGE2_BODY_MASS_SCALE_WARDROBE_AND_HAND_SIZE", "PARSE_CURRENT_IMAGE3_CLOSED_MANIFEST", "SEPARATE_ENVIRONMENT_ACCESSORIES_FROM_WORN_ACCESSORIES", "REMOVE_ALL_ABSENT_OBJECTS_AND_PREVIOUS_SCENE_MEMORY", "BLOCK_ENGINE_DEFAULT_AI_SKIN_AND_BEAUTY_PRIORS", "BLOCK_REALISTIC_BEAUTY_CONVERSION", "BLOCK_HEALTHY_SKIN_UPGRADE", "BLOCK_MATURE_HANDSOME_AI_PORTRAIT", "PROJECT_LOCKED_PERSON_INTO_DYNAMIC_TARGET_POSE", "INTEGRATE_VISIBLE_IMAGE3_MANIFEST_SCENE_WITHOUT_IDENTITY_OR_SKIN_CONTAMINATION", "APPLY_CONTROLLED_CINEMATIC_FINISH_TO_EXTERNAL_SCENE_ONLY", "VALIDATE_IDENTITY_SKIN_BODY_HANDS_OBJECTS_EDGES_REALISM", "ACCEPT_OR_REJECT_OUTPUT" ], "numerical_thresholds": { "identity_similarity_minimum": 0.99, "eyes_preservation_minimum": 1.0, "nose_preservation_minimum": 0.99, "mouth_preservation_minimum": 0.97, "jaw_preservation_minimum": 0.97, "skin_texture_preservation_minimum": 0.985, "skin_reflectance_preservation_minimum": 0.985, "face_neck_continuity_minimum": 0.98, "beard_hair_preservation_minimum": 0.98, "body_mass_preservation_minimum": 0.96, "body_proportion_preservation_minimum": 0.96, "image3_identity_influence_allowed": 0.0, "absent_object_generation_allowed": 0.0, "worn_accessory_transfer_allowed_without_user_command": 0.0, "beautification_allowed_score": 0.0, "realistic_beauty_conversion_allowed_score": 0.0, "healthy_skin_upgrade_allowed_score": 0.0, "mature_handsome_ai_portrait_allowed_score": 0.0, "plastic_skin_allowed_score": 0.0, "glossy_skin_allowed_score": 0.0, "skin_smoothing_allowed_score": 0.0, "celebrity_resemblance_allowed_score": 0.0, "face_visibility_minimum_ratio_close_medium": 0.25, "face_visibility_minimum_ratio_full_body": 0.18, "hands_anatomy_minimum_score": 0.96, "hand_texture_preservation_minimum": 0.96, "hand_color_consistency_minimum": 0.96, "object_contact_physics_minimum_score": 0.96, "ai_artifact_tolerance": 0.0, "blur_used_to_hide_errors_allowed": false }, "fatal_validation_textual_matrix": { "fatal_errors": [ "identity drift", "face looks generated", "face looks reconstructed", "face looks averaged", "face looks younger", "face looks prettier", "face resembles IMAGE3 identity", "celebrity resemblance", "mature handsome AI portrait detected", "cinematic older male upgrade detected", "distinguished male face detected", "professional actor face detected", "skin looks AI", "skin looks plastic", "skin looks waxy", "skin looks glossy", "skin looks polished", "skin has beauty retouch", "realistic result converted into beauty portrait", "healthy skin upgrade detected", "premium realism skin detected", "forehead has fake shine", "cheeks are smoothed", "nose has plastic specular highlight", "under-eyes are cleaned", "beard is regularized", "hairline changed", "face-neck mismatch", "neck is smoother than face", "body mass changed", "body slimmed", "wardrobe changed without explicit user command", "worn accessory transferred without explicit user command", "hands are anatomically wrong", "hands look plastic smooth overclean or mannequin-like", "hand color differs from subject skin truth", "object appears but is absent in current IMAGE3 manifest", "hardcoded object from previous case appears", "blur hides face skin or hands", "cinematic grade contaminates skin", "AI signature visible", "human viewer detects AI skin or identity drift", "human viewer could doubt realism" ], "reject_action": "Reject immediately. Do not repair by smoothing, cropping, blurring, beautifying, polishing, adding shine, adding haze, adding accessories, or changing identity. Preserve IMAGE1 and IMAGE2, reduce IMAGE3 similarity if needed, and rerun with stricter locks.", "major_errors": [ "minor pose mismatch", "minor non-identity background mismatch", "minor visible object scale mismatch", "minor clothing fold inconsistency", "minor non-face lighting mismatch" ], "allowed_micro_variations": [ "minor fabric wrinkles", "minor seated or pose compression", "minor natural contact shadow changes", "minor background blur limited to distant environment", "minor pose reduction required to protect identity" ] }, "validation_gate": { "accept_only_if": [ "IMAGE1 identity is instantly recognizable without explanation", "IMAGE1 skin remains real textured mature imperfect non-plastic non-glossy", "natural human micro-reflectance appears only if already present in IMAGE1 and never becomes glossy", "zonal skin truth is preserved on forehead under-eyes nose cheeks mouth beard-root neck and hands if visible", "face-neck continuity is physically believable", "IMAGE2 body mass and scale are preserved", "IMAGE2 wardrobe remains unless explicitly allowed otherwise by user_allows_image3_wardrobe_transfer", "no IMAGE3 worn accessory transfers onto subject unless explicitly allowed", "IMAGE3 contributes only current manifest visible elements", "no absent objects are generated", "no previous-scene objects appear", "beard and hair remain locked to IMAGE1", "hands are anatomical textured color-consistent and physically credible", "hands preserve natural knuckles creases nails and subject-consistent texture", "all visible manifest object contacts are physically credible", "cinematic finish does not contaminate identity zones", "scene-level color mood stays external only", "depth of field does not hide errors", "face is readable and not too small", "edges are clean and natural", "final result looks like a real natural non-idealized human photographed by a real camera" ], "reject_if": [ "human viewer detects AI skin or identity drift", "identity drift", "face reconstruction", "face averaging", "IMAGE3 identity contamination", "younger face", "beautified face", "idealized human", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium portrait skin", "luxury cinematic face", "plastic skin", "wax skin", "glossy skin", "skin smoothing", "skin polish", "AI skin", "beard regularization", "hairline change", "face-neck mismatch", "body slimming", "wrong body scale", "invented object", "invented accessory", "worn accessory transferred without explicit command", "object absent in IMAGE3 manifest appears", "bad hands", "fake contact", "scene color contaminates face", "lighting creates fake skin shine", "blur hiding errors", "halo edges", "AI look", "human viewer could doubt realism" ] }, "strict_negative_prompt": [ "different person", "identity drift", "AI face", "generated face", "reconstructed face", "averaged face", "interpolated face", "IMAGE3 face influence", "celebrity resemblance", "younger face", "beautified face", "idealized human", "default attractive male face", "premium portrait face", "luxury cinematic face", "editorial male portrait", "social media portrait face", "mature handsome AI portrait", "cinematic older male upgrade", "distinguished male face", "refined mature skin", "professional actor face", "realistic beauty conversion", "healthy skin upgrade", "premium realism skin", "cinematic handsome correction", "subtle face improvement", "AI skin", "plastic skin", "wax skin", "rubber skin", "porcelain skin", "smooth skin", "glossy skin", "shiny skin", "skin glow", "face polish", "skin polish", "airbrushed face", "pore loss", "skin cleanup", "HDR skin", "over-denoised skin", "wrong neck tone", "plastic neck", "face-neck mismatch", "changed eyes", "changed nose", "changed mouth", "changed jaw", "changed beard", "changed hairline", "slim body", "athletic body", "wrong shoulders", "wrong neck", "wrong hands", "extra fingers", "missing fingers", "fused fingers", "rubber hands", "plastic hands", "smooth AI hands", "beautiful AI fingers", "mannequin hands", "wrong hand color", "overclean hands", "floating object", "fake contact", "invented object", "invented prop", "invented accessory", "invented worn accessory", "invented furniture", "invented background element", "hardcoded object", "previous scene memory", "object not visible in IMAGE3 manifest", "worn accessory from IMAGE3 without permission", "overprocessed scene", "CGI look", "painterly look", "cartoon look", "AI signature", "halo edges", "mask traces", "cutout effect", "edge glow", "face too small", "blur hiding face", "blur hiding skin", "blur hiding hands", "human viewer could doubt realism" ], "nano_banana_execution_prompt": "Create one single final ultra-realistic real-camera photograph. IMAGE1 is the absolute face, skin, beard, hair, and identity source. IMAGE2 is the absolute body, scale, wardrobe, hand-size, and physical-presence source. IMAGE3 is only the current dynamic target scene blueprint and must be parsed fresh as a closed visible-element manifest. Transfer only visible IMAGE3 pose, gesture, framing, background, environment, lighting logic, props, objects, environmental accessories, furniture, atmosphere, and cinematic scene mood. Do not transfer IMAGE3 identity, face, skin, body, age, or human traits. Do not invent absent objects. Do not reuse previous scene objects. Do not hardcode any prop. Do not add worn accessories from IMAGE3 unless explicitly allowed. Keep IMAGE2 wardrobe unless explicitly allowed otherwise. Preserve IMAGE1 identity instantly recognizable without explanation. Preserve real mature human skin: pores, wrinkles, uneven tone, redness variation, under-eye texture, forehead texture, nose pores, cheek pores, beard-root texture, natural asymmetry, face-neck continuity, and non-idealized age. No AI skin, no plastic skin, no glossy skin, no smooth skin, no beauty retouch, no healthy skin upgrade, no premium portrait face, no mature handsome AI portrait, no cinematic older male upgrade, no professional actor face. Preserve IMAGE2 body mass, shoulders, neck, torso, arms, hand scale, and natural weight. Hands must be anatomical, textured, color-consistent, with real knuckles, creases, nails, contact shadows, and correct object physics. Cinematic finish is allowed only on the external scene, background, objects, atmosphere, and external shadows; never on face, skin, beard, hair, neck, hands, body mass, or identity. If any conflict appears, preserve identity, body, real skin, beard, hair, hands, and wardrobe first; reduce IMAGE3 pose/style similarity instead. Reject any output with identity drift, AI skin, plastic skin, glossy skin, invented objects, bad hands, changed body, changed wardrobe, face-neck mismatch, blur hiding errors, or visible AI signature.", "final_execution_instruction": "Use this as the complete functional Nano Banana Pro Realistic JSON. Produce one single final image only. IMAGE1 and IMAGE2 are fixed anchors. IMAGE3 is always variable and must be parsed fresh as a closed current-image manifest. Transfer only what is visibly present in current IMAGE3. Do not invent, reuse, hardcode, beautify, idealize, polish, smooth, clean, reconstruct, average, or reinterpret anything. Preserve IMAGE1 identity, real skin texture, pores, wrinkles, uneven tone, beard, hair, face-neck continuity, mature imperfections, natural asymmetry, and non-idealized human truth. Preserve IMAGE2 body mass, scale, hand size, wardrobe base, and physical presence. Keep environmental accessories separate from worn subject accessories. Do not transfer worn IMAGE3 accessories unless explicitly allowed. Apply cinematic finish only to external scene domains after identity, skin, neck, hands, body, and wardrobe locks are safe. If any conflict appears, preserve identity, body, and real human skin first; reduce target similarity; reject any invented, beautified, glossy, plastic, smooth, polished, idealized, mature-handsome-AI, or AI-looking result." }
{ "template_name": "MARRLONN2027_V52_ULTIMATE_HUMAN_REAL", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_TEMPLATE", "version": "V52_FULL_FUSION_10_10", "core_mission": "Generate a hyperreal human photograph with absolute identity preservation and zero AI artifacts. Output must look like a real imperfect human captured by a real camera.", "absolute_governance_principle": "IDENTITY_LOCK + ZERO_INVENTION + ZERO_DEFORMATION + PHYSICAL_REALISM + CONTROLLED_NATURALITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_IDENTITY", "authority": "MAXIMUM", "locked_domains": [ "face","eyes","nose","mouth","jaw","skin pores","wrinkles", "imperfections","beard","hairline","age","asymmetry" ], "forbidden": [ "identity drift","beautification","symmetry correction", "skin smoothing","plastic skin","AI face","face redesign" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY", "authority": "MAXIMUM", "locked_domains": [ "body mass","proportions","hands","scale" ], "forbidden": [ "slimming","body redesign","incorrect anatomy" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET", "authority": "VISIBLE_ELEMENTS_ONLY" } }, "dynamic_IMAGE3_parser": { "pose": true, "angle": true, "lighting": true, "scene": true, "objects": true }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0 }, "body_domain": { "source": "IMAGE2", "influence": 1.0 }, "pose_domain": { "source": "IMAGE3", "influence": 1.0 }, "scene_domain": { "source": "IMAGE3", "influence": 1.0 }, "lighting_domain": { "source": "IMAGE3", "influence": 1.0, "face_protection": true }, "object_domain": { "source": "IMAGE3", "presence_only": true } }, "identity_enforcement": { "threshold": 0.995, "reject_if_below": true, "no_blending": true, "no_reconstruction": true }, "face_anchor_system": { "enabled": true, "absolute_priority": true, "override_all": true }, "anti_invention_lock": { "objects": false, "props": false, "accessories": false, "scene_expansion": false }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "no_geometry_invention": true }, "pose_resolution": { "priority": "identity", "reduce_if_conflict": true }, "human_skin_physics_system": { "enabled": true, "texture": { "pore_visibility": "high", "irregular": true, "no_flat_areas": true }, "specular": { "irregular_highlights": true, "break_uniform_reflection": true, "no_plastic_shine": true }, "color": { "uneven": true, "redness": true, "micro_variation": true }, "subsurface": { "low_realistic": true, "no_glow": true, "no_wax": true } }, "skin_dominance_system": { "enabled": true, "override_lighting": true, "override_scene": true }, "anti_ai_face_system": { "block_perfection": true, "block_symmetry": true, "block_clean_gradient": true, "block_beauty_filter": true }, "micro_imperfection_system": { "enabled": true, "mandatory": true, "intensity": 0.1, "elements": [ "under_eye_shadow", "nasolabial_lines", "skin_noise", "wrinkles", "beard_irregularity" ] }, "controlled_naturality_system": { "enabled": true, "global_variation": 0.05, "rules": { "no_identity_change": true, "no_shape_change": true, "only_micro_variation": true }, "allowed_variations": [ "micro skin shifts", "tiny asymmetry fluctuation", "natural shadow variation", "minor texture noise" ] }, "lighting_system": { "face_rules": { "no_flat_light": true, "no_even_exposure": true, "preserve_micro_shadows": true, "specular_limit": 0.05, "contrast_limit": 0.08 } }, "hands_system": { "five_fingers": true, "real_contact": true, "no_floating": true }, "anti_drift": { "enabled": true, "strict": true }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "ai_face", "plastic_skin", "beauty_filter", "geometry_invention", "object_invention" ] }, "render_priority": [ "FACE", "SKIN", "EYES", "NOSE", "MOUTH", "BEARD", "BODY", "POSE", "OBJECTS", "SCENE" ], "final_rule": "If it looks artificial, perfect, or AI-generated, reject immediately. Only accept real imperfect human photographic output." }
"A hyper-realistic, ultra-detailed full-body depiction of the same woman (173 cm) with a tall, well-proportioned body and natural bust. She is standing casually with her hands resting on her hips, looking slightly to the side. Her entire body, from head to toe, is fully visible in the frame without any cropping or cut-off areas. She is dressed in a matching color bra and thong that seamlessly blends with the scene, ensuring no color conflict with the neutral background. Her long, well-proportioned legs are fully visible, emphasizing their natural shape and symmetry. She has Indian ethnicity with warm undertone white skin, an oval face with high cheekbones, full lips, and a softly defined jawline. Her deep brown eyes and symmetrical facial proportions enhance her natural beauty. She wears no makeup. Her dark brown hair is styled in a sleek low bun with a center parting, ensuring her consistent facial structure is maintained across variations. The soft, natural lighting enhances depth and realism. She stands in a full-body, head-to-toe, wide-framed, front-facing standing pose, ensuring that her entire body, including her feet, is fully within the frame. The image is shot at a true full-body distance with a wide-angle lens, neutral perspective, and correct proportions, preventing any cropping of legs or feet. The camera captures her entire height in a straight-on, wide-framed composition. The background is a simple, neutral gradient, keeping the focus on her. HDR 4K, ultra-detailed textures, extreme photorealism, cinematic quality."
Based on the uploaded image, create an High-fidelity photo “High-Fashion Spread + Helmut Newton” portrait of me [the woman in the uploaded image — use the reference image as the exact basis for the face, facial features, and hairstyle]. Ultra-realistic, 8k resolution, cinematic lighting, film grain, shot on Canon EOS R5, 85mm f/1.8, ISO 100, highly detailed features, authentic likeness, photorealistic but editorial. 🔒 IDENTITY LOCK Preserve consistent facial features, Detailed, natural skin textures with visible pores and micro-imperfections, realistic proportions, and subtle asymmetry. No smoothing, no filters, no exaggerated or caricatured effects. ⸻ 👤 SUBJECT — ME-INSPIRED FASHION ICON A confident woman. She has the exact same face, eyes shape, nose structure, lips, and expression as the person in the reference image. Her presence is playful, alluring, and self-assured, with a delicate doll-like touch — grounded in realism, without exaggeration. Her body must match the original subject in shape, pale/light skin texture, curvature projection, and bone structure — all curves must remain anatomically realistic, with no caricature or slimming. 1) Theme/Title - Fashion portrait in an outdoor corridor with a white jumpsuit and direct flash 2) Main Subject - Appearance: young adult woman posing with her back turned, looking over her shoulder at the camera - Age: young adult (approx. 20–30) - Physical characteristics (detailed description): Fair skin with a luminous finish (enhanced by flash) Oval face, eyes with visible eyeliner Curvy body; silhouette emphasized by the tight garment Elongated posture due to high heels; legs extended 3) Subject Details - Hair: Jet black, tied in a high ponytail Fine loose strands framing the face Long length, falling down the back to waist level (approx. 70–80 cm) The bangs must maintain the same length, density, shape (straight), and fall over the forehead/eyebrows. This type of fringe is mandatory and must remain clearly visible. - Makeup: Even base/skin with a glow from direct lighting Noticeable eyeliner and mascara Subtle pinkish nude lipstick Soft contour/highlight on the cheekbones (accentuated by flash) Mandatory: makeup must be clearly visible in close-up shots. (“apply makeup while preserving the face in 100% of cases”). - Nails: Not visible with enough clarity to safely describe color/shape - Clothing: Tight white jumpsuit, long sleeves, high collar (second-skin style) Stretch fabric with slight sheen; visible vertical seams and pattern lines Realistic creases and wrinkles in flex areas (knees, ankles) and fabric tension areas (hips/thighs) Moderate and harmonious enhancement, with good projection and visible volume, maintaining attractive and natural feminine proportions. - Accessories: Large metallic hoop earrings (gold tone) Gold metallic watch on the left wrist Thin anklet on the ankle (visible above the heel) Heeled sandals with transparent straps and a transparent block heel (acrylic), with specular reflections - Props: Clutch/small bag in white (or off-white) held in the left hand, with a smooth finish and subtle shine (flash effect) FINE DETAILS (clothing, accessories, objects, imperfections, reflections, texture, material) Strong and localized reflections on the white jumpsuit (flash hotspots), highlighting smooth texture and elasticity Perceptible transparency/refraction in the heels and shoe straps, with well-defined highlights and edges Wall on the right with stains, wear marks, and irregular paint/plaster areas (visible imperfections) Gray tiled/slab floor with visible joints and slight tonal variations Small lights in the planter on the left creating luminous points in the background 4) Action / Pose / Context - Facial expression: Neutral to slightly serious; relaxed lips Gaze directed at the camera over the shoulder - Body language: Body facing forward (toward the corridor’s end), torso slightly twisted to look back Hips shifted; one leg positioned slightly ahead/behind the other to accentuate the pose Left arm down holding the clutch; right arm close to the body 5) Scene / Context / Environment - Background: Narrow corridor with a concrete/plaster wall on the right and a planter with dense vegetation on the left Overhead structure like a pergola/covering with wooden slats in perspective - Location: Outdoor or semi-open area (side passage of a garden/building) - Time of day: Undetermined; use of flash and garden lights suggests low ambient light (dusk/night) or strong shade - Weather: Not determinable from the image (no visible sky/rain) 6) Lighting / Atmosphere (Mood) - Lighting type: Direct frontal flash (on-camera), high contrast, defined shadows on the floor and hard modeling Subtle garden lights in the background on the left side - Mood: Editorial/posed, with a “fashion” aesthetic and silhouette emphasis - Emotional tone: Confident, controlled, slightly provocative due to the over-the-shoulder pose 7) Style / Aesthetic - Image type: Fashion photography/portrait in an outdoor setting (street/editorial) - Visual aesthetic: Clean and contrasted; neutral palette (white, grays, greens) Material emphasis (stretch fabric and acrylic heels) through specular flash highlights 8) Composition / Technique - Camera or smartphone: Not precisely identifiable; appearance of capture with direct flash - Angles: Vertical full-body framing Camera at approximately waist/chest height; slight corridor perspective with converging lines - Lenses: “Standard” lens/moderate field of view; no evident strong wide-angle distortion - Aspect ratio: Vertical 9:16 Negative prompt: exact same overlapping, exact same collages, different person, different face, faceswap, different body, no slimming, no crooked teeth, dark skin tone, no plastic/waxy/doll-like skin, no artificial skin texture, short/medium hair, different bangs cut, exact same clothes, exact same pose, same location, exact same framing, no black and white filter, low-res, no uncanny valley Final result: - The final image should look like a real photo, not artificial - The face and body should look exactly as shown - The clothing should look different as shown - No facial distortion or visual artifacts