Here are optimized **AI prompts** for generating **character sheets** and **expression sheets** with separated weapons/items, tailored for *Hollow Eden*'s aesthetic: --- ### **1. Marina the Starved - Character Sheet** **AI Prompt**: *"Full-body turnaround of Marina the Starved, a gaunt magical girl in a tattered sailor uniform with salt-cracked skin. Four neutral poses (front, back, side, 3/4 view). Isolate her jagged salt-crystal greatsword beside her, showing chipped edges and glowing erosion lines. Include: - **Close-up of her hands** gripping the sword, skin flaking into salt. - **Hollow Banquet ability**: Mini-panel of her eating a corpse’s soul, sword regenerating. - **Item Breakdown**: Salt shard grenades, rusted wish coins on her belt. - **Color Notes**: Pale blue-white skin, navy uniform with pink corrosion stains."* **Style Keywords**: *"Anime concept art, muted Studio Ghibli palette, Final Fantasy Tactics detail, slight watercolor texture."* --- ### **2. Vex the Uncatchable - Character Sheet** **AI Prompt**: *"Full-body reference of Vex, a bandage-wrapped delinquent with spiked ruby prosthetics (goat-leg and crystal arms). Four dynamic poses showcasing agility. Isolate: - **Ruby goat-leg** with piston-like joints and fracture lines. - **Bone-daggers** with serrated edges (floating beside her). - **Critical Miss ability**: Mini-panel of her grinning as an enemy’s weapon backfires. - **Item Breakdown**: Loaded dice, cracked mirrors in her pockets. - **Color Notes**: Ruby red crystals, yellow bandages, ashen skin."* **Style Keywords**: *"Dorohedoro gritty lineart, Tekken 3D model sheet, neon-noir lighting."* --- ### **3. Wisp the Showman Specter - Character Sheet** **AI Prompt**: *"Turnaround of Wisp, a translucent ghost with a top hat and kabuki mask chest-core. Show normal/Sentai forms. Isolate: - **Lantern whip weapon** with chain links resembling vertebrae. - **Spotlight Scepter** (gold-magenta) in Encore Mode. - **Encore ability**: Mini-panel of him transforming with fireworks. - **Item Breakdown**: Broken ticket stubs, a mic that emits flames. - **Color Notes**: Ethereal glow, gradient cyan-to-purple."* **Style Keywords**: *"Persona 5 UI flair, Kill la Kill cell-shading, holographic effects."* --- ### **4. Marina - Expression Sheet** **AI Prompt**: *"12 portrait busts of Marina showing: 1. **Battle Frenzy** (teeth bared, eyes hollow). 2. **Post-Feast Satisfaction** (salt tears, blissful smile). 3. **Sword Breaking Panic** (gritted teeth, hand clutching cracking blade). 4. **Empty Resignation** (dead-eyed, salt flakes falling). - **Separate Elements**: Her sword’s ‘hunger aura’ VFX, salt spray patterns."* **Style Keywords**: *"Madoka Magica emotional extremes, Junji Ito horror textures."* --- ### **5. Vex - Expression Sheet** **AI Prompt**: *"12 expressions of Vex, including: 1. **Critical Hit Joy** (tongue out, one eye winking). 2. **Painful Fumble** (nose bleeding, ruby leg cracked). 3. **Taunting Sneer** (flipping double middle fingers). 4. **Unhinged Laughter** (pupils dilated, pigtails thrashing). - **Separate Elements**: Ruby shard projectiles, ‘Luck Gauge’ UI overlay."* **Style Keywords**: *"Danganronpa sprite expressions, Scott Pilgrim vs. The World energy."* --- ### **6. Weapon/Item Isolation Prompts** **Example (Marina’s Sword)**: *"Orthographic view of Marina’s salt-crystal greatsword. Show: - **Eroded blade** with vein-like cracks. - **Hilt wrapped in wish ribbons**. - **Glow effect** when soul energy is absorbed. - **Scale reference**: Sword is 1.5x her height."* **Example (Vex’s Ruby Leg)**: *"Blueprint-style breakdown of Vex’s prosthetic goat-leg: 1. **Spiked knee joint** (retractable). 2. **Heel blade** (extends on kick). 3. **‘Critical Hit Core’** (glowing red gem in calf). - **Annotations**: ‘Material: Cursed Ruby // Weight: 8kg’."* --- ### **Pro Tips for AI Tools**: - Use **"--v 5"** in MidJourney for cleaner orthographics. - For expressions, add **"no background, solid color"** to focus on faces. - **Stable Diffusion**: Use "concept art sheet" + "isometric" for items. Need **alternate styles** (e.g., chibi, pixel art)? Just ask!
Here is a precise image prompt optimised for generating a clean 2D floor plan with accurate measurements: --- **IMAGE PROMPT:** > Precise technical 2D architectural floor plan, strictly top-down orthographic view, clean white background, professional CAD drafting style. The plan shows a single-storey male dormitory building for the Feed Salone Programme in Sierra Leone. > > **BUILDING DIMENSIONS — CRITICAL:** > The building is exactly 64 metres wide (east-west) and 10 metres deep (north-south). This is a long narrow horizontal rectangle with an aspect ratio of 6.4:1. The building is NOT square. All walls are 300mm thick rendered in solid dark charcoal with clean sharp edges and uniform line weight. > > **INTERNAL LAYOUT from west to east:** > > SECTION 1 — EIGHT SLEEPING ROOMS in a single horizontal row occupying the northern 8 metres of the building depth. Each room is exactly 7 metres wide and 8 metres deep, fully enclosed by solid dark charcoal walls on all four sides with no openings between adjacent rooms. Each room has one 1000mm door centred on its south wall, swinging outward shown as a precise quarter-circle arc. Each room has two 1200mm × 600mm high-set windows on the north wall and two 800mm windows on the south wall flanking the door, all rendered as pale blue filled rectangles. Inside each room, exactly 5 bunk bed units shown in top-down plan view — 3 bunk units against the north wall running east-west with 300mm clearance from wall, and 2 bunk units symmetrically flanking the south door with 300mm clearance from south wall — leaving a 1200mm clear central aisle. Each bunk unit is 900mm wide by 2000mm long: lower bunk as warm dark timber frame with grey-blue mattress and white pillow rectangle at head, upper bunk as lighter offset frame with pale blue mattress, thin drop shadow line around upper bunk. One dark brown 500mm × 500mm storage locker symbol at the foot of each bunk unit. Room labels in bold dark navy Helvetica centred in each room: ROOM 1 through ROOM 8 with "5 bunk beds | 10 inmates | 56 m²" in smaller text below. > > SECTION 2 — COVERED VERANDAH running the full 64 metre south face of the building, exactly 2 metres deep, rendered in light grey concrete texture with a dashed south boundary line. Nine evenly spaced solid dark brown circular timber post symbols 150mm diameter. Four dark brown rectangular bench symbols 2000mm × 400mm distributed evenly. A 2000mm × 2000mm glazed duty post booth between Room 4 and Room 5, entirely within the verandah zone, attached to the outside face of the building south wall with no gap or notch in that wall — glazed walls shown in pale blue tint, one 900mm door on south face with swing arc, labelled DUTY POST. Lockable gate symbols — two parallel vertical lines with diagonal cross — at far west end and far east end of verandah. > > SECTION 3 — MALE ABLUTION BLOCK at the east end, exactly 8 metres wide and 8 metres deep, accessed by one 1000mm door on south wall. Internally divided by a solid wall into west half (4m × 8m shower zone) and east half (4m × 8m toilet zone). West shower zone: 10 individual shower stalls in a 2-column by 5-row grid, each stall 1000mm × 1000mm with privacy partition lines and shower head symbol, all rendered in teal tile texture. East toilet zone: 8 WC cubicles in a 2-column by 4-row grid each 1000mm × 1500mm with toilet pan symbol, 4 urinal symbols along north wall as small 300mm × 200mm wall-mounted rectangles, 6 wash sink symbols as 550mm × 420mm rounded rectangles along dividing wall. WC zone floor in pale blue-grey tile texture. Label "SHOWERS | 10 stalls" over west half, "8 WC | 4 urinals | 6 sinks" over east half. Ablution block label top right: "MALE ABLUTION BLOCK — 8 m × 8 m" in bold navy text. > > **DIMENSION LINES — all in thin black lines with double arrowheads and clean dimension text:** > Top of drawing: "64 m" spanning full building width with arrows at both ends. Below that: "7 m" repeated 8 times above each room, then "8 m" above ablution block. Left side: "10 m" for total building depth, "8 m" for room depth, "2 m" for verandah depth. Bottom of drawing: "7 m" repeated 8 times below each room, then "2 m" and "2 m" for ablution entry zone. Below that a single line reading exactly: "7 m × 8 then 8 m totalling 64 m". > > **ROOM NUMBER BADGES:** Navy blue filled circles 25mm diameter with white bold text: R1 through R8 evenly spaced below the verandah, AB below ablution block, DP below duty post. > > **TITLE BLOCK** bottom of image in clean black text: "FEED SALONE PROGRAMME — Male Dormitory Block | Self-Contained Rooms | Bunk Bed Configuration | Enlarged Ablution | Drawing FSP-DORM-M04.1 | Scale 1:200 | June 2026." > > **SCALE BAR** bottom right: black and white segmented bar labelled exactly "0 2m 6m 10m". > > **NORTH ARROW** top right: solid black filled arrowhead pointing upward with "north" label. > > Style: clean professional architectural CAD floor plan, photorealistic material textures for floors and furniture, crisp uniform black wall lines, no perspective, no shadows on walls, strictly top-down 2D orthographic view only. Aspect ratio 16:5 landscape. --- **Critical parameters to set:** - **Aspect ratio:** 16:5 or 3.2:1 — very wide and shallow - **Resolution:** Maximum available — fixtures must be legible - **Style:** Architectural CAD / technical drawing — not artistic or illustrated - **View:** Strictly 2D top-down — zero perspective or isometric angle - **Background:** Pure white only
Strict top-down orthographic view. The “J” refined with slight ink bleed and pressure variation. Same centered 5% scale. Support: torn white scrap. Surface: wooden desk with visible grain. Lighting: sharp sunlight, 25% shadow. Objects: transparent drafting triangle angled from bottom, USB cable entering right edge, paperclip near top. Balanced asymmetry, directional tension via shadows.
Here are optimized **AI prompts** for generating **character sheets** and **expression sheets** with separated weapons/items, tailored for *Hollow Eden*'s aesthetic: --- ### **1. Marina the Starved - Character Sheet** **AI Prompt**: *"Full-body turnaround of Marina the Starved, a gaunt magical girl in a tattered sailor uniform with salt-cracked skin. Four neutral poses (front, back, side, 3/4 view). Isolate her jagged salt-crystal greatsword beside her, showing chipped edges and glowing erosion lines. Include: - **Close-up of her hands** gripping the sword, skin flaking into salt. - **Hollow Banquet ability**: Mini-panel of her eating a corpse’s soul, sword regenerating. - **Item Breakdown**: Salt shard grenades, rusted wish coins on her belt. - **Color Notes**: Pale blue-white skin, navy uniform with pink corrosion stains."* **Style Keywords**: *"Anime concept art, muted Studio Ghibli palette, Final Fantasy Tactics detail, slight watercolor texture."* --- ### **2. Vex the Uncatchable - Character Sheet** **AI Prompt**: *"Full-body reference of Vex, a bandage-wrapped delinquent with spiked ruby prosthetics (goat-leg and crystal arms). Four dynamic poses showcasing agility. Isolate: - **Ruby goat-leg** with piston-like joints and fracture lines. - **Bone-daggers** with serrated edges (floating beside her). - **Critical Miss ability**: Mini-panel of her grinning as an enemy’s weapon backfires. - **Item Breakdown**: Loaded dice, cracked mirrors in her pockets. - **Color Notes**: Ruby red crystals, yellow bandages, ashen skin."* **Style Keywords**: *"Dorohedoro gritty lineart, Tekken 3D model sheet, neon-noir lighting."* --- ### **3. Wisp the Showman Specter - Character Sheet** **AI Prompt**: *"Turnaround of Wisp, a translucent ghost with a top hat and kabuki mask chest-core. Show normal/Sentai forms. Isolate: - **Lantern whip weapon** with chain links resembling vertebrae. - **Spotlight Scepter** (gold-magenta) in Encore Mode. - **Encore ability**: Mini-panel of him transforming with fireworks. - **Item Breakdown**: Broken ticket stubs, a mic that emits flames. - **Color Notes**: Ethereal glow, gradient cyan-to-purple."* **Style Keywords**: *"Persona 5 UI flair, Kill la Kill cell-shading, holographic effects."* --- ### **4. Marina - Expression Sheet** **AI Prompt**: *"12 portrait busts of Marina showing: 1. **Battle Frenzy** (teeth bared, eyes hollow). 2. **Post-Feast Satisfaction** (salt tears, blissful smile). 3. **Sword Breaking Panic** (gritted teeth, hand clutching cracking blade). 4. **Empty Resignation** (dead-eyed, salt flakes falling). - **Separate Elements**: Her sword’s ‘hunger aura’ VFX, salt spray patterns."* **Style Keywords**: *"Madoka Magica emotional extremes, Junji Ito horror textures."* --- ### **5. Vex - Expression Sheet** **AI Prompt**: *"12 expressions of Vex, including: 1. **Critical Hit Joy** (tongue out, one eye winking). 2. **Painful Fumble** (nose bleeding, ruby leg cracked). 3. **Taunting Sneer** (flipping double middle fingers). 4. **Unhinged Laughter** (pupils dilated, pigtails thrashing). - **Separate Elements**: Ruby shard projectiles, ‘Luck Gauge’ UI overlay."* **Style Keywords**: *"Danganronpa sprite expressions, Scott Pilgrim vs. The World energy."* --- ### **6. Weapon/Item Isolation Prompts** **Example (Marina’s Sword)**: *"Orthographic view of Marina’s salt-crystal greatsword. Show: - **Eroded blade** with vein-like cracks. - **Hilt wrapped in wish ribbons**. - **Glow effect** when soul energy is absorbed. - **Scale reference**: Sword is 1.5x her height."* **Example (Vex’s Ruby Leg)**: *"Blueprint-style breakdown of Vex’s prosthetic goat-leg: 1. **Spiked knee joint** (retractable). 2. **Heel blade** (extends on kick). 3. **‘Critical Hit Core’** (glowing red gem in calf). - **Annotations**: ‘Material: Cursed Ruby // Weight: 8kg’."* --- ### **Pro Tips for AI Tools**: - Use **"--v 5"** in MidJourney for cleaner orthographics. - For expressions, add **"no background, solid color"** to focus on faces. - **Stable Diffusion**: Use "concept art sheet" + "isometric" for items. Need **alternate styles** (e.g., chibi, pixel art)? Just ask!
Here is a precise image prompt optimised for generating a clean 2D floor plan with accurate measurements: --- **IMAGE PROMPT:** > Precise technical 2D architectural floor plan, strictly top-down orthographic view, clean white background, professional CAD drafting style. The plan shows a single-storey male dormitory building for the Feed Salone Programme in Sierra Leone. > > **BUILDING DIMENSIONS — CRITICAL:** > The building is exactly 64 metres wide (east-west) and 10 metres deep (north-south). This is a long narrow horizontal rectangle with an aspect ratio of 6.4:1. The building is NOT square. All walls are 300mm thick rendered in solid dark charcoal with clean sharp edges and uniform line weight. > > **INTERNAL LAYOUT from west to east:** > > SECTION 1 — EIGHT SLEEPING ROOMS in a single horizontal row occupying the northern 8 metres of the building depth. Each room is exactly 7 metres wide and 8 metres deep, fully enclosed by solid dark charcoal walls on all four sides with no openings between adjacent rooms. Each room has one 1000mm door centred on its south wall, swinging outward shown as a precise quarter-circle arc. Each room has two 1200mm × 600mm high-set windows on the north wall and two 800mm windows on the south wall flanking the door, all rendered as pale blue filled rectangles. Inside each room, exactly 5 bunk bed units shown in top-down plan view — 3 bunk units against the north wall running east-west with 300mm clearance from wall, and 2 bunk units symmetrically flanking the south door with 300mm clearance from south wall — leaving a 1200mm clear central aisle. Each bunk unit is 900mm wide by 2000mm long: lower bunk as warm dark timber frame with grey-blue mattress and white pillow rectangle at head, upper bunk as lighter offset frame with pale blue mattress, thin drop shadow line around upper bunk. One dark brown 500mm × 500mm storage locker symbol at the foot of each bunk unit. Room labels in bold dark navy Helvetica centred in each room: ROOM 1 through ROOM 8 with "5 bunk beds | 10 inmates | 56 m²" in smaller text below. > > SECTION 2 — COVERED VERANDAH running the full 64 metre south face of the building, exactly 2 metres deep, rendered in light grey concrete texture with a dashed south boundary line. Nine evenly spaced solid dark brown circular timber post symbols 150mm diameter. Four dark brown rectangular bench symbols 2000mm × 400mm distributed evenly. A 2000mm × 2000mm glazed duty post booth between Room 4 and Room 5, entirely within the verandah zone, attached to the outside face of the building south wall with no gap or notch in that wall — glazed walls shown in pale blue tint, one 900mm door on south face with swing arc, labelled DUTY POST. Lockable gate symbols — two parallel vertical lines with diagonal cross — at far west end and far east end of verandah. > > SECTION 3 — MALE ABLUTION BLOCK at the east end, exactly 8 metres wide and 8 metres deep, accessed by one 1000mm door on south wall. Internally divided by a solid wall into west half (4m × 8m shower zone) and east half (4m × 8m toilet zone). West shower zone: 10 individual shower stalls in a 2-column by 5-row grid, each stall 1000mm × 1000mm with privacy partition lines and shower head symbol, all rendered in teal tile texture. East toilet zone: 8 WC cubicles in a 2-column by 4-row grid each 1000mm × 1500mm with toilet pan symbol, 4 urinal symbols along north wall as small 300mm × 200mm wall-mounted rectangles, 6 wash sink symbols as 550mm × 420mm rounded rectangles along dividing wall. WC zone floor in pale blue-grey tile texture. Label "SHOWERS | 10 stalls" over west half, "8 WC | 4 urinals | 6 sinks" over east half. Ablution block label top right: "MALE ABLUTION BLOCK — 8 m × 8 m" in bold navy text. > > **DIMENSION LINES — all in thin black lines with double arrowheads and clean dimension text:** > Top of drawing: "64 m" spanning full building width with arrows at both ends. Below that: "7 m" repeated 8 times above each room, then "8 m" above ablution block. Left side: "10 m" for total building depth, "8 m" for room depth, "2 m" for verandah depth. Bottom of drawing: "7 m" repeated 8 times below each room, then "2 m" and "2 m" for ablution entry zone. Below that a single line reading exactly: "7 m × 8 then 8 m totalling 64 m". > > **ROOM NUMBER BADGES:** Navy blue filled circles 25mm diameter with white bold text: R1 through R8 evenly spaced below the verandah, AB below ablution block, DP below duty post. > > **TITLE BLOCK** bottom of image in clean black text: "FEED SALONE PROGRAMME — Male Dormitory Block | Self-Contained Rooms | Bunk Bed Configuration | Enlarged Ablution | Drawing FSP-DORM-M04.1 | Scale 1:200 | June 2026." > > **SCALE BAR** bottom right: black and white segmented bar labelled exactly "0 2m 6m 10m". > > **NORTH ARROW** top right: solid black filled arrowhead pointing upward with "north" label. > > Style: clean professional architectural CAD floor plan, photorealistic material textures for floors and furniture, crisp uniform black wall lines, no perspective, no shadows on walls, strictly top-down 2D orthographic view only. Aspect ratio 16:5 landscape. --- **Critical parameters to set:** - **Aspect ratio:** 16:5 or 3.2:1 — very wide and shallow - **Resolution:** Maximum available — fixtures must be legible - **Style:** Architectural CAD / technical drawing — not artistic or illustrated - **View:** Strictly 2D top-down — zero perspective or isometric angle - **Background:** Pure white only
Strict top-down orthographic view. The “J” refined with slight ink bleed and pressure variation. Same centered 5% scale. Support: torn white scrap. Surface: wooden desk with visible grain. Lighting: sharp sunlight, 25% shadow. Objects: transparent drafting triangle angled from bottom, USB cable entering right edge, paperclip near top. Balanced asymmetry, directional tension via shadows.
Here are optimized **AI prompts** for generating **character sheets** and **expression sheets** with separated weapons/items, tailored for *Hollow Eden*'s aesthetic: --- ### **1. Marina the Starved - Character Sheet** **AI Prompt**: *"Full-body turnaround of Marina the Starved, a gaunt magical girl in a tattered sailor uniform with salt-cracked skin. Four neutral poses (front, back, side, 3/4 view). Isolate her jagged salt-crystal greatsword beside her, showing chipped edges and glowing erosion lines. Include: - **Close-up of her hands** gripping the sword, skin flaking into salt. - **Hollow Banquet ability**: Mini-panel of her eating a corpse’s soul, sword regenerating. - **Item Breakdown**: Salt shard grenades, rusted wish coins on her belt. - **Color Notes**: Pale blue-white skin, navy uniform with pink corrosion stains."* **Style Keywords**: *"Anime concept art, muted Studio Ghibli palette, Final Fantasy Tactics detail, slight watercolor texture."* --- ### **2. Vex the Uncatchable - Character Sheet** **AI Prompt**: *"Full-body reference of Vex, a bandage-wrapped delinquent with spiked ruby prosthetics (goat-leg and crystal arms). Four dynamic poses showcasing agility. Isolate: - **Ruby goat-leg** with piston-like joints and fracture lines. - **Bone-daggers** with serrated edges (floating beside her). - **Critical Miss ability**: Mini-panel of her grinning as an enemy’s weapon backfires. - **Item Breakdown**: Loaded dice, cracked mirrors in her pockets. - **Color Notes**: Ruby red crystals, yellow bandages, ashen skin."* **Style Keywords**: *"Dorohedoro gritty lineart, Tekken 3D model sheet, neon-noir lighting."* --- ### **3. Wisp the Showman Specter - Character Sheet** **AI Prompt**: *"Turnaround of Wisp, a translucent ghost with a top hat and kabuki mask chest-core. Show normal/Sentai forms. Isolate: - **Lantern whip weapon** with chain links resembling vertebrae. - **Spotlight Scepter** (gold-magenta) in Encore Mode. - **Encore ability**: Mini-panel of him transforming with fireworks. - **Item Breakdown**: Broken ticket stubs, a mic that emits flames. - **Color Notes**: Ethereal glow, gradient cyan-to-purple."* **Style Keywords**: *"Persona 5 UI flair, Kill la Kill cell-shading, holographic effects."* --- ### **4. Marina - Expression Sheet** **AI Prompt**: *"12 portrait busts of Marina showing: 1. **Battle Frenzy** (teeth bared, eyes hollow). 2. **Post-Feast Satisfaction** (salt tears, blissful smile). 3. **Sword Breaking Panic** (gritted teeth, hand clutching cracking blade). 4. **Empty Resignation** (dead-eyed, salt flakes falling). - **Separate Elements**: Her sword’s ‘hunger aura’ VFX, salt spray patterns."* **Style Keywords**: *"Madoka Magica emotional extremes, Junji Ito horror textures."* --- ### **5. Vex - Expression Sheet** **AI Prompt**: *"12 expressions of Vex, including: 1. **Critical Hit Joy** (tongue out, one eye winking). 2. **Painful Fumble** (nose bleeding, ruby leg cracked). 3. **Taunting Sneer** (flipping double middle fingers). 4. **Unhinged Laughter** (pupils dilated, pigtails thrashing). - **Separate Elements**: Ruby shard projectiles, ‘Luck Gauge’ UI overlay."* **Style Keywords**: *"Danganronpa sprite expressions, Scott Pilgrim vs. The World energy."* --- ### **6. Weapon/Item Isolation Prompts** **Example (Marina’s Sword)**: *"Orthographic view of Marina’s salt-crystal greatsword. Show: - **Eroded blade** with vein-like cracks. - **Hilt wrapped in wish ribbons**. - **Glow effect** when soul energy is absorbed. - **Scale reference**: Sword is 1.5x her height."* **Example (Vex’s Ruby Leg)**: *"Blueprint-style breakdown of Vex’s prosthetic goat-leg: 1. **Spiked knee joint** (retractable). 2. **Heel blade** (extends on kick). 3. **‘Critical Hit Core’** (glowing red gem in calf). - **Annotations**: ‘Material: Cursed Ruby // Weight: 8kg’."* --- ### **Pro Tips for AI Tools**: - Use **"--v 5"** in MidJourney for cleaner orthographics. - For expressions, add **"no background, solid color"** to focus on faces. - **Stable Diffusion**: Use "concept art sheet" + "isometric" for items. Need **alternate styles** (e.g., chibi, pixel art)? Just ask!
Here is a precise image prompt optimised for generating a clean 2D floor plan with accurate measurements: --- **IMAGE PROMPT:** > Precise technical 2D architectural floor plan, strictly top-down orthographic view, clean white background, professional CAD drafting style. The plan shows a single-storey male dormitory building for the Feed Salone Programme in Sierra Leone. > > **BUILDING DIMENSIONS — CRITICAL:** > The building is exactly 64 metres wide (east-west) and 10 metres deep (north-south). This is a long narrow horizontal rectangle with an aspect ratio of 6.4:1. The building is NOT square. All walls are 300mm thick rendered in solid dark charcoal with clean sharp edges and uniform line weight. > > **INTERNAL LAYOUT from west to east:** > > SECTION 1 — EIGHT SLEEPING ROOMS in a single horizontal row occupying the northern 8 metres of the building depth. Each room is exactly 7 metres wide and 8 metres deep, fully enclosed by solid dark charcoal walls on all four sides with no openings between adjacent rooms. Each room has one 1000mm door centred on its south wall, swinging outward shown as a precise quarter-circle arc. Each room has two 1200mm × 600mm high-set windows on the north wall and two 800mm windows on the south wall flanking the door, all rendered as pale blue filled rectangles. Inside each room, exactly 5 bunk bed units shown in top-down plan view — 3 bunk units against the north wall running east-west with 300mm clearance from wall, and 2 bunk units symmetrically flanking the south door with 300mm clearance from south wall — leaving a 1200mm clear central aisle. Each bunk unit is 900mm wide by 2000mm long: lower bunk as warm dark timber frame with grey-blue mattress and white pillow rectangle at head, upper bunk as lighter offset frame with pale blue mattress, thin drop shadow line around upper bunk. One dark brown 500mm × 500mm storage locker symbol at the foot of each bunk unit. Room labels in bold dark navy Helvetica centred in each room: ROOM 1 through ROOM 8 with "5 bunk beds | 10 inmates | 56 m²" in smaller text below. > > SECTION 2 — COVERED VERANDAH running the full 64 metre south face of the building, exactly 2 metres deep, rendered in light grey concrete texture with a dashed south boundary line. Nine evenly spaced solid dark brown circular timber post symbols 150mm diameter. Four dark brown rectangular bench symbols 2000mm × 400mm distributed evenly. A 2000mm × 2000mm glazed duty post booth between Room 4 and Room 5, entirely within the verandah zone, attached to the outside face of the building south wall with no gap or notch in that wall — glazed walls shown in pale blue tint, one 900mm door on south face with swing arc, labelled DUTY POST. Lockable gate symbols — two parallel vertical lines with diagonal cross — at far west end and far east end of verandah. > > SECTION 3 — MALE ABLUTION BLOCK at the east end, exactly 8 metres wide and 8 metres deep, accessed by one 1000mm door on south wall. Internally divided by a solid wall into west half (4m × 8m shower zone) and east half (4m × 8m toilet zone). West shower zone: 10 individual shower stalls in a 2-column by 5-row grid, each stall 1000mm × 1000mm with privacy partition lines and shower head symbol, all rendered in teal tile texture. East toilet zone: 8 WC cubicles in a 2-column by 4-row grid each 1000mm × 1500mm with toilet pan symbol, 4 urinal symbols along north wall as small 300mm × 200mm wall-mounted rectangles, 6 wash sink symbols as 550mm × 420mm rounded rectangles along dividing wall. WC zone floor in pale blue-grey tile texture. Label "SHOWERS | 10 stalls" over west half, "8 WC | 4 urinals | 6 sinks" over east half. Ablution block label top right: "MALE ABLUTION BLOCK — 8 m × 8 m" in bold navy text. > > **DIMENSION LINES — all in thin black lines with double arrowheads and clean dimension text:** > Top of drawing: "64 m" spanning full building width with arrows at both ends. Below that: "7 m" repeated 8 times above each room, then "8 m" above ablution block. Left side: "10 m" for total building depth, "8 m" for room depth, "2 m" for verandah depth. Bottom of drawing: "7 m" repeated 8 times below each room, then "2 m" and "2 m" for ablution entry zone. Below that a single line reading exactly: "7 m × 8 then 8 m totalling 64 m". > > **ROOM NUMBER BADGES:** Navy blue filled circles 25mm diameter with white bold text: R1 through R8 evenly spaced below the verandah, AB below ablution block, DP below duty post. > > **TITLE BLOCK** bottom of image in clean black text: "FEED SALONE PROGRAMME — Male Dormitory Block | Self-Contained Rooms | Bunk Bed Configuration | Enlarged Ablution | Drawing FSP-DORM-M04.1 | Scale 1:200 | June 2026." > > **SCALE BAR** bottom right: black and white segmented bar labelled exactly "0 2m 6m 10m". > > **NORTH ARROW** top right: solid black filled arrowhead pointing upward with "north" label. > > Style: clean professional architectural CAD floor plan, photorealistic material textures for floors and furniture, crisp uniform black wall lines, no perspective, no shadows on walls, strictly top-down 2D orthographic view only. Aspect ratio 16:5 landscape. --- **Critical parameters to set:** - **Aspect ratio:** 16:5 or 3.2:1 — very wide and shallow - **Resolution:** Maximum available — fixtures must be legible - **Style:** Architectural CAD / technical drawing — not artistic or illustrated - **View:** Strictly 2D top-down — zero perspective or isometric angle - **Background:** Pure white only
Strict top-down orthographic view. The “J” refined with slight ink bleed and pressure variation. Same centered 5% scale. Support: torn white scrap. Surface: wooden desk with visible grain. Lighting: sharp sunlight, 25% shadow. Objects: transparent drafting triangle angled from bottom, USB cable entering right edge, paperclip near top. Balanced asymmetry, directional tension via shadows.
Here are optimized **AI prompts** for generating **character sheets** and **expression sheets** with separated weapons/items, tailored for *Hollow Eden*'s aesthetic: --- ### **1. Marina the Starved - Character Sheet** **AI Prompt**: *"Full-body turnaround of Marina the Starved, a gaunt magical girl in a tattered sailor uniform with salt-cracked skin. Four neutral poses (front, back, side, 3/4 view). Isolate her jagged salt-crystal greatsword beside her, showing chipped edges and glowing erosion lines. Include: - **Close-up of her hands** gripping the sword, skin flaking into salt. - **Hollow Banquet ability**: Mini-panel of her eating a corpse’s soul, sword regenerating. - **Item Breakdown**: Salt shard grenades, rusted wish coins on her belt. - **Color Notes**: Pale blue-white skin, navy uniform with pink corrosion stains."* **Style Keywords**: *"Anime concept art, muted Studio Ghibli palette, Final Fantasy Tactics detail, slight watercolor texture."* --- ### **2. Vex the Uncatchable - Character Sheet** **AI Prompt**: *"Full-body reference of Vex, a bandage-wrapped delinquent with spiked ruby prosthetics (goat-leg and crystal arms). Four dynamic poses showcasing agility. Isolate: - **Ruby goat-leg** with piston-like joints and fracture lines. - **Bone-daggers** with serrated edges (floating beside her). - **Critical Miss ability**: Mini-panel of her grinning as an enemy’s weapon backfires. - **Item Breakdown**: Loaded dice, cracked mirrors in her pockets. - **Color Notes**: Ruby red crystals, yellow bandages, ashen skin."* **Style Keywords**: *"Dorohedoro gritty lineart, Tekken 3D model sheet, neon-noir lighting."* --- ### **3. Wisp the Showman Specter - Character Sheet** **AI Prompt**: *"Turnaround of Wisp, a translucent ghost with a top hat and kabuki mask chest-core. Show normal/Sentai forms. Isolate: - **Lantern whip weapon** with chain links resembling vertebrae. - **Spotlight Scepter** (gold-magenta) in Encore Mode. - **Encore ability**: Mini-panel of him transforming with fireworks. - **Item Breakdown**: Broken ticket stubs, a mic that emits flames. - **Color Notes**: Ethereal glow, gradient cyan-to-purple."* **Style Keywords**: *"Persona 5 UI flair, Kill la Kill cell-shading, holographic effects."* --- ### **4. Marina - Expression Sheet** **AI Prompt**: *"12 portrait busts of Marina showing: 1. **Battle Frenzy** (teeth bared, eyes hollow). 2. **Post-Feast Satisfaction** (salt tears, blissful smile). 3. **Sword Breaking Panic** (gritted teeth, hand clutching cracking blade). 4. **Empty Resignation** (dead-eyed, salt flakes falling). - **Separate Elements**: Her sword’s ‘hunger aura’ VFX, salt spray patterns."* **Style Keywords**: *"Madoka Magica emotional extremes, Junji Ito horror textures."* --- ### **5. Vex - Expression Sheet** **AI Prompt**: *"12 expressions of Vex, including: 1. **Critical Hit Joy** (tongue out, one eye winking). 2. **Painful Fumble** (nose bleeding, ruby leg cracked). 3. **Taunting Sneer** (flipping double middle fingers). 4. **Unhinged Laughter** (pupils dilated, pigtails thrashing). - **Separate Elements**: Ruby shard projectiles, ‘Luck Gauge’ UI overlay."* **Style Keywords**: *"Danganronpa sprite expressions, Scott Pilgrim vs. The World energy."* --- ### **6. Weapon/Item Isolation Prompts** **Example (Marina’s Sword)**: *"Orthographic view of Marina’s salt-crystal greatsword. Show: - **Eroded blade** with vein-like cracks. - **Hilt wrapped in wish ribbons**. - **Glow effect** when soul energy is absorbed. - **Scale reference**: Sword is 1.5x her height."* **Example (Vex’s Ruby Leg)**: *"Blueprint-style breakdown of Vex’s prosthetic goat-leg: 1. **Spiked knee joint** (retractable). 2. **Heel blade** (extends on kick). 3. **‘Critical Hit Core’** (glowing red gem in calf). - **Annotations**: ‘Material: Cursed Ruby // Weight: 8kg’."* --- ### **Pro Tips for AI Tools**: - Use **"--v 5"** in MidJourney for cleaner orthographics. - For expressions, add **"no background, solid color"** to focus on faces. - **Stable Diffusion**: Use "concept art sheet" + "isometric" for items. Need **alternate styles** (e.g., chibi, pixel art)? Just ask!
Strict top-down orthographic view. The “J” refined with slight ink bleed and pressure variation. Same centered 5% scale. Support: torn white scrap. Surface: wooden desk with visible grain. Lighting: sharp sunlight, 25% shadow. Objects: transparent drafting triangle angled from bottom, USB cable entering right edge, paperclip near top. Balanced asymmetry, directional tension via shadows.
Here is a precise image prompt optimised for generating a clean 2D floor plan with accurate measurements: --- **IMAGE PROMPT:** > Precise technical 2D architectural floor plan, strictly top-down orthographic view, clean white background, professional CAD drafting style. The plan shows a single-storey male dormitory building for the Feed Salone Programme in Sierra Leone. > > **BUILDING DIMENSIONS — CRITICAL:** > The building is exactly 64 metres wide (east-west) and 10 metres deep (north-south). This is a long narrow horizontal rectangle with an aspect ratio of 6.4:1. The building is NOT square. All walls are 300mm thick rendered in solid dark charcoal with clean sharp edges and uniform line weight. > > **INTERNAL LAYOUT from west to east:** > > SECTION 1 — EIGHT SLEEPING ROOMS in a single horizontal row occupying the northern 8 metres of the building depth. Each room is exactly 7 metres wide and 8 metres deep, fully enclosed by solid dark charcoal walls on all four sides with no openings between adjacent rooms. Each room has one 1000mm door centred on its south wall, swinging outward shown as a precise quarter-circle arc. Each room has two 1200mm × 600mm high-set windows on the north wall and two 800mm windows on the south wall flanking the door, all rendered as pale blue filled rectangles. Inside each room, exactly 5 bunk bed units shown in top-down plan view — 3 bunk units against the north wall running east-west with 300mm clearance from wall, and 2 bunk units symmetrically flanking the south door with 300mm clearance from south wall — leaving a 1200mm clear central aisle. Each bunk unit is 900mm wide by 2000mm long: lower bunk as warm dark timber frame with grey-blue mattress and white pillow rectangle at head, upper bunk as lighter offset frame with pale blue mattress, thin drop shadow line around upper bunk. One dark brown 500mm × 500mm storage locker symbol at the foot of each bunk unit. Room labels in bold dark navy Helvetica centred in each room: ROOM 1 through ROOM 8 with "5 bunk beds | 10 inmates | 56 m²" in smaller text below. > > SECTION 2 — COVERED VERANDAH running the full 64 metre south face of the building, exactly 2 metres deep, rendered in light grey concrete texture with a dashed south boundary line. Nine evenly spaced solid dark brown circular timber post symbols 150mm diameter. Four dark brown rectangular bench symbols 2000mm × 400mm distributed evenly. A 2000mm × 2000mm glazed duty post booth between Room 4 and Room 5, entirely within the verandah zone, attached to the outside face of the building south wall with no gap or notch in that wall — glazed walls shown in pale blue tint, one 900mm door on south face with swing arc, labelled DUTY POST. Lockable gate symbols — two parallel vertical lines with diagonal cross — at far west end and far east end of verandah. > > SECTION 3 — MALE ABLUTION BLOCK at the east end, exactly 8 metres wide and 8 metres deep, accessed by one 1000mm door on south wall. Internally divided by a solid wall into west half (4m × 8m shower zone) and east half (4m × 8m toilet zone). West shower zone: 10 individual shower stalls in a 2-column by 5-row grid, each stall 1000mm × 1000mm with privacy partition lines and shower head symbol, all rendered in teal tile texture. East toilet zone: 8 WC cubicles in a 2-column by 4-row grid each 1000mm × 1500mm with toilet pan symbol, 4 urinal symbols along north wall as small 300mm × 200mm wall-mounted rectangles, 6 wash sink symbols as 550mm × 420mm rounded rectangles along dividing wall. WC zone floor in pale blue-grey tile texture. Label "SHOWERS | 10 stalls" over west half, "8 WC | 4 urinals | 6 sinks" over east half. Ablution block label top right: "MALE ABLUTION BLOCK — 8 m × 8 m" in bold navy text. > > **DIMENSION LINES — all in thin black lines with double arrowheads and clean dimension text:** > Top of drawing: "64 m" spanning full building width with arrows at both ends. Below that: "7 m" repeated 8 times above each room, then "8 m" above ablution block. Left side: "10 m" for total building depth, "8 m" for room depth, "2 m" for verandah depth. Bottom of drawing: "7 m" repeated 8 times below each room, then "2 m" and "2 m" for ablution entry zone. Below that a single line reading exactly: "7 m × 8 then 8 m totalling 64 m". > > **ROOM NUMBER BADGES:** Navy blue filled circles 25mm diameter with white bold text: R1 through R8 evenly spaced below the verandah, AB below ablution block, DP below duty post. > > **TITLE BLOCK** bottom of image in clean black text: "FEED SALONE PROGRAMME — Male Dormitory Block | Self-Contained Rooms | Bunk Bed Configuration | Enlarged Ablution | Drawing FSP-DORM-M04.1 | Scale 1:200 | June 2026." > > **SCALE BAR** bottom right: black and white segmented bar labelled exactly "0 2m 6m 10m". > > **NORTH ARROW** top right: solid black filled arrowhead pointing upward with "north" label. > > Style: clean professional architectural CAD floor plan, photorealistic material textures for floors and furniture, crisp uniform black wall lines, no perspective, no shadows on walls, strictly top-down 2D orthographic view only. Aspect ratio 16:5 landscape. --- **Critical parameters to set:** - **Aspect ratio:** 16:5 or 3.2:1 — very wide and shallow - **Resolution:** Maximum available — fixtures must be legible - **Style:** Architectural CAD / technical drawing — not artistic or illustrated - **View:** Strictly 2D top-down — zero perspective or isometric angle - **Background:** Pure white only
Here are optimized **AI prompts** for generating **character sheets** and **expression sheets** with separated weapons/items, tailored for *Hollow Eden*'s aesthetic: --- ### **1. Marina the Starved - Character Sheet** **AI Prompt**: *"Full-body turnaround of Marina the Starved, a gaunt magical girl in a tattered sailor uniform with salt-cracked skin. Four neutral poses (front, back, side, 3/4 view). Isolate her jagged salt-crystal greatsword beside her, showing chipped edges and glowing erosion lines. Include: - **Close-up of her hands** gripping the sword, skin flaking into salt. - **Hollow Banquet ability**: Mini-panel of her eating a corpse’s soul, sword regenerating. - **Item Breakdown**: Salt shard grenades, rusted wish coins on her belt. - **Color Notes**: Pale blue-white skin, navy uniform with pink corrosion stains."* **Style Keywords**: *"Anime concept art, muted Studio Ghibli palette, Final Fantasy Tactics detail, slight watercolor texture."* --- ### **2. Vex the Uncatchable - Character Sheet** **AI Prompt**: *"Full-body reference of Vex, a bandage-wrapped delinquent with spiked ruby prosthetics (goat-leg and crystal arms). Four dynamic poses showcasing agility. Isolate: - **Ruby goat-leg** with piston-like joints and fracture lines. - **Bone-daggers** with serrated edges (floating beside her). - **Critical Miss ability**: Mini-panel of her grinning as an enemy’s weapon backfires. - **Item Breakdown**: Loaded dice, cracked mirrors in her pockets. - **Color Notes**: Ruby red crystals, yellow bandages, ashen skin."* **Style Keywords**: *"Dorohedoro gritty lineart, Tekken 3D model sheet, neon-noir lighting."* --- ### **3. Wisp the Showman Specter - Character Sheet** **AI Prompt**: *"Turnaround of Wisp, a translucent ghost with a top hat and kabuki mask chest-core. Show normal/Sentai forms. Isolate: - **Lantern whip weapon** with chain links resembling vertebrae. - **Spotlight Scepter** (gold-magenta) in Encore Mode. - **Encore ability**: Mini-panel of him transforming with fireworks. - **Item Breakdown**: Broken ticket stubs, a mic that emits flames. - **Color Notes**: Ethereal glow, gradient cyan-to-purple."* **Style Keywords**: *"Persona 5 UI flair, Kill la Kill cell-shading, holographic effects."* --- ### **4. Marina - Expression Sheet** **AI Prompt**: *"12 portrait busts of Marina showing: 1. **Battle Frenzy** (teeth bared, eyes hollow). 2. **Post-Feast Satisfaction** (salt tears, blissful smile). 3. **Sword Breaking Panic** (gritted teeth, hand clutching cracking blade). 4. **Empty Resignation** (dead-eyed, salt flakes falling). - **Separate Elements**: Her sword’s ‘hunger aura’ VFX, salt spray patterns."* **Style Keywords**: *"Madoka Magica emotional extremes, Junji Ito horror textures."* --- ### **5. Vex - Expression Sheet** **AI Prompt**: *"12 expressions of Vex, including: 1. **Critical Hit Joy** (tongue out, one eye winking). 2. **Painful Fumble** (nose bleeding, ruby leg cracked). 3. **Taunting Sneer** (flipping double middle fingers). 4. **Unhinged Laughter** (pupils dilated, pigtails thrashing). - **Separate Elements**: Ruby shard projectiles, ‘Luck Gauge’ UI overlay."* **Style Keywords**: *"Danganronpa sprite expressions, Scott Pilgrim vs. The World energy."* --- ### **6. Weapon/Item Isolation Prompts** **Example (Marina’s Sword)**: *"Orthographic view of Marina’s salt-crystal greatsword. Show: - **Eroded blade** with vein-like cracks. - **Hilt wrapped in wish ribbons**. - **Glow effect** when soul energy is absorbed. - **Scale reference**: Sword is 1.5x her height."* **Example (Vex’s Ruby Leg)**: *"Blueprint-style breakdown of Vex’s prosthetic goat-leg: 1. **Spiked knee joint** (retractable). 2. **Heel blade** (extends on kick). 3. **‘Critical Hit Core’** (glowing red gem in calf). - **Annotations**: ‘Material: Cursed Ruby // Weight: 8kg’."* --- ### **Pro Tips for AI Tools**: - Use **"--v 5"** in MidJourney for cleaner orthographics. - For expressions, add **"no background, solid color"** to focus on faces. - **Stable Diffusion**: Use "concept art sheet" + "isometric" for items. Need **alternate styles** (e.g., chibi, pixel art)? Just ask!
Strict top-down orthographic view. The “J” refined with slight ink bleed and pressure variation. Same centered 5% scale. Support: torn white scrap. Surface: wooden desk with visible grain. Lighting: sharp sunlight, 25% shadow. Objects: transparent drafting triangle angled from bottom, USB cable entering right edge, paperclip near top. Balanced asymmetry, directional tension via shadows.
Here is a precise image prompt optimised for generating a clean 2D floor plan with accurate measurements: --- **IMAGE PROMPT:** > Precise technical 2D architectural floor plan, strictly top-down orthographic view, clean white background, professional CAD drafting style. The plan shows a single-storey male dormitory building for the Feed Salone Programme in Sierra Leone. > > **BUILDING DIMENSIONS — CRITICAL:** > The building is exactly 64 metres wide (east-west) and 10 metres deep (north-south). This is a long narrow horizontal rectangle with an aspect ratio of 6.4:1. The building is NOT square. All walls are 300mm thick rendered in solid dark charcoal with clean sharp edges and uniform line weight. > > **INTERNAL LAYOUT from west to east:** > > SECTION 1 — EIGHT SLEEPING ROOMS in a single horizontal row occupying the northern 8 metres of the building depth. Each room is exactly 7 metres wide and 8 metres deep, fully enclosed by solid dark charcoal walls on all four sides with no openings between adjacent rooms. Each room has one 1000mm door centred on its south wall, swinging outward shown as a precise quarter-circle arc. Each room has two 1200mm × 600mm high-set windows on the north wall and two 800mm windows on the south wall flanking the door, all rendered as pale blue filled rectangles. Inside each room, exactly 5 bunk bed units shown in top-down plan view — 3 bunk units against the north wall running east-west with 300mm clearance from wall, and 2 bunk units symmetrically flanking the south door with 300mm clearance from south wall — leaving a 1200mm clear central aisle. Each bunk unit is 900mm wide by 2000mm long: lower bunk as warm dark timber frame with grey-blue mattress and white pillow rectangle at head, upper bunk as lighter offset frame with pale blue mattress, thin drop shadow line around upper bunk. One dark brown 500mm × 500mm storage locker symbol at the foot of each bunk unit. Room labels in bold dark navy Helvetica centred in each room: ROOM 1 through ROOM 8 with "5 bunk beds | 10 inmates | 56 m²" in smaller text below. > > SECTION 2 — COVERED VERANDAH running the full 64 metre south face of the building, exactly 2 metres deep, rendered in light grey concrete texture with a dashed south boundary line. Nine evenly spaced solid dark brown circular timber post symbols 150mm diameter. Four dark brown rectangular bench symbols 2000mm × 400mm distributed evenly. A 2000mm × 2000mm glazed duty post booth between Room 4 and Room 5, entirely within the verandah zone, attached to the outside face of the building south wall with no gap or notch in that wall — glazed walls shown in pale blue tint, one 900mm door on south face with swing arc, labelled DUTY POST. Lockable gate symbols — two parallel vertical lines with diagonal cross — at far west end and far east end of verandah. > > SECTION 3 — MALE ABLUTION BLOCK at the east end, exactly 8 metres wide and 8 metres deep, accessed by one 1000mm door on south wall. Internally divided by a solid wall into west half (4m × 8m shower zone) and east half (4m × 8m toilet zone). West shower zone: 10 individual shower stalls in a 2-column by 5-row grid, each stall 1000mm × 1000mm with privacy partition lines and shower head symbol, all rendered in teal tile texture. East toilet zone: 8 WC cubicles in a 2-column by 4-row grid each 1000mm × 1500mm with toilet pan symbol, 4 urinal symbols along north wall as small 300mm × 200mm wall-mounted rectangles, 6 wash sink symbols as 550mm × 420mm rounded rectangles along dividing wall. WC zone floor in pale blue-grey tile texture. Label "SHOWERS | 10 stalls" over west half, "8 WC | 4 urinals | 6 sinks" over east half. Ablution block label top right: "MALE ABLUTION BLOCK — 8 m × 8 m" in bold navy text. > > **DIMENSION LINES — all in thin black lines with double arrowheads and clean dimension text:** > Top of drawing: "64 m" spanning full building width with arrows at both ends. Below that: "7 m" repeated 8 times above each room, then "8 m" above ablution block. Left side: "10 m" for total building depth, "8 m" for room depth, "2 m" for verandah depth. Bottom of drawing: "7 m" repeated 8 times below each room, then "2 m" and "2 m" for ablution entry zone. Below that a single line reading exactly: "7 m × 8 then 8 m totalling 64 m". > > **ROOM NUMBER BADGES:** Navy blue filled circles 25mm diameter with white bold text: R1 through R8 evenly spaced below the verandah, AB below ablution block, DP below duty post. > > **TITLE BLOCK** bottom of image in clean black text: "FEED SALONE PROGRAMME — Male Dormitory Block | Self-Contained Rooms | Bunk Bed Configuration | Enlarged Ablution | Drawing FSP-DORM-M04.1 | Scale 1:200 | June 2026." > > **SCALE BAR** bottom right: black and white segmented bar labelled exactly "0 2m 6m 10m". > > **NORTH ARROW** top right: solid black filled arrowhead pointing upward with "north" label. > > Style: clean professional architectural CAD floor plan, photorealistic material textures for floors and furniture, crisp uniform black wall lines, no perspective, no shadows on walls, strictly top-down 2D orthographic view only. Aspect ratio 16:5 landscape. --- **Critical parameters to set:** - **Aspect ratio:** 16:5 or 3.2:1 — very wide and shallow - **Resolution:** Maximum available — fixtures must be legible - **Style:** Architectural CAD / technical drawing — not artistic or illustrated - **View:** Strictly 2D top-down — zero perspective or isometric angle - **Background:** Pure white only
Here are optimized **AI prompts** for generating **character sheets** and **expression sheets** with separated weapons/items, tailored for *Hollow Eden*'s aesthetic: --- ### **1. Marina the Starved - Character Sheet** **AI Prompt**: *"Full-body turnaround of Marina the Starved, a gaunt magical girl in a tattered sailor uniform with salt-cracked skin. Four neutral poses (front, back, side, 3/4 view). Isolate her jagged salt-crystal greatsword beside her, showing chipped edges and glowing erosion lines. Include: - **Close-up of her hands** gripping the sword, skin flaking into salt. - **Hollow Banquet ability**: Mini-panel of her eating a corpse’s soul, sword regenerating. - **Item Breakdown**: Salt shard grenades, rusted wish coins on her belt. - **Color Notes**: Pale blue-white skin, navy uniform with pink corrosion stains."* **Style Keywords**: *"Anime concept art, muted Studio Ghibli palette, Final Fantasy Tactics detail, slight watercolor texture."* --- ### **2. Vex the Uncatchable - Character Sheet** **AI Prompt**: *"Full-body reference of Vex, a bandage-wrapped delinquent with spiked ruby prosthetics (goat-leg and crystal arms). Four dynamic poses showcasing agility. Isolate: - **Ruby goat-leg** with piston-like joints and fracture lines. - **Bone-daggers** with serrated edges (floating beside her). - **Critical Miss ability**: Mini-panel of her grinning as an enemy’s weapon backfires. - **Item Breakdown**: Loaded dice, cracked mirrors in her pockets. - **Color Notes**: Ruby red crystals, yellow bandages, ashen skin."* **Style Keywords**: *"Dorohedoro gritty lineart, Tekken 3D model sheet, neon-noir lighting."* --- ### **3. Wisp the Showman Specter - Character Sheet** **AI Prompt**: *"Turnaround of Wisp, a translucent ghost with a top hat and kabuki mask chest-core. Show normal/Sentai forms. Isolate: - **Lantern whip weapon** with chain links resembling vertebrae. - **Spotlight Scepter** (gold-magenta) in Encore Mode. - **Encore ability**: Mini-panel of him transforming with fireworks. - **Item Breakdown**: Broken ticket stubs, a mic that emits flames. - **Color Notes**: Ethereal glow, gradient cyan-to-purple."* **Style Keywords**: *"Persona 5 UI flair, Kill la Kill cell-shading, holographic effects."* --- ### **4. Marina - Expression Sheet** **AI Prompt**: *"12 portrait busts of Marina showing: 1. **Battle Frenzy** (teeth bared, eyes hollow). 2. **Post-Feast Satisfaction** (salt tears, blissful smile). 3. **Sword Breaking Panic** (gritted teeth, hand clutching cracking blade). 4. **Empty Resignation** (dead-eyed, salt flakes falling). - **Separate Elements**: Her sword’s ‘hunger aura’ VFX, salt spray patterns."* **Style Keywords**: *"Madoka Magica emotional extremes, Junji Ito horror textures."* --- ### **5. Vex - Expression Sheet** **AI Prompt**: *"12 expressions of Vex, including: 1. **Critical Hit Joy** (tongue out, one eye winking). 2. **Painful Fumble** (nose bleeding, ruby leg cracked). 3. **Taunting Sneer** (flipping double middle fingers). 4. **Unhinged Laughter** (pupils dilated, pigtails thrashing). - **Separate Elements**: Ruby shard projectiles, ‘Luck Gauge’ UI overlay."* **Style Keywords**: *"Danganronpa sprite expressions, Scott Pilgrim vs. The World energy."* --- ### **6. Weapon/Item Isolation Prompts** **Example (Marina’s Sword)**: *"Orthographic view of Marina’s salt-crystal greatsword. Show: - **Eroded blade** with vein-like cracks. - **Hilt wrapped in wish ribbons**. - **Glow effect** when soul energy is absorbed. - **Scale reference**: Sword is 1.5x her height."* **Example (Vex’s Ruby Leg)**: *"Blueprint-style breakdown of Vex’s prosthetic goat-leg: 1. **Spiked knee joint** (retractable). 2. **Heel blade** (extends on kick). 3. **‘Critical Hit Core’** (glowing red gem in calf). - **Annotations**: ‘Material: Cursed Ruby // Weight: 8kg’."* --- ### **Pro Tips for AI Tools**: - Use **"--v 5"** in MidJourney for cleaner orthographics. - For expressions, add **"no background, solid color"** to focus on faces. - **Stable Diffusion**: Use "concept art sheet" + "isometric" for items. Need **alternate styles** (e.g., chibi, pixel art)? Just ask!
Strict top-down orthographic view. The “J” refined with slight ink bleed and pressure variation. Same centered 5% scale. Support: torn white scrap. Surface: wooden desk with visible grain. Lighting: sharp sunlight, 25% shadow. Objects: transparent drafting triangle angled from bottom, USB cable entering right edge, paperclip near top. Balanced asymmetry, directional tension via shadows.
Here is a precise image prompt optimised for generating a clean 2D floor plan with accurate measurements: --- **IMAGE PROMPT:** > Precise technical 2D architectural floor plan, strictly top-down orthographic view, clean white background, professional CAD drafting style. The plan shows a single-storey male dormitory building for the Feed Salone Programme in Sierra Leone. > > **BUILDING DIMENSIONS — CRITICAL:** > The building is exactly 64 metres wide (east-west) and 10 metres deep (north-south). This is a long narrow horizontal rectangle with an aspect ratio of 6.4:1. The building is NOT square. All walls are 300mm thick rendered in solid dark charcoal with clean sharp edges and uniform line weight. > > **INTERNAL LAYOUT from west to east:** > > SECTION 1 — EIGHT SLEEPING ROOMS in a single horizontal row occupying the northern 8 metres of the building depth. Each room is exactly 7 metres wide and 8 metres deep, fully enclosed by solid dark charcoal walls on all four sides with no openings between adjacent rooms. Each room has one 1000mm door centred on its south wall, swinging outward shown as a precise quarter-circle arc. Each room has two 1200mm × 600mm high-set windows on the north wall and two 800mm windows on the south wall flanking the door, all rendered as pale blue filled rectangles. Inside each room, exactly 5 bunk bed units shown in top-down plan view — 3 bunk units against the north wall running east-west with 300mm clearance from wall, and 2 bunk units symmetrically flanking the south door with 300mm clearance from south wall — leaving a 1200mm clear central aisle. Each bunk unit is 900mm wide by 2000mm long: lower bunk as warm dark timber frame with grey-blue mattress and white pillow rectangle at head, upper bunk as lighter offset frame with pale blue mattress, thin drop shadow line around upper bunk. One dark brown 500mm × 500mm storage locker symbol at the foot of each bunk unit. Room labels in bold dark navy Helvetica centred in each room: ROOM 1 through ROOM 8 with "5 bunk beds | 10 inmates | 56 m²" in smaller text below. > > SECTION 2 — COVERED VERANDAH running the full 64 metre south face of the building, exactly 2 metres deep, rendered in light grey concrete texture with a dashed south boundary line. Nine evenly spaced solid dark brown circular timber post symbols 150mm diameter. Four dark brown rectangular bench symbols 2000mm × 400mm distributed evenly. A 2000mm × 2000mm glazed duty post booth between Room 4 and Room 5, entirely within the verandah zone, attached to the outside face of the building south wall with no gap or notch in that wall — glazed walls shown in pale blue tint, one 900mm door on south face with swing arc, labelled DUTY POST. Lockable gate symbols — two parallel vertical lines with diagonal cross — at far west end and far east end of verandah. > > SECTION 3 — MALE ABLUTION BLOCK at the east end, exactly 8 metres wide and 8 metres deep, accessed by one 1000mm door on south wall. Internally divided by a solid wall into west half (4m × 8m shower zone) and east half (4m × 8m toilet zone). West shower zone: 10 individual shower stalls in a 2-column by 5-row grid, each stall 1000mm × 1000mm with privacy partition lines and shower head symbol, all rendered in teal tile texture. East toilet zone: 8 WC cubicles in a 2-column by 4-row grid each 1000mm × 1500mm with toilet pan symbol, 4 urinal symbols along north wall as small 300mm × 200mm wall-mounted rectangles, 6 wash sink symbols as 550mm × 420mm rounded rectangles along dividing wall. WC zone floor in pale blue-grey tile texture. Label "SHOWERS | 10 stalls" over west half, "8 WC | 4 urinals | 6 sinks" over east half. Ablution block label top right: "MALE ABLUTION BLOCK — 8 m × 8 m" in bold navy text. > > **DIMENSION LINES — all in thin black lines with double arrowheads and clean dimension text:** > Top of drawing: "64 m" spanning full building width with arrows at both ends. Below that: "7 m" repeated 8 times above each room, then "8 m" above ablution block. Left side: "10 m" for total building depth, "8 m" for room depth, "2 m" for verandah depth. Bottom of drawing: "7 m" repeated 8 times below each room, then "2 m" and "2 m" for ablution entry zone. Below that a single line reading exactly: "7 m × 8 then 8 m totalling 64 m". > > **ROOM NUMBER BADGES:** Navy blue filled circles 25mm diameter with white bold text: R1 through R8 evenly spaced below the verandah, AB below ablution block, DP below duty post. > > **TITLE BLOCK** bottom of image in clean black text: "FEED SALONE PROGRAMME — Male Dormitory Block | Self-Contained Rooms | Bunk Bed Configuration | Enlarged Ablution | Drawing FSP-DORM-M04.1 | Scale 1:200 | June 2026." > > **SCALE BAR** bottom right: black and white segmented bar labelled exactly "0 2m 6m 10m". > > **NORTH ARROW** top right: solid black filled arrowhead pointing upward with "north" label. > > Style: clean professional architectural CAD floor plan, photorealistic material textures for floors and furniture, crisp uniform black wall lines, no perspective, no shadows on walls, strictly top-down 2D orthographic view only. Aspect ratio 16:5 landscape. --- **Critical parameters to set:** - **Aspect ratio:** 16:5 or 3.2:1 — very wide and shallow - **Resolution:** Maximum available — fixtures must be legible - **Style:** Architectural CAD / technical drawing — not artistic or illustrated - **View:** Strictly 2D top-down — zero perspective or isometric angle - **Background:** Pure white only