front view of a super glossy shiny canary yellow metallic hypercar lamborghini with a really big spoiler on the back and bright neon led colored headlights, the car is being fully covered with oozing glossy black PAINT that is spreading from the floor under the car to everywhere and all over the car covering the car , the PAINT is oozing from the floor to envelop and cover the car and the black inky ooze is spreading all over the car and the floor and walls the car is canary yellow silver in an empty abstract colored showroom, the car is fully covered by the oozing black paint, the ooze has covered al the roof, windows and car hood spreading and dripping all over everywhere, very glossy and shiny black paint, cinematic, high detail, dynamic, 3d realistic illustration
front view of a super glossy shiny black symbiote hypercar lamborghini with a really big spoiler on the back and bright neon led colored headlights, the car covered with big thick glossy PAINT SPLASHES that is spreading from the car to everywhere, the PAINT symbiote is oozing from the floor to envelop and cover the car and the black inky symbiote is spreading over the car and the floor and walls the car is metallic silver in an empty abstract colored showroom, cinematic, high detail, dynamic, 3d realistic illustration
a super glossy shiny hypercar lamborghini with a really big spoiler on the back, the car is spray painted multi-colored with the wet paint dripping off of the car making colored wet puddles on the ground in an empty abstract colored showroom, cinematic, high detail, dynamic, 3d realistic illustration
a super glossy shiny hypercar lamborghini with a really big spoiler on the back, the car is spray painted multi-colored with the paint dripping off of the car making colored puddles on the ground in an empty abstract colored showroom, cinematic, high detail, dynamic, 3d realistic illustration
front view of a super glossy shiny hypercar lamborghini with a really big spoiler on the back, the car is spray painted multi-colored with the wet paint dripping off of the car making colored wet puddles on the ground in an empty abstract colored showroom, cinematic, high detail, dynamic, 3d realistic illustration
raw photo captured with Hasselblad X1D II 50C, low key lighting, high micro-contrast, ISO 100, with a 50mm prime lens. Cinematic hyper-realistic night photograph of a beautiful young woman with the exact same face, facial features, blue eyes, nose, lips, expression and ultra-long blonde hair with horn-shaped buns and bangs as the woman in the reference image. She has a voluptuous hourglass figure with full bust, slim waist, wide hips and athletic thick legs. She is leaning casually against a red 2025 Chevrolet Corvette Stingray with white racing stripes, full aggressive body kit and Japanese decals on the hood. She wears a sporty black leather jacket, a very short black leather mini skirt and knee-high leather boots. She carries a black backpack on her back and has both hands in her jacket pockets. She is looking up toward the camera with a top-down angle, exuding a mysterious and seductive presence. Surface micro-textures include individual pores showing sebaceous secretions, fine sweat on her skin, realistic skin imperfections, subtle film grain and natural texture on her skin, hair and leather clothing. The glossy red car paint, leather jacket and mini skirt have rich, authentic reflections and material details. Lighting follows dual-source Chiaroscuro: dramatic neon blue and metallic red street lighting from the city creates strong contrast and vibrant reflections on the car and her skin, while soft cool ambient light from the side illuminates her face and figure. Glistening highlights define her voluptuous curves with luminous, natural skin tones. Atmospheric physics incorporate Mie scattering due to sub-micron particulate load in the night air, creating gentle volumetric haze and soft neon bokeh. The background is a wet nighttime roadside with dark asphalt, white lane markings, tiled sidewalk and glowing futuristic city lights. Rich, high-contrast cinematic palette with dominant neon blue, metallic red and warm streetlight tones provides a dynamic, mysterious and highly photorealistic Japanese street racing atmosphere.
{ "template_name": "MARRLONN2027_V64_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V64_TERMINAL_SEALED_DECISION_MATRIX_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "6_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "7_FINAL_REAL_HUMAN_PERCEPTION", "8_MICROSKIN_REALISM", "9_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "10_ANTI_POSE_BODY_DEFORMATION", "11_ANTI_GENERATED_SCENE_FINISH", "12_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "13_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ] }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, or fashion-dependent item from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix logic, male IMAGE3 wardrobe/accessories/objects transfer when coherent, female IMAGE3 wardrobe/accessories/worn-carried-attached objects are fully blocked, real reference structure is preserved, scene avoids generated perfection, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
raw photo captured with Hasselblad X1D II 50C, low key lighting, high micro-contrast, ISO 100, with a 50mm prime lens. Cinematic hyper-realistic night photograph of a beautiful young woman with the exact same face, facial features, blue eyes, nose, lips, expression and ultra-long blonde hair with horn-shaped buns and bangs as the woman in the reference image. She has a voluptuous hourglass figure with full bust, slim waist, wide hips and athletic thick legs. She is leaning casually against a red 2025 Chevrolet Corvette Stingray with white racing stripes, full aggressive body kit and Japanese decals on the hood. She wears a sporty black leather jacket, a very short black leather mini skirt and knee-high leather boots. She carries a black backpack on her back and has both hands in her jacket pockets. She is looking up toward the camera with a top-down angle, exuding a mysterious and seductive presence. Surface micro-textures include individual pores showing sebaceous secretions, fine sweat on her skin, realistic skin imperfections, subtle film grain and natural texture on her skin, hair and leather clothing. The glossy red car paint, leather jacket and mini skirt have rich, authentic reflections and material details. Lighting follows dual-source Chiaroscuro: dramatic neon blue and metallic red street lighting from the city creates strong contrast and vibrant reflections on the car and her skin, while soft cool ambient light from the side illuminates her face and figure. Glistening highlights define her voluptuous curves with luminous, natural skin tones. Atmospheric physics incorporate Mie scattering due to sub-micron particulate load in the night air, creating gentle volumetric haze and soft neon bokeh. The background is a wet nighttime roadside with dark asphalt, white lane markings, tiled sidewalk and glowing futuristic city lights. Rich, high-contrast cinematic palette with dominant neon blue, metallic red and warm streetlight tones provides a dynamic, mysterious and highly photorealistic Japanese street racing atmosphere.
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
highly detailed, low-angle view of a classic 1960s Chevrolet Impala lowrider car painted in glossy pastel pink, showcasing its front end lifted dramatically to reveal a meticulously polished chrome suspension system and undercarriage. The vehicle features large, shiny wire-spoke rims with low-profile tires, reflecting light to emphasize their intricate design. The front grille is wide and horizontal with a chrome finish, flanked by dual round headlights on each side, framed by chrome trim. The car’s body has smooth, clean lines with chrome accents running along the sides and around the windows, giving it a vintage yet vibrant appearance
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken inside a bright emerald green supercar on a countryside road, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. The background (trees, road, the second supercar) is heavily darkened but faintly visible. Ultra‑realistic textures of carbon fiber, car paint, asphalt, and skin (if any visible) – all rendered with natural grain and no smoothing. The composition is strongly tilted (Dutch angle ~25‑35°), with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, candid, with a aggressive, luxury supercar lifestyle vibe.", "scene": { "location": "Countryside asphalt road, overcast daylight but the flash overpowers everything. Surrounding trees (lush green) are almost black silhouettes. The road has visible cracks and wear. In the distance, another bright emerald green supercar (identical or similar) drives ahead, its shape faintly visible, tail lights reflecting the flash as small red dots.", "car_interior": "Inside a supercar. The door panel is visible on the left, covered in glossy carbon fiber (2x2 twill weave pattern) with strong specular highlights from the flash. The windshield and side window show dark silhouettes of trees. The car's exterior hood (emerald green metallic) is visible in the lower left and middle, with blown highlights and dark reflections.", "protagonist": "A person (Welison style, but face fully covered by a glossy carbon fiber full‑face mask) leaning out of the car window or sitting close to the camera. The mask has a aggressive, futuristic design, with narrow eye slits (dark mesh inside). The mask is highly reflective, showing the flash as bright white hotspots. Only the mask, a small part of the shoulder/neck, and a light gray hoodie or t‑shirt collar are visible. The body is turned slightly toward the camera. The mask occupies the lower right third of the frame (approx. 35‑40% of image). The pose is dominant, mysterious, anonymous.", "second_car": "In the upper central background, another emerald green supercar, slightly blurred by motion and heavily darkened, but its shape recognizable, with headlights or taillights catching the flash." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient overcast daylight is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the carbon fiber mask, the car’s green paint, the windshield edges, and any reflective surfaces; deep black shadows in the trees and the second car.", "effects": [ "strong, direct flash creating hard specular highlights on the glossy carbon fiber weave (mask and door panel), on the car’s metallic paint, and on the glass", "the background trees become dark silhouettes with no detail, the road surface shows harsh shadows from the flash", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors – the emerald green becomes a pale, cool green with blue/cyan cast; carbon fiber appears dark grey with bright reflections", "extremely high contrast – bright white hotspots next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (mask edges, car door lines, windshield frame)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky/trees", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The car’s green loses warmth, looking almost teal; the carbon fiber appears cold.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "First‑person / passenger perspective, strong Dutch angle (tilted ~25‑35° counter‑clockwise), camera very close to the mask (approx. 20‑40 cm). Wide‑angle lens equivalent 24‑28mm.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 24‑28mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, extremely tight composition, mask in lower right, car hood in lower left, second car in upper center. Headroom minimal, dense composition.", "focus": "slightly soft, typical of flash photography, the mask and the immediate car interior are relatively sharp, background and second car out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid supercar snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (strong tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "visible carbon fiber weave texture with glossy reflections", "metallic car paint with blown highlights", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint outlines)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible facial features", "skin on face or neck (only covered by mask)", "matte plastic mask" ] }, "negative_prompt": [ "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint outlines)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture (except carbon fiber mask)", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight (flash overpowered is fine, but no soft ambient)", "no flash look", "bright sky", "detailed background", "HDR look", "saturated greens" ] }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
Hyper-realistic vertical full body of a Reference image indian girl at an auto salon, captured with a Canon EOS R5 and an 85mm f/1.4 lens, emphasizing a distinctively dewy, glass-skin complexion. The subject is an East Asian female with a luminous, highly hydrated skin texture that catches the ambient convention lighting; specular highlights glisten naturally across her cheekbones, the bridge of her nose, and forehead, showcasing a premium, moisture-rich skincare finish without appearing oily. She holds a playful, dynamic pose, leaning slightly against the side of a modified white sports car, her body angled to display the vehicle’s livery. Her right arm extends forward, index finger pointing directly into the camera lens, creating a foreshortened perspective where the fingertip is slightly soft due to shallow depth of field, while focus remains razor-sharp on her eyes and face. She is winking her right eye while her left eye remains wide and engaging, featuring a sharp, dark pupil with distinct catchlights from overhead softboxes. Her expression is a confident, welcoming smile with gradient pink lips that have a moisturizing gloss finish. Her hair is long dark black hair, long, and pulled back into a high ponytail that cascades over her right shoulder. She wears a tight-fitting black racing romper with a red-tabbed zipper at the chest; the text "FORTEC" is printed in white and red on the left chest and right thigh. A subtle dusting of freckles just below the eyes is visible on her left collarbone, and she wears a thin gold necklace. On her legs, she wears black thigh-high suede boots with heels, her right leg bent at the knee in a classic Reference image women stance. To her left, the car door and fender are visible, painted white with aggressive red and gold racing graphics. Authentic sponsor logos including "BRIDE," "DIRECT," "EXEDY," "CUSCO," and "HPI" are clearly legible on the door panel. A glossy black side mirror with "FORTEC" branding reflects the environment. The lighting is bright, diffused, and cool-toned, typical of a convention hall, creating smooth transitions between light and shadow on her skin and the car's metal surfaces. The background is pushed into a creamy, indistinct bokeh, revealing blurred shapes of exhibition booths and signage, ensuring the subject pops against the busy environment. High-fidelity texture rendering captures the weave of the fabric, the velvet texture of the boots, the sleek gloss of the car paint, and the ultra-smooth, dewy quality of her skin.
raw photo captured with Leica M11, wide open aperture, low key lighting, high contrast, ISO 64, with a 50mm Noctilux-M f/0.95 lens. Cinematic realistic photo of a vibrant JDM-style tuned car with bold widebody kit, aggressive stance and lowered suspension parked directly in the chaotic heart of a professional motorsport pit lane during an intense mid-race pit stop. The car features colorful vinyl wraps and edgy modifications, surrounded by tire stacks, air guns, fuel rigs, rushing crew members in fireproof suits, timing screens and metallic pit wall structures, conveying raw urgency and high-octane adrenaline. Beside the car stands a young woman with long braided black hair and pale cream skin tone, her back mostly turned to the viewer while she looks back over her shoulder directly at the camera with intense eye contact. She wears only a luxurious damask silk sweater in Charcoal Gray and eStark White tones pulled high up her body, completely exposing her naked hips, bare lower body and curvy silhouette, strongly emphasizing her slim waist and full, sensual hips as the main focal point. The frenetic racing environment dramatically frames her figure, creating a powerful contrast between the raw industrial chaos of the pit lane and her smooth, exposed skin. Surface micro-textures include individual pores showing sebaceous secretions, fine dust particles from internal refraction physics, subtle film grain and realistic skin imperfections. The damask silk sweater and glossy car paint have authentic sheen and texture, highlighting elegant facial features like high cheekbones; prominent wrinkles around eyes and subtle sweat on her skin add depth and realism. Lighting follows dual-source Chiaroscuro: harsh artificial pit lighting from above and sides creates strong contrast within deep shadows, while natural daylight mixed with overcast sky from the open pit lane provides a softer highlight for additional detail; glistening highlights define each feature as well-defined muscles curve elegantly in both busts with subtle blush and luminous skin tones. Atmospheric physics incorporate Mie scattering due to sub-micron particulate load of tire smoke, fuel vapors and dust, simulating high-extinction-coefficient medium trapped within micro-fractures, with realistic volumetric haze and floating particles throughout the busy pit lane. Rich industrial and metallic tones mixed with vibrant JDM car colors provide a high-energy, adrenaline-filled backdrop.
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
front view of a super glossy shiny canary yellow metallic hypercar lamborghini with a really big spoiler on the back and bright neon led colored headlights, the car is being fully covered with oozing glossy black PAINT that is spreading from the floor under the car to everywhere and all over the car covering the car , the PAINT is oozing from the floor to envelop and cover the car and the black inky ooze is spreading all over the car and the floor and walls the car is canary yellow silver in an empty abstract colored showroom, the car is fully covered by the oozing black paint, the ooze has covered al the roof, windows and car hood spreading and dripping all over everywhere, very glossy and shiny black paint, cinematic, high detail, dynamic, 3d realistic illustration
front view of a super glossy shiny black symbiote hypercar lamborghini with a really big spoiler on the back and bright neon led colored headlights, the car covered with big thick glossy PAINT SPLASHES that is spreading from the car to everywhere, the PAINT symbiote is oozing from the floor to envelop and cover the car and the black inky symbiote is spreading over the car and the floor and walls the car is metallic silver in an empty abstract colored showroom, cinematic, high detail, dynamic, 3d realistic illustration
a super glossy shiny hypercar lamborghini with a really big spoiler on the back, the car is spray painted multi-colored with the paint dripping off of the car making colored puddles on the ground in an empty abstract colored showroom, cinematic, high detail, dynamic, 3d realistic illustration
raw photo captured with Hasselblad X1D II 50C, low key lighting, high micro-contrast, ISO 100, with a 50mm prime lens. Cinematic hyper-realistic night photograph of a beautiful young woman with the exact same face, facial features, blue eyes, nose, lips, expression and ultra-long blonde hair with horn-shaped buns and bangs as the woman in the reference image. She has a voluptuous hourglass figure with full bust, slim waist, wide hips and athletic thick legs. She is leaning casually against a red 2025 Chevrolet Corvette Stingray with white racing stripes, full aggressive body kit and Japanese decals on the hood. She wears a sporty black leather jacket, a very short black leather mini skirt and knee-high leather boots. She carries a black backpack on her back and has both hands in her jacket pockets. She is looking up toward the camera with a top-down angle, exuding a mysterious and seductive presence. Surface micro-textures include individual pores showing sebaceous secretions, fine sweat on her skin, realistic skin imperfections, subtle film grain and natural texture on her skin, hair and leather clothing. The glossy red car paint, leather jacket and mini skirt have rich, authentic reflections and material details. Lighting follows dual-source Chiaroscuro: dramatic neon blue and metallic red street lighting from the city creates strong contrast and vibrant reflections on the car and her skin, while soft cool ambient light from the side illuminates her face and figure. Glistening highlights define her voluptuous curves with luminous, natural skin tones. Atmospheric physics incorporate Mie scattering due to sub-micron particulate load in the night air, creating gentle volumetric haze and soft neon bokeh. The background is a wet nighttime roadside with dark asphalt, white lane markings, tiled sidewalk and glowing futuristic city lights. Rich, high-contrast cinematic palette with dominant neon blue, metallic red and warm streetlight tones provides a dynamic, mysterious and highly photorealistic Japanese street racing atmosphere.
raw photo captured with Hasselblad X1D II 50C, low key lighting, high micro-contrast, ISO 100, with a 50mm prime lens. Cinematic hyper-realistic night photograph of a beautiful young woman with the exact same face, facial features, blue eyes, nose, lips, expression and ultra-long blonde hair with horn-shaped buns and bangs as the woman in the reference image. She has a voluptuous hourglass figure with full bust, slim waist, wide hips and athletic thick legs. She is leaning casually against a red 2025 Chevrolet Corvette Stingray with white racing stripes, full aggressive body kit and Japanese decals on the hood. She wears a sporty black leather jacket, a very short black leather mini skirt and knee-high leather boots. She carries a black backpack on her back and has both hands in her jacket pockets. She is looking up toward the camera with a top-down angle, exuding a mysterious and seductive presence. Surface micro-textures include individual pores showing sebaceous secretions, fine sweat on her skin, realistic skin imperfections, subtle film grain and natural texture on her skin, hair and leather clothing. The glossy red car paint, leather jacket and mini skirt have rich, authentic reflections and material details. Lighting follows dual-source Chiaroscuro: dramatic neon blue and metallic red street lighting from the city creates strong contrast and vibrant reflections on the car and her skin, while soft cool ambient light from the side illuminates her face and figure. Glistening highlights define her voluptuous curves with luminous, natural skin tones. Atmospheric physics incorporate Mie scattering due to sub-micron particulate load in the night air, creating gentle volumetric haze and soft neon bokeh. The background is a wet nighttime roadside with dark asphalt, white lane markings, tiled sidewalk and glowing futuristic city lights. Rich, high-contrast cinematic palette with dominant neon blue, metallic red and warm streetlight tones provides a dynamic, mysterious and highly photorealistic Japanese street racing atmosphere.
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
raw photo captured with Leica M11, wide open aperture, low key lighting, high contrast, ISO 64, with a 50mm Noctilux-M f/0.95 lens. Cinematic realistic photo of a vibrant JDM-style tuned car with bold widebody kit, aggressive stance and lowered suspension parked directly in the chaotic heart of a professional motorsport pit lane during an intense mid-race pit stop. The car features colorful vinyl wraps and edgy modifications, surrounded by tire stacks, air guns, fuel rigs, rushing crew members in fireproof suits, timing screens and metallic pit wall structures, conveying raw urgency and high-octane adrenaline. Beside the car stands a young woman with long braided black hair and pale cream skin tone, her back mostly turned to the viewer while she looks back over her shoulder directly at the camera with intense eye contact. She wears only a luxurious damask silk sweater in Charcoal Gray and eStark White tones pulled high up her body, completely exposing her naked hips, bare lower body and curvy silhouette, strongly emphasizing her slim waist and full, sensual hips as the main focal point. The frenetic racing environment dramatically frames her figure, creating a powerful contrast between the raw industrial chaos of the pit lane and her smooth, exposed skin. Surface micro-textures include individual pores showing sebaceous secretions, fine dust particles from internal refraction physics, subtle film grain and realistic skin imperfections. The damask silk sweater and glossy car paint have authentic sheen and texture, highlighting elegant facial features like high cheekbones; prominent wrinkles around eyes and subtle sweat on her skin add depth and realism. Lighting follows dual-source Chiaroscuro: harsh artificial pit lighting from above and sides creates strong contrast within deep shadows, while natural daylight mixed with overcast sky from the open pit lane provides a softer highlight for additional detail; glistening highlights define each feature as well-defined muscles curve elegantly in both busts with subtle blush and luminous skin tones. Atmospheric physics incorporate Mie scattering due to sub-micron particulate load of tire smoke, fuel vapors and dust, simulating high-extinction-coefficient medium trapped within micro-fractures, with realistic volumetric haze and floating particles throughout the busy pit lane. Rich industrial and metallic tones mixed with vibrant JDM car colors provide a high-energy, adrenaline-filled backdrop.
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
a super glossy shiny hypercar lamborghini with a really big spoiler on the back, the car is spray painted multi-colored with the wet paint dripping off of the car making colored wet puddles on the ground in an empty abstract colored showroom, cinematic, high detail, dynamic, 3d realistic illustration
front view of a super glossy shiny hypercar lamborghini with a really big spoiler on the back, the car is spray painted multi-colored with the wet paint dripping off of the car making colored wet puddles on the ground in an empty abstract colored showroom, cinematic, high detail, dynamic, 3d realistic illustration
{ "template_name": "MARRLONN2027_V64_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V64_TERMINAL_SEALED_DECISION_MATRIX_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "6_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "7_FINAL_REAL_HUMAN_PERCEPTION", "8_MICROSKIN_REALISM", "9_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "10_ANTI_POSE_BODY_DEFORMATION", "11_ANTI_GENERATED_SCENE_FINISH", "12_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "13_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ] }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, or fashion-dependent item from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix logic, male IMAGE3 wardrobe/accessories/objects transfer when coherent, female IMAGE3 wardrobe/accessories/worn-carried-attached objects are fully blocked, real reference structure is preserved, scene avoids generated perfection, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
highly detailed, low-angle view of a classic 1960s Chevrolet Impala lowrider car painted in glossy pastel pink, showcasing its front end lifted dramatically to reveal a meticulously polished chrome suspension system and undercarriage. The vehicle features large, shiny wire-spoke rims with low-profile tires, reflecting light to emphasize their intricate design. The front grille is wide and horizontal with a chrome finish, flanked by dual round headlights on each side, framed by chrome trim. The car’s body has smooth, clean lines with chrome accents running along the sides and around the windows, giving it a vintage yet vibrant appearance
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken inside a bright emerald green supercar on a countryside road, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. The background (trees, road, the second supercar) is heavily darkened but faintly visible. Ultra‑realistic textures of carbon fiber, car paint, asphalt, and skin (if any visible) – all rendered with natural grain and no smoothing. The composition is strongly tilted (Dutch angle ~25‑35°), with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, candid, with a aggressive, luxury supercar lifestyle vibe.", "scene": { "location": "Countryside asphalt road, overcast daylight but the flash overpowers everything. Surrounding trees (lush green) are almost black silhouettes. The road has visible cracks and wear. In the distance, another bright emerald green supercar (identical or similar) drives ahead, its shape faintly visible, tail lights reflecting the flash as small red dots.", "car_interior": "Inside a supercar. The door panel is visible on the left, covered in glossy carbon fiber (2x2 twill weave pattern) with strong specular highlights from the flash. The windshield and side window show dark silhouettes of trees. The car's exterior hood (emerald green metallic) is visible in the lower left and middle, with blown highlights and dark reflections.", "protagonist": "A person (Welison style, but face fully covered by a glossy carbon fiber full‑face mask) leaning out of the car window or sitting close to the camera. The mask has a aggressive, futuristic design, with narrow eye slits (dark mesh inside). The mask is highly reflective, showing the flash as bright white hotspots. Only the mask, a small part of the shoulder/neck, and a light gray hoodie or t‑shirt collar are visible. The body is turned slightly toward the camera. The mask occupies the lower right third of the frame (approx. 35‑40% of image). The pose is dominant, mysterious, anonymous.", "second_car": "In the upper central background, another emerald green supercar, slightly blurred by motion and heavily darkened, but its shape recognizable, with headlights or taillights catching the flash." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient overcast daylight is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the carbon fiber mask, the car’s green paint, the windshield edges, and any reflective surfaces; deep black shadows in the trees and the second car.", "effects": [ "strong, direct flash creating hard specular highlights on the glossy carbon fiber weave (mask and door panel), on the car’s metallic paint, and on the glass", "the background trees become dark silhouettes with no detail, the road surface shows harsh shadows from the flash", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors – the emerald green becomes a pale, cool green with blue/cyan cast; carbon fiber appears dark grey with bright reflections", "extremely high contrast – bright white hotspots next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (mask edges, car door lines, windshield frame)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky/trees", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The car’s green loses warmth, looking almost teal; the carbon fiber appears cold.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "First‑person / passenger perspective, strong Dutch angle (tilted ~25‑35° counter‑clockwise), camera very close to the mask (approx. 20‑40 cm). Wide‑angle lens equivalent 24‑28mm.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 24‑28mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, extremely tight composition, mask in lower right, car hood in lower left, second car in upper center. Headroom minimal, dense composition.", "focus": "slightly soft, typical of flash photography, the mask and the immediate car interior are relatively sharp, background and second car out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid supercar snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (strong tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "visible carbon fiber weave texture with glossy reflections", "metallic car paint with blown highlights", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint outlines)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible facial features", "skin on face or neck (only covered by mask)", "matte plastic mask" ] }, "negative_prompt": [ "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint outlines)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture (except carbon fiber mask)", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight (flash overpowered is fine, but no soft ambient)", "no flash look", "bright sky", "detailed background", "HDR look", "saturated greens" ] }
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
Hyper-realistic vertical full body of a Reference image indian girl at an auto salon, captured with a Canon EOS R5 and an 85mm f/1.4 lens, emphasizing a distinctively dewy, glass-skin complexion. The subject is an East Asian female with a luminous, highly hydrated skin texture that catches the ambient convention lighting; specular highlights glisten naturally across her cheekbones, the bridge of her nose, and forehead, showcasing a premium, moisture-rich skincare finish without appearing oily. She holds a playful, dynamic pose, leaning slightly against the side of a modified white sports car, her body angled to display the vehicle’s livery. Her right arm extends forward, index finger pointing directly into the camera lens, creating a foreshortened perspective where the fingertip is slightly soft due to shallow depth of field, while focus remains razor-sharp on her eyes and face. She is winking her right eye while her left eye remains wide and engaging, featuring a sharp, dark pupil with distinct catchlights from overhead softboxes. Her expression is a confident, welcoming smile with gradient pink lips that have a moisturizing gloss finish. Her hair is long dark black hair, long, and pulled back into a high ponytail that cascades over her right shoulder. She wears a tight-fitting black racing romper with a red-tabbed zipper at the chest; the text "FORTEC" is printed in white and red on the left chest and right thigh. A subtle dusting of freckles just below the eyes is visible on her left collarbone, and she wears a thin gold necklace. On her legs, she wears black thigh-high suede boots with heels, her right leg bent at the knee in a classic Reference image women stance. To her left, the car door and fender are visible, painted white with aggressive red and gold racing graphics. Authentic sponsor logos including "BRIDE," "DIRECT," "EXEDY," "CUSCO," and "HPI" are clearly legible on the door panel. A glossy black side mirror with "FORTEC" branding reflects the environment. The lighting is bright, diffused, and cool-toned, typical of a convention hall, creating smooth transitions between light and shadow on her skin and the car's metal surfaces. The background is pushed into a creamy, indistinct bokeh, revealing blurred shapes of exhibition booths and signage, ensuring the subject pops against the busy environment. High-fidelity texture rendering captures the weave of the fabric, the velvet texture of the boots, the sleek gloss of the car paint, and the ultra-smooth, dewy quality of her skin.
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
front view of a super glossy shiny canary yellow metallic hypercar lamborghini with a really big spoiler on the back and bright neon led colored headlights, the car is being fully covered with oozing glossy black PAINT that is spreading from the floor under the car to everywhere and all over the car covering the car , the PAINT is oozing from the floor to envelop and cover the car and the black inky ooze is spreading all over the car and the floor and walls the car is canary yellow silver in an empty abstract colored showroom, the car is fully covered by the oozing black paint, the ooze has covered al the roof, windows and car hood spreading and dripping all over everywhere, very glossy and shiny black paint, cinematic, high detail, dynamic, 3d realistic illustration
a super glossy shiny hypercar lamborghini with a really big spoiler on the back, the car is spray painted multi-colored with the wet paint dripping off of the car making colored wet puddles on the ground in an empty abstract colored showroom, cinematic, high detail, dynamic, 3d realistic illustration
raw photo captured with Hasselblad X1D II 50C, low key lighting, high micro-contrast, ISO 100, with a 50mm prime lens. Cinematic hyper-realistic night photograph of a beautiful young woman with the exact same face, facial features, blue eyes, nose, lips, expression and ultra-long blonde hair with horn-shaped buns and bangs as the woman in the reference image. She has a voluptuous hourglass figure with full bust, slim waist, wide hips and athletic thick legs. She is leaning casually against a red 2025 Chevrolet Corvette Stingray with white racing stripes, full aggressive body kit and Japanese decals on the hood. She wears a sporty black leather jacket, a very short black leather mini skirt and knee-high leather boots. She carries a black backpack on her back and has both hands in her jacket pockets. She is looking up toward the camera with a top-down angle, exuding a mysterious and seductive presence. Surface micro-textures include individual pores showing sebaceous secretions, fine sweat on her skin, realistic skin imperfections, subtle film grain and natural texture on her skin, hair and leather clothing. The glossy red car paint, leather jacket and mini skirt have rich, authentic reflections and material details. Lighting follows dual-source Chiaroscuro: dramatic neon blue and metallic red street lighting from the city creates strong contrast and vibrant reflections on the car and her skin, while soft cool ambient light from the side illuminates her face and figure. Glistening highlights define her voluptuous curves with luminous, natural skin tones. Atmospheric physics incorporate Mie scattering due to sub-micron particulate load in the night air, creating gentle volumetric haze and soft neon bokeh. The background is a wet nighttime roadside with dark asphalt, white lane markings, tiled sidewalk and glowing futuristic city lights. Rich, high-contrast cinematic palette with dominant neon blue, metallic red and warm streetlight tones provides a dynamic, mysterious and highly photorealistic Japanese street racing atmosphere.
raw photo captured with Hasselblad X1D II 50C, low key lighting, high micro-contrast, ISO 100, with a 50mm prime lens. Cinematic hyper-realistic night photograph of a beautiful young woman with the exact same face, facial features, blue eyes, nose, lips, expression and ultra-long blonde hair with horn-shaped buns and bangs as the woman in the reference image. She has a voluptuous hourglass figure with full bust, slim waist, wide hips and athletic thick legs. She is leaning casually against a red 2025 Chevrolet Corvette Stingray with white racing stripes, full aggressive body kit and Japanese decals on the hood. She wears a sporty black leather jacket, a very short black leather mini skirt and knee-high leather boots. She carries a black backpack on her back and has both hands in her jacket pockets. She is looking up toward the camera with a top-down angle, exuding a mysterious and seductive presence. Surface micro-textures include individual pores showing sebaceous secretions, fine sweat on her skin, realistic skin imperfections, subtle film grain and natural texture on her skin, hair and leather clothing. The glossy red car paint, leather jacket and mini skirt have rich, authentic reflections and material details. Lighting follows dual-source Chiaroscuro: dramatic neon blue and metallic red street lighting from the city creates strong contrast and vibrant reflections on the car and her skin, while soft cool ambient light from the side illuminates her face and figure. Glistening highlights define her voluptuous curves with luminous, natural skin tones. Atmospheric physics incorporate Mie scattering due to sub-micron particulate load in the night air, creating gentle volumetric haze and soft neon bokeh. The background is a wet nighttime roadside with dark asphalt, white lane markings, tiled sidewalk and glowing futuristic city lights. Rich, high-contrast cinematic palette with dominant neon blue, metallic red and warm streetlight tones provides a dynamic, mysterious and highly photorealistic Japanese street racing atmosphere.
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
highly detailed, low-angle view of a classic 1960s Chevrolet Impala lowrider car painted in glossy pastel pink, showcasing its front end lifted dramatically to reveal a meticulously polished chrome suspension system and undercarriage. The vehicle features large, shiny wire-spoke rims with low-profile tires, reflecting light to emphasize their intricate design. The front grille is wide and horizontal with a chrome finish, flanked by dual round headlights on each side, framed by chrome trim. The car’s body has smooth, clean lines with chrome accents running along the sides and around the windows, giving it a vintage yet vibrant appearance
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
raw photo captured with Leica M11, wide open aperture, low key lighting, high contrast, ISO 64, with a 50mm Noctilux-M f/0.95 lens. Cinematic realistic photo of a vibrant JDM-style tuned car with bold widebody kit, aggressive stance and lowered suspension parked directly in the chaotic heart of a professional motorsport pit lane during an intense mid-race pit stop. The car features colorful vinyl wraps and edgy modifications, surrounded by tire stacks, air guns, fuel rigs, rushing crew members in fireproof suits, timing screens and metallic pit wall structures, conveying raw urgency and high-octane adrenaline. Beside the car stands a young woman with long braided black hair and pale cream skin tone, her back mostly turned to the viewer while she looks back over her shoulder directly at the camera with intense eye contact. She wears only a luxurious damask silk sweater in Charcoal Gray and eStark White tones pulled high up her body, completely exposing her naked hips, bare lower body and curvy silhouette, strongly emphasizing her slim waist and full, sensual hips as the main focal point. The frenetic racing environment dramatically frames her figure, creating a powerful contrast between the raw industrial chaos of the pit lane and her smooth, exposed skin. Surface micro-textures include individual pores showing sebaceous secretions, fine dust particles from internal refraction physics, subtle film grain and realistic skin imperfections. The damask silk sweater and glossy car paint have authentic sheen and texture, highlighting elegant facial features like high cheekbones; prominent wrinkles around eyes and subtle sweat on her skin add depth and realism. Lighting follows dual-source Chiaroscuro: harsh artificial pit lighting from above and sides creates strong contrast within deep shadows, while natural daylight mixed with overcast sky from the open pit lane provides a softer highlight for additional detail; glistening highlights define each feature as well-defined muscles curve elegantly in both busts with subtle blush and luminous skin tones. Atmospheric physics incorporate Mie scattering due to sub-micron particulate load of tire smoke, fuel vapors and dust, simulating high-extinction-coefficient medium trapped within micro-fractures, with realistic volumetric haze and floating particles throughout the busy pit lane. Rich industrial and metallic tones mixed with vibrant JDM car colors provide a high-energy, adrenaline-filled backdrop.
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
a super glossy shiny hypercar lamborghini with a really big spoiler on the back, the car is spray painted multi-colored with the paint dripping off of the car making colored puddles on the ground in an empty abstract colored showroom, cinematic, high detail, dynamic, 3d realistic illustration
{ "template_name": "MARRLONN2027_V64_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V64_TERMINAL_SEALED_DECISION_MATRIX_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "6_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "7_FINAL_REAL_HUMAN_PERCEPTION", "8_MICROSKIN_REALISM", "9_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "10_ANTI_POSE_BODY_DEFORMATION", "11_ANTI_GENERATED_SCENE_FINISH", "12_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "13_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ] }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, or fashion-dependent item from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix logic, male IMAGE3 wardrobe/accessories/objects transfer when coherent, female IMAGE3 wardrobe/accessories/worn-carried-attached objects are fully blocked, real reference structure is preserved, scene avoids generated perfection, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken inside a bright emerald green supercar on a countryside road, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. The background (trees, road, the second supercar) is heavily darkened but faintly visible. Ultra‑realistic textures of carbon fiber, car paint, asphalt, and skin (if any visible) – all rendered with natural grain and no smoothing. The composition is strongly tilted (Dutch angle ~25‑35°), with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, candid, with a aggressive, luxury supercar lifestyle vibe.", "scene": { "location": "Countryside asphalt road, overcast daylight but the flash overpowers everything. Surrounding trees (lush green) are almost black silhouettes. The road has visible cracks and wear. In the distance, another bright emerald green supercar (identical or similar) drives ahead, its shape faintly visible, tail lights reflecting the flash as small red dots.", "car_interior": "Inside a supercar. The door panel is visible on the left, covered in glossy carbon fiber (2x2 twill weave pattern) with strong specular highlights from the flash. The windshield and side window show dark silhouettes of trees. The car's exterior hood (emerald green metallic) is visible in the lower left and middle, with blown highlights and dark reflections.", "protagonist": "A person (Welison style, but face fully covered by a glossy carbon fiber full‑face mask) leaning out of the car window or sitting close to the camera. The mask has a aggressive, futuristic design, with narrow eye slits (dark mesh inside). The mask is highly reflective, showing the flash as bright white hotspots. Only the mask, a small part of the shoulder/neck, and a light gray hoodie or t‑shirt collar are visible. The body is turned slightly toward the camera. The mask occupies the lower right third of the frame (approx. 35‑40% of image). The pose is dominant, mysterious, anonymous.", "second_car": "In the upper central background, another emerald green supercar, slightly blurred by motion and heavily darkened, but its shape recognizable, with headlights or taillights catching the flash." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient overcast daylight is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the carbon fiber mask, the car’s green paint, the windshield edges, and any reflective surfaces; deep black shadows in the trees and the second car.", "effects": [ "strong, direct flash creating hard specular highlights on the glossy carbon fiber weave (mask and door panel), on the car’s metallic paint, and on the glass", "the background trees become dark silhouettes with no detail, the road surface shows harsh shadows from the flash", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors – the emerald green becomes a pale, cool green with blue/cyan cast; carbon fiber appears dark grey with bright reflections", "extremely high contrast – bright white hotspots next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (mask edges, car door lines, windshield frame)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky/trees", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The car’s green loses warmth, looking almost teal; the carbon fiber appears cold.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "First‑person / passenger perspective, strong Dutch angle (tilted ~25‑35° counter‑clockwise), camera very close to the mask (approx. 20‑40 cm). Wide‑angle lens equivalent 24‑28mm.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 24‑28mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, extremely tight composition, mask in lower right, car hood in lower left, second car in upper center. Headroom minimal, dense composition.", "focus": "slightly soft, typical of flash photography, the mask and the immediate car interior are relatively sharp, background and second car out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid supercar snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (strong tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "visible carbon fiber weave texture with glossy reflections", "metallic car paint with blown highlights", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint outlines)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible facial features", "skin on face or neck (only covered by mask)", "matte plastic mask" ] }, "negative_prompt": [ "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint outlines)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture (except carbon fiber mask)", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight (flash overpowered is fine, but no soft ambient)", "no flash look", "bright sky", "detailed background", "HDR look", "saturated greens" ] }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
front view of a super glossy shiny black symbiote hypercar lamborghini with a really big spoiler on the back and bright neon led colored headlights, the car covered with big thick glossy PAINT SPLASHES that is spreading from the car to everywhere, the PAINT symbiote is oozing from the floor to envelop and cover the car and the black inky symbiote is spreading over the car and the floor and walls the car is metallic silver in an empty abstract colored showroom, cinematic, high detail, dynamic, 3d realistic illustration
front view of a super glossy shiny hypercar lamborghini with a really big spoiler on the back, the car is spray painted multi-colored with the wet paint dripping off of the car making colored wet puddles on the ground in an empty abstract colored showroom, cinematic, high detail, dynamic, 3d realistic illustration
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
Hyper-realistic vertical full body of a Reference image indian girl at an auto salon, captured with a Canon EOS R5 and an 85mm f/1.4 lens, emphasizing a distinctively dewy, glass-skin complexion. The subject is an East Asian female with a luminous, highly hydrated skin texture that catches the ambient convention lighting; specular highlights glisten naturally across her cheekbones, the bridge of her nose, and forehead, showcasing a premium, moisture-rich skincare finish without appearing oily. She holds a playful, dynamic pose, leaning slightly against the side of a modified white sports car, her body angled to display the vehicle’s livery. Her right arm extends forward, index finger pointing directly into the camera lens, creating a foreshortened perspective where the fingertip is slightly soft due to shallow depth of field, while focus remains razor-sharp on her eyes and face. She is winking her right eye while her left eye remains wide and engaging, featuring a sharp, dark pupil with distinct catchlights from overhead softboxes. Her expression is a confident, welcoming smile with gradient pink lips that have a moisturizing gloss finish. Her hair is long dark black hair, long, and pulled back into a high ponytail that cascades over her right shoulder. She wears a tight-fitting black racing romper with a red-tabbed zipper at the chest; the text "FORTEC" is printed in white and red on the left chest and right thigh. A subtle dusting of freckles just below the eyes is visible on her left collarbone, and she wears a thin gold necklace. On her legs, she wears black thigh-high suede boots with heels, her right leg bent at the knee in a classic Reference image women stance. To her left, the car door and fender are visible, painted white with aggressive red and gold racing graphics. Authentic sponsor logos including "BRIDE," "DIRECT," "EXEDY," "CUSCO," and "HPI" are clearly legible on the door panel. A glossy black side mirror with "FORTEC" branding reflects the environment. The lighting is bright, diffused, and cool-toned, typical of a convention hall, creating smooth transitions between light and shadow on her skin and the car's metal surfaces. The background is pushed into a creamy, indistinct bokeh, revealing blurred shapes of exhibition booths and signage, ensuring the subject pops against the busy environment. High-fidelity texture rendering captures the weave of the fabric, the velvet texture of the boots, the sleek gloss of the car paint, and the ultra-smooth, dewy quality of her skin.
front view of a super glossy shiny canary yellow metallic hypercar lamborghini with a really big spoiler on the back and bright neon led colored headlights, the car is being fully covered with oozing glossy black PAINT that is spreading from the floor under the car to everywhere and all over the car covering the car , the PAINT is oozing from the floor to envelop and cover the car and the black inky ooze is spreading all over the car and the floor and walls the car is canary yellow silver in an empty abstract colored showroom, the car is fully covered by the oozing black paint, the ooze has covered al the roof, windows and car hood spreading and dripping all over everywhere, very glossy and shiny black paint, cinematic, high detail, dynamic, 3d realistic illustration
a super glossy shiny hypercar lamborghini with a really big spoiler on the back, the car is spray painted multi-colored with the paint dripping off of the car making colored puddles on the ground in an empty abstract colored showroom, cinematic, high detail, dynamic, 3d realistic illustration
raw photo captured with Hasselblad X1D II 50C, low key lighting, high micro-contrast, ISO 100, with a 50mm prime lens. Cinematic hyper-realistic night photograph of a beautiful young woman with the exact same face, facial features, blue eyes, nose, lips, expression and ultra-long blonde hair with horn-shaped buns and bangs as the woman in the reference image. She has a voluptuous hourglass figure with full bust, slim waist, wide hips and athletic thick legs. She is leaning casually against a red 2025 Chevrolet Corvette Stingray with white racing stripes, full aggressive body kit and Japanese decals on the hood. She wears a sporty black leather jacket, a very short black leather mini skirt and knee-high leather boots. She carries a black backpack on her back and has both hands in her jacket pockets. She is looking up toward the camera with a top-down angle, exuding a mysterious and seductive presence. Surface micro-textures include individual pores showing sebaceous secretions, fine sweat on her skin, realistic skin imperfections, subtle film grain and natural texture on her skin, hair and leather clothing. The glossy red car paint, leather jacket and mini skirt have rich, authentic reflections and material details. Lighting follows dual-source Chiaroscuro: dramatic neon blue and metallic red street lighting from the city creates strong contrast and vibrant reflections on the car and her skin, while soft cool ambient light from the side illuminates her face and figure. Glistening highlights define her voluptuous curves with luminous, natural skin tones. Atmospheric physics incorporate Mie scattering due to sub-micron particulate load in the night air, creating gentle volumetric haze and soft neon bokeh. The background is a wet nighttime roadside with dark asphalt, white lane markings, tiled sidewalk and glowing futuristic city lights. Rich, high-contrast cinematic palette with dominant neon blue, metallic red and warm streetlight tones provides a dynamic, mysterious and highly photorealistic Japanese street racing atmosphere.
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
front view of a super glossy shiny hypercar lamborghini with a really big spoiler on the back, the car is spray painted multi-colored with the wet paint dripping off of the car making colored wet puddles on the ground in an empty abstract colored showroom, cinematic, high detail, dynamic, 3d realistic illustration
highly detailed, low-angle view of a classic 1960s Chevrolet Impala lowrider car painted in glossy pastel pink, showcasing its front end lifted dramatically to reveal a meticulously polished chrome suspension system and undercarriage. The vehicle features large, shiny wire-spoke rims with low-profile tires, reflecting light to emphasize their intricate design. The front grille is wide and horizontal with a chrome finish, flanked by dual round headlights on each side, framed by chrome trim. The car’s body has smooth, clean lines with chrome accents running along the sides and around the windows, giving it a vintage yet vibrant appearance
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
raw photo captured with Leica M11, wide open aperture, low key lighting, high contrast, ISO 64, with a 50mm Noctilux-M f/0.95 lens. Cinematic realistic photo of a vibrant JDM-style tuned car with bold widebody kit, aggressive stance and lowered suspension parked directly in the chaotic heart of a professional motorsport pit lane during an intense mid-race pit stop. The car features colorful vinyl wraps and edgy modifications, surrounded by tire stacks, air guns, fuel rigs, rushing crew members in fireproof suits, timing screens and metallic pit wall structures, conveying raw urgency and high-octane adrenaline. Beside the car stands a young woman with long braided black hair and pale cream skin tone, her back mostly turned to the viewer while she looks back over her shoulder directly at the camera with intense eye contact. She wears only a luxurious damask silk sweater in Charcoal Gray and eStark White tones pulled high up her body, completely exposing her naked hips, bare lower body and curvy silhouette, strongly emphasizing her slim waist and full, sensual hips as the main focal point. The frenetic racing environment dramatically frames her figure, creating a powerful contrast between the raw industrial chaos of the pit lane and her smooth, exposed skin. Surface micro-textures include individual pores showing sebaceous secretions, fine dust particles from internal refraction physics, subtle film grain and realistic skin imperfections. The damask silk sweater and glossy car paint have authentic sheen and texture, highlighting elegant facial features like high cheekbones; prominent wrinkles around eyes and subtle sweat on her skin add depth and realism. Lighting follows dual-source Chiaroscuro: harsh artificial pit lighting from above and sides creates strong contrast within deep shadows, while natural daylight mixed with overcast sky from the open pit lane provides a softer highlight for additional detail; glistening highlights define each feature as well-defined muscles curve elegantly in both busts with subtle blush and luminous skin tones. Atmospheric physics incorporate Mie scattering due to sub-micron particulate load of tire smoke, fuel vapors and dust, simulating high-extinction-coefficient medium trapped within micro-fractures, with realistic volumetric haze and floating particles throughout the busy pit lane. Rich industrial and metallic tones mixed with vibrant JDM car colors provide a high-energy, adrenaline-filled backdrop.
front view of a super glossy shiny black symbiote hypercar lamborghini with a really big spoiler on the back and bright neon led colored headlights, the car covered with big thick glossy PAINT SPLASHES that is spreading from the car to everywhere, the PAINT symbiote is oozing from the floor to envelop and cover the car and the black inky symbiote is spreading over the car and the floor and walls the car is metallic silver in an empty abstract colored showroom, cinematic, high detail, dynamic, 3d realistic illustration
raw photo captured with Hasselblad X1D II 50C, low key lighting, high micro-contrast, ISO 100, with a 50mm prime lens. Cinematic hyper-realistic night photograph of a beautiful young woman with the exact same face, facial features, blue eyes, nose, lips, expression and ultra-long blonde hair with horn-shaped buns and bangs as the woman in the reference image. She has a voluptuous hourglass figure with full bust, slim waist, wide hips and athletic thick legs. She is leaning casually against a red 2025 Chevrolet Corvette Stingray with white racing stripes, full aggressive body kit and Japanese decals on the hood. She wears a sporty black leather jacket, a very short black leather mini skirt and knee-high leather boots. She carries a black backpack on her back and has both hands in her jacket pockets. She is looking up toward the camera with a top-down angle, exuding a mysterious and seductive presence. Surface micro-textures include individual pores showing sebaceous secretions, fine sweat on her skin, realistic skin imperfections, subtle film grain and natural texture on her skin, hair and leather clothing. The glossy red car paint, leather jacket and mini skirt have rich, authentic reflections and material details. Lighting follows dual-source Chiaroscuro: dramatic neon blue and metallic red street lighting from the city creates strong contrast and vibrant reflections on the car and her skin, while soft cool ambient light from the side illuminates her face and figure. Glistening highlights define her voluptuous curves with luminous, natural skin tones. Atmospheric physics incorporate Mie scattering due to sub-micron particulate load in the night air, creating gentle volumetric haze and soft neon bokeh. The background is a wet nighttime roadside with dark asphalt, white lane markings, tiled sidewalk and glowing futuristic city lights. Rich, high-contrast cinematic palette with dominant neon blue, metallic red and warm streetlight tones provides a dynamic, mysterious and highly photorealistic Japanese street racing atmosphere.
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken inside a bright emerald green supercar on a countryside road, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. The background (trees, road, the second supercar) is heavily darkened but faintly visible. Ultra‑realistic textures of carbon fiber, car paint, asphalt, and skin (if any visible) – all rendered with natural grain and no smoothing. The composition is strongly tilted (Dutch angle ~25‑35°), with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, candid, with a aggressive, luxury supercar lifestyle vibe.", "scene": { "location": "Countryside asphalt road, overcast daylight but the flash overpowers everything. Surrounding trees (lush green) are almost black silhouettes. The road has visible cracks and wear. In the distance, another bright emerald green supercar (identical or similar) drives ahead, its shape faintly visible, tail lights reflecting the flash as small red dots.", "car_interior": "Inside a supercar. The door panel is visible on the left, covered in glossy carbon fiber (2x2 twill weave pattern) with strong specular highlights from the flash. The windshield and side window show dark silhouettes of trees. The car's exterior hood (emerald green metallic) is visible in the lower left and middle, with blown highlights and dark reflections.", "protagonist": "A person (Welison style, but face fully covered by a glossy carbon fiber full‑face mask) leaning out of the car window or sitting close to the camera. The mask has a aggressive, futuristic design, with narrow eye slits (dark mesh inside). The mask is highly reflective, showing the flash as bright white hotspots. Only the mask, a small part of the shoulder/neck, and a light gray hoodie or t‑shirt collar are visible. The body is turned slightly toward the camera. The mask occupies the lower right third of the frame (approx. 35‑40% of image). The pose is dominant, mysterious, anonymous.", "second_car": "In the upper central background, another emerald green supercar, slightly blurred by motion and heavily darkened, but its shape recognizable, with headlights or taillights catching the flash." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient overcast daylight is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the carbon fiber mask, the car’s green paint, the windshield edges, and any reflective surfaces; deep black shadows in the trees and the second car.", "effects": [ "strong, direct flash creating hard specular highlights on the glossy carbon fiber weave (mask and door panel), on the car’s metallic paint, and on the glass", "the background trees become dark silhouettes with no detail, the road surface shows harsh shadows from the flash", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors – the emerald green becomes a pale, cool green with blue/cyan cast; carbon fiber appears dark grey with bright reflections", "extremely high contrast – bright white hotspots next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (mask edges, car door lines, windshield frame)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky/trees", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The car’s green loses warmth, looking almost teal; the carbon fiber appears cold.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "First‑person / passenger perspective, strong Dutch angle (tilted ~25‑35° counter‑clockwise), camera very close to the mask (approx. 20‑40 cm). Wide‑angle lens equivalent 24‑28mm.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 24‑28mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, extremely tight composition, mask in lower right, car hood in lower left, second car in upper center. Headroom minimal, dense composition.", "focus": "slightly soft, typical of flash photography, the mask and the immediate car interior are relatively sharp, background and second car out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid supercar snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (strong tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "visible carbon fiber weave texture with glossy reflections", "metallic car paint with blown highlights", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint outlines)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible facial features", "skin on face or neck (only covered by mask)", "matte plastic mask" ] }, "negative_prompt": [ "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint outlines)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture (except carbon fiber mask)", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight (flash overpowered is fine, but no soft ambient)", "no flash look", "bright sky", "detailed background", "HDR look", "saturated greens" ] }
Hyper-realistic vertical full body of a Reference image indian girl at an auto salon, captured with a Canon EOS R5 and an 85mm f/1.4 lens, emphasizing a distinctively dewy, glass-skin complexion. The subject is an East Asian female with a luminous, highly hydrated skin texture that catches the ambient convention lighting; specular highlights glisten naturally across her cheekbones, the bridge of her nose, and forehead, showcasing a premium, moisture-rich skincare finish without appearing oily. She holds a playful, dynamic pose, leaning slightly against the side of a modified white sports car, her body angled to display the vehicle’s livery. Her right arm extends forward, index finger pointing directly into the camera lens, creating a foreshortened perspective where the fingertip is slightly soft due to shallow depth of field, while focus remains razor-sharp on her eyes and face. She is winking her right eye while her left eye remains wide and engaging, featuring a sharp, dark pupil with distinct catchlights from overhead softboxes. Her expression is a confident, welcoming smile with gradient pink lips that have a moisturizing gloss finish. Her hair is long dark black hair, long, and pulled back into a high ponytail that cascades over her right shoulder. She wears a tight-fitting black racing romper with a red-tabbed zipper at the chest; the text "FORTEC" is printed in white and red on the left chest and right thigh. A subtle dusting of freckles just below the eyes is visible on her left collarbone, and she wears a thin gold necklace. On her legs, she wears black thigh-high suede boots with heels, her right leg bent at the knee in a classic Reference image women stance. To her left, the car door and fender are visible, painted white with aggressive red and gold racing graphics. Authentic sponsor logos including "BRIDE," "DIRECT," "EXEDY," "CUSCO," and "HPI" are clearly legible on the door panel. A glossy black side mirror with "FORTEC" branding reflects the environment. The lighting is bright, diffused, and cool-toned, typical of a convention hall, creating smooth transitions between light and shadow on her skin and the car's metal surfaces. The background is pushed into a creamy, indistinct bokeh, revealing blurred shapes of exhibition booths and signage, ensuring the subject pops against the busy environment. High-fidelity texture rendering captures the weave of the fabric, the velvet texture of the boots, the sleek gloss of the car paint, and the ultra-smooth, dewy quality of her skin.
a super glossy shiny hypercar lamborghini with a really big spoiler on the back, the car is spray painted multi-colored with the wet paint dripping off of the car making colored wet puddles on the ground in an empty abstract colored showroom, cinematic, high detail, dynamic, 3d realistic illustration
{ "template_name": "MARRLONN2027_V64_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V64_TERMINAL_SEALED_DECISION_MATRIX_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "6_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "7_FINAL_REAL_HUMAN_PERCEPTION", "8_MICROSKIN_REALISM", "9_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "10_ANTI_POSE_BODY_DEFORMATION", "11_ANTI_GENERATED_SCENE_FINISH", "12_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "13_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ] }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, or fashion-dependent item from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix logic, male IMAGE3 wardrobe/accessories/objects transfer when coherent, female IMAGE3 wardrobe/accessories/worn-carried-attached objects are fully blocked, real reference structure is preserved, scene avoids generated perfection, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
front view of a super glossy shiny canary yellow metallic hypercar lamborghini with a really big spoiler on the back and bright neon led colored headlights, the car is being fully covered with oozing glossy black PAINT that is spreading from the floor under the car to everywhere and all over the car covering the car , the PAINT is oozing from the floor to envelop and cover the car and the black inky ooze is spreading all over the car and the floor and walls the car is canary yellow silver in an empty abstract colored showroom, the car is fully covered by the oozing black paint, the ooze has covered al the roof, windows and car hood spreading and dripping all over everywhere, very glossy and shiny black paint, cinematic, high detail, dynamic, 3d realistic illustration
front view of a super glossy shiny hypercar lamborghini with a really big spoiler on the back, the car is spray painted multi-colored with the wet paint dripping off of the car making colored wet puddles on the ground in an empty abstract colored showroom, cinematic, high detail, dynamic, 3d realistic illustration
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
raw photo captured with Hasselblad X1D II 50C, low key lighting, high micro-contrast, ISO 100, with a 50mm prime lens. Cinematic hyper-realistic night photograph of a beautiful young woman with the exact same face, facial features, blue eyes, nose, lips, expression and ultra-long blonde hair with horn-shaped buns and bangs as the woman in the reference image. She has a voluptuous hourglass figure with full bust, slim waist, wide hips and athletic thick legs. She is leaning casually against a red 2025 Chevrolet Corvette Stingray with white racing stripes, full aggressive body kit and Japanese decals on the hood. She wears a sporty black leather jacket, a very short black leather mini skirt and knee-high leather boots. She carries a black backpack on her back and has both hands in her jacket pockets. She is looking up toward the camera with a top-down angle, exuding a mysterious and seductive presence. Surface micro-textures include individual pores showing sebaceous secretions, fine sweat on her skin, realistic skin imperfections, subtle film grain and natural texture on her skin, hair and leather clothing. The glossy red car paint, leather jacket and mini skirt have rich, authentic reflections and material details. Lighting follows dual-source Chiaroscuro: dramatic neon blue and metallic red street lighting from the city creates strong contrast and vibrant reflections on the car and her skin, while soft cool ambient light from the side illuminates her face and figure. Glistening highlights define her voluptuous curves with luminous, natural skin tones. Atmospheric physics incorporate Mie scattering due to sub-micron particulate load in the night air, creating gentle volumetric haze and soft neon bokeh. The background is a wet nighttime roadside with dark asphalt, white lane markings, tiled sidewalk and glowing futuristic city lights. Rich, high-contrast cinematic palette with dominant neon blue, metallic red and warm streetlight tones provides a dynamic, mysterious and highly photorealistic Japanese street racing atmosphere.
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken inside a bright emerald green supercar on a countryside road, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. The background (trees, road, the second supercar) is heavily darkened but faintly visible. Ultra‑realistic textures of carbon fiber, car paint, asphalt, and skin (if any visible) – all rendered with natural grain and no smoothing. The composition is strongly tilted (Dutch angle ~25‑35°), with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, candid, with a aggressive, luxury supercar lifestyle vibe.", "scene": { "location": "Countryside asphalt road, overcast daylight but the flash overpowers everything. Surrounding trees (lush green) are almost black silhouettes. The road has visible cracks and wear. In the distance, another bright emerald green supercar (identical or similar) drives ahead, its shape faintly visible, tail lights reflecting the flash as small red dots.", "car_interior": "Inside a supercar. The door panel is visible on the left, covered in glossy carbon fiber (2x2 twill weave pattern) with strong specular highlights from the flash. The windshield and side window show dark silhouettes of trees. The car's exterior hood (emerald green metallic) is visible in the lower left and middle, with blown highlights and dark reflections.", "protagonist": "A person (Welison style, but face fully covered by a glossy carbon fiber full‑face mask) leaning out of the car window or sitting close to the camera. The mask has a aggressive, futuristic design, with narrow eye slits (dark mesh inside). The mask is highly reflective, showing the flash as bright white hotspots. Only the mask, a small part of the shoulder/neck, and a light gray hoodie or t‑shirt collar are visible. The body is turned slightly toward the camera. The mask occupies the lower right third of the frame (approx. 35‑40% of image). The pose is dominant, mysterious, anonymous.", "second_car": "In the upper central background, another emerald green supercar, slightly blurred by motion and heavily darkened, but its shape recognizable, with headlights or taillights catching the flash." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient overcast daylight is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the carbon fiber mask, the car’s green paint, the windshield edges, and any reflective surfaces; deep black shadows in the trees and the second car.", "effects": [ "strong, direct flash creating hard specular highlights on the glossy carbon fiber weave (mask and door panel), on the car’s metallic paint, and on the glass", "the background trees become dark silhouettes with no detail, the road surface shows harsh shadows from the flash", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors – the emerald green becomes a pale, cool green with blue/cyan cast; carbon fiber appears dark grey with bright reflections", "extremely high contrast – bright white hotspots next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (mask edges, car door lines, windshield frame)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky/trees", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The car’s green loses warmth, looking almost teal; the carbon fiber appears cold.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "First‑person / passenger perspective, strong Dutch angle (tilted ~25‑35° counter‑clockwise), camera very close to the mask (approx. 20‑40 cm). Wide‑angle lens equivalent 24‑28mm.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 24‑28mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, extremely tight composition, mask in lower right, car hood in lower left, second car in upper center. Headroom minimal, dense composition.", "focus": "slightly soft, typical of flash photography, the mask and the immediate car interior are relatively sharp, background and second car out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid supercar snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (strong tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "visible carbon fiber weave texture with glossy reflections", "metallic car paint with blown highlights", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint outlines)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible facial features", "skin on face or neck (only covered by mask)", "matte plastic mask" ] }, "negative_prompt": [ "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint outlines)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture (except carbon fiber mask)", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight (flash overpowered is fine, but no soft ambient)", "no flash look", "bright sky", "detailed background", "HDR look", "saturated greens" ] }
raw photo captured with Leica M11, wide open aperture, low key lighting, high contrast, ISO 64, with a 50mm Noctilux-M f/0.95 lens. Cinematic realistic photo of a vibrant JDM-style tuned car with bold widebody kit, aggressive stance and lowered suspension parked directly in the chaotic heart of a professional motorsport pit lane during an intense mid-race pit stop. The car features colorful vinyl wraps and edgy modifications, surrounded by tire stacks, air guns, fuel rigs, rushing crew members in fireproof suits, timing screens and metallic pit wall structures, conveying raw urgency and high-octane adrenaline. Beside the car stands a young woman with long braided black hair and pale cream skin tone, her back mostly turned to the viewer while she looks back over her shoulder directly at the camera with intense eye contact. She wears only a luxurious damask silk sweater in Charcoal Gray and eStark White tones pulled high up her body, completely exposing her naked hips, bare lower body and curvy silhouette, strongly emphasizing her slim waist and full, sensual hips as the main focal point. The frenetic racing environment dramatically frames her figure, creating a powerful contrast between the raw industrial chaos of the pit lane and her smooth, exposed skin. Surface micro-textures include individual pores showing sebaceous secretions, fine dust particles from internal refraction physics, subtle film grain and realistic skin imperfections. The damask silk sweater and glossy car paint have authentic sheen and texture, highlighting elegant facial features like high cheekbones; prominent wrinkles around eyes and subtle sweat on her skin add depth and realism. Lighting follows dual-source Chiaroscuro: harsh artificial pit lighting from above and sides creates strong contrast within deep shadows, while natural daylight mixed with overcast sky from the open pit lane provides a softer highlight for additional detail; glistening highlights define each feature as well-defined muscles curve elegantly in both busts with subtle blush and luminous skin tones. Atmospheric physics incorporate Mie scattering due to sub-micron particulate load of tire smoke, fuel vapors and dust, simulating high-extinction-coefficient medium trapped within micro-fractures, with realistic volumetric haze and floating particles throughout the busy pit lane. Rich industrial and metallic tones mixed with vibrant JDM car colors provide a high-energy, adrenaline-filled backdrop.
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
front view of a super glossy shiny black symbiote hypercar lamborghini with a really big spoiler on the back and bright neon led colored headlights, the car covered with big thick glossy PAINT SPLASHES that is spreading from the car to everywhere, the PAINT symbiote is oozing from the floor to envelop and cover the car and the black inky symbiote is spreading over the car and the floor and walls the car is metallic silver in an empty abstract colored showroom, cinematic, high detail, dynamic, 3d realistic illustration
{ "template_name": "MARRLONN2027_V64_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V64_TERMINAL_SEALED_DECISION_MATRIX_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "6_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "7_FINAL_REAL_HUMAN_PERCEPTION", "8_MICROSKIN_REALISM", "9_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "10_ANTI_POSE_BODY_DEFORMATION", "11_ANTI_GENERATED_SCENE_FINISH", "12_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "13_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ] }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, or fashion-dependent item from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix logic, male IMAGE3 wardrobe/accessories/objects transfer when coherent, female IMAGE3 wardrobe/accessories/worn-carried-attached objects are fully blocked, real reference structure is preserved, scene avoids generated perfection, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
highly detailed, low-angle view of a classic 1960s Chevrolet Impala lowrider car painted in glossy pastel pink, showcasing its front end lifted dramatically to reveal a meticulously polished chrome suspension system and undercarriage. The vehicle features large, shiny wire-spoke rims with low-profile tires, reflecting light to emphasize their intricate design. The front grille is wide and horizontal with a chrome finish, flanked by dual round headlights on each side, framed by chrome trim. The car’s body has smooth, clean lines with chrome accents running along the sides and around the windows, giving it a vintage yet vibrant appearance
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
a super glossy shiny hypercar lamborghini with a really big spoiler on the back, the car is spray painted multi-colored with the wet paint dripping off of the car making colored wet puddles on the ground in an empty abstract colored showroom, cinematic, high detail, dynamic, 3d realistic illustration
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
a super glossy shiny hypercar lamborghini with a really big spoiler on the back, the car is spray painted multi-colored with the paint dripping off of the car making colored puddles on the ground in an empty abstract colored showroom, cinematic, high detail, dynamic, 3d realistic illustration
raw photo captured with Hasselblad X1D II 50C, low key lighting, high micro-contrast, ISO 100, with a 50mm prime lens. Cinematic hyper-realistic night photograph of a beautiful young woman with the exact same face, facial features, blue eyes, nose, lips, expression and ultra-long blonde hair with horn-shaped buns and bangs as the woman in the reference image. She has a voluptuous hourglass figure with full bust, slim waist, wide hips and athletic thick legs. She is leaning casually against a red 2025 Chevrolet Corvette Stingray with white racing stripes, full aggressive body kit and Japanese decals on the hood. She wears a sporty black leather jacket, a very short black leather mini skirt and knee-high leather boots. She carries a black backpack on her back and has both hands in her jacket pockets. She is looking up toward the camera with a top-down angle, exuding a mysterious and seductive presence. Surface micro-textures include individual pores showing sebaceous secretions, fine sweat on her skin, realistic skin imperfections, subtle film grain and natural texture on her skin, hair and leather clothing. The glossy red car paint, leather jacket and mini skirt have rich, authentic reflections and material details. Lighting follows dual-source Chiaroscuro: dramatic neon blue and metallic red street lighting from the city creates strong contrast and vibrant reflections on the car and her skin, while soft cool ambient light from the side illuminates her face and figure. Glistening highlights define her voluptuous curves with luminous, natural skin tones. Atmospheric physics incorporate Mie scattering due to sub-micron particulate load in the night air, creating gentle volumetric haze and soft neon bokeh. The background is a wet nighttime roadside with dark asphalt, white lane markings, tiled sidewalk and glowing futuristic city lights. Rich, high-contrast cinematic palette with dominant neon blue, metallic red and warm streetlight tones provides a dynamic, mysterious and highly photorealistic Japanese street racing atmosphere.
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
Hyper-realistic vertical full body of a Reference image indian girl at an auto salon, captured with a Canon EOS R5 and an 85mm f/1.4 lens, emphasizing a distinctively dewy, glass-skin complexion. The subject is an East Asian female with a luminous, highly hydrated skin texture that catches the ambient convention lighting; specular highlights glisten naturally across her cheekbones, the bridge of her nose, and forehead, showcasing a premium, moisture-rich skincare finish without appearing oily. She holds a playful, dynamic pose, leaning slightly against the side of a modified white sports car, her body angled to display the vehicle’s livery. Her right arm extends forward, index finger pointing directly into the camera lens, creating a foreshortened perspective where the fingertip is slightly soft due to shallow depth of field, while focus remains razor-sharp on her eyes and face. She is winking her right eye while her left eye remains wide and engaging, featuring a sharp, dark pupil with distinct catchlights from overhead softboxes. Her expression is a confident, welcoming smile with gradient pink lips that have a moisturizing gloss finish. Her hair is long dark black hair, long, and pulled back into a high ponytail that cascades over her right shoulder. She wears a tight-fitting black racing romper with a red-tabbed zipper at the chest; the text "FORTEC" is printed in white and red on the left chest and right thigh. A subtle dusting of freckles just below the eyes is visible on her left collarbone, and she wears a thin gold necklace. On her legs, she wears black thigh-high suede boots with heels, her right leg bent at the knee in a classic Reference image women stance. To her left, the car door and fender are visible, painted white with aggressive red and gold racing graphics. Authentic sponsor logos including "BRIDE," "DIRECT," "EXEDY," "CUSCO," and "HPI" are clearly legible on the door panel. A glossy black side mirror with "FORTEC" branding reflects the environment. The lighting is bright, diffused, and cool-toned, typical of a convention hall, creating smooth transitions between light and shadow on her skin and the car's metal surfaces. The background is pushed into a creamy, indistinct bokeh, revealing blurred shapes of exhibition booths and signage, ensuring the subject pops against the busy environment. High-fidelity texture rendering captures the weave of the fabric, the velvet texture of the boots, the sleek gloss of the car paint, and the ultra-smooth, dewy quality of her skin.
front view of a super glossy shiny canary yellow metallic hypercar lamborghini with a really big spoiler on the back and bright neon led colored headlights, the car is being fully covered with oozing glossy black PAINT that is spreading from the floor under the car to everywhere and all over the car covering the car , the PAINT is oozing from the floor to envelop and cover the car and the black inky ooze is spreading all over the car and the floor and walls the car is canary yellow silver in an empty abstract colored showroom, the car is fully covered by the oozing black paint, the ooze has covered al the roof, windows and car hood spreading and dripping all over everywhere, very glossy and shiny black paint, cinematic, high detail, dynamic, 3d realistic illustration
raw photo captured with Hasselblad X1D II 50C, low key lighting, high micro-contrast, ISO 100, with a 50mm prime lens. Cinematic hyper-realistic night photograph of a beautiful young woman with the exact same face, facial features, blue eyes, nose, lips, expression and ultra-long blonde hair with horn-shaped buns and bangs as the woman in the reference image. She has a voluptuous hourglass figure with full bust, slim waist, wide hips and athletic thick legs. She is leaning casually against a red 2025 Chevrolet Corvette Stingray with white racing stripes, full aggressive body kit and Japanese decals on the hood. She wears a sporty black leather jacket, a very short black leather mini skirt and knee-high leather boots. She carries a black backpack on her back and has both hands in her jacket pockets. She is looking up toward the camera with a top-down angle, exuding a mysterious and seductive presence. Surface micro-textures include individual pores showing sebaceous secretions, fine sweat on her skin, realistic skin imperfections, subtle film grain and natural texture on her skin, hair and leather clothing. The glossy red car paint, leather jacket and mini skirt have rich, authentic reflections and material details. Lighting follows dual-source Chiaroscuro: dramatic neon blue and metallic red street lighting from the city creates strong contrast and vibrant reflections on the car and her skin, while soft cool ambient light from the side illuminates her face and figure. Glistening highlights define her voluptuous curves with luminous, natural skin tones. Atmospheric physics incorporate Mie scattering due to sub-micron particulate load in the night air, creating gentle volumetric haze and soft neon bokeh. The background is a wet nighttime roadside with dark asphalt, white lane markings, tiled sidewalk and glowing futuristic city lights. Rich, high-contrast cinematic palette with dominant neon blue, metallic red and warm streetlight tones provides a dynamic, mysterious and highly photorealistic Japanese street racing atmosphere.
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "template_name": "MARRLONN2027_V64_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V64_TERMINAL_SEALED_DECISION_MATRIX_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face identity, biological skin truth, age, beard, eyes and human presence; absolute IMAGE2 body anatomy, body scale, anatomical limits, physical structure and body-to-clothing logic; and intelligent conditional IMAGE3 transfer based only on the main visible pose-driving subject in IMAGE3. If IMAGE3 main subject is visually male for transfer purposes, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories, worn objects, carried objects and visible scene objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 main subject is visually female for transfer purposes, clone pose, pose logic, framing, composition, background, lighting, image style, camera language, scene mood and environment only, but never clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, held by, or carried by the female subject. If IMAGE3 has no human subject, multiple ambiguous subjects, or unclear transfer category, copy only scene, camera language, lighting, background, environment and non-conflicting objects while preserving IMAGE2 wardrobe and body logic. The final result must feel like a real imperfect human photographed with a Canon EOS R50, not AI, CGI, beauty retouch, plastic skin, waxy skin, luxury ad, actor replacement, model replacement, generic human replacement, gender-contaminated body transfer, or generated poster. The still image must be stable for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_IDENTITY_SKIN_LOCK + IMAGE2_BODY_ANATOMY_LOCK + IMAGE3_MAIN_SUBJECT_CLASSIFICATION + IMAGE3_TRANSFER_DECISION_MATRIX + CONDITIONAL_WARDROBE_OBJECT_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + ANTI_POSE_DEFORMATION + STYLE_FIREWALL + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too actor-like, too model-like, too luxury-ad-like, gender-contaminated, anatomically forced, plastic, waxy, smooth, falsely hyperreal, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity and skin truth, preserved IMAGE2 body reality, correct IMAGE3 transfer decision, visible pores, micro-wrinkles, natural asymmetry, believable hands, realistic clothing, imperfect scene texture, and Kling 3.0 stability.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_SKIN_AGE_BEARD_EYES", "2_IMAGE2_BODY_ANATOMY_SCALE_LIMITS", "3_IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "4_IMAGE3_TRANSFER_DECISION_MATRIX", "5_CONDITIONAL_WARDROBE_ACCESSORY_OBJECT_TRANSFER", "6_REAL_REFERENCE_PIXEL_STRUCTURE_PRIORITY", "7_FINAL_REAL_HUMAN_PERCEPTION", "8_MICROSKIN_REALISM", "9_STYLE_FIREWALL_AND_ANTI_BEAUTY_TRANSFER", "10_ANTI_POSE_BODY_DEFORMATION", "11_ANTI_GENERATED_SCENE_FINISH", "12_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "13_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial_identity", "face_geometry", "eyes", "eyelids", "eyebrows", "nose", "mouth", "jaw", "cheeks", "chin", "forehead", "ears_when_visible", "neck_transition", "skin_tone", "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "under_eye_texture", "subtle_redness", "small_blemishes", "minor_discoloration", "natural_asymmetry", "age_markers", "facial_fatigue", "beard_density", "beard_shape", "gray_beard_pattern", "mustache_texture", "random_beard_direction", "hairline", "real_biological_imperfection", "lived_in_human_presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, never recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a generic realistic human", "never transfer identity, face geometry, age, skin style or beauty style from IMAGE3", "identity preservation overrides pose, wardrobe, style, scene, aesthetics and hyperrealism" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body_mass", "body_proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural_body_weight", "real_posture_limitations", "body_density", "real_anatomical_weight", "base_physical_structure", "body_to_clothing_fit_logic" ], "mandatory_rules": [ "IMAGE2 controls body anatomy, body mass, body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe to IMAGE2 instead of changing body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_MAIN_VISIBLE_POSE_DRIVING_SUBJECT", "universal_allowed": [ "pose", "pose_logic", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_subject_classification_gate": { "enabled": true, "mandatory": true, "purpose": "Classify IMAGE3 only for transfer logic, never as personal identity judgment.", "primary_subject_detection": "Detect the main visible pose-driving subject in IMAGE3: the person most central to pose, framing, scale and composition.", "classification_basis": "Use visible presentation, wardrobe context, pose-driving role and scene function only for transfer logic; never infer personal identity, protected identity or real-life gender identity.", "classification_options": [ "visual_male_transfer_subject", "visual_female_transfer_subject", "multiple_subjects", "no_human_subject", "uncertain_or_ambiguous" ], "if_multiple_subjects": { "rule": "Select only the main pose-driving subject. Secondary people remain background or environment context only.", "do_not_copy": [ "wardrobe_from_secondary_people", "accessories_from_secondary_people", "objects_carried_by_secondary_people", "identity_or_skin_traits_from_any_IMAGE3_person" ] }, "if_no_human_subject": { "copy_from_IMAGE3": [ "background", "environment", "scene_mood", "lighting_direction", "camera_angle", "composition", "image_style", "vehicles", "architecture", "non_conflicting_objects" ], "keep_from_IMAGE2": [ "body_anatomy", "pose_if_no_user_pose_instruction_exists", "wardrobe_unless_explicitly_changed_by_user" ] }, "if_uncertain_or_ambiguous": { "rule": "Protect IMAGE1 and IMAGE2 first. Copy only pose, scene, lighting, background, camera language and non-gendered environment.", "do_not_guess_gendered_wardrobe": true, "do_not_copy_gendered_accessories": true, "do_not_copy_worn_attached_or_carried_objects": true } }, "image3_transfer_decision_matrix": { "enabled": true, "mandatory": true, "visual_male_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "neutral_or_masculine_jewelry", "watch", "glasses", "hat", "objects_held_by_subject", "objects_worn_by_subject", "objects_attached_to_subject", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "non_conflicting_scene_objects" ], "filters": [ "must_fit_IMAGE2_body", "must_not_change_IMAGE1_identity", "must_not_transfer_IMAGE3_skin_or_face", "must_not_deform_hands", "must_not_create_catalog_body", "must_not_create_CGI_fashion_render", "must_remain_Kling_stable" ] }, "visual_female_transfer_subject": { "copy": [ "pose", "pose_logic", "body_orientation_translated_to_IMAGE2", "camera_angle", "framing", "composition", "background", "lighting", "image_style", "camera_language", "scene_mood", "environment", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "block": [ "female_clothing", "female_wardrobe", "female_outfit", "female_vestments", "female_shoes_attached_to_subject", "female_accessories", "female_jewelry", "earrings", "female_bracelets", "female_necklaces", "female_rings", "female_watch_if_gender_coded", "female_makeup", "female_hairstyle", "female_body_traits", "female_glamour_cues", "handbag", "purse", "neckline", "cleavage_styling", "female_fabric_drape", "female_body_fitting_silhouette", "female_jewelry_dependent_hand_pose", "any_wearable_item", "any_carried_item", "any_handheld_item", "any_attached_item", "any_body_dependent_item", "any_gender_coded_item", "any_fashion_dependent_item_from_female_subject" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "base_body_to_clothing_logic" ] }, "multiple_subjects": { "rule": "Use only main pose-driving subject for transfer. Secondary people stay as background context.", "block_secondary_subject_transfer": true }, "no_human_subject": { "copy": [ "scene", "camera_language", "lighting", "background", "environment", "objects", "vehicles", "architecture", "image_style" ], "keep_from_IMAGE2": [ "body", "wardrobe", "pose_unless_user_explicitly_requests_pose_change" ] }, "uncertain_or_ambiguous": { "copy": [ "pose_if_clear", "scene", "lighting", "background", "camera_language", "environment" ], "keep_from_IMAGE2": [ "body", "wardrobe", "presentation" ], "block": [ "gendered_clothing", "gendered_accessories", "worn_objects", "attached_objects", "carried_objects" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "if_IMAGE3_subject_is_male": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "wardrobe", "clothing", "outfit", "fabric_style", "shoes_when_visible", "accessories", "jewelry_if_masculine_or_neutral", "watch", "glasses", "hat", "objects_held_by_the_male_subject", "objects_worn_by_the_male_subject", "objects_attached_to_the_male_subject", "vehicles", "architecture", "people_in_background", "birds", "non_conflicting_visible_scene_objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "object_accessory_risk_filter": { "block_if": [ "covers_or_deforms_face", "breaks_hands", "forces_extra_fingers", "creates_glossy_AI_look", "creates_unstable_reflections", "creates_identity_drift", "creates_Kling_instability", "creates_scene_overload", "looks_like_CGI_prop" ] } }, "if_IMAGE3_subject_is_female": { "copy_from_IMAGE3": [ "pose", "pose_logic", "body_orientation_translated_intelligently", "camera_angle", "framing", "composition", "background", "environment", "scene_mood", "lighting_direction", "image_style", "apparent_camera_language", "vehicles", "architecture", "people_in_background", "birds", "non_attached_scene_props", "non_conflicting_environmental_objects" ], "keep_from_IMAGE2": [ "final_clothing", "final_wardrobe", "body_anatomy", "body_proportions", "body_scale", "presentation_consistency", "base_body_to_clothing_logic" ], "strict_rule": "If IMAGE3 subject is visually female for transfer purposes, copy pose, pose logic, scene, background, lighting, image style, camera style, environment and non-attached scene elements only. Do not copy any wearable, carried, handheld, attached, body-dependent, gender-coded, or fashion-dependent item from the female subject." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_NO_HUMAN_UNCERTAIN_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 main subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects when coherent", "if IMAGE3 main subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects", "if IMAGE3 has no human subject, preserve IMAGE2 wardrobe unless user explicitly requests a change", "if transfer category is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "TRANSLATE_THROUGH_IMAGE2_BODY_LIMITS" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "MALE_HELD_WORN_ATTACHED_OBJECTS_ALLOWED_IF_COHERENT__FEMALE_ONLY_ENVIRONMENT_OBJECTS", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent and stable", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not change identity, body, hands or human realism", "objects must remain stable for Kling 3.0" ] }, "style_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "allowed": [ "color_mood", "camera_angle", "framing", "composition", "contrast_level", "lighting_direction", "texture_of_capture", "photo_or_video_language" ], "forbidden": [ "beauty_skin_style", "glamour_facial_lighting", "plastic_highlights", "fake_HDR", "poster_render_finish", "CGI_material_style", "skin_smoothing_style", "luxury_ad_polish_on_face" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "priority": "DOMINANT", "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "perform controlled adaptation, not total reinterpretation", "never generate a new subject when the real reference structure can be preserved" ], "forbidden": [ "full_synthetic_facial_reconstruction", "new_skin_generated_over_IMAGE1_truth", "generic_realistic_face_replacement", "body_redesign_from_scratch", "AI_cleaned_version_of_subject", "reference_ignored_in_favor_of_prompt_aesthetics" ] }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual_visible_pores", "irregular_pore_size", "skin_microtexture", "micro_wrinkles_around_eyes", "micro_wrinkles_around_mouth", "forehead_texture", "under_eye_texture", "subtle_redness", "minor_blemishes", "tiny_discolorations", "natural_asymmetry", "real_beard_root_texture", "non_uniform_cheek_texture", "non_uniform_forehead_texture", "real_face_to_neck_transition", "small_real_imperfections_inherited_from_IMAGE1" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "foundation_look" ], "specular_policy": { "allowed": [ "minimal_natural_human_skin_reflectance", "subtle_non_cosmetic_skin_response_only_when_physically_plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics, over-detail, false sharpness, or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "reject_if": [ "hyperreal_detail_looks_synthetic", "skin_detail_looks_procedural", "lighting_looks_like_render", "scene_looks_like_luxury_ad", "human_subject_looks_too_perfect", "camera_look_feels_fake" ] }, "anti_pose_body_deformation_system": { "enabled": true, "mandatory": true, "rules": [ "clone IMAGE3 pose but translate it through IMAGE2 body anatomy", "do not break shoulders", "do not elongate arms", "do not shrink torso", "do not slim waist", "do not force feminine posture when IMAGE3 subject is female", "do not force hands into object-dependent female accessory poses", "reduce pose accuracy if anatomy, identity, hands or Kling stability are at risk" ], "reject_if": [ "pose_changes_body_mass", "pose_deforms_hands", "pose_breaks_shoulders", "pose_feminizes_subject_when_not_desired", "pose_creates_mannequin_posture", "pose_creates_unstable_Kling_geometry" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality" ], "requirements": [ "scene_must_feel_physically_real", "background_must_contain_natural_imperfections", "materials_must_have_plausible_real_world_response", "contact_shadows_must_be_believable", "subject_must_integrate_naturally_into_scene", "environment_realism_must_support_human_subject_not_overpower_it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "requirements": [ "biologically_alive_presence", "real_facial_gravity", "organic_facial_tension", "calm_natural_expression", "subtle_facial_asymmetry", "real_skin_imperfection", "ordinary_human_texture", "realistic_face_neck_transition", "real_body_weight", "real_clothing_tension", "non_mannequin_posture", "real_interaction_with_objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_NO_HUMAN_UNCERTAIN_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five_fingers", "natural_hand_proportion", "real_knuckles", "real_fingernail_structure", "subtle_finger_wrinkles", "natural_finger_curvature", "correct_wrist_connection", "real_contact_pressure", "hands_must_not_look_flat", "hands_must_not_look_waxy", "hands_must_not_align_unnaturally", "no_floating_hands", "no_fused_fingers", "no_extra_fingers", "no_mannequin_hands" ], "wardrobe_rules": [ "if_IMAGE3_subject_is_male_wardrobe_clothing_outfit_and_coherent_accessories_may_be_copied_from_IMAGE3", "if_IMAGE3_subject_is_female_wardrobe_must_follow_IMAGE2_and_female_clothing_accessories_from_IMAGE3_are_blocked", "if_IMAGE3_has_no_human_subject_or_is_ambiguous_preserve_IMAGE2_wardrobe_unless_user_explicitly_requests_otherwise", "wardrobe_must_always_fit_IMAGE2_body_anatomy", "clothing_must_not_reshape_shoulders", "clothing_must_not_slim_torso", "fabric_tension_must_follow_real_body_mass", "fabric_must_show_real_texture_natural_folds_and_non_perfect_wear" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural_color", "balanced_exposure", "no_blown_highlights", "plausible_optics", "realistic_depth_of_field", "natural_shadow_falloff", "real_microcontrast", "no_over_sharpening", "no_over_grading", "no_fake_HDR", "no_beauty_grade", "real_material_response", "no_CGI_render_finish", "no_computational_skin_smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity_continuity", "skin_continuity", "eye_stability", "beard_edge_stability", "hand_integrity", "clothing_stability", "geometry_stability", "subject_background_integration", "zero_shimmer", "zero_warp", "stable_object_contact", "stable_face_outline", "stable_neck_and_collar", "stable_material_reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "AI_edge_halos", "clothing_seams_likely_to_crawl", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same_person_as_IMAGE1", "same_skin_truth_as_IMAGE1", "same_body_reality_as_IMAGE2", "correct_IMAGE3_main_subject_classification_for_transfer_only", "correct_conditional_IMAGE3_transfer", "if_IMAGE3_is_male_coherent_wardrobe_clothing_accessories_and_objects_are_copied_when_physically_plausible", "if_IMAGE3_is_female_clothing_wardrobe_accessories_jewelry_makeup_hairstyle_and_worn_carried_attached_objects_are_blocked", "if_IMAGE3_has_no_human_or_is_uncertain_IMAGE2_wardrobe_body_are_preserved_while_scene_camera_lights_are_copied", "no_AI_skin", "no_plastic_skin", "no_waxy_skin", "no_makeup_invention", "no_generic_handsome_face", "no_beauty_retouch", "credible_real_human_perception", "Canon_EOS_R50_real_camera_feeling", "usable_as_master_frame_for_Kling3" ], "reject_if": [ "looks_beautified", "looks_cleaner_than_IMAGE1", "skin_tone_more_uniform_than_IMAGE1", "beard_looks_cleaner_than_IMAGE1", "looks_like_different_person", "feels_synthetic", "style_from_IMAGE3_contaminates_skin", "male_IMAGE3_clothing_not_copied_when_coherent", "female_IMAGE3_wardrobe_or_accessories_copied", "female_IMAGE3_carried_worn_handheld_attached_or_body_dependent_objects_copied", "accessory_breaks_hands_or_identity", "object_unstable_for_Kling", "scene_looks_CGI", "lighting_looks_poster_render", "pose_deforms_body", "wardrobe_changes_body_mass", "unstable_for_video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "BODY_ANATOMY_FROM_IMAGE2", "IMAGE3_MAIN_SUBJECT_CLASSIFICATION_FOR_TRANSFER_ONLY", "IMAGE3_TRANSFER_DECISION_MATRIX", "CONDITIONAL_IMAGE3_TRANSFER_BY_SUBJECT_TYPE", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_STYLE_ONLY_WITH_WARDROBE_ACCESSORIES_OBJECTS_BLOCKED", "NO_HUMAN_OR_UNCERTAIN_IMAGE3_SCENE_CAMERA_LIGHT_ONLY", "ANTI_POSE_BODY_DEFORMATION", "STYLE_FIREWALL", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, gender-contaminated, anatomically forced, falsely hyperreal, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows main-subject classification and decision-matrix logic, male IMAGE3 wardrobe/accessories/objects transfer when coherent, female IMAGE3 wardrobe/accessories/worn-carried-attached objects are fully blocked, real reference structure is preserved, scene avoids generated perfection, and final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
{ "template_name": "MARRLONN2027_V62_TERMINAL_CONDITIONAL_IMAGE3_REAL_HUMAN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V62_FUNCTIONAL_SEALED_CONDITIONAL_IMAGE3_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale, anatomical limits and base physical structure; and conditional IMAGE3 transfer depending on whether IMAGE3 subject is male or female. If IMAGE3 subject is male, clone pose, wardrobe, clothing, outfit, background, image style, lighting, accessories and objects when coherent, while preserving IMAGE1 identity and IMAGE2 body anatomy. If IMAGE3 subject is female, clone pose, composition, background, image style, lighting, environment and camera language only, but do not clone clothing, wardrobe, accessories, jewelry, makeup, hairstyle, or any object worn, attached to, or carried by the female subject. The final result must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_ANATOMY_LOCK + CONDITIONAL_IMAGE3_TRANSFER + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, anatomically forced, gender-contaminated, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved IMAGE1 identity, preserved IMAGE2 body reality, correct conditional transfer from IMAGE3, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_SCALE_AND_LIMITS", "5_CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "6_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "7_ANTI_GENERATED_SCENE_FINISH", "8_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "9_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "body density", "real anatomical weight", "base physical structure", "body-to-clothing fit logic" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls body scale and anatomical limits", "pose must adapt to IMAGE2 body", "wardrobe must fit IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body", "if IMAGE3 is female or incompatible, final wardrobe must remain from IMAGE2" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture", "body_redesign_to_fit_IMAGE3" ] }, "IMAGE3": { "role": "CONDITIONAL_DYNAMIC_REFERENCE", "authority": "CONDITIONAL_BY_SUBJECT_GENDER_AND_COMPATIBILITY", "allowed_domains_if_male": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "allowed_domains_if_female": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "universal_forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment", "body_redesign_to_match_IMAGE3" ] } }, "image3_gender_conditional_transfer_system": { "enabled": true, "mandatory": true, "purpose": "Apply intelligent conditional transfer from IMAGE3 depending on whether IMAGE3 subject is male or female, while preserving IMAGE1 identity, IMAGE1 skin truth, IMAGE2 body anatomy, IMAGE2 scale and final human realism.", "if_IMAGE3_subject_is_male": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "wardrobe", "clothing", "outfit", "fabric style", "shoes when visible", "accessories", "jewelry if masculine or neutral", "watch", "glasses", "hat", "objects held by the male subject", "objects worn by the male subject", "objects attached to the male subject", "vehicles", "architecture", "people in background", "birds", "non-conflicting visible scene objects" ], "adaptation_rules": [ "clone male IMAGE3 wardrobe and accessories when visually coherent", "fit IMAGE3 wardrobe to IMAGE2 body anatomy and proportions", "translate IMAGE3 pose through IMAGE2 body limits", "preserve IMAGE2 body mass and scale even when copying IMAGE3 outfit", "do not reshape IMAGE2 body to force IMAGE3 wardrobe", "do not alter IMAGE1 face, skin, beard, age, eyes, or identity", "do not beautify the subject while copying male wardrobe, accessories or image style", "objects and accessories must remain physically plausible and naturally integrated", "if male IMAGE3 wardrobe conflicts with IMAGE2 anatomy, adapt wardrobe instead of changing body" ], "forbidden": [ "identity transfer from IMAGE3", "skin transfer from IMAGE3", "face geometry transfer from IMAGE3", "body redesign to match IMAGE3", "actor-face replacement", "beauty treatment transfer", "synthetic fashion render", "catalog body correction", "outfit that changes body mass", "accessory that causes identity drift" ] }, "if_IMAGE3_subject_is_female": { "transfer_allowed": true, "copy_from_IMAGE3": [ "pose", "pose logic", "body orientation translated intelligently", "camera angle", "framing", "composition", "background", "environment", "scene mood", "lighting direction", "image style", "apparent camera language", "vehicles", "architecture", "people in background", "birds", "non-attached scene props", "non-conflicting environmental objects" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body anatomy", "body proportions", "body scale", "presentation consistency", "base body-to-clothing logic" ], "do_not_copy_from_IMAGE3": [ "female clothing", "female wardrobe", "female outfit", "female vestments", "female shoes if attached to the subject", "female accessories", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female watch if clearly feminine", "female makeup", "female hairstyle", "female body traits", "female glamour cues", "handbag carried by the female subject", "purse carried by the female subject", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject" ], "strict_rule": "If IMAGE3 subject is female, copy pose, pose logic, scene, background, lighting, camera style, image style, environment and non-attached scene elements only. Do not copy clothing, wardrobe, accessories, jewelry, makeup, hairstyle, shoes attached to the subject, or any object worn, attached to, or carried by the female subject.", "object_rule": "Only environmental objects that are not worn, attached to, or carried by the female subject may be copied.", "wardrobe_rule": "When IMAGE3 subject is female, final wardrobe must come from IMAGE2 or from a neutral compatible wardrobe explicitly requested by the user, never from the female subject in IMAGE3." }, "universal_rules": [ "IMAGE1 always controls face, identity, skin, beard, age and human truth", "IMAGE2 always controls body anatomy, body scale and anatomical limits", "IMAGE3 never controls identity or skin", "pose must be anatomically translated through IMAGE2", "final result must remain real human, imperfect, non-plastic, non-beautified and Canon EOS R50 believable", "if gender or compatibility is uncertain, protect IMAGE1 and IMAGE2 first and avoid copying gendered wardrobe or accessories from IMAGE3", "when in doubt, copy pose, scene, lighting and camera language but block identity, skin and gendered body contamination" ] }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "CONDITIONAL", "influence": "CONTROLLED", "mode": "IMAGE3_IF_MALE__IMAGE2_IF_IMAGE3_FEMALE_OR_INCOMPATIBLE", "rules": [ "if IMAGE3 subject is male, copy wardrobe, clothing, outfit, accessories and worn/carried objects from IMAGE3 when coherent", "if IMAGE3 subject is female, do not copy wardrobe, clothing, accessories, jewelry, makeup, hairstyle, or worn/carried/attached objects from IMAGE3", "wardrobe must always fit IMAGE2 body anatomy", "wardrobe must never alter IMAGE1 identity or IMAGE2 body structure", "if IMAGE3 male wardrobe conflicts with IMAGE2 body, adapt wardrobe to IMAGE2 instead of changing body", "if gender or compatibility is uncertain, preserve IMAGE2 wardrobe and copy only pose, scene, lighting and camera language" ] }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "CONDITIONAL", "influence": "FILTERED", "mode": "IMAGE3_OBJECTS_IF_MALE__ENVIRONMENT_ONLY_IF_FEMALE", "rules": [ "if IMAGE3 subject is male, copy held, worn, attached and environmental objects when coherent", "if IMAGE3 subject is female, copy only environmental objects not worn, attached to, or carried by the female subject", "objects must not create gender contamination", "objects must not change identity, body or human realism", "objects must remain physically plausible and stable for Kling 3.0" ] }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "CONDITIONAL_IMAGE3_MALE_OR_IMAGE2_FEMALE_CONFLICT", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "if IMAGE3 subject is male, wardrobe clothing outfit and coherent accessories may be copied from IMAGE3", "if IMAGE3 subject is female, wardrobe must follow IMAGE2 and female clothing/accessories from IMAGE3 are blocked", "wardrobe must always fit IMAGE2 body anatomy", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "if_IMAGE3_subject_is_male_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "wardrobe-related props", "objects held by subject", "objects attached to subject", "objects worn by subject", "vehicles", "birds", "people", "architecture", "environment props" ], "if_IMAGE3_subject_is_female_preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to the female subject" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific incompatible wardrobe", "gender-specific incompatible accessories", "female worn objects when IMAGE3 is female", "female attached objects when IMAGE3 is female", "female carried objects when IMAGE3 is female" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "if IMAGE3 is male, coherent wardrobe clothing accessories and objects from IMAGE3 are copied when physically plausible", "if IMAGE3 is female, clothing wardrobe accessories jewelry makeup and worn/carried/attached objects from IMAGE3 are blocked", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "fails to copy male IMAGE3 clothing when coherent and requested", "fails to copy male IMAGE3 accessories or objects when coherent and requested", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_ANATOMY_FROM_IMAGE2", "CONDITIONAL_IMAGE3_TRANSFER_BY_GENDER", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "MALE_IMAGE3_WARDROBE_ACCESSORIES_OBJECTS_WHEN_COHERENT", "FEMALE_IMAGE3_SCENE_POSE_LIGHT_ONLY_WITH_WARDROBE_ACCESSORIES_BLOCKED", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body anatomy and scale remain intact, IMAGE3 transfer follows gender-conditional logic, real reference structure is preserved, the scene avoids generated perfection, and the final output feels like a real imperfect human captured by a Canon EOS R50 and stable enough for Kling 3.0." }
front view of a super glossy shiny black symbiote hypercar lamborghini with a really big spoiler on the back and bright neon led colored headlights, the car covered with big thick glossy PAINT SPLASHES that is spreading from the car to everywhere, the PAINT symbiote is oozing from the floor to envelop and cover the car and the black inky symbiote is spreading over the car and the floor and walls the car is metallic silver in an empty abstract colored showroom, cinematic, high detail, dynamic, 3d realistic illustration
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
Hyper-realistic vertical full body of a Reference image indian girl at an auto salon, captured with a Canon EOS R5 and an 85mm f/1.4 lens, emphasizing a distinctively dewy, glass-skin complexion. The subject is an East Asian female with a luminous, highly hydrated skin texture that catches the ambient convention lighting; specular highlights glisten naturally across her cheekbones, the bridge of her nose, and forehead, showcasing a premium, moisture-rich skincare finish without appearing oily. She holds a playful, dynamic pose, leaning slightly against the side of a modified white sports car, her body angled to display the vehicle’s livery. Her right arm extends forward, index finger pointing directly into the camera lens, creating a foreshortened perspective where the fingertip is slightly soft due to shallow depth of field, while focus remains razor-sharp on her eyes and face. She is winking her right eye while her left eye remains wide and engaging, featuring a sharp, dark pupil with distinct catchlights from overhead softboxes. Her expression is a confident, welcoming smile with gradient pink lips that have a moisturizing gloss finish. Her hair is long dark black hair, long, and pulled back into a high ponytail that cascades over her right shoulder. She wears a tight-fitting black racing romper with a red-tabbed zipper at the chest; the text "FORTEC" is printed in white and red on the left chest and right thigh. A subtle dusting of freckles just below the eyes is visible on her left collarbone, and she wears a thin gold necklace. On her legs, she wears black thigh-high suede boots with heels, her right leg bent at the knee in a classic Reference image women stance. To her left, the car door and fender are visible, painted white with aggressive red and gold racing graphics. Authentic sponsor logos including "BRIDE," "DIRECT," "EXEDY," "CUSCO," and "HPI" are clearly legible on the door panel. A glossy black side mirror with "FORTEC" branding reflects the environment. The lighting is bright, diffused, and cool-toned, typical of a convention hall, creating smooth transitions between light and shadow on her skin and the car's metal surfaces. The background is pushed into a creamy, indistinct bokeh, revealing blurred shapes of exhibition booths and signage, ensuring the subject pops against the busy environment. High-fidelity texture rendering captures the weave of the fabric, the velvet texture of the boots, the sleek gloss of the car paint, and the ultra-smooth, dewy quality of her skin.
a super glossy shiny hypercar lamborghini with a really big spoiler on the back, the car is spray painted multi-colored with the wet paint dripping off of the car making colored wet puddles on the ground in an empty abstract colored showroom, cinematic, high detail, dynamic, 3d realistic illustration
raw photo captured with Hasselblad X1D II 50C, low key lighting, high micro-contrast, ISO 100, with a 50mm prime lens. Cinematic hyper-realistic night photograph of a beautiful young woman with the exact same face, facial features, blue eyes, nose, lips, expression and ultra-long blonde hair with horn-shaped buns and bangs as the woman in the reference image. She has a voluptuous hourglass figure with full bust, slim waist, wide hips and athletic thick legs. She is leaning casually against a red 2025 Chevrolet Corvette Stingray with white racing stripes, full aggressive body kit and Japanese decals on the hood. She wears a sporty black leather jacket, a very short black leather mini skirt and knee-high leather boots. She carries a black backpack on her back and has both hands in her jacket pockets. She is looking up toward the camera with a top-down angle, exuding a mysterious and seductive presence. Surface micro-textures include individual pores showing sebaceous secretions, fine sweat on her skin, realistic skin imperfections, subtle film grain and natural texture on her skin, hair and leather clothing. The glossy red car paint, leather jacket and mini skirt have rich, authentic reflections and material details. Lighting follows dual-source Chiaroscuro: dramatic neon blue and metallic red street lighting from the city creates strong contrast and vibrant reflections on the car and her skin, while soft cool ambient light from the side illuminates her face and figure. Glistening highlights define her voluptuous curves with luminous, natural skin tones. Atmospheric physics incorporate Mie scattering due to sub-micron particulate load in the night air, creating gentle volumetric haze and soft neon bokeh. The background is a wet nighttime roadside with dark asphalt, white lane markings, tiled sidewalk and glowing futuristic city lights. Rich, high-contrast cinematic palette with dominant neon blue, metallic red and warm streetlight tones provides a dynamic, mysterious and highly photorealistic Japanese street racing atmosphere.
highly detailed, low-angle view of a classic 1960s Chevrolet Impala lowrider car painted in glossy pastel pink, showcasing its front end lifted dramatically to reveal a meticulously polished chrome suspension system and undercarriage. The vehicle features large, shiny wire-spoke rims with low-profile tires, reflecting light to emphasize their intricate design. The front grille is wide and horizontal with a chrome finish, flanked by dual round headlights on each side, framed by chrome trim. The car’s body has smooth, clean lines with chrome accents running along the sides and around the windows, giving it a vintage yet vibrant appearance
{ "prompt_type": "descriptive_replication", "reference_adherence": "STRICT_VISUAL_FIDELITY", "aspect_ratio": "4:5", "style": "1990s compact digital camera aesthetic with harsh on‑camera flash, grainy texture, washed‑out colors, high contrast, subtle chromatic aberration and halation. NO HDR, NO tone mapping, NO modern digital processing. The image looks like a raw, unedited flash photograph taken inside a bright emerald green supercar on a countryside road, using an early digital point‑and‑shoot (e.g., Kodak DC series, Sony Mavica). The flash is the main light source – it creates deep, sharp shadows and overexposed highlights, the classic 'deer‑in‑headlights' effect. The background (trees, road, the second supercar) is heavily darkened but faintly visible. Ultra‑realistic textures of carbon fiber, car paint, asphalt, and skin (if any visible) – all rendered with natural grain and no smoothing. The composition is strongly tilted (Dutch angle ~25‑35°), with a slight vertical banding artifact (CCD readout noise), a micro‑scratch on the lens (barely visible in lower right), and a subtle vignette with a faint greenish‑purple color shift at the edges – all adding authentic 90s digital camera character. The scene is raw, candid, with a aggressive, luxury supercar lifestyle vibe.", "scene": { "location": "Countryside asphalt road, overcast daylight but the flash overpowers everything. Surrounding trees (lush green) are almost black silhouettes. The road has visible cracks and wear. In the distance, another bright emerald green supercar (identical or similar) drives ahead, its shape faintly visible, tail lights reflecting the flash as small red dots.", "car_interior": "Inside a supercar. The door panel is visible on the left, covered in glossy carbon fiber (2x2 twill weave pattern) with strong specular highlights from the flash. The windshield and side window show dark silhouettes of trees. The car's exterior hood (emerald green metallic) is visible in the lower left and middle, with blown highlights and dark reflections.", "protagonist": "A person (Welison style, but face fully covered by a glossy carbon fiber full‑face mask) leaning out of the car window or sitting close to the camera. The mask has a aggressive, futuristic design, with narrow eye slits (dark mesh inside). The mask is highly reflective, showing the flash as bright white hotspots. Only the mask, a small part of the shoulder/neck, and a light gray hoodie or t‑shirt collar are visible. The body is turned slightly toward the camera. The mask occupies the lower right third of the frame (approx. 35‑40% of image). The pose is dominant, mysterious, anonymous.", "second_car": "In the upper central background, another emerald green supercar, slightly blurred by motion and heavily darkened, but its shape recognizable, with headlights or taillights catching the flash." }, "lighting_and_atmosphere": { "source": "ON‑CAMERA FLASH ONLY (early 1990s compact digital camera). The ambient overcast daylight is completely overpowered. No fill light, no bounce. This is NOT HDR.", "quality": "extremely harsh, high contrast, overexposed highlights on the carbon fiber mask, the car’s green paint, the windshield edges, and any reflective surfaces; deep black shadows in the trees and the second car.", "effects": [ "strong, direct flash creating hard specular highlights on the glossy carbon fiber weave (mask and door panel), on the car’s metallic paint, and on the glass", "the background trees become dark silhouettes with no detail, the road surface shows harsh shadows from the flash", "grainy texture typical of early digital compacts (heavy grain in shadows, fine grain in highlights)", "washed out colors – the emerald green becomes a pale, cool green with blue/cyan cast; carbon fiber appears dark grey with bright reflections", "extremely high contrast – bright white hotspots next to deep blacks", "subtle chromatic aberration (purple/green fringing) on high‑contrast edges (mask edges, car door lines, windshield frame)", "slight barrel distortion, lens flare (small circular artifacts from the flash)", "vertical banding artifact (CCD readout noise) visible in the dark sky/trees", "a micro‑scratch on the lens in the lower right corner", "subtle greenish‑purple vignette at the edges" ], "color_cast": "cool white balance (slightly blue/green), typical of early digital flashes. The car’s green loses warmth, looking almost teal; the carbon fiber appears cold.", "contrast": "extremely high (maximum)" }, "camera_and_technical": { "perspective": "First‑person / passenger perspective, strong Dutch angle (tilted ~25‑35° counter‑clockwise), camera very close to the mask (approx. 20‑40 cm). Wide‑angle lens equivalent 24‑28mm.", "camera_position": "handheld, compact digital camera from early 1990s (e.g., Kodak DC series, Sony Mavica), 24‑28mm equivalent, fixed focus or autofocus with slight softness, aperture f/2.8‑f/4, shutter speed 1/60s, ISO 200‑400 with heavy grain.", "framing": "vertical 4:5, extremely tight composition, mask in lower right, car hood in lower left, second car in upper center. Headroom minimal, dense composition.", "focus": "slightly soft, typical of flash photography, the mask and the immediate car interior are relatively sharp, background and second car out of focus and very dark.", "visual_fidelity": "grainy, low resolution aesthetic, harsh flash, no HDR, no tone mapping, ultra high quality real image (realistic because of imperfections), candid supercar snapshot with authentic 1990s compact camera feel." }, "realism_constraints": { "allowed": [ "grain", "washed out colors", "overexposed highlights", "harsh shadows with no detail", "very dark background", "imperfect composition (strong tilt, intruding element, lens micro‑scratch, vertical banding, vignette)", "visible carbon fiber weave texture with glossy reflections", "metallic car paint with blown highlights", "chromatic aberration", "barrel distortion", "lens flare" ], "forbidden": [ "HDR", "tone mapping", "dynamic range compression", "lifted shadows", "detail in shadows", "soft lighting", "multiple light sources", "fill light", "ambient light visible (except very faint outlines)", "even exposure", "balanced lighting", "modern digital perfection", "sharp focus (clinical)", "perfect composition", "cinematic look (modern)", "8k", "masterpiece", "airbrushed skin", "plastic skin", "CGI", "3d render", "stylized", "smartphone HDR", "deep fusion", "smart HDR", "visible facial features", "skin on face or neck (only covered by mask)", "matte plastic mask" ] }, "negative_prompt": [ "different character", "face visible", "facial features", "eyes visible", "mouth visible", "skin on face", "skin on neck", "beauty filters", "airbrushed skin", "anime", "cartoon", "over-sharpening", "clean digital look", "perfect exposure", "smooth gradients", "messy appearance", "greasy skin", "overexposed (beyond intended aesthetic)", "HDR", "tone mapping", "dynamic range", "lifted shadows", "detail in shadows", "soft lighting", "fill light", "ambient light (except faint outlines)", "even exposure", "balanced lighting", "CGI", "3d render", "plastic texture (except carbon fiber mask)", "smooth", "airbrushed", "digital art", "painting", "deformed hands", "extra fingers", "missing fingers", "blurry (beyond intentional soft focus)", "low detail", "unrealistic proportions", "bad anatomy", "watermark", "signature", "professional photography", "studio lighting (modern softbox)", "sharp focus (clinical)", "perfect composition", "cinematic (modern)", "8k", "masterpiece", "stylized", "modern digital", "natural light (flash must dominate)", "golden hour", "teal and orange", "warm tones", "iPhone", "LED flash (only 1990s compact camera flash)", "modern smartphone", "daylight (flash overpowered is fine, but no soft ambient)", "no flash look", "bright sky", "detailed background", "HDR look", "saturated greens" ] }
raw photo captured with Leica M11, wide open aperture, low key lighting, high contrast, ISO 64, with a 50mm Noctilux-M f/0.95 lens. Cinematic realistic photo of a vibrant JDM-style tuned car with bold widebody kit, aggressive stance and lowered suspension parked directly in the chaotic heart of a professional motorsport pit lane during an intense mid-race pit stop. The car features colorful vinyl wraps and edgy modifications, surrounded by tire stacks, air guns, fuel rigs, rushing crew members in fireproof suits, timing screens and metallic pit wall structures, conveying raw urgency and high-octane adrenaline. Beside the car stands a young woman with long braided black hair and pale cream skin tone, her back mostly turned to the viewer while she looks back over her shoulder directly at the camera with intense eye contact. She wears only a luxurious damask silk sweater in Charcoal Gray and eStark White tones pulled high up her body, completely exposing her naked hips, bare lower body and curvy silhouette, strongly emphasizing her slim waist and full, sensual hips as the main focal point. The frenetic racing environment dramatically frames her figure, creating a powerful contrast between the raw industrial chaos of the pit lane and her smooth, exposed skin. Surface micro-textures include individual pores showing sebaceous secretions, fine dust particles from internal refraction physics, subtle film grain and realistic skin imperfections. The damask silk sweater and glossy car paint have authentic sheen and texture, highlighting elegant facial features like high cheekbones; prominent wrinkles around eyes and subtle sweat on her skin add depth and realism. Lighting follows dual-source Chiaroscuro: harsh artificial pit lighting from above and sides creates strong contrast within deep shadows, while natural daylight mixed with overcast sky from the open pit lane provides a softer highlight for additional detail; glistening highlights define each feature as well-defined muscles curve elegantly in both busts with subtle blush and luminous skin tones. Atmospheric physics incorporate Mie scattering due to sub-micron particulate load of tire smoke, fuel vapors and dust, simulating high-extinction-coefficient medium trapped within micro-fractures, with realistic volumetric haze and floating particles throughout the busy pit lane. Rich industrial and metallic tones mixed with vibrant JDM car colors provide a high-energy, adrenaline-filled backdrop.
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
a super glossy shiny hypercar lamborghini with a really big spoiler on the back, the car is spray painted multi-colored with the paint dripping off of the car making colored puddles on the ground in an empty abstract colored showroom, cinematic, high detail, dynamic, 3d realistic illustration
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
front view of a super glossy shiny hypercar lamborghini with a really big spoiler on the back, the car is spray painted multi-colored with the wet paint dripping off of the car making colored wet puddles on the ground in an empty abstract colored showroom, cinematic, high detail, dynamic, 3d realistic illustration
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }
{ "template_name": "MARRLONN2027_V61_TERMINAL_REAL_HUMAN_MICROSKIN_MASTER", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_MULTI_GENDER_DYNAMIC_IMAGE3_TEMPLATE", "version": "V61_FUNCTIONAL_SEALED_REAL_REFERENCE_MICROSKIN_CANON_EOS_R50_KLING3_READY", "core_mission": "Create one final master still image with absolute IMAGE1 face, identity, skin, age, beard and human truth; absolute IMAGE2 body, anatomy, scale and base wardrobe authority; and subordinated IMAGE3 guidance only for pose, pose logic, composition, camera angle, framing, lighting direction, background, environment, scene mood, apparent capture language and visible non-conflicting scene objects. The final output must feel like a biologically alive, imperfect, physically present human photographed with a real Canon EOS R50, not AI, not CGI, not beauty retouch, not plastic skin, not waxy skin, not synthetic glamour, not actor replacement, not model replacement, not generic human replacement, not luxury advertisement, and not a generated poster. The image must be stable enough for Kling 3.0 video generation from 3 to 6 seconds.", "absolute_governance_principle": "IMAGE1_FACE_SKIN_IDENTITY_LOCK + IMAGE2_BODY_WARDROBE_LOCK + IMAGE3_SCENE_POSE_SUBORDINATION + REAL_REFERENCE_PRIORITY + MICROSKIN_REALISM + MULTI_GENDER_INTELLIGENCE + ZERO_BEAUTIFICATION + ZERO_GENERIC_REPLACEMENT + ZERO_MAKEUP_INVENTION + ZERO_PLASTIC_SKIN + ZERO_GENERATED_SCENE_FINISH + CANON_EOS_R50_REAL_CAPTURE + KLING3_STABILITY", "primary_failure_to_prevent": "A recognizable subject that still feels AI-generated, too clean, too polished, too glossy, too cinematic, too actor-like, too model-like, too luxury-ad-like, too perfect, too plastic, too waxy, too smooth, or not biologically alive.", "success_definition": "The viewer must believe this is a real imperfect human physically present in a real environment, captured by a real Canon EOS R50 camera, with preserved identity, preserved body, real skin texture, visible individual pores, micro-wrinkles, natural asymmetry, believable hands, non-perfect scene texture, and stable visual structure for Kling 3.0 video.", "global_execution_hierarchy": [ "1_IMAGE1_FACE_IDENTITY_AND_SKIN_TRUTH", "2_REAL_REFERENCE_PIXEL_AND_STRUCTURE_PRIORITY", "3_FINAL_REAL_HUMAN_PERCEPTION", "4_IMAGE2_BODY_ANATOMY_AND_BASE_WARDROBE", "5_MICROSKIN_REALISM_AND_HUMAN_IMPERFECTION", "6_IMAGE3_POSE_SCENE_CAMERA_LIGHT_ONLY", "7_MULTI_GENDER_FILTERING", "8_ANTI_GENERATED_SCENE_FINISH", "9_CANON_EOS_R50_REAL_CAMERA_CAPTURE", "10_KLING3_VIDEO_STABILITY" ], "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "face geometry", "eyes", "eye shape", "eyelids", "eyebrows", "nose", "nostrils", "mouth", "lips", "jaw", "cheeks", "chin", "forehead", "temples", "ears when visible", "neck transition", "skin tone", "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "small blemishes", "spots", "minor discoloration", "natural asymmetry", "age markers", "facial fatigue", "beard density", "beard shape", "gray beard pattern", "mustache texture", "random beard direction", "hairline", "real biological imperfection", "lived-in human presence" ], "mandatory_rules": [ "IMAGE1 is law, not inspiration", "transfer real skin truth from IMAGE1, do not recreate a cleaner version", "preserve individual pores, irregular skin texture, micro-wrinkles, subtle redness and natural imperfections", "preserve the same person under every scene, pose, outfit or camera change", "never improve attractiveness", "never normalize skin", "never clean the face", "never replace the subject with a more realistic generic human", "never transfer identity, face geometry, beauty style, skin style or age from IMAGE3", "realism must come from preserved human truth and camera realism, not from changing the person" ], "forbidden": [ "identity_drift", "generic_human_replacement", "celebrity_transfer", "actor_replacement", "model_replacement", "face_redesign", "beautification", "symmetry_correction", "youthification", "facial_slimming", "jaw_enhancement", "nose_refinement", "eye_enhancement", "lip_enhancement", "skin_smoothing", "skin_polishing", "skin_normalization", "makeup_effect", "cosmetic_cleanup", "plastic_skin", "waxy_skin", "porcelain_skin", "glass_skin", "AI_face", "commercial_confidence_face", "luxury_portrait_face", "perfect_idealized_face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_WARDROBE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "waist", "arms", "forearms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "real posture limitations", "base wardrobe", "clothing fit on body", "real anatomical weight" ], "mandatory_rules": [ "IMAGE2 controls body and anatomy", "IMAGE2 controls final base wardrobe when IMAGE3 wardrobe conflicts", "pose must adapt to IMAGE2 body", "wardrobe must adapt to IMAGE2 body", "body must never adapt to an idealized pose, fashion silhouette or actor posture", "hands must remain anatomically believable and stable for Kling 3.0", "clothing cannot create a different body" ], "forbidden": [ "slimming", "muscle_invention", "hero_body_transformation", "fashion_body_stylization", "incorrect_anatomy", "long_arms", "short_arms", "deformed_hands", "wrong_body_scale", "catalog_body_correction", "fake_torso_taper", "mannequin_posture" ] }, "IMAGE3": { "role": "SUBORDINATED_DYNAMIC_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_FILTERED", "allowed_domains": [ "pose", "pose logic", "composition", "camera angle", "framing", "lighting direction", "background", "environment", "scene mood", "spatial layout", "apparent capture language", "non-conflicting visible scene objects", "vehicles", "architecture", "people in background", "birds or environmental elements" ], "mandatory_rules": [ "IMAGE3 provides pose, scene, camera language and environment only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty treatment", "IMAGE3 cannot clean or glamorize the subject", "IMAGE3 cannot transfer actor, celebrity, model or gender-specific identity", "if IMAGE3 conflicts with IMAGE1 or IMAGE2, IMAGE1 and IMAGE2 override immediately" ], "forbidden": [ "face_contamination", "skin_contamination", "identity_override", "facial_geometry_override", "beauty_style_transfer", "cinematic_glamour_applied_to_face", "makeup_transfer", "skin_tone_replacement", "facial_expression_beautification", "celebrity_face_borrowing", "actor_charisma_transfer", "luxury_catalog_facial_treatment" ] } }, "real_reference_pixel_priority": { "enabled": true, "mandatory": true, "purpose": "Reduce generated-looking output by preserving real visual structure from IMAGE1 and IMAGE2 whenever possible.", "rules": [ "prioritize real facial structure from IMAGE1 instead of rebuilding a new face", "prioritize real skin texture logic from IMAGE1 instead of inventing new skin", "prioritize real body geometry from IMAGE2 instead of reconstructing a full synthetic body", "preserve real asymmetry, age markers, facial fatigue and imperfect human cues", "do not over-generate areas that already work in IMAGE1 or IMAGE2", "do not rebuild the entire subject from scratch if the reference structure is usable", "perform controlled adaptation, not total reinterpretation", "humanity must be preserved from real references before aesthetic improvement" ], "forbidden": [ "full synthetic facial reconstruction", "new skin generated over IMAGE1 truth", "generic realistic face replacement", "body redesign from scratch", "AI-cleaned version of the subject", "perfected photoreal subject replacement", "reference ignored in favor of prompt aesthetics" ] }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "TRANSFER_NOT_RECREATE", "forbid_cleaner_version": true, "forbid_fake_procedural_texture": true, "forbid_skin_reinterpretation": true }, "beard_domain": { "source": "IMAGE1", "influence": 1.0, "mode": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "ABSOLUTE_NON_NEGOTIABLE" }, "wardrobe_domain": { "source": "IMAGE2", "influence": 1.0, "mode": "BASE_AUTHORITY_WITH_IMAGE3_FILTERED_CONTEXT" }, "pose_domain": { "source": "IMAGE3", "influence": "CONTROLLED", "mode": "YIELD_TO_IMAGE1_AND_IMAGE2" }, "scene_domain": { "source": "IMAGE3", "influence": 1.0, "mode": "VISIBLE_SCENE_ONLY" }, "object_domain": { "source": "IMAGE3", "influence": "VISIBLE_ONLY", "mode": "FILTERED_BY_MULTI_GENDER_AND_BODY_ATTACHMENT_RULES" }, "lighting_domain": { "source": "IMAGE3", "influence": "DIRECTION_AND_ENVIRONMENT_ONLY", "mode": "FACE_SKIN_RESPONSE_FROM_IMAGE1", "forbid_beauty_lighting_on_face": true, "forbid_skin_washout": true, "forbid_glamour_fill": true, "forbid_fake_cinematic_skin_softening": true } }, "micro_skin_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "requirements": [ "individual visible pores", "irregular pore size", "skin microtexture", "micro-wrinkles around eyes", "micro-wrinkles around mouth", "forehead texture", "under-eye texture", "subtle redness", "minor blemishes", "tiny discolorations", "natural asymmetry", "real beard-root texture", "non-uniform cheek texture", "non-uniform forehead texture", "real transition from face to neck", "small real imperfections inherited from IMAGE1", "natural biological skin variation" ], "strict_forbidden": [ "airbrushed_skin", "beauty_skin", "cosmetic_cleanup", "pore_removal", "fake_pore_overlay", "procedural_pore_stamping", "over_sharpened_pore_texture", "plastic_highlights", "waxy_subsurface", "porcelain_effect", "smooth_cheek_gradient", "smooth_forehead_gradient", "AI_skin_texture", "skin_made_cleaner_than_IMAGE1", "beauty_filter_skin", "foundation_look" ], "specular_policy": { "allowed": [ "minimal natural human skin reflectance", "subtle non-cosmetic skin response only when physically plausible" ], "forbidden": [ "invented_sweat_drops", "visible_oil_effect_unless_explicitly_requested", "cosmetic_shine", "beauty_gloss", "wet_render_skin", "oily_artificial_skin", "uniform_shiny_face", "makeup_glow", "plastic_shine", "glamour_highlight_on_skin" ] } }, "humanity_over_hyperrealism_rule": { "enabled": true, "mandatory": true, "rule": "Human realism is more important than hyperreal detail. If hyperrealism creates plastic skin, synthetic lighting, luxury render finish, CGI texture, poster aesthetics or unnatural perfection, reduce hyperrealism and preserve raw photographic humanity.", "priority": "RAW_HUMANITY_OVER_DECORATIVE_HYPERREALISM", "reject_if": [ "hyperreal detail looks synthetic", "skin detail looks procedural", "lighting looks like a render", "scene looks like a luxury advertisement", "human subject looks too perfect", "camera look feels fake" ] }, "multi_gender_logic": { "enabled": true, "objective": "Allow IMAGE3 to be male or female while preserving the real subject from IMAGE1 and IMAGE2.", "if_IMAGE3_is_female": { "copy": [ "pose", "pose logic", "body orientation translated intelligently", "composition", "framing", "camera perspective", "lighting direction", "background", "environment", "vehicles", "birds", "people", "architecture", "non-attached scene props", "scene mood", "apparent photo or video capture language" ], "keep_from_IMAGE2": [ "final clothing", "final wardrobe", "body logic", "body scale", "presentation consistency" ], "do_not_copy": [ "female clothing", "female wardrobe", "female vestments", "female jewelry", "earrings", "female bracelets", "female necklaces", "female rings", "female makeup", "female body traits", "female glamour cues", "any accessory worn by the female subject", "any object worn by the female subject", "any object attached to the female subject", "any object carried by the female subject", "handbag carried by the female subject", "female hair styling transferred to final subject" ], "strict_rule": "If IMAGE3 is female, do not copy clothing, wardrobe, accessories, jewelry, makeup, or any object worn, attached, or carried by the person in IMAGE3. Copy only pose, framing, scene, lighting, environment, camera language and non-attached scene elements.", "accessory_rule": "Accessories from IMAGE3 must be fully blocked when they are worn, carried by, or attached to the female subject.", "object_rule": "Copy only environmental objects and scene elements that are not worn, attached to, or carried by the female subject." }, "pose_translation_rule": "Clone the functional pose and scene logic from IMAGE3, but anatomically reinterpret it through IMAGE2 so the result feels natural, physically plausible, subject-consistent when required, and not rigidly traced." }, "anti_generated_scene_finish": { "enabled": true, "mandatory": true, "purpose": "Prevent the scene from looking like a generated luxury poster, render, catalog, or synthetic cinematic advertisement.", "forbidden": [ "perfect_mansion_render", "overly_clean_background", "repetitive_stone_texture", "over_glossy_car_paint", "catalog_car_reflections", "impossible_chrome_reflections", "luxury_ad_finish", "polished_showroom_look", "fake_cinematic_poster_lighting", "CGI_environment", "AI_background_blend", "overprocessed_clarity", "perfect_global_sharpness", "plastic_material_response", "scene_cleaner_than_reality", "poster_like_composition_if_it_reduces_human_realism" ], "requirements": [ "scene must feel physically real", "background must contain natural imperfections", "materials must have plausible real-world response", "car paint must not look like a CGI showroom render", "stone, road, fabric and objects must avoid repeating AI texture patterns", "contact shadows must be believable", "subject must integrate naturally into the scene", "environment realism must support the human subject, not overpower it" ] }, "real_human_perception_system": { "enabled": true, "mandatory": true, "goal": "The viewer must feel a living human physically present in the scene, not a generated person.", "requirements": [ "biologically alive presence", "real facial gravity", "organic facial tension", "calm natural expression", "subtle facial asymmetry", "real skin imperfection", "ordinary human texture", "non-decorative face", "realistic face-neck transition", "real body weight", "real clothing tension", "non-mannequin posture", "real interaction with objects" ], "reject_if": [ "subject_feels_synthetic", "subject_feels_generated", "subject_feels_too_clean", "subject_feels_like_a_mannequin", "subject_feels_like_actor_catalog", "subject_feels_like_luxury_ad_model", "skin_looks_perfect", "eyes_look_synthetic", "expression_feels_frozen", "face_looks_corrected", "humanity_is_achieved_by_changing_identity" ] }, "face_eye_beard_expression_system": { "enabled": true, "source": "IMAGE1", "eye_rules": [ "preserve real eye shape", "preserve eyelids", "preserve under-eye texture", "preserve natural asymmetry", "eye highlights must look physically captured", "no eye whitening", "no iris enhancement", "no actor gaze replacement", "no synthetic glass eyes", "no over-bright catchlights" ], "beard_rules": [ "preserve density pattern", "preserve gray distribution", "preserve irregular edges", "preserve mustache texture", "preserve micro gaps", "preserve random hair direction", "no barbershop perfection", "no painted beard", "no uniform beard edges", "no synthetic beard texture", "no overclean beard" ], "expression_rules": [ "expression must remain calm, neutral, natural and human", "no exaggerated emotion", "no fake actor intensity", "no fake confidence face", "no frozen synthetic seriousness", "preserve realistic facial muscle tension", "preserve lived-in facial fatigue when present" ] }, "camera_and_rendering_system": { "camera_model": "Canon EOS R50", "capture_intent": "real unretouched camera photograph", "look": "natural Canon EOS R50 real-world capture", "rules": [ "natural color", "balanced exposure", "no blown highlights", "plausible optics", "realistic depth of field", "natural shadow falloff", "real microcontrast", "no over-sharpening", "no over-grading", "no fake HDR", "no beauty grade", "real material response", "no CGI render finish", "no fake premium lens aesthetic", "no computational skin smoothing" ], "lens_policy": { "portrait_closeup": "85mm portrait feeling only when composition is close-up and appropriate", "full_body_or_vehicle_scene": "use natural Canon EOS R50 perspective appropriate for the scene; do not force 85mm if it distorts composition" } }, "lighting_system": { "face_rules": [ "IMAGE1 skin truth overrides IMAGE3 light style", "preserve micro-shadows", "preserve real skin texture under light", "allow realistic irregular skin reflectance only", "forbid flat beauty light", "forbid glamour fill", "forbid face polish by light", "forbid skin washout", "forbid perfect even exposure", "forbid actor lighting on face", "forbid cinematic skin softening", "forbid luxury campaign skin lighting" ], "scene_rules": [ "allow scene mood from IMAGE3", "allow natural directional light", "allow realistic shadow falloff", "cinematic allowed only for scene and composition", "forbid cinematic glamour on face", "forbid skin stylization", "forbid face beautification by environment", "forbid poster-like lighting if it makes the subject synthetic" ] }, "body_hands_wardrobe_system": { "enabled": true, "body_source": "IMAGE2", "wardrobe_source": "IMAGE2_BASE_AUTHORITY", "pose_source": "IMAGE3_CONTROLLED", "hands_rules": [ "five fingers", "natural hand proportion", "real knuckles", "real fingernail structure", "subtle finger wrinkles", "natural finger curvature", "correct wrist connection", "real contact pressure", "visible natural skin texture", "hands must not look flat", "hands must not look waxy", "hands must not align unnaturally", "no floating hands", "no fused fingers", "no extra fingers", "no mannequin hands" ], "wardrobe_rules": [ "wardrobe must follow IMAGE2 unless IMAGE3 wardrobe is explicitly compatible", "if IMAGE3 is female, keep wardrobe from IMAGE2", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist and seams must remain physically plausible", "fabric must show real texture, natural folds and non-perfect wear" ], "forbidden": [ "fake_broad_shoulders", "torso_idealization", "fashion_silhouette_correction", "CGI_fabric", "overperfect_shirt_fit", "body_redesigned_by_wardrobe", "mannequin_posture" ] }, "object_scene_transfer_policy": { "preserve_from_IMAGE3": [ "scene layout", "background depth", "lighting setup", "camera height", "lens feeling", "environment storytelling", "vehicles", "birds", "people", "architecture", "environment props not attached to IMAGE3 person" ], "filter_from_IMAGE3": [ "identity", "facial structure", "skin style", "gender-specific wardrobe", "gender-specific accessories", "worn objects", "attached objects", "carried objects when IMAGE3 is female or incompatible" ], "scene_rules": [ "scene must feel real and imperfect", "avoid luxury ad perfection", "avoid polished showroom look", "avoid impossible reflections", "avoid overly clean environment", "preserve contact shadows", "preserve realistic object scale", "preserve visual plausibility over cinematic perfection" ] }, "kling3_preparation": { "ready_for_video": true, "duration": "3_to_6_seconds", "must_survive": [ "identity continuity", "skin continuity", "eye stability", "beard edge stability", "hand integrity", "clothing stability", "geometry stability", "subject-background integration", "zero shimmer", "zero warp", "zero fake-human reveal during motion", "stable object contact", "stable face outline", "stable neck and collar", "stable material reflections" ], "forbidden": [ "latent_AI_skin", "synthetic_eyes", "overpolished_face", "ambiguous_facial_texture", "unstable_hands", "unclear_edges", "flicker_prone_glossy_face", "thin_artifacts_near_eyes_or_beard", "AI_edge_halos", "clothing_seams_likely_to_crawl", "unstable_car_reflections", "glossy_zones_likely_to_flicker" ] }, "validation_gate": { "must_pass": [ "same person as IMAGE1", "same skin truth as IMAGE1", "same body reality as IMAGE2", "correctly translated pose and scene logic from IMAGE3", "no AI skin", "no plastic skin", "no waxy skin", "no makeup invention", "no generic handsome face", "no beauty retouch", "no generated luxury scene finish", "credible real human perception", "Canon EOS R50 real-camera feeling", "usable as master frame for Kling 3.0" ], "reject_if": [ "looks beautified", "looks cleaner than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "looks like a different person", "feels synthetic", "borrows celebrity or actor energy", "copies female wardrobe when IMAGE3 is female", "copies female worn accessories or worn objects when IMAGE3 is female", "has cosmetic shine", "has invented sweat or oil", "scene looks like CGI", "car looks like showroom render", "background looks AI-repetitive", "lighting looks like poster render", "unstable for video" ] }, "render_priority": [ "FACE_IDENTITY_FROM_IMAGE1", "REAL_REFERENCE_STRUCTURE_PRIORITY", "SKIN_TRUTH_AND_MICROTEXTURE_FROM_IMAGE1", "FINAL_HUMAN_PERCEPTION", "EYES_AND_BEARD_FROM_IMAGE1", "BODY_AND_BASE_WARDROBE_FROM_IMAGE2", "POSE_FROM_IMAGE3_TRANSLATED_TO_IMAGE2_BODY", "SCENE_LIGHT_CAMERA_LANGUAGE_FROM_IMAGE3", "ANTI_GENERATED_SCENE_FINISH", "MULTI_GENDER_FILTERING", "CANON_EOS_R50_REALISM", "KLING3_STABILITY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too clean, too smooth, actor-like, model-like, luxury-ad-like, mannequin-like, CGI-like, plastic, waxy, oily, makeup-covered, showroom-rendered, poster-like, or AI-generated. Accept only if IMAGE1 identity and micro-skin truth remain intact, IMAGE2 body and wardrobe authority remain intact, IMAGE3 contributes only filtered pose, scene, composition, lighting and environment, real reference structure is preserved, the scene avoids generated perfection, and when IMAGE3 is female the system does not copy clothing, wardrobe, accessories, jewelry, makeup, or any worn, attached, or carried object from that female subject." }