A highly detailed black-and-white dark fantasy illustration rendered in charcoal and graphite, vertical 9:16 composition. A sinister goblin rogue stands in a dark medieval fantasy forest, thin, wiry, hunched forward, with exaggerated crooked anatomy: long angular limbs, sharp claw-like fingers, pointed ears, hooked nose, and a wicked grin full of uneven teeth. His narrow gleaming eyes convey sly intelligence, duplicity, cunning, and malicious intent. He wears worn layered leather armor with straps, buckles, stitches, scuffed textures, and ragged cloth folds. A soft leather hood is pushed back behind his head, trailing into a long pointed tail shape. He wears curled medieval poulaines with elongated pointed toes. A weathered dagger sits partially visible in a sheath at his belt beneath overlapping leather and cloth. The goblin poses dynamically with one foot planted on a rough stone, leaning forward aggressively. His hands are raised close together in a sneaky plotting gesture, fingers curled as though scheming or manipulating unseen forces. His posture radiates treachery, predatory confidence, and savage cunning. Style: dramatic vintage 1970s sword-and-sorcery fantasy illustration, painterly charcoal rendering, powerful chiaroscuro lighting, deep black shadows, glowing graphite highlights, loose but masterfully controlled linework, energetic sketch strokes, smoky smudges, rough paper texture, tactile rugged surfaces, expressive anatomy, raw organic rendering, cinematic dark fantasy atmosphere. Background: minimal hand-sketched forest of twisted trees and tangled undergrowth, drawn with rough pencil and charcoal marks, atmospheric but not overly detailed, keeping the goblin as the dominant focal point. Moody, savage, ominous, pulp fantasy tone. Negative prompt: color, cute goblin, cartoon, anime, clean digital vector art, smooth plastic skin, modern clothing, sci-fi elements, overly detailed background, bright cheerful lighting, symmetrical pose, heroic expression, extra limbs, malformed hands, blurry face, low detail, flat lighting, polished 3D render, photorealism, watercolor, oil painting color palette. Suggested settings: Aspect ratio: 9:16 Style: black-and-white charcoal fantasy illustration Lighting: high contrast chiaroscuro Mood: sinister, cinematic, vintage pulp fantasy
A highly detailed black-and-white dark fantasy illustration rendered in charcoal and graphite, vertical 9:16 composition. A sinister goblin rogue stands in a dark medieval fantasy forest, thin, wiry, hunched forward, with exaggerated crooked anatomy: long angular limbs, sharp claw-like fingers, pointed ears, hooked nose, and a wicked grin full of uneven teeth. His narrow gleaming eyes convey sly intelligence, duplicity, cunning, and malicious intent. He wears worn layered leather armor with straps, buckles, stitches, scuffed textures, and ragged cloth folds. A soft leather hood is pushed back behind his head, trailing into a long pointed tail shape. He wears curled medieval poulaines with elongated pointed toes. A weathered dagger sits partially visible in a sheath at his belt beneath overlapping leather and cloth. The goblin poses dynamically with one foot planted on a rough stone, leaning forward aggressively. His hands are raised close together in a sneaky plotting gesture, fingers curled as though scheming or manipulating unseen forces. His posture radiates treachery, predatory confidence, and savage cunning. Style: dramatic vintage 1970s sword-and-sorcery fantasy illustration, painterly charcoal rendering, powerful chiaroscuro lighting, deep black shadows, glowing graphite highlights, loose but masterfully controlled linework, energetic sketch strokes, smoky smudges, rough paper texture, tactile rugged surfaces, expressive anatomy, raw organic rendering, cinematic dark fantasy atmosphere. Background: minimal hand-sketched forest of twisted trees and tangled undergrowth, drawn with rough pencil and charcoal marks, atmospheric but not overly detailed, keeping the goblin as the dominant focal point. Moody, savage, ominous, pulp fantasy tone. Negative prompt: color, cute goblin, cartoon, anime, clean digital vector art, smooth plastic skin, modern clothing, sci-fi elements, overly detailed background, bright cheerful lighting, symmetrical pose, heroic expression, extra limbs, malformed hands, blurry face, low detail, flat lighting, polished 3D render, photorealism, watercolor, oil painting color palette. Suggested settings: Aspect ratio: 9:16 Style: black-and-white charcoal fantasy illustration Lighting: high contrast chiaroscuro Mood: sinister, cinematic, vintage pulp fantasy
A highly detailed black-and-white dark fantasy illustration rendered in charcoal and graphite, vertical 9:16 composition. A sinister goblin rogue stands in a dark medieval fantasy forest, thin, wiry, hunched forward, with exaggerated crooked anatomy: long angular limbs, sharp claw-like fingers, pointed ears, hooked nose, and a wicked grin full of uneven teeth. His narrow gleaming eyes convey sly intelligence, duplicity, cunning, and malicious intent. He wears worn layered leather armor with straps, buckles, stitches, scuffed textures, and ragged cloth folds. A soft leather hood is pushed back behind his head, trailing into a long pointed tail shape. He wears curled medieval poulaines with elongated pointed toes. A weathered dagger sits partially visible in a sheath at his belt beneath overlapping leather and cloth. The goblin poses dynamically with one foot planted on a rough stone, leaning forward aggressively. His hands are raised close together in a sneaky plotting gesture, fingers curled as though scheming or manipulating unseen forces. His posture radiates treachery, predatory confidence, and savage cunning. Style: dramatic vintage 1970s sword-and-sorcery fantasy illustration, painterly charcoal rendering, powerful chiaroscuro lighting, deep black shadows, glowing graphite highlights, loose but masterfully controlled linework, energetic sketch strokes, smoky smudges, rough paper texture, tactile rugged surfaces, expressive anatomy, raw organic rendering, cinematic dark fantasy atmosphere. Background: minimal hand-sketched forest of twisted trees and tangled undergrowth, drawn with rough pencil and charcoal marks, atmospheric but not overly detailed, keeping the goblin as the dominant focal point. Moody, savage, ominous, pulp fantasy tone. Negative prompt: color, cute goblin, cartoon, anime, clean digital vector art, smooth plastic skin, modern clothing, sci-fi elements, overly detailed background, bright cheerful lighting, symmetrical pose, heroic expression, extra limbs, malformed hands, blurry face, low detail, flat lighting, polished 3D render, photorealism, watercolor, oil painting color palette. Suggested settings: Aspect ratio: 9:16 Style: black-and-white charcoal fantasy illustration Lighting: high contrast chiaroscuro Mood: sinister, cinematic, vintage pulp fantasy
3d rendering, artistic anatomical render, ultra quality, human body with transparent skin revealing structure instead of organs, delicate and intricate creative patterns, monochrome with back lighting, scientific yet fantastical illustration, concept art blending biology with botany, surreal and ethereal quality, 4090 RTX, ray tracing render, ultra realistic, UHD, many details --ar 9:16 --style raw --stylize 200
masterpiece full leg tattoo design, ultra premium contemporary realism tattoo, hyper realistic black and grey with controlled neon-magenta and molten orange cinematic accents full cohesive composition flowing perfectly with the anatomy of the leg from upper thigh to ankle, luxury high-end tattoo aesthetic MAIN SUBJECT: mysterious divine feminine portrait with flawless facial anatomy, glowing amber-orange eye with intense emotional depth, smooth cinematic skin transitions, subtle cracked porcelain texture integrated naturally into the skin large monarch butterflies crossing the face organically, highly detailed wings with realistic orange gradients, black velvet textures and microscopic wing details, butterflies interacting naturally with the eye and composition instead of floating randomly behind the portrait: massive abstract eclipse halo made of aggressive paint splashes, energy spikes and molten circular motion, bright molten orange and gold glow, perfectly integrated into the silhouette, street-art inspired energy mixed with luxury realism MID SECTION: dark organic biomechanical honeycomb structure with dimensional depth, fractured cellular textures, alien organic cavities filled with glowing magenta cosmic energy, extreme depth illusion and realistic shadow occlusion, smooth transitions using smoke, particles and atmospheric blending LOWER SECTION: massive forged black chain flowing naturally with the anatomy of the calf, hyper realistic burned metal textures, molten lava cracks glowing inside the links, embers and smoke surrounding the chain, strong perspective depth and realistic weight, chain integrated into the skin instead of floating ATMOSPHERE AND FLOW: extremely cohesive visual storytelling, cinematic transitions between all elements, high readability from distance, strong focal hierarchy, luxury tattoo composition, award-winning tattoo design aesthetic, balanced negative space, clean visual breathing areas, body-flow optimized, extreme dimensionality, high contrast black values, premium shadow control, organic movement throughout the leg LIGHTING: cinematic volumetric lighting, deep blacks, controlled neon reflections, orange rim lighting, soft magenta ambient glow, high dynamic range lighting, dramatic highlight separation, dark atmospheric realism TEXTURES: wet skin reflections, burned forged metal, porcelain cracks, organic membranes, matte black shadows, embers, smoke, high-frequency detail, luxury rendering textures COLOR PALETTE: mostly black and grey realism, controlled magenta highlights, burning orange energy accents, subtle crimson undertones, balanced cinematic saturation, premium color harmony TATTOO PRIORITIES: tattoo readability, clean hierarchy, professional body flow, strong silhouette, perfect skin integration, high contrast readability, natural anatomy adaptation, realistic tattoo placement, luxury studio quality, 4k, 8k, ultra detailed, sharp focus, hyper realistic rendering, professional tattoo masterwork avoid: cheap collage appearance, floating elements, muddy blacks, oversaturated neon, cartoon look, AI artifacts, distorted anatomy, extra butterflies, blurry textures, poor transitions, flat lighting, visual clutter, watermarks, text, low readability style references: Carlos Torres inspired realism depth, Robert Borbas atmosphere, dark luxury realism, cinematic tattoo realism, high-end contemporary tattoo aesthetic, editorial-level tattoo rendering --ar 9:16 --style raw --stylize 200 --quality 2 --v 7
Highly detailed 3D anatomical render of a transparent human torso holding a single raw garlic clove near the mouth. Internal organs visible in realistic medical accuracy. Garlic compounds shown as glowing bioactive particles traveling down the esophagus into the stomach. Subtle illumination in the digestive tract to represent activation of allicin. Organs labeled (brain, heart, liver, stomach, intestines). Dramatic rim lighting, soft volumetric glow, sharp focus, clean green background.
A highly detailed, photorealistic, cinematic wide close-up portrait of a beautiful young east asian woman with heavy tattoo coverage, leaning forward with brooding intensity inside a minimal studio setting. Shot Angle & Pose: The image is captured at a slight high angle, framing the subject from the upper chest upward across a wide horizontal composition, weighted to the left half of the frame — leaving deliberate negative space on the right. She is leaning forward with her right hand raised, elbow bent, holding her hand up near her face — fingers loosely curled with her index finger resting lightly against her cheek and temple. Her chin is slightly lowered, head tilted fractionally downward, eyes cutting upward toward the camera from beneath her brow with a heavy, guarded, smoldering gaze. Her right shoulder is bare and angled toward the viewer. Her expression is cold, introspective, and quietly intense — lips closed in a soft neutral pout. Subject Appearance: She has a warm olive-tan complexion with smooth, luminous skin texture, subtle natural contouring, and a soft sheen across the cheekbones. Her hair is jet black with vivid purple-violet underlights and highlights woven throughout — long, straight, and voluminous, falling loosely over both shoulders and across the chest in thick sections. Several loose strands fall across her face. Her eyes are a striking pale grey or light hazel — sharp and piercing, heavily lined with dark eye makeup, with strong defined brows that are thick and straight. Her nose features a delicate silver septum ring piercing. Her lips are full and glossy, painted in a deep mauve-pink tone, slightly pouty. Her earrings are small silver drops visible beneath the hood edge. Character Figure: Her visible upper body suggests a lean, medium-build figure with slender shoulders and a long graceful neck. Her right shoulder and upper arm are fully bare and prominently displayed, revealing the full extent of her tattoo sleeve. Her hand and fingers are slender and elegant. Her overall physique reads as slim and lithe with a feminine, model-like bone structure. Outfit Details: Outerwear: A loose oversized hoodie in dark charcoal-grey or muted purple-grey tone, worn with the hood up and pulled forward over the top of the head, casting a soft shadow across the upper face. The fabric texture is fine and slightly worn — a soft cotton or jersey blend. The hoodie is worn off one shoulder, with the right shoulder completely bare. Under layer: A white tank top or bralette faintly visible beneath the open hoodie neckline. Accessories: - A large ornate silver cocktail ring on the index or middle finger of the right hand — heavily detailed with floral or baroque sculpted metalwork. - A chunky sculptural silver cuff bracelet on the right wrist — twisted organic metalwork design with irregular surface texture. - Multiple fine silver chain necklaces layered at the throat, barely visible above the hoodie neckline. - Silver septum ring piercing. - Small silver drop earrings. - Nails are medium length with a soft nude-pink manicure. Tattoo Details: Extraordinarily extensive tattoo coverage across the entire visible right arm, hand, fingers, shoulder, and upper chest/collarbone area. The tattoo sleeve is densely packed with a complex layered composition — fine black ink illustrative linework featuring flowing organic forms, figures, faces, and foliage rendered in neo-traditional and black-and-grey realism style. The dominant focal piece is a large bold typographic tattoo on the right shoulder — an ornate interlocking gothic/old-english style monogram letter "E01" or similar letterforms, rendered in a glossy lavender-purple ink with dimensional shading giving a raised or embossed 3D quality. Finger and hand tattoos feature small black ink script words, symbols, and minimalist motifs. All tattoo work has the hyper-realistic quality of fresh professional ink — rich blacks, smooth gradients, and crisp linework. Setting & Lighting: Pure white seamless studio background — completely clean and uncluttered, with the subject positioned entirely to the left half of the wide horizontal frame, leaving the right half as intentional negative space. The overall lighting mood is clean, editorial, and high-key while preserving dimensional depth in the skin and fabric textures. 8k resolution, raw photo aesthetic, hyper-realistic skin and tattoo texture detail, shallow depth of field f/1.4, soft high-key studio lighting, wide cinematic horizontal crop, editorial tattoo culture portrait photography style, vivid purple hair accent against dark tones, sharp focus on face and hand.
Traditional Japanese sumi-e ink illustration fused with avant-garde fashion editorial aesthetics, depicting a tall elegant woman standing in a poised and confident posture, elongated silhouette, refined facial structure, calm enigmatic expression, flowing long black dress with asymmetrical folds and subtle wind movement, minimalist composition with dramatic negative space, dynamic brushstroke rendering, expressive black ink gradients, deep charcoal washes, vivid crimson ink splashes exploding organically across the background and partially staining the fabric, textured rice paper surface, wet-on-wet ink diffusion, delicate calligraphic linework mixed with bold gestural strokes, high contrast between pure white paper and dense black shadows, cinematic balance of abstraction and realism, ethereal atmosphere, subtle motion in hair and fabric, contemporary Japanese fine art aesthetic, raw handmade brush textures, imperfect organic edges, ink bleeding effects, restrained color palette limited to black, white, and rich vermilion red, museum-quality composition, elegant visual rhythm, sophisticated minimalist storytelling, vertical composition, ultra-detailed sumi-e textures, painterly depth, refined lighting, high artistic coherence, 8k fine art illustration.
A hyperrealistic oil painting featuring an intense close-up of a human eye peeking through a ripped sheet of paper, framed in black ink to resemble a face, set against a pristine white background. The eye is vividly detailed with intricate textures and subtle highlights that capture the depth and complexity of the iris, pupil, and surrounding skin. The paper is worn and torn, adding a raw, organic element to the composition. The monochrome palette of grays creates stark contrasts, emphasizing the dramatic interplay of light and shadow across the canvas. The scene is illuminated by soft, diffused natural light that enhances the three-dimensional quality of the eye and paper, creating a sense of depth and volume. A gentle rim light outlines the edges, adding to the dramatic effect. The painting is captured in a tight close-up shot with an 85mm lens, ensuring sharp focus on the subject while blurring the background slightly, drawing all attention to the expressive eye. The mood is one of introspection and mystery, evoking a sense of curiosity and wonder at the hidden beauty revealed through the torn paper. The art style draws inspiration from classic oil paintings with a modern hyperrealistic twist, reminiscent of works by Chuck Close or Richard Estes. Shot on Arri Alexa 65 for unparalleled detail and clarity, this masterpiece is rendered in ultra-high definition with HDR, capturing every nuance and texture with photorealistic precision. The painting showcases absurdres quality, intricate details, sharp focus, depth of field, best quality, 8k UHD resolution, dramatic rim lighting, volumetric fog, moody atmospheric perspective.This image is a masterpiece. The subject is sharply depicted with outstanding detail.
Highly detailed 3D anatomical render of a transparent full human torso holding a single raw garlic clove near the mouth. Internal organs visible in realistic medical accuracy. Garlic compounds shown as glowing bioactive particles traveling down the esophagus into the stomach. Subtle illumination in the digestive tract to represent activation of allicin. Organs labeled (brain, heart, liver, stomach, intestines). Dramatic rim lighting, soft volumetric glow, sharp focus, clean green background.
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
A highly detailed black-and-white dark fantasy illustration rendered in charcoal and graphite, vertical 9:16 composition. A sinister goblin rogue stands in a dark medieval fantasy forest, thin, wiry, hunched forward, with exaggerated crooked anatomy: long angular limbs, sharp claw-like fingers, pointed ears, hooked nose, and a wicked grin full of uneven teeth. His narrow gleaming eyes convey sly intelligence, duplicity, cunning, and malicious intent. He wears worn layered leather armor with straps, buckles, stitches, scuffed textures, and ragged cloth folds. A soft leather hood is pushed back behind his head, trailing into a long pointed tail shape. He wears curled medieval poulaines with elongated pointed toes. A weathered dagger sits partially visible in a sheath at his belt beneath overlapping leather and cloth. The goblin poses dynamically with one foot planted on a rough stone, leaning forward aggressively. His hands are raised close together in a sneaky plotting gesture, fingers curled as though scheming or manipulating unseen forces. His posture radiates treachery, predatory confidence, and savage cunning. Style: dramatic vintage 1970s sword-and-sorcery fantasy illustration, painterly charcoal rendering, powerful chiaroscuro lighting, deep black shadows, glowing graphite highlights, loose but masterfully controlled linework, energetic sketch strokes, smoky smudges, rough paper texture, tactile rugged surfaces, expressive anatomy, raw organic rendering, cinematic dark fantasy atmosphere. Background: minimal hand-sketched forest of twisted trees and tangled undergrowth, drawn with rough pencil and charcoal marks, atmospheric but not overly detailed, keeping the goblin as the dominant focal point. Moody, savage, ominous, pulp fantasy tone. Negative prompt: color, cute goblin, cartoon, anime, clean digital vector art, smooth plastic skin, modern clothing, sci-fi elements, overly detailed background, bright cheerful lighting, symmetrical pose, heroic expression, extra limbs, malformed hands, blurry face, low detail, flat lighting, polished 3D render, photorealism, watercolor, oil painting color palette. Suggested settings: Aspect ratio: 9:16 Style: black-and-white charcoal fantasy illustration Lighting: high contrast chiaroscuro Mood: sinister, cinematic, vintage pulp fantasy
A highly detailed black-and-white dark fantasy illustration rendered in charcoal and graphite, vertical 9:16 composition. A sinister goblin rogue stands in a dark medieval fantasy forest, thin, wiry, hunched forward, with exaggerated crooked anatomy: long angular limbs, sharp claw-like fingers, pointed ears, hooked nose, and a wicked grin full of uneven teeth. His narrow gleaming eyes convey sly intelligence, duplicity, cunning, and malicious intent. He wears worn layered leather armor with straps, buckles, stitches, scuffed textures, and ragged cloth folds. A soft leather hood is pushed back behind his head, trailing into a long pointed tail shape. He wears curled medieval poulaines with elongated pointed toes. A weathered dagger sits partially visible in a sheath at his belt beneath overlapping leather and cloth. The goblin poses dynamically with one foot planted on a rough stone, leaning forward aggressively. His hands are raised close together in a sneaky plotting gesture, fingers curled as though scheming or manipulating unseen forces. His posture radiates treachery, predatory confidence, and savage cunning. Style: dramatic vintage 1970s sword-and-sorcery fantasy illustration, painterly charcoal rendering, powerful chiaroscuro lighting, deep black shadows, glowing graphite highlights, loose but masterfully controlled linework, energetic sketch strokes, smoky smudges, rough paper texture, tactile rugged surfaces, expressive anatomy, raw organic rendering, cinematic dark fantasy atmosphere. Background: minimal hand-sketched forest of twisted trees and tangled undergrowth, drawn with rough pencil and charcoal marks, atmospheric but not overly detailed, keeping the goblin as the dominant focal point. Moody, savage, ominous, pulp fantasy tone. Negative prompt: color, cute goblin, cartoon, anime, clean digital vector art, smooth plastic skin, modern clothing, sci-fi elements, overly detailed background, bright cheerful lighting, symmetrical pose, heroic expression, extra limbs, malformed hands, blurry face, low detail, flat lighting, polished 3D render, photorealism, watercolor, oil painting color palette. Suggested settings: Aspect ratio: 9:16 Style: black-and-white charcoal fantasy illustration Lighting: high contrast chiaroscuro Mood: sinister, cinematic, vintage pulp fantasy
masterpiece full leg tattoo design, ultra premium contemporary realism tattoo, hyper realistic black and grey with controlled neon-magenta and molten orange cinematic accents full cohesive composition flowing perfectly with the anatomy of the leg from upper thigh to ankle, luxury high-end tattoo aesthetic MAIN SUBJECT: mysterious divine feminine portrait with flawless facial anatomy, glowing amber-orange eye with intense emotional depth, smooth cinematic skin transitions, subtle cracked porcelain texture integrated naturally into the skin large monarch butterflies crossing the face organically, highly detailed wings with realistic orange gradients, black velvet textures and microscopic wing details, butterflies interacting naturally with the eye and composition instead of floating randomly behind the portrait: massive abstract eclipse halo made of aggressive paint splashes, energy spikes and molten circular motion, bright molten orange and gold glow, perfectly integrated into the silhouette, street-art inspired energy mixed with luxury realism MID SECTION: dark organic biomechanical honeycomb structure with dimensional depth, fractured cellular textures, alien organic cavities filled with glowing magenta cosmic energy, extreme depth illusion and realistic shadow occlusion, smooth transitions using smoke, particles and atmospheric blending LOWER SECTION: massive forged black chain flowing naturally with the anatomy of the calf, hyper realistic burned metal textures, molten lava cracks glowing inside the links, embers and smoke surrounding the chain, strong perspective depth and realistic weight, chain integrated into the skin instead of floating ATMOSPHERE AND FLOW: extremely cohesive visual storytelling, cinematic transitions between all elements, high readability from distance, strong focal hierarchy, luxury tattoo composition, award-winning tattoo design aesthetic, balanced negative space, clean visual breathing areas, body-flow optimized, extreme dimensionality, high contrast black values, premium shadow control, organic movement throughout the leg LIGHTING: cinematic volumetric lighting, deep blacks, controlled neon reflections, orange rim lighting, soft magenta ambient glow, high dynamic range lighting, dramatic highlight separation, dark atmospheric realism TEXTURES: wet skin reflections, burned forged metal, porcelain cracks, organic membranes, matte black shadows, embers, smoke, high-frequency detail, luxury rendering textures COLOR PALETTE: mostly black and grey realism, controlled magenta highlights, burning orange energy accents, subtle crimson undertones, balanced cinematic saturation, premium color harmony TATTOO PRIORITIES: tattoo readability, clean hierarchy, professional body flow, strong silhouette, perfect skin integration, high contrast readability, natural anatomy adaptation, realistic tattoo placement, luxury studio quality, 4k, 8k, ultra detailed, sharp focus, hyper realistic rendering, professional tattoo masterwork avoid: cheap collage appearance, floating elements, muddy blacks, oversaturated neon, cartoon look, AI artifacts, distorted anatomy, extra butterflies, blurry textures, poor transitions, flat lighting, visual clutter, watermarks, text, low readability style references: Carlos Torres inspired realism depth, Robert Borbas atmosphere, dark luxury realism, cinematic tattoo realism, high-end contemporary tattoo aesthetic, editorial-level tattoo rendering --ar 9:16 --style raw --stylize 200 --quality 2 --v 7
A hyperrealistic oil painting featuring an intense close-up of a human eye peeking through a ripped sheet of paper, framed in black ink to resemble a face, set against a pristine white background. The eye is vividly detailed with intricate textures and subtle highlights that capture the depth and complexity of the iris, pupil, and surrounding skin. The paper is worn and torn, adding a raw, organic element to the composition. The monochrome palette of grays creates stark contrasts, emphasizing the dramatic interplay of light and shadow across the canvas. The scene is illuminated by soft, diffused natural light that enhances the three-dimensional quality of the eye and paper, creating a sense of depth and volume. A gentle rim light outlines the edges, adding to the dramatic effect. The painting is captured in a tight close-up shot with an 85mm lens, ensuring sharp focus on the subject while blurring the background slightly, drawing all attention to the expressive eye. The mood is one of introspection and mystery, evoking a sense of curiosity and wonder at the hidden beauty revealed through the torn paper. The art style draws inspiration from classic oil paintings with a modern hyperrealistic twist, reminiscent of works by Chuck Close or Richard Estes. Shot on Arri Alexa 65 for unparalleled detail and clarity, this masterpiece is rendered in ultra-high definition with HDR, capturing every nuance and texture with photorealistic precision. The painting showcases absurdres quality, intricate details, sharp focus, depth of field, best quality, 8k UHD resolution, dramatic rim lighting, volumetric fog, moody atmospheric perspective.This image is a masterpiece. The subject is sharply depicted with outstanding detail.
A highly detailed black-and-white dark fantasy illustration rendered in charcoal and graphite, vertical 9:16 composition. A sinister goblin rogue stands in a dark medieval fantasy forest, thin, wiry, hunched forward, with exaggerated crooked anatomy: long angular limbs, sharp claw-like fingers, pointed ears, hooked nose, and a wicked grin full of uneven teeth. His narrow gleaming eyes convey sly intelligence, duplicity, cunning, and malicious intent. He wears worn layered leather armor with straps, buckles, stitches, scuffed textures, and ragged cloth folds. A soft leather hood is pushed back behind his head, trailing into a long pointed tail shape. He wears curled medieval poulaines with elongated pointed toes. A weathered dagger sits partially visible in a sheath at his belt beneath overlapping leather and cloth. The goblin poses dynamically with one foot planted on a rough stone, leaning forward aggressively. His hands are raised close together in a sneaky plotting gesture, fingers curled as though scheming or manipulating unseen forces. His posture radiates treachery, predatory confidence, and savage cunning. Style: dramatic vintage 1970s sword-and-sorcery fantasy illustration, painterly charcoal rendering, powerful chiaroscuro lighting, deep black shadows, glowing graphite highlights, loose but masterfully controlled linework, energetic sketch strokes, smoky smudges, rough paper texture, tactile rugged surfaces, expressive anatomy, raw organic rendering, cinematic dark fantasy atmosphere. Background: minimal hand-sketched forest of twisted trees and tangled undergrowth, drawn with rough pencil and charcoal marks, atmospheric but not overly detailed, keeping the goblin as the dominant focal point. Moody, savage, ominous, pulp fantasy tone. Negative prompt: color, cute goblin, cartoon, anime, clean digital vector art, smooth plastic skin, modern clothing, sci-fi elements, overly detailed background, bright cheerful lighting, symmetrical pose, heroic expression, extra limbs, malformed hands, blurry face, low detail, flat lighting, polished 3D render, photorealism, watercolor, oil painting color palette. Suggested settings: Aspect ratio: 9:16 Style: black-and-white charcoal fantasy illustration Lighting: high contrast chiaroscuro Mood: sinister, cinematic, vintage pulp fantasy
3d rendering, artistic anatomical render, ultra quality, human body with transparent skin revealing structure instead of organs, delicate and intricate creative patterns, monochrome with back lighting, scientific yet fantastical illustration, concept art blending biology with botany, surreal and ethereal quality, 4090 RTX, ray tracing render, ultra realistic, UHD, many details --ar 9:16 --style raw --stylize 200
Highly detailed 3D anatomical render of a transparent human torso holding a single raw garlic clove near the mouth. Internal organs visible in realistic medical accuracy. Garlic compounds shown as glowing bioactive particles traveling down the esophagus into the stomach. Subtle illumination in the digestive tract to represent activation of allicin. Organs labeled (brain, heart, liver, stomach, intestines). Dramatic rim lighting, soft volumetric glow, sharp focus, clean green background.
A highly detailed, photorealistic, cinematic wide close-up portrait of a beautiful young east asian woman with heavy tattoo coverage, leaning forward with brooding intensity inside a minimal studio setting. Shot Angle & Pose: The image is captured at a slight high angle, framing the subject from the upper chest upward across a wide horizontal composition, weighted to the left half of the frame — leaving deliberate negative space on the right. She is leaning forward with her right hand raised, elbow bent, holding her hand up near her face — fingers loosely curled with her index finger resting lightly against her cheek and temple. Her chin is slightly lowered, head tilted fractionally downward, eyes cutting upward toward the camera from beneath her brow with a heavy, guarded, smoldering gaze. Her right shoulder is bare and angled toward the viewer. Her expression is cold, introspective, and quietly intense — lips closed in a soft neutral pout. Subject Appearance: She has a warm olive-tan complexion with smooth, luminous skin texture, subtle natural contouring, and a soft sheen across the cheekbones. Her hair is jet black with vivid purple-violet underlights and highlights woven throughout — long, straight, and voluminous, falling loosely over both shoulders and across the chest in thick sections. Several loose strands fall across her face. Her eyes are a striking pale grey or light hazel — sharp and piercing, heavily lined with dark eye makeup, with strong defined brows that are thick and straight. Her nose features a delicate silver septum ring piercing. Her lips are full and glossy, painted in a deep mauve-pink tone, slightly pouty. Her earrings are small silver drops visible beneath the hood edge. Character Figure: Her visible upper body suggests a lean, medium-build figure with slender shoulders and a long graceful neck. Her right shoulder and upper arm are fully bare and prominently displayed, revealing the full extent of her tattoo sleeve. Her hand and fingers are slender and elegant. Her overall physique reads as slim and lithe with a feminine, model-like bone structure. Outfit Details: Outerwear: A loose oversized hoodie in dark charcoal-grey or muted purple-grey tone, worn with the hood up and pulled forward over the top of the head, casting a soft shadow across the upper face. The fabric texture is fine and slightly worn — a soft cotton or jersey blend. The hoodie is worn off one shoulder, with the right shoulder completely bare. Under layer: A white tank top or bralette faintly visible beneath the open hoodie neckline. Accessories: - A large ornate silver cocktail ring on the index or middle finger of the right hand — heavily detailed with floral or baroque sculpted metalwork. - A chunky sculptural silver cuff bracelet on the right wrist — twisted organic metalwork design with irregular surface texture. - Multiple fine silver chain necklaces layered at the throat, barely visible above the hoodie neckline. - Silver septum ring piercing. - Small silver drop earrings. - Nails are medium length with a soft nude-pink manicure. Tattoo Details: Extraordinarily extensive tattoo coverage across the entire visible right arm, hand, fingers, shoulder, and upper chest/collarbone area. The tattoo sleeve is densely packed with a complex layered composition — fine black ink illustrative linework featuring flowing organic forms, figures, faces, and foliage rendered in neo-traditional and black-and-grey realism style. The dominant focal piece is a large bold typographic tattoo on the right shoulder — an ornate interlocking gothic/old-english style monogram letter "E01" or similar letterforms, rendered in a glossy lavender-purple ink with dimensional shading giving a raised or embossed 3D quality. Finger and hand tattoos feature small black ink script words, symbols, and minimalist motifs. All tattoo work has the hyper-realistic quality of fresh professional ink — rich blacks, smooth gradients, and crisp linework. Setting & Lighting: Pure white seamless studio background — completely clean and uncluttered, with the subject positioned entirely to the left half of the wide horizontal frame, leaving the right half as intentional negative space. The overall lighting mood is clean, editorial, and high-key while preserving dimensional depth in the skin and fabric textures. 8k resolution, raw photo aesthetic, hyper-realistic skin and tattoo texture detail, shallow depth of field f/1.4, soft high-key studio lighting, wide cinematic horizontal crop, editorial tattoo culture portrait photography style, vivid purple hair accent against dark tones, sharp focus on face and hand.
Traditional Japanese sumi-e ink illustration fused with avant-garde fashion editorial aesthetics, depicting a tall elegant woman standing in a poised and confident posture, elongated silhouette, refined facial structure, calm enigmatic expression, flowing long black dress with asymmetrical folds and subtle wind movement, minimalist composition with dramatic negative space, dynamic brushstroke rendering, expressive black ink gradients, deep charcoal washes, vivid crimson ink splashes exploding organically across the background and partially staining the fabric, textured rice paper surface, wet-on-wet ink diffusion, delicate calligraphic linework mixed with bold gestural strokes, high contrast between pure white paper and dense black shadows, cinematic balance of abstraction and realism, ethereal atmosphere, subtle motion in hair and fabric, contemporary Japanese fine art aesthetic, raw handmade brush textures, imperfect organic edges, ink bleeding effects, restrained color palette limited to black, white, and rich vermilion red, museum-quality composition, elegant visual rhythm, sophisticated minimalist storytelling, vertical composition, ultra-detailed sumi-e textures, painterly depth, refined lighting, high artistic coherence, 8k fine art illustration.
Highly detailed 3D anatomical render of a transparent full human torso holding a single raw garlic clove near the mouth. Internal organs visible in realistic medical accuracy. Garlic compounds shown as glowing bioactive particles traveling down the esophagus into the stomach. Subtle illumination in the digestive tract to represent activation of allicin. Organs labeled (brain, heart, liver, stomach, intestines). Dramatic rim lighting, soft volumetric glow, sharp focus, clean green background.
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
A highly detailed black-and-white dark fantasy illustration rendered in charcoal and graphite, vertical 9:16 composition. A sinister goblin rogue stands in a dark medieval fantasy forest, thin, wiry, hunched forward, with exaggerated crooked anatomy: long angular limbs, sharp claw-like fingers, pointed ears, hooked nose, and a wicked grin full of uneven teeth. His narrow gleaming eyes convey sly intelligence, duplicity, cunning, and malicious intent. He wears worn layered leather armor with straps, buckles, stitches, scuffed textures, and ragged cloth folds. A soft leather hood is pushed back behind his head, trailing into a long pointed tail shape. He wears curled medieval poulaines with elongated pointed toes. A weathered dagger sits partially visible in a sheath at his belt beneath overlapping leather and cloth. The goblin poses dynamically with one foot planted on a rough stone, leaning forward aggressively. His hands are raised close together in a sneaky plotting gesture, fingers curled as though scheming or manipulating unseen forces. His posture radiates treachery, predatory confidence, and savage cunning. Style: dramatic vintage 1970s sword-and-sorcery fantasy illustration, painterly charcoal rendering, powerful chiaroscuro lighting, deep black shadows, glowing graphite highlights, loose but masterfully controlled linework, energetic sketch strokes, smoky smudges, rough paper texture, tactile rugged surfaces, expressive anatomy, raw organic rendering, cinematic dark fantasy atmosphere. Background: minimal hand-sketched forest of twisted trees and tangled undergrowth, drawn with rough pencil and charcoal marks, atmospheric but not overly detailed, keeping the goblin as the dominant focal point. Moody, savage, ominous, pulp fantasy tone. Negative prompt: color, cute goblin, cartoon, anime, clean digital vector art, smooth plastic skin, modern clothing, sci-fi elements, overly detailed background, bright cheerful lighting, symmetrical pose, heroic expression, extra limbs, malformed hands, blurry face, low detail, flat lighting, polished 3D render, photorealism, watercolor, oil painting color palette. Suggested settings: Aspect ratio: 9:16 Style: black-and-white charcoal fantasy illustration Lighting: high contrast chiaroscuro Mood: sinister, cinematic, vintage pulp fantasy
Highly detailed 3D anatomical render of a transparent human torso holding a single raw garlic clove near the mouth. Internal organs visible in realistic medical accuracy. Garlic compounds shown as glowing bioactive particles traveling down the esophagus into the stomach. Subtle illumination in the digestive tract to represent activation of allicin. Organs labeled (brain, heart, liver, stomach, intestines). Dramatic rim lighting, soft volumetric glow, sharp focus, clean green background.
Highly detailed 3D anatomical render of a transparent full human torso holding a single raw garlic clove near the mouth. Internal organs visible in realistic medical accuracy. Garlic compounds shown as glowing bioactive particles traveling down the esophagus into the stomach. Subtle illumination in the digestive tract to represent activation of allicin. Organs labeled (brain, heart, liver, stomach, intestines). Dramatic rim lighting, soft volumetric glow, sharp focus, clean green background.
A highly detailed black-and-white dark fantasy illustration rendered in charcoal and graphite, vertical 9:16 composition. A sinister goblin rogue stands in a dark medieval fantasy forest, thin, wiry, hunched forward, with exaggerated crooked anatomy: long angular limbs, sharp claw-like fingers, pointed ears, hooked nose, and a wicked grin full of uneven teeth. His narrow gleaming eyes convey sly intelligence, duplicity, cunning, and malicious intent. He wears worn layered leather armor with straps, buckles, stitches, scuffed textures, and ragged cloth folds. A soft leather hood is pushed back behind his head, trailing into a long pointed tail shape. He wears curled medieval poulaines with elongated pointed toes. A weathered dagger sits partially visible in a sheath at his belt beneath overlapping leather and cloth. The goblin poses dynamically with one foot planted on a rough stone, leaning forward aggressively. His hands are raised close together in a sneaky plotting gesture, fingers curled as though scheming or manipulating unseen forces. His posture radiates treachery, predatory confidence, and savage cunning. Style: dramatic vintage 1970s sword-and-sorcery fantasy illustration, painterly charcoal rendering, powerful chiaroscuro lighting, deep black shadows, glowing graphite highlights, loose but masterfully controlled linework, energetic sketch strokes, smoky smudges, rough paper texture, tactile rugged surfaces, expressive anatomy, raw organic rendering, cinematic dark fantasy atmosphere. Background: minimal hand-sketched forest of twisted trees and tangled undergrowth, drawn with rough pencil and charcoal marks, atmospheric but not overly detailed, keeping the goblin as the dominant focal point. Moody, savage, ominous, pulp fantasy tone. Negative prompt: color, cute goblin, cartoon, anime, clean digital vector art, smooth plastic skin, modern clothing, sci-fi elements, overly detailed background, bright cheerful lighting, symmetrical pose, heroic expression, extra limbs, malformed hands, blurry face, low detail, flat lighting, polished 3D render, photorealism, watercolor, oil painting color palette. Suggested settings: Aspect ratio: 9:16 Style: black-and-white charcoal fantasy illustration Lighting: high contrast chiaroscuro Mood: sinister, cinematic, vintage pulp fantasy
masterpiece full leg tattoo design, ultra premium contemporary realism tattoo, hyper realistic black and grey with controlled neon-magenta and molten orange cinematic accents full cohesive composition flowing perfectly with the anatomy of the leg from upper thigh to ankle, luxury high-end tattoo aesthetic MAIN SUBJECT: mysterious divine feminine portrait with flawless facial anatomy, glowing amber-orange eye with intense emotional depth, smooth cinematic skin transitions, subtle cracked porcelain texture integrated naturally into the skin large monarch butterflies crossing the face organically, highly detailed wings with realistic orange gradients, black velvet textures and microscopic wing details, butterflies interacting naturally with the eye and composition instead of floating randomly behind the portrait: massive abstract eclipse halo made of aggressive paint splashes, energy spikes and molten circular motion, bright molten orange and gold glow, perfectly integrated into the silhouette, street-art inspired energy mixed with luxury realism MID SECTION: dark organic biomechanical honeycomb structure with dimensional depth, fractured cellular textures, alien organic cavities filled with glowing magenta cosmic energy, extreme depth illusion and realistic shadow occlusion, smooth transitions using smoke, particles and atmospheric blending LOWER SECTION: massive forged black chain flowing naturally with the anatomy of the calf, hyper realistic burned metal textures, molten lava cracks glowing inside the links, embers and smoke surrounding the chain, strong perspective depth and realistic weight, chain integrated into the skin instead of floating ATMOSPHERE AND FLOW: extremely cohesive visual storytelling, cinematic transitions between all elements, high readability from distance, strong focal hierarchy, luxury tattoo composition, award-winning tattoo design aesthetic, balanced negative space, clean visual breathing areas, body-flow optimized, extreme dimensionality, high contrast black values, premium shadow control, organic movement throughout the leg LIGHTING: cinematic volumetric lighting, deep blacks, controlled neon reflections, orange rim lighting, soft magenta ambient glow, high dynamic range lighting, dramatic highlight separation, dark atmospheric realism TEXTURES: wet skin reflections, burned forged metal, porcelain cracks, organic membranes, matte black shadows, embers, smoke, high-frequency detail, luxury rendering textures COLOR PALETTE: mostly black and grey realism, controlled magenta highlights, burning orange energy accents, subtle crimson undertones, balanced cinematic saturation, premium color harmony TATTOO PRIORITIES: tattoo readability, clean hierarchy, professional body flow, strong silhouette, perfect skin integration, high contrast readability, natural anatomy adaptation, realistic tattoo placement, luxury studio quality, 4k, 8k, ultra detailed, sharp focus, hyper realistic rendering, professional tattoo masterwork avoid: cheap collage appearance, floating elements, muddy blacks, oversaturated neon, cartoon look, AI artifacts, distorted anatomy, extra butterflies, blurry textures, poor transitions, flat lighting, visual clutter, watermarks, text, low readability style references: Carlos Torres inspired realism depth, Robert Borbas atmosphere, dark luxury realism, cinematic tattoo realism, high-end contemporary tattoo aesthetic, editorial-level tattoo rendering --ar 9:16 --style raw --stylize 200 --quality 2 --v 7
A hyperrealistic oil painting featuring an intense close-up of a human eye peeking through a ripped sheet of paper, framed in black ink to resemble a face, set against a pristine white background. The eye is vividly detailed with intricate textures and subtle highlights that capture the depth and complexity of the iris, pupil, and surrounding skin. The paper is worn and torn, adding a raw, organic element to the composition. The monochrome palette of grays creates stark contrasts, emphasizing the dramatic interplay of light and shadow across the canvas. The scene is illuminated by soft, diffused natural light that enhances the three-dimensional quality of the eye and paper, creating a sense of depth and volume. A gentle rim light outlines the edges, adding to the dramatic effect. The painting is captured in a tight close-up shot with an 85mm lens, ensuring sharp focus on the subject while blurring the background slightly, drawing all attention to the expressive eye. The mood is one of introspection and mystery, evoking a sense of curiosity and wonder at the hidden beauty revealed through the torn paper. The art style draws inspiration from classic oil paintings with a modern hyperrealistic twist, reminiscent of works by Chuck Close or Richard Estes. Shot on Arri Alexa 65 for unparalleled detail and clarity, this masterpiece is rendered in ultra-high definition with HDR, capturing every nuance and texture with photorealistic precision. The painting showcases absurdres quality, intricate details, sharp focus, depth of field, best quality, 8k UHD resolution, dramatic rim lighting, volumetric fog, moody atmospheric perspective.This image is a masterpiece. The subject is sharply depicted with outstanding detail.
A highly detailed black-and-white dark fantasy illustration rendered in charcoal and graphite, vertical 9:16 composition. A sinister goblin rogue stands in a dark medieval fantasy forest, thin, wiry, hunched forward, with exaggerated crooked anatomy: long angular limbs, sharp claw-like fingers, pointed ears, hooked nose, and a wicked grin full of uneven teeth. His narrow gleaming eyes convey sly intelligence, duplicity, cunning, and malicious intent. He wears worn layered leather armor with straps, buckles, stitches, scuffed textures, and ragged cloth folds. A soft leather hood is pushed back behind his head, trailing into a long pointed tail shape. He wears curled medieval poulaines with elongated pointed toes. A weathered dagger sits partially visible in a sheath at his belt beneath overlapping leather and cloth. The goblin poses dynamically with one foot planted on a rough stone, leaning forward aggressively. His hands are raised close together in a sneaky plotting gesture, fingers curled as though scheming or manipulating unseen forces. His posture radiates treachery, predatory confidence, and savage cunning. Style: dramatic vintage 1970s sword-and-sorcery fantasy illustration, painterly charcoal rendering, powerful chiaroscuro lighting, deep black shadows, glowing graphite highlights, loose but masterfully controlled linework, energetic sketch strokes, smoky smudges, rough paper texture, tactile rugged surfaces, expressive anatomy, raw organic rendering, cinematic dark fantasy atmosphere. Background: minimal hand-sketched forest of twisted trees and tangled undergrowth, drawn with rough pencil and charcoal marks, atmospheric but not overly detailed, keeping the goblin as the dominant focal point. Moody, savage, ominous, pulp fantasy tone. Negative prompt: color, cute goblin, cartoon, anime, clean digital vector art, smooth plastic skin, modern clothing, sci-fi elements, overly detailed background, bright cheerful lighting, symmetrical pose, heroic expression, extra limbs, malformed hands, blurry face, low detail, flat lighting, polished 3D render, photorealism, watercolor, oil painting color palette. Suggested settings: Aspect ratio: 9:16 Style: black-and-white charcoal fantasy illustration Lighting: high contrast chiaroscuro Mood: sinister, cinematic, vintage pulp fantasy
3d rendering, artistic anatomical render, ultra quality, human body with transparent skin revealing structure instead of organs, delicate and intricate creative patterns, monochrome with back lighting, scientific yet fantastical illustration, concept art blending biology with botany, surreal and ethereal quality, 4090 RTX, ray tracing render, ultra realistic, UHD, many details --ar 9:16 --style raw --stylize 200
A highly detailed, photorealistic, cinematic wide close-up portrait of a beautiful young east asian woman with heavy tattoo coverage, leaning forward with brooding intensity inside a minimal studio setting. Shot Angle & Pose: The image is captured at a slight high angle, framing the subject from the upper chest upward across a wide horizontal composition, weighted to the left half of the frame — leaving deliberate negative space on the right. She is leaning forward with her right hand raised, elbow bent, holding her hand up near her face — fingers loosely curled with her index finger resting lightly against her cheek and temple. Her chin is slightly lowered, head tilted fractionally downward, eyes cutting upward toward the camera from beneath her brow with a heavy, guarded, smoldering gaze. Her right shoulder is bare and angled toward the viewer. Her expression is cold, introspective, and quietly intense — lips closed in a soft neutral pout. Subject Appearance: She has a warm olive-tan complexion with smooth, luminous skin texture, subtle natural contouring, and a soft sheen across the cheekbones. Her hair is jet black with vivid purple-violet underlights and highlights woven throughout — long, straight, and voluminous, falling loosely over both shoulders and across the chest in thick sections. Several loose strands fall across her face. Her eyes are a striking pale grey or light hazel — sharp and piercing, heavily lined with dark eye makeup, with strong defined brows that are thick and straight. Her nose features a delicate silver septum ring piercing. Her lips are full and glossy, painted in a deep mauve-pink tone, slightly pouty. Her earrings are small silver drops visible beneath the hood edge. Character Figure: Her visible upper body suggests a lean, medium-build figure with slender shoulders and a long graceful neck. Her right shoulder and upper arm are fully bare and prominently displayed, revealing the full extent of her tattoo sleeve. Her hand and fingers are slender and elegant. Her overall physique reads as slim and lithe with a feminine, model-like bone structure. Outfit Details: Outerwear: A loose oversized hoodie in dark charcoal-grey or muted purple-grey tone, worn with the hood up and pulled forward over the top of the head, casting a soft shadow across the upper face. The fabric texture is fine and slightly worn — a soft cotton or jersey blend. The hoodie is worn off one shoulder, with the right shoulder completely bare. Under layer: A white tank top or bralette faintly visible beneath the open hoodie neckline. Accessories: - A large ornate silver cocktail ring on the index or middle finger of the right hand — heavily detailed with floral or baroque sculpted metalwork. - A chunky sculptural silver cuff bracelet on the right wrist — twisted organic metalwork design with irregular surface texture. - Multiple fine silver chain necklaces layered at the throat, barely visible above the hoodie neckline. - Silver septum ring piercing. - Small silver drop earrings. - Nails are medium length with a soft nude-pink manicure. Tattoo Details: Extraordinarily extensive tattoo coverage across the entire visible right arm, hand, fingers, shoulder, and upper chest/collarbone area. The tattoo sleeve is densely packed with a complex layered composition — fine black ink illustrative linework featuring flowing organic forms, figures, faces, and foliage rendered in neo-traditional and black-and-grey realism style. The dominant focal piece is a large bold typographic tattoo on the right shoulder — an ornate interlocking gothic/old-english style monogram letter "E01" or similar letterforms, rendered in a glossy lavender-purple ink with dimensional shading giving a raised or embossed 3D quality. Finger and hand tattoos feature small black ink script words, symbols, and minimalist motifs. All tattoo work has the hyper-realistic quality of fresh professional ink — rich blacks, smooth gradients, and crisp linework. Setting & Lighting: Pure white seamless studio background — completely clean and uncluttered, with the subject positioned entirely to the left half of the wide horizontal frame, leaving the right half as intentional negative space. The overall lighting mood is clean, editorial, and high-key while preserving dimensional depth in the skin and fabric textures. 8k resolution, raw photo aesthetic, hyper-realistic skin and tattoo texture detail, shallow depth of field f/1.4, soft high-key studio lighting, wide cinematic horizontal crop, editorial tattoo culture portrait photography style, vivid purple hair accent against dark tones, sharp focus on face and hand.
Traditional Japanese sumi-e ink illustration fused with avant-garde fashion editorial aesthetics, depicting a tall elegant woman standing in a poised and confident posture, elongated silhouette, refined facial structure, calm enigmatic expression, flowing long black dress with asymmetrical folds and subtle wind movement, minimalist composition with dramatic negative space, dynamic brushstroke rendering, expressive black ink gradients, deep charcoal washes, vivid crimson ink splashes exploding organically across the background and partially staining the fabric, textured rice paper surface, wet-on-wet ink diffusion, delicate calligraphic linework mixed with bold gestural strokes, high contrast between pure white paper and dense black shadows, cinematic balance of abstraction and realism, ethereal atmosphere, subtle motion in hair and fabric, contemporary Japanese fine art aesthetic, raw handmade brush textures, imperfect organic edges, ink bleeding effects, restrained color palette limited to black, white, and rich vermilion red, museum-quality composition, elegant visual rhythm, sophisticated minimalist storytelling, vertical composition, ultra-detailed sumi-e textures, painterly depth, refined lighting, high artistic coherence, 8k fine art illustration.
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
A highly detailed black-and-white dark fantasy illustration rendered in charcoal and graphite, vertical 9:16 composition. A sinister goblin rogue stands in a dark medieval fantasy forest, thin, wiry, hunched forward, with exaggerated crooked anatomy: long angular limbs, sharp claw-like fingers, pointed ears, hooked nose, and a wicked grin full of uneven teeth. His narrow gleaming eyes convey sly intelligence, duplicity, cunning, and malicious intent. He wears worn layered leather armor with straps, buckles, stitches, scuffed textures, and ragged cloth folds. A soft leather hood is pushed back behind his head, trailing into a long pointed tail shape. He wears curled medieval poulaines with elongated pointed toes. A weathered dagger sits partially visible in a sheath at his belt beneath overlapping leather and cloth. The goblin poses dynamically with one foot planted on a rough stone, leaning forward aggressively. His hands are raised close together in a sneaky plotting gesture, fingers curled as though scheming or manipulating unseen forces. His posture radiates treachery, predatory confidence, and savage cunning. Style: dramatic vintage 1970s sword-and-sorcery fantasy illustration, painterly charcoal rendering, powerful chiaroscuro lighting, deep black shadows, glowing graphite highlights, loose but masterfully controlled linework, energetic sketch strokes, smoky smudges, rough paper texture, tactile rugged surfaces, expressive anatomy, raw organic rendering, cinematic dark fantasy atmosphere. Background: minimal hand-sketched forest of twisted trees and tangled undergrowth, drawn with rough pencil and charcoal marks, atmospheric but not overly detailed, keeping the goblin as the dominant focal point. Moody, savage, ominous, pulp fantasy tone. Negative prompt: color, cute goblin, cartoon, anime, clean digital vector art, smooth plastic skin, modern clothing, sci-fi elements, overly detailed background, bright cheerful lighting, symmetrical pose, heroic expression, extra limbs, malformed hands, blurry face, low detail, flat lighting, polished 3D render, photorealism, watercolor, oil painting color palette. Suggested settings: Aspect ratio: 9:16 Style: black-and-white charcoal fantasy illustration Lighting: high contrast chiaroscuro Mood: sinister, cinematic, vintage pulp fantasy
3d rendering, artistic anatomical render, ultra quality, human body with transparent skin revealing structure instead of organs, delicate and intricate creative patterns, monochrome with back lighting, scientific yet fantastical illustration, concept art blending biology with botany, surreal and ethereal quality, 4090 RTX, ray tracing render, ultra realistic, UHD, many details --ar 9:16 --style raw --stylize 200
Highly detailed 3D anatomical render of a transparent full human torso holding a single raw garlic clove near the mouth. Internal organs visible in realistic medical accuracy. Garlic compounds shown as glowing bioactive particles traveling down the esophagus into the stomach. Subtle illumination in the digestive tract to represent activation of allicin. Organs labeled (brain, heart, liver, stomach, intestines). Dramatic rim lighting, soft volumetric glow, sharp focus, clean green background.
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
A highly detailed black-and-white dark fantasy illustration rendered in charcoal and graphite, vertical 9:16 composition. A sinister goblin rogue stands in a dark medieval fantasy forest, thin, wiry, hunched forward, with exaggerated crooked anatomy: long angular limbs, sharp claw-like fingers, pointed ears, hooked nose, and a wicked grin full of uneven teeth. His narrow gleaming eyes convey sly intelligence, duplicity, cunning, and malicious intent. He wears worn layered leather armor with straps, buckles, stitches, scuffed textures, and ragged cloth folds. A soft leather hood is pushed back behind his head, trailing into a long pointed tail shape. He wears curled medieval poulaines with elongated pointed toes. A weathered dagger sits partially visible in a sheath at his belt beneath overlapping leather and cloth. The goblin poses dynamically with one foot planted on a rough stone, leaning forward aggressively. His hands are raised close together in a sneaky plotting gesture, fingers curled as though scheming or manipulating unseen forces. His posture radiates treachery, predatory confidence, and savage cunning. Style: dramatic vintage 1970s sword-and-sorcery fantasy illustration, painterly charcoal rendering, powerful chiaroscuro lighting, deep black shadows, glowing graphite highlights, loose but masterfully controlled linework, energetic sketch strokes, smoky smudges, rough paper texture, tactile rugged surfaces, expressive anatomy, raw organic rendering, cinematic dark fantasy atmosphere. Background: minimal hand-sketched forest of twisted trees and tangled undergrowth, drawn with rough pencil and charcoal marks, atmospheric but not overly detailed, keeping the goblin as the dominant focal point. Moody, savage, ominous, pulp fantasy tone. Negative prompt: color, cute goblin, cartoon, anime, clean digital vector art, smooth plastic skin, modern clothing, sci-fi elements, overly detailed background, bright cheerful lighting, symmetrical pose, heroic expression, extra limbs, malformed hands, blurry face, low detail, flat lighting, polished 3D render, photorealism, watercolor, oil painting color palette. Suggested settings: Aspect ratio: 9:16 Style: black-and-white charcoal fantasy illustration Lighting: high contrast chiaroscuro Mood: sinister, cinematic, vintage pulp fantasy
masterpiece full leg tattoo design, ultra premium contemporary realism tattoo, hyper realistic black and grey with controlled neon-magenta and molten orange cinematic accents full cohesive composition flowing perfectly with the anatomy of the leg from upper thigh to ankle, luxury high-end tattoo aesthetic MAIN SUBJECT: mysterious divine feminine portrait with flawless facial anatomy, glowing amber-orange eye with intense emotional depth, smooth cinematic skin transitions, subtle cracked porcelain texture integrated naturally into the skin large monarch butterflies crossing the face organically, highly detailed wings with realistic orange gradients, black velvet textures and microscopic wing details, butterflies interacting naturally with the eye and composition instead of floating randomly behind the portrait: massive abstract eclipse halo made of aggressive paint splashes, energy spikes and molten circular motion, bright molten orange and gold glow, perfectly integrated into the silhouette, street-art inspired energy mixed with luxury realism MID SECTION: dark organic biomechanical honeycomb structure with dimensional depth, fractured cellular textures, alien organic cavities filled with glowing magenta cosmic energy, extreme depth illusion and realistic shadow occlusion, smooth transitions using smoke, particles and atmospheric blending LOWER SECTION: massive forged black chain flowing naturally with the anatomy of the calf, hyper realistic burned metal textures, molten lava cracks glowing inside the links, embers and smoke surrounding the chain, strong perspective depth and realistic weight, chain integrated into the skin instead of floating ATMOSPHERE AND FLOW: extremely cohesive visual storytelling, cinematic transitions between all elements, high readability from distance, strong focal hierarchy, luxury tattoo composition, award-winning tattoo design aesthetic, balanced negative space, clean visual breathing areas, body-flow optimized, extreme dimensionality, high contrast black values, premium shadow control, organic movement throughout the leg LIGHTING: cinematic volumetric lighting, deep blacks, controlled neon reflections, orange rim lighting, soft magenta ambient glow, high dynamic range lighting, dramatic highlight separation, dark atmospheric realism TEXTURES: wet skin reflections, burned forged metal, porcelain cracks, organic membranes, matte black shadows, embers, smoke, high-frequency detail, luxury rendering textures COLOR PALETTE: mostly black and grey realism, controlled magenta highlights, burning orange energy accents, subtle crimson undertones, balanced cinematic saturation, premium color harmony TATTOO PRIORITIES: tattoo readability, clean hierarchy, professional body flow, strong silhouette, perfect skin integration, high contrast readability, natural anatomy adaptation, realistic tattoo placement, luxury studio quality, 4k, 8k, ultra detailed, sharp focus, hyper realistic rendering, professional tattoo masterwork avoid: cheap collage appearance, floating elements, muddy blacks, oversaturated neon, cartoon look, AI artifacts, distorted anatomy, extra butterflies, blurry textures, poor transitions, flat lighting, visual clutter, watermarks, text, low readability style references: Carlos Torres inspired realism depth, Robert Borbas atmosphere, dark luxury realism, cinematic tattoo realism, high-end contemporary tattoo aesthetic, editorial-level tattoo rendering --ar 9:16 --style raw --stylize 200 --quality 2 --v 7
A highly detailed, photorealistic, cinematic wide close-up portrait of a beautiful young east asian woman with heavy tattoo coverage, leaning forward with brooding intensity inside a minimal studio setting. Shot Angle & Pose: The image is captured at a slight high angle, framing the subject from the upper chest upward across a wide horizontal composition, weighted to the left half of the frame — leaving deliberate negative space on the right. She is leaning forward with her right hand raised, elbow bent, holding her hand up near her face — fingers loosely curled with her index finger resting lightly against her cheek and temple. Her chin is slightly lowered, head tilted fractionally downward, eyes cutting upward toward the camera from beneath her brow with a heavy, guarded, smoldering gaze. Her right shoulder is bare and angled toward the viewer. Her expression is cold, introspective, and quietly intense — lips closed in a soft neutral pout. Subject Appearance: She has a warm olive-tan complexion with smooth, luminous skin texture, subtle natural contouring, and a soft sheen across the cheekbones. Her hair is jet black with vivid purple-violet underlights and highlights woven throughout — long, straight, and voluminous, falling loosely over both shoulders and across the chest in thick sections. Several loose strands fall across her face. Her eyes are a striking pale grey or light hazel — sharp and piercing, heavily lined with dark eye makeup, with strong defined brows that are thick and straight. Her nose features a delicate silver septum ring piercing. Her lips are full and glossy, painted in a deep mauve-pink tone, slightly pouty. Her earrings are small silver drops visible beneath the hood edge. Character Figure: Her visible upper body suggests a lean, medium-build figure with slender shoulders and a long graceful neck. Her right shoulder and upper arm are fully bare and prominently displayed, revealing the full extent of her tattoo sleeve. Her hand and fingers are slender and elegant. Her overall physique reads as slim and lithe with a feminine, model-like bone structure. Outfit Details: Outerwear: A loose oversized hoodie in dark charcoal-grey or muted purple-grey tone, worn with the hood up and pulled forward over the top of the head, casting a soft shadow across the upper face. The fabric texture is fine and slightly worn — a soft cotton or jersey blend. The hoodie is worn off one shoulder, with the right shoulder completely bare. Under layer: A white tank top or bralette faintly visible beneath the open hoodie neckline. Accessories: - A large ornate silver cocktail ring on the index or middle finger of the right hand — heavily detailed with floral or baroque sculpted metalwork. - A chunky sculptural silver cuff bracelet on the right wrist — twisted organic metalwork design with irregular surface texture. - Multiple fine silver chain necklaces layered at the throat, barely visible above the hoodie neckline. - Silver septum ring piercing. - Small silver drop earrings. - Nails are medium length with a soft nude-pink manicure. Tattoo Details: Extraordinarily extensive tattoo coverage across the entire visible right arm, hand, fingers, shoulder, and upper chest/collarbone area. The tattoo sleeve is densely packed with a complex layered composition — fine black ink illustrative linework featuring flowing organic forms, figures, faces, and foliage rendered in neo-traditional and black-and-grey realism style. The dominant focal piece is a large bold typographic tattoo on the right shoulder — an ornate interlocking gothic/old-english style monogram letter "E01" or similar letterforms, rendered in a glossy lavender-purple ink with dimensional shading giving a raised or embossed 3D quality. Finger and hand tattoos feature small black ink script words, symbols, and minimalist motifs. All tattoo work has the hyper-realistic quality of fresh professional ink — rich blacks, smooth gradients, and crisp linework. Setting & Lighting: Pure white seamless studio background — completely clean and uncluttered, with the subject positioned entirely to the left half of the wide horizontal frame, leaving the right half as intentional negative space. The overall lighting mood is clean, editorial, and high-key while preserving dimensional depth in the skin and fabric textures. 8k resolution, raw photo aesthetic, hyper-realistic skin and tattoo texture detail, shallow depth of field f/1.4, soft high-key studio lighting, wide cinematic horizontal crop, editorial tattoo culture portrait photography style, vivid purple hair accent against dark tones, sharp focus on face and hand.
Traditional Japanese sumi-e ink illustration fused with avant-garde fashion editorial aesthetics, depicting a tall elegant woman standing in a poised and confident posture, elongated silhouette, refined facial structure, calm enigmatic expression, flowing long black dress with asymmetrical folds and subtle wind movement, minimalist composition with dramatic negative space, dynamic brushstroke rendering, expressive black ink gradients, deep charcoal washes, vivid crimson ink splashes exploding organically across the background and partially staining the fabric, textured rice paper surface, wet-on-wet ink diffusion, delicate calligraphic linework mixed with bold gestural strokes, high contrast between pure white paper and dense black shadows, cinematic balance of abstraction and realism, ethereal atmosphere, subtle motion in hair and fabric, contemporary Japanese fine art aesthetic, raw handmade brush textures, imperfect organic edges, ink bleeding effects, restrained color palette limited to black, white, and rich vermilion red, museum-quality composition, elegant visual rhythm, sophisticated minimalist storytelling, vertical composition, ultra-detailed sumi-e textures, painterly depth, refined lighting, high artistic coherence, 8k fine art illustration.
A highly detailed black-and-white dark fantasy illustration rendered in charcoal and graphite, vertical 9:16 composition. A sinister goblin rogue stands in a dark medieval fantasy forest, thin, wiry, hunched forward, with exaggerated crooked anatomy: long angular limbs, sharp claw-like fingers, pointed ears, hooked nose, and a wicked grin full of uneven teeth. His narrow gleaming eyes convey sly intelligence, duplicity, cunning, and malicious intent. He wears worn layered leather armor with straps, buckles, stitches, scuffed textures, and ragged cloth folds. A soft leather hood is pushed back behind his head, trailing into a long pointed tail shape. He wears curled medieval poulaines with elongated pointed toes. A weathered dagger sits partially visible in a sheath at his belt beneath overlapping leather and cloth. The goblin poses dynamically with one foot planted on a rough stone, leaning forward aggressively. His hands are raised close together in a sneaky plotting gesture, fingers curled as though scheming or manipulating unseen forces. His posture radiates treachery, predatory confidence, and savage cunning. Style: dramatic vintage 1970s sword-and-sorcery fantasy illustration, painterly charcoal rendering, powerful chiaroscuro lighting, deep black shadows, glowing graphite highlights, loose but masterfully controlled linework, energetic sketch strokes, smoky smudges, rough paper texture, tactile rugged surfaces, expressive anatomy, raw organic rendering, cinematic dark fantasy atmosphere. Background: minimal hand-sketched forest of twisted trees and tangled undergrowth, drawn with rough pencil and charcoal marks, atmospheric but not overly detailed, keeping the goblin as the dominant focal point. Moody, savage, ominous, pulp fantasy tone. Negative prompt: color, cute goblin, cartoon, anime, clean digital vector art, smooth plastic skin, modern clothing, sci-fi elements, overly detailed background, bright cheerful lighting, symmetrical pose, heroic expression, extra limbs, malformed hands, blurry face, low detail, flat lighting, polished 3D render, photorealism, watercolor, oil painting color palette. Suggested settings: Aspect ratio: 9:16 Style: black-and-white charcoal fantasy illustration Lighting: high contrast chiaroscuro Mood: sinister, cinematic, vintage pulp fantasy
Highly detailed 3D anatomical render of a transparent human torso holding a single raw garlic clove near the mouth. Internal organs visible in realistic medical accuracy. Garlic compounds shown as glowing bioactive particles traveling down the esophagus into the stomach. Subtle illumination in the digestive tract to represent activation of allicin. Organs labeled (brain, heart, liver, stomach, intestines). Dramatic rim lighting, soft volumetric glow, sharp focus, clean green background.
A hyperrealistic oil painting featuring an intense close-up of a human eye peeking through a ripped sheet of paper, framed in black ink to resemble a face, set against a pristine white background. The eye is vividly detailed with intricate textures and subtle highlights that capture the depth and complexity of the iris, pupil, and surrounding skin. The paper is worn and torn, adding a raw, organic element to the composition. The monochrome palette of grays creates stark contrasts, emphasizing the dramatic interplay of light and shadow across the canvas. The scene is illuminated by soft, diffused natural light that enhances the three-dimensional quality of the eye and paper, creating a sense of depth and volume. A gentle rim light outlines the edges, adding to the dramatic effect. The painting is captured in a tight close-up shot with an 85mm lens, ensuring sharp focus on the subject while blurring the background slightly, drawing all attention to the expressive eye. The mood is one of introspection and mystery, evoking a sense of curiosity and wonder at the hidden beauty revealed through the torn paper. The art style draws inspiration from classic oil paintings with a modern hyperrealistic twist, reminiscent of works by Chuck Close or Richard Estes. Shot on Arri Alexa 65 for unparalleled detail and clarity, this masterpiece is rendered in ultra-high definition with HDR, capturing every nuance and texture with photorealistic precision. The painting showcases absurdres quality, intricate details, sharp focus, depth of field, best quality, 8k UHD resolution, dramatic rim lighting, volumetric fog, moody atmospheric perspective.This image is a masterpiece. The subject is sharply depicted with outstanding detail.
A highly detailed black-and-white dark fantasy illustration rendered in charcoal and graphite, vertical 9:16 composition. A sinister goblin rogue stands in a dark medieval fantasy forest, thin, wiry, hunched forward, with exaggerated crooked anatomy: long angular limbs, sharp claw-like fingers, pointed ears, hooked nose, and a wicked grin full of uneven teeth. His narrow gleaming eyes convey sly intelligence, duplicity, cunning, and malicious intent. He wears worn layered leather armor with straps, buckles, stitches, scuffed textures, and ragged cloth folds. A soft leather hood is pushed back behind his head, trailing into a long pointed tail shape. He wears curled medieval poulaines with elongated pointed toes. A weathered dagger sits partially visible in a sheath at his belt beneath overlapping leather and cloth. The goblin poses dynamically with one foot planted on a rough stone, leaning forward aggressively. His hands are raised close together in a sneaky plotting gesture, fingers curled as though scheming or manipulating unseen forces. His posture radiates treachery, predatory confidence, and savage cunning. Style: dramatic vintage 1970s sword-and-sorcery fantasy illustration, painterly charcoal rendering, powerful chiaroscuro lighting, deep black shadows, glowing graphite highlights, loose but masterfully controlled linework, energetic sketch strokes, smoky smudges, rough paper texture, tactile rugged surfaces, expressive anatomy, raw organic rendering, cinematic dark fantasy atmosphere. Background: minimal hand-sketched forest of twisted trees and tangled undergrowth, drawn with rough pencil and charcoal marks, atmospheric but not overly detailed, keeping the goblin as the dominant focal point. Moody, savage, ominous, pulp fantasy tone. Negative prompt: color, cute goblin, cartoon, anime, clean digital vector art, smooth plastic skin, modern clothing, sci-fi elements, overly detailed background, bright cheerful lighting, symmetrical pose, heroic expression, extra limbs, malformed hands, blurry face, low detail, flat lighting, polished 3D render, photorealism, watercolor, oil painting color palette. Suggested settings: Aspect ratio: 9:16 Style: black-and-white charcoal fantasy illustration Lighting: high contrast chiaroscuro Mood: sinister, cinematic, vintage pulp fantasy
masterpiece full leg tattoo design, ultra premium contemporary realism tattoo, hyper realistic black and grey with controlled neon-magenta and molten orange cinematic accents full cohesive composition flowing perfectly with the anatomy of the leg from upper thigh to ankle, luxury high-end tattoo aesthetic MAIN SUBJECT: mysterious divine feminine portrait with flawless facial anatomy, glowing amber-orange eye with intense emotional depth, smooth cinematic skin transitions, subtle cracked porcelain texture integrated naturally into the skin large monarch butterflies crossing the face organically, highly detailed wings with realistic orange gradients, black velvet textures and microscopic wing details, butterflies interacting naturally with the eye and composition instead of floating randomly behind the portrait: massive abstract eclipse halo made of aggressive paint splashes, energy spikes and molten circular motion, bright molten orange and gold glow, perfectly integrated into the silhouette, street-art inspired energy mixed with luxury realism MID SECTION: dark organic biomechanical honeycomb structure with dimensional depth, fractured cellular textures, alien organic cavities filled with glowing magenta cosmic energy, extreme depth illusion and realistic shadow occlusion, smooth transitions using smoke, particles and atmospheric blending LOWER SECTION: massive forged black chain flowing naturally with the anatomy of the calf, hyper realistic burned metal textures, molten lava cracks glowing inside the links, embers and smoke surrounding the chain, strong perspective depth and realistic weight, chain integrated into the skin instead of floating ATMOSPHERE AND FLOW: extremely cohesive visual storytelling, cinematic transitions between all elements, high readability from distance, strong focal hierarchy, luxury tattoo composition, award-winning tattoo design aesthetic, balanced negative space, clean visual breathing areas, body-flow optimized, extreme dimensionality, high contrast black values, premium shadow control, organic movement throughout the leg LIGHTING: cinematic volumetric lighting, deep blacks, controlled neon reflections, orange rim lighting, soft magenta ambient glow, high dynamic range lighting, dramatic highlight separation, dark atmospheric realism TEXTURES: wet skin reflections, burned forged metal, porcelain cracks, organic membranes, matte black shadows, embers, smoke, high-frequency detail, luxury rendering textures COLOR PALETTE: mostly black and grey realism, controlled magenta highlights, burning orange energy accents, subtle crimson undertones, balanced cinematic saturation, premium color harmony TATTOO PRIORITIES: tattoo readability, clean hierarchy, professional body flow, strong silhouette, perfect skin integration, high contrast readability, natural anatomy adaptation, realistic tattoo placement, luxury studio quality, 4k, 8k, ultra detailed, sharp focus, hyper realistic rendering, professional tattoo masterwork avoid: cheap collage appearance, floating elements, muddy blacks, oversaturated neon, cartoon look, AI artifacts, distorted anatomy, extra butterflies, blurry textures, poor transitions, flat lighting, visual clutter, watermarks, text, low readability style references: Carlos Torres inspired realism depth, Robert Borbas atmosphere, dark luxury realism, cinematic tattoo realism, high-end contemporary tattoo aesthetic, editorial-level tattoo rendering --ar 9:16 --style raw --stylize 200 --quality 2 --v 7
Traditional Japanese sumi-e ink illustration fused with avant-garde fashion editorial aesthetics, depicting a tall elegant woman standing in a poised and confident posture, elongated silhouette, refined facial structure, calm enigmatic expression, flowing long black dress with asymmetrical folds and subtle wind movement, minimalist composition with dramatic negative space, dynamic brushstroke rendering, expressive black ink gradients, deep charcoal washes, vivid crimson ink splashes exploding organically across the background and partially staining the fabric, textured rice paper surface, wet-on-wet ink diffusion, delicate calligraphic linework mixed with bold gestural strokes, high contrast between pure white paper and dense black shadows, cinematic balance of abstraction and realism, ethereal atmosphere, subtle motion in hair and fabric, contemporary Japanese fine art aesthetic, raw handmade brush textures, imperfect organic edges, ink bleeding effects, restrained color palette limited to black, white, and rich vermilion red, museum-quality composition, elegant visual rhythm, sophisticated minimalist storytelling, vertical composition, ultra-detailed sumi-e textures, painterly depth, refined lighting, high artistic coherence, 8k fine art illustration.
A highly detailed black-and-white dark fantasy illustration rendered in charcoal and graphite, vertical 9:16 composition. A sinister goblin rogue stands in a dark medieval fantasy forest, thin, wiry, hunched forward, with exaggerated crooked anatomy: long angular limbs, sharp claw-like fingers, pointed ears, hooked nose, and a wicked grin full of uneven teeth. His narrow gleaming eyes convey sly intelligence, duplicity, cunning, and malicious intent. He wears worn layered leather armor with straps, buckles, stitches, scuffed textures, and ragged cloth folds. A soft leather hood is pushed back behind his head, trailing into a long pointed tail shape. He wears curled medieval poulaines with elongated pointed toes. A weathered dagger sits partially visible in a sheath at his belt beneath overlapping leather and cloth. The goblin poses dynamically with one foot planted on a rough stone, leaning forward aggressively. His hands are raised close together in a sneaky plotting gesture, fingers curled as though scheming or manipulating unseen forces. His posture radiates treachery, predatory confidence, and savage cunning. Style: dramatic vintage 1970s sword-and-sorcery fantasy illustration, painterly charcoal rendering, powerful chiaroscuro lighting, deep black shadows, glowing graphite highlights, loose but masterfully controlled linework, energetic sketch strokes, smoky smudges, rough paper texture, tactile rugged surfaces, expressive anatomy, raw organic rendering, cinematic dark fantasy atmosphere. Background: minimal hand-sketched forest of twisted trees and tangled undergrowth, drawn with rough pencil and charcoal marks, atmospheric but not overly detailed, keeping the goblin as the dominant focal point. Moody, savage, ominous, pulp fantasy tone. Negative prompt: color, cute goblin, cartoon, anime, clean digital vector art, smooth plastic skin, modern clothing, sci-fi elements, overly detailed background, bright cheerful lighting, symmetrical pose, heroic expression, extra limbs, malformed hands, blurry face, low detail, flat lighting, polished 3D render, photorealism, watercolor, oil painting color palette. Suggested settings: Aspect ratio: 9:16 Style: black-and-white charcoal fantasy illustration Lighting: high contrast chiaroscuro Mood: sinister, cinematic, vintage pulp fantasy
3d rendering, artistic anatomical render, ultra quality, human body with transparent skin revealing structure instead of organs, delicate and intricate creative patterns, monochrome with back lighting, scientific yet fantastical illustration, concept art blending biology with botany, surreal and ethereal quality, 4090 RTX, ray tracing render, ultra realistic, UHD, many details --ar 9:16 --style raw --stylize 200
Highly detailed 3D anatomical render of a transparent human torso holding a single raw garlic clove near the mouth. Internal organs visible in realistic medical accuracy. Garlic compounds shown as glowing bioactive particles traveling down the esophagus into the stomach. Subtle illumination in the digestive tract to represent activation of allicin. Organs labeled (brain, heart, liver, stomach, intestines). Dramatic rim lighting, soft volumetric glow, sharp focus, clean green background.
Highly detailed 3D anatomical render of a transparent full human torso holding a single raw garlic clove near the mouth. Internal organs visible in realistic medical accuracy. Garlic compounds shown as glowing bioactive particles traveling down the esophagus into the stomach. Subtle illumination in the digestive tract to represent activation of allicin. Organs labeled (brain, heart, liver, stomach, intestines). Dramatic rim lighting, soft volumetric glow, sharp focus, clean green background.
A highly detailed black-and-white dark fantasy illustration rendered in charcoal and graphite, vertical 9:16 composition. A sinister goblin rogue stands in a dark medieval fantasy forest, thin, wiry, hunched forward, with exaggerated crooked anatomy: long angular limbs, sharp claw-like fingers, pointed ears, hooked nose, and a wicked grin full of uneven teeth. His narrow gleaming eyes convey sly intelligence, duplicity, cunning, and malicious intent. He wears worn layered leather armor with straps, buckles, stitches, scuffed textures, and ragged cloth folds. A soft leather hood is pushed back behind his head, trailing into a long pointed tail shape. He wears curled medieval poulaines with elongated pointed toes. A weathered dagger sits partially visible in a sheath at his belt beneath overlapping leather and cloth. The goblin poses dynamically with one foot planted on a rough stone, leaning forward aggressively. His hands are raised close together in a sneaky plotting gesture, fingers curled as though scheming or manipulating unseen forces. His posture radiates treachery, predatory confidence, and savage cunning. Style: dramatic vintage 1970s sword-and-sorcery fantasy illustration, painterly charcoal rendering, powerful chiaroscuro lighting, deep black shadows, glowing graphite highlights, loose but masterfully controlled linework, energetic sketch strokes, smoky smudges, rough paper texture, tactile rugged surfaces, expressive anatomy, raw organic rendering, cinematic dark fantasy atmosphere. Background: minimal hand-sketched forest of twisted trees and tangled undergrowth, drawn with rough pencil and charcoal marks, atmospheric but not overly detailed, keeping the goblin as the dominant focal point. Moody, savage, ominous, pulp fantasy tone. Negative prompt: color, cute goblin, cartoon, anime, clean digital vector art, smooth plastic skin, modern clothing, sci-fi elements, overly detailed background, bright cheerful lighting, symmetrical pose, heroic expression, extra limbs, malformed hands, blurry face, low detail, flat lighting, polished 3D render, photorealism, watercolor, oil painting color palette. Suggested settings: Aspect ratio: 9:16 Style: black-and-white charcoal fantasy illustration Lighting: high contrast chiaroscuro Mood: sinister, cinematic, vintage pulp fantasy
A highly detailed, photorealistic, cinematic wide close-up portrait of a beautiful young east asian woman with heavy tattoo coverage, leaning forward with brooding intensity inside a minimal studio setting. Shot Angle & Pose: The image is captured at a slight high angle, framing the subject from the upper chest upward across a wide horizontal composition, weighted to the left half of the frame — leaving deliberate negative space on the right. She is leaning forward with her right hand raised, elbow bent, holding her hand up near her face — fingers loosely curled with her index finger resting lightly against her cheek and temple. Her chin is slightly lowered, head tilted fractionally downward, eyes cutting upward toward the camera from beneath her brow with a heavy, guarded, smoldering gaze. Her right shoulder is bare and angled toward the viewer. Her expression is cold, introspective, and quietly intense — lips closed in a soft neutral pout. Subject Appearance: She has a warm olive-tan complexion with smooth, luminous skin texture, subtle natural contouring, and a soft sheen across the cheekbones. Her hair is jet black with vivid purple-violet underlights and highlights woven throughout — long, straight, and voluminous, falling loosely over both shoulders and across the chest in thick sections. Several loose strands fall across her face. Her eyes are a striking pale grey or light hazel — sharp and piercing, heavily lined with dark eye makeup, with strong defined brows that are thick and straight. Her nose features a delicate silver septum ring piercing. Her lips are full and glossy, painted in a deep mauve-pink tone, slightly pouty. Her earrings are small silver drops visible beneath the hood edge. Character Figure: Her visible upper body suggests a lean, medium-build figure with slender shoulders and a long graceful neck. Her right shoulder and upper arm are fully bare and prominently displayed, revealing the full extent of her tattoo sleeve. Her hand and fingers are slender and elegant. Her overall physique reads as slim and lithe with a feminine, model-like bone structure. Outfit Details: Outerwear: A loose oversized hoodie in dark charcoal-grey or muted purple-grey tone, worn with the hood up and pulled forward over the top of the head, casting a soft shadow across the upper face. The fabric texture is fine and slightly worn — a soft cotton or jersey blend. The hoodie is worn off one shoulder, with the right shoulder completely bare. Under layer: A white tank top or bralette faintly visible beneath the open hoodie neckline. Accessories: - A large ornate silver cocktail ring on the index or middle finger of the right hand — heavily detailed with floral or baroque sculpted metalwork. - A chunky sculptural silver cuff bracelet on the right wrist — twisted organic metalwork design with irregular surface texture. - Multiple fine silver chain necklaces layered at the throat, barely visible above the hoodie neckline. - Silver septum ring piercing. - Small silver drop earrings. - Nails are medium length with a soft nude-pink manicure. Tattoo Details: Extraordinarily extensive tattoo coverage across the entire visible right arm, hand, fingers, shoulder, and upper chest/collarbone area. The tattoo sleeve is densely packed with a complex layered composition — fine black ink illustrative linework featuring flowing organic forms, figures, faces, and foliage rendered in neo-traditional and black-and-grey realism style. The dominant focal piece is a large bold typographic tattoo on the right shoulder — an ornate interlocking gothic/old-english style monogram letter "E01" or similar letterforms, rendered in a glossy lavender-purple ink with dimensional shading giving a raised or embossed 3D quality. Finger and hand tattoos feature small black ink script words, symbols, and minimalist motifs. All tattoo work has the hyper-realistic quality of fresh professional ink — rich blacks, smooth gradients, and crisp linework. Setting & Lighting: Pure white seamless studio background — completely clean and uncluttered, with the subject positioned entirely to the left half of the wide horizontal frame, leaving the right half as intentional negative space. The overall lighting mood is clean, editorial, and high-key while preserving dimensional depth in the skin and fabric textures. 8k resolution, raw photo aesthetic, hyper-realistic skin and tattoo texture detail, shallow depth of field f/1.4, soft high-key studio lighting, wide cinematic horizontal crop, editorial tattoo culture portrait photography style, vivid purple hair accent against dark tones, sharp focus on face and hand.
A hyperrealistic oil painting featuring an intense close-up of a human eye peeking through a ripped sheet of paper, framed in black ink to resemble a face, set against a pristine white background. The eye is vividly detailed with intricate textures and subtle highlights that capture the depth and complexity of the iris, pupil, and surrounding skin. The paper is worn and torn, adding a raw, organic element to the composition. The monochrome palette of grays creates stark contrasts, emphasizing the dramatic interplay of light and shadow across the canvas. The scene is illuminated by soft, diffused natural light that enhances the three-dimensional quality of the eye and paper, creating a sense of depth and volume. A gentle rim light outlines the edges, adding to the dramatic effect. The painting is captured in a tight close-up shot with an 85mm lens, ensuring sharp focus on the subject while blurring the background slightly, drawing all attention to the expressive eye. The mood is one of introspection and mystery, evoking a sense of curiosity and wonder at the hidden beauty revealed through the torn paper. The art style draws inspiration from classic oil paintings with a modern hyperrealistic twist, reminiscent of works by Chuck Close or Richard Estes. Shot on Arri Alexa 65 for unparalleled detail and clarity, this masterpiece is rendered in ultra-high definition with HDR, capturing every nuance and texture with photorealistic precision. The painting showcases absurdres quality, intricate details, sharp focus, depth of field, best quality, 8k UHD resolution, dramatic rim lighting, volumetric fog, moody atmospheric perspective.This image is a masterpiece. The subject is sharply depicted with outstanding detail.
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }
A highly detailed black-and-white dark fantasy illustration rendered in charcoal and graphite, vertical 9:16 composition. A sinister goblin rogue stands in a dark medieval fantasy forest, thin, wiry, hunched forward, with exaggerated crooked anatomy: long angular limbs, sharp claw-like fingers, pointed ears, hooked nose, and a wicked grin full of uneven teeth. His narrow gleaming eyes convey sly intelligence, duplicity, cunning, and malicious intent. He wears worn layered leather armor with straps, buckles, stitches, scuffed textures, and ragged cloth folds. A soft leather hood is pushed back behind his head, trailing into a long pointed tail shape. He wears curled medieval poulaines with elongated pointed toes. A weathered dagger sits partially visible in a sheath at his belt beneath overlapping leather and cloth. The goblin poses dynamically with one foot planted on a rough stone, leaning forward aggressively. His hands are raised close together in a sneaky plotting gesture, fingers curled as though scheming or manipulating unseen forces. His posture radiates treachery, predatory confidence, and savage cunning. Style: dramatic vintage 1970s sword-and-sorcery fantasy illustration, painterly charcoal rendering, powerful chiaroscuro lighting, deep black shadows, glowing graphite highlights, loose but masterfully controlled linework, energetic sketch strokes, smoky smudges, rough paper texture, tactile rugged surfaces, expressive anatomy, raw organic rendering, cinematic dark fantasy atmosphere. Background: minimal hand-sketched forest of twisted trees and tangled undergrowth, drawn with rough pencil and charcoal marks, atmospheric but not overly detailed, keeping the goblin as the dominant focal point. Moody, savage, ominous, pulp fantasy tone. Negative prompt: color, cute goblin, cartoon, anime, clean digital vector art, smooth plastic skin, modern clothing, sci-fi elements, overly detailed background, bright cheerful lighting, symmetrical pose, heroic expression, extra limbs, malformed hands, blurry face, low detail, flat lighting, polished 3D render, photorealism, watercolor, oil painting color palette. Suggested settings: Aspect ratio: 9:16 Style: black-and-white charcoal fantasy illustration Lighting: high contrast chiaroscuro Mood: sinister, cinematic, vintage pulp fantasy
A highly detailed, photorealistic, cinematic wide close-up portrait of a beautiful young east asian woman with heavy tattoo coverage, leaning forward with brooding intensity inside a minimal studio setting. Shot Angle & Pose: The image is captured at a slight high angle, framing the subject from the upper chest upward across a wide horizontal composition, weighted to the left half of the frame — leaving deliberate negative space on the right. She is leaning forward with her right hand raised, elbow bent, holding her hand up near her face — fingers loosely curled with her index finger resting lightly against her cheek and temple. Her chin is slightly lowered, head tilted fractionally downward, eyes cutting upward toward the camera from beneath her brow with a heavy, guarded, smoldering gaze. Her right shoulder is bare and angled toward the viewer. Her expression is cold, introspective, and quietly intense — lips closed in a soft neutral pout. Subject Appearance: She has a warm olive-tan complexion with smooth, luminous skin texture, subtle natural contouring, and a soft sheen across the cheekbones. Her hair is jet black with vivid purple-violet underlights and highlights woven throughout — long, straight, and voluminous, falling loosely over both shoulders and across the chest in thick sections. Several loose strands fall across her face. Her eyes are a striking pale grey or light hazel — sharp and piercing, heavily lined with dark eye makeup, with strong defined brows that are thick and straight. Her nose features a delicate silver septum ring piercing. Her lips are full and glossy, painted in a deep mauve-pink tone, slightly pouty. Her earrings are small silver drops visible beneath the hood edge. Character Figure: Her visible upper body suggests a lean, medium-build figure with slender shoulders and a long graceful neck. Her right shoulder and upper arm are fully bare and prominently displayed, revealing the full extent of her tattoo sleeve. Her hand and fingers are slender and elegant. Her overall physique reads as slim and lithe with a feminine, model-like bone structure. Outfit Details: Outerwear: A loose oversized hoodie in dark charcoal-grey or muted purple-grey tone, worn with the hood up and pulled forward over the top of the head, casting a soft shadow across the upper face. The fabric texture is fine and slightly worn — a soft cotton or jersey blend. The hoodie is worn off one shoulder, with the right shoulder completely bare. Under layer: A white tank top or bralette faintly visible beneath the open hoodie neckline. Accessories: - A large ornate silver cocktail ring on the index or middle finger of the right hand — heavily detailed with floral or baroque sculpted metalwork. - A chunky sculptural silver cuff bracelet on the right wrist — twisted organic metalwork design with irregular surface texture. - Multiple fine silver chain necklaces layered at the throat, barely visible above the hoodie neckline. - Silver septum ring piercing. - Small silver drop earrings. - Nails are medium length with a soft nude-pink manicure. Tattoo Details: Extraordinarily extensive tattoo coverage across the entire visible right arm, hand, fingers, shoulder, and upper chest/collarbone area. The tattoo sleeve is densely packed with a complex layered composition — fine black ink illustrative linework featuring flowing organic forms, figures, faces, and foliage rendered in neo-traditional and black-and-grey realism style. The dominant focal piece is a large bold typographic tattoo on the right shoulder — an ornate interlocking gothic/old-english style monogram letter "E01" or similar letterforms, rendered in a glossy lavender-purple ink with dimensional shading giving a raised or embossed 3D quality. Finger and hand tattoos feature small black ink script words, symbols, and minimalist motifs. All tattoo work has the hyper-realistic quality of fresh professional ink — rich blacks, smooth gradients, and crisp linework. Setting & Lighting: Pure white seamless studio background — completely clean and uncluttered, with the subject positioned entirely to the left half of the wide horizontal frame, leaving the right half as intentional negative space. The overall lighting mood is clean, editorial, and high-key while preserving dimensional depth in the skin and fabric textures. 8k resolution, raw photo aesthetic, hyper-realistic skin and tattoo texture detail, shallow depth of field f/1.4, soft high-key studio lighting, wide cinematic horizontal crop, editorial tattoo culture portrait photography style, vivid purple hair accent against dark tones, sharp focus on face and hand.
Traditional Japanese sumi-e ink illustration fused with avant-garde fashion editorial aesthetics, depicting a tall elegant woman standing in a poised and confident posture, elongated silhouette, refined facial structure, calm enigmatic expression, flowing long black dress with asymmetrical folds and subtle wind movement, minimalist composition with dramatic negative space, dynamic brushstroke rendering, expressive black ink gradients, deep charcoal washes, vivid crimson ink splashes exploding organically across the background and partially staining the fabric, textured rice paper surface, wet-on-wet ink diffusion, delicate calligraphic linework mixed with bold gestural strokes, high contrast between pure white paper and dense black shadows, cinematic balance of abstraction and realism, ethereal atmosphere, subtle motion in hair and fabric, contemporary Japanese fine art aesthetic, raw handmade brush textures, imperfect organic edges, ink bleeding effects, restrained color palette limited to black, white, and rich vermilion red, museum-quality composition, elegant visual rhythm, sophisticated minimalist storytelling, vertical composition, ultra-detailed sumi-e textures, painterly depth, refined lighting, high artistic coherence, 8k fine art illustration.
A highly detailed black-and-white dark fantasy illustration rendered in charcoal and graphite, vertical 9:16 composition. A sinister goblin rogue stands in a dark medieval fantasy forest, thin, wiry, hunched forward, with exaggerated crooked anatomy: long angular limbs, sharp claw-like fingers, pointed ears, hooked nose, and a wicked grin full of uneven teeth. His narrow gleaming eyes convey sly intelligence, duplicity, cunning, and malicious intent. He wears worn layered leather armor with straps, buckles, stitches, scuffed textures, and ragged cloth folds. A soft leather hood is pushed back behind his head, trailing into a long pointed tail shape. He wears curled medieval poulaines with elongated pointed toes. A weathered dagger sits partially visible in a sheath at his belt beneath overlapping leather and cloth. The goblin poses dynamically with one foot planted on a rough stone, leaning forward aggressively. His hands are raised close together in a sneaky plotting gesture, fingers curled as though scheming or manipulating unseen forces. His posture radiates treachery, predatory confidence, and savage cunning. Style: dramatic vintage 1970s sword-and-sorcery fantasy illustration, painterly charcoal rendering, powerful chiaroscuro lighting, deep black shadows, glowing graphite highlights, loose but masterfully controlled linework, energetic sketch strokes, smoky smudges, rough paper texture, tactile rugged surfaces, expressive anatomy, raw organic rendering, cinematic dark fantasy atmosphere. Background: minimal hand-sketched forest of twisted trees and tangled undergrowth, drawn with rough pencil and charcoal marks, atmospheric but not overly detailed, keeping the goblin as the dominant focal point. Moody, savage, ominous, pulp fantasy tone. Negative prompt: color, cute goblin, cartoon, anime, clean digital vector art, smooth plastic skin, modern clothing, sci-fi elements, overly detailed background, bright cheerful lighting, symmetrical pose, heroic expression, extra limbs, malformed hands, blurry face, low detail, flat lighting, polished 3D render, photorealism, watercolor, oil painting color palette. Suggested settings: Aspect ratio: 9:16 Style: black-and-white charcoal fantasy illustration Lighting: high contrast chiaroscuro Mood: sinister, cinematic, vintage pulp fantasy
masterpiece full leg tattoo design, ultra premium contemporary realism tattoo, hyper realistic black and grey with controlled neon-magenta and molten orange cinematic accents full cohesive composition flowing perfectly with the anatomy of the leg from upper thigh to ankle, luxury high-end tattoo aesthetic MAIN SUBJECT: mysterious divine feminine portrait with flawless facial anatomy, glowing amber-orange eye with intense emotional depth, smooth cinematic skin transitions, subtle cracked porcelain texture integrated naturally into the skin large monarch butterflies crossing the face organically, highly detailed wings with realistic orange gradients, black velvet textures and microscopic wing details, butterflies interacting naturally with the eye and composition instead of floating randomly behind the portrait: massive abstract eclipse halo made of aggressive paint splashes, energy spikes and molten circular motion, bright molten orange and gold glow, perfectly integrated into the silhouette, street-art inspired energy mixed with luxury realism MID SECTION: dark organic biomechanical honeycomb structure with dimensional depth, fractured cellular textures, alien organic cavities filled with glowing magenta cosmic energy, extreme depth illusion and realistic shadow occlusion, smooth transitions using smoke, particles and atmospheric blending LOWER SECTION: massive forged black chain flowing naturally with the anatomy of the calf, hyper realistic burned metal textures, molten lava cracks glowing inside the links, embers and smoke surrounding the chain, strong perspective depth and realistic weight, chain integrated into the skin instead of floating ATMOSPHERE AND FLOW: extremely cohesive visual storytelling, cinematic transitions between all elements, high readability from distance, strong focal hierarchy, luxury tattoo composition, award-winning tattoo design aesthetic, balanced negative space, clean visual breathing areas, body-flow optimized, extreme dimensionality, high contrast black values, premium shadow control, organic movement throughout the leg LIGHTING: cinematic volumetric lighting, deep blacks, controlled neon reflections, orange rim lighting, soft magenta ambient glow, high dynamic range lighting, dramatic highlight separation, dark atmospheric realism TEXTURES: wet skin reflections, burned forged metal, porcelain cracks, organic membranes, matte black shadows, embers, smoke, high-frequency detail, luxury rendering textures COLOR PALETTE: mostly black and grey realism, controlled magenta highlights, burning orange energy accents, subtle crimson undertones, balanced cinematic saturation, premium color harmony TATTOO PRIORITIES: tattoo readability, clean hierarchy, professional body flow, strong silhouette, perfect skin integration, high contrast readability, natural anatomy adaptation, realistic tattoo placement, luxury studio quality, 4k, 8k, ultra detailed, sharp focus, hyper realistic rendering, professional tattoo masterwork avoid: cheap collage appearance, floating elements, muddy blacks, oversaturated neon, cartoon look, AI artifacts, distorted anatomy, extra butterflies, blurry textures, poor transitions, flat lighting, visual clutter, watermarks, text, low readability style references: Carlos Torres inspired realism depth, Robert Borbas atmosphere, dark luxury realism, cinematic tattoo realism, high-end contemporary tattoo aesthetic, editorial-level tattoo rendering --ar 9:16 --style raw --stylize 200 --quality 2 --v 7
Highly detailed 3D anatomical render of a transparent full human torso holding a single raw garlic clove near the mouth. Internal organs visible in realistic medical accuracy. Garlic compounds shown as glowing bioactive particles traveling down the esophagus into the stomach. Subtle illumination in the digestive tract to represent activation of allicin. Organs labeled (brain, heart, liver, stomach, intestines). Dramatic rim lighting, soft volumetric glow, sharp focus, clean green background.
A highly detailed black-and-white dark fantasy illustration rendered in charcoal and graphite, vertical 9:16 composition. A sinister goblin rogue stands in a dark medieval fantasy forest, thin, wiry, hunched forward, with exaggerated crooked anatomy: long angular limbs, sharp claw-like fingers, pointed ears, hooked nose, and a wicked grin full of uneven teeth. His narrow gleaming eyes convey sly intelligence, duplicity, cunning, and malicious intent. He wears worn layered leather armor with straps, buckles, stitches, scuffed textures, and ragged cloth folds. A soft leather hood is pushed back behind his head, trailing into a long pointed tail shape. He wears curled medieval poulaines with elongated pointed toes. A weathered dagger sits partially visible in a sheath at his belt beneath overlapping leather and cloth. The goblin poses dynamically with one foot planted on a rough stone, leaning forward aggressively. His hands are raised close together in a sneaky plotting gesture, fingers curled as though scheming or manipulating unseen forces. His posture radiates treachery, predatory confidence, and savage cunning. Style: dramatic vintage 1970s sword-and-sorcery fantasy illustration, painterly charcoal rendering, powerful chiaroscuro lighting, deep black shadows, glowing graphite highlights, loose but masterfully controlled linework, energetic sketch strokes, smoky smudges, rough paper texture, tactile rugged surfaces, expressive anatomy, raw organic rendering, cinematic dark fantasy atmosphere. Background: minimal hand-sketched forest of twisted trees and tangled undergrowth, drawn with rough pencil and charcoal marks, atmospheric but not overly detailed, keeping the goblin as the dominant focal point. Moody, savage, ominous, pulp fantasy tone. Negative prompt: color, cute goblin, cartoon, anime, clean digital vector art, smooth plastic skin, modern clothing, sci-fi elements, overly detailed background, bright cheerful lighting, symmetrical pose, heroic expression, extra limbs, malformed hands, blurry face, low detail, flat lighting, polished 3D render, photorealism, watercolor, oil painting color palette. Suggested settings: Aspect ratio: 9:16 Style: black-and-white charcoal fantasy illustration Lighting: high contrast chiaroscuro Mood: sinister, cinematic, vintage pulp fantasy
A hyperrealistic oil painting featuring an intense close-up of a human eye peeking through a ripped sheet of paper, framed in black ink to resemble a face, set against a pristine white background. The eye is vividly detailed with intricate textures and subtle highlights that capture the depth and complexity of the iris, pupil, and surrounding skin. The paper is worn and torn, adding a raw, organic element to the composition. The monochrome palette of grays creates stark contrasts, emphasizing the dramatic interplay of light and shadow across the canvas. The scene is illuminated by soft, diffused natural light that enhances the three-dimensional quality of the eye and paper, creating a sense of depth and volume. A gentle rim light outlines the edges, adding to the dramatic effect. The painting is captured in a tight close-up shot with an 85mm lens, ensuring sharp focus on the subject while blurring the background slightly, drawing all attention to the expressive eye. The mood is one of introspection and mystery, evoking a sense of curiosity and wonder at the hidden beauty revealed through the torn paper. The art style draws inspiration from classic oil paintings with a modern hyperrealistic twist, reminiscent of works by Chuck Close or Richard Estes. Shot on Arri Alexa 65 for unparalleled detail and clarity, this masterpiece is rendered in ultra-high definition with HDR, capturing every nuance and texture with photorealistic precision. The painting showcases absurdres quality, intricate details, sharp focus, depth of field, best quality, 8k UHD resolution, dramatic rim lighting, volumetric fog, moody atmospheric perspective.This image is a masterpiece. The subject is sharply depicted with outstanding detail.
3d rendering, artistic anatomical render, ultra quality, human body with transparent skin revealing structure instead of organs, delicate and intricate creative patterns, monochrome with back lighting, scientific yet fantastical illustration, concept art blending biology with botany, surreal and ethereal quality, 4090 RTX, ray tracing render, ultra realistic, UHD, many details --ar 9:16 --style raw --stylize 200
Highly detailed 3D anatomical render of a transparent human torso holding a single raw garlic clove near the mouth. Internal organs visible in realistic medical accuracy. Garlic compounds shown as glowing bioactive particles traveling down the esophagus into the stomach. Subtle illumination in the digestive tract to represent activation of allicin. Organs labeled (brain, heart, liver, stomach, intestines). Dramatic rim lighting, soft volumetric glow, sharp focus, clean green background.
{ "template_name": "MARRLONN2027_V56_TERMINAL_REAL_HUMAN_PERCEPTION_CANON_R50_KLING_SAFE", "template_type": "ABSOLUTE_STRICT_GOVERNANCE_DYNAMIC_IMAGE3_PROFESSIONAL_TEMPLATE", "version": "V56_FULL_FUSION_FINAL_HUMAN_PERCEPTION_LOCK", "core_mission": "Create a real unretouched human camera photograph with absolute identity preservation, real imperfect biological skin, zero beautification, zero makeup invention, zero AI polish, zero plastic skin, zero CGI look, and maximum downstream stability for Kling 3.0 video generation from 3 to 6 seconds. The subject must not merely match the identity; the subject must feel biologically alive, physically present, and photographically real without changing identity, age, skin truth, body mass, or facial structure.", "absolute_governance_principle": "FACE_IDENTITY_LOCK + RAW_HUMANITY_LOCK + BODY_LOCK + ZERO_INVENTION + ZERO_RETOUCHING + ZERO_BEAUTIFICATION + CANON_EOS_R50_CAMERA_TRUTH + FINAL_HUMAN_PERCEPTION + KLING_VIDEO_STABILITY", "input_contract": { "IMAGE1": { "role": "ABSOLUTE_FACE_AND_RAW_SKIN_IDENTITY_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "facial identity", "eyes", "eyelids", "eyebrows", "nose", "mouth", "lips", "jaw", "forehead", "cheeks", "chin", "neck transition", "skin tone", "skin pores", "wrinkles", "spots", "blemishes", "under-eye structure if present", "facial fatigue only if present", "age markers", "natural asymmetry", "beard density", "beard shape", "gray beard distribution", "hairline", "real facial texture", "natural lived-in human presence" ], "rules": [ "IMAGE1 is law, not inspiration", "transfer skin reality from IMAGE1, do not recreate it", "preserve imperfect human facial truth even if IMAGE3 is cinematic", "humanity perception must be revealed through camera realism, not by changing identity or skin", "do not improve attractiveness", "do not clean the face", "do not replace the subject with a generic realistic human" ], "forbidden": [ "identity drift", "generic human replacement", "face redesign", "face averaging", "beautification", "symmetry correction", "youthification", "facial slimming", "jaw enhancement", "nose refinement", "eye enhancement", "lip enhancement", "skin smoothing", "skin polishing", "skin normalization", "makeup effect", "cosmetic cleanup", "plastic skin", "waxy skin", "porcelain skin", "glass skin", "AI face", "actor-face bias", "model-face bias", "handsome optimization", "commercial confidence face" ] }, "IMAGE2": { "role": "ABSOLUTE_BODY_ANATOMY_AND_SCALE_MASTER", "authority": "MAXIMUM_NON_NEGOTIABLE", "locked_domains": [ "body mass", "body proportions", "shoulders", "torso", "arms", "hands", "wrists", "legs", "stance", "scale", "natural body weight", "clothing fit on body", "real anatomical weight" ], "rules": [ "body controls pose adaptation", "wardrobe must adapt to IMAGE2 body", "body never adapts to an idealized pose or fashion silhouette", "pose must yield before anatomy breaks" ], "forbidden": [ "slimming", "muscle invention", "hero body transformation", "fashion-body stylization", "incorrect anatomy", "long arms", "deformed hands", "wrong body scale", "catalog body correction" ] }, "IMAGE3": { "role": "DYNAMIC_TARGET_REFERENCE", "authority": "VISIBLE_ELEMENTS_ONLY_SUBORDINATED", "allowed_domains": [ "pose direction", "camera angle", "scene", "composition", "wardrobe reference only if visible", "visible objects", "background", "general lighting direction", "scene mood" ], "rules": [ "IMAGE3 provides scene and pose only", "IMAGE3 cannot alter face identity", "IMAGE3 cannot alter skin texture", "IMAGE3 cannot impose beauty style", "IMAGE3 cannot clean or glamorize the subject", "cinematic effect is allowed only for environment, framing, depth, and atmosphere" ], "forbidden": [ "face contamination", "skin contamination", "identity override", "facial geometry override", "beauty style transfer", "cinematic glamour applied to face", "makeup transfer", "skin tone replacement", "facial expression beautification", "humanity replacement", "body redesign" ] } }, "absolute_priority_order": [ "IMAGE1 exact face identity and raw skin", "IMAGE2 body proportions and scale", "raw imperfect biological skin realism", "final human perception without identity change", "zero beautification and zero smoothing", "Canon EOS R50 real camera behavior", "Kling 3.0 video-safe Frame-0 stability", "IMAGE3 pose scene objects and composition only when compatible", "aesthetic style only if it does not weaken real human truth" ], "conflict_resolution_hierarchy": { "rule": "When any instruction conflicts, obey the higher priority source and reduce or reject the lower priority source.", "order": [ "IMAGE1_FACE_RAW_SKIN_IDENTITY", "IMAGE2_BODY_REALISM", "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "ANTI_BEAUTIFICATION_FIREWALL", "RAW_HUMAN_SKIN_TRANSFER", "CANON_EOS_R50_CAMERA_TRUTH", "KLING_VIDEO_SAFE_GEOMETRY", "IMAGE3_DYNAMIC_TARGET", "AESTHETIC_STYLE" ], "if_IMAGE3_conflicts_with_identity": "Preserve IMAGE1 and reduce IMAGE3 influence.", "if_IMAGE3_conflicts_with_body": "Preserve IMAGE2 and reduce IMAGE3 pose, wardrobe, or framing.", "if_lighting_conflicts_with_skin": "Preserve IMAGE1 raw skin tone, pores, wrinkles, redness, beard shadows, under-eye structure, and facial micro-contrast; adapt only environmental light.", "if_humanity_conflicts_with_identity": "Do not replace the person; reveal real humanity only through photographic realism, texture preservation, and camera truth.", "if_style_conflicts_with_realism": "Reject style and preserve real unretouched camera truth." }, "dynamic_IMAGE3_parser": { "enabled": true, "pose": true, "angle": true, "scene": true, "objects": true, "wardrobe": true, "composition": true, "lighting_direction_only": true, "style_transfer_to_face": false, "style_transfer_to_skin": false, "style_transfer_to_identity": false, "style_transfer_to_human_presence": false, "beauty_transfer_to_subject": false, "body_shape_transfer": false }, "domain_separation_system": { "identity_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "NON_NEGOTIABLE" }, "skin_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "TRANSFER_NOT_RECREATE", "priority": "ABSOLUTE", "must_transfer_not_recreate": true }, "beard_domain": { "source": "IMAGE1", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "humanity_domain": { "source": "IMAGE1_PLUS_CANON_EOS_R50_CAMERA_PHYSICS", "influence_level": 1.0, "control_mode": "FINAL_HUMAN_PERCEPTION_WITHOUT_IDENTITY_CHANGE", "priority": "ABSOLUTE" }, "body_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "ABSOLUTE", "priority": "ABSOLUTE" }, "hands_domain": { "source": "IMAGE2", "influence_level": 1.0, "control_mode": "STRICT_WHEN_VISIBLE", "priority": "HIGH" }, "pose_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "YIELD_TO_IDENTITY_BODY_AND_KLING_STABILITY", "priority": "MEDIUM_HIGH", "must_yield_to_identity_body_and_video_safety": true }, "scene_domain": { "source": "IMAGE3", "influence_level": 1.0, "control_mode": "VISIBLE_SCENE_ONLY", "priority": "HIGH" }, "wardrobe_domain": { "source": "IMAGE3", "influence_level": "CONTROLLED", "control_mode": "FIT_TO_IMAGE2_BODY", "must_fit_IMAGE2_body": true, "must_not_change_body": true }, "object_domain": { "source": "IMAGE3", "influence_level": "VISIBLE_ONLY", "visible_objects_only": true, "allow_new_unreferenced_objects": false, "block_unreferenced_objects": true }, "lighting_domain": { "source": "IMAGE3", "influence_level": "DIRECTION_AND_ENVIRONMENT_ONLY", "control_mode": "SKIN_RESPONSE_FROM_IMAGE1", "face_skin_response_source": "IMAGE1", "protect_face": true, "protect_skin": true, "protect_age": true, "protect_texture": true, "protect_human_presence": true, "no_beauty_lighting": true, "no_skin_glow": true, "no_skin_polish": true } }, "image3_containment_firewall": { "enabled": true, "mandatory": true, "allowed": "scene, pose, angle, wardrobe, visible objects, lighting direction, environmental mood, composition", "blocked": "face identity, skin texture, skin tone, beard pattern, age, facial fatigue, facial imperfections, attractiveness level, makeup, cosmetic finish, body mass, body scale, human presence replacement", "if_conflict": "IMAGE1 and IMAGE2 override IMAGE3 immediately." }, "cinematic_containment_system": { "enabled": true, "mandatory": true, "cinematic_allowed_only_for": [ "composition", "camera framing", "background atmosphere", "environment mood", "scene depth" ], "cinematic_forbidden_for": [ "face", "skin", "eyes", "beard", "expression", "identity", "human presence", "attractiveness", "body stylization" ], "rule": "Cinematic must never mean glamour, beauty retouch, actor face, plastic skin, luxury ad rendering, synthetic hero portrait, or commercial confidence face." }, "no_generic_human_replacement_lock": { "enabled": true, "mandatory": true, "rule": "Do not replace the subject with a more realistic generic human. Improve only photographic realism and human perception while preserving IMAGE1 identity and IMAGE2 body exactly.", "forbidden": [ "generic realistic man", "different more human face", "actor replacement", "model replacement", "average human replacement", "face realism by identity drift", "new biological identity", "better-looking version of the subject" ] }, "final_human_perception_lock": { "enabled": true, "mandatory": true, "priority": "ABSOLUTE_FINAL_GATE", "goal": "The first perception of the final image must be: this is a real living human photographed by a real camera.", "requirements": [ "biologically alive presence", "real physical presence", "unretouched human skin", "lived-in face without invented fatigue", "real facial gravity", "organic facial tension", "natural imperfect skin behavior", "ordinary real-world human texture", "non-generated-person feeling", "real subject integrated into real environment", "identity remains IMAGE1 while humanity comes from camera truth" ], "reject_if": [ "subject feels synthetic", "subject feels generated", "subject feels too clean", "subject feels like a mannequin", "subject feels like a luxury ad model", "subject feels like an AI portrait", "skin looks perfect", "eyes look synthetic", "expression feels frozen", "face looks corrected", "humanity is achieved by changing identity" ] }, "anti_beautification_firewall": { "enabled": true, "authority": "MAXIMUM_OVERRIDE", "core_rule": "Do not improve the man. Do not beautify him. Do not clean his skin. Do not smooth his face. Do not add makeup. Do not add cosmetic shine. Preserve raw imperfect real human skin from IMAGE1 exactly.", "strict_forbidden": [ "beauty retouch", "glamour retouch", "editorial retouch", "commercial polish", "makeup invention", "foundation look", "skin smoothing", "face smoothing", "airbrushed skin", "pore reduction", "wrinkle reduction", "blemish removal", "redness removal", "even skin tone correction", "soft-focus face", "AI face enhancement", "youthful correction", "symmetry correction", "perfect complexion", "plastic skin", "porcelain skin", "wax skin", "glass skin", "glossy skin", "oily cosmetic shine", "beauty gloss", "synthetic highlights", "Instagram filter skin", "fashion retouch skin", "CGI cleanliness", "over-clean face", "over-polished portrait", "beautified eyes", "eye whitening", "glass eyes", "fake catchlights", "synthetic beard cleanup", "perfect beard lines", "actor face", "model face" ], "mandatory_preservation": [ "visible pores", "uneven real skin texture", "natural redness", "tiny blemishes", "under-eye shadows only if present", "nasolabial lines", "forehead texture", "real facial micro-wrinkles", "subtle skin roughness", "natural beard irregularity", "real beard shadow", "asymmetry", "age-accurate texture", "natural matte skin" ], "rejection_rule": "If the face looks cleaner, smoother, younger, shinier, more perfect, more symmetrical, more glamorous, more actor-like, or more AI-enhanced than IMAGE1, reject immediately." }, "real_skin_transfer_lock": { "enabled": true, "mandatory": true, "source": "IMAGE1", "rules": [ "preserve real skin texture from IMAGE1", "preserve spots, pores, wrinkles, redness, unevenness and natural imperfections", "preserve forehead texture", "preserve under-eye structure only if present", "preserve cheek texture", "preserve beard edge irregularity", "preserve age markers", "preserve real skin micro-contrast", "do not make skin more attractive than IMAGE1", "do not make skin cleaner than IMAGE1" ], "forbidden": [ "invented makeup", "foundation look", "cosmetic shine", "beauty gloss", "skin glow", "skin smoothing", "airbrush", "skin polishing", "retouch cleanup", "pore removal", "fake procedural pores", "uniform cheek gradient", "uniform forehead gradient", "plastic highlights", "waxy subsurface", "porcelain effect", "over-clean skin", "digital beauty finish", "scene color contamination on facial skin" ] }, "human_skin_physics_system": { "enabled": true, "mandatory": true, "texture": { "pore_visibility": "realistic_visible", "irregular": true, "no_flat_areas": true, "micro_texture_preservation": true, "no_airbrush": true, "no_synthetic_cleanup": true, "no_fake_procedural_pores": true }, "specular": { "skin_finish": "natural_matte_human_skin", "minimal_real_reflectance_only": true, "no_visible_oily_shine": true, "no_plastic_shine": true, "no_cosmetic_glow": true, "no_beauty_gloss": true, "no_wet_render_skin": true, "no_glossy_cheeks": true }, "color": { "uneven": true, "micro_variation": true, "natural_redness": true, "preserve_IMAGE1_tone": true, "no_uniform_beauty_tone": true, "no_scene_color_contamination_on_face": true }, "subsurface": { "realistic_low": true, "no_glow": true, "no_wax": true, "no_porcelain_effect": true } }, "anti_ai_face_system": { "enabled": true, "mandatory": true, "block_perfection": true, "block_symmetry_correction": true, "block_clean_gradients": true, "block_beauty_filter": true, "block_editorial_finish": true, "block_glamour_face_bias": true, "block_handsome_bias": true, "block_AI_corrected_masculinity": true, "block_synthetic_eye_rendering": true, "block_commercial_confidence_face": true, "block_face_reconstruction": true }, "beard_realism_system": { "enabled": true, "mandatory": true, "source": "IMAGE1", "preserve_density_pattern": true, "preserve_gray_distribution": true, "preserve_irregular_edges": true, "preserve_mustache_texture": true, "preserve_micro_gaps": true, "preserve_natural_coarseness": true, "forbid_barbershop_perfection": true, "forbid_painted_beard": true, "forbid_uniform_beard_edges": true, "forbid_overclean_beard": true, "forbid_synthetic_hair_strands": true }, "body_integrity_system": { "enabled": true, "source": "IMAGE2", "authority": "MAXIMUM", "rules": [ "preserve real build and proportions", "preserve believable body weight and scale", "preserve natural posture logic", "preserve realistic arm and hand size", "no slimming", "no heroic body enhancement", "no long legs", "no narrow waist invention", "no fake anatomy", "wardrobe must fit the real body instead of reshaping the body" ] }, "hands_system": { "enabled": true, "mandatory": true, "source": "IMAGE2_when_visible", "five_fingers": true, "natural_proportion": true, "real_knuckles": true, "correct_wrist_connection": true, "real_contact_pressure": true, "no_floating": true, "no_fused_fingers": true, "no_extra_fingers": true, "no_mannequin_hands": true, "no_waxy_hands": true, "no_stylized_hands": true }, "pose_resolution": { "priority": "identity_body_and_kling_stability_over_pose", "use_IMAGE3_pose_as_target": true, "reduce_pose_accuracy_if_conflict": true, "never_break_anatomy": true, "never_change_body_to_fit_pose": true, "never_change_face_shape_to_fit_angle": true, "never_create_video_unsafe_pose": true }, "angle_system": { "derived_from_IMAGE3": true, "identity_priority": true, "body_priority": true, "humanity_priority": true, "kling_stability_priority": true, "no_geometry_invention": true, "no_face_shape_redesign": true, "no_skull_change": true, "no_neck_redesign": true }, "wardrobe_body_integrity_system": { "enabled": true, "mandatory": true, "rules": [ "wardrobe from IMAGE3 must adapt to IMAGE2 body", "clothing must not reshape shoulders", "clothing must not slim torso", "clothing must not create catalog body", "fabric tension must follow real body mass", "collar, sleeves, waist, and shoulder seams must remain physically plausible" ], "forbidden": [ "fake broad shoulders", "torso idealization", "fashion silhouette correction", "CGI fabric", "overperfect suit or shirt fit", "body redesigned by wardrobe" ] }, "object_scene_realism_system": { "enabled": true, "source": "IMAGE3", "visible_objects_only": true, "block_unreferenced_objects": true, "preserve_object_scale": true, "preserve_object_position": true, "preserve_contact_shadows": true, "preserve_material_realism": true, "forbid_render_gloss": true, "forbid_catalog_perfection": true, "forbid_scene_expansion": true, "forbid_duplicate_objects": true, "forbid_luxury_ad_finish": true, "forbid_polished_showroom_look": true, "forbid_impossible_reflections": true, "forbid_scene_cleaner_than_reality": true }, "photographic_realism_system": { "enabled": true, "mandatory": true, "goal": "The image must read as a real physical camera capture, not CGI, not AI composite, not digital painting, not luxury ad render.", "requirements": [ "real optical rendering", "natural microcontrast", "realistic sensor noise only if needed", "natural depth of field", "realistic sharpness falloff", "real edge integration", "real clothing texture", "non-perfect background integration", "natural imperfections of real capture", "real contact shadows", "natural highlight rolloff", "natural shadow falloff" ], "forbidden": [ "CGI look", "AI gloss", "rendered look", "digital skin", "synthetic background blend", "perfect global sharpness", "overprocessed clarity", "HDR glamour look", "stylized cinematic poster finish", "overclean subject rendering", "fake DSLR look", "fake shallow depth of field", "artificial sharpness mask" ] }, "camera_capture_profile": { "enabled": true, "camera_model": "Canon EOS R50", "sensor_type": "APS-C mirrorless camera look", "capture_intent": "real unretouched camera photograph", "lens_rendering": "natural consumer/professional lens behavior", "depth_of_field": "natural, not fake blur", "sharpness_behavior": "real photographic sharpness, not digital over-sharpening", "color_behavior": "natural Canon EOS R50 style color without beauty grading", "dynamic_range_behavior": "realistic highlight rolloff and shadow detail", "forbidden": [ "medium format luxury look", "beauty-retouched finish", "studio glamour skin finish", "overprocessed HDR", "computational beauty face", "phone HDR skin smoothing", "fake camera aesthetic" ] }, "lighting_system": { "face_rules": { "source_priority": "IMAGE1 skin truth over IMAGE3 light style", "preserve_micro_shadows": true, "preserve_real_skin_texture_under_light": true, "allow_only_minimal_real_skin_reflectance": true, "forbid_flat_beauty_light": true, "forbid_glamour_fill": true, "forbid_face_polish_by_light": true, "forbid_skin_washout": true, "forbid_perfect_even_exposure": true, "forbid_actor_lighting_on_face": true, "forbid_glossy_cheeks": true, "forbid_cosmetic_glow": true }, "scene_rules": { "allow_scene_mood_from_IMAGE3": true, "cinematic_allowed_only_for_scene_and_composition": true, "forbid_cinematic_glamour_on_face": true, "forbid_skin_stylization": true, "forbid_face_beautification_by_environment": true } }, "kling_3_video_readiness": { "enabled": true, "mandatory": true, "target_duration_seconds": "3_to_6", "goal": "Generate a stable master still image suitable for Kling 3.0 video without identity break, AI skin exposure, geometry warp, temporal flicker, beard crawling, hand deformation, or realism collapse.", "requirements": [ "stable facial geometry", "stable eye shape", "stable eyelids", "stable beard pattern", "stable skin texture", "stable body proportions", "stable hands", "stable clothing boundaries", "clean silhouette edges", "clear object contacts", "no ambiguous mouth or teeth", "no fragile thin artifacts near face", "no unstable reflections on skin", "no excessive motion burden", "stable ears and neck contour", "stable beard edges", "stable collar and shirt boundaries", "calm grounded pose", "readable body silhouette" ], "forbidden": [ "latent AI skin look", "synthetic eyes", "overpolished face", "ambiguous facial texture", "unstable beard", "broken hands", "unclear edges", "floating objects", "unreal reflections", "scene elements likely to warp in video", "flicker-prone glossy face", "thin artifacts near eyes or beard" ] }, "kling_motion_safety_constraints": { "enabled": true, "mandatory": true, "rules": [ "base image must survive 3 to 6 seconds of subtle motion", "avoid fragile facial artifacts", "avoid unstable reflections on skin, eyes, jewelry, cars, or glossy objects", "avoid ambiguous fingers or overlapping hands", "avoid unclear mouth or teeth structures", "avoid clothing seams likely to crawl or warp", "avoid excessive background complexity near the face" ], "reject_if": [ "face edges are unclear", "beard edges are unstable", "eye highlights look synthetic", "hands are partially ambiguous", "object contact is unclear", "skin texture looks generated", "scene has flicker-prone glossy artifacts" ] }, "edges_and_temporal_stability_system": { "enabled": true, "mandatory": true, "protected_edges": [ "face outline", "ears", "eyelids", "beard boundary", "neck", "collar", "hands", "fingers", "wrists", "object contact points", "wardrobe seams" ], "requirements": [ "clean but natural edges", "no melted transitions", "no over-sharp AI cutout", "no haloing", "no unstable hair or beard clumps", "no floating contact" ] }, "controlled_naturality_system": { "enabled": true, "allowed_only": [ "natural shadow variation", "sensor-level micro noise", "minor optical imperfection", "real fabric micro variation", "real environmental imperfection", "natural capture inconsistency" ], "forbidden_on_face": [ "micro skin shifts", "asymmetry fluctuation", "identity variation", "skin reinterpretation", "beauty correction", "face optimization", "age reduction", "generic human realism replacement" ] }, "negative_execution_language": { "enabled": true, "must_not_generate": [ "a beautiful AI portrait", "a polished commercial portrait", "a glamour actor image", "a luxury catalog render", "a retouched editorial face", "a perfect model face", "plastic skin", "waxy skin", "makeup skin", "smooth skin", "glossy beauty skin", "fake cinematic face", "synthetic eyes", "overclean beard", "mannequin body", "CGI clothing", "AI background blend", "generic realistic replacement human" ], "must_generate": [ "a real imperfect human subject matching IMAGE1 and IMAGE2", "real biological skin", "real pores", "real beard irregularity", "real camera texture", "real human age markers", "real photographic truth", "unretouched Canon EOS R50 capture", "living human presence", "Kling 3.0 stable Frame-0" ] }, "visual_validation_gate": { "enabled": true, "reject_if": [ "face looks improved instead of preserved", "skin looks smoother than IMAGE1", "skin tone is more uniform than IMAGE1", "beard looks cleaner than IMAGE1", "eyes look enhanced or synthetic", "subject looks like actor/model/catalog image", "image looks like CGI or AI render", "scene lighting beautifies the face", "hands look waxy or unstable", "image is not safe for Kling 3.0 motion", "viewer would feel this is AI", "human presence feels synthetic", "subject looks like a generated person", "identity is similar but not exact", "skin has cosmetic shine", "face has makeup effect" ], "accept_only_if": [ "identity matches IMAGE1", "body matches IMAGE2", "IMAGE3 scene is followed without contaminating face", "skin feels imperfect and human", "final image feels like a real Canon EOS R50 photograph", "still image is stable enough for 3 to 6 second Kling 3.0 video", "viewer would believe this is a real photographed human", "no smoothing", "no makeup", "no plastic skin", "no beauty retouch" ] }, "final_human_perception_gate": { "enabled": true, "mandatory": true, "questions": [ "Would a viewer believe this is a real human photographed by a real camera?", "Does the skin have biological imperfection instead of AI polish?", "Does the face feel lived-in, not generated?", "Does the subject avoid mannequin, actor, model, or catalog presence?", "Does the identity remain IMAGE1 while the humanity comes from camera realism?", "Is the image safe as a master still for Kling 3.0?" ], "failure_response": "Reject immediately and regenerate with stronger raw humanity, skin truth, Canon EOS R50 camera truth, and Kling stability constraints." }, "fail_fast": { "enabled": true, "terminate_if": [ "identity_shift", "generic_human_replacement", "humanity_loss", "ai_face", "plastic_skin", "waxy_skin", "makeup_effect", "beauty_filter", "skin_polishing", "skin_smoothing", "glamour_bias", "actor_face_bias", "geometry_invention", "object_invention", "body_redesign", "synthetic_eyes", "mannequin_presence", "unstable_kling_base", "generated_person_feeling", "cinematic_glamour_face", "face_too_clean", "beard_too_perfect", "hands_deformed" ] }, "render_priority": [ "FACE_IDENTITY_AND_RAW_HUMANITY_TOGETHER", "REAL_SKIN_TRUTH", "FINAL_HUMAN_PERCEPTION", "KLING_3_VIDEO_SAFE_STABILITY", "CANON_EOS_R50_PHOTO_REALISM", "EYES", "EYELIDS", "BEARD", "NOSE", "MOUTH", "BODY", "HANDS", "WARDROBE", "POSE", "OBJECTS", "SCENE", "CINEMATIC_COMPOSITION_ONLY" ], "final_rule": "Reject immediately if the result looks beautified, polished, synthetic, glamorous, too perfect, too clean, too smooth, actor-like, catalog-like, mannequin-like, CGI-like, or AI-generated. Accept only if the subject preserves IMAGE1 identity and IMAGE2 body while feeling biologically alive, physically present, photographically real, unretouched, imperfect, captured as if by a Canon EOS R50, using IMAGE3 only as a subordinated dynamic target, and stable enough for Kling 3.0 video generation from 3 to 6 seconds." }